Fixed colorkey conversion.
[wine] / dlls / ddraw / mesa.c
1 /* Direct3D Common functions
2  * Copyright (c) 1998 Lionel ULMER
3  *
4  * This file contains all MESA common code
5  *
6  * This library is free software; you can redistribute it and/or
7  * modify it under the terms of the GNU Lesser General Public
8  * License as published by the Free Software Foundation; either
9  * version 2.1 of the License, or (at your option) any later version.
10  *
11  * This library is distributed in the hope that it will be useful,
12  * but WITHOUT ANY WARRANTY; without even the implied warranty of
13  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
14  * Lesser General Public License for more details.
15  *
16  * You should have received a copy of the GNU Lesser General Public
17  * License along with this library; if not, write to the Free Software
18  * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA
19  */
20
21 #include "config.h"
22
23 #include <stdarg.h>
24
25 #define NONAMELESSUNION
26 #define NONAMELESSSTRUCT
27 #include "windef.h"
28 #include "winbase.h"
29 #include "objbase.h"
30 #include "wingdi.h"
31 #include "ddraw.h"
32 #include "d3d.h"
33 #include "wine/debug.h"
34
35 #include "mesa_private.h"
36
37 WINE_DEFAULT_DEBUG_CHANNEL(ddraw);
38
39 GLenum convert_D3D_compare_to_GL(D3DCMPFUNC dwRenderState)
40 {
41     switch (dwRenderState) {
42         case D3DCMP_NEVER: return GL_NEVER;
43         case D3DCMP_LESS: return GL_LESS;
44         case D3DCMP_EQUAL: return GL_EQUAL;
45         case D3DCMP_LESSEQUAL: return GL_LEQUAL;
46         case D3DCMP_GREATER: return GL_GREATER;
47         case D3DCMP_NOTEQUAL: return GL_NOTEQUAL;
48         case D3DCMP_GREATEREQUAL: return GL_GEQUAL;
49         case D3DCMP_ALWAYS: return GL_ALWAYS;
50         default: ERR("Unexpected compare type %d !\n", dwRenderState);
51     }
52     return GL_ALWAYS;
53 }
54
55 GLenum convert_D3D_stencilop_to_GL(D3DSTENCILOP dwRenderState)
56 {
57     switch (dwRenderState) {
58         case D3DSTENCILOP_KEEP: return GL_KEEP;
59         case D3DSTENCILOP_ZERO: return GL_ZERO;
60         case D3DSTENCILOP_REPLACE: return GL_REPLACE;
61         case D3DSTENCILOP_INCRSAT: return GL_INCR;
62         case D3DSTENCILOP_DECRSAT: return GL_DECR;
63         case D3DSTENCILOP_INVERT: return GL_INVERT;
64         case D3DSTENCILOP_INCR: WARN("D3DSTENCILOP_INCR not properly handled !\n"); return GL_INCR;
65         case D3DSTENCILOP_DECR: WARN("D3DSTENCILOP_DECR not properly handled !\n"); return GL_DECR;
66         default: ERR("Unexpected compare type %d !\n", dwRenderState);      
67     }
68     return GL_KEEP;
69 }
70
71 GLenum convert_D3D_blendop_to_GL(D3DBLEND dwRenderState)
72 {
73     switch ((D3DBLEND) dwRenderState) {
74         case D3DBLEND_ZERO: return GL_ZERO;
75         case D3DBLEND_ONE: return GL_ONE;
76         case D3DBLEND_SRCALPHA: return GL_SRC_ALPHA;
77         case D3DBLEND_INVSRCALPHA: return GL_ONE_MINUS_SRC_ALPHA;
78         case D3DBLEND_DESTALPHA: return GL_DST_ALPHA;
79         case D3DBLEND_INVDESTALPHA: return GL_ONE_MINUS_DST_ALPHA;
80         case D3DBLEND_DESTCOLOR: return GL_DST_COLOR;
81         case D3DBLEND_INVDESTCOLOR: return GL_ONE_MINUS_DST_COLOR;
82         case D3DBLEND_SRCALPHASAT: return GL_SRC_ALPHA_SATURATE;
83         case D3DBLEND_SRCCOLOR: return GL_SRC_COLOR;
84         case D3DBLEND_INVSRCCOLOR: return GL_ONE_MINUS_SRC_COLOR;
85         default: ERR("Unhandled blend mode %d !\n", dwRenderState); return GL_ZERO;
86     }
87 }
88
89 void set_render_state(IDirect3DDeviceImpl* This,
90                       D3DRENDERSTATETYPE dwRenderStateType, STATEBLOCK *lpStateBlock)
91 {
92     DWORD dwRenderState = lpStateBlock->render_state[dwRenderStateType - 1];
93     IDirect3DDeviceGLImpl *glThis = (IDirect3DDeviceGLImpl *) This;
94     
95     TRACE("%s = %08lx\n", _get_renderstate(dwRenderStateType), dwRenderState);
96
97     /* First, all the stipple patterns */
98     if ((dwRenderStateType >= D3DRENDERSTATE_STIPPLEPATTERN00) &&
99         (dwRenderStateType <= D3DRENDERSTATE_STIPPLEPATTERN31)) {
100         ERR("Unhandled dwRenderStateType stipple %d!\n",dwRenderStateType);
101     } else {
102         ENTER_GL();
103
104         /* All others state variables */
105         switch (dwRenderStateType) {
106             case D3DRENDERSTATE_TEXTUREHANDLE: {    /*  1 */
107                 IDirectDrawSurfaceImpl *tex = (IDirectDrawSurfaceImpl*) dwRenderState;
108                 
109                 IDirect3DDevice7_SetTexture(ICOM_INTERFACE(This, IDirect3DDevice7),
110                                             0, 
111                                             ICOM_INTERFACE(tex, IDirectDrawSurface7));
112             } break;
113
114             case D3DRENDERSTATE_ANTIALIAS:        /*  2 */
115                 if (dwRenderState)
116                     ERR("D3DRENDERSTATE_ANTIALIAS not supported yet !\n");
117                 break;
118               
119             case D3DRENDERSTATE_TEXTUREADDRESSU:  /* 44 */
120             case D3DRENDERSTATE_TEXTUREADDRESSV:  /* 45 */
121             case D3DRENDERSTATE_TEXTUREADDRESS: { /*  3 */
122                 D3DTEXTURESTAGESTATETYPE d3dTexStageStateType;
123
124                 if (dwRenderStateType == D3DRENDERSTATE_TEXTUREADDRESS) d3dTexStageStateType = D3DTSS_ADDRESS;
125                 else if (dwRenderStateType == D3DRENDERSTATE_TEXTUREADDRESSU) d3dTexStageStateType = D3DTSS_ADDRESSU;
126                 else d3dTexStageStateType = D3DTSS_ADDRESSV;
127
128                 IDirect3DDevice7_SetTextureStageState(ICOM_INTERFACE(This, IDirect3DDevice7),
129                                                       0, d3dTexStageStateType,
130                                                       dwRenderState);
131             } break;
132               
133             case D3DRENDERSTATE_TEXTUREPERSPECTIVE: /* 4 */
134                 if (dwRenderState)
135                     glHint(GL_PERSPECTIVE_CORRECTION_HINT, GL_NICEST);
136                 else
137                     glHint(GL_PERSPECTIVE_CORRECTION_HINT, GL_FASTEST);
138                 break;
139
140             case D3DRENDERSTATE_WRAPU: /* 5 */
141             case D3DRENDERSTATE_WRAPV: /* 6 */
142             case D3DRENDERSTATE_WRAP0: /* 128 */
143             case D3DRENDERSTATE_WRAP1: /* 129 */
144             case D3DRENDERSTATE_WRAP2: /* 130 */
145             case D3DRENDERSTATE_WRAP3: /* 131 */
146             case D3DRENDERSTATE_WRAP4: /* 132 */
147             case D3DRENDERSTATE_WRAP5: /* 133 */
148             case D3DRENDERSTATE_WRAP6: /* 134 */
149             case D3DRENDERSTATE_WRAP7: /* 135 */
150                 if (dwRenderState)
151                     ERR("Texture WRAP modes unsupported by OpenGL.. Expect graphical glitches !\n");
152                 break;
153
154             case D3DRENDERSTATE_ZENABLE:          /*  7 */
155                 /* To investigate : in OpenGL, if we disable the depth test, the Z buffer will NOT be
156                    updated either.. No idea about what happens in D3D.
157                    
158                    Maybe replacing the Z function by ALWAYS would be a better idea. */
159                 if (dwRenderState == D3DZB_TRUE) {
160                     if (glThis->depth_test == FALSE) {
161                         glEnable(GL_DEPTH_TEST);
162                         glThis->depth_test = TRUE;
163                     }
164                 } else if (dwRenderState == D3DZB_FALSE) {
165                     if (glThis->depth_test == TRUE) {
166                         glDisable(GL_DEPTH_TEST);
167                         glThis->depth_test = FALSE;
168                     }
169                 } else {
170                     if (glThis->depth_test == FALSE) {
171                         glEnable(GL_DEPTH_TEST);
172                         glThis->depth_test = TRUE;
173                     }
174                     WARN(" w-buffering not supported.\n");
175                 }
176                 break;
177
178             case D3DRENDERSTATE_FILLMODE:           /*  8 */
179                 switch ((D3DFILLMODE) dwRenderState) {
180                     case D3DFILL_POINT:
181                         glPolygonMode(GL_FRONT_AND_BACK,GL_POINT);        
182                         break;
183                     case D3DFILL_WIREFRAME:
184                         glPolygonMode(GL_FRONT_AND_BACK,GL_LINE); 
185                         break;
186                     case D3DFILL_SOLID:
187                         glPolygonMode(GL_FRONT_AND_BACK,GL_FILL); 
188                         break;
189                     default:
190                         ERR("Unhandled fill mode %ld !\n",dwRenderState);
191                  }
192                  break;
193
194             case D3DRENDERSTATE_SHADEMODE:          /*  9 */
195                 switch ((D3DSHADEMODE) dwRenderState) {
196                     case D3DSHADE_FLAT:
197                         glShadeModel(GL_FLAT);
198                         break;
199                     case D3DSHADE_GOURAUD:
200                         glShadeModel(GL_SMOOTH);
201                         break;
202                     default:
203                         ERR("Unhandled shade mode %ld !\n",dwRenderState);
204                 }
205                 break;
206
207             case D3DRENDERSTATE_ZWRITEENABLE:     /* 14 */
208                 if ((dwRenderState != FALSE) && (glThis->depth_mask == FALSE))
209                     glDepthMask(GL_TRUE);
210                 else if ((dwRenderState == FALSE) && (glThis->depth_mask != FALSE))
211                     glDepthMask(GL_FALSE);
212                 glThis->depth_mask = dwRenderState;
213                 break;
214               
215             case D3DRENDERSTATE_ALPHATESTENABLE:  /* 15 */
216                 if ((dwRenderState != 0) && (glThis->alpha_test == FALSE))
217                     glEnable(GL_ALPHA_TEST);
218                 else if ((dwRenderState == 0) && (glThis->alpha_test != FALSE))
219                     glDisable(GL_ALPHA_TEST);
220                 glThis->alpha_test = dwRenderState;
221                 break;
222
223             case D3DRENDERSTATE_TEXTUREMAG: {     /* 17 */
224                 DWORD tex_mag = 0xFFFFFFFF;
225
226                 switch ((D3DTEXTUREFILTER) dwRenderState) {
227                     case D3DFILTER_NEAREST:
228                         tex_mag = D3DTFG_POINT;
229                         break;
230                     case D3DFILTER_LINEAR:
231                         tex_mag = D3DTFG_LINEAR;
232                         break;
233                     default:
234                         ERR("Unhandled texture mag %ld !\n",dwRenderState);
235                 }
236
237                 if (tex_mag != 0xFFFFFFFF) {
238                     IDirect3DDevice7_SetTextureStageState(ICOM_INTERFACE(This, IDirect3DDevice7), 0, D3DTSS_MAGFILTER, tex_mag);
239                 }
240             } break;
241
242             case D3DRENDERSTATE_TEXTUREMIN: {       /* 18 */
243                 DWORD tex_min = 0xFFFFFFFF;
244
245                 switch ((D3DTEXTUREFILTER) dwRenderState) {
246                     case D3DFILTER_NEAREST:
247                         tex_min = D3DTFN_POINT;
248                         break;
249                     case D3DFILTER_LINEAR:
250                         tex_min = D3DTFN_LINEAR;
251                         break;
252                     default:
253                         ERR("Unhandled texture min %ld !\n",dwRenderState);
254                 }
255
256                 if (tex_min != 0xFFFFFFFF) {
257                     IDirect3DDevice7_SetTextureStageState(ICOM_INTERFACE(This, IDirect3DDevice7), 0, D3DTSS_MINFILTER, tex_min);
258                 }
259             } break;
260
261             case D3DRENDERSTATE_SRCBLEND:           /* 19 */
262             case D3DRENDERSTATE_DESTBLEND:          /* 20 */
263                 glBlendFunc(convert_D3D_blendop_to_GL(lpStateBlock->render_state[D3DRENDERSTATE_SRCBLEND - 1]),
264                             convert_D3D_blendop_to_GL(lpStateBlock->render_state[D3DRENDERSTATE_DESTBLEND - 1]));
265                 break;
266
267             case D3DRENDERSTATE_TEXTUREMAPBLEND: {  /* 21 */
268                 IDirect3DDevice7 *d3ddev = ICOM_INTERFACE(This, IDirect3DDevice7);
269                 
270                 switch ((D3DTEXTUREBLEND) dwRenderState) {
271                     case D3DTBLEND_DECAL:
272                         if (glThis->current_tex_env != GL_REPLACE) {
273                             glTexEnvi(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
274                             glThis->current_tex_env = GL_REPLACE;
275                         }
276                         break;
277                     case D3DTBLEND_DECALALPHA:
278                         if (glThis->current_tex_env != GL_REPLACE) {
279                             glTexEnvi(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_DECAL);
280                             glThis->current_tex_env = GL_DECAL;
281                         }
282                         break;
283                     case D3DTBLEND_MODULATE:
284                         if (glThis->current_tex_env != GL_MODULATE) {
285                             glTexEnvi(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
286                             glThis->current_tex_env = GL_MODULATE;
287                         }
288                         break;
289                     case D3DTBLEND_MODULATEALPHA:
290                         IDirect3DDevice7_SetTextureStageState(d3ddev, 0, D3DTSS_COLORARG1, D3DTA_TEXTURE);
291                         IDirect3DDevice7_SetTextureStageState(d3ddev, 0, D3DTSS_ALPHAARG1, D3DTA_TEXTURE);
292                         IDirect3DDevice7_SetTextureStageState(d3ddev, 0, D3DTSS_COLORARG2, D3DTA_CURRENT);
293                         IDirect3DDevice7_SetTextureStageState(d3ddev, 0, D3DTSS_ALPHAARG2, D3DTA_CURRENT);
294                         IDirect3DDevice7_SetTextureStageState(d3ddev, 0, D3DTSS_COLOROP, D3DTOP_MODULATE);
295                         IDirect3DDevice7_SetTextureStageState(d3ddev, 0, D3DTSS_ALPHAOP, D3DTOP_MODULATE);
296                         break;
297                     default:
298                         ERR("Unhandled texture environment %ld !\n",dwRenderState);
299                 }
300             } break;
301
302             case D3DRENDERSTATE_CULLMODE:           /* 22 */
303                 switch ((D3DCULL) dwRenderState) {
304                     case D3DCULL_NONE:
305                          if (glThis->cull_face != 0) {
306                              glDisable(GL_CULL_FACE);
307                              glThis->cull_face = 0;
308                          }
309                          break;
310                     case D3DCULL_CW:
311                          if (glThis->cull_face == 0) {
312                              glEnable(GL_CULL_FACE);
313                              glThis->cull_face = 1;
314                          }
315                          glFrontFace(GL_CCW);
316                          glCullFace(GL_BACK);
317                          break;
318                     case D3DCULL_CCW:
319                          if (glThis->cull_face == 0) {
320                              glEnable(GL_CULL_FACE);
321                              glThis->cull_face = 1;
322                          }
323                          glFrontFace(GL_CW);
324                          glCullFace(GL_BACK);
325                          break;
326                     default:
327                          ERR("Unhandled cull mode %ld !\n",dwRenderState);
328                 }
329                 break;
330
331             case D3DRENDERSTATE_ZFUNC:            /* 23 */
332                 glDepthFunc(convert_D3D_compare_to_GL(dwRenderState));
333                 break;
334               
335             case D3DRENDERSTATE_ALPHAREF:    /* 24 */
336             case D3DRENDERSTATE_ALPHAFUNC: { /* 25 */
337                     GLenum func = convert_D3D_compare_to_GL(lpStateBlock->render_state[D3DRENDERSTATE_ALPHAFUNC - 1]);
338                     GLclampf ref = (lpStateBlock->render_state[D3DRENDERSTATE_ALPHAREF - 1] & 0x000000FF) / 255.0;
339
340                     if ((func != glThis->current_alpha_test_func) || (ref != glThis->current_alpha_test_ref)) {
341                         glAlphaFunc(func, ref);
342                         glThis->current_alpha_test_func = func;
343                         glThis->current_alpha_test_ref = ref;
344                     }
345                 }
346                 break;
347
348             case D3DRENDERSTATE_DITHERENABLE:     /* 26 */
349                 if (dwRenderState)
350                     glEnable(GL_DITHER);
351                 else
352                     glDisable(GL_DITHER);
353                 break;
354
355             case D3DRENDERSTATE_ALPHABLENDENABLE:   /* 27 */
356                 if ((dwRenderState != 0) && (glThis->blending == 0)) {
357                     glEnable(GL_BLEND);
358                 } else if ((dwRenderState == 0) && (glThis->blending != 0)) {
359                     glDisable(GL_BLEND);
360                 }
361                 glThis->blending = dwRenderState;
362
363                 /* Hack for some old games ... */
364                 if (glThis->version == 1) {
365                     lpStateBlock->render_state[D3DRENDERSTATE_COLORKEYENABLE - 1] = dwRenderState;
366                 }
367                 break;
368               
369             case D3DRENDERSTATE_FOGENABLE: /* 28 */
370                 /* Nothing to do here. Only the storage matters :-) */
371                 break;
372
373             case D3DRENDERSTATE_SPECULARENABLE: /* 29 */
374                 if (dwRenderState)
375                     ERR(" Specular Lighting not supported yet.\n");
376                 break;
377               
378             case D3DRENDERSTATE_SUBPIXEL:  /* 31 */
379             case D3DRENDERSTATE_SUBPIXELX: /* 32 */
380                 /* We do not support this anyway, so why protest :-) */
381                 break; 
382
383             case D3DRENDERSTATE_STIPPLEDALPHA: /* 33 */
384                 if (dwRenderState)
385                     ERR(" Stippled Alpha not supported yet.\n");
386                 break;
387
388             case D3DRENDERSTATE_FOGCOLOR: { /* 34 */
389                 GLfloat color[4];
390                 color[0] = ((dwRenderState >> 16) & 0xFF)/255.0f;
391                 color[1] = ((dwRenderState >>  8) & 0xFF)/255.0f;
392                 color[2] = ((dwRenderState >>  0) & 0xFF)/255.0f;
393                 color[3] = ((dwRenderState >> 24) & 0xFF)/255.0f;
394                 glFogfv(GL_FOG_COLOR,color);
395                 /* Note: glFogiv does not seem to work */
396             } break;
397
398             case D3DRENDERSTATE_FOGTABLEMODE:  /* 35 */
399             case D3DRENDERSTATE_FOGVERTEXMODE: /* 140 */
400             case D3DRENDERSTATE_FOGSTART:      /* 36 */
401             case D3DRENDERSTATE_FOGEND:        /* 37 */
402                 /* Nothing to do here. Only the storage matters :-) */
403                 break;
404
405             case D3DRENDERSTATE_FOGDENSITY:    /* 38 */
406                 glFogi(GL_FOG_DENSITY,*(float*)&dwRenderState);
407                 break;
408
409             case D3DRENDERSTATE_COLORKEYENABLE:     /* 41 */
410                 /* Nothing done here, only storage matters. */
411                 break;
412
413             case D3DRENDERSTATE_MIPMAPLODBIAS: /* 46 */
414                 IDirect3DDevice7_SetTextureStageState(ICOM_INTERFACE(This, IDirect3DDevice7),
415                                                       0, D3DTSS_MIPMAPLODBIAS,
416                                                       dwRenderState);
417                 break;
418               
419             case D3DRENDERSTATE_ZBIAS: /* 47 */
420                 /* This is a tad bit hacky.. But well, no idea how to do it better in OpenGL :-/ */
421                 if (dwRenderState == 0) {
422                     glDisable(GL_POLYGON_OFFSET_FILL);
423                     glDisable(GL_POLYGON_OFFSET_LINE);
424                     glDisable(GL_POLYGON_OFFSET_POINT);
425                 } else {
426                     glEnable(GL_POLYGON_OFFSET_FILL);
427                     glEnable(GL_POLYGON_OFFSET_LINE);
428                     glEnable(GL_POLYGON_OFFSET_POINT);
429                     glPolygonOffset(1.0, dwRenderState * 1.0);
430                 }
431                 break;
432               
433             case D3DRENDERSTATE_FLUSHBATCH:         /* 50 */
434                 break;
435
436             case D3DRENDERSTATE_STENCILENABLE:    /* 52 */
437                 if ((dwRenderState != 0) && (glThis->stencil_test == 0))
438                     glEnable(GL_STENCIL_TEST);
439                 else if ((dwRenderState == 0) && (glThis->stencil_test != 0))
440                     glDisable(GL_STENCIL_TEST);
441                 glThis->stencil_test = dwRenderState;
442                 break;
443             
444             case D3DRENDERSTATE_STENCILFAIL:      /* 53 */
445             case D3DRENDERSTATE_STENCILZFAIL:     /* 54 */
446             case D3DRENDERSTATE_STENCILPASS:      /* 55 */
447                 glStencilOp(convert_D3D_stencilop_to_GL(lpStateBlock->render_state[D3DRENDERSTATE_STENCILFAIL - 1]),
448                             convert_D3D_stencilop_to_GL(lpStateBlock->render_state[D3DRENDERSTATE_STENCILZFAIL - 1]),
449                             convert_D3D_stencilop_to_GL(lpStateBlock->render_state[D3DRENDERSTATE_STENCILPASS - 1]));
450                 break;
451
452             case D3DRENDERSTATE_STENCILFUNC:      /* 56 */
453             case D3DRENDERSTATE_STENCILREF:       /* 57 */
454             case D3DRENDERSTATE_STENCILMASK:      /* 58 */
455                 glStencilFunc(convert_D3D_compare_to_GL(lpStateBlock->render_state[D3DRENDERSTATE_STENCILFUNC - 1]),
456                               lpStateBlock->render_state[D3DRENDERSTATE_STENCILREF - 1],
457                               lpStateBlock->render_state[D3DRENDERSTATE_STENCILMASK - 1]);
458                 break;
459           
460             case D3DRENDERSTATE_STENCILWRITEMASK: /* 59 */
461                 glStencilMask(dwRenderState);
462                 break;
463
464             case D3DRENDERSTATE_TEXTUREFACTOR:      /* 60 */
465                 /* Only the storage matters... */
466                 break;
467
468             case D3DRENDERSTATE_CLIPPING:          /* 136 */
469             case D3DRENDERSTATE_CLIPPLANEENABLE: { /* 152 */
470                     GLint i;
471                     DWORD mask, runner;
472                     
473                     if (dwRenderStateType == D3DRENDERSTATE_CLIPPING) {
474                         mask = ((dwRenderState) ?
475                                 (This->state_block.render_state[D3DRENDERSTATE_CLIPPLANEENABLE - 1]) : (0x00000000));
476                     } else {
477                         mask = dwRenderState;
478                     }
479                     for (i = 0, runner = 0x00000001; i < This->max_clipping_planes; i++, runner = (runner << 1)) {
480                         if (mask & runner) {
481                             GLint enabled;
482                             glGetIntegerv(GL_CLIP_PLANE0 + i, &enabled);
483                             if (enabled == GL_FALSE) {
484                                 glEnable(GL_CLIP_PLANE0 + i);
485                                 /* Need to force a transform change so that this clipping plane parameters are sent
486                                  * properly to GL.
487                                  */
488                                 glThis->transform_state = GL_TRANSFORM_NONE;
489                             }
490                         } else {
491                             glDisable(GL_CLIP_PLANE0 + i);
492                         }
493                     }
494                 }
495                 break;
496
497             case D3DRENDERSTATE_LIGHTING:    /* 137 */
498                 /* Nothing to do, only storage matters... */
499                 break;
500                 
501             case D3DRENDERSTATE_AMBIENT: {            /* 139 */
502                 float light[4];
503
504                 light[0] = ((dwRenderState >> 16) & 0xFF) / 255.0;
505                 light[1] = ((dwRenderState >>  8) & 0xFF) / 255.0;
506                 light[2] = ((dwRenderState >>  0) & 0xFF) / 255.0;
507                 light[3] = ((dwRenderState >> 24) & 0xFF) / 255.0;
508                 glLightModelfv(GL_LIGHT_MODEL_AMBIENT, (float *) light);
509             } break;
510
511             case D3DRENDERSTATE_COLORVERTEX:          /* 141 */
512                   /* Nothing to do here.. Only storage matters */
513                   break;
514                   
515             case D3DRENDERSTATE_LOCALVIEWER:          /* 142 */
516                 if (dwRenderState)
517                     glLightModeli(GL_LIGHT_MODEL_LOCAL_VIEWER, GL_TRUE);
518                 else
519                     glLightModeli(GL_LIGHT_MODEL_LOCAL_VIEWER, GL_FALSE);
520                 break;
521
522             case D3DRENDERSTATE_NORMALIZENORMALS:     /* 143 */
523                 if (dwRenderState) {
524                     glEnable(GL_NORMALIZE);
525                     glEnable(GL_RESCALE_NORMAL);
526                 } else {
527                     glDisable(GL_NORMALIZE);
528                     glDisable(GL_RESCALE_NORMAL);
529                 }
530                 break;
531
532             case D3DRENDERSTATE_DIFFUSEMATERIALSOURCE:    /* 145 */
533             case D3DRENDERSTATE_SPECULARMATERIALSOURCE:   /* 146 */
534             case D3DRENDERSTATE_AMBIENTMATERIALSOURCE:    /* 147 */
535             case D3DRENDERSTATE_EMISSIVEMATERIALSOURCE:   /* 148 */
536                 /* Nothing to do here. Only the storage matters :-) */
537                 break;
538
539             default:
540                 ERR("Unhandled dwRenderStateType %s (%08x) value : %08lx !\n",
541                     _get_renderstate(dwRenderStateType), dwRenderStateType, dwRenderState);
542         }
543         LEAVE_GL();
544     }
545 }
546
547 void store_render_state(IDirect3DDeviceImpl *This,
548                         D3DRENDERSTATETYPE dwRenderStateType, DWORD dwRenderState, STATEBLOCK *lpStateBlock)
549 {
550     TRACE("%s = %08lx\n", _get_renderstate(dwRenderStateType), dwRenderState);
551     
552     /* Some special cases first.. */
553     if (dwRenderStateType == D3DRENDERSTATE_SRCBLEND) {
554         if (dwRenderState == D3DBLEND_BOTHSRCALPHA) {
555             lpStateBlock->render_state[D3DRENDERSTATE_SRCBLEND - 1] = D3DBLEND_SRCALPHA;
556             lpStateBlock->render_state[D3DRENDERSTATE_DESTBLEND - 1] = D3DBLEND_INVSRCALPHA;
557             return;
558         } else if (dwRenderState == D3DBLEND_BOTHINVSRCALPHA) {
559             lpStateBlock->render_state[D3DRENDERSTATE_SRCBLEND - 1] = D3DBLEND_INVSRCALPHA;
560             lpStateBlock->render_state[D3DRENDERSTATE_DESTBLEND - 1] = D3DBLEND_SRCALPHA;
561             return;
562         }
563     } else if (dwRenderStateType == D3DRENDERSTATE_TEXTUREADDRESS) {
564         lpStateBlock->render_state[D3DRENDERSTATE_TEXTUREADDRESSU - 1] = dwRenderState;
565         lpStateBlock->render_state[D3DRENDERSTATE_TEXTUREADDRESSV - 1] = dwRenderState;
566     } else if (dwRenderStateType == D3DRENDERSTATE_WRAPU) {
567         if (dwRenderState) 
568             lpStateBlock->render_state[D3DRENDERSTATE_WRAP0] |= D3DWRAP_U;
569         else
570             lpStateBlock->render_state[D3DRENDERSTATE_WRAP0] &= ~D3DWRAP_U;
571     } else if (dwRenderStateType == D3DRENDERSTATE_WRAPV) {
572         if (dwRenderState) 
573             lpStateBlock->render_state[D3DRENDERSTATE_WRAP0] |= D3DWRAP_V;
574         else
575             lpStateBlock->render_state[D3DRENDERSTATE_WRAP0] &= ~D3DWRAP_V;
576     }
577     
578     /* Default case */
579     lpStateBlock->render_state[dwRenderStateType - 1] = dwRenderState;
580 }
581
582 void get_render_state(IDirect3DDeviceImpl *This,
583                       D3DRENDERSTATETYPE dwRenderStateType, LPDWORD lpdwRenderState, STATEBLOCK *lpStateBlock)
584 {
585     *lpdwRenderState = lpStateBlock->render_state[dwRenderStateType - 1];
586     if (TRACE_ON(ddraw))
587         TRACE("%s = %08lx\n", _get_renderstate(dwRenderStateType), *lpdwRenderState);
588 }
589
590 void apply_render_state(IDirect3DDeviceImpl *This, STATEBLOCK *lpStateBlock)
591 {
592     DWORD i;
593     TRACE("(%p,%p)\n", This, lpStateBlock);
594     for(i = 0; i < HIGHEST_RENDER_STATE; i++)
595         if (lpStateBlock->set_flags.render_state[i])
596             set_render_state(This, i + 1, lpStateBlock);
597 }
598
599
600 /* Texture management code.
601
602     - upload_surface_to_tex_memory_init initialize the code and computes the GL formats 
603       according to the surface description.
604
605     - upload_surface_to_tex_memory does the real upload. If one buffer is split over
606       multiple textures, this can be called multiple times after the '_init' call. 'rect'
607       can be NULL if the whole buffer needs to be upload.
608
609     - upload_surface_to_tex_memory_release does the clean-up.
610
611    These functions are called in the following cases :
612     - texture management (ie to upload a D3D texture to GL when it changes).
613     - flush of the 'in-memory' frame buffer to the GL frame buffer using the texture
614       engine.
615     - use of the texture engine to simulate Blits to the 3D Device.
616 */
617 typedef enum {
618     NO_CONVERSION,
619     CONVERT_PALETTED,
620     CONVERT_CK_565,
621     CONVERT_CK_5551,
622     CONVERT_CK_4444,
623     CONVERT_CK_4444_ARGB,
624     CONVERT_CK_1555,
625     CONVERT_555,
626     CONVERT_CK_RGB24,
627     CONVERT_CK_8888,
628     CONVERT_CK_8888_ARGB,
629     CONVERT_RGB32_888
630 } CONVERT_TYPES;
631
632 /* Note : we suppose that all the code calling this is protected by the GL lock... Otherwise bad things
633    may happen :-) */
634 static GLenum current_format;
635 static GLenum current_pixel_format;
636 static CONVERT_TYPES convert_type;
637 static IDirectDrawSurfaceImpl *current_surface;
638 static GLuint current_level;
639 static DWORD current_tex_width;
640 static DWORD current_tex_height;
641 static GLuint current_alignement_constraints;
642 static int current_storage_width;
643
644 HRESULT upload_surface_to_tex_memory_init(IDirectDrawSurfaceImpl *surf_ptr, GLuint level, GLenum *current_internal_format,
645                                           BOOLEAN need_to_alloc, BOOLEAN need_alpha_ck, DWORD tex_width, DWORD tex_height)
646 {
647     const DDPIXELFORMAT * const src_pf = &(surf_ptr->surface_desc.u4.ddpfPixelFormat);
648     BOOL error = FALSE;
649     BOOL colorkey_active = need_alpha_ck && (surf_ptr->surface_desc.dwFlags & DDSD_CKSRCBLT);
650     GLenum internal_format = GL_LUMINANCE; /* A bogus value to be sure to have a nice Mesa warning :-) */
651     BYTE bpp = GET_BPP(surf_ptr->surface_desc);
652     BOOL sub_texture = TRUE;
653
654     current_surface = surf_ptr;
655     current_level = level;
656
657     if (src_pf->dwFlags & DDPF_FOURCC) {
658         GLenum retVal;
659         int size = surf_ptr->surface_desc.u1.dwLinearSize;
660         int width = surf_ptr->surface_desc.dwWidth;
661         int height = surf_ptr->surface_desc.dwHeight;
662         LPVOID buffer = surf_ptr->surface_desc.lpSurface;
663
664         switch (src_pf->dwFourCC) {
665             case MAKE_FOURCC('D','X','T','1'): retVal = GL_COMPRESSED_RGBA_S3TC_DXT1_EXT; break;
666             case MAKE_FOURCC('D','X','T','3'): retVal = GL_COMPRESSED_RGBA_S3TC_DXT3_EXT; break;
667             case MAKE_FOURCC('D','X','T','5'): retVal = GL_COMPRESSED_RGBA_S3TC_DXT5_EXT; break;
668             default:
669                 FIXME("FourCC Not supported\n");
670                 return DD_OK;
671                 break;
672         }
673
674         if (GL_extensions.s3tc_compressed_texture) {
675             GL_extensions.glCompressedTexImage2D(GL_TEXTURE_2D, current_level, retVal, width, height, 0, size, buffer);
676         } else
677             ERR("Trying to upload S3TC texture whereas the device does not have support for it\n");
678
679         return DD_OK;
680     }
681
682     /* First, do some sanity checks ... */
683     if ((surf_ptr->surface_desc.u1.lPitch % bpp) != 0) {
684         FIXME("Warning : pitch is not a multiple of BPP - not supported yet !\n");
685     } else {
686         /* In that case, no need to have any alignement constraints... */
687         if (current_alignement_constraints != 1) {
688             glPixelStorei(GL_UNPACK_ALIGNMENT, 1);
689             current_alignement_constraints = 1;
690         }
691     }
692
693     /* Note: we only check width here as you cannot have width non-zero while height is set to zero */
694     if (tex_width == 0) {
695         sub_texture = FALSE;
696         
697         tex_width = surf_ptr->surface_desc.dwWidth;
698         tex_height = surf_ptr->surface_desc.dwHeight;
699     }
700
701     current_tex_width = tex_width;
702     current_tex_height = tex_height;
703
704     if (src_pf->dwFlags & DDPF_PALETTEINDEXED8) {
705         /* ****************
706            Paletted Texture
707            **************** */
708         current_format = GL_RGBA;
709         internal_format = GL_RGBA;
710         current_pixel_format = GL_UNSIGNED_BYTE;
711         convert_type = CONVERT_PALETTED;
712     } else if (src_pf->dwFlags & DDPF_RGB) {
713         /* ************
714            RGB Textures
715            ************ */
716         if (src_pf->u1.dwRGBBitCount == 8) {
717             if ((src_pf->dwFlags & DDPF_ALPHAPIXELS) &&
718                 (src_pf->u5.dwRGBAlphaBitMask != 0x00)) {
719                 error = TRUE;
720             } else {
721                 if ((src_pf->u2.dwRBitMask == 0xE0) &&
722                     (src_pf->u3.dwGBitMask == 0x1C) &&
723                     (src_pf->u4.dwBBitMask == 0x03)) {
724                     /* **********************
725                        GL_UNSIGNED_BYTE_3_3_2
726                        ********************** */
727                     if (colorkey_active) {
728                         /* This texture format will never be used.. So do not care about color keying
729                            up until the point in time it will be needed :-) */
730                         FIXME(" ColorKeying not supported in the RGB 332 format !\n");
731                     }
732                     current_format = GL_RGB;
733                     internal_format = GL_RGB;
734                     current_pixel_format = GL_UNSIGNED_BYTE_3_3_2;
735                     convert_type = NO_CONVERSION;
736                 } else {
737                     error = TRUE;
738                 }
739             }
740         } else if (src_pf->u1.dwRGBBitCount == 16) {
741             if ((src_pf->dwFlags & DDPF_ALPHAPIXELS) &&
742                 (src_pf->u5.dwRGBAlphaBitMask != 0x0000)) {
743                 if ((src_pf->u2.dwRBitMask ==        0xF800) &&
744                     (src_pf->u3.dwGBitMask ==        0x07C0) &&
745                     (src_pf->u4.dwBBitMask ==        0x003E) &&
746                     (src_pf->u5.dwRGBAlphaBitMask == 0x0001)) {
747                     current_format = GL_RGBA;
748                     internal_format = GL_RGBA;
749                     current_pixel_format = GL_UNSIGNED_SHORT_5_5_5_1;
750                     if (colorkey_active) {
751                         convert_type = CONVERT_CK_5551;
752                     } else {
753                         convert_type = NO_CONVERSION;
754                     }
755                 } else if ((src_pf->u2.dwRBitMask ==        0xF000) &&
756                            (src_pf->u3.dwGBitMask ==        0x0F00) &&
757                            (src_pf->u4.dwBBitMask ==        0x00F0) &&
758                            (src_pf->u5.dwRGBAlphaBitMask == 0x000F)) {
759                     current_format = GL_RGBA;
760                     internal_format = GL_RGBA;
761                     current_pixel_format = GL_UNSIGNED_SHORT_4_4_4_4;
762                     if (colorkey_active) {
763                         convert_type = CONVERT_CK_4444;
764                     } else {
765                         convert_type = NO_CONVERSION;
766                     }
767                 } else if ((src_pf->u2.dwRBitMask ==        0x0F00) &&
768                            (src_pf->u3.dwGBitMask ==        0x00F0) &&
769                            (src_pf->u4.dwBBitMask ==        0x000F) &&
770                            (src_pf->u5.dwRGBAlphaBitMask == 0xF000)) {
771                     if (colorkey_active) {
772                         convert_type = CONVERT_CK_4444_ARGB;
773                         current_format = GL_RGBA;
774                         internal_format = GL_RGBA;
775                         current_pixel_format = GL_UNSIGNED_SHORT_4_4_4_4;
776                     } else {
777                         convert_type = NO_CONVERSION;
778                         current_format = GL_BGRA;
779                         internal_format = GL_RGBA;
780                         current_pixel_format = GL_UNSIGNED_SHORT_4_4_4_4_REV;
781                     }
782                 } else if ((src_pf->u2.dwRBitMask ==        0x7C00) &&
783                            (src_pf->u3.dwGBitMask ==        0x03E0) &&
784                            (src_pf->u4.dwBBitMask ==        0x001F) &&
785                            (src_pf->u5.dwRGBAlphaBitMask == 0x8000)) {
786                     if (colorkey_active) {
787                         convert_type = CONVERT_CK_1555;
788                         current_format = GL_RGBA;
789                         internal_format = GL_RGBA;
790                         current_pixel_format = GL_UNSIGNED_SHORT_5_5_5_1;
791                     } else {
792                         convert_type = NO_CONVERSION;
793                         current_format = GL_BGRA;
794                         internal_format = GL_RGBA;
795                         current_pixel_format = GL_UNSIGNED_SHORT_1_5_5_5_REV;
796                     }
797                 } else {
798                     error = TRUE;
799                 }
800             } else {
801                 if ((src_pf->u2.dwRBitMask == 0xF800) &&
802                     (src_pf->u3.dwGBitMask == 0x07E0) &&
803                     (src_pf->u4.dwBBitMask == 0x001F)) {
804                     if (colorkey_active) {
805                         convert_type = CONVERT_CK_565;
806                         current_format = GL_RGBA;
807                         internal_format = GL_RGBA;
808                         current_pixel_format = GL_UNSIGNED_SHORT_5_5_5_1;
809                     } else {
810                         convert_type = NO_CONVERSION;
811                         current_format = GL_RGB;
812                         internal_format = GL_RGB;
813                         current_pixel_format = GL_UNSIGNED_SHORT_5_6_5;
814                     }
815                 } else if ((src_pf->u2.dwRBitMask == 0x7C00) &&
816                            (src_pf->u3.dwGBitMask == 0x03E0) &&
817                            (src_pf->u4.dwBBitMask == 0x001F)) {
818                     convert_type = CONVERT_555;
819                     current_format = GL_RGBA;
820                     internal_format = GL_RGBA;
821                     current_pixel_format = GL_UNSIGNED_SHORT_5_5_5_1;
822                 } else {
823                     error = TRUE;
824                 }
825             }
826         } else if (src_pf->u1.dwRGBBitCount == 24) {
827             if ((src_pf->dwFlags & DDPF_ALPHAPIXELS) &&
828                 (src_pf->u5.dwRGBAlphaBitMask != 0x000000)) {
829                 error = TRUE;
830             } else {
831                 if ((src_pf->u2.dwRBitMask == 0xFF0000) &&
832                     (src_pf->u3.dwGBitMask == 0x00FF00) &&
833                     (src_pf->u4.dwBBitMask == 0x0000FF)) {
834                     if (colorkey_active) {
835                         convert_type = CONVERT_CK_RGB24;
836                         current_format = GL_RGBA;
837                         internal_format = GL_RGBA;
838                         current_pixel_format = GL_UNSIGNED_INT_8_8_8_8;
839                     } else {
840                         convert_type = NO_CONVERSION;
841                         current_format = GL_BGR;
842                         internal_format = GL_RGB;
843                         current_pixel_format = GL_UNSIGNED_BYTE;
844                     }
845                 } else {
846                     error = TRUE;
847                 }
848             }
849         } else if (src_pf->u1.dwRGBBitCount == 32) {
850             if ((src_pf->dwFlags & DDPF_ALPHAPIXELS) &&
851                 (src_pf->u5.dwRGBAlphaBitMask != 0x00000000)) {
852                 if ((src_pf->u2.dwRBitMask ==        0xFF000000) &&
853                     (src_pf->u3.dwGBitMask ==        0x00FF0000) &&
854                     (src_pf->u4.dwBBitMask ==        0x0000FF00) &&
855                     (src_pf->u5.dwRGBAlphaBitMask == 0x000000FF)) {
856                     if (colorkey_active) {
857                         convert_type = CONVERT_CK_8888;
858                     } else {
859                         convert_type = NO_CONVERSION;
860                     }
861                     current_format = GL_RGBA;
862                     internal_format = GL_RGBA;
863                     current_pixel_format = GL_UNSIGNED_INT_8_8_8_8;
864                 } else if ((src_pf->u2.dwRBitMask ==        0x00FF0000) &&
865                            (src_pf->u3.dwGBitMask ==        0x0000FF00) &&
866                            (src_pf->u4.dwBBitMask ==        0x000000FF) &&
867                            (src_pf->u5.dwRGBAlphaBitMask == 0xFF000000)) {
868                     if (colorkey_active) {
869                         convert_type = CONVERT_CK_8888_ARGB;
870                         current_format = GL_RGBA;
871                         internal_format = GL_RGBA;
872                         current_pixel_format = GL_UNSIGNED_INT_8_8_8_8;
873                     } else {
874                         convert_type = NO_CONVERSION;
875                         current_format = GL_BGRA;
876                         internal_format = GL_RGBA;
877                         current_pixel_format = GL_UNSIGNED_INT_8_8_8_8_REV;
878                     }
879                 } else {
880                     error = TRUE;
881                 }
882             } else {
883                 if ((src_pf->u2.dwRBitMask == 0x00FF0000) &&
884                     (src_pf->u3.dwGBitMask == 0x0000FF00) &&
885                     (src_pf->u4.dwBBitMask == 0x000000FF)) {
886                     if (need_alpha_ck == TRUE) {
887                         convert_type = CONVERT_RGB32_888;
888                         current_format = GL_RGBA;
889                         internal_format = GL_RGBA;
890                         current_pixel_format = GL_UNSIGNED_INT_8_8_8_8;
891                     } else {
892                         convert_type = NO_CONVERSION;
893                         current_format = GL_BGRA;
894                         internal_format = GL_RGBA;
895                         current_pixel_format = GL_UNSIGNED_INT_8_8_8_8_REV;
896                     }
897                 } else {
898                     error = TRUE;
899                 }
900             }
901         } else {
902             error = TRUE;
903         }
904     } else {
905         error = TRUE;
906     } 
907
908     if (error == TRUE) {
909         ERR("Unsupported pixel format for textures : \n");
910         if (ERR_ON(ddraw)) {
911             DDRAW_dump_pixelformat(src_pf);
912         }
913         return DDERR_INVALIDPIXELFORMAT;
914     } else {
915         if ((need_to_alloc) ||
916             (internal_format != *current_internal_format)) {
917             glTexImage2D(GL_TEXTURE_2D, level, internal_format,
918                          tex_width, tex_height, 0,
919                          current_format, current_pixel_format, NULL);
920             *current_internal_format = internal_format;
921         }
922     }
923
924     if ((sub_texture == TRUE) && (convert_type == NO_CONVERSION)) {
925         current_storage_width = surf_ptr->surface_desc.u1.lPitch / bpp;
926     } else {
927         if (surf_ptr->surface_desc.u1.lPitch == (surf_ptr->surface_desc.dwWidth * bpp)) {
928             current_storage_width = 0;
929         } else {
930             current_storage_width = surf_ptr->surface_desc.u1.lPitch / bpp;
931         }       
932     }
933     glPixelStorei(GL_UNPACK_ROW_LENGTH, current_storage_width);
934
935     TRACE(" initialized texture upload for level %d with conversion %d.\n", current_level, convert_type);
936     
937     return DD_OK;
938 }
939
940 HRESULT upload_surface_to_tex_memory(RECT *rect, DWORD xoffset, DWORD yoffset, void **temp_buffer)
941 {
942     const DDSURFACEDESC * const src_d = (DDSURFACEDESC *)&(current_surface->surface_desc);
943     void *surf_buffer = NULL;
944     RECT lrect;
945     DWORD width, height;
946     BYTE bpp = GET_BPP(current_surface->surface_desc);
947     int line_increase;
948     
949     if (rect == NULL) {
950         lrect.top = 0;
951         lrect.left = 0;
952         lrect.bottom = current_tex_height;
953         lrect.right = current_tex_width;
954         rect = &lrect;
955     }
956
957     width = rect->right - rect->left;
958     height = rect->bottom - rect->top;
959
960     if (current_surface->surface_desc.u4.ddpfPixelFormat.dwFlags & DDPF_FOURCC) {
961         GLint retVal;
962         int size = current_surface->surface_desc.u1.dwLinearSize;
963         int width_ = current_surface->surface_desc.dwWidth;
964         int height_ = current_surface->surface_desc.dwHeight;
965         LPVOID buffer = current_surface->surface_desc.lpSurface;
966
967         switch (current_surface->surface_desc.u4.ddpfPixelFormat.dwFourCC) {
968             case MAKE_FOURCC('D','X','T','1'): retVal = GL_COMPRESSED_RGBA_S3TC_DXT1_EXT; break;
969             case MAKE_FOURCC('D','X','T','3'): retVal = GL_COMPRESSED_RGBA_S3TC_DXT3_EXT; break;
970             case MAKE_FOURCC('D','X','T','5'): retVal = GL_COMPRESSED_RGBA_S3TC_DXT5_EXT; break;
971             default:
972                 FIXME("Not supported\n");
973                 return DD_OK;
974                 break;
975         }
976
977         if (GL_extensions.s3tc_compressed_texture) {
978             /* GL_extensions.glCompressedTexSubImage2D(GL_TEXTURE_2D, current_level, xoffset, yoffset, width, height, retVal, (unsigned char*)temp_buffer); */
979             GL_extensions.glCompressedTexImage2D(GL_TEXTURE_2D, current_level, retVal, width_, height_, 0, size, buffer);
980         } else
981             ERR("Trying to upload S3TC texture whereas the device does not have support for it\n");
982
983         return DD_OK;
984     }
985     
986     /* Used when converting stuff */
987     line_increase = src_d->u1.lPitch - (width * bpp);
988
989     switch (convert_type) {
990         case CONVERT_PALETTED: {
991             IDirectDrawPaletteImpl* pal = current_surface->palette;
992             BYTE table[256][4];
993             unsigned int i;
994             unsigned int x, y;
995             BYTE *src = (BYTE *) (((BYTE *) src_d->lpSurface) + (bpp * rect->left) + (src_d->u1.lPitch * rect->top)), *dst;
996             
997             if (pal == NULL) {
998                 /* Upload a black texture. The real one will be uploaded on palette change */
999                 WARN("Palettized texture Loading with a NULL palette !\n");
1000                 memset(table, 0, 256 * 4);
1001             } else {
1002                 /* Get the surface's palette */
1003                 for (i = 0; i < 256; i++) {
1004                     table[i][0] = pal->palents[i].peRed;
1005                     table[i][1] = pal->palents[i].peGreen;
1006                     table[i][2] = pal->palents[i].peBlue;
1007                     if ((src_d->dwFlags & DDSD_CKSRCBLT) &&
1008                         (i >= src_d->ddckCKSrcBlt.dwColorSpaceLowValue) &&
1009                         (i <= src_d->ddckCKSrcBlt.dwColorSpaceHighValue))
1010                         /* We should maybe here put a more 'neutral' color than the standard bright purple
1011                            one often used by application to prevent the nice purple borders when bi-linear
1012                            filtering is on */
1013                         table[i][3] = 0x00;
1014                     else
1015                         table[i][3] = 0xFF;
1016                 }
1017             }
1018             
1019             if (*temp_buffer == NULL)
1020                 *temp_buffer = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, 
1021                                          current_tex_width * current_tex_height * sizeof(DWORD));
1022             dst = (BYTE *) *temp_buffer;
1023
1024             for (y = 0; y < height; y++) {
1025                 for (x = 0; x < width; x++) {
1026                     BYTE color = *src++;
1027                     *dst++ = table[color][0];
1028                     *dst++ = table[color][1];
1029                     *dst++ = table[color][2];
1030                     *dst++ = table[color][3];
1031                 }
1032                 src += line_increase;
1033             }
1034         } break;
1035
1036         case CONVERT_CK_565: {
1037             /* Converting the 565 format in 5551 packed to emulate color-keying.
1038                
1039                Note : in all these conversion, it would be best to average the averaging
1040                       pixels to get the color of the pixel that will be color-keyed to
1041                       prevent 'color bleeding'. This will be done later on if ever it is
1042                       too visible.
1043                       
1044                Note2: when using color-keying + alpha, are the alpha bits part of the
1045                       color-space or not ?
1046             */
1047             unsigned int x, y;
1048             WORD *src = (WORD *) (((BYTE *) src_d->lpSurface) + (bpp * rect->left) + (src_d->u1.lPitch * rect->top)), *dst;
1049             
1050             if (*temp_buffer == NULL)
1051                 *temp_buffer = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY,
1052                                          current_tex_width * current_tex_height * sizeof(WORD));
1053             dst = (WORD *) *temp_buffer;
1054             
1055             for (y = 0; y < height; y++) {
1056                 for (x = 0; x < width; x++) {
1057                     WORD color = *src++;
1058                     *dst = ((color & 0xFFC0) | ((color & 0x1F) << 1));
1059                     if ((color < src_d->ddckCKSrcBlt.dwColorSpaceLowValue) ||
1060                         (color > src_d->ddckCKSrcBlt.dwColorSpaceHighValue))
1061                         *dst |= 0x0001;
1062                     dst++;
1063                 }
1064                 src = (WORD *) (((BYTE *) src) + line_increase);
1065             }
1066         } break;
1067         
1068         case CONVERT_CK_5551: {
1069             /* Change the alpha value of the color-keyed pixels to emulate color-keying. */
1070             unsigned int x, y;
1071             WORD *src = (WORD *) (((BYTE *) src_d->lpSurface) + (bpp * rect->left) + (src_d->u1.lPitch * rect->top)), *dst;
1072             
1073             if (*temp_buffer == NULL)
1074                 *temp_buffer = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY,
1075                                          current_tex_width * current_tex_height * sizeof(WORD));
1076             dst = (WORD *) *temp_buffer;
1077             
1078             for (y = 0; y < height; y++) {
1079                 for (x = 0; x < width; x++) {
1080                     WORD color = *src++;
1081                     *dst = color & 0xFFFE;
1082                     if ((color < src_d->ddckCKSrcBlt.dwColorSpaceLowValue) ||
1083                         (color > src_d->ddckCKSrcBlt.dwColorSpaceHighValue))
1084                         *dst |= color & 0x0001;
1085                     dst++;
1086                 }
1087                 src = (WORD *) (((BYTE *) src) + line_increase);
1088             }
1089         } break;
1090         
1091         case CONVERT_CK_4444: {
1092             /* Change the alpha value of the color-keyed pixels to emulate color-keying. */
1093             unsigned int x, y;
1094             WORD *src = (WORD *) (((BYTE *) src_d->lpSurface) + (bpp * rect->left) + (src_d->u1.lPitch * rect->top)), *dst;
1095             
1096             if (*temp_buffer == NULL)
1097                 *temp_buffer = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY,
1098                                          current_tex_width * current_tex_height * sizeof(WORD));
1099             dst = (WORD *) *temp_buffer;
1100             
1101             for (y = 0; y < height; y++) {
1102                 for (x = 0; x < width; x++) {
1103                     WORD color = *src++;
1104                     *dst = color & 0xFFF0;
1105                     if ((color < src_d->ddckCKSrcBlt.dwColorSpaceLowValue) ||
1106                         (color > src_d->ddckCKSrcBlt.dwColorSpaceHighValue))
1107                         *dst |= color & 0x000F;
1108                     dst++;
1109                 }
1110                 src = (WORD *) (((BYTE *) src) + line_increase);
1111             }
1112         } break;
1113         
1114         case CONVERT_CK_4444_ARGB: {
1115             /* Move the four Alpha bits... */
1116             unsigned int x, y;
1117             WORD *src = (WORD *) (((BYTE *) src_d->lpSurface) + (bpp * rect->left) + (src_d->u1.lPitch * rect->top)), *dst;
1118             
1119             if (*temp_buffer == NULL)
1120                 *temp_buffer = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY,
1121                                          current_tex_width * current_tex_height * sizeof(WORD));
1122             dst = (WORD *) *temp_buffer;
1123             
1124             for (y = 0; y < height; y++) {
1125                 for (x = 0; x < width; x++) {
1126                     WORD color = *src++;
1127                     *dst = (color & 0x0FFF) << 4;
1128                     if ((color < src_d->ddckCKSrcBlt.dwColorSpaceLowValue) ||
1129                         (color > src_d->ddckCKSrcBlt.dwColorSpaceHighValue))
1130                         *dst |= (color & 0xF000) >> 12;
1131                     dst++;
1132                 }
1133                 src = (WORD *) (((BYTE *) src) + line_increase);
1134             }
1135         } break;
1136         
1137         case CONVERT_CK_1555: {
1138             unsigned int x, y;
1139             WORD *src = (WORD *) (((BYTE *) src_d->lpSurface) + (bpp * rect->left) + (src_d->u1.lPitch * rect->top)), *dst;
1140             
1141             if (*temp_buffer == NULL)
1142                 *temp_buffer = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY,
1143                                          current_tex_width * current_tex_height * sizeof(WORD));
1144             dst = (WORD *) *temp_buffer;
1145             
1146             for (y = 0; y < height; y++) {
1147                 for (x = 0; x < width; x++) {
1148                     WORD color = *src++;
1149                     *dst = (color & 0x7FFF) << 1;
1150                     if ((color < src_d->ddckCKSrcBlt.dwColorSpaceLowValue) ||
1151                         (color > src_d->ddckCKSrcBlt.dwColorSpaceHighValue))
1152                         *dst |= (color & 0x8000) >> 15;
1153                     dst++;
1154                 }
1155                 src = (WORD *) (((BYTE *) src) + line_increase);
1156             }
1157         } break;
1158         
1159         case CONVERT_555: {
1160             /* Converting the 0555 format in 5551 packed */
1161             unsigned int x, y;
1162             WORD *src = (WORD *) (((BYTE *) src_d->lpSurface) + (bpp * rect->left) + (src_d->u1.lPitch * rect->top)), *dst;
1163             
1164             if (*temp_buffer == NULL)
1165                 *temp_buffer = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY,
1166                                          current_tex_width * current_tex_height * sizeof(WORD));
1167             dst = (WORD *) *temp_buffer;
1168             
1169             if (src_d->dwFlags & DDSD_CKSRCBLT) {
1170                 for (y = 0; y < height; y++) {
1171                     for (x = 0; x < width; x++) {
1172                         WORD color = *src++;
1173                         *dst = (color & 0x7FFF) << 1;
1174                         if ((color < src_d->ddckCKSrcBlt.dwColorSpaceLowValue) ||
1175                             (color > src_d->ddckCKSrcBlt.dwColorSpaceHighValue))
1176                             *dst |= 0x0001;
1177                         dst++;
1178                     }
1179                     src = (WORD *) (((BYTE *) src) + line_increase);
1180                 }
1181             } else {
1182                 for (y = 0; y < height; y++) {
1183                     for (x = 0; x < width; x++) {
1184                         WORD color = *src++;
1185                         *dst++ = ((color & 0x7FFF) << 1) | 0x0001;
1186                     }
1187                     src = (WORD *) (((BYTE *) src) + line_increase);
1188                 }
1189             }
1190             
1191         } break;
1192         
1193         case CONVERT_CK_RGB24: {
1194             /* This is a pain :-) */
1195             unsigned int x, y;
1196             BYTE *src = (BYTE *) (((BYTE *) src_d->lpSurface) + (bpp * rect->left) + (src_d->u1.lPitch * rect->top));
1197             DWORD *dst;
1198
1199             if (*temp_buffer == NULL)
1200                 *temp_buffer = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY,
1201                                          current_tex_width * current_tex_height * sizeof(DWORD));
1202             dst = (DWORD *) *temp_buffer;
1203
1204             for (y = 0; y < height; y++) {
1205                 for (x = 0; x < width; x++) {
1206                     DWORD color = *((DWORD *) src) & 0x00FFFFFF;
1207                     src += 3;
1208                     *dst = color << 8;
1209                     if ((color < src_d->ddckCKSrcBlt.dwColorSpaceLowValue) ||
1210                         (color > src_d->ddckCKSrcBlt.dwColorSpaceHighValue))
1211                         *dst |= 0xFF;
1212                     dst++;
1213                 }
1214                 src += line_increase;
1215             }
1216         } break;
1217
1218         case CONVERT_CK_8888: {
1219             /* Just use the alpha component to handle color-keying... */
1220             unsigned int x, y;
1221             DWORD *src = (DWORD *) (((BYTE *) src_d->lpSurface) + (bpp * rect->left) + (src_d->u1.lPitch * rect->top)), *dst;
1222             
1223             if (*temp_buffer == NULL)
1224                 *temp_buffer = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY,
1225                                          current_tex_width * current_tex_height * sizeof(DWORD));           
1226             dst = (DWORD *) *temp_buffer;
1227             
1228             for (y = 0; y < height; y++) {
1229                 for (x = 0; x < width; x++) {
1230                     DWORD color = *src++;
1231                     *dst = color & 0xFFFFFF00;
1232                     if ((color < src_d->ddckCKSrcBlt.dwColorSpaceLowValue) ||
1233                         (color > src_d->ddckCKSrcBlt.dwColorSpaceHighValue))
1234                         *dst |= color & 0x000000FF;
1235                     dst++;
1236                 }
1237                 src = (DWORD *) (((BYTE *) src) + line_increase);
1238             }
1239         } break;
1240         
1241         case CONVERT_CK_8888_ARGB: {
1242             unsigned int x, y;
1243             DWORD *src = (DWORD *) (((BYTE *) src_d->lpSurface) + (bpp * rect->left) + (src_d->u1.lPitch * rect->top)), *dst;
1244             
1245             if (*temp_buffer == NULL)
1246                 *temp_buffer = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY,
1247                                          current_tex_width * current_tex_height * sizeof(DWORD));           
1248             dst = (DWORD *) *temp_buffer;
1249             
1250             for (y = 0; y < height; y++) {
1251                 for (x = 0; x < width; x++) {
1252                     DWORD color = *src++;
1253                     *dst = (color & 0x00FFFFFF) << 8;
1254                     if ((color < src_d->ddckCKSrcBlt.dwColorSpaceLowValue) ||
1255                         (color > src_d->ddckCKSrcBlt.dwColorSpaceHighValue))
1256                         *dst |= (color & 0xFF000000) >> 24;
1257                     dst++;
1258                 }
1259                 src = (DWORD *) (((BYTE *) src) + line_increase);
1260             }
1261         } break;
1262         
1263         case CONVERT_RGB32_888: {
1264             /* Just add an alpha component and handle color-keying... */
1265             unsigned int x, y;
1266             DWORD *src = (DWORD *) (((BYTE *) src_d->lpSurface) + (bpp * rect->left) + (src_d->u1.lPitch * rect->top)), *dst;
1267             
1268             if (*temp_buffer == NULL)
1269                 *temp_buffer = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY,
1270                                          current_tex_width * current_tex_height * sizeof(DWORD));           
1271             dst = (DWORD *) *temp_buffer;
1272             
1273             if (src_d->dwFlags & DDSD_CKSRCBLT) {
1274                 for (y = 0; y < height; y++) {
1275                     for (x = 0; x < width; x++) {
1276                         DWORD color = *src++;
1277                         *dst = color << 8;
1278                         if ((color < src_d->ddckCKSrcBlt.dwColorSpaceLowValue) ||
1279                             (color > src_d->ddckCKSrcBlt.dwColorSpaceHighValue))
1280                             *dst |= 0xFF;
1281                         dst++;
1282                     }
1283                     src = (DWORD *) (((BYTE *) src) + line_increase);
1284                 }
1285             } else {
1286                 for (y = 0; y < height; y++) {
1287                     for (x = 0; x < width; x++) {
1288                         *dst++ = (*src++ << 8) | 0xFF;
1289                     }
1290                     src = (DWORD *) (((BYTE *) src) + line_increase);
1291                 }
1292             }
1293         } break;
1294
1295         case NO_CONVERSION:
1296             /* Nothing to do here as the name suggests... Just set-up the buffer correctly */
1297             surf_buffer = (((BYTE *) src_d->lpSurface) + (bpp * rect->left) + (src_d->u1.lPitch * rect->top));
1298             break;
1299     }
1300
1301     if (convert_type != NO_CONVERSION) {
1302         /* When doing conversion, the storage is always of width 'width' as there will never
1303            be any Pitch issue... For now :-)
1304         */
1305         surf_buffer = *temp_buffer;
1306         if (width != current_storage_width) {
1307             glPixelStorei(GL_UNPACK_ROW_LENGTH, width);
1308             current_storage_width = width;
1309         }
1310     }
1311     
1312     glTexSubImage2D(GL_TEXTURE_2D,
1313                     current_level,
1314                     xoffset, yoffset,
1315                     width, height,
1316                     current_format,
1317                     current_pixel_format,
1318                     surf_buffer);
1319
1320     return DD_OK;
1321 }
1322
1323 HRESULT upload_surface_to_tex_memory_release(void)
1324 {
1325     current_surface = NULL;
1326
1327     return DD_OK;
1328 }