1 /* MESA private include file
2 * Copyright (c) 1998 Lionel ULMER
4 * This file contains all structures that are not exported
5 * through d3d.h and all common macros.
7 * This library is free software; you can redistribute it and/or
8 * modify it under the terms of the GNU Lesser General Public
9 * License as published by the Free Software Foundation; either
10 * version 2.1 of the License, or (at your option) any later version.
12 * This library is distributed in the hope that it will be useful,
13 * but WITHOUT ANY WARRANTY; without even the implied warranty of
14 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
15 * Lesser General Public License for more details.
17 * You should have received a copy of the GNU Lesser General Public
18 * License along with this library; if not, write to the Free Software
19 * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
22 #ifndef __GRAPHICS_WINE_MESA_PRIVATE_H
23 #define __GRAPHICS_WINE_MESA_PRIVATE_H
25 #include "d3d_private.h"
33 #define XMD_H /* This is to prevent the Xmd.h inclusion bug :-/ */
36 #ifdef HAVE_GL_GLEXT_H
37 # include <GL/glext.h>
45 /* Redefines the constants */
46 #define CALLBACK __stdcall
47 #define WINAPI __stdcall
48 #define APIENTRY WINAPI
52 extern void (*wine_tsx11_lock_ptr)(void);
53 extern void (*wine_tsx11_unlock_ptr)(void);
55 /* As GLX relies on X, this is needed */
56 #define ENTER_GL() wine_tsx11_lock_ptr()
57 #define LEAVE_GL() wine_tsx11_unlock_ptr()
59 extern const GUID IID_D3DDEVICE_OpenGL;
61 typedef struct IDirect3DGLImpl
63 struct IDirect3DImpl parent;
65 void (*light_released)(IDirect3DImpl *, GLenum light_num);
68 typedef struct IDirect3DLightGLImpl
70 struct IDirect3DLightImpl parent;
72 } IDirect3DLightGLImpl;
74 /* This structure is used for the 'private' field of the IDirectDrawSurfaceImpl structure */
75 typedef struct IDirect3DTextureGLImpl
78 BOOLEAN loaded; /* For the moment, this is here.. Should be part of surface management though */
80 /* Texture upload management */
81 BOOLEAN initial_upload_done;
84 /* This is for now used to override 'standard' surface stuff to be as transparent as possible */
85 void (*final_release)(struct IDirectDrawSurfaceImpl *This);
86 void (*lock_update)(IDirectDrawSurfaceImpl* This, LPCRECT pRect, DWORD dwFlags);
87 void (*unlock_update)(IDirectDrawSurfaceImpl* This, LPCRECT pRect);
88 void (*set_palette)(IDirectDrawSurfaceImpl* This, IDirectDrawPaletteImpl* pal);
89 } IDirect3DTextureGLImpl;
92 GL_TRANSFORM_NONE = 0,
95 GL_TRANSFORM_VERTEXBUFFER
98 typedef struct IDirect3DDeviceGLImpl
100 struct IDirect3DDeviceImpl parent;
102 GLXContext gl_context;
104 /* The last type of vertex drawn */
105 GL_TRANSFORM_STATE transform_state;
107 /* Used to handle fogging faster... */
108 BYTE fog_table[3 * 0x10000]; /* 3 is for R, G and B
109 0x10000 is 0xFF for the vertex color and
110 0xFF for the fog intensity */
114 } IDirect3DDeviceGLImpl;
116 /* This is for the OpenGL additions... */
118 struct IDirect3DVertexBufferImpl parent;
120 DWORD dwVertexTypeDesc;
121 D3DMATRIX world_mat, view_mat, proj_mat;
123 } IDirect3DVertexBufferGLImpl;
125 /* All non-static functions 'exported' by various sub-objects */
126 extern HRESULT direct3d_create(IDirect3DImpl **obj, IDirectDrawImpl *ddraw);
127 extern HRESULT d3dtexture_create(IDirect3DImpl *d3d, IDirectDrawSurfaceImpl *surf, BOOLEAN at_creation, IDirectDrawSurfaceImpl *main_surf);
128 extern HRESULT d3dlight_create(IDirect3DLightImpl **obj, IDirect3DImpl *d3d, GLenum light_num);
129 extern HRESULT d3dexecutebuffer_create(IDirect3DExecuteBufferImpl **obj, IDirect3DImpl *d3d, IDirect3DDeviceImpl *d3ddev, LPD3DEXECUTEBUFFERDESC lpDesc);
130 extern HRESULT d3dmaterial_create(IDirect3DMaterialImpl **obj, IDirect3DImpl *d3d);
131 extern HRESULT d3dviewport_create(IDirect3DViewportImpl **obj, IDirect3DImpl *d3d);
132 extern HRESULT d3dvertexbuffer_create(IDirect3DVertexBufferImpl **obj, IDirect3DImpl *d3d, LPD3DVERTEXBUFFERDESC lpD3DVertBufDesc, DWORD dwFlags);
133 extern HRESULT d3ddevice_create(IDirect3DDeviceImpl **obj, IDirect3DImpl *d3d, IDirectDrawSurfaceImpl *surface);
135 /* Used for Direct3D to request the device to enumerate itself */
136 extern HRESULT d3ddevice_enumerate(LPD3DENUMDEVICESCALLBACK cb, LPVOID context) ;
137 extern HRESULT d3ddevice_enumerate7(LPD3DENUMDEVICESCALLBACK7 cb, LPVOID context) ;
138 extern HRESULT d3ddevice_find(IDirect3DImpl *d3d, LPD3DFINDDEVICESEARCH lpD3DDFS, LPD3DFINDDEVICERESULT lplpD3DDevice);
140 /* Used to upload the texture */
141 extern HRESULT gltex_upload_texture(IDirectDrawSurfaceImpl *This) ;
143 /* Used to set-up our orthographic projection */
144 extern void d3ddevice_set_ortho(IDirect3DDeviceImpl *This) ;
146 /* Rendering state management functions */
147 extern void set_render_state(IDirect3DDeviceImpl* This, D3DRENDERSTATETYPE dwRenderStateType, STATEBLOCK *lpStateBlock);
148 extern void store_render_state(IDirect3DDeviceImpl *This, D3DRENDERSTATETYPE dwRenderStateType, DWORD dwRenderState, STATEBLOCK* lpStateBlock);
149 extern void get_render_state(IDirect3DDeviceImpl *This, D3DRENDERSTATETYPE dwRenderStateType, LPDWORD lpdwRenderState, STATEBLOCK* lpStateBlock);
150 extern void apply_render_state(IDirect3DDeviceImpl* This, STATEBLOCK* lpStateBlock);
152 /* This structure contains all the function pointers to OpenGL extensions
153 that are used by Wine */
155 void (*ptr_ColorTableEXT) (GLenum target, GLenum internalformat,
156 GLsizei width, GLenum format, GLenum type, const GLvoid *table);
157 } Mesa_DeviceCapabilities;
159 #endif /* HAVE_OPENGL */
161 #endif /* __GRAPHICS_WINE_MESA_PRIVATE_H */