2 * IWineD3DCubeTexture implementation
4 * Copyright 2002-2005 Jason Edmeades
5 * Copyright 2002-2005 Raphael Junqueira
6 * Copyright 2005 Oliver Stieber
7 * Copyright 2007-2008 Stefan Dösinger for CodeWeavers
9 * This library is free software; you can redistribute it and/or
10 * modify it under the terms of the GNU Lesser General Public
11 * License as published by the Free Software Foundation; either
12 * version 2.1 of the License, or (at your option) any later version.
14 * This library is distributed in the hope that it will be useful,
15 * but WITHOUT ANY WARRANTY; without even the implied warranty of
16 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
17 * Lesser General Public License for more details.
19 * You should have received a copy of the GNU Lesser General Public
20 * License along with this library; if not, write to the Free Software
21 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
25 #include "wined3d_private.h"
27 WINE_DEFAULT_DEBUG_CHANNEL(d3d_texture);
29 #define GLINFO_LOCATION (*gl_info)
31 static void cubetexture_internal_preload(IWineD3DBaseTexture *iface, enum WINED3DSRGB srgb)
33 /* Override the IWineD3DResource Preload method. */
34 IWineD3DCubeTextureImpl *This = (IWineD3DCubeTextureImpl *)iface;
35 IWineD3DDeviceImpl *device = This->resource.wineD3DDevice;
47 cubetexture_internal_preload(iface, SRGB_RGB);
55 srgb_mode = This->baseTexture.is_srgb;
58 dirty = srgb_mode ? &This->baseTexture.srgbDirty : &This->baseTexture.dirty;
60 TRACE("(%p) : About to load texture: dirtified(%u).\n", This, *dirty);
62 /* We only have to activate a context for gl when we're not drawing.
63 * In most cases PreLoad will be called during draw and a context was
64 * activated at the beginning of drawPrimitive. */
65 if (!device->isInDraw)
67 /* No danger of recursive calls, ActivateContext sets isInDraw to true
68 * when loading offscreen render targets into their texture. */
69 ActivateContext(device, NULL, CTXUSAGE_RESOURCELOAD);
72 if (This->resource.format_desc->format == WINED3DFMT_P8
73 || This->resource.format_desc->format == WINED3DFMT_A8P8)
75 for (i = 0; i < This->baseTexture.levels; ++i)
77 for (j = WINED3DCUBEMAP_FACE_POSITIVE_X; j <= WINED3DCUBEMAP_FACE_NEGATIVE_Z; ++j)
79 if (palette9_changed((IWineD3DSurfaceImpl *)This->surfaces[j][i]))
81 TRACE("Reloading surface because the d3d8/9 palette was changed.\n");
82 /* TODO: This is not necessarily needed with hw palettized texture support. */
83 IWineD3DSurface_LoadLocation(This->surfaces[j][i], SFLAG_INSYSMEM, NULL);
84 /* Make sure the texture is reloaded because of the palette change,
85 * this kills performance though :( */
86 IWineD3DSurface_ModifyLocation(This->surfaces[j][i], SFLAG_INTEXTURE, FALSE);
92 /* If the texture is marked dirty or the srgb sampler setting has changed
93 * since the last load then reload the surfaces. */
96 for (i = 0; i < This->baseTexture.levels; ++i)
98 for (j = WINED3DCUBEMAP_FACE_POSITIVE_X; j <= WINED3DCUBEMAP_FACE_NEGATIVE_Z; ++j)
100 IWineD3DSurface_LoadTexture(This->surfaces[j][i], srgb_mode);
106 TRACE("(%p) Texture not dirty, nothing to do.\n" , iface);
109 /* No longer dirty. */
113 static void cubetexture_cleanup(IWineD3DCubeTextureImpl *This, D3DCB_DESTROYSURFACEFN surface_destroy_cb)
117 TRACE("(%p) : Cleaning up.\n", This);
119 for (i = 0; i < This->baseTexture.levels; ++i)
121 for (j = 0; j < 6; ++j)
123 IWineD3DSurface *surface = This->surfaces[j][i];
127 /* Clean out the texture name we gave to the surface so that the
128 * surface doesn't try and release it. */
129 surface_set_texture_name(surface, 0, TRUE);
130 surface_set_texture_name(surface, 0, FALSE);
131 surface_set_texture_target(surface, 0);
132 IWineD3DSurface_SetContainer(surface, NULL);
133 surface_destroy_cb(surface);
137 basetexture_cleanup((IWineD3DBaseTexture *)This);
140 HRESULT cubetexture_init(IWineD3DCubeTextureImpl *texture, UINT edge_length, UINT levels,
141 IWineD3DDeviceImpl *device, DWORD usage, WINED3DFORMAT format, WINED3DPOOL pool, IUnknown *parent)
143 const struct wined3d_gl_info *gl_info = &device->adapter->gl_info;
144 const struct GlPixelFormatDesc *format_desc = getFormatDescEntry(format, gl_info);
145 UINT pow2_edge_length;
150 /* TODO: It should only be possible to create textures for formats
151 * that are reported as supported. */
152 if (WINED3DFMT_UNKNOWN >= format)
154 WARN("(%p) : Texture cannot be created with a format of WINED3DFMT_UNKNOWN.\n", texture);
155 return WINED3DERR_INVALIDCALL;
158 if (!GL_SUPPORT(ARB_TEXTURE_CUBE_MAP) && pool != WINED3DPOOL_SCRATCH)
160 WARN("(%p) : Tried to create not supported cube texture.\n", texture);
161 return WINED3DERR_INVALIDCALL;
164 /* Calculate levels for mip mapping */
165 if (usage & WINED3DUSAGE_AUTOGENMIPMAP)
167 if (!GL_SUPPORT(SGIS_GENERATE_MIPMAP))
169 WARN("No mipmap generation support, returning D3DERR_INVALIDCALL.\n");
170 return WINED3DERR_INVALIDCALL;
175 WARN("D3DUSAGE_AUTOGENMIPMAP is set, and level count > 1, returning D3DERR_INVALIDCALL.\n");
176 return WINED3DERR_INVALIDCALL;
183 levels = wined3d_log2i(edge_length) + 1;
184 TRACE("Calculated levels = %u.\n", levels);
187 hr = basetexture_init((IWineD3DBaseTextureImpl *)texture, levels,
188 WINED3DRTYPE_CUBETEXTURE, device, 0, usage, format_desc, pool, parent);
191 WARN("Failed to initialize basetexture, returning %#x\n", hr);
195 /* Find the nearest pow2 match. */
196 pow2_edge_length = 1;
197 while (pow2_edge_length < edge_length) pow2_edge_length <<= 1;
199 if (GL_SUPPORT(ARB_TEXTURE_NON_POWER_OF_TWO) || (edge_length == pow2_edge_length))
201 /* Precalculated scaling for 'faked' non power of two texture coords. */
202 texture->baseTexture.pow2Matrix[0] = 1.0f;
203 texture->baseTexture.pow2Matrix[5] = 1.0f;
204 texture->baseTexture.pow2Matrix[10] = 1.0f;
205 texture->baseTexture.pow2Matrix[15] = 1.0f;
209 /* Precalculated scaling for 'faked' non power of two texture coords. */
210 texture->baseTexture.pow2Matrix[0] = ((float)edge_length) / ((float)pow2_edge_length);
211 texture->baseTexture.pow2Matrix[5] = ((float)edge_length) / ((float)pow2_edge_length);
212 texture->baseTexture.pow2Matrix[10] = ((float)edge_length) / ((float)pow2_edge_length);
213 texture->baseTexture.pow2Matrix[15] = 1.0f;
214 texture->baseTexture.pow2Matrix_identity = FALSE;
217 /* Generate all the surfaces. */
219 for (i = 0; i < texture->baseTexture.levels; ++i)
221 /* Create the 6 faces. */
222 for (j = 0; j < 6; ++j)
224 static const GLenum cube_targets[6] =
226 GL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB,
227 GL_TEXTURE_CUBE_MAP_NEGATIVE_X_ARB,
228 GL_TEXTURE_CUBE_MAP_POSITIVE_Y_ARB,
229 GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_ARB,
230 GL_TEXTURE_CUBE_MAP_POSITIVE_Z_ARB,
231 GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_ARB,
234 hr = IWineD3DDeviceParent_CreateSurface(device->device_parent, parent, tmp_w, tmp_w,
235 format, usage, pool, i /* Level */, j, &texture->surfaces[j][i]);
238 FIXME("(%p) Failed to create surface, hr %#x.\n", texture, hr);
239 texture->surfaces[j][i] = NULL;
240 cubetexture_cleanup(texture, D3DCB_DefaultDestroySurface);
244 IWineD3DSurface_SetContainer(texture->surfaces[j][i], (IWineD3DBase *)texture);
245 TRACE("Created surface level %u @ %p.\n", i, texture->surfaces[j][i]);
246 surface_set_texture_target(texture->surfaces[j][i], cube_targets[j]);
248 tmp_w = max(1, tmp_w >> 1);
250 texture->baseTexture.internal_preload = cubetexture_internal_preload;
255 #undef GLINFO_LOCATION
257 /* *******************************************
258 IWineD3DCubeTexture IUnknown parts follow
259 ******************************************* */
261 #define GLINFO_LOCATION This->resource.wineD3DDevice->adapter->gl_info
263 static HRESULT WINAPI IWineD3DCubeTextureImpl_QueryInterface(IWineD3DCubeTexture *iface, REFIID riid, LPVOID *ppobj)
265 IWineD3DCubeTextureImpl *This = (IWineD3DCubeTextureImpl *)iface;
266 TRACE("(%p)->(%s,%p)\n",This,debugstr_guid(riid),ppobj);
267 if (IsEqualGUID(riid, &IID_IUnknown)
268 || IsEqualGUID(riid, &IID_IWineD3DBase)
269 || IsEqualGUID(riid, &IID_IWineD3DResource)
270 || IsEqualGUID(riid, &IID_IWineD3DBaseTexture)
271 || IsEqualGUID(riid, &IID_IWineD3DCubeTexture)) {
272 IUnknown_AddRef(iface);
277 return E_NOINTERFACE;
280 static ULONG WINAPI IWineD3DCubeTextureImpl_AddRef(IWineD3DCubeTexture *iface) {
281 IWineD3DCubeTextureImpl *This = (IWineD3DCubeTextureImpl *)iface;
282 TRACE("(%p) : AddRef increasing from %d\n", This, This->resource.ref);
283 return InterlockedIncrement(&This->resource.ref);
286 static ULONG WINAPI IWineD3DCubeTextureImpl_Release(IWineD3DCubeTexture *iface) {
287 IWineD3DCubeTextureImpl *This = (IWineD3DCubeTextureImpl *)iface;
289 TRACE("(%p) : Releasing from %d\n", This, This->resource.ref);
290 ref = InterlockedDecrement(&This->resource.ref);
292 IWineD3DCubeTexture_Destroy(iface, D3DCB_DefaultDestroySurface);
297 /* ****************************************************
298 IWineD3DCubeTexture IWineD3DResource parts follow
299 **************************************************** */
300 static HRESULT WINAPI IWineD3DCubeTextureImpl_GetDevice(IWineD3DCubeTexture *iface, IWineD3DDevice** ppDevice) {
301 return resource_get_device((IWineD3DResource *)iface, ppDevice);
304 static HRESULT WINAPI IWineD3DCubeTextureImpl_SetPrivateData(IWineD3DCubeTexture *iface, REFGUID refguid, CONST void* pData, DWORD SizeOfData, DWORD Flags) {
305 return resource_set_private_data((IWineD3DResource *)iface, refguid, pData, SizeOfData, Flags);
308 static HRESULT WINAPI IWineD3DCubeTextureImpl_GetPrivateData(IWineD3DCubeTexture *iface, REFGUID refguid, void* pData, DWORD* pSizeOfData) {
309 return resource_get_private_data((IWineD3DResource *)iface, refguid, pData, pSizeOfData);
312 static HRESULT WINAPI IWineD3DCubeTextureImpl_FreePrivateData(IWineD3DCubeTexture *iface, REFGUID refguid) {
313 return resource_free_private_data((IWineD3DResource *)iface, refguid);
316 static DWORD WINAPI IWineD3DCubeTextureImpl_SetPriority(IWineD3DCubeTexture *iface, DWORD PriorityNew) {
317 return resource_set_priority((IWineD3DResource *)iface, PriorityNew);
320 static DWORD WINAPI IWineD3DCubeTextureImpl_GetPriority(IWineD3DCubeTexture *iface) {
321 return resource_get_priority((IWineD3DResource *)iface);
324 static void WINAPI IWineD3DCubeTextureImpl_PreLoad(IWineD3DCubeTexture *iface) {
325 cubetexture_internal_preload((IWineD3DBaseTexture *) iface, SRGB_ANY);
328 static void WINAPI IWineD3DCubeTextureImpl_UnLoad(IWineD3DCubeTexture *iface) {
330 IWineD3DCubeTextureImpl *This = (IWineD3DCubeTextureImpl *)iface;
331 TRACE("(%p)\n", This);
333 /* Unload all the surfaces and reset the texture name. If UnLoad was called on the
334 * surface before, this one will be a NOP and vice versa. Unloading an unloaded
337 for (i = 0; i < This->baseTexture.levels; i++) {
338 for (j = WINED3DCUBEMAP_FACE_POSITIVE_X; j <= WINED3DCUBEMAP_FACE_NEGATIVE_Z ; j++) {
339 IWineD3DSurface_UnLoad(This->surfaces[j][i]);
340 surface_set_texture_name(This->surfaces[j][i], 0, TRUE);
341 surface_set_texture_name(This->surfaces[j][i], 0, FALSE);
345 basetexture_unload((IWineD3DBaseTexture *)iface);
348 static WINED3DRESOURCETYPE WINAPI IWineD3DCubeTextureImpl_GetType(IWineD3DCubeTexture *iface) {
349 return resource_get_type((IWineD3DResource *)iface);
352 static HRESULT WINAPI IWineD3DCubeTextureImpl_GetParent(IWineD3DCubeTexture *iface, IUnknown **pParent) {
353 return resource_get_parent((IWineD3DResource *)iface, pParent);
356 /* ******************************************************
357 IWineD3DCubeTexture IWineD3DBaseTexture parts follow
358 ****************************************************** */
359 static DWORD WINAPI IWineD3DCubeTextureImpl_SetLOD(IWineD3DCubeTexture *iface, DWORD LODNew) {
360 return basetexture_set_lod((IWineD3DBaseTexture *)iface, LODNew);
363 static DWORD WINAPI IWineD3DCubeTextureImpl_GetLOD(IWineD3DCubeTexture *iface) {
364 return basetexture_get_lod((IWineD3DBaseTexture *)iface);
367 static DWORD WINAPI IWineD3DCubeTextureImpl_GetLevelCount(IWineD3DCubeTexture *iface) {
368 return basetexture_get_level_count((IWineD3DBaseTexture *)iface);
371 static HRESULT WINAPI IWineD3DCubeTextureImpl_SetAutoGenFilterType(IWineD3DCubeTexture *iface, WINED3DTEXTUREFILTERTYPE FilterType) {
372 return basetexture_set_autogen_filter_type((IWineD3DBaseTexture *)iface, FilterType);
375 static WINED3DTEXTUREFILTERTYPE WINAPI IWineD3DCubeTextureImpl_GetAutoGenFilterType(IWineD3DCubeTexture *iface) {
376 return basetexture_get_autogen_filter_type((IWineD3DBaseTexture *)iface);
379 static void WINAPI IWineD3DCubeTextureImpl_GenerateMipSubLevels(IWineD3DCubeTexture *iface) {
380 basetexture_generate_mipmaps((IWineD3DBaseTexture *)iface);
383 /* Internal function, No d3d mapping */
384 static BOOL WINAPI IWineD3DCubeTextureImpl_SetDirty(IWineD3DCubeTexture *iface, BOOL dirty) {
385 return basetexture_set_dirty((IWineD3DBaseTexture *)iface, dirty);
388 /* Internal function, No d3d mapping */
389 static BOOL WINAPI IWineD3DCubeTextureImpl_GetDirty(IWineD3DCubeTexture *iface) {
390 return basetexture_get_dirty((IWineD3DBaseTexture *)iface);
393 /* Context activation is done by the caller. */
394 static HRESULT WINAPI IWineD3DCubeTextureImpl_BindTexture(IWineD3DCubeTexture *iface, BOOL srgb) {
395 IWineD3DCubeTextureImpl *This = (IWineD3DCubeTextureImpl *)iface;
396 BOOL set_gl_texture_desc;
399 TRACE("(%p) : relay to BaseTexture\n", This);
401 hr = basetexture_bind((IWineD3DBaseTexture *)iface, srgb, &set_gl_texture_desc);
402 if (set_gl_texture_desc && SUCCEEDED(hr)) {
404 for (i = 0; i < This->baseTexture.levels; ++i) {
405 for (j = WINED3DCUBEMAP_FACE_POSITIVE_X; j <= WINED3DCUBEMAP_FACE_NEGATIVE_Z; ++j) {
406 if(This->baseTexture.is_srgb) {
407 surface_set_texture_name(This->surfaces[j][i], This->baseTexture.srgbTextureName, TRUE);
409 surface_set_texture_name(This->surfaces[j][i], This->baseTexture.textureName, FALSE);
418 static UINT WINAPI IWineD3DCubeTextureImpl_GetTextureDimensions(IWineD3DCubeTexture *iface){
419 IWineD3DCubeTextureImpl *This = (IWineD3DCubeTextureImpl *)iface;
420 TRACE("(%p)\n", This);
422 return GL_TEXTURE_CUBE_MAP_ARB;
425 static BOOL WINAPI IWineD3DCubeTextureImpl_IsCondNP2(IWineD3DCubeTexture *iface) {
426 IWineD3DCubeTextureImpl *This = (IWineD3DCubeTextureImpl *)iface;
427 TRACE("(%p)\n", This);
432 /* *******************************************
433 IWineD3DCubeTexture IWineD3DCubeTexture parts follow
434 ******************************************* */
435 static void WINAPI IWineD3DCubeTextureImpl_Destroy(IWineD3DCubeTexture *iface, D3DCB_DESTROYSURFACEFN D3DCB_DestroySurface) {
436 IWineD3DCubeTextureImpl *This = (IWineD3DCubeTextureImpl *)iface;
438 cubetexture_cleanup(This, D3DCB_DestroySurface);
439 /* finally delete the object */
440 HeapFree(GetProcessHeap(), 0, This);
443 static HRESULT WINAPI IWineD3DCubeTextureImpl_GetLevelDesc(IWineD3DCubeTexture *iface, UINT Level, WINED3DSURFACE_DESC* pDesc) {
444 IWineD3DCubeTextureImpl *This = (IWineD3DCubeTextureImpl *)iface;
446 if (Level < This->baseTexture.levels) {
447 TRACE("(%p) level (%d)\n", This, Level);
448 return IWineD3DSurface_GetDesc(This->surfaces[0][Level], pDesc);
450 WARN("(%p) level(%d) overflow Levels(%d)\n", This, Level, This->baseTexture.levels);
451 return WINED3DERR_INVALIDCALL;
454 static HRESULT WINAPI IWineD3DCubeTextureImpl_GetCubeMapSurface(IWineD3DCubeTexture *iface, WINED3DCUBEMAP_FACES FaceType, UINT Level, IWineD3DSurface** ppCubeMapSurface) {
455 IWineD3DCubeTextureImpl *This = (IWineD3DCubeTextureImpl *)iface;
456 HRESULT hr = WINED3DERR_INVALIDCALL;
458 if (Level < This->baseTexture.levels && FaceType <= WINED3DCUBEMAP_FACE_NEGATIVE_Z) {
459 *ppCubeMapSurface = This->surfaces[FaceType][Level];
460 IWineD3DSurface_AddRef(*ppCubeMapSurface);
464 if (WINED3D_OK == hr) {
465 TRACE("(%p) -> faceType(%d) level(%d) returning surface@%p\n", This, FaceType, Level, This->surfaces[FaceType][Level]);
467 WARN("(%p) level(%d) overflow Levels(%d) Or FaceType(%d)\n", This, Level, This->baseTexture.levels, FaceType);
473 static HRESULT WINAPI IWineD3DCubeTextureImpl_LockRect(IWineD3DCubeTexture *iface, WINED3DCUBEMAP_FACES FaceType, UINT Level, WINED3DLOCKED_RECT* pLockedRect, CONST RECT* pRect, DWORD Flags) {
474 HRESULT hr = WINED3DERR_INVALIDCALL;
475 IWineD3DCubeTextureImpl *This = (IWineD3DCubeTextureImpl *)iface;
477 if (Level < This->baseTexture.levels && FaceType <= WINED3DCUBEMAP_FACE_NEGATIVE_Z) {
478 hr = IWineD3DSurface_LockRect(This->surfaces[FaceType][Level], pLockedRect, pRect, Flags);
481 if (WINED3D_OK == hr) {
482 TRACE("(%p) -> faceType(%d) level(%d) returning memory@%p success(%u)\n", This, FaceType, Level, pLockedRect->pBits, hr);
484 WARN("(%p) level(%d) overflow Levels(%d) Or FaceType(%d)\n", This, Level, This->baseTexture.levels, FaceType);
490 static HRESULT WINAPI IWineD3DCubeTextureImpl_UnlockRect(IWineD3DCubeTexture *iface, WINED3DCUBEMAP_FACES FaceType, UINT Level) {
491 HRESULT hr = WINED3DERR_INVALIDCALL;
492 IWineD3DCubeTextureImpl *This = (IWineD3DCubeTextureImpl *)iface;
494 if (Level < This->baseTexture.levels && FaceType <= WINED3DCUBEMAP_FACE_NEGATIVE_Z) {
495 hr = IWineD3DSurface_UnlockRect(This->surfaces[FaceType][Level]);
498 if (WINED3D_OK == hr) {
499 TRACE("(%p) -> faceType(%d) level(%d) success(%u)\n", This, FaceType, Level, hr);
501 WARN("(%p) level(%d) overflow Levels(%d) Or FaceType(%d)\n", This, Level, This->baseTexture.levels, FaceType);
506 static HRESULT WINAPI IWineD3DCubeTextureImpl_AddDirtyRect(IWineD3DCubeTexture *iface, WINED3DCUBEMAP_FACES FaceType, CONST RECT* pDirtyRect) {
507 HRESULT hr = WINED3DERR_INVALIDCALL;
508 IWineD3DCubeTextureImpl *This = (IWineD3DCubeTextureImpl *)iface;
509 This->baseTexture.dirty = TRUE;
510 This->baseTexture.srgbDirty = TRUE;
511 TRACE("(%p) : dirtyfication of faceType(%d) Level (0)\n", This, FaceType);
512 if (FaceType <= WINED3DCUBEMAP_FACE_NEGATIVE_Z) {
513 surface_add_dirty_rect(This->surfaces[FaceType][0], pDirtyRect);
516 WARN("(%p) overflow FaceType(%d)\n", This, FaceType);
522 const IWineD3DCubeTextureVtbl IWineD3DCubeTexture_Vtbl =
525 IWineD3DCubeTextureImpl_QueryInterface,
526 IWineD3DCubeTextureImpl_AddRef,
527 IWineD3DCubeTextureImpl_Release,
528 /* IWineD3DResource */
529 IWineD3DCubeTextureImpl_GetParent,
530 IWineD3DCubeTextureImpl_GetDevice,
531 IWineD3DCubeTextureImpl_SetPrivateData,
532 IWineD3DCubeTextureImpl_GetPrivateData,
533 IWineD3DCubeTextureImpl_FreePrivateData,
534 IWineD3DCubeTextureImpl_SetPriority,
535 IWineD3DCubeTextureImpl_GetPriority,
536 IWineD3DCubeTextureImpl_PreLoad,
537 IWineD3DCubeTextureImpl_UnLoad,
538 IWineD3DCubeTextureImpl_GetType,
539 /* IWineD3DBaseTexture */
540 IWineD3DCubeTextureImpl_SetLOD,
541 IWineD3DCubeTextureImpl_GetLOD,
542 IWineD3DCubeTextureImpl_GetLevelCount,
543 IWineD3DCubeTextureImpl_SetAutoGenFilterType,
544 IWineD3DCubeTextureImpl_GetAutoGenFilterType,
545 IWineD3DCubeTextureImpl_GenerateMipSubLevels,
546 IWineD3DCubeTextureImpl_SetDirty,
547 IWineD3DCubeTextureImpl_GetDirty,
548 IWineD3DCubeTextureImpl_BindTexture,
549 IWineD3DCubeTextureImpl_GetTextureDimensions,
550 IWineD3DCubeTextureImpl_IsCondNP2,
551 /* IWineD3DCubeTexture */
552 IWineD3DCubeTextureImpl_Destroy,
553 IWineD3DCubeTextureImpl_GetLevelDesc,
554 IWineD3DCubeTextureImpl_GetCubeMapSurface,
555 IWineD3DCubeTextureImpl_LockRect,
556 IWineD3DCubeTextureImpl_UnlockRect,
557 IWineD3DCubeTextureImpl_AddDirtyRect