2 * Copyright 2000 Marcus Meissner
3 * Copyright 2000 Peter Hunnisett
5 * This library is free software; you can redistribute it and/or
6 * modify it under the terms of the GNU Lesser General Public
7 * License as published by the Free Software Foundation; either
8 * version 2.1 of the License, or (at your option) any later version.
10 * This library is distributed in the hope that it will be useful,
11 * but WITHOUT ANY WARRANTY; without even the implied warranty of
12 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
13 * Lesser General Public License for more details.
15 * You should have received a copy of the GNU Lesser General Public
16 * License along with this library; if not, write to the Free Software
17 * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
30 #define NONAMELESSUNION
31 #define NONAMELESSSTRUCT
36 #include "ddraw_private.h"
37 #include "d3d_private.h"
38 #include "mesa_private.h"
41 #include "wine/debug.h"
43 WINE_DEFAULT_DEBUG_CHANNEL(ddraw);
46 GL_IDirect3DImpl_3_2T_1T_EnumDevices(LPDIRECT3D3 iface,
47 LPD3DENUMDEVICESCALLBACK lpEnumDevicesCallback,
50 ICOM_THIS_FROM(IDirect3DImpl, IDirect3D3, iface);
51 TRACE("(%p/%p)->(%p,%p)\n", This, iface, lpEnumDevicesCallback, lpUserArg);
53 /* Call functions defined in d3ddevices.c */
54 if (d3ddevice_enumerate(lpEnumDevicesCallback, lpUserArg) != D3DENUMRET_OK)
61 GL_IDirect3DImpl_3_2T_1T_CreateLight(LPDIRECT3D3 iface,
62 LPDIRECT3DLIGHT* lplpDirect3DLight,
65 ICOM_THIS_FROM(IDirect3DImpl, IDirect3D3, iface);
66 IDirect3DGLImpl *glThis = (IDirect3DGLImpl *) This;
68 IDirect3DLightImpl *d3dlimpl;
71 TRACE("(%p/%p)->(%p,%p)\n", This, iface, lplpDirect3DLight, pUnkOuter);
72 for (fl = 0; fl < MAX_LIGHTS; fl++) {
73 if ((glThis->free_lights & (0x01 << fl)) != 0) {
74 glThis->free_lights &= ~(0x01 << fl);
78 if (fl == MAX_LIGHTS) {
79 return DDERR_INVALIDPARAMS; /* No way to say 'max lights reached' ... */
81 ret_value = d3dlight_create(&d3dlimpl, This, GL_LIGHT0 + fl);
82 *lplpDirect3DLight = ICOM_INTERFACE(d3dlimpl, IDirect3DLight);
88 GL_IDirect3DImpl_3_2T_1T_CreateMaterial(LPDIRECT3D3 iface,
89 LPDIRECT3DMATERIAL3* lplpDirect3DMaterial3,
92 IDirect3DMaterialImpl *D3Dmat_impl;
94 ICOM_THIS_FROM(IDirect3DImpl, IDirect3D3, iface);
96 TRACE("(%p/%p)->(%p,%p)\n", This, iface, lplpDirect3DMaterial3, pUnkOuter);
97 ret_value = d3dmaterial_create(&D3Dmat_impl, This);
99 *lplpDirect3DMaterial3 = ICOM_INTERFACE(D3Dmat_impl, IDirect3DMaterial3);
105 GL_IDirect3DImpl_3_2T_1T_CreateViewport(LPDIRECT3D3 iface,
106 LPDIRECT3DVIEWPORT3* lplpD3DViewport3,
109 IDirect3DViewportImpl *D3Dvp_impl;
111 ICOM_THIS_FROM(IDirect3DImpl, IDirect3D3, iface);
113 TRACE("(%p/%p)->(%p,%p)\n", This, iface, lplpD3DViewport3, pUnkOuter);
114 ret_value = d3dviewport_create(&D3Dvp_impl, This);
116 *lplpD3DViewport3 = ICOM_INTERFACE(D3Dvp_impl, IDirect3DViewport3);
122 create_device_helper(IDirect3DImpl *This,
124 IDirectDrawSurfaceImpl *lpDDS,
127 IDirect3DDeviceImpl *lpd3ddev;
130 ret_value = d3ddevice_create(&lpd3ddev, This, lpDDS);
131 if (FAILED(ret_value)) return ret_value;
134 (IsEqualGUID(&IID_D3DDEVICE_OpenGL, iid)) ||
135 (IsEqualGUID(&IID_IDirect3DHALDevice, iid)) ||
136 (IsEqualGUID(&IID_IDirect3DTnLHalDevice, iid)) ||
137 (IsEqualGUID(&IID_IDirect3DRefDevice, iid))) {
140 *obj = ICOM_INTERFACE(lpd3ddev, IDirect3DDevice);
141 TRACE(" returning OpenGL D3DDevice %p.\n", *obj);
145 *obj = ICOM_INTERFACE(lpd3ddev, IDirect3DDevice2);
146 TRACE(" returning OpenGL D3DDevice2 %p.\n", *obj);
150 *obj = ICOM_INTERFACE(lpd3ddev, IDirect3DDevice3);
151 TRACE(" returning OpenGL D3DDevice3 %p.\n", *obj);
155 *obj = ICOM_INTERFACE(lpd3ddev, IDirect3DDevice7);
156 TRACE(" returning OpenGL D3DDevice7 %p.\n", *obj);
162 ERR(" Interface unknown when creating D3DDevice (%s)\n", debugstr_guid(iid));
163 IDirect3DDevice7_Release(ICOM_INTERFACE(lpd3ddev, IDirect3DDevice7));
164 return DDERR_INVALIDPARAMS;
169 GL_IDirect3DImpl_2_CreateDevice(LPDIRECT3D2 iface,
171 LPDIRECTDRAWSURFACE lpDDS,
172 LPDIRECT3DDEVICE2* lplpD3DDevice2)
174 ICOM_THIS_FROM(IDirect3DImpl, IDirect3D2, iface);
175 IDirectDrawSurfaceImpl *ddsurfaceimpl = ICOM_OBJECT(IDirectDrawSurfaceImpl, IDirectDrawSurface3, lpDDS);
176 TRACE("(%p/%p)->(%s,%p,%p)\n", This, iface, debugstr_guid(rclsid), lpDDS, lplpD3DDevice2);
177 return create_device_helper(This, rclsid, ddsurfaceimpl, (void **) lplpD3DDevice2, 2);
181 GL_IDirect3DImpl_3_CreateDevice(LPDIRECT3D3 iface,
183 LPDIRECTDRAWSURFACE4 lpDDS,
184 LPDIRECT3DDEVICE3* lplpD3DDevice3,
187 ICOM_THIS_FROM(IDirect3DImpl, IDirect3D3, iface);
188 IDirectDrawSurfaceImpl *ddsurfaceimpl = ICOM_OBJECT(IDirectDrawSurfaceImpl, IDirectDrawSurface7, lpDDS);
189 TRACE("(%p/%p)->(%s,%p,%p)\n", This, iface, debugstr_guid(rclsid), lpDDS, lplpD3DDevice3);
190 return create_device_helper(This, rclsid, ddsurfaceimpl, (void **) lplpD3DDevice3, 3);
194 GL_IDirect3DImpl_3_2T_1T_FindDevice(LPDIRECT3D3 iface,
195 LPD3DFINDDEVICESEARCH lpD3DDFS,
196 LPD3DFINDDEVICERESULT lpD3DFDR)
198 ICOM_THIS_FROM(IDirect3DImpl, IDirect3D3, iface);
199 TRACE("(%p/%p)->(%p,%p)\n", This, iface, lpD3DDFS, lpD3DFDR);
200 return d3ddevice_find(This, lpD3DDFS, lpD3DFDR);
204 GL_IDirect3DImpl_7_3T_EnumZBufferFormats(LPDIRECT3D7 iface,
206 LPD3DENUMPIXELFORMATSCALLBACK lpEnumCallback,
209 ICOM_THIS_FROM(IDirect3DImpl, IDirect3D7, iface);
210 DDPIXELFORMAT pformat;
212 TRACE("(%p/%p)->(%s,%p,%p)\n", This, iface, debugstr_guid(riidDevice), lpEnumCallback, lpContext);
214 memset(&pformat, 0, sizeof(pformat));
215 pformat.dwSize = sizeof(DDPIXELFORMAT);
216 pformat.dwFourCC = 0;
217 TRACE("Enumerating dummy ZBuffer format (16 bits)\n");
218 pformat.dwFlags = DDPF_ZBUFFER;
219 pformat.u1.dwZBufferBitDepth = 16;
220 pformat.u3.dwZBitMask = 0x0000FFFF;
221 pformat.u5.dwRGBZBitMask = 0x0000FFFF;
223 /* Whatever the return value, stop here.. */
224 lpEnumCallback(&pformat, lpContext);
230 GL_IDirect3DImpl_7_EnumDevices(LPDIRECT3D7 iface,
231 LPD3DENUMDEVICESCALLBACK7 lpEnumDevicesCallback,
234 ICOM_THIS_FROM(IDirect3DImpl, IDirect3D7, iface);
235 TRACE("(%p/%p)->(%p,%p)\n", This, iface, lpEnumDevicesCallback, lpUserArg);
237 if (d3ddevice_enumerate7(lpEnumDevicesCallback, lpUserArg) != D3DENUMRET_OK)
244 GL_IDirect3DImpl_7_CreateDevice(LPDIRECT3D7 iface,
246 LPDIRECTDRAWSURFACE7 lpDDS,
247 LPDIRECT3DDEVICE7* lplpD3DDevice)
249 ICOM_THIS_FROM(IDirect3DImpl, IDirect3D7, iface);
250 IDirectDrawSurfaceImpl *ddsurfaceimpl = ICOM_OBJECT(IDirectDrawSurfaceImpl, IDirectDrawSurface7, lpDDS);
251 TRACE("(%p/%p)->(%s,%p,%p)\n", This, iface, debugstr_guid(rclsid), lpDDS, lplpD3DDevice);
252 return create_device_helper(This, rclsid, ddsurfaceimpl, (void **) lplpD3DDevice, 7);
256 GL_IDirect3DImpl_7_3T_CreateVertexBuffer(LPDIRECT3D7 iface,
257 LPD3DVERTEXBUFFERDESC lpD3DVertBufDesc,
258 LPDIRECT3DVERTEXBUFFER7* lplpD3DVertBuf,
261 ICOM_THIS_FROM(IDirect3DImpl, IDirect3D7, iface);
262 IDirect3DVertexBufferImpl *vbimpl;
265 TRACE("(%p/%p)->(%p,%p,%08lx)\n", This, iface, lpD3DVertBufDesc, lplpD3DVertBuf, dwFlags);
267 res = d3dvertexbuffer_create(&vbimpl, This, lpD3DVertBufDesc, dwFlags);
269 *lplpD3DVertBuf = ICOM_INTERFACE(vbimpl, IDirect3DVertexBuffer7);
274 static void light_released(IDirect3DImpl *This, GLenum light_num)
276 IDirect3DGLImpl *glThis = (IDirect3DGLImpl *) This;
277 glThis->free_lights |= (light_num - GL_LIGHT0);
280 #if !defined(__STRICT_ANSI__) && defined(__GNUC__)
281 # define XCAST(fun) (typeof(VTABLE_IDirect3D7.fun))
283 # define XCAST(fun) (void*)
286 ICOM_VTABLE(IDirect3D7) VTABLE_IDirect3D7 =
288 ICOM_MSVTABLE_COMPAT_DummyRTTIVALUE
289 XCAST(QueryInterface) Main_IDirect3DImpl_7_3T_2T_1T_QueryInterface,
290 XCAST(AddRef) Main_IDirect3DImpl_7_3T_2T_1T_AddRef,
291 XCAST(Release) Main_IDirect3DImpl_7_3T_2T_1T_Release,
292 XCAST(EnumDevices) GL_IDirect3DImpl_7_EnumDevices,
293 XCAST(CreateDevice) GL_IDirect3DImpl_7_CreateDevice,
294 XCAST(CreateVertexBuffer) GL_IDirect3DImpl_7_3T_CreateVertexBuffer,
295 XCAST(EnumZBufferFormats) GL_IDirect3DImpl_7_3T_EnumZBufferFormats,
296 XCAST(EvictManagedTextures) Main_IDirect3DImpl_7_3T_EvictManagedTextures,
299 #if !defined(__STRICT_ANSI__) && defined(__GNUC__)
304 #if !defined(__STRICT_ANSI__) && defined(__GNUC__)
305 # define XCAST(fun) (typeof(VTABLE_IDirect3D3.fun))
307 # define XCAST(fun) (void*)
310 ICOM_VTABLE(IDirect3D3) VTABLE_IDirect3D3 =
312 ICOM_MSVTABLE_COMPAT_DummyRTTIVALUE
313 XCAST(QueryInterface) Thunk_IDirect3DImpl_3_QueryInterface,
314 XCAST(AddRef) Thunk_IDirect3DImpl_3_AddRef,
315 XCAST(Release) Thunk_IDirect3DImpl_3_Release,
316 XCAST(EnumDevices) GL_IDirect3DImpl_3_2T_1T_EnumDevices,
317 XCAST(CreateLight) GL_IDirect3DImpl_3_2T_1T_CreateLight,
318 XCAST(CreateMaterial) GL_IDirect3DImpl_3_2T_1T_CreateMaterial,
319 XCAST(CreateViewport) GL_IDirect3DImpl_3_2T_1T_CreateViewport,
320 XCAST(FindDevice) GL_IDirect3DImpl_3_2T_1T_FindDevice,
321 XCAST(CreateDevice) GL_IDirect3DImpl_3_CreateDevice,
322 XCAST(CreateVertexBuffer) Thunk_IDirect3DImpl_3_CreateVertexBuffer,
323 XCAST(EnumZBufferFormats) Thunk_IDirect3DImpl_3_EnumZBufferFormats,
324 XCAST(EvictManagedTextures) Thunk_IDirect3DImpl_3_EvictManagedTextures,
327 #if !defined(__STRICT_ANSI__) && defined(__GNUC__)
332 #if !defined(__STRICT_ANSI__) && defined(__GNUC__)
333 # define XCAST(fun) (typeof(VTABLE_IDirect3D2.fun))
335 # define XCAST(fun) (void*)
338 ICOM_VTABLE(IDirect3D2) VTABLE_IDirect3D2 =
340 ICOM_MSVTABLE_COMPAT_DummyRTTIVALUE
341 XCAST(QueryInterface) Thunk_IDirect3DImpl_2_QueryInterface,
342 XCAST(AddRef) Thunk_IDirect3DImpl_2_AddRef,
343 XCAST(Release) Thunk_IDirect3DImpl_2_Release,
344 XCAST(EnumDevices) Thunk_IDirect3DImpl_2_EnumDevices,
345 XCAST(CreateLight) Thunk_IDirect3DImpl_2_CreateLight,
346 XCAST(CreateMaterial) Thunk_IDirect3DImpl_2_CreateMaterial,
347 XCAST(CreateViewport) Thunk_IDirect3DImpl_2_CreateViewport,
348 XCAST(FindDevice) Thunk_IDirect3DImpl_2_FindDevice,
349 XCAST(CreateDevice) GL_IDirect3DImpl_2_CreateDevice,
352 #if !defined(__STRICT_ANSI__) && defined(__GNUC__)
357 #if !defined(__STRICT_ANSI__) && defined(__GNUC__)
358 # define XCAST(fun) (typeof(VTABLE_IDirect3D.fun))
360 # define XCAST(fun) (void*)
363 ICOM_VTABLE(IDirect3D) VTABLE_IDirect3D =
365 ICOM_MSVTABLE_COMPAT_DummyRTTIVALUE
366 XCAST(QueryInterface) Thunk_IDirect3DImpl_1_QueryInterface,
367 XCAST(AddRef) Thunk_IDirect3DImpl_1_AddRef,
368 XCAST(Release) Thunk_IDirect3DImpl_1_Release,
369 XCAST(Initialize) Main_IDirect3DImpl_1_Initialize,
370 XCAST(EnumDevices) Thunk_IDirect3DImpl_1_EnumDevices,
371 XCAST(CreateLight) Thunk_IDirect3DImpl_1_CreateLight,
372 XCAST(CreateMaterial) Thunk_IDirect3DImpl_1_CreateMaterial,
373 XCAST(CreateViewport) Thunk_IDirect3DImpl_1_CreateViewport,
374 XCAST(FindDevice) Thunk_IDirect3DImpl_1_FindDevice,
377 #if !defined(__STRICT_ANSI__) && defined(__GNUC__)
381 static HRESULT d3d_add_device(IDirect3DImpl *This, IDirect3DDeviceImpl *device)
383 if (This->current_device == NULL) {
384 /* Create delayed textures now that we have an OpenGL context...
385 For that, go through all surface attached to our DDraw object and create
386 OpenGL textures for all textures.. */
387 IDirectDrawSurfaceImpl *surf = This->ddraw->surfaces;
389 while (surf != NULL) {
390 if (surf->surface_desc.ddsCaps.dwCaps & DDSCAPS_TEXTURE) {
391 /* Found a texture.. Now create the OpenGL part */
392 d3dtexture_create(This, surf, FALSE, surf->mip_main);
394 surf = surf->next_ddraw;
397 /* For the moment, only one device 'supported'... */
398 This->current_device = device;
403 static HRESULT d3d_remove_device(IDirect3DImpl *This, IDirect3DDeviceImpl *device)
405 This->current_device = NULL;
409 HRESULT direct3d_create(IDirect3DImpl **obj, IDirectDrawImpl *ddraw)
411 IDirect3DImpl *object;
412 IDirect3DGLImpl *globject;
414 object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(IDirect3DGLImpl));
415 if (object == NULL) return DDERR_OUTOFMEMORY;
418 object->ddraw = ddraw;
419 object->create_texture = d3dtexture_create;
420 object->added_device = d3d_add_device;
421 object->removed_device = d3d_remove_device;
423 ICOM_INIT_INTERFACE(object, IDirect3D, VTABLE_IDirect3D);
424 ICOM_INIT_INTERFACE(object, IDirect3D2, VTABLE_IDirect3D2);
425 ICOM_INIT_INTERFACE(object, IDirect3D3, VTABLE_IDirect3D3);
426 ICOM_INIT_INTERFACE(object, IDirect3D7, VTABLE_IDirect3D7);
428 globject = (IDirect3DGLImpl *) object;
429 globject->free_lights = (0x01 << MAX_LIGHTS) - 1; /* There are, in total, 8 lights in OpenGL */
430 globject->light_released = light_released;
434 TRACE(" creating implementation at %p.\n", *obj);