d3d9: Improve IDirect3DDevice9::SetFVF() code flow.
[wine] / dlls / d3d9 / device.c
1 /*
2  * IDirect3DDevice9 implementation
3  *
4  * Copyright 2002-2005 Jason Edmeades
5  * Copyright 2002-2005 Raphael Junqueira
6  * Copyright 2005 Oliver Stieber
7  *
8  * This library is free software; you can redistribute it and/or
9  * modify it under the terms of the GNU Lesser General Public
10  * License as published by the Free Software Foundation; either
11  * version 2.1 of the License, or (at your option) any later version.
12  *
13  * This library is distributed in the hope that it will be useful,
14  * but WITHOUT ANY WARRANTY; without even the implied warranty of
15  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
16  * Lesser General Public License for more details.
17  *
18  * You should have received a copy of the GNU Lesser General Public
19  * License along with this library; if not, write to the Free Software
20  * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
21  */
22
23 #include "config.h"
24 #include "d3d9_private.h"
25
26 WINE_DEFAULT_DEBUG_CHANNEL(d3d9);
27
28 D3DFORMAT d3dformat_from_wined3dformat(WINED3DFORMAT format)
29 {
30     BYTE *c = (BYTE *)&format;
31
32     /* Don't translate FOURCC formats */
33     if (isprint(c[0]) && isprint(c[1]) && isprint(c[2]) && isprint(c[3])) return format;
34
35     switch(format)
36     {
37         case WINED3DFMT_UNKNOWN: return D3DFMT_UNKNOWN;
38         case WINED3DFMT_R8G8B8: return D3DFMT_R8G8B8;
39         case WINED3DFMT_A8R8G8B8: return D3DFMT_A8R8G8B8;
40         case WINED3DFMT_X8R8G8B8: return D3DFMT_X8R8G8B8;
41         case WINED3DFMT_R5G6B5: return D3DFMT_R5G6B5;
42         case WINED3DFMT_X1R5G5B5: return D3DFMT_X1R5G5B5;
43         case WINED3DFMT_A1R5G5B5: return D3DFMT_A1R5G5B5;
44         case WINED3DFMT_A4R4G4B4: return D3DFMT_A4R4G4B4;
45         case WINED3DFMT_R3G3B2: return D3DFMT_R3G3B2;
46         case WINED3DFMT_A8_UNORM: return D3DFMT_A8;
47         case WINED3DFMT_A8R3G3B2: return D3DFMT_A8R3G3B2;
48         case WINED3DFMT_X4R4G4B4: return D3DFMT_X4R4G4B4;
49         case WINED3DFMT_R10G10B10A2_UNORM: return D3DFMT_A2B10G10R10;
50         case WINED3DFMT_R8G8B8A8_UNORM: return D3DFMT_A8B8G8R8;
51         case WINED3DFMT_X8B8G8R8: return D3DFMT_X8B8G8R8;
52         case WINED3DFMT_R16G16_UNORM: return D3DFMT_G16R16;
53         case WINED3DFMT_A2R10G10B10: return D3DFMT_A2R10G10B10;
54         case WINED3DFMT_R16G16B16A16_UNORM: return D3DFMT_A16B16G16R16;
55         case WINED3DFMT_A8P8: return D3DFMT_A8P8;
56         case WINED3DFMT_P8: return D3DFMT_P8;
57         case WINED3DFMT_L8: return D3DFMT_L8;
58         case WINED3DFMT_A8L8: return D3DFMT_A8L8;
59         case WINED3DFMT_A4L4: return D3DFMT_A4L4;
60         case WINED3DFMT_R8G8_SNORM: return D3DFMT_V8U8;
61         case WINED3DFMT_L6V5U5: return D3DFMT_L6V5U5;
62         case WINED3DFMT_X8L8V8U8: return D3DFMT_X8L8V8U8;
63         case WINED3DFMT_R8G8B8A8_SNORM: return D3DFMT_Q8W8V8U8;
64         case WINED3DFMT_R16G16_SNORM: return D3DFMT_V16U16;
65         case WINED3DFMT_A2W10V10U10: return D3DFMT_A2W10V10U10;
66         case WINED3DFMT_D16_LOCKABLE: return D3DFMT_D16_LOCKABLE;
67         case WINED3DFMT_D32: return D3DFMT_D32;
68         case WINED3DFMT_D15S1: return D3DFMT_D15S1;
69         case WINED3DFMT_D24S8: return D3DFMT_D24S8;
70         case WINED3DFMT_D24X8: return D3DFMT_D24X8;
71         case WINED3DFMT_D24X4S4: return D3DFMT_D24X4S4;
72         case WINED3DFMT_D16_UNORM: return D3DFMT_D16;
73         case WINED3DFMT_L16: return D3DFMT_L16;
74         case WINED3DFMT_D32F_LOCKABLE: return D3DFMT_D32F_LOCKABLE;
75         case WINED3DFMT_D24FS8: return D3DFMT_D24FS8;
76         case WINED3DFMT_VERTEXDATA: return D3DFMT_VERTEXDATA;
77         case WINED3DFMT_R16_UINT: return D3DFMT_INDEX16;
78         case WINED3DFMT_R32_UINT: return D3DFMT_INDEX32;
79         case WINED3DFMT_R16G16B16A16_SNORM: return D3DFMT_Q16W16V16U16;
80         case WINED3DFMT_R16_FLOAT: return D3DFMT_R16F;
81         case WINED3DFMT_R16G16_FLOAT: return D3DFMT_G16R16F;
82         case WINED3DFMT_R16G16B16A16_FLOAT: return D3DFMT_A16B16G16R16F;
83         case WINED3DFMT_R32_FLOAT: return D3DFMT_R32F;
84         case WINED3DFMT_R32G32_FLOAT: return D3DFMT_G32R32F;
85         case WINED3DFMT_R32G32B32A32_FLOAT: return D3DFMT_A32B32G32R32F;
86         case WINED3DFMT_CxV8U8: return D3DFMT_CxV8U8;
87         default:
88             FIXME("Unhandled WINED3DFORMAT %#x\n", format);
89             return D3DFMT_UNKNOWN;
90     }
91 }
92
93 WINED3DFORMAT wined3dformat_from_d3dformat(D3DFORMAT format)
94 {
95     BYTE *c = (BYTE *)&format;
96
97     /* Don't translate FOURCC formats */
98     if (isprint(c[0]) && isprint(c[1]) && isprint(c[2]) && isprint(c[3])) return format;
99
100     switch(format)
101     {
102         case D3DFMT_UNKNOWN: return WINED3DFMT_UNKNOWN;
103         case D3DFMT_R8G8B8: return WINED3DFMT_R8G8B8;
104         case D3DFMT_A8R8G8B8: return WINED3DFMT_A8R8G8B8;
105         case D3DFMT_X8R8G8B8: return WINED3DFMT_X8R8G8B8;
106         case D3DFMT_R5G6B5: return WINED3DFMT_R5G6B5;
107         case D3DFMT_X1R5G5B5: return WINED3DFMT_X1R5G5B5;
108         case D3DFMT_A1R5G5B5: return WINED3DFMT_A1R5G5B5;
109         case D3DFMT_A4R4G4B4: return WINED3DFMT_A4R4G4B4;
110         case D3DFMT_R3G3B2: return WINED3DFMT_R3G3B2;
111         case D3DFMT_A8: return WINED3DFMT_A8_UNORM;
112         case D3DFMT_A8R3G3B2: return WINED3DFMT_A8R3G3B2;
113         case D3DFMT_X4R4G4B4: return WINED3DFMT_X4R4G4B4;
114         case D3DFMT_A2B10G10R10: return WINED3DFMT_R10G10B10A2_UNORM;
115         case D3DFMT_A8B8G8R8: return WINED3DFMT_R8G8B8A8_UNORM;
116         case D3DFMT_X8B8G8R8: return WINED3DFMT_X8B8G8R8;
117         case D3DFMT_G16R16: return WINED3DFMT_R16G16_UNORM;
118         case D3DFMT_A2R10G10B10: return WINED3DFMT_A2R10G10B10;
119         case D3DFMT_A16B16G16R16: return WINED3DFMT_R16G16B16A16_UNORM;
120         case D3DFMT_A8P8: return WINED3DFMT_A8P8;
121         case D3DFMT_P8: return WINED3DFMT_P8;
122         case D3DFMT_L8: return WINED3DFMT_L8;
123         case D3DFMT_A8L8: return WINED3DFMT_A8L8;
124         case D3DFMT_A4L4: return WINED3DFMT_A4L4;
125         case D3DFMT_V8U8: return WINED3DFMT_R8G8_SNORM;
126         case D3DFMT_L6V5U5: return WINED3DFMT_L6V5U5;
127         case D3DFMT_X8L8V8U8: return WINED3DFMT_X8L8V8U8;
128         case D3DFMT_Q8W8V8U8: return WINED3DFMT_R8G8B8A8_SNORM;
129         case D3DFMT_V16U16: return WINED3DFMT_R16G16_SNORM;
130         case D3DFMT_A2W10V10U10: return WINED3DFMT_A2W10V10U10;
131         case D3DFMT_D16_LOCKABLE: return WINED3DFMT_D16_LOCKABLE;
132         case D3DFMT_D32: return WINED3DFMT_D32;
133         case D3DFMT_D15S1: return WINED3DFMT_D15S1;
134         case D3DFMT_D24S8: return WINED3DFMT_D24S8;
135         case D3DFMT_D24X8: return WINED3DFMT_D24X8;
136         case D3DFMT_D24X4S4: return WINED3DFMT_D24X4S4;
137         case D3DFMT_D16: return WINED3DFMT_D16_UNORM;
138         case D3DFMT_L16: return WINED3DFMT_L16;
139         case D3DFMT_D32F_LOCKABLE: return WINED3DFMT_D32F_LOCKABLE;
140         case D3DFMT_D24FS8: return WINED3DFMT_D24FS8;
141         case D3DFMT_VERTEXDATA: return WINED3DFMT_VERTEXDATA;
142         case D3DFMT_INDEX16: return WINED3DFMT_R16_UINT;
143         case D3DFMT_INDEX32: return WINED3DFMT_R32_UINT;
144         case D3DFMT_Q16W16V16U16: return WINED3DFMT_R16G16B16A16_SNORM;
145         case D3DFMT_R16F: return WINED3DFMT_R16_FLOAT;
146         case D3DFMT_G16R16F: return WINED3DFMT_R16G16_FLOAT;
147         case D3DFMT_A16B16G16R16F: return WINED3DFMT_R16G16B16A16_FLOAT;
148         case D3DFMT_R32F: return WINED3DFMT_R32_FLOAT;
149         case D3DFMT_G32R32F: return WINED3DFMT_R32G32_FLOAT;
150         case D3DFMT_A32B32G32R32F: return WINED3DFMT_R32G32B32A32_FLOAT;
151         case D3DFMT_CxV8U8: return WINED3DFMT_CxV8U8;
152         default:
153             FIXME("Unhandled D3DFORMAT %#x\n", format);
154             return WINED3DFMT_UNKNOWN;
155     }
156 }
157
158 static UINT vertex_count_from_primitive_count(D3DPRIMITIVETYPE primitive_type, UINT primitive_count)
159 {
160     switch(primitive_type)
161     {
162         case D3DPT_POINTLIST:
163             return primitive_count;
164
165         case D3DPT_LINELIST:
166             return primitive_count * 2;
167
168         case D3DPT_LINESTRIP:
169             return primitive_count + 1;
170
171         case D3DPT_TRIANGLELIST:
172             return primitive_count * 3;
173
174         case D3DPT_TRIANGLESTRIP:
175         case D3DPT_TRIANGLEFAN:
176             return primitive_count + 2;
177
178         default:
179             FIXME("Unhandled primitive type %#x\n", primitive_type);
180             return 0;
181     }
182 }
183
184 /* IDirect3D IUnknown parts follow: */
185 static HRESULT WINAPI IDirect3DDevice9Impl_QueryInterface(LPDIRECT3DDEVICE9EX iface, REFIID riid, LPVOID* ppobj) {
186     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
187     IDirect3D9 *d3d;
188     IDirect3D9Impl *d3dimpl;
189
190     if (IsEqualGUID(riid, &IID_IUnknown)
191         || IsEqualGUID(riid, &IID_IDirect3DDevice9)) {
192         IDirect3DDevice9Ex_AddRef(iface);
193         *ppobj = This;
194         TRACE("Returning IDirect3DDevice9 interface at %p\n", *ppobj);
195         return S_OK;
196     } else if(IsEqualGUID(riid, &IID_IDirect3DDevice9Ex)) {
197         /* Find out if the creating d3d9 interface was created with Direct3DCreate9Ex.
198          * It doesn't matter with which function the device was created.
199          */
200         IDirect3DDevice9_GetDirect3D(iface, &d3d);
201         d3dimpl = (IDirect3D9Impl *) d3d;
202
203         if(d3dimpl->extended) {
204             *ppobj = iface;
205             IDirect3DDevice9Ex_AddRef((IDirect3DDevice9Ex *) *ppobj);
206             IDirect3D9_Release(d3d);
207             TRACE("Returning IDirect3DDevice9Ex interface at %p\n", *ppobj);
208             return S_OK;
209         } else {
210             WARN("IDirect3D9 instance wasn't created with CreateDirect3D9Ex, returning E_NOINTERFACE\n");
211             IDirect3D9_Release(d3d);
212             *ppobj = NULL;
213             return E_NOINTERFACE;
214         }
215     }
216
217     if (IsEqualGUID(riid, &IID_IWineD3DDeviceParent))
218     {
219         IUnknown_AddRef((IUnknown *)&This->device_parent_vtbl);
220         *ppobj = &This->device_parent_vtbl;
221         return S_OK;
222     }
223
224     WARN("(%p)->(%s,%p),not found\n", This, debugstr_guid(riid), ppobj);
225     *ppobj = NULL;
226     return E_NOINTERFACE;
227 }
228
229 static ULONG WINAPI IDirect3DDevice9Impl_AddRef(LPDIRECT3DDEVICE9EX iface) {
230     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
231     ULONG ref = InterlockedIncrement(&This->ref);
232
233     TRACE("(%p) : AddRef from %d\n", This, ref - 1);
234
235     return ref;
236 }
237
238 static ULONG WINAPI IDirect3DDevice9Impl_Release(LPDIRECT3DDEVICE9EX iface) {
239     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
240     ULONG ref;
241
242     if (This->inDestruction) return 0;
243     ref = InterlockedDecrement(&This->ref);
244
245     TRACE("(%p) : ReleaseRef to %d\n", This, ref);
246
247     if (ref == 0) {
248       unsigned i;
249       This->inDestruction = TRUE;
250
251       EnterCriticalSection(&d3d9_cs);
252       for(i = 0; i < This->numConvertedDecls; i++) {
253           /* Unless Wine is buggy or the app has a bug the refcount will be 0, because decls hold a reference to the
254            * device
255            */
256           IDirect3DVertexDeclaration9Impl_Destroy(This->convertedDecls[i]);
257       }
258       HeapFree(GetProcessHeap(), 0, This->convertedDecls);
259
260       IWineD3DDevice_Uninit3D(This->WineD3DDevice, D3D9CB_DestroyDepthStencilSurface, D3D9CB_DestroySwapChain);
261       IWineD3DDevice_Release(This->WineD3DDevice);
262       LeaveCriticalSection(&d3d9_cs);
263       HeapFree(GetProcessHeap(), 0, This);
264     }
265     return ref;
266 }
267
268 /* IDirect3DDevice Interface follow: */
269 static HRESULT  WINAPI  IDirect3DDevice9Impl_TestCooperativeLevel(LPDIRECT3DDEVICE9EX iface) {
270     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
271     HRESULT hr;
272     TRACE("(%p)\n", This);
273
274     EnterCriticalSection(&d3d9_cs);
275     hr = IWineD3DDevice_TestCooperativeLevel(This->WineD3DDevice);
276     LeaveCriticalSection(&d3d9_cs);
277     if(hr == WINED3D_OK && This->notreset) {
278         TRACE("D3D9 Device is marked not reset\n");
279         hr = D3DERR_DEVICENOTRESET;
280     }
281
282     return hr;
283 }
284
285 static UINT     WINAPI  IDirect3DDevice9Impl_GetAvailableTextureMem(LPDIRECT3DDEVICE9EX iface) {
286     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
287     HRESULT hr;
288     TRACE("(%p) Relay\n", This);
289
290     EnterCriticalSection(&d3d9_cs);
291     hr = IWineD3DDevice_GetAvailableTextureMem(This->WineD3DDevice);
292     LeaveCriticalSection(&d3d9_cs);
293     return hr;
294 }
295
296 static HRESULT  WINAPI  IDirect3DDevice9Impl_EvictManagedResources(LPDIRECT3DDEVICE9EX iface) {
297     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
298     HRESULT hr;
299     TRACE("(%p) : Relay\n", This);
300
301     EnterCriticalSection(&d3d9_cs);
302     hr = IWineD3DDevice_EvictManagedResources(This->WineD3DDevice);
303     LeaveCriticalSection(&d3d9_cs);
304     return hr;
305 }
306
307 static HRESULT WINAPI IDirect3DDevice9Impl_GetDirect3D(LPDIRECT3DDEVICE9EX iface, IDirect3D9** ppD3D9) {
308     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
309     HRESULT hr = D3D_OK;
310     IWineD3D* pWineD3D;
311
312     TRACE("(%p) Relay\n", This);
313
314     if (NULL == ppD3D9) {
315         return D3DERR_INVALIDCALL;
316     }
317
318     EnterCriticalSection(&d3d9_cs);
319     hr = IWineD3DDevice_GetDirect3D(This->WineD3DDevice, &pWineD3D);
320     if (hr == D3D_OK && pWineD3D != NULL)
321     {
322         IWineD3D_GetParent(pWineD3D,(IUnknown **)ppD3D9);
323         IWineD3D_Release(pWineD3D);
324     } else {
325         FIXME("Call to IWineD3DDevice_GetDirect3D failed\n");
326         *ppD3D9 = NULL;
327     }
328     TRACE("(%p) returning %p\n", This, *ppD3D9);
329     LeaveCriticalSection(&d3d9_cs);
330     return hr;
331 }
332
333 static HRESULT  WINAPI  IDirect3DDevice9Impl_GetDeviceCaps(LPDIRECT3DDEVICE9EX iface, D3DCAPS9* pCaps) {
334     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
335     HRESULT hrc = D3D_OK;
336     WINED3DCAPS *pWineCaps;
337
338     TRACE("(%p) : Relay pCaps %p\n", This, pCaps);
339     if(NULL == pCaps){
340         return D3DERR_INVALIDCALL;
341     }
342     pWineCaps = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(WINED3DCAPS));
343     if(pWineCaps == NULL){
344         return D3DERR_INVALIDCALL; /* well this is what MSDN says to return */
345     }
346
347     memset(pCaps, 0, sizeof(*pCaps));
348     EnterCriticalSection(&d3d9_cs);
349     hrc = IWineD3DDevice_GetDeviceCaps(This->WineD3DDevice, pWineCaps);
350     LeaveCriticalSection(&d3d9_cs);
351     WINECAPSTOD3D9CAPS(pCaps, pWineCaps)
352     HeapFree(GetProcessHeap(), 0, pWineCaps);
353
354     /* Some functionality is implemented in d3d9.dll, not wined3d.dll. Add the needed caps */
355     pCaps->DevCaps2 |= D3DDEVCAPS2_CAN_STRETCHRECT_FROM_TEXTURES;
356
357     filter_caps(pCaps);
358
359     TRACE("Returning %p %p\n", This, pCaps);
360     return hrc;
361 }
362
363 static HRESULT  WINAPI  IDirect3DDevice9Impl_GetDisplayMode(LPDIRECT3DDEVICE9EX iface, UINT iSwapChain, D3DDISPLAYMODE* pMode) {
364     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
365     HRESULT hr;
366     TRACE("(%p) Relay\n", This);
367
368     EnterCriticalSection(&d3d9_cs);
369     hr = IWineD3DDevice_GetDisplayMode(This->WineD3DDevice, iSwapChain, (WINED3DDISPLAYMODE *) pMode);
370     LeaveCriticalSection(&d3d9_cs);
371
372     if (SUCCEEDED(hr)) pMode->Format = d3dformat_from_wined3dformat(pMode->Format);
373
374     return hr;
375 }
376
377 static HRESULT  WINAPI  IDirect3DDevice9Impl_GetCreationParameters(LPDIRECT3DDEVICE9EX iface, D3DDEVICE_CREATION_PARAMETERS *pParameters) {
378     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
379     HRESULT hr;
380     TRACE("(%p) Relay\n", This);
381
382     EnterCriticalSection(&d3d9_cs);
383     hr = IWineD3DDevice_GetCreationParameters(This->WineD3DDevice, (WINED3DDEVICE_CREATION_PARAMETERS *) pParameters);
384     LeaveCriticalSection(&d3d9_cs);
385     return hr;
386 }
387
388 static HRESULT  WINAPI  IDirect3DDevice9Impl_SetCursorProperties(LPDIRECT3DDEVICE9EX iface, UINT XHotSpot, UINT YHotSpot, IDirect3DSurface9* pCursorBitmap) {
389     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
390     IDirect3DSurface9Impl *pSurface = (IDirect3DSurface9Impl*)pCursorBitmap;
391     HRESULT hr;
392
393     TRACE("(%p) Relay\n", This);
394     if(!pCursorBitmap) {
395         WARN("No cursor bitmap, returning WINED3DERR_INVALIDCALL\n");
396         return WINED3DERR_INVALIDCALL;
397     }
398
399     EnterCriticalSection(&d3d9_cs);
400     hr = IWineD3DDevice_SetCursorProperties(This->WineD3DDevice, XHotSpot, YHotSpot, pSurface->wineD3DSurface);
401     LeaveCriticalSection(&d3d9_cs);
402     return hr;
403 }
404
405 static void     WINAPI  IDirect3DDevice9Impl_SetCursorPosition(LPDIRECT3DDEVICE9EX iface, int XScreenSpace, int YScreenSpace, DWORD Flags) {
406     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
407     TRACE("(%p) Relay\n", This);
408
409     EnterCriticalSection(&d3d9_cs);
410     IWineD3DDevice_SetCursorPosition(This->WineD3DDevice, XScreenSpace, YScreenSpace, Flags);
411     LeaveCriticalSection(&d3d9_cs);
412 }
413
414 static BOOL     WINAPI  IDirect3DDevice9Impl_ShowCursor(LPDIRECT3DDEVICE9EX iface, BOOL bShow) {
415     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
416     BOOL ret;
417     TRACE("(%p) Relay\n", This);
418
419     EnterCriticalSection(&d3d9_cs);
420     ret = IWineD3DDevice_ShowCursor(This->WineD3DDevice, bShow);
421     LeaveCriticalSection(&d3d9_cs);
422     return ret;
423 }
424
425 static HRESULT WINAPI reset_enum_callback(IWineD3DResource *resource, void *data) {
426     BOOL *resources_ok = data;
427     WINED3DRESOURCETYPE type;
428     HRESULT ret = S_OK;
429     WINED3DSURFACE_DESC surface_desc;
430     WINED3DVOLUME_DESC volume_desc;
431     WINED3DINDEXBUFFER_DESC index_desc;
432     WINED3DVERTEXBUFFER_DESC vertex_desc;
433     WINED3DFORMAT dummy_format;
434     WINED3DMULTISAMPLE_TYPE dummy_multisampletype;
435     DWORD dummy_dword;
436     WINED3DPOOL pool = WINED3DPOOL_SCRATCH; /* a harmless pool */
437     IUnknown *parent;
438
439     type = IWineD3DResource_GetType(resource);
440     switch(type) {
441         case WINED3DRTYPE_SURFACE:
442             surface_desc.Format = &dummy_format;
443             surface_desc.Type = &type;
444             surface_desc.Usage = &dummy_dword;
445             surface_desc.Pool = &pool;
446             surface_desc.Size = &dummy_dword;
447             surface_desc.MultiSampleType = &dummy_multisampletype;
448             surface_desc.MultiSampleQuality = &dummy_dword;
449             surface_desc.Width = &dummy_dword;
450             surface_desc.Height = &dummy_dword;
451
452             IWineD3DSurface_GetDesc((IWineD3DSurface *) resource, &surface_desc);
453             break;
454
455         case WINED3DRTYPE_VOLUME:
456             volume_desc.Format = &dummy_format;
457             volume_desc.Type = &type;
458             volume_desc.Usage = &dummy_dword;
459             volume_desc.Pool = &pool;
460             volume_desc.Size = &dummy_dword;
461             volume_desc.Width = &dummy_dword;
462             volume_desc.Height = &dummy_dword;
463             volume_desc.Depth = &dummy_dword;
464             IWineD3DVolume_GetDesc((IWineD3DVolume *) resource, &volume_desc);
465             break;
466
467         case WINED3DRTYPE_INDEXBUFFER:
468             IWineD3DIndexBuffer_GetDesc((IWineD3DIndexBuffer *) resource, &index_desc);
469             pool = index_desc.Pool;
470             break;
471
472         case WINED3DRTYPE_VERTEXBUFFER:
473             IWineD3DBuffer_GetDesc((IWineD3DBuffer *)resource, &vertex_desc);
474             pool = vertex_desc.Pool;
475             break;
476
477         /* No need to check for textures. If there is a D3DPOOL_DEFAULT texture, there
478          * is a D3DPOOL_DEFAULT surface or volume as well
479          */
480         default:
481             break;
482     }
483
484     if(pool == WINED3DPOOL_DEFAULT) {
485         IWineD3DResource_GetParent(resource, &parent);
486         if(IUnknown_Release(parent) == 0) {
487             TRACE("Parent %p is an implicit resource with ref 0\n", parent);
488         } else {
489             WARN("Resource %p(wineD3D %p) with pool D3DPOOL_DEFAULT blocks the Reset call\n", parent, resource);
490             ret = S_FALSE;
491             *resources_ok = FALSE;
492         }
493     }
494     IWineD3DResource_Release(resource);
495
496     return ret;
497 }
498
499 static HRESULT  WINAPI  IDirect3DDevice9Impl_Reset(LPDIRECT3DDEVICE9EX iface, D3DPRESENT_PARAMETERS* pPresentationParameters) {
500     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
501     WINED3DPRESENT_PARAMETERS localParameters;
502     HRESULT hr;
503     BOOL resources_ok = TRUE;
504     UINT i;
505
506     TRACE("(%p) Relay pPresentationParameters(%p)\n", This, pPresentationParameters);
507
508     /* Reset states that hold a COM object. WineD3D holds an internal reference to set objects, because
509      * such objects can still be used for rendering after their external d3d9 object has been destroyed.
510      * These objects must not be enumerated. Unsetting them tells WineD3D that the application will not
511      * make use of the hidden reference and destroys the objects.
512      *
513      * Unsetting them is no problem, because the states are supposed to be reset anyway. If the validation
514      * below fails, the device is considered "lost", and _Reset and _Release are the only allowed calls
515      */
516     IWineD3DDevice_SetIndices(This->WineD3DDevice, NULL);
517     for(i = 0; i < 16; i++) {
518         IWineD3DDevice_SetStreamSource(This->WineD3DDevice, i, NULL, 0, 0);
519     }
520     for(i = 0; i < 16; i++) {
521         IWineD3DDevice_SetTexture(This->WineD3DDevice, i, NULL);
522     }
523
524     IWineD3DDevice_EnumResources(This->WineD3DDevice, reset_enum_callback, &resources_ok);
525     if(!resources_ok) {
526         WARN("The application is holding D3DPOOL_DEFAULT resources, rejecting reset\n");
527         This->notreset = TRUE;
528         return WINED3DERR_INVALIDCALL;
529     }
530
531     localParameters.BackBufferWidth                     = pPresentationParameters->BackBufferWidth;
532     localParameters.BackBufferHeight                    = pPresentationParameters->BackBufferHeight;
533     localParameters.BackBufferFormat                    = wined3dformat_from_d3dformat(pPresentationParameters->BackBufferFormat);
534     localParameters.BackBufferCount                     = pPresentationParameters->BackBufferCount;
535     localParameters.MultiSampleType                     = pPresentationParameters->MultiSampleType;
536     localParameters.MultiSampleQuality                  = pPresentationParameters->MultiSampleQuality;
537     localParameters.SwapEffect                          = pPresentationParameters->SwapEffect;
538     localParameters.hDeviceWindow                       = pPresentationParameters->hDeviceWindow;
539     localParameters.Windowed                            = pPresentationParameters->Windowed;
540     localParameters.EnableAutoDepthStencil              = pPresentationParameters->EnableAutoDepthStencil;
541     localParameters.AutoDepthStencilFormat              = wined3dformat_from_d3dformat(pPresentationParameters->AutoDepthStencilFormat);
542     localParameters.Flags                               = pPresentationParameters->Flags;
543     localParameters.FullScreen_RefreshRateInHz          = pPresentationParameters->FullScreen_RefreshRateInHz;
544     localParameters.PresentationInterval                = pPresentationParameters->PresentationInterval;
545     localParameters.AutoRestoreDisplayMode              = TRUE;
546
547     EnterCriticalSection(&d3d9_cs);
548     hr = IWineD3DDevice_Reset(This->WineD3DDevice, &localParameters);
549     LeaveCriticalSection(&d3d9_cs);
550     if(FAILED(hr)) {
551         This->notreset = TRUE;
552
553         pPresentationParameters->BackBufferWidth            = localParameters.BackBufferWidth;
554         pPresentationParameters->BackBufferHeight           = localParameters.BackBufferHeight;
555         pPresentationParameters->BackBufferFormat           = d3dformat_from_wined3dformat(localParameters.BackBufferFormat);
556         pPresentationParameters->BackBufferCount            = localParameters.BackBufferCount;
557         pPresentationParameters->MultiSampleType            = localParameters.MultiSampleType;
558         pPresentationParameters->MultiSampleQuality         = localParameters.MultiSampleQuality;
559         pPresentationParameters->SwapEffect                 = localParameters.SwapEffect;
560         pPresentationParameters->hDeviceWindow              = localParameters.hDeviceWindow;
561         pPresentationParameters->Windowed                   = localParameters.Windowed;
562         pPresentationParameters->EnableAutoDepthStencil     = localParameters.EnableAutoDepthStencil;
563         pPresentationParameters->AutoDepthStencilFormat     = d3dformat_from_wined3dformat(localParameters.AutoDepthStencilFormat);
564         pPresentationParameters->Flags                      = localParameters.Flags;
565         pPresentationParameters->FullScreen_RefreshRateInHz = localParameters.FullScreen_RefreshRateInHz;
566         pPresentationParameters->PresentationInterval       = localParameters.PresentationInterval;
567     } else {
568         This->notreset = FALSE;
569     }
570
571     return hr;
572 }
573
574 static HRESULT  WINAPI  IDirect3DDevice9Impl_Present(LPDIRECT3DDEVICE9EX iface, CONST RECT* pSourceRect,CONST RECT* pDestRect,HWND hDestWindowOverride,CONST RGNDATA*
575  pDirtyRegion) {
576     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
577     HRESULT hr;
578     TRACE("(%p) Relay\n", This);
579
580     EnterCriticalSection(&d3d9_cs);
581     hr = IWineD3DDevice_Present(This->WineD3DDevice, pSourceRect, pDestRect, hDestWindowOverride, pDirtyRegion);
582     LeaveCriticalSection(&d3d9_cs);
583     return hr;
584  }
585
586 static HRESULT  WINAPI  IDirect3DDevice9Impl_GetBackBuffer(LPDIRECT3DDEVICE9EX iface, UINT iSwapChain, UINT BackBuffer, D3DBACKBUFFER_TYPE Type, IDirect3DSurface9 ** ppBackBuffer) {
587     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
588     IWineD3DSurface *retSurface = NULL;
589     HRESULT rc = D3D_OK;
590
591     TRACE("(%p) Relay\n", This);
592
593     EnterCriticalSection(&d3d9_cs);
594     rc = IWineD3DDevice_GetBackBuffer(This->WineD3DDevice, iSwapChain, BackBuffer, (WINED3DBACKBUFFER_TYPE) Type, &retSurface);
595     if (rc == D3D_OK && NULL != retSurface && NULL != ppBackBuffer) {
596         IWineD3DSurface_GetParent(retSurface, (IUnknown **)ppBackBuffer);
597         IWineD3DSurface_Release(retSurface);
598     }
599     LeaveCriticalSection(&d3d9_cs);
600     return rc;
601 }
602 static HRESULT  WINAPI  IDirect3DDevice9Impl_GetRasterStatus(LPDIRECT3DDEVICE9EX iface, UINT iSwapChain, D3DRASTER_STATUS* pRasterStatus) {
603     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
604     HRESULT hr;
605     TRACE("(%p) Relay\n", This);
606
607     EnterCriticalSection(&d3d9_cs);
608     hr = IWineD3DDevice_GetRasterStatus(This->WineD3DDevice, iSwapChain, (WINED3DRASTER_STATUS *) pRasterStatus);
609     LeaveCriticalSection(&d3d9_cs);
610     return hr;
611 }
612
613 static HRESULT WINAPI IDirect3DDevice9Impl_SetDialogBoxMode(LPDIRECT3DDEVICE9EX iface, BOOL bEnableDialogs) {
614     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
615     HRESULT hr;
616     TRACE("(%p) Relay\n", This);
617
618     EnterCriticalSection(&d3d9_cs);
619     hr = IWineD3DDevice_SetDialogBoxMode(This->WineD3DDevice, bEnableDialogs);
620     LeaveCriticalSection(&d3d9_cs);
621     return hr;
622 }
623
624 static void WINAPI IDirect3DDevice9Impl_SetGammaRamp(LPDIRECT3DDEVICE9EX iface, UINT iSwapChain, DWORD Flags, CONST D3DGAMMARAMP* pRamp) {
625     
626     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
627     TRACE("(%p) Relay\n", This);
628
629     EnterCriticalSection(&d3d9_cs);
630     /* Note: D3DGAMMARAMP is compatible with WINED3DGAMMARAMP */
631     IWineD3DDevice_SetGammaRamp(This->WineD3DDevice, iSwapChain, Flags, (CONST WINED3DGAMMARAMP *)pRamp);
632     LeaveCriticalSection(&d3d9_cs);
633 }
634
635 static void WINAPI IDirect3DDevice9Impl_GetGammaRamp(LPDIRECT3DDEVICE9EX iface, UINT iSwapChain, D3DGAMMARAMP* pRamp) {
636     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
637     TRACE("(%p) Relay\n", This);
638
639     EnterCriticalSection(&d3d9_cs);
640     /* Note: D3DGAMMARAMP is compatible with WINED3DGAMMARAMP */
641     IWineD3DDevice_GetGammaRamp(This->WineD3DDevice, iSwapChain, (WINED3DGAMMARAMP *) pRamp);
642     LeaveCriticalSection(&d3d9_cs);
643 }
644
645
646 static HRESULT IDirect3DDevice9Impl_CreateSurface(LPDIRECT3DDEVICE9EX iface, UINT Width, UINT Height, D3DFORMAT Format, BOOL Lockable, BOOL Discard, UINT Level, IDirect3DSurface9 **ppSurface,D3DRESOURCETYPE Type, UINT Usage, D3DPOOL Pool, D3DMULTISAMPLE_TYPE MultiSample, DWORD MultisampleQuality,HANDLE* pSharedHandle )  {
647     HRESULT hrc;
648     IDirect3DSurface9Impl *object;
649     IDirect3DDevice9Impl  *This = (IDirect3DDevice9Impl *)iface;
650     TRACE("(%p) Relay\n", This);
651     
652     if(MultisampleQuality > 0){
653         FIXME("MultisampleQuality set to %d, bstituting 0\n", MultisampleQuality);
654     /*
655     MultisampleQuality
656  [in] Quality level. The valid range is between zero and one less than the level returned by pQualityLevels used by IDirect3D9::CheckDeviceMultiSampleType. Passing a larger value returns the error D3DERR_INVALIDCALL. The MultisampleQuality values of paired render targets, depth stencil surfaces, and the MultiSample type must all match.
657  */
658  
659         MultisampleQuality=0;
660     }
661     /*FIXME: Check MAX bounds of MultisampleQuality*/
662
663     /* Allocate the storage for the device */
664     object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(IDirect3DSurface9Impl));
665     if (NULL == object) {
666         FIXME("Allocation of memory failed\n");
667         return D3DERR_OUTOFVIDEOMEMORY;
668     }
669
670     object->lpVtbl = &Direct3DSurface9_Vtbl;
671     object->ref = 1;
672
673     TRACE("(%p) : w(%d) h(%d) fmt(%d) surf@%p\n", This, Width, Height, Format, *ppSurface);
674
675     hrc = IWineD3DDevice_CreateSurface(This->WineD3DDevice, Width, Height, wined3dformat_from_d3dformat(Format),
676             Lockable, Discard, Level, &object->wineD3DSurface, Type, Usage & WINED3DUSAGE_MASK, (WINED3DPOOL)Pool,
677             MultiSample, MultisampleQuality, pSharedHandle, SURFACE_OPENGL, (IUnknown *)object);
678
679     if (hrc != D3D_OK || NULL == object->wineD3DSurface) {
680
681        /* free up object */
682         FIXME("(%p) call to IWineD3DDevice_CreateSurface failed\n", This);
683         HeapFree(GetProcessHeap(), 0, object);
684     } else {
685         IDirect3DDevice9Ex_AddRef(iface);
686         object->parentDevice = iface;
687         TRACE("(%p) : Created surface %p\n", This, object);
688         *ppSurface = (LPDIRECT3DSURFACE9) object;
689     }
690     return hrc;
691 }
692
693
694
695 static HRESULT  WINAPI  IDirect3DDevice9Impl_CreateRenderTarget(LPDIRECT3DDEVICE9EX iface, UINT Width, UINT Height,
696                                                          D3DFORMAT Format, D3DMULTISAMPLE_TYPE MultiSample, 
697                                                          DWORD MultisampleQuality, BOOL Lockable, 
698                                                          IDirect3DSurface9 **ppSurface, HANDLE* pSharedHandle) {
699     HRESULT hr;
700     TRACE("Relay\n");
701
702    /* Is this correct? */
703    EnterCriticalSection(&d3d9_cs);
704    hr = IDirect3DDevice9Impl_CreateSurface(iface,Width,Height,Format,Lockable,FALSE/*Discard*/, 0/*Level*/, ppSurface,D3DRTYPE_SURFACE,D3DUSAGE_RENDERTARGET,D3DPOOL_DEFAULT,MultiSample,MultisampleQuality,pSharedHandle);
705    LeaveCriticalSection(&d3d9_cs);
706    return hr;
707 }
708
709 static HRESULT  WINAPI  IDirect3DDevice9Impl_CreateDepthStencilSurface(LPDIRECT3DDEVICE9EX iface, UINT Width, UINT Height,
710                                                                 D3DFORMAT Format, D3DMULTISAMPLE_TYPE MultiSample,
711                                                                 DWORD MultisampleQuality, BOOL Discard,
712                                                                 IDirect3DSurface9 **ppSurface, HANDLE* pSharedHandle) {
713     HRESULT hr;
714     TRACE("Relay\n");
715
716      EnterCriticalSection(&d3d9_cs);
717      hr = IDirect3DDevice9Impl_CreateSurface(iface,Width,Height,Format,TRUE/* Lockable */,Discard, 0/* Level */
718                                                ,ppSurface,D3DRTYPE_SURFACE,D3DUSAGE_DEPTHSTENCIL,
719                                                 D3DPOOL_DEFAULT,MultiSample,MultisampleQuality,pSharedHandle);
720      LeaveCriticalSection(&d3d9_cs);
721      return hr;
722 }
723
724
725 static HRESULT  WINAPI  IDirect3DDevice9Impl_UpdateSurface(LPDIRECT3DDEVICE9EX iface, IDirect3DSurface9* pSourceSurface, CONST RECT* pSourceRect, IDirect3DSurface9* pDestinationSurface, CONST POINT* pDestPoint) {
726     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
727     HRESULT hr;
728     TRACE("(%p) Relay\n" , This);
729
730     EnterCriticalSection(&d3d9_cs);
731     hr = IWineD3DDevice_UpdateSurface(This->WineD3DDevice, ((IDirect3DSurface9Impl *)pSourceSurface)->wineD3DSurface, pSourceRect, ((IDirect3DSurface9Impl *)pDestinationSurface)->wineD3DSurface, pDestPoint);
732     LeaveCriticalSection(&d3d9_cs);
733     return hr;
734 }
735
736 static HRESULT  WINAPI  IDirect3DDevice9Impl_UpdateTexture(LPDIRECT3DDEVICE9EX iface, IDirect3DBaseTexture9* pSourceTexture, IDirect3DBaseTexture9* pDestinationTexture) {
737     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
738     HRESULT hr;
739     TRACE("(%p) Relay\n" , This);
740
741     EnterCriticalSection(&d3d9_cs);
742     hr = IWineD3DDevice_UpdateTexture(This->WineD3DDevice,  ((IDirect3DBaseTexture9Impl *)pSourceTexture)->wineD3DBaseTexture, ((IDirect3DBaseTexture9Impl *)pDestinationTexture)->wineD3DBaseTexture);
743     LeaveCriticalSection(&d3d9_cs);
744     return hr;
745 }
746
747 static HRESULT  WINAPI  IDirect3DDevice9Impl_GetRenderTargetData(LPDIRECT3DDEVICE9EX iface, IDirect3DSurface9* pRenderTarget, IDirect3DSurface9* pDestSurface) {
748     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
749     IDirect3DSurface9Impl *renderTarget = (IDirect3DSurface9Impl *)pRenderTarget;
750     IDirect3DSurface9Impl *destSurface = (IDirect3DSurface9Impl *)pDestSurface;
751     HRESULT hr;
752     TRACE("(%p)->(%p,%p)\n" , This, renderTarget, destSurface);
753
754     EnterCriticalSection(&d3d9_cs);
755     hr = IWineD3DSurface_BltFast(destSurface->wineD3DSurface, 0, 0, renderTarget->wineD3DSurface, NULL, WINEDDBLTFAST_NOCOLORKEY);
756     LeaveCriticalSection(&d3d9_cs);
757     return hr;
758 }
759
760 static HRESULT  WINAPI  IDirect3DDevice9Impl_GetFrontBufferData(LPDIRECT3DDEVICE9EX iface, UINT iSwapChain, IDirect3DSurface9* pDestSurface) {
761     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
762     IDirect3DSurface9Impl *destSurface = (IDirect3DSurface9Impl *)pDestSurface;
763     HRESULT hr;
764     TRACE("(%p) Relay\n" , This);
765
766     EnterCriticalSection(&d3d9_cs);
767     hr = IWineD3DDevice_GetFrontBufferData(This->WineD3DDevice, iSwapChain, destSurface->wineD3DSurface);
768     LeaveCriticalSection(&d3d9_cs);
769     return hr;
770 }
771
772 static HRESULT  WINAPI  IDirect3DDevice9Impl_StretchRect(LPDIRECT3DDEVICE9EX iface, IDirect3DSurface9* pSourceSurface, CONST RECT* pSourceRect, IDirect3DSurface9* pDestSurface, CONST RECT* pDestRect, D3DTEXTUREFILTERTYPE Filter) {
773     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
774     IDirect3DSurface9Impl *src = (IDirect3DSurface9Impl *) pSourceSurface;
775     IDirect3DSurface9Impl *dst = (IDirect3DSurface9Impl *) pDestSurface;
776     HRESULT hr;
777
778     TRACE("(%p)->(%p,%p,%p,%p,%d)\n" , This, src, pSourceRect, dst, pDestRect, Filter);
779     EnterCriticalSection(&d3d9_cs);
780     hr = IWineD3DSurface_Blt(dst->wineD3DSurface, pDestRect, src->wineD3DSurface, pSourceRect, 0, NULL, Filter);
781     LeaveCriticalSection(&d3d9_cs);
782     return hr;
783 }
784
785 static HRESULT  WINAPI  IDirect3DDevice9Impl_ColorFill(LPDIRECT3DDEVICE9EX iface, IDirect3DSurface9* pSurface, CONST RECT* pRect, D3DCOLOR color) {
786     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
787     IDirect3DSurface9Impl *surface = (IDirect3DSurface9Impl *)pSurface;
788     WINED3DPOOL pool;
789     WINED3DRESOURCETYPE restype;
790     DWORD usage;
791     WINED3DSURFACE_DESC desc;
792     HRESULT hr;
793     TRACE("(%p) Relay\n" , This);
794
795     memset(&desc, 0, sizeof(desc));
796     desc.Usage = &usage;
797     desc.Pool = &pool;
798     desc.Type = &restype;
799     IWineD3DSurface_GetDesc(surface->wineD3DSurface, &desc);
800
801     /* This method is only allowed with surfaces that are render targets, or offscreen plain surfaces
802      * in D3DPOOL_DEFAULT
803      */
804     if(!(usage & WINED3DUSAGE_RENDERTARGET) && (pool != D3DPOOL_DEFAULT || restype != D3DRTYPE_SURFACE)) {
805         WARN("Surface is not a render target, or not a stand-alone D3DPOOL_DEFAULT surface\n");
806         return D3DERR_INVALIDCALL;
807     }
808
809     /* Colorfill can only be used on rendertarget surfaces, or offscreen plain surfaces in D3DPOOL_DEFAULT */
810     /* Note: D3DRECT is compatible with WINED3DRECT */
811     EnterCriticalSection(&d3d9_cs);
812     hr = IWineD3DDevice_ColorFill(This->WineD3DDevice, surface->wineD3DSurface, (CONST WINED3DRECT*)pRect, color);
813     LeaveCriticalSection(&d3d9_cs);
814     return hr;
815 }
816
817 static HRESULT  WINAPI  IDirect3DDevice9Impl_CreateOffscreenPlainSurface(LPDIRECT3DDEVICE9EX iface, UINT Width, UINT Height, D3DFORMAT Format, D3DPOOL Pool, IDirect3DSurface9 **ppSurface, HANDLE* pSharedHandle) {
818     HRESULT hr;
819     TRACE("Relay\n");
820     if(Pool == D3DPOOL_MANAGED ){
821         FIXME("Attempting to create a managed offscreen plain surface\n");
822         return D3DERR_INVALIDCALL;
823     }    
824         /*
825         'Off-screen plain surfaces are always lockable, regardless of their pool types.'
826         but then...
827         D3DPOOL_DEFAULT is the appropriate pool for use with the IDirect3DDevice9::StretchRect and IDirect3DDevice9::ColorFill.
828         Why, their always lockable?
829         should I change the usage to dynamic?        
830         */
831     EnterCriticalSection(&d3d9_cs);
832     hr = IDirect3DDevice9Impl_CreateSurface(iface,Width,Height,Format,TRUE/*Loackable*/,FALSE/*Discard*/,0/*Level*/ , ppSurface,D3DRTYPE_SURFACE, 0/*Usage (undefined/none)*/,(WINED3DPOOL) Pool,D3DMULTISAMPLE_NONE,0/*MultisampleQuality*/,pSharedHandle);
833     LeaveCriticalSection(&d3d9_cs);
834     return hr;
835 }
836
837 /* TODO: move to wineD3D */
838 static HRESULT  WINAPI  IDirect3DDevice9Impl_SetRenderTarget(LPDIRECT3DDEVICE9EX iface, DWORD RenderTargetIndex, IDirect3DSurface9* pRenderTarget) {
839     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
840     IDirect3DSurface9Impl *pSurface = (IDirect3DSurface9Impl*)pRenderTarget;
841     HRESULT hr;
842     TRACE("(%p) Relay\n" , This);
843
844     EnterCriticalSection(&d3d9_cs);
845     hr = IWineD3DDevice_SetRenderTarget(This->WineD3DDevice, RenderTargetIndex, pSurface ? pSurface->wineD3DSurface : NULL);
846     LeaveCriticalSection(&d3d9_cs);
847     return hr;
848 }
849
850 static HRESULT  WINAPI  IDirect3DDevice9Impl_GetRenderTarget(LPDIRECT3DDEVICE9EX iface, DWORD RenderTargetIndex, IDirect3DSurface9 **ppRenderTarget) {
851     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
852     HRESULT hr = D3D_OK;
853     IWineD3DSurface *pRenderTarget;
854
855     TRACE("(%p) Relay\n" , This);
856
857     if (ppRenderTarget == NULL) {
858         return D3DERR_INVALIDCALL;
859     }
860
861     EnterCriticalSection(&d3d9_cs);
862     hr=IWineD3DDevice_GetRenderTarget(This->WineD3DDevice,RenderTargetIndex,&pRenderTarget);
863
864     if (hr == D3D_OK && pRenderTarget != NULL) {
865         IWineD3DSurface_GetParent(pRenderTarget,(IUnknown**)ppRenderTarget);
866         IWineD3DSurface_Release(pRenderTarget);
867     } else {
868         FIXME("Call to IWineD3DDevice_GetRenderTarget failed\n");
869         *ppRenderTarget = NULL;
870     }
871     LeaveCriticalSection(&d3d9_cs);
872
873     return hr;
874 }
875
876 static HRESULT  WINAPI  IDirect3DDevice9Impl_SetDepthStencilSurface(LPDIRECT3DDEVICE9EX iface, IDirect3DSurface9* pZStencilSurface) {
877     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
878     IDirect3DSurface9Impl *pSurface;
879     HRESULT hr;
880     TRACE("(%p) Relay\n" , This);
881
882     pSurface = (IDirect3DSurface9Impl*)pZStencilSurface;
883     EnterCriticalSection(&d3d9_cs);
884     hr = IWineD3DDevice_SetDepthStencilSurface(This->WineD3DDevice, NULL==pSurface ? NULL : pSurface->wineD3DSurface);
885     LeaveCriticalSection(&d3d9_cs);
886     return hr;
887 }
888
889 static HRESULT  WINAPI  IDirect3DDevice9Impl_GetDepthStencilSurface(LPDIRECT3DDEVICE9EX iface, IDirect3DSurface9 **ppZStencilSurface) {
890     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
891     HRESULT hr = D3D_OK;
892     IWineD3DSurface *pZStencilSurface;
893
894     TRACE("(%p) Relay\n" , This);
895     if(ppZStencilSurface == NULL){
896         return D3DERR_INVALIDCALL;
897     }
898
899     EnterCriticalSection(&d3d9_cs);
900     hr = IWineD3DDevice_GetDepthStencilSurface(This->WineD3DDevice,&pZStencilSurface);
901     if (hr == WINED3D_OK) {
902         IWineD3DSurface_GetParent(pZStencilSurface,(IUnknown**)ppZStencilSurface);
903         IWineD3DSurface_Release(pZStencilSurface);
904     } else {
905         if (hr != WINED3DERR_NOTFOUND)
906                 WARN("Call to IWineD3DDevice_GetDepthStencilSurface failed with 0x%08x\n", hr);
907         *ppZStencilSurface = NULL;
908     }
909     LeaveCriticalSection(&d3d9_cs);
910     return hr;
911 }
912
913 static HRESULT  WINAPI  IDirect3DDevice9Impl_BeginScene(LPDIRECT3DDEVICE9EX iface) {
914     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
915     HRESULT hr;
916     TRACE("(%p) Relay\n" , This);
917
918     EnterCriticalSection(&d3d9_cs);
919     hr = IWineD3DDevice_BeginScene(This->WineD3DDevice);
920     LeaveCriticalSection(&d3d9_cs);
921     return hr;
922 }
923
924 static HRESULT  WINAPI  IDirect3DDevice9Impl_EndScene(LPDIRECT3DDEVICE9EX iface) {
925     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
926     HRESULT hr;
927     TRACE("(%p) Relay\n" , This);
928
929     EnterCriticalSection(&d3d9_cs);
930     hr = IWineD3DDevice_EndScene(This->WineD3DDevice);
931     LeaveCriticalSection(&d3d9_cs);
932     return hr;
933 }
934
935 static HRESULT  WINAPI  IDirect3DDevice9Impl_Clear(LPDIRECT3DDEVICE9EX iface, DWORD Count, CONST D3DRECT* pRects, DWORD Flags, D3DCOLOR Color, float Z, DWORD Stencil) {
936     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
937     HRESULT hr;
938     TRACE("(%p) Relay\n" , This);
939
940     /* Note: D3DRECT is compatible with WINED3DRECT */
941     EnterCriticalSection(&d3d9_cs);
942     hr = IWineD3DDevice_Clear(This->WineD3DDevice, Count, (CONST WINED3DRECT*) pRects, Flags, Color, Z, Stencil);
943     LeaveCriticalSection(&d3d9_cs);
944     return hr;
945 }
946
947 static HRESULT  WINAPI  IDirect3DDevice9Impl_SetTransform(LPDIRECT3DDEVICE9EX iface, D3DTRANSFORMSTATETYPE State, CONST D3DMATRIX* lpMatrix) {
948     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
949     HRESULT hr;
950     TRACE("(%p) Relay\n" , This);
951
952     /* Note: D3DMATRIX is compatible with WINED3DMATRIX */
953     EnterCriticalSection(&d3d9_cs);
954     hr = IWineD3DDevice_SetTransform(This->WineD3DDevice, State, (CONST WINED3DMATRIX*) lpMatrix);
955     LeaveCriticalSection(&d3d9_cs);
956     return hr;
957 }
958
959 static HRESULT  WINAPI  IDirect3DDevice9Impl_GetTransform(LPDIRECT3DDEVICE9EX iface, D3DTRANSFORMSTATETYPE State, D3DMATRIX* pMatrix) {
960     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
961     TRACE("(%p) Relay\n" , This);
962
963     /* Note: D3DMATRIX is compatible with WINED3DMATRIX */
964     return IWineD3DDevice_GetTransform(This->WineD3DDevice, State, (WINED3DMATRIX*) pMatrix);
965 }
966
967 static HRESULT  WINAPI  IDirect3DDevice9Impl_MultiplyTransform(LPDIRECT3DDEVICE9EX iface, D3DTRANSFORMSTATETYPE State, CONST D3DMATRIX* pMatrix) {
968     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
969     HRESULT hr;
970     TRACE("(%p) Relay\n" , This);
971
972     /* Note: D3DMATRIX is compatible with WINED3DMATRIX */
973     EnterCriticalSection(&d3d9_cs);
974     hr = IWineD3DDevice_MultiplyTransform(This->WineD3DDevice, State, (CONST WINED3DMATRIX*) pMatrix);
975     LeaveCriticalSection(&d3d9_cs);
976     return hr;
977 }
978
979 static HRESULT  WINAPI  IDirect3DDevice9Impl_SetViewport(LPDIRECT3DDEVICE9EX iface, CONST D3DVIEWPORT9* pViewport) {
980     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
981     HRESULT hr;
982     TRACE("(%p) Relay\n" , This);
983
984     /* Note: D3DVIEWPORT9 is compatible with WINED3DVIEWPORT */
985     EnterCriticalSection(&d3d9_cs);
986     hr = IWineD3DDevice_SetViewport(This->WineD3DDevice, (const WINED3DVIEWPORT *)pViewport);
987     LeaveCriticalSection(&d3d9_cs);
988     return hr;
989 }
990
991 static HRESULT  WINAPI  IDirect3DDevice9Impl_GetViewport(LPDIRECT3DDEVICE9EX iface, D3DVIEWPORT9* pViewport) {
992     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
993     HRESULT hr;
994     TRACE("(%p) Relay\n" , This);
995
996     /* Note: D3DVIEWPORT9 is compatible with WINED3DVIEWPORT */
997     EnterCriticalSection(&d3d9_cs);
998     hr = IWineD3DDevice_GetViewport(This->WineD3DDevice, (WINED3DVIEWPORT *)pViewport);
999     LeaveCriticalSection(&d3d9_cs);
1000     return hr;
1001 }
1002
1003 static HRESULT  WINAPI  IDirect3DDevice9Impl_SetMaterial(LPDIRECT3DDEVICE9EX iface, CONST D3DMATERIAL9* pMaterial) {
1004     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
1005     HRESULT hr;
1006     TRACE("(%p) Relay\n" , This);
1007
1008     /* Note: D3DMATERIAL9 is compatible with WINED3DMATERIAL */
1009     EnterCriticalSection(&d3d9_cs);
1010     hr = IWineD3DDevice_SetMaterial(This->WineD3DDevice, (const WINED3DMATERIAL *)pMaterial);
1011     LeaveCriticalSection(&d3d9_cs);
1012     return hr;
1013 }
1014
1015 static HRESULT  WINAPI  IDirect3DDevice9Impl_GetMaterial(LPDIRECT3DDEVICE9EX iface, D3DMATERIAL9* pMaterial) {
1016     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
1017     HRESULT hr;
1018     TRACE("(%p) Relay\n" , This);
1019
1020     /* Note: D3DMATERIAL9 is compatible with WINED3DMATERIAL */
1021     EnterCriticalSection(&d3d9_cs);
1022     hr = IWineD3DDevice_GetMaterial(This->WineD3DDevice, (WINED3DMATERIAL *)pMaterial);
1023     LeaveCriticalSection(&d3d9_cs);
1024     return hr;
1025 }
1026
1027 static HRESULT  WINAPI  IDirect3DDevice9Impl_SetLight(LPDIRECT3DDEVICE9EX iface, DWORD Index, CONST D3DLIGHT9* pLight) {
1028     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
1029     HRESULT hr;
1030     TRACE("(%p) Relay\n" , This);
1031
1032     /* Note: D3DLIGHT9 is compatible with WINED3DLIGHT */
1033     EnterCriticalSection(&d3d9_cs);
1034     hr = IWineD3DDevice_SetLight(This->WineD3DDevice, Index, (const WINED3DLIGHT *)pLight);
1035     LeaveCriticalSection(&d3d9_cs);
1036     return hr;
1037 }
1038
1039 static HRESULT  WINAPI  IDirect3DDevice9Impl_GetLight(LPDIRECT3DDEVICE9EX iface, DWORD Index, D3DLIGHT9* pLight) {
1040     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
1041     HRESULT hr;
1042     TRACE("(%p) Relay\n" , This);
1043
1044     /* Note: D3DLIGHT9 is compatible with WINED3DLIGHT */
1045     EnterCriticalSection(&d3d9_cs);
1046     hr = IWineD3DDevice_GetLight(This->WineD3DDevice, Index, (WINED3DLIGHT *)pLight);
1047     LeaveCriticalSection(&d3d9_cs);
1048     return hr;
1049 }
1050
1051 static HRESULT  WINAPI  IDirect3DDevice9Impl_LightEnable(LPDIRECT3DDEVICE9EX iface, DWORD Index, BOOL Enable) {
1052     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
1053     HRESULT hr;
1054     TRACE("(%p) Relay\n" , This);
1055
1056     EnterCriticalSection(&d3d9_cs);
1057     hr = IWineD3DDevice_SetLightEnable(This->WineD3DDevice, Index, Enable);
1058     LeaveCriticalSection(&d3d9_cs);
1059     return hr;
1060 }
1061
1062 static HRESULT  WINAPI  IDirect3DDevice9Impl_GetLightEnable(LPDIRECT3DDEVICE9EX iface, DWORD Index, BOOL* pEnable) {
1063     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
1064     HRESULT hr;
1065     TRACE("(%p) Relay\n" , This);
1066
1067     EnterCriticalSection(&d3d9_cs);
1068     hr = IWineD3DDevice_GetLightEnable(This->WineD3DDevice, Index, pEnable);
1069     LeaveCriticalSection(&d3d9_cs);
1070     return hr;
1071 }
1072
1073 static HRESULT  WINAPI  IDirect3DDevice9Impl_SetClipPlane(LPDIRECT3DDEVICE9EX iface, DWORD Index, CONST float* pPlane) {
1074     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
1075     HRESULT hr;
1076     TRACE("(%p) Relay\n" , This);
1077
1078     EnterCriticalSection(&d3d9_cs);
1079     hr = IWineD3DDevice_SetClipPlane(This->WineD3DDevice, Index, pPlane);
1080     LeaveCriticalSection(&d3d9_cs);
1081     return hr;
1082 }
1083
1084 static HRESULT  WINAPI  IDirect3DDevice9Impl_GetClipPlane(LPDIRECT3DDEVICE9EX iface, DWORD Index, float* pPlane) {
1085     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
1086     HRESULT hr;
1087     TRACE("(%p) Relay\n" , This);
1088
1089     EnterCriticalSection(&d3d9_cs);
1090     hr = IWineD3DDevice_GetClipPlane(This->WineD3DDevice, Index, pPlane);
1091     LeaveCriticalSection(&d3d9_cs);
1092     return hr;
1093 }
1094
1095 static HRESULT  WINAPI  IDirect3DDevice9Impl_SetRenderState(LPDIRECT3DDEVICE9EX iface, D3DRENDERSTATETYPE State, DWORD Value) {
1096     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
1097     HRESULT hr;
1098     TRACE("(%p) Relay\n" , This);
1099
1100     EnterCriticalSection(&d3d9_cs);
1101     hr = IWineD3DDevice_SetRenderState(This->WineD3DDevice, State, Value);
1102     LeaveCriticalSection(&d3d9_cs);
1103     return hr;
1104 }
1105
1106 static HRESULT  WINAPI  IDirect3DDevice9Impl_GetRenderState(LPDIRECT3DDEVICE9EX iface, D3DRENDERSTATETYPE State, DWORD* pValue) {
1107     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
1108     HRESULT hr;
1109     TRACE("(%p) Relay\n" , This);
1110
1111     EnterCriticalSection(&d3d9_cs);
1112     hr = IWineD3DDevice_GetRenderState(This->WineD3DDevice, State, pValue);
1113     LeaveCriticalSection(&d3d9_cs);
1114     return hr;
1115 }
1116
1117 static HRESULT  WINAPI  IDirect3DDevice9Impl_SetClipStatus(LPDIRECT3DDEVICE9EX iface, CONST D3DCLIPSTATUS9* pClipStatus) {
1118     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
1119     HRESULT hr;
1120     TRACE("(%p) Relay\n" , This);
1121
1122     EnterCriticalSection(&d3d9_cs);
1123     hr = IWineD3DDevice_SetClipStatus(This->WineD3DDevice, (const WINED3DCLIPSTATUS *)pClipStatus);
1124     LeaveCriticalSection(&d3d9_cs);
1125     return hr;
1126 }
1127
1128 static HRESULT  WINAPI  IDirect3DDevice9Impl_GetClipStatus(LPDIRECT3DDEVICE9EX iface, D3DCLIPSTATUS9* pClipStatus) {
1129     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
1130     HRESULT hr;
1131     TRACE("(%p) Relay\n" , This);
1132
1133     EnterCriticalSection(&d3d9_cs);
1134     hr = IWineD3DDevice_GetClipStatus(This->WineD3DDevice, (WINED3DCLIPSTATUS *)pClipStatus);
1135     LeaveCriticalSection(&d3d9_cs);
1136     return hr;
1137 }
1138
1139 static HRESULT  WINAPI  IDirect3DDevice9Impl_GetTexture(LPDIRECT3DDEVICE9EX iface, DWORD Stage, IDirect3DBaseTexture9 **ppTexture) {
1140     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
1141     IWineD3DBaseTexture *retTexture = NULL;
1142     HRESULT rc = D3D_OK;
1143
1144     TRACE("(%p) Relay\n" , This);
1145
1146     if(ppTexture == NULL){
1147         return D3DERR_INVALIDCALL;
1148     }
1149
1150     EnterCriticalSection(&d3d9_cs);
1151     rc = IWineD3DDevice_GetTexture(This->WineD3DDevice, Stage, &retTexture);
1152     if (SUCCEEDED(rc) && NULL != retTexture) {
1153         IWineD3DBaseTexture_GetParent(retTexture, (IUnknown **)ppTexture);
1154         IWineD3DBaseTexture_Release(retTexture);
1155     } else {
1156         if(FAILED(rc)) {
1157             WARN("Call to get texture  (%d) failed (%p)\n", Stage, retTexture);
1158         }
1159         *ppTexture = NULL;
1160     }
1161     LeaveCriticalSection(&d3d9_cs);
1162
1163     return rc;
1164 }
1165
1166 static HRESULT  WINAPI  IDirect3DDevice9Impl_SetTexture(LPDIRECT3DDEVICE9EX iface, DWORD Stage, IDirect3DBaseTexture9* pTexture) {
1167     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
1168     HRESULT hr;
1169     TRACE("(%p) Relay %d %p\n" , This, Stage, pTexture);
1170
1171     EnterCriticalSection(&d3d9_cs);
1172     hr = IWineD3DDevice_SetTexture(This->WineD3DDevice, Stage,
1173                                    pTexture==NULL ? NULL:((IDirect3DBaseTexture9Impl *)pTexture)->wineD3DBaseTexture);
1174     LeaveCriticalSection(&d3d9_cs);
1175     return hr;
1176 }
1177
1178 static const WINED3DTEXTURESTAGESTATETYPE tss_lookup[] =
1179 {
1180     WINED3DTSS_FORCE_DWORD,             /*  0, unused */
1181     WINED3DTSS_COLOROP,                 /*  1, D3DTSS_COLOROP */
1182     WINED3DTSS_COLORARG1,               /*  2, D3DTSS_COLORARG1 */
1183     WINED3DTSS_COLORARG2,               /*  3, D3DTSS_COLORARG2 */
1184     WINED3DTSS_ALPHAOP,                 /*  4, D3DTSS_ALPHAOP */
1185     WINED3DTSS_ALPHAARG1,               /*  5, D3DTSS_ALPHAARG1 */
1186     WINED3DTSS_ALPHAARG2,               /*  6, D3DTSS_ALPHAARG2 */
1187     WINED3DTSS_BUMPENVMAT00,            /*  7, D3DTSS_BUMPENVMAT00 */
1188     WINED3DTSS_BUMPENVMAT01,            /*  8, D3DTSS_BUMPENVMAT01 */
1189     WINED3DTSS_BUMPENVMAT10,            /*  9, D3DTSS_BUMPENVMAT10 */
1190     WINED3DTSS_BUMPENVMAT11,            /* 10, D3DTSS_BUMPENVMAT11 */
1191     WINED3DTSS_TEXCOORDINDEX,           /* 11, D3DTSS_TEXCOORDINDEX */
1192     WINED3DTSS_FORCE_DWORD,             /* 12, unused */
1193     WINED3DTSS_FORCE_DWORD,             /* 13, unused */
1194     WINED3DTSS_FORCE_DWORD,             /* 14, unused */
1195     WINED3DTSS_FORCE_DWORD,             /* 15, unused */
1196     WINED3DTSS_FORCE_DWORD,             /* 16, unused */
1197     WINED3DTSS_FORCE_DWORD,             /* 17, unused */
1198     WINED3DTSS_FORCE_DWORD,             /* 18, unused */
1199     WINED3DTSS_FORCE_DWORD,             /* 19, unused */
1200     WINED3DTSS_FORCE_DWORD,             /* 20, unused */
1201     WINED3DTSS_FORCE_DWORD,             /* 21, unused */
1202     WINED3DTSS_BUMPENVLSCALE,           /* 22, D3DTSS_BUMPENVLSCALE */
1203     WINED3DTSS_BUMPENVLOFFSET,          /* 23, D3DTSS_BUMPENVLOFFSET */
1204     WINED3DTSS_TEXTURETRANSFORMFLAGS,   /* 24, D3DTSS_TEXTURETRANSFORMFLAGS */
1205     WINED3DTSS_FORCE_DWORD,             /* 25, unused */
1206     WINED3DTSS_COLORARG0,               /* 26, D3DTSS_COLORARG0 */
1207     WINED3DTSS_ALPHAARG0,               /* 27, D3DTSS_ALPHAARG0 */
1208     WINED3DTSS_RESULTARG,               /* 28, D3DTSS_RESULTARG */
1209     WINED3DTSS_FORCE_DWORD,             /* 29, unused */
1210     WINED3DTSS_FORCE_DWORD,             /* 30, unused */
1211     WINED3DTSS_FORCE_DWORD,             /* 31, unused */
1212     WINED3DTSS_CONSTANT,                /* 32, D3DTSS_CONSTANT */
1213 };
1214
1215 static HRESULT  WINAPI  IDirect3DDevice9Impl_GetTextureStageState(LPDIRECT3DDEVICE9EX iface, DWORD Stage, D3DTEXTURESTAGESTATETYPE Type, DWORD* pValue) {
1216     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
1217     HRESULT hr;
1218     TRACE("(%p) Relay\n" , This);
1219
1220     EnterCriticalSection(&d3d9_cs);
1221     hr = IWineD3DDevice_GetTextureStageState(This->WineD3DDevice, Stage, tss_lookup[Type], pValue);
1222     LeaveCriticalSection(&d3d9_cs);
1223     return hr;
1224 }
1225
1226 static HRESULT  WINAPI  IDirect3DDevice9Impl_SetTextureStageState(LPDIRECT3DDEVICE9EX iface, DWORD Stage, D3DTEXTURESTAGESTATETYPE Type, DWORD Value) {
1227     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
1228     HRESULT hr;
1229     TRACE("(%p) Relay\n" , This);
1230
1231     EnterCriticalSection(&d3d9_cs);
1232     hr = IWineD3DDevice_SetTextureStageState(This->WineD3DDevice, Stage, tss_lookup[Type], Value);
1233     LeaveCriticalSection(&d3d9_cs);
1234     return hr;
1235 }
1236
1237 static HRESULT  WINAPI  IDirect3DDevice9Impl_GetSamplerState(LPDIRECT3DDEVICE9EX iface, DWORD Sampler, D3DSAMPLERSTATETYPE Type, DWORD* pValue) {
1238     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;    
1239     HRESULT hr;
1240     TRACE("(%p) Relay\n" , This);
1241
1242     EnterCriticalSection(&d3d9_cs);
1243     hr = IWineD3DDevice_GetSamplerState(This->WineD3DDevice, Sampler, Type, pValue);
1244     LeaveCriticalSection(&d3d9_cs);
1245     return hr;
1246 }
1247
1248 static HRESULT  WINAPI  IDirect3DDevice9Impl_SetSamplerState(LPDIRECT3DDEVICE9EX iface, DWORD Sampler, D3DSAMPLERSTATETYPE Type, DWORD Value) {
1249     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
1250     HRESULT hr;
1251     TRACE("(%p) Relay\n" , This);
1252
1253     EnterCriticalSection(&d3d9_cs);
1254     hr = IWineD3DDevice_SetSamplerState(This->WineD3DDevice, Sampler, Type, Value);
1255     LeaveCriticalSection(&d3d9_cs);
1256     return hr;
1257 }
1258
1259 static HRESULT  WINAPI  IDirect3DDevice9Impl_ValidateDevice(LPDIRECT3DDEVICE9EX iface, DWORD* pNumPasses) {
1260     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
1261     HRESULT hr;
1262     TRACE("(%p) Relay\n" , This);
1263
1264     EnterCriticalSection(&d3d9_cs);
1265     hr = IWineD3DDevice_ValidateDevice(This->WineD3DDevice, pNumPasses);
1266     LeaveCriticalSection(&d3d9_cs);
1267     return hr;
1268 }
1269
1270 static HRESULT  WINAPI  IDirect3DDevice9Impl_SetPaletteEntries(LPDIRECT3DDEVICE9EX iface, UINT PaletteNumber, CONST PALETTEENTRY* pEntries) {
1271     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;    
1272     HRESULT hr;
1273     TRACE("(%p) Relay\n" , This);
1274
1275     EnterCriticalSection(&d3d9_cs);
1276     hr = IWineD3DDevice_SetPaletteEntries(This->WineD3DDevice, PaletteNumber, pEntries);
1277     LeaveCriticalSection(&d3d9_cs);
1278     return hr;
1279 }
1280
1281 static HRESULT  WINAPI  IDirect3DDevice9Impl_GetPaletteEntries(LPDIRECT3DDEVICE9EX iface, UINT PaletteNumber, PALETTEENTRY* pEntries) {
1282     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
1283     HRESULT hr;
1284     TRACE("(%p) Relay\n" , This);
1285
1286     EnterCriticalSection(&d3d9_cs);
1287     hr = IWineD3DDevice_GetPaletteEntries(This->WineD3DDevice, PaletteNumber, pEntries);
1288     LeaveCriticalSection(&d3d9_cs);
1289     return hr;
1290 }
1291
1292 static HRESULT  WINAPI  IDirect3DDevice9Impl_SetCurrentTexturePalette(LPDIRECT3DDEVICE9EX iface, UINT PaletteNumber) {
1293     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
1294     HRESULT hr;
1295     TRACE("(%p) Relay\n" , This);
1296
1297     EnterCriticalSection(&d3d9_cs);
1298     hr = IWineD3DDevice_SetCurrentTexturePalette(This->WineD3DDevice, PaletteNumber);
1299     LeaveCriticalSection(&d3d9_cs);
1300     return hr;
1301 }
1302
1303 static HRESULT  WINAPI  IDirect3DDevice9Impl_GetCurrentTexturePalette(LPDIRECT3DDEVICE9EX iface, UINT* PaletteNumber) {
1304     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
1305     HRESULT hr;
1306     TRACE("(%p) Relay\n" , This);
1307
1308     EnterCriticalSection(&d3d9_cs);
1309     hr = IWineD3DDevice_GetCurrentTexturePalette(This->WineD3DDevice, PaletteNumber);
1310     LeaveCriticalSection(&d3d9_cs);
1311     return hr;
1312 }
1313
1314 static HRESULT  WINAPI  IDirect3DDevice9Impl_SetScissorRect(LPDIRECT3DDEVICE9EX iface, CONST RECT* pRect) {
1315     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
1316     HRESULT hr;
1317     TRACE("(%p) Relay\n" , This);
1318
1319     EnterCriticalSection(&d3d9_cs);
1320     hr = IWineD3DDevice_SetScissorRect(This->WineD3DDevice, pRect);
1321     LeaveCriticalSection(&d3d9_cs);
1322     return hr;
1323 }
1324
1325 static HRESULT  WINAPI  IDirect3DDevice9Impl_GetScissorRect(LPDIRECT3DDEVICE9EX iface, RECT* pRect) {
1326     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
1327     HRESULT hr;
1328     TRACE("(%p) Relay\n" , This);
1329
1330     EnterCriticalSection(&d3d9_cs);
1331     hr = IWineD3DDevice_GetScissorRect(This->WineD3DDevice, pRect);
1332     LeaveCriticalSection(&d3d9_cs);
1333     return hr;
1334 }
1335
1336 static HRESULT  WINAPI  IDirect3DDevice9Impl_SetSoftwareVertexProcessing(LPDIRECT3DDEVICE9EX iface, BOOL bSoftware) {
1337     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
1338     HRESULT hr;
1339     TRACE("(%p) Relay\n" , This);
1340
1341     EnterCriticalSection(&d3d9_cs);
1342     hr = IWineD3DDevice_SetSoftwareVertexProcessing(This->WineD3DDevice, bSoftware);
1343     LeaveCriticalSection(&d3d9_cs);
1344     return hr;
1345 }
1346
1347 static BOOL     WINAPI  IDirect3DDevice9Impl_GetSoftwareVertexProcessing(LPDIRECT3DDEVICE9EX iface) {
1348     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
1349     BOOL ret;
1350     TRACE("(%p) Relay\n" , This);
1351
1352     EnterCriticalSection(&d3d9_cs);
1353     ret = IWineD3DDevice_GetSoftwareVertexProcessing(This->WineD3DDevice);
1354     LeaveCriticalSection(&d3d9_cs);
1355     return ret;
1356 }
1357
1358 static HRESULT  WINAPI  IDirect3DDevice9Impl_SetNPatchMode(LPDIRECT3DDEVICE9EX iface, float nSegments) {
1359     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
1360     HRESULT hr;
1361     TRACE("(%p) Relay\n" , This);
1362
1363     EnterCriticalSection(&d3d9_cs);
1364     hr = IWineD3DDevice_SetNPatchMode(This->WineD3DDevice, nSegments);
1365     LeaveCriticalSection(&d3d9_cs);
1366     return hr;
1367 }
1368
1369 static float    WINAPI  IDirect3DDevice9Impl_GetNPatchMode(LPDIRECT3DDEVICE9EX iface) {
1370     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
1371     float ret;
1372     TRACE("(%p) Relay\n" , This);
1373
1374     EnterCriticalSection(&d3d9_cs);
1375     ret = IWineD3DDevice_GetNPatchMode(This->WineD3DDevice);
1376     LeaveCriticalSection(&d3d9_cs);
1377     return ret;
1378 }
1379
1380 static HRESULT WINAPI IDirect3DDevice9Impl_DrawPrimitive(LPDIRECT3DDEVICE9EX iface, D3DPRIMITIVETYPE PrimitiveType, UINT StartVertex, UINT PrimitiveCount) {
1381     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;    
1382     HRESULT hr;
1383     TRACE("(%p) Relay\n" , This);
1384
1385     EnterCriticalSection(&d3d9_cs);
1386     IWineD3DDevice_SetPrimitiveType(This->WineD3DDevice, PrimitiveType);
1387     hr = IWineD3DDevice_DrawPrimitive(This->WineD3DDevice, StartVertex,
1388             vertex_count_from_primitive_count(PrimitiveType, PrimitiveCount));
1389     LeaveCriticalSection(&d3d9_cs);
1390     return hr;
1391 }
1392
1393 static HRESULT  WINAPI  IDirect3DDevice9Impl_DrawIndexedPrimitive(LPDIRECT3DDEVICE9EX iface, D3DPRIMITIVETYPE PrimitiveType,
1394                                                            INT BaseVertexIndex, UINT MinVertexIndex, UINT NumVertices, UINT startIndex, UINT primCount) {
1395     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
1396     HRESULT hr;
1397     TRACE("(%p) Relay\n" , This);
1398
1399     /* D3D8 passes the baseVertexIndex in SetIndices, and due to the stateblock functions wined3d has to work that way */
1400     EnterCriticalSection(&d3d9_cs);
1401     IWineD3DDevice_SetBaseVertexIndex(This->WineD3DDevice, BaseVertexIndex);
1402     IWineD3DDevice_SetPrimitiveType(This->WineD3DDevice, PrimitiveType);
1403     hr = IWineD3DDevice_DrawIndexedPrimitive(This->WineD3DDevice, MinVertexIndex, NumVertices,
1404             startIndex, vertex_count_from_primitive_count(PrimitiveType, primCount));
1405     LeaveCriticalSection(&d3d9_cs);
1406     return hr;
1407 }
1408
1409 static HRESULT  WINAPI  IDirect3DDevice9Impl_DrawPrimitiveUP(LPDIRECT3DDEVICE9EX iface, D3DPRIMITIVETYPE PrimitiveType, UINT PrimitiveCount, CONST void* pVertexStreamZeroData, UINT VertexStreamZeroStride) {
1410     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;    
1411     HRESULT hr;
1412     TRACE("(%p) Relay\n" , This);
1413
1414     EnterCriticalSection(&d3d9_cs);
1415     IWineD3DDevice_SetPrimitiveType(This->WineD3DDevice, PrimitiveType);
1416     hr = IWineD3DDevice_DrawPrimitiveUP(This->WineD3DDevice,
1417             vertex_count_from_primitive_count(PrimitiveType, PrimitiveCount),
1418             pVertexStreamZeroData, VertexStreamZeroStride);
1419     LeaveCriticalSection(&d3d9_cs);
1420     return hr;
1421 }
1422
1423 static HRESULT  WINAPI  IDirect3DDevice9Impl_DrawIndexedPrimitiveUP(LPDIRECT3DDEVICE9EX iface, D3DPRIMITIVETYPE PrimitiveType, UINT MinVertexIndex,
1424                                                              UINT NumVertexIndices, UINT PrimitiveCount, CONST void* pIndexData,
1425                                                              D3DFORMAT IndexDataFormat, CONST void* pVertexStreamZeroData, UINT VertexStreamZeroStride) {
1426     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
1427     HRESULT hr;
1428     TRACE("(%p) Relay\n" , This);
1429
1430     EnterCriticalSection(&d3d9_cs);
1431     IWineD3DDevice_SetPrimitiveType(This->WineD3DDevice, PrimitiveType);
1432     hr = IWineD3DDevice_DrawIndexedPrimitiveUP(This->WineD3DDevice, MinVertexIndex, NumVertexIndices,
1433             vertex_count_from_primitive_count(PrimitiveType, PrimitiveCount), pIndexData,
1434             wined3dformat_from_d3dformat(IndexDataFormat), pVertexStreamZeroData, VertexStreamZeroStride);
1435     LeaveCriticalSection(&d3d9_cs);
1436     return hr;
1437 }
1438
1439 static HRESULT  WINAPI  IDirect3DDevice9Impl_ProcessVertices(LPDIRECT3DDEVICE9EX iface, UINT SrcStartIndex, UINT DestIndex, UINT VertexCount, IDirect3DVertexBuffer9* pDestBuffer, IDirect3DVertexDeclaration9* pVertexDecl, DWORD Flags) {
1440     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
1441     IDirect3DVertexDeclaration9Impl *Decl = (IDirect3DVertexDeclaration9Impl *) pVertexDecl;
1442     HRESULT hr;
1443     TRACE("(%p) Relay\n" , This);
1444
1445     EnterCriticalSection(&d3d9_cs);
1446     hr = IWineD3DDevice_ProcessVertices(This->WineD3DDevice,SrcStartIndex, DestIndex, VertexCount, ((IDirect3DVertexBuffer9Impl *)pDestBuffer)->wineD3DVertexBuffer, Decl ? Decl->wineD3DVertexDeclaration : NULL, Flags);
1447     LeaveCriticalSection(&d3d9_cs);
1448     return hr;
1449 }
1450
1451 static IDirect3DVertexDeclaration9 *getConvertedDecl(IDirect3DDevice9Impl *This, DWORD fvf) {
1452     HRESULT hr;
1453     D3DVERTEXELEMENT9* elements = NULL;
1454     IDirect3DVertexDeclaration9* pDecl = NULL;
1455     int p, low, high; /* deliberately signed */
1456     IDirect3DVertexDeclaration9  **convertedDecls = This->convertedDecls;
1457
1458     TRACE("Searching for declaration for fvf %08x... ", fvf);
1459
1460     low = 0;
1461     high = This->numConvertedDecls - 1;
1462     while(low <= high) {
1463         p = (low + high) >> 1;
1464         TRACE("%d ", p);
1465         if(((IDirect3DVertexDeclaration9Impl *) convertedDecls[p])->convFVF == fvf) {
1466             TRACE("found %p\n", convertedDecls[p]);
1467             return convertedDecls[p];
1468         } else if(((IDirect3DVertexDeclaration9Impl *) convertedDecls[p])->convFVF < fvf) {
1469             low = p + 1;
1470         } else {
1471             high = p - 1;
1472         }
1473     }
1474     TRACE("not found. Creating and inserting at position %d.\n", low);
1475
1476     hr = vdecl_convert_fvf(fvf, &elements);
1477     if (hr != S_OK) return NULL;
1478
1479     hr = IDirect3DDevice9Impl_CreateVertexDeclaration((IDirect3DDevice9Ex *) This, elements, &pDecl);
1480     HeapFree(GetProcessHeap(), 0, elements); /* CreateVertexDeclaration makes a copy */
1481     if (hr != S_OK) return NULL;
1482
1483     if(This->declArraySize == This->numConvertedDecls) {
1484         int grow = max(This->declArraySize / 2, 8);
1485         convertedDecls = HeapReAlloc(GetProcessHeap(), 0, convertedDecls,
1486                                      sizeof(convertedDecls[0]) * (This->numConvertedDecls + grow));
1487         if(!convertedDecls) {
1488             /* This will destroy it */
1489             IDirect3DVertexDeclaration9_Release(pDecl);
1490             return NULL;
1491         }
1492         This->convertedDecls = convertedDecls;
1493         This->declArraySize += grow;
1494     }
1495
1496     memmove(convertedDecls + low + 1, convertedDecls + low, sizeof(IDirect3DVertexDeclaration9Impl *) * (This->numConvertedDecls - low));
1497     convertedDecls[low] = pDecl;
1498     This->numConvertedDecls++;
1499
1500     /* Will prevent the decl from being destroyed */
1501     ((IDirect3DVertexDeclaration9Impl *) pDecl)->convFVF = fvf;
1502     IDirect3DVertexDeclaration9_Release(pDecl); /* Does not destroy now */
1503
1504     TRACE("Returning %p. %d decls in array\n", pDecl, This->numConvertedDecls);
1505     return pDecl;
1506 }
1507
1508 static HRESULT WINAPI IDirect3DDevice9Impl_SetFVF(LPDIRECT3DDEVICE9EX iface, DWORD FVF) {
1509     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
1510     IDirect3DVertexDeclaration9 *decl;
1511     HRESULT hr;
1512
1513     TRACE("(%p) Relay\n" , This);
1514
1515     if (!FVF)
1516     {
1517         WARN("%#x is not a valid FVF\n", FVF);
1518         return D3D_OK;
1519     }
1520
1521     EnterCriticalSection(&d3d9_cs);
1522
1523     decl = getConvertedDecl(This, FVF);
1524     if (!decl)
1525     {
1526          /* Any situation when this should happen, except out of memory? */
1527          ERR("Failed to create a converted vertex declaration\n");
1528          LeaveCriticalSection(&d3d9_cs);
1529          return D3DERR_DRIVERINTERNALERROR;
1530     }
1531
1532     hr = IDirect3DDevice9Impl_SetVertexDeclaration(iface, decl);
1533     if (FAILED(hr)) ERR("Failed to set vertex declaration\n");
1534
1535     LeaveCriticalSection(&d3d9_cs);
1536
1537     return hr;
1538 }
1539
1540 static HRESULT WINAPI IDirect3DDevice9Impl_GetFVF(LPDIRECT3DDEVICE9EX iface, DWORD* pFVF) {
1541     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
1542     IDirect3DVertexDeclaration9 *decl;
1543     HRESULT hr;
1544     TRACE("(%p) Relay\n" , This);
1545
1546     hr = IDirect3DDevice9_GetVertexDeclaration(iface, &decl);
1547     if (FAILED(hr))
1548     {
1549         WARN("Failed to get vertex declaration, %#x\n", hr);
1550         *pFVF = 0;
1551         return hr;
1552     }
1553
1554     if (decl)
1555     {
1556         *pFVF = ((IDirect3DVertexDeclaration9Impl *)decl)->convFVF;
1557         IDirect3DVertexDeclaration9_Release(decl);
1558     }
1559     else
1560     {
1561         *pFVF = 0;
1562     }
1563
1564     TRACE("Returning FVF %#x\n", *pFVF);
1565
1566     return hr;
1567 }
1568
1569 static HRESULT WINAPI IDirect3DDevice9Impl_SetStreamSource(LPDIRECT3DDEVICE9EX iface, UINT StreamNumber, IDirect3DVertexBuffer9* pStreamData, UINT OffsetInBytes, UINT Stride) {
1570     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
1571     HRESULT hr;
1572     TRACE("(%p) Relay\n" , This);
1573
1574     EnterCriticalSection(&d3d9_cs);
1575     hr = IWineD3DDevice_SetStreamSource(This->WineD3DDevice, StreamNumber,
1576                                           pStreamData==NULL ? NULL:((IDirect3DVertexBuffer9Impl *)pStreamData)->wineD3DVertexBuffer, 
1577                                           OffsetInBytes, Stride);
1578     LeaveCriticalSection(&d3d9_cs);
1579     return hr;
1580 }
1581
1582 static HRESULT WINAPI IDirect3DDevice9Impl_GetStreamSource(LPDIRECT3DDEVICE9EX iface, UINT StreamNumber, IDirect3DVertexBuffer9 **pStream, UINT* OffsetInBytes, UINT* pStride) {
1583     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
1584     IWineD3DBuffer *retStream = NULL;
1585     HRESULT rc = D3D_OK;
1586
1587     TRACE("(%p) Relay\n" , This);
1588
1589     if(pStream == NULL){
1590         return D3DERR_INVALIDCALL;
1591     }
1592
1593     EnterCriticalSection(&d3d9_cs);
1594     rc = IWineD3DDevice_GetStreamSource(This->WineD3DDevice, StreamNumber, &retStream, OffsetInBytes, pStride);
1595     if (rc == D3D_OK  && NULL != retStream) {
1596         IWineD3DBuffer_GetParent(retStream, (IUnknown **)pStream);
1597         IWineD3DBuffer_Release(retStream);
1598     }else{
1599         if (rc != D3D_OK){
1600             FIXME("Call to GetStreamSource failed %p %p\n", OffsetInBytes, pStride);
1601         }
1602         *pStream = NULL;
1603     }
1604     LeaveCriticalSection(&d3d9_cs);
1605
1606     return rc;
1607 }
1608
1609 static HRESULT  WINAPI  IDirect3DDevice9Impl_SetStreamSourceFreq(LPDIRECT3DDEVICE9EX iface, UINT StreamNumber, UINT Divider) {
1610     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;    
1611     HRESULT hr;
1612     TRACE("(%p) Relay\n" , This);
1613
1614     EnterCriticalSection(&d3d9_cs);
1615     hr = IWineD3DDevice_SetStreamSourceFreq(This->WineD3DDevice, StreamNumber, Divider);
1616     LeaveCriticalSection(&d3d9_cs);
1617     return hr;
1618 }
1619
1620 static HRESULT  WINAPI  IDirect3DDevice9Impl_GetStreamSourceFreq(LPDIRECT3DDEVICE9EX iface, UINT StreamNumber, UINT* Divider) {
1621     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
1622     HRESULT hr;
1623     TRACE("(%p) Relay\n" , This);
1624
1625     EnterCriticalSection(&d3d9_cs);
1626     hr = IWineD3DDevice_GetStreamSourceFreq(This->WineD3DDevice, StreamNumber, Divider);
1627     LeaveCriticalSection(&d3d9_cs);
1628     return hr;
1629 }
1630
1631 static HRESULT  WINAPI  IDirect3DDevice9Impl_SetIndices(LPDIRECT3DDEVICE9EX iface, IDirect3DIndexBuffer9* pIndexData) {
1632     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
1633     HRESULT hr;
1634     TRACE("(%p) Relay\n", This);
1635
1636     EnterCriticalSection(&d3d9_cs);
1637     hr = IWineD3DDevice_SetIndices(This->WineD3DDevice,
1638             pIndexData ? ((IDirect3DIndexBuffer9Impl *)pIndexData)->wineD3DIndexBuffer : NULL);
1639     LeaveCriticalSection(&d3d9_cs);
1640     return hr;
1641 }
1642
1643 static HRESULT  WINAPI  IDirect3DDevice9Impl_GetIndices(LPDIRECT3DDEVICE9EX iface, IDirect3DIndexBuffer9 **ppIndexData) {
1644     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
1645     IWineD3DIndexBuffer *retIndexData = NULL;
1646     HRESULT rc = D3D_OK;
1647
1648     TRACE("(%p) Relay\n", This);
1649
1650     if(ppIndexData == NULL){
1651         return D3DERR_INVALIDCALL;
1652     }
1653
1654     EnterCriticalSection(&d3d9_cs);
1655     rc = IWineD3DDevice_GetIndices(This->WineD3DDevice, &retIndexData);
1656     if (SUCCEEDED(rc) && retIndexData) {
1657         IWineD3DIndexBuffer_GetParent(retIndexData, (IUnknown **)ppIndexData);
1658         IWineD3DIndexBuffer_Release(retIndexData);
1659     } else {
1660         if (FAILED(rc)) FIXME("Call to GetIndices failed\n");
1661         *ppIndexData = NULL;
1662     }
1663     LeaveCriticalSection(&d3d9_cs);
1664     return rc;
1665 }
1666
1667 static HRESULT  WINAPI  IDirect3DDevice9Impl_DrawRectPatch(LPDIRECT3DDEVICE9EX iface, UINT Handle, CONST float* pNumSegs, CONST D3DRECTPATCH_INFO* pRectPatchInfo) {
1668     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
1669     HRESULT hr;
1670     TRACE("(%p) Relay\n", This);
1671
1672     EnterCriticalSection(&d3d9_cs);
1673     hr = IWineD3DDevice_DrawRectPatch(This->WineD3DDevice, Handle, pNumSegs, (CONST WINED3DRECTPATCH_INFO *)pRectPatchInfo);
1674     LeaveCriticalSection(&d3d9_cs);
1675     return hr;
1676 }
1677
1678 static HRESULT  WINAPI  IDirect3DDevice9Impl_DrawTriPatch(LPDIRECT3DDEVICE9EX iface, UINT Handle, CONST float* pNumSegs, CONST D3DTRIPATCH_INFO* pTriPatchInfo) {
1679     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
1680     HRESULT hr;
1681     TRACE("(%p) Relay\n", This);
1682
1683     EnterCriticalSection(&d3d9_cs);
1684     hr = IWineD3DDevice_DrawTriPatch(This->WineD3DDevice, Handle, pNumSegs, (CONST WINED3DTRIPATCH_INFO *)pTriPatchInfo);
1685     LeaveCriticalSection(&d3d9_cs);
1686     return hr;
1687 }
1688
1689 static HRESULT  WINAPI  IDirect3DDevice9Impl_DeletePatch(LPDIRECT3DDEVICE9EX iface, UINT Handle) {
1690     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
1691     HRESULT hr;
1692     TRACE("(%p) Relay\n", This);
1693
1694     EnterCriticalSection(&d3d9_cs);
1695     hr = IWineD3DDevice_DeletePatch(This->WineD3DDevice, Handle);
1696     LeaveCriticalSection(&d3d9_cs);
1697     return hr;
1698 }
1699
1700 static HRESULT  WINAPI  IDirect3DDevice9ExImpl_SetConvolutionMonoKernel(LPDIRECT3DDEVICE9EX iface, UINT width, UINT height, float *rows, float *columns) {
1701     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *) iface;
1702     FIXME("(%p)->(%d, %d, %p, %p) Stub!\n", This, width, height, rows, columns);
1703     return WINED3DERR_INVALIDCALL;
1704 }
1705
1706 static HRESULT  WINAPI  IDirect3DDevice9ExImpl_ComposeRects(LPDIRECT3DDEVICE9EX iface, IDirect3DSurface9 *pSrc, IDirect3DDevice9 *pDst, IDirect3DVertexBuffer9 *pSrcRectDescs, UINT NumRects, IDirect3DVertexBuffer9 *pDstRectDescs, D3DCOMPOSERECTSOP Operation, int Xoffset, int Yoffset) {
1707     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *) iface;
1708     FIXME("(%p)->(%p, %p, %p, %d, %p, %d, %d, %d) Stub!\n", This, pSrc, pDst, pSrcRectDescs, NumRects, pDstRectDescs, Operation, Xoffset, Yoffset);
1709     return WINED3DERR_INVALIDCALL;
1710 }
1711
1712 static HRESULT  WINAPI  IDirect3DDevice9ExImpl_PresentEx(LPDIRECT3DDEVICE9EX iface, CONST RECT *pSourceRect, CONST RECT *pDestRect, HWND hDestWindowOverride, CONST RGNDATA *pDirtyRegion, DWORD dwFlags) {
1713     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *) iface;
1714     FIXME("(%p= -> (%p), %p, %p, %p, 0x%08x) Stub!\n", This, pSourceRect, pDestRect, hDestWindowOverride, pDirtyRegion, dwFlags);
1715     return WINED3DERR_INVALIDCALL;
1716 }
1717
1718 static HRESULT  WINAPI  IDirect3DDevice9ExImpl_GetGPUThreadPriority(LPDIRECT3DDEVICE9EX iface, INT *pPriority) {
1719     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *) iface;
1720     FIXME("(%p)->(%p) Stub!\n", This, pPriority);
1721     return WINED3DERR_INVALIDCALL;
1722 }
1723
1724 static HRESULT  WINAPI  IDirect3DDevice9ExImpl_SetGPUThreadPriority(LPDIRECT3DDEVICE9EX iface, INT Priority) {
1725     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *) iface;
1726     FIXME("(%p)->(%d) Stub!\n", This, Priority);
1727     return WINED3DERR_INVALIDCALL;
1728 }
1729
1730 static HRESULT  WINAPI  IDirect3DDevice9ExImpl_WaitForVBlank(LPDIRECT3DDEVICE9EX iface, UINT iSwapChain) {
1731     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *) iface;
1732     FIXME("(%p)->(%d) Stub!\n", This, iSwapChain);
1733     return WINED3DERR_INVALIDCALL;
1734 }
1735
1736 static HRESULT  WINAPI  IDirect3DDevice9ExImpl_CheckresourceResidency(LPDIRECT3DDEVICE9EX iface, IDirect3DResource9 ** pResourceArray, UINT32 Numresources) {
1737     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *) iface;
1738     FIXME("(%p)->(%p, %d) Stub!\n", This, pResourceArray, Numresources);
1739     return WINED3DERR_INVALIDCALL;
1740 }
1741
1742 static HRESULT  WINAPI  IDirect3DDevice9ExImpl_SetMaximumFrameLatency(LPDIRECT3DDEVICE9EX iface, UINT MaxLatency) {
1743     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *) iface;
1744     FIXME("(%p)->(%d) Stub!\n", This, MaxLatency);
1745     return WINED3DERR_INVALIDCALL;
1746 }
1747
1748 static HRESULT  WINAPI  IDirect3DDevice9ExImpl_GetMaximumFrameLatency(LPDIRECT3DDEVICE9EX iface, UINT *pMaxLatency) {
1749     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *) iface;
1750     FIXME("(%p)->(%p) Stub!\n", This, pMaxLatency);
1751     *pMaxLatency = 2;
1752     return WINED3DERR_INVALIDCALL;
1753 }
1754
1755 static HRESULT  WINAPI  IDirect3DDevice9ExImpl_CheckdeviceState(LPDIRECT3DDEVICE9EX iface, HWND hDestinationWindow) {
1756     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *) iface;
1757     FIXME("(%p)->(%p) Stub!\n", This, hDestinationWindow);
1758     return WINED3DERR_INVALIDCALL;
1759 }
1760
1761 static HRESULT  WINAPI  IDirect3DDevice9ExImpl_CreateRenderTargetEx(LPDIRECT3DDEVICE9EX iface, UINT Width, UINT Height, D3DFORMAT Format, D3DMULTISAMPLE_TYPE MultiSample, DWORD MultiSampleQuality, BOOL Lockable, IDirect3DSurface9 ** ppSurface, HANDLE *pSharedHandle, DWORD Usage) {
1762     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *) iface;
1763     FIXME("(%p)->(%d, %d, %d, %d, %d, %s, %p, %p, 0x%08x) Stub!\n", This, Width, Height, Format, MultiSample, MultiSampleQuality, Lockable ? "true" : "false", ppSurface, pSharedHandle, Usage);
1764     return WINED3DERR_INVALIDCALL;
1765 }
1766
1767 static HRESULT  WINAPI  IDirect3DDevice9ExImpl_CreateOffscreenPlainSurfaceEx(LPDIRECT3DDEVICE9EX iface, UINT Width, UINT Height, D3DFORMAT Format, D3DPOOL Pool, IDirect3DSurface9 **ppSurface, HANDLE *pSharedHandle, DWORD Usage) {
1768     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *) iface;
1769     FIXME("(%p)->(%d, %d, %d, %d, %p, %p, 0x%08x) Stub!\n", This, Width, Height, Format, Pool, ppSurface, pSharedHandle, Usage);
1770     return WINED3DERR_INVALIDCALL;
1771 }
1772
1773 static HRESULT  WINAPI  IDirect3DDevice9ExImpl_CreateDepthStencilSurfaceEx(LPDIRECT3DDEVICE9EX iface, UINT Width, UINT Height, D3DFORMAT Format, D3DMULTISAMPLE_TYPE MultiSample, DWORD MultiSampleQuality, BOOL Discard, IDirect3DSurface9 **ppSurface, HANDLE *pSharedHandle, DWORD Usage) {
1774     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *) iface;
1775     FIXME("(%p)->(%d, %d, %d, %d, %d, %s, %p, %p, 0x%08x) Stub!\n", This, Width, Height, Format, MultiSample, MultiSampleQuality, Discard ? "true" : "false", ppSurface, pSharedHandle, Usage);
1776     return WINED3DERR_INVALIDCALL;
1777 }
1778
1779 static HRESULT  WINAPI  IDirect3DDevice9ExImpl_ResetEx(LPDIRECT3DDEVICE9EX iface, D3DPRESENT_PARAMETERS *pPresentationParameters, D3DDISPLAYMODEEX *pFullscreenDisplayMode) {
1780     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *) iface;
1781     FIXME("(%p)->(%p) Stub!\n", This, pPresentationParameters);
1782     return WINED3DERR_INVALIDCALL;
1783 }
1784
1785 static HRESULT  WINAPI  IDirect3DDevice9ExImpl_GetDisplayModeEx(LPDIRECT3DDEVICE9EX iface, UINT iSwapChain, D3DDISPLAYMODEEX *pMode, D3DDISPLAYROTATION *pRotation) {
1786     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *) iface;
1787     FIXME("(%p)->(%d, %p, %p) Stub!\n", This, iSwapChain, pMode, pRotation);
1788     return WINED3DERR_INVALIDCALL;
1789 }
1790
1791 const IDirect3DDevice9ExVtbl Direct3DDevice9_Vtbl =
1792 {
1793     /* IUnknown */
1794     IDirect3DDevice9Impl_QueryInterface,
1795     IDirect3DDevice9Impl_AddRef,
1796     IDirect3DDevice9Impl_Release,
1797     /* IDirect3DDevice9 */
1798     IDirect3DDevice9Impl_TestCooperativeLevel,
1799     IDirect3DDevice9Impl_GetAvailableTextureMem,
1800     IDirect3DDevice9Impl_EvictManagedResources,
1801     IDirect3DDevice9Impl_GetDirect3D,
1802     IDirect3DDevice9Impl_GetDeviceCaps,
1803     IDirect3DDevice9Impl_GetDisplayMode,
1804     IDirect3DDevice9Impl_GetCreationParameters,
1805     IDirect3DDevice9Impl_SetCursorProperties,
1806     IDirect3DDevice9Impl_SetCursorPosition,
1807     IDirect3DDevice9Impl_ShowCursor,
1808     IDirect3DDevice9Impl_CreateAdditionalSwapChain,
1809     IDirect3DDevice9Impl_GetSwapChain,
1810     IDirect3DDevice9Impl_GetNumberOfSwapChains,
1811     IDirect3DDevice9Impl_Reset,
1812     IDirect3DDevice9Impl_Present,
1813     IDirect3DDevice9Impl_GetBackBuffer,
1814     IDirect3DDevice9Impl_GetRasterStatus,
1815     IDirect3DDevice9Impl_SetDialogBoxMode,
1816     IDirect3DDevice9Impl_SetGammaRamp,
1817     IDirect3DDevice9Impl_GetGammaRamp,
1818     IDirect3DDevice9Impl_CreateTexture,
1819     IDirect3DDevice9Impl_CreateVolumeTexture,
1820     IDirect3DDevice9Impl_CreateCubeTexture,
1821     IDirect3DDevice9Impl_CreateVertexBuffer,
1822     IDirect3DDevice9Impl_CreateIndexBuffer,
1823     IDirect3DDevice9Impl_CreateRenderTarget,
1824     IDirect3DDevice9Impl_CreateDepthStencilSurface,
1825     IDirect3DDevice9Impl_UpdateSurface,
1826     IDirect3DDevice9Impl_UpdateTexture,
1827     IDirect3DDevice9Impl_GetRenderTargetData,
1828     IDirect3DDevice9Impl_GetFrontBufferData,
1829     IDirect3DDevice9Impl_StretchRect,
1830     IDirect3DDevice9Impl_ColorFill,
1831     IDirect3DDevice9Impl_CreateOffscreenPlainSurface,
1832     IDirect3DDevice9Impl_SetRenderTarget,
1833     IDirect3DDevice9Impl_GetRenderTarget,
1834     IDirect3DDevice9Impl_SetDepthStencilSurface,
1835     IDirect3DDevice9Impl_GetDepthStencilSurface,
1836     IDirect3DDevice9Impl_BeginScene,
1837     IDirect3DDevice9Impl_EndScene,
1838     IDirect3DDevice9Impl_Clear,
1839     IDirect3DDevice9Impl_SetTransform,
1840     IDirect3DDevice9Impl_GetTransform,
1841     IDirect3DDevice9Impl_MultiplyTransform,
1842     IDirect3DDevice9Impl_SetViewport,
1843     IDirect3DDevice9Impl_GetViewport,
1844     IDirect3DDevice9Impl_SetMaterial,
1845     IDirect3DDevice9Impl_GetMaterial,
1846     IDirect3DDevice9Impl_SetLight,
1847     IDirect3DDevice9Impl_GetLight,
1848     IDirect3DDevice9Impl_LightEnable,
1849     IDirect3DDevice9Impl_GetLightEnable,
1850     IDirect3DDevice9Impl_SetClipPlane,
1851     IDirect3DDevice9Impl_GetClipPlane,
1852     IDirect3DDevice9Impl_SetRenderState,
1853     IDirect3DDevice9Impl_GetRenderState,
1854     IDirect3DDevice9Impl_CreateStateBlock,
1855     IDirect3DDevice9Impl_BeginStateBlock,
1856     IDirect3DDevice9Impl_EndStateBlock,
1857     IDirect3DDevice9Impl_SetClipStatus,
1858     IDirect3DDevice9Impl_GetClipStatus,
1859     IDirect3DDevice9Impl_GetTexture,
1860     IDirect3DDevice9Impl_SetTexture,
1861     IDirect3DDevice9Impl_GetTextureStageState,
1862     IDirect3DDevice9Impl_SetTextureStageState,
1863     IDirect3DDevice9Impl_GetSamplerState,
1864     IDirect3DDevice9Impl_SetSamplerState,
1865     IDirect3DDevice9Impl_ValidateDevice,
1866     IDirect3DDevice9Impl_SetPaletteEntries,
1867     IDirect3DDevice9Impl_GetPaletteEntries,
1868     IDirect3DDevice9Impl_SetCurrentTexturePalette,
1869     IDirect3DDevice9Impl_GetCurrentTexturePalette,
1870     IDirect3DDevice9Impl_SetScissorRect,
1871     IDirect3DDevice9Impl_GetScissorRect,
1872     IDirect3DDevice9Impl_SetSoftwareVertexProcessing,
1873     IDirect3DDevice9Impl_GetSoftwareVertexProcessing,
1874     IDirect3DDevice9Impl_SetNPatchMode,
1875     IDirect3DDevice9Impl_GetNPatchMode,
1876     IDirect3DDevice9Impl_DrawPrimitive,
1877     IDirect3DDevice9Impl_DrawIndexedPrimitive,
1878     IDirect3DDevice9Impl_DrawPrimitiveUP,
1879     IDirect3DDevice9Impl_DrawIndexedPrimitiveUP,
1880     IDirect3DDevice9Impl_ProcessVertices,
1881     IDirect3DDevice9Impl_CreateVertexDeclaration,
1882     IDirect3DDevice9Impl_SetVertexDeclaration,
1883     IDirect3DDevice9Impl_GetVertexDeclaration,
1884     IDirect3DDevice9Impl_SetFVF,
1885     IDirect3DDevice9Impl_GetFVF,
1886     IDirect3DDevice9Impl_CreateVertexShader,
1887     IDirect3DDevice9Impl_SetVertexShader,
1888     IDirect3DDevice9Impl_GetVertexShader,
1889     IDirect3DDevice9Impl_SetVertexShaderConstantF,
1890     IDirect3DDevice9Impl_GetVertexShaderConstantF,
1891     IDirect3DDevice9Impl_SetVertexShaderConstantI,
1892     IDirect3DDevice9Impl_GetVertexShaderConstantI,
1893     IDirect3DDevice9Impl_SetVertexShaderConstantB,
1894     IDirect3DDevice9Impl_GetVertexShaderConstantB,
1895     IDirect3DDevice9Impl_SetStreamSource,
1896     IDirect3DDevice9Impl_GetStreamSource,
1897     IDirect3DDevice9Impl_SetStreamSourceFreq,
1898     IDirect3DDevice9Impl_GetStreamSourceFreq,
1899     IDirect3DDevice9Impl_SetIndices,
1900     IDirect3DDevice9Impl_GetIndices,
1901     IDirect3DDevice9Impl_CreatePixelShader,
1902     IDirect3DDevice9Impl_SetPixelShader,
1903     IDirect3DDevice9Impl_GetPixelShader,
1904     IDirect3DDevice9Impl_SetPixelShaderConstantF,
1905     IDirect3DDevice9Impl_GetPixelShaderConstantF,
1906     IDirect3DDevice9Impl_SetPixelShaderConstantI,
1907     IDirect3DDevice9Impl_GetPixelShaderConstantI,
1908     IDirect3DDevice9Impl_SetPixelShaderConstantB,
1909     IDirect3DDevice9Impl_GetPixelShaderConstantB,
1910     IDirect3DDevice9Impl_DrawRectPatch,
1911     IDirect3DDevice9Impl_DrawTriPatch,
1912     IDirect3DDevice9Impl_DeletePatch,
1913     IDirect3DDevice9Impl_CreateQuery,
1914     /* IDirect3DDevice9Ex */
1915     IDirect3DDevice9ExImpl_SetConvolutionMonoKernel,
1916     IDirect3DDevice9ExImpl_ComposeRects,
1917     IDirect3DDevice9ExImpl_PresentEx,
1918     IDirect3DDevice9ExImpl_GetGPUThreadPriority,
1919     IDirect3DDevice9ExImpl_SetGPUThreadPriority,
1920     IDirect3DDevice9ExImpl_WaitForVBlank,
1921     IDirect3DDevice9ExImpl_CheckresourceResidency,
1922     IDirect3DDevice9ExImpl_SetMaximumFrameLatency,
1923     IDirect3DDevice9ExImpl_GetMaximumFrameLatency,
1924     IDirect3DDevice9ExImpl_CheckdeviceState,
1925     IDirect3DDevice9ExImpl_CreateRenderTargetEx,
1926     IDirect3DDevice9ExImpl_CreateOffscreenPlainSurfaceEx,
1927     IDirect3DDevice9ExImpl_CreateDepthStencilSurfaceEx,
1928     IDirect3DDevice9ExImpl_ResetEx,
1929     IDirect3DDevice9ExImpl_GetDisplayModeEx
1930 };
1931
1932 ULONG WINAPI D3D9CB_DestroySurface(IWineD3DSurface *pSurface) {
1933     IDirect3DSurface9Impl* surfaceParent;
1934     TRACE("(%p) call back\n", pSurface);
1935
1936     IWineD3DSurface_GetParent(pSurface, (IUnknown **) &surfaceParent);
1937     /* GetParent's AddRef was forwarded to an object in destruction.
1938      * Releasing it here again would cause an endless recursion. */
1939     surfaceParent->forwardReference = NULL;
1940     return IDirect3DSurface9_Release((IDirect3DSurface9*) surfaceParent);
1941 }
1942
1943 /* IWineD3DDeviceParent IUnknown methods */
1944
1945 static inline struct IDirect3DDevice9Impl *device_from_device_parent(IWineD3DDeviceParent *iface)
1946 {
1947     return (struct IDirect3DDevice9Impl *)((char*)iface
1948             - FIELD_OFFSET(struct IDirect3DDevice9Impl, device_parent_vtbl));
1949 }
1950
1951 static HRESULT STDMETHODCALLTYPE device_parent_QueryInterface(IWineD3DDeviceParent *iface, REFIID riid, void **object)
1952 {
1953     struct IDirect3DDevice9Impl *This = device_from_device_parent(iface);
1954     return IDirect3DDevice9Impl_QueryInterface((IDirect3DDevice9Ex *)This, riid, object);
1955 }
1956
1957 static ULONG STDMETHODCALLTYPE device_parent_AddRef(IWineD3DDeviceParent *iface)
1958 {
1959     struct IDirect3DDevice9Impl *This = device_from_device_parent(iface);
1960     return IDirect3DDevice9Impl_AddRef((IDirect3DDevice9Ex *)This);
1961 }
1962
1963 static ULONG STDMETHODCALLTYPE device_parent_Release(IWineD3DDeviceParent *iface)
1964 {
1965     struct IDirect3DDevice9Impl *This = device_from_device_parent(iface);
1966     return IDirect3DDevice9Impl_Release((IDirect3DDevice9Ex *)This);
1967 }
1968
1969 /* IWineD3DDeviceParent methods */
1970
1971 static void STDMETHODCALLTYPE device_parent_WineD3DDeviceCreated(IWineD3DDeviceParent *iface, IWineD3DDevice *device)
1972 {
1973     TRACE("iface %p, device %p\n", iface, device);
1974 }
1975
1976 static HRESULT STDMETHODCALLTYPE device_parent_CreateSurface(IWineD3DDeviceParent *iface,
1977         IUnknown *superior, UINT width, UINT height, WINED3DFORMAT format, DWORD usage,
1978         WINED3DPOOL pool, UINT level, WINED3DCUBEMAP_FACES face, IWineD3DSurface **surface)
1979 {
1980     struct IDirect3DDevice9Impl *This = device_from_device_parent(iface);
1981     IDirect3DSurface9Impl *d3d_surface;
1982     BOOL lockable = TRUE;
1983     HRESULT hr;
1984
1985     TRACE("iface %p, superior %p, width %u, height %u, format %#x, usage %#x,\n"
1986             "\tpool %#x, level %u, face %u, surface %p\n",
1987             iface, superior, width, height, format, usage, pool, level, face, surface);
1988
1989     if (pool == D3DPOOL_DEFAULT && !(usage & D3DUSAGE_DYNAMIC)) lockable = FALSE;
1990
1991     hr = IDirect3DDevice9Impl_CreateSurface((IDirect3DDevice9Ex *)This, width, height,
1992             d3dformat_from_wined3dformat(format), lockable, FALSE /* Discard */, level,
1993             (IDirect3DSurface9 **)&d3d_surface, D3DRTYPE_SURFACE, usage, pool,
1994             D3DMULTISAMPLE_NONE, 0 /* MultisampleQuality */, NULL);
1995     if (FAILED(hr))
1996     {
1997         ERR("(%p) CreateSurface failed, returning %#x\n", iface, hr);
1998         return hr;
1999     }
2000
2001     *surface = d3d_surface->wineD3DSurface;
2002     d3d_surface->container = superior;
2003     IDirect3DDevice9Ex_Release(d3d_surface->parentDevice);
2004     d3d_surface->parentDevice = NULL;
2005     d3d_surface->forwardReference = superior;
2006
2007     return hr;
2008 }
2009
2010 static HRESULT STDMETHODCALLTYPE device_parent_CreateRenderTarget(IWineD3DDeviceParent *iface,
2011         IUnknown *superior, UINT width, UINT height, WINED3DFORMAT format, WINED3DMULTISAMPLE_TYPE multisample_type,
2012         DWORD multisample_quality, BOOL lockable, IWineD3DSurface **surface)
2013 {
2014     struct IDirect3DDevice9Impl *This = device_from_device_parent(iface);
2015     IDirect3DSurface9Impl *d3d_surface;
2016     HRESULT hr;
2017
2018     TRACE("iface %p, superior %p, width %u, height %u, format %#x, multisample_type %#x,\n"
2019             "\tmultisample_quality %u, lockable %u, surface %p\n",
2020             iface, superior, width, height, format, multisample_type, multisample_quality, lockable, surface);
2021
2022     hr = IDirect3DDevice9Impl_CreateRenderTarget((IDirect3DDevice9Ex *)This, width, height,
2023             d3dformat_from_wined3dformat(format), multisample_type, multisample_quality, lockable,
2024             (IDirect3DSurface9 **)&d3d_surface, NULL);
2025     if (FAILED(hr))
2026     {
2027         ERR("(%p) CreateRenderTarget failed, returning %#x\n", iface, hr);
2028         return hr;
2029     }
2030
2031     *surface = d3d_surface->wineD3DSurface;
2032     d3d_surface->container = superior;
2033     d3d_surface->isImplicit = TRUE;
2034     /* Implicit surfaces are created with an refcount of 0 */
2035     IDirect3DSurface9_Release((IDirect3DSurface9 *)d3d_surface);
2036
2037     return hr;
2038 }
2039
2040 static HRESULT STDMETHODCALLTYPE device_parent_CreateDepthStencilSurface(IWineD3DDeviceParent *iface,
2041         IUnknown *superior, UINT width, UINT height, WINED3DFORMAT format, WINED3DMULTISAMPLE_TYPE multisample_type,
2042         DWORD multisample_quality, BOOL discard, IWineD3DSurface **surface)
2043 {
2044     struct IDirect3DDevice9Impl *This = device_from_device_parent(iface);
2045     IDirect3DSurface9Impl *d3d_surface;
2046     HRESULT hr;
2047
2048     TRACE("iface %p, superior %p, width %u, height %u, format %#x, multisample_type %#x,\n"
2049             "\tmultisample_quality %u, discard %u, surface %p\n",
2050             iface, superior, width, height, format, multisample_type, multisample_quality, discard, surface);
2051
2052     hr = IDirect3DDevice9Impl_CreateDepthStencilSurface((IDirect3DDevice9Ex *)This, width, height,
2053             d3dformat_from_wined3dformat(format), multisample_type, multisample_quality, discard,
2054             (IDirect3DSurface9 **)&d3d_surface, NULL);
2055     if (FAILED(hr))
2056     {
2057         ERR("(%p) CreateDepthStencilSurface failed, returning %#x\n", iface, hr);
2058         return hr;
2059     }
2060
2061     *surface = d3d_surface->wineD3DSurface;
2062     d3d_surface->container = (IUnknown *)This;
2063     d3d_surface->isImplicit = TRUE;
2064     /* Implicit surfaces are created with an refcount of 0 */
2065     IDirect3DSurface9_Release((IDirect3DSurface9 *)d3d_surface);
2066
2067     return hr;
2068 }
2069
2070 static HRESULT STDMETHODCALLTYPE device_parent_CreateVolume(IWineD3DDeviceParent *iface,
2071         IUnknown *superior, UINT width, UINT height, UINT depth, WINED3DFORMAT format,
2072         WINED3DPOOL pool, DWORD usage, IWineD3DVolume **volume)
2073 {
2074     struct IDirect3DDevice9Impl *This = device_from_device_parent(iface);
2075     IDirect3DVolume9Impl *object;
2076     HRESULT hr;
2077
2078     TRACE("iface %p, superior %p, width %u, height %u, depth %u, format %#x, pool %#x, usage %#x, volume %p\n",
2079             iface, superior, width, height, depth, format, pool, usage, volume);
2080
2081     /* Allocate the storage for the device */
2082     object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object));
2083     if (!object)
2084     {
2085         FIXME("Allocation of memory failed\n");
2086         *volume = NULL;
2087         return D3DERR_OUTOFVIDEOMEMORY;
2088     }
2089
2090     object->lpVtbl = &Direct3DVolume9_Vtbl;
2091     object->ref = 1;
2092     hr = IWineD3DDevice_CreateVolume(This->WineD3DDevice, width, height, depth, usage & WINED3DUSAGE_MASK,
2093             format, pool, &object->wineD3DVolume, NULL, (IUnknown *)object);
2094     if (FAILED(hr))
2095     {
2096         ERR("(%p) CreateVolume failed, returning %#x\n", iface, hr);
2097         HeapFree(GetProcessHeap(), 0, object);
2098         *volume = NULL;
2099         return hr;
2100     }
2101
2102     *volume = object->wineD3DVolume;
2103     object->container = superior;
2104     object->forwardReference = superior;
2105
2106     TRACE("(%p) Created volume %p\n", iface, *volume);
2107
2108     return hr;
2109 }
2110
2111 static HRESULT STDMETHODCALLTYPE device_parent_CreateSwapChain(IWineD3DDeviceParent *iface,
2112         WINED3DPRESENT_PARAMETERS *present_parameters, IWineD3DSwapChain **swapchain)
2113 {
2114     struct IDirect3DDevice9Impl *This = device_from_device_parent(iface);
2115     IDirect3DSwapChain9Impl *d3d_swapchain;
2116     D3DPRESENT_PARAMETERS local_parameters;
2117     HRESULT hr;
2118
2119     TRACE("iface %p, present_parameters %p, swapchain %p\n", iface, present_parameters, swapchain);
2120
2121     /* Copy the presentation parameters */
2122     local_parameters.BackBufferWidth = present_parameters->BackBufferWidth;
2123     local_parameters.BackBufferHeight = present_parameters->BackBufferHeight;
2124     local_parameters.BackBufferFormat = d3dformat_from_wined3dformat(present_parameters->BackBufferFormat);
2125     local_parameters.BackBufferCount = present_parameters->BackBufferCount;
2126     local_parameters.MultiSampleType = present_parameters->MultiSampleType;
2127     local_parameters.MultiSampleQuality = present_parameters->MultiSampleQuality;
2128     local_parameters.SwapEffect = present_parameters->SwapEffect;
2129     local_parameters.hDeviceWindow = present_parameters->hDeviceWindow;
2130     local_parameters.Windowed = present_parameters->Windowed;
2131     local_parameters.EnableAutoDepthStencil = present_parameters->EnableAutoDepthStencil;
2132     local_parameters.AutoDepthStencilFormat = d3dformat_from_wined3dformat(present_parameters->AutoDepthStencilFormat);
2133     local_parameters.Flags = present_parameters->Flags;
2134     local_parameters.FullScreen_RefreshRateInHz = present_parameters->FullScreen_RefreshRateInHz;
2135     local_parameters.PresentationInterval = present_parameters->PresentationInterval;
2136
2137     hr = IDirect3DDevice9Impl_CreateAdditionalSwapChain((IDirect3DDevice9Ex *)This,
2138             &local_parameters, (IDirect3DSwapChain9 **)&d3d_swapchain);
2139     if (FAILED(hr))
2140     {
2141         ERR("(%p) CreateAdditionalSwapChain failed, returning %#x\n", iface, hr);
2142         *swapchain = NULL;
2143         return hr;
2144     }
2145
2146     *swapchain = d3d_swapchain->wineD3DSwapChain;
2147     d3d_swapchain->isImplicit = TRUE;
2148     /* Implicit swap chains are created with an refcount of 0 */
2149     IDirect3DSwapChain9_Release((IDirect3DSwapChain9 *)d3d_swapchain);
2150
2151     /* Copy back the presentation parameters */
2152     present_parameters->BackBufferWidth = local_parameters.BackBufferWidth;
2153     present_parameters->BackBufferHeight = local_parameters.BackBufferHeight;
2154     present_parameters->BackBufferFormat = wined3dformat_from_d3dformat(local_parameters.BackBufferFormat);
2155     present_parameters->BackBufferCount = local_parameters.BackBufferCount;
2156     present_parameters->MultiSampleType = local_parameters.MultiSampleType;
2157     present_parameters->MultiSampleQuality = local_parameters.MultiSampleQuality;
2158     present_parameters->SwapEffect = local_parameters.SwapEffect;
2159     present_parameters->hDeviceWindow = local_parameters.hDeviceWindow;
2160     present_parameters->Windowed = local_parameters.Windowed;
2161     present_parameters->EnableAutoDepthStencil = local_parameters.EnableAutoDepthStencil;
2162     present_parameters->AutoDepthStencilFormat = wined3dformat_from_d3dformat(local_parameters.AutoDepthStencilFormat);
2163     present_parameters->Flags = local_parameters.Flags;
2164     present_parameters->FullScreen_RefreshRateInHz = local_parameters.FullScreen_RefreshRateInHz;
2165     present_parameters->PresentationInterval = local_parameters.PresentationInterval;
2166
2167     return hr;
2168 }
2169
2170 const IWineD3DDeviceParentVtbl d3d9_wined3d_device_parent_vtbl =
2171 {
2172     /* IUnknown methods */
2173     device_parent_QueryInterface,
2174     device_parent_AddRef,
2175     device_parent_Release,
2176     /* IWineD3DDeviceParent methods */
2177     device_parent_WineD3DDeviceCreated,
2178     device_parent_CreateSurface,
2179     device_parent_CreateRenderTarget,
2180     device_parent_CreateDepthStencilSurface,
2181     device_parent_CreateVolume,
2182     device_parent_CreateSwapChain,
2183 };