2 * Direct3D 8 private include file
4 * Copyright 2002-2004 Jason Edmeades
5 * Copyright 2003-2004 Raphael Junqueira
6 * Copyright 2004 Christian Costa
8 * This library is free software; you can redistribute it and/or
9 * modify it under the terms of the GNU Lesser General Public
10 * License as published by the Free Software Foundation; either
11 * version 2.1 of the License, or (at your option) any later version.
13 * This library is distributed in the hope that it will be useful,
14 * but WITHOUT ANY WARRANTY; without even the implied warranty of
15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
16 * Lesser General Public License for more details.
18 * You should have received a copy of the GNU Lesser General Public
19 * License along with this library; if not, write to the Free Software
20 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
23 #ifndef __WINE_D3D8_PRIVATE_H
24 #define __WINE_D3D8_PRIVATE_H
28 #define NONAMELESSUNION
29 #define NONAMELESSSTRUCT
34 #include "wine/debug.h"
37 #include "wine/wined3d_interface.h"
40 #define INITIAL_SHADER_HANDLE_TABLE_SIZE 64
42 /* CreateVertexShader can return > 0xFFFF */
43 #define VS_HIGHESTFIXEDFXF 0xF0000000
45 /* ===========================================================================
47 =========================================================================== */
48 /* Not nice, but it lets wined3d support different versions of directx */
49 #define D3D8CAPSTOWINECAPS(_pD3D8Caps, _pWineCaps) \
50 _pWineCaps->DeviceType = (WINED3DDEVTYPE *) &_pD3D8Caps->DeviceType; \
51 _pWineCaps->AdapterOrdinal = &_pD3D8Caps->AdapterOrdinal; \
52 _pWineCaps->Caps = &_pD3D8Caps->Caps; \
53 _pWineCaps->Caps2 = &_pD3D8Caps->Caps2; \
54 _pWineCaps->Caps3 = &_pD3D8Caps->Caps3; \
55 _pWineCaps->PresentationIntervals = &_pD3D8Caps->PresentationIntervals; \
56 _pWineCaps->CursorCaps = &_pD3D8Caps->CursorCaps; \
57 _pWineCaps->DevCaps = &_pD3D8Caps->DevCaps; \
58 _pWineCaps->PrimitiveMiscCaps = &_pD3D8Caps->PrimitiveMiscCaps; \
59 _pWineCaps->RasterCaps = &_pD3D8Caps->RasterCaps; \
60 _pWineCaps->ZCmpCaps = &_pD3D8Caps->ZCmpCaps; \
61 _pWineCaps->SrcBlendCaps = &_pD3D8Caps->SrcBlendCaps; \
62 _pWineCaps->DestBlendCaps = &_pD3D8Caps->DestBlendCaps; \
63 _pWineCaps->AlphaCmpCaps = &_pD3D8Caps->AlphaCmpCaps; \
64 _pWineCaps->ShadeCaps = &_pD3D8Caps->ShadeCaps; \
65 _pWineCaps->TextureCaps = &_pD3D8Caps->TextureCaps; \
66 _pWineCaps->TextureFilterCaps = &_pD3D8Caps->TextureFilterCaps; \
67 _pWineCaps->CubeTextureFilterCaps = &_pD3D8Caps->CubeTextureFilterCaps; \
68 _pWineCaps->VolumeTextureFilterCaps = &_pD3D8Caps->VolumeTextureFilterCaps; \
69 _pWineCaps->TextureAddressCaps = &_pD3D8Caps->TextureAddressCaps; \
70 _pWineCaps->VolumeTextureAddressCaps = &_pD3D8Caps->VolumeTextureAddressCaps; \
71 _pWineCaps->LineCaps = &_pD3D8Caps->LineCaps; \
72 _pWineCaps->MaxTextureWidth = &_pD3D8Caps->MaxTextureWidth; \
73 _pWineCaps->MaxTextureHeight = &_pD3D8Caps->MaxTextureHeight; \
74 _pWineCaps->MaxVolumeExtent = &_pD3D8Caps->MaxVolumeExtent; \
75 _pWineCaps->MaxTextureRepeat = &_pD3D8Caps->MaxTextureRepeat; \
76 _pWineCaps->MaxTextureAspectRatio = &_pD3D8Caps->MaxTextureAspectRatio; \
77 _pWineCaps->MaxAnisotropy = &_pD3D8Caps->MaxAnisotropy; \
78 _pWineCaps->MaxVertexW = &_pD3D8Caps->MaxVertexW; \
79 _pWineCaps->GuardBandLeft = &_pD3D8Caps->GuardBandLeft; \
80 _pWineCaps->GuardBandTop = &_pD3D8Caps->GuardBandTop; \
81 _pWineCaps->GuardBandRight = &_pD3D8Caps->GuardBandRight; \
82 _pWineCaps->GuardBandBottom = &_pD3D8Caps->GuardBandBottom; \
83 _pWineCaps->ExtentsAdjust = &_pD3D8Caps->ExtentsAdjust; \
84 _pWineCaps->StencilCaps = &_pD3D8Caps->StencilCaps; \
85 _pWineCaps->FVFCaps = &_pD3D8Caps->FVFCaps; \
86 _pWineCaps->TextureOpCaps = &_pD3D8Caps->TextureOpCaps; \
87 _pWineCaps->MaxTextureBlendStages = &_pD3D8Caps->MaxTextureBlendStages; \
88 _pWineCaps->MaxSimultaneousTextures = &_pD3D8Caps->MaxSimultaneousTextures; \
89 _pWineCaps->VertexProcessingCaps = &_pD3D8Caps->VertexProcessingCaps; \
90 _pWineCaps->MaxActiveLights = &_pD3D8Caps->MaxActiveLights; \
91 _pWineCaps->MaxUserClipPlanes = &_pD3D8Caps->MaxUserClipPlanes; \
92 _pWineCaps->MaxVertexBlendMatrices = &_pD3D8Caps->MaxVertexBlendMatrices; \
93 _pWineCaps->MaxVertexBlendMatrixIndex = &_pD3D8Caps->MaxVertexBlendMatrixIndex; \
94 _pWineCaps->MaxPointSize = &_pD3D8Caps->MaxPointSize; \
95 _pWineCaps->MaxPrimitiveCount = &_pD3D8Caps->MaxPrimitiveCount; \
96 _pWineCaps->MaxVertexIndex = &_pD3D8Caps->MaxVertexIndex; \
97 _pWineCaps->MaxStreams = &_pD3D8Caps->MaxStreams; \
98 _pWineCaps->MaxStreamStride = &_pD3D8Caps->MaxStreamStride; \
99 _pWineCaps->VertexShaderVersion = &_pD3D8Caps->VertexShaderVersion; \
100 _pWineCaps->MaxVertexShaderConst = &_pD3D8Caps->MaxVertexShaderConst; \
101 _pWineCaps->PixelShaderVersion = &_pD3D8Caps->PixelShaderVersion; \
102 _pWineCaps->PixelShader1xMaxValue = &_pD3D8Caps->MaxPixelShaderValue;
104 /* Direct3D8 Interfaces: */
105 typedef struct IDirect3DBaseTexture8Impl IDirect3DBaseTexture8Impl;
106 typedef struct IDirect3DVolumeTexture8Impl IDirect3DVolumeTexture8Impl;
107 typedef struct IDirect3D8Impl IDirect3D8Impl;
108 typedef struct IDirect3DDevice8Impl IDirect3DDevice8Impl;
109 typedef struct IDirect3DTexture8Impl IDirect3DTexture8Impl;
110 typedef struct IDirect3DCubeTexture8Impl IDirect3DCubeTexture8Impl;
111 typedef struct IDirect3DIndexBuffer8Impl IDirect3DIndexBuffer8Impl;
112 typedef struct IDirect3DSurface8Impl IDirect3DSurface8Impl;
113 typedef struct IDirect3DSwapChain8Impl IDirect3DSwapChain8Impl;
114 typedef struct IDirect3DResource8Impl IDirect3DResource8Impl;
115 typedef struct IDirect3DVolume8Impl IDirect3DVolume8Impl;
116 typedef struct IDirect3DVertexBuffer8Impl IDirect3DVertexBuffer8Impl;
118 /** Private Interfaces: */
119 typedef struct IDirect3DStateBlockImpl IDirect3DStateBlockImpl;
120 typedef struct IDirect3DVertexShaderImpl IDirect3DVertexShaderImpl;
121 typedef struct IDirect3DPixelShaderImpl IDirect3DPixelShaderImpl;
122 typedef struct IDirect3DVertexShaderDeclarationImpl IDirect3DVertexShaderDeclarationImpl;
124 /* Advance declaration of structures to satisfy compiler */
125 typedef struct IDirect3DVertexShader8Impl IDirect3DVertexShader8Impl;
127 /* ===========================================================================
128 The interfactes themselves
129 =========================================================================== */
135 /*****************************************************************************
136 * Predeclare the interface implementation structures
138 extern const IDirect3D8Vtbl Direct3D8_Vtbl;
140 /*****************************************************************************
141 * IDirect3D implementation structure
143 struct IDirect3D8Impl
145 /* IUnknown fields */
146 const IDirect3D8Vtbl *lpVtbl;
149 /* The WineD3D device */
153 /* ---------------- */
154 /* IDirect3DDevice8 */
155 /* ---------------- */
157 /*****************************************************************************
158 * Predeclare the interface implementation structures
160 extern const IDirect3DDevice8Vtbl Direct3DDevice8_Vtbl;
162 /*****************************************************************************
163 * IDirect3DDevice8 implementation structure
166 typedef void * shader_handle;
168 struct IDirect3DDevice8Impl
170 /* IUnknown fields */
171 const IDirect3DDevice8Vtbl *lpVtbl;
173 /* But what about baseVertexIndex in state blocks? hmm... it may be a better idea to pass this to wined3d */
174 IWineD3DDevice *WineD3DDevice;
175 DWORD shader_handle_table_size;
176 DWORD allocated_shader_handles;
177 shader_handle *shader_handles;
178 shader_handle *free_shader_handles;
180 /* FIXME: Move *baseVertexIndex somewhere sensible like wined3d */
181 UINT baseVertexIndex;
184 /* ---------------- */
185 /* IDirect3DVolume8 */
186 /* ---------------- */
188 /*****************************************************************************
189 * IDirect3DVolume8 implementation structure
191 struct IDirect3DVolume8Impl
193 /* IUnknown fields */
194 const IDirect3DVolume8Vtbl *lpVtbl;
197 /* IDirect3DVolume8 fields */
198 IWineD3DVolume *wineD3DVolume;
200 /* If set forward refcounting to this object */
201 IUnknown *forwardReference;
204 /* ------------------- */
205 /* IDirect3DSwapChain8 */
206 /* ------------------- */
208 /*****************************************************************************
209 * Predeclare the interface implementation structures
211 extern const IDirect3DSwapChain8Vtbl Direct3DSwapChain8_Vtbl;
213 /*****************************************************************************
214 * IDirect3DSwapChain8 implementation structure
216 struct IDirect3DSwapChain8Impl
218 /* IUnknown fields */
219 const IDirect3DSwapChain8Vtbl *lpVtbl;
222 /* IDirect3DSwapChain8 fields */
223 IWineD3DSwapChain *wineD3DSwapChain;
225 /* Parent reference */
226 LPDIRECT3DDEVICE8 parentDevice;
229 /* ----------------- */
230 /* IDirect3DSurface8 */
231 /* ----------------- */
233 /*****************************************************************************
234 * Predeclare the interface implementation structures
236 extern const IDirect3DSurface8Vtbl Direct3DSurface8_Vtbl;
238 /*****************************************************************************
239 * IDirect3DSurface8 implementation structure
241 struct IDirect3DSurface8Impl
243 /* IUnknown fields */
244 const IDirect3DSurface8Vtbl *lpVtbl;
247 /* IDirect3DSurface8 fields */
248 IWineD3DSurface *wineD3DSurface;
250 /* Parent reference */
251 LPDIRECT3DDEVICE8 parentDevice;
253 /* If set forward refcounting to this object */
254 IUnknown *forwardReference;
257 /* ------------------ */
258 /* IDirect3DResource8 */
259 /* ------------------ */
261 /*****************************************************************************
262 * Predeclare the interface implementation structures
264 extern const IDirect3DResource8Vtbl Direct3DResource8_Vtbl;
266 /*****************************************************************************
267 * IDirect3DResource8 implementation structure
269 struct IDirect3DResource8Impl
271 /* IUnknown fields */
272 const IDirect3DResource8Vtbl *lpVtbl;
275 /* IDirect3DResource8 fields */
276 IWineD3DResource *wineD3DResource;
278 extern HRESULT WINAPI IDirect3DResource8Impl_GetDevice(LPDIRECT3DRESOURCE8 iface, IDirect3DDevice8** ppDevice);
280 /* ---------------------- */
281 /* IDirect3DVertexBuffer8 */
282 /* ---------------------- */
284 /*****************************************************************************
285 * Predeclare the interface implementation structures
287 extern const IDirect3DVertexBuffer8Vtbl Direct3DVertexBuffer8_Vtbl;
289 /*****************************************************************************
290 * IDirect3DVertexBuffer8 implementation structure
292 struct IDirect3DVertexBuffer8Impl
294 /* IUnknown fields */
295 const IDirect3DVertexBuffer8Vtbl *lpVtbl;
298 /* IDirect3DResource8 fields */
299 IWineD3DVertexBuffer *wineD3DVertexBuffer;
301 /* Parent reference */
302 LPDIRECT3DDEVICE8 parentDevice;
305 /* --------------------- */
306 /* IDirect3DIndexBuffer8 */
307 /* --------------------- */
309 /*****************************************************************************
310 * Predeclare the interface implementation structures
312 extern const IDirect3DIndexBuffer8Vtbl Direct3DIndexBuffer8_Vtbl;
314 /*****************************************************************************
315 * IDirect3DIndexBuffer8 implementation structure
317 struct IDirect3DIndexBuffer8Impl
319 /* IUnknown fields */
320 const IDirect3DIndexBuffer8Vtbl *lpVtbl;
323 /* IDirect3DResource8 fields */
324 IWineD3DIndexBuffer *wineD3DIndexBuffer;
326 /* Parent reference */
327 LPDIRECT3DDEVICE8 parentDevice;
330 /* --------------------- */
331 /* IDirect3DBaseTexture8 */
332 /* --------------------- */
334 /*****************************************************************************
335 * IDirect3DBaseTexture8 implementation structure
337 struct IDirect3DBaseTexture8Impl
339 /* IUnknown fields */
340 const IDirect3DBaseTexture8Vtbl *lpVtbl;
343 /* IDirect3DResource8 fields */
344 IWineD3DBaseTexture *wineD3DBaseTexture;
347 /* --------------------- */
348 /* IDirect3DCubeTexture8 */
349 /* --------------------- */
351 /*****************************************************************************
352 * Predeclare the interface implementation structures
354 extern const IDirect3DCubeTexture8Vtbl Direct3DCubeTexture8_Vtbl;
356 /*****************************************************************************
357 * IDirect3DCubeTexture8 implementation structure
359 struct IDirect3DCubeTexture8Impl
361 /* IUnknown fields */
362 const IDirect3DCubeTexture8Vtbl *lpVtbl;
365 /* IDirect3DResource8 fields */
366 IWineD3DCubeTexture *wineD3DCubeTexture;
368 /* Parent reference */
369 LPDIRECT3DDEVICE8 parentDevice;
372 /* ----------------- */
373 /* IDirect3DTexture8 */
374 /* ----------------- */
376 /*****************************************************************************
377 * Predeclare the interface implementation structures
379 extern const IDirect3DTexture8Vtbl Direct3DTexture8_Vtbl;
381 /*****************************************************************************
382 * IDirect3DTexture8 implementation structure
384 struct IDirect3DTexture8Impl
386 /* IUnknown fields */
387 const IDirect3DTexture8Vtbl *lpVtbl;
390 /* IDirect3DResourc8 fields */
391 IWineD3DTexture *wineD3DTexture;
393 /* Parent reference */
394 LPDIRECT3DDEVICE8 parentDevice;
397 /* ----------------------- */
398 /* IDirect3DVolumeTexture8 */
399 /* ----------------------- */
401 /*****************************************************************************
402 * Predeclare the interface implementation structures
404 extern const IDirect3DVolumeTexture8Vtbl Direct3DVolumeTexture8_Vtbl;
406 /*****************************************************************************
407 * IDirect3DVolumeTexture8 implementation structure
409 struct IDirect3DVolumeTexture8Impl
411 /* IUnknown fields */
412 const IDirect3DVolumeTexture8Vtbl *lpVtbl;
415 /* IDirect3DResource8 fields */
416 IWineD3DVolumeTexture *wineD3DVolumeTexture;
418 /* Parent reference */
419 LPDIRECT3DDEVICE8 parentDevice;
422 /* ----------------------- */
423 /* IDirect3DStateBlockImpl */
424 /* ----------------------- */
426 /* TODO: Generate a valid GUIDs */
427 /* {83B073CE-6F30-11d9-C687-00046142C14F} */
428 DEFINE_GUID(IID_IDirect3DStateBlock8,
429 0x83b073ce, 0x6f30, 0x11d9, 0xc6, 0x87, 0x0, 0x4, 0x61, 0x42, 0xc1, 0x4f);
431 DEFINE_GUID(IID_IDirect3DVertexShader8,
432 0xefc5557e, 0x6265, 0x4613, 0x8a, 0x94, 0x43, 0x85, 0x78, 0x89, 0xeb, 0x36);
434 DEFINE_GUID(IID_IDirect3DPixelShader8,
435 0x6d3bdbdc, 0x5b02, 0x4415, 0xb8, 0x52, 0xce, 0x5e, 0x8b, 0xcc, 0xb2, 0x89);
438 /*****************************************************************************
439 * IDirect3DStateBlock8 interface
441 #define INTERFACE IDirect3DStateBlock8
442 DECLARE_INTERFACE_(IDirect3DStateBlock8, IUnknown)
444 /*** IUnknown methods ***/
445 STDMETHOD_(HRESULT,QueryInterface)(THIS_ REFIID riid, void** ppvObject) PURE;
446 STDMETHOD_(ULONG,AddRef)(THIS) PURE;
447 STDMETHOD_(ULONG,Release)(THIS) PURE;
448 /*** IDirect3DStateBlock9 methods ***/
449 STDMETHOD(GetDevice)(THIS_ struct IDirect3DDevice8** ppDevice) PURE;
450 STDMETHOD(Capture)(THIS) PURE;
451 STDMETHOD(Apply)(THIS) PURE;
455 /*** IUnknown methods ***/
456 #define IDirect3DStateBlock8_QueryInterface(p,a,b) (p)->lpVtbl->QueryInterface(p,a,b)
457 #define IDirect3DStateBlock8_AddRef(p) (p)->lpVtbl->AddRef(p)
458 #define IDirect3DStateBlock8_Release(p) (p)->lpVtbl->Release(p)
459 /*** IDirect3DStateBlock9 methods ***/
460 #define IDirect3DStateBlock8_GetDevice(p,a) (p)->lpVtbl->GetDevice(p,a)
461 #define IDirect3DStateBlock8_Capture(p) (p)->lpVtbl->Capture(p)
462 #define IDirect3DStateBlock8_Apply(p) (p)->lpVtbl->Apply(p)
464 /*****************************************************************************
465 * Predeclare the interface implementation structures
467 extern const IDirect3DStateBlock8Vtbl Direct3DStateBlock8_Vtbl;
469 /*****************************************************************************
470 * IDirect3DStateBlock implementation structure
472 typedef struct IDirect3DStateBlock8Impl {
473 /* IUnknown fields */
474 const IDirect3DStateBlock8Vtbl *lpVtbl;
477 /* IDirect3DResource8 fields */
478 IWineD3DStateBlock *wineD3DStateBlock;
479 } IDirect3DStateBlock8Impl;
481 /*****************************************************************************
482 * IDirect3DVertexShader9 interface
484 #define INTERFACE IDirect3DVertexShader8
485 DECLARE_INTERFACE_(IDirect3DVertexShader8, IUnknown)
487 /*** IUnknown methods ***/
488 STDMETHOD_(HRESULT,QueryInterface)(THIS_ REFIID riid, void** ppvObject) PURE;
489 STDMETHOD_(ULONG,AddRef)(THIS) PURE;
490 STDMETHOD_(ULONG,Release)(THIS) PURE;
491 /*** IDirect3DVertexShader9 methods ***/
492 STDMETHOD(GetDevice)(THIS_ struct IDirect3DDevice8** ppDevice) PURE;
493 STDMETHOD(GetFunction)(THIS_ void*, UINT* pSizeOfData) PURE;
497 /*** IUnknown methods ***/
498 #define IDirect3DVertexShader8_QueryInterface(p,a,b) (p)->lpVtbl->QueryInterface(p,a,b)
499 #define IDirect3DVertexShader8_AddRef(p) (p)->lpVtbl->AddRef(p)
500 #define IDirect3DVertexShader8_Release(p) (p)->lpVtbl->Release(p)
501 /*** IDirect3DVertexShader8 methods ***/
502 #define IDirect3DVertexShader8_GetDevice(p,a) (p)->lpVtbl->GetDevice(p,a)
503 #define IDirect3DVertexShader8_GetFunction(p,a,b) (p)->lpVtbl->GetFunction(p,a,b)
505 /* ------------------------- */
506 /* IDirect3DVertexShader8Impl */
507 /* ------------------------- */
509 /*****************************************************************************
510 * IDirect3DPixelShader9 interface
512 #define INTERFACE IDirect3DPixelShader8
513 DECLARE_INTERFACE_(IDirect3DPixelShader8,IUnknown)
515 /*** IUnknown methods ***/
516 STDMETHOD_(HRESULT,QueryInterface)(THIS_ REFIID riid, void** ppvObject) PURE;
517 STDMETHOD_(ULONG,AddRef)(THIS) PURE;
518 STDMETHOD_(ULONG,Release)(THIS) PURE;
519 /*** IDirect3DPixelShader8 methods ***/
520 STDMETHOD(GetDevice)(THIS_ struct IDirect3DDevice8** ppDevice) PURE;
521 STDMETHOD(GetFunction)(THIS_ void*, UINT* pSizeOfData) PURE;
525 /*** IUnknown methods ***/
526 #define IDirect3DPixelShader8_QueryInterface(p,a,b) (p)->lpVtbl->QueryInterface(p,a,b)
527 #define IDirect3DPixelShader8_AddRef(p) (p)->lpVtbl->AddRef(p)
528 #define IDirect3DPixelShader8_Release(p) (p)->lpVtbl->Release(p)
529 /*** IDirect3DPixelShader8 methods ***/
530 #define IDirect3DPixelShader8_GetDevice(p,a) (p)->lpVtbl->GetDevice(p,a)
531 #define IDirect3DPixelShader8_GetFunction(p,a,b) (p)->lpVtbl->GetFunction(p,a,b)
534 /*****************************************************************************
535 * Predeclare the interface implementation structures
537 extern const IDirect3DVertexShader8Vtbl Direct3DVertexShader8_Vtbl;
539 /*****************************************************************************
540 * IDirect3DVertexShader implementation structure
543 struct IDirect3DVertexShader8Impl {
544 const IDirect3DVertexShader8Vtbl *lpVtbl;
547 shader_handle *handle;
548 IWineD3DVertexShader *wineD3DVertexShader;
552 /* ------------------------ */
553 /* IDirect3DPixelShaderImpl */
554 /* ------------------------ */
557 /*****************************************************************************
558 * Predeclare the interface implementation structures
560 extern const IDirect3DPixelShader8Vtbl Direct3DPixelShader8_Vtbl;
562 /*****************************************************************************
563 * IDirect3DPixelShader implementation structure
565 typedef struct IDirect3DPixelShader8Impl {
566 const IDirect3DPixelShader8Vtbl *lpVtbl;
569 shader_handle *handle;
570 /* The device, to be replaced by an IDirect3DDeviceImpl */
571 IWineD3DPixelShader *wineD3DPixelShader;
572 } IDirect3DPixelShader8Impl;
575 * Internals functions
577 * to see how not defined it here
581 extern HRESULT WINAPI D3D8CB_CreateSurface(IUnknown *device, IUnknown *pSuperior, UINT Width, UINT Height,
582 WINED3DFORMAT Format, DWORD Usage, WINED3DPOOL Pool, UINT Level,
583 IWineD3DSurface** ppSurface, HANDLE* pSharedHandle);
585 extern HRESULT WINAPI D3D8CB_CreateVolume(IUnknown *pDevice, IUnknown *pSuperior, UINT Width, UINT Height, UINT Depth,
586 WINED3DFORMAT Format, WINED3DPOOL Pool, DWORD Usage,
587 IWineD3DVolume **ppVolume,
588 HANDLE * pSharedHandle);
590 extern HRESULT WINAPI D3D8CB_CreateDepthStencilSurface(IUnknown *device, IUnknown *pSuperior, UINT Width, UINT Height,
591 WINED3DFORMAT Format, WINED3DMULTISAMPLE_TYPE MultiSample,
592 DWORD MultisampleQuality, BOOL Discard,
593 IWineD3DSurface** ppSurface, HANDLE* pSharedHandle);
595 extern HRESULT WINAPI D3D8CB_CreateRenderTarget(IUnknown *device, IUnknown *pSuperior, UINT Width, UINT Height,
596 WINED3DFORMAT Format, WINED3DMULTISAMPLE_TYPE MultiSample,
597 DWORD MultisampleQuality, BOOL Lockable,
598 IWineD3DSurface** ppSurface, HANDLE* pSharedHandle);
600 extern ULONG WINAPI D3D8CB_DestroyDepthStencilSurface (IWineD3DSurface *pSurface);
602 extern ULONG WINAPI D3D8CB_DestroySurface(IWineD3DSurface *pSurface);
604 extern ULONG WINAPI D3D8CB_DestroyVolume(IWineD3DVolume *pVolume);
606 #endif /* __WINE_D3DX8_PRIVATE_H */