iphplapi: Reorder includes for NetBSD.
[wine] / dlls / d3d8 / directx.c
1 /*
2  * IDirect3D8 implementation
3  *
4  * Copyright 2002-2004 Jason Edmeades
5  * Copyright 2003-2004 Raphael Junqueira
6  * Copyright 2004 Christian Costa
7  *
8  * This library is free software; you can redistribute it and/or
9  * modify it under the terms of the GNU Lesser General Public
10  * License as published by the Free Software Foundation; either
11  * version 2.1 of the License, or (at your option) any later version.
12  *
13  * This library is distributed in the hope that it will be useful,
14  * but WITHOUT ANY WARRANTY; without even the implied warranty of
15  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
16  * Lesser General Public License for more details.
17  *
18  * You should have received a copy of the GNU Lesser General Public
19  * License along with this library; if not, write to the Free Software
20  * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
21  */
22
23 #include "config.h"
24
25 #include <stdarg.h>
26
27 #define NONAMELESSUNION
28 #define NONAMELESSSTRUCT
29 #include "windef.h"
30 #include "winbase.h"
31 #include "wingdi.h"
32 #include "winuser.h"
33 #include "wine/debug.h"
34 #include "wine/unicode.h"
35
36 #include "d3d8_private.h"
37
38 WINE_DEFAULT_DEBUG_CHANNEL(d3d8);
39
40 /* IDirect3D IUnknown parts follow: */
41 static HRESULT WINAPI IDirect3D8Impl_QueryInterface(LPDIRECT3D8 iface, REFIID riid,LPVOID *ppobj)
42 {
43     IDirect3D8Impl *This = (IDirect3D8Impl *)iface;
44
45     if (IsEqualGUID(riid, &IID_IUnknown)
46         || IsEqualGUID(riid, &IID_IDirect3D8)) {
47         IUnknown_AddRef(iface);
48         *ppobj = This;
49         return S_OK;
50     }
51
52     WARN("(%p)->(%s,%p),not found\n", This, debugstr_guid(riid),ppobj);
53     *ppobj = NULL;
54     return E_NOINTERFACE;
55 }
56
57 static ULONG WINAPI IDirect3D8Impl_AddRef(LPDIRECT3D8 iface) {
58     IDirect3D8Impl *This = (IDirect3D8Impl *)iface;
59     ULONG ref = InterlockedIncrement(&This->ref);
60
61     TRACE("(%p) : AddRef from %d\n", This, ref - 1);
62
63     return ref;
64 }
65
66 static ULONG WINAPI IDirect3D8Impl_Release(LPDIRECT3D8 iface) {
67     IDirect3D8Impl *This = (IDirect3D8Impl *)iface;
68     ULONG ref = InterlockedDecrement(&This->ref);
69
70     TRACE("(%p) : ReleaseRef to %d\n", This, ref);
71
72     if (ref == 0) {
73         TRACE("Releasing wined3d %p\n", This->WineD3D);
74         IWineD3D_Release(This->WineD3D);
75         HeapFree(GetProcessHeap(), 0, This);
76     }
77
78     return ref;
79 }
80
81 /* IDirect3D8 Interface follow: */
82 static HRESULT WINAPI IDirect3D8Impl_RegisterSoftwareDevice (LPDIRECT3D8 iface, void* pInitializeFunction) {
83     IDirect3D8Impl *This = (IDirect3D8Impl *)iface;
84     HRESULT hr;
85     TRACE("(%p)->(%p)\n", This, pInitializeFunction);
86
87     EnterCriticalSection(&d3d8_cs);
88     hr = IWineD3D_RegisterSoftwareDevice(This->WineD3D, pInitializeFunction);
89     LeaveCriticalSection(&d3d8_cs);
90     return hr;
91 }
92
93 static UINT WINAPI IDirect3D8Impl_GetAdapterCount (LPDIRECT3D8 iface) {
94     IDirect3D8Impl *This = (IDirect3D8Impl *)iface;
95     HRESULT hr;
96     TRACE("(%p)\n", This);
97
98     EnterCriticalSection(&d3d8_cs);
99     hr = IWineD3D_GetAdapterCount(This->WineD3D);
100     LeaveCriticalSection(&d3d8_cs);
101     return hr;
102 }
103
104 static HRESULT  WINAPI  IDirect3D8Impl_GetAdapterIdentifier       (LPDIRECT3D8 iface,
105                                                             UINT Adapter, DWORD Flags, D3DADAPTER_IDENTIFIER8* pIdentifier) {
106     IDirect3D8Impl *This = (IDirect3D8Impl *)iface;
107     WINED3DADAPTER_IDENTIFIER adapter_id;
108     HRESULT hr;
109
110     TRACE("(%p)->(%d,%08x, %p\n", This, Adapter, Flags, pIdentifier);
111     EnterCriticalSection(&d3d8_cs);
112     /* dx8 and dx9 have different structures to be filled in, with incompatible 
113        layouts so pass in pointers to the places to be filled via an internal 
114        structure                                                                */
115     adapter_id.Driver           = pIdentifier->Driver;
116     adapter_id.Description      = pIdentifier->Description;
117     adapter_id.DeviceName       = NULL; /* d3d9 only */
118     adapter_id.DriverVersion    = &pIdentifier->DriverVersion;
119     adapter_id.VendorId         = &pIdentifier->VendorId;
120     adapter_id.DeviceId         = &pIdentifier->DeviceId;
121     adapter_id.SubSysId         = &pIdentifier->SubSysId;
122     adapter_id.Revision         = &pIdentifier->Revision;
123     adapter_id.DeviceIdentifier = &pIdentifier->DeviceIdentifier;
124     adapter_id.WHQLLevel        = &pIdentifier->WHQLLevel;
125
126     hr = IWineD3D_GetAdapterIdentifier(This->WineD3D, Adapter, Flags, &adapter_id);
127     LeaveCriticalSection(&d3d8_cs);
128     return hr;
129 }
130
131 static UINT WINAPI IDirect3D8Impl_GetAdapterModeCount (LPDIRECT3D8 iface,UINT Adapter) {
132     IDirect3D8Impl *This = (IDirect3D8Impl *)iface;
133     HRESULT hr;
134     TRACE("(%p)->(%d)\n", This, Adapter);
135
136     EnterCriticalSection(&d3d8_cs);
137     hr = IWineD3D_GetAdapterModeCount(This->WineD3D, Adapter, 0 /* format */);
138     LeaveCriticalSection(&d3d8_cs);
139     return hr;
140 }
141
142 static HRESULT WINAPI IDirect3D8Impl_EnumAdapterModes (LPDIRECT3D8 iface, UINT Adapter, UINT Mode, D3DDISPLAYMODE* pMode) {
143     IDirect3D8Impl *This = (IDirect3D8Impl *)iface;
144     HRESULT hr;
145     TRACE("(%p)->(%d, %d, %p)\n", This, Adapter, Mode, pMode);
146
147     EnterCriticalSection(&d3d8_cs);
148     hr = IWineD3D_EnumAdapterModes(This->WineD3D, Adapter, WINED3DFMT_UNKNOWN, Mode, (WINED3DDISPLAYMODE *) pMode);
149     LeaveCriticalSection(&d3d8_cs);
150     return hr;
151 }
152
153 static HRESULT WINAPI IDirect3D8Impl_GetAdapterDisplayMode (LPDIRECT3D8 iface, UINT Adapter, D3DDISPLAYMODE* pMode) {
154     IDirect3D8Impl *This = (IDirect3D8Impl *)iface;
155     HRESULT hr;
156     TRACE("(%p)->(%d,%p)\n", This, Adapter, pMode);
157
158     EnterCriticalSection(&d3d8_cs);
159     hr = IWineD3D_GetAdapterDisplayMode(This->WineD3D, Adapter, (WINED3DDISPLAYMODE *) pMode);
160     LeaveCriticalSection(&d3d8_cs);
161     return hr;
162 }
163
164 static HRESULT  WINAPI  IDirect3D8Impl_CheckDeviceType            (LPDIRECT3D8 iface,
165                                                             UINT Adapter, D3DDEVTYPE CheckType, D3DFORMAT DisplayFormat,
166                                                             D3DFORMAT BackBufferFormat, BOOL Windowed) {
167     IDirect3D8Impl *This = (IDirect3D8Impl *)iface;
168     HRESULT hr;
169     TRACE("(%p)->(%d, %d, %d, %d, %s)\n", This, Adapter, CheckType, DisplayFormat, BackBufferFormat, Windowed ? "true" : "false");
170
171     EnterCriticalSection(&d3d8_cs);
172     hr = IWineD3D_CheckDeviceType(This->WineD3D, Adapter, CheckType, DisplayFormat,
173                                     BackBufferFormat, Windowed);
174     LeaveCriticalSection(&d3d8_cs);
175     return hr;
176 }
177
178 static HRESULT  WINAPI  IDirect3D8Impl_CheckDeviceFormat          (LPDIRECT3D8 iface,
179                                                             UINT Adapter, D3DDEVTYPE DeviceType, D3DFORMAT AdapterFormat,
180                                                             DWORD Usage, D3DRESOURCETYPE RType, D3DFORMAT CheckFormat) {
181     IDirect3D8Impl *This = (IDirect3D8Impl *)iface;
182     HRESULT hr;
183     TRACE("(%p)->(%d, %d, %d, %08x, %d, %d)\n", This, Adapter, DeviceType, AdapterFormat, Usage, RType, CheckFormat);
184
185     EnterCriticalSection(&d3d8_cs);
186     hr = IWineD3D_CheckDeviceFormat(This->WineD3D, Adapter, DeviceType, AdapterFormat,
187                                     Usage, RType, CheckFormat, SURFACE_OPENGL);
188     LeaveCriticalSection(&d3d8_cs);
189     return hr;
190 }
191
192 static HRESULT  WINAPI  IDirect3D8Impl_CheckDeviceMultiSampleType(LPDIRECT3D8 iface,
193                                                            UINT Adapter, D3DDEVTYPE DeviceType, D3DFORMAT SurfaceFormat,
194                                                            BOOL Windowed, D3DMULTISAMPLE_TYPE MultiSampleType) {
195     IDirect3D8Impl *This = (IDirect3D8Impl *)iface;
196     HRESULT hr;
197     TRACE("(%p)-<(%d, %d, %d, %s, %d)\n", This, Adapter, DeviceType, SurfaceFormat, Windowed ? "true" : "false", MultiSampleType);
198
199     EnterCriticalSection(&d3d8_cs);
200     hr = IWineD3D_CheckDeviceMultiSampleType(This->WineD3D, Adapter, DeviceType, SurfaceFormat,
201                                                Windowed, (WINED3DMULTISAMPLE_TYPE) MultiSampleType, NULL);
202     LeaveCriticalSection(&d3d8_cs);
203     return hr;
204 }
205
206 static HRESULT  WINAPI  IDirect3D8Impl_CheckDepthStencilMatch(LPDIRECT3D8 iface, 
207                                                        UINT Adapter, D3DDEVTYPE DeviceType, D3DFORMAT AdapterFormat,
208                                                        D3DFORMAT RenderTargetFormat, D3DFORMAT DepthStencilFormat) {
209     IDirect3D8Impl *This = (IDirect3D8Impl *)iface;
210     HRESULT hr;
211     TRACE("(%p)-<(%d, %d, %d, %d, %d)\n", This, Adapter, DeviceType, AdapterFormat, RenderTargetFormat, DepthStencilFormat);
212
213     EnterCriticalSection(&d3d8_cs);
214     hr = IWineD3D_CheckDepthStencilMatch(This->WineD3D, Adapter, DeviceType, AdapterFormat,
215                                            RenderTargetFormat, DepthStencilFormat);
216     LeaveCriticalSection(&d3d8_cs);
217     return hr;
218 }
219
220 static HRESULT  WINAPI  IDirect3D8Impl_GetDeviceCaps(LPDIRECT3D8 iface, UINT Adapter, D3DDEVTYPE DeviceType, D3DCAPS8* pCaps) {
221     IDirect3D8Impl *This = (IDirect3D8Impl *)iface;
222     HRESULT hrc = D3D_OK;
223     WINED3DCAPS *pWineCaps;
224
225     TRACE("(%p) Relay %d %u %p\n", This, Adapter, DeviceType, pCaps);
226
227     if(NULL == pCaps){
228         return D3DERR_INVALIDCALL;
229     }
230     pWineCaps = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(WINED3DCAPS));
231     if(pWineCaps == NULL){
232         return D3DERR_INVALIDCALL; /*well this is what MSDN says to return*/
233     }
234     EnterCriticalSection(&d3d8_cs);
235     hrc = IWineD3D_GetDeviceCaps(This->WineD3D, Adapter, DeviceType, pWineCaps);
236     LeaveCriticalSection(&d3d8_cs);
237     WINECAPSTOD3D8CAPS(pCaps, pWineCaps)
238     HeapFree(GetProcessHeap(), 0, pWineCaps);
239
240     /* D3D8 doesn't support SM 2.0 or higher, so clamp to 1.x */
241     if(pCaps->PixelShaderVersion > D3DPS_VERSION(1,4)){
242         pCaps->PixelShaderVersion = D3DPS_VERSION(1,4);
243     }
244     if(pCaps->VertexShaderVersion > D3DVS_VERSION(1,1)){
245         pCaps->VertexShaderVersion = D3DVS_VERSION(1,1);
246     }
247
248     TRACE("(%p) returning %p\n", This, pCaps);
249     return hrc;
250 }
251
252 static HMONITOR WINAPI  IDirect3D8Impl_GetAdapterMonitor(LPDIRECT3D8 iface, UINT Adapter) {
253     IDirect3D8Impl *This = (IDirect3D8Impl *)iface;
254     HMONITOR ret;
255     TRACE("(%p)->(%d)\n", This, Adapter);
256
257     EnterCriticalSection(&d3d8_cs);
258     ret = IWineD3D_GetAdapterMonitor(This->WineD3D, Adapter);
259     LeaveCriticalSection(&d3d8_cs);
260     return ret;
261 }
262
263 ULONG WINAPI D3D8CB_DestroyRenderTarget(IWineD3DSurface *pSurface) {
264     IDirect3DSurface8Impl* surfaceParent;
265     TRACE("(%p) call back\n", pSurface);
266
267     IWineD3DSurface_GetParent(pSurface, (IUnknown **) &surfaceParent);
268     surfaceParent->isImplicit = FALSE;
269     /* Surface had refcount of 0 GetParent addrefed to 1, so 1 Release is enough */
270     return IDirect3DSurface8_Release((IDirect3DSurface8*) surfaceParent);
271 }
272
273 ULONG WINAPI D3D8CB_DestroySwapChain(IWineD3DSwapChain *pSwapChain) {
274     IUnknown* swapChainParent;
275     TRACE("(%p) call back\n", pSwapChain);
276
277     IWineD3DSwapChain_GetParent(pSwapChain, &swapChainParent);
278     IUnknown_Release(swapChainParent);
279     return IUnknown_Release(swapChainParent);
280 }
281
282 ULONG WINAPI D3D8CB_DestroyDepthStencilSurface(IWineD3DSurface *pSurface) {
283     IDirect3DSurface8Impl* surfaceParent;
284     TRACE("(%p) call back\n", pSurface);
285
286     IWineD3DSurface_GetParent(pSurface, (IUnknown **) &surfaceParent);
287     surfaceParent->isImplicit = FALSE;
288     /* Surface had refcount of 0 GetParent addrefed to 1, so 1 Release is enough */
289     return IDirect3DSurface8_Release((IDirect3DSurface8*) surfaceParent);
290 }
291
292 static HRESULT WINAPI IDirect3D8Impl_CreateDevice(LPDIRECT3D8 iface, UINT Adapter, D3DDEVTYPE DeviceType, HWND hFocusWindow,
293                                             DWORD BehaviourFlags, D3DPRESENT_PARAMETERS* pPresentationParameters,
294                                             IDirect3DDevice8** ppReturnedDeviceInterface) {
295
296     IDirect3D8Impl       *This   = (IDirect3D8Impl *)iface;
297     IDirect3DDevice8Impl *object = NULL;
298     WINED3DPRESENT_PARAMETERS localParameters;
299     HRESULT hr;
300     TRACE("(%p) Relay\n", This);
301
302     /* Check the validity range of the adapter parameter */
303     if (Adapter >= IDirect3D8Impl_GetAdapterCount(iface)) {
304         *ppReturnedDeviceInterface = NULL;
305         return D3DERR_INVALIDCALL;
306     }
307
308     /* Allocate the storage for the device object */
309     object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(IDirect3DDevice8Impl));
310     if (NULL == object) {
311         FIXME("Allocation of memory failed\n");
312         *ppReturnedDeviceInterface = NULL;
313         return D3DERR_OUTOFVIDEOMEMORY;
314     }
315
316     object->lpVtbl = &Direct3DDevice8_Vtbl;
317     object->device_parent_vtbl = &d3d8_wined3d_device_parent_vtbl;
318     object->ref = 1;
319     object->shader_handles = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, INITIAL_SHADER_HANDLE_TABLE_SIZE * sizeof(shader_handle));
320     object->shader_handle_table_size = INITIAL_SHADER_HANDLE_TABLE_SIZE;
321     *ppReturnedDeviceInterface = (IDirect3DDevice8 *)object;
322
323     /* Allocate an associated WineD3DDevice object */
324     EnterCriticalSection(&d3d8_cs);
325     hr = IWineD3D_CreateDevice(This->WineD3D, Adapter, DeviceType, hFocusWindow, BehaviourFlags,
326             (IUnknown *)object, (IWineD3DDeviceParent *)&object->device_parent_vtbl, &object->WineD3DDevice);
327
328     if (hr != D3D_OK) {
329         HeapFree(GetProcessHeap(), 0, object);
330         *ppReturnedDeviceInterface = NULL;
331         LeaveCriticalSection(&d3d8_cs);
332         return hr;
333     }
334
335     TRACE("(%p) : Created Device %p\n", This, object);
336
337     localParameters.BackBufferWidth                             = pPresentationParameters->BackBufferWidth;
338     localParameters.BackBufferHeight                            = pPresentationParameters->BackBufferHeight;
339     localParameters.BackBufferFormat                            = pPresentationParameters->BackBufferFormat;
340     localParameters.BackBufferCount                             = pPresentationParameters->BackBufferCount;
341     localParameters.MultiSampleType                             = pPresentationParameters->MultiSampleType;
342     localParameters.MultiSampleQuality                          = 0; /* d3d9 only */
343     localParameters.SwapEffect                                  = pPresentationParameters->SwapEffect;
344     localParameters.hDeviceWindow                               = pPresentationParameters->hDeviceWindow;
345     localParameters.Windowed                                    = pPresentationParameters->Windowed;
346     localParameters.EnableAutoDepthStencil                      = pPresentationParameters->EnableAutoDepthStencil;
347     localParameters.AutoDepthStencilFormat                      = pPresentationParameters->AutoDepthStencilFormat;
348     localParameters.Flags                                       = pPresentationParameters->Flags;
349     localParameters.FullScreen_RefreshRateInHz                  = pPresentationParameters->FullScreen_RefreshRateInHz;
350     localParameters.PresentationInterval                        = pPresentationParameters->FullScreen_PresentationInterval;
351     localParameters.AutoRestoreDisplayMode                      = TRUE;
352
353     if(BehaviourFlags & D3DCREATE_MULTITHREADED) {
354         IWineD3DDevice_SetMultithreaded(object->WineD3DDevice);
355     }
356
357     hr = IWineD3DDevice_Init3D(object->WineD3DDevice, &localParameters);
358     LeaveCriticalSection(&d3d8_cs);
359
360     pPresentationParameters->BackBufferWidth                    = localParameters.BackBufferWidth;
361     pPresentationParameters->BackBufferHeight                   = localParameters.BackBufferHeight;
362     pPresentationParameters->BackBufferFormat                   = localParameters.BackBufferFormat;
363     pPresentationParameters->BackBufferCount                    = localParameters.BackBufferCount;
364     pPresentationParameters->MultiSampleType                    = localParameters.MultiSampleType;
365     pPresentationParameters->SwapEffect                         = localParameters.SwapEffect;
366     pPresentationParameters->hDeviceWindow                      = localParameters.hDeviceWindow;
367     pPresentationParameters->Windowed                           = localParameters.Windowed;
368     pPresentationParameters->EnableAutoDepthStencil             = localParameters.EnableAutoDepthStencil;
369     pPresentationParameters->AutoDepthStencilFormat             = localParameters.AutoDepthStencilFormat;
370     pPresentationParameters->Flags                              = localParameters.Flags;
371     pPresentationParameters->FullScreen_RefreshRateInHz         = localParameters.FullScreen_RefreshRateInHz;
372     pPresentationParameters->FullScreen_PresentationInterval    = localParameters.PresentationInterval;
373
374     if (hr != D3D_OK) {
375         FIXME("(%p) D3D Initialization failed for WineD3DDevice %p\n", This, object->WineD3DDevice);
376         HeapFree(GetProcessHeap(), 0, object);
377         *ppReturnedDeviceInterface = NULL;
378     }
379
380     object->declArraySize = 16;
381     object->decls = HeapAlloc(GetProcessHeap(), 0, object->declArraySize * sizeof(*object->decls));
382     if(!object->decls) {
383         ERR("Out of memory\n");
384         IWineD3DDevice_Release(object->WineD3DDevice);
385         HeapFree(GetProcessHeap(), 0, object);
386         *ppReturnedDeviceInterface = NULL;
387         hr = E_OUTOFMEMORY;
388     }
389     return hr;
390 }
391
392 const IDirect3D8Vtbl Direct3D8_Vtbl =
393 {
394     /* IUnknown */
395     IDirect3D8Impl_QueryInterface,
396     IDirect3D8Impl_AddRef,
397     IDirect3D8Impl_Release,
398     /* IDirect3D8 */
399     IDirect3D8Impl_RegisterSoftwareDevice,
400     IDirect3D8Impl_GetAdapterCount,
401     IDirect3D8Impl_GetAdapterIdentifier,
402     IDirect3D8Impl_GetAdapterModeCount,
403     IDirect3D8Impl_EnumAdapterModes,
404     IDirect3D8Impl_GetAdapterDisplayMode,
405     IDirect3D8Impl_CheckDeviceType,
406     IDirect3D8Impl_CheckDeviceFormat,
407     IDirect3D8Impl_CheckDeviceMultiSampleType,
408     IDirect3D8Impl_CheckDepthStencilMatch,
409     IDirect3D8Impl_GetDeviceCaps,
410     IDirect3D8Impl_GetAdapterMonitor,
411     IDirect3D8Impl_CreateDevice
412 };