d3drm: Just use RGBA_MAKE.
[wine] / dlls / windowscodecs / Makefile.in
1 MODULE    = windowscodecs.dll
2 IMPORTLIB = windowscodecs
3 IMPORTS   = uuid ole32 oleaut32 rpcrt4 shlwapi user32 gdi32 advapi32
4 EXTRAINCL = @PNGINCL@
5 EXTRADEFS = -DENTRY_PREFIX=WIC_ -DPROXY_DELEGATION -DWINE_REGISTER_DLL
6 EXTRALIBS = @APPLICATIONSERVICESLIB@
7
8 C_SRCS = \
9         bitmap.c \
10         bmpdecode.c \
11         bmpencode.c \
12         clsfactory.c \
13         colorcontext.c \
14         colortransform.c \
15         converter.c \
16         fliprotate.c \
17         gifformat.c \
18         icnsformat.c \
19         icoformat.c \
20         imgfactory.c \
21         info.c \
22         jpegformat.c \
23         main.c \
24         metadatahandler.c \
25         palette.c \
26         pngformat.c \
27         propertybag.c \
28         proxy.c \
29         regsvr.c \
30         scaler.c \
31         stream.c \
32         tgaformat.c \
33         tiffformat.c \
34         ungif.c
35
36 RC_SRCS = version.rc
37
38 IDL_P_SRCS = windowscodecs_wincodec.idl
39 IDL_R_SRCS = windowscodecs_wincodec.idl
40
41 EXTRA_OBJS = dlldata.o
42
43 @MAKE_DLL_RULES@