wintrust: Use path in WIN_TRUST_SUBJECT_FILE structure rather than assuming a path...
[wine] / dlls / d3d8 / device.c
1 /*
2  * IDirect3DDevice8 implementation
3  *
4  * Copyright 2002-2004 Jason Edmeades
5  * Copyright 2004 Christian Costa
6  *
7  * This library is free software; you can redistribute it and/or
8  * modify it under the terms of the GNU Lesser General Public
9  * License as published by the Free Software Foundation; either
10  * version 2.1 of the License, or (at your option) any later version.
11  *
12  * This library is distributed in the hope that it will be useful,
13  * but WITHOUT ANY WARRANTY; without even the implied warranty of
14  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
15  * Lesser General Public License for more details.
16  *
17  * You should have received a copy of the GNU Lesser General Public
18  * License along with this library; if not, write to the Free Software
19  * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
20  */
21
22 #include "config.h"
23
24 #include <math.h>
25 #include <stdarg.h>
26
27 #define NONAMELESSUNION
28 #define NONAMELESSSTRUCT
29 #include "windef.h"
30 #include "winbase.h"
31 #include "winuser.h"
32 #include "wingdi.h"
33 #include "wine/debug.h"
34
35 #include "d3d8_private.h"
36
37 WINE_DEFAULT_DEBUG_CHANNEL(d3d8);
38
39 /* Shader handle functions */
40 static shader_handle *alloc_shader_handle(IDirect3DDevice8Impl *This) {
41     if (This->free_shader_handles) {
42         /* Use a free handle */
43         shader_handle *handle = This->free_shader_handles;
44         This->free_shader_handles = *handle;
45         return handle;
46     }
47     if (!(This->allocated_shader_handles < This->shader_handle_table_size)) {
48         /* Grow the table */
49         DWORD new_size = This->shader_handle_table_size + (This->shader_handle_table_size >> 1);
50         shader_handle *new_handles = HeapReAlloc(GetProcessHeap(), 0, This->shader_handles, new_size * sizeof(shader_handle));
51         if (!new_handles) return NULL;
52         This->shader_handles = new_handles;
53         This->shader_handle_table_size = new_size;
54     }
55
56     return &This->shader_handles[This->allocated_shader_handles++];
57 }
58
59 static void free_shader_handle(IDirect3DDevice8Impl *This, shader_handle *handle) {
60     *handle = This->free_shader_handles;
61     This->free_shader_handles = handle;
62 }
63
64 /* IDirect3D IUnknown parts follow: */
65 static HRESULT WINAPI IDirect3DDevice8Impl_QueryInterface(LPDIRECT3DDEVICE8 iface,REFIID riid,LPVOID *ppobj)
66 {
67     IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
68
69     if (IsEqualGUID(riid, &IID_IUnknown)
70         || IsEqualGUID(riid, &IID_IDirect3DDevice8)) {
71         IUnknown_AddRef(iface);
72         *ppobj = This;
73         return S_OK;
74     }
75
76     WARN("(%p)->(%s,%p),not found\n", This, debugstr_guid(riid), ppobj);
77     *ppobj = NULL;
78     return E_NOINTERFACE;
79 }
80
81 static ULONG WINAPI IDirect3DDevice8Impl_AddRef(LPDIRECT3DDEVICE8 iface) {
82     IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
83     ULONG ref = InterlockedIncrement(&This->ref);
84
85     TRACE("(%p) : AddRef from %d\n", This, ref - 1);
86
87     return ref;
88 }
89
90 static ULONG WINAPI IDirect3DDevice8Impl_Release(LPDIRECT3DDEVICE8 iface) {
91     IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
92     ULONG ref;
93
94     if (This->inDestruction) return 0;
95     ref = InterlockedDecrement(&This->ref);
96
97     TRACE("(%p) : ReleaseRef to %d\n", This, ref);
98
99     if (ref == 0) {
100         unsigned i;
101
102         TRACE("Releasing wined3d device %p\n", This->WineD3DDevice);
103         EnterCriticalSection(&d3d8_cs);
104         This->inDestruction = TRUE;
105
106         for(i = 0; i < This->numConvertedDecls; i++) {
107             IWineD3DVertexDeclaration_Release(This->decls[i].decl);
108         }
109         HeapFree(GetProcessHeap(), 0, This->decls);
110
111         IWineD3DDevice_Uninit3D(This->WineD3DDevice, D3D8CB_DestroyDepthStencilSurface, D3D8CB_DestroySwapChain);
112         IWineD3DDevice_Release(This->WineD3DDevice);
113         HeapFree(GetProcessHeap(), 0, This->shader_handles);
114         HeapFree(GetProcessHeap(), 0, This);
115         LeaveCriticalSection(&d3d8_cs);
116     }
117     return ref;
118 }
119
120 /* IDirect3DDevice Interface follow: */
121 static HRESULT WINAPI IDirect3DDevice8Impl_TestCooperativeLevel(LPDIRECT3DDEVICE8 iface) {
122     IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
123     HRESULT hr;
124
125     TRACE("(%p) : Relay\n", This);
126     EnterCriticalSection(&d3d8_cs);
127     hr = IWineD3DDevice_TestCooperativeLevel(This->WineD3DDevice);
128     LeaveCriticalSection(&d3d8_cs);
129     return hr;
130 }
131
132 static UINT WINAPI  IDirect3DDevice8Impl_GetAvailableTextureMem(LPDIRECT3DDEVICE8 iface) {
133     IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
134     HRESULT hr;
135
136     TRACE("(%p) Relay\n", This);
137     EnterCriticalSection(&d3d8_cs);
138     hr = IWineD3DDevice_GetAvailableTextureMem(This->WineD3DDevice);
139     LeaveCriticalSection(&d3d8_cs);
140     return hr;
141 }
142
143 static HRESULT WINAPI IDirect3DDevice8Impl_ResourceManagerDiscardBytes(LPDIRECT3DDEVICE8 iface, DWORD Bytes) {
144     IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
145     HRESULT hr;
146
147     TRACE("(%p) : Relay bytes(%d)\n", This, Bytes);
148     EnterCriticalSection(&d3d8_cs);
149     hr = IWineD3DDevice_EvictManagedResources(This->WineD3DDevice);
150     LeaveCriticalSection(&d3d8_cs);
151     return hr;
152 }
153
154 static HRESULT WINAPI IDirect3DDevice8Impl_GetDirect3D(LPDIRECT3DDEVICE8 iface, IDirect3D8** ppD3D8) {
155     IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
156     HRESULT hr = D3D_OK;
157     IWineD3D* pWineD3D;
158
159     TRACE("(%p) Relay\n", This);
160
161     if (NULL == ppD3D8) {
162         return D3DERR_INVALIDCALL;
163     }
164
165     EnterCriticalSection(&d3d8_cs);
166     hr = IWineD3DDevice_GetDirect3D(This->WineD3DDevice, &pWineD3D);
167     if (hr == D3D_OK && pWineD3D != NULL)
168     {
169         IWineD3D_GetParent(pWineD3D,(IUnknown **)ppD3D8);
170         IWineD3D_Release(pWineD3D);
171     } else {
172         FIXME("Call to IWineD3DDevice_GetDirect3D failed\n");
173         *ppD3D8 = NULL;
174     }
175     TRACE("(%p) returning %p\n",This , *ppD3D8);
176     LeaveCriticalSection(&d3d8_cs);
177
178     return hr;
179 }
180
181 static HRESULT WINAPI IDirect3DDevice8Impl_GetDeviceCaps(LPDIRECT3DDEVICE8 iface, D3DCAPS8* pCaps) {
182     IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
183     HRESULT hrc = D3D_OK;
184     WINED3DCAPS *pWineCaps;
185
186     TRACE("(%p) : Relay pCaps %p\n", This, pCaps);
187     if(NULL == pCaps){
188         return D3DERR_INVALIDCALL;
189     }
190     pWineCaps = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(WINED3DCAPS));
191     if(pWineCaps == NULL){
192         return D3DERR_INVALIDCALL; /* well this is what MSDN says to return */
193     }
194
195     EnterCriticalSection(&d3d8_cs);
196     hrc = IWineD3DDevice_GetDeviceCaps(This->WineD3DDevice, pWineCaps);
197     LeaveCriticalSection(&d3d8_cs);
198     WINECAPSTOD3D8CAPS(pCaps, pWineCaps)
199     HeapFree(GetProcessHeap(), 0, pWineCaps);
200
201     /* D3D8 doesn't support SM 2.0 or higher, so clamp to 1.x */
202     if(pCaps->PixelShaderVersion > D3DPS_VERSION(1,4)){
203         pCaps->PixelShaderVersion = D3DPS_VERSION(1,4);
204     }
205     if(pCaps->VertexShaderVersion > D3DVS_VERSION(1,1)){
206         pCaps->VertexShaderVersion = D3DVS_VERSION(1,1);
207     }
208
209     TRACE("Returning %p %p\n", This, pCaps);
210     return hrc;
211 }
212
213 static HRESULT WINAPI IDirect3DDevice8Impl_GetDisplayMode(LPDIRECT3DDEVICE8 iface, D3DDISPLAYMODE* pMode) {
214     IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
215     HRESULT hr;
216     TRACE("(%p) Relay\n", This);
217
218     EnterCriticalSection(&d3d8_cs);
219     hr = IWineD3DDevice_GetDisplayMode(This->WineD3DDevice, 0, (WINED3DDISPLAYMODE *) pMode);
220     LeaveCriticalSection(&d3d8_cs);
221     return hr;
222 }
223
224 static HRESULT WINAPI IDirect3DDevice8Impl_GetCreationParameters(LPDIRECT3DDEVICE8 iface, D3DDEVICE_CREATION_PARAMETERS *pParameters) {
225     IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
226     HRESULT hr;
227     TRACE("(%p) Relay\n", This);
228
229     EnterCriticalSection(&d3d8_cs);
230     hr = IWineD3DDevice_GetCreationParameters(This->WineD3DDevice, (WINED3DDEVICE_CREATION_PARAMETERS *) pParameters);
231     LeaveCriticalSection(&d3d8_cs);
232     return hr;
233 }
234
235 static HRESULT WINAPI IDirect3DDevice8Impl_SetCursorProperties(LPDIRECT3DDEVICE8 iface, UINT XHotSpot, UINT YHotSpot, IDirect3DSurface8* pCursorBitmap) {
236     IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
237     IDirect3DSurface8Impl *pSurface = (IDirect3DSurface8Impl*)pCursorBitmap;
238     HRESULT hr;
239     TRACE("(%p) Relay\n", This);
240     if(!pCursorBitmap) {
241         WARN("No cursor bitmap, returning WINED3DERR_INVALIDCALL\n");
242         return WINED3DERR_INVALIDCALL;
243     }
244
245     EnterCriticalSection(&d3d8_cs);
246     hr = IWineD3DDevice_SetCursorProperties(This->WineD3DDevice,XHotSpot,YHotSpot,pSurface->wineD3DSurface);
247     LeaveCriticalSection(&d3d8_cs);
248     return hr;
249 }
250
251 static void WINAPI IDirect3DDevice8Impl_SetCursorPosition(LPDIRECT3DDEVICE8 iface, UINT XScreenSpace, UINT YScreenSpace, DWORD Flags) {
252     IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
253     TRACE("(%p) Relay\n", This);
254
255     EnterCriticalSection(&d3d8_cs);
256     IWineD3DDevice_SetCursorPosition(This->WineD3DDevice, XScreenSpace, YScreenSpace, Flags);
257     LeaveCriticalSection(&d3d8_cs);
258 }
259
260 static BOOL WINAPI IDirect3DDevice8Impl_ShowCursor(LPDIRECT3DDEVICE8 iface, BOOL bShow) {
261     IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
262     BOOL ret;
263     TRACE("(%p) Relay\n", This);
264
265     EnterCriticalSection(&d3d8_cs);
266     ret = IWineD3DDevice_ShowCursor(This->WineD3DDevice, bShow);
267     LeaveCriticalSection(&d3d8_cs);
268     return ret;
269 }
270
271 static HRESULT WINAPI IDirect3DDevice8Impl_CreateAdditionalSwapChain(LPDIRECT3DDEVICE8 iface, D3DPRESENT_PARAMETERS* pPresentationParameters, IDirect3DSwapChain8** pSwapChain) {
272     IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
273     IDirect3DSwapChain8Impl* object;
274     HRESULT hrc = D3D_OK;
275     WINED3DPRESENT_PARAMETERS localParameters;
276
277     TRACE("(%p) Relay\n", This);
278
279     /* Fix the back buffer count */
280     if(pPresentationParameters->BackBufferCount == 0) {
281         pPresentationParameters->BackBufferCount = 1;
282     }
283
284     object = HeapAlloc(GetProcessHeap(),  HEAP_ZERO_MEMORY, sizeof(*object));
285     if (NULL == object) {
286         FIXME("Allocation of memory failed\n");
287         *pSwapChain = NULL;
288         return D3DERR_OUTOFVIDEOMEMORY;
289     }
290     object->ref = 1;
291     object->lpVtbl = &Direct3DSwapChain8_Vtbl;
292
293     /* Allocate an associated WineD3DDevice object */
294     localParameters.BackBufferWidth                             = pPresentationParameters->BackBufferWidth;
295     localParameters.BackBufferHeight                            = pPresentationParameters->BackBufferHeight;
296     localParameters.BackBufferFormat                            = pPresentationParameters->BackBufferFormat;
297     localParameters.BackBufferCount                             = pPresentationParameters->BackBufferCount;
298     localParameters.MultiSampleType                             = pPresentationParameters->MultiSampleType;
299     localParameters.MultiSampleQuality                          = 0; /* d3d9 only */
300     localParameters.SwapEffect                                  = pPresentationParameters->SwapEffect;
301     localParameters.hDeviceWindow                               = pPresentationParameters->hDeviceWindow;
302     localParameters.Windowed                                    = pPresentationParameters->Windowed;
303     localParameters.EnableAutoDepthStencil                      = pPresentationParameters->EnableAutoDepthStencil;
304     localParameters.AutoDepthStencilFormat                      = pPresentationParameters->AutoDepthStencilFormat;
305     localParameters.Flags                                       = pPresentationParameters->Flags;
306     localParameters.FullScreen_RefreshRateInHz                  = pPresentationParameters->FullScreen_RefreshRateInHz;
307     localParameters.PresentationInterval                        = pPresentationParameters->FullScreen_PresentationInterval;
308
309     EnterCriticalSection(&d3d8_cs);
310     hrc = IWineD3DDevice_CreateAdditionalSwapChain(This->WineD3DDevice, &localParameters, &object->wineD3DSwapChain, (IUnknown*)object, D3D8CB_CreateRenderTarget, D3D8CB_CreateDepthStencilSurface);
311     LeaveCriticalSection(&d3d8_cs);
312
313     pPresentationParameters->BackBufferWidth                    = localParameters.BackBufferWidth;
314     pPresentationParameters->BackBufferHeight                   = localParameters.BackBufferHeight;
315     pPresentationParameters->BackBufferFormat                   = localParameters.BackBufferFormat;
316     pPresentationParameters->BackBufferCount                    = localParameters.BackBufferCount;
317     pPresentationParameters->MultiSampleType                    = localParameters.MultiSampleType;
318     pPresentationParameters->SwapEffect                         = localParameters.SwapEffect;
319     pPresentationParameters->hDeviceWindow                      = localParameters.hDeviceWindow;
320     pPresentationParameters->Windowed                           = localParameters.Windowed;
321     pPresentationParameters->EnableAutoDepthStencil             = localParameters.EnableAutoDepthStencil;
322     pPresentationParameters->AutoDepthStencilFormat             = localParameters.AutoDepthStencilFormat;
323     pPresentationParameters->Flags                              = localParameters.Flags;
324     pPresentationParameters->FullScreen_RefreshRateInHz         = localParameters.FullScreen_RefreshRateInHz;
325     pPresentationParameters->FullScreen_PresentationInterval    = localParameters.PresentationInterval;
326
327     if (hrc != D3D_OK) {
328         FIXME("(%p) call to IWineD3DDevice_CreateAdditionalSwapChain failed\n", This);
329         HeapFree(GetProcessHeap(), 0 , object);
330         *pSwapChain = NULL;
331     }else{
332         IUnknown_AddRef(iface);
333         object->parentDevice = iface;
334         *pSwapChain = (IDirect3DSwapChain8 *)object;
335     }
336     TRACE("(%p) returning %p\n", This, *pSwapChain);
337     return hrc;
338 }
339
340 static HRESULT WINAPI IDirect3DDevice8Impl_Reset(LPDIRECT3DDEVICE8 iface, D3DPRESENT_PARAMETERS* pPresentationParameters) {
341     IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
342     WINED3DPRESENT_PARAMETERS localParameters;
343     HRESULT hr;
344
345     TRACE("(%p) Relay pPresentationParameters(%p)\n", This, pPresentationParameters);
346
347     localParameters.BackBufferWidth                             = pPresentationParameters->BackBufferWidth;
348     localParameters.BackBufferHeight                            = pPresentationParameters->BackBufferHeight;
349     localParameters.BackBufferFormat                            = pPresentationParameters->BackBufferFormat;
350     localParameters.BackBufferCount                             = pPresentationParameters->BackBufferCount;
351     localParameters.MultiSampleType                             = pPresentationParameters->MultiSampleType;
352     localParameters.MultiSampleQuality                          = 0; /* d3d9 only */
353     localParameters.SwapEffect                                  = pPresentationParameters->SwapEffect;
354     localParameters.hDeviceWindow                               = pPresentationParameters->hDeviceWindow;
355     localParameters.Windowed                                    = pPresentationParameters->Windowed;
356     localParameters.EnableAutoDepthStencil                      = pPresentationParameters->EnableAutoDepthStencil;
357     localParameters.AutoDepthStencilFormat                      = pPresentationParameters->AutoDepthStencilFormat;
358     localParameters.Flags                                       = pPresentationParameters->Flags;
359     localParameters.FullScreen_RefreshRateInHz                  = pPresentationParameters->FullScreen_RefreshRateInHz;
360     localParameters.PresentationInterval                        = pPresentationParameters->FullScreen_PresentationInterval;
361
362     EnterCriticalSection(&d3d8_cs);
363     hr = IWineD3DDevice_Reset(This->WineD3DDevice, &localParameters);
364     LeaveCriticalSection(&d3d8_cs);
365
366     pPresentationParameters->BackBufferWidth                    = localParameters.BackBufferWidth;
367     pPresentationParameters->BackBufferHeight                   = localParameters.BackBufferHeight;
368     pPresentationParameters->BackBufferFormat                   = localParameters.BackBufferFormat;
369     pPresentationParameters->BackBufferCount                    = localParameters.BackBufferCount;
370     pPresentationParameters->MultiSampleType                    = localParameters.MultiSampleType;
371     pPresentationParameters->SwapEffect                         = localParameters.SwapEffect;
372     pPresentationParameters->hDeviceWindow                      = localParameters.hDeviceWindow;
373     pPresentationParameters->Windowed                           = localParameters.Windowed;
374     pPresentationParameters->EnableAutoDepthStencil             = localParameters.EnableAutoDepthStencil;
375     pPresentationParameters->AutoDepthStencilFormat             = localParameters.AutoDepthStencilFormat;
376     pPresentationParameters->Flags                              = localParameters.Flags;
377     pPresentationParameters->FullScreen_RefreshRateInHz         = localParameters.FullScreen_RefreshRateInHz;
378     pPresentationParameters->FullScreen_PresentationInterval    = localParameters.PresentationInterval;
379
380     return hr;
381 }
382
383 static HRESULT WINAPI IDirect3DDevice8Impl_Present(LPDIRECT3DDEVICE8 iface, CONST RECT* pSourceRect,CONST RECT* pDestRect,HWND hDestWindowOverride,CONST RGNDATA* pDirtyRegion) {
384     IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
385     HRESULT hr;
386     TRACE("(%p) Relay\n", This);
387
388     EnterCriticalSection(&d3d8_cs);
389     hr = IWineD3DDevice_Present(This->WineD3DDevice, pSourceRect, pDestRect, hDestWindowOverride, pDirtyRegion);
390     LeaveCriticalSection(&d3d8_cs);
391     return hr;
392 }
393
394 static HRESULT WINAPI IDirect3DDevice8Impl_GetBackBuffer(LPDIRECT3DDEVICE8 iface, UINT BackBuffer, D3DBACKBUFFER_TYPE Type, IDirect3DSurface8** ppBackBuffer) {
395     IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
396     IWineD3DSurface *retSurface = NULL;
397     HRESULT rc = D3D_OK;
398
399     TRACE("(%p) Relay\n", This);
400
401     EnterCriticalSection(&d3d8_cs);
402     rc = IWineD3DDevice_GetBackBuffer(This->WineD3DDevice, 0, BackBuffer, (WINED3DBACKBUFFER_TYPE) Type, &retSurface);
403     if (rc == D3D_OK && NULL != retSurface && NULL != ppBackBuffer) {
404         IWineD3DSurface_GetParent(retSurface, (IUnknown **)ppBackBuffer);
405         IWineD3DSurface_Release(retSurface);
406     }
407     LeaveCriticalSection(&d3d8_cs);
408     return rc;
409 }
410
411 static HRESULT WINAPI IDirect3DDevice8Impl_GetRasterStatus(LPDIRECT3DDEVICE8 iface, D3DRASTER_STATUS* pRasterStatus) {
412     IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
413     HRESULT hr;
414     TRACE("(%p) Relay\n", This);
415
416     EnterCriticalSection(&d3d8_cs);
417     hr = IWineD3DDevice_GetRasterStatus(This->WineD3DDevice, 0, (WINED3DRASTER_STATUS *) pRasterStatus);
418     LeaveCriticalSection(&d3d8_cs);
419     return hr;
420 }
421
422 static void WINAPI IDirect3DDevice8Impl_SetGammaRamp(LPDIRECT3DDEVICE8 iface, DWORD Flags, CONST D3DGAMMARAMP* pRamp) {
423     IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
424     TRACE("(%p) Relay\n", This);
425
426     /* Note: D3DGAMMARAMP is compatible with WINED3DGAMMARAMP */
427     EnterCriticalSection(&d3d8_cs);
428     IWineD3DDevice_SetGammaRamp(This->WineD3DDevice, 0, Flags, (CONST WINED3DGAMMARAMP *) pRamp);
429     LeaveCriticalSection(&d3d8_cs);
430 }
431
432 static void WINAPI IDirect3DDevice8Impl_GetGammaRamp(LPDIRECT3DDEVICE8 iface, D3DGAMMARAMP* pRamp) {
433     IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
434     TRACE("(%p) Relay\n", This);
435
436     /* Note: D3DGAMMARAMP is compatible with WINED3DGAMMARAMP */
437     EnterCriticalSection(&d3d8_cs);
438     IWineD3DDevice_GetGammaRamp(This->WineD3DDevice, 0, (WINED3DGAMMARAMP *) pRamp);
439     LeaveCriticalSection(&d3d8_cs);
440 }
441
442 static HRESULT WINAPI IDirect3DDevice8Impl_CreateTexture(LPDIRECT3DDEVICE8 iface, UINT Width, UINT Height, UINT Levels, DWORD Usage,
443                                                     D3DFORMAT Format, D3DPOOL Pool, IDirect3DTexture8 **ppTexture) {
444     IDirect3DTexture8Impl *object;
445     IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
446     HRESULT hrc = D3D_OK;
447
448     TRACE("(%p) : W(%d) H(%d), Lvl(%d) d(%d), Fmt(%u), Pool(%d)\n", This, Width, Height, Levels, Usage, Format,  Pool);
449
450     /* Allocate the storage for the device */
451     object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(IDirect3DTexture8Impl));
452
453     if (NULL == object) {
454         FIXME("Allocation of memory failed\n");
455 /*        *ppTexture = NULL; */
456         return D3DERR_OUTOFVIDEOMEMORY;
457     }
458
459     object->lpVtbl = &Direct3DTexture8_Vtbl;
460     object->ref = 1;
461     EnterCriticalSection(&d3d8_cs);
462     hrc = IWineD3DDevice_CreateTexture(This->WineD3DDevice, Width, Height, Levels, Usage & WINED3DUSAGE_MASK,
463                                  (WINED3DFORMAT)Format, (WINED3DPOOL) Pool, &object->wineD3DTexture, NULL, (IUnknown *)object, D3D8CB_CreateSurface);
464     LeaveCriticalSection(&d3d8_cs);
465
466     if (FAILED(hrc)) {
467         /* free up object */ 
468         FIXME("(%p) call to IWineD3DDevice_CreateTexture failed\n", This);
469         HeapFree(GetProcessHeap(), 0, object);
470 /*      *ppTexture = NULL; */
471    } else {
472         IUnknown_AddRef(iface);
473         object->parentDevice = iface;
474         *ppTexture = (LPDIRECT3DTEXTURE8) object;
475         TRACE("(%p) Created Texture %p, %p\n",This,object,object->wineD3DTexture);
476    }
477
478    return hrc;
479 }
480
481 static HRESULT WINAPI IDirect3DDevice8Impl_CreateVolumeTexture(LPDIRECT3DDEVICE8 iface, 
482                                                           UINT Width, UINT Height, UINT Depth, UINT Levels, DWORD Usage, 
483                                                           D3DFORMAT Format, D3DPOOL Pool, IDirect3DVolumeTexture8** ppVolumeTexture) {
484
485     IDirect3DVolumeTexture8Impl *object;
486     IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
487     HRESULT hrc = D3D_OK;
488
489     TRACE("(%p) Relay\n", This);
490
491     /* Allocate the storage for the device */
492     object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(IDirect3DVolumeTexture8Impl));
493     if (NULL == object) {
494         FIXME("(%p) allocation of memory failed\n", This);
495         *ppVolumeTexture = NULL;
496         return D3DERR_OUTOFVIDEOMEMORY;
497     }
498
499     object->lpVtbl = &Direct3DVolumeTexture8_Vtbl;
500     object->ref = 1;
501     EnterCriticalSection(&d3d8_cs);
502     hrc = IWineD3DDevice_CreateVolumeTexture(This->WineD3DDevice, Width, Height, Depth, Levels, Usage & WINED3DUSAGE_MASK,
503                                  (WINED3DFORMAT)Format, (WINED3DPOOL) Pool, &object->wineD3DVolumeTexture, NULL,
504                                  (IUnknown *)object, D3D8CB_CreateVolume);
505     LeaveCriticalSection(&d3d8_cs);
506
507     if (hrc != D3D_OK) {
508
509         /* free up object */
510         FIXME("(%p) call to IWineD3DDevice_CreateVolumeTexture failed\n", This);
511         HeapFree(GetProcessHeap(), 0, object);
512         *ppVolumeTexture = NULL;
513     } else {
514         IUnknown_AddRef(iface);
515         object->parentDevice = iface;
516         *ppVolumeTexture = (LPDIRECT3DVOLUMETEXTURE8) object;
517     }
518     TRACE("(%p)  returning %p\n", This , *ppVolumeTexture);
519     return hrc;
520 }
521
522 static HRESULT WINAPI IDirect3DDevice8Impl_CreateCubeTexture(LPDIRECT3DDEVICE8 iface, UINT EdgeLength, UINT Levels, DWORD Usage, 
523                                                         D3DFORMAT Format, D3DPOOL Pool, IDirect3DCubeTexture8** ppCubeTexture) {
524
525     IDirect3DCubeTexture8Impl *object;
526     IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
527     HRESULT hr = D3D_OK;
528
529     TRACE("(%p) : ELen(%d) Lvl(%d) Usage(%d) fmt(%u), Pool(%d)\n" , This, EdgeLength, Levels, Usage, Format, Pool);
530
531     /* Allocate the storage for the device */
532     object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object));
533
534     if (NULL == object) {
535         FIXME("(%p) allocation of CubeTexture failed\n", This);
536         *ppCubeTexture = NULL;
537         return D3DERR_OUTOFVIDEOMEMORY;
538     }
539
540     object->lpVtbl = &Direct3DCubeTexture8_Vtbl;
541     object->ref = 1;
542     EnterCriticalSection(&d3d8_cs);
543     hr = IWineD3DDevice_CreateCubeTexture(This->WineD3DDevice, EdgeLength, Levels, Usage & WINED3DUSAGE_MASK,
544                                  (WINED3DFORMAT)Format, (WINED3DPOOL) Pool, &object->wineD3DCubeTexture, NULL, (IUnknown*)object,
545                                  D3D8CB_CreateSurface);
546     LeaveCriticalSection(&d3d8_cs);
547
548     if (hr != D3D_OK){
549
550         /* free up object */
551         FIXME("(%p) call to IWineD3DDevice_CreateCubeTexture failed\n", This);
552         HeapFree(GetProcessHeap(), 0, object);
553         *ppCubeTexture = NULL;
554     } else {
555         IUnknown_AddRef(iface);
556         object->parentDevice = iface;
557         *ppCubeTexture = (LPDIRECT3DCUBETEXTURE8) object;
558     }
559
560     TRACE("(%p) returning %p\n",This, *ppCubeTexture);
561     return hr;
562 }
563
564 static HRESULT WINAPI IDirect3DDevice8Impl_CreateVertexBuffer(LPDIRECT3DDEVICE8 iface, UINT Size, DWORD Usage, DWORD FVF, D3DPOOL Pool, IDirect3DVertexBuffer8** ppVertexBuffer) {
565     IDirect3DVertexBuffer8Impl *object;
566     IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
567     HRESULT hrc = D3D_OK;
568
569     TRACE("(%p) Relay\n", This);
570     /* Allocate the storage for the device */
571     object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(IDirect3DVertexBuffer8Impl));
572     if (NULL == object) {
573         FIXME("Allocation of memory failed\n");
574         *ppVertexBuffer = NULL;
575         return D3DERR_OUTOFVIDEOMEMORY;
576     }
577
578     object->lpVtbl = &Direct3DVertexBuffer8_Vtbl;
579     object->ref = 1;
580     EnterCriticalSection(&d3d8_cs);
581     hrc = IWineD3DDevice_CreateVertexBuffer(This->WineD3DDevice, Size, Usage & WINED3DUSAGE_MASK, FVF, (WINED3DPOOL) Pool, &(object->wineD3DVertexBuffer), NULL, (IUnknown *)object);
582     LeaveCriticalSection(&d3d8_cs);
583
584     if (D3D_OK != hrc) {
585
586         /* free up object */
587         FIXME("(%p) call to IWineD3DDevice_CreateVertexBuffer failed\n", This);
588         HeapFree(GetProcessHeap(), 0, object);
589         *ppVertexBuffer = NULL;
590     } else {
591         IUnknown_AddRef(iface);
592         object->parentDevice = iface;
593         *ppVertexBuffer = (LPDIRECT3DVERTEXBUFFER8) object;
594     }
595     return hrc;
596 }
597
598 static HRESULT WINAPI IDirect3DDevice8Impl_CreateIndexBuffer(LPDIRECT3DDEVICE8 iface, UINT Length, DWORD Usage, D3DFORMAT Format, D3DPOOL Pool, IDirect3DIndexBuffer8** ppIndexBuffer) {
599     IDirect3DIndexBuffer8Impl *object;
600     IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
601     HRESULT hrc = D3D_OK;
602
603     TRACE("(%p) Relay\n", This);
604     /* Allocate the storage for the device */
605     object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object));
606     if (NULL == object) {
607         FIXME("Allocation of memory failed\n");
608         *ppIndexBuffer = NULL;
609         return D3DERR_OUTOFVIDEOMEMORY;
610     }
611
612     object->lpVtbl = &Direct3DIndexBuffer8_Vtbl;
613     object->ref = 1;
614     TRACE("Calling wined3d create index buffer\n");
615     EnterCriticalSection(&d3d8_cs);
616     hrc = IWineD3DDevice_CreateIndexBuffer(This->WineD3DDevice, Length, Usage & WINED3DUSAGE_MASK, Format, (WINED3DPOOL) Pool, &object->wineD3DIndexBuffer, NULL, (IUnknown *)object);
617     LeaveCriticalSection(&d3d8_cs);
618
619     if (D3D_OK != hrc) {
620
621         /* free up object */
622         FIXME("(%p) call to IWineD3DDevice_CreateIndexBuffer failed\n", This);
623         HeapFree(GetProcessHeap(), 0, object);
624         *ppIndexBuffer = NULL;
625     } else {
626         IUnknown_AddRef(iface);
627         object->parentDevice = iface;
628         *ppIndexBuffer = (LPDIRECT3DINDEXBUFFER8)object;
629     }
630     return hrc;
631 }
632
633 static HRESULT WINAPI IDirect3DDevice8Impl_CreateSurface(LPDIRECT3DDEVICE8 iface, UINT Width, UINT Height, D3DFORMAT Format, BOOL Lockable, BOOL Discard, UINT Level, IDirect3DSurface8 **ppSurface,D3DRESOURCETYPE Type, UINT Usage,D3DPOOL Pool, D3DMULTISAMPLE_TYPE MultiSample, DWORD MultisampleQuality)  {
634     HRESULT hrc;
635     IDirect3DSurface8Impl *object;
636     IDirect3DDevice8Impl  *This = (IDirect3DDevice8Impl *)iface;
637     TRACE("(%p) Relay\n", This);
638
639     if(MultisampleQuality > 0){
640         FIXME("MultisampleQuality set to %d, substituting 0\n" , MultisampleQuality);
641         /*
642         MultisampleQuality
643         [in] Quality level. The valid range is between zero and one less than the level returned by pQualityLevels used by IDirect3D8::CheckDeviceMultiSampleType. Passing a larger value returns the error D3DERR_INVALIDCALL. The MultisampleQuality values of paired render targets, depth stencil surfaces, and the MultiSample type must all match.
644         */
645         MultisampleQuality=0;
646     }
647     /*FIXME: Check MAX bounds of MultisampleQuality*/
648
649     /* Allocate the storage for the device */
650     object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(IDirect3DSurface8Impl));
651     if (NULL == object) {
652         FIXME("Allocation of memory failed\n");
653         *ppSurface = NULL;
654         return D3DERR_OUTOFVIDEOMEMORY;
655     }
656
657     object->lpVtbl = &Direct3DSurface8_Vtbl;
658     object->ref = 1;
659
660     TRACE("(%p) : w(%d) h(%d) fmt(%d) surf@%p\n", This, Width, Height, Format, *ppSurface);
661
662     /* Not called from the VTable, no locking needed */
663     hrc = IWineD3DDevice_CreateSurface(This->WineD3DDevice, Width, Height, Format, Lockable, Discard, Level,  &object->wineD3DSurface, Type, Usage & WINED3DUSAGE_MASK, (WINED3DPOOL) Pool,MultiSample,MultisampleQuality, NULL, SURFACE_OPENGL, (IUnknown *)object);
664     if (hrc != D3D_OK || NULL == object->wineD3DSurface) {
665        /* free up object */
666         FIXME("(%p) call to IWineD3DDevice_CreateSurface failed\n", This);
667         HeapFree(GetProcessHeap(), 0, object);
668         *ppSurface = NULL;
669     } else {
670         IUnknown_AddRef(iface);
671         object->parentDevice = iface;
672         *ppSurface = (LPDIRECT3DSURFACE8) object;
673     }
674     return hrc;
675 }
676
677 static HRESULT WINAPI IDirect3DDevice8Impl_CreateRenderTarget(LPDIRECT3DDEVICE8 iface, UINT Width, UINT Height, D3DFORMAT Format, D3DMULTISAMPLE_TYPE MultiSample, BOOL Lockable, IDirect3DSurface8** ppSurface) {
678     HRESULT hr;
679     TRACE("Relay\n");
680
681     EnterCriticalSection(&d3d8_cs);
682     hr = IDirect3DDevice8Impl_CreateSurface(iface, Width, Height, Format, Lockable, FALSE /* Discard */, 0 /* Level */ , ppSurface, D3DRTYPE_SURFACE, D3DUSAGE_RENDERTARGET, D3DPOOL_DEFAULT, MultiSample, 0);
683     LeaveCriticalSection(&d3d8_cs);
684     return hr;
685 }
686
687 static HRESULT WINAPI IDirect3DDevice8Impl_CreateDepthStencilSurface(LPDIRECT3DDEVICE8 iface, UINT Width, UINT Height, D3DFORMAT Format, D3DMULTISAMPLE_TYPE MultiSample, IDirect3DSurface8** ppSurface) {
688     HRESULT hr;
689     TRACE("Relay\n");
690
691     /* TODO: Verify that Discard is false */
692     EnterCriticalSection(&d3d8_cs);
693     hr = IDirect3DDevice8Impl_CreateSurface(iface, Width, Height, Format, TRUE /* Lockable */, FALSE, 0 /* Level */
694                                                ,ppSurface, D3DRTYPE_SURFACE, D3DUSAGE_DEPTHSTENCIL,
695                                                 D3DPOOL_DEFAULT, MultiSample, 0);
696     LeaveCriticalSection(&d3d8_cs);
697     return hr;
698 }
699
700 /*  IDirect3DDevice8Impl::CreateImageSurface returns surface with pool type SYSTEMMEM */
701 static HRESULT WINAPI IDirect3DDevice8Impl_CreateImageSurface(LPDIRECT3DDEVICE8 iface, UINT Width, UINT Height, D3DFORMAT Format, IDirect3DSurface8** ppSurface) {
702     HRESULT hr;
703     TRACE("Relay\n");
704
705     EnterCriticalSection(&d3d8_cs);
706     hr = IDirect3DDevice8Impl_CreateSurface(iface, Width, Height, Format, TRUE /* Loackable */ , FALSE /*Discard*/ , 0 /* Level */ , ppSurface,
707                                             D3DRTYPE_SURFACE, 0 /* Usage (undefined/none) */ , D3DPOOL_SYSTEMMEM, D3DMULTISAMPLE_NONE, 0 /* MultisampleQuality */);
708     LeaveCriticalSection(&d3d8_cs);
709     return hr;
710 }
711
712 static HRESULT WINAPI IDirect3DDevice8Impl_CopyRects(LPDIRECT3DDEVICE8 iface, IDirect3DSurface8 *pSourceSurface, CONST RECT *pSourceRects, UINT cRects, IDirect3DSurface8 *pDestinationSurface, CONST POINT *pDestPoints) {
713     IDirect3DSurface8Impl *Source = (IDirect3DSurface8Impl *) pSourceSurface;
714     IDirect3DSurface8Impl *Dest = (IDirect3DSurface8Impl *) pDestinationSurface;
715
716     HRESULT              hr = WINED3D_OK;
717     WINED3DFORMAT        srcFormat, destFormat;
718     UINT                 srcWidth,  destWidth;
719     UINT                 srcHeight, destHeight;
720     UINT                 srcSize;
721     WINED3DSURFACE_DESC  winedesc;
722
723     TRACE("(%p) pSrcSur=%p, pSourceRects=%p, cRects=%d, pDstSur=%p, pDestPtsArr=%p\n", iface,
724           pSourceSurface, pSourceRects, cRects, pDestinationSurface, pDestPoints);
725
726
727     /* Check that the source texture is in WINED3DPOOL_SYSTEMMEM and the destination texture is in WINED3DPOOL_DEFAULT */
728     memset(&winedesc, 0, sizeof(winedesc));
729
730     winedesc.Format = &srcFormat;
731     winedesc.Width  = &srcWidth;
732     winedesc.Height = &srcHeight;
733     winedesc.Size   = &srcSize;
734     IWineD3DSurface_GetDesc(Source->wineD3DSurface, &winedesc);
735
736     winedesc.Format = &destFormat;
737     winedesc.Width  = &destWidth;
738     winedesc.Height = &destHeight;
739     winedesc.Size   = NULL;
740     EnterCriticalSection(&d3d8_cs);
741     IWineD3DSurface_GetDesc(Dest->wineD3DSurface, &winedesc);
742
743     /* Check that the source and destination formats match */
744     if (srcFormat != destFormat && WINED3DFMT_UNKNOWN != destFormat) {
745         WARN("(%p) source %p format must match the dest %p format, returning WINED3DERR_INVALIDCALL\n", iface, pSourceSurface, pDestinationSurface);
746         LeaveCriticalSection(&d3d8_cs);
747         return WINED3DERR_INVALIDCALL;
748     } else if (WINED3DFMT_UNKNOWN == destFormat) {
749         TRACE("(%p) : Converting destination surface from WINED3DFMT_UNKNOWN to the source format\n", iface);
750         IWineD3DSurface_SetFormat(Dest->wineD3DSurface, srcFormat);
751         destFormat = srcFormat;
752     }
753
754     /* Quick if complete copy ... */
755     if (cRects == 0 && pSourceRects == NULL && pDestPoints == NULL) {
756         IWineD3DSurface_BltFast(Dest->wineD3DSurface, 0, 0, Source->wineD3DSurface, NULL, WINEDDBLTFAST_NOCOLORKEY);
757     } else {
758         unsigned int i;
759         /* Copy rect by rect */
760         if (NULL != pSourceRects && NULL != pDestPoints) {
761             for (i = 0; i < cRects; ++i) {
762                 IWineD3DSurface_BltFast(Dest->wineD3DSurface, pDestPoints[i].x, pDestPoints[i].y, Source->wineD3DSurface, (RECT *) &pSourceRects[i], WINEDDBLTFAST_NOCOLORKEY);
763             }
764         } else {
765             for (i = 0; i < cRects; ++i) {
766                 IWineD3DSurface_BltFast(Dest->wineD3DSurface, 0, 0, Source->wineD3DSurface, (RECT *) &pSourceRects[i], WINEDDBLTFAST_NOCOLORKEY);
767             }
768         }
769     }
770     LeaveCriticalSection(&d3d8_cs);
771
772     return hr;
773 }
774
775 static HRESULT WINAPI IDirect3DDevice8Impl_UpdateTexture(LPDIRECT3DDEVICE8 iface, IDirect3DBaseTexture8* pSourceTexture, IDirect3DBaseTexture8* pDestinationTexture) {
776     IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
777     HRESULT hr;
778     TRACE("(%p) Relay\n" , This);
779
780     EnterCriticalSection(&d3d8_cs);
781     hr = IWineD3DDevice_UpdateTexture(This->WineD3DDevice,  ((IDirect3DBaseTexture8Impl *)pSourceTexture)->wineD3DBaseTexture, ((IDirect3DBaseTexture8Impl *)pDestinationTexture)->wineD3DBaseTexture);
782     LeaveCriticalSection(&d3d8_cs);
783     return hr;
784 }
785
786 static HRESULT WINAPI IDirect3DDevice8Impl_GetFrontBuffer(LPDIRECT3DDEVICE8 iface, IDirect3DSurface8* pDestSurface) {
787     IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
788     IDirect3DSurface8Impl *destSurface = (IDirect3DSurface8Impl *)pDestSurface;
789     HRESULT hr;
790
791     TRACE("(%p) Relay\n" , This);
792
793     if (pDestSurface == NULL) {
794         WARN("(%p) : Caller passed NULL as pDestSurface returning D3DERR_INVALIDCALL\n", This);
795         return D3DERR_INVALIDCALL;
796     }
797
798     EnterCriticalSection(&d3d8_cs);
799     hr = IWineD3DDevice_GetFrontBufferData(This->WineD3DDevice, 0, destSurface->wineD3DSurface);
800     LeaveCriticalSection(&d3d8_cs);
801     return hr;
802 }
803
804 static HRESULT WINAPI IDirect3DDevice8Impl_SetRenderTarget(LPDIRECT3DDEVICE8 iface, IDirect3DSurface8* pRenderTarget, IDirect3DSurface8* pNewZStencil) {
805     IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
806     IDirect3DSurface8Impl *pSurface = (IDirect3DSurface8Impl *)pRenderTarget;
807     IDirect3DSurface8Impl *pZSurface = (IDirect3DSurface8Impl *)pNewZStencil;
808     HRESULT hr;
809     TRACE("(%p) Relay\n" , This);
810
811     IWineD3DDevice_SetDepthStencilSurface(This->WineD3DDevice, NULL == pZSurface ? NULL : pZSurface->wineD3DSurface);
812
813     EnterCriticalSection(&d3d8_cs);
814     hr = IWineD3DDevice_SetRenderTarget(This->WineD3DDevice, 0, pSurface ? pSurface->wineD3DSurface : NULL);
815     LeaveCriticalSection(&d3d8_cs);
816     return hr;
817 }
818
819 static HRESULT  WINAPI  IDirect3DDevice8Impl_GetRenderTarget(LPDIRECT3DDEVICE8 iface, IDirect3DSurface8** ppRenderTarget) {
820     IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
821     HRESULT hr = D3D_OK;
822     IWineD3DSurface *pRenderTarget;
823
824     TRACE("(%p) Relay\n" , This);
825
826     if (ppRenderTarget == NULL) {
827         return D3DERR_INVALIDCALL;
828     }
829     EnterCriticalSection(&d3d8_cs);
830     hr = IWineD3DDevice_GetRenderTarget(This->WineD3DDevice, 0, &pRenderTarget);
831
832     if (hr == D3D_OK && pRenderTarget != NULL) {
833         IWineD3DSurface_GetParent(pRenderTarget,(IUnknown**)ppRenderTarget);
834         IWineD3DSurface_Release(pRenderTarget);
835     } else {
836         FIXME("Call to IWineD3DDevice_GetRenderTarget failed\n");
837         *ppRenderTarget = NULL;
838     }
839     LeaveCriticalSection(&d3d8_cs);
840
841     return hr;
842 }
843
844 static HRESULT  WINAPI  IDirect3DDevice8Impl_GetDepthStencilSurface(LPDIRECT3DDEVICE8 iface, IDirect3DSurface8** ppZStencilSurface) {
845     IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
846     HRESULT hr = D3D_OK;
847     IWineD3DSurface *pZStencilSurface;
848
849     TRACE("(%p) Relay\n" , This);
850     if(ppZStencilSurface == NULL){
851         return D3DERR_INVALIDCALL;
852     }
853
854     EnterCriticalSection(&d3d8_cs);
855     hr=IWineD3DDevice_GetDepthStencilSurface(This->WineD3DDevice,&pZStencilSurface);
856     if(hr == D3D_OK && pZStencilSurface != NULL){
857         IWineD3DSurface_GetParent(pZStencilSurface,(IUnknown**)ppZStencilSurface);
858         IWineD3DSurface_Release(pZStencilSurface);
859     }else{
860         FIXME("Call to IWineD3DDevice_GetDepthStencilSurface failed\n");
861         *ppZStencilSurface = NULL;
862     }
863     LeaveCriticalSection(&d3d8_cs);
864
865     return D3D_OK;
866 }
867
868 static HRESULT WINAPI IDirect3DDevice8Impl_BeginScene(LPDIRECT3DDEVICE8 iface) {
869     IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
870     HRESULT hr;
871     TRACE("(%p) Relay\n" , This);
872
873     EnterCriticalSection(&d3d8_cs);
874     hr = IWineD3DDevice_BeginScene(This->WineD3DDevice);
875     LeaveCriticalSection(&d3d8_cs);
876     return hr;
877 }
878
879 static HRESULT WINAPI IDirect3DDevice8Impl_EndScene(LPDIRECT3DDEVICE8 iface) {
880     IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
881     HRESULT hr;
882     TRACE("(%p) Relay\n" , This);
883
884     EnterCriticalSection(&d3d8_cs);
885     hr = IWineD3DDevice_EndScene(This->WineD3DDevice);
886     LeaveCriticalSection(&d3d8_cs);
887     return hr;
888 }
889
890 static HRESULT WINAPI IDirect3DDevice8Impl_Clear(LPDIRECT3DDEVICE8 iface, DWORD Count, CONST D3DRECT* pRects, DWORD Flags, D3DCOLOR Color, float Z, DWORD Stencil) {
891     IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
892     HRESULT hr;
893     TRACE("(%p) Relay\n" , This);
894
895     /* Note: D3DRECT is compatible with WINED3DRECT */
896     EnterCriticalSection(&d3d8_cs);
897     hr = IWineD3DDevice_Clear(This->WineD3DDevice, Count, (CONST WINED3DRECT*) pRects, Flags, Color, Z, Stencil);
898     LeaveCriticalSection(&d3d8_cs);
899     return hr;
900 }
901
902 static HRESULT WINAPI IDirect3DDevice8Impl_SetTransform(LPDIRECT3DDEVICE8 iface, D3DTRANSFORMSTATETYPE State, CONST D3DMATRIX* lpMatrix) {
903     IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
904     HRESULT hr;
905     TRACE("(%p) Relay\n" , This);
906
907     /* Note: D3DMATRIX is compatible with WINED3DMATRIX */
908     EnterCriticalSection(&d3d8_cs);
909     hr = IWineD3DDevice_SetTransform(This->WineD3DDevice, State, (CONST WINED3DMATRIX*) lpMatrix);
910     LeaveCriticalSection(&d3d8_cs);
911     return hr;
912 }
913
914 static HRESULT WINAPI IDirect3DDevice8Impl_GetTransform(LPDIRECT3DDEVICE8 iface, D3DTRANSFORMSTATETYPE State,D3DMATRIX* pMatrix) {
915     IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
916     HRESULT hr;
917     TRACE("(%p) Relay\n" , This);
918
919     /* Note: D3DMATRIX is compatible with WINED3DMATRIX */
920     EnterCriticalSection(&d3d8_cs);
921     hr = IWineD3DDevice_GetTransform(This->WineD3DDevice, State, (WINED3DMATRIX*) pMatrix);
922     LeaveCriticalSection(&d3d8_cs);
923     return hr;
924 }
925
926 static HRESULT WINAPI IDirect3DDevice8Impl_MultiplyTransform(LPDIRECT3DDEVICE8 iface, D3DTRANSFORMSTATETYPE State, CONST D3DMATRIX* pMatrix) {
927     IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
928     HRESULT hr;
929     TRACE("(%p) Relay\n" , This);
930
931     /* Note: D3DMATRIX is compatible with WINED3DMATRIX */
932     EnterCriticalSection(&d3d8_cs);
933     hr = IWineD3DDevice_MultiplyTransform(This->WineD3DDevice, State, (CONST WINED3DMATRIX*) pMatrix);
934     LeaveCriticalSection(&d3d8_cs);
935     return hr;
936 }
937
938 static HRESULT WINAPI IDirect3DDevice8Impl_SetViewport(LPDIRECT3DDEVICE8 iface, CONST D3DVIEWPORT8* pViewport) {
939     IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
940     HRESULT hr;
941     TRACE("(%p) Relay\n" , This);
942
943     /* Note: D3DVIEWPORT8 is compatible with WINED3DVIEWPORT */
944     EnterCriticalSection(&d3d8_cs);
945     hr = IWineD3DDevice_SetViewport(This->WineD3DDevice, (const WINED3DVIEWPORT *)pViewport);
946     LeaveCriticalSection(&d3d8_cs);
947     return hr;
948 }
949
950 static HRESULT WINAPI IDirect3DDevice8Impl_GetViewport(LPDIRECT3DDEVICE8 iface, D3DVIEWPORT8* pViewport) {
951     IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
952     HRESULT hr;
953     TRACE("(%p) Relay\n" , This);
954
955     /* Note: D3DVIEWPORT8 is compatible with WINED3DVIEWPORT */
956     EnterCriticalSection(&d3d8_cs);
957     hr = IWineD3DDevice_GetViewport(This->WineD3DDevice, (WINED3DVIEWPORT *)pViewport);
958     LeaveCriticalSection(&d3d8_cs);
959     return hr;
960 }
961
962 static HRESULT WINAPI IDirect3DDevice8Impl_SetMaterial(LPDIRECT3DDEVICE8 iface, CONST D3DMATERIAL8* pMaterial) {
963     IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
964     HRESULT hr;
965     TRACE("(%p) Relay\n" , This);
966
967     /* Note: D3DMATERIAL8 is compatible with WINED3DMATERIAL */
968     EnterCriticalSection(&d3d8_cs);
969     hr = IWineD3DDevice_SetMaterial(This->WineD3DDevice, (const WINED3DMATERIAL *)pMaterial);
970     LeaveCriticalSection(&d3d8_cs);
971     return hr;
972 }
973
974 static HRESULT WINAPI IDirect3DDevice8Impl_GetMaterial(LPDIRECT3DDEVICE8 iface, D3DMATERIAL8* pMaterial) {
975     IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
976     HRESULT hr;
977     TRACE("(%p) Relay\n" , This);
978
979     /* Note: D3DMATERIAL8 is compatible with WINED3DMATERIAL */
980     EnterCriticalSection(&d3d8_cs);
981     hr = IWineD3DDevice_GetMaterial(This->WineD3DDevice, (WINED3DMATERIAL *)pMaterial);
982     LeaveCriticalSection(&d3d8_cs);
983     return hr;
984 }
985
986 static HRESULT WINAPI IDirect3DDevice8Impl_SetLight(LPDIRECT3DDEVICE8 iface, DWORD Index, CONST D3DLIGHT8* pLight) {
987     IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
988     HRESULT hr;
989     TRACE("(%p) Relay\n" , This);
990  
991     /* Note: D3DLIGHT8 is compatible with WINED3DLIGHT */
992     EnterCriticalSection(&d3d8_cs);
993     hr = IWineD3DDevice_SetLight(This->WineD3DDevice, Index, (const WINED3DLIGHT *)pLight);
994     LeaveCriticalSection(&d3d8_cs);
995     return hr;
996 }
997
998 static HRESULT WINAPI IDirect3DDevice8Impl_GetLight(LPDIRECT3DDEVICE8 iface, DWORD Index,D3DLIGHT8* pLight) {
999     IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
1000     HRESULT hr;
1001     TRACE("(%p) Relay\n" , This);
1002
1003     /* Note: D3DLIGHT8 is compatible with WINED3DLIGHT */
1004     EnterCriticalSection(&d3d8_cs);
1005     hr = IWineD3DDevice_GetLight(This->WineD3DDevice, Index, (WINED3DLIGHT *)pLight);
1006     LeaveCriticalSection(&d3d8_cs);
1007     return hr;
1008 }
1009
1010 static HRESULT WINAPI IDirect3DDevice8Impl_LightEnable(LPDIRECT3DDEVICE8 iface, DWORD Index,BOOL Enable) {
1011     IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
1012     HRESULT hr;
1013     TRACE("(%p) Relay\n" , This);
1014
1015     EnterCriticalSection(&d3d8_cs);
1016     hr = IWineD3DDevice_SetLightEnable(This->WineD3DDevice, Index, Enable);
1017     LeaveCriticalSection(&d3d8_cs);
1018     return hr;
1019 }
1020
1021 static HRESULT WINAPI IDirect3DDevice8Impl_GetLightEnable(LPDIRECT3DDEVICE8 iface, DWORD Index,BOOL* pEnable) {
1022     IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
1023     HRESULT hr;
1024     TRACE("(%p) Relay\n" , This);
1025
1026     EnterCriticalSection(&d3d8_cs);
1027     hr = IWineD3DDevice_GetLightEnable(This->WineD3DDevice, Index, pEnable);
1028     LeaveCriticalSection(&d3d8_cs);
1029     return hr;
1030 }
1031
1032 static HRESULT WINAPI IDirect3DDevice8Impl_SetClipPlane(LPDIRECT3DDEVICE8 iface, DWORD Index,CONST float* pPlane) {
1033     IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
1034     HRESULT hr;
1035     TRACE("(%p) Relay\n" , This);
1036
1037     EnterCriticalSection(&d3d8_cs);
1038     hr = IWineD3DDevice_SetClipPlane(This->WineD3DDevice, Index, pPlane);
1039     LeaveCriticalSection(&d3d8_cs);
1040     return hr;
1041 }
1042
1043 static HRESULT WINAPI IDirect3DDevice8Impl_GetClipPlane(LPDIRECT3DDEVICE8 iface, DWORD Index,float* pPlane) {
1044     IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
1045     HRESULT hr;
1046     TRACE("(%p) Relay\n" , This);
1047
1048     EnterCriticalSection(&d3d8_cs);
1049     hr = IWineD3DDevice_GetClipPlane(This->WineD3DDevice, Index, pPlane);
1050     LeaveCriticalSection(&d3d8_cs);
1051     return hr;
1052 }
1053
1054 static HRESULT WINAPI IDirect3DDevice8Impl_SetRenderState(LPDIRECT3DDEVICE8 iface, D3DRENDERSTATETYPE State,DWORD Value) {
1055     IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
1056     HRESULT hr;
1057     TRACE("(%p) Relay\n" , This);
1058
1059     EnterCriticalSection(&d3d8_cs);
1060     hr = IWineD3DDevice_SetRenderState(This->WineD3DDevice, State, Value);
1061     LeaveCriticalSection(&d3d8_cs);
1062     return hr;
1063 }
1064
1065 static HRESULT WINAPI IDirect3DDevice8Impl_GetRenderState(LPDIRECT3DDEVICE8 iface, D3DRENDERSTATETYPE State,DWORD* pValue) {
1066     IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
1067     HRESULT hr;
1068     TRACE("(%p) Relay\n" , This);
1069
1070     EnterCriticalSection(&d3d8_cs);
1071     hr = IWineD3DDevice_GetRenderState(This->WineD3DDevice, State, pValue);
1072     LeaveCriticalSection(&d3d8_cs);
1073     return hr;
1074 }
1075
1076 static HRESULT WINAPI IDirect3DDevice8Impl_BeginStateBlock(LPDIRECT3DDEVICE8 iface) {
1077     IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
1078     HRESULT hr;
1079     TRACE("(%p)\n", This);
1080
1081     EnterCriticalSection(&d3d8_cs);
1082     hr = IWineD3DDevice_BeginStateBlock(This->WineD3DDevice);
1083     LeaveCriticalSection(&d3d8_cs);
1084     return hr;
1085 }
1086
1087 static HRESULT WINAPI IDirect3DDevice8Impl_EndStateBlock(LPDIRECT3DDEVICE8 iface, DWORD* pToken) {
1088     IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
1089     HRESULT hr;
1090     IWineD3DStateBlock* wineD3DStateBlock;
1091     IDirect3DStateBlock8Impl* object;
1092
1093     TRACE("(%p) Relay\n", This);
1094
1095     /* Tell wineD3D to endstateblock before anything else (in case we run out
1096      * of memory later and cause locking problems)
1097      */
1098     EnterCriticalSection(&d3d8_cs);
1099     hr = IWineD3DDevice_EndStateBlock(This->WineD3DDevice , &wineD3DStateBlock);
1100     if (hr != D3D_OK) {
1101         FIXME("IWineD3DDevice_EndStateBlock returned an error\n");
1102         LeaveCriticalSection(&d3d8_cs);
1103         return hr;
1104     }
1105
1106     /* allocate a new IDirectD3DStateBlock */
1107     object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY ,sizeof(IDirect3DStateBlock8Impl));
1108     object->ref = 1;
1109     object->lpVtbl = &Direct3DStateBlock8_Vtbl;
1110
1111     object->wineD3DStateBlock = wineD3DStateBlock;
1112
1113     *pToken = (DWORD)object;
1114     TRACE("(%p)Returning %p %p\n", This, object, wineD3DStateBlock);
1115
1116     LeaveCriticalSection(&d3d8_cs);
1117     return hr;
1118 }
1119
1120 static HRESULT WINAPI IDirect3DDevice8Impl_ApplyStateBlock(LPDIRECT3DDEVICE8 iface, DWORD Token) {
1121     IDirect3DStateBlock8Impl *pSB  = (IDirect3DStateBlock8Impl*) Token;
1122     IDirect3DDevice8Impl     *This = (IDirect3DDevice8Impl *)iface;
1123     HRESULT hr;
1124
1125     TRACE("(%p) %p Relay\n", This, pSB);
1126
1127     EnterCriticalSection(&d3d8_cs);
1128     hr = IWineD3DStateBlock_Apply(pSB->wineD3DStateBlock);
1129     LeaveCriticalSection(&d3d8_cs);
1130     return hr;
1131 }
1132
1133 static HRESULT WINAPI IDirect3DDevice8Impl_CaptureStateBlock(LPDIRECT3DDEVICE8 iface, DWORD Token) {
1134     IDirect3DStateBlock8Impl* pSB = (IDirect3DStateBlock8Impl *)Token;
1135     IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
1136     HRESULT hr;
1137
1138     TRACE("(%p) %p Relay\n", This, pSB);
1139
1140     EnterCriticalSection(&d3d8_cs);
1141     hr = IWineD3DStateBlock_Capture(pSB->wineD3DStateBlock);
1142     LeaveCriticalSection(&d3d8_cs);
1143     return hr;
1144 }
1145
1146 static HRESULT WINAPI IDirect3DDevice8Impl_DeleteStateBlock(LPDIRECT3DDEVICE8 iface, DWORD Token) {
1147     IDirect3DStateBlock8Impl* pSB = (IDirect3DStateBlock8Impl *)Token;
1148     IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
1149
1150     TRACE("(%p) Relay\n", This);
1151
1152     EnterCriticalSection(&d3d8_cs);
1153     while(IUnknown_Release((IUnknown *)pSB));
1154     LeaveCriticalSection(&d3d8_cs);
1155
1156     return D3D_OK;
1157 }
1158
1159 static HRESULT WINAPI IDirect3DDevice8Impl_CreateStateBlock(LPDIRECT3DDEVICE8 iface, D3DSTATEBLOCKTYPE Type, DWORD* pToken) {
1160    IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
1161    IDirect3DStateBlock8Impl *object;
1162    HRESULT hrc = D3D_OK;
1163
1164    TRACE("(%p) Relay\n", This);
1165
1166    if(Type != D3DSBT_ALL         && Type != D3DSBT_PIXELSTATE &&
1167       Type != D3DSBT_VERTEXSTATE                              ) {
1168        WARN("Unexpected stateblock type, returning D3DERR_INVALIDCALL\n");
1169        return D3DERR_INVALIDCALL;
1170    }
1171
1172    object  = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(IDirect3DStateBlock8Impl));
1173    if (NULL == object) {
1174       *pToken = 0;
1175       return E_OUTOFMEMORY;
1176    }
1177    object->lpVtbl = &Direct3DStateBlock8_Vtbl;
1178    object->ref = 1;
1179
1180    EnterCriticalSection(&d3d8_cs);
1181    hrc = IWineD3DDevice_CreateStateBlock(This->WineD3DDevice, (WINED3DSTATEBLOCKTYPE)Type, &object->wineD3DStateBlock, (IUnknown *)object);
1182    LeaveCriticalSection(&d3d8_cs);
1183    if(D3D_OK != hrc){
1184        FIXME("(%p) Call to IWineD3DDevice_CreateStateBlock failed.\n", This);
1185        HeapFree(GetProcessHeap(), 0, object);
1186        *pToken = 0;
1187    } else {
1188        *pToken = (DWORD)object;
1189        TRACE("(%p) returning token (ptr to stateblock) of %p\n", This, object);
1190    }
1191
1192    return hrc;
1193 }
1194
1195 static HRESULT WINAPI IDirect3DDevice8Impl_SetClipStatus(LPDIRECT3DDEVICE8 iface, CONST D3DCLIPSTATUS8* pClipStatus) {
1196     IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
1197     HRESULT hr;
1198     TRACE("(%p) Relay\n" , This);
1199 /* FIXME: Verify that D3DCLIPSTATUS8 ~= WINED3DCLIPSTATUS */
1200     EnterCriticalSection(&d3d8_cs);
1201     hr = IWineD3DDevice_SetClipStatus(This->WineD3DDevice, (const WINED3DCLIPSTATUS *)pClipStatus);
1202     LeaveCriticalSection(&d3d8_cs);
1203     return hr;
1204 }
1205
1206 static HRESULT WINAPI IDirect3DDevice8Impl_GetClipStatus(LPDIRECT3DDEVICE8 iface, D3DCLIPSTATUS8* pClipStatus) {
1207     IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
1208     HRESULT hr;
1209     TRACE("(%p) Relay\n" , This);
1210
1211     EnterCriticalSection(&d3d8_cs);
1212     hr = IWineD3DDevice_GetClipStatus(This->WineD3DDevice, (WINED3DCLIPSTATUS *)pClipStatus);
1213     LeaveCriticalSection(&d3d8_cs);
1214     return hr;
1215 }
1216
1217 static HRESULT WINAPI IDirect3DDevice8Impl_GetTexture(LPDIRECT3DDEVICE8 iface, DWORD Stage,IDirect3DBaseTexture8** ppTexture) {
1218     IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
1219     IWineD3DBaseTexture *retTexture = NULL;
1220     HRESULT rc = D3D_OK;
1221
1222     TRACE("(%p) Relay\n" , This);
1223
1224     if(ppTexture == NULL){
1225         return D3DERR_INVALIDCALL;
1226     }
1227
1228     EnterCriticalSection(&d3d8_cs);
1229     rc = IWineD3DDevice_GetTexture(This->WineD3DDevice, Stage, &retTexture);
1230     if (rc == D3D_OK && NULL != retTexture) {
1231         IWineD3DBaseTexture_GetParent(retTexture, (IUnknown **)ppTexture);
1232         IWineD3DBaseTexture_Release(retTexture);
1233     } else {
1234         FIXME("Call to get texture  (%d) failed (%p)\n", Stage, retTexture);
1235         *ppTexture = NULL;
1236     }
1237     LeaveCriticalSection(&d3d8_cs);
1238
1239     return rc;
1240 }
1241
1242 static HRESULT WINAPI IDirect3DDevice8Impl_SetTexture(LPDIRECT3DDEVICE8 iface, DWORD Stage, IDirect3DBaseTexture8* pTexture) {
1243     IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
1244     HRESULT hr;
1245     TRACE("(%p) Relay %d %p\n" , This, Stage, pTexture);
1246
1247     EnterCriticalSection(&d3d8_cs);
1248     hr = IWineD3DDevice_SetTexture(This->WineD3DDevice, Stage,
1249                                    pTexture==NULL ? NULL : ((IDirect3DBaseTexture8Impl *)pTexture)->wineD3DBaseTexture);
1250     LeaveCriticalSection(&d3d8_cs);
1251     return hr;
1252 }
1253
1254 static HRESULT  WINAPI  IDirect3DDevice8Impl_GetTextureStageState(LPDIRECT3DDEVICE8 iface, DWORD Stage,D3DTEXTURESTAGESTATETYPE Type,DWORD* pValue) {
1255     IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
1256     HRESULT hr;
1257     TRACE("(%p) Relay\n" , This);
1258
1259     switch(Type) {
1260     case D3DTSS_ADDRESSU:
1261         Type = WINED3DSAMP_ADDRESSU;
1262         break;
1263     case D3DTSS_ADDRESSV:
1264         Type = WINED3DSAMP_ADDRESSV;
1265         break;
1266     case D3DTSS_ADDRESSW:
1267         Type = WINED3DSAMP_ADDRESSW;
1268         break;
1269     case D3DTSS_BORDERCOLOR:
1270         Type = WINED3DSAMP_BORDERCOLOR;
1271         break;
1272     case D3DTSS_MAGFILTER:
1273         Type = WINED3DSAMP_MAGFILTER;
1274         break;
1275     case D3DTSS_MAXANISOTROPY:
1276         Type = WINED3DSAMP_MAXANISOTROPY;
1277         break;
1278     case D3DTSS_MAXMIPLEVEL:
1279         Type = WINED3DSAMP_MAXMIPLEVEL;
1280         break;
1281     case D3DTSS_MINFILTER:
1282         Type = WINED3DSAMP_MINFILTER;
1283         break;
1284     case D3DTSS_MIPFILTER:
1285         Type = WINED3DSAMP_MIPFILTER;
1286         break;
1287     case D3DTSS_MIPMAPLODBIAS:
1288         Type = WINED3DSAMP_MIPMAPLODBIAS;
1289         break;
1290     default:
1291         EnterCriticalSection(&d3d8_cs);
1292         hr = IWineD3DDevice_GetTextureStageState(This->WineD3DDevice, Stage, Type, pValue);
1293         LeaveCriticalSection(&d3d8_cs);
1294         return hr;
1295     }
1296
1297     EnterCriticalSection(&d3d8_cs);
1298     hr = IWineD3DDevice_GetSamplerState(This->WineD3DDevice, Stage, Type, pValue);
1299     LeaveCriticalSection(&d3d8_cs);
1300     return hr;
1301 }
1302
1303 static HRESULT WINAPI IDirect3DDevice8Impl_SetTextureStageState(LPDIRECT3DDEVICE8 iface, DWORD Stage, D3DTEXTURESTAGESTATETYPE Type, DWORD Value) {
1304     IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
1305     HRESULT hr;
1306     TRACE("(%p) Relay\n" , This);
1307
1308     switch(Type) {
1309     case D3DTSS_ADDRESSU:
1310         Type = WINED3DSAMP_ADDRESSU;
1311         break;
1312     case D3DTSS_ADDRESSV:
1313         Type = WINED3DSAMP_ADDRESSV;
1314         break;
1315     case D3DTSS_ADDRESSW:
1316         Type = WINED3DSAMP_ADDRESSW;
1317         break;
1318     case D3DTSS_BORDERCOLOR:
1319         Type = WINED3DSAMP_BORDERCOLOR;
1320         break;
1321     case D3DTSS_MAGFILTER:
1322         Type = WINED3DSAMP_MAGFILTER;
1323         break;
1324     case D3DTSS_MAXANISOTROPY:
1325         Type = WINED3DSAMP_MAXANISOTROPY;
1326         break;
1327     case D3DTSS_MAXMIPLEVEL:
1328         Type = WINED3DSAMP_MAXMIPLEVEL;
1329         break;
1330     case D3DTSS_MINFILTER:
1331         Type = WINED3DSAMP_MINFILTER;
1332         break;
1333     case D3DTSS_MIPFILTER:
1334         Type = WINED3DSAMP_MIPFILTER;
1335         break;
1336     case D3DTSS_MIPMAPLODBIAS:
1337         Type = WINED3DSAMP_MIPMAPLODBIAS;
1338         break;
1339     default:
1340         EnterCriticalSection(&d3d8_cs);
1341         hr = IWineD3DDevice_SetTextureStageState(This->WineD3DDevice, Stage, Type, Value);
1342         LeaveCriticalSection(&d3d8_cs);
1343         return hr;
1344     }
1345
1346     EnterCriticalSection(&d3d8_cs);
1347     hr = IWineD3DDevice_SetSamplerState(This->WineD3DDevice, Stage, Type, Value);
1348     LeaveCriticalSection(&d3d8_cs);
1349     return hr;
1350 }
1351
1352 static HRESULT WINAPI IDirect3DDevice8Impl_ValidateDevice(LPDIRECT3DDEVICE8 iface, DWORD* pNumPasses) {
1353     IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
1354     HRESULT hr;
1355     TRACE("(%p) Relay\n" , This);
1356
1357     EnterCriticalSection(&d3d8_cs);
1358     hr = IWineD3DDevice_ValidateDevice(This->WineD3DDevice, pNumPasses);
1359     LeaveCriticalSection(&d3d8_cs);
1360     return hr;
1361 }
1362
1363 static HRESULT WINAPI IDirect3DDevice8Impl_GetInfo(LPDIRECT3DDEVICE8 iface, DWORD DevInfoID, void* pDevInfoStruct, DWORD DevInfoStructSize) {
1364     IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
1365     FIXME("(%p) : stub\n", This);
1366     return D3D_OK;
1367 }
1368
1369 static HRESULT WINAPI IDirect3DDevice8Impl_SetPaletteEntries(LPDIRECT3DDEVICE8 iface, UINT PaletteNumber, CONST PALETTEENTRY* pEntries) {
1370     IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
1371     HRESULT hr;
1372     TRACE("(%p) Relay\n" , This);
1373
1374     EnterCriticalSection(&d3d8_cs);
1375     hr = IWineD3DDevice_SetPaletteEntries(This->WineD3DDevice, PaletteNumber, pEntries);
1376     LeaveCriticalSection(&d3d8_cs);
1377     return hr;
1378 }
1379
1380 static HRESULT WINAPI IDirect3DDevice8Impl_GetPaletteEntries(LPDIRECT3DDEVICE8 iface, UINT PaletteNumber, PALETTEENTRY* pEntries) {
1381     IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
1382     HRESULT hr;
1383     TRACE("(%p) Relay\n" , This);
1384
1385     EnterCriticalSection(&d3d8_cs);
1386     hr = IWineD3DDevice_GetPaletteEntries(This->WineD3DDevice, PaletteNumber, pEntries);
1387     LeaveCriticalSection(&d3d8_cs);
1388     return hr;
1389 }
1390
1391 static HRESULT WINAPI IDirect3DDevice8Impl_SetCurrentTexturePalette(LPDIRECT3DDEVICE8 iface, UINT PaletteNumber) {
1392     IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
1393     HRESULT hr;
1394     TRACE("(%p) Relay\n" , This);
1395
1396     EnterCriticalSection(&d3d8_cs);
1397     hr = IWineD3DDevice_SetCurrentTexturePalette(This->WineD3DDevice, PaletteNumber);
1398     LeaveCriticalSection(&d3d8_cs);
1399     return hr;
1400 }
1401
1402 static HRESULT  WINAPI  IDirect3DDevice8Impl_GetCurrentTexturePalette(LPDIRECT3DDEVICE8 iface, UINT *PaletteNumber) {
1403     IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
1404     HRESULT hr;
1405     TRACE("(%p) Relay\n" , This);
1406
1407     EnterCriticalSection(&d3d8_cs);
1408     hr = IWineD3DDevice_GetCurrentTexturePalette(This->WineD3DDevice, PaletteNumber);
1409     LeaveCriticalSection(&d3d8_cs);
1410     return hr;
1411 }
1412
1413 static HRESULT WINAPI IDirect3DDevice8Impl_DrawPrimitive(LPDIRECT3DDEVICE8 iface, D3DPRIMITIVETYPE PrimitiveType, UINT StartVertex, UINT PrimitiveCount) {
1414     IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface; 
1415     HRESULT hr;
1416     TRACE("(%p) Relay\n" , This);
1417
1418     EnterCriticalSection(&d3d8_cs);
1419     hr = IWineD3DDevice_DrawPrimitive(This->WineD3DDevice, PrimitiveType, StartVertex, PrimitiveCount);
1420     LeaveCriticalSection(&d3d8_cs);
1421     return hr;
1422 }
1423
1424 static HRESULT WINAPI IDirect3DDevice8Impl_DrawIndexedPrimitive(LPDIRECT3DDEVICE8 iface, D3DPRIMITIVETYPE PrimitiveType,
1425                                                            UINT MinVertexIndex,UINT NumVertices,UINT startIndex,UINT primCount) {
1426     IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
1427     HRESULT hr;
1428     TRACE("(%p) Relay\n" , This);
1429
1430     EnterCriticalSection(&d3d8_cs);
1431     hr = IWineD3DDevice_DrawIndexedPrimitive(This->WineD3DDevice, PrimitiveType, MinVertexIndex, NumVertices, startIndex, primCount);
1432     LeaveCriticalSection(&d3d8_cs);
1433     return hr;
1434 }
1435
1436 static HRESULT WINAPI IDirect3DDevice8Impl_DrawPrimitiveUP(LPDIRECT3DDEVICE8 iface, D3DPRIMITIVETYPE PrimitiveType,UINT PrimitiveCount,CONST void* pVertexStreamZeroData,UINT VertexStreamZeroStride) {
1437     IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
1438     HRESULT hr;
1439     TRACE("(%p) Relay\n" , This);
1440
1441     EnterCriticalSection(&d3d8_cs);
1442     hr = IWineD3DDevice_DrawPrimitiveUP(This->WineD3DDevice, PrimitiveType, PrimitiveCount, pVertexStreamZeroData, VertexStreamZeroStride);
1443     LeaveCriticalSection(&d3d8_cs);
1444     return hr;
1445 }
1446
1447 static HRESULT WINAPI IDirect3DDevice8Impl_DrawIndexedPrimitiveUP(LPDIRECT3DDEVICE8 iface, D3DPRIMITIVETYPE PrimitiveType,UINT MinVertexIndex,
1448                                                              UINT NumVertexIndices,UINT PrimitiveCount,CONST void* pIndexData,
1449                                                              D3DFORMAT IndexDataFormat,CONST void* pVertexStreamZeroData,
1450                                                              UINT VertexStreamZeroStride) {
1451     IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
1452     HRESULT hr;
1453     TRACE("(%p) Relay\n" , This);
1454
1455     EnterCriticalSection(&d3d8_cs);
1456     hr = IWineD3DDevice_DrawIndexedPrimitiveUP(This->WineD3DDevice, PrimitiveType, MinVertexIndex, NumVertexIndices, PrimitiveCount,
1457                                                pIndexData, IndexDataFormat, pVertexStreamZeroData, VertexStreamZeroStride);
1458     LeaveCriticalSection(&d3d8_cs);
1459     return hr;
1460 }
1461
1462 static HRESULT WINAPI IDirect3DDevice8Impl_ProcessVertices(LPDIRECT3DDEVICE8 iface, UINT SrcStartIndex,UINT DestIndex,UINT VertexCount,IDirect3DVertexBuffer8* pDestBuffer,DWORD Flags) {
1463     IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
1464     HRESULT hr;
1465     TRACE("(%p) Relay\n" , This);
1466
1467     EnterCriticalSection(&d3d8_cs);
1468     hr = IWineD3DDevice_ProcessVertices(This->WineD3DDevice,SrcStartIndex, DestIndex, VertexCount, ((IDirect3DVertexBuffer8Impl *)pDestBuffer)->wineD3DVertexBuffer, NULL, Flags);
1469     LeaveCriticalSection(&d3d8_cs);
1470     return hr;
1471 }
1472
1473 static HRESULT WINAPI IDirect3DDevice8Impl_CreateVertexDeclaration(IDirect3DDevice8 *iface, CONST DWORD *declaration, IDirect3DVertexDeclaration8 **decl_ptr) {
1474     IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
1475     IDirect3DVertexDeclaration8Impl *object;
1476     WINED3DVERTEXELEMENT *wined3d_elements;
1477     UINT wined3d_element_count;
1478     HRESULT hr = D3D_OK;
1479
1480     TRACE("(%p) : declaration %p\n", This, declaration);
1481
1482     object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object));
1483     if (!object) {
1484         ERR("Memory allocation failed\n");
1485         *decl_ptr = NULL;
1486         return D3DERR_OUTOFVIDEOMEMORY;
1487     }
1488
1489     object->ref_count = 1;
1490     object->lpVtbl = &Direct3DVertexDeclaration8_Vtbl;
1491
1492     wined3d_element_count = convert_to_wined3d_declaration(declaration, &object->elements_size, &wined3d_elements);
1493     object->elements = HeapAlloc(GetProcessHeap(), 0, object->elements_size);
1494     if (!object->elements) {
1495         ERR("Memory allocation failed\n");
1496         HeapFree(GetProcessHeap(), 0, wined3d_elements);
1497         HeapFree(GetProcessHeap(), 0, object);
1498         *decl_ptr = NULL;
1499         return D3DERR_OUTOFVIDEOMEMORY;
1500     }
1501
1502     CopyMemory(object->elements, declaration, object->elements_size);
1503
1504     EnterCriticalSection(&d3d8_cs);
1505     hr = IWineD3DDevice_CreateVertexDeclaration(This->WineD3DDevice, &object->wined3d_vertex_declaration,
1506             (IUnknown *)object, wined3d_elements, wined3d_element_count);
1507     LeaveCriticalSection(&d3d8_cs);
1508     HeapFree(GetProcessHeap(), 0, wined3d_elements);
1509
1510     if (FAILED(hr)) {
1511         ERR("(%p) : IWineD3DDevice_CreateVertexDeclaration call failed\n", This);
1512         HeapFree(GetProcessHeap(), 0, object->elements);
1513         HeapFree(GetProcessHeap(), 0, object);
1514     } else {
1515         *decl_ptr = (IDirect3DVertexDeclaration8 *)object;
1516         TRACE("(%p) : Created vertex declaration %p\n", This, object);
1517     }
1518
1519     return hr;
1520 }
1521
1522 static HRESULT WINAPI IDirect3DDevice8Impl_CreateVertexShader(LPDIRECT3DDEVICE8 iface, CONST DWORD* pDeclaration, CONST DWORD* pFunction, DWORD* ppShader, DWORD Usage) {
1523     IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
1524     HRESULT hrc = D3D_OK;
1525     IDirect3DVertexShader8Impl *object;
1526     IWineD3DVertexDeclaration *wined3d_vertex_declaration;
1527     const DWORD *token = pDeclaration;
1528
1529     /* Test if the vertex declaration is valid */
1530     while (D3DVSD_END() != *token) {
1531         D3DVSD_TOKENTYPE token_type = ((*token & D3DVSD_TOKENTYPEMASK) >> D3DVSD_TOKENTYPESHIFT);
1532
1533         if (token_type == D3DVSD_TOKEN_STREAMDATA && !(token_type & 0x10000000)) {
1534             DWORD type = ((*token & D3DVSD_DATATYPEMASK) >> D3DVSD_DATATYPESHIFT);
1535             DWORD reg  = ((*token & D3DVSD_VERTEXREGMASK) >> D3DVSD_VERTEXREGSHIFT);
1536
1537             if(reg == D3DVSDE_NORMAL && type != D3DVSDT_FLOAT3 && !pFunction) {
1538                 WARN("Attempt to use a non-FLOAT3 normal with the fixed function function\n");
1539                 return D3DERR_INVALIDCALL;
1540             }
1541         }
1542         token += parse_token(token);
1543     }
1544
1545     /* Setup a stub object for now */
1546     object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object));
1547     TRACE("(%p) : pFunction(%p), ppShader(%p)\n", This, pFunction, ppShader);
1548     if (NULL == object) {
1549         FIXME("Allocation of memory failed\n");
1550         *ppShader = 0;
1551         return D3DERR_OUTOFVIDEOMEMORY;
1552     }
1553
1554     object->ref = 1;
1555     object->lpVtbl = &Direct3DVertexShader8_Vtbl;
1556
1557     EnterCriticalSection(&d3d8_cs);
1558     hrc = IDirect3DDevice8Impl_CreateVertexDeclaration(iface, pDeclaration, &object->vertex_declaration);
1559     if (FAILED(hrc)) {
1560         ERR("(%p) : IDirect3DDeviceImpl_CreateVertexDeclaration call failed\n", This);
1561         LeaveCriticalSection(&d3d8_cs);
1562         HeapFree(GetProcessHeap(), 0, object);
1563         *ppShader = 0;
1564         return D3DERR_INVALIDCALL;
1565     }
1566     wined3d_vertex_declaration = ((IDirect3DVertexDeclaration8Impl *)object->vertex_declaration)->wined3d_vertex_declaration;
1567
1568     /* Usage is missing ... Use SetRenderState to set the sw vp render state in SetVertexShader */
1569     hrc = IWineD3DDevice_CreateVertexShader(This->WineD3DDevice, wined3d_vertex_declaration, pFunction, &object->wineD3DVertexShader, (IUnknown *)object);
1570
1571     if (FAILED(hrc)) {
1572         /* free up object */
1573         FIXME("Call to IWineD3DDevice_CreateVertexShader failed\n");
1574         HeapFree(GetProcessHeap(), 0, object);
1575         *ppShader = 0;
1576     } else {
1577         /* TODO: Store the VS declarations locally so that they can be dereferenced with a value higher than VS_HIGHESTFIXEDFXF */
1578         shader_handle *handle = alloc_shader_handle(This);
1579         if (!handle) {
1580             ERR("Failed to allocate shader handle\n");
1581             IDirect3DVertexShader8_Release((IUnknown *)object);
1582             hrc = E_OUTOFMEMORY;
1583         } else {
1584             object->handle = handle;
1585             *handle = object;
1586             *ppShader = (handle - This->shader_handles) + VS_HIGHESTFIXEDFXF + 1;
1587
1588             load_local_constants(pDeclaration, object->wineD3DVertexShader);
1589             TRACE("(%p) : returning %p (handle %#x)\n", This, object, *ppShader);
1590         }
1591     }
1592     LeaveCriticalSection(&d3d8_cs);
1593
1594     return hrc;
1595 }
1596
1597 IWineD3DVertexDeclaration *IDirect3DDevice8Impl_FindDecl(IDirect3DDevice8Impl *This, DWORD fvf)
1598 {
1599     HRESULT hr;
1600     IWineD3DVertexDeclaration* pDecl = NULL;
1601     int p, low, high; /* deliberately signed */
1602     struct FvfToDecl *convertedDecls = This->decls;
1603
1604     TRACE("Searching for declaration for fvf %08x... ", fvf);
1605
1606     low = 0;
1607     high = This->numConvertedDecls - 1;
1608     while(low <= high) {
1609         p = (low + high) >> 1;
1610         TRACE("%d ", p);
1611         if(convertedDecls[p].fvf == fvf) {
1612             TRACE("found %p\n", convertedDecls[p].decl);
1613             return convertedDecls[p].decl;
1614         } else if(convertedDecls[p].fvf < fvf) {
1615             low = p + 1;
1616         } else {
1617             high = p - 1;
1618         }
1619     }
1620     TRACE("not found. Creating and inserting at position %d.\n", low);
1621
1622     hr = IWineD3DDevice_CreateVertexDeclarationFromFVF(This->WineD3DDevice,
1623                                                        &pDecl,
1624                                                        (IUnknown *) This,
1625                                                        fvf);
1626     if (FAILED(hr)) return NULL;
1627
1628     if(This->declArraySize == This->numConvertedDecls) {
1629         int grow = This->declArraySize / 2;
1630         convertedDecls = HeapReAlloc(GetProcessHeap(), 0, convertedDecls,
1631                                      sizeof(convertedDecls[0]) * (This->numConvertedDecls + grow));
1632         if(!convertedDecls) {
1633             /* This will destroy it */
1634             IWineD3DVertexDeclaration_Release(pDecl);
1635             return NULL;
1636         }
1637         This->decls = convertedDecls;
1638         This->declArraySize += grow;
1639     }
1640
1641     memmove(convertedDecls + low + 1, convertedDecls + low, sizeof(convertedDecls[0]) * (This->numConvertedDecls - low));
1642     convertedDecls[low].decl = pDecl;
1643     convertedDecls[low].fvf = fvf;
1644     This->numConvertedDecls++;
1645
1646     TRACE("Returning %p. %d decls in array\n", pDecl, This->numConvertedDecls);
1647     return pDecl;
1648 }
1649
1650 static HRESULT WINAPI IDirect3DDevice8Impl_SetVertexShader(LPDIRECT3DDEVICE8 iface, DWORD pShader) {
1651     IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
1652     HRESULT hrc = D3D_OK;
1653
1654     TRACE("(%p) : Relay\n", This);
1655     EnterCriticalSection(&d3d8_cs);
1656     if (VS_HIGHESTFIXEDFXF >= pShader) {
1657         TRACE("Setting FVF, %d %d\n", VS_HIGHESTFIXEDFXF, pShader);
1658         IWineD3DDevice_SetFVF(This->WineD3DDevice, pShader);
1659         IWineD3DDevice_SetVertexDeclaration(This->WineD3DDevice, IDirect3DDevice8Impl_FindDecl(This, pShader));
1660         IWineD3DDevice_SetVertexShader(This->WineD3DDevice, NULL);
1661     } else {
1662         TRACE("Setting shader\n");
1663         if (This->allocated_shader_handles <= pShader - (VS_HIGHESTFIXEDFXF + 1)) {
1664             FIXME("(%p) : Number of shaders exceeds the maximum number of possible shaders\n", This);
1665             hrc = D3DERR_INVALIDCALL;
1666         } else {
1667             IDirect3DVertexShader8Impl *shader = This->shader_handles[pShader - (VS_HIGHESTFIXEDFXF + 1)];
1668             IWineD3DDevice_SetVertexDeclaration(This->WineD3DDevice,
1669                     shader ? ((IDirect3DVertexDeclaration8Impl *)shader->vertex_declaration)->wined3d_vertex_declaration : NULL);
1670             hrc = IWineD3DDevice_SetVertexShader(This->WineD3DDevice, 0 == shader ? NULL : shader->wineD3DVertexShader);
1671         }
1672     }
1673     TRACE("(%p) : returning hr(%u)\n", This, hrc);
1674     LeaveCriticalSection(&d3d8_cs);
1675
1676     return hrc;
1677 }
1678
1679 static HRESULT WINAPI IDirect3DDevice8Impl_GetVertexShader(LPDIRECT3DDEVICE8 iface, DWORD* ppShader) {
1680     IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
1681     IWineD3DVertexShader *pShader;
1682     HRESULT hrc = D3D_OK;
1683
1684     TRACE("(%p) : Relay  device@%p\n", This, This->WineD3DDevice);
1685     EnterCriticalSection(&d3d8_cs);
1686     hrc = IWineD3DDevice_GetVertexShader(This->WineD3DDevice, &pShader);
1687     if (D3D_OK == hrc) {
1688         if(0 != pShader) {
1689             IDirect3DVertexShader8Impl *d3d8_shader;
1690             hrc = IWineD3DVertexShader_GetParent(pShader, (IUnknown **)&d3d8_shader);
1691             IWineD3DVertexShader_Release(pShader);
1692             *ppShader = (d3d8_shader->handle - This->shader_handles) + (VS_HIGHESTFIXEDFXF + 1);
1693         } else {
1694             *ppShader = 0;
1695             hrc = D3D_OK;
1696         }
1697     } else {
1698         WARN("(%p) : Call to IWineD3DDevice_GetVertexShader failed %u (device %p)\n", This, hrc, This->WineD3DDevice);
1699     }
1700     TRACE("(%p) : returning %#x\n", This, *ppShader);
1701     LeaveCriticalSection(&d3d8_cs);
1702
1703     return hrc;
1704 }
1705
1706 static HRESULT  WINAPI  IDirect3DDevice8Impl_DeleteVertexShader(LPDIRECT3DDEVICE8 iface, DWORD pShader) {
1707     IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
1708
1709     TRACE("(%p) : pShader %#x\n", This, pShader);
1710
1711     EnterCriticalSection(&d3d8_cs);
1712     if (pShader <= VS_HIGHESTFIXEDFXF || This->allocated_shader_handles <= pShader - (VS_HIGHESTFIXEDFXF + 1)) {
1713         ERR("(%p) : Trying to delete an invalid handle\n", This);
1714         LeaveCriticalSection(&d3d8_cs);
1715         return D3DERR_INVALIDCALL;
1716     } else {
1717         IWineD3DVertexShader *cur = NULL;
1718         shader_handle *handle = &This->shader_handles[pShader - (VS_HIGHESTFIXEDFXF + 1)];
1719         IDirect3DVertexShader8Impl *shader = *handle;
1720
1721         IWineD3DDevice_GetVertexShader(This->WineD3DDevice, &cur);
1722         if(cur) {
1723             if(cur == shader->wineD3DVertexShader) IDirect3DDevice8_SetVertexShader(iface, 0);
1724             IWineD3DVertexShader_Release(cur);
1725         }
1726
1727         while(IUnknown_Release((IUnknown *)shader));
1728         free_shader_handle(This, handle);
1729     }
1730     LeaveCriticalSection(&d3d8_cs);
1731
1732     return D3D_OK;
1733 }
1734
1735 static HRESULT WINAPI IDirect3DDevice8Impl_SetVertexShaderConstant(LPDIRECT3DDEVICE8 iface, DWORD Register, CONST void* pConstantData, DWORD ConstantCount) {
1736     IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
1737     HRESULT hr;
1738     TRACE("(%p) : Relay\n", This);
1739
1740     EnterCriticalSection(&d3d8_cs);
1741     hr = IWineD3DDevice_SetVertexShaderConstantF(This->WineD3DDevice, Register, (CONST float *)pConstantData, ConstantCount);
1742     LeaveCriticalSection(&d3d8_cs);
1743     return hr;
1744 }
1745
1746 static HRESULT WINAPI IDirect3DDevice8Impl_GetVertexShaderConstant(LPDIRECT3DDEVICE8 iface, DWORD Register, void* pConstantData, DWORD ConstantCount) {
1747     IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
1748     HRESULT hr;
1749     TRACE("(%p) : Relay\n", This);
1750
1751     EnterCriticalSection(&d3d8_cs);
1752     hr = IWineD3DDevice_GetVertexShaderConstantF(This->WineD3DDevice, Register, (float *)pConstantData, ConstantCount);
1753     LeaveCriticalSection(&d3d8_cs);
1754     return hr;
1755 }
1756
1757 static HRESULT WINAPI IDirect3DDevice8Impl_GetVertexShaderDeclaration(LPDIRECT3DDEVICE8 iface, DWORD pVertexShader, void* pData, DWORD* pSizeOfData) {
1758     IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
1759     IDirect3DVertexDeclaration8Impl *declaration;
1760     IDirect3DVertexShader8Impl *shader = NULL;
1761
1762     TRACE("(%p) : pVertexShader 0x%08x, pData %p, *pSizeOfData %u\n", This, pVertexShader, pData, *pSizeOfData);
1763
1764     EnterCriticalSection(&d3d8_cs);
1765     if (pVertexShader <= VS_HIGHESTFIXEDFXF || This->allocated_shader_handles <= pVertexShader - (VS_HIGHESTFIXEDFXF + 1)) {
1766         ERR("Passed an invalid shader handle.\n");
1767         LeaveCriticalSection(&d3d8_cs);
1768         return D3DERR_INVALIDCALL;
1769     }
1770
1771     shader = This->shader_handles[pVertexShader - (VS_HIGHESTFIXEDFXF + 1)];
1772     declaration = (IDirect3DVertexDeclaration8Impl *)shader->vertex_declaration;
1773
1774     /* If pData is NULL, we just return the required size of the buffer. */
1775     if (!pData) {
1776         *pSizeOfData = declaration->elements_size;
1777         LeaveCriticalSection(&d3d8_cs);
1778         return D3D_OK;
1779     }
1780
1781     /* MSDN claims that if *pSizeOfData is smaller than the required size
1782      * we should write the required size and return D3DERR_MOREDATA.
1783      * That's not actually true. */
1784     if (*pSizeOfData < declaration->elements_size) {
1785         LeaveCriticalSection(&d3d8_cs);
1786         return D3DERR_INVALIDCALL;
1787     }
1788
1789     CopyMemory(pData, declaration->elements, declaration->elements_size);
1790     LeaveCriticalSection(&d3d8_cs);
1791
1792     return D3D_OK;
1793 }
1794
1795 static HRESULT WINAPI IDirect3DDevice8Impl_GetVertexShaderFunction(LPDIRECT3DDEVICE8 iface, DWORD pVertexShader, void* pData, DWORD* pSizeOfData) {
1796     IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
1797     IDirect3DVertexShader8Impl *shader = NULL;
1798     HRESULT hr;
1799
1800     TRACE("(%p) : pVertexShader %#x, pData %p, pSizeOfData %p\n", This, pVertexShader, pData, pSizeOfData);
1801
1802     EnterCriticalSection(&d3d8_cs);
1803     if (pVertexShader <= VS_HIGHESTFIXEDFXF || This->allocated_shader_handles <= pVertexShader - (VS_HIGHESTFIXEDFXF + 1)) {
1804         ERR("Passed an invalid shader handle.\n");
1805         LeaveCriticalSection(&d3d8_cs);
1806         return D3DERR_INVALIDCALL;
1807     }
1808
1809     shader = This->shader_handles[pVertexShader - (VS_HIGHESTFIXEDFXF + 1)];
1810     hr = IWineD3DVertexShader_GetFunction(shader->wineD3DVertexShader, pData, pSizeOfData);
1811     LeaveCriticalSection(&d3d8_cs);
1812     return hr;
1813 }
1814
1815 static HRESULT WINAPI IDirect3DDevice8Impl_SetIndices(LPDIRECT3DDEVICE8 iface, IDirect3DIndexBuffer8* pIndexData, UINT baseVertexIndex) {
1816     IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
1817     HRESULT hr;
1818     TRACE("(%p) Relay\n", This);
1819
1820     EnterCriticalSection(&d3d8_cs);
1821     /* WineD3D takes an INT(due to d3d9), but d3d8 uses UINTs. Do I have to add a check here that
1822      * the UINT doesn't cause an overflow in the INT? It seems rather unlikely because such large
1823      * vertex buffers can't be created to address them with an index that requires the 32nd bit
1824      * (4 Byte minimum vertex size * 2^31-1 -> 8 gb buffer. The index sign would be the least
1825      * problem)
1826      */
1827     IWineD3DDevice_SetBaseVertexIndex(This->WineD3DDevice, baseVertexIndex);
1828     hr = IWineD3DDevice_SetIndices(This->WineD3DDevice,
1829             pIndexData ? ((IDirect3DIndexBuffer8Impl *)pIndexData)->wineD3DIndexBuffer : NULL);
1830     LeaveCriticalSection(&d3d8_cs);
1831     return hr;
1832 }
1833
1834 static HRESULT WINAPI IDirect3DDevice8Impl_GetIndices(LPDIRECT3DDEVICE8 iface, IDirect3DIndexBuffer8** ppIndexData,UINT* pBaseVertexIndex) {
1835     IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
1836     IWineD3DIndexBuffer *retIndexData = NULL;
1837     HRESULT rc = D3D_OK;
1838
1839     TRACE("(%p) Relay\n", This);
1840
1841     if(ppIndexData == NULL){
1842         return D3DERR_INVALIDCALL;
1843     }
1844
1845     EnterCriticalSection(&d3d8_cs);
1846     /* The case from UINT to INT is safe because d3d8 will never set negative values */
1847     IWineD3DDevice_GetBaseVertexIndex(This->WineD3DDevice, (INT *) pBaseVertexIndex);
1848     rc = IWineD3DDevice_GetIndices(This->WineD3DDevice, &retIndexData);
1849     if (SUCCEEDED(rc) && retIndexData) {
1850         IWineD3DIndexBuffer_GetParent(retIndexData, (IUnknown **)ppIndexData);
1851         IWineD3DIndexBuffer_Release(retIndexData);
1852     } else {
1853         if (FAILED(rc)) FIXME("Call to GetIndices failed\n");
1854         *ppIndexData = NULL;
1855     }
1856     LeaveCriticalSection(&d3d8_cs);
1857
1858     return rc;
1859 }
1860 static HRESULT WINAPI IDirect3DDevice8Impl_CreatePixelShader(LPDIRECT3DDEVICE8 iface, CONST DWORD* pFunction, DWORD* ppShader) {
1861     IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
1862     IDirect3DPixelShader8Impl *object;
1863     HRESULT hrc = D3D_OK;
1864
1865     TRACE("(%p) : pFunction(%p), ppShader(%p)\n", This, pFunction, ppShader);
1866
1867     if (NULL == ppShader) {
1868         TRACE("(%p) Invalid call\n", This);
1869         return D3DERR_INVALIDCALL;
1870     }
1871     object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object));
1872
1873     if (NULL == object) {
1874         return E_OUTOFMEMORY;
1875     } else {
1876         EnterCriticalSection(&d3d8_cs);
1877
1878         object->ref    = 1;
1879         object->lpVtbl = &Direct3DPixelShader8_Vtbl;
1880         hrc = IWineD3DDevice_CreatePixelShader(This->WineD3DDevice, pFunction, &object->wineD3DPixelShader , (IUnknown *)object);
1881         if (D3D_OK != hrc) {
1882             FIXME("(%p) call to IWineD3DDevice_CreatePixelShader failed\n", This);
1883             HeapFree(GetProcessHeap(), 0 , object);
1884             *ppShader = 0;
1885         } else {
1886             shader_handle *handle = alloc_shader_handle(This);
1887             if (!handle) {
1888                 ERR("Failed to allocate shader handle\n");
1889                 IDirect3DVertexShader8_Release((IUnknown *)object);
1890                 hrc = E_OUTOFMEMORY;
1891             } else {
1892                 object->handle = handle;
1893                 *handle = object;
1894                 *ppShader = (handle - This->shader_handles) + VS_HIGHESTFIXEDFXF + 1;
1895                 TRACE("(%p) : returning %p (handle %#x)\n", This, object, *ppShader);
1896             }
1897         }
1898         LeaveCriticalSection(&d3d8_cs);
1899     }
1900
1901     return hrc;
1902 }
1903
1904 static HRESULT WINAPI IDirect3DDevice8Impl_SetPixelShader(LPDIRECT3DDEVICE8 iface, DWORD pShader) {
1905     IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
1906     IDirect3DPixelShader8Impl *shader = NULL;
1907     HRESULT hr;
1908
1909     TRACE("(%p) : pShader %#x\n", This, pShader);
1910
1911     EnterCriticalSection(&d3d8_cs);
1912     if (pShader > VS_HIGHESTFIXEDFXF && This->allocated_shader_handles > pShader - (VS_HIGHESTFIXEDFXF + 1)) {
1913         shader = This->shader_handles[pShader - (VS_HIGHESTFIXEDFXF + 1)];
1914     } else if (pShader) {
1915         ERR("Trying to set an invalid handle.\n");
1916     }
1917
1918     TRACE("(%p) : Setting shader %p\n", This, shader);
1919     hr = IWineD3DDevice_SetPixelShader(This->WineD3DDevice, shader == NULL ? NULL :shader->wineD3DPixelShader);
1920     LeaveCriticalSection(&d3d8_cs);
1921     return hr;
1922 }
1923
1924 static HRESULT WINAPI IDirect3DDevice8Impl_GetPixelShader(LPDIRECT3DDEVICE8 iface, DWORD* ppShader) {
1925     IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
1926     IWineD3DPixelShader *object;
1927
1928     HRESULT hrc = D3D_OK;
1929     TRACE("(%p) Relay\n", This);
1930     if (NULL == ppShader) {
1931         TRACE("(%p) Invalid call\n", This);
1932         return D3DERR_INVALIDCALL;
1933     }
1934
1935     EnterCriticalSection(&d3d8_cs);
1936     hrc = IWineD3DDevice_GetPixelShader(This->WineD3DDevice, &object);
1937     if (D3D_OK == hrc && NULL != object) {
1938         IDirect3DPixelShader8Impl *d3d8_shader;
1939         hrc = IWineD3DPixelShader_GetParent(object, (IUnknown **)&d3d8_shader);
1940         IWineD3DPixelShader_Release(object);
1941         *ppShader = (d3d8_shader->handle - This->shader_handles) + (VS_HIGHESTFIXEDFXF + 1);
1942     } else {
1943         *ppShader = (DWORD)NULL;
1944     }
1945
1946     TRACE("(%p) : returning %#x\n", This, *ppShader);
1947     LeaveCriticalSection(&d3d8_cs);
1948     return hrc;
1949 }
1950
1951 static HRESULT WINAPI IDirect3DDevice8Impl_DeletePixelShader(LPDIRECT3DDEVICE8 iface, DWORD pShader) {
1952     IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
1953
1954     TRACE("(%p) : pShader %#x\n", This, pShader);
1955
1956     EnterCriticalSection(&d3d8_cs);
1957     if (pShader <= VS_HIGHESTFIXEDFXF || This->allocated_shader_handles <= pShader - (VS_HIGHESTFIXEDFXF + 1)) {
1958         ERR("(%p) : Trying to delete an invalid handle\n", This);
1959         LeaveCriticalSection(&d3d8_cs);
1960         return D3DERR_INVALIDCALL;
1961     } else {
1962         IWineD3DPixelShader *cur = NULL;
1963         shader_handle *handle = &This->shader_handles[pShader - (VS_HIGHESTFIXEDFXF + 1)];
1964         IDirect3DPixelShader8Impl *shader = *handle;
1965
1966         IWineD3DDevice_GetPixelShader(This->WineD3DDevice, &cur);
1967         if(cur) {
1968             if(cur == shader->wineD3DPixelShader) IDirect3DDevice8_SetPixelShader(iface, 0);
1969             IWineD3DPixelShader_Release(cur);
1970         }
1971
1972         while(IUnknown_Release((IUnknown *)shader));
1973         free_shader_handle(This, handle);
1974     }
1975     LeaveCriticalSection(&d3d8_cs);
1976
1977     return D3D_OK;
1978 }
1979
1980 static HRESULT  WINAPI  IDirect3DDevice8Impl_SetPixelShaderConstant(LPDIRECT3DDEVICE8 iface, DWORD Register, CONST void* pConstantData, DWORD ConstantCount) {
1981     IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
1982     HRESULT hr;
1983     TRACE("(%p) Relay\n", This);
1984
1985     EnterCriticalSection(&d3d8_cs);
1986     hr = IWineD3DDevice_SetPixelShaderConstantF(This->WineD3DDevice, Register, (CONST float *)pConstantData, ConstantCount);
1987     LeaveCriticalSection(&d3d8_cs);
1988     return hr;
1989 }
1990
1991 static HRESULT WINAPI IDirect3DDevice8Impl_GetPixelShaderConstant(LPDIRECT3DDEVICE8 iface, DWORD Register, void* pConstantData, DWORD ConstantCount) {
1992     IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
1993     HRESULT hr;
1994     TRACE("(%p) Relay\n", This);
1995
1996     EnterCriticalSection(&d3d8_cs);
1997     hr = IWineD3DDevice_GetPixelShaderConstantF(This->WineD3DDevice, Register, (float *)pConstantData, ConstantCount);
1998     LeaveCriticalSection(&d3d8_cs);
1999     return hr;
2000 }
2001
2002 static HRESULT WINAPI IDirect3DDevice8Impl_GetPixelShaderFunction(LPDIRECT3DDEVICE8 iface, DWORD pPixelShader, void* pData, DWORD* pSizeOfData) {
2003     IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
2004     IDirect3DPixelShader8Impl *shader = NULL;
2005     HRESULT hr;
2006
2007     TRACE("(%p) : pPixelShader %#x, pData %p, pSizeOfData %p\n", This, pPixelShader, pData, pSizeOfData);
2008
2009     EnterCriticalSection(&d3d8_cs);
2010     if (pPixelShader <= VS_HIGHESTFIXEDFXF || This->allocated_shader_handles <= pPixelShader - (VS_HIGHESTFIXEDFXF + 1)) {
2011         ERR("Passed an invalid shader handle.\n");
2012         LeaveCriticalSection(&d3d8_cs);
2013         return D3DERR_INVALIDCALL;
2014     }
2015
2016     shader = This->shader_handles[pPixelShader - (VS_HIGHESTFIXEDFXF + 1)];
2017     hr = IWineD3DPixelShader_GetFunction(shader->wineD3DPixelShader, pData, pSizeOfData);
2018     LeaveCriticalSection(&d3d8_cs);
2019     return hr;
2020 }
2021
2022 static HRESULT WINAPI IDirect3DDevice8Impl_DrawRectPatch(LPDIRECT3DDEVICE8 iface, UINT Handle,CONST float* pNumSegs,CONST D3DRECTPATCH_INFO* pRectPatchInfo) {
2023     IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
2024     HRESULT hr;
2025     TRACE("(%p) Relay\n", This);
2026
2027     EnterCriticalSection(&d3d8_cs);
2028     hr = IWineD3DDevice_DrawRectPatch(This->WineD3DDevice, Handle, pNumSegs, (CONST WINED3DRECTPATCH_INFO *)pRectPatchInfo);
2029     LeaveCriticalSection(&d3d8_cs);
2030     return hr;
2031 }
2032
2033 static HRESULT WINAPI IDirect3DDevice8Impl_DrawTriPatch(LPDIRECT3DDEVICE8 iface, UINT Handle,CONST float* pNumSegs,CONST D3DTRIPATCH_INFO* pTriPatchInfo) {
2034     IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
2035     HRESULT hr;
2036     TRACE("(%p) Relay\n", This);
2037
2038     EnterCriticalSection(&d3d8_cs);
2039     hr = IWineD3DDevice_DrawTriPatch(This->WineD3DDevice, Handle, pNumSegs, (CONST WINED3DTRIPATCH_INFO *)pTriPatchInfo);
2040     LeaveCriticalSection(&d3d8_cs);
2041     return hr;
2042 }
2043
2044 static HRESULT WINAPI IDirect3DDevice8Impl_DeletePatch(LPDIRECT3DDEVICE8 iface, UINT Handle) {
2045     IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
2046     HRESULT hr;
2047     TRACE("(%p) Relay\n", This);
2048
2049     EnterCriticalSection(&d3d8_cs);
2050     hr = IWineD3DDevice_DeletePatch(This->WineD3DDevice, Handle);
2051     LeaveCriticalSection(&d3d8_cs);
2052     return hr;
2053 }
2054
2055 static HRESULT WINAPI IDirect3DDevice8Impl_SetStreamSource(LPDIRECT3DDEVICE8 iface, UINT StreamNumber,IDirect3DVertexBuffer8* pStreamData,UINT Stride) {
2056     IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
2057     HRESULT hr;
2058     TRACE("(%p) Relay\n" , This);
2059
2060     EnterCriticalSection(&d3d8_cs);
2061     hr = IWineD3DDevice_SetStreamSource(This->WineD3DDevice, StreamNumber,
2062                                         NULL == pStreamData ? NULL : ((IDirect3DVertexBuffer8Impl *)pStreamData)->wineD3DVertexBuffer,
2063                                         0/* Offset in bytes */, Stride);
2064     LeaveCriticalSection(&d3d8_cs);
2065     return hr;
2066 }
2067
2068 static HRESULT WINAPI IDirect3DDevice8Impl_GetStreamSource(LPDIRECT3DDEVICE8 iface, UINT StreamNumber,IDirect3DVertexBuffer8** pStream,UINT* pStride) {
2069     IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
2070     IWineD3DVertexBuffer *retStream = NULL;
2071     HRESULT rc = D3D_OK;
2072
2073     TRACE("(%p) Relay\n" , This);
2074
2075     if(pStream == NULL){
2076         return D3DERR_INVALIDCALL;
2077     }
2078
2079     EnterCriticalSection(&d3d8_cs);
2080     rc = IWineD3DDevice_GetStreamSource(This->WineD3DDevice, StreamNumber, &retStream, 0 /* Offset in bytes */, pStride);
2081     if (rc == D3D_OK  && NULL != retStream) {
2082         IWineD3DVertexBuffer_GetParent(retStream, (IUnknown **)pStream);
2083         IWineD3DVertexBuffer_Release(retStream);
2084     }else{
2085         if (rc != D3D_OK){
2086             FIXME("Call to GetStreamSource failed %p\n",  pStride);
2087         }
2088         *pStream = NULL;
2089     }
2090     LeaveCriticalSection(&d3d8_cs);
2091
2092     return rc;
2093 }
2094
2095
2096 const IDirect3DDevice8Vtbl Direct3DDevice8_Vtbl =
2097 {
2098     IDirect3DDevice8Impl_QueryInterface,
2099     IDirect3DDevice8Impl_AddRef,
2100     IDirect3DDevice8Impl_Release,
2101     IDirect3DDevice8Impl_TestCooperativeLevel,
2102     IDirect3DDevice8Impl_GetAvailableTextureMem,
2103     IDirect3DDevice8Impl_ResourceManagerDiscardBytes,
2104     IDirect3DDevice8Impl_GetDirect3D,
2105     IDirect3DDevice8Impl_GetDeviceCaps,
2106     IDirect3DDevice8Impl_GetDisplayMode,
2107     IDirect3DDevice8Impl_GetCreationParameters,
2108     IDirect3DDevice8Impl_SetCursorProperties,
2109     IDirect3DDevice8Impl_SetCursorPosition,
2110     IDirect3DDevice8Impl_ShowCursor,
2111     IDirect3DDevice8Impl_CreateAdditionalSwapChain,
2112     IDirect3DDevice8Impl_Reset,
2113     IDirect3DDevice8Impl_Present,
2114     IDirect3DDevice8Impl_GetBackBuffer,
2115     IDirect3DDevice8Impl_GetRasterStatus,
2116     IDirect3DDevice8Impl_SetGammaRamp,
2117     IDirect3DDevice8Impl_GetGammaRamp,
2118     IDirect3DDevice8Impl_CreateTexture,
2119     IDirect3DDevice8Impl_CreateVolumeTexture,
2120     IDirect3DDevice8Impl_CreateCubeTexture,
2121     IDirect3DDevice8Impl_CreateVertexBuffer,
2122     IDirect3DDevice8Impl_CreateIndexBuffer,
2123     IDirect3DDevice8Impl_CreateRenderTarget,
2124     IDirect3DDevice8Impl_CreateDepthStencilSurface,
2125     IDirect3DDevice8Impl_CreateImageSurface,
2126     IDirect3DDevice8Impl_CopyRects,
2127     IDirect3DDevice8Impl_UpdateTexture,
2128     IDirect3DDevice8Impl_GetFrontBuffer,
2129     IDirect3DDevice8Impl_SetRenderTarget,
2130     IDirect3DDevice8Impl_GetRenderTarget,
2131     IDirect3DDevice8Impl_GetDepthStencilSurface,
2132     IDirect3DDevice8Impl_BeginScene,
2133     IDirect3DDevice8Impl_EndScene,
2134     IDirect3DDevice8Impl_Clear,
2135     IDirect3DDevice8Impl_SetTransform,
2136     IDirect3DDevice8Impl_GetTransform,
2137     IDirect3DDevice8Impl_MultiplyTransform,
2138     IDirect3DDevice8Impl_SetViewport,
2139     IDirect3DDevice8Impl_GetViewport,
2140     IDirect3DDevice8Impl_SetMaterial,
2141     IDirect3DDevice8Impl_GetMaterial,
2142     IDirect3DDevice8Impl_SetLight,
2143     IDirect3DDevice8Impl_GetLight,
2144     IDirect3DDevice8Impl_LightEnable,
2145     IDirect3DDevice8Impl_GetLightEnable,
2146     IDirect3DDevice8Impl_SetClipPlane,
2147     IDirect3DDevice8Impl_GetClipPlane,
2148     IDirect3DDevice8Impl_SetRenderState,
2149     IDirect3DDevice8Impl_GetRenderState,
2150     IDirect3DDevice8Impl_BeginStateBlock,
2151     IDirect3DDevice8Impl_EndStateBlock,
2152     IDirect3DDevice8Impl_ApplyStateBlock,
2153     IDirect3DDevice8Impl_CaptureStateBlock,
2154     IDirect3DDevice8Impl_DeleteStateBlock,
2155     IDirect3DDevice8Impl_CreateStateBlock,
2156     IDirect3DDevice8Impl_SetClipStatus,
2157     IDirect3DDevice8Impl_GetClipStatus,
2158     IDirect3DDevice8Impl_GetTexture,
2159     IDirect3DDevice8Impl_SetTexture,
2160     IDirect3DDevice8Impl_GetTextureStageState,
2161     IDirect3DDevice8Impl_SetTextureStageState,
2162     IDirect3DDevice8Impl_ValidateDevice,
2163     IDirect3DDevice8Impl_GetInfo,
2164     IDirect3DDevice8Impl_SetPaletteEntries,
2165     IDirect3DDevice8Impl_GetPaletteEntries,
2166     IDirect3DDevice8Impl_SetCurrentTexturePalette,
2167     IDirect3DDevice8Impl_GetCurrentTexturePalette,
2168     IDirect3DDevice8Impl_DrawPrimitive,
2169     IDirect3DDevice8Impl_DrawIndexedPrimitive,
2170     IDirect3DDevice8Impl_DrawPrimitiveUP,
2171     IDirect3DDevice8Impl_DrawIndexedPrimitiveUP,
2172     IDirect3DDevice8Impl_ProcessVertices,
2173     IDirect3DDevice8Impl_CreateVertexShader,
2174     IDirect3DDevice8Impl_SetVertexShader,
2175     IDirect3DDevice8Impl_GetVertexShader,
2176     IDirect3DDevice8Impl_DeleteVertexShader,
2177     IDirect3DDevice8Impl_SetVertexShaderConstant,
2178     IDirect3DDevice8Impl_GetVertexShaderConstant,
2179     IDirect3DDevice8Impl_GetVertexShaderDeclaration,
2180     IDirect3DDevice8Impl_GetVertexShaderFunction,
2181     IDirect3DDevice8Impl_SetStreamSource,
2182     IDirect3DDevice8Impl_GetStreamSource,
2183     IDirect3DDevice8Impl_SetIndices,
2184     IDirect3DDevice8Impl_GetIndices,
2185     IDirect3DDevice8Impl_CreatePixelShader,
2186     IDirect3DDevice8Impl_SetPixelShader,
2187     IDirect3DDevice8Impl_GetPixelShader,
2188     IDirect3DDevice8Impl_DeletePixelShader,
2189     IDirect3DDevice8Impl_SetPixelShaderConstant,
2190     IDirect3DDevice8Impl_GetPixelShaderConstant,
2191     IDirect3DDevice8Impl_GetPixelShaderFunction,
2192     IDirect3DDevice8Impl_DrawRectPatch,
2193     IDirect3DDevice8Impl_DrawTriPatch,
2194     IDirect3DDevice8Impl_DeletePatch
2195 };
2196
2197 /* Internal function called back during the CreateDevice to create a render target  */
2198 HRESULT WINAPI D3D8CB_CreateSurface(IUnknown *device, IUnknown *pSuperior, UINT Width, UINT Height,
2199                                          WINED3DFORMAT Format, DWORD Usage, WINED3DPOOL Pool, UINT Level,
2200                                          WINED3DCUBEMAP_FACES Face, IWineD3DSurface **ppSurface,
2201                                          HANDLE *pSharedHandle) {
2202
2203     HRESULT res = D3D_OK;
2204     IDirect3DSurface8Impl *d3dSurface = NULL;
2205     BOOL Lockable = TRUE;
2206
2207     if((WINED3DPOOL_DEFAULT == Pool && WINED3DUSAGE_DYNAMIC != Usage))
2208         Lockable = FALSE;
2209
2210     TRACE("relay\n");
2211     res = IDirect3DDevice8Impl_CreateSurface((IDirect3DDevice8 *)device, Width, Height, (D3DFORMAT)Format, Lockable, FALSE/*Discard*/, Level,  (IDirect3DSurface8 **)&d3dSurface, D3DRTYPE_SURFACE, Usage, Pool, D3DMULTISAMPLE_NONE, 0 /* MultisampleQuality */);
2212
2213     if (SUCCEEDED(res)) {
2214         *ppSurface = d3dSurface->wineD3DSurface;
2215         d3dSurface->container = pSuperior;
2216         IUnknown_Release(d3dSurface->parentDevice);
2217         d3dSurface->parentDevice = NULL;
2218         d3dSurface->forwardReference = pSuperior;
2219     } else {
2220         FIXME("(%p) IDirect3DDevice8_CreateSurface failed\n", device);
2221     }
2222     return res;
2223 }
2224
2225 ULONG WINAPI D3D8CB_DestroySurface(IWineD3DSurface *pSurface) {
2226     IDirect3DSurface8Impl* surfaceParent;
2227     TRACE("(%p) call back\n", pSurface);
2228
2229     IWineD3DSurface_GetParent(pSurface, (IUnknown **) &surfaceParent);
2230     /* GetParent's AddRef was forwarded to an object in destruction.
2231      * Releasing it here again would cause an endless recursion. */
2232     surfaceParent->forwardReference = NULL;
2233     return IDirect3DSurface8_Release((IDirect3DSurface8*) surfaceParent);
2234 }