wintrust: Use path in WIN_TRUST_SUBJECT_FILE structure rather than assuming a path...
[wine] / dlls / d3d8 / volumetexture.c
1 /*
2  * IDirect3DVolumeTexture8 implementation
3  *
4  * Copyright 2005 Oliver Stieber
5  *
6  * This library is free software; you can redistribute it and/or
7  * modify it under the terms of the GNU Lesser General Public
8  * License as published by the Free Software Foundation; either
9  * version 2.1 of the License, or (at your option) any later version.
10  *
11  * This library is distributed in the hope that it will be useful,
12  * but WITHOUT ANY WARRANTY; without even the implied warranty of
13  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
14  * Lesser General Public License for more details.
15  *
16  * You should have received a copy of the GNU Lesser General Public
17  * License along with this library; if not, write to the Free Software
18  * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
19  */
20
21 #include "config.h"
22 #include "d3d8_private.h"
23
24 WINE_DEFAULT_DEBUG_CHANNEL(d3d8);
25
26 /* IDirect3DVolumeTexture8 IUnknown parts follow: */
27 static HRESULT WINAPI IDirect3DVolumeTexture8Impl_QueryInterface(LPDIRECT3DVOLUMETEXTURE8 iface, REFIID riid, LPVOID *ppobj) {
28     IDirect3DVolumeTexture8Impl *This = (IDirect3DVolumeTexture8Impl *)iface;
29
30     if (IsEqualGUID(riid, &IID_IUnknown)
31     || IsEqualGUID(riid, &IID_IDirect3DResource8)
32     || IsEqualGUID(riid, &IID_IDirect3DBaseTexture8)
33     || IsEqualGUID(riid, &IID_IDirect3DVolumeTexture8)) {
34         IUnknown_AddRef(iface);
35         *ppobj = This;
36         return S_OK;
37     }
38
39     WARN("(%p)->(%s,%p),not found\n", This, debugstr_guid(riid), ppobj);
40     *ppobj = NULL;
41     return E_NOINTERFACE;
42 }
43
44 static ULONG WINAPI IDirect3DVolumeTexture8Impl_AddRef(LPDIRECT3DVOLUMETEXTURE8 iface) {
45     IDirect3DVolumeTexture8Impl *This = (IDirect3DVolumeTexture8Impl *)iface;
46     ULONG ref = InterlockedIncrement(&This->ref);
47
48     TRACE("(%p) : AddRef from %d\n", This, ref - 1);
49
50     return ref;
51 }
52
53 static ULONG WINAPI IDirect3DVolumeTexture8Impl_Release(LPDIRECT3DVOLUMETEXTURE8 iface) {
54     IDirect3DVolumeTexture8Impl *This = (IDirect3DVolumeTexture8Impl *)iface;
55     ULONG ref = InterlockedDecrement(&This->ref);
56
57     TRACE("(%p) : ReleaseRef to %d\n", This, ref);
58
59     if (ref == 0) {
60         EnterCriticalSection(&d3d8_cs);
61         IWineD3DVolumeTexture_Destroy(This->wineD3DVolumeTexture, D3D8CB_DestroyVolume);
62         LeaveCriticalSection(&d3d8_cs);
63         IUnknown_Release(This->parentDevice);
64         HeapFree(GetProcessHeap(), 0, This);
65     }
66     return ref;
67 }
68
69 /* IDirect3DVolumeTexture8 IDirect3DResource8 Interface follow: */
70 static HRESULT WINAPI IDirect3DVolumeTexture8Impl_GetDevice(LPDIRECT3DVOLUMETEXTURE8 iface, IDirect3DDevice8 **ppDevice) {
71     IDirect3DVolumeTexture8Impl *This = (IDirect3DVolumeTexture8Impl *)iface;
72     HRESULT hr;
73     TRACE("(%p) Relay\n", This);
74
75     EnterCriticalSection(&d3d8_cs);
76     hr = IDirect3DResource8Impl_GetDevice((LPDIRECT3DRESOURCE8) This, ppDevice);
77     LeaveCriticalSection(&d3d8_cs);
78     return hr;
79 }
80
81 static HRESULT WINAPI IDirect3DVolumeTexture8Impl_SetPrivateData(LPDIRECT3DVOLUMETEXTURE8 iface, REFGUID refguid, CONST void* pData, DWORD SizeOfData, DWORD Flags) {
82     IDirect3DVolumeTexture8Impl *This = (IDirect3DVolumeTexture8Impl *)iface;
83     HRESULT hr;
84     TRACE("(%p) Relay\n", This);
85
86     EnterCriticalSection(&d3d8_cs);
87     hr = IWineD3DVolumeTexture_SetPrivateData(This->wineD3DVolumeTexture, refguid, pData, SizeOfData, Flags);
88     LeaveCriticalSection(&d3d8_cs);
89     return hr;
90 }
91
92 static HRESULT WINAPI IDirect3DVolumeTexture8Impl_GetPrivateData(LPDIRECT3DVOLUMETEXTURE8 iface, REFGUID refguid, void *pData, DWORD *pSizeOfData) {
93     IDirect3DVolumeTexture8Impl *This = (IDirect3DVolumeTexture8Impl *)iface;
94     HRESULT hr;
95     TRACE("(%p) Relay\n", This);
96
97     EnterCriticalSection(&d3d8_cs);
98     hr = IWineD3DVolumeTexture_GetPrivateData(This->wineD3DVolumeTexture, refguid, pData, pSizeOfData);
99     LeaveCriticalSection(&d3d8_cs);
100     return hr;
101 }
102
103 static HRESULT WINAPI IDirect3DVolumeTexture8Impl_FreePrivateData(LPDIRECT3DVOLUMETEXTURE8 iface, REFGUID refguid) {
104     IDirect3DVolumeTexture8Impl *This = (IDirect3DVolumeTexture8Impl *)iface;
105     HRESULT hr;
106     TRACE("(%p) Relay\n", This);
107
108     EnterCriticalSection(&d3d8_cs);
109     hr = IWineD3DVolumeTexture_FreePrivateData(This->wineD3DVolumeTexture, refguid);
110     LeaveCriticalSection(&d3d8_cs);
111     return hr;
112 }
113
114 static DWORD WINAPI IDirect3DVolumeTexture8Impl_SetPriority(LPDIRECT3DVOLUMETEXTURE8 iface, DWORD PriorityNew) {
115     IDirect3DVolumeTexture8Impl *This = (IDirect3DVolumeTexture8Impl *)iface;
116     DWORD ret;
117     TRACE("(%p) Relay\n", This);
118
119     EnterCriticalSection(&d3d8_cs);
120     ret = IWineD3DVolumeTexture_SetPriority(This->wineD3DVolumeTexture, PriorityNew);
121     LeaveCriticalSection(&d3d8_cs);
122     return ret;
123 }
124
125 static DWORD WINAPI IDirect3DVolumeTexture8Impl_GetPriority(LPDIRECT3DVOLUMETEXTURE8 iface) {
126     IDirect3DVolumeTexture8Impl *This = (IDirect3DVolumeTexture8Impl *)iface;
127     DWORD ret;
128     TRACE("(%p) Relay\n", This);
129
130     EnterCriticalSection(&d3d8_cs);
131     ret = IWineD3DVolumeTexture_GetPriority(This->wineD3DVolumeTexture);
132     LeaveCriticalSection(&d3d8_cs);
133     return ret;
134 }
135
136 static void WINAPI IDirect3DVolumeTexture8Impl_PreLoad(LPDIRECT3DVOLUMETEXTURE8 iface) {
137     IDirect3DVolumeTexture8Impl *This = (IDirect3DVolumeTexture8Impl *)iface;
138     TRACE("(%p) Relay\n", This);
139
140     EnterCriticalSection(&d3d8_cs);
141     IWineD3DVolumeTexture_PreLoad(This->wineD3DVolumeTexture);
142     LeaveCriticalSection(&d3d8_cs);
143 }
144
145 static D3DRESOURCETYPE WINAPI IDirect3DVolumeTexture8Impl_GetType(LPDIRECT3DVOLUMETEXTURE8 iface) {
146     IDirect3DVolumeTexture8Impl *This = (IDirect3DVolumeTexture8Impl *)iface;
147     D3DRESOURCETYPE type;
148     TRACE("(%p) Relay\n", This);
149
150     EnterCriticalSection(&d3d8_cs);
151     type = IWineD3DVolumeTexture_GetType(This->wineD3DVolumeTexture);
152     LeaveCriticalSection(&d3d8_cs);
153     return type;
154 }
155
156 /* IDirect3DVolumeTexture8 IDirect3DBaseTexture8 Interface follow: */
157 static DWORD WINAPI IDirect3DVolumeTexture8Impl_SetLOD(LPDIRECT3DVOLUMETEXTURE8 iface, DWORD LODNew) {
158     IDirect3DVolumeTexture8Impl *This = (IDirect3DVolumeTexture8Impl *)iface;
159     DWORD ret;
160     TRACE("(%p) Relay\n", This);
161
162     EnterCriticalSection(&d3d8_cs);
163     ret = IWineD3DVolumeTexture_SetLOD(This->wineD3DVolumeTexture, LODNew);
164     LeaveCriticalSection(&d3d8_cs);
165     return ret;
166 }
167
168 static DWORD WINAPI IDirect3DVolumeTexture8Impl_GetLOD(LPDIRECT3DVOLUMETEXTURE8 iface) {
169     IDirect3DVolumeTexture8Impl *This = (IDirect3DVolumeTexture8Impl *)iface;
170     DWORD ret;
171     TRACE("(%p) Relay\n", This);
172
173     EnterCriticalSection(&d3d8_cs);
174     ret = IWineD3DVolumeTexture_GetLOD(This->wineD3DVolumeTexture);
175     LeaveCriticalSection(&d3d8_cs);
176     return ret;
177 }
178
179 static DWORD WINAPI IDirect3DVolumeTexture8Impl_GetLevelCount(LPDIRECT3DVOLUMETEXTURE8 iface) {
180     IDirect3DVolumeTexture8Impl *This = (IDirect3DVolumeTexture8Impl *)iface;
181     DWORD ret;
182     TRACE("(%p) Relay\n", This);
183
184     EnterCriticalSection(&d3d8_cs);
185     ret = IWineD3DVolumeTexture_GetLevelCount(This->wineD3DVolumeTexture);
186     LeaveCriticalSection(&d3d8_cs);
187     return ret;
188 }
189
190 /* IDirect3DVolumeTexture8 Interface follow: */
191 static HRESULT WINAPI IDirect3DVolumeTexture8Impl_GetLevelDesc(LPDIRECT3DVOLUMETEXTURE8 iface, UINT Level, D3DVOLUME_DESC* pDesc) {
192     IDirect3DVolumeTexture8Impl *This = (IDirect3DVolumeTexture8Impl *)iface;
193     WINED3DVOLUME_DESC     wined3ddesc;
194     UINT                   tmpInt = -1;
195     HRESULT hr;
196
197     TRACE("(%p) Relay\n", This);
198
199     /* As d3d8 and d3d8 structures differ, pass in ptrs to where data needs to go */
200     wined3ddesc.Format              = (WINED3DFORMAT *)&pDesc->Format;
201     wined3ddesc.Type                = (WINED3DRESOURCETYPE *)&pDesc->Type;
202     wined3ddesc.Usage               = &pDesc->Usage;
203     wined3ddesc.Pool                = (WINED3DPOOL *) &pDesc->Pool;
204     wined3ddesc.Size                = &tmpInt;
205     wined3ddesc.Width               = &pDesc->Width;
206     wined3ddesc.Height              = &pDesc->Height;
207     wined3ddesc.Depth               = &pDesc->Depth;
208
209     EnterCriticalSection(&d3d8_cs);
210     hr = IWineD3DVolumeTexture_GetLevelDesc(This->wineD3DVolumeTexture, Level, &wined3ddesc);
211     LeaveCriticalSection(&d3d8_cs);
212     return hr;
213 }
214
215 static HRESULT WINAPI IDirect3DVolumeTexture8Impl_GetVolumeLevel(LPDIRECT3DVOLUMETEXTURE8 iface, UINT Level, IDirect3DVolume8 **ppVolumeLevel) {
216     IDirect3DVolumeTexture8Impl *This = (IDirect3DVolumeTexture8Impl *)iface;
217     HRESULT hrc = D3D_OK;
218     IWineD3DVolume *myVolume = NULL;
219
220     TRACE("(%p) Relay\n", This);
221
222     EnterCriticalSection(&d3d8_cs);
223     hrc = IWineD3DVolumeTexture_GetVolumeLevel(This->wineD3DVolumeTexture, Level, &myVolume);
224     if (hrc == D3D_OK && NULL != ppVolumeLevel) {
225        IWineD3DVolumeTexture_GetParent(myVolume, (IUnknown **)ppVolumeLevel);
226        IWineD3DVolumeTexture_Release(myVolume);
227     }
228     LeaveCriticalSection(&d3d8_cs);
229     return hrc;
230 }
231
232 static HRESULT WINAPI IDirect3DVolumeTexture8Impl_LockBox(LPDIRECT3DVOLUMETEXTURE8 iface, UINT Level, D3DLOCKED_BOX *pLockedVolume, CONST D3DBOX *pBox, DWORD Flags) {
233     IDirect3DVolumeTexture8Impl *This = (IDirect3DVolumeTexture8Impl *)iface;
234     HRESULT hr;
235     TRACE("(%p) Relay %p %p %p %d\n", This, This->wineD3DVolumeTexture, pLockedVolume, pBox,Flags);
236
237     EnterCriticalSection(&d3d8_cs);
238     hr = IWineD3DVolumeTexture_LockBox(This->wineD3DVolumeTexture, Level, (WINED3DLOCKED_BOX *) pLockedVolume, (CONST WINED3DBOX *) pBox, Flags);
239     LeaveCriticalSection(&d3d8_cs);
240     return hr;
241 }
242
243 static HRESULT WINAPI IDirect3DVolumeTexture8Impl_UnlockBox(LPDIRECT3DVOLUMETEXTURE8 iface, UINT Level) {
244     IDirect3DVolumeTexture8Impl *This = (IDirect3DVolumeTexture8Impl *)iface;
245     HRESULT hr;
246     TRACE("(%p) Relay %p %d\n", This, This->wineD3DVolumeTexture, Level);
247
248     EnterCriticalSection(&d3d8_cs);
249     hr = IWineD3DVolumeTexture_UnlockBox(This->wineD3DVolumeTexture, Level);
250     LeaveCriticalSection(&d3d8_cs);
251     return hr;
252 }
253
254 static HRESULT WINAPI IDirect3DVolumeTexture8Impl_AddDirtyBox(LPDIRECT3DVOLUMETEXTURE8 iface, CONST D3DBOX *pDirtyBox) {
255     IDirect3DVolumeTexture8Impl *This = (IDirect3DVolumeTexture8Impl *)iface;
256     HRESULT hr;
257     TRACE("(%p) Relay\n", This);
258
259     EnterCriticalSection(&d3d8_cs);
260     hr = IWineD3DVolumeTexture_AddDirtyBox(This->wineD3DVolumeTexture, (CONST WINED3DBOX *) pDirtyBox);
261     LeaveCriticalSection(&d3d8_cs);
262     return hr;
263 }
264
265
266 const IDirect3DVolumeTexture8Vtbl Direct3DVolumeTexture8_Vtbl =
267 {
268     /* IUnknown */
269     IDirect3DVolumeTexture8Impl_QueryInterface,
270     IDirect3DVolumeTexture8Impl_AddRef,
271     IDirect3DVolumeTexture8Impl_Release,
272     /* IDirect3DResource8 */
273     IDirect3DVolumeTexture8Impl_GetDevice,
274     IDirect3DVolumeTexture8Impl_SetPrivateData,
275     IDirect3DVolumeTexture8Impl_GetPrivateData,
276     IDirect3DVolumeTexture8Impl_FreePrivateData,
277     IDirect3DVolumeTexture8Impl_SetPriority,
278     IDirect3DVolumeTexture8Impl_GetPriority,
279     IDirect3DVolumeTexture8Impl_PreLoad,
280     IDirect3DVolumeTexture8Impl_GetType,
281     /* IDirect3DBaseTexture8 */
282     IDirect3DVolumeTexture8Impl_SetLOD,
283     IDirect3DVolumeTexture8Impl_GetLOD,
284     IDirect3DVolumeTexture8Impl_GetLevelCount,
285     /* IDirect3DVolumeTexture8 */
286     IDirect3DVolumeTexture8Impl_GetLevelDesc,
287     IDirect3DVolumeTexture8Impl_GetVolumeLevel,
288     IDirect3DVolumeTexture8Impl_LockBox,
289     IDirect3DVolumeTexture8Impl_UnlockBox,
290     IDirect3DVolumeTexture8Impl_AddDirtyBox
291 };