wintrust: Use path in WIN_TRUST_SUBJECT_FILE structure rather than assuming a path...
[wine] / dlls / d3d9 / d3d9_private.h
1 /*
2  * Direct3D 9 private include file
3  *
4  * Copyright 2002-2003 Jason Edmeades
5  * Copyright 2002-2003 Raphael Junqueira
6  * Copyright 2005 Oliver Stieber 
7  *
8  * This library is free software; you can redistribute it and/or
9  * modify it under the terms of the GNU Lesser General Public
10  * License as published by the Free Software Foundation; either
11  * version 2.1 of the License, or (at your option) any later version.
12  *
13  * This library is distributed in the hope that it will be useful,
14  * but WITHOUT ANY WARRANTY; without even the implied warranty of
15  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
16  * Lesser General Public License for more details.
17  *
18  * You should have received a copy of the GNU Lesser General Public
19  * License along with this library; if not, write to the Free Software
20  * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
21  */
22
23 #ifndef __WINE_D3D9_PRIVATE_H
24 #define __WINE_D3D9_PRIVATE_H
25
26 #include <stdarg.h>
27
28 #define NONAMELESSUNION
29 #define NONAMELESSSTRUCT
30 #define COBJMACROS
31 #include "windef.h"
32 #include "winbase.h"
33 #include "wingdi.h"
34 #include "winuser.h"
35 #include "wine/debug.h"
36 #include "wine/unicode.h"
37
38 #include "d3d9.h"
39 #include "wine/wined3d_interface.h"
40
41 /* ===========================================================================
42    Internal use
43    =========================================================================== */
44 extern HRESULT vdecl_convert_fvf(
45     DWORD FVF,
46     D3DVERTEXELEMENT9** ppVertexElements);
47 extern CRITICAL_SECTION d3d9_cs;
48
49 /* ===========================================================================
50     Macros
51    =========================================================================== */
52 /* Not nice, but it lets wined3d support different versions of directx */
53 #define WINECAPSTOD3D9CAPS(_pD3D9Caps, _pWineCaps) \
54     _pD3D9Caps->DeviceType                        = (D3DDEVTYPE) _pWineCaps->DeviceType; \
55     _pD3D9Caps->AdapterOrdinal                    = _pWineCaps->AdapterOrdinal; \
56     _pD3D9Caps->Caps                              = _pWineCaps->Caps; \
57     _pD3D9Caps->Caps2                             = _pWineCaps->Caps2; \
58     _pD3D9Caps->Caps3                             = _pWineCaps->Caps3; \
59     _pD3D9Caps->PresentationIntervals             = _pWineCaps->PresentationIntervals; \
60     _pD3D9Caps->CursorCaps                        = _pWineCaps->CursorCaps; \
61     _pD3D9Caps->DevCaps                           = _pWineCaps->DevCaps; \
62     _pD3D9Caps->PrimitiveMiscCaps                 = _pWineCaps->PrimitiveMiscCaps; \
63     _pD3D9Caps->RasterCaps                        = _pWineCaps->RasterCaps; \
64     _pD3D9Caps->ZCmpCaps                          = _pWineCaps->ZCmpCaps; \
65     _pD3D9Caps->SrcBlendCaps                      = _pWineCaps->SrcBlendCaps; \
66     _pD3D9Caps->DestBlendCaps                     = _pWineCaps->DestBlendCaps; \
67     _pD3D9Caps->AlphaCmpCaps                      = _pWineCaps->AlphaCmpCaps; \
68     _pD3D9Caps->ShadeCaps                         = _pWineCaps->ShadeCaps; \
69     _pD3D9Caps->TextureCaps                       = _pWineCaps->TextureCaps; \
70     _pD3D9Caps->TextureFilterCaps                 = _pWineCaps->TextureFilterCaps; \
71     _pD3D9Caps->CubeTextureFilterCaps             = _pWineCaps->CubeTextureFilterCaps; \
72     _pD3D9Caps->VolumeTextureFilterCaps           = _pWineCaps->VolumeTextureFilterCaps; \
73     _pD3D9Caps->TextureAddressCaps                = _pWineCaps->TextureAddressCaps; \
74     _pD3D9Caps->VolumeTextureAddressCaps          = _pWineCaps->VolumeTextureAddressCaps; \
75     _pD3D9Caps->LineCaps                          = _pWineCaps->LineCaps; \
76     _pD3D9Caps->MaxTextureWidth                   = _pWineCaps->MaxTextureWidth; \
77     _pD3D9Caps->MaxTextureHeight                  = _pWineCaps->MaxTextureHeight; \
78     _pD3D9Caps->MaxVolumeExtent                   = _pWineCaps->MaxVolumeExtent; \
79     _pD3D9Caps->MaxTextureRepeat                  = _pWineCaps->MaxTextureRepeat; \
80     _pD3D9Caps->MaxTextureAspectRatio             = _pWineCaps->MaxTextureAspectRatio; \
81     _pD3D9Caps->MaxAnisotropy                     = _pWineCaps->MaxAnisotropy; \
82     _pD3D9Caps->MaxVertexW                        = _pWineCaps->MaxVertexW; \
83     _pD3D9Caps->GuardBandLeft                     = _pWineCaps->GuardBandLeft; \
84     _pD3D9Caps->GuardBandTop                      = _pWineCaps->GuardBandTop; \
85     _pD3D9Caps->GuardBandRight                    = _pWineCaps->GuardBandRight; \
86     _pD3D9Caps->GuardBandBottom                   = _pWineCaps->GuardBandBottom; \
87     _pD3D9Caps->ExtentsAdjust                     = _pWineCaps->ExtentsAdjust; \
88     _pD3D9Caps->StencilCaps                       = _pWineCaps->StencilCaps; \
89     _pD3D9Caps->FVFCaps                           = _pWineCaps->FVFCaps; \
90     _pD3D9Caps->TextureOpCaps                     = _pWineCaps->TextureOpCaps; \
91     _pD3D9Caps->MaxTextureBlendStages             = _pWineCaps->MaxTextureBlendStages; \
92     _pD3D9Caps->MaxSimultaneousTextures           = _pWineCaps->MaxSimultaneousTextures; \
93     _pD3D9Caps->VertexProcessingCaps              = _pWineCaps->VertexProcessingCaps; \
94     _pD3D9Caps->MaxActiveLights                   = _pWineCaps->MaxActiveLights; \
95     _pD3D9Caps->MaxUserClipPlanes                 = _pWineCaps->MaxUserClipPlanes; \
96     _pD3D9Caps->MaxVertexBlendMatrices            = _pWineCaps->MaxVertexBlendMatrices; \
97     _pD3D9Caps->MaxVertexBlendMatrixIndex         = _pWineCaps->MaxVertexBlendMatrixIndex; \
98     _pD3D9Caps->MaxPointSize                      = _pWineCaps->MaxPointSize; \
99     _pD3D9Caps->MaxPrimitiveCount                 = _pWineCaps->MaxPrimitiveCount; \
100     _pD3D9Caps->MaxVertexIndex                    = _pWineCaps->MaxVertexIndex; \
101     _pD3D9Caps->MaxStreams                        = _pWineCaps->MaxStreams; \
102     _pD3D9Caps->MaxStreamStride                   = _pWineCaps->MaxStreamStride; \
103     _pD3D9Caps->VertexShaderVersion               = _pWineCaps->VertexShaderVersion; \
104     _pD3D9Caps->MaxVertexShaderConst              = _pWineCaps->MaxVertexShaderConst; \
105     _pD3D9Caps->PixelShaderVersion                = _pWineCaps->PixelShaderVersion; \
106     _pD3D9Caps->PixelShader1xMaxValue             = _pWineCaps->PixelShader1xMaxValue; \
107     _pD3D9Caps->DevCaps2                          = _pWineCaps->DevCaps2; \
108     _pD3D9Caps->MaxNpatchTessellationLevel        = _pWineCaps->MaxNpatchTessellationLevel; \
109     _pD3D9Caps->MasterAdapterOrdinal              = _pWineCaps->MasterAdapterOrdinal; \
110     _pD3D9Caps->AdapterOrdinalInGroup             = _pWineCaps->AdapterOrdinalInGroup; \
111     _pD3D9Caps->NumberOfAdaptersInGroup           = _pWineCaps->NumberOfAdaptersInGroup; \
112     _pD3D9Caps->DeclTypes                         = _pWineCaps->DeclTypes; \
113     _pD3D9Caps->NumSimultaneousRTs                = _pWineCaps->NumSimultaneousRTs; \
114     _pD3D9Caps->StretchRectFilterCaps             = _pWineCaps->StretchRectFilterCaps; \
115     _pD3D9Caps->VS20Caps.Caps                     = _pWineCaps->VS20Caps.Caps; \
116     _pD3D9Caps->VS20Caps.DynamicFlowControlDepth  = _pWineCaps->VS20Caps.DynamicFlowControlDepth; \
117     _pD3D9Caps->VS20Caps.NumTemps                 = _pWineCaps->VS20Caps.NumTemps; \
118     _pD3D9Caps->VS20Caps.NumTemps                 = _pWineCaps->VS20Caps.NumTemps; \
119     _pD3D9Caps->VS20Caps.StaticFlowControlDepth   = _pWineCaps->VS20Caps.StaticFlowControlDepth; \
120     _pD3D9Caps->PS20Caps.Caps                     = _pWineCaps->PS20Caps.Caps; \
121     _pD3D9Caps->PS20Caps.DynamicFlowControlDepth  = _pWineCaps->PS20Caps.DynamicFlowControlDepth; \
122     _pD3D9Caps->PS20Caps.NumTemps                 = _pWineCaps->PS20Caps.NumTemps; \
123     _pD3D9Caps->PS20Caps.StaticFlowControlDepth   = _pWineCaps->PS20Caps.StaticFlowControlDepth; \
124     _pD3D9Caps->PS20Caps.NumInstructionSlots      = _pWineCaps->PS20Caps.NumInstructionSlots; \
125     _pD3D9Caps->VertexTextureFilterCaps           = _pWineCaps->VertexTextureFilterCaps; \
126     _pD3D9Caps->MaxVShaderInstructionsExecuted    = _pWineCaps->MaxVShaderInstructionsExecuted; \
127     _pD3D9Caps->MaxPShaderInstructionsExecuted    = _pWineCaps->MaxPShaderInstructionsExecuted; \
128     _pD3D9Caps->MaxVertexShader30InstructionSlots = _pWineCaps->MaxVertexShader30InstructionSlots; \
129     _pD3D9Caps->MaxPixelShader30InstructionSlots  = _pWineCaps->MaxPixelShader30InstructionSlots;
130
131 /* ===========================================================================
132     D3D9 interfaces
133    =========================================================================== */
134
135 /* ---------- */
136 /* IDirect3D9 */
137 /* ---------- */
138
139 /*****************************************************************************
140  * Predeclare the interface implementation structures
141  */
142 extern const IDirect3D9ExVtbl Direct3D9_Vtbl;
143
144 /*****************************************************************************
145  * IDirect3D implementation structure
146  */
147 typedef struct IDirect3D9Impl
148 {
149     /* IUnknown fields */
150     const IDirect3D9ExVtbl   *lpVtbl;
151     LONG                    ref;
152
153     /* The WineD3D device */
154     IWineD3D               *WineD3D;
155
156     /* Created via Direct3DCreate9Ex? Can QI extended interfaces */
157     BOOL                    extended;
158 } IDirect3D9Impl;
159
160 void filter_caps(D3DCAPS9* pCaps);
161
162 /* ---------------- */
163 /* IDirect3DDevice9 */
164 /* ---------------- */
165
166 /*****************************************************************************
167  * Predeclare the interface implementation structures
168  */
169 extern const IDirect3DDevice9ExVtbl Direct3DDevice9_Vtbl;
170
171 /*****************************************************************************
172  * IDirect3DDevice9 implementation structure
173  */
174 typedef struct IDirect3DDevice9Impl
175 {
176     /* IUnknown fields */
177     const IDirect3DDevice9ExVtbl   *lpVtbl;
178     LONG                          ref;
179
180     /* IDirect3DDevice9 fields */
181     IWineD3DDevice               *WineD3DDevice;
182
183     /* Avoids recursion with nested ReleaseRef to 0 */
184     BOOL                          inDestruction;
185
186     IDirect3DVertexDeclaration9  **convertedDecls;
187     unsigned int                 numConvertedDecls, declArraySize;
188
189     BOOL                          notreset;
190 } IDirect3DDevice9Impl;
191
192
193 /* IDirect3DDevice9: */
194 extern HRESULT  WINAPI  IDirect3DDevice9Impl_GetDirect3D(LPDIRECT3DDEVICE9EX iface, IDirect3D9** ppD3D9);
195 extern HRESULT  WINAPI  IDirect3DDevice9Impl_CreateAdditionalSwapChain(LPDIRECT3DDEVICE9EX iface, D3DPRESENT_PARAMETERS* pPresentationParameters, IDirect3DSwapChain9** pSwapChain);
196 extern HRESULT  WINAPI  IDirect3DDevice9Impl_GetSwapChain(LPDIRECT3DDEVICE9EX iface, UINT iSwapChain, IDirect3DSwapChain9** pSwapChain);
197 extern UINT     WINAPI  IDirect3DDevice9Impl_GetNumberOfSwapChains(LPDIRECT3DDEVICE9EX iface);
198 extern HRESULT  WINAPI  IDirect3DDevice9Impl_CreateTexture(LPDIRECT3DDEVICE9EX iface, UINT Width, UINT Height, UINT Levels, DWORD Usage, D3DFORMAT Format, D3DPOOL Pool, IDirect3DTexture9** ppTexture, HANDLE* pSharedHandle);
199 extern HRESULT  WINAPI  IDirect3DDevice9Impl_CreateVolumeTexture(LPDIRECT3DDEVICE9EX iface, UINT Width, UINT Height, UINT Depth, UINT Levels, DWORD Usage, D3DFORMAT Format, D3DPOOL Pool, IDirect3DVolumeTexture9** ppVolumeTexture, HANDLE* pSharedHandle);
200 extern HRESULT  WINAPI  IDirect3DDevice9Impl_CreateCubeTexture(LPDIRECT3DDEVICE9EX iface, UINT EdgeLength, UINT Levels, DWORD Usage, D3DFORMAT Format, D3DPOOL Pool, IDirect3DCubeTexture9** ppCubeTexture, HANDLE* pSharedHandle);
201 extern HRESULT  WINAPI  IDirect3DDevice9Impl_CreateVertexBuffer(LPDIRECT3DDEVICE9EX iface, UINT Length, DWORD Usage, DWORD FVF, D3DPOOL Pool, IDirect3DVertexBuffer9** ppVertexBuffer, HANDLE* pSharedHandle);
202 extern HRESULT  WINAPI  IDirect3DDevice9Impl_CreateIndexBuffer(LPDIRECT3DDEVICE9EX iface, UINT Length, DWORD Usage, D3DFORMAT Format, D3DPOOL Pool, IDirect3DIndexBuffer9** ppIndexBuffer, HANDLE* pSharedHandle);
203 extern HRESULT  WINAPI  IDirect3DDevice9Impl_CreateStateBlock(LPDIRECT3DDEVICE9EX iface, D3DSTATEBLOCKTYPE Type, IDirect3DStateBlock9** ppSB);
204 extern HRESULT  WINAPI  IDirect3DDevice9Impl_BeginStateBlock(LPDIRECT3DDEVICE9EX iface);
205 extern HRESULT  WINAPI  IDirect3DDevice9Impl_EndStateBlock(LPDIRECT3DDEVICE9EX iface, IDirect3DStateBlock9** ppSB);
206 extern HRESULT  WINAPI  IDirect3DDevice9Impl_CreateVertexDeclaration(LPDIRECT3DDEVICE9EX iface, CONST D3DVERTEXELEMENT9* pVertexElements, IDirect3DVertexDeclaration9** ppDecl);
207 extern HRESULT  WINAPI  IDirect3DDevice9Impl_SetVertexDeclaration(LPDIRECT3DDEVICE9EX iface, IDirect3DVertexDeclaration9* pDecl);
208 extern HRESULT  WINAPI  IDirect3DDevice9Impl_GetVertexDeclaration(LPDIRECT3DDEVICE9EX iface, IDirect3DVertexDeclaration9** ppDecl);
209 extern HRESULT  WINAPI  IDirect3DDevice9Impl_SetFVF(LPDIRECT3DDEVICE9EX iface, DWORD FVF);
210 extern HRESULT  WINAPI  IDirect3DDevice9Impl_GetFVF(LPDIRECT3DDEVICE9EX iface, DWORD* pFVF);
211 extern HRESULT  WINAPI  IDirect3DDevice9Impl_CreateVertexShader(LPDIRECT3DDEVICE9EX iface, CONST DWORD* pFunction, IDirect3DVertexShader9** ppShader);
212 extern HRESULT  WINAPI  IDirect3DDevice9Impl_SetVertexShader(LPDIRECT3DDEVICE9EX iface, IDirect3DVertexShader9* pShader);
213 extern HRESULT  WINAPI  IDirect3DDevice9Impl_GetVertexShader(LPDIRECT3DDEVICE9EX iface, IDirect3DVertexShader9** ppShader);
214 extern HRESULT  WINAPI  IDirect3DDevice9Impl_SetVertexShaderConstantF(LPDIRECT3DDEVICE9EX iface, UINT StartRegister, CONST float* pConstantData, UINT Vector4fCount);
215 extern HRESULT  WINAPI  IDirect3DDevice9Impl_GetVertexShaderConstantF(LPDIRECT3DDEVICE9EX iface, UINT StartRegister, float* pConstantData, UINT Vector4fCount);
216 extern HRESULT  WINAPI  IDirect3DDevice9Impl_SetVertexShaderConstantI(LPDIRECT3DDEVICE9EX iface, UINT StartRegister, CONST int* pConstantData, UINT Vector4iCount);
217 extern HRESULT  WINAPI  IDirect3DDevice9Impl_GetVertexShaderConstantI(LPDIRECT3DDEVICE9EX iface, UINT StartRegister, int* pConstantData, UINT Vector4iCount);
218 extern HRESULT  WINAPI  IDirect3DDevice9Impl_SetVertexShaderConstantB(LPDIRECT3DDEVICE9EX iface, UINT StartRegister, CONST BOOL* pConstantData, UINT BoolCount);
219 extern HRESULT  WINAPI  IDirect3DDevice9Impl_GetVertexShaderConstantB(LPDIRECT3DDEVICE9EX iface, UINT StartRegister, BOOL* pConstantData, UINT BoolCount);
220 extern HRESULT  WINAPI  IDirect3DDevice9Impl_SetStreamSource(LPDIRECT3DDEVICE9EX iface, UINT StreamNumber, IDirect3DVertexBuffer9* pStreamData, UINT OffsetInBytes, UINT Stride);
221 extern HRESULT  WINAPI  IDirect3DDevice9Impl_GetStreamSource(LPDIRECT3DDEVICE9EX iface, UINT StreamNumber, IDirect3DVertexBuffer9** ppStreamData, UINT* OffsetInBytes, UINT* pStride);
222 extern HRESULT  WINAPI  IDirect3DDevice9Impl_CreatePixelShader(LPDIRECT3DDEVICE9EX iface, CONST DWORD* pFunction, IDirect3DPixelShader9** ppShader);
223 extern HRESULT  WINAPI  IDirect3DDevice9Impl_SetPixelShader(LPDIRECT3DDEVICE9EX iface, IDirect3DPixelShader9* pShader);
224 extern HRESULT  WINAPI  IDirect3DDevice9Impl_GetPixelShader(LPDIRECT3DDEVICE9EX iface, IDirect3DPixelShader9** ppShader);
225 extern HRESULT  WINAPI  IDirect3DDevice9Impl_SetPixelShaderConstantF(LPDIRECT3DDEVICE9EX iface, UINT StartRegister, CONST float* pConstantData, UINT Vector4fCount);
226 extern HRESULT  WINAPI  IDirect3DDevice9Impl_GetPixelShaderConstantF(LPDIRECT3DDEVICE9EX iface, UINT StartRegister, float* pConstantData, UINT Vector4fCount);
227 extern HRESULT  WINAPI  IDirect3DDevice9Impl_SetPixelShaderConstantI(LPDIRECT3DDEVICE9EX iface, UINT StartRegister, CONST int* pConstantData, UINT Vector4iCount);
228 extern HRESULT  WINAPI  IDirect3DDevice9Impl_GetPixelShaderConstantI(LPDIRECT3DDEVICE9EX iface, UINT StartRegister, int* pConstantData, UINT Vector4iCount);
229 extern HRESULT  WINAPI  IDirect3DDevice9Impl_SetPixelShaderConstantB(LPDIRECT3DDEVICE9EX iface, UINT StartRegister, CONST BOOL* pConstantData, UINT BoolCount);
230 extern HRESULT  WINAPI  IDirect3DDevice9Impl_GetPixelShaderConstantB(LPDIRECT3DDEVICE9EX iface, UINT StartRegister, BOOL* pConstantData, UINT BoolCount);
231 extern HRESULT  WINAPI  IDirect3DDevice9Impl_CreateQuery(LPDIRECT3DDEVICE9EX iface, D3DQUERYTYPE Type, IDirect3DQuery9** ppQuery);
232
233
234 /* ---------------- */
235 /* IDirect3DVolume9 */
236 /* ---------------- */
237
238 /*****************************************************************************
239  * IDirect3DVolume9 implementation structure
240  */
241 typedef struct IDirect3DVolume9Impl
242 {
243     /* IUnknown fields */
244     const IDirect3DVolume9Vtbl *lpVtbl;
245     LONG                    ref;
246
247     /* IDirect3DVolume9 fields */
248     IWineD3DVolume         *wineD3DVolume;
249
250     /* The volume container */
251     IUnknown                    *container;
252
253     /* If set forward refcounting to this object */
254     IUnknown                    *forwardReference;
255 } IDirect3DVolume9Impl;
256
257 /* ------------------- */
258 /* IDirect3DSwapChain9 */
259 /* ------------------- */
260
261 /*****************************************************************************
262  * IDirect3DSwapChain9 implementation structure
263  */
264 typedef struct IDirect3DSwapChain9Impl
265 {
266     /* IUnknown fields */
267     const IDirect3DSwapChain9Vtbl *lpVtbl;
268     LONG                    ref;
269
270     /* IDirect3DSwapChain9 fields */
271     IWineD3DSwapChain      *wineD3DSwapChain;
272
273     /* Parent reference */
274     LPDIRECT3DDEVICE9EX       parentDevice;
275
276     /* Flags an implicit swap chain */
277     BOOL                        isImplicit;
278 } IDirect3DSwapChain9Impl;
279
280 /* ------------------ */
281 /* IDirect3DResource9 */
282 /* ------------------ */
283
284 /*****************************************************************************
285  * IDirect3DResource9 implementation structure
286  */
287 typedef struct IDirect3DResource9Impl
288 {
289     /* IUnknown fields */
290     const IDirect3DResource9Vtbl *lpVtbl;
291     LONG                    ref;
292
293     /* IDirect3DResource9 fields */
294     IWineD3DResource       *wineD3DResource;
295 } IDirect3DResource9Impl;
296
297 extern HRESULT  WINAPI        IDirect3DResource9Impl_GetDevice(LPDIRECT3DRESOURCE9 iface, IDirect3DDevice9** ppDevice);
298
299
300 /* ----------------- */
301 /* IDirect3DSurface9 */
302 /* ----------------- */
303
304 /*****************************************************************************
305  * Predeclare the interface implementation structures
306  */
307 extern const IDirect3DSurface9Vtbl Direct3DSurface9_Vtbl;
308
309 /*****************************************************************************
310  * IDirect3DSurface9 implementation structure
311  */
312 typedef struct IDirect3DSurface9Impl
313 {
314     /* IUnknown fields */
315     const IDirect3DSurface9Vtbl *lpVtbl;
316     LONG                    ref;
317
318     /* IDirect3DResource9 fields */
319     IWineD3DSurface        *wineD3DSurface;
320
321     /* Parent reference */
322     LPDIRECT3DDEVICE9EX       parentDevice;
323
324     /* The surface container */
325     IUnknown                    *container;
326
327     /* If set forward refcounting to this object */
328     IUnknown                    *forwardReference;
329
330     /* Flags an implicit surface */
331     BOOL                        isImplicit;
332 } IDirect3DSurface9Impl;
333
334 /* ---------------------- */
335 /* IDirect3DVertexBuffer9 */
336 /* ---------------------- */
337
338 /*****************************************************************************
339  * IDirect3DVertexBuffer9 implementation structure
340  */
341 typedef struct IDirect3DVertexBuffer9Impl
342 {
343     /* IUnknown fields */
344     const IDirect3DVertexBuffer9Vtbl *lpVtbl;
345     LONG                    ref;
346
347     /* IDirect3DResource9 fields */
348     IWineD3DVertexBuffer   *wineD3DVertexBuffer;
349
350     /* Parent reference */
351     LPDIRECT3DDEVICE9EX       parentDevice;
352 } IDirect3DVertexBuffer9Impl;
353
354 /* --------------------- */
355 /* IDirect3DIndexBuffer9 */
356 /* --------------------- */
357
358 /*****************************************************************************
359  * IDirect3DIndexBuffer9 implementation structure
360  */
361 typedef struct IDirect3DIndexBuffer9Impl
362 {
363     /* IUnknown fields */
364     const IDirect3DIndexBuffer9Vtbl *lpVtbl;
365     LONG                    ref;
366
367     /* IDirect3DResource9 fields */
368     IWineD3DIndexBuffer    *wineD3DIndexBuffer;
369
370     /* Parent reference */
371     LPDIRECT3DDEVICE9EX       parentDevice;
372 } IDirect3DIndexBuffer9Impl;
373
374 /* --------------------- */
375 /* IDirect3DBaseTexture9 */
376 /* --------------------- */
377
378 /*****************************************************************************
379  * IDirect3DBaseTexture9 implementation structure
380  */
381 typedef struct IDirect3DBaseTexture9Impl
382 {
383     /* IUnknown fields */
384     const IDirect3DBaseTexture9Vtbl *lpVtbl;
385     LONG                    ref;
386
387     /* IDirect3DResource9 fields */
388     IWineD3DBaseTexture    *wineD3DBaseTexture;
389     
390 } IDirect3DBaseTexture9Impl;
391
392 extern DWORD    WINAPI        IDirect3DBaseTexture9Impl_GetLOD(LPDIRECT3DBASETEXTURE9 iface);
393
394 /* --------------------- */
395 /* IDirect3DCubeTexture9 */
396 /* --------------------- */
397
398 /*****************************************************************************
399  * IDirect3DCubeTexture9 implementation structure
400  */
401 typedef struct IDirect3DCubeTexture9Impl
402 {
403     /* IUnknown fields */
404     const IDirect3DCubeTexture9Vtbl *lpVtbl;
405     LONG                    ref;
406
407     /* IDirect3DResource9 fields */
408     IWineD3DCubeTexture    *wineD3DCubeTexture;
409
410     /* Parent reference */
411     LPDIRECT3DDEVICE9EX       parentDevice;
412 }  IDirect3DCubeTexture9Impl;
413
414
415 /* ----------------- */
416 /* IDirect3DTexture9 */
417 /* ----------------- */
418
419 /*****************************************************************************
420  * IDirect3DTexture9 implementation structure
421  */
422 typedef struct IDirect3DTexture9Impl
423 {
424     /* IUnknown fields */
425     const IDirect3DTexture9Vtbl *lpVtbl;
426     LONG                    ref;
427
428     /* IDirect3DResource9 fields */
429     IWineD3DTexture        *wineD3DTexture;
430
431     /* Parent reference */
432     LPDIRECT3DDEVICE9EX       parentDevice;
433 } IDirect3DTexture9Impl;
434
435 /* ----------------------- */
436 /* IDirect3DVolumeTexture9 */
437 /* ----------------------- */
438
439 /*****************************************************************************
440  * IDirect3DVolumeTexture9 implementation structure
441  */
442 typedef struct IDirect3DVolumeTexture9Impl
443 {
444     /* IUnknown fields */
445     const IDirect3DVolumeTexture9Vtbl *lpVtbl;
446     LONG                    ref;
447
448     /* IDirect3DResource9 fields */
449     IWineD3DVolumeTexture  *wineD3DVolumeTexture;
450
451     /* Parent reference */
452     LPDIRECT3DDEVICE9EX       parentDevice;
453 } IDirect3DVolumeTexture9Impl;
454
455 /* ----------------------- */
456 /* IDirect3DStateBlock9 */
457 /* ----------------------- */
458
459 /*****************************************************************************
460  * IDirect3DStateBlock9 implementation structure
461  */
462 typedef struct  IDirect3DStateBlock9Impl {
463     /* IUnknown fields */
464     const IDirect3DStateBlock9Vtbl *lpVtbl;
465     LONG                    ref;
466
467     /* IDirect3DStateBlock9 fields */
468     IWineD3DStateBlock     *wineD3DStateBlock;
469
470     /* Parent reference */
471     LPDIRECT3DDEVICE9EX       parentDevice;
472 } IDirect3DStateBlock9Impl;
473
474
475 /* --------------------------- */
476 /* IDirect3DVertexDeclaration9 */
477 /* --------------------------- */
478
479 /*****************************************************************************
480  * IDirect3DVertexDeclaration implementation structure
481  */
482 typedef struct IDirect3DVertexDeclaration9Impl {
483   /* IUnknown fields */
484   const IDirect3DVertexDeclaration9Vtbl *lpVtbl;
485   LONG    ref;
486
487   D3DVERTEXELEMENT9 *elements;
488   UINT element_count;
489
490   /* IDirect3DVertexDeclaration9 fields */
491   IWineD3DVertexDeclaration *wineD3DVertexDeclaration;
492   DWORD convFVF;
493
494   /* Parent reference */
495   LPDIRECT3DDEVICE9EX parentDevice;
496 } IDirect3DVertexDeclaration9Impl;
497
498 void IDirect3DVertexDeclaration9Impl_Destroy(LPDIRECT3DVERTEXDECLARATION9 iface);
499
500 /* ---------------------- */
501 /* IDirect3DVertexShader9 */
502 /* ---------------------- */
503
504 /*****************************************************************************
505  * IDirect3DVertexShader implementation structure
506  */
507 typedef struct IDirect3DVertexShader9Impl {
508   /* IUnknown fields */
509   const IDirect3DVertexShader9Vtbl *lpVtbl;
510   LONG  ref;
511
512   /* IDirect3DVertexShader9 fields */
513   IWineD3DVertexShader *wineD3DVertexShader;
514
515   /* Parent reference */
516   LPDIRECT3DDEVICE9EX parentDevice;
517 } IDirect3DVertexShader9Impl;
518
519 /* --------------------- */
520 /* IDirect3DPixelShader9 */
521 /* --------------------- */
522
523 /*****************************************************************************
524  * IDirect3DPixelShader implementation structure
525  */
526 typedef struct IDirect3DPixelShader9Impl {
527   /* IUnknown fields */
528     const IDirect3DPixelShader9Vtbl *lpVtbl;
529     LONG                    ref;
530
531     /* IDirect3DPixelShader9 fields */
532     IWineD3DPixelShader    *wineD3DPixelShader;
533
534     /* Parent reference */
535     LPDIRECT3DDEVICE9EX       parentDevice;
536 } IDirect3DPixelShader9Impl;
537
538 /* --------------- */
539 /* IDirect3DQuery9 */
540 /* --------------- */
541
542 /*****************************************************************************
543  * IDirect3DPixelShader implementation structure
544  */
545 typedef struct IDirect3DQuery9Impl {
546     /* IUnknown fields */
547     const IDirect3DQuery9Vtbl *lpVtbl;
548     LONG                 ref;
549
550     /* IDirect3DQuery9 fields */
551     IWineD3DQuery       *wineD3DQuery;
552
553     /* Parent reference */
554     LPDIRECT3DDEVICE9EX    parentDevice;
555 } IDirect3DQuery9Impl;
556
557
558 /* Callbacks */
559 extern HRESULT WINAPI D3D9CB_CreateSurface(IUnknown *device, IUnknown *pSuperior, UINT Width, UINT Height,
560                                          WINED3DFORMAT Format, DWORD Usage, WINED3DPOOL Pool, UINT Level,
561                                          WINED3DCUBEMAP_FACES Face, IWineD3DSurface** ppSurface,
562                                          HANDLE* pSharedHandle);
563
564 extern HRESULT WINAPI D3D9CB_CreateVolume(IUnknown  *pDevice, IUnknown *pSuperior, UINT Width, UINT Height, UINT Depth,
565                                           WINED3DFORMAT  Format, WINED3DPOOL Pool, DWORD Usage,
566                                           IWineD3DVolume **ppVolume,
567                                           HANDLE   * pSharedHandle);
568
569 extern HRESULT WINAPI D3D9CB_CreateDepthStencilSurface(IUnknown *device, IUnknown *pSuperior, UINT Width, UINT Height,
570                                          WINED3DFORMAT Format, WINED3DMULTISAMPLE_TYPE MultiSample,
571                                          DWORD MultisampleQuality, BOOL Discard,
572                                          IWineD3DSurface** ppSurface, HANDLE* pSharedHandle);
573
574 extern HRESULT WINAPI D3D9CB_CreateRenderTarget(IUnknown *device, IUnknown *pSuperior, UINT Width, UINT Height,
575                                          WINED3DFORMAT Format, WINED3DMULTISAMPLE_TYPE MultiSample,
576                                          DWORD MultisampleQuality, BOOL Lockable,
577                                          IWineD3DSurface** ppSurface, HANDLE* pSharedHandle);
578
579 extern ULONG WINAPI D3D9CB_DestroySwapChain (IWineD3DSwapChain *pSwapChain);
580
581 extern ULONG WINAPI D3D9CB_DestroyDepthStencilSurface (IWineD3DSurface *pSurface);
582
583 extern ULONG WINAPI D3D9CB_DestroyRenderTarget (IWineD3DSurface *pSurface);
584
585 extern ULONG WINAPI D3D9CB_DestroySurface(IWineD3DSurface *pSurface);
586
587 extern ULONG WINAPI D3D9CB_DestroyVolume(IWineD3DVolume *pVolume);
588
589 #endif /* __WINE_D3D9_PRIVATE_H */