wintrust: Use path in WIN_TRUST_SUBJECT_FILE structure rather than assuming a path...
[wine] / dlls / dplayx / dplayx_messages.c
1 /* DirectPlay & DirectPlayLobby messaging implementation
2  *
3  * Copyright 2000,2001 - Peter Hunnisett
4  *
5  * This library is free software; you can redistribute it and/or
6  * modify it under the terms of the GNU Lesser General Public
7  * License as published by the Free Software Foundation; either
8  * version 2.1 of the License, or (at your option) any later version.
9  *
10  * This library is distributed in the hope that it will be useful,
11  * but WITHOUT ANY WARRANTY; without even the implied warranty of
12  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
13  * Lesser General Public License for more details.
14  *
15  * You should have received a copy of the GNU Lesser General Public
16  * License along with this library; if not, write to the Free Software
17  * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
18  *
19  * NOTES
20  *  o Messaging interface required for both DirectPlay and DirectPlayLobby.
21  */
22
23 #include <stdarg.h>
24 #include <string.h>
25 #include "windef.h"
26 #include "winbase.h"
27 #include "wingdi.h"
28 #include "winuser.h"
29 #include "winerror.h"
30
31 #include "dplayx_messages.h"
32 #include "dplay_global.h"
33 #include "dplayx_global.h"
34 #include "name_server.h"
35 #include "wine/debug.h"
36
37 WINE_DEFAULT_DEBUG_CHANNEL(dplay);
38
39 typedef struct tagMSGTHREADINFO
40 {
41   HANDLE hStart;
42   HANDLE hDeath;
43   HANDLE hSettingRead;
44   HANDLE hNotifyEvent;
45 } MSGTHREADINFO, *LPMSGTHREADINFO;
46
47 static DWORD CALLBACK DPL_MSG_ThreadMain( LPVOID lpContext );
48 static LPVOID DP_MSG_ExpectReply( IDirectPlay2AImpl* This, LPDPSP_SENDDATA data,
49                                   DWORD dwWaitTime, WORD wReplyCommandId,
50                                   LPVOID* lplpReplyMsg, LPDWORD lpdwMsgBodySize );
51
52
53 /* Create the message reception thread to allow the application to receive
54  * asynchronous message reception
55  */
56 DWORD CreateLobbyMessageReceptionThread( HANDLE hNotifyEvent, HANDLE hStart,
57                                          HANDLE hDeath, HANDLE hConnRead )
58 {
59   DWORD           dwMsgThreadId;
60   LPMSGTHREADINFO lpThreadInfo;
61
62   lpThreadInfo = HeapAlloc( GetProcessHeap(), 0, sizeof( *lpThreadInfo ) );
63   if( lpThreadInfo == NULL )
64   {
65     return 0;
66   }
67
68   /* The notify event may or may not exist. Depends if async comm or not */
69   if( hNotifyEvent &&
70       !DuplicateHandle( GetCurrentProcess(), hNotifyEvent,
71                         GetCurrentProcess(), &lpThreadInfo->hNotifyEvent,
72                         0, FALSE, DUPLICATE_SAME_ACCESS ) )
73   {
74     ERR( "Unable to duplicate event handle\n" );
75     goto error;
76   }
77
78   /* These 3 handles don't need to be duplicated because we don't keep a
79    * reference to them where they're created. They're created specifically
80    * for the message thread
81    */
82   lpThreadInfo->hStart       = hStart;
83   lpThreadInfo->hDeath       = hDeath;
84   lpThreadInfo->hSettingRead = hConnRead;
85
86   if( !CreateThread( NULL,                  /* Security attribs */
87                      0,                     /* Stack */
88                      DPL_MSG_ThreadMain,    /* Msg reception function */
89                      lpThreadInfo,          /* Msg reception func parameter */
90                      0,                     /* Flags */
91                      &dwMsgThreadId         /* Updated with thread id */
92                    )
93     )
94   {
95     ERR( "Unable to create msg thread\n" );
96     goto error;
97   }
98
99   /* FIXME: Should I be closing the handle to the thread or does that
100             terminate the thread? */
101
102   return dwMsgThreadId;
103
104 error:
105
106   HeapFree( GetProcessHeap(), 0, lpThreadInfo );
107
108   return 0;
109 }
110
111 static DWORD CALLBACK DPL_MSG_ThreadMain( LPVOID lpContext )
112 {
113   LPMSGTHREADINFO lpThreadInfo = (LPMSGTHREADINFO)lpContext;
114   DWORD dwWaitResult;
115
116   TRACE( "Msg thread created. Waiting on app startup\n" );
117
118   /* Wait to ensure that the lobby application is started w/ 1 min timeout */
119   dwWaitResult = WaitForSingleObject( lpThreadInfo->hStart, 10000 /* 10 sec */ );
120   if( dwWaitResult == WAIT_TIMEOUT )
121   {
122     FIXME( "Should signal app/wait creation failure (0x%08x)\n", dwWaitResult );
123     goto end_of_thread;
124   }
125
126   /* Close this handle as it's not needed anymore */
127   CloseHandle( lpThreadInfo->hStart );
128   lpThreadInfo->hStart = 0;
129
130   /* Wait until the lobby knows what it is */
131   dwWaitResult = WaitForSingleObject( lpThreadInfo->hSettingRead, INFINITE );
132   if( dwWaitResult == WAIT_TIMEOUT )
133   {
134     ERR( "App Read connection setting timeout fail (0x%08x)\n", dwWaitResult );
135   }
136
137   /* Close this handle as it's not needed anymore */
138   CloseHandle( lpThreadInfo->hSettingRead );
139   lpThreadInfo->hSettingRead = 0;
140
141   TRACE( "App created && initialized starting main message reception loop\n" );
142
143   for ( ;; )
144   {
145     MSG lobbyMsg;
146     GetMessageW( &lobbyMsg, 0, 0, 0 );
147   }
148
149 end_of_thread:
150   TRACE( "Msg thread exiting!\n" );
151   HeapFree( GetProcessHeap(), 0, lpThreadInfo );
152
153   return 0;
154 }
155
156 /* DP messaging stuff */
157 static HANDLE DP_MSG_BuildAndLinkReplyStruct( IDirectPlay2Impl* This,
158                                               LPDP_MSG_REPLY_STRUCT_LIST lpReplyStructList,
159                                               WORD wReplyCommandId );
160 static LPVOID DP_MSG_CleanReplyStruct( LPDP_MSG_REPLY_STRUCT_LIST lpReplyStructList,
161                                        LPVOID* lplpReplyMsg, LPDWORD lpdwMsgBodySize );
162
163
164 static
165 HANDLE DP_MSG_BuildAndLinkReplyStruct( IDirectPlay2Impl* This,
166                                        LPDP_MSG_REPLY_STRUCT_LIST lpReplyStructList, WORD wReplyCommandId )
167 {
168   lpReplyStructList->replyExpected.hReceipt       = CreateEventW( NULL, FALSE, FALSE, NULL );
169   lpReplyStructList->replyExpected.wExpectedReply = wReplyCommandId;
170   lpReplyStructList->replyExpected.lpReplyMsg     = NULL;
171   lpReplyStructList->replyExpected.dwMsgBodySize  = 0;
172
173   /* Insert into the message queue while locked */
174   EnterCriticalSection( &This->unk->DP_lock );
175     DPQ_INSERT( This->dp2->replysExpected, lpReplyStructList, replysExpected );
176   LeaveCriticalSection( &This->unk->DP_lock );
177
178   return lpReplyStructList->replyExpected.hReceipt;
179 }
180
181 static
182 LPVOID DP_MSG_CleanReplyStruct( LPDP_MSG_REPLY_STRUCT_LIST lpReplyStructList,
183                                 LPVOID* lplpReplyMsg, LPDWORD lpdwMsgBodySize  )
184 {
185   CloseHandle( lpReplyStructList->replyExpected.hReceipt );
186
187   *lplpReplyMsg    = lpReplyStructList->replyExpected.lpReplyMsg;
188   *lpdwMsgBodySize = lpReplyStructList->replyExpected.dwMsgBodySize;
189
190   return lpReplyStructList->replyExpected.lpReplyMsg;
191 }
192
193 HRESULT DP_MSG_SendRequestPlayerId( IDirectPlay2AImpl* This, DWORD dwFlags,
194                                     LPDPID lpdpidAllocatedId )
195 {
196   LPVOID                     lpMsg;
197   LPDPMSG_REQUESTNEWPLAYERID lpMsgBody;
198   DWORD                      dwMsgSize;
199   HRESULT                    hr = DP_OK;
200
201   dwMsgSize = This->dp2->spData.dwSPHeaderSize + sizeof( *lpMsgBody );
202
203   lpMsg = HeapAlloc( GetProcessHeap(), HEAP_ZERO_MEMORY, dwMsgSize );
204
205   lpMsgBody = (LPDPMSG_REQUESTNEWPLAYERID)( (BYTE*)lpMsg +
206                                              This->dp2->spData.dwSPHeaderSize );
207
208   /* Compose dplay message envelope */
209   lpMsgBody->envelope.dwMagic    = DPMSGMAGIC_DPLAYMSG;
210   lpMsgBody->envelope.wCommandId = DPMSGCMD_REQUESTNEWPLAYERID;
211   lpMsgBody->envelope.wVersion   = DPMSGVER_DP6;
212
213   /* Compose the body of the message */
214   lpMsgBody->dwFlags = dwFlags;
215
216   /* Send the message */
217   {
218     DPSP_SENDDATA data;
219
220     data.dwFlags        = DPSEND_GUARANTEED;
221     data.idPlayerTo     = 0; /* Name server */
222     data.idPlayerFrom   = 0; /* Sending from DP */
223     data.lpMessage      = lpMsg;
224     data.dwMessageSize  = dwMsgSize;
225     data.bSystemMessage = TRUE; /* Allow reply to be sent */
226     data.lpISP          = This->dp2->spData.lpISP;
227
228     TRACE( "Asking for player id w/ dwFlags 0x%08x\n",
229            lpMsgBody->dwFlags );
230
231     DP_MSG_ExpectReply( This, &data, DPMSG_DEFAULT_WAIT_TIME, DPMSGCMD_NEWPLAYERIDREPLY,
232                         &lpMsg, &dwMsgSize );
233   }
234
235   /* Need to examine the data and extract the new player id */
236   if( !FAILED(hr) )
237   {
238     LPCDPMSG_NEWPLAYERIDREPLY lpcReply;
239
240     lpcReply = (LPCDPMSG_NEWPLAYERIDREPLY)lpMsg;
241
242     *lpdpidAllocatedId = lpcReply->dpidNewPlayerId;
243
244     TRACE( "Received reply for id = 0x%08x\n", lpcReply->dpidNewPlayerId );
245
246     /* FIXME: I think that the rest of the message has something to do
247      *        with remote data for the player that perhaps I need to setup.
248      *        However, with the information that is passed, all that it could
249      *        be used for is a standardized initialization value, which I'm
250      *        guessing we can do without. Unless the message content is the same
251      *        for several different messages?
252      */
253
254     HeapFree( GetProcessHeap(), 0, lpMsg );
255   }
256
257   return hr;
258 }
259
260 HRESULT DP_MSG_ForwardPlayerCreation( IDirectPlay2AImpl* This, DPID dpidServer )
261 {
262   LPVOID                   lpMsg;
263   LPDPMSG_FORWARDADDPLAYER lpMsgBody;
264   DWORD                    dwMsgSize;
265   HRESULT                  hr = DP_OK;
266
267   dwMsgSize = This->dp2->spData.dwSPHeaderSize + sizeof( *lpMsgBody );
268
269   lpMsg = HeapAlloc( GetProcessHeap(), HEAP_ZERO_MEMORY, dwMsgSize );
270
271   lpMsgBody = (LPDPMSG_FORWARDADDPLAYER)( (BYTE*)lpMsg +
272                                           This->dp2->spData.dwSPHeaderSize );
273
274   /* Compose dplay message envelope */
275   lpMsgBody->envelope.dwMagic    = DPMSGMAGIC_DPLAYMSG;
276   lpMsgBody->envelope.wCommandId = DPMSGCMD_FORWARDADDPLAYER;
277   lpMsgBody->envelope.wVersion   = DPMSGVER_DP6;
278
279 #if 0
280   {
281     LPBYTE lpPData;
282     DWORD  dwDataSize;
283
284     /* SP Player remote data needs to be propagated at some point - is this the point? */
285     IDirectPlaySP_GetSPPlayerData( This->dp2->spData.lpISP, 0, (LPVOID*)&lpPData, &dwDataSize, DPSET_REMOTE );
286
287     ERR( "Player Data size is 0x%08lx\n"
288          "[%02x%02x %02x%02x %02x%02x %02x%02x %02x%02x %02x%02x %02x%02x %02x%02x]\n"
289          "[%02x%02x %02x%02x %02x%02x %02x%02x %02x%02x %02x%02x %02x%02x %02x%02x]\n",
290
291          dwDataSize,
292          lpPData[0], lpPData[1], lpPData[2], lpPData[3], lpPData[4],
293          lpPData[5], lpPData[6], lpPData[7], lpPData[8], lpPData[9],
294          lpPData[10], lpPData[11], lpPData[12], lpPData[13], lpPData[14],
295          lpPData[15], lpPData[16], lpPData[17], lpPData[18], lpPData[19],
296          lpPData[20], lpPData[21], lpPData[22], lpPData[23], lpPData[24],
297          lpPData[25], lpPData[26], lpPData[27], lpPData[28], lpPData[29],
298          lpPData[30], lpPData[31]
299         );
300     DebugBreak();
301   }
302 #endif
303
304   /* Compose body of message */
305   lpMsgBody->dpidAppServer = dpidServer;
306   lpMsgBody->unknown2[0] = 0x0;
307   lpMsgBody->unknown2[1] = 0x1c;
308   lpMsgBody->unknown2[2] = 0x6c;
309   lpMsgBody->unknown2[3] = 0x50;
310   lpMsgBody->unknown2[4] = 0x9;
311
312   lpMsgBody->dpidAppServer2 = dpidServer;
313   lpMsgBody->unknown3[0] = 0x0;
314   lpMsgBody->unknown3[0] = 0x0;
315   lpMsgBody->unknown3[0] = 0x20;
316   lpMsgBody->unknown3[0] = 0x0;
317   lpMsgBody->unknown3[0] = 0x0;
318
319   lpMsgBody->dpidAppServer3 = dpidServer;
320   lpMsgBody->unknown4[0] =  0x30;
321   lpMsgBody->unknown4[1] =  0xb;
322   lpMsgBody->unknown4[2] =  0x0;
323
324   lpMsgBody->unknown4[3] =  NS_GetNsMagic( This->dp2->lpNameServerData ) -
325                             0x02000000;
326   TRACE( "Setting first magic to 0x%08x\n", lpMsgBody->unknown4[3] );
327
328   lpMsgBody->unknown4[4] =  0x0;
329   lpMsgBody->unknown4[5] =  0x0;
330   lpMsgBody->unknown4[6] =  0x0;
331
332 #if 0
333   lpMsgBody->unknown4[7] =  NS_GetOtherMagic( This->dp2->lpNameServerData )
334 #else
335   lpMsgBody->unknown4[7] =  NS_GetNsMagic( This->dp2->lpNameServerData );
336 #endif
337   TRACE( "Setting second magic to 0x%08x\n", lpMsgBody->unknown4[7] );
338
339   lpMsgBody->unknown4[8] =  0x0;
340   lpMsgBody->unknown4[9] =  0x0;
341   lpMsgBody->unknown4[10] = 0x0;
342   lpMsgBody->unknown4[11] = 0x0;
343
344   lpMsgBody->unknown5[0] = 0x0;
345   lpMsgBody->unknown5[1] = 0x0;
346
347   /* Send the message */
348   {
349     DPSP_SENDDATA data;
350
351     data.dwFlags        = DPSEND_GUARANTEED;
352     data.idPlayerTo     = 0; /* Name server */
353     data.idPlayerFrom   = dpidServer; /* Sending from session server */
354     data.lpMessage      = lpMsg;
355     data.dwMessageSize  = dwMsgSize;
356     data.bSystemMessage = TRUE; /* Allow reply to be sent */
357     data.lpISP          = This->dp2->spData.lpISP;
358
359     TRACE( "Sending forward player request with 0x%08x\n", dpidServer );
360
361     lpMsg = DP_MSG_ExpectReply( This, &data,
362                                 DPMSG_WAIT_60_SECS,
363                                 DPMSGCMD_GETNAMETABLEREPLY,
364                                 &lpMsg, &dwMsgSize );
365   }
366
367   /* Need to examine the data and extract the new player id */
368   if( lpMsg != NULL )
369   {
370     FIXME( "Name Table reply received: stub\n" );
371   }
372
373   return hr;
374 }
375
376 /* Queue up a structure indicating that we want a reply of type wReplyCommandId. DPlay does
377  * not seem to offer any way of uniquely differentiating between replies of the same type
378  * relative to the request sent. There is an implicit assumption that there will be no
379  * ordering issues on sends and receives from the opposite machine. No wonder MS is not
380  * a networking company.
381  */
382 static
383 LPVOID DP_MSG_ExpectReply( IDirectPlay2AImpl* This, LPDPSP_SENDDATA lpData,
384                            DWORD dwWaitTime, WORD wReplyCommandId,
385                            LPVOID* lplpReplyMsg, LPDWORD lpdwMsgBodySize )
386 {
387   HRESULT                  hr;
388   HANDLE                   hMsgReceipt;
389   DP_MSG_REPLY_STRUCT_LIST replyStructList;
390   DWORD                    dwWaitReturn;
391
392   /* Setup for receipt */
393   hMsgReceipt = DP_MSG_BuildAndLinkReplyStruct( This, &replyStructList,
394                                                 wReplyCommandId );
395
396   TRACE( "Sending msg and expecting cmd %u in reply within %u ticks\n",
397          wReplyCommandId, dwWaitTime );
398   hr = (*This->dp2->spData.lpCB->Send)( lpData );
399
400   if( FAILED(hr) )
401   {
402     ERR( "Send failed: %s\n", DPLAYX_HresultToString( hr ) );
403     return NULL;
404   }
405
406   /* The reply message will trigger the hMsgReceipt event effectively switching
407    * control back to this thread. See DP_MSG_ReplyReceived.
408    */
409   dwWaitReturn = WaitForSingleObject( hMsgReceipt, dwWaitTime );
410   if( dwWaitReturn != WAIT_OBJECT_0 )
411   {
412     ERR( "Wait failed 0x%08x\n", dwWaitReturn );
413     return NULL;
414   }
415
416   /* Clean Up */
417   return DP_MSG_CleanReplyStruct( &replyStructList, lplpReplyMsg, lpdwMsgBodySize );
418 }
419
420 /* Determine if there is a matching request for this incoming message and then copy
421  * all important data. It is quite silly to have to copy the message, but the documents
422  * indicate that a copy is taken. Silly really.
423  */
424 void DP_MSG_ReplyReceived( IDirectPlay2AImpl* This, WORD wCommandId,
425                            LPCVOID lpcMsgBody, DWORD dwMsgBodySize )
426 {
427   LPDP_MSG_REPLY_STRUCT_LIST lpReplyList;
428
429 #if 0
430   if( wCommandId == DPMSGCMD_FORWARDADDPLAYER )
431   {
432     DebugBreak();
433   }
434 #endif
435
436   /* Find, and immediately remove (to avoid double triggering), the appropriate entry. Call locked to
437    * avoid problems.
438    */
439   EnterCriticalSection( &This->unk->DP_lock );
440     DPQ_REMOVE_ENTRY( This->dp2->replysExpected, replysExpected, replyExpected.wExpectedReply,
441                      ==, wCommandId, lpReplyList );
442   LeaveCriticalSection( &This->unk->DP_lock );
443
444   if( lpReplyList != NULL )
445   {
446     lpReplyList->replyExpected.dwMsgBodySize = dwMsgBodySize;
447     lpReplyList->replyExpected.lpReplyMsg = HeapAlloc( GetProcessHeap(),
448                                                        HEAP_ZERO_MEMORY,
449                                                        dwMsgBodySize );
450     CopyMemory( lpReplyList->replyExpected.lpReplyMsg,
451                 lpcMsgBody, dwMsgBodySize );
452
453     /* Signal the thread which sent the message that it has a reply */
454     SetEvent( lpReplyList->replyExpected.hReceipt );
455   }
456   else
457   {
458     ERR( "No receipt event set - only expecting in reply mode\n" );
459     DebugBreak();
460   }
461 }
462
463 void DP_MSG_ToSelf( IDirectPlay2AImpl* This, DPID dpidSelf )
464 {
465   LPVOID                   lpMsg;
466   LPDPMSG_SENDENVELOPE     lpMsgBody;
467   DWORD                    dwMsgSize;
468
469   dwMsgSize = This->dp2->spData.dwSPHeaderSize + sizeof( *lpMsgBody );
470
471   lpMsg = HeapAlloc( GetProcessHeap(), HEAP_ZERO_MEMORY, dwMsgSize );
472
473   lpMsgBody = (LPDPMSG_SENDENVELOPE)( (BYTE*)lpMsg +
474                                       This->dp2->spData.dwSPHeaderSize );
475
476   /* Compose dplay message envelope */
477   lpMsgBody->dwMagic    = DPMSGMAGIC_DPLAYMSG;
478   lpMsgBody->wCommandId = DPMSGCMD_JUSTENVELOPE;
479   lpMsgBody->wVersion   = DPMSGVER_DP6;
480
481   /* Send the message to ourselves */
482   {
483     DPSP_SENDDATA data;
484
485     data.dwFlags        = 0;
486     data.idPlayerTo     = dpidSelf; /* Sending to session server */
487     data.idPlayerFrom   = 0; /* Sending from session server */
488     data.lpMessage      = lpMsg;
489     data.dwMessageSize  = dwMsgSize;
490     data.bSystemMessage = TRUE; /* Allow reply to be sent */
491     data.lpISP          = This->dp2->spData.lpISP;
492
493     lpMsg = DP_MSG_ExpectReply( This, &data,
494                                 DPMSG_WAIT_5_SECS,
495                                 DPMSGCMD_JUSTENVELOPE,
496                                 &lpMsg, &dwMsgSize );
497   }
498 }
499
500 void DP_MSG_ErrorReceived( IDirectPlay2AImpl* This, WORD wCommandId,
501                            LPCVOID lpMsgBody, DWORD dwMsgBodySize )
502 {
503   LPCDPMSG_FORWARDADDPLAYERNACK lpcErrorMsg;
504
505   lpcErrorMsg = (LPCDPMSG_FORWARDADDPLAYERNACK)lpMsgBody;
506
507   ERR( "Received error message %u. Error is %s\n",
508        wCommandId, DPLAYX_HresultToString( lpcErrorMsg->errorCode) );
509   DebugBreak();
510 }