wined3d: Add the bulk of the GLSL string generation functions.
[wine] / dlls / d3d9 / tests / device.c
1 /*
2  * Copyright (C) 2006 Vitaliy Margolen
3  * Copyright (C) 2006 Stefan Dösinger(For CodeWeavers)
4  *
5  * This library is free software; you can redistribute it and/or
6  * modify it under the terms of the GNU Lesser General Public
7  * License as published by the Free Software Foundation; either
8  * version 2.1 of the License, or (at your option) any later version.
9  *
10  * This library is distributed in the hope that it will be useful,
11  * but WITHOUT ANY WARRANTY; without even the implied warranty of
12  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
13  * Lesser General Public License for more details.
14  *
15  * You should have received a copy of the GNU Lesser General Public
16  * License along with this library; if not, write to the Free Software
17  * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
18  */
19
20 #define COBJMACROS
21 #include <d3d9.h>
22 #include <dxerr9.h>
23 #include "wine/test.h"
24
25 static IDirect3D9 *(WINAPI *pDirect3DCreate9)(UINT);
26
27 static int get_refcount(IUnknown *object)
28 {
29     IUnknown_AddRef( object );
30     return IUnknown_Release( object );
31 }
32
33 #define CHECK_CALL(r,c,d,rc) \
34     if (SUCCEEDED(r)) {\
35         int tmp1 = get_refcount( (IUnknown *)d ); \
36         int rc_new = rc; \
37         ok(tmp1 == rc_new, "Invalid refcount. Expected %d got %d\n", rc_new, tmp1); \
38     } else {\
39         trace("%s failed: %s\n", c, DXGetErrorString9(r)); \
40     }
41 #define CHECK_RELEASE(obj,d,rc) \
42     if (obj) { \
43         int tmp1, rc_new = rc; \
44         IUnknown_Release( obj ); \
45         tmp1 = get_refcount( (IUnknown *)d ); \
46         ok(tmp1 == rc_new, "Invalid refcount. Expected %d got %d\n", rc_new, tmp1); \
47     }
48
49 static void check_mipmap_levels(
50     IDirect3DDevice9* device, 
51     int width, int height, int count) 
52 {
53
54     IDirect3DBaseTexture9* texture = NULL;
55     HRESULT hr = IDirect3DDevice9_CreateTexture( device, width, height, 0, 0, 
56         D3DFMT_X8R8G8B8, D3DPOOL_DEFAULT, (IDirect3DTexture9**) &texture, NULL );
57        
58     if (SUCCEEDED(hr)) {
59         DWORD levels = IDirect3DBaseTexture9_GetLevelCount(texture);
60         ok(levels == count, "Invalid level count. Expected %d got %lu\n", count, levels);
61     } else 
62         trace("CreateTexture failed: %s\n", DXGetErrorString9(hr));
63
64     if (texture) IUnknown_Release( texture );
65 }
66
67 void test_mipmap_levels(void) 
68 {
69
70     HRESULT               hr;
71     HWND                  hwnd = NULL;
72
73     IDirect3D9            *pD3d = NULL;
74     IDirect3DDevice9      *pDevice = NULL;
75     D3DPRESENT_PARAMETERS d3dpp;
76     D3DDISPLAYMODE        d3ddm;
77  
78     pD3d = pDirect3DCreate9( D3D_SDK_VERSION );
79     ok(pD3d != NULL, "Failed to create IDirect3D9 object\n");
80     hwnd = CreateWindow( "static", "d3d9_test", WS_OVERLAPPEDWINDOW, 100, 100, 160, 160, NULL, NULL, NULL, NULL );
81     ok(hwnd != NULL, "Failed to create window\n");
82     if (!pD3d || !hwnd) goto cleanup;
83
84     IDirect3D9_GetAdapterDisplayMode( pD3d, D3DADAPTER_DEFAULT, &d3ddm );
85     ZeroMemory( &d3dpp, sizeof(d3dpp) );
86     d3dpp.Windowed         = TRUE;
87     d3dpp.SwapEffect       = D3DSWAPEFFECT_DISCARD;
88     d3dpp.BackBufferFormat = d3ddm.Format;
89
90     hr = IDirect3D9_CreateDevice( pD3d, D3DADAPTER_DEFAULT, D3DDEVTYPE_NULLREF, hwnd,
91                                   D3DCREATE_SOFTWARE_VERTEXPROCESSING, &d3dpp, &pDevice );
92     ok(SUCCEEDED(hr), "Failed to create IDirect3D9Device (%s)\n", DXGetErrorString9(hr));
93     if (FAILED(hr)) goto cleanup;
94
95     check_mipmap_levels(pDevice, 32, 32, 6);
96     check_mipmap_levels(pDevice, 256, 1, 9);
97     check_mipmap_levels(pDevice, 1, 256, 9);
98     check_mipmap_levels(pDevice, 1, 1, 1);
99
100     cleanup:
101     if (pD3d)     IUnknown_Release( pD3d );
102     if (pDevice)  IUnknown_Release( pDevice );
103     DestroyWindow( hwnd );
104 }
105
106 void test_swapchain(void)
107 {
108     HRESULT                      hr;
109     HWND                         hwnd               = NULL;
110     IDirect3D9                  *pD3d               = NULL;
111     IDirect3DDevice9            *pDevice            = NULL;
112     IDirect3DSwapChain9         *swapchain0         = NULL;
113     IDirect3DSwapChain9         *swapchain1         = NULL;
114     IDirect3DSwapChain9         *swapchain2         = NULL;
115     IDirect3DSwapChain9         *swapchain3         = NULL;
116     IDirect3DSwapChain9         *swapchainX         = NULL;
117     IDirect3DSurface9           *backbuffer         = NULL;
118     D3DPRESENT_PARAMETERS        d3dpp;
119     D3DDISPLAYMODE               d3ddm;
120
121     pD3d = pDirect3DCreate9( D3D_SDK_VERSION );
122     ok(pD3d != NULL, "Failed to create IDirect3D9 object\n");
123     hwnd = CreateWindow( "static", "d3d9_test", WS_OVERLAPPEDWINDOW, 100, 100, 160, 160, NULL, NULL, NULL, NULL );
124     ok(hwnd != NULL, "Failed to create window\n");
125     if (!pD3d || !hwnd) goto cleanup;
126
127     IDirect3D9_GetAdapterDisplayMode( pD3d, D3DADAPTER_DEFAULT, &d3ddm );
128     ZeroMemory( &d3dpp, sizeof(d3dpp) );
129     d3dpp.Windowed         = TRUE;
130     d3dpp.SwapEffect       = D3DSWAPEFFECT_DISCARD;
131     d3dpp.BackBufferFormat = d3ddm.Format;
132     d3dpp.BackBufferCount  = 0;
133
134     hr = IDirect3D9_CreateDevice( pD3d, D3DADAPTER_DEFAULT, D3DDEVTYPE_NULLREF, hwnd,
135                                   D3DCREATE_SOFTWARE_VERTEXPROCESSING, &d3dpp, &pDevice );
136     ok(SUCCEEDED(hr), "Failed to create IDirect3D9Device (%s)\n", DXGetErrorString9(hr));
137     if (FAILED(hr)) goto cleanup;
138
139     /* Check if the back buffer count was modified */
140     ok(d3dpp.BackBufferCount == 1, "The back buffer count in the presentparams struct is %d\n", d3dpp.BackBufferCount);
141
142     /* Get the implicit swapchain */
143     hr = IDirect3DDevice9_GetSwapChain(pDevice, 0, &swapchain0);
144     ok(SUCCEEDED(hr), "Failed to get the impicit swapchain (%s)\n", DXGetErrorString9(hr));
145     if(swapchain0) IDirect3DSwapChain9_Release(swapchain0);
146
147     /* Check if there is a back buffer */
148     hr = IDirect3DSwapChain9_GetBackBuffer(swapchain0, 0, D3DBACKBUFFER_TYPE_MONO, &backbuffer);
149     ok(SUCCEEDED(hr), "Failed to get the back buffer (%s)\n", DXGetErrorString9(hr));
150     ok(backbuffer != NULL, "The back buffer is NULL\n");
151     if(backbuffer) IDirect3DSurface9_Release(backbuffer);
152
153     /* Try to get a nonexistant swapchain */
154     hr = IDirect3DDevice9_GetSwapChain(pDevice, 1, &swapchainX);
155     ok(hr == D3DERR_INVALIDCALL, "GetSwapChain on an non-existant swapchain returned (%s)\n", DXGetErrorString9(hr));
156     ok(swapchainX == NULL, "Swapchain 1 is %p\n", swapchainX);
157     if(swapchainX) IDirect3DSwapChain9_Release(swapchainX);
158
159     /* Create a bunch of swapchains */
160     d3dpp.BackBufferCount = 0;
161     hr = IDirect3DDevice9_CreateAdditionalSwapChain(pDevice, &d3dpp, &swapchain1);
162     ok(SUCCEEDED(hr), "Failed to create a swapchain (%s)\n", DXGetErrorString9(hr));
163     ok(d3dpp.BackBufferCount == 1, "The back buffer count in the presentparams struct is %d\n", d3dpp.BackBufferCount);
164
165     d3dpp.BackBufferCount  = 1;
166     hr = IDirect3DDevice9_CreateAdditionalSwapChain(pDevice, &d3dpp, &swapchain2);
167     ok(SUCCEEDED(hr), "Failed to create a swapchain (%s)\n", DXGetErrorString9(hr));
168
169     /* Unsupported by wine for now */
170     d3dpp.BackBufferCount  = 2;
171     hr = IDirect3DDevice9_CreateAdditionalSwapChain(pDevice, &d3dpp, &swapchain3);
172     todo_wine ok(SUCCEEDED(hr), "Failed to create a swapchain (%s)\n", DXGetErrorString9(hr));
173     if(SUCCEEDED(hr)) {
174         /* Swapchain 3, created with backbuffercount 2 */
175         backbuffer = (void *) 0xdeadbeef;
176         hr = IDirect3DSwapChain9_GetBackBuffer(swapchain3, 0, 0, &backbuffer);
177         ok(SUCCEEDED(hr), "Failed to get the 1st back buffer (%s)\n", DXGetErrorString9(hr));
178         ok(backbuffer != NULL && backbuffer != (void *) 0xdeadbeef, "The back buffer is %p\n", backbuffer);
179         if(backbuffer && backbuffer != (void *) 0xdeadbeef) IDirect3DSurface9_Release(backbuffer);
180
181         backbuffer = (void *) 0xdeadbeef;
182         hr = IDirect3DSwapChain9_GetBackBuffer(swapchain3, 1, 0, &backbuffer);
183         ok(SUCCEEDED(hr), "Failed to get the 2nd back buffer (%s)\n", DXGetErrorString9(hr));
184         ok(backbuffer != NULL && backbuffer != (void *) 0xdeadbeef, "The back buffer is %p\n", backbuffer);
185         if(backbuffer && backbuffer != (void *) 0xdeadbeef) IDirect3DSurface9_Release(backbuffer);
186
187         backbuffer = (void *) 0xdeadbeef;
188         hr = IDirect3DSwapChain9_GetBackBuffer(swapchain3, 2, 0, &backbuffer);
189         ok(hr == D3DERR_INVALIDCALL, "GetBackBuffer returned %s\n", DXGetErrorString9(hr));
190         ok(backbuffer == (void *) 0xdeadbeef, "The back buffer pointer was modified (%p)\n", backbuffer);
191         if(backbuffer && backbuffer != (void *) 0xdeadbeef) IDirect3DSurface9_Release(backbuffer);
192
193         backbuffer = (void *) 0xdeadbeef;
194         hr = IDirect3DSwapChain9_GetBackBuffer(swapchain3, 3, 0, &backbuffer);
195         ok(FAILED(hr), "Failed to get the back buffer (%s)\n", DXGetErrorString9(hr));
196         ok(backbuffer == (void *) 0xdeadbeef, "The back buffer pointer was modified (%p)\n", backbuffer);
197         if(backbuffer && backbuffer != (void *) 0xdeadbeef) IDirect3DSurface9_Release(backbuffer);
198     }
199
200     /* Check the back buffers of the swapchains */
201     /* Swapchain 1, created with backbuffercount 0 */
202     hr = IDirect3DSwapChain9_GetBackBuffer(swapchain1, 0, D3DBACKBUFFER_TYPE_MONO, &backbuffer);
203     ok(SUCCEEDED(hr), "Failed to get the back buffer (%s)\n", DXGetErrorString9(hr));
204     ok(backbuffer != NULL, "The back buffer is NULL (%s)\n", DXGetErrorString9(hr));
205     if(backbuffer) IDirect3DSurface9_Release(backbuffer);
206
207     backbuffer = (void *) 0xdeadbeef;
208     hr = IDirect3DSwapChain9_GetBackBuffer(swapchain1, 1, 0, &backbuffer);
209     ok(FAILED(hr), "Failed to get the back buffer (%s)\n", DXGetErrorString9(hr));
210     ok(backbuffer == (void *) 0xdeadbeef, "The back buffer pointer was modified (%p)\n", backbuffer);
211     if(backbuffer && backbuffer != (void *) 0xdeadbeef) IDirect3DSurface9_Release(backbuffer);
212
213     /* Swapchain 2 - created with backbuffercount 1 */
214     backbuffer = (void *) 0xdeadbeef;
215     hr = IDirect3DSwapChain9_GetBackBuffer(swapchain2, 0, 0, &backbuffer);
216     ok(SUCCEEDED(hr), "Failed to get the back buffer (%s)\n", DXGetErrorString9(hr));
217     ok(backbuffer != NULL && backbuffer != (void *) 0xdeadbeef, "The back buffer is %p\n", backbuffer);
218     if(backbuffer && backbuffer != (void *) 0xdeadbeef) IDirect3DSurface9_Release(backbuffer);
219
220     backbuffer = (void *) 0xdeadbeef;
221     hr = IDirect3DSwapChain9_GetBackBuffer(swapchain2, 1, 0, &backbuffer);
222     ok(hr == D3DERR_INVALIDCALL, "GetBackBuffer returned %s\n", DXGetErrorString9(hr));
223     ok(backbuffer == (void *) 0xdeadbeef, "The back buffer pointer was modified (%p)\n", backbuffer);
224     if(backbuffer && backbuffer != (void *) 0xdeadbeef) IDirect3DSurface9_Release(backbuffer);
225
226     backbuffer = (void *) 0xdeadbeef;
227     hr = IDirect3DSwapChain9_GetBackBuffer(swapchain2, 2, 0, &backbuffer);
228     ok(FAILED(hr), "Failed to get the back buffer (%s)\n", DXGetErrorString9(hr));
229     ok(backbuffer == (void *) 0xdeadbeef, "The back buffer pointer was modified (%p)\n", backbuffer);
230     if(backbuffer && backbuffer != (void *) 0xdeadbeef) IDirect3DSurface9_Release(backbuffer);
231
232     /* Try getSwapChain on a manually created swapchain
233      * it should fail, apparently GetSwapChain only returns implicit swapchains
234      */
235     swapchainX = (void *) 0xdeadbeef;
236     hr = IDirect3DDevice9_GetSwapChain(pDevice, 1, &swapchainX);
237     ok(hr == D3DERR_INVALIDCALL, "Failed to get the secound swapchain (%s)\n", DXGetErrorString9(hr));
238     ok(swapchainX == NULL, "The swapchain pointer is %p\n", swapchainX);
239     if(swapchainX && swapchainX != (void *) 0xdeadbeef ) IDirect3DSwapChain9_Release(swapchainX);
240
241     cleanup:
242     if(swapchain1) IDirect3DSwapChain9_Release(swapchain1);
243     if(swapchain2) IDirect3DSwapChain9_Release(swapchain2);
244     if(swapchain3) IDirect3DSwapChain9_Release(swapchain3);
245     if(pDevice) IDirect3DDevice9_Release(pDevice);
246     if(pD3d) IDirect3DDevice9_Release(pD3d);
247     DestroyWindow( hwnd );
248 }
249
250 void test_refcount(void)
251 {
252     HRESULT                      hr;
253     HWND                         hwnd               = NULL;
254     IDirect3D9                  *pD3d               = NULL;
255     IDirect3DDevice9            *pDevice            = NULL;
256     IDirect3DVertexBuffer9      *pVertexBuffer      = NULL;
257     IDirect3DIndexBuffer9       *pIndexBuffer       = NULL;
258     IDirect3DVertexDeclaration9 *pVertexDeclaration = NULL;
259     IDirect3DVertexShader9      *pVertexShader      = NULL;
260     IDirect3DPixelShader9       *pPixelShader       = NULL;
261     IDirect3DCubeTexture9       *pCubeTexture       = NULL;
262     IDirect3DTexture9           *pTexture           = NULL;
263     IDirect3DVolumeTexture9     *pVolumeTexture     = NULL;
264     IDirect3DSurface9           *pStencilSurface    = NULL;
265     IDirect3DSurface9           *pOffscreenSurface  = NULL;
266     IDirect3DSurface9           *pRenderTarget      = NULL;
267     IDirect3DSurface9           *pTextureLevel      = NULL;
268     IDirect3DStateBlock9        *pStateBlock        = NULL;
269     IDirect3DStateBlock9        *pStateBlock1       = NULL;
270     IDirect3DSwapChain9         *pSwapChain         = NULL;
271     IDirect3DQuery9             *pQuery             = NULL;
272     D3DPRESENT_PARAMETERS        d3dpp;
273     D3DDISPLAYMODE               d3ddm;
274     int                          refcount = 0, tmp;
275
276     D3DVERTEXELEMENT9 decl[] =
277     {
278         D3DDECL_END()
279     };
280     static DWORD simple_vs[] = {0xFFFE0101,             /* vs_1_1               */
281         0x0000001F, 0x80000000, 0x900F0000,             /* dcl_position0 v0     */
282         0x00000009, 0xC0010000, 0x90E40000, 0xA0E40000, /* dp4 oPos.x, v0, c0   */
283         0x00000009, 0xC0020000, 0x90E40000, 0xA0E40001, /* dp4 oPos.y, v0, c1   */
284         0x00000009, 0xC0040000, 0x90E40000, 0xA0E40002, /* dp4 oPos.z, v0, c2   */
285         0x00000009, 0xC0080000, 0x90E40000, 0xA0E40003, /* dp4 oPos.w, v0, c3   */
286         0x0000FFFF};                                    /* END                  */
287     static DWORD simple_ps[] = {0xFFFF0101,                                     /* ps_1_1                       */
288         0x00000051, 0xA00F0001, 0x3F800000, 0x00000000, 0x00000000, 0x00000000, /* def c1 = 1.0, 0.0, 0.0, 0.0  */
289         0x00000042, 0xB00F0000,                                                 /* tex t0                       */
290         0x00000008, 0x800F0000, 0xA0E40001, 0xA0E40000,                         /* dp3 r0, c1, c0               */
291         0x00000005, 0x800F0000, 0x90E40000, 0x80E40000,                         /* mul r0, v0, r0               */
292         0x00000005, 0x800F0000, 0xB0E40000, 0x80E40000,                         /* mul r0, t0, r0               */
293         0x0000FFFF};                                                            /* END                          */
294
295
296     pD3d = pDirect3DCreate9( D3D_SDK_VERSION );
297     ok(pD3d != NULL, "Failed to create IDirect3D9 object\n");
298     hwnd = CreateWindow( "static", "d3d9_test", WS_OVERLAPPEDWINDOW, 100, 100, 160, 160, NULL, NULL, NULL, NULL );
299     ok(hwnd != NULL, "Failed to create window\n");
300     if (!pD3d || !hwnd) goto cleanup;
301
302     IDirect3D9_GetAdapterDisplayMode( pD3d, D3DADAPTER_DEFAULT, &d3ddm );
303     ZeroMemory( &d3dpp, sizeof(d3dpp) );
304     d3dpp.Windowed         = TRUE;
305     d3dpp.SwapEffect       = D3DSWAPEFFECT_DISCARD;
306     d3dpp.BackBufferFormat = d3ddm.Format;
307
308     hr = IDirect3D9_CreateDevice( pD3d, D3DADAPTER_DEFAULT, D3DDEVTYPE_NULLREF, hwnd,
309                                   D3DCREATE_SOFTWARE_VERTEXPROCESSING, &d3dpp, &pDevice );
310     ok(SUCCEEDED(hr), "Failed to create IDirect3D9Device (%s)\n", DXGetErrorString9(hr));
311     if (FAILED(hr)) goto cleanup;
312
313     refcount = get_refcount( (IUnknown *)pDevice );
314     ok(refcount == 1, "Invalid device RefCount %d\n", refcount);
315
316     /* Buffers */
317     hr = IDirect3DDevice9_CreateIndexBuffer( pDevice, 16, 0, D3DFMT_INDEX32, D3DPOOL_DEFAULT, &pIndexBuffer, NULL );
318     CHECK_CALL( hr, "CreateIndexBuffer", pDevice, ++refcount );
319     hr = IDirect3DDevice9_CreateVertexBuffer( pDevice, 16, 0, D3DFVF_XYZ, D3DPOOL_DEFAULT, &pVertexBuffer, NULL );
320     CHECK_CALL( hr, "CreateVertexBuffer", pDevice, ++refcount );
321     /* Shaders */
322     hr = IDirect3DDevice9_CreateVertexDeclaration( pDevice, decl, &pVertexDeclaration );
323     CHECK_CALL( hr, "CreateVertexDeclaration", pDevice, ++refcount );
324     hr = IDirect3DDevice9_CreateVertexShader( pDevice, simple_vs, &pVertexShader );
325     CHECK_CALL( hr, "CreateVertexShader", pDevice, ++refcount );
326     hr = IDirect3DDevice9_CreatePixelShader( pDevice, simple_ps, &pPixelShader );
327     CHECK_CALL( hr, "CreatePixelShader", pDevice, ++refcount );
328     /* Textures */
329     hr = IDirect3DDevice9_CreateTexture( pDevice, 32, 32, 3, 0, D3DFMT_X8R8G8B8, D3DPOOL_DEFAULT, &pTexture, NULL );
330     CHECK_CALL( hr, "CreateTexture", pDevice, ++refcount );
331     if (pTexture)
332     {
333         tmp = get_refcount( (IUnknown *)pTexture );
334         /* This should not increment device refcount */
335         hr = IDirect3DTexture9_GetSurfaceLevel( pTexture, 1, &pTextureLevel );
336         CHECK_CALL( hr, "GetSurfaceLevel", pDevice, refcount );
337         /* But should increment texture's refcount */
338         CHECK_CALL( hr, "GetSurfaceLevel", pTexture, tmp+1 );
339     }
340     hr = IDirect3DDevice9_CreateCubeTexture( pDevice, 32, 0, 0, D3DFMT_X8R8G8B8, D3DPOOL_DEFAULT, &pCubeTexture, NULL );
341     CHECK_CALL( hr, "CreateCubeTexture", pDevice, ++refcount );
342     hr = IDirect3DDevice9_CreateVolumeTexture( pDevice, 32, 32, 2, 0, 0, D3DFMT_X8R8G8B8, D3DPOOL_DEFAULT, &pVolumeTexture, NULL );
343     CHECK_CALL( hr, "CreateVolumeTexture", pDevice, ++refcount );
344     /* Surfaces */
345     hr = IDirect3DDevice9_CreateDepthStencilSurface( pDevice, 32, 32, D3DFMT_D24S8, D3DMULTISAMPLE_NONE, 0, TRUE, &pStencilSurface, NULL );
346     CHECK_CALL( hr, "CreateDepthStencilSurface", pDevice, ++refcount );
347     hr = IDirect3DDevice9_CreateOffscreenPlainSurface( pDevice, 32, 32, D3DFMT_X8R8G8B8, D3DPOOL_DEFAULT, &pOffscreenSurface, NULL );
348     CHECK_CALL( hr, "CreateOffscreenPlainSurface", pDevice, ++refcount );
349     hr = IDirect3DDevice9_CreateRenderTarget( pDevice, 32, 32, D3DFMT_X8R8G8B8, D3DMULTISAMPLE_NONE, 0, TRUE, &pRenderTarget, NULL );
350     CHECK_CALL( hr, "CreateRenderTarget", pDevice, ++refcount );
351     /* Misc */
352     hr = IDirect3DDevice9_CreateStateBlock( pDevice, D3DSBT_ALL, &pStateBlock );
353     CHECK_CALL( hr, "CreateStateBlock", pDevice, ++refcount );
354     hr = IDirect3DDevice9_CreateAdditionalSwapChain( pDevice, &d3dpp, &pSwapChain );
355     CHECK_CALL( hr, "CreateAdditionalSwapChain", pDevice, ++refcount );
356     hr = IDirect3DDevice9_CreateQuery( pDevice, D3DQUERYTYPE_EVENT, &pQuery );
357     CHECK_CALL( hr, "CreateQuery", pDevice, ++refcount );
358
359     hr = IDirect3DDevice9_BeginStateBlock( pDevice );
360     CHECK_CALL( hr, "BeginStateBlock", pDevice, refcount );
361     hr = IDirect3DDevice9_EndStateBlock( pDevice, &pStateBlock1 );
362     CHECK_CALL( hr, "EndStateBlock", pDevice, ++refcount );
363
364 cleanup:
365     CHECK_RELEASE(pDevice,              pDevice, --refcount);
366
367     /* Buffers */
368     CHECK_RELEASE(pVertexBuffer,        pDevice, --refcount);
369     CHECK_RELEASE(pIndexBuffer,         pDevice, --refcount);
370     /* Shaders */
371     CHECK_RELEASE(pVertexDeclaration,   pDevice, --refcount);
372     CHECK_RELEASE(pVertexShader,        pDevice, --refcount);
373     CHECK_RELEASE(pPixelShader,         pDevice, --refcount);
374     /* Textures */
375     /* pTextureLevel is holding a reference to the pTexture */
376     CHECK_RELEASE(pTexture,             pDevice,   refcount);
377     CHECK_RELEASE(pTextureLevel,        pDevice, --refcount);
378     CHECK_RELEASE(pCubeTexture,         pDevice, --refcount);
379     CHECK_RELEASE(pVolumeTexture,       pDevice, --refcount);
380     /* Surfaces */
381     CHECK_RELEASE(pStencilSurface,      pDevice, --refcount);
382     CHECK_RELEASE(pOffscreenSurface,    pDevice, --refcount);
383     CHECK_RELEASE(pRenderTarget,        pDevice, --refcount);
384     /* Misc */
385     CHECK_RELEASE(pStateBlock,          pDevice, --refcount);
386     CHECK_RELEASE(pSwapChain,           pDevice, --refcount);
387     CHECK_RELEASE(pQuery,               pDevice, --refcount);
388     /* This will destroy device - can not check the refcount here */
389     if (pStateBlock1)         IUnknown_Release( pStateBlock1 );
390
391     if (pD3d)                 IUnknown_Release( pD3d );
392
393     DestroyWindow( hwnd );
394 }
395
396 START_TEST(device)
397 {
398     HMODULE d3d9_handle = LoadLibraryA( "d3d9.dll" );
399
400     pDirect3DCreate9 = (void *)GetProcAddress( d3d9_handle, "Direct3DCreate9" );
401     if (pDirect3DCreate9)
402     {
403         test_swapchain();
404         test_refcount();
405         test_mipmap_levels();
406     }
407 }