wined3d: Check the color data type too when deciding whether to convert data.
[wine] / dlls / d3d8 / d3d8.spec
1 @ stdcall D3D8GetSWInfo()
2 @ stdcall DebugSetMute()
3 @ stdcall Direct3DCreate8(long)
4 @ stdcall ValidatePixelShader(ptr long long ptr)
5 @ stdcall ValidateVertexShader(ptr long long ptr)