2 * IDirect3DVolumeTexture8 implementation
4 * Copyright 2005 Oliver Stieber
6 * This library is free software; you can redistribute it and/or
7 * modify it under the terms of the GNU Lesser General Public
8 * License as published by the Free Software Foundation; either
9 * version 2.1 of the License, or (at your option) any later version.
11 * This library is distributed in the hope that it will be useful,
12 * but WITHOUT ANY WARRANTY; without even the implied warranty of
13 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
14 * Lesser General Public License for more details.
16 * You should have received a copy of the GNU Lesser General Public
17 * License along with this library; if not, write to the Free Software
18 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
22 #include "d3d8_private.h"
24 WINE_DEFAULT_DEBUG_CHANNEL(d3d8);
26 /* IDirect3DVolumeTexture8 IUnknown parts follow: */
27 static HRESULT WINAPI IDirect3DVolumeTexture8Impl_QueryInterface(LPDIRECT3DVOLUMETEXTURE8 iface, REFIID riid, LPVOID *ppobj) {
28 IDirect3DVolumeTexture8Impl *This = (IDirect3DVolumeTexture8Impl *)iface;
30 if (IsEqualGUID(riid, &IID_IUnknown)
31 || IsEqualGUID(riid, &IID_IDirect3DResource8)
32 || IsEqualGUID(riid, &IID_IDirect3DBaseTexture8)
33 || IsEqualGUID(riid, &IID_IDirect3DVolumeTexture8)) {
34 IUnknown_AddRef(iface);
39 WARN("(%p)->(%s,%p),not found\n", This, debugstr_guid(riid), ppobj);
44 static ULONG WINAPI IDirect3DVolumeTexture8Impl_AddRef(LPDIRECT3DVOLUMETEXTURE8 iface) {
45 IDirect3DVolumeTexture8Impl *This = (IDirect3DVolumeTexture8Impl *)iface;
46 ULONG ref = InterlockedIncrement(&This->ref);
48 TRACE("(%p) : AddRef from %ld\n", This, ref - 1);
53 static ULONG WINAPI IDirect3DVolumeTexture8Impl_Release(LPDIRECT3DVOLUMETEXTURE8 iface) {
54 IDirect3DVolumeTexture8Impl *This = (IDirect3DVolumeTexture8Impl *)iface;
55 ULONG ref = InterlockedDecrement(&This->ref);
57 TRACE("(%p) : ReleaseRef to %ld\n", This, ref);
60 IWineD3DVolumeTexture_Release(This->wineD3DVolumeTexture);
61 IUnknown_Release(This->parentDevice);
62 HeapFree(GetProcessHeap(), 0, This);
67 /* IDirect3DVolumeTexture8 IDirect3DResource8 Interface follow: */
68 static HRESULT WINAPI IDirect3DVolumeTexture8Impl_GetDevice(LPDIRECT3DVOLUMETEXTURE8 iface, IDirect3DDevice8 **ppDevice) {
69 IDirect3DVolumeTexture8Impl *This = (IDirect3DVolumeTexture8Impl *)iface;
70 TRACE("(%p) Relay\n", This);
71 return IDirect3DResource8Impl_GetDevice((LPDIRECT3DRESOURCE8) This, ppDevice);
74 static HRESULT WINAPI IDirect3DVolumeTexture8Impl_SetPrivateData(LPDIRECT3DVOLUMETEXTURE8 iface, REFGUID refguid, CONST void* pData, DWORD SizeOfData, DWORD Flags) {
75 IDirect3DVolumeTexture8Impl *This = (IDirect3DVolumeTexture8Impl *)iface;
76 TRACE("(%p) Relay\n", This);
77 return IWineD3DVolumeTexture_SetPrivateData(This->wineD3DVolumeTexture, refguid, pData, SizeOfData, Flags);
80 static HRESULT WINAPI IDirect3DVolumeTexture8Impl_GetPrivateData(LPDIRECT3DVOLUMETEXTURE8 iface, REFGUID refguid, void *pData, DWORD *pSizeOfData) {
81 IDirect3DVolumeTexture8Impl *This = (IDirect3DVolumeTexture8Impl *)iface;
82 TRACE("(%p) Relay\n", This);
83 return IWineD3DVolumeTexture_GetPrivateData(This->wineD3DVolumeTexture, refguid, pData, pSizeOfData);
86 static HRESULT WINAPI IDirect3DVolumeTexture8Impl_FreePrivateData(LPDIRECT3DVOLUMETEXTURE8 iface, REFGUID refguid) {
87 IDirect3DVolumeTexture8Impl *This = (IDirect3DVolumeTexture8Impl *)iface;
88 TRACE("(%p) Relay\n", This);
89 return IWineD3DVolumeTexture_FreePrivateData(This->wineD3DVolumeTexture, refguid);
92 static DWORD WINAPI IDirect3DVolumeTexture8Impl_SetPriority(LPDIRECT3DVOLUMETEXTURE8 iface, DWORD PriorityNew) {
93 IDirect3DVolumeTexture8Impl *This = (IDirect3DVolumeTexture8Impl *)iface;
94 TRACE("(%p) Relay\n", This);
95 return IWineD3DVolumeTexture_SetPriority(This->wineD3DVolumeTexture, PriorityNew);
98 static DWORD WINAPI IDirect3DVolumeTexture8Impl_GetPriority(LPDIRECT3DVOLUMETEXTURE8 iface) {
99 IDirect3DVolumeTexture8Impl *This = (IDirect3DVolumeTexture8Impl *)iface;
100 TRACE("(%p) Relay\n", This);
101 return IWineD3DVolumeTexture_GetPriority(This->wineD3DVolumeTexture);
104 static void WINAPI IDirect3DVolumeTexture8Impl_PreLoad(LPDIRECT3DVOLUMETEXTURE8 iface) {
105 IDirect3DVolumeTexture8Impl *This = (IDirect3DVolumeTexture8Impl *)iface;
106 TRACE("(%p) Relay\n", This);
107 return IWineD3DVolumeTexture_PreLoad(This->wineD3DVolumeTexture);
110 static D3DRESOURCETYPE WINAPI IDirect3DVolumeTexture8Impl_GetType(LPDIRECT3DVOLUMETEXTURE8 iface) {
111 IDirect3DVolumeTexture8Impl *This = (IDirect3DVolumeTexture8Impl *)iface;
112 TRACE("(%p) Relay\n", This);
113 return IWineD3DVolumeTexture_GetType(This->wineD3DVolumeTexture);
116 /* IDirect3DVolumeTexture8 IDirect3DBaseTexture8 Interface follow: */
117 static DWORD WINAPI IDirect3DVolumeTexture8Impl_SetLOD(LPDIRECT3DVOLUMETEXTURE8 iface, DWORD LODNew) {
118 IDirect3DVolumeTexture8Impl *This = (IDirect3DVolumeTexture8Impl *)iface;
119 TRACE("(%p) Relay\n", This);
120 return IWineD3DVolumeTexture_SetLOD(This->wineD3DVolumeTexture, LODNew);
123 static DWORD WINAPI IDirect3DVolumeTexture8Impl_GetLOD(LPDIRECT3DVOLUMETEXTURE8 iface) {
124 IDirect3DVolumeTexture8Impl *This = (IDirect3DVolumeTexture8Impl *)iface;
125 TRACE("(%p) Relay\n", This);
126 return IWineD3DVolumeTexture_GetLOD(This->wineD3DVolumeTexture);
129 static DWORD WINAPI IDirect3DVolumeTexture8Impl_GetLevelCount(LPDIRECT3DVOLUMETEXTURE8 iface) {
130 IDirect3DVolumeTexture8Impl *This = (IDirect3DVolumeTexture8Impl *)iface;
131 TRACE("(%p) Relay\n", This);
132 return IWineD3DVolumeTexture_GetLevelCount(This->wineD3DVolumeTexture);
135 /* IDirect3DVolumeTexture8 Interface follow: */
136 static HRESULT WINAPI IDirect3DVolumeTexture8Impl_GetLevelDesc(LPDIRECT3DVOLUMETEXTURE8 iface, UINT Level, D3DVOLUME_DESC* pDesc) {
137 IDirect3DVolumeTexture8Impl *This = (IDirect3DVolumeTexture8Impl *)iface;
138 WINED3DVOLUME_DESC wined3ddesc;
141 TRACE("(%p) Relay\n", This);
143 /* As d3d8 and d3d8 structures differ, pass in ptrs to where data needs to go */
144 wined3ddesc.Format = (WINED3DFORMAT *)&pDesc->Format;
145 wined3ddesc.Type = (WINED3DRESOURCETYPE *)&pDesc->Type;
146 wined3ddesc.Usage = &pDesc->Usage;
147 wined3ddesc.Pool = (WINED3DPOOL *) &pDesc->Pool;
148 wined3ddesc.Size = &tmpInt;
149 wined3ddesc.Width = &pDesc->Width;
150 wined3ddesc.Height = &pDesc->Height;
151 wined3ddesc.Depth = &pDesc->Depth;
153 return IWineD3DVolumeTexture_GetLevelDesc(This->wineD3DVolumeTexture, Level, &wined3ddesc);
156 static HRESULT WINAPI IDirect3DVolumeTexture8Impl_GetVolumeLevel(LPDIRECT3DVOLUMETEXTURE8 iface, UINT Level, IDirect3DVolume8 **ppVolumeLevel) {
157 IDirect3DVolumeTexture8Impl *This = (IDirect3DVolumeTexture8Impl *)iface;
158 HRESULT hrc = D3D_OK;
159 IWineD3DVolume *myVolume = NULL;
161 TRACE("(%p) Relay\n", This);
163 hrc = IWineD3DVolumeTexture_GetVolumeLevel(This->wineD3DVolumeTexture, Level, &myVolume);
164 if (hrc == D3D_OK && NULL != ppVolumeLevel) {
165 IWineD3DVolumeTexture_GetParent(myVolume, (IUnknown **)ppVolumeLevel);
166 IWineD3DVolumeTexture_Release(myVolume);
171 static HRESULT WINAPI IDirect3DVolumeTexture8Impl_LockBox(LPDIRECT3DVOLUMETEXTURE8 iface, UINT Level, D3DLOCKED_BOX *pLockedVolume, CONST D3DBOX *pBox, DWORD Flags) {
172 IDirect3DVolumeTexture8Impl *This = (IDirect3DVolumeTexture8Impl *)iface;
173 TRACE("(%p) Relay %p %p %p %ld\n", This, This->wineD3DVolumeTexture, pLockedVolume, pBox,Flags);
174 return IWineD3DVolumeTexture_LockBox(This->wineD3DVolumeTexture, Level, (WINED3DLOCKED_BOX *) pLockedVolume, (WINED3DBOX *) pBox, Flags);
177 static HRESULT WINAPI IDirect3DVolumeTexture8Impl_UnlockBox(LPDIRECT3DVOLUMETEXTURE8 iface, UINT Level) {
178 IDirect3DVolumeTexture8Impl *This = (IDirect3DVolumeTexture8Impl *)iface;
179 TRACE("(%p) Relay %p %d\n", This, This->wineD3DVolumeTexture, Level);
180 return IWineD3DVolumeTexture_UnlockBox(This->wineD3DVolumeTexture, Level);
183 static HRESULT WINAPI IDirect3DVolumeTexture8Impl_AddDirtyBox(LPDIRECT3DVOLUMETEXTURE8 iface, CONST D3DBOX *pDirtyBox) {
184 IDirect3DVolumeTexture8Impl *This = (IDirect3DVolumeTexture8Impl *)iface;
185 TRACE("(%p) Relay\n", This);
186 return IWineD3DVolumeTexture_AddDirtyBox(This->wineD3DVolumeTexture, (WINED3DBOX *) pDirtyBox);
190 const IDirect3DVolumeTexture8Vtbl Direct3DVolumeTexture8_Vtbl =
193 IDirect3DVolumeTexture8Impl_QueryInterface,
194 IDirect3DVolumeTexture8Impl_AddRef,
195 IDirect3DVolumeTexture8Impl_Release,
196 /* IDirect3DResource8 */
197 IDirect3DVolumeTexture8Impl_GetDevice,
198 IDirect3DVolumeTexture8Impl_SetPrivateData,
199 IDirect3DVolumeTexture8Impl_GetPrivateData,
200 IDirect3DVolumeTexture8Impl_FreePrivateData,
201 IDirect3DVolumeTexture8Impl_SetPriority,
202 IDirect3DVolumeTexture8Impl_GetPriority,
203 IDirect3DVolumeTexture8Impl_PreLoad,
204 IDirect3DVolumeTexture8Impl_GetType,
205 /* IDirect3DBaseTexture8 */
206 IDirect3DVolumeTexture8Impl_SetLOD,
207 IDirect3DVolumeTexture8Impl_GetLOD,
208 IDirect3DVolumeTexture8Impl_GetLevelCount,
209 /* IDirect3DVolumeTexture8 */
210 IDirect3DVolumeTexture8Impl_GetLevelDesc,
211 IDirect3DVolumeTexture8Impl_GetVolumeLevel,
212 IDirect3DVolumeTexture8Impl_LockBox,
213 IDirect3DVolumeTexture8Impl_UnlockBox,
214 IDirect3DVolumeTexture8Impl_AddDirtyBox