d3d8: Reject broken normal declaration types with fixed function.
[wine] / dlls / d3d8 / device.c
1 /*
2  * IDirect3DDevice8 implementation
3  *
4  * Copyright 2002-2004 Jason Edmeades
5  * Copyright 2004 Christian Costa
6  *
7  * This library is free software; you can redistribute it and/or
8  * modify it under the terms of the GNU Lesser General Public
9  * License as published by the Free Software Foundation; either
10  * version 2.1 of the License, or (at your option) any later version.
11  *
12  * This library is distributed in the hope that it will be useful,
13  * but WITHOUT ANY WARRANTY; without even the implied warranty of
14  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
15  * Lesser General Public License for more details.
16  *
17  * You should have received a copy of the GNU Lesser General Public
18  * License along with this library; if not, write to the Free Software
19  * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
20  */
21
22 #include "config.h"
23
24 #include <math.h>
25 #include <stdarg.h>
26
27 #define NONAMELESSUNION
28 #define NONAMELESSSTRUCT
29 #include "windef.h"
30 #include "winbase.h"
31 #include "winuser.h"
32 #include "wingdi.h"
33 #include "wine/debug.h"
34
35 #include "d3d8_private.h"
36
37 WINE_DEFAULT_DEBUG_CHANNEL(d3d8);
38
39 /* Shader handle functions */
40 static shader_handle *alloc_shader_handle(IDirect3DDevice8Impl *This) {
41     if (This->free_shader_handles) {
42         /* Use a free handle */
43         shader_handle *handle = This->free_shader_handles;
44         This->free_shader_handles = *handle;
45         return handle;
46     }
47     if (!(This->allocated_shader_handles < This->shader_handle_table_size)) {
48         /* Grow the table */
49         DWORD new_size = This->shader_handle_table_size + (This->shader_handle_table_size >> 1);
50         shader_handle *new_handles = HeapReAlloc(GetProcessHeap(), 0, This->shader_handles, new_size * sizeof(shader_handle));
51         if (!new_handles) return NULL;
52         This->shader_handles = new_handles;
53         This->shader_handle_table_size = new_size;
54     }
55
56     return &This->shader_handles[This->allocated_shader_handles++];
57 }
58
59 static void free_shader_handle(IDirect3DDevice8Impl *This, shader_handle *handle) {
60     *handle = This->free_shader_handles;
61     This->free_shader_handles = handle;
62 }
63
64 /* IDirect3D IUnknown parts follow: */
65 static HRESULT WINAPI IDirect3DDevice8Impl_QueryInterface(LPDIRECT3DDEVICE8 iface,REFIID riid,LPVOID *ppobj)
66 {
67     IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
68
69     if (IsEqualGUID(riid, &IID_IUnknown)
70         || IsEqualGUID(riid, &IID_IDirect3DDevice8)) {
71         IUnknown_AddRef(iface);
72         *ppobj = This;
73         return S_OK;
74     }
75
76     WARN("(%p)->(%s,%p),not found\n", This, debugstr_guid(riid), ppobj);
77     *ppobj = NULL;
78     return E_NOINTERFACE;
79 }
80
81 static ULONG WINAPI IDirect3DDevice8Impl_AddRef(LPDIRECT3DDEVICE8 iface) {
82     IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
83     ULONG ref = InterlockedIncrement(&This->ref);
84
85     TRACE("(%p) : AddRef from %d\n", This, ref - 1);
86
87     return ref;
88 }
89
90 static ULONG WINAPI IDirect3DDevice8Impl_Release(LPDIRECT3DDEVICE8 iface) {
91     IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
92     ULONG ref;
93
94     if (This->inDestruction) return 0;
95     ref = InterlockedDecrement(&This->ref);
96
97     TRACE("(%p) : ReleaseRef to %d\n", This, ref);
98
99     if (ref == 0) {
100         unsigned i;
101
102         TRACE("Releasing wined3d device %p\n", This->WineD3DDevice);
103         EnterCriticalSection(&d3d8_cs);
104         This->inDestruction = TRUE;
105
106         for(i = 0; i < This->numConvertedDecls; i++) {
107             IWineD3DVertexDeclaration_Release(This->decls[i].decl);
108         }
109         HeapFree(GetProcessHeap(), 0, This->decls);
110
111         IWineD3DDevice_Uninit3D(This->WineD3DDevice, D3D8CB_DestroyDepthStencilSurface, D3D8CB_DestroySwapChain);
112         IWineD3DDevice_Release(This->WineD3DDevice);
113         HeapFree(GetProcessHeap(), 0, This->shader_handles);
114         HeapFree(GetProcessHeap(), 0, This);
115         LeaveCriticalSection(&d3d8_cs);
116     }
117     return ref;
118 }
119
120 /* IDirect3DDevice Interface follow: */
121 static HRESULT WINAPI IDirect3DDevice8Impl_TestCooperativeLevel(LPDIRECT3DDEVICE8 iface) {
122     IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
123     HRESULT hr;
124
125     TRACE("(%p) : Relay\n", This);
126     EnterCriticalSection(&d3d8_cs);
127     hr = IWineD3DDevice_TestCooperativeLevel(This->WineD3DDevice);
128     LeaveCriticalSection(&d3d8_cs);
129     return hr;
130 }
131
132 static UINT WINAPI  IDirect3DDevice8Impl_GetAvailableTextureMem(LPDIRECT3DDEVICE8 iface) {
133     IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
134     HRESULT hr;
135
136     TRACE("(%p) Relay\n", This);
137     EnterCriticalSection(&d3d8_cs);
138     hr = IWineD3DDevice_GetAvailableTextureMem(This->WineD3DDevice);
139     LeaveCriticalSection(&d3d8_cs);
140     return hr;
141 }
142
143 static HRESULT WINAPI IDirect3DDevice8Impl_ResourceManagerDiscardBytes(LPDIRECT3DDEVICE8 iface, DWORD Bytes) {
144     IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
145     HRESULT hr;
146
147     TRACE("(%p) : Relay bytes(%d)\n", This, Bytes);
148     EnterCriticalSection(&d3d8_cs);
149     hr = IWineD3DDevice_EvictManagedResources(This->WineD3DDevice);
150     LeaveCriticalSection(&d3d8_cs);
151     return hr;
152 }
153
154 static HRESULT WINAPI IDirect3DDevice8Impl_GetDirect3D(LPDIRECT3DDEVICE8 iface, IDirect3D8** ppD3D8) {
155     IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
156     HRESULT hr = D3D_OK;
157     IWineD3D* pWineD3D;
158
159     TRACE("(%p) Relay\n", This);
160
161     if (NULL == ppD3D8) {
162         return D3DERR_INVALIDCALL;
163     }
164
165     EnterCriticalSection(&d3d8_cs);
166     hr = IWineD3DDevice_GetDirect3D(This->WineD3DDevice, &pWineD3D);
167     if (hr == D3D_OK && pWineD3D != NULL)
168     {
169         IWineD3D_GetParent(pWineD3D,(IUnknown **)ppD3D8);
170         IWineD3D_Release(pWineD3D);
171     } else {
172         FIXME("Call to IWineD3DDevice_GetDirect3D failed\n");
173         *ppD3D8 = NULL;
174     }
175     TRACE("(%p) returning %p\n",This , *ppD3D8);
176     LeaveCriticalSection(&d3d8_cs);
177
178     return hr;
179 }
180
181 static HRESULT WINAPI IDirect3DDevice8Impl_GetDeviceCaps(LPDIRECT3DDEVICE8 iface, D3DCAPS8* pCaps) {
182     IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
183     HRESULT hrc = D3D_OK;
184     WINED3DCAPS *pWineCaps;
185
186     TRACE("(%p) : Relay pCaps %p\n", This, pCaps);
187     if(NULL == pCaps){
188         return D3DERR_INVALIDCALL;
189     }
190     pWineCaps = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(WINED3DCAPS));
191     if(pWineCaps == NULL){
192         return D3DERR_INVALIDCALL; /* well this is what MSDN says to return */
193     }
194
195     EnterCriticalSection(&d3d8_cs);
196     hrc = IWineD3DDevice_GetDeviceCaps(This->WineD3DDevice, pWineCaps);
197     LeaveCriticalSection(&d3d8_cs);
198     WINECAPSTOD3D8CAPS(pCaps, pWineCaps)
199     HeapFree(GetProcessHeap(), 0, pWineCaps);
200
201     /* D3D8 doesn't support SM 2.0 or higher, so clamp to 1.x */
202     if(pCaps->PixelShaderVersion > D3DPS_VERSION(1,4)){
203         pCaps->PixelShaderVersion = D3DPS_VERSION(1,4);
204     }
205     if(pCaps->VertexShaderVersion > D3DVS_VERSION(1,1)){
206         pCaps->VertexShaderVersion = D3DVS_VERSION(1,1);
207     }
208
209     TRACE("Returning %p %p\n", This, pCaps);
210     return hrc;
211 }
212
213 static HRESULT WINAPI IDirect3DDevice8Impl_GetDisplayMode(LPDIRECT3DDEVICE8 iface, D3DDISPLAYMODE* pMode) {
214     IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
215     HRESULT hr;
216     TRACE("(%p) Relay\n", This);
217
218     EnterCriticalSection(&d3d8_cs);
219     hr = IWineD3DDevice_GetDisplayMode(This->WineD3DDevice, 0, (WINED3DDISPLAYMODE *) pMode);
220     LeaveCriticalSection(&d3d8_cs);
221     return hr;
222 }
223
224 static HRESULT WINAPI IDirect3DDevice8Impl_GetCreationParameters(LPDIRECT3DDEVICE8 iface, D3DDEVICE_CREATION_PARAMETERS *pParameters) {
225     IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
226     HRESULT hr;
227     TRACE("(%p) Relay\n", This);
228
229     EnterCriticalSection(&d3d8_cs);
230     hr = IWineD3DDevice_GetCreationParameters(This->WineD3DDevice, (WINED3DDEVICE_CREATION_PARAMETERS *) pParameters);
231     LeaveCriticalSection(&d3d8_cs);
232     return hr;
233 }
234
235 static HRESULT WINAPI IDirect3DDevice8Impl_SetCursorProperties(LPDIRECT3DDEVICE8 iface, UINT XHotSpot, UINT YHotSpot, IDirect3DSurface8* pCursorBitmap) {
236     IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
237     IDirect3DSurface8Impl *pSurface = (IDirect3DSurface8Impl*)pCursorBitmap;
238     HRESULT hr;
239     TRACE("(%p) Relay\n", This);
240     if(!pCursorBitmap) {
241         WARN("No cursor bitmap, returning WINED3DERR_INVALIDCALL\n");
242         return WINED3DERR_INVALIDCALL;
243     }
244
245     EnterCriticalSection(&d3d8_cs);
246     hr = IWineD3DDevice_SetCursorProperties(This->WineD3DDevice,XHotSpot,YHotSpot,pSurface->wineD3DSurface);
247     LeaveCriticalSection(&d3d8_cs);
248     return hr;
249 }
250
251 static void WINAPI IDirect3DDevice8Impl_SetCursorPosition(LPDIRECT3DDEVICE8 iface, UINT XScreenSpace, UINT YScreenSpace, DWORD Flags) {
252     IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
253     TRACE("(%p) Relay\n", This);
254
255     EnterCriticalSection(&d3d8_cs);
256     IWineD3DDevice_SetCursorPosition(This->WineD3DDevice, XScreenSpace, YScreenSpace, Flags);
257     LeaveCriticalSection(&d3d8_cs);
258 }
259
260 static BOOL WINAPI IDirect3DDevice8Impl_ShowCursor(LPDIRECT3DDEVICE8 iface, BOOL bShow) {
261     IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
262     BOOL ret;
263     TRACE("(%p) Relay\n", This);
264
265     EnterCriticalSection(&d3d8_cs);
266     ret = IWineD3DDevice_ShowCursor(This->WineD3DDevice, bShow);
267     LeaveCriticalSection(&d3d8_cs);
268     return ret;
269 }
270
271 static HRESULT WINAPI IDirect3DDevice8Impl_CreateAdditionalSwapChain(LPDIRECT3DDEVICE8 iface, D3DPRESENT_PARAMETERS* pPresentationParameters, IDirect3DSwapChain8** pSwapChain) {
272     IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
273     IDirect3DSwapChain8Impl* object;
274     HRESULT hrc = D3D_OK;
275     WINED3DPRESENT_PARAMETERS localParameters;
276
277     TRACE("(%p) Relay\n", This);
278
279     /* Fix the back buffer count */
280     if(pPresentationParameters->BackBufferCount == 0) {
281         pPresentationParameters->BackBufferCount = 1;
282     }
283
284     object = HeapAlloc(GetProcessHeap(),  HEAP_ZERO_MEMORY, sizeof(*object));
285     if (NULL == object) {
286         FIXME("Allocation of memory failed\n");
287         *pSwapChain = NULL;
288         return D3DERR_OUTOFVIDEOMEMORY;
289     }
290     object->ref = 1;
291     object->lpVtbl = &Direct3DSwapChain8_Vtbl;
292
293     /* Allocate an associated WineD3DDevice object */
294     localParameters.BackBufferWidth                             = pPresentationParameters->BackBufferWidth;
295     localParameters.BackBufferHeight                            = pPresentationParameters->BackBufferHeight;
296     localParameters.BackBufferFormat                            = pPresentationParameters->BackBufferFormat;
297     localParameters.BackBufferCount                             = pPresentationParameters->BackBufferCount;
298     localParameters.MultiSampleType                             = pPresentationParameters->MultiSampleType;
299     localParameters.MultiSampleQuality                          = 0; /* d3d9 only */
300     localParameters.SwapEffect                                  = pPresentationParameters->SwapEffect;
301     localParameters.hDeviceWindow                               = pPresentationParameters->hDeviceWindow;
302     localParameters.Windowed                                    = pPresentationParameters->Windowed;
303     localParameters.EnableAutoDepthStencil                      = pPresentationParameters->EnableAutoDepthStencil;
304     localParameters.AutoDepthStencilFormat                      = pPresentationParameters->AutoDepthStencilFormat;
305     localParameters.Flags                                       = pPresentationParameters->Flags;
306     localParameters.FullScreen_RefreshRateInHz                  = pPresentationParameters->FullScreen_RefreshRateInHz;
307     localParameters.PresentationInterval                        = pPresentationParameters->FullScreen_PresentationInterval;
308
309     EnterCriticalSection(&d3d8_cs);
310     hrc = IWineD3DDevice_CreateAdditionalSwapChain(This->WineD3DDevice, &localParameters, &object->wineD3DSwapChain, (IUnknown*)object, D3D8CB_CreateRenderTarget, D3D8CB_CreateDepthStencilSurface);
311     LeaveCriticalSection(&d3d8_cs);
312
313     pPresentationParameters->BackBufferWidth                    = localParameters.BackBufferWidth;
314     pPresentationParameters->BackBufferHeight                   = localParameters.BackBufferHeight;
315     pPresentationParameters->BackBufferFormat                   = localParameters.BackBufferFormat;
316     pPresentationParameters->BackBufferCount                    = localParameters.BackBufferCount;
317     pPresentationParameters->MultiSampleType                    = localParameters.MultiSampleType;
318     pPresentationParameters->SwapEffect                         = localParameters.SwapEffect;
319     pPresentationParameters->hDeviceWindow                      = localParameters.hDeviceWindow;
320     pPresentationParameters->Windowed                           = localParameters.Windowed;
321     pPresentationParameters->EnableAutoDepthStencil             = localParameters.EnableAutoDepthStencil;
322     pPresentationParameters->AutoDepthStencilFormat             = localParameters.AutoDepthStencilFormat;
323     pPresentationParameters->Flags                              = localParameters.Flags;
324     pPresentationParameters->FullScreen_RefreshRateInHz         = localParameters.FullScreen_RefreshRateInHz;
325     pPresentationParameters->FullScreen_PresentationInterval    = localParameters.PresentationInterval;
326
327     if (hrc != D3D_OK) {
328         FIXME("(%p) call to IWineD3DDevice_CreateAdditionalSwapChain failed\n", This);
329         HeapFree(GetProcessHeap(), 0 , object);
330         *pSwapChain = NULL;
331     }else{
332         IUnknown_AddRef(iface);
333         object->parentDevice = iface;
334         *pSwapChain = (IDirect3DSwapChain8 *)object;
335     }
336     TRACE("(%p) returning %p\n", This, *pSwapChain);
337     return hrc;
338 }
339
340 static HRESULT WINAPI IDirect3DDevice8Impl_Reset(LPDIRECT3DDEVICE8 iface, D3DPRESENT_PARAMETERS* pPresentationParameters) {
341     IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
342     WINED3DPRESENT_PARAMETERS localParameters;
343     HRESULT hr;
344
345     TRACE("(%p) Relay pPresentationParameters(%p)\n", This, pPresentationParameters);
346
347     localParameters.BackBufferWidth                             = pPresentationParameters->BackBufferWidth;
348     localParameters.BackBufferHeight                            = pPresentationParameters->BackBufferHeight;
349     localParameters.BackBufferFormat                            = pPresentationParameters->BackBufferFormat;
350     localParameters.BackBufferCount                             = pPresentationParameters->BackBufferCount;
351     localParameters.MultiSampleType                             = pPresentationParameters->MultiSampleType;
352     localParameters.MultiSampleQuality                          = 0; /* d3d9 only */
353     localParameters.SwapEffect                                  = pPresentationParameters->SwapEffect;
354     localParameters.hDeviceWindow                               = pPresentationParameters->hDeviceWindow;
355     localParameters.Windowed                                    = pPresentationParameters->Windowed;
356     localParameters.EnableAutoDepthStencil                      = pPresentationParameters->EnableAutoDepthStencil;
357     localParameters.AutoDepthStencilFormat                      = pPresentationParameters->AutoDepthStencilFormat;
358     localParameters.Flags                                       = pPresentationParameters->Flags;
359     localParameters.FullScreen_RefreshRateInHz                  = pPresentationParameters->FullScreen_RefreshRateInHz;
360     localParameters.PresentationInterval                        = pPresentationParameters->FullScreen_PresentationInterval;
361
362     EnterCriticalSection(&d3d8_cs);
363     hr = IWineD3DDevice_Reset(This->WineD3DDevice, &localParameters);
364     LeaveCriticalSection(&d3d8_cs);
365
366     pPresentationParameters->BackBufferWidth                    = localParameters.BackBufferWidth;
367     pPresentationParameters->BackBufferHeight                   = localParameters.BackBufferHeight;
368     pPresentationParameters->BackBufferFormat                   = localParameters.BackBufferFormat;
369     pPresentationParameters->BackBufferCount                    = localParameters.BackBufferCount;
370     pPresentationParameters->MultiSampleType                    = localParameters.MultiSampleType;
371     pPresentationParameters->SwapEffect                         = localParameters.SwapEffect;
372     pPresentationParameters->hDeviceWindow                      = localParameters.hDeviceWindow;
373     pPresentationParameters->Windowed                           = localParameters.Windowed;
374     pPresentationParameters->EnableAutoDepthStencil             = localParameters.EnableAutoDepthStencil;
375     pPresentationParameters->AutoDepthStencilFormat             = localParameters.AutoDepthStencilFormat;
376     pPresentationParameters->Flags                              = localParameters.Flags;
377     pPresentationParameters->FullScreen_RefreshRateInHz         = localParameters.FullScreen_RefreshRateInHz;
378     pPresentationParameters->FullScreen_PresentationInterval    = localParameters.PresentationInterval;
379
380     return hr;
381 }
382
383 static HRESULT WINAPI IDirect3DDevice8Impl_Present(LPDIRECT3DDEVICE8 iface, CONST RECT* pSourceRect,CONST RECT* pDestRect,HWND hDestWindowOverride,CONST RGNDATA* pDirtyRegion) {
384     IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
385     HRESULT hr;
386     TRACE("(%p) Relay\n", This);
387
388     EnterCriticalSection(&d3d8_cs);
389     hr = IWineD3DDevice_Present(This->WineD3DDevice, pSourceRect, pDestRect, hDestWindowOverride, pDirtyRegion);
390     LeaveCriticalSection(&d3d8_cs);
391     return hr;
392 }
393
394 static HRESULT WINAPI IDirect3DDevice8Impl_GetBackBuffer(LPDIRECT3DDEVICE8 iface, UINT BackBuffer, D3DBACKBUFFER_TYPE Type, IDirect3DSurface8** ppBackBuffer) {
395     IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
396     IWineD3DSurface *retSurface = NULL;
397     HRESULT rc = D3D_OK;
398
399     TRACE("(%p) Relay\n", This);
400
401     EnterCriticalSection(&d3d8_cs);
402     rc = IWineD3DDevice_GetBackBuffer(This->WineD3DDevice, 0, BackBuffer, (WINED3DBACKBUFFER_TYPE) Type, &retSurface);
403     if (rc == D3D_OK && NULL != retSurface && NULL != ppBackBuffer) {
404         IWineD3DSurface_GetParent(retSurface, (IUnknown **)ppBackBuffer);
405         IWineD3DSurface_Release(retSurface);
406     }
407     LeaveCriticalSection(&d3d8_cs);
408     return rc;
409 }
410
411 static HRESULT WINAPI IDirect3DDevice8Impl_GetRasterStatus(LPDIRECT3DDEVICE8 iface, D3DRASTER_STATUS* pRasterStatus) {
412     IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
413     HRESULT hr;
414     TRACE("(%p) Relay\n", This);
415
416     EnterCriticalSection(&d3d8_cs);
417     hr = IWineD3DDevice_GetRasterStatus(This->WineD3DDevice, 0, (WINED3DRASTER_STATUS *) pRasterStatus);
418     LeaveCriticalSection(&d3d8_cs);
419     return hr;
420 }
421
422 static void WINAPI IDirect3DDevice8Impl_SetGammaRamp(LPDIRECT3DDEVICE8 iface, DWORD Flags, CONST D3DGAMMARAMP* pRamp) {
423     IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
424     TRACE("(%p) Relay\n", This);
425
426     /* Note: D3DGAMMARAMP is compatible with WINED3DGAMMARAMP */
427     EnterCriticalSection(&d3d8_cs);
428     IWineD3DDevice_SetGammaRamp(This->WineD3DDevice, 0, Flags, (CONST WINED3DGAMMARAMP *) pRamp);
429     LeaveCriticalSection(&d3d8_cs);
430 }
431
432 static void WINAPI IDirect3DDevice8Impl_GetGammaRamp(LPDIRECT3DDEVICE8 iface, D3DGAMMARAMP* pRamp) {
433     IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
434     TRACE("(%p) Relay\n", This);
435
436     /* Note: D3DGAMMARAMP is compatible with WINED3DGAMMARAMP */
437     EnterCriticalSection(&d3d8_cs);
438     IWineD3DDevice_GetGammaRamp(This->WineD3DDevice, 0, (WINED3DGAMMARAMP *) pRamp);
439     LeaveCriticalSection(&d3d8_cs);
440 }
441
442 static HRESULT WINAPI IDirect3DDevice8Impl_CreateTexture(LPDIRECT3DDEVICE8 iface, UINT Width, UINT Height, UINT Levels, DWORD Usage,
443                                                     D3DFORMAT Format, D3DPOOL Pool, IDirect3DTexture8 **ppTexture) {
444     IDirect3DTexture8Impl *object;
445     IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
446     HRESULT hrc = D3D_OK;
447
448     TRACE("(%p) : W(%d) H(%d), Lvl(%d) d(%d), Fmt(%u), Pool(%d)\n", This, Width, Height, Levels, Usage, Format,  Pool);
449
450     /* Allocate the storage for the device */
451     object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(IDirect3DTexture8Impl));
452
453     if (NULL == object) {
454         FIXME("Allocation of memory failed\n");
455 /*        *ppTexture = NULL; */
456         return D3DERR_OUTOFVIDEOMEMORY;
457     }
458
459     object->lpVtbl = &Direct3DTexture8_Vtbl;
460     object->ref = 1;
461     EnterCriticalSection(&d3d8_cs);
462     hrc = IWineD3DDevice_CreateTexture(This->WineD3DDevice, Width, Height, Levels, Usage & WINED3DUSAGE_MASK,
463                                  (WINED3DFORMAT)Format, (WINED3DPOOL) Pool, &object->wineD3DTexture, NULL, (IUnknown *)object, D3D8CB_CreateSurface);
464     LeaveCriticalSection(&d3d8_cs);
465
466     if (FAILED(hrc)) {
467         /* free up object */ 
468         FIXME("(%p) call to IWineD3DDevice_CreateTexture failed\n", This);
469         HeapFree(GetProcessHeap(), 0, object);
470 /*      *ppTexture = NULL; */
471    } else {
472         IUnknown_AddRef(iface);
473         object->parentDevice = iface;
474         *ppTexture = (LPDIRECT3DTEXTURE8) object;
475    }
476
477    TRACE("(%p) Created Texture %p, %p\n",This,object,object->wineD3DTexture);
478    return hrc;
479 }
480
481 static HRESULT WINAPI IDirect3DDevice8Impl_CreateVolumeTexture(LPDIRECT3DDEVICE8 iface, 
482                                                           UINT Width, UINT Height, UINT Depth, UINT Levels, DWORD Usage, 
483                                                           D3DFORMAT Format, D3DPOOL Pool, IDirect3DVolumeTexture8** ppVolumeTexture) {
484
485     IDirect3DVolumeTexture8Impl *object;
486     IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
487     HRESULT hrc = D3D_OK;
488
489     TRACE("(%p) Relay\n", This);
490
491     /* Allocate the storage for the device */
492     object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(IDirect3DVolumeTexture8Impl));
493     if (NULL == object) {
494         FIXME("(%p) allocation of memory failed\n", This);
495         *ppVolumeTexture = NULL;
496         return D3DERR_OUTOFVIDEOMEMORY;
497     }
498
499     object->lpVtbl = &Direct3DVolumeTexture8_Vtbl;
500     object->ref = 1;
501     EnterCriticalSection(&d3d8_cs);
502     hrc = IWineD3DDevice_CreateVolumeTexture(This->WineD3DDevice, Width, Height, Depth, Levels, Usage & WINED3DUSAGE_MASK,
503                                  (WINED3DFORMAT)Format, (WINED3DPOOL) Pool, &object->wineD3DVolumeTexture, NULL,
504                                  (IUnknown *)object, D3D8CB_CreateVolume);
505     LeaveCriticalSection(&d3d8_cs);
506
507     if (hrc != D3D_OK) {
508
509         /* free up object */
510         FIXME("(%p) call to IWineD3DDevice_CreateVolumeTexture failed\n", This);
511         HeapFree(GetProcessHeap(), 0, object);
512         *ppVolumeTexture = NULL;
513     } else {
514         IUnknown_AddRef(iface);
515         object->parentDevice = iface;
516         *ppVolumeTexture = (LPDIRECT3DVOLUMETEXTURE8) object;
517     }
518     TRACE("(%p)  returning %p\n", This , *ppVolumeTexture);
519     return hrc;
520 }
521
522 static HRESULT WINAPI IDirect3DDevice8Impl_CreateCubeTexture(LPDIRECT3DDEVICE8 iface, UINT EdgeLength, UINT Levels, DWORD Usage, 
523                                                         D3DFORMAT Format, D3DPOOL Pool, IDirect3DCubeTexture8** ppCubeTexture) {
524
525     IDirect3DCubeTexture8Impl *object;
526     IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
527     HRESULT hr = D3D_OK;
528
529     TRACE("(%p) : ELen(%d) Lvl(%d) Usage(%d) fmt(%u), Pool(%d)\n" , This, EdgeLength, Levels, Usage, Format, Pool);
530
531     /* Allocate the storage for the device */
532     object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object));
533
534     if (NULL == object) {
535         FIXME("(%p) allocation of CubeTexture failed\n", This);
536         *ppCubeTexture = NULL;
537         return D3DERR_OUTOFVIDEOMEMORY;
538     }
539
540     object->lpVtbl = &Direct3DCubeTexture8_Vtbl;
541     object->ref = 1;
542     EnterCriticalSection(&d3d8_cs);
543     hr = IWineD3DDevice_CreateCubeTexture(This->WineD3DDevice, EdgeLength, Levels, Usage & WINED3DUSAGE_MASK,
544                                  (WINED3DFORMAT)Format, (WINED3DPOOL) Pool, &object->wineD3DCubeTexture, NULL, (IUnknown*)object,
545                                  D3D8CB_CreateSurface);
546     LeaveCriticalSection(&d3d8_cs);
547
548     if (hr != D3D_OK){
549
550         /* free up object */
551         FIXME("(%p) call to IWineD3DDevice_CreateCubeTexture failed\n", This);
552         HeapFree(GetProcessHeap(), 0, object);
553         *ppCubeTexture = NULL;
554     } else {
555         IUnknown_AddRef(iface);
556         object->parentDevice = iface;
557         *ppCubeTexture = (LPDIRECT3DCUBETEXTURE8) object;
558     }
559
560     TRACE("(%p) returning %p\n",This, *ppCubeTexture);
561     return hr;
562 }
563
564 static HRESULT WINAPI IDirect3DDevice8Impl_CreateVertexBuffer(LPDIRECT3DDEVICE8 iface, UINT Size, DWORD Usage, DWORD FVF, D3DPOOL Pool, IDirect3DVertexBuffer8** ppVertexBuffer) {
565     IDirect3DVertexBuffer8Impl *object;
566     IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
567     HRESULT hrc = D3D_OK;
568
569     TRACE("(%p) Relay\n", This);
570     /* Allocate the storage for the device */
571     object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(IDirect3DVertexBuffer8Impl));
572     if (NULL == object) {
573         FIXME("Allocation of memory failed\n");
574         *ppVertexBuffer = NULL;
575         return D3DERR_OUTOFVIDEOMEMORY;
576     }
577
578     object->lpVtbl = &Direct3DVertexBuffer8_Vtbl;
579     object->ref = 1;
580     EnterCriticalSection(&d3d8_cs);
581     hrc = IWineD3DDevice_CreateVertexBuffer(This->WineD3DDevice, Size, Usage & WINED3DUSAGE_MASK, FVF, (WINED3DPOOL) Pool, &(object->wineD3DVertexBuffer), NULL, (IUnknown *)object);
582     LeaveCriticalSection(&d3d8_cs);
583
584     if (D3D_OK != hrc) {
585
586         /* free up object */
587         FIXME("(%p) call to IWineD3DDevice_CreateVertexBuffer failed\n", This);
588         HeapFree(GetProcessHeap(), 0, object);
589         *ppVertexBuffer = NULL;
590     } else {
591         IUnknown_AddRef(iface);
592         object->parentDevice = iface;
593         *ppVertexBuffer = (LPDIRECT3DVERTEXBUFFER8) object;
594     }
595     return hrc;
596 }
597
598 static HRESULT WINAPI IDirect3DDevice8Impl_CreateIndexBuffer(LPDIRECT3DDEVICE8 iface, UINT Length, DWORD Usage, D3DFORMAT Format, D3DPOOL Pool, IDirect3DIndexBuffer8** ppIndexBuffer) {
599     IDirect3DIndexBuffer8Impl *object;
600     IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
601     HRESULT hrc = D3D_OK;
602
603     TRACE("(%p) Relay\n", This);
604     /* Allocate the storage for the device */
605     object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object));
606     if (NULL == object) {
607         FIXME("Allocation of memory failed\n");
608         *ppIndexBuffer = NULL;
609         return D3DERR_OUTOFVIDEOMEMORY;
610     }
611
612     object->lpVtbl = &Direct3DIndexBuffer8_Vtbl;
613     object->ref = 1;
614     TRACE("Calling wined3d create index buffer\n");
615     EnterCriticalSection(&d3d8_cs);
616     hrc = IWineD3DDevice_CreateIndexBuffer(This->WineD3DDevice, Length, Usage & WINED3DUSAGE_MASK, Format, (WINED3DPOOL) Pool, &object->wineD3DIndexBuffer, NULL, (IUnknown *)object);
617     LeaveCriticalSection(&d3d8_cs);
618
619     if (D3D_OK != hrc) {
620
621         /* free up object */
622         FIXME("(%p) call to IWineD3DDevice_CreateIndexBuffer failed\n", This);
623         HeapFree(GetProcessHeap(), 0, object);
624         *ppIndexBuffer = NULL;
625     } else {
626         IUnknown_AddRef(iface);
627         object->parentDevice = iface;
628         *ppIndexBuffer = (LPDIRECT3DINDEXBUFFER8)object;
629     }
630     return hrc;
631 }
632
633 static HRESULT WINAPI IDirect3DDevice8Impl_CreateSurface(LPDIRECT3DDEVICE8 iface, UINT Width, UINT Height, D3DFORMAT Format, BOOL Lockable, BOOL Discard, UINT Level, IDirect3DSurface8 **ppSurface,D3DRESOURCETYPE Type, UINT Usage,D3DPOOL Pool, D3DMULTISAMPLE_TYPE MultiSample, DWORD MultisampleQuality)  {
634     HRESULT hrc;
635     IDirect3DSurface8Impl *object;
636     IDirect3DDevice8Impl  *This = (IDirect3DDevice8Impl *)iface;
637     TRACE("(%p) Relay\n", This);
638
639     if(MultisampleQuality > 0){
640         FIXME("MultisampleQuality set to %d, substituting 0\n" , MultisampleQuality);
641         /*
642         MultisampleQuality
643         [in] Quality level. The valid range is between zero and one less than the level returned by pQualityLevels used by IDirect3D8::CheckDeviceMultiSampleType. Passing a larger value returns the error D3DERR_INVALIDCALL. The MultisampleQuality values of paired render targets, depth stencil surfaces, and the MultiSample type must all match.
644         */
645         MultisampleQuality=0;
646     }
647     /*FIXME: Check MAX bounds of MultisampleQuality*/
648
649     /* Allocate the storage for the device */
650     object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(IDirect3DSurface8Impl));
651     if (NULL == object) {
652         FIXME("Allocation of memory failed\n");
653         *ppSurface = NULL;
654         return D3DERR_OUTOFVIDEOMEMORY;
655     }
656
657     object->lpVtbl = &Direct3DSurface8_Vtbl;
658     object->ref = 1;
659
660     TRACE("(%p) : w(%d) h(%d) fmt(%d) surf@%p\n", This, Width, Height, Format, *ppSurface);
661
662     /* Not called from the VTable, no locking needed */
663     hrc = IWineD3DDevice_CreateSurface(This->WineD3DDevice, Width, Height, Format, Lockable, Discard, Level,  &object->wineD3DSurface, Type, Usage & WINED3DUSAGE_MASK, (WINED3DPOOL) Pool,MultiSample,MultisampleQuality, NULL, SURFACE_OPENGL, (IUnknown *)object);
664     if (hrc != D3D_OK || NULL == object->wineD3DSurface) {
665        /* free up object */
666         FIXME("(%p) call to IWineD3DDevice_CreateSurface failed\n", This);
667         HeapFree(GetProcessHeap(), 0, object);
668         *ppSurface = NULL;
669     } else {
670         IUnknown_AddRef(iface);
671         object->parentDevice = iface;
672         *ppSurface = (LPDIRECT3DSURFACE8) object;
673     }
674     return hrc;
675 }
676
677 static HRESULT WINAPI IDirect3DDevice8Impl_CreateRenderTarget(LPDIRECT3DDEVICE8 iface, UINT Width, UINT Height, D3DFORMAT Format, D3DMULTISAMPLE_TYPE MultiSample, BOOL Lockable, IDirect3DSurface8** ppSurface) {
678     HRESULT hr;
679     TRACE("Relay\n");
680
681     EnterCriticalSection(&d3d8_cs);
682     hr = IDirect3DDevice8Impl_CreateSurface(iface, Width, Height, Format, Lockable, FALSE /* Discard */, 0 /* Level */ , ppSurface, D3DRTYPE_SURFACE, D3DUSAGE_RENDERTARGET, D3DPOOL_DEFAULT, MultiSample, 0);
683     LeaveCriticalSection(&d3d8_cs);
684     return hr;
685 }
686
687 static HRESULT WINAPI IDirect3DDevice8Impl_CreateDepthStencilSurface(LPDIRECT3DDEVICE8 iface, UINT Width, UINT Height, D3DFORMAT Format, D3DMULTISAMPLE_TYPE MultiSample, IDirect3DSurface8** ppSurface) {
688     HRESULT hr;
689     TRACE("Relay\n");
690
691     /* TODO: Verify that Discard is false */
692     EnterCriticalSection(&d3d8_cs);
693     hr = IDirect3DDevice8Impl_CreateSurface(iface, Width, Height, Format, TRUE /* Lockable */, FALSE, 0 /* Level */
694                                                ,ppSurface, D3DRTYPE_SURFACE, D3DUSAGE_DEPTHSTENCIL,
695                                                 D3DPOOL_DEFAULT, MultiSample, 0);
696     LeaveCriticalSection(&d3d8_cs);
697     return hr;
698 }
699
700 static HRESULT WINAPI IDirect3DDevice8Impl_CreateImageSurface(LPDIRECT3DDEVICE8 iface, UINT Width, UINT Height, D3DFORMAT Format, IDirect3DSurface8** ppSurface) {
701     HRESULT hr;
702     TRACE("Relay\n");
703
704     EnterCriticalSection(&d3d8_cs);
705     hr = IDirect3DDevice8Impl_CreateSurface(iface, Width, Height, Format, TRUE /* Loackable */ , FALSE /*Discard*/ , 0 /* Level */ , ppSurface, D3DRTYPE_SURFACE, 0 /* Usage (undefined/none) */ , D3DPOOL_SCRATCH, D3DMULTISAMPLE_NONE, 0 /* MultisampleQuality */);
706     LeaveCriticalSection(&d3d8_cs);
707     return hr;
708 }
709
710 static HRESULT WINAPI IDirect3DDevice8Impl_CopyRects(LPDIRECT3DDEVICE8 iface, IDirect3DSurface8 *pSourceSurface, CONST RECT *pSourceRects, UINT cRects, IDirect3DSurface8 *pDestinationSurface, CONST POINT *pDestPoints) {
711     IDirect3DSurface8Impl *Source = (IDirect3DSurface8Impl *) pSourceSurface;
712     IDirect3DSurface8Impl *Dest = (IDirect3DSurface8Impl *) pDestinationSurface;
713
714     HRESULT              hr = WINED3D_OK;
715     WINED3DFORMAT        srcFormat, destFormat;
716     UINT                 srcWidth,  destWidth;
717     UINT                 srcHeight, destHeight;
718     UINT                 srcSize;
719     WINED3DSURFACE_DESC  winedesc;
720
721     TRACE("(%p) pSrcSur=%p, pSourceRects=%p, cRects=%d, pDstSur=%p, pDestPtsArr=%p\n", iface,
722           pSourceSurface, pSourceRects, cRects, pDestinationSurface, pDestPoints);
723
724
725     /* Check that the source texture is in WINED3DPOOL_SYSTEMMEM and the destination texture is in WINED3DPOOL_DEFAULT */
726     memset(&winedesc, 0, sizeof(winedesc));
727
728     winedesc.Format = &srcFormat;
729     winedesc.Width  = &srcWidth;
730     winedesc.Height = &srcHeight;
731     winedesc.Size   = &srcSize;
732     IWineD3DSurface_GetDesc(Source->wineD3DSurface, &winedesc);
733
734     winedesc.Format = &destFormat;
735     winedesc.Width  = &destWidth;
736     winedesc.Height = &destHeight;
737     winedesc.Size   = NULL;
738     EnterCriticalSection(&d3d8_cs);
739     IWineD3DSurface_GetDesc(Dest->wineD3DSurface, &winedesc);
740
741     /* Check that the source and destination formats match */
742     if (srcFormat != destFormat && WINED3DFMT_UNKNOWN != destFormat) {
743         WARN("(%p) source %p format must match the dest %p format, returning WINED3DERR_INVALIDCALL\n", iface, pSourceSurface, pDestinationSurface);
744         LeaveCriticalSection(&d3d8_cs);
745         return WINED3DERR_INVALIDCALL;
746     } else if (WINED3DFMT_UNKNOWN == destFormat) {
747         TRACE("(%p) : Converting destination surface from WINED3DFMT_UNKNOWN to the source format\n", iface);
748         IWineD3DSurface_SetFormat(Dest->wineD3DSurface, srcFormat);
749         destFormat = srcFormat;
750     }
751
752     /* Quick if complete copy ... */
753     if (cRects == 0 && pSourceRects == NULL && pDestPoints == NULL) {
754         IWineD3DSurface_BltFast(Dest->wineD3DSurface, 0, 0, Source->wineD3DSurface, NULL, WINEDDBLTFAST_NOCOLORKEY);
755     } else {
756         unsigned int i;
757         /* Copy rect by rect */
758         if (NULL != pSourceRects && NULL != pDestPoints) {
759             for (i = 0; i < cRects; ++i) {
760                 IWineD3DSurface_BltFast(Dest->wineD3DSurface, pDestPoints[i].x, pDestPoints[i].y, Source->wineD3DSurface, (RECT *) &pSourceRects[i], WINEDDBLTFAST_NOCOLORKEY);
761             }
762         } else {
763             for (i = 0; i < cRects; ++i) {
764                 IWineD3DSurface_BltFast(Dest->wineD3DSurface, 0, 0, Source->wineD3DSurface, (RECT *) &pSourceRects[i], WINEDDBLTFAST_NOCOLORKEY);
765             }
766         }
767     }
768     LeaveCriticalSection(&d3d8_cs);
769
770     return hr;
771 }
772
773 static HRESULT WINAPI IDirect3DDevice8Impl_UpdateTexture(LPDIRECT3DDEVICE8 iface, IDirect3DBaseTexture8* pSourceTexture, IDirect3DBaseTexture8* pDestinationTexture) {
774     IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
775     HRESULT hr;
776     TRACE("(%p) Relay\n" , This);
777
778     EnterCriticalSection(&d3d8_cs);
779     hr = IWineD3DDevice_UpdateTexture(This->WineD3DDevice,  ((IDirect3DBaseTexture8Impl *)pSourceTexture)->wineD3DBaseTexture, ((IDirect3DBaseTexture8Impl *)pDestinationTexture)->wineD3DBaseTexture);
780     LeaveCriticalSection(&d3d8_cs);
781     return hr;
782 }
783
784 static HRESULT WINAPI IDirect3DDevice8Impl_GetFrontBuffer(LPDIRECT3DDEVICE8 iface, IDirect3DSurface8* pDestSurface) {
785     IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
786     IDirect3DSurface8Impl *destSurface = (IDirect3DSurface8Impl *)pDestSurface;
787     HRESULT hr;
788
789     TRACE("(%p) Relay\n" , This);
790
791     if (pDestSurface == NULL) {
792         WARN("(%p) : Caller passed NULL as pDestSurface returning D3DERR_INVALIDCALL\n", This);
793         return D3DERR_INVALIDCALL;
794     }
795
796     EnterCriticalSection(&d3d8_cs);
797     hr = IWineD3DDevice_GetFrontBufferData(This->WineD3DDevice, 0, destSurface->wineD3DSurface);
798     LeaveCriticalSection(&d3d8_cs);
799     return hr;
800 }
801
802 static HRESULT WINAPI IDirect3DDevice8Impl_SetRenderTarget(LPDIRECT3DDEVICE8 iface, IDirect3DSurface8* pRenderTarget, IDirect3DSurface8* pNewZStencil) {
803     IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
804     IDirect3DSurface8Impl *pSurface = (IDirect3DSurface8Impl *)pRenderTarget;
805     IDirect3DSurface8Impl *pZSurface = (IDirect3DSurface8Impl *)pNewZStencil;
806     HRESULT hr;
807     TRACE("(%p) Relay\n" , This);
808
809     IWineD3DDevice_SetDepthStencilSurface(This->WineD3DDevice, NULL == pZSurface ? NULL : pZSurface->wineD3DSurface);
810
811     EnterCriticalSection(&d3d8_cs);
812     hr = IWineD3DDevice_SetRenderTarget(This->WineD3DDevice, 0, pSurface ? pSurface->wineD3DSurface : NULL);
813     LeaveCriticalSection(&d3d8_cs);
814     return hr;
815 }
816
817 static HRESULT  WINAPI  IDirect3DDevice8Impl_GetRenderTarget(LPDIRECT3DDEVICE8 iface, IDirect3DSurface8** ppRenderTarget) {
818     IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
819     HRESULT hr = D3D_OK;
820     IWineD3DSurface *pRenderTarget;
821
822     TRACE("(%p) Relay\n" , This);
823
824     if (ppRenderTarget == NULL) {
825         return D3DERR_INVALIDCALL;
826     }
827     EnterCriticalSection(&d3d8_cs);
828     hr = IWineD3DDevice_GetRenderTarget(This->WineD3DDevice, 0, &pRenderTarget);
829
830     if (hr == D3D_OK && pRenderTarget != NULL) {
831         IWineD3DSurface_GetParent(pRenderTarget,(IUnknown**)ppRenderTarget);
832         IWineD3DSurface_Release(pRenderTarget);
833     } else {
834         FIXME("Call to IWineD3DDevice_GetRenderTarget failed\n");
835         *ppRenderTarget = NULL;
836     }
837     LeaveCriticalSection(&d3d8_cs);
838
839     return hr;
840 }
841
842 static HRESULT  WINAPI  IDirect3DDevice8Impl_GetDepthStencilSurface(LPDIRECT3DDEVICE8 iface, IDirect3DSurface8** ppZStencilSurface) {
843     IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
844     HRESULT hr = D3D_OK;
845     IWineD3DSurface *pZStencilSurface;
846
847     TRACE("(%p) Relay\n" , This);
848     if(ppZStencilSurface == NULL){
849         return D3DERR_INVALIDCALL;
850     }
851
852     EnterCriticalSection(&d3d8_cs);
853     hr=IWineD3DDevice_GetDepthStencilSurface(This->WineD3DDevice,&pZStencilSurface);
854     if(hr == D3D_OK && pZStencilSurface != NULL){
855         IWineD3DSurface_GetParent(pZStencilSurface,(IUnknown**)ppZStencilSurface);
856         IWineD3DSurface_Release(pZStencilSurface);
857     }else{
858         FIXME("Call to IWineD3DDevice_GetDepthStencilSurface failed\n");
859         *ppZStencilSurface = NULL;
860     }
861     LeaveCriticalSection(&d3d8_cs);
862
863     return D3D_OK;
864 }
865
866 static HRESULT WINAPI IDirect3DDevice8Impl_BeginScene(LPDIRECT3DDEVICE8 iface) {
867     IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
868     HRESULT hr;
869     TRACE("(%p) Relay\n" , This);
870
871     EnterCriticalSection(&d3d8_cs);
872     hr = IWineD3DDevice_BeginScene(This->WineD3DDevice);
873     LeaveCriticalSection(&d3d8_cs);
874     return hr;
875 }
876
877 static HRESULT WINAPI IDirect3DDevice8Impl_EndScene(LPDIRECT3DDEVICE8 iface) {
878     IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
879     HRESULT hr;
880     TRACE("(%p) Relay\n" , This);
881
882     EnterCriticalSection(&d3d8_cs);
883     hr = IWineD3DDevice_EndScene(This->WineD3DDevice);
884     LeaveCriticalSection(&d3d8_cs);
885     return hr;
886 }
887
888 static HRESULT WINAPI IDirect3DDevice8Impl_Clear(LPDIRECT3DDEVICE8 iface, DWORD Count, CONST D3DRECT* pRects, DWORD Flags, D3DCOLOR Color, float Z, DWORD Stencil) {
889     IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
890     HRESULT hr;
891     TRACE("(%p) Relay\n" , This);
892
893     /* Note: D3DRECT is compatible with WINED3DRECT */
894     EnterCriticalSection(&d3d8_cs);
895     hr = IWineD3DDevice_Clear(This->WineD3DDevice, Count, (CONST WINED3DRECT*) pRects, Flags, Color, Z, Stencil);
896     LeaveCriticalSection(&d3d8_cs);
897     return hr;
898 }
899
900 static HRESULT WINAPI IDirect3DDevice8Impl_SetTransform(LPDIRECT3DDEVICE8 iface, D3DTRANSFORMSTATETYPE State, CONST D3DMATRIX* lpMatrix) {
901     IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
902     HRESULT hr;
903     TRACE("(%p) Relay\n" , This);
904
905     /* Note: D3DMATRIX is compatible with WINED3DMATRIX */
906     EnterCriticalSection(&d3d8_cs);
907     hr = IWineD3DDevice_SetTransform(This->WineD3DDevice, State, (CONST WINED3DMATRIX*) lpMatrix);
908     LeaveCriticalSection(&d3d8_cs);
909     return hr;
910 }
911
912 static HRESULT WINAPI IDirect3DDevice8Impl_GetTransform(LPDIRECT3DDEVICE8 iface, D3DTRANSFORMSTATETYPE State,D3DMATRIX* pMatrix) {
913     IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
914     HRESULT hr;
915     TRACE("(%p) Relay\n" , This);
916
917     /* Note: D3DMATRIX is compatible with WINED3DMATRIX */
918     EnterCriticalSection(&d3d8_cs);
919     hr = IWineD3DDevice_GetTransform(This->WineD3DDevice, State, (WINED3DMATRIX*) pMatrix);
920     LeaveCriticalSection(&d3d8_cs);
921     return hr;
922 }
923
924 static HRESULT WINAPI IDirect3DDevice8Impl_MultiplyTransform(LPDIRECT3DDEVICE8 iface, D3DTRANSFORMSTATETYPE State, CONST D3DMATRIX* pMatrix) {
925     IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
926     HRESULT hr;
927     TRACE("(%p) Relay\n" , This);
928
929     /* Note: D3DMATRIX is compatible with WINED3DMATRIX */
930     EnterCriticalSection(&d3d8_cs);
931     hr = IWineD3DDevice_MultiplyTransform(This->WineD3DDevice, State, (CONST WINED3DMATRIX*) pMatrix);
932     LeaveCriticalSection(&d3d8_cs);
933     return hr;
934 }
935
936 static HRESULT WINAPI IDirect3DDevice8Impl_SetViewport(LPDIRECT3DDEVICE8 iface, CONST D3DVIEWPORT8* pViewport) {
937     IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
938     HRESULT hr;
939     TRACE("(%p) Relay\n" , This);
940
941     /* Note: D3DVIEWPORT8 is compatible with WINED3DVIEWPORT */
942     EnterCriticalSection(&d3d8_cs);
943     hr = IWineD3DDevice_SetViewport(This->WineD3DDevice, (const WINED3DVIEWPORT *)pViewport);
944     LeaveCriticalSection(&d3d8_cs);
945     return hr;
946 }
947
948 static HRESULT WINAPI IDirect3DDevice8Impl_GetViewport(LPDIRECT3DDEVICE8 iface, D3DVIEWPORT8* pViewport) {
949     IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
950     HRESULT hr;
951     TRACE("(%p) Relay\n" , This);
952
953     /* Note: D3DVIEWPORT8 is compatible with WINED3DVIEWPORT */
954     EnterCriticalSection(&d3d8_cs);
955     hr = IWineD3DDevice_GetViewport(This->WineD3DDevice, (WINED3DVIEWPORT *)pViewport);
956     LeaveCriticalSection(&d3d8_cs);
957     return hr;
958 }
959
960 static HRESULT WINAPI IDirect3DDevice8Impl_SetMaterial(LPDIRECT3DDEVICE8 iface, CONST D3DMATERIAL8* pMaterial) {
961     IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
962     HRESULT hr;
963     TRACE("(%p) Relay\n" , This);
964
965     /* Note: D3DMATERIAL8 is compatible with WINED3DMATERIAL */
966     EnterCriticalSection(&d3d8_cs);
967     hr = IWineD3DDevice_SetMaterial(This->WineD3DDevice, (const WINED3DMATERIAL *)pMaterial);
968     LeaveCriticalSection(&d3d8_cs);
969     return hr;
970 }
971
972 static HRESULT WINAPI IDirect3DDevice8Impl_GetMaterial(LPDIRECT3DDEVICE8 iface, D3DMATERIAL8* pMaterial) {
973     IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
974     HRESULT hr;
975     TRACE("(%p) Relay\n" , This);
976
977     /* Note: D3DMATERIAL8 is compatible with WINED3DMATERIAL */
978     EnterCriticalSection(&d3d8_cs);
979     hr = IWineD3DDevice_GetMaterial(This->WineD3DDevice, (WINED3DMATERIAL *)pMaterial);
980     LeaveCriticalSection(&d3d8_cs);
981     return hr;
982 }
983
984 static HRESULT WINAPI IDirect3DDevice8Impl_SetLight(LPDIRECT3DDEVICE8 iface, DWORD Index, CONST D3DLIGHT8* pLight) {
985     IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
986     HRESULT hr;
987     TRACE("(%p) Relay\n" , This);
988  
989     /* Note: D3DLIGHT8 is compatible with WINED3DLIGHT */
990     EnterCriticalSection(&d3d8_cs);
991     hr = IWineD3DDevice_SetLight(This->WineD3DDevice, Index, (const WINED3DLIGHT *)pLight);
992     LeaveCriticalSection(&d3d8_cs);
993     return hr;
994 }
995
996 static HRESULT WINAPI IDirect3DDevice8Impl_GetLight(LPDIRECT3DDEVICE8 iface, DWORD Index,D3DLIGHT8* pLight) {
997     IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
998     HRESULT hr;
999     TRACE("(%p) Relay\n" , This);
1000
1001     /* Note: D3DLIGHT8 is compatible with WINED3DLIGHT */
1002     EnterCriticalSection(&d3d8_cs);
1003     hr = IWineD3DDevice_GetLight(This->WineD3DDevice, Index, (WINED3DLIGHT *)pLight);
1004     LeaveCriticalSection(&d3d8_cs);
1005     return hr;
1006 }
1007
1008 static HRESULT WINAPI IDirect3DDevice8Impl_LightEnable(LPDIRECT3DDEVICE8 iface, DWORD Index,BOOL Enable) {
1009     IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
1010     HRESULT hr;
1011     TRACE("(%p) Relay\n" , This);
1012
1013     EnterCriticalSection(&d3d8_cs);
1014     hr = IWineD3DDevice_SetLightEnable(This->WineD3DDevice, Index, Enable);
1015     LeaveCriticalSection(&d3d8_cs);
1016     return hr;
1017 }
1018
1019 static HRESULT WINAPI IDirect3DDevice8Impl_GetLightEnable(LPDIRECT3DDEVICE8 iface, DWORD Index,BOOL* pEnable) {
1020     IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
1021     HRESULT hr;
1022     TRACE("(%p) Relay\n" , This);
1023
1024     EnterCriticalSection(&d3d8_cs);
1025     hr = IWineD3DDevice_GetLightEnable(This->WineD3DDevice, Index, pEnable);
1026     LeaveCriticalSection(&d3d8_cs);
1027     return hr;
1028 }
1029
1030 static HRESULT WINAPI IDirect3DDevice8Impl_SetClipPlane(LPDIRECT3DDEVICE8 iface, DWORD Index,CONST float* pPlane) {
1031     IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
1032     HRESULT hr;
1033     TRACE("(%p) Relay\n" , This);
1034
1035     EnterCriticalSection(&d3d8_cs);
1036     hr = IWineD3DDevice_SetClipPlane(This->WineD3DDevice, Index, pPlane);
1037     LeaveCriticalSection(&d3d8_cs);
1038     return hr;
1039 }
1040
1041 static HRESULT WINAPI IDirect3DDevice8Impl_GetClipPlane(LPDIRECT3DDEVICE8 iface, DWORD Index,float* pPlane) {
1042     IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
1043     HRESULT hr;
1044     TRACE("(%p) Relay\n" , This);
1045
1046     EnterCriticalSection(&d3d8_cs);
1047     hr = IWineD3DDevice_GetClipPlane(This->WineD3DDevice, Index, pPlane);
1048     LeaveCriticalSection(&d3d8_cs);
1049     return hr;
1050 }
1051
1052 static HRESULT WINAPI IDirect3DDevice8Impl_SetRenderState(LPDIRECT3DDEVICE8 iface, D3DRENDERSTATETYPE State,DWORD Value) {
1053     IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
1054     HRESULT hr;
1055     TRACE("(%p) Relay\n" , This);
1056
1057     EnterCriticalSection(&d3d8_cs);
1058     hr = IWineD3DDevice_SetRenderState(This->WineD3DDevice, State, Value);
1059     LeaveCriticalSection(&d3d8_cs);
1060     return hr;
1061 }
1062
1063 static HRESULT WINAPI IDirect3DDevice8Impl_GetRenderState(LPDIRECT3DDEVICE8 iface, D3DRENDERSTATETYPE State,DWORD* pValue) {
1064     IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
1065     HRESULT hr;
1066     TRACE("(%p) Relay\n" , This);
1067
1068     EnterCriticalSection(&d3d8_cs);
1069     hr = IWineD3DDevice_GetRenderState(This->WineD3DDevice, State, pValue);
1070     LeaveCriticalSection(&d3d8_cs);
1071     return hr;
1072 }
1073
1074 static HRESULT WINAPI IDirect3DDevice8Impl_BeginStateBlock(LPDIRECT3DDEVICE8 iface) {
1075     IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
1076     HRESULT hr;
1077     TRACE("(%p)\n", This);
1078
1079     EnterCriticalSection(&d3d8_cs);
1080     hr = IWineD3DDevice_BeginStateBlock(This->WineD3DDevice);
1081     LeaveCriticalSection(&d3d8_cs);
1082     return hr;
1083 }
1084
1085 static HRESULT WINAPI IDirect3DDevice8Impl_EndStateBlock(LPDIRECT3DDEVICE8 iface, DWORD* pToken) {
1086     IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
1087     HRESULT hr;
1088     IWineD3DStateBlock* wineD3DStateBlock;
1089     IDirect3DStateBlock8Impl* object;
1090
1091     TRACE("(%p) Relay\n", This);
1092
1093     /* Tell wineD3D to endstateblock before anything else (in case we run out
1094      * of memory later and cause locking problems)
1095      */
1096     EnterCriticalSection(&d3d8_cs);
1097     hr = IWineD3DDevice_EndStateBlock(This->WineD3DDevice , &wineD3DStateBlock);
1098     if (hr != D3D_OK) {
1099         FIXME("IWineD3DDevice_EndStateBlock returned an error\n");
1100         LeaveCriticalSection(&d3d8_cs);
1101         return hr;
1102     }
1103
1104     /* allocate a new IDirectD3DStateBlock */
1105     object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY ,sizeof(IDirect3DStateBlock8Impl));
1106     object->ref = 1;
1107     object->lpVtbl = &Direct3DStateBlock8_Vtbl;
1108
1109     object->wineD3DStateBlock = wineD3DStateBlock;
1110
1111     *pToken = (DWORD)object;
1112     TRACE("(%p)Returning %p %p\n", This, object, wineD3DStateBlock);
1113
1114     LeaveCriticalSection(&d3d8_cs);
1115     return hr;
1116 }
1117
1118 static HRESULT WINAPI IDirect3DDevice8Impl_ApplyStateBlock(LPDIRECT3DDEVICE8 iface, DWORD Token) {
1119     IDirect3DStateBlock8Impl *pSB  = (IDirect3DStateBlock8Impl*) Token;
1120     IDirect3DDevice8Impl     *This = (IDirect3DDevice8Impl *)iface;
1121     HRESULT hr;
1122
1123     TRACE("(%p) %p Relay\n", This, pSB);
1124
1125     EnterCriticalSection(&d3d8_cs);
1126     hr = IWineD3DStateBlock_Apply(pSB->wineD3DStateBlock);
1127     LeaveCriticalSection(&d3d8_cs);
1128     return hr;
1129 }
1130
1131 static HRESULT WINAPI IDirect3DDevice8Impl_CaptureStateBlock(LPDIRECT3DDEVICE8 iface, DWORD Token) {
1132     IDirect3DStateBlock8Impl* pSB = (IDirect3DStateBlock8Impl *)Token;
1133     IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
1134     HRESULT hr;
1135
1136     TRACE("(%p) %p Relay\n", This, pSB);
1137
1138     EnterCriticalSection(&d3d8_cs);
1139     hr = IWineD3DStateBlock_Capture(pSB->wineD3DStateBlock);
1140     LeaveCriticalSection(&d3d8_cs);
1141     return hr;
1142 }
1143
1144 static HRESULT WINAPI IDirect3DDevice8Impl_DeleteStateBlock(LPDIRECT3DDEVICE8 iface, DWORD Token) {
1145     IDirect3DStateBlock8Impl* pSB = (IDirect3DStateBlock8Impl *)Token;
1146     IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
1147
1148     TRACE("(%p) Relay\n", This);
1149
1150     EnterCriticalSection(&d3d8_cs);
1151     while(IUnknown_Release((IUnknown *)pSB));
1152     LeaveCriticalSection(&d3d8_cs);
1153
1154     return D3D_OK;
1155 }
1156
1157 static HRESULT WINAPI IDirect3DDevice8Impl_CreateStateBlock(LPDIRECT3DDEVICE8 iface, D3DSTATEBLOCKTYPE Type, DWORD* pToken) {
1158    IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
1159    IDirect3DStateBlock8Impl *object;
1160    HRESULT hrc = D3D_OK;
1161
1162    TRACE("(%p) Relay\n", This);
1163
1164    if(Type != D3DSBT_ALL         && Type != D3DSBT_PIXELSTATE &&
1165       Type != D3DSBT_VERTEXSTATE                              ) {
1166        WARN("Unexpected stateblock type, returning D3DERR_INVALIDCALL\n");
1167        return D3DERR_INVALIDCALL;
1168    }
1169
1170    object  = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(IDirect3DStateBlock8Impl));
1171    if (NULL == object) {
1172       *pToken = 0;
1173       return E_OUTOFMEMORY;
1174    }
1175    object->lpVtbl = &Direct3DStateBlock8_Vtbl;
1176    object->ref = 1;
1177
1178    EnterCriticalSection(&d3d8_cs);
1179    hrc = IWineD3DDevice_CreateStateBlock(This->WineD3DDevice, (WINED3DSTATEBLOCKTYPE)Type, &object->wineD3DStateBlock, (IUnknown *)object);
1180    LeaveCriticalSection(&d3d8_cs);
1181    if(D3D_OK != hrc){
1182        FIXME("(%p) Call to IWineD3DDevice_CreateStateBlock failed.\n", This);
1183        HeapFree(GetProcessHeap(), 0, object);
1184        *pToken = 0;
1185    } else {
1186        *pToken = (DWORD)object;
1187    }
1188    TRACE("(%p) returning token (ptr to stateblock) of %p\n", This, object);
1189
1190    return hrc;
1191 }
1192
1193 static HRESULT WINAPI IDirect3DDevice8Impl_SetClipStatus(LPDIRECT3DDEVICE8 iface, CONST D3DCLIPSTATUS8* pClipStatus) {
1194     IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
1195     HRESULT hr;
1196     TRACE("(%p) Relay\n" , This);
1197 /* FIXME: Verify that D3DCLIPSTATUS8 ~= WINED3DCLIPSTATUS */
1198     EnterCriticalSection(&d3d8_cs);
1199     hr = IWineD3DDevice_SetClipStatus(This->WineD3DDevice, (const WINED3DCLIPSTATUS *)pClipStatus);
1200     LeaveCriticalSection(&d3d8_cs);
1201     return hr;
1202 }
1203
1204 static HRESULT WINAPI IDirect3DDevice8Impl_GetClipStatus(LPDIRECT3DDEVICE8 iface, D3DCLIPSTATUS8* pClipStatus) {
1205     IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
1206     HRESULT hr;
1207     TRACE("(%p) Relay\n" , This);
1208
1209     EnterCriticalSection(&d3d8_cs);
1210     hr = IWineD3DDevice_GetClipStatus(This->WineD3DDevice, (WINED3DCLIPSTATUS *)pClipStatus);
1211     LeaveCriticalSection(&d3d8_cs);
1212     return hr;
1213 }
1214
1215 static HRESULT WINAPI IDirect3DDevice8Impl_GetTexture(LPDIRECT3DDEVICE8 iface, DWORD Stage,IDirect3DBaseTexture8** ppTexture) {
1216     IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
1217     IWineD3DBaseTexture *retTexture = NULL;
1218     HRESULT rc = D3D_OK;
1219
1220     TRACE("(%p) Relay\n" , This);
1221
1222     if(ppTexture == NULL){
1223         return D3DERR_INVALIDCALL;
1224     }
1225
1226     EnterCriticalSection(&d3d8_cs);
1227     rc = IWineD3DDevice_GetTexture(This->WineD3DDevice, Stage, &retTexture);
1228     if (rc == D3D_OK && NULL != retTexture) {
1229         IWineD3DBaseTexture_GetParent(retTexture, (IUnknown **)ppTexture);
1230         IWineD3DBaseTexture_Release(retTexture);
1231     } else {
1232         FIXME("Call to get texture  (%d) failed (%p)\n", Stage, retTexture);
1233         *ppTexture = NULL;
1234     }
1235     LeaveCriticalSection(&d3d8_cs);
1236
1237     return rc;
1238 }
1239
1240 static HRESULT WINAPI IDirect3DDevice8Impl_SetTexture(LPDIRECT3DDEVICE8 iface, DWORD Stage, IDirect3DBaseTexture8* pTexture) {
1241     IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
1242     HRESULT hr;
1243     TRACE("(%p) Relay %d %p\n" , This, Stage, pTexture);
1244
1245     EnterCriticalSection(&d3d8_cs);
1246     hr = IWineD3DDevice_SetTexture(This->WineD3DDevice, Stage,
1247                                    pTexture==NULL ? NULL : ((IDirect3DBaseTexture8Impl *)pTexture)->wineD3DBaseTexture);
1248     LeaveCriticalSection(&d3d8_cs);
1249     return hr;
1250 }
1251
1252 static HRESULT  WINAPI  IDirect3DDevice8Impl_GetTextureStageState(LPDIRECT3DDEVICE8 iface, DWORD Stage,D3DTEXTURESTAGESTATETYPE Type,DWORD* pValue) {
1253     IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
1254     HRESULT hr;
1255     TRACE("(%p) Relay\n" , This);
1256
1257     switch(Type) {
1258     case D3DTSS_ADDRESSU:
1259         Type = WINED3DSAMP_ADDRESSU;
1260         break;
1261     case D3DTSS_ADDRESSV:
1262         Type = WINED3DSAMP_ADDRESSV;
1263         break;
1264     case D3DTSS_ADDRESSW:
1265         Type = WINED3DSAMP_ADDRESSW;
1266         break;
1267     case D3DTSS_BORDERCOLOR:
1268         Type = WINED3DSAMP_BORDERCOLOR;
1269         break;
1270     case D3DTSS_MAGFILTER:
1271         Type = WINED3DSAMP_MAGFILTER;
1272         break;
1273     case D3DTSS_MAXANISOTROPY:
1274         Type = WINED3DSAMP_MAXANISOTROPY;
1275         break;
1276     case D3DTSS_MAXMIPLEVEL:
1277         Type = WINED3DSAMP_MAXMIPLEVEL;
1278         break;
1279     case D3DTSS_MINFILTER:
1280         Type = WINED3DSAMP_MINFILTER;
1281         break;
1282     case D3DTSS_MIPFILTER:
1283         Type = WINED3DSAMP_MIPFILTER;
1284         break;
1285     case D3DTSS_MIPMAPLODBIAS:
1286         Type = WINED3DSAMP_MIPMAPLODBIAS;
1287         break;
1288     default:
1289         EnterCriticalSection(&d3d8_cs);
1290         hr = IWineD3DDevice_GetTextureStageState(This->WineD3DDevice, Stage, Type, pValue);
1291         LeaveCriticalSection(&d3d8_cs);
1292         return hr;
1293     }
1294
1295     EnterCriticalSection(&d3d8_cs);
1296     hr = IWineD3DDevice_GetSamplerState(This->WineD3DDevice, Stage, Type, pValue);
1297     LeaveCriticalSection(&d3d8_cs);
1298     return hr;
1299 }
1300
1301 static HRESULT WINAPI IDirect3DDevice8Impl_SetTextureStageState(LPDIRECT3DDEVICE8 iface, DWORD Stage, D3DTEXTURESTAGESTATETYPE Type, DWORD Value) {
1302     IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
1303     HRESULT hr;
1304     TRACE("(%p) Relay\n" , This);
1305
1306     switch(Type) {
1307     case D3DTSS_ADDRESSU:
1308         Type = WINED3DSAMP_ADDRESSU;
1309         break;
1310     case D3DTSS_ADDRESSV:
1311         Type = WINED3DSAMP_ADDRESSV;
1312         break;
1313     case D3DTSS_ADDRESSW:
1314         Type = WINED3DSAMP_ADDRESSW;
1315         break;
1316     case D3DTSS_BORDERCOLOR:
1317         Type = WINED3DSAMP_BORDERCOLOR;
1318         break;
1319     case D3DTSS_MAGFILTER:
1320         Type = WINED3DSAMP_MAGFILTER;
1321         break;
1322     case D3DTSS_MAXANISOTROPY:
1323         Type = WINED3DSAMP_MAXANISOTROPY;
1324         break;
1325     case D3DTSS_MAXMIPLEVEL:
1326         Type = WINED3DSAMP_MAXMIPLEVEL;
1327         break;
1328     case D3DTSS_MINFILTER:
1329         Type = WINED3DSAMP_MINFILTER;
1330         break;
1331     case D3DTSS_MIPFILTER:
1332         Type = WINED3DSAMP_MIPFILTER;
1333         break;
1334     case D3DTSS_MIPMAPLODBIAS:
1335         Type = WINED3DSAMP_MIPMAPLODBIAS;
1336         break;
1337     default:
1338         EnterCriticalSection(&d3d8_cs);
1339         hr = IWineD3DDevice_SetTextureStageState(This->WineD3DDevice, Stage, Type, Value);
1340         LeaveCriticalSection(&d3d8_cs);
1341         return hr;
1342     }
1343
1344     EnterCriticalSection(&d3d8_cs);
1345     hr = IWineD3DDevice_SetSamplerState(This->WineD3DDevice, Stage, Type, Value);
1346     LeaveCriticalSection(&d3d8_cs);
1347     return hr;
1348 }
1349
1350 static HRESULT WINAPI IDirect3DDevice8Impl_ValidateDevice(LPDIRECT3DDEVICE8 iface, DWORD* pNumPasses) {
1351     IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
1352     HRESULT hr;
1353     TRACE("(%p) Relay\n" , This);
1354
1355     EnterCriticalSection(&d3d8_cs);
1356     hr = IWineD3DDevice_ValidateDevice(This->WineD3DDevice, pNumPasses);
1357     LeaveCriticalSection(&d3d8_cs);
1358     return hr;
1359 }
1360
1361 static HRESULT WINAPI IDirect3DDevice8Impl_GetInfo(LPDIRECT3DDEVICE8 iface, DWORD DevInfoID, void* pDevInfoStruct, DWORD DevInfoStructSize) {
1362     IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
1363     FIXME("(%p) : stub\n", This);
1364     return D3D_OK;
1365 }
1366
1367 static HRESULT WINAPI IDirect3DDevice8Impl_SetPaletteEntries(LPDIRECT3DDEVICE8 iface, UINT PaletteNumber, CONST PALETTEENTRY* pEntries) {
1368     IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
1369     HRESULT hr;
1370     TRACE("(%p) Relay\n" , This);
1371
1372     EnterCriticalSection(&d3d8_cs);
1373     hr = IWineD3DDevice_SetPaletteEntries(This->WineD3DDevice, PaletteNumber, pEntries);
1374     LeaveCriticalSection(&d3d8_cs);
1375     return hr;
1376 }
1377
1378 static HRESULT WINAPI IDirect3DDevice8Impl_GetPaletteEntries(LPDIRECT3DDEVICE8 iface, UINT PaletteNumber, PALETTEENTRY* pEntries) {
1379     IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
1380     HRESULT hr;
1381     TRACE("(%p) Relay\n" , This);
1382
1383     EnterCriticalSection(&d3d8_cs);
1384     hr = IWineD3DDevice_GetPaletteEntries(This->WineD3DDevice, PaletteNumber, pEntries);
1385     LeaveCriticalSection(&d3d8_cs);
1386     return hr;
1387 }
1388
1389 static HRESULT WINAPI IDirect3DDevice8Impl_SetCurrentTexturePalette(LPDIRECT3DDEVICE8 iface, UINT PaletteNumber) {
1390     IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
1391     HRESULT hr;
1392     TRACE("(%p) Relay\n" , This);
1393
1394     EnterCriticalSection(&d3d8_cs);
1395     hr = IWineD3DDevice_SetCurrentTexturePalette(This->WineD3DDevice, PaletteNumber);
1396     LeaveCriticalSection(&d3d8_cs);
1397     return hr;
1398 }
1399
1400 static HRESULT  WINAPI  IDirect3DDevice8Impl_GetCurrentTexturePalette(LPDIRECT3DDEVICE8 iface, UINT *PaletteNumber) {
1401     IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
1402     HRESULT hr;
1403     TRACE("(%p) Relay\n" , This);
1404
1405     EnterCriticalSection(&d3d8_cs);
1406     hr = IWineD3DDevice_GetCurrentTexturePalette(This->WineD3DDevice, PaletteNumber);
1407     LeaveCriticalSection(&d3d8_cs);
1408     return hr;
1409 }
1410
1411 static HRESULT WINAPI IDirect3DDevice8Impl_DrawPrimitive(LPDIRECT3DDEVICE8 iface, D3DPRIMITIVETYPE PrimitiveType, UINT StartVertex, UINT PrimitiveCount) {
1412     IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface; 
1413     HRESULT hr;
1414     TRACE("(%p) Relay\n" , This);
1415
1416     EnterCriticalSection(&d3d8_cs);
1417     hr = IWineD3DDevice_DrawPrimitive(This->WineD3DDevice, PrimitiveType, StartVertex, PrimitiveCount);
1418     LeaveCriticalSection(&d3d8_cs);
1419     return hr;
1420 }
1421
1422 static HRESULT WINAPI IDirect3DDevice8Impl_DrawIndexedPrimitive(LPDIRECT3DDEVICE8 iface, D3DPRIMITIVETYPE PrimitiveType,
1423                                                            UINT MinVertexIndex,UINT NumVertices,UINT startIndex,UINT primCount) {
1424     IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
1425     HRESULT hr;
1426     TRACE("(%p) Relay\n" , This);
1427
1428     EnterCriticalSection(&d3d8_cs);
1429     hr = IWineD3DDevice_DrawIndexedPrimitive(This->WineD3DDevice, PrimitiveType, MinVertexIndex, NumVertices, startIndex, primCount);
1430     LeaveCriticalSection(&d3d8_cs);
1431     return hr;
1432 }
1433
1434 static HRESULT WINAPI IDirect3DDevice8Impl_DrawPrimitiveUP(LPDIRECT3DDEVICE8 iface, D3DPRIMITIVETYPE PrimitiveType,UINT PrimitiveCount,CONST void* pVertexStreamZeroData,UINT VertexStreamZeroStride) {
1435     IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
1436     HRESULT hr;
1437     TRACE("(%p) Relay\n" , This);
1438
1439     EnterCriticalSection(&d3d8_cs);
1440     hr = IWineD3DDevice_DrawPrimitiveUP(This->WineD3DDevice, PrimitiveType, PrimitiveCount, pVertexStreamZeroData, VertexStreamZeroStride);
1441     LeaveCriticalSection(&d3d8_cs);
1442     return hr;
1443 }
1444
1445 static HRESULT WINAPI IDirect3DDevice8Impl_DrawIndexedPrimitiveUP(LPDIRECT3DDEVICE8 iface, D3DPRIMITIVETYPE PrimitiveType,UINT MinVertexIndex,
1446                                                              UINT NumVertexIndices,UINT PrimitiveCount,CONST void* pIndexData,
1447                                                              D3DFORMAT IndexDataFormat,CONST void* pVertexStreamZeroData,
1448                                                              UINT VertexStreamZeroStride) {
1449     IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
1450     HRESULT hr;
1451     TRACE("(%p) Relay\n" , This);
1452
1453     EnterCriticalSection(&d3d8_cs);
1454     hr = IWineD3DDevice_DrawIndexedPrimitiveUP(This->WineD3DDevice, PrimitiveType, MinVertexIndex, NumVertexIndices, PrimitiveCount,
1455                                                pIndexData, IndexDataFormat, pVertexStreamZeroData, VertexStreamZeroStride);
1456     LeaveCriticalSection(&d3d8_cs);
1457     return hr;
1458 }
1459
1460 static HRESULT WINAPI IDirect3DDevice8Impl_ProcessVertices(LPDIRECT3DDEVICE8 iface, UINT SrcStartIndex,UINT DestIndex,UINT VertexCount,IDirect3DVertexBuffer8* pDestBuffer,DWORD Flags) {
1461     IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
1462     HRESULT hr;
1463     TRACE("(%p) Relay\n" , This);
1464
1465     EnterCriticalSection(&d3d8_cs);
1466     hr = IWineD3DDevice_ProcessVertices(This->WineD3DDevice,SrcStartIndex, DestIndex, VertexCount, ((IDirect3DVertexBuffer8Impl *)pDestBuffer)->wineD3DVertexBuffer, NULL, Flags);
1467     LeaveCriticalSection(&d3d8_cs);
1468     return hr;
1469 }
1470
1471 static HRESULT WINAPI IDirect3DDevice8Impl_CreateVertexDeclaration(IDirect3DDevice8 *iface, CONST DWORD *declaration, IDirect3DVertexDeclaration8 **decl_ptr) {
1472     IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
1473     IDirect3DVertexDeclaration8Impl *object;
1474     WINED3DVERTEXELEMENT *wined3d_elements;
1475     UINT wined3d_element_count;
1476     HRESULT hr = D3D_OK;
1477
1478     TRACE("(%p) : declaration %p\n", This, declaration);
1479
1480     object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object));
1481     if (!object) {
1482         ERR("Memory allocation failed\n");
1483         *decl_ptr = NULL;
1484         return D3DERR_OUTOFVIDEOMEMORY;
1485     }
1486
1487     object->ref_count = 1;
1488     object->lpVtbl = &Direct3DVertexDeclaration8_Vtbl;
1489
1490     wined3d_element_count = convert_to_wined3d_declaration(declaration, &object->elements_size, &wined3d_elements);
1491     object->elements = HeapAlloc(GetProcessHeap(), 0, object->elements_size);
1492     if (!object->elements) {
1493         ERR("Memory allocation failed\n");
1494         HeapFree(GetProcessHeap(), 0, wined3d_elements);
1495         HeapFree(GetProcessHeap(), 0, object);
1496         *decl_ptr = NULL;
1497         return D3DERR_OUTOFVIDEOMEMORY;
1498     }
1499
1500     CopyMemory(object->elements, declaration, object->elements_size);
1501
1502     EnterCriticalSection(&d3d8_cs);
1503     hr = IWineD3DDevice_CreateVertexDeclaration(This->WineD3DDevice, &object->wined3d_vertex_declaration,
1504             (IUnknown *)object, wined3d_elements, wined3d_element_count);
1505     LeaveCriticalSection(&d3d8_cs);
1506     HeapFree(GetProcessHeap(), 0, wined3d_elements);
1507
1508     if (FAILED(hr)) {
1509         ERR("(%p) : IWineD3DDevice_CreateVertexDeclaration call failed\n", This);
1510         HeapFree(GetProcessHeap(), 0, object->elements);
1511         HeapFree(GetProcessHeap(), 0, object);
1512     } else {
1513         *decl_ptr = (IDirect3DVertexDeclaration8 *)object;
1514         TRACE("(%p) : Created vertex declaration %p\n", This, object);
1515     }
1516
1517     return hr;
1518 }
1519
1520 static HRESULT WINAPI IDirect3DDevice8Impl_CreateVertexShader(LPDIRECT3DDEVICE8 iface, CONST DWORD* pDeclaration, CONST DWORD* pFunction, DWORD* ppShader, DWORD Usage) {
1521     IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
1522     HRESULT hrc = D3D_OK;
1523     IDirect3DVertexShader8Impl *object;
1524     IWineD3DVertexDeclaration *wined3d_vertex_declaration;
1525     const DWORD *token = pDeclaration;
1526
1527     /* Test if the vertex declaration is valid */
1528     while (D3DVSD_END() != *token) {
1529         D3DVSD_TOKENTYPE token_type = ((*token & D3DVSD_TOKENTYPEMASK) >> D3DVSD_TOKENTYPESHIFT);
1530
1531         if (token_type == D3DVSD_TOKEN_STREAMDATA && !(token_type & 0x10000000)) {
1532             DWORD type = ((*token & D3DVSD_DATATYPEMASK) >> D3DVSD_DATATYPESHIFT);
1533             DWORD reg  = ((*token & D3DVSD_VERTEXREGMASK) >> D3DVSD_VERTEXREGSHIFT);
1534
1535             if(reg == D3DVSDE_NORMAL && type != D3DVSDT_FLOAT3 && !pFunction) {
1536                 WARN("Attempt to use a non-FLOAT3 normal with the fixed function function\n");
1537                 return D3DERR_INVALIDCALL;
1538             }
1539         }
1540         token += parse_token(token);
1541     }
1542
1543     /* Setup a stub object for now */
1544     object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object));
1545     TRACE("(%p) : pFunction(%p), ppShader(%p)\n", This, pFunction, ppShader);
1546     if (NULL == object) {
1547         FIXME("Allocation of memory failed\n");
1548         *ppShader = 0;
1549         return D3DERR_OUTOFVIDEOMEMORY;
1550     }
1551
1552     object->ref = 1;
1553     object->lpVtbl = &Direct3DVertexShader8_Vtbl;
1554
1555     EnterCriticalSection(&d3d8_cs);
1556     hrc = IDirect3DDevice8Impl_CreateVertexDeclaration(iface, pDeclaration, &object->vertex_declaration);
1557     if (FAILED(hrc)) {
1558         ERR("(%p) : IDirect3DDeviceImpl_CreateVertexDeclaration call failed\n", This);
1559         LeaveCriticalSection(&d3d8_cs);
1560         HeapFree(GetProcessHeap(), 0, object);
1561         *ppShader = 0;
1562         return D3DERR_INVALIDCALL;
1563     }
1564     wined3d_vertex_declaration = ((IDirect3DVertexDeclaration8Impl *)object->vertex_declaration)->wined3d_vertex_declaration;
1565
1566     /* Usage is missing ... Use SetRenderState to set the sw vp render state in SetVertexShader */
1567     hrc = IWineD3DDevice_CreateVertexShader(This->WineD3DDevice, wined3d_vertex_declaration, pFunction, &object->wineD3DVertexShader, (IUnknown *)object);
1568
1569     if (FAILED(hrc)) {
1570         /* free up object */
1571         FIXME("Call to IWineD3DDevice_CreateVertexShader failed\n");
1572         HeapFree(GetProcessHeap(), 0, object);
1573         *ppShader = 0;
1574     } else {
1575         /* TODO: Store the VS declarations locally so that they can be dereferenced with a value higher than VS_HIGHESTFIXEDFXF */
1576         shader_handle *handle = alloc_shader_handle(This);
1577         if (!handle) {
1578             ERR("Failed to allocate shader handle\n");
1579             IDirect3DVertexShader8_Release((IUnknown *)object);
1580             hrc = E_OUTOFMEMORY;
1581         } else {
1582             object->handle = handle;
1583             *handle = object;
1584             *ppShader = (handle - This->shader_handles) + VS_HIGHESTFIXEDFXF + 1;
1585
1586             load_local_constants(pDeclaration, object->wineD3DVertexShader);
1587         }
1588     }
1589     LeaveCriticalSection(&d3d8_cs);
1590     TRACE("(%p) : returning %p (handle %#x)\n", This, object, *ppShader);
1591
1592     return hrc;
1593 }
1594
1595 IWineD3DVertexDeclaration *IDirect3DDevice8Impl_FindDecl(IDirect3DDevice8Impl *This, DWORD fvf)
1596 {
1597     HRESULT hr;
1598     IWineD3DVertexDeclaration* pDecl = NULL;
1599     int p, low, high; /* deliberately signed */
1600     struct FvfToDecl *convertedDecls = This->decls;
1601
1602     TRACE("Searching for declaration for fvf %08x... ", fvf);
1603
1604     low = 0;
1605     high = This->numConvertedDecls - 1;
1606     while(low <= high) {
1607         p = (low + high) >> 1;
1608         TRACE("%d ", p);
1609         if(convertedDecls[p].fvf == fvf) {
1610             TRACE("found %p\n", convertedDecls[p].decl);
1611             return convertedDecls[p].decl;
1612         } else if(convertedDecls[p].fvf < fvf) {
1613             low = p + 1;
1614         } else {
1615             high = p - 1;
1616         }
1617     }
1618     TRACE("not found. Creating and inserting at position %d.\n", low);
1619
1620     hr = IWineD3DDevice_CreateVertexDeclarationFromFVF(This->WineD3DDevice,
1621                                                        &pDecl,
1622                                                        (IUnknown *) This,
1623                                                        fvf);
1624     if (FAILED(hr)) return NULL;
1625
1626     if(This->declArraySize == This->numConvertedDecls) {
1627         int grow = This->declArraySize / 2;
1628         convertedDecls = HeapReAlloc(GetProcessHeap(), 0, convertedDecls,
1629                                      sizeof(convertedDecls[0]) * (This->numConvertedDecls + grow));
1630         if(!convertedDecls) {
1631             /* This will destroy it */
1632             IWineD3DVertexDeclaration_Release(pDecl);
1633             return NULL;
1634         }
1635         This->decls = convertedDecls;
1636         This->declArraySize += grow;
1637     }
1638
1639     memmove(convertedDecls + low + 1, convertedDecls + low, sizeof(convertedDecls[0]) * (This->numConvertedDecls - low));
1640     convertedDecls[low].decl = pDecl;
1641     convertedDecls[low].fvf = fvf;
1642     This->numConvertedDecls++;
1643
1644     TRACE("Returning %p. %d decls in array\n", pDecl, This->numConvertedDecls);
1645     return pDecl;
1646 }
1647
1648 static HRESULT WINAPI IDirect3DDevice8Impl_SetVertexShader(LPDIRECT3DDEVICE8 iface, DWORD pShader) {
1649     IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
1650     HRESULT hrc = D3D_OK;
1651
1652     TRACE("(%p) : Relay\n", This);
1653     EnterCriticalSection(&d3d8_cs);
1654     if (VS_HIGHESTFIXEDFXF >= pShader) {
1655         TRACE("Setting FVF, %d %d\n", VS_HIGHESTFIXEDFXF, pShader);
1656         IWineD3DDevice_SetFVF(This->WineD3DDevice, pShader);
1657         IWineD3DDevice_SetVertexDeclaration(This->WineD3DDevice, IDirect3DDevice8Impl_FindDecl(This, pShader));
1658         IWineD3DDevice_SetVertexShader(This->WineD3DDevice, NULL);
1659     } else {
1660         TRACE("Setting shader\n");
1661         if (This->allocated_shader_handles <= pShader - (VS_HIGHESTFIXEDFXF + 1)) {
1662             FIXME("(%p) : Number of shaders exceeds the maximum number of possible shaders\n", This);
1663             hrc = D3DERR_INVALIDCALL;
1664         } else {
1665             IDirect3DVertexShader8Impl *shader = This->shader_handles[pShader - (VS_HIGHESTFIXEDFXF + 1)];
1666             IWineD3DDevice_SetVertexDeclaration(This->WineD3DDevice,
1667                     shader ? ((IDirect3DVertexDeclaration8Impl *)shader->vertex_declaration)->wined3d_vertex_declaration : NULL);
1668             hrc = IWineD3DDevice_SetVertexShader(This->WineD3DDevice, 0 == shader ? NULL : shader->wineD3DVertexShader);
1669         }
1670     }
1671     TRACE("(%p) : returning hr(%u)\n", This, hrc);
1672     LeaveCriticalSection(&d3d8_cs);
1673
1674     return hrc;
1675 }
1676
1677 static HRESULT WINAPI IDirect3DDevice8Impl_GetVertexShader(LPDIRECT3DDEVICE8 iface, DWORD* ppShader) {
1678     IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
1679     IWineD3DVertexShader *pShader;
1680     HRESULT hrc = D3D_OK;
1681
1682     TRACE("(%p) : Relay  device@%p\n", This, This->WineD3DDevice);
1683     EnterCriticalSection(&d3d8_cs);
1684     hrc = IWineD3DDevice_GetVertexShader(This->WineD3DDevice, &pShader);
1685     if (D3D_OK == hrc) {
1686         if(0 != pShader) {
1687             IDirect3DVertexShader8Impl *d3d8_shader;
1688             hrc = IWineD3DVertexShader_GetParent(pShader, (IUnknown **)&d3d8_shader);
1689             IWineD3DVertexShader_Release(pShader);
1690             *ppShader = (d3d8_shader->handle - This->shader_handles) + (VS_HIGHESTFIXEDFXF + 1);
1691         } else {
1692             *ppShader = 0;
1693             hrc = D3D_OK;
1694         }
1695     } else {
1696         WARN("(%p) : Call to IWineD3DDevice_GetVertexShader failed %u (device %p)\n", This, hrc, This->WineD3DDevice);
1697     }
1698     TRACE("(%p) : returning %#x\n", This, *ppShader);
1699     LeaveCriticalSection(&d3d8_cs);
1700
1701     return hrc;
1702 }
1703
1704 static HRESULT  WINAPI  IDirect3DDevice8Impl_DeleteVertexShader(LPDIRECT3DDEVICE8 iface, DWORD pShader) {
1705     IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
1706
1707     TRACE("(%p) : pShader %#x\n", This, pShader);
1708
1709     EnterCriticalSection(&d3d8_cs);
1710     if (pShader <= VS_HIGHESTFIXEDFXF || This->allocated_shader_handles <= pShader - (VS_HIGHESTFIXEDFXF + 1)) {
1711         ERR("(%p) : Trying to delete an invalid handle\n", This);
1712         LeaveCriticalSection(&d3d8_cs);
1713         return D3DERR_INVALIDCALL;
1714     } else {
1715         IWineD3DVertexShader *cur = NULL;
1716         shader_handle *handle = &This->shader_handles[pShader - (VS_HIGHESTFIXEDFXF + 1)];
1717         IDirect3DVertexShader8Impl *shader = *handle;
1718
1719         IWineD3DDevice_GetVertexShader(This->WineD3DDevice, &cur);
1720         if(cur) {
1721             if(cur == shader->wineD3DVertexShader) IDirect3DDevice8_SetVertexShader(iface, 0);
1722             IWineD3DVertexShader_Release(cur);
1723         }
1724
1725         while(IUnknown_Release((IUnknown *)shader));
1726         free_shader_handle(This, handle);
1727     }
1728     LeaveCriticalSection(&d3d8_cs);
1729
1730     return D3D_OK;
1731 }
1732
1733 static HRESULT WINAPI IDirect3DDevice8Impl_SetVertexShaderConstant(LPDIRECT3DDEVICE8 iface, DWORD Register, CONST void* pConstantData, DWORD ConstantCount) {
1734     IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
1735     HRESULT hr;
1736     TRACE("(%p) : Relay\n", This);
1737
1738     EnterCriticalSection(&d3d8_cs);
1739     hr = IWineD3DDevice_SetVertexShaderConstantF(This->WineD3DDevice, Register, (CONST float *)pConstantData, ConstantCount);
1740     LeaveCriticalSection(&d3d8_cs);
1741     return hr;
1742 }
1743
1744 static HRESULT WINAPI IDirect3DDevice8Impl_GetVertexShaderConstant(LPDIRECT3DDEVICE8 iface, DWORD Register, void* pConstantData, DWORD ConstantCount) {
1745     IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
1746     HRESULT hr;
1747     TRACE("(%p) : Relay\n", This);
1748
1749     EnterCriticalSection(&d3d8_cs);
1750     hr = IWineD3DDevice_GetVertexShaderConstantF(This->WineD3DDevice, Register, (float *)pConstantData, ConstantCount);
1751     LeaveCriticalSection(&d3d8_cs);
1752     return hr;
1753 }
1754
1755 static HRESULT WINAPI IDirect3DDevice8Impl_GetVertexShaderDeclaration(LPDIRECT3DDEVICE8 iface, DWORD pVertexShader, void* pData, DWORD* pSizeOfData) {
1756     IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
1757     IDirect3DVertexDeclaration8Impl *declaration;
1758     IDirect3DVertexShader8Impl *shader = NULL;
1759
1760     TRACE("(%p) : pVertexShader 0x%08x, pData %p, *pSizeOfData %u\n", This, pVertexShader, pData, *pSizeOfData);
1761
1762     EnterCriticalSection(&d3d8_cs);
1763     if (pVertexShader <= VS_HIGHESTFIXEDFXF || This->allocated_shader_handles <= pVertexShader - (VS_HIGHESTFIXEDFXF + 1)) {
1764         ERR("Passed an invalid shader handle.\n");
1765         LeaveCriticalSection(&d3d8_cs);
1766         return D3DERR_INVALIDCALL;
1767     }
1768
1769     shader = This->shader_handles[pVertexShader - (VS_HIGHESTFIXEDFXF + 1)];
1770     declaration = (IDirect3DVertexDeclaration8Impl *)shader->vertex_declaration;
1771
1772     /* If pData is NULL, we just return the required size of the buffer. */
1773     if (!pData) {
1774         *pSizeOfData = declaration->elements_size;
1775         LeaveCriticalSection(&d3d8_cs);
1776         return D3D_OK;
1777     }
1778
1779     /* MSDN claims that if *pSizeOfData is smaller than the required size
1780      * we should write the required size and return D3DERR_MOREDATA.
1781      * That's not actually true. */
1782     if (*pSizeOfData < declaration->elements_size) {
1783         LeaveCriticalSection(&d3d8_cs);
1784         return D3DERR_INVALIDCALL;
1785     }
1786
1787     CopyMemory(pData, declaration->elements, declaration->elements_size);
1788     LeaveCriticalSection(&d3d8_cs);
1789
1790     return D3D_OK;
1791 }
1792
1793 static HRESULT WINAPI IDirect3DDevice8Impl_GetVertexShaderFunction(LPDIRECT3DDEVICE8 iface, DWORD pVertexShader, void* pData, DWORD* pSizeOfData) {
1794     IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
1795     IDirect3DVertexShader8Impl *shader = NULL;
1796     HRESULT hr;
1797
1798     TRACE("(%p) : pVertexShader %#x, pData %p, pSizeOfData %p\n", This, pVertexShader, pData, pSizeOfData);
1799
1800     EnterCriticalSection(&d3d8_cs);
1801     if (pVertexShader <= VS_HIGHESTFIXEDFXF || This->allocated_shader_handles <= pVertexShader - (VS_HIGHESTFIXEDFXF + 1)) {
1802         ERR("Passed an invalid shader handle.\n");
1803         LeaveCriticalSection(&d3d8_cs);
1804         return D3DERR_INVALIDCALL;
1805     }
1806
1807     shader = This->shader_handles[pVertexShader - (VS_HIGHESTFIXEDFXF + 1)];
1808     hr = IWineD3DVertexShader_GetFunction(shader->wineD3DVertexShader, pData, pSizeOfData);
1809     LeaveCriticalSection(&d3d8_cs);
1810     return hr;
1811 }
1812
1813 static HRESULT WINAPI IDirect3DDevice8Impl_SetIndices(LPDIRECT3DDEVICE8 iface, IDirect3DIndexBuffer8* pIndexData, UINT baseVertexIndex) {
1814     IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
1815     HRESULT hr;
1816     TRACE("(%p) Relay\n", This);
1817
1818     EnterCriticalSection(&d3d8_cs);
1819     /* WineD3D takes an INT(due to d3d9), but d3d8 uses UINTs. Do I have to add a check here that
1820      * the UINT doesn't cause an overflow in the INT? It seems rather unlikely because such large
1821      * vertex buffers can't be created to address them with an index that requires the 32nd bit
1822      * (4 Byte minimum vertex size * 2^31-1 -> 8 gb buffer. The index sign would be the least
1823      * problem)
1824      */
1825     IWineD3DDevice_SetBaseVertexIndex(This->WineD3DDevice, baseVertexIndex);
1826     hr = IWineD3DDevice_SetIndices(This->WineD3DDevice,
1827             pIndexData ? ((IDirect3DIndexBuffer8Impl *)pIndexData)->wineD3DIndexBuffer : NULL);
1828     LeaveCriticalSection(&d3d8_cs);
1829     return hr;
1830 }
1831
1832 static HRESULT WINAPI IDirect3DDevice8Impl_GetIndices(LPDIRECT3DDEVICE8 iface, IDirect3DIndexBuffer8** ppIndexData,UINT* pBaseVertexIndex) {
1833     IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
1834     IWineD3DIndexBuffer *retIndexData = NULL;
1835     HRESULT rc = D3D_OK;
1836
1837     TRACE("(%p) Relay\n", This);
1838
1839     if(ppIndexData == NULL){
1840         return D3DERR_INVALIDCALL;
1841     }
1842
1843     EnterCriticalSection(&d3d8_cs);
1844     /* The case from UINT to INT is safe because d3d8 will never set negative values */
1845     IWineD3DDevice_GetBaseVertexIndex(This->WineD3DDevice, (INT *) pBaseVertexIndex);
1846     rc = IWineD3DDevice_GetIndices(This->WineD3DDevice, &retIndexData);
1847     if (SUCCEEDED(rc) && retIndexData) {
1848         IWineD3DIndexBuffer_GetParent(retIndexData, (IUnknown **)ppIndexData);
1849         IWineD3DIndexBuffer_Release(retIndexData);
1850     } else {
1851         if (FAILED(rc)) FIXME("Call to GetIndices failed\n");
1852         *ppIndexData = NULL;
1853     }
1854     LeaveCriticalSection(&d3d8_cs);
1855
1856     return rc;
1857 }
1858 static HRESULT WINAPI IDirect3DDevice8Impl_CreatePixelShader(LPDIRECT3DDEVICE8 iface, CONST DWORD* pFunction, DWORD* ppShader) {
1859     IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
1860     IDirect3DPixelShader8Impl *object;
1861     HRESULT hrc = D3D_OK;
1862
1863     TRACE("(%p) : pFunction(%p), ppShader(%p)\n", This, pFunction, ppShader);
1864
1865     if (NULL == ppShader) {
1866         TRACE("(%p) Invalid call\n", This);
1867         return D3DERR_INVALIDCALL;
1868     }
1869     object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object));
1870
1871     if (NULL == object) {
1872         return E_OUTOFMEMORY;
1873     } else {
1874         EnterCriticalSection(&d3d8_cs);
1875
1876         object->ref    = 1;
1877         object->lpVtbl = &Direct3DPixelShader8_Vtbl;
1878         hrc = IWineD3DDevice_CreatePixelShader(This->WineD3DDevice, pFunction, &object->wineD3DPixelShader , (IUnknown *)object);
1879         if (D3D_OK != hrc) {
1880             FIXME("(%p) call to IWineD3DDevice_CreatePixelShader failed\n", This);
1881             HeapFree(GetProcessHeap(), 0 , object);
1882             *ppShader = 0;
1883         } else {
1884             shader_handle *handle = alloc_shader_handle(This);
1885             if (!handle) {
1886                 ERR("Failed to allocate shader handle\n");
1887                 IDirect3DVertexShader8_Release((IUnknown *)object);
1888                 hrc = E_OUTOFMEMORY;
1889             } else {
1890                 object->handle = handle;
1891                 *handle = object;
1892                 *ppShader = (handle - This->shader_handles) + VS_HIGHESTFIXEDFXF + 1;
1893             }
1894         }
1895         LeaveCriticalSection(&d3d8_cs);
1896     }
1897
1898     TRACE("(%p) : returning %p (handle %#x)\n", This, object, *ppShader);
1899     return hrc;
1900 }
1901
1902 static HRESULT WINAPI IDirect3DDevice8Impl_SetPixelShader(LPDIRECT3DDEVICE8 iface, DWORD pShader) {
1903     IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
1904     IDirect3DPixelShader8Impl *shader = NULL;
1905     HRESULT hr;
1906
1907     TRACE("(%p) : pShader %#x\n", This, pShader);
1908
1909     EnterCriticalSection(&d3d8_cs);
1910     if (pShader > VS_HIGHESTFIXEDFXF && This->allocated_shader_handles > pShader - (VS_HIGHESTFIXEDFXF + 1)) {
1911         shader = This->shader_handles[pShader - (VS_HIGHESTFIXEDFXF + 1)];
1912     } else if (pShader) {
1913         ERR("Trying to set an invalid handle.\n");
1914     }
1915
1916     TRACE("(%p) : Setting shader %p\n", This, shader);
1917     hr = IWineD3DDevice_SetPixelShader(This->WineD3DDevice, shader == NULL ? NULL :shader->wineD3DPixelShader);
1918     LeaveCriticalSection(&d3d8_cs);
1919     return hr;
1920 }
1921
1922 static HRESULT WINAPI IDirect3DDevice8Impl_GetPixelShader(LPDIRECT3DDEVICE8 iface, DWORD* ppShader) {
1923     IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
1924     IWineD3DPixelShader *object;
1925
1926     HRESULT hrc = D3D_OK;
1927     TRACE("(%p) Relay\n", This);
1928     if (NULL == ppShader) {
1929         TRACE("(%p) Invalid call\n", This);
1930         return D3DERR_INVALIDCALL;
1931     }
1932
1933     EnterCriticalSection(&d3d8_cs);
1934     hrc = IWineD3DDevice_GetPixelShader(This->WineD3DDevice, &object);
1935     if (D3D_OK == hrc && NULL != object) {
1936         IDirect3DPixelShader8Impl *d3d8_shader;
1937         hrc = IWineD3DPixelShader_GetParent(object, (IUnknown **)&d3d8_shader);
1938         IWineD3DPixelShader_Release(object);
1939         *ppShader = (d3d8_shader->handle - This->shader_handles) + (VS_HIGHESTFIXEDFXF + 1);
1940     } else {
1941         *ppShader = (DWORD)NULL;
1942     }
1943
1944     TRACE("(%p) : returning %#x\n", This, *ppShader);
1945     LeaveCriticalSection(&d3d8_cs);
1946     return hrc;
1947 }
1948
1949 static HRESULT WINAPI IDirect3DDevice8Impl_DeletePixelShader(LPDIRECT3DDEVICE8 iface, DWORD pShader) {
1950     IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
1951
1952     TRACE("(%p) : pShader %#x\n", This, pShader);
1953
1954     EnterCriticalSection(&d3d8_cs);
1955     if (pShader <= VS_HIGHESTFIXEDFXF || This->allocated_shader_handles <= pShader - (VS_HIGHESTFIXEDFXF + 1)) {
1956         ERR("(%p) : Trying to delete an invalid handle\n", This);
1957         LeaveCriticalSection(&d3d8_cs);
1958         return D3DERR_INVALIDCALL;
1959     } else {
1960         IWineD3DPixelShader *cur = NULL;
1961         shader_handle *handle = &This->shader_handles[pShader - (VS_HIGHESTFIXEDFXF + 1)];
1962         IDirect3DPixelShader8Impl *shader = *handle;
1963
1964         IWineD3DDevice_GetPixelShader(This->WineD3DDevice, &cur);
1965         if(cur) {
1966             if(cur == shader->wineD3DPixelShader) IDirect3DDevice8_SetPixelShader(iface, 0);
1967             IWineD3DPixelShader_Release(cur);
1968         }
1969
1970         while(IUnknown_Release((IUnknown *)shader));
1971         free_shader_handle(This, handle);
1972     }
1973     LeaveCriticalSection(&d3d8_cs);
1974
1975     return D3D_OK;
1976 }
1977
1978 static HRESULT  WINAPI  IDirect3DDevice8Impl_SetPixelShaderConstant(LPDIRECT3DDEVICE8 iface, DWORD Register, CONST void* pConstantData, DWORD ConstantCount) {
1979     IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
1980     HRESULT hr;
1981     TRACE("(%p) Relay\n", This);
1982
1983     EnterCriticalSection(&d3d8_cs);
1984     hr = IWineD3DDevice_SetPixelShaderConstantF(This->WineD3DDevice, Register, (CONST float *)pConstantData, ConstantCount);
1985     LeaveCriticalSection(&d3d8_cs);
1986     return hr;
1987 }
1988
1989 static HRESULT WINAPI IDirect3DDevice8Impl_GetPixelShaderConstant(LPDIRECT3DDEVICE8 iface, DWORD Register, void* pConstantData, DWORD ConstantCount) {
1990     IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
1991     HRESULT hr;
1992     TRACE("(%p) Relay\n", This);
1993
1994     EnterCriticalSection(&d3d8_cs);
1995     hr = IWineD3DDevice_GetPixelShaderConstantF(This->WineD3DDevice, Register, (float *)pConstantData, ConstantCount);
1996     LeaveCriticalSection(&d3d8_cs);
1997     return hr;
1998 }
1999
2000 static HRESULT WINAPI IDirect3DDevice8Impl_GetPixelShaderFunction(LPDIRECT3DDEVICE8 iface, DWORD pPixelShader, void* pData, DWORD* pSizeOfData) {
2001     IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
2002     IDirect3DPixelShader8Impl *shader = NULL;
2003     HRESULT hr;
2004
2005     TRACE("(%p) : pPixelShader %#x, pData %p, pSizeOfData %p\n", This, pPixelShader, pData, pSizeOfData);
2006
2007     EnterCriticalSection(&d3d8_cs);
2008     if (pPixelShader <= VS_HIGHESTFIXEDFXF || This->allocated_shader_handles <= pPixelShader - (VS_HIGHESTFIXEDFXF + 1)) {
2009         ERR("Passed an invalid shader handle.\n");
2010         LeaveCriticalSection(&d3d8_cs);
2011         return D3DERR_INVALIDCALL;
2012     }
2013
2014     shader = This->shader_handles[pPixelShader - (VS_HIGHESTFIXEDFXF + 1)];
2015     hr = IWineD3DPixelShader_GetFunction(shader->wineD3DPixelShader, pData, pSizeOfData);
2016     LeaveCriticalSection(&d3d8_cs);
2017     return hr;
2018 }
2019
2020 static HRESULT WINAPI IDirect3DDevice8Impl_DrawRectPatch(LPDIRECT3DDEVICE8 iface, UINT Handle,CONST float* pNumSegs,CONST D3DRECTPATCH_INFO* pRectPatchInfo) {
2021     IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
2022     HRESULT hr;
2023     TRACE("(%p) Relay\n", This);
2024
2025     EnterCriticalSection(&d3d8_cs);
2026     hr = IWineD3DDevice_DrawRectPatch(This->WineD3DDevice, Handle, pNumSegs, (CONST WINED3DRECTPATCH_INFO *)pRectPatchInfo);
2027     LeaveCriticalSection(&d3d8_cs);
2028     return hr;
2029 }
2030
2031 static HRESULT WINAPI IDirect3DDevice8Impl_DrawTriPatch(LPDIRECT3DDEVICE8 iface, UINT Handle,CONST float* pNumSegs,CONST D3DTRIPATCH_INFO* pTriPatchInfo) {
2032     IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
2033     HRESULT hr;
2034     TRACE("(%p) Relay\n", This);
2035
2036     EnterCriticalSection(&d3d8_cs);
2037     hr = IWineD3DDevice_DrawTriPatch(This->WineD3DDevice, Handle, pNumSegs, (CONST WINED3DTRIPATCH_INFO *)pTriPatchInfo);
2038     LeaveCriticalSection(&d3d8_cs);
2039     return hr;
2040 }
2041
2042 static HRESULT WINAPI IDirect3DDevice8Impl_DeletePatch(LPDIRECT3DDEVICE8 iface, UINT Handle) {
2043     IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
2044     HRESULT hr;
2045     TRACE("(%p) Relay\n", This);
2046
2047     EnterCriticalSection(&d3d8_cs);
2048     hr = IWineD3DDevice_DeletePatch(This->WineD3DDevice, Handle);
2049     LeaveCriticalSection(&d3d8_cs);
2050     return hr;
2051 }
2052
2053 static HRESULT WINAPI IDirect3DDevice8Impl_SetStreamSource(LPDIRECT3DDEVICE8 iface, UINT StreamNumber,IDirect3DVertexBuffer8* pStreamData,UINT Stride) {
2054     IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
2055     HRESULT hr;
2056     TRACE("(%p) Relay\n" , This);
2057
2058     EnterCriticalSection(&d3d8_cs);
2059     hr = IWineD3DDevice_SetStreamSource(This->WineD3DDevice, StreamNumber,
2060                                         NULL == pStreamData ? NULL : ((IDirect3DVertexBuffer8Impl *)pStreamData)->wineD3DVertexBuffer,
2061                                         0/* Offset in bytes */, Stride);
2062     LeaveCriticalSection(&d3d8_cs);
2063     return hr;
2064 }
2065
2066 static HRESULT WINAPI IDirect3DDevice8Impl_GetStreamSource(LPDIRECT3DDEVICE8 iface, UINT StreamNumber,IDirect3DVertexBuffer8** pStream,UINT* pStride) {
2067     IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
2068     IWineD3DVertexBuffer *retStream = NULL;
2069     HRESULT rc = D3D_OK;
2070
2071     TRACE("(%p) Relay\n" , This);
2072
2073     if(pStream == NULL){
2074         return D3DERR_INVALIDCALL;
2075     }
2076
2077     EnterCriticalSection(&d3d8_cs);
2078     rc = IWineD3DDevice_GetStreamSource(This->WineD3DDevice, StreamNumber, &retStream, 0 /* Offset in bytes */, pStride);
2079     if (rc == D3D_OK  && NULL != retStream) {
2080         IWineD3DVertexBuffer_GetParent(retStream, (IUnknown **)pStream);
2081         IWineD3DVertexBuffer_Release(retStream);
2082     }else{
2083         if (rc != D3D_OK){
2084             FIXME("Call to GetStreamSource failed %p\n",  pStride);
2085         }
2086         *pStream = NULL;
2087     }
2088     LeaveCriticalSection(&d3d8_cs);
2089
2090     return rc;
2091 }
2092
2093
2094 const IDirect3DDevice8Vtbl Direct3DDevice8_Vtbl =
2095 {
2096     IDirect3DDevice8Impl_QueryInterface,
2097     IDirect3DDevice8Impl_AddRef,
2098     IDirect3DDevice8Impl_Release,
2099     IDirect3DDevice8Impl_TestCooperativeLevel,
2100     IDirect3DDevice8Impl_GetAvailableTextureMem,
2101     IDirect3DDevice8Impl_ResourceManagerDiscardBytes,
2102     IDirect3DDevice8Impl_GetDirect3D,
2103     IDirect3DDevice8Impl_GetDeviceCaps,
2104     IDirect3DDevice8Impl_GetDisplayMode,
2105     IDirect3DDevice8Impl_GetCreationParameters,
2106     IDirect3DDevice8Impl_SetCursorProperties,
2107     IDirect3DDevice8Impl_SetCursorPosition,
2108     IDirect3DDevice8Impl_ShowCursor,
2109     IDirect3DDevice8Impl_CreateAdditionalSwapChain,
2110     IDirect3DDevice8Impl_Reset,
2111     IDirect3DDevice8Impl_Present,
2112     IDirect3DDevice8Impl_GetBackBuffer,
2113     IDirect3DDevice8Impl_GetRasterStatus,
2114     IDirect3DDevice8Impl_SetGammaRamp,
2115     IDirect3DDevice8Impl_GetGammaRamp,
2116     IDirect3DDevice8Impl_CreateTexture,
2117     IDirect3DDevice8Impl_CreateVolumeTexture,
2118     IDirect3DDevice8Impl_CreateCubeTexture,
2119     IDirect3DDevice8Impl_CreateVertexBuffer,
2120     IDirect3DDevice8Impl_CreateIndexBuffer,
2121     IDirect3DDevice8Impl_CreateRenderTarget,
2122     IDirect3DDevice8Impl_CreateDepthStencilSurface,
2123     IDirect3DDevice8Impl_CreateImageSurface,
2124     IDirect3DDevice8Impl_CopyRects,
2125     IDirect3DDevice8Impl_UpdateTexture,
2126     IDirect3DDevice8Impl_GetFrontBuffer,
2127     IDirect3DDevice8Impl_SetRenderTarget,
2128     IDirect3DDevice8Impl_GetRenderTarget,
2129     IDirect3DDevice8Impl_GetDepthStencilSurface,
2130     IDirect3DDevice8Impl_BeginScene,
2131     IDirect3DDevice8Impl_EndScene,
2132     IDirect3DDevice8Impl_Clear,
2133     IDirect3DDevice8Impl_SetTransform,
2134     IDirect3DDevice8Impl_GetTransform,
2135     IDirect3DDevice8Impl_MultiplyTransform,
2136     IDirect3DDevice8Impl_SetViewport,
2137     IDirect3DDevice8Impl_GetViewport,
2138     IDirect3DDevice8Impl_SetMaterial,
2139     IDirect3DDevice8Impl_GetMaterial,
2140     IDirect3DDevice8Impl_SetLight,
2141     IDirect3DDevice8Impl_GetLight,
2142     IDirect3DDevice8Impl_LightEnable,
2143     IDirect3DDevice8Impl_GetLightEnable,
2144     IDirect3DDevice8Impl_SetClipPlane,
2145     IDirect3DDevice8Impl_GetClipPlane,
2146     IDirect3DDevice8Impl_SetRenderState,
2147     IDirect3DDevice8Impl_GetRenderState,
2148     IDirect3DDevice8Impl_BeginStateBlock,
2149     IDirect3DDevice8Impl_EndStateBlock,
2150     IDirect3DDevice8Impl_ApplyStateBlock,
2151     IDirect3DDevice8Impl_CaptureStateBlock,
2152     IDirect3DDevice8Impl_DeleteStateBlock,
2153     IDirect3DDevice8Impl_CreateStateBlock,
2154     IDirect3DDevice8Impl_SetClipStatus,
2155     IDirect3DDevice8Impl_GetClipStatus,
2156     IDirect3DDevice8Impl_GetTexture,
2157     IDirect3DDevice8Impl_SetTexture,
2158     IDirect3DDevice8Impl_GetTextureStageState,
2159     IDirect3DDevice8Impl_SetTextureStageState,
2160     IDirect3DDevice8Impl_ValidateDevice,
2161     IDirect3DDevice8Impl_GetInfo,
2162     IDirect3DDevice8Impl_SetPaletteEntries,
2163     IDirect3DDevice8Impl_GetPaletteEntries,
2164     IDirect3DDevice8Impl_SetCurrentTexturePalette,
2165     IDirect3DDevice8Impl_GetCurrentTexturePalette,
2166     IDirect3DDevice8Impl_DrawPrimitive,
2167     IDirect3DDevice8Impl_DrawIndexedPrimitive,
2168     IDirect3DDevice8Impl_DrawPrimitiveUP,
2169     IDirect3DDevice8Impl_DrawIndexedPrimitiveUP,
2170     IDirect3DDevice8Impl_ProcessVertices,
2171     IDirect3DDevice8Impl_CreateVertexShader,
2172     IDirect3DDevice8Impl_SetVertexShader,
2173     IDirect3DDevice8Impl_GetVertexShader,
2174     IDirect3DDevice8Impl_DeleteVertexShader,
2175     IDirect3DDevice8Impl_SetVertexShaderConstant,
2176     IDirect3DDevice8Impl_GetVertexShaderConstant,
2177     IDirect3DDevice8Impl_GetVertexShaderDeclaration,
2178     IDirect3DDevice8Impl_GetVertexShaderFunction,
2179     IDirect3DDevice8Impl_SetStreamSource,
2180     IDirect3DDevice8Impl_GetStreamSource,
2181     IDirect3DDevice8Impl_SetIndices,
2182     IDirect3DDevice8Impl_GetIndices,
2183     IDirect3DDevice8Impl_CreatePixelShader,
2184     IDirect3DDevice8Impl_SetPixelShader,
2185     IDirect3DDevice8Impl_GetPixelShader,
2186     IDirect3DDevice8Impl_DeletePixelShader,
2187     IDirect3DDevice8Impl_SetPixelShaderConstant,
2188     IDirect3DDevice8Impl_GetPixelShaderConstant,
2189     IDirect3DDevice8Impl_GetPixelShaderFunction,
2190     IDirect3DDevice8Impl_DrawRectPatch,
2191     IDirect3DDevice8Impl_DrawTriPatch,
2192     IDirect3DDevice8Impl_DeletePatch
2193 };
2194
2195 /* Internal function called back during the CreateDevice to create a render target  */
2196 HRESULT WINAPI D3D8CB_CreateSurface(IUnknown *device, IUnknown *pSuperior, UINT Width, UINT Height,
2197                                          WINED3DFORMAT Format, DWORD Usage, WINED3DPOOL Pool, UINT Level,
2198                                          WINED3DCUBEMAP_FACES Face, IWineD3DSurface **ppSurface,
2199                                          HANDLE *pSharedHandle) {
2200
2201     HRESULT res = D3D_OK;
2202     IDirect3DSurface8Impl *d3dSurface = NULL;
2203     BOOL Lockable = TRUE;
2204
2205     if((WINED3DPOOL_DEFAULT == Pool && WINED3DUSAGE_DYNAMIC != Usage))
2206         Lockable = FALSE;
2207
2208     TRACE("relay\n");
2209     res = IDirect3DDevice8Impl_CreateSurface((IDirect3DDevice8 *)device, Width, Height, (D3DFORMAT)Format, Lockable, FALSE/*Discard*/, Level,  (IDirect3DSurface8 **)&d3dSurface, D3DRTYPE_SURFACE, Usage, Pool, D3DMULTISAMPLE_NONE, 0 /* MultisampleQuality */);
2210
2211     if (SUCCEEDED(res)) {
2212         *ppSurface = d3dSurface->wineD3DSurface;
2213         d3dSurface->container = pSuperior;
2214         IUnknown_Release(d3dSurface->parentDevice);
2215         d3dSurface->parentDevice = NULL;
2216         d3dSurface->forwardReference = pSuperior;
2217     } else {
2218         FIXME("(%p) IDirect3DDevice8_CreateSurface failed\n", device);
2219     }
2220     return res;
2221 }
2222
2223 ULONG WINAPI D3D8CB_DestroySurface(IWineD3DSurface *pSurface) {
2224     IDirect3DSurface8Impl* surfaceParent;
2225     TRACE("(%p) call back\n", pSurface);
2226
2227     IWineD3DSurface_GetParent(pSurface, (IUnknown **) &surfaceParent);
2228     /* GetParent's AddRef was forwarded to an object in destruction.
2229      * Releasing it here again would cause an endless recursion. */
2230     surfaceParent->forwardReference = NULL;
2231     return IDirect3DSurface8_Release((IDirect3DSurface8*) surfaceParent);
2232 }