2 * Copyright 1997-2000 Marcus Meissner
3 * Copyright 1998-2000 Lionel Ulmer
4 * Copyright 2000-2001 TransGaming Technologies Inc.
5 * Copyright 2006 Stefan Dösinger
7 * This library is free software; you can redistribute it and/or
8 * modify it under the terms of the GNU Lesser General Public
9 * License as published by the Free Software Foundation; either
10 * version 2.1 of the License, or (at your option) any later version.
12 * This library is distributed in the hope that it will be useful,
13 * but WITHOUT ANY WARRANTY; without even the implied warranty of
14 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
15 * Lesser General Public License for more details.
17 * You should have received a copy of the GNU Lesser General Public
18 * License along with this library; if not, write to the Free Software
19 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
23 #include "wine/port.h"
31 #define NONAMELESSUNION
37 #include "wine/exception.h"
42 #include "ddraw_private.h"
43 #include "wine/debug.h"
45 WINE_DEFAULT_DEBUG_CHANNEL(ddraw);
47 static BOOL IDirectDrawImpl_DDSD_Match(const DDSURFACEDESC2* requested, const DDSURFACEDESC2* provided);
48 static HRESULT WINAPI IDirectDrawImpl_AttachD3DDevice(IDirectDrawImpl *This, IDirectDrawSurfaceImpl *primary);
49 static HRESULT WINAPI IDirectDrawImpl_CreateNewSurface(IDirectDrawImpl *This, DDSURFACEDESC2 *pDDSD, IDirectDrawSurfaceImpl **ppSurf, UINT level);
51 /* Device identifier. Don't relay it to WineD3D */
52 static const DDDEVICEIDENTIFIER2 deviceidentifier =
56 { { 0x00010001, 0x00010001 } },
58 /* a8373c10-7ac4-4deb-849a-009844d08b2d */
59 {0xa8373c10,0x7ac4,0x4deb, {0x84,0x9a,0x00,0x98,0x44,0xd0,0x8b,0x2d}},
63 /*****************************************************************************
65 *****************************************************************************/
67 /*****************************************************************************
68 * IDirectDraw7::QueryInterface
70 * Queries different interfaces of the DirectDraw object. It can return
71 * IDirectDraw interfaces in version 1, 2, 4 and 7, and IDirect3D interfaces
72 * in version 1, 2, 3 and 7. An IDirect3DDevice can be created with this
74 * The returned interface is AddRef()-ed before it's returned
76 * Rules for QueryInterface:
77 * http://msdn.microsoft.com/library/default.asp? \
78 * url=/library/en-us/com/html/6db17ed8-06e4-4bae-bc26-113176cc7e0e.asp
80 * Used for version 1, 2, 4 and 7
83 * refiid: Interface ID asked for
84 * obj: Used to return the interface pointer
87 * S_OK if an interface was found
88 * E_NOINTERFACE if the requested interface wasn't found
90 *****************************************************************************/
92 IDirectDrawImpl_QueryInterface(IDirectDraw7 *iface,
96 ICOM_THIS_FROM(IDirectDrawImpl, IDirectDraw7, iface);
98 TRACE("(%p)->(%s,%p)\n", This, debugstr_guid(refiid), obj);
100 /* According to COM docs, if the QueryInterface fails, obj should be set to NULL */
104 return DDERR_INVALIDPARAMS;
106 /* Check DirectDraw Interfaces */
107 if ( IsEqualGUID( &IID_IUnknown, refiid ) ||
108 IsEqualGUID( &IID_IDirectDraw7, refiid ) )
110 *obj = ICOM_INTERFACE(This, IDirectDraw7);
111 TRACE("(%p) Returning IDirectDraw7 interface at %p\n", This, *obj);
113 else if ( IsEqualGUID( &IID_IDirectDraw4, refiid ) )
115 *obj = ICOM_INTERFACE(This, IDirectDraw4);
116 TRACE("(%p) Returning IDirectDraw4 interface at %p\n", This, *obj);
118 else if ( IsEqualGUID( &IID_IDirectDraw3, refiid ) )
120 *obj = ICOM_INTERFACE(This, IDirectDraw3);
121 TRACE("(%p) Returning IDirectDraw3 interface at %p\n", This, *obj);
123 else if ( IsEqualGUID( &IID_IDirectDraw2, refiid ) )
125 *obj = ICOM_INTERFACE(This, IDirectDraw2);
126 TRACE("(%p) Returning IDirectDraw2 interface at %p\n", This, *obj);
128 else if ( IsEqualGUID( &IID_IDirectDraw, refiid ) )
130 *obj = ICOM_INTERFACE(This, IDirectDraw);
131 TRACE("(%p) Returning IDirectDraw interface at %p\n", This, *obj);
135 * The refcount unit test revealed that an IDirect3D7 interface can only be queried
136 * from a DirectDraw object that was created as an IDirectDraw7 interface. No idea
137 * who had this idea and why. The older interfaces can query and IDirect3D version
138 * because they are all created as IDirectDraw(1). This isn't really crucial behavior,
139 * and messy to implement with the common creation function, so it has been left out here.
141 else if ( IsEqualGUID( &IID_IDirect3D , refiid ) ||
142 IsEqualGUID( &IID_IDirect3D2 , refiid ) ||
143 IsEqualGUID( &IID_IDirect3D3 , refiid ) ||
144 IsEqualGUID( &IID_IDirect3D7 , refiid ) )
146 /* Check the surface implementation */
147 if(This->ImplType == SURFACE_UNKNOWN)
149 /* Apps may create the IDirect3D Interface before the primary surface.
150 * set the surface implementation */
151 This->ImplType = SURFACE_OPENGL;
152 TRACE("(%p) Choosing OpenGL surfaces because a Direct3D interface was requested\n", This);
154 else if(This->ImplType != SURFACE_OPENGL && DefaultSurfaceType == SURFACE_UNKNOWN)
156 ERR("(%p) The App is requesting a D3D device, but a non-OpenGL surface type was choosen. Prepare for trouble!\n", This);
157 ERR(" (%p) You may want to contact wine-devel for help\n", This);
158 /* Should I assert(0) here??? */
160 else if(This->ImplType != SURFACE_OPENGL)
162 WARN("The app requests a Direct3D interface, but non-opengl surfaces where set in winecfg\n");
163 /* Do not abort here, only reject 3D Device creation */
166 if ( IsEqualGUID( &IID_IDirect3D , refiid ) )
168 This->d3dversion = 1;
169 *obj = ICOM_INTERFACE(This, IDirect3D);
170 TRACE(" returning Direct3D interface at %p.\n", *obj);
172 else if ( IsEqualGUID( &IID_IDirect3D2 , refiid ) )
174 This->d3dversion = 2;
175 *obj = ICOM_INTERFACE(This, IDirect3D2);
176 TRACE(" returning Direct3D2 interface at %p.\n", *obj);
178 else if ( IsEqualGUID( &IID_IDirect3D3 , refiid ) )
180 This->d3dversion = 3;
181 *obj = ICOM_INTERFACE(This, IDirect3D3);
182 TRACE(" returning Direct3D3 interface at %p.\n", *obj);
184 else if(IsEqualGUID( &IID_IDirect3D7 , refiid ))
186 This->d3dversion = 7;
187 *obj = ICOM_INTERFACE(This, IDirect3D7);
188 TRACE(" returning Direct3D7 interface at %p.\n", *obj);
192 /* Unknown interface */
195 ERR("(%p)->(%s, %p): No interface found\n", This, debugstr_guid(refiid), obj);
196 return E_NOINTERFACE;
199 IUnknown_AddRef( (IUnknown *) *obj );
203 /*****************************************************************************
204 * IDirectDraw7::AddRef
206 * Increases the interfaces refcount, basically
208 * DDraw refcounting is a bit tricky. The different DirectDraw interface
209 * versions have individual refcounts, but the IDirect3D interfaces do not.
210 * All interfaces are from one object, that means calling QueryInterface on an
211 * IDirectDraw7 interface for an IDirectDraw4 interface does not create a new
212 * IDirectDrawImpl object.
214 * That means all AddRef and Release implementations of IDirectDrawX work
215 * with their own counter, and IDirect3DX::AddRef thunk to IDirectDraw (1),
216 * except of IDirect3D7 which thunks to IDirectDraw7
218 * Returns: The new refcount
220 *****************************************************************************/
222 IDirectDrawImpl_AddRef(IDirectDraw7 *iface)
224 ICOM_THIS_FROM(IDirectDrawImpl, IDirectDraw7, iface);
225 ULONG ref = InterlockedIncrement(&This->ref7);
227 TRACE("(%p) : incrementing IDirectDraw7 refcount from %u.\n", This, ref -1);
229 if(ref == 1) InterlockedIncrement(&This->numIfaces);
234 /*****************************************************************************
235 * IDirectDrawImpl_Destroy
237 * Destroys a ddraw object if all refcounts are 0. This is to share code
238 * between the IDirectDrawX::Release functions
241 * This: DirectDraw object to destroy
243 *****************************************************************************/
245 IDirectDrawImpl_Destroy(IDirectDrawImpl *This)
249 for(i = 0; i < This->numConvertedDecls; i++)
251 IWineD3DVertexDeclaration_Release(This->decls[i].decl);
253 HeapFree(GetProcessHeap(), 0, This->decls);
255 /* Clear the cooplevel to restore window and display mode */
256 IDirectDraw7_SetCooperativeLevel(ICOM_INTERFACE(This, IDirectDraw7),
260 /* Destroy the device window if we created one */
261 if(This->devicewindow != 0)
263 TRACE(" (%p) Destroying the device window %p\n", This, This->devicewindow);
264 DestroyWindow(This->devicewindow);
265 This->devicewindow = 0;
268 /* Unregister the window class */
269 UnregisterClassA(This->classname, 0);
271 remove_ddraw_object(This);
273 /* Release the attached WineD3D stuff */
274 IWineD3DDevice_Release(This->wineD3DDevice);
275 IWineD3D_Release(This->wineD3D);
277 /* Now free the object */
278 HeapFree(GetProcessHeap(), 0, This);
281 /*****************************************************************************
282 * IDirectDraw7::Release
284 * Decreases the refcount. If the refcount falls to 0, the object is destroyed
286 * Returns: The new refcount
287 *****************************************************************************/
289 IDirectDrawImpl_Release(IDirectDraw7 *iface)
291 ICOM_THIS_FROM(IDirectDrawImpl, IDirectDraw7, iface);
292 ULONG ref = InterlockedDecrement(&This->ref7);
294 TRACE("(%p)->() decrementing IDirectDraw7 refcount from %u.\n", This, ref +1);
298 ULONG ifacecount = InterlockedDecrement(&This->numIfaces);
299 if(ifacecount == 0) IDirectDrawImpl_Destroy(This);
305 /*****************************************************************************
306 * IDirectDraw methods
307 *****************************************************************************/
309 /*****************************************************************************
310 * IDirectDraw7::SetCooperativeLevel
312 * Sets the cooperative level for the DirectDraw object, and the window
313 * assigned to it. The cooperative level determines the general behavior
314 * of the DirectDraw application
316 * Warning: This is quite tricky, as it's not really documented which
317 * cooperative levels can be combined with each other. If a game fails
318 * after this function, try to check the cooperative levels passed on
319 * Windows, and if it returns something different.
321 * If you think that this function caused the failure because it writes a
322 * fixme, be sure to run again with a +ddraw trace.
324 * What is known about cooperative levels (See the ddraw modes test):
325 * DDSCL_EXCLUSIVE and DDSCL_FULLSCREEN must be used with each other
326 * DDSCL_NORMAL is not compatible with DDSCL_EXCLUSIVE or DDSCL_FULLSCREEN
327 * DDSCL_SETFOCUSWINDOW can be passed only in DDSCL_NORMAL mode, but after that
328 * DDSCL_FULLSCREEN can be activated
329 * DDSCL_SETFOCUSWINDOW may only be used with DDSCL_NOWINDOWCHANGES
331 * Handled flags: DDSCL_NORMAL, DDSCL_FULLSCREEN, DDSCL_EXCLUSIVE,
332 * DDSCL_SETFOCUSWINDOW (partially),
333 * DDSCL_MULTITHREADED (work in progress)
335 * Unhandled flags, which should be implemented
336 * DDSCL_SETDEVICEWINDOW: Sets a window specially used for rendering (I don't
337 * expect any difference to a normal window for wine)
338 * DDSCL_CREATEDEVICEWINDOW: Tells ddraw to create its own window for
339 * rendering (Possible test case: Half-life)
341 * Unsure about these: DDSCL_FPUSETUP DDSCL_FPURESERVE
343 * These seem not really imporant for wine
344 * DDSCL_ALLOWREBOOT, DDSCL_NOWINDOWCHANGES, DDSCL_ALLOWMODEX
347 * DD_OK if the cooperative level was set successfully
348 * DDERR_INVALIDPARAMS if the passed cooperative level combination is invalid
349 * DDERR_HWNDALREADYSET if DDSCL_SETFOCUSWINDOW is passed in exclusive mode
350 * (Probably others too, have to investigate)
352 *****************************************************************************/
353 static HRESULT WINAPI
354 IDirectDrawImpl_SetCooperativeLevel(IDirectDraw7 *iface,
358 ICOM_THIS_FROM(IDirectDrawImpl, IDirectDraw7, iface);
362 FIXME("(%p)->(%p,%08x)\n",This,hwnd,cooplevel);
363 DDRAW_dump_cooperativelevel(cooplevel);
365 /* Get the old window */
366 hr = IWineD3DDevice_GetHWND(This->wineD3DDevice, &window);
369 ERR("IWineD3DDevice::GetHWND failed, hr = %08x\n", hr);
373 /* Tests suggest that we need one of them: */
374 if(!(cooplevel & (DDSCL_SETFOCUSWINDOW |
378 TRACE("Incorrect cooplevel flags, returning DDERR_INVALIDPARAMS\n");
379 return DDERR_INVALIDPARAMS;
382 /* Handle those levels first which set various hwnds */
383 if(cooplevel & DDSCL_SETFOCUSWINDOW)
385 /* This isn't compatible with a lot of flags */
386 if(cooplevel & ( DDSCL_MULTITHREADED |
391 DDSCL_SETDEVICEWINDOW |
396 TRACE("Called with incompatible flags, returning DDERR_INVALIDPARAMS\n");
397 return DDERR_INVALIDPARAMS;
399 else if( (This->cooperative_level & DDSCL_FULLSCREEN) && window)
401 TRACE("Setting DDSCL_SETFOCUSWINDOW with an already set window, returning DDERR_HWNDALREADYSET\n");
402 return DDERR_HWNDALREADYSET;
405 This->focuswindow = hwnd;
406 /* Won't use the hwnd param for anything else */
409 /* Use the focus window for drawing too */
410 IWineD3DDevice_SetHWND(This->wineD3DDevice, This->focuswindow);
412 /* Destroy the device window, if we have one */
413 if(This->devicewindow)
415 DestroyWindow(This->devicewindow);
416 This->devicewindow = NULL;
419 /* DDSCL_NORMAL or DDSCL_FULLSCREEN | DDSCL_EXCLUSIVE */
420 if(cooplevel & DDSCL_NORMAL)
422 /* Can't coexist with fullscreen or exclusive */
423 if(cooplevel & (DDSCL_FULLSCREEN | DDSCL_EXCLUSIVE) )
425 TRACE("(%p) DDSCL_NORMAL is not compative with DDSCL_FULLSCREEN or DDSCL_EXCLUSIVE\n", This);
426 return DDERR_INVALIDPARAMS;
429 /* Switching from fullscreen? */
430 if(This->cooperative_level & DDSCL_FULLSCREEN)
432 /* Restore the display mode */
433 IDirectDraw7_RestoreDisplayMode(iface);
435 This->cooperative_level &= ~DDSCL_FULLSCREEN;
436 This->cooperative_level &= ~DDSCL_EXCLUSIVE;
437 This->cooperative_level &= ~DDSCL_ALLOWMODEX;
440 /* Don't override focus windows or private device windows */
442 !(This->focuswindow) &&
443 !(This->devicewindow) &&
446 IWineD3DDevice_SetHWND(This->wineD3DDevice, hwnd);
449 IWineD3DDevice_SetFullscreen(This->wineD3DDevice,
452 else if(cooplevel & DDSCL_FULLSCREEN)
454 /* Needs DDSCL_EXCLUSIVE */
455 if(!(cooplevel & DDSCL_EXCLUSIVE) )
457 TRACE("(%p) DDSCL_FULLSCREEN needs DDSCL_EXCLUSIVE\n", This);
458 return DDERR_INVALIDPARAMS;
463 TRACE("(%p) DDSCL_FULLSCREEN needs a HWND\n", This);
464 return DDERR_INVALIDPARAMS;
468 /* Switch from normal to full screen mode? */
469 if(This->cooperative_level & DDSCL_NORMAL)
471 This->cooperative_level &= ~DDSCL_NORMAL;
472 IWineD3DDevice_SetFullscreen(This->wineD3DDevice,
476 /* Don't override focus windows or private device windows */
478 !(This->focuswindow) &&
479 !(This->devicewindow) &&
482 IWineD3DDevice_SetHWND(This->wineD3DDevice, hwnd);
485 else if(cooplevel & DDSCL_EXCLUSIVE)
487 TRACE("(%p) DDSCL_EXCLUSIVE needs DDSCL_FULLSCREEN\n", This);
488 return DDERR_INVALIDPARAMS;
491 if(cooplevel & DDSCL_CREATEDEVICEWINDOW)
493 /* Don't create a device window if a focus window is set */
494 if( !(This->focuswindow) )
496 HWND devicewindow = CreateWindowExA(0, This->classname, "DDraw device window",
498 GetSystemMetrics(SM_CXSCREEN),
499 GetSystemMetrics(SM_CYSCREEN),
500 NULL, NULL, GetModuleHandleA(0), NULL);
502 ShowWindow(devicewindow, SW_SHOW); /* Just to be sure */
503 TRACE("(%p) Created a DDraw device window. HWND=%p\n", This, devicewindow);
505 IWineD3DDevice_SetHWND(This->wineD3DDevice, devicewindow);
506 This->devicewindow = devicewindow;
510 if(cooplevel & DDSCL_MULTITHREADED && !(This->cooperative_level & DDSCL_MULTITHREADED))
512 FIXME("DirectDraw is not thread safe yet\n");
514 /* Enable thread safety in wined3d */
515 IWineD3DDevice_SetMultithreaded(This->wineD3DDevice);
518 /* Unhandled flags */
519 if(cooplevel & DDSCL_ALLOWREBOOT)
520 WARN("(%p) Unhandled flag DDSCL_ALLOWREBOOT, harmless\n", This);
521 if(cooplevel & DDSCL_ALLOWMODEX)
522 WARN("(%p) Unhandled flag DDSCL_ALLOWMODEX, harmless\n", This);
523 if(cooplevel & DDSCL_FPUSETUP)
524 WARN("(%p) Unhandled flag DDSCL_FPUSETUP, harmless\n", This);
525 if(cooplevel & DDSCL_FPUPRESERVE)
526 WARN("(%p) Unhandled flag DDSCL_FPUPRESERVE, harmless\n", This);
528 /* Store the cooperative_level */
529 This->cooperative_level |= cooplevel;
530 TRACE("SetCooperativeLevel retuning DD_OK\n");
534 /*****************************************************************************
535 * IDirectDraw7::SetDisplayMode
537 * Sets the display screen resolution, color depth and refresh frequency
538 * when in fullscreen mode (in theory).
539 * Possible return values listed in the SDK suggest that this method fails
540 * when not in fullscreen mode, but this is wrong. Windows 2000 happily sets
541 * the display mode in DDSCL_NORMAL mode without an hwnd specified.
542 * It seems to be valid to pass 0 for With and Height, this has to be tested
543 * It could mean that the current video mode should be left as-is. (But why
547 * Height, Width: Screen dimension
548 * BPP: Color depth in Bits per pixel
549 * Refreshrate: Screen refresh rate
555 *****************************************************************************/
556 static HRESULT WINAPI
557 IDirectDrawImpl_SetDisplayMode(IDirectDraw7 *iface,
564 ICOM_THIS_FROM(IDirectDrawImpl, IDirectDraw7, iface);
565 WINED3DDISPLAYMODE Mode;
567 TRACE("(%p)->(%d,%d,%d,%d,%x: Relay!\n", This, Width, Height, BPP, RefreshRate, Flags);
569 if( !Width || !Height )
571 ERR("Width=%d, Height=%d, what to do?\n", Width, Height);
572 /* It looks like Need for Speed Porsche Unleashed expects DD_OK here */
576 /* Check the exclusive mode
577 if(!(This->cooperative_level & DDSCL_EXCLUSIVE))
578 return DDERR_NOEXCLUSIVEMODE;
579 * This is WRONG. Don't know if the SDK is completely
580 * wrong and if there are any conditions when DDERR_NOEXCLUSIVE
581 * is returned, but Half-Life 1.1.1.1 (Steam version)
586 Mode.Height = Height;
587 Mode.RefreshRate = RefreshRate;
590 case 8: Mode.Format = WINED3DFMT_P8; break;
591 case 15: Mode.Format = WINED3DFMT_X1R5G5B5; break;
592 case 16: Mode.Format = WINED3DFMT_R5G6B5; break;
593 case 24: Mode.Format = WINED3DFMT_R8G8B8; break;
594 case 32: Mode.Format = WINED3DFMT_A8R8G8B8; break;
597 /* TODO: The possible return values from msdn suggest that
598 * the screen mode can't be changed if a surface is locked
599 * or some drawing is in progress
602 /* TODO: Lose the primary surface */
603 hr = IWineD3DDevice_SetDisplayMode(This->wineD3DDevice,
604 0, /* First swapchain */
608 case WINED3DERR_NOTAVAILABLE: return DDERR_INVALIDMODE;
613 /*****************************************************************************
614 * IDirectDraw7::RestoreDisplayMode
616 * Restores the display mode to what it was at creation time. Basically.
618 * A problem arises when there are 2 DirectDraw objects using the same hwnd:
619 * -> DD_1 finds the screen at 1400x1050x32 when created, sets it to 640x480x16
620 * -> DD_2 is created, finds the screen at 640x480x16, sets it to 1024x768x32
621 * -> DD_1 is released. The screen should be left at 1024x768x32.
622 * -> DD_2 is released. The screen should be set to 1400x1050x32
623 * This case is unhandled right now, but Empire Earth does it this way.
624 * (But perhaps there is something in SetCooperativeLevel to prevent this)
626 * The msdn says that this method resets the display mode to what it was before
627 * SetDisplayMode was called. What if SetDisplayModes is called 2 times??
631 * DDERR_NOEXCLUSIVE mode if the device isn't in fullscreen mode
633 *****************************************************************************/
634 static HRESULT WINAPI
635 IDirectDrawImpl_RestoreDisplayMode(IDirectDraw7 *iface)
637 ICOM_THIS_FROM(IDirectDrawImpl, IDirectDraw7, iface);
638 TRACE("(%p)\n", This);
640 return IDirectDraw7_SetDisplayMode(ICOM_INTERFACE(This, IDirectDraw7),
648 /*****************************************************************************
649 * IDirectDraw7::GetCaps
651 * Returns the drives capabilities
653 * Used for version 1, 2, 4 and 7
656 * DriverCaps: Structure to write the Hardware accelerated caps to
657 * HelCaps: Structure to write the emulation caps to
660 * This implementation returns DD_OK only
662 *****************************************************************************/
663 static HRESULT WINAPI
664 IDirectDrawImpl_GetCaps(IDirectDraw7 *iface,
668 ICOM_THIS_FROM(IDirectDrawImpl, IDirectDraw7, iface);
669 TRACE("(%p)->(%p,%p)\n", This, DriverCaps, HELCaps);
671 /* One structure must be != NULL */
672 if( (!DriverCaps) && (!HELCaps) )
674 ERR("(%p) Invalid params to IDirectDrawImpl_GetCaps\n", This);
675 return DDERR_INVALIDPARAMS;
680 DD_STRUCT_COPY_BYSIZE(DriverCaps, &This->caps);
683 TRACE("Driver Caps :\n");
684 DDRAW_dump_DDCAPS(DriverCaps);
690 DD_STRUCT_COPY_BYSIZE(HELCaps, &This->caps);
693 TRACE("HEL Caps :\n");
694 DDRAW_dump_DDCAPS(HELCaps);
701 /*****************************************************************************
702 * IDirectDraw7::Compact
704 * No idea what it does, MSDN says it's not implemented.
707 * DD_OK, but this is unchecked
709 *****************************************************************************/
710 static HRESULT WINAPI
711 IDirectDrawImpl_Compact(IDirectDraw7 *iface)
713 ICOM_THIS_FROM(IDirectDrawImpl, IDirectDraw7, iface);
714 TRACE("(%p)\n", This);
719 /*****************************************************************************
720 * IDirectDraw7::GetDisplayMode
722 * Returns information about the current display mode
724 * Exists in Version 1, 2, 4 and 7
727 * DDSD: Address of a surface description structure to write the info to
732 *****************************************************************************/
733 static HRESULT WINAPI
734 IDirectDrawImpl_GetDisplayMode(IDirectDraw7 *iface,
735 DDSURFACEDESC2 *DDSD)
737 ICOM_THIS_FROM(IDirectDrawImpl, IDirectDraw7, iface);
739 WINED3DDISPLAYMODE Mode;
741 TRACE("(%p)->(%p): Relay\n", This, DDSD);
743 /* This seems sane */
746 return DDERR_INVALIDPARAMS;
749 /* The necessary members of LPDDSURFACEDESC and LPDDSURFACEDESC2 are equal,
750 * so one method can be used for all versions (Hopefully)
752 hr = IWineD3DDevice_GetDisplayMode(This->wineD3DDevice,
757 ERR(" (%p) IWineD3DDevice::GetDisplayMode returned %08x\n", This, hr);
762 memset(DDSD, 0, Size);
765 DDSD->dwFlags |= DDSD_HEIGHT | DDSD_WIDTH | DDSD_PIXELFORMAT | DDSD_PITCH | DDSD_REFRESHRATE;
766 DDSD->dwWidth = Mode.Width;
767 DDSD->dwHeight = Mode.Height;
768 DDSD->u2.dwRefreshRate = 60;
769 DDSD->ddsCaps.dwCaps = 0;
770 DDSD->u4.ddpfPixelFormat.dwSize = sizeof(DDSD->u4.ddpfPixelFormat);
771 PixelFormat_WineD3DtoDD(&DDSD->u4.ddpfPixelFormat, Mode.Format);
772 DDSD->u1.lPitch = Mode.Width * DDSD->u4.ddpfPixelFormat.u1.dwRGBBitCount / 8;
776 TRACE("Returning surface desc :\n");
777 DDRAW_dump_surface_desc(DDSD);
783 /*****************************************************************************
784 * IDirectDraw7::GetFourCCCodes
786 * Returns an array of supported FourCC codes.
788 * Exists in Version 1, 2, 4 and 7
791 * NumCodes: Contains the number of Codes that Codes can carry. Returns the number
792 * of enumerated codes
793 * Codes: Pointer to an array of DWORDs where the supported codes are written
797 * Always returns DD_OK, as it's a stub for now
799 *****************************************************************************/
800 static HRESULT WINAPI
801 IDirectDrawImpl_GetFourCCCodes(IDirectDraw7 *iface,
802 DWORD *NumCodes, DWORD *Codes)
804 ICOM_THIS_FROM(IDirectDrawImpl, IDirectDraw7, iface);
805 FIXME("(%p)->(%p, %p): Stub!\n", This, NumCodes, Codes);
807 if(NumCodes) *NumCodes = 0;
812 /*****************************************************************************
813 * IDirectDraw7::GetMonitorFrequency
815 * Returns the monitor's frequency
817 * Exists in Version 1, 2, 4 and 7
820 * Freq: Pointer to a DWORD to write the frequency to
823 * Always returns DD_OK
825 *****************************************************************************/
826 static HRESULT WINAPI
827 IDirectDrawImpl_GetMonitorFrequency(IDirectDraw7 *iface,
830 ICOM_THIS_FROM(IDirectDrawImpl, IDirectDraw7, iface);
831 TRACE("(%p)->(%p)\n", This, Freq);
833 /* Ideally this should be in WineD3D, as it concerns the screen setup,
834 * but for now this should make the games happy
840 /*****************************************************************************
841 * IDirectDraw7::GetVerticalBlankStatus
843 * Returns the Vertical blank status of the monitor. This should be in WineD3D
844 * too basically, but as it's a semi stub, I didn't create a function there
847 * status: Pointer to a BOOL to be filled with the vertical blank status
851 * DDERR_INVALIDPARAMS if status is NULL
853 *****************************************************************************/
854 static HRESULT WINAPI
855 IDirectDrawImpl_GetVerticalBlankStatus(IDirectDraw7 *iface,
858 ICOM_THIS_FROM(IDirectDrawImpl, IDirectDraw7, iface);
859 TRACE("(%p)->(%p)\n", This, status);
861 /* This looks sane, the MSDN suggests it too */
862 if(!status) return DDERR_INVALIDPARAMS;
864 *status = This->fake_vblank;
865 This->fake_vblank = !This->fake_vblank;
869 /*****************************************************************************
870 * IDirectDraw7::GetAvailableVidMem
872 * Returns the total and free video memory
875 * Caps: Specifies the memory type asked for
876 * total: Pointer to a DWORD to be filled with the total memory
877 * free: Pointer to a DWORD to be filled with the free memory
881 * DDERR_INVALIDPARAMS of free and total are NULL
883 *****************************************************************************/
884 static HRESULT WINAPI
885 IDirectDrawImpl_GetAvailableVidMem(IDirectDraw7 *iface, DDSCAPS2 *Caps, DWORD *total, DWORD *free)
887 ICOM_THIS_FROM(IDirectDrawImpl, IDirectDraw7, iface);
888 TRACE("(%p)->(%p, %p, %p)\n", This, Caps, total, free);
892 TRACE("(%p) Asked for memory with description: ", This);
893 DDRAW_dump_DDSCAPS2(Caps);
897 /* Todo: System memory vs local video memory vs non-local video memory
898 * The MSDN also mentions differences between texture memory and other
899 * resources, but that's not important
902 if( (!total) && (!free) ) return DDERR_INVALIDPARAMS;
904 if(total) *total = This->total_vidmem;
905 if(free) *free = IWineD3DDevice_GetAvailableTextureMem(This->wineD3DDevice);
910 /*****************************************************************************
911 * IDirectDraw7::Initialize
913 * Initializes a DirectDraw interface.
916 * GUID: Interface identifier. Well, don't know what this is really good
920 * Returns DD_OK on the first call,
921 * DDERR_ALREADYINITIALIZED on repeated calls
923 *****************************************************************************/
924 static HRESULT WINAPI
925 IDirectDrawImpl_Initialize(IDirectDraw7 *iface,
928 ICOM_THIS_FROM(IDirectDrawImpl, IDirectDraw7, iface);
929 TRACE("(%p)->(%s): No-op\n", This, debugstr_guid(Guid));
931 if(This->initialized)
933 return DDERR_ALREADYINITIALIZED;
941 /*****************************************************************************
942 * IDirectDraw7::FlipToGDISurface
944 * "Makes the surface that the GDI writes to the primary surface"
945 * Looks like some windows specific thing we don't have to care about.
946 * According to MSDN it permits GDI dialog boxes in FULLSCREEN mode. Good to
947 * show error boxes ;)
948 * Well, just return DD_OK.
951 * Always returns DD_OK
953 *****************************************************************************/
954 static HRESULT WINAPI
955 IDirectDrawImpl_FlipToGDISurface(IDirectDraw7 *iface)
957 ICOM_THIS_FROM(IDirectDrawImpl, IDirectDraw7, iface);
958 TRACE("(%p)\n", This);
963 /*****************************************************************************
964 * IDirectDraw7::WaitForVerticalBlank
966 * This method allows applications to get in sync with the vertical blank
968 * The wormhole demo in the DirectX 7 sdk uses this call, and it doesn't
969 * redraw the screen, most likely because of this stub
972 * Flags: one of DDWAITVB_BLOCKBEGIN, DDWAITVB_BLOCKBEGINEVENT
973 * or DDWAITVB_BLOCKEND
974 * h: Not used, according to MSDN
977 * Always returns DD_OK
979 *****************************************************************************/
980 static HRESULT WINAPI
981 IDirectDrawImpl_WaitForVerticalBlank(IDirectDraw7 *iface,
985 ICOM_THIS_FROM(IDirectDrawImpl, IDirectDraw7, iface);
986 FIXME("(%p)->(%x,%p): Stub\n", This, Flags, h);
988 /* MSDN says DDWAITVB_BLOCKBEGINEVENT is not supported */
989 if(Flags & DDWAITVB_BLOCKBEGINEVENT)
990 return DDERR_UNSUPPORTED; /* unchecked */
995 /*****************************************************************************
996 * IDirectDraw7::GetScanLine
998 * Returns the scan line that is being drawn on the monitor
1001 * Scanline: Address to write the scan line value to
1004 * Always returns DD_OK
1006 *****************************************************************************/
1007 static HRESULT WINAPI IDirectDrawImpl_GetScanLine(IDirectDraw7 *iface, DWORD *Scanline)
1009 ICOM_THIS_FROM(IDirectDrawImpl, IDirectDraw7, iface);
1010 static BOOL hide = FALSE;
1011 WINED3DDISPLAYMODE Mode;
1013 /* This function is called often, so print the fixme only once */
1016 FIXME("(%p)->(%p): Semi-Stub\n", This, Scanline);
1020 IWineD3DDevice_GetDisplayMode(This->wineD3DDevice,
1024 /* Fake the line sweeping of the monitor */
1025 /* FIXME: We should synchronize with a source to keep the refresh rate */
1026 *Scanline = This->cur_scanline++;
1027 /* Assume 20 scan lines in the vertical blank */
1028 if (This->cur_scanline >= Mode.Height + 20)
1029 This->cur_scanline = 0;
1034 /*****************************************************************************
1035 * IDirectDraw7::TestCooperativeLevel
1037 * Informs the application about the state of the video adapter, depending
1038 * on the cooperative level
1041 * DD_OK if the device is in a sane state
1042 * DDERR_NOEXCLUSIVEMODE or DDERR_EXCLUSIVEMODEALREADYSET
1043 * if the state is not correct(See below)
1045 *****************************************************************************/
1046 static HRESULT WINAPI
1047 IDirectDrawImpl_TestCooperativeLevel(IDirectDraw7 *iface)
1049 ICOM_THIS_FROM(IDirectDrawImpl, IDirectDraw7, iface);
1051 TRACE("(%p)\n", This);
1053 /* Description from MSDN:
1054 * For fullscreen apps return DDERR_NOEXCLUSIVEMODE if the user switched
1055 * away from the app with e.g. alt-tab. Windowed apps receive
1056 * DDERR_EXCLUSIVEMODEALREADYSET if another application created a
1057 * DirectDraw object in exclusive mode. DDERR_WRONGMODE is returned,
1058 * when the video mode has changed
1061 hr = IWineD3DDevice_TestCooperativeLevel(This->wineD3DDevice);
1063 /* Fix the result value. These values are mapped from their
1068 case WINED3DERR_DEVICELOST:
1069 if(This->cooperative_level & DDSCL_EXCLUSIVE)
1071 return DDERR_NOEXCLUSIVEMODE;
1075 return DDERR_EXCLUSIVEMODEALREADYSET;
1078 case WINED3DERR_DEVICENOTRESET:
1084 case WINED3DERR_DRIVERINTERNALERROR:
1086 ERR("(%p) Unexpected return value %08x from wineD3D, "
1087 " returning DD_OK\n", This, hr);
1093 /*****************************************************************************
1094 * IDirectDraw7::GetGDISurface
1096 * Returns the surface that GDI is treating as the primary surface.
1097 * For Wine this is the front buffer
1100 * GDISurface: Address to write the surface pointer to
1103 * DD_OK if the surface was found
1104 * DDERR_NOTFOUND if the GDI surface wasn't found
1106 *****************************************************************************/
1107 static HRESULT WINAPI
1108 IDirectDrawImpl_GetGDISurface(IDirectDraw7 *iface,
1109 IDirectDrawSurface7 **GDISurface)
1111 ICOM_THIS_FROM(IDirectDrawImpl, IDirectDraw7, iface);
1112 IWineD3DSurface *Surf;
1113 IDirectDrawSurface7 *ddsurf;
1116 TRACE("(%p)->(%p)\n", This, GDISurface);
1118 /* Get the back buffer from the wineD3DDevice and search its
1119 * attached surfaces for the front buffer
1121 hr = IWineD3DDevice_GetBackBuffer(This->wineD3DDevice,
1123 0, /* first back buffer*/
1124 WINED3DBACKBUFFER_TYPE_MONO,
1127 if( (hr != D3D_OK) ||
1130 ERR("IWineD3DDevice::GetBackBuffer failed\n");
1131 return DDERR_NOTFOUND;
1134 /* GetBackBuffer AddRef()ed the surface, release it */
1135 IWineD3DSurface_Release(Surf);
1137 IWineD3DSurface_GetParent(Surf,
1138 (IUnknown **) &ddsurf);
1139 IDirectDrawSurface7_Release(ddsurf); /* For the GetParent */
1141 /* Find the front buffer */
1142 ddsCaps.dwCaps = DDSCAPS_FRONTBUFFER;
1143 hr = IDirectDrawSurface7_GetAttachedSurface(ddsurf,
1148 ERR("IDirectDrawSurface7::GetAttachedSurface failed, hr = %x\n", hr);
1151 /* The AddRef is OK this time */
1155 /*****************************************************************************
1156 * IDirectDraw7::EnumDisplayModes
1158 * Enumerates the supported Display modes. The modes can be filtered with
1159 * the DDSD parameter.
1162 * Flags: can be DDEDM_REFRESHRATES and DDEDM_STANDARDVGAMODES
1163 * DDSD: Surface description to filter the modes
1164 * Context: Pointer passed back to the callback function
1165 * cb: Application-provided callback function
1169 * DDERR_INVALIDPARAMS if the callback wasn't set
1171 *****************************************************************************/
1172 static HRESULT WINAPI
1173 IDirectDrawImpl_EnumDisplayModes(IDirectDraw7 *iface,
1175 DDSURFACEDESC2 *DDSD,
1177 LPDDENUMMODESCALLBACK2 cb)
1179 ICOM_THIS_FROM(IDirectDrawImpl, IDirectDraw7, iface);
1180 unsigned int modenum, fmt;
1181 WINED3DFORMAT pixelformat = WINED3DFMT_UNKNOWN;
1182 WINED3DDISPLAYMODE mode;
1183 DDSURFACEDESC2 callback_sd;
1185 WINED3DFORMAT checkFormatList[] =
1188 WINED3DFMT_A8R8G8B8,
1189 WINED3DFMT_X8R8G8B8,
1191 WINED3DFMT_X1R5G5B5,
1192 WINED3DFMT_A1R5G5B5,
1193 WINED3DFMT_A4R4G4B4,
1195 WINED3DFMT_A8R3G3B2,
1196 WINED3DFMT_X4R4G4B4,
1197 WINED3DFMT_A2B10G10R10,
1198 WINED3DFMT_A8B8G8R8,
1199 WINED3DFMT_X8B8G8R8,
1200 WINED3DFMT_A2R10G10B10,
1205 TRACE("(%p)->(%p,%p,%p): Relay\n", This, DDSD, Context, cb);
1207 /* This looks sane */
1208 if(!cb) return DDERR_INVALIDPARAMS;
1212 if ((DDSD->dwFlags & DDSD_PIXELFORMAT) && (DDSD->u4.ddpfPixelFormat.dwFlags & DDPF_RGB) )
1213 pixelformat = PixelFormat_DD2WineD3D(&DDSD->u4.ddpfPixelFormat);
1216 for(fmt = 0; fmt < (sizeof(checkFormatList) / sizeof(checkFormatList[0])); fmt++)
1218 if(pixelformat != WINED3DFMT_UNKNOWN && checkFormatList[fmt] != pixelformat)
1224 while(IWineD3D_EnumAdapterModes(This->wineD3D,
1225 WINED3DADAPTER_DEFAULT,
1226 checkFormatList[fmt],
1228 &mode) == WINED3D_OK)
1232 if(DDSD->dwFlags & DDSD_WIDTH && mode.Width != DDSD->dwWidth) continue;
1233 if(DDSD->dwFlags & DDSD_HEIGHT && mode.Height != DDSD->dwHeight) continue;
1236 memset(&callback_sd, 0, sizeof(callback_sd));
1237 callback_sd.dwSize = sizeof(callback_sd);
1238 callback_sd.u4.ddpfPixelFormat.dwSize = sizeof(DDPIXELFORMAT);
1240 callback_sd.dwFlags = DDSD_HEIGHT|DDSD_WIDTH|DDSD_PIXELFORMAT|DDSD_PITCH;
1241 if(Flags & DDEDM_REFRESHRATES)
1243 callback_sd.dwFlags |= DDSD_REFRESHRATE;
1244 callback_sd.u2.dwRefreshRate = mode.RefreshRate;
1247 callback_sd.dwWidth = mode.Width;
1248 callback_sd.dwHeight = mode.Height;
1250 PixelFormat_WineD3DtoDD(&callback_sd.u4.ddpfPixelFormat, mode.Format);
1252 TRACE("Enumerating %dx%d@%d\n", callback_sd.dwWidth, callback_sd.dwHeight, callback_sd.u4.ddpfPixelFormat.u1.dwRGBBitCount);
1254 if(cb(&callback_sd, Context) == DDENUMRET_CANCEL)
1256 TRACE("Application asked to terminate the enumeration\n");
1262 TRACE("End of enumeration\n");
1266 /*****************************************************************************
1267 * IDirectDraw7::EvaluateMode
1269 * Used with IDirectDraw7::StartModeTest to test video modes.
1270 * EvaluateMode is used to pass or fail a mode, and continue with the next
1274 * Flags: DDEM_MODEPASSED or DDEM_MODEFAILED
1275 * Timeout: Returns the amount of seconds left before the mode would have
1276 * been failed automatically
1279 * This implementation always DD_OK, because it's a stub
1281 *****************************************************************************/
1282 static HRESULT WINAPI
1283 IDirectDrawImpl_EvaluateMode(IDirectDraw7 *iface,
1287 ICOM_THIS_FROM(IDirectDrawImpl, IDirectDraw7, iface);
1288 FIXME("(%p)->(%d,%p): Stub!\n", This, Flags, Timeout);
1290 /* When implementing this, implement it in WineD3D */
1295 /*****************************************************************************
1296 * IDirectDraw7::GetDeviceIdentifier
1298 * Returns the device identifier, which gives information about the driver
1299 * Our device identifier is defined at the beginning of this file.
1302 * DDDI: Address for the returned structure
1303 * Flags: Can be DDGDI_GETHOSTIDENTIFIER
1306 * On success it returns DD_OK
1307 * DDERR_INVALIDPARAMS if DDDI is NULL
1309 *****************************************************************************/
1310 static HRESULT WINAPI
1311 IDirectDrawImpl_GetDeviceIdentifier(IDirectDraw7 *iface,
1312 DDDEVICEIDENTIFIER2 *DDDI,
1315 ICOM_THIS_FROM(IDirectDrawImpl, IDirectDraw7, iface);
1316 TRACE("(%p)->(%p,%08x)\n", This, DDDI, Flags);
1319 return DDERR_INVALIDPARAMS;
1321 /* The DDGDI_GETHOSTIDENTIFIER returns the information about the 2D
1322 * host adapter, if there's a secondary 3D adapter. This doesn't apply
1323 * to any modern hardware, nor is it interesting for Wine, so ignore it
1326 *DDDI = deviceidentifier;
1330 /*****************************************************************************
1331 * IDirectDraw7::GetSurfaceFromDC
1333 * Returns the Surface for a GDI device context handle.
1334 * Is this related to IDirectDrawSurface::GetDC ???
1337 * hdc: hdc to return the surface for
1338 * Surface: Address to write the surface pointer to
1341 * Always returns DD_OK because it's a stub
1343 *****************************************************************************/
1344 static HRESULT WINAPI
1345 IDirectDrawImpl_GetSurfaceFromDC(IDirectDraw7 *iface,
1347 IDirectDrawSurface7 **Surface)
1349 ICOM_THIS_FROM(IDirectDrawImpl, IDirectDraw7, iface);
1350 FIXME("(%p)->(%p,%p): Stub!\n", This, hdc, Surface);
1352 /* Implementation idea if needed: Loop through all surfaces and compare
1353 * their hdc with hdc. Implement it in WineD3D! */
1354 return DDERR_NOTFOUND;
1357 /*****************************************************************************
1358 * IDirectDraw7::RestoreAllSurfaces
1360 * Calls the restore method of all surfaces
1365 * Always returns DD_OK because it's a stub
1367 *****************************************************************************/
1368 static HRESULT WINAPI
1369 IDirectDrawImpl_RestoreAllSurfaces(IDirectDraw7 *iface)
1371 ICOM_THIS_FROM(IDirectDrawImpl, IDirectDraw7, iface);
1372 FIXME("(%p): Stub\n", This);
1374 /* This isn't hard to implement: Enumerate all WineD3D surfaces,
1375 * get their parent and call their restore method. Do not implement
1376 * it in WineD3D, as restoring a surface means re-creating the
1382 /*****************************************************************************
1383 * IDirectDraw7::StartModeTest
1385 * Tests the specified video modes to update the system registry with
1386 * refresh rate information. StartModeTest starts the mode test,
1387 * EvaluateMode is used to fail or pass a mode. If EvaluateMode
1388 * isn't called within 15 seconds, the mode is failed automatically
1390 * As refresh rates are handled by the X server, I don't think this
1391 * Method is important
1394 * Modes: An array of mode specifications
1395 * NumModes: The number of modes in Modes
1396 * Flags: Some flags...
1399 * Returns DDERR_TESTFINISHED if flags contains DDSMT_ISTESTREQUIRED,
1400 * if no modes are passed, DDERR_INVALIDPARAMS is returned,
1403 *****************************************************************************/
1404 static HRESULT WINAPI
1405 IDirectDrawImpl_StartModeTest(IDirectDraw7 *iface,
1410 ICOM_THIS_FROM(IDirectDrawImpl, IDirectDraw7, iface);
1411 WARN("(%p)->(%p, %d, %x): Semi-Stub, most likely harmless\n", This, Modes, NumModes, Flags);
1413 /* This looks sane */
1414 if( (!Modes) || (NumModes == 0) ) return DDERR_INVALIDPARAMS;
1416 /* DDSMT_ISTESTREQUIRED asks if a mode test is necessary.
1417 * As it is not, DDERR_TESTFINISHED is returned
1418 * (hopefully that's correct
1420 if(Flags & DDSMT_ISTESTREQUIRED) return DDERR_TESTFINISHED;
1421 * well, that value doesn't (yet) exist in the wine headers, so ignore it
1427 /*****************************************************************************
1428 * IDirectDrawImpl_RecreateSurfacesCallback
1430 * Enumeration callback for IDirectDrawImpl_RecreateAllSurfaces.
1431 * It re-recreates the WineD3DSurface. It's pretty straightforward
1433 *****************************************************************************/
1435 IDirectDrawImpl_RecreateSurfacesCallback(IDirectDrawSurface7 *surf,
1436 DDSURFACEDESC2 *desc,
1439 IDirectDrawSurfaceImpl *surfImpl = ICOM_OBJECT(IDirectDrawSurfaceImpl,
1440 IDirectDrawSurface7,
1442 IDirectDrawImpl *This = surfImpl->ddraw;
1444 IParentImpl *parImpl = NULL;
1445 IWineD3DSurface *wineD3DSurface;
1448 IWineD3DClipper *clipper = NULL;
1450 WINED3DSURFACE_DESC Desc;
1451 WINED3DFORMAT Format;
1452 WINED3DRESOURCETYPE Type;
1457 WINED3DMULTISAMPLE_TYPE MultiSampleType;
1458 DWORD MultiSampleQuality;
1462 TRACE("(%p): Enumerated Surface %p\n", This, surfImpl);
1464 /* For the enumeration */
1465 IDirectDrawSurface7_Release(surf);
1467 if(surfImpl->ImplType == This->ImplType) return DDENUMRET_OK; /* Continue */
1469 /* Get the objects */
1470 wineD3DSurface = surfImpl->WineD3DSurface;
1471 IWineD3DSurface_GetParent(wineD3DSurface, &Parent);
1472 IUnknown_Release(Parent); /* For the getParent */
1474 /* Is the parent an IParent interface? */
1475 if(IUnknown_QueryInterface(Parent, &IID_IParent, &tmp) == S_OK)
1477 /* It is a IParent interface! */
1478 IUnknown_Release(Parent); /* For the QueryInterface */
1479 parImpl = ICOM_OBJECT(IParentImpl, IParent, Parent);
1480 /* Release the reference the parent interface is holding */
1481 IWineD3DSurface_Release(wineD3DSurface);
1484 /* get the clipper */
1485 IWineD3DSurface_GetClipper(wineD3DSurface, &clipper);
1487 /* Get the surface properties */
1488 Desc.Format = &Format;
1490 Desc.Usage = &Usage;
1493 Desc.MultiSampleType = &MultiSampleType;
1494 Desc.MultiSampleQuality = &MultiSampleQuality;
1495 Desc.Width = &Width;
1496 Desc.Height = &Height;
1498 hr = IWineD3DSurface_GetDesc(wineD3DSurface, &Desc);
1499 if(hr != D3D_OK) return hr;
1501 /* Create the new surface */
1502 hr = IWineD3DDevice_CreateSurface(This->wineD3DDevice,
1503 Width, Height, Format,
1504 TRUE /* Lockable */,
1505 FALSE /* Discard */,
1506 surfImpl->mipmap_level,
1507 &surfImpl->WineD3DSurface,
1513 0 /* SharedHandle */,
1520 IWineD3DSurface_SetClipper(surfImpl->WineD3DSurface, clipper);
1522 /* Update the IParent if it exists */
1525 parImpl->child = (IUnknown *) surfImpl->WineD3DSurface;
1526 /* Add a reference for the IParent */
1527 IWineD3DSurface_AddRef(surfImpl->WineD3DSurface);
1529 /* TODO: Copy the surface content, except for render targets */
1531 if(IWineD3DSurface_Release(wineD3DSurface) == 0)
1532 TRACE("Surface released successful, next surface\n");
1534 ERR("Something's still holding the old WineD3DSurface\n");
1536 surfImpl->ImplType = This->ImplType;
1540 IWineD3DClipper_Release(clipper);
1542 return DDENUMRET_OK;
1545 /*****************************************************************************
1546 * IDirectDrawImpl_RecreateAllSurfaces
1548 * A function, that converts all wineD3DSurfaces to the new implementation type
1549 * It enumerates all surfaces with IWineD3DDevice::EnumSurfaces, creates a
1550 * new WineD3DSurface, copies the content and releases the old surface
1552 *****************************************************************************/
1554 IDirectDrawImpl_RecreateAllSurfaces(IDirectDrawImpl *This)
1556 DDSURFACEDESC2 desc;
1557 TRACE("(%p): Switch to implementation %d\n", This, This->ImplType);
1559 if(This->ImplType != SURFACE_OPENGL && This->d3d_initialized)
1561 /* Should happen almost never */
1562 FIXME("(%p) Switching to non-opengl surfaces with d3d started. Is this a bug?\n", This);
1564 IWineD3DDevice_Uninit3D(This->wineD3DDevice, D3D7CB_DestroyDepthStencilSurface, D3D7CB_DestroySwapChain);
1566 /* Contrary: D3D starting is handled by the caller, because it knows the render target */
1568 memset(&desc, 0, sizeof(desc));
1569 desc.dwSize = sizeof(desc);
1571 return IDirectDraw7_EnumSurfaces(ICOM_INTERFACE(This, IDirectDraw7),
1575 IDirectDrawImpl_RecreateSurfacesCallback);
1578 /*****************************************************************************
1579 * D3D7CB_CreateSurface
1581 * Callback function for IDirect3DDevice_CreateTexture. It searches for the
1582 * correct mipmap sublevel, and returns it to WineD3D.
1583 * The surfaces are created already by IDirectDraw7::CreateSurface
1586 * With, Height: With and height of the surface
1587 * Format: The requested format
1588 * Usage, Pool: D3DUSAGE and D3DPOOL of the surface
1589 * level: The mipmap level
1590 * Face: The cube map face type
1591 * Surface: Pointer to pass the created surface back at
1592 * SharedHandle: NULL
1597 *****************************************************************************/
1598 static HRESULT WINAPI
1599 D3D7CB_CreateSurface(IUnknown *device,
1600 IUnknown *pSuperior,
1601 UINT Width, UINT Height,
1602 WINED3DFORMAT Format,
1603 DWORD Usage, WINED3DPOOL Pool, UINT level,
1604 WINED3DCUBEMAP_FACES Face,
1605 IWineD3DSurface **Surface,
1606 HANDLE *SharedHandle)
1608 ICOM_THIS_FROM(IDirectDrawImpl, IDirectDraw7, device);
1609 IDirectDrawSurfaceImpl *surf = NULL;
1611 DDSCAPS2 searchcaps = This->tex_root->surface_desc.ddsCaps;
1612 TRACE("(%p) call back. surf=%p. Face %d level %d\n", device, This->tex_root, Face, level);
1614 searchcaps.dwCaps2 &= ~DDSCAPS2_CUBEMAP_ALLFACES;
1617 case WINED3DCUBEMAP_FACE_POSITIVE_X:
1618 TRACE("Asked for positive x\n");
1619 if(searchcaps.dwCaps2 & DDSCAPS2_CUBEMAP) {
1620 searchcaps.dwCaps2 |= DDSCAPS2_CUBEMAP_POSITIVEX;
1622 surf = This->tex_root; break;
1623 case WINED3DCUBEMAP_FACE_NEGATIVE_X:
1624 TRACE("Asked for negative x\n");
1625 searchcaps.dwCaps2 |= DDSCAPS2_CUBEMAP_NEGATIVEX; break;
1626 case WINED3DCUBEMAP_FACE_POSITIVE_Y:
1627 TRACE("Asked for positive y\n");
1628 searchcaps.dwCaps2 |= DDSCAPS2_CUBEMAP_POSITIVEY; break;
1629 case WINED3DCUBEMAP_FACE_NEGATIVE_Y:
1630 TRACE("Asked for negative y\n");
1631 searchcaps.dwCaps2 |= DDSCAPS2_CUBEMAP_NEGATIVEY; break;
1632 case WINED3DCUBEMAP_FACE_POSITIVE_Z:
1633 TRACE("Asked for positive z\n");
1634 searchcaps.dwCaps2 |= DDSCAPS2_CUBEMAP_POSITIVEZ; break;
1635 case WINED3DCUBEMAP_FACE_NEGATIVE_Z:
1636 TRACE("Asked for negative z\n");
1637 searchcaps.dwCaps2 |= DDSCAPS2_CUBEMAP_NEGATIVEZ; break;
1638 default: {ERR("Unexpected cube face\n");} /* Stupid compiler */
1643 IDirectDrawSurface7 *attached;
1644 IDirectDrawSurface7_GetAttachedSurface(ICOM_INTERFACE(This->tex_root, IDirectDrawSurface7),
1647 surf = ICOM_OBJECT(IDirectDrawSurfaceImpl, IDirectDrawSurface7, attached);
1648 IDirectDrawSurface7_Release(attached);
1650 if(!surf) ERR("root search surface not found\n");
1652 /* Find the wanted mipmap. There are enough mipmaps in the chain */
1655 IDirectDrawSurface7 *attached;
1656 IDirectDrawSurface7_GetAttachedSurface(ICOM_INTERFACE(surf, IDirectDrawSurface7),
1659 if(!attached) ERR("Surface not found\n");
1660 surf = ICOM_OBJECT(IDirectDrawSurfaceImpl, IDirectDrawSurface7, attached);
1661 IDirectDrawSurface7_Release(attached);
1665 /* Return the surface */
1666 *Surface = surf->WineD3DSurface;
1668 TRACE("Returning wineD3DSurface %p, it belongs to surface %p\n", *Surface, surf);
1672 ULONG WINAPI D3D7CB_DestroySwapChain(IWineD3DSwapChain *pSwapChain) {
1673 IUnknown* swapChainParent;
1674 TRACE("(%p) call back\n", pSwapChain);
1676 IWineD3DSwapChain_GetParent(pSwapChain, &swapChainParent);
1677 IUnknown_Release(swapChainParent);
1678 return IUnknown_Release(swapChainParent);
1681 ULONG WINAPI D3D7CB_DestroyDepthStencilSurface(IWineD3DSurface *pSurface) {
1682 IUnknown* surfaceParent;
1683 TRACE("(%p) call back\n", pSurface);
1685 IWineD3DSurface_GetParent(pSurface, (IUnknown **) &surfaceParent);
1686 IUnknown_Release(surfaceParent);
1687 return IUnknown_Release(surfaceParent);
1690 /*****************************************************************************
1691 * IDirectDrawImpl_CreateNewSurface
1693 * A helper function for IDirectDraw7::CreateSurface. It creates a new surface
1694 * with the passed parameters.
1697 * DDSD: Description of the surface to create
1698 * Surf: Address to store the interface pointer at
1703 *****************************************************************************/
1704 static HRESULT WINAPI
1705 IDirectDrawImpl_CreateNewSurface(IDirectDrawImpl *This,
1706 DDSURFACEDESC2 *pDDSD,
1707 IDirectDrawSurfaceImpl **ppSurf,
1711 UINT Width = 0, Height = 0;
1712 WINED3DFORMAT Format = WINED3DFMT_UNKNOWN;
1713 WINED3DRESOURCETYPE ResType = WINED3DRTYPE_SURFACE;
1715 WINED3DSURFTYPE ImplType = This->ImplType;
1716 WINED3DSURFACE_DESC Desc;
1718 IParentImpl *parImpl = NULL;
1719 WINED3DPOOL Pool = WINED3DPOOL_DEFAULT;
1721 /* Dummies for GetDesc */
1722 WINED3DPOOL dummy_d3dpool;
1723 WINED3DMULTISAMPLE_TYPE dummy_mst;
1727 if (TRACE_ON(ddraw))
1729 TRACE(" (%p) Requesting surface desc :\n", This);
1730 DDRAW_dump_surface_desc(pDDSD);
1733 /* Select the surface type, if it wasn't choosen yet */
1734 if(ImplType == SURFACE_UNKNOWN)
1736 /* Use GL Surfaces if a D3DDEVICE Surface is requested */
1737 if(pDDSD->ddsCaps.dwCaps & DDSCAPS_3DDEVICE)
1739 TRACE("(%p) Choosing GL surfaces because a 3DDEVICE Surface was requested\n", This);
1740 ImplType = SURFACE_OPENGL;
1743 /* Otherwise use GDI surfaces for now */
1746 TRACE("(%p) Choosing GDI surfaces for 2D rendering\n", This);
1747 ImplType = SURFACE_GDI;
1750 /* Policy if all surface implementations are available:
1751 * First, check if a default type was set with winecfg. If not,
1752 * try Xrender surfaces, and use them if they work. Next, check if
1753 * accelerated OpenGL is available, and use GL surfaces in this
1754 * case. If all else fails, use GDI surfaces. If a 3DDEVICE surface
1755 * was created, always use OpenGL surfaces.
1757 * (Note: Xrender surfaces are not implemented for now, the
1758 * unaccelerated implementation uses GDI to render in Software)
1761 /* Store the type. If it needs to be changed, all WineD3DSurfaces have to
1762 * be re-created. This could be done with IDirectDrawSurface7::Restore
1764 This->ImplType = ImplType;
1768 if((pDDSD->ddsCaps.dwCaps & DDSCAPS_3DDEVICE ) &&
1769 (This->ImplType != SURFACE_OPENGL ) && DefaultSurfaceType == SURFACE_UNKNOWN)
1771 /* We have to change to OpenGL,
1772 * and re-create all WineD3DSurfaces
1774 ImplType = SURFACE_OPENGL;
1775 This->ImplType = ImplType;
1776 TRACE("(%p) Re-creating all surfaces\n", This);
1777 IDirectDrawImpl_RecreateAllSurfaces(This);
1778 TRACE("(%p) Done recreating all surfaces\n", This);
1780 else if(This->ImplType != SURFACE_OPENGL && pDDSD->ddsCaps.dwCaps & DDSCAPS_3DDEVICE)
1782 WARN("The application requests a 3D capable surface, but a non-opengl surface was set in the registry\n");
1783 /* Do not fail surface creation, only fail 3D device creation */
1787 /* Get the correct wined3d usage */
1788 if (pDDSD->ddsCaps.dwCaps & (DDSCAPS_PRIMARYSURFACE |
1789 DDSCAPS_BACKBUFFER |
1790 DDSCAPS_3DDEVICE ) )
1792 Usage |= WINED3DUSAGE_RENDERTARGET;
1794 pDDSD->ddsCaps.dwCaps |= DDSCAPS_VIDEOMEMORY |
1797 if (pDDSD->ddsCaps.dwCaps & (DDSCAPS_OVERLAY))
1799 Usage |= WINED3DUSAGE_OVERLAY;
1801 if(This->depthstencil)
1803 /* The depth stencil creation callback sets this flag.
1804 * Set the WineD3D usage to let it know that it's a depth
1807 Usage |= WINED3DUSAGE_DEPTHSTENCIL;
1809 if(pDDSD->ddsCaps.dwCaps & DDSCAPS_SYSTEMMEMORY)
1811 Pool = WINED3DPOOL_SYSTEMMEM;
1813 else if(pDDSD->ddsCaps.dwCaps2 & DDSCAPS2_TEXTUREMANAGE)
1815 Pool = WINED3DPOOL_MANAGED;
1816 /* Managed textures have the system memory flag set */
1817 pDDSD->ddsCaps.dwCaps |= DDSCAPS_SYSTEMMEMORY;
1819 else if(pDDSD->ddsCaps.dwCaps & DDSCAPS_VIDEOMEMORY)
1821 /* Videomemory adds localvidmem, this is mutually exclusive with systemmemory
1824 pDDSD->ddsCaps.dwCaps |= DDSCAPS_LOCALVIDMEM;
1827 Format = PixelFormat_DD2WineD3D(&pDDSD->u4.ddpfPixelFormat);
1828 if(Format == WINED3DFMT_UNKNOWN)
1830 ERR("Unsupported / Unknown pixelformat\n");
1831 return DDERR_INVALIDPIXELFORMAT;
1834 /* Create the Surface object */
1835 *ppSurf = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(IDirectDrawSurfaceImpl));
1838 ERR("(%p) Error allocating memory for a surface\n", This);
1839 return DDERR_OUTOFVIDEOMEMORY;
1841 ICOM_INIT_INTERFACE(*ppSurf, IDirectDrawSurface7, IDirectDrawSurface7_Vtbl);
1842 ICOM_INIT_INTERFACE(*ppSurf, IDirectDrawSurface3, IDirectDrawSurface3_Vtbl);
1843 ICOM_INIT_INTERFACE(*ppSurf, IDirectDrawGammaControl, IDirectDrawGammaControl_Vtbl);
1844 ICOM_INIT_INTERFACE(*ppSurf, IDirect3DTexture2, IDirect3DTexture2_Vtbl);
1845 ICOM_INIT_INTERFACE(*ppSurf, IDirect3DTexture, IDirect3DTexture1_Vtbl);
1847 (*ppSurf)->version = 7;
1848 (*ppSurf)->ddraw = This;
1849 (*ppSurf)->surface_desc.dwSize = sizeof(DDSURFACEDESC2);
1850 (*ppSurf)->surface_desc.u4.ddpfPixelFormat.dwSize = sizeof(DDPIXELFORMAT);
1851 DD_STRUCT_COPY_BYSIZE(&(*ppSurf)->surface_desc, pDDSD);
1853 /* Surface attachments */
1854 (*ppSurf)->next_attached = NULL;
1855 (*ppSurf)->first_attached = *ppSurf;
1857 /* Needed to re-create the surface on an implementation change */
1858 (*ppSurf)->ImplType = ImplType;
1860 /* For D3DDevice creation */
1861 (*ppSurf)->isRenderTarget = FALSE;
1863 /* A trace message for debugging */
1864 TRACE("(%p) Created IDirectDrawSurface implementation structure at %p\n", This, *ppSurf);
1866 if(pDDSD->ddsCaps.dwCaps & ( DDSCAPS_PRIMARYSURFACE | DDSCAPS_TEXTURE | DDSCAPS_3DDEVICE) )
1868 /* Render targets and textures need a IParent interface,
1869 * because WineD3D will destroy them when the swapchain
1872 parImpl = HeapAlloc(GetProcessHeap(), 0, sizeof(IParentImpl));
1875 ERR("Out of memory when allocating memory for a IParent implementation\n");
1876 return DDERR_OUTOFMEMORY;
1879 ICOM_INIT_INTERFACE(parImpl, IParent, IParent_Vtbl);
1880 Parent = (IUnknown *) ICOM_INTERFACE(parImpl, IParent);
1881 TRACE("Using IParent interface %p as parent\n", parImpl);
1885 /* Use the surface as parent */
1886 Parent = (IUnknown *) ICOM_INTERFACE(*ppSurf, IDirectDrawSurface7);
1887 TRACE("Using Surface interface %p as parent\n", *ppSurf);
1890 /* Now create the WineD3D Surface */
1891 hr = IWineD3DDevice_CreateSurface(This->wineD3DDevice,
1895 TRUE /* Lockable */,
1896 FALSE /* Discard */,
1898 &(*ppSurf)->WineD3DSurface,
1901 WINED3DMULTISAMPLE_NONE,
1902 0 /* MultiSampleQuality */,
1903 0 /* SharedHandle */,
1909 ERR("IWineD3DDevice::CreateSurface failed. hr = %08x\n", hr);
1913 /* Set the child of the parent implementation if it exists */
1916 parImpl->child = (IUnknown *) (*ppSurf)->WineD3DSurface;
1917 /* The IParent releases the WineD3DSurface, and
1918 * the ddraw surface does that too. Hold a reference
1920 IWineD3DSurface_AddRef((*ppSurf)->WineD3DSurface);
1923 /* Increase the surface counter, and attach the surface */
1924 InterlockedIncrement(&This->surfaces);
1925 list_add_head(&This->surface_list, &(*ppSurf)->surface_list_entry);
1927 /* Here we could store all created surfaces in the DirectDrawImpl structure,
1928 * But this could also be delegated to WineDDraw, as it keeps track of all its
1929 * resources. Not implemented for now, as there are more important things ;)
1932 /* Get the pixel format of the WineD3DSurface and store it.
1933 * Don't use the Format choosen above, WineD3D might have
1936 Desc.Format = &Format;
1937 Desc.Type = &ResType;
1938 Desc.Usage = &Usage;
1939 Desc.Pool = &dummy_d3dpool;
1940 Desc.Size = &dummy_uint;
1941 Desc.MultiSampleType = &dummy_mst;
1942 Desc.MultiSampleQuality = &dummy_dword;
1943 Desc.Width = &Width;
1944 Desc.Height = &Height;
1946 (*ppSurf)->surface_desc.dwFlags |= DDSD_PIXELFORMAT;
1947 hr = IWineD3DSurface_GetDesc((*ppSurf)->WineD3DSurface, &Desc);
1950 ERR("IWineD3DSurface::GetDesc failed\n");
1951 IDirectDrawSurface7_Release( (IDirectDrawSurface7 *) *ppSurf);
1955 if(Format == WINED3DFMT_UNKNOWN)
1957 FIXME("IWineD3DSurface::GetDesc returned WINED3DFMT_UNKNOWN\n");
1959 PixelFormat_WineD3DtoDD( &(*ppSurf)->surface_desc.u4.ddpfPixelFormat, Format);
1961 /* Anno 1602 stores the pitch right after surface creation, so make sure it's there.
1962 * I can't LockRect() the surface here because if OpenGL surfaces are in use, the
1963 * WineD3DDevice might not be useable for 3D yet, so an extra method was created.
1964 * TODO: Test other fourcc formats
1966 if(Format == WINED3DFMT_DXT1 || Format == WINED3DFMT_DXT2 || Format == WINED3DFMT_DXT3 ||
1967 Format == WINED3DFMT_DXT4 || Format == WINED3DFMT_DXT5)
1969 (*ppSurf)->surface_desc.dwFlags |= DDSD_LINEARSIZE;
1970 if(Format == WINED3DFMT_DXT1)
1972 (*ppSurf)->surface_desc.u1.dwLinearSize = max(4, Width) * max(4, Height) / 2;
1976 (*ppSurf)->surface_desc.u1.dwLinearSize = max(4, Width) * max(4, Height);
1981 (*ppSurf)->surface_desc.dwFlags |= DDSD_PITCH;
1982 (*ppSurf)->surface_desc.u1.lPitch = IWineD3DSurface_GetPitch((*ppSurf)->WineD3DSurface);
1985 /* Application passed a color key? Set it! */
1986 if(pDDSD->dwFlags & DDSD_CKDESTOVERLAY)
1988 IWineD3DSurface_SetColorKey((*ppSurf)->WineD3DSurface,
1990 (WINEDDCOLORKEY *) &pDDSD->u3.ddckCKDestOverlay);
1992 if(pDDSD->dwFlags & DDSD_CKDESTBLT)
1994 IWineD3DSurface_SetColorKey((*ppSurf)->WineD3DSurface,
1996 (WINEDDCOLORKEY *) &pDDSD->ddckCKDestBlt);
1998 if(pDDSD->dwFlags & DDSD_CKSRCOVERLAY)
2000 IWineD3DSurface_SetColorKey((*ppSurf)->WineD3DSurface,
2002 (WINEDDCOLORKEY *) &pDDSD->ddckCKSrcOverlay);
2004 if(pDDSD->dwFlags & DDSD_CKSRCBLT)
2006 IWineD3DSurface_SetColorKey((*ppSurf)->WineD3DSurface,
2008 (WINEDDCOLORKEY *) &pDDSD->ddckCKSrcBlt);
2010 if ( pDDSD->dwFlags & DDSD_LPSURFACE)
2012 hr = IWineD3DSurface_SetMem((*ppSurf)->WineD3DSurface, pDDSD->lpSurface);
2013 if(hr != WINED3D_OK)
2015 /* No need for a trace here, wined3d does that for us */
2016 IDirectDrawSurface7_Release(ICOM_INTERFACE((*ppSurf), IDirectDrawSurface7));
2023 /*****************************************************************************
2024 * CreateAdditionalSurfaces
2026 * Creates a new mipmap chain.
2029 * root: Root surface to attach the newly created chain to
2030 * count: number of surfaces to create
2031 * DDSD: Description of the surface. Intentionally not a pointer to avoid side
2032 * effects on the caller
2033 * CubeFaceRoot: Wether the new surface is a root of a cube map face. This
2034 * creates an additional surface without the mipmapping flags
2036 *****************************************************************************/
2038 CreateAdditionalSurfaces(IDirectDrawImpl *This,
2039 IDirectDrawSurfaceImpl *root,
2041 DDSURFACEDESC2 DDSD,
2044 UINT i, j, level = 0;
2046 IDirectDrawSurfaceImpl *last = root;
2048 for(i = 0; i < count; i++)
2050 IDirectDrawSurfaceImpl *object2 = NULL;
2052 /* increase the mipmap level, but only if a mipmap is created
2053 * In this case, also halve the size
2055 if(DDSD.ddsCaps.dwCaps & DDSCAPS_MIPMAP && !CubeFaceRoot)
2058 if(DDSD.dwWidth > 1) DDSD.dwWidth /= 2;
2059 if(DDSD.dwHeight > 1) DDSD.dwHeight /= 2;
2060 /* Set the mipmap sublevel flag according to msdn */
2061 DDSD.ddsCaps.dwCaps2 |= DDSCAPS2_MIPMAPSUBLEVEL;
2065 DDSD.ddsCaps.dwCaps2 &= ~DDSCAPS2_MIPMAPSUBLEVEL;
2067 CubeFaceRoot = FALSE;
2069 hr = IDirectDrawImpl_CreateNewSurface(This,
2078 /* Add the new surface to the complex attachment array */
2079 for(j = 0; j < MAX_COMPLEX_ATTACHED; j++)
2081 if(last->complex_array[j]) continue;
2082 last->complex_array[j] = object2;
2087 /* Remove the (possible) back buffer cap from the new surface description,
2088 * because only one surface in the flipping chain is a back buffer, one
2089 * is a front buffer, the others are just primary surfaces.
2091 DDSD.ddsCaps.dwCaps &= ~DDSCAPS_BACKBUFFER;
2096 /*****************************************************************************
2097 * IDirectDraw7::CreateSurface
2099 * Creates a new IDirectDrawSurface object and returns its interface.
2101 * The surface connections with wined3d are a bit tricky. Basically it works
2104 * |------------------------| |-----------------|
2105 * | DDraw surface | | WineD3DSurface |
2107 * | WineD3DSurface |-------------->| |
2108 * | Child |<------------->| Parent |
2109 * |------------------------| |-----------------|
2111 * The DDraw surface is the parent of the wined3d surface, and it releases
2112 * the WineD3DSurface when the ddraw surface is destroyed.
2114 * However, for all surfaces which can be in a container in WineD3D,
2115 * we have to do this. These surfaces are ususally complex surfaces,
2116 * so this concerns primary surfaces with a front and a back buffer,
2119 * |------------------------| |-----------------|
2120 * | DDraw surface | | Containter |
2122 * | Child |<------------->| Parent |
2123 * | Texture |<------------->| |
2124 * | WineD3DSurface |<----| | Levels |<--|
2125 * | Complex connection | | | | |
2126 * |------------------------| | |-----------------| |
2130 * | |------------------| | |-----------------| |
2131 * | | IParent | |-------->| WineD3DSurface | |
2133 * | | Child |<------------->| Parent | |
2134 * | | | | Container |<--|
2135 * | |------------------| |-----------------| |
2137 * | |----------------------| |
2138 * | | DDraw surface 2 | |
2140 * |<->| Complex root Child | |
2142 * | | WineD3DSurface |<----| |
2143 * | |----------------------| | |
2145 * | |---------------------| | |-----------------| |
2146 * | | IParent | |----->| WineD3DSurface | |
2148 * | | Child |<---------->| Parent | |
2149 * | |---------------------| | Container |<--|
2150 * | |-----------------| |
2152 * | ---More surfaces can follow--- |
2154 * The reason is that the IWineD3DSwapchain(render target container)
2155 * and the IWineD3DTexure(Texture container) release the parents
2156 * of their surface's children, but by releasing the complex root
2157 * the surfaces which are complexly attached to it are destroyed
2158 * too. See IDirectDrawSurface::Release for a more detailed
2162 * DDSD: Description of the surface to create
2163 * Surf: Address to store the interface pointer at
2164 * UnkOuter: Basically for aggregation support, but ddraw doesn't support
2165 * aggregation, so it has to be NULL
2169 * CLASS_E_NOAGGREGATION if UnkOuter != NULL
2170 * DDERR_* if an error occurs
2172 *****************************************************************************/
2173 static HRESULT WINAPI
2174 IDirectDrawImpl_CreateSurface(IDirectDraw7 *iface,
2175 DDSURFACEDESC2 *DDSD,
2176 IDirectDrawSurface7 **Surf,
2179 ICOM_THIS_FROM(IDirectDrawImpl, IDirectDraw7, iface);
2180 IDirectDrawSurfaceImpl *object = NULL;
2182 LONG extra_surfaces = 0;
2183 DDSURFACEDESC2 desc2;
2184 WINED3DDISPLAYMODE Mode;
2186 TRACE("(%p)->(%p,%p,%p)\n", This, DDSD, Surf, UnkOuter);
2188 /* Some checks before we start */
2189 if (TRACE_ON(ddraw))
2191 TRACE(" (%p) Requesting surface desc :\n", This);
2192 DDRAW_dump_surface_desc(DDSD);
2195 if (UnkOuter != NULL)
2197 FIXME("(%p) : outer != NULL?\n", This);
2198 return CLASS_E_NOAGGREGATION; /* unchecked */
2201 if (!(DDSD->dwFlags & DDSD_CAPS))
2203 /* DVIDEO.DLL does forget the DDSD_CAPS flag ... *sigh* */
2204 DDSD->dwFlags |= DDSD_CAPS;
2206 if (DDSD->ddsCaps.dwCaps == 0)
2208 /* This has been checked on real Windows */
2209 DDSD->ddsCaps.dwCaps = DDSCAPS_LOCALVIDMEM | DDSCAPS_VIDEOMEMORY;
2212 if (DDSD->ddsCaps.dwCaps & DDSCAPS_ALLOCONLOAD)
2214 /* If the surface is of the 'alloconload' type, ignore the LPSURFACE field */
2215 DDSD->dwFlags &= ~DDSD_LPSURFACE;
2218 if ((DDSD->dwFlags & DDSD_LPSURFACE) && (DDSD->lpSurface == NULL))
2220 /* Frank Herbert's Dune specifies a null pointer for the surface, ignore the LPSURFACE field */
2221 WARN("(%p) Null surface pointer specified, ignore it!\n", This);
2222 DDSD->dwFlags &= ~DDSD_LPSURFACE;
2225 if((DDSD->ddsCaps.dwCaps & (DDSCAPS_FLIP | DDSCAPS_PRIMARYSURFACE)) == (DDSCAPS_FLIP | DDSCAPS_PRIMARYSURFACE) &&
2226 !(This->cooperative_level & DDSCL_EXCLUSIVE))
2228 TRACE("(%p): Attempt to create a flipable primary surface without DDSCL_EXCLUSIVE set\n", This);
2230 return DDERR_NOEXCLUSIVEMODE;
2235 FIXME("(%p) You want to get back a surface? Don't give NULL ptrs!\n", This);
2236 return E_POINTER; /* unchecked */
2239 /* Check cube maps but only if the size includes them */
2240 if (DDSD->dwSize >= sizeof(DDSURFACEDESC2))
2242 if(DDSD->ddsCaps.dwCaps2 & DDSCAPS2_CUBEMAP_ALLFACES &&
2243 !(DDSD->ddsCaps.dwCaps2 & DDSCAPS2_CUBEMAP))
2245 WARN("Cube map faces requested without cube map flag\n");
2246 return DDERR_INVALIDCAPS;
2248 if(DDSD->ddsCaps.dwCaps2 & DDSCAPS2_CUBEMAP &&
2249 (DDSD->ddsCaps.dwCaps2 & DDSCAPS2_CUBEMAP_ALLFACES) == 0)
2251 WARN("Cube map without faces requested\n");
2252 return DDERR_INVALIDPARAMS;
2255 /* Quick tests confirm those can be created, but we don't do that yet */
2256 if(DDSD->ddsCaps.dwCaps2 & DDSCAPS2_CUBEMAP &&
2257 (DDSD->ddsCaps.dwCaps2 & DDSCAPS2_CUBEMAP_ALLFACES) != DDSCAPS2_CUBEMAP_ALLFACES)
2259 FIXME("Partial cube maps not supported yet\n");
2263 /* According to the msdn this flag is ignored by CreateSurface */
2264 if (DDSD->dwSize >= sizeof(DDSURFACEDESC2))
2265 DDSD->ddsCaps.dwCaps2 &= ~DDSCAPS2_MIPMAPSUBLEVEL;
2267 /* Modify some flags */
2268 memset(&desc2, 0, sizeof(desc2));
2269 desc2.dwSize = sizeof(desc2); /* For the struct copy */
2270 DD_STRUCT_COPY_BYSIZE(&desc2, DDSD);
2271 desc2.dwSize = sizeof(desc2); /* To override a possibly smaller size */
2272 desc2.u4.ddpfPixelFormat.dwSize=sizeof(DDPIXELFORMAT); /* Just to be sure */
2274 /* Get the video mode from WineD3D - we will need it */
2275 hr = IWineD3DDevice_GetDisplayMode(This->wineD3DDevice,
2276 0, /* Swapchain 0 */
2280 ERR("Failed to read display mode from wined3d\n");
2281 switch(This->orig_bpp)
2284 Mode.Format = WINED3DFMT_P8;
2288 Mode.Format = WINED3DFMT_X1R5G5B5;
2292 Mode.Format = WINED3DFMT_R5G6B5;
2296 Mode.Format = WINED3DFMT_R8G8B8;
2300 Mode.Format = WINED3DFMT_X8R8G8B8;
2303 Mode.Width = This->orig_width;
2304 Mode.Height = This->orig_height;
2307 /* No pixelformat given? Use the current screen format */
2308 if(!(desc2.dwFlags & DDSD_PIXELFORMAT))
2310 desc2.dwFlags |= DDSD_PIXELFORMAT;
2311 desc2.u4.ddpfPixelFormat.dwSize=sizeof(DDPIXELFORMAT);
2313 /* Wait: It could be a Z buffer */
2314 if(desc2.ddsCaps.dwCaps & DDSCAPS_ZBUFFER)
2316 switch(desc2.u2.dwMipMapCount) /* Who had this glorious idea? */
2319 PixelFormat_WineD3DtoDD(&desc2.u4.ddpfPixelFormat, WINED3DFMT_D15S1);
2322 PixelFormat_WineD3DtoDD(&desc2.u4.ddpfPixelFormat, WINED3DFMT_D16);
2325 PixelFormat_WineD3DtoDD(&desc2.u4.ddpfPixelFormat, WINED3DFMT_D24X8);
2328 PixelFormat_WineD3DtoDD(&desc2.u4.ddpfPixelFormat, WINED3DFMT_D32);
2331 ERR("Unknown Z buffer bit depth\n");
2336 PixelFormat_WineD3DtoDD(&desc2.u4.ddpfPixelFormat, Mode.Format);
2340 /* No Width or no Height? Use the original screen size
2342 if(!(desc2.dwFlags & DDSD_WIDTH) ||
2343 !(desc2.dwFlags & DDSD_HEIGHT) )
2345 /* Invalid for non-render targets */
2346 if(!(desc2.ddsCaps.dwCaps & DDSCAPS_PRIMARYSURFACE))
2348 WARN("Creating a non-Primary surface without Width or Height info, returning DDERR_INVALIDPARAMS\n");
2350 return DDERR_INVALIDPARAMS;
2353 desc2.dwFlags |= DDSD_WIDTH | DDSD_HEIGHT;
2354 desc2.dwWidth = Mode.Width;
2355 desc2.dwHeight = Mode.Height;
2358 /* Mipmap count fixes */
2359 if(desc2.ddsCaps.dwCaps & DDSCAPS_MIPMAP)
2361 if(desc2.ddsCaps.dwCaps & DDSCAPS_COMPLEX)
2363 if(desc2.dwFlags & DDSD_MIPMAPCOUNT)
2365 /* Mipmap count is given, nothing to do */
2369 /* Undocumented feature: Create sublevels until
2370 * either the width or the height is 1
2372 DWORD min = desc2.dwWidth < desc2.dwHeight ?
2373 desc2.dwWidth : desc2.dwHeight;
2374 desc2.u2.dwMipMapCount = 0;
2377 desc2.u2.dwMipMapCount += 1;
2384 /* Not-complex mipmap -> Mipmapcount = 1 */
2385 desc2.u2.dwMipMapCount = 1;
2387 extra_surfaces = desc2.u2.dwMipMapCount - 1;
2389 /* There's a mipmap count in the created surface in any case */
2390 desc2.dwFlags |= DDSD_MIPMAPCOUNT;
2392 /* If no mipmap is given, the texture has only one level */
2394 /* The first surface is a front buffer, the back buffer is created afterwards */
2395 if( (desc2.dwFlags & DDSD_CAPS) && (desc2.ddsCaps.dwCaps & DDSCAPS_PRIMARYSURFACE) )
2397 desc2.ddsCaps.dwCaps |= DDSCAPS_FRONTBUFFER;
2400 /* The root surface in a cube map is positive x */
2401 if(desc2.ddsCaps.dwCaps2 & DDSCAPS2_CUBEMAP)
2403 desc2.ddsCaps.dwCaps2 &= ~DDSCAPS2_CUBEMAP_ALLFACES;
2404 desc2.ddsCaps.dwCaps2 |= DDSCAPS2_CUBEMAP_POSITIVEX;
2407 /* Create the first surface */
2408 hr = IDirectDrawImpl_CreateNewSurface(This, &desc2, &object, 0);
2411 ERR("IDirectDrawImpl_CreateNewSurface failed with %08x\n", hr);
2414 object->is_complex_root = TRUE;
2416 *Surf = ICOM_INTERFACE(object, IDirectDrawSurface7);
2418 /* Create Additional surfaces if necessary
2419 * This applies to Primary surfaces which have a back buffer count
2420 * set, but not to mipmap textures. In case of Mipmap textures,
2421 * wineD3D takes care of the creation of additional surfaces
2423 if(DDSD->dwFlags & DDSD_BACKBUFFERCOUNT)
2425 extra_surfaces = DDSD->dwBackBufferCount;
2426 desc2.ddsCaps.dwCaps &= ~DDSCAPS_FRONTBUFFER; /* It's not a front buffer */
2427 desc2.ddsCaps.dwCaps |= DDSCAPS_BACKBUFFER;
2431 if(desc2.ddsCaps.dwCaps2 & DDSCAPS2_CUBEMAP)
2433 desc2.ddsCaps.dwCaps2 &= ~DDSCAPS2_CUBEMAP_ALLFACES;
2434 desc2.ddsCaps.dwCaps2 |= DDSCAPS2_CUBEMAP_NEGATIVEZ;
2435 hr |= CreateAdditionalSurfaces(This, object, extra_surfaces + 1, desc2, TRUE);
2436 desc2.ddsCaps.dwCaps2 &= ~DDSCAPS2_CUBEMAP_NEGATIVEZ;
2437 desc2.ddsCaps.dwCaps2 |= DDSCAPS2_CUBEMAP_POSITIVEZ;
2438 hr |= CreateAdditionalSurfaces(This, object, extra_surfaces + 1, desc2, TRUE);
2439 desc2.ddsCaps.dwCaps2 &= ~DDSCAPS2_CUBEMAP_POSITIVEZ;
2440 desc2.ddsCaps.dwCaps2 |= DDSCAPS2_CUBEMAP_NEGATIVEY;
2441 hr |= CreateAdditionalSurfaces(This, object, extra_surfaces + 1, desc2, TRUE);
2442 desc2.ddsCaps.dwCaps2 &= ~DDSCAPS2_CUBEMAP_NEGATIVEY;
2443 desc2.ddsCaps.dwCaps2 |= DDSCAPS2_CUBEMAP_POSITIVEY;
2444 hr |= CreateAdditionalSurfaces(This, object, extra_surfaces + 1, desc2, TRUE);
2445 desc2.ddsCaps.dwCaps2 &= ~DDSCAPS2_CUBEMAP_POSITIVEY;
2446 desc2.ddsCaps.dwCaps2 |= DDSCAPS2_CUBEMAP_NEGATIVEX;
2447 hr |= CreateAdditionalSurfaces(This, object, extra_surfaces + 1, desc2, TRUE);
2448 desc2.ddsCaps.dwCaps2 &= ~DDSCAPS2_CUBEMAP_NEGATIVEX;
2449 desc2.ddsCaps.dwCaps2 |= DDSCAPS2_CUBEMAP_POSITIVEX;
2452 hr |= CreateAdditionalSurfaces(This, object, extra_surfaces, desc2, FALSE);
2455 /* This destroys and possibly created surfaces too */
2456 IDirectDrawSurface_Release( ICOM_INTERFACE(object, IDirectDrawSurface7) );
2460 /* Addref the ddraw interface to keep an reference for each surface */
2461 IDirectDraw7_AddRef(iface);
2462 object->ifaceToRelease = (IUnknown *) iface;
2464 /* If the implementation is OpenGL and there's no d3ddevice, attach a d3ddevice
2465 * But attach the d3ddevice only if the currently created surface was
2466 * a primary surface (2D app in 3D mode) or a 3DDEVICE surface (3D app)
2467 * The only case I can think of where this doesn't apply is when a
2468 * 2D app was configured by the user to run with OpenGL and it didn't create
2469 * the render target as first surface. In this case the render target creation
2470 * will cause the 3D init.
2472 if( (This->ImplType == SURFACE_OPENGL) && !(This->d3d_initialized) &&
2473 desc2.ddsCaps.dwCaps & (DDSCAPS_PRIMARYSURFACE | DDSCAPS_3DDEVICE) )
2475 IDirectDrawSurfaceImpl *target = object, *surface;
2478 /* Search for the primary to use as render target */
2479 LIST_FOR_EACH(entry, &This->surface_list)
2481 surface = LIST_ENTRY(entry, IDirectDrawSurfaceImpl, surface_list_entry);
2482 if((surface->surface_desc.ddsCaps.dwCaps & (DDSCAPS_PRIMARYSURFACE | DDSCAPS_FRONTBUFFER)) ==
2483 (DDSCAPS_PRIMARYSURFACE | DDSCAPS_FRONTBUFFER))
2487 TRACE("Using primary %p as render target\n", target);
2492 TRACE("(%p) Attaching a D3DDevice, rendertarget = %p\n", This, target);
2493 hr = IDirectDrawImpl_AttachD3DDevice(This, target);
2496 ERR("IDirectDrawImpl_AttachD3DDevice failed, hr = %x\n", hr);
2500 /* Create a WineD3DTexture if a texture was requested */
2501 if(desc2.ddsCaps.dwCaps & DDSCAPS_TEXTURE)
2504 WINED3DFORMAT Format;
2505 WINED3DPOOL Pool = WINED3DPOOL_DEFAULT;
2507 This->tex_root = object;
2509 if(desc2.ddsCaps.dwCaps & DDSCAPS_MIPMAP)
2511 /* a mipmap is created, create enough levels */
2512 levels = desc2.u2.dwMipMapCount;
2516 /* No mipmap is created, create one level */
2520 /* DDSCAPS_SYSTEMMEMORY textures are in WINED3DPOOL_SYSTEMMEM */
2521 if(DDSD->ddsCaps.dwCaps & DDSCAPS_SYSTEMMEMORY)
2523 Pool = WINED3DPOOL_SYSTEMMEM;
2525 /* Should I forward the MANEGED cap to the managed pool ? */
2527 /* Get the format. It's set already by CreateNewSurface */
2528 Format = PixelFormat_DD2WineD3D(&object->surface_desc.u4.ddpfPixelFormat);
2530 /* The surfaces are already created, the callback only
2531 * passes the IWineD3DSurface to WineD3D
2533 if(desc2.ddsCaps.dwCaps2 & DDSCAPS2_CUBEMAP)
2535 hr = IWineD3DDevice_CreateCubeTexture(This->wineD3DDevice,
2536 DDSD->dwWidth, /* Edgelength */
2541 (IWineD3DCubeTexture **) &object->wineD3DTexture,
2542 0, /* SharedHandle */
2543 (IUnknown *) ICOM_INTERFACE(object, IDirectDrawSurface7),
2544 D3D7CB_CreateSurface);
2548 hr = IWineD3DDevice_CreateTexture(This->wineD3DDevice,
2549 DDSD->dwWidth, DDSD->dwHeight,
2550 levels, /* MipMapCount = Levels */
2554 (IWineD3DTexture **) &object->wineD3DTexture,
2555 0, /* SharedHandle */
2556 (IUnknown *) ICOM_INTERFACE(object, IDirectDrawSurface7),
2557 D3D7CB_CreateSurface );
2559 This->tex_root = NULL;
2565 #define DDENUMSURFACES_SEARCHTYPE (DDENUMSURFACES_CANBECREATED|DDENUMSURFACES_DOESEXIST)
2566 #define DDENUMSURFACES_MATCHTYPE (DDENUMSURFACES_ALL|DDENUMSURFACES_MATCH|DDENUMSURFACES_NOMATCH)
2569 Main_DirectDraw_DDPIXELFORMAT_Match(const DDPIXELFORMAT *requested,
2570 const DDPIXELFORMAT *provided)
2572 /* Some flags must be present in both or neither for a match. */
2573 static const DWORD must_match = DDPF_PALETTEINDEXED1 | DDPF_PALETTEINDEXED2
2574 | DDPF_PALETTEINDEXED4 | DDPF_PALETTEINDEXED8 | DDPF_FOURCC
2575 | DDPF_ZBUFFER | DDPF_STENCILBUFFER;
2577 if ((requested->dwFlags & provided->dwFlags) != requested->dwFlags)
2580 if ((requested->dwFlags & must_match) != (provided->dwFlags & must_match))
2583 if (requested->dwFlags & DDPF_FOURCC)
2584 if (requested->dwFourCC != provided->dwFourCC)
2587 if (requested->dwFlags & (DDPF_RGB|DDPF_YUV|DDPF_ZBUFFER|DDPF_ALPHA
2588 |DDPF_LUMINANCE|DDPF_BUMPDUDV))
2589 if (requested->u1.dwRGBBitCount != provided->u1.dwRGBBitCount)
2592 if (requested->dwFlags & (DDPF_RGB|DDPF_YUV|DDPF_STENCILBUFFER
2593 |DDPF_LUMINANCE|DDPF_BUMPDUDV))
2594 if (requested->u2.dwRBitMask != provided->u2.dwRBitMask)
2597 if (requested->dwFlags & (DDPF_RGB|DDPF_YUV|DDPF_ZBUFFER|DDPF_BUMPDUDV))
2598 if (requested->u3.dwGBitMask != provided->u3.dwGBitMask)
2601 /* I could be wrong about the bumpmapping. MSDN docs are vague. */
2602 if (requested->dwFlags & (DDPF_RGB|DDPF_YUV|DDPF_STENCILBUFFER
2604 if (requested->u4.dwBBitMask != provided->u4.dwBBitMask)
2607 if (requested->dwFlags & (DDPF_ALPHAPIXELS|DDPF_ZPIXELS))
2608 if (requested->u5.dwRGBAlphaBitMask != provided->u5.dwRGBAlphaBitMask)
2615 IDirectDrawImpl_DDSD_Match(const DDSURFACEDESC2* requested,
2616 const DDSURFACEDESC2* provided)
2625 #define CMP(FLAG, FIELD) \
2626 { DDSD_##FLAG, offsetof(DDSURFACEDESC2, FIELD), \
2627 sizeof(((DDSURFACEDESC2 *)(NULL))->FIELD) }
2629 static const struct compare_info compare[] =
2631 CMP(ALPHABITDEPTH, dwAlphaBitDepth),
2632 CMP(BACKBUFFERCOUNT, dwBackBufferCount),
2634 CMP(CKDESTBLT, ddckCKDestBlt),
2635 CMP(CKDESTOVERLAY, u3 /* ddckCKDestOverlay */),
2636 CMP(CKSRCBLT, ddckCKSrcBlt),
2637 CMP(CKSRCOVERLAY, ddckCKSrcOverlay),
2638 CMP(HEIGHT, dwHeight),
2639 CMP(LINEARSIZE, u1 /* dwLinearSize */),
2640 CMP(LPSURFACE, lpSurface),
2641 CMP(MIPMAPCOUNT, u2 /* dwMipMapCount */),
2642 CMP(PITCH, u1 /* lPitch */),
2643 /* PIXELFORMAT: manual */
2644 CMP(REFRESHRATE, u2 /* dwRefreshRate */),
2645 CMP(TEXTURESTAGE, dwTextureStage),
2646 CMP(WIDTH, dwWidth),
2647 /* ZBUFFERBITDEPTH: "obsolete" */
2654 if ((requested->dwFlags & provided->dwFlags) != requested->dwFlags)
2657 for (i=0; i < sizeof(compare)/sizeof(compare[0]); i++)
2659 if (requested->dwFlags & compare[i].flag
2660 && memcmp((const char *)provided + compare[i].offset,
2661 (const char *)requested + compare[i].offset,
2662 compare[i].size) != 0)
2666 if (requested->dwFlags & DDSD_PIXELFORMAT)
2668 if (!Main_DirectDraw_DDPIXELFORMAT_Match(&requested->u4.ddpfPixelFormat,
2669 &provided->u4.ddpfPixelFormat))
2676 #undef DDENUMSURFACES_SEARCHTYPE
2677 #undef DDENUMSURFACES_MATCHTYPE
2679 /*****************************************************************************
2680 * IDirectDraw7::EnumSurfaces
2682 * Loops through all surfaces attached to this device and calls the
2683 * application callback. This can't be relayed to WineD3DDevice,
2684 * because some WineD3DSurfaces' parents are IParent objects
2687 * Flags: Some filtering flags. See IDirectDrawImpl_EnumSurfacesCallback
2688 * DDSD: Description to filter for
2689 * Context: Application-provided pointer, it's passed unmodified to the
2691 * Callback: Address to call for each surface
2694 * DDERR_INVALIDPARAMS if the callback is NULL
2697 *****************************************************************************/
2698 static HRESULT WINAPI
2699 IDirectDrawImpl_EnumSurfaces(IDirectDraw7 *iface,
2701 DDSURFACEDESC2 *DDSD,
2703 LPDDENUMSURFACESCALLBACK7 Callback)
2705 /* The surface enumeration is handled by WineDDraw,
2706 * because it keeps track of all surfaces attached to
2707 * it. The filtering is done by our callback function,
2708 * because WineDDraw doesn't handle ddraw-like surface
2711 ICOM_THIS_FROM(IDirectDrawImpl, IDirectDraw7, iface);
2712 IDirectDrawSurfaceImpl *surf;
2714 DDSURFACEDESC2 desc;
2715 struct list *entry, *entry2;
2717 all = Flags & DDENUMSURFACES_ALL;
2718 nomatch = Flags & DDENUMSURFACES_NOMATCH;
2720 TRACE("(%p)->(%x,%p,%p,%p)\n", This, Flags, DDSD, Context, Callback);
2723 return DDERR_INVALIDPARAMS;
2725 /* Use the _SAFE enumeration, the app may destroy enumerated surfaces */
2726 LIST_FOR_EACH_SAFE(entry, entry2, &This->surface_list)
2728 surf = LIST_ENTRY(entry, IDirectDrawSurfaceImpl, surface_list_entry);
2729 if (all || (nomatch != IDirectDrawImpl_DDSD_Match(DDSD, &surf->surface_desc)))
2731 desc = surf->surface_desc;
2732 IDirectDrawSurface7_AddRef(ICOM_INTERFACE(surf, IDirectDrawSurface7));
2733 if(Callback( ICOM_INTERFACE(surf, IDirectDrawSurface7), &desc, Context) != DDENUMRET_OK)
2740 static HRESULT WINAPI
2741 findRenderTarget(IDirectDrawSurface7 *surface,
2742 DDSURFACEDESC2 *desc,
2745 IDirectDrawSurfaceImpl *surf = ICOM_OBJECT(IDirectDrawSurfaceImpl, IDirectDrawSurface7, surface);
2746 IDirectDrawSurfaceImpl **target = (IDirectDrawSurfaceImpl **) ctx;
2748 if(!surf->isRenderTarget) {
2750 IDirectDrawSurface7_Release(surface);
2751 return DDENUMRET_CANCEL;
2754 /* Recurse into the surface tree */
2755 IDirectDrawSurface7_EnumAttachedSurfaces(surface, ctx, findRenderTarget);
2757 IDirectDrawSurface7_Release(surface);
2758 if(*target) return DDENUMRET_CANCEL;
2759 else return DDENUMRET_OK; /* Continue with the next neighbor surface */
2762 /*****************************************************************************
2763 * D3D7CB_CreateRenderTarget
2765 * Callback called by WineD3D to create Surfaces for render target usage
2766 * This function takes the D3D target from the IDirectDrawImpl structure,
2767 * and returns the WineD3DSurface. To avoid double usage, the surface
2768 * is marked as render target afterwards
2771 * device: The WineD3DDevice's parent
2772 * Width, Height, Format: Dimensions and pixelformat of the render target
2773 * Ignored, because the surface already exists
2774 * MultiSample, MultisampleQuality, Lockable: Ignored for the same reason
2776 * ppSurface: Address to pass the surface pointer back at
2777 * pSharedHandle: Ignored
2780 * Always returns D3D_OK
2782 *****************************************************************************/
2783 static HRESULT WINAPI
2784 D3D7CB_CreateRenderTarget(IUnknown *device, IUnknown *pSuperior,
2785 UINT Width, UINT Height,
2786 WINED3DFORMAT Format,
2787 WINED3DMULTISAMPLE_TYPE MultiSample,
2788 DWORD MultisampleQuality,
2790 IWineD3DSurface** ppSurface,
2791 HANDLE* pSharedHandle)
2793 ICOM_THIS_FROM(IDirectDrawImpl, IDirectDraw7, device);
2794 IDirectDrawSurfaceImpl *d3dSurface = This->d3d_target, *target = NULL;
2795 TRACE("(%p) call back\n", device);
2797 if(d3dSurface->isRenderTarget)
2799 IDirectDrawSurface7_EnumAttachedSurfaces(ICOM_INTERFACE(d3dSurface, IDirectDrawSurface7),
2800 &target, findRenderTarget);
2804 target = d3dSurface;
2809 target = This->d3d_target;
2810 ERR(" (%p) : No DirectDrawSurface found to create the back buffer. Using the front buffer as back buffer. Uncertain consequences\n", This);
2813 /* TODO: Return failure if the dimensions do not match, but this shouldn't happen */
2815 *ppSurface = target->WineD3DSurface;
2816 target->isRenderTarget = TRUE;
2817 TRACE("Returning wineD3DSurface %p, it belongs to surface %p\n", *ppSurface, d3dSurface);
2821 static HRESULT WINAPI
2822 D3D7CB_CreateDepthStencilSurface(IUnknown *device,
2823 IUnknown *pSuperior,
2826 WINED3DFORMAT Format,
2827 WINED3DMULTISAMPLE_TYPE MultiSample,
2828 DWORD MultisampleQuality,
2830 IWineD3DSurface** ppSurface,
2831 HANDLE* pSharedHandle)
2833 /* Create a Depth Stencil surface to make WineD3D happy */
2834 HRESULT hr = D3D_OK;
2835 ICOM_THIS_FROM(IDirectDrawImpl, IDirectDraw7, device);
2836 DDSURFACEDESC2 ddsd;
2838 TRACE("(%p) call back\n", device);
2842 /* Create a DirectDraw surface */
2843 memset(&ddsd, 0, sizeof(ddsd));
2844 ddsd.dwSize = sizeof(ddsd);
2845 ddsd.u4.ddpfPixelFormat.dwSize = sizeof(DDPIXELFORMAT);
2846 ddsd.dwFlags = DDSD_PIXELFORMAT | DDSD_WIDTH | DDSD_HEIGHT | DDSD_CAPS;
2847 ddsd.ddsCaps.dwCaps = DDSCAPS_OFFSCREENPLAIN;
2848 ddsd.dwHeight = Height;
2849 ddsd.dwWidth = Width;
2852 PixelFormat_WineD3DtoDD(&ddsd.u4.ddpfPixelFormat, Format);
2856 ddsd.dwFlags ^= DDSD_PIXELFORMAT;
2859 This->depthstencil = TRUE;
2860 hr = IDirectDraw7_CreateSurface((IDirectDraw7 *) This,
2862 (IDirectDrawSurface7 **) &This->DepthStencilBuffer,
2864 This->depthstencil = FALSE;
2867 ERR(" (%p) Creating a DepthStencil Surface failed, result = %x\n", This, hr);
2870 *ppSurface = This->DepthStencilBuffer->WineD3DSurface;
2874 /*****************************************************************************
2875 * D3D7CB_CreateAdditionalSwapChain
2877 * Callback function for WineD3D which creates a new WineD3DSwapchain
2878 * interface. It also creates an IParent interface to store that pointer,
2879 * so the WineD3DSwapchain has a parent and can be released when the D3D
2880 * device is destroyed
2881 *****************************************************************************/
2882 static HRESULT WINAPI
2883 D3D7CB_CreateAdditionalSwapChain(IUnknown *device,
2884 WINED3DPRESENT_PARAMETERS* pPresentationParameters,
2885 IWineD3DSwapChain ** ppSwapChain)
2887 ICOM_THIS_FROM(IDirectDrawImpl, IDirectDraw7, device);
2888 IParentImpl *object = NULL;
2889 HRESULT res = D3D_OK;
2890 IWineD3DSwapChain *swapchain;
2891 TRACE("(%p) call back\n", device);
2893 object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(IParentImpl));
2896 FIXME("Allocation of memory failed\n");
2897 *ppSwapChain = NULL;
2898 return DDERR_OUTOFVIDEOMEMORY;
2901 ICOM_INIT_INTERFACE(object, IParent, IParent_Vtbl);
2904 res = IWineD3DDevice_CreateAdditionalSwapChain(This->wineD3DDevice,
2905 pPresentationParameters,
2907 (IUnknown*) ICOM_INTERFACE(object, IParent),
2908 D3D7CB_CreateRenderTarget,
2909 D3D7CB_CreateDepthStencilSurface);
2912 FIXME("(%p) call to IWineD3DDevice_CreateAdditionalSwapChain failed\n", This);
2913 HeapFree(GetProcessHeap(), 0 , object);
2914 *ppSwapChain = NULL;
2918 *ppSwapChain = swapchain;
2919 object->child = (IUnknown *) swapchain;
2925 /*****************************************************************************
2926 * IDirectDrawImpl_AttachD3DDevice
2928 * Initializes the D3D capabilities of WineD3D
2931 * primary: The primary surface for D3D
2937 *****************************************************************************/
2938 static HRESULT WINAPI
2939 IDirectDrawImpl_AttachD3DDevice(IDirectDrawImpl *This,
2940 IDirectDrawSurfaceImpl *primary)
2945 WINED3DPRESENT_PARAMETERS localParameters;
2947 TRACE("(%p)->(%p)\n", This, primary);
2949 /* Get the window */
2950 hr = IWineD3DDevice_GetHWND(This->wineD3DDevice,
2954 ERR("IWineD3DDevice::GetHWND failed\n");
2958 /* If there's no window, create a hidden window. WineD3D needs it */
2961 window = CreateWindowExA(0, This->classname, "Hidden D3D Window",
2963 GetSystemMetrics(SM_CXSCREEN),
2964 GetSystemMetrics(SM_CYSCREEN),
2965 NULL, NULL, GetModuleHandleA(0), NULL);
2967 ShowWindow(window, SW_HIDE); /* Just to be sure */
2968 WARN("(%p) No window for the Direct3DDevice, created a hidden window. HWND=%p\n", This, window);
2969 This->d3d_window = window;
2973 TRACE("(%p) Using existing window %p for Direct3D rendering\n", This, window);
2976 /* Store the future Render Target surface */
2977 This->d3d_target = primary;
2979 /* Use the surface description for the device parameters, not the
2980 * Device settings. The app might render to an offscreen surface
2982 localParameters.BackBufferWidth = primary->surface_desc.dwWidth;
2983 localParameters.BackBufferHeight = primary->surface_desc.dwHeight;
2984 localParameters.BackBufferFormat = PixelFormat_DD2WineD3D(&primary->surface_desc.u4.ddpfPixelFormat);
2985 localParameters.BackBufferCount = (primary->surface_desc.dwFlags & DDSD_BACKBUFFERCOUNT) ? primary->surface_desc.dwBackBufferCount : 0;
2986 localParameters.MultiSampleType = WINED3DMULTISAMPLE_NONE;
2987 localParameters.MultiSampleQuality = 0;
2988 localParameters.SwapEffect = WINED3DSWAPEFFECT_COPY;
2989 localParameters.hDeviceWindow = window;
2990 localParameters.Windowed = !(This->cooperative_level & DDSCL_FULLSCREEN);
2991 localParameters.EnableAutoDepthStencil = FALSE;
2992 localParameters.AutoDepthStencilFormat = WINED3DFMT_D16;
2993 localParameters.Flags = 0;
2994 localParameters.FullScreen_RefreshRateInHz = WINED3DPRESENT_RATE_DEFAULT; /* Default rate: It's already set */
2995 localParameters.PresentationInterval = WINED3DPRESENT_INTERVAL_DEFAULT;
2997 TRACE("Passing mode %d\n", localParameters.BackBufferFormat);
2999 /* Set this NOW, otherwise creating the depth stencil surface will cause a
3000 * recursive loop until ram or emulated video memory is full
3002 This->d3d_initialized = TRUE;
3004 hr = IWineD3DDevice_Init3D(This->wineD3DDevice,
3006 D3D7CB_CreateAdditionalSwapChain);
3009 This->wineD3DDevice = NULL;
3013 /* Create an Index Buffer parent */
3014 TRACE("(%p) Successfully initialized 3D\n", This);
3018 /*****************************************************************************
3019 * DirectDrawCreateClipper (DDRAW.@)
3021 * Creates a new IDirectDrawClipper object.
3024 * Clipper: Address to write the interface pointer to
3025 * UnkOuter: For aggregation support, which ddraw doesn't have. Has to be
3029 * CLASS_E_NOAGGREGATION if UnkOuter != NULL
3030 * E_OUTOFMEMORY if allocating the object failed
3032 *****************************************************************************/
3034 DirectDrawCreateClipper(DWORD Flags,
3035 IDirectDrawClipper **Clipper,
3038 IDirectDrawClipperImpl* object;
3039 TRACE("(%08x,%p,%p)\n", Flags, Clipper, UnkOuter);
3041 if (UnkOuter != NULL) return CLASS_E_NOAGGREGATION;
3043 object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY,
3044 sizeof(IDirectDrawClipperImpl));
3045 if (object == NULL) return E_OUTOFMEMORY;
3047 ICOM_INIT_INTERFACE(object, IDirectDrawClipper, IDirectDrawClipper_Vtbl);
3049 object->wineD3DClipper = pWineDirect3DCreateClipper((IUnknown *) object);
3050 if(!object->wineD3DClipper)
3052 HeapFree(GetProcessHeap(), 0, object);
3053 return E_OUTOFMEMORY;
3056 *Clipper = (IDirectDrawClipper *) object;
3060 /*****************************************************************************
3061 * IDirectDraw7::CreateClipper
3063 * Creates a DDraw clipper. See DirectDrawCreateClipper for details
3065 *****************************************************************************/
3066 static HRESULT WINAPI
3067 IDirectDrawImpl_CreateClipper(IDirectDraw7 *iface,
3069 IDirectDrawClipper **Clipper,
3072 ICOM_THIS_FROM(IDirectDrawImpl, IDirectDraw7, iface);
3073 TRACE("(%p)->(%x,%p,%p)\n", This, Flags, Clipper, UnkOuter);
3074 return DirectDrawCreateClipper(Flags, Clipper, UnkOuter);
3077 /*****************************************************************************
3078 * IDirectDraw7::CreatePalette
3080 * Creates a new IDirectDrawPalette object
3083 * Flags: The flags for the new clipper
3084 * ColorTable: Color table to assign to the new clipper
3085 * Palette: Address to write the interface pointer to
3086 * UnkOuter: For aggregation support, which ddraw doesn't have. Has to be
3090 * CLASS_E_NOAGGREGATION if UnkOuter != NULL
3091 * E_OUTOFMEMORY if allocating the object failed
3093 *****************************************************************************/
3094 static HRESULT WINAPI
3095 IDirectDrawImpl_CreatePalette(IDirectDraw7 *iface,
3097 PALETTEENTRY *ColorTable,
3098 IDirectDrawPalette **Palette,
3099 IUnknown *pUnkOuter)
3101 ICOM_THIS_FROM(IDirectDrawImpl, IDirectDraw7, iface);
3102 IDirectDrawPaletteImpl *object;
3103 HRESULT hr = DDERR_GENERIC;
3104 TRACE("(%p)->(%x,%p,%p,%p)\n", This, Flags, ColorTable, Palette, pUnkOuter);
3106 if(pUnkOuter != NULL)
3108 WARN("pUnkOuter is %p, returning CLASS_E_NOAGGREGATION\n", pUnkOuter);
3109 return CLASS_E_NOAGGREGATION;
3112 /* The refcount test shows that a cooplevel is required for this */
3113 if(!This->cooperative_level)
3115 WARN("No cooperative level set, returning DDERR_NOCOOPERATIVELEVELSET\n");
3116 return DDERR_NOCOOPERATIVELEVELSET;
3119 object = HeapAlloc(GetProcessHeap(), 0, sizeof(IDirectDrawPaletteImpl));
3122 ERR("Out of memory when allocating memory for a palette implementation\n");
3123 return E_OUTOFMEMORY;
3126 ICOM_INIT_INTERFACE(object, IDirectDrawPalette, IDirectDrawPalette_Vtbl);
3128 object->ddraw_owner = This;
3130 hr = IWineD3DDevice_CreatePalette(This->wineD3DDevice, Flags, ColorTable, &object->wineD3DPalette, (IUnknown *) ICOM_INTERFACE(object, IDirectDrawPalette) );
3133 HeapFree(GetProcessHeap(), 0, object);
3137 IDirectDraw7_AddRef(iface);
3138 object->ifaceToRelease = (IUnknown *) iface;
3139 *Palette = ICOM_INTERFACE(object, IDirectDrawPalette);
3143 /*****************************************************************************
3144 * IDirectDraw7::DuplicateSurface
3146 * Duplicates a surface. The surface memory points to the same memory as
3147 * the original surface, and it's released when the last surface referencing
3148 * it is released. I guess that's beyond Wine's surface management right now
3149 * (Idea: create a new DDraw surface with the same WineD3DSurface. I need a
3150 * test application to implement this)
3153 * Src: Address of the source surface
3154 * Dest: Address to write the new surface pointer to
3157 * See IDirectDraw7::CreateSurface
3159 *****************************************************************************/
3160 static HRESULT WINAPI
3161 IDirectDrawImpl_DuplicateSurface(IDirectDraw7 *iface,
3162 IDirectDrawSurface7 *Src,
3163 IDirectDrawSurface7 **Dest)
3165 ICOM_THIS_FROM(IDirectDrawImpl, IDirectDraw7, iface);
3166 IDirectDrawSurfaceImpl *Surf = ICOM_OBJECT(IDirectDrawSurfaceImpl, IDirectDrawSurface7, Src);
3168 FIXME("(%p)->(%p,%p)\n", This, Surf, Dest);
3170 /* For now, simply create a new, independent surface */
3171 return IDirectDraw7_CreateSurface(iface,
3172 &Surf->surface_desc,
3177 /*****************************************************************************
3178 * IDirectDraw7 VTable
3179 *****************************************************************************/
3180 const IDirectDraw7Vtbl IDirectDraw7_Vtbl =
3183 IDirectDrawImpl_QueryInterface,
3184 IDirectDrawImpl_AddRef,
3185 IDirectDrawImpl_Release,
3186 /*** IDirectDraw ***/
3187 IDirectDrawImpl_Compact,
3188 IDirectDrawImpl_CreateClipper,
3189 IDirectDrawImpl_CreatePalette,
3190 IDirectDrawImpl_CreateSurface,
3191 IDirectDrawImpl_DuplicateSurface,
3192 IDirectDrawImpl_EnumDisplayModes,
3193 IDirectDrawImpl_EnumSurfaces,
3194 IDirectDrawImpl_FlipToGDISurface,
3195 IDirectDrawImpl_GetCaps,
3196 IDirectDrawImpl_GetDisplayMode,
3197 IDirectDrawImpl_GetFourCCCodes,
3198 IDirectDrawImpl_GetGDISurface,
3199 IDirectDrawImpl_GetMonitorFrequency,
3200 IDirectDrawImpl_GetScanLine,
3201 IDirectDrawImpl_GetVerticalBlankStatus,
3202 IDirectDrawImpl_Initialize,
3203 IDirectDrawImpl_RestoreDisplayMode,
3204 IDirectDrawImpl_SetCooperativeLevel,
3205 IDirectDrawImpl_SetDisplayMode,
3206 IDirectDrawImpl_WaitForVerticalBlank,
3207 /*** IDirectDraw2 ***/
3208 IDirectDrawImpl_GetAvailableVidMem,
3209 /*** IDirectDraw7 ***/
3210 IDirectDrawImpl_GetSurfaceFromDC,
3211 IDirectDrawImpl_RestoreAllSurfaces,
3212 IDirectDrawImpl_TestCooperativeLevel,
3213 IDirectDrawImpl_GetDeviceIdentifier,
3214 /*** IDirectDraw7 ***/
3215 IDirectDrawImpl_StartModeTest,
3216 IDirectDrawImpl_EvaluateMode
3219 /*****************************************************************************
3220 * IDirectDrawImpl_FindDecl
3222 * Finds the WineD3D vertex declaration for a specific fvf, and creates one
3223 * if none was found.
3225 * This function is in ddraw.c and the DDraw object space because D3D7
3226 * vertex buffers are created using the IDirect3D interface to the ddraw
3227 * object, so they can be valid across D3D devices(theoretically. The ddraw
3228 * object also owns the wined3d device
3232 * fvf: Fvf to find the decl for
3235 * NULL in case of an error, the IWineD3DVertexDeclaration interface for the
3238 *****************************************************************************/
3239 IWineD3DVertexDeclaration *
3240 IDirectDrawImpl_FindDecl(IDirectDrawImpl *This,
3244 IWineD3DVertexDeclaration* pDecl = NULL;
3245 int p, low, high; /* deliberately signed */
3246 struct FvfToDecl *convertedDecls = This->decls;
3248 TRACE("Searching for declaration for fvf %08x... ", fvf);
3251 high = This->numConvertedDecls - 1;
3252 while(low <= high) {
3253 p = (low + high) >> 1;
3255 if(convertedDecls[p].fvf == fvf) {
3256 TRACE("found %p\n", convertedDecls[p].decl);
3257 return convertedDecls[p].decl;
3258 } else if(convertedDecls[p].fvf < fvf) {
3264 TRACE("not found. Creating and inserting at position %d.\n", low);
3266 hr = IWineD3DDevice_CreateVertexDeclarationFromFVF(This->wineD3DDevice,
3268 (IUnknown *) ICOM_INTERFACE(This, IDirectDraw7),
3270 if (hr != S_OK) return NULL;
3272 if(This->declArraySize == This->numConvertedDecls) {
3273 int grow = max(This->declArraySize / 2, 8);
3274 convertedDecls = HeapReAlloc(GetProcessHeap(), 0, convertedDecls,
3275 sizeof(convertedDecls[0]) * (This->numConvertedDecls + grow));
3276 if(!convertedDecls) {
3277 /* This will destroy it */
3278 IWineD3DVertexDeclaration_Release(pDecl);
3281 This->decls = convertedDecls;
3282 This->declArraySize += grow;
3285 memmove(convertedDecls + low + 1, convertedDecls + low, sizeof(convertedDecls[0]) * (This->numConvertedDecls - low));
3286 convertedDecls[low].decl = pDecl;
3287 convertedDecls[low].fvf = fvf;
3288 This->numConvertedDecls++;
3290 TRACE("Returning %p. %d decls in array\n", pDecl, This->numConvertedDecls);