wined3d: Handle client storage in surface_remove_pbo().
[wine] / dlls / wined3d / Makefile.in
1 MODULE    = wined3d.dll
2 IMPORTLIB = wined3d
3 IMPORTS   = uuid user32 gdi32 advapi32
4
5 C_SRCS = \
6         arb_program_shader.c \
7         ati_fragment_shader.c \
8         buffer.c \
9         context.c \
10         device.c \
11         directx.c \
12         drawprim.c \
13         gl_compat.c \
14         glsl_shader.c \
15         nvidia_texture_shader.c \
16         palette.c \
17         query.c \
18         resource.c \
19         shader.c \
20         shader_sm1.c \
21         shader_sm4.c \
22         state.c \
23         stateblock.c \
24         surface.c \
25         swapchain.c \
26         texture.c \
27         utils.c \
28         vertexdeclaration.c \
29         view.c \
30         volume.c \
31         wined3d_main.c
32
33 RC_SRCS = version.rc
34
35 @MAKE_DLL_RULES@