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HEAD
wined3d: Handle client storage in surface_remove_pbo().
[wine]
/
dlls
/
wined3d
/
Makefile.in
1
MODULE = wined3d.dll
2
IMPORTLIB = wined3d
3
IMPORTS = uuid user32 gdi32 advapi32
4
5
C_SRCS = \
6
arb_program_shader.c \
7
ati_fragment_shader.c \
8
buffer.c \
9
context.c \
10
device.c \
11
directx.c \
12
drawprim.c \
13
gl_compat.c \
14
glsl_shader.c \
15
nvidia_texture_shader.c \
16
palette.c \
17
query.c \
18
resource.c \
19
shader.c \
20
shader_sm1.c \
21
shader_sm4.c \
22
state.c \
23
stateblock.c \
24
surface.c \
25
swapchain.c \
26
texture.c \
27
utils.c \
28
vertexdeclaration.c \
29
view.c \
30
volume.c \
31
wined3d_main.c
32
33
RC_SRCS = version.rc
34
35
@MAKE_DLL_RULES@