2 * Copyright 1997-2000 Marcus Meissner
3 * Copyright 1998-2000 Lionel Ulmer
4 * Copyright 2000-2001 TransGaming Technologies Inc.
5 * Copyright 2006 Stefan Dösinger
7 * This library is free software; you can redistribute it and/or
8 * modify it under the terms of the GNU Lesser General Public
9 * License as published by the Free Software Foundation; either
10 * version 2.1 of the License, or (at your option) any later version.
12 * This library is distributed in the hope that it will be useful,
13 * but WITHOUT ANY WARRANTY; without even the implied warranty of
14 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
15 * Lesser General Public License for more details.
17 * You should have received a copy of the GNU Lesser General Public
18 * License along with this library; if not, write to the Free Software
19 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
23 #include "wine/port.h"
31 #define NONAMELESSUNION
38 #include "wine/exception.h"
44 #include "ddraw_private.h"
45 #include "wine/debug.h"
47 WINE_DEFAULT_DEBUG_CHANNEL(ddraw);
49 static BOOL IDirectDrawImpl_DDSD_Match(const DDSURFACEDESC2* requested, const DDSURFACEDESC2* provided);
50 static HRESULT WINAPI IDirectDrawImpl_AttachD3DDevice(IDirectDrawImpl *This, IDirectDrawSurfaceImpl *primary);
51 static HRESULT WINAPI IDirectDrawImpl_CreateNewSurface(IDirectDrawImpl *This, DDSURFACEDESC2 *pDDSD, IDirectDrawSurfaceImpl **ppSurf, UINT level);
53 /* Device identifier. Don't relay it to WineD3D */
54 static const DDDEVICEIDENTIFIER2 deviceidentifier =
58 { { 0x00010001, 0x00010001 } },
60 /* a8373c10-7ac4-4deb-849a-009844d08b2d */
61 {0xa8373c10,0x7ac4,0x4deb, {0x84,0x9a,0x00,0x98,0x44,0xd0,0x8b,0x2d}},
65 /* This is for cleanup if a broken app doesn't Release its objects */
66 IDirectDrawImpl *ddraw_list;
68 /*****************************************************************************
70 *****************************************************************************/
72 /*****************************************************************************
73 * IDirectDraw7::QueryInterface
75 * Queries different interfaces of the DirectDraw object. It can return
76 * IDirectDraw interfaces in version 1, 2, 4 and 7, and IDirect3D interfaces
77 * in version 1, 2, 3 and 7. An IDirect3DDevice can be created with this
79 * The returned interface is AddRef()-ed before it's returned
81 * Rules for QueryInterface:
82 * http://msdn.microsoft.com/library/default.asp? \
83 * url=/library/en-us/com/html/6db17ed8-06e4-4bae-bc26-113176cc7e0e.asp
85 * Used for version 1, 2, 4 and 7
88 * refiid: Interface ID asked for
89 * obj: Used to return the interface pointer
92 * S_OK if an interface was found
93 * E_NOINTERFACE if the requested interface wasn't found
95 *****************************************************************************/
97 IDirectDrawImpl_QueryInterface(IDirectDraw7 *iface,
101 ICOM_THIS_FROM(IDirectDrawImpl, IDirectDraw7, iface);
103 TRACE("(%p)->(%s,%p)\n", This, debugstr_guid(refiid), obj);
105 /* According to COM docs, if the QueryInterface fails, obj should be set to NULL */
109 return DDERR_INVALIDPARAMS;
111 /* Check DirectDraw Interfaces */
112 if ( IsEqualGUID( &IID_IUnknown, refiid ) ||
113 IsEqualGUID( &IID_IDirectDraw7, refiid ) )
115 *obj = ICOM_INTERFACE(This, IDirectDraw7);
116 TRACE("(%p) Returning IDirectDraw7 interface at %p\n", This, *obj);
118 else if ( IsEqualGUID( &IID_IDirectDraw4, refiid ) )
120 *obj = ICOM_INTERFACE(This, IDirectDraw4);
121 TRACE("(%p) Returning IDirectDraw4 interface at %p\n", This, *obj);
123 else if ( IsEqualGUID( &IID_IDirectDraw2, refiid ) )
125 *obj = ICOM_INTERFACE(This, IDirectDraw2);
126 TRACE("(%p) Returning IDirectDraw2 interface at %p\n", This, *obj);
128 else if ( IsEqualGUID( &IID_IDirectDraw, refiid ) )
130 *obj = ICOM_INTERFACE(This, IDirectDraw);
131 TRACE("(%p) Returning IDirectDraw interface at %p\n", This, *obj);
135 * The refcount unit test revealed that an IDirect3D7 interface can only be queried
136 * from a DirectDraw object that was created as an IDirectDraw7 interface. No idea
137 * who had this idea and why. The older interfaces can query and IDirect3D version
138 * because they are all created as IDirectDraw(1). This isn't really crucial behavior,
139 * and messy to implement with the common creation function, so it has been left out here.
141 else if ( IsEqualGUID( &IID_IDirect3D , refiid ) ||
142 IsEqualGUID( &IID_IDirect3D2 , refiid ) ||
143 IsEqualGUID( &IID_IDirect3D3 , refiid ) ||
144 IsEqualGUID( &IID_IDirect3D7 , refiid ) )
146 /* Check the surface implementation */
147 if(This->ImplType == SURFACE_UNKNOWN)
149 /* Apps may create the IDirect3D Interface before the primary surface.
150 * set the surface implementation */
151 This->ImplType = SURFACE_OPENGL;
152 TRACE("(%p) Choosing OpenGL surfaces because a Direct3D interface was requested\n", This);
154 else if(This->ImplType != SURFACE_OPENGL && DefaultSurfaceType == SURFACE_UNKNOWN)
156 ERR("(%p) The App is requesting a D3D device, but a non-OpenGL surface type was choosen. Prepare for trouble!\n", This);
157 ERR(" (%p) You may want to contact wine-devel for help\n", This);
158 /* Should I assert(0) here??? */
160 else if(This->ImplType != SURFACE_OPENGL)
162 WARN("The app requests a Direct3D interface, but non-opengl surfaces where set in winecfg\n");
163 /* Do not abort here, only reject 3D Device creation */
166 if ( IsEqualGUID( &IID_IDirect3D , refiid ) )
168 This->d3dversion = 1;
169 *obj = ICOM_INTERFACE(This, IDirect3D);
170 TRACE(" returning Direct3D interface at %p.\n", *obj);
172 else if ( IsEqualGUID( &IID_IDirect3D2 , refiid ) )
174 This->d3dversion = 2;
175 *obj = ICOM_INTERFACE(This, IDirect3D2);
176 TRACE(" returning Direct3D2 interface at %p.\n", *obj);
178 else if ( IsEqualGUID( &IID_IDirect3D3 , refiid ) )
180 This->d3dversion = 3;
181 *obj = ICOM_INTERFACE(This, IDirect3D3);
182 TRACE(" returning Direct3D3 interface at %p.\n", *obj);
184 else if(IsEqualGUID( &IID_IDirect3D7 , refiid ))
186 This->d3dversion = 7;
187 *obj = ICOM_INTERFACE(This, IDirect3D7);
188 TRACE(" returning Direct3D7 interface at %p.\n", *obj);
192 /* Unknown interface */
195 ERR("(%p)->(%s, %p): No interface found\n", This, debugstr_guid(refiid), obj);
196 return E_NOINTERFACE;
199 IUnknown_AddRef( (IUnknown *) *obj );
203 /*****************************************************************************
204 * IDirectDraw7::AddRef
206 * Increases the interfaces refcount, basically
208 * DDraw refcounting is a bit tricky. The different DirectDraw interface
209 * versions have individual refcounts, but the IDirect3D interfaces do not.
210 * All interfaces are from one object, that means calling QueryInterface on an
211 * IDirectDraw7 interface for an IDirectDraw4 interface does not create a new
212 * IDirectDrawImpl object.
214 * That means all AddRef and Release implementations of IDirectDrawX work
215 * with their own counter, and IDirect3DX::AddRef thunk to IDirectDraw (1),
216 * except of IDirect3D7 which thunks to IDirectDraw7
218 * Returns: The new refcount
220 *****************************************************************************/
222 IDirectDrawImpl_AddRef(IDirectDraw7 *iface)
224 ICOM_THIS_FROM(IDirectDrawImpl, IDirectDraw7, iface);
225 ULONG ref = InterlockedIncrement(&This->ref7);
227 TRACE("(%p) : incrementing IDirectDraw7 refcount from %lu.\n", This, ref -1);
229 if(ref == 1) InterlockedIncrement(&This->numIfaces);
234 /*****************************************************************************
235 * IDirectDrawImpl_Destroy
237 * Destroys a ddraw object if all refcounts are 0. This is to share code
238 * between the IDirectDrawX::Release functions
241 * This: DirectDraw object to destroy
243 *****************************************************************************/
245 IDirectDrawImpl_Destroy(IDirectDrawImpl *This)
247 IDirectDrawImpl *prev;
249 /* Clear the cooplevel to restore window and display mode */
250 IDirectDraw7_SetCooperativeLevel(ICOM_INTERFACE(This, IDirectDraw7),
254 /* Destroy the device window if we created one */
255 if(This->devicewindow != 0)
257 TRACE(" (%p) Destroying the device window %p\n", This, This->devicewindow);
258 DestroyWindow(This->devicewindow);
259 This->devicewindow = 0;
262 /* Unregister the window class */
263 UnregisterClassA(This->classname, 0);
265 /* Unchain it from the ddraw list */
266 if(ddraw_list == This)
268 ddraw_list = This->next;
269 /* No need to search for a predecessor here */
273 for(prev = ddraw_list; prev; prev = prev->next)
274 if(prev->next == This) break;
277 prev->next = This->next;
279 ERR("Didn't find the previous ddraw element in the list\n");
282 /* Release the attached WineD3D stuff */
283 IWineD3DDevice_Release(This->wineD3DDevice);
284 IWineD3D_Release(This->wineD3D);
286 /* Now free the object */
287 HeapFree(GetProcessHeap(), 0, This);
290 /*****************************************************************************
291 * IDirectDraw7::Release
293 * Decreases the refcount. If the refcount falls to 0, the object is destroyed
295 * Returns: The new refcount
296 *****************************************************************************/
298 IDirectDrawImpl_Release(IDirectDraw7 *iface)
300 ICOM_THIS_FROM(IDirectDrawImpl, IDirectDraw7, iface);
301 ULONG ref = InterlockedDecrement(&This->ref7);
303 TRACE("(%p)->() decrementing IDirectDraw7 refcount from %lu.\n", This, ref +1);
307 ULONG ifacecount = InterlockedDecrement(&This->numIfaces);
308 if(ifacecount == 0) IDirectDrawImpl_Destroy(This);
314 /*****************************************************************************
315 * IDirectDraw methods
316 *****************************************************************************/
318 /*****************************************************************************
319 * IDirectDrawImpl_SetupExclusiveWindow
321 * Helper function that modifies a HWND's Style and ExStyle for proper
325 * This: Pointer to the DirectDraw implementation
326 * HWND: Window to setup
328 *****************************************************************************/
330 IDirectDrawImpl_SetupFullscreenWindow(IDirectDrawImpl *This,
334 /* Don't do anything if an original style is stored.
335 * That shouldn't happen
337 TRACE("(%p): Setting up window %p for exclusive mode\n", This, window);
338 if( (This->style != 0) && (This->exStyle != 0) )
340 ERR("(%p) Want to change the window parameters of HWND %p, but \
341 another style is stored for restauration afterwards\n", This, window);
344 /* Get the parameters and save them */
345 style = GetWindowLongW(window, GWL_STYLE);
346 exStyle = GetWindowLongW(window, GWL_EXSTYLE);
348 This->exStyle = exStyle;
350 /* Filter out window decorations */
351 style &= ~WS_CAPTION;
352 style &= ~WS_THICKFRAME;
353 exStyle &= ~WS_EX_WINDOWEDGE;
354 exStyle &= ~WS_EX_CLIENTEDGE;
356 /* Make sure the window is managed, otherwise we won't get keyboard input */
357 style |= WS_POPUP | WS_SYSMENU;
359 TRACE("Old style was %08lx,%08lx, setting to %08lx,%08lx\n",
360 This->style, This->exStyle, style, exStyle);
362 SetWindowLongW(window, GWL_STYLE, style);
363 SetWindowLongW(window, GWL_EXSTYLE, exStyle);
365 /* Inform the window about the update.
366 * TODO: Should I move it to 0/0 too?
368 SetWindowPos(window, 0 /* InsertAfter, ignored */,
369 0, 0, 0, 0, /* Pos, Size, ignored */
370 SWP_FRAMECHANGED | SWP_NOSIZE | SWP_NOMOVE | SWP_NOZORDER);
373 /*****************************************************************************
374 * IDirectDrawImpl_RestoreWindow
376 * Helper function that restores a windows' properties when taking it out
380 * This: Pointer to the DirectDraw implementation
381 * HWND: Window to setup
383 *****************************************************************************/
385 IDirectDrawImpl_RestoreWindow(IDirectDrawImpl *This,
388 if( (This->style == 0) && (This->exStyle == 0) )
390 /* This could be a DDSCL_NORMAL -> DDSCL_NORMAL
395 TRACE("(%p): Restoring window settings of window %p to %08lx, %08lx\n",
396 This, window, This->style, This->exStyle);
398 SetWindowLongW(window, GWL_STYLE, This->style);
399 SetWindowLongW(window, GWL_EXSTYLE, This->exStyle);
401 /* Delete the old values */
405 /* Inform the window about the update */
406 SetWindowPos(window, 0 /* InsertAfter, ignored */,
407 0, 0, 0, 0, /* Pos, Size, ignored */
408 SWP_FRAMECHANGED | SWP_NOMOVE | SWP_NOSIZE | SWP_NOZORDER);
411 /*****************************************************************************
412 * IDirectDraw7::SetCooperativeLevel
414 * Sets the cooperative level for the DirectDraw object, and the window
415 * assigned to it. The cooperative level determines the general behavior
416 * of the DirectDraw application
418 * Warning: This is quite tricky, as it's not really documented which
419 * cooperative levels can be combined with each other. If a game fails
420 * after this function, try to check the cooperative levels passed on
421 * Windows, and if it returns something different.
423 * If you think that this function caused the failure because it writes a
424 * fixme, be sure to run again with a +ddraw trace.
426 * What is known about cooperative levels (See the ddraw modes test):
427 * DDSCL_EXCLUSIVE and DDSCL_FULLSCREEN must be used with each other
428 * DDSCL_NORMAL is not compatible with DDSCL_EXCLUSIVE or DDSCL_FULLSCREEN
429 * DDSCL_SETFOCUSWINDOW can be passed only in DDSCL_NORMAL mode, but after that
430 * DDSCL_FULLSCREEN can be activated
431 * DDSCL_SETFOCUSWINDOW may only be used with DDSCL_NOWINDOWCHANGES
433 * Handled flags: DDSCL_NORMAL, DDSCL_FULLSCREEN, DDSCL_EXCLUSIVE,
434 * DDSCL_SETFOCUSWINDOW (partially)
436 * Unhandled flags, which should be implemented
437 * DDSCL_SETDEVICEWINDOW: Sets a window specially used for rendering (I don't
438 * expect any difference to a normal window for wine)
439 * DDSCL_CREATEDEVICEWINDOW: Tells ddraw to create its own window for
440 * rendering (Possible test case: Half-life)
442 * Unsure about these: DDSCL_FPUSETUP DDSCL_FPURESERVE
444 * These seem not really imporant for wine
445 * DDSCL_ALLOWREBOOT, DDSCL_NOWINDOWCHANGES, DDSCL_ALLOWMODEX,
449 * DD_OK if the cooperative level was set successfully
450 * DDERR_INVALIDPARAMS if the passed cooperative level combination is invalid
451 * DDERR_HWNDALREADYSET if DDSCL_SETFOCUSWINDOW is passed in exclusive mode
452 * (Probably others too, have to investigate)
454 *****************************************************************************/
455 static HRESULT WINAPI
456 IDirectDrawImpl_SetCooperativeLevel(IDirectDraw7 *iface,
460 ICOM_THIS_FROM(IDirectDrawImpl, IDirectDraw7, iface);
464 FIXME("(%p)->(%p,%08lx)\n",This,hwnd,cooplevel);
465 DDRAW_dump_cooperativelevel(cooplevel);
467 /* Get the old window */
468 hr = IWineD3DDevice_GetHWND(This->wineD3DDevice, &window);
471 ERR("IWineD3DDevice::GetHWND failed, hr = %08lx\n", hr);
475 /* Tests suggest that we need one of them: */
476 if(!(cooplevel & (DDSCL_SETFOCUSWINDOW |
480 TRACE("Incorrect cooplevel flags, returning DDERR_INVALIDPARAMS\n");
481 return DDERR_INVALIDPARAMS;
484 /* Handle those levels first which set various hwnds */
485 if(cooplevel & DDSCL_SETFOCUSWINDOW)
487 /* This isn't compatible with a lot of flags */
488 if(cooplevel & ( DDSCL_MULTITHREADED |
493 DDSCL_SETDEVICEWINDOW |
498 TRACE("Called with incompatible flags, returning DDERR_INVALIDPARAMS\n");
499 return DDERR_INVALIDPARAMS;
501 else if( (This->cooperative_level & DDSCL_FULLSCREEN) && window)
503 TRACE("Setting DDSCL_SETFOCUSWINDOW with an already set window, returning DDERR_HWNDALREADYSET\n");
504 return DDERR_HWNDALREADYSET;
507 This->focuswindow = hwnd;
508 /* Won't use the hwnd param for anything else */
511 /* Use the focus window for drawing too */
512 IWineD3DDevice_SetHWND(This->wineD3DDevice, This->focuswindow);
514 /* Destroy the device window, if we have one */
515 if(This->devicewindow)
517 DestroyWindow(This->devicewindow);
518 This->devicewindow = NULL;
521 /* DDSCL_NORMAL or DDSCL_FULLSCREEN | DDSCL_EXCLUSIVE */
522 if(cooplevel & DDSCL_NORMAL)
524 /* Can't coexist with fullscreen or exclusive */
525 if(cooplevel & (DDSCL_FULLSCREEN | DDSCL_EXCLUSIVE) )
527 TRACE("(%p) DDSCL_NORMAL is not compative with DDSCL_FULLSCREEN or DDSCL_EXCLUSIVE\n", This);
528 return DDERR_INVALIDPARAMS;
531 /* Switching from fullscreen? */
532 if(This->cooperative_level & DDSCL_FULLSCREEN)
534 /* Restore the display mode */
535 IDirectDraw7_RestoreDisplayMode(iface);
538 IDirectDrawImpl_RestoreWindow(This, window);
540 This->cooperative_level &= ~DDSCL_FULLSCREEN;
541 This->cooperative_level &= ~DDSCL_EXCLUSIVE;
542 This->cooperative_level &= ~DDSCL_ALLOWMODEX;
545 /* Don't override focus windows or private device windows */
547 !(This->focuswindow) &&
548 !(This->devicewindow) &&
551 IWineD3DDevice_SetHWND(This->wineD3DDevice, hwnd);
554 IWineD3DDevice_SetFullscreen(This->wineD3DDevice,
557 else if(cooplevel & DDSCL_FULLSCREEN)
559 /* Needs DDSCL_EXCLUSIVE */
560 if(!(cooplevel & DDSCL_EXCLUSIVE) )
562 TRACE("(%p) DDSCL_FULLSCREEN needs DDSCL_EXCLUSIVE\n", This);
563 return DDERR_INVALIDPARAMS;
568 TRACE("(%p) DDSCL_FULLSCREEN needs a HWND\n", This);
569 return DDERR_INVALIDPARAMS;
573 /* Switch from normal to full screen mode? */
574 if(This->cooperative_level & DDSCL_NORMAL)
576 This->cooperative_level &= ~DDSCL_NORMAL;
577 IWineD3DDevice_SetFullscreen(This->wineD3DDevice,
581 /* Don't override focus windows or private device windows */
583 !(This->focuswindow) &&
584 !(This->devicewindow) &&
587 /* On a window change, restore the old window and set the new one */
591 IDirectDrawImpl_RestoreWindow(This, window);
592 IDirectDrawImpl_SetupFullscreenWindow(This, hwnd);
594 IWineD3DDevice_SetHWND(This->wineD3DDevice, hwnd);
597 else if(cooplevel & DDSCL_EXCLUSIVE)
599 TRACE("(%p) DDSCL_EXCLUSIVE needs DDSCL_FULLSCREEN\n", This);
600 return DDERR_INVALIDPARAMS;
603 if(cooplevel & DDSCL_CREATEDEVICEWINDOW)
605 /* Don't create a device window if a focus window is set */
606 if( !(This->focuswindow) )
608 HWND devicewindow = CreateWindowExA(0, This->classname, "DDraw device window",
610 GetSystemMetrics(SM_CXSCREEN),
611 GetSystemMetrics(SM_CYSCREEN),
612 NULL, NULL, GetModuleHandleA(0), NULL);
614 ShowWindow(devicewindow, SW_SHOW); /* Just to be sure */
615 TRACE("(%p) Created a DDraw device window. HWND=%p\n", This, devicewindow);
617 IWineD3DDevice_SetHWND(This->wineD3DDevice, devicewindow);
618 This->devicewindow = devicewindow;
622 /* Unhandled flags */
623 if(cooplevel & DDSCL_ALLOWREBOOT)
624 WARN("(%p) Unhandled flag DDSCL_ALLOWREBOOT, harmless\n", This);
625 if(cooplevel & DDSCL_ALLOWMODEX)
626 WARN("(%p) Unhandled flag DDSCL_ALLOWMODEX, harmless\n", This);
627 if(cooplevel & DDSCL_MULTITHREADED)
628 FIXME("(%p) Unhandled flag DDSCL_MULTITHREADED, Uh Oh...\n", This);
629 if(cooplevel & DDSCL_FPUSETUP)
630 WARN("(%p) Unhandled flag DDSCL_FPUSETUP, harmless\n", This);
631 if(cooplevel & DDSCL_FPUPRESERVE)
632 WARN("(%p) Unhandled flag DDSCL_FPUPRESERVE, harmless\n", This);
634 /* Store the cooperative_level */
635 This->cooperative_level |= cooplevel;
636 TRACE("SetCooperativeLevel retuning DD_OK\n");
640 /*****************************************************************************
641 * IDirectDraw7::SetDisplayMode
643 * Sets the display screen resolution, color depth and refresh frequency
644 * when in fullscreen mode (in theory).
645 * Possible return values listed in the SDK suggest that this method fails
646 * when not in fullscreen mode, but this is wrong. Windows 2000 happily sets
647 * the display mode in DDSCL_NORMAL mode without an hwnd specified.
648 * It seems to be valid to pass 0 for With and Height, this has to be tested
649 * It could mean that the current video mode should be left as-is. (But why
653 * Height, Width: Screen dimension
654 * BPP: Color depth in Bits per pixel
655 * Refreshrate: Screen refresh rate
661 *****************************************************************************/
662 static HRESULT WINAPI
663 IDirectDrawImpl_SetDisplayMode(IDirectDraw7 *iface,
670 ICOM_THIS_FROM(IDirectDrawImpl, IDirectDraw7, iface);
671 WINED3DDISPLAYMODE Mode;
672 TRACE("(%p)->(%ld,%ld,%ld,%ld,%lx: Relay!\n", This, Width, Height, BPP, RefreshRate, Flags);
674 if( !Width || !Height )
676 ERR("Width=%ld, Height=%ld, what to do?\n", Width, Height);
677 /* It looks like Need for Speed Porsche Unleashed expects DD_OK here */
681 /* Check the exclusive mode
682 if(!(This->cooperative_level & DDSCL_EXCLUSIVE))
683 return DDERR_NOEXCLUSIVEMODE;
684 * This is WRONG. Don't know if the SDK is completely
685 * wrong and if there are any conditions when DDERR_NOEXCLUSIVE
686 * is returned, but Half-Life 1.1.1.1 (Steam version)
691 Mode.Height = Height;
692 Mode.RefreshRate = RefreshRate;
695 case 8: Mode.Format = WINED3DFMT_P8; break;
696 case 15: Mode.Format = WINED3DFMT_X1R5G5B5; break;
697 case 16: Mode.Format = WINED3DFMT_R5G6B5; break;
698 case 24: Mode.Format = WINED3DFMT_R8G8B8; break;
699 case 32: Mode.Format = WINED3DFMT_A8R8G8B8; break;
702 /* TODO: The possible return values from msdn suggest that
703 * the screen mode can't be changed if a surface is locked
704 * or some drawing is in progress
707 /* TODO: Lose the primary surface */
708 return IWineD3DDevice_SetDisplayMode(This->wineD3DDevice,
709 0, /* First swapchain */
714 /*****************************************************************************
715 * IDirectDraw7::RestoreDisplayMode
717 * Restores the display mode to what it was at creation time. Basically.
719 * A problem arises when there are 2 DirectDraw objects using the same hwnd:
720 * -> DD_1 finds the screen at 1400x1050x32 when created, sets it to 640x480x16
721 * -> DD_2 is created, finds the screen at 640x480x16, sets it to 1024x768x32
722 * -> DD_1 is released. The screen should be left at 1024x768x32.
723 * -> DD_2 is released. The screen should be set to 1400x1050x32
724 * This case is unhandled right now, but Empire Earth does it this way.
725 * (But perhaps there is something in SetCooperativeLevel to prevent this)
727 * The msdn says that this method resets the display mode to what it was before
728 * SetDisplayMode was called. What if SetDisplayModes is called 2 times??
732 * DDERR_NOEXCLUSIVE mode if the device isn't in fullscreen mode
734 *****************************************************************************/
735 static HRESULT WINAPI
736 IDirectDrawImpl_RestoreDisplayMode(IDirectDraw7 *iface)
738 ICOM_THIS_FROM(IDirectDrawImpl, IDirectDraw7, iface);
739 TRACE("(%p)\n", This);
741 return IDirectDraw7_SetDisplayMode(ICOM_INTERFACE(This, IDirectDraw7),
749 /*****************************************************************************
750 * IDirectDraw7::GetCaps
752 * Returns the drives capabilities
754 * Used for version 1, 2, 4 and 7
757 * DriverCaps: Structure to write the Hardware accelerated caps to
758 * HelCaps: Structure to write the emulation caps to
761 * This implementation returns DD_OK only
763 *****************************************************************************/
764 static HRESULT WINAPI
765 IDirectDrawImpl_GetCaps(IDirectDraw7 *iface,
769 ICOM_THIS_FROM(IDirectDrawImpl, IDirectDraw7, iface);
770 TRACE("(%p)->(%p,%p)\n", This, DriverCaps, HELCaps);
772 /* One structure must be != NULL */
773 if( (!DriverCaps) && (!HELCaps) )
775 ERR("(%p) Invalid params to IDirectDrawImpl_GetCaps\n", This);
776 return DDERR_INVALIDPARAMS;
781 DD_STRUCT_COPY_BYSIZE(DriverCaps, &This->caps);
784 TRACE("Driver Caps :\n");
785 DDRAW_dump_DDCAPS(DriverCaps);
791 DD_STRUCT_COPY_BYSIZE(HELCaps, &This->caps);
794 TRACE("HEL Caps :\n");
795 DDRAW_dump_DDCAPS(HELCaps);
802 /*****************************************************************************
803 * IDirectDraw7::Compact
805 * No idea what it does, MSDN says it's not implemented.
808 * DD_OK, but this is unchecked
810 *****************************************************************************/
811 static HRESULT WINAPI
812 IDirectDrawImpl_Compact(IDirectDraw7 *iface)
814 ICOM_THIS_FROM(IDirectDrawImpl, IDirectDraw7, iface);
815 TRACE("(%p)\n", This);
820 /*****************************************************************************
821 * IDirectDraw7::GetDisplayMode
823 * Returns information about the current display mode
825 * Exists in Version 1, 2, 4 and 7
828 * DDSD: Address of a surface description structure to write the info to
833 *****************************************************************************/
834 static HRESULT WINAPI
835 IDirectDrawImpl_GetDisplayMode(IDirectDraw7 *iface,
836 DDSURFACEDESC2 *DDSD)
838 ICOM_THIS_FROM(IDirectDrawImpl, IDirectDraw7, iface);
840 WINED3DDISPLAYMODE Mode;
842 TRACE("(%p)->(%p): Relay\n", This, DDSD);
844 /* This seems sane */
847 return DDERR_INVALIDPARAMS;
850 /* The necessary members of LPDDSURFACEDESC and LPDDSURFACEDESC2 are equal,
851 * so one method can be used for all versions (Hopefully)
853 hr = IWineD3DDevice_GetDisplayMode(This->wineD3DDevice,
858 ERR(" (%p) IWineD3DDevice::GetDisplayMode returned %08lx\n", This, hr);
863 memset(DDSD, 0, Size);
866 DDSD->dwFlags |= DDSD_HEIGHT | DDSD_WIDTH | DDSD_PIXELFORMAT | DDSD_PITCH | DDSD_REFRESHRATE;
867 DDSD->dwWidth = Mode.Width;
868 DDSD->dwHeight = Mode.Height;
869 DDSD->u2.dwRefreshRate = 60;
870 DDSD->ddsCaps.dwCaps = 0;
871 DDSD->u4.ddpfPixelFormat.dwSize = sizeof(DDSD->u4.ddpfPixelFormat);
872 PixelFormat_WineD3DtoDD(&DDSD->u4.ddpfPixelFormat, Mode.Format);
873 DDSD->u1.lPitch = Mode.Width * DDSD->u4.ddpfPixelFormat.u1.dwRGBBitCount / 8;
877 TRACE("Returning surface desc :\n");
878 DDRAW_dump_surface_desc(DDSD);
884 /*****************************************************************************
885 * IDirectDraw7::GetFourCCCodes
887 * Returns an array of supported FourCC codes.
889 * Exists in Version 1, 2, 4 and 7
892 * NumCodes: Contains the number of Codes that Codes can carry. Returns the number
893 * of enumerated codes
894 * Codes: Pointer to an array of DWORDs where the supported codes are written
898 * Always returns DD_OK, as it's a stub for now
900 *****************************************************************************/
901 static HRESULT WINAPI
902 IDirectDrawImpl_GetFourCCCodes(IDirectDraw7 *iface,
903 DWORD *NumCodes, DWORD *Codes)
905 ICOM_THIS_FROM(IDirectDrawImpl, IDirectDraw7, iface);
906 FIXME("(%p)->(%p, %p): Stub!\n", This, NumCodes, Codes);
908 if(NumCodes) *NumCodes = 0;
913 /*****************************************************************************
914 * IDirectDraw7::GetMonitorFrequency
916 * Returns the monitor's frequency
918 * Exists in Version 1, 2, 4 and 7
921 * Freq: Pointer to a DWORD to write the frequency to
924 * Always returns DD_OK
926 *****************************************************************************/
927 static HRESULT WINAPI
928 IDirectDrawImpl_GetMonitorFrequency(IDirectDraw7 *iface,
931 ICOM_THIS_FROM(IDirectDrawImpl, IDirectDraw7, iface);
932 TRACE("(%p)->(%p)\n", This, Freq);
934 /* Ideally this should be in WineD3D, as it concerns the screen setup,
935 * but for now this should make the games happy
941 /*****************************************************************************
942 * IDirectDraw7::GetVerticalBlankStatus
944 * Returns the Vertical blank status of the monitor. This should be in WineD3D
945 * too basically, but as it's a semi stub, I didn't create a function there
948 * status: Pointer to a BOOL to be filled with the vertical blank status
952 * DDERR_INVALIDPARAMS if status is NULL
954 *****************************************************************************/
955 static HRESULT WINAPI
956 IDirectDrawImpl_GetVerticalBlankStatus(IDirectDraw7 *iface,
959 ICOM_THIS_FROM(IDirectDrawImpl, IDirectDraw7, iface);
960 TRACE("(%p)->(%p)\n", This, status);
962 /* This looks sane, the MSDN suggests it too */
963 if(!status) return DDERR_INVALIDPARAMS;
965 *status = This->fake_vblank;
966 This->fake_vblank = !This->fake_vblank;
970 /*****************************************************************************
971 * IDirectDraw7::GetAvailableVidMem
973 * Returns the total and free video memory
976 * Caps: Specifies the memory type asked for
977 * total: Pointer to a DWORD to be filled with the total memory
978 * free: Pointer to a DWORD to be filled with the free memory
982 * DDERR_INVALIDPARAMS of free and total are NULL
984 *****************************************************************************/
985 static HRESULT WINAPI
986 IDirectDrawImpl_GetAvailableVidMem(IDirectDraw7 *iface, DDSCAPS2 *Caps, DWORD *total, DWORD *free)
988 ICOM_THIS_FROM(IDirectDrawImpl, IDirectDraw7, iface);
989 TRACE("(%p)->(%p, %p, %p)\n", This, Caps, total, free);
993 TRACE("(%p) Asked for memory with description: ", This);
994 DDRAW_dump_DDSCAPS2(Caps);
998 /* Todo: System memory vs local video memory vs non-local video memory
999 * The MSDN also mentions differences between texture memory and other
1000 * resources, but that's not important
1003 if( (!total) && (!free) ) return DDERR_INVALIDPARAMS;
1005 if(total) *total = This->total_vidmem;
1006 if(free) *free = IWineD3DDevice_GetAvailableTextureMem(This->wineD3DDevice);
1011 /*****************************************************************************
1012 * IDirectDraw7::Initialize
1014 * Initializes a DirectDraw interface.
1017 * GUID: Interface identifier. Well, don't know what this is really good
1021 * Returns DD_OK on the first call,
1022 * DDERR_ALREADYINITIALIZED on repeated calls
1024 *****************************************************************************/
1025 static HRESULT WINAPI
1026 IDirectDrawImpl_Initialize(IDirectDraw7 *iface,
1029 ICOM_THIS_FROM(IDirectDrawImpl, IDirectDraw7, iface);
1030 TRACE("(%p)->(%s): No-op\n", This, debugstr_guid(Guid));
1032 if(This->initialized)
1034 return DDERR_ALREADYINITIALIZED;
1042 /*****************************************************************************
1043 * IDirectDraw7::FlipToGDISurface
1045 * "Makes the surface that the GDI writes to the primary surface"
1046 * Looks like some windows specific thing we don't have to care about.
1047 * According to MSDN it permits GDI dialog boxes in FULLSCREEN mode. Good to
1048 * show error boxes ;)
1049 * Well, just return DD_OK.
1052 * Always returns DD_OK
1054 *****************************************************************************/
1055 static HRESULT WINAPI
1056 IDirectDrawImpl_FlipToGDISurface(IDirectDraw7 *iface)
1058 ICOM_THIS_FROM(IDirectDrawImpl, IDirectDraw7, iface);
1059 TRACE("(%p)\n", This);
1064 /*****************************************************************************
1065 * IDirectDraw7::WaitForVerticalBlank
1067 * This method allows applications to get in sync with the vertical blank
1069 * The wormhole demo in the DirectX 7 sdk uses this call, and it doesn't
1070 * redraw the screen, most likely because of this stub
1073 * Flags: one of DDWAITVB_BLOCKBEGIN, DDWAITVB_BLOCKBEGINEVENT
1074 * or DDWAITVB_BLOCKEND
1075 * h: Not used, according to MSDN
1078 * Always returns DD_OK
1080 *****************************************************************************/
1081 static HRESULT WINAPI
1082 IDirectDrawImpl_WaitForVerticalBlank(IDirectDraw7 *iface,
1086 ICOM_THIS_FROM(IDirectDrawImpl, IDirectDraw7, iface);
1087 FIXME("(%p)->(%lx,%p): Stub\n", This, Flags, h);
1089 /* MSDN says DDWAITVB_BLOCKBEGINEVENT is not supported */
1090 if(Flags & DDWAITVB_BLOCKBEGINEVENT)
1091 return DDERR_UNSUPPORTED; /* unchecked */
1096 /*****************************************************************************
1097 * IDirectDraw7::GetScanLine
1099 * Returns the scan line that is being drawn on the monitor
1102 * Scanline: Address to write the scan line value to
1105 * Always returns DD_OK
1107 *****************************************************************************/
1108 static HRESULT WINAPI IDirectDrawImpl_GetScanLine(IDirectDraw7 *iface, DWORD *Scanline)
1110 ICOM_THIS_FROM(IDirectDrawImpl, IDirectDraw7, iface);
1111 static BOOL hide = FALSE;
1112 WINED3DDISPLAYMODE Mode;
1114 /* This function is called often, so print the fixme only once */
1117 FIXME("(%p)->(%p): Semi-Stub\n", This, Scanline);
1121 IWineD3DDevice_GetDisplayMode(This->wineD3DDevice,
1125 /* Fake the line sweeping of the monitor */
1126 /* FIXME: We should synchronize with a source to keep the refresh rate */
1127 *Scanline = This->cur_scanline++;
1128 /* Assume 20 scan lines in the vertical blank */
1129 if (This->cur_scanline >= Mode.Height + 20)
1130 This->cur_scanline = 0;
1135 /*****************************************************************************
1136 * IDirectDraw7::TestCooperativeLevel
1138 * Informs the application about the state of the video adapter, depending
1139 * on the cooperative level
1142 * DD_OK if the device is in a sane state
1143 * DDERR_NOEXCLUSIVEMODE or DDERR_EXCLUSIVEMODEALREADYSET
1144 * if the state is not correct(See below)
1146 *****************************************************************************/
1147 static HRESULT WINAPI
1148 IDirectDrawImpl_TestCooperativeLevel(IDirectDraw7 *iface)
1150 ICOM_THIS_FROM(IDirectDrawImpl, IDirectDraw7, iface);
1152 TRACE("(%p)\n", This);
1154 /* Description from MSDN:
1155 * For fullscreen apps return DDERR_NOEXCLUSIVEMODE if the user switched
1156 * away from the app with e.g. alt-tab. Windowed apps receive
1157 * DDERR_EXCLUSIVEMODEALREADYSET if another application created a
1158 * DirectDraw object in exclusive mode. DDERR_WRONGMODE is returned,
1159 * when the video mode has changed
1162 hr = IWineD3DDevice_TestCooperativeLevel(This->wineD3DDevice);
1164 /* Fix the result value. These values are mapped from their
1169 case WINED3DERR_DEVICELOST:
1170 if(This->cooperative_level & DDSCL_EXCLUSIVE)
1172 return DDERR_NOEXCLUSIVEMODE;
1176 return DDERR_EXCLUSIVEMODEALREADYSET;
1179 case WINED3DERR_DEVICENOTRESET:
1185 case WINED3DERR_DRIVERINTERNALERROR:
1187 ERR("(%p) Unexpected return value %08lx from wineD3D, " \
1188 " returning DD_OK\n", This, hr);
1194 /*****************************************************************************
1195 * IDirectDraw7::GetGDISurface
1197 * Returns the surface that GDI is treating as the primary surface.
1198 * For Wine this is the front buffer
1201 * GDISurface: Address to write the surface pointer to
1204 * DD_OK if the surface was found
1205 * DDERR_NOTFOUND if the GDI surface wasn't found
1207 *****************************************************************************/
1208 static HRESULT WINAPI
1209 IDirectDrawImpl_GetGDISurface(IDirectDraw7 *iface,
1210 IDirectDrawSurface7 **GDISurface)
1212 ICOM_THIS_FROM(IDirectDrawImpl, IDirectDraw7, iface);
1213 IWineD3DSurface *Surf;
1214 IDirectDrawSurface7 *ddsurf;
1217 TRACE("(%p)->(%p)\n", This, GDISurface);
1219 /* Get the back buffer from the wineD3DDevice and search its
1220 * attached surfaces for the front buffer
1222 hr = IWineD3DDevice_GetBackBuffer(This->wineD3DDevice,
1224 0, /* first back buffer*/
1225 WINED3DBACKBUFFER_TYPE_MONO,
1228 if( (hr != D3D_OK) ||
1231 ERR("IWineD3DDevice::GetBackBuffer failed\n");
1232 return DDERR_NOTFOUND;
1235 /* GetBackBuffer AddRef()ed the surface, release it */
1236 IWineD3DSurface_Release(Surf);
1238 IWineD3DSurface_GetParent(Surf,
1239 (IUnknown **) &ddsurf);
1240 IDirectDrawSurface7_Release(ddsurf); /* For the GetParent */
1242 /* Find the front buffer */
1243 ddsCaps.dwCaps = DDSCAPS_FRONTBUFFER;
1244 hr = IDirectDrawSurface7_GetAttachedSurface(ddsurf,
1249 ERR("IDirectDrawSurface7::GetAttachedSurface failed, hr = %lx\n", hr);
1252 /* The AddRef is OK this time */
1256 /*****************************************************************************
1257 * IDirectDrawImpl_EnumDisplayModesCB
1259 * Callback function for IDirectDraw7::EnumDisplayModes. Translates
1260 * the wineD3D values to ddraw values and calls the application callback
1263 * device: The IDirectDraw7 interface to the current device
1264 * With, Height, Pixelformat, Refresh: Enumerated display mode
1265 * context: the context pointer passed to IWineD3DDevice::EnumDisplayModes
1268 * The return value from the application callback
1270 *****************************************************************************/
1271 static HRESULT WINAPI
1272 IDirectDrawImpl_EnumDisplayModesCB(IUnknown *pDevice,
1275 WINED3DFORMAT Pixelformat,
1279 DDSURFACEDESC2 callback_sd;
1280 EnumDisplayModesCBS *cbs = (EnumDisplayModesCBS *) context;
1282 memset(&callback_sd, 0, sizeof(callback_sd));
1283 callback_sd.dwSize = sizeof(callback_sd);
1284 callback_sd.u4.ddpfPixelFormat.dwSize = sizeof(DDPIXELFORMAT);
1286 callback_sd.dwFlags = DDSD_HEIGHT|DDSD_WIDTH|DDSD_PIXELFORMAT|DDSD_PITCH;
1289 callback_sd.dwFlags |= DDSD_REFRESHRATE;
1290 callback_sd.u2.dwRefreshRate = 60.0;
1293 callback_sd.dwHeight = Height;
1294 callback_sd.dwWidth = Width;
1296 PixelFormat_WineD3DtoDD(&callback_sd.u4.ddpfPixelFormat, Pixelformat);
1297 return cbs->callback(&callback_sd, cbs->context);
1300 /*****************************************************************************
1301 * IDirectDraw7::EnumDisplayModes
1303 * Enumerates the supported Display modes. The modes can be filtered with
1304 * the DDSD parameter.
1307 * Flags: can be DDEDM_REFRESHRATES and DDEDM_STANDARDVGAMODES
1308 * DDSD: Surface description to filter the modes
1309 * Context: Pointer passed back to the callback function
1310 * cb: Application-provided callback function
1314 * DDERR_INVALIDPARAMS if the callback wasn't set
1316 *****************************************************************************/
1317 static HRESULT WINAPI
1318 IDirectDrawImpl_EnumDisplayModes(IDirectDraw7 *iface,
1320 DDSURFACEDESC2 *DDSD,
1322 LPDDENUMMODESCALLBACK2 cb)
1324 ICOM_THIS_FROM(IDirectDrawImpl, IDirectDraw7, iface);
1325 UINT Width = 0, Height = 0;
1326 WINED3DFORMAT pixelformat = WINED3DFMT_UNKNOWN;
1327 EnumDisplayModesCBS cbs;
1329 TRACE("(%p)->(%p,%p,%p): Relay\n", This, DDSD, Context, cb);
1331 /* This looks sane */
1332 if(!cb) return DDERR_INVALIDPARAMS;
1334 /* The private callback structure */
1336 cbs.context = Context;
1340 if (DDSD->dwFlags & DDSD_WIDTH)
1341 Width = DDSD->dwWidth;
1342 if (DDSD->dwFlags & DDSD_HEIGHT)
1343 Height = DDSD->dwHeight;
1344 if ((DDSD->dwFlags & DDSD_PIXELFORMAT) && (DDSD->u4.ddpfPixelFormat.dwFlags & DDPF_RGB) )
1345 pixelformat = PixelFormat_DD2WineD3D(&DDSD->u4.ddpfPixelFormat);
1348 return IWineD3DDevice_EnumDisplayModes(This->wineD3DDevice,
1350 Width, Height, pixelformat,
1352 IDirectDrawImpl_EnumDisplayModesCB);
1355 /*****************************************************************************
1356 * IDirectDraw7::EvaluateMode
1358 * Used with IDirectDraw7::StartModeTest to test video modes.
1359 * EvaluateMode is used to pass or fail a mode, and continue with the next
1363 * Flags: DDEM_MODEPASSED or DDEM_MODEFAILED
1364 * Timeout: Returns the amount of seconds left before the mode would have
1365 * been failed automatically
1368 * This implementation always DD_OK, because it's a stub
1370 *****************************************************************************/
1371 static HRESULT WINAPI
1372 IDirectDrawImpl_EvaluateMode(IDirectDraw7 *iface,
1376 ICOM_THIS_FROM(IDirectDrawImpl, IDirectDraw7, iface);
1377 FIXME("(%p)->(%ld,%p): Stub!\n", This, Flags, Timeout);
1379 /* When implementing this, implement it in WineD3D */
1384 /*****************************************************************************
1385 * IDirectDraw7::GetDeviceIdentifier
1387 * Returns the device identifier, which gives information about the driver
1388 * Our device identifier is defined at the beginning of this file.
1391 * DDDI: Address for the returned structure
1392 * Flags: Can be DDGDI_GETHOSTIDENTIFIER
1395 * On success it returns DD_OK
1396 * DDERR_INVALIDPARAMS if DDDI is NULL
1398 *****************************************************************************/
1399 static HRESULT WINAPI
1400 IDirectDrawImpl_GetDeviceIdentifier(IDirectDraw7 *iface,
1401 DDDEVICEIDENTIFIER2 *DDDI,
1404 ICOM_THIS_FROM(IDirectDrawImpl, IDirectDraw7, iface);
1405 TRACE("(%p)->(%p,%08lx)\n", This, DDDI, Flags);
1408 return DDERR_INVALIDPARAMS;
1410 /* The DDGDI_GETHOSTIDENTIFIER returns the information about the 2D
1411 * host adapter, if there's a secondary 3D adapter. This doesn't apply
1412 * to any modern hardware, nor is it interesting for Wine, so ignore it
1415 *DDDI = deviceidentifier;
1419 /*****************************************************************************
1420 * IDirectDraw7::GetSurfaceFromDC
1422 * Returns the Surface for a GDI device context handle.
1423 * Is this related to IDirectDrawSurface::GetDC ???
1426 * hdc: hdc to return the surface for
1427 * Surface: Address to write the surface pointer to
1430 * Always returns DD_OK because it's a stub
1432 *****************************************************************************/
1433 static HRESULT WINAPI
1434 IDirectDrawImpl_GetSurfaceFromDC(IDirectDraw7 *iface,
1436 IDirectDrawSurface7 **Surface)
1438 ICOM_THIS_FROM(IDirectDrawImpl, IDirectDraw7, iface);
1439 FIXME("(%p)->(%p,%p): Stub!\n", This, hdc, Surface);
1441 /* Implementation idea if needed: Loop through all surfaces and compare
1442 * their hdc with hdc. Implement it in WineD3D! */
1443 return DDERR_NOTFOUND;
1446 /*****************************************************************************
1447 * IDirectDraw7::RestoreAllSurfaces
1449 * Calls the restore method of all surfaces
1454 * Always returns DD_OK because it's a stub
1456 *****************************************************************************/
1457 static HRESULT WINAPI
1458 IDirectDrawImpl_RestoreAllSurfaces(IDirectDraw7 *iface)
1460 ICOM_THIS_FROM(IDirectDrawImpl, IDirectDraw7, iface);
1461 FIXME("(%p): Stub\n", This);
1463 /* This isn't hard to implement: Enumerate all WineD3D surfaces,
1464 * get their parent and call their restore method. Do not implement
1465 * it in WineD3D, as restoring a surface means re-creating the
1471 /*****************************************************************************
1472 * IDirectDraw7::StartModeTest
1474 * Tests the specified video modes to update the system registry with
1475 * refresh rate information. StartModeTest starts the mode test,
1476 * EvaluateMode is used to fail or pass a mode. If EvaluateMode
1477 * isn't called within 15 seconds, the mode is failed automatically
1479 * As refresh rates are handled by the X server, I don't think this
1480 * Method is important
1483 * Modes: An array of mode specifications
1484 * NumModes: The number of modes in Modes
1485 * Flags: Some flags...
1488 * Returns DDERR_TESTFINISHED if flags contains DDSMT_ISTESTREQUIRED,
1489 * if no modes are passed, DDERR_INVALIDPARAMS is returned,
1492 *****************************************************************************/
1493 static HRESULT WINAPI
1494 IDirectDrawImpl_StartModeTest(IDirectDraw7 *iface,
1499 ICOM_THIS_FROM(IDirectDrawImpl, IDirectDraw7, iface);
1500 WARN("(%p)->(%p, %ld, %lx): Semi-Stub, most likely harmless\n", This, Modes, NumModes, Flags);
1502 /* This looks sane */
1503 if( (!Modes) || (NumModes == 0) ) return DDERR_INVALIDPARAMS;
1505 /* DDSMT_ISTESTREQUIRED asks if a mode test is necessary.
1506 * As it is not, DDERR_TESTFINISHED is returned
1507 * (hopefully that's correct
1509 if(Flags & DDSMT_ISTESTREQUIRED) return DDERR_TESTFINISHED;
1510 * well, that value doesn't (yet) exist in the wine headers, so ignore it
1516 /*****************************************************************************
1517 * IDirectDrawImpl_RecreateSurfacesCallback
1519 * Enumeration callback for IDirectDrawImpl_RecreateAllSurfaces.
1520 * It re-recreates the WineD3DSurface. It's pretty straightforward
1522 *****************************************************************************/
1524 IDirectDrawImpl_RecreateSurfacesCallback(IDirectDrawSurface7 *surf,
1525 DDSURFACEDESC2 *desc,
1528 IDirectDrawSurfaceImpl *surfImpl = ICOM_OBJECT(IDirectDrawSurfaceImpl,
1529 IDirectDrawSurface7,
1531 IDirectDrawImpl *This = surfImpl->ddraw;
1533 IParentImpl *parImpl = NULL;
1534 IWineD3DSurface *wineD3DSurface;
1538 WINED3DSURFACE_DESC Desc;
1539 WINED3DFORMAT Format;
1540 WINED3DRESOURCETYPE Type;
1545 WINED3DMULTISAMPLE_TYPE MultiSampleType;
1546 DWORD MultiSampleQuality;
1550 TRACE("(%p): Enumerated Surface %p\n", This, surfImpl);
1552 /* For the enumeration */
1553 IDirectDrawSurface7_Release(surf);
1555 if(surfImpl->ImplType == This->ImplType) return DDENUMRET_OK; /* Continue */
1557 /* Get the objects */
1558 wineD3DSurface = surfImpl->WineD3DSurface;
1559 IWineD3DSurface_GetParent(wineD3DSurface, &Parent);
1560 IUnknown_Release(Parent); /* For the getParent */
1562 /* Is the parent an IParent interface? */
1563 if(IUnknown_QueryInterface(Parent, &IID_IParent, &tmp) == S_OK)
1565 /* It is a IParent interface! */
1566 IUnknown_Release(Parent); /* For the QueryInterface */
1567 parImpl = ICOM_OBJECT(IParentImpl, IParent, Parent);
1568 /* Release the reference the parent interface is holding */
1569 IWineD3DSurface_Release(wineD3DSurface);
1573 /* Get the surface properties */
1574 Desc.Format = &Format;
1576 Desc.Usage = &Usage;
1579 Desc.MultiSampleType = &MultiSampleType;
1580 Desc.MultiSampleQuality = &MultiSampleQuality;
1581 Desc.Width = &Width;
1582 Desc.Height = &Height;
1584 hr = IWineD3DSurface_GetDesc(wineD3DSurface, &Desc);
1585 if(hr != D3D_OK) return hr;
1587 /* Create the new surface */
1588 hr = IWineD3DDevice_CreateSurface(This->wineD3DDevice,
1589 Width, Height, Format,
1590 TRUE /* Lockable */,
1591 FALSE /* Discard */,
1592 surfImpl->mipmap_level,
1593 &surfImpl->WineD3DSurface,
1599 0 /* SharedHandle */,
1606 /* Update the IParent if it exists */
1609 parImpl->child = (IUnknown *) surfImpl->WineD3DSurface;
1610 /* Add a reference for the IParent */
1611 IWineD3DSurface_AddRef(surfImpl->WineD3DSurface);
1613 /* TODO: Copy the surface content, except for render targets */
1615 if(IWineD3DSurface_Release(wineD3DSurface) == 0)
1616 TRACE("Surface released successful, next surface\n");
1618 ERR("Something's still holding the old WineD3DSurface\n");
1620 surfImpl->ImplType = This->ImplType;
1622 return DDENUMRET_OK;
1625 /*****************************************************************************
1626 * IDirectDrawImpl_RecreateAllSurfaces
1628 * A function, that converts all wineD3DSurfaces to the new implementation type
1629 * It enumerates all surfaces with IWineD3DDevice::EnumSurfaces, creates a
1630 * new WineD3DSurface, copies the content and releases the old surface
1632 *****************************************************************************/
1634 IDirectDrawImpl_RecreateAllSurfaces(IDirectDrawImpl *This)
1636 DDSURFACEDESC2 desc;
1637 TRACE("(%p): Switch to implementation %d\n", This, This->ImplType);
1639 if(This->ImplType != SURFACE_OPENGL && This->d3d_initialized)
1641 /* Should happen almost never */
1642 FIXME("(%p) Switching to non-opengl surfaces with d3d started. Is this a bug?\n", This);
1644 IWineD3DDevice_Uninit3D(This->wineD3DDevice);
1646 /* Contrary: D3D starting is handled by the caller, because it knows the render target */
1648 memset(&desc, 0, sizeof(desc));
1649 desc.dwSize = sizeof(desc);
1651 return IDirectDraw7_EnumSurfaces(ICOM_INTERFACE(This, IDirectDraw7),
1655 IDirectDrawImpl_RecreateSurfacesCallback);
1658 /*****************************************************************************
1659 * D3D7CB_CreateSurface
1661 * Callback function for IDirect3DDevice_CreateTexture. It searches for the
1662 * correct mipmap sublevel, and returns it to WineD3D.
1663 * The surfaces are created already by IDirectDraw7::CreateSurface
1666 * With, Height: With and height of the surface
1667 * Format: The requested format
1668 * Usage, Pool: D3DUSAGE and D3DPOOL of the surface
1669 * level: The mipmap level
1670 * Surface: Pointer to pass the created surface back at
1671 * SharedHandle: NULL
1676 *****************************************************************************/
1677 static HRESULT WINAPI
1678 D3D7CB_CreateSurface(IUnknown *device,
1679 UINT Width, UINT Height,
1680 WINED3DFORMAT Format,
1681 DWORD Usage, WINED3DPOOL Pool, UINT level,
1682 IWineD3DSurface **Surface,
1683 HANDLE *SharedHandle)
1685 ICOM_THIS_FROM(IDirectDrawImpl, IDirectDraw7, device);
1686 IDirectDrawSurfaceImpl *surf = This->tex_root;
1688 TRACE("(%p) call back. surf=%p\n", device, surf);
1690 /* Find the wanted mipmap. There are enough mipmaps in the chain */
1691 for(i = 0; i < level; i++)
1692 surf = surf->next_complex;
1694 /* Return the surface */
1695 *Surface = surf->WineD3DSurface;
1697 TRACE("Returning wineD3DSurface %p, it belongs to surface %p\n", *Surface, surf);
1701 /*****************************************************************************
1702 * IDirectDrawImpl_CreateNewSurface
1704 * A helper function for IDirectDraw7::CreateSurface. It creates a new surface
1705 * with the passed parameters.
1708 * DDSD: Description of the surface to create
1709 * Surf: Address to store the interface pointer at
1714 *****************************************************************************/
1715 static HRESULT WINAPI
1716 IDirectDrawImpl_CreateNewSurface(IDirectDrawImpl *This,
1717 DDSURFACEDESC2 *pDDSD,
1718 IDirectDrawSurfaceImpl **ppSurf,
1722 UINT Width = 0, Height = 0;
1723 WINED3DFORMAT Format = WINED3DFMT_UNKNOWN;
1724 WINED3DRESOURCETYPE ResType = WINED3DRTYPE_SURFACE;
1726 WINED3DSURFTYPE ImplType = This->ImplType;
1727 WINED3DSURFACE_DESC Desc;
1729 IParentImpl *parImpl = NULL;
1730 WINED3DPOOL Pool = WINED3DPOOL_DEFAULT;
1732 /* Dummies for GetDesc */
1733 WINED3DPOOL dummy_d3dpool;
1734 WINED3DMULTISAMPLE_TYPE dummy_mst;
1738 if (TRACE_ON(ddraw))
1740 TRACE(" (%p) Requesting surface desc :\n", This);
1741 DDRAW_dump_surface_desc(pDDSD);
1744 /* Select the surface type, if it wasn't choosen yet */
1745 if(ImplType == SURFACE_UNKNOWN)
1747 /* Use GL Surfaces if a D3DDEVICE Surface is requested */
1748 if(pDDSD->ddsCaps.dwCaps & DDSCAPS_3DDEVICE)
1750 TRACE("(%p) Choosing GL surfaces because a 3DDEVICE Surface was requested\n", This);
1751 ImplType = SURFACE_OPENGL;
1754 /* Otherwise use GDI surfaces for now */
1757 TRACE("(%p) Choosing GDI surfaces for 2D rendering\n", This);
1758 ImplType = SURFACE_GDI;
1761 /* Policy if all surface implementations are available:
1762 * First, check if a default type was set with winecfg. If not,
1763 * try Xrender surfaces, and use them if they work. Next, check if
1764 * accelerated OpenGL is available, and use GL surfaces in this
1765 * case. If all else fails, use GDI surfaces. If a 3DDEVICE surface
1766 * was created, always use OpenGL surfaces.
1768 * (Note: Xrender surfaces are not implemented for now, the
1769 * unaccelerated implementation uses GDI to render in Software)
1772 /* Store the type. If it needs to be changed, all WineD3DSurfaces have to
1773 * be re-created. This could be done with IDirectDrawSurface7::Restore
1775 This->ImplType = ImplType;
1779 if((pDDSD->ddsCaps.dwCaps & DDSCAPS_3DDEVICE ) &&
1780 (This->ImplType != SURFACE_OPENGL ) && DefaultSurfaceType == SURFACE_UNKNOWN)
1782 /* We have to change to OpenGL,
1783 * and re-create all WineD3DSurfaces
1785 ImplType = SURFACE_OPENGL;
1786 This->ImplType = ImplType;
1787 TRACE("(%p) Re-creating all surfaces\n", This);
1788 IDirectDrawImpl_RecreateAllSurfaces(This);
1789 TRACE("(%p) Done recreating all surfaces\n", This);
1791 else if(This->ImplType != SURFACE_OPENGL)
1793 WARN("The application requests a 3D capable surface, but a non-opengl surface was set in the registry\n");
1794 /* Do not fail surface creation, only fail 3D device creation */
1798 /* Get the correct wined3d usage */
1799 if (pDDSD->ddsCaps.dwCaps & (DDSCAPS_PRIMARYSURFACE |
1800 DDSCAPS_BACKBUFFER |
1801 DDSCAPS_3DDEVICE ) )
1803 Usage |= WINED3DUSAGE_RENDERTARGET;
1805 pDDSD->ddsCaps.dwCaps |= DDSCAPS_VIDEOMEMORY |
1807 DDSCAPS_LOCALVIDMEM;
1809 if(This->depthstencil)
1811 /* The depth stencil creation callback sets this flag.
1812 * Set the WineD3D usage to let it know that it's a depth
1815 Usage |= WINED3DUSAGE_DEPTHSTENCIL;
1817 if(pDDSD->ddsCaps.dwCaps & DDSCAPS_SYSTEMMEMORY)
1819 Pool = WINED3DPOOL_SYSTEMMEM;
1822 Format = PixelFormat_DD2WineD3D(&pDDSD->u4.ddpfPixelFormat);
1823 if(Format == WINED3DFMT_UNKNOWN)
1825 ERR("Unsupported / Unknown pixelformat\n");
1826 return DDERR_INVALIDPIXELFORMAT;
1829 /* Create the Surface object */
1830 *ppSurf = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(IDirectDrawSurfaceImpl));
1833 ERR("(%p) Error allocating memory for a surface\n", This);
1834 return DDERR_OUTOFVIDEOMEMORY;
1836 ICOM_INIT_INTERFACE(*ppSurf, IDirectDrawSurface7, IDirectDrawSurface7_Vtbl);
1837 ICOM_INIT_INTERFACE(*ppSurf, IDirectDrawSurface3, IDirectDrawSurface3_Vtbl);
1838 ICOM_INIT_INTERFACE(*ppSurf, IDirectDrawGammaControl, IDirectDrawGammaControl_Vtbl);
1839 ICOM_INIT_INTERFACE(*ppSurf, IDirect3DTexture2, IDirect3DTexture2_Vtbl);
1840 ICOM_INIT_INTERFACE(*ppSurf, IDirect3DTexture, IDirect3DTexture1_Vtbl);
1842 (*ppSurf)->version = 7;
1843 (*ppSurf)->ddraw = This;
1844 (*ppSurf)->surface_desc.dwSize = sizeof(DDSURFACEDESC2);
1845 (*ppSurf)->surface_desc.u4.ddpfPixelFormat.dwSize = sizeof(DDPIXELFORMAT);
1846 DD_STRUCT_COPY_BYSIZE(&(*ppSurf)->surface_desc, pDDSD);
1848 /* Surface attachments */
1849 (*ppSurf)->next_attached = NULL;
1850 (*ppSurf)->first_attached = *ppSurf;
1852 (*ppSurf)->next_complex = NULL;
1853 (*ppSurf)->first_complex = *ppSurf;
1855 /* Needed to re-create the surface on an implementation change */
1856 (*ppSurf)->ImplType = ImplType;
1858 /* For D3DDevice creation */
1859 (*ppSurf)->isRenderTarget = FALSE;
1861 /* A trace message for debugging */
1862 TRACE("(%p) Created IDirectDrawSurface implementation structure at %p\n", This, *ppSurf);
1864 if(pDDSD->ddsCaps.dwCaps & ( DDSCAPS_PRIMARYSURFACE | DDSCAPS_TEXTURE | DDSCAPS_3DDEVICE) )
1866 /* Render targets and textures need a IParent interface,
1867 * because WineD3D will destroy them when the swapchain
1870 parImpl = HeapAlloc(GetProcessHeap(), 0, sizeof(IParentImpl));
1873 ERR("Out of memory when allocating memory for a IParent implementation\n");
1874 return DDERR_OUTOFMEMORY;
1877 ICOM_INIT_INTERFACE(parImpl, IParent, IParent_Vtbl);
1878 Parent = (IUnknown *) ICOM_INTERFACE(parImpl, IParent);
1879 TRACE("Using IParent interface %p as parent\n", parImpl);
1883 /* Use the surface as parent */
1884 Parent = (IUnknown *) ICOM_INTERFACE(*ppSurf, IDirectDrawSurface7);
1885 TRACE("Using Surface interface %p as parent\n", *ppSurf);
1888 /* Now create the WineD3D Surface */
1889 hr = IWineD3DDevice_CreateSurface(This->wineD3DDevice,
1893 TRUE /* Lockable */,
1894 FALSE /* Discard */,
1896 &(*ppSurf)->WineD3DSurface,
1899 WINED3DMULTISAMPLE_NONE,
1900 0 /* MultiSampleQuality */,
1901 0 /* SharedHandle */,
1907 ERR("IWineD3DDevice::CreateSurface failed. hr = %08lx\n", hr);
1911 /* Set the child of the parent implementation if it exists */
1914 parImpl->child = (IUnknown *) (*ppSurf)->WineD3DSurface;
1915 /* The IParent releases the WineD3DSurface, and
1916 * the ddraw surface does that too. Hold a reference
1918 IWineD3DSurface_AddRef((*ppSurf)->WineD3DSurface);
1921 /* Increase the surface counter, and attach the surface */
1922 InterlockedIncrement(&This->surfaces);
1923 if(This->surface_list)
1925 This->surface_list->prev = *ppSurf;
1927 (*ppSurf)->next = This->surface_list;
1928 This->surface_list = *ppSurf;
1930 /* Here we could store all created surfaces in the DirectDrawImpl structure,
1931 * But this could also be delegated to WineDDraw, as it keeps track of all its
1932 * resources. Not implemented for now, as there are more important things ;)
1935 /* Get the pixel format of the WineD3DSurface and store it.
1936 * Don't use the Format choosen above, WineD3D might have
1939 Desc.Format = &Format;
1940 Desc.Type = &ResType;
1941 Desc.Usage = &Usage;
1942 Desc.Pool = &dummy_d3dpool;
1943 Desc.Size = &dummy_uint;
1944 Desc.MultiSampleType = &dummy_mst;
1945 Desc.MultiSampleQuality = &dummy_dword;
1946 Desc.Width = &Width;
1947 Desc.Height = &Height;
1949 (*ppSurf)->surface_desc.dwFlags |= DDSD_PIXELFORMAT;
1950 hr = IWineD3DSurface_GetDesc((*ppSurf)->WineD3DSurface, &Desc);
1953 ERR("IWineD3DSurface::GetDesc failed\n");
1954 IDirectDrawSurface7_Release( (IDirectDrawSurface7 *) *ppSurf);
1958 if(Format == WINED3DFMT_UNKNOWN)
1960 FIXME("IWineD3DSurface::GetDesc returned WINED3DFMT_UNKNOWN\n");
1962 PixelFormat_WineD3DtoDD( &(*ppSurf)->surface_desc.u4.ddpfPixelFormat, Format);
1964 /* Anno 1602 stores the pitch right after surface creation, so make sure it's there.
1965 * I can't LockRect() the surface here because if OpenGL surfaces are in use, the
1966 * WineD3DDevice might not be useable for 3D yet, so an extra method was created
1968 (*ppSurf)->surface_desc.dwFlags |= DDSD_PITCH;
1969 (*ppSurf)->surface_desc.u1.lPitch = IWineD3DSurface_GetPitch((*ppSurf)->WineD3DSurface);
1971 /* Application passed a color key? Set it! */
1972 if(pDDSD->dwFlags & DDSD_CKDESTOVERLAY)
1974 IWineD3DSurface_SetColorKey((*ppSurf)->WineD3DSurface,
1976 &pDDSD->u3.ddckCKDestOverlay);
1978 if(pDDSD->dwFlags & DDSD_CKDESTBLT)
1980 IWineD3DSurface_SetColorKey((*ppSurf)->WineD3DSurface,
1982 &pDDSD->ddckCKDestBlt);
1984 if(pDDSD->dwFlags & DDSD_CKSRCOVERLAY)
1986 IWineD3DSurface_SetColorKey((*ppSurf)->WineD3DSurface,
1988 &pDDSD->ddckCKSrcOverlay);
1990 if(pDDSD->dwFlags & DDSD_CKSRCBLT)
1992 IWineD3DSurface_SetColorKey((*ppSurf)->WineD3DSurface,
1994 &pDDSD->ddckCKSrcBlt);
1996 if ( pDDSD->dwFlags & DDSD_LPSURFACE)
1998 hr = IWineD3DSurface_SetMem((*ppSurf)->WineD3DSurface, pDDSD->lpSurface);
1999 if(hr != WINED3D_OK)
2001 /* No need for a trace here, wined3d does that for us */
2002 IDirectDrawSurface7_Release(ICOM_INTERFACE((*ppSurf), IDirectDrawSurface7));
2010 /*****************************************************************************
2011 * IDirectDraw7::CreateSurface
2013 * Creates a new IDirectDrawSurface object and returns its interface.
2015 * The surface connections with wined3d are a bit tricky. Basically it works
2018 * |------------------------| |-----------------|
2019 * | DDraw surface | | WineD3DSurface |
2021 * | WineD3DSurface |-------------->| |
2022 * | Child |<------------->| Parent |
2023 * |------------------------| |-----------------|
2025 * The DDraw surface is the parent of the wined3d surface, and it releases
2026 * the WineD3DSurface when the ddraw surface is destroyed.
2028 * However, for all surfaces which can be in a container in WineD3D,
2029 * we have to do this. These surfaces are ususally complex surfaces,
2030 * so this concerns primary surfaces with a front and a back buffer,
2033 * |------------------------| |-----------------|
2034 * | DDraw surface | | Containter |
2036 * | Child |<------------->| Parent |
2037 * | Texture |<------------->| |
2038 * | WineD3DSurface |<----| | Levels |<--|
2039 * | Complex connection | | | | |
2040 * |------------------------| | |-----------------| |
2044 * | |------------------| | |-----------------| |
2045 * | | IParent | |-------->| WineD3DSurface | |
2047 * | | Child |<------------->| Parent | |
2048 * | | | | Container |<--|
2049 * | |------------------| |-----------------| |
2051 * | |----------------------| |
2052 * | | DDraw surface 2 | |
2054 * |<->| Complex root Child | |
2056 * | | WineD3DSurface |<----| |
2057 * | |----------------------| | |
2059 * | |---------------------| | |-----------------| |
2060 * | | IParent | |----->| WineD3DSurface | |
2062 * | | Child |<---------->| Parent | |
2063 * | |---------------------| | Container |<--|
2064 * | |-----------------| |
2066 * | ---More surfaces can follow--- |
2068 * The reason is that the IWineD3DSwapchain(render target container)
2069 * and the IWineD3DTexure(Texture container) release the parents
2070 * of their surface's children, but by releasing the complex root
2071 * the surfaces which are complexly attached to it are destroyed
2072 * too. See IDirectDrawSurface::Release for a more detailed
2076 * DDSD: Description of the surface to create
2077 * Surf: Address to store the interface pointer at
2078 * UnkOuter: Basically for aggregation support, but ddraw doesn't support
2079 * aggregation, so it has to be NULL
2083 * CLASS_E_NOAGGREGATION if UnkOuter != NULL
2084 * DDERR_* if an error occurs
2086 *****************************************************************************/
2087 static HRESULT WINAPI
2088 IDirectDrawImpl_CreateSurface(IDirectDraw7 *iface,
2089 DDSURFACEDESC2 *DDSD,
2090 IDirectDrawSurface7 **Surf,
2093 ICOM_THIS_FROM(IDirectDrawImpl, IDirectDraw7, iface);
2094 IDirectDrawSurfaceImpl *object = NULL;
2096 LONG extra_surfaces = 0, i;
2097 DDSURFACEDESC2 desc2;
2099 WINED3DDISPLAYMODE Mode;
2101 TRACE("(%p)->(%p,%p,%p)\n", This, DDSD, Surf, UnkOuter);
2103 /* Some checks before we start */
2104 if (TRACE_ON(ddraw))
2106 TRACE(" (%p) Requesting surface desc :\n", This);
2107 DDRAW_dump_surface_desc(DDSD);
2110 if (UnkOuter != NULL)
2112 FIXME("(%p) : outer != NULL?\n", This);
2113 return CLASS_E_NOAGGREGATION; /* unchecked */
2116 if (!(DDSD->dwFlags & DDSD_CAPS))
2118 /* DVIDEO.DLL does forget the DDSD_CAPS flag ... *sigh* */
2119 DDSD->dwFlags |= DDSD_CAPS;
2121 if (DDSD->ddsCaps.dwCaps == 0)
2123 /* This has been checked on real Windows */
2124 DDSD->ddsCaps.dwCaps = DDSCAPS_LOCALVIDMEM | DDSCAPS_VIDEOMEMORY;
2127 if (DDSD->ddsCaps.dwCaps & DDSCAPS_ALLOCONLOAD)
2129 /* If the surface is of the 'alloconload' type, ignore the LPSURFACE field */
2130 DDSD->dwFlags &= ~DDSD_LPSURFACE;
2133 if ((DDSD->dwFlags & DDSD_LPSURFACE) && (DDSD->lpSurface == NULL))
2135 /* Frank Herbert's Dune specifies a null pointer for the surface, ignore the LPSURFACE field */
2136 WARN("(%p) Null surface pointer specified, ignore it!\n", This);
2137 DDSD->dwFlags &= ~DDSD_LPSURFACE;
2140 if((DDSD->ddsCaps.dwCaps & (DDSCAPS_FLIP | DDSCAPS_PRIMARYSURFACE)) == (DDSCAPS_FLIP | DDSCAPS_PRIMARYSURFACE) &&
2141 !(This->cooperative_level & DDSCL_EXCLUSIVE))
2143 TRACE("(%p): Attempt to create a flipable primary surface without DDSCL_EXCLUSIVE set\n", This);
2145 return DDERR_NOEXCLUSIVEMODE;
2150 FIXME("(%p) You want to get back a surface? Don't give NULL ptrs!\n", This);
2151 return E_POINTER; /* unchecked */
2154 /* Modify some flags */
2155 memset(&desc2, 0, sizeof(desc2));
2156 desc2.dwSize = sizeof(desc2); /* For the struct copy */
2157 DD_STRUCT_COPY_BYSIZE(&desc2, DDSD);
2158 desc2.dwSize = sizeof(desc2); /* To override a possibly smaller size */
2159 desc2.u4.ddpfPixelFormat.dwSize=sizeof(DDPIXELFORMAT); /* Just to be sure */
2161 /* Get the video mode from WineD3D - we will need it */
2162 hr = IWineD3DDevice_GetDisplayMode(This->wineD3DDevice,
2163 0, /* Swapchain 0 */
2167 ERR("Failed to read display mode from wined3d\n");
2168 switch(This->orig_bpp)
2171 Mode.Format = WINED3DFMT_P8;
2175 Mode.Format = WINED3DFMT_X1R5G5B5;
2179 Mode.Format = WINED3DFMT_R5G6B5;
2183 Mode.Format = WINED3DFMT_R8G8B8;
2187 Mode.Format = WINED3DFMT_X8R8G8B8;
2190 Mode.Width = This->orig_width;
2191 Mode.Height = This->orig_height;
2194 /* No pixelformat given? Use the current screen format */
2195 if(!(desc2.dwFlags & DDSD_PIXELFORMAT))
2197 desc2.dwFlags |= DDSD_PIXELFORMAT;
2198 desc2.u4.ddpfPixelFormat.dwSize=sizeof(DDPIXELFORMAT);
2200 /* Wait: It could be a Z buffer */
2201 if(desc2.ddsCaps.dwCaps & DDSCAPS_ZBUFFER)
2203 switch(desc2.u2.dwMipMapCount) /* Who had this glorious idea? */
2206 PixelFormat_WineD3DtoDD(&desc2.u4.ddpfPixelFormat, WINED3DFMT_D15S1);
2209 PixelFormat_WineD3DtoDD(&desc2.u4.ddpfPixelFormat, WINED3DFMT_D16);
2212 PixelFormat_WineD3DtoDD(&desc2.u4.ddpfPixelFormat, WINED3DFMT_D24X8);
2215 PixelFormat_WineD3DtoDD(&desc2.u4.ddpfPixelFormat, WINED3DFMT_D32);
2218 ERR("Unknown Z buffer bit depth\n");
2223 PixelFormat_WineD3DtoDD(&desc2.u4.ddpfPixelFormat, Mode.Format);
2227 /* No Width or no Height? Use the current window size or
2228 * the original screen size
2230 if(!(desc2.dwFlags & DDSD_WIDTH) ||
2231 !(desc2.dwFlags & DDSD_HEIGHT) )
2235 /* Fallback: From WineD3D / original mode */
2236 desc2.dwFlags |= DDSD_WIDTH | DDSD_HEIGHT;
2237 desc2.dwWidth = Mode.Width;
2238 desc2.dwHeight = Mode.Height;
2240 hr = IWineD3DDevice_GetHWND(This->wineD3DDevice,
2242 if( (hr == D3D_OK) && (window != 0) )
2245 if(GetWindowRect(window, &rect) )
2247 /* This is a hack until I find a better solution */
2248 if( (rect.right - rect.left) <= 1 ||
2249 (rect.bottom - rect.top) <= 1 )
2251 FIXME("Wanted to get surface dimensions from window %p, but it has only \
2252 a size of %ldx%ld. Using full screen dimensions\n",
2253 window, rect.right - rect.left, rect.bottom - rect.top);
2257 /* Not sure if this is correct */
2258 desc2.dwWidth = rect.right - rect.left;
2259 desc2.dwHeight = rect.bottom - rect.top;
2260 TRACE("Using window %p's dimensions: %ldx%ld\n", window, desc2.dwWidth, desc2.dwHeight);
2266 /* Mipmap count fixes */
2267 if(desc2.ddsCaps.dwCaps & DDSCAPS_MIPMAP)
2269 if(desc2.ddsCaps.dwCaps & DDSCAPS_COMPLEX)
2271 if(desc2.dwFlags & DDSD_MIPMAPCOUNT)
2273 /* Mipmap count is given, nothing to do */
2277 /* Undocumented feature: Create sublevels until
2278 * either the width or the height is 1
2280 DWORD min = desc2.dwWidth < desc2.dwHeight ?
2281 desc2.dwWidth : desc2.dwHeight;
2282 desc2.u2.dwMipMapCount = 0;
2285 desc2.u2.dwMipMapCount += 1;
2292 /* Not-complex mipmap -> Mipmapcount = 1 */
2293 desc2.u2.dwMipMapCount = 1;
2295 extra_surfaces = desc2.u2.dwMipMapCount - 1;
2297 /* There's a mipmap count in the created surface in any case */
2298 desc2.dwFlags |= DDSD_MIPMAPCOUNT;
2300 /* If no mipmap is given, the texture has only one level */
2302 /* The first surface is a front buffer, the back buffer is created afterwards */
2303 if( (desc2.dwFlags & DDSD_CAPS) && (desc2.ddsCaps.dwCaps & DDSCAPS_PRIMARYSURFACE) )
2305 desc2.ddsCaps.dwCaps |= DDSCAPS_FRONTBUFFER;
2308 /* Create the first surface */
2309 hr = IDirectDrawImpl_CreateNewSurface(This, &desc2, &object, 0);
2312 ERR("IDirectDrawImpl_CreateNewSurface failed with %08lx\n", hr);
2316 *Surf = ICOM_INTERFACE(object, IDirectDrawSurface7);
2318 /* Create Additional surfaces if necessary
2319 * This applies to Primary surfaces which have a back buffer count
2320 * set, but not to mipmap textures. In case of Mipmap textures,
2321 * wineD3D takes care of the creation of additional surfaces
2323 if(DDSD->dwFlags & DDSD_BACKBUFFERCOUNT)
2325 extra_surfaces = DDSD->dwBackBufferCount;
2326 desc2.ddsCaps.dwCaps &= ~DDSCAPS_FRONTBUFFER; /* It's not a front buffer */
2327 desc2.ddsCaps.dwCaps |= DDSCAPS_BACKBUFFER;
2330 for(i = 0; i < extra_surfaces; i++)
2332 IDirectDrawSurfaceImpl *object2 = NULL;
2333 IDirectDrawSurfaceImpl *iterator;
2335 /* increase the mipmap level, but only if a mipmap is created
2336 * In this case, also halve the size
2338 if(DDSD->ddsCaps.dwCaps & DDSCAPS_MIPMAP)
2342 desc2.dwHeight /= 2;
2345 hr = IDirectDrawImpl_CreateNewSurface(This,
2351 /* This destroys and possibly created surfaces too */
2352 IDirectDrawSurface_Release( ICOM_INTERFACE(object, IDirectDrawSurface7) );
2356 /* Add the new surface to the complex attachment list */
2357 object2->first_complex = object;
2358 object2->next_complex = NULL;
2360 while(iterator->next_complex) iterator = iterator->next_complex;
2361 iterator->next_complex = object2;
2363 /* Remove the (possible) back buffer cap from the new surface description,
2364 * because only one surface in the flipping chain is a back buffer, one
2365 * is a front buffer, the others are just primary surfaces.
2367 desc2.ddsCaps.dwCaps &= ~DDSCAPS_BACKBUFFER;
2370 /* Addref the ddraw interface to keep an reference for each surface */
2371 IDirectDraw7_AddRef(iface);
2372 object->ifaceToRelease = (IUnknown *) iface;
2374 /* If the implementation is OpenGL and there's no d3ddevice, attach a d3ddevice
2375 * But attach the d3ddevice only if the currently created surface was
2376 * a primary surface (2D app in 3D mode) or a 3DDEVICE surface (3D app)
2377 * The only case I can think of where this doesn't apply is when a
2378 * 2D app was configured by the user to run with OpenGL and it didn't create
2379 * the render target as first surface. In this case the render target creation
2380 * will cause the 3D init.
2382 if( (This->ImplType == SURFACE_OPENGL) && !(This->d3d_initialized) &&
2383 desc2.ddsCaps.dwCaps & (DDSCAPS_PRIMARYSURFACE | DDSCAPS_3DDEVICE) )
2385 IDirectDrawSurfaceImpl *target = This->surface_list;
2387 /* Search for the primary to use as render target */
2390 if(target->surface_desc.ddsCaps.dwCaps & DDSCAPS_PRIMARYSURFACE)
2393 TRACE("Using primary %p as render target\n", target);
2396 target = target->next;
2398 /* If it's not found, use the just created DDSCAPS_3DDEVICE surface */
2404 TRACE("(%p) Attaching a D3DDevice, rendertarget = %p\n", This, target);
2405 hr = IDirectDrawImpl_AttachD3DDevice(This, target->first_complex);
2408 ERR("IDirectDrawImpl_AttachD3DDevice failed, hr = %lx\n", hr);
2412 /* Create a WineD3DTexture if a texture was requested */
2413 if(DDSD->ddsCaps.dwCaps & DDSCAPS_TEXTURE)
2416 WINED3DFORMAT Format;
2417 WINED3DPOOL Pool = WINED3DPOOL_DEFAULT;
2419 This->tex_root = object;
2421 if(desc2.ddsCaps.dwCaps & DDSCAPS_MIPMAP)
2423 /* a mipmap is created, create enough levels */
2424 levels = desc2.u2.dwMipMapCount;
2428 /* No mipmap is created, create one level */
2432 /* DDSCAPS_SYSTEMMEMORY textures are in WINED3DPOOL_SYSTEMMEM */
2433 if(DDSD->ddsCaps.dwCaps & DDSCAPS_SYSTEMMEMORY)
2435 Pool = WINED3DPOOL_SYSTEMMEM;
2437 /* Should I forward the MANEGED cap to the managed pool ? */
2439 /* Get the format. It's set already by CreateNewSurface */
2440 Format = PixelFormat_DD2WineD3D(&object->surface_desc.u4.ddpfPixelFormat);
2442 /* The surfaces are already created, the callback only
2443 * passes the IWineD3DSurface to WineD3D
2445 hr = IWineD3DDevice_CreateTexture( This->wineD3DDevice,
2446 DDSD->dwWidth, DDSD->dwHeight,
2447 levels, /* MipMapCount = Levels */
2451 &object->wineD3DTexture,
2452 0, /* SharedHandle */
2453 (IUnknown *) ICOM_INTERFACE(object, IDirectDrawSurface7),
2454 D3D7CB_CreateSurface );
2455 This->tex_root = NULL;
2461 #define DDENUMSURFACES_SEARCHTYPE (DDENUMSURFACES_CANBECREATED|DDENUMSURFACES_DOESEXIST)
2462 #define DDENUMSURFACES_MATCHTYPE (DDENUMSURFACES_ALL|DDENUMSURFACES_MATCH|DDENUMSURFACES_NOMATCH)
2465 Main_DirectDraw_DDPIXELFORMAT_Match(const DDPIXELFORMAT *requested,
2466 const DDPIXELFORMAT *provided)
2468 /* Some flags must be present in both or neither for a match. */
2469 static const DWORD must_match = DDPF_PALETTEINDEXED1 | DDPF_PALETTEINDEXED2
2470 | DDPF_PALETTEINDEXED4 | DDPF_PALETTEINDEXED8 | DDPF_FOURCC
2471 | DDPF_ZBUFFER | DDPF_STENCILBUFFER;
2473 if ((requested->dwFlags & provided->dwFlags) != requested->dwFlags)
2476 if ((requested->dwFlags & must_match) != (provided->dwFlags & must_match))
2479 if (requested->dwFlags & DDPF_FOURCC)
2480 if (requested->dwFourCC != provided->dwFourCC)
2483 if (requested->dwFlags & (DDPF_RGB|DDPF_YUV|DDPF_ZBUFFER|DDPF_ALPHA
2484 |DDPF_LUMINANCE|DDPF_BUMPDUDV))
2485 if (requested->u1.dwRGBBitCount != provided->u1.dwRGBBitCount)
2488 if (requested->dwFlags & (DDPF_RGB|DDPF_YUV|DDPF_STENCILBUFFER
2489 |DDPF_LUMINANCE|DDPF_BUMPDUDV))
2490 if (requested->u2.dwRBitMask != provided->u2.dwRBitMask)
2493 if (requested->dwFlags & (DDPF_RGB|DDPF_YUV|DDPF_ZBUFFER|DDPF_BUMPDUDV))
2494 if (requested->u3.dwGBitMask != provided->u3.dwGBitMask)
2497 /* I could be wrong about the bumpmapping. MSDN docs are vague. */
2498 if (requested->dwFlags & (DDPF_RGB|DDPF_YUV|DDPF_STENCILBUFFER
2500 if (requested->u4.dwBBitMask != provided->u4.dwBBitMask)
2503 if (requested->dwFlags & (DDPF_ALPHAPIXELS|DDPF_ZPIXELS))
2504 if (requested->u5.dwRGBAlphaBitMask != provided->u5.dwRGBAlphaBitMask)
2511 IDirectDrawImpl_DDSD_Match(const DDSURFACEDESC2* requested,
2512 const DDSURFACEDESC2* provided)
2521 #define CMP(FLAG, FIELD) \
2522 { DDSD_##FLAG, offsetof(DDSURFACEDESC2, FIELD), \
2523 sizeof(((DDSURFACEDESC2 *)(NULL))->FIELD) }
2525 static const struct compare_info compare[] =
2527 CMP(ALPHABITDEPTH, dwAlphaBitDepth),
2528 CMP(BACKBUFFERCOUNT, dwBackBufferCount),
2530 CMP(CKDESTBLT, ddckCKDestBlt),
2531 CMP(CKDESTOVERLAY, u3 /* ddckCKDestOverlay */),
2532 CMP(CKSRCBLT, ddckCKSrcBlt),
2533 CMP(CKSRCOVERLAY, ddckCKSrcOverlay),
2534 CMP(HEIGHT, dwHeight),
2535 CMP(LINEARSIZE, u1 /* dwLinearSize */),
2536 CMP(LPSURFACE, lpSurface),
2537 CMP(MIPMAPCOUNT, u2 /* dwMipMapCount */),
2538 CMP(PITCH, u1 /* lPitch */),
2539 /* PIXELFORMAT: manual */
2540 CMP(REFRESHRATE, u2 /* dwRefreshRate */),
2541 CMP(TEXTURESTAGE, dwTextureStage),
2542 CMP(WIDTH, dwWidth),
2543 /* ZBUFFERBITDEPTH: "obsolete" */
2550 if ((requested->dwFlags & provided->dwFlags) != requested->dwFlags)
2553 for (i=0; i < sizeof(compare)/sizeof(compare[0]); i++)
2555 if (requested->dwFlags & compare[i].flag
2556 && memcmp((const char *)provided + compare[i].offset,
2557 (const char *)requested + compare[i].offset,
2558 compare[i].size) != 0)
2562 if (requested->dwFlags & DDSD_PIXELFORMAT)
2564 if (!Main_DirectDraw_DDPIXELFORMAT_Match(&requested->u4.ddpfPixelFormat,
2565 &provided->u4.ddpfPixelFormat))
2572 #undef DDENUMSURFACES_SEARCHTYPE
2573 #undef DDENUMSURFACES_MATCHTYPE
2575 /*****************************************************************************
2576 * IDirectDraw7::EnumSurfaces
2578 * Loops through all surfaces attached to this device and calls the
2579 * application callback. This can't be relayed to WineD3DDevice,
2580 * because some WineD3DSurfaces' parents are IParent objects
2583 * Flags: Some filtering flags. See IDirectDrawImpl_EnumSurfacesCallback
2584 * DDSD: Description to filter for
2585 * Context: Application-provided pointer, it's passed unmodified to the
2587 * Callback: Address to call for each surface
2590 * DDERR_INVALIDPARAMS if the callback is NULL
2593 *****************************************************************************/
2594 static HRESULT WINAPI
2595 IDirectDrawImpl_EnumSurfaces(IDirectDraw7 *iface,
2597 DDSURFACEDESC2 *DDSD,
2599 LPDDENUMSURFACESCALLBACK7 Callback)
2601 /* The surface enumeration is handled by WineDDraw,
2602 * because it keeps track of all surfaces attached to
2603 * it. The filtering is done by our callback function,
2604 * because WineDDraw doesn't handle ddraw-like surface
2607 ICOM_THIS_FROM(IDirectDrawImpl, IDirectDraw7, iface);
2608 IDirectDrawSurfaceImpl *surf;
2610 DDSURFACEDESC2 desc;
2612 all = Flags & DDENUMSURFACES_ALL;
2613 nomatch = Flags & DDENUMSURFACES_NOMATCH;
2615 TRACE("(%p)->(%lx,%p,%p,%p)\n", This, Flags, DDSD, Context, Callback);
2618 return DDERR_INVALIDPARAMS;
2620 for(surf = This->surface_list; surf; surf = surf->next)
2622 if (all || (nomatch != IDirectDrawImpl_DDSD_Match(DDSD, &surf->surface_desc)))
2624 desc = surf->surface_desc;
2625 IDirectDrawSurface7_AddRef(ICOM_INTERFACE(surf, IDirectDrawSurface7));
2626 if(Callback( ICOM_INTERFACE(surf, IDirectDrawSurface7), &desc, Context) != DDENUMRET_OK)
2633 /*****************************************************************************
2634 * D3D7CB_CreateRenderTarget
2636 * Callback called by WineD3D to create Surfaces for render target usage
2637 * This function takes the D3D target from the IDirectDrawImpl structure,
2638 * and returns the WineD3DSurface. To avoid double usage, the surface
2639 * is marked as render target afterwards
2642 * device: The WineD3DDevice's parent
2643 * Width, Height, Format: Dimensions and pixelformat of the render target
2644 * Ignored, because the surface already exists
2645 * MultiSample, MultisampleQuality, Lockable: Ignored for the same reason
2647 * ppSurface: Address to pass the surface pointer back at
2648 * pSharedHandle: Ignored
2651 * Always returns D3D_OK
2653 *****************************************************************************/
2654 static HRESULT WINAPI
2655 D3D7CB_CreateRenderTarget(IUnknown *device, UINT Width, UINT Height,
2656 WINED3DFORMAT Format,
2657 WINED3DMULTISAMPLE_TYPE MultiSample,
2658 DWORD MultisampleQuality,
2660 IWineD3DSurface** ppSurface,
2661 HANDLE* pSharedHandle)
2663 ICOM_THIS_FROM(IDirectDrawImpl, IDirectDraw7, device);
2664 IDirectDrawSurfaceImpl *d3dSurface = (IDirectDrawSurfaceImpl *) This->d3d_target->first_complex;
2665 TRACE("(%p) call back\n", device);
2667 /* Loop through the complex chain and try to find unused primary surfaces */
2668 while(d3dSurface->isRenderTarget)
2670 d3dSurface = d3dSurface->next_complex;
2671 if(!d3dSurface) break;
2675 d3dSurface = This->d3d_target;
2676 ERR(" (%p) : No DirectDrawSurface found to create the back buffer. Using the front buffer as back buffer. Uncertain consequences\n", This);
2679 /* TODO: Return failure if the dimensions do not match, but this shouldn't happen */
2681 *ppSurface = d3dSurface->WineD3DSurface;
2682 d3dSurface->isRenderTarget = TRUE;
2683 TRACE("Returning wineD3DSurface %p, it belongs to surface %p\n", *ppSurface, d3dSurface);
2687 static HRESULT WINAPI
2688 D3D7CB_CreateDepthStencilSurface(IUnknown *device,
2691 WINED3DFORMAT Format,
2692 WINED3DMULTISAMPLE_TYPE MultiSample,
2693 DWORD MultisampleQuality,
2695 IWineD3DSurface** ppSurface,
2696 HANDLE* pSharedHandle)
2698 /* Create a Depth Stencil surface to make WineD3D happy */
2699 HRESULT hr = D3D_OK;
2700 ICOM_THIS_FROM(IDirectDrawImpl, IDirectDraw7, device);
2701 DDSURFACEDESC2 ddsd;
2703 TRACE("(%p) call back\n", device);
2707 /* Create a DirectDraw surface */
2708 memset(&ddsd, 0, sizeof(ddsd));
2709 ddsd.dwSize = sizeof(ddsd);
2710 ddsd.u4.ddpfPixelFormat.dwSize = sizeof(DDPIXELFORMAT);
2711 ddsd.dwFlags = DDSD_PIXELFORMAT | DDSD_WIDTH | DDSD_HEIGHT | DDSD_CAPS;
2712 ddsd.ddsCaps.dwCaps = DDSCAPS_OFFSCREENPLAIN;
2713 ddsd.dwHeight = Height;
2714 ddsd.dwWidth = Width;
2717 PixelFormat_WineD3DtoDD(&ddsd.u4.ddpfPixelFormat, Format);
2721 ddsd.dwFlags ^= DDSD_PIXELFORMAT;
2724 This->depthstencil = TRUE;
2725 hr = IDirectDraw7_CreateSurface((IDirectDraw7 *) This,
2727 (IDirectDrawSurface7 **) &This->DepthStencilBuffer,
2729 This->depthstencil = FALSE;
2732 ERR(" (%p) Creating a DepthStencil Surface failed, result = %lx\n", This, hr);
2735 *ppSurface = This->DepthStencilBuffer->WineD3DSurface;
2739 /*****************************************************************************
2740 * D3D7CB_CreateAdditionalSwapChain
2742 * Callback function for WineD3D which creates a new WineD3DSwapchain
2743 * interface. It also creates an IParent interface to store that pointer,
2744 * so the WineD3DSwapchain has a parent and can be released when the D3D
2745 * device is destroyed
2746 *****************************************************************************/
2747 static HRESULT WINAPI
2748 D3D7CB_CreateAdditionalSwapChain(IUnknown *device,
2749 WINED3DPRESENT_PARAMETERS* pPresentationParameters,
2750 IWineD3DSwapChain ** ppSwapChain)
2752 ICOM_THIS_FROM(IDirectDrawImpl, IDirectDraw7, device);
2753 IParentImpl *object = NULL;
2754 HRESULT res = D3D_OK;
2755 IWineD3DSwapChain *swapchain;
2756 TRACE("(%p) call back\n", device);
2758 object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(IParentImpl));
2761 FIXME("Allocation of memory failed\n");
2762 *ppSwapChain = NULL;
2763 return DDERR_OUTOFVIDEOMEMORY;
2766 ICOM_INIT_INTERFACE(object, IParent, IParent_Vtbl);
2769 res = IWineD3DDevice_CreateAdditionalSwapChain(This->wineD3DDevice,
2770 pPresentationParameters,
2772 (IUnknown*) ICOM_INTERFACE(object, IParent),
2773 D3D7CB_CreateRenderTarget,
2774 D3D7CB_CreateDepthStencilSurface);
2777 FIXME("(%p) call to IWineD3DDevice_CreateAdditionalSwapChain failed\n", This);
2778 HeapFree(GetProcessHeap(), 0 , object);
2779 *ppSwapChain = NULL;
2783 *ppSwapChain = swapchain;
2784 object->child = (IUnknown *) swapchain;
2790 /*****************************************************************************
2791 * IDirectDrawImpl_AttachD3DDevice
2793 * Initializes the D3D capabilities of WineD3D
2796 * primary: The primary surface for D3D
2802 *****************************************************************************/
2803 static HRESULT WINAPI
2804 IDirectDrawImpl_AttachD3DDevice(IDirectDrawImpl *This,
2805 IDirectDrawSurfaceImpl *primary)
2808 UINT BackBufferCount = 0;
2811 WINED3DPRESENT_PARAMETERS localParameters;
2812 BOOL isWindowed, EnableAutoDepthStencil;
2813 WINED3DFORMAT AutoDepthStencilFormat;
2814 WINED3DMULTISAMPLE_TYPE MultiSampleType;
2815 WINED3DSWAPEFFECT SwapEffect;
2816 DWORD Flags, MultiSampleQuality;
2817 UINT FullScreen_RefreshRateInHz, PresentationInterval;
2818 WINED3DDISPLAYMODE Mode;
2820 TRACE("(%p)->(%p)\n", This, primary);
2822 /* Get the window */
2823 hr = IWineD3DDevice_GetHWND(This->wineD3DDevice,
2827 ERR("IWineD3DDevice::GetHWND failed\n");
2831 /* If there's no window, create a hidden window. WineD3D needs it */
2834 window = CreateWindowExA(0, This->classname, "Hidden D3D Window",
2836 GetSystemMetrics(SM_CXSCREEN),
2837 GetSystemMetrics(SM_CYSCREEN),
2838 NULL, NULL, GetModuleHandleA(0), NULL);
2840 ShowWindow(window, SW_HIDE); /* Just to be sure */
2841 WARN("(%p) No window for the Direct3DDevice, created a hidden window. HWND=%p\n", This, window);
2842 This->d3d_window = window;
2846 TRACE("(%p) Using existing window %p for Direct3D rendering\n", This, window);
2849 /* use the surface description for the device parameters, not the
2850 * Device settings. The app might render to an offscreen surface
2852 Mode.Width = primary->surface_desc.dwWidth;
2853 Mode.Height = primary->surface_desc.dwHeight;
2854 Mode.Format = PixelFormat_DD2WineD3D(&primary->surface_desc.u4.ddpfPixelFormat);
2856 if(primary->surface_desc.dwFlags & DDSD_BACKBUFFERCOUNT)
2858 BackBufferCount = primary->surface_desc.dwBackBufferCount;
2861 /* Store the future Render Target surface */
2862 This->d3d_target = primary;
2864 isWindowed = !(This->cooperative_level & DDSCL_FULLSCREEN);
2865 EnableAutoDepthStencil = FALSE;
2866 AutoDepthStencilFormat = WINED3DFMT_D16;
2867 MultiSampleType = WINED3DMULTISAMPLE_NONE;
2868 SwapEffect = WINED3DSWAPEFFECT_COPY;
2870 MultiSampleQuality = 0;
2871 FullScreen_RefreshRateInHz = WINED3DPRESENT_RATE_DEFAULT; /* Default rate: It's already set */
2872 PresentationInterval = WINED3DPRESENT_INTERVAL_DEFAULT;
2874 TRACE("Passing mode %d\n", Mode.Format);
2876 localParameters.BackBufferWidth = &Mode.Width;
2877 localParameters.BackBufferHeight = &Mode.Height;
2878 localParameters.BackBufferFormat = (WINED3DFORMAT *) &Mode.Format;
2879 localParameters.BackBufferCount = (UINT *) &BackBufferCount;
2880 localParameters.MultiSampleType = &MultiSampleType;
2881 localParameters.MultiSampleQuality = &MultiSampleQuality;
2882 localParameters.SwapEffect = &SwapEffect;
2883 localParameters.hDeviceWindow = &window;
2884 localParameters.Windowed = &isWindowed;
2885 localParameters.EnableAutoDepthStencil = &EnableAutoDepthStencil;
2886 localParameters.AutoDepthStencilFormat = &AutoDepthStencilFormat;
2887 localParameters.Flags = &Flags;
2888 localParameters.FullScreen_RefreshRateInHz = &FullScreen_RefreshRateInHz;
2889 localParameters.PresentationInterval = &PresentationInterval;
2891 /* Set this NOW, otherwise creating the depth stencil surface will cause a
2892 * recursive loop until ram or emulated video memory is full
2894 This->d3d_initialized = TRUE;
2896 hr = IWineD3DDevice_Init3D(This->wineD3DDevice,
2898 D3D7CB_CreateAdditionalSwapChain);
2901 This->wineD3DDevice = NULL;
2905 /* Create an Index Buffer parent */
2906 TRACE("(%p) Successfully initialized 3D\n", This);
2910 /*****************************************************************************
2911 * DirectDrawCreateClipper (DDRAW.@)
2913 * Creates a new IDirectDrawClipper object.
2916 * Clipper: Address to write the interface pointer to
2917 * UnkOuter: For aggregation support, which ddraw doesn't have. Has to be
2921 * CLASS_E_NOAGGREGATION if UnkOuter != NULL
2922 * E_OUTOFMEMORY if allocating the object failed
2924 *****************************************************************************/
2926 DirectDrawCreateClipper(DWORD Flags,
2927 IDirectDrawClipper **Clipper,
2930 IDirectDrawClipperImpl* object;
2931 TRACE("(%08lx,%p,%p)\n", Flags, Clipper, UnkOuter);
2933 if (UnkOuter != NULL) return CLASS_E_NOAGGREGATION;
2935 object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY,
2936 sizeof(IDirectDrawClipperImpl));
2937 if (object == NULL) return E_OUTOFMEMORY;
2939 ICOM_INIT_INTERFACE(object, IDirectDrawClipper, IDirectDrawClipper_Vtbl);
2942 object->ddraw_owner = NULL;
2944 *Clipper = (IDirectDrawClipper *) object;
2948 /*****************************************************************************
2949 * IDirectDraw7::CreateClipper
2951 * Creates a DDraw clipper. See DirectDrawCreateClipper for details
2953 *****************************************************************************/
2954 static HRESULT WINAPI
2955 IDirectDrawImpl_CreateClipper(IDirectDraw7 *iface,
2957 IDirectDrawClipper **Clipper,
2960 ICOM_THIS_FROM(IDirectDrawImpl, IDirectDraw7, iface);
2961 TRACE("(%p)->(%lx,%p,%p)\n", This, Flags, Clipper, UnkOuter);
2962 return DirectDrawCreateClipper(Flags, Clipper, UnkOuter);
2965 /*****************************************************************************
2966 * IDirectDraw7::CreatePalette
2968 * Creates a new IDirectDrawPalette object
2971 * Flags: The flags for the new clipper
2972 * ColorTable: Color table to assign to the new clipper
2973 * Palette: Address to write the interface pointer to
2974 * UnkOuter: For aggregation support, which ddraw doesn't have. Has to be
2978 * CLASS_E_NOAGGREGATION if UnkOuter != NULL
2979 * E_OUTOFMEMORY if allocating the object failed
2981 *****************************************************************************/
2982 static HRESULT WINAPI
2983 IDirectDrawImpl_CreatePalette(IDirectDraw7 *iface,
2985 PALETTEENTRY *ColorTable,
2986 IDirectDrawPalette **Palette,
2987 IUnknown *pUnkOuter)
2989 ICOM_THIS_FROM(IDirectDrawImpl, IDirectDraw7, iface);
2990 IDirectDrawPaletteImpl *object;
2991 HRESULT hr = DDERR_GENERIC;
2992 TRACE("(%p)->(%lx,%p,%p,%p)\n", This, Flags, ColorTable, Palette, pUnkOuter);
2994 if(pUnkOuter != NULL)
2996 WARN("pUnkOuter is %p, returning CLASS_E_NOAGGREGATION\n", pUnkOuter);
2997 return CLASS_E_NOAGGREGATION;
3000 /* The refcount test shows that a cooplevel is required for this */
3001 if(!This->cooperative_level)
3003 WARN("No cooperative level set, returning DDERR_NOCOOPERATIVELEVELSET\n");
3004 return DDERR_NOCOOPERATIVELEVELSET;
3007 object = HeapAlloc(GetProcessHeap(), 0, sizeof(IDirectDrawPaletteImpl));
3010 ERR("Out of memory when allocating memory for a palette implementation\n");
3011 return E_OUTOFMEMORY;
3014 ICOM_INIT_INTERFACE(object, IDirectDrawPalette, IDirectDrawPalette_Vtbl);
3016 object->ddraw_owner = This;
3018 hr = IWineD3DDevice_CreatePalette(This->wineD3DDevice, Flags, ColorTable, &object->wineD3DPalette, (IUnknown *) ICOM_INTERFACE(object, IDirectDrawPalette) );
3021 HeapFree(GetProcessHeap(), 0, object);
3025 IDirectDraw7_AddRef(iface);
3026 object->ifaceToRelease = (IUnknown *) iface;
3027 *Palette = ICOM_INTERFACE(object, IDirectDrawPalette);
3031 /*****************************************************************************
3032 * IDirectDraw7::DuplicateSurface
3034 * Duplicates a surface. The surface memory points to the same memory as
3035 * the original surface, and it's released when the last surface referencing
3036 * it is released. I guess that's beyond Wine's surface management right now
3037 * (Idea: create a new DDraw surface with the same WineD3DSurface. I need a
3038 * test application to implement this)
3041 * Src: Address of the source surface
3042 * Dest: Address to write the new surface pointer to
3045 * See IDirectDraw7::CreateSurface
3047 *****************************************************************************/
3048 static HRESULT WINAPI
3049 IDirectDrawImpl_DuplicateSurface(IDirectDraw7 *iface,
3050 IDirectDrawSurface7 *Src,
3051 IDirectDrawSurface7 **Dest)
3053 ICOM_THIS_FROM(IDirectDrawImpl, IDirectDraw7, iface);
3054 IDirectDrawSurfaceImpl *Surf = ICOM_OBJECT(IDirectDrawSurfaceImpl, IDirectDrawSurface7, Src);
3056 FIXME("(%p)->(%p,%p)\n", This, Surf, Dest);
3058 /* For now, simply create a new, independent surface */
3059 return IDirectDraw7_CreateSurface(iface,
3060 &Surf->surface_desc,
3065 /*****************************************************************************
3066 * IDirectDraw7 VTable
3067 *****************************************************************************/
3068 const IDirectDraw7Vtbl IDirectDraw7_Vtbl =
3071 IDirectDrawImpl_QueryInterface,
3072 IDirectDrawImpl_AddRef,
3073 IDirectDrawImpl_Release,
3074 /*** IDirectDraw ***/
3075 IDirectDrawImpl_Compact,
3076 IDirectDrawImpl_CreateClipper,
3077 IDirectDrawImpl_CreatePalette,
3078 IDirectDrawImpl_CreateSurface,
3079 IDirectDrawImpl_DuplicateSurface,
3080 IDirectDrawImpl_EnumDisplayModes,
3081 IDirectDrawImpl_EnumSurfaces,
3082 IDirectDrawImpl_FlipToGDISurface,
3083 IDirectDrawImpl_GetCaps,
3084 IDirectDrawImpl_GetDisplayMode,
3085 IDirectDrawImpl_GetFourCCCodes,
3086 IDirectDrawImpl_GetGDISurface,
3087 IDirectDrawImpl_GetMonitorFrequency,
3088 IDirectDrawImpl_GetScanLine,
3089 IDirectDrawImpl_GetVerticalBlankStatus,
3090 IDirectDrawImpl_Initialize,
3091 IDirectDrawImpl_RestoreDisplayMode,
3092 IDirectDrawImpl_SetCooperativeLevel,
3093 IDirectDrawImpl_SetDisplayMode,
3094 IDirectDrawImpl_WaitForVerticalBlank,
3095 /*** IDirectDraw2 ***/
3096 IDirectDrawImpl_GetAvailableVidMem,
3097 /*** IDirectDraw7 ***/
3098 IDirectDrawImpl_GetSurfaceFromDC,
3099 IDirectDrawImpl_RestoreAllSurfaces,
3100 IDirectDrawImpl_TestCooperativeLevel,
3101 IDirectDrawImpl_GetDeviceIdentifier,
3102 /*** IDirectDraw7 ***/
3103 IDirectDrawImpl_StartModeTest,
3104 IDirectDrawImpl_EvaluateMode