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[wine] / dlls / d3d8 / device.c
1 /*
2  * IDirect3DDevice8 implementation
3  *
4  * Copyright 2002-2004 Jason Edmeades
5  * Copyright 2004 Christian Costa
6  *
7  * This library is free software; you can redistribute it and/or
8  * modify it under the terms of the GNU Lesser General Public
9  * License as published by the Free Software Foundation; either
10  * version 2.1 of the License, or (at your option) any later version.
11  *
12  * This library is distributed in the hope that it will be useful,
13  * but WITHOUT ANY WARRANTY; without even the implied warranty of
14  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
15  * Lesser General Public License for more details.
16  *
17  * You should have received a copy of the GNU Lesser General Public
18  * License along with this library; if not, write to the Free Software
19  * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
20  */
21
22 #include "config.h"
23
24 #include <math.h>
25 #include <stdarg.h>
26
27 #define NONAMELESSUNION
28 #define NONAMELESSSTRUCT
29 #include "windef.h"
30 #include "winbase.h"
31 #include "winuser.h"
32 #include "wingdi.h"
33 #include "wine/debug.h"
34
35 #include "d3d8_private.h"
36
37 WINE_DEFAULT_DEBUG_CHANNEL(d3d8);
38
39 D3DFORMAT d3dformat_from_wined3dformat(enum wined3d_format_id format)
40 {
41     BYTE *c = (BYTE *)&format;
42
43     /* Don't translate FOURCC formats */
44     if (isprint(c[0]) && isprint(c[1]) && isprint(c[2]) && isprint(c[3])) return format;
45
46     switch(format)
47     {
48         case WINED3DFMT_UNKNOWN: return D3DFMT_UNKNOWN;
49         case WINED3DFMT_B8G8R8_UNORM: return D3DFMT_R8G8B8;
50         case WINED3DFMT_B8G8R8A8_UNORM: return D3DFMT_A8R8G8B8;
51         case WINED3DFMT_B8G8R8X8_UNORM: return D3DFMT_X8R8G8B8;
52         case WINED3DFMT_B5G6R5_UNORM: return D3DFMT_R5G6B5;
53         case WINED3DFMT_B5G5R5X1_UNORM: return D3DFMT_X1R5G5B5;
54         case WINED3DFMT_B5G5R5A1_UNORM: return D3DFMT_A1R5G5B5;
55         case WINED3DFMT_B4G4R4A4_UNORM: return D3DFMT_A4R4G4B4;
56         case WINED3DFMT_B2G3R3_UNORM: return D3DFMT_R3G3B2;
57         case WINED3DFMT_A8_UNORM: return D3DFMT_A8;
58         case WINED3DFMT_B2G3R3A8_UNORM: return D3DFMT_A8R3G3B2;
59         case WINED3DFMT_B4G4R4X4_UNORM: return D3DFMT_X4R4G4B4;
60         case WINED3DFMT_R10G10B10A2_UNORM: return D3DFMT_A2B10G10R10;
61         case WINED3DFMT_R16G16_UNORM: return D3DFMT_G16R16;
62         case WINED3DFMT_P8_UINT_A8_UNORM: return D3DFMT_A8P8;
63         case WINED3DFMT_P8_UINT: return D3DFMT_P8;
64         case WINED3DFMT_L8_UNORM: return D3DFMT_L8;
65         case WINED3DFMT_L8A8_UNORM: return D3DFMT_A8L8;
66         case WINED3DFMT_L4A4_UNORM: return D3DFMT_A4L4;
67         case WINED3DFMT_R8G8_SNORM: return D3DFMT_V8U8;
68         case WINED3DFMT_R5G5_SNORM_L6_UNORM: return D3DFMT_L6V5U5;
69         case WINED3DFMT_R8G8_SNORM_L8X8_UNORM: return D3DFMT_X8L8V8U8;
70         case WINED3DFMT_R8G8B8A8_SNORM: return D3DFMT_Q8W8V8U8;
71         case WINED3DFMT_R16G16_SNORM: return D3DFMT_V16U16;
72         case WINED3DFMT_R10G11B11_SNORM: return D3DFMT_W11V11U10;
73         case WINED3DFMT_R10G10B10_SNORM_A2_UNORM: return D3DFMT_A2W10V10U10;
74         case WINED3DFMT_D16_LOCKABLE: return D3DFMT_D16_LOCKABLE;
75         case WINED3DFMT_D32_UNORM: return D3DFMT_D32;
76         case WINED3DFMT_S1_UINT_D15_UNORM: return D3DFMT_D15S1;
77         case WINED3DFMT_D24_UNORM_S8_UINT: return D3DFMT_D24S8;
78         case WINED3DFMT_X8D24_UNORM: return D3DFMT_D24X8;
79         case WINED3DFMT_S4X4_UINT_D24_UNORM: return D3DFMT_D24X4S4;
80         case WINED3DFMT_D16_UNORM: return D3DFMT_D16;
81         case WINED3DFMT_VERTEXDATA: return D3DFMT_VERTEXDATA;
82         case WINED3DFMT_R16_UINT: return D3DFMT_INDEX16;
83         case WINED3DFMT_R32_UINT: return D3DFMT_INDEX32;
84         default:
85             FIXME("Unhandled wined3d format %#x.\n", format);
86             return D3DFMT_UNKNOWN;
87     }
88 }
89
90 enum wined3d_format_id wined3dformat_from_d3dformat(D3DFORMAT format)
91 {
92     BYTE *c = (BYTE *)&format;
93
94     /* Don't translate FOURCC formats */
95     if (isprint(c[0]) && isprint(c[1]) && isprint(c[2]) && isprint(c[3])) return format;
96
97     switch(format)
98     {
99         case D3DFMT_UNKNOWN: return WINED3DFMT_UNKNOWN;
100         case D3DFMT_R8G8B8: return WINED3DFMT_B8G8R8_UNORM;
101         case D3DFMT_A8R8G8B8: return WINED3DFMT_B8G8R8A8_UNORM;
102         case D3DFMT_X8R8G8B8: return WINED3DFMT_B8G8R8X8_UNORM;
103         case D3DFMT_R5G6B5: return WINED3DFMT_B5G6R5_UNORM;
104         case D3DFMT_X1R5G5B5: return WINED3DFMT_B5G5R5X1_UNORM;
105         case D3DFMT_A1R5G5B5: return WINED3DFMT_B5G5R5A1_UNORM;
106         case D3DFMT_A4R4G4B4: return WINED3DFMT_B4G4R4A4_UNORM;
107         case D3DFMT_R3G3B2: return WINED3DFMT_B2G3R3_UNORM;
108         case D3DFMT_A8: return WINED3DFMT_A8_UNORM;
109         case D3DFMT_A8R3G3B2: return WINED3DFMT_B2G3R3A8_UNORM;
110         case D3DFMT_X4R4G4B4: return WINED3DFMT_B4G4R4X4_UNORM;
111         case D3DFMT_A2B10G10R10: return WINED3DFMT_R10G10B10A2_UNORM;
112         case D3DFMT_G16R16: return WINED3DFMT_R16G16_UNORM;
113         case D3DFMT_A8P8: return WINED3DFMT_P8_UINT_A8_UNORM;
114         case D3DFMT_P8: return WINED3DFMT_P8_UINT;
115         case D3DFMT_L8: return WINED3DFMT_L8_UNORM;
116         case D3DFMT_A8L8: return WINED3DFMT_L8A8_UNORM;
117         case D3DFMT_A4L4: return WINED3DFMT_L4A4_UNORM;
118         case D3DFMT_V8U8: return WINED3DFMT_R8G8_SNORM;
119         case D3DFMT_L6V5U5: return WINED3DFMT_R5G5_SNORM_L6_UNORM;
120         case D3DFMT_X8L8V8U8: return WINED3DFMT_R8G8_SNORM_L8X8_UNORM;
121         case D3DFMT_Q8W8V8U8: return WINED3DFMT_R8G8B8A8_SNORM;
122         case D3DFMT_V16U16: return WINED3DFMT_R16G16_SNORM;
123         case D3DFMT_W11V11U10: return WINED3DFMT_R10G11B11_SNORM;
124         case D3DFMT_A2W10V10U10: return WINED3DFMT_R10G10B10_SNORM_A2_UNORM;
125         case D3DFMT_D16_LOCKABLE: return WINED3DFMT_D16_LOCKABLE;
126         case D3DFMT_D32: return WINED3DFMT_D32_UNORM;
127         case D3DFMT_D15S1: return WINED3DFMT_S1_UINT_D15_UNORM;
128         case D3DFMT_D24S8: return WINED3DFMT_D24_UNORM_S8_UINT;
129         case D3DFMT_D24X8: return WINED3DFMT_X8D24_UNORM;
130         case D3DFMT_D24X4S4: return WINED3DFMT_S4X4_UINT_D24_UNORM;
131         case D3DFMT_D16: return WINED3DFMT_D16_UNORM;
132         case D3DFMT_VERTEXDATA: return WINED3DFMT_VERTEXDATA;
133         case D3DFMT_INDEX16: return WINED3DFMT_R16_UINT;
134         case D3DFMT_INDEX32: return WINED3DFMT_R32_UINT;
135         default:
136             FIXME("Unhandled D3DFORMAT %#x\n", format);
137             return WINED3DFMT_UNKNOWN;
138     }
139 }
140
141 static UINT vertex_count_from_primitive_count(D3DPRIMITIVETYPE primitive_type, UINT primitive_count)
142 {
143     switch(primitive_type)
144     {
145         case D3DPT_POINTLIST:
146             return primitive_count;
147
148         case D3DPT_LINELIST:
149             return primitive_count * 2;
150
151         case D3DPT_LINESTRIP:
152             return primitive_count + 1;
153
154         case D3DPT_TRIANGLELIST:
155             return primitive_count * 3;
156
157         case D3DPT_TRIANGLESTRIP:
158         case D3DPT_TRIANGLEFAN:
159             return primitive_count + 2;
160
161         default:
162             FIXME("Unhandled primitive type %#x\n", primitive_type);
163             return 0;
164     }
165 }
166
167 static void present_parameters_from_wined3d_swapchain_desc(D3DPRESENT_PARAMETERS *present_parameters,
168         const struct wined3d_swapchain_desc *swapchain_desc)
169 {
170     present_parameters->BackBufferWidth = swapchain_desc->backbuffer_width;
171     present_parameters->BackBufferHeight = swapchain_desc->backbuffer_height;
172     present_parameters->BackBufferFormat = d3dformat_from_wined3dformat(swapchain_desc->backbuffer_format);
173     present_parameters->BackBufferCount = swapchain_desc->backbuffer_count;
174     present_parameters->MultiSampleType = swapchain_desc->multisample_type;
175     present_parameters->SwapEffect = swapchain_desc->swap_effect;
176     present_parameters->hDeviceWindow = swapchain_desc->device_window;
177     present_parameters->Windowed = swapchain_desc->windowed;
178     present_parameters->EnableAutoDepthStencil = swapchain_desc->enable_auto_depth_stencil;
179     present_parameters->AutoDepthStencilFormat
180             = d3dformat_from_wined3dformat(swapchain_desc->auto_depth_stencil_format);
181     present_parameters->Flags = swapchain_desc->flags;
182     present_parameters->FullScreen_RefreshRateInHz = swapchain_desc->refresh_rate;
183     present_parameters->FullScreen_PresentationInterval = swapchain_desc->swap_interval;
184 }
185
186 static void wined3d_swapchain_desc_from_present_parameters(struct wined3d_swapchain_desc *swapchain_desc,
187         const D3DPRESENT_PARAMETERS *present_parameters)
188 {
189     swapchain_desc->backbuffer_width = present_parameters->BackBufferWidth;
190     swapchain_desc->backbuffer_height = present_parameters->BackBufferHeight;
191     swapchain_desc->backbuffer_format = wined3dformat_from_d3dformat(present_parameters->BackBufferFormat);
192     swapchain_desc->backbuffer_count = max(1, present_parameters->BackBufferCount);
193     swapchain_desc->multisample_type = present_parameters->MultiSampleType;
194     swapchain_desc->multisample_quality = 0; /* d3d9 only */
195     swapchain_desc->swap_effect = present_parameters->SwapEffect;
196     swapchain_desc->device_window = present_parameters->hDeviceWindow;
197     swapchain_desc->windowed = present_parameters->Windowed;
198     swapchain_desc->enable_auto_depth_stencil = present_parameters->EnableAutoDepthStencil;
199     swapchain_desc->auto_depth_stencil_format
200             = wined3dformat_from_d3dformat(present_parameters->AutoDepthStencilFormat);
201     swapchain_desc->flags = present_parameters->Flags;
202     swapchain_desc->refresh_rate = present_parameters->FullScreen_RefreshRateInHz;
203     swapchain_desc->swap_interval = present_parameters->FullScreen_PresentationInterval;
204     swapchain_desc->auto_restore_display_mode = TRUE;
205 }
206
207 /* Handle table functions */
208 static DWORD d3d8_allocate_handle(struct d3d8_handle_table *t, void *object, enum d3d8_handle_type type)
209 {
210     struct d3d8_handle_entry *entry;
211
212     if (t->free_entries)
213     {
214         DWORD index = t->free_entries - t->entries;
215         /* Use a free handle */
216         entry = t->free_entries;
217         if (entry->type != D3D8_HANDLE_FREE)
218         {
219             ERR("Handle %u(%p) is in the free list, but has type %#x.\n", index, entry, entry->type);
220             return D3D8_INVALID_HANDLE;
221         }
222         t->free_entries = entry->object;
223         entry->object = object;
224         entry->type = type;
225
226         return index;
227     }
228
229     if (!(t->entry_count < t->table_size))
230     {
231         /* Grow the table */
232         UINT new_size = t->table_size + (t->table_size >> 1);
233         struct d3d8_handle_entry *new_entries = HeapReAlloc(GetProcessHeap(),
234                 0, t->entries, new_size * sizeof(*t->entries));
235         if (!new_entries)
236         {
237             ERR("Failed to grow the handle table.\n");
238             return D3D8_INVALID_HANDLE;
239         }
240         t->entries = new_entries;
241         t->table_size = new_size;
242     }
243
244     entry = &t->entries[t->entry_count];
245     entry->object = object;
246     entry->type = type;
247
248     return t->entry_count++;
249 }
250
251 static void *d3d8_free_handle(struct d3d8_handle_table *t, DWORD handle, enum d3d8_handle_type type)
252 {
253     struct d3d8_handle_entry *entry;
254     void *object;
255
256     if (handle == D3D8_INVALID_HANDLE || handle >= t->entry_count)
257     {
258         WARN("Invalid handle %u passed.\n", handle);
259         return NULL;
260     }
261
262     entry = &t->entries[handle];
263     if (entry->type != type)
264     {
265         WARN("Handle %u(%p) is not of type %#x.\n", handle, entry, type);
266         return NULL;
267     }
268
269     object = entry->object;
270     entry->object = t->free_entries;
271     entry->type = D3D8_HANDLE_FREE;
272     t->free_entries = entry;
273
274     return object;
275 }
276
277 static void *d3d8_get_object(struct d3d8_handle_table *t, DWORD handle, enum d3d8_handle_type type)
278 {
279     struct d3d8_handle_entry *entry;
280
281     if (handle == D3D8_INVALID_HANDLE || handle >= t->entry_count)
282     {
283         WARN("Invalid handle %u passed.\n", handle);
284         return NULL;
285     }
286
287     entry = &t->entries[handle];
288     if (entry->type != type)
289     {
290         WARN("Handle %u(%p) is not of type %#x.\n", handle, entry, type);
291         return NULL;
292     }
293
294     return entry->object;
295 }
296
297 static inline struct d3d8_device *impl_from_IDirect3DDevice8(IDirect3DDevice8 *iface)
298 {
299     return CONTAINING_RECORD(iface, struct d3d8_device, IDirect3DDevice8_iface);
300 }
301
302 static HRESULT WINAPI d3d8_device_QueryInterface(IDirect3DDevice8 *iface, REFIID riid, void **out)
303 {
304     TRACE("iface %p, riid %s, out %p.\n",
305             iface, debugstr_guid(riid), out);
306
307     if (IsEqualGUID(riid, &IID_IDirect3DDevice8)
308             || IsEqualGUID(riid, &IID_IUnknown))
309     {
310         IDirect3DDevice8_AddRef(iface);
311         *out = iface;
312         return S_OK;
313     }
314
315     WARN("%s not implemented, returning E_NOINTERFACE.\n", debugstr_guid(riid));
316
317     *out = NULL;
318     return E_NOINTERFACE;
319 }
320
321 static ULONG WINAPI d3d8_device_AddRef(IDirect3DDevice8 *iface)
322 {
323     struct d3d8_device *device = impl_from_IDirect3DDevice8(iface);
324     ULONG ref = InterlockedIncrement(&device->ref);
325
326     TRACE("%p increasing refcount to %u.\n", iface, ref);
327
328     return ref;
329 }
330
331 static ULONG WINAPI d3d8_device_Release(IDirect3DDevice8 *iface)
332 {
333     struct d3d8_device *device = impl_from_IDirect3DDevice8(iface);
334     ULONG ref;
335
336     if (device->inDestruction)
337         return 0;
338
339     ref = InterlockedDecrement(&device->ref);
340
341     TRACE("%p decreasing refcount to %u.\n", iface, ref);
342
343     if (!ref)
344     {
345         IDirect3D8 *parent = device->d3d_parent;
346         unsigned i;
347
348         TRACE("Releasing wined3d device %p.\n", device->wined3d_device);
349
350         wined3d_mutex_lock();
351
352         device->inDestruction = TRUE;
353
354         for (i = 0; i < device->numConvertedDecls; ++i)
355         {
356             d3d8_vertex_declaration_destroy(device->decls[i].declaration);
357         }
358         HeapFree(GetProcessHeap(), 0, device->decls);
359
360         if (device->vertex_buffer)
361             wined3d_buffer_decref(device->vertex_buffer);
362         if (device->index_buffer)
363             wined3d_buffer_decref(device->index_buffer);
364
365         wined3d_device_uninit_3d(device->wined3d_device);
366         wined3d_device_release_focus_window(device->wined3d_device);
367         wined3d_device_decref(device->wined3d_device);
368         HeapFree(GetProcessHeap(), 0, device->handle_table.entries);
369         HeapFree(GetProcessHeap(), 0, device);
370
371         wined3d_mutex_unlock();
372
373         IDirect3D8_Release(parent);
374     }
375     return ref;
376 }
377
378 static HRESULT WINAPI d3d8_device_TestCooperativeLevel(IDirect3DDevice8 *iface)
379 {
380     struct d3d8_device *device = impl_from_IDirect3DDevice8(iface);
381
382     TRACE("iface %p.\n", iface);
383
384     if (device->lost)
385     {
386         TRACE("Device is lost.\n");
387         return D3DERR_DEVICENOTRESET;
388     }
389
390     return D3D_OK;
391 }
392
393 static UINT WINAPI d3d8_device_GetAvailableTextureMem(IDirect3DDevice8 *iface)
394 {
395     struct d3d8_device *device = impl_from_IDirect3DDevice8(iface);
396     HRESULT hr;
397
398     TRACE("iface %p.\n", iface);
399
400     wined3d_mutex_lock();
401     hr = wined3d_device_get_available_texture_mem(device->wined3d_device);
402     wined3d_mutex_unlock();
403
404     return hr;
405 }
406
407 static HRESULT WINAPI d3d8_device_ResourceManagerDiscardBytes(IDirect3DDevice8 *iface, DWORD byte_count)
408 {
409     struct d3d8_device *device = impl_from_IDirect3DDevice8(iface);
410
411     TRACE("iface %p, byte_count %u.\n", iface, byte_count);
412
413     if (byte_count)
414         FIXME("Byte count ignored.\n");
415
416     wined3d_mutex_lock();
417     wined3d_device_evict_managed_resources(device->wined3d_device);
418     wined3d_mutex_unlock();
419
420     return D3D_OK;
421 }
422
423 static HRESULT WINAPI d3d8_device_GetDirect3D(IDirect3DDevice8 *iface, IDirect3D8 **d3d8)
424 {
425     struct d3d8_device *device = impl_from_IDirect3DDevice8(iface);
426
427     TRACE("iface %p, d3d8 %p.\n", iface, d3d8);
428
429     if (!d3d8)
430         return D3DERR_INVALIDCALL;
431
432     return IDirect3D8_QueryInterface(device->d3d_parent, &IID_IDirect3D8, (void **)d3d8);
433 }
434
435 static HRESULT WINAPI d3d8_device_GetDeviceCaps(IDirect3DDevice8 *iface, D3DCAPS8 *caps)
436 {
437     struct d3d8_device *device = impl_from_IDirect3DDevice8(iface);
438     WINED3DCAPS *wined3d_caps;
439     HRESULT hr;
440
441     TRACE("iface %p, caps %p.\n", iface, caps);
442
443     if (!caps)
444         return D3DERR_INVALIDCALL;
445
446     if (!(wined3d_caps = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*wined3d_caps))))
447         return D3DERR_INVALIDCALL; /* well this is what MSDN says to return */
448
449     wined3d_mutex_lock();
450     hr = wined3d_device_get_device_caps(device->wined3d_device, wined3d_caps);
451     wined3d_mutex_unlock();
452
453     fixup_caps(wined3d_caps);
454     WINECAPSTOD3D8CAPS(caps, wined3d_caps)
455     HeapFree(GetProcessHeap(), 0, wined3d_caps);
456
457     return hr;
458 }
459
460 static HRESULT WINAPI d3d8_device_GetDisplayMode(IDirect3DDevice8 *iface, D3DDISPLAYMODE *mode)
461 {
462     struct d3d8_device *device = impl_from_IDirect3DDevice8(iface);
463     struct wined3d_display_mode wined3d_mode;
464     HRESULT hr;
465
466     TRACE("iface %p, mode %p.\n", iface, mode);
467
468     wined3d_mutex_lock();
469     hr = wined3d_device_get_display_mode(device->wined3d_device, 0, &wined3d_mode, NULL);
470     wined3d_mutex_unlock();
471
472     if (SUCCEEDED(hr))
473     {
474         mode->Width = wined3d_mode.width;
475         mode->Height = wined3d_mode.height;
476         mode->RefreshRate = wined3d_mode.refresh_rate;
477         mode->Format = d3dformat_from_wined3dformat(wined3d_mode.format_id);
478     }
479
480     return hr;
481 }
482
483 static HRESULT WINAPI d3d8_device_GetCreationParameters(IDirect3DDevice8 *iface,
484         D3DDEVICE_CREATION_PARAMETERS *parameters)
485 {
486     struct d3d8_device *device = impl_from_IDirect3DDevice8(iface);
487
488     TRACE("iface %p, parameters %p.\n", iface, parameters);
489
490     wined3d_mutex_lock();
491     wined3d_device_get_creation_parameters(device->wined3d_device,
492             (struct wined3d_device_creation_parameters *)parameters);
493     wined3d_mutex_unlock();
494
495     return D3D_OK;
496 }
497
498 static HRESULT WINAPI d3d8_device_SetCursorProperties(IDirect3DDevice8 *iface,
499         UINT hotspot_x, UINT hotspot_y, IDirect3DSurface8 *bitmap)
500 {
501     struct d3d8_device *device = impl_from_IDirect3DDevice8(iface);
502     struct d3d8_surface *bitmap_impl = unsafe_impl_from_IDirect3DSurface8(bitmap);
503     HRESULT hr;
504
505     TRACE("iface %p, hotspot_x %u, hotspot_y %u, bitmap %p.\n",
506             iface, hotspot_x, hotspot_y, bitmap);
507
508     if (!bitmap)
509     {
510         WARN("No cursor bitmap, returning D3DERR_INVALIDCALL.\n");
511         return D3DERR_INVALIDCALL;
512     }
513
514     wined3d_mutex_lock();
515     hr = wined3d_device_set_cursor_properties(device->wined3d_device,
516             hotspot_x, hotspot_y, bitmap_impl->wined3d_surface);
517     wined3d_mutex_unlock();
518
519     return hr;
520 }
521
522 static void WINAPI d3d8_device_SetCursorPosition(IDirect3DDevice8 *iface, UINT x, UINT y, DWORD flags)
523 {
524     struct d3d8_device *device = impl_from_IDirect3DDevice8(iface);
525
526     TRACE("iface %p, x %u, y %u, flags %#x.\n", iface, x, y, flags);
527
528     wined3d_mutex_lock();
529     wined3d_device_set_cursor_position(device->wined3d_device, x, y, flags);
530     wined3d_mutex_unlock();
531 }
532
533 static BOOL WINAPI d3d8_device_ShowCursor(IDirect3DDevice8 *iface, BOOL show)
534 {
535     struct d3d8_device *device = impl_from_IDirect3DDevice8(iface);
536     BOOL ret;
537
538     TRACE("iface %p, show %#x.\n", iface, show);
539
540     wined3d_mutex_lock();
541     ret = wined3d_device_show_cursor(device->wined3d_device, show);
542     wined3d_mutex_unlock();
543
544     return ret;
545 }
546
547 static HRESULT WINAPI d3d8_device_CreateAdditionalSwapChain(IDirect3DDevice8 *iface,
548         D3DPRESENT_PARAMETERS *present_parameters, IDirect3DSwapChain8 **swapchain)
549 {
550     struct d3d8_device *device = impl_from_IDirect3DDevice8(iface);
551     struct wined3d_swapchain_desc desc;
552     struct d3d8_swapchain *object;
553
554     TRACE("iface %p, present_parameters %p, swapchain %p.\n",
555             iface, present_parameters, swapchain);
556
557     wined3d_swapchain_desc_from_present_parameters(&desc, present_parameters);
558     if (SUCCEEDED(d3d8_swapchain_create(device, &desc, &object)))
559         *swapchain = &object->IDirect3DSwapChain8_iface;
560     present_parameters_from_wined3d_swapchain_desc(present_parameters, &desc);
561
562     return D3D_OK;
563 }
564
565 static HRESULT CDECL reset_enum_callback(struct wined3d_resource *resource)
566 {
567     struct wined3d_resource_desc desc;
568
569     wined3d_resource_get_desc(resource, &desc);
570     if (desc.pool == WINED3D_POOL_DEFAULT)
571     {
572         struct d3d8_surface *surface;
573
574         if (desc.resource_type != WINED3D_RTYPE_SURFACE)
575         {
576             WARN("Resource %p in pool D3DPOOL_DEFAULT blocks the Reset call.\n", resource);
577             return D3DERR_DEVICELOST;
578         }
579
580         surface = wined3d_resource_get_parent(resource);
581         if (surface->refcount)
582         {
583             WARN("Surface %p (resource %p) in pool D3DPOOL_DEFAULT blocks the Reset call.\n", surface, resource);
584             return D3DERR_DEVICELOST;
585         }
586
587         WARN("Surface %p (resource %p) is an implicit resource with ref 0.\n", surface, resource);
588     }
589
590     return D3D_OK;
591 }
592
593 static HRESULT WINAPI d3d8_device_Reset(IDirect3DDevice8 *iface,
594         D3DPRESENT_PARAMETERS *present_parameters)
595 {
596     struct d3d8_device *device = impl_from_IDirect3DDevice8(iface);
597     struct wined3d_swapchain_desc swapchain_desc;
598     HRESULT hr;
599
600     TRACE("iface %p, present_parameters %p.\n", iface, present_parameters);
601
602     wined3d_mutex_lock();
603
604     if (device->vertex_buffer)
605     {
606         wined3d_buffer_decref(device->vertex_buffer);
607         device->vertex_buffer = NULL;
608         device->vertex_buffer_size = 0;
609     }
610     if (device->index_buffer)
611     {
612         wined3d_buffer_decref(device->index_buffer);
613         device->index_buffer = NULL;
614         device->index_buffer_size = 0;
615     }
616
617     wined3d_swapchain_desc_from_present_parameters(&swapchain_desc, present_parameters);
618     if (SUCCEEDED(hr = wined3d_device_reset(device->wined3d_device, &swapchain_desc,
619             NULL, reset_enum_callback, TRUE)))
620     {
621         wined3d_device_set_render_state(device->wined3d_device, WINED3D_RS_POINTSIZE_MIN, 0);
622         device->lost = FALSE;
623     }
624     else
625     {
626         device->lost = TRUE;
627     }
628     wined3d_mutex_unlock();
629
630     return hr;
631 }
632
633 static HRESULT WINAPI d3d8_device_Present(IDirect3DDevice8 *iface, const RECT *src_rect,
634         const RECT *dst_rect, HWND dst_window_override, const RGNDATA *dirty_region)
635 {
636     struct d3d8_device *device = impl_from_IDirect3DDevice8(iface);
637     HRESULT hr;
638
639     TRACE("iface %p, src_rect %s, dst_rect %s, dst_window_override %p, dirty_region %p.\n",
640             iface, wine_dbgstr_rect(src_rect), wine_dbgstr_rect(dst_rect), dst_window_override, dirty_region);
641
642     wined3d_mutex_lock();
643     hr = wined3d_device_present(device->wined3d_device, src_rect, dst_rect,
644             dst_window_override, dirty_region, 0);
645     wined3d_mutex_unlock();
646
647     return hr;
648 }
649
650 static HRESULT WINAPI d3d8_device_GetBackBuffer(IDirect3DDevice8 *iface,
651         UINT backbuffer_idx, D3DBACKBUFFER_TYPE backbuffer_type, IDirect3DSurface8 **backbuffer)
652 {
653     struct d3d8_device *device = impl_from_IDirect3DDevice8(iface);
654     struct wined3d_surface *wined3d_surface = NULL;
655     struct d3d8_surface *surface_impl;
656     HRESULT hr;
657
658     TRACE("iface %p, backbuffer_idx %u, backbuffer_type %#x, backbuffer %p.\n",
659             iface, backbuffer_idx, backbuffer_type, backbuffer);
660
661     wined3d_mutex_lock();
662     hr = wined3d_device_get_back_buffer(device->wined3d_device, 0, backbuffer_idx,
663             (enum wined3d_backbuffer_type)backbuffer_type, &wined3d_surface);
664     if (SUCCEEDED(hr) && wined3d_surface && backbuffer)
665     {
666         surface_impl = wined3d_surface_get_parent(wined3d_surface);
667         *backbuffer = &surface_impl->IDirect3DSurface8_iface;
668         IDirect3DSurface8_AddRef(*backbuffer);
669     }
670     wined3d_mutex_unlock();
671
672     return hr;
673 }
674
675 static HRESULT WINAPI d3d8_device_GetRasterStatus(IDirect3DDevice8 *iface, D3DRASTER_STATUS *raster_status)
676 {
677     struct d3d8_device *device = impl_from_IDirect3DDevice8(iface);
678     HRESULT hr;
679
680     TRACE("iface %p, raster_status %p.\n", iface, raster_status);
681
682     wined3d_mutex_lock();
683     hr = wined3d_device_get_raster_status(device->wined3d_device, 0, (struct wined3d_raster_status *)raster_status);
684     wined3d_mutex_unlock();
685
686     return hr;
687 }
688
689 static void WINAPI d3d8_device_SetGammaRamp(IDirect3DDevice8 *iface, DWORD flags, const D3DGAMMARAMP *ramp)
690 {
691     struct d3d8_device *device = impl_from_IDirect3DDevice8(iface);
692
693     TRACE("iface %p, flags %#x, ramp %p.\n", iface, flags, ramp);
694
695     /* Note: D3DGAMMARAMP is compatible with struct wined3d_gamma_ramp. */
696     wined3d_mutex_lock();
697     wined3d_device_set_gamma_ramp(device->wined3d_device, 0, flags, (const struct wined3d_gamma_ramp *)ramp);
698     wined3d_mutex_unlock();
699 }
700
701 static void WINAPI d3d8_device_GetGammaRamp(IDirect3DDevice8 *iface, D3DGAMMARAMP *ramp)
702 {
703     struct d3d8_device *device = impl_from_IDirect3DDevice8(iface);
704
705     TRACE("iface %p, ramp %p.\n", iface, ramp);
706
707     /* Note: D3DGAMMARAMP is compatible with struct wined3d_gamma_ramp. */
708     wined3d_mutex_lock();
709     wined3d_device_get_gamma_ramp(device->wined3d_device, 0, (struct wined3d_gamma_ramp *)ramp);
710     wined3d_mutex_unlock();
711 }
712
713 static HRESULT WINAPI d3d8_device_CreateTexture(IDirect3DDevice8 *iface,
714         UINT width, UINT height, UINT levels, DWORD usage, D3DFORMAT format,
715         D3DPOOL pool, IDirect3DTexture8 **texture)
716 {
717     struct d3d8_device *device = impl_from_IDirect3DDevice8(iface);
718     struct d3d8_texture *object;
719     HRESULT hr;
720
721     TRACE("iface %p, width %u, height %u, levels %u, usage %#x, format %#x, pool %#x, texture %p.\n",
722             iface, width, height, levels, usage, format, pool, texture);
723
724     object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object));
725     if (!object)
726         return D3DERR_OUTOFVIDEOMEMORY;
727
728     hr = texture_init(object, device, width, height, levels, usage, format, pool);
729     if (FAILED(hr))
730     {
731         WARN("Failed to initialize texture, hr %#x.\n", hr);
732         HeapFree(GetProcessHeap(), 0, object);
733         return hr;
734     }
735
736     TRACE("Created texture %p.\n", object);
737     *texture = (IDirect3DTexture8 *)&object->IDirect3DBaseTexture8_iface;
738
739     return D3D_OK;
740 }
741
742 static HRESULT WINAPI d3d8_device_CreateVolumeTexture(IDirect3DDevice8 *iface,
743         UINT width, UINT height, UINT depth, UINT levels, DWORD usage, D3DFORMAT format,
744         D3DPOOL pool, IDirect3DVolumeTexture8 **texture)
745 {
746     struct d3d8_device *device = impl_from_IDirect3DDevice8(iface);
747     struct d3d8_texture *object;
748     HRESULT hr;
749
750     TRACE("iface %p, width %u, height %u, depth %u, levels %u, usage %#x, format %#x, pool %#x, texture %p.\n",
751             iface, width, height, depth, levels, usage, format, pool, texture);
752
753     object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object));
754     if (!object)
755         return D3DERR_OUTOFVIDEOMEMORY;
756
757     hr = volumetexture_init(object, device, width, height, depth, levels, usage, format, pool);
758     if (FAILED(hr))
759     {
760         WARN("Failed to initialize volume texture, hr %#x.\n", hr);
761         HeapFree(GetProcessHeap(), 0, object);
762         return hr;
763     }
764
765     TRACE("Created volume texture %p.\n", object);
766     *texture = (IDirect3DVolumeTexture8 *)&object->IDirect3DBaseTexture8_iface;
767
768     return D3D_OK;
769 }
770
771 static HRESULT WINAPI d3d8_device_CreateCubeTexture(IDirect3DDevice8 *iface, UINT edge_length,
772         UINT levels, DWORD usage, D3DFORMAT format, D3DPOOL pool, IDirect3DCubeTexture8 **texture)
773 {
774     struct d3d8_device *device = impl_from_IDirect3DDevice8(iface);
775     struct d3d8_texture *object;
776     HRESULT hr;
777
778     TRACE("iface %p, edge_length %u, levels %u, usage %#x, format %#x, pool %#x, texture %p.\n",
779             iface, edge_length, levels, usage, format, pool, texture);
780
781     object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object));
782     if (!object)
783         return D3DERR_OUTOFVIDEOMEMORY;
784
785     hr = cubetexture_init(object, device, edge_length, levels, usage, format, pool);
786     if (FAILED(hr))
787     {
788         WARN("Failed to initialize cube texture, hr %#x.\n", hr);
789         HeapFree(GetProcessHeap(), 0, object);
790         return hr;
791     }
792
793     TRACE("Created cube texture %p.\n", object);
794     *texture = (IDirect3DCubeTexture8 *)&object->IDirect3DBaseTexture8_iface;
795
796     return hr;
797 }
798
799 static HRESULT WINAPI d3d8_device_CreateVertexBuffer(IDirect3DDevice8 *iface, UINT size,
800         DWORD usage, DWORD fvf, D3DPOOL pool, IDirect3DVertexBuffer8 **buffer)
801 {
802     struct d3d8_device *device = impl_from_IDirect3DDevice8(iface);
803     struct d3d8_vertexbuffer *object;
804     HRESULT hr;
805
806     TRACE("iface %p, size %u, usage %#x, fvf %#x, pool %#x, buffer %p.\n",
807             iface, size, usage, fvf, pool, buffer);
808
809     object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object));
810     if (!object)
811         return D3DERR_OUTOFVIDEOMEMORY;
812
813     hr = vertexbuffer_init(object, device, size, usage, fvf, pool);
814     if (FAILED(hr))
815     {
816         WARN("Failed to initialize vertex buffer, hr %#x.\n", hr);
817         HeapFree(GetProcessHeap(), 0, object);
818         return hr;
819     }
820
821     TRACE("Created vertex buffer %p.\n", object);
822     *buffer = &object->IDirect3DVertexBuffer8_iface;
823
824     return D3D_OK;
825 }
826
827 static HRESULT WINAPI d3d8_device_CreateIndexBuffer(IDirect3DDevice8 *iface, UINT size,
828         DWORD usage, D3DFORMAT format, D3DPOOL pool, IDirect3DIndexBuffer8 **buffer)
829 {
830     struct d3d8_device *device = impl_from_IDirect3DDevice8(iface);
831     struct d3d8_indexbuffer *object;
832     HRESULT hr;
833
834     TRACE("iface %p, size %u, usage %#x, format %#x, pool %#x, buffer %p.\n",
835             iface, size, usage, format, pool, buffer);
836
837     object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object));
838     if (!object)
839         return D3DERR_OUTOFVIDEOMEMORY;
840
841     hr = indexbuffer_init(object, device, size, usage, format, pool);
842     if (FAILED(hr))
843     {
844         WARN("Failed to initialize index buffer, hr %#x.\n", hr);
845         HeapFree(GetProcessHeap(), 0, object);
846         return hr;
847     }
848
849     TRACE("Created index buffer %p.\n", object);
850     *buffer = &object->IDirect3DIndexBuffer8_iface;
851
852     return D3D_OK;
853 }
854
855 static HRESULT d3d8_device_create_surface(struct d3d8_device *device, UINT width, UINT height,
856         D3DFORMAT format, BOOL lockable, BOOL discard, IDirect3DSurface8 **surface, UINT usage,
857         D3DPOOL pool, D3DMULTISAMPLE_TYPE multisample_type, DWORD multisample_quality)
858 {
859     struct d3d8_surface *object;
860     HRESULT hr;
861
862     TRACE("device %p, width %u, height %u, format %#x, lockable %#x, discard %#x, surface %p,\n"
863             "\tusage %#x, pool %#x, multisample_type %#x, multisample_quality %u.\n",
864             device, width, height, format, lockable, discard, surface,
865             usage, pool, multisample_type, multisample_quality);
866
867     if (!(object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object))))
868     {
869         FIXME("Failed to allocate surface memory.\n");
870         return D3DERR_OUTOFVIDEOMEMORY;
871     }
872
873     if (FAILED(hr = surface_init(object, device, width, height, format, lockable,
874             discard, usage, pool, multisample_type, multisample_quality)))
875     {
876         WARN("Failed to initialize surface, hr %#x.\n", hr);
877         HeapFree(GetProcessHeap(), 0, object);
878         return hr;
879     }
880
881     TRACE("Created surface %p.\n", object);
882     *surface = &object->IDirect3DSurface8_iface;
883
884     return D3D_OK;
885 }
886
887 static HRESULT WINAPI d3d8_device_CreateRenderTarget(IDirect3DDevice8 *iface, UINT width,
888         UINT height, D3DFORMAT format, D3DMULTISAMPLE_TYPE multisample_type, BOOL lockable,
889         IDirect3DSurface8 **surface)
890 {
891     struct d3d8_device *device = impl_from_IDirect3DDevice8(iface);
892
893     TRACE("iface %p, width %u, height %u, format %#x, multisample_type %#x, lockable %#x, surface %p.\n",
894             iface, width, height, format, multisample_type, lockable, surface);
895
896     return d3d8_device_create_surface(device, width, height, format, lockable, FALSE,
897             surface, D3DUSAGE_RENDERTARGET, D3DPOOL_DEFAULT, multisample_type, 0);
898 }
899
900 static HRESULT WINAPI d3d8_device_CreateDepthStencilSurface(IDirect3DDevice8 *iface,
901         UINT width, UINT height, D3DFORMAT format, D3DMULTISAMPLE_TYPE multisample_type,
902         IDirect3DSurface8 **surface)
903 {
904     struct d3d8_device *device = impl_from_IDirect3DDevice8(iface);
905
906     TRACE("iface %p, width %u, height %u, format %#x, multisample_type %#x, surface %p.\n",
907             iface, width, height, format, multisample_type, surface);
908
909     /* TODO: Verify that Discard is false */
910     return d3d8_device_create_surface(device, width, height, format, TRUE, FALSE,
911             surface, D3DUSAGE_DEPTHSTENCIL, D3DPOOL_DEFAULT, multisample_type, 0);
912 }
913
914 /*  IDirect3DDevice8Impl::CreateImageSurface returns surface with pool type SYSTEMMEM */
915 static HRESULT WINAPI d3d8_device_CreateImageSurface(IDirect3DDevice8 *iface, UINT width,
916         UINT height, D3DFORMAT format, IDirect3DSurface8 **surface)
917 {
918     struct d3d8_device *device = impl_from_IDirect3DDevice8(iface);
919
920     TRACE("iface %p, width %u, height %u, format %#x, surface %p.\n",
921             iface, width, height, format, surface);
922
923     return d3d8_device_create_surface(device, width, height, format, TRUE, FALSE,
924             surface, 0, D3DPOOL_SYSTEMMEM, D3DMULTISAMPLE_NONE, 0);
925 }
926
927 static HRESULT WINAPI d3d8_device_CopyRects(IDirect3DDevice8 *iface,
928         IDirect3DSurface8 *src_surface, const RECT *src_rects, UINT rect_count,
929         IDirect3DSurface8 *dst_surface, const POINT *dst_points)
930 {
931     struct d3d8_surface *src = unsafe_impl_from_IDirect3DSurface8(src_surface);
932     struct d3d8_surface *dst = unsafe_impl_from_IDirect3DSurface8(dst_surface);
933     enum wined3d_format_id src_format, dst_format;
934     struct wined3d_resource_desc wined3d_desc;
935     struct wined3d_resource *wined3d_resource;
936     UINT src_w, src_h;
937     HRESULT hr;
938
939     TRACE("iface %p, src_surface %p, src_rects %p, rect_count %u, dst_surface %p, dst_points %p.\n",
940             iface, src_surface, src_rects, rect_count, dst_surface, dst_points);
941
942     /* Check that the source texture is in WINED3D_POOL_SYSTEM_MEM and the
943      * destination texture is in WINED3D_POOL_DEFAULT. */
944
945     wined3d_mutex_lock();
946     wined3d_resource = wined3d_surface_get_resource(src->wined3d_surface);
947     wined3d_resource_get_desc(wined3d_resource, &wined3d_desc);
948     if (wined3d_desc.usage & WINED3DUSAGE_DEPTHSTENCIL)
949     {
950         WARN("Source %p is a depth stencil surface, returning D3DERR_INVALIDCALL.\n", src_surface);
951         wined3d_mutex_unlock();
952         return D3DERR_INVALIDCALL;
953     }
954     src_format = wined3d_desc.format;
955     src_w = wined3d_desc.width;
956     src_h = wined3d_desc.height;
957
958     wined3d_resource = wined3d_surface_get_resource(dst->wined3d_surface);
959     wined3d_resource_get_desc(wined3d_resource, &wined3d_desc);
960     if (wined3d_desc.usage & WINED3DUSAGE_DEPTHSTENCIL)
961     {
962         WARN("Destination %p is a depth stencil surface, returning D3DERR_INVALIDCALL.\n", dst_surface);
963         wined3d_mutex_unlock();
964         return D3DERR_INVALIDCALL;
965     }
966     dst_format = wined3d_desc.format;
967
968     /* Check that the source and destination formats match */
969     if (src_format != dst_format && WINED3DFMT_UNKNOWN != dst_format)
970     {
971         WARN("Source %p format must match the destination %p format, returning D3DERR_INVALIDCALL.\n",
972                 src_surface, dst_surface);
973         wined3d_mutex_unlock();
974         return D3DERR_INVALIDCALL;
975     }
976     else if (WINED3DFMT_UNKNOWN == dst_format)
977     {
978         TRACE("Converting destination surface from WINED3DFMT_UNKNOWN to the source format.\n");
979         if (FAILED(hr = wined3d_surface_update_desc(dst->wined3d_surface, wined3d_desc.width, wined3d_desc.height,
980                 src_format, wined3d_desc.multisample_type, wined3d_desc.multisample_quality)))
981         {
982             WARN("Failed to update surface desc, hr %#x.\n", hr);
983             wined3d_mutex_unlock();
984             return hr;
985         }
986     }
987
988     /* Quick if complete copy ... */
989     if (!rect_count && !src_rects && !dst_points)
990     {
991         RECT rect = {0, 0, src_w, src_h};
992         wined3d_surface_blt(dst->wined3d_surface, &rect,
993                 src->wined3d_surface, &rect, 0, NULL, WINED3D_TEXF_POINT);
994     }
995     else
996     {
997         unsigned int i;
998         /* Copy rect by rect */
999         if (src_rects && dst_points)
1000         {
1001             for (i = 0; i < rect_count; ++i)
1002             {
1003                 UINT w = src_rects[i].right - src_rects[i].left;
1004                 UINT h = src_rects[i].bottom - src_rects[i].top;
1005                 RECT dst_rect = {dst_points[i].x, dst_points[i].y,
1006                         dst_points[i].x + w, dst_points[i].y + h};
1007
1008                 wined3d_surface_blt(dst->wined3d_surface, &dst_rect,
1009                         src->wined3d_surface, &src_rects[i], 0, NULL, WINED3D_TEXF_POINT);
1010             }
1011         }
1012         else
1013         {
1014             for (i = 0; i < rect_count; ++i)
1015             {
1016                 UINT w = src_rects[i].right - src_rects[i].left;
1017                 UINT h = src_rects[i].bottom - src_rects[i].top;
1018                 RECT dst_rect = {0, 0, w, h};
1019
1020                 wined3d_surface_blt(dst->wined3d_surface, &dst_rect,
1021                         src->wined3d_surface, &src_rects[i], 0, NULL, WINED3D_TEXF_POINT);
1022             }
1023         }
1024     }
1025     wined3d_mutex_unlock();
1026
1027     return WINED3D_OK;
1028 }
1029
1030 static HRESULT WINAPI d3d8_device_UpdateTexture(IDirect3DDevice8 *iface,
1031         IDirect3DBaseTexture8 *src_texture, IDirect3DBaseTexture8 *dst_texture)
1032 {
1033     struct d3d8_device *device = impl_from_IDirect3DDevice8(iface);
1034     struct d3d8_texture *src_impl, *dst_impl;
1035     HRESULT hr;
1036
1037     TRACE("iface %p, src_texture %p, dst_texture %p.\n", iface, src_texture, dst_texture);
1038
1039     src_impl = unsafe_impl_from_IDirect3DBaseTexture8(src_texture);
1040     dst_impl = unsafe_impl_from_IDirect3DBaseTexture8(dst_texture);
1041
1042     wined3d_mutex_lock();
1043     hr = wined3d_device_update_texture(device->wined3d_device,
1044             src_impl->wined3d_texture, dst_impl->wined3d_texture);
1045     wined3d_mutex_unlock();
1046
1047     return hr;
1048 }
1049
1050 static HRESULT WINAPI d3d8_device_GetFrontBuffer(IDirect3DDevice8 *iface, IDirect3DSurface8 *dst_surface)
1051 {
1052     struct d3d8_device *device = impl_from_IDirect3DDevice8(iface);
1053     struct d3d8_surface *dst_impl = unsafe_impl_from_IDirect3DSurface8(dst_surface);
1054     HRESULT hr;
1055
1056     TRACE("iface %p, dst_surface %p.\n", iface, dst_surface);
1057
1058     if (!dst_surface)
1059     {
1060         WARN("Invalid destination surface passed.\n");
1061         return D3DERR_INVALIDCALL;
1062     }
1063
1064     wined3d_mutex_lock();
1065     hr = wined3d_device_get_front_buffer_data(device->wined3d_device, 0, dst_impl->wined3d_surface);
1066     wined3d_mutex_unlock();
1067
1068     return hr;
1069 }
1070
1071 static HRESULT WINAPI d3d8_device_SetRenderTarget(IDirect3DDevice8 *iface,
1072         IDirect3DSurface8 *render_target, IDirect3DSurface8 *depth_stencil)
1073 {
1074     struct d3d8_device *device = impl_from_IDirect3DDevice8(iface);
1075     struct d3d8_surface *rt_impl = unsafe_impl_from_IDirect3DSurface8(render_target);
1076     struct d3d8_surface *ds_impl = unsafe_impl_from_IDirect3DSurface8(depth_stencil);
1077     struct wined3d_surface *original_ds = NULL;
1078     HRESULT hr = D3D_OK;
1079
1080     TRACE("iface %p, render_target %p, depth_stencil %p.\n", iface, render_target, depth_stencil);
1081
1082     wined3d_mutex_lock();
1083
1084     if (ds_impl)
1085     {
1086         struct wined3d_resource_desc ds_desc, rt_desc;
1087         struct wined3d_resource *wined3d_resource;
1088         struct wined3d_surface *original_rt = NULL;
1089
1090         /* If no render target is passed in check the size against the current RT */
1091         if (!render_target)
1092         {
1093             if (!(original_rt = wined3d_device_get_render_target(device->wined3d_device, 0)))
1094             {
1095                 wined3d_mutex_unlock();
1096                 return D3DERR_NOTFOUND;
1097             }
1098             wined3d_resource = wined3d_surface_get_resource(original_rt);
1099         }
1100         else
1101             wined3d_resource = wined3d_surface_get_resource(rt_impl->wined3d_surface);
1102         wined3d_resource_get_desc(wined3d_resource, &rt_desc);
1103
1104         wined3d_resource = wined3d_surface_get_resource(ds_impl->wined3d_surface);
1105         wined3d_resource_get_desc(wined3d_resource, &ds_desc);
1106
1107         if (ds_desc.width < rt_desc.width || ds_desc.height < rt_desc.height)
1108         {
1109             WARN("Depth stencil is smaller than the render target, returning D3DERR_INVALIDCALL\n");
1110             wined3d_mutex_unlock();
1111             return D3DERR_INVALIDCALL;
1112         }
1113     }
1114
1115     original_ds = wined3d_device_get_depth_stencil(device->wined3d_device);
1116     wined3d_device_set_depth_stencil(device->wined3d_device, ds_impl ? ds_impl->wined3d_surface : NULL);
1117     if (render_target)
1118     {
1119         hr = wined3d_device_set_render_target(device->wined3d_device, 0, rt_impl->wined3d_surface, TRUE);
1120         if (FAILED(hr))
1121             wined3d_device_set_depth_stencil(device->wined3d_device, original_ds);
1122     }
1123
1124     wined3d_mutex_unlock();
1125
1126     return hr;
1127 }
1128
1129 static HRESULT WINAPI d3d8_device_GetRenderTarget(IDirect3DDevice8 *iface, IDirect3DSurface8 **render_target)
1130 {
1131     struct d3d8_device *device = impl_from_IDirect3DDevice8(iface);
1132     struct wined3d_surface *wined3d_surface;
1133     struct d3d8_surface *surface_impl;
1134     HRESULT hr;
1135
1136     TRACE("iface %p, render_target %p.\n", iface, render_target);
1137
1138     if (!render_target)
1139         return D3DERR_INVALIDCALL;
1140
1141     wined3d_mutex_lock();
1142     if ((wined3d_surface = wined3d_device_get_render_target(device->wined3d_device, 0)))
1143     {
1144         surface_impl = wined3d_surface_get_parent(wined3d_surface);
1145         *render_target = &surface_impl->IDirect3DSurface8_iface;
1146         IDirect3DSurface8_AddRef(*render_target);
1147         hr = D3D_OK;
1148     }
1149     else
1150     {
1151         ERR("Failed to get wined3d render target.\n");
1152         *render_target = NULL;
1153         hr = D3DERR_NOTFOUND;
1154     }
1155     wined3d_mutex_unlock();
1156
1157     return hr;
1158 }
1159
1160 static HRESULT WINAPI d3d8_device_GetDepthStencilSurface(IDirect3DDevice8 *iface, IDirect3DSurface8 **depth_stencil)
1161 {
1162     struct d3d8_device *device = impl_from_IDirect3DDevice8(iface);
1163     struct wined3d_surface *wined3d_surface;
1164     struct d3d8_surface *surface_impl;
1165     HRESULT hr = D3D_OK;
1166
1167     TRACE("iface %p, depth_stencil %p.\n", iface, depth_stencil);
1168
1169     if (!depth_stencil)
1170         return D3DERR_INVALIDCALL;
1171
1172     wined3d_mutex_lock();
1173     if ((wined3d_surface = wined3d_device_get_depth_stencil(device->wined3d_device)))
1174     {
1175         surface_impl = wined3d_surface_get_parent(wined3d_surface);
1176         *depth_stencil = &surface_impl->IDirect3DSurface8_iface;
1177         IDirect3DSurface8_AddRef(*depth_stencil);
1178     }
1179     else
1180     {
1181         hr = WINED3DERR_NOTFOUND;
1182         *depth_stencil = NULL;
1183     }
1184     wined3d_mutex_unlock();
1185
1186     return hr;
1187 }
1188
1189 static HRESULT WINAPI d3d8_device_BeginScene(IDirect3DDevice8 *iface)
1190 {
1191     struct d3d8_device *device = impl_from_IDirect3DDevice8(iface);
1192     HRESULT hr;
1193
1194     TRACE("iface %p.\n", iface);
1195
1196     wined3d_mutex_lock();
1197     hr = wined3d_device_begin_scene(device->wined3d_device);
1198     wined3d_mutex_unlock();
1199
1200     return hr;
1201 }
1202
1203 static HRESULT WINAPI DECLSPEC_HOTPATCH d3d8_device_EndScene(IDirect3DDevice8 *iface)
1204 {
1205     struct d3d8_device *device = impl_from_IDirect3DDevice8(iface);
1206     HRESULT hr;
1207
1208     TRACE("iface %p.\n", iface);
1209
1210     wined3d_mutex_lock();
1211     hr = wined3d_device_end_scene(device->wined3d_device);
1212     wined3d_mutex_unlock();
1213
1214     return hr;
1215 }
1216
1217 static HRESULT WINAPI d3d8_device_Clear(IDirect3DDevice8 *iface, DWORD rect_count,
1218         const D3DRECT *rects, DWORD flags, D3DCOLOR color, float z, DWORD stencil)
1219 {
1220     const struct wined3d_color c =
1221     {
1222         ((color >> 16) & 0xff) / 255.0f,
1223         ((color >>  8) & 0xff) / 255.0f,
1224         (color & 0xff) / 255.0f,
1225         ((color >> 24) & 0xff) / 255.0f,
1226     };
1227     struct d3d8_device *device = impl_from_IDirect3DDevice8(iface);
1228     HRESULT hr;
1229
1230     TRACE("iface %p, rect_count %u, rects %p, flags %#x, color 0x%08x, z %.8e, stencil %u.\n",
1231             iface, rect_count, rects, flags, color, z, stencil);
1232
1233     wined3d_mutex_lock();
1234     hr = wined3d_device_clear(device->wined3d_device, rect_count, (const RECT *)rects, flags, &c, z, stencil);
1235     wined3d_mutex_unlock();
1236
1237     return hr;
1238 }
1239
1240 static HRESULT WINAPI d3d8_device_SetTransform(IDirect3DDevice8 *iface,
1241         D3DTRANSFORMSTATETYPE state, const D3DMATRIX *matrix)
1242 {
1243     struct d3d8_device *device = impl_from_IDirect3DDevice8(iface);
1244
1245     TRACE("iface %p, state %#x, matrix %p.\n", iface, state, matrix);
1246
1247     /* Note: D3DMATRIX is compatible with struct wined3d_matrix. */
1248     wined3d_mutex_lock();
1249     wined3d_device_set_transform(device->wined3d_device, state, (const struct wined3d_matrix *)matrix);
1250     wined3d_mutex_unlock();
1251
1252     return D3D_OK;
1253 }
1254
1255 static HRESULT WINAPI d3d8_device_GetTransform(IDirect3DDevice8 *iface,
1256         D3DTRANSFORMSTATETYPE state, D3DMATRIX *matrix)
1257 {
1258     struct d3d8_device *device = impl_from_IDirect3DDevice8(iface);
1259
1260     TRACE("iface %p, state %#x, matrix %p.\n", iface, state, matrix);
1261
1262     /* Note: D3DMATRIX is compatible with struct wined3d_matrix. */
1263     wined3d_mutex_lock();
1264     wined3d_device_get_transform(device->wined3d_device, state, (struct wined3d_matrix *)matrix);
1265     wined3d_mutex_unlock();
1266
1267     return D3D_OK;
1268 }
1269
1270 static HRESULT WINAPI d3d8_device_MultiplyTransform(IDirect3DDevice8 *iface,
1271         D3DTRANSFORMSTATETYPE state, const D3DMATRIX *matrix)
1272 {
1273     struct d3d8_device *device = impl_from_IDirect3DDevice8(iface);
1274
1275     TRACE("iface %p, state %#x, matrix %p.\n", iface, state, matrix);
1276
1277     /* Note: D3DMATRIX is compatible with struct wined3d_matrix. */
1278     wined3d_mutex_lock();
1279     wined3d_device_multiply_transform(device->wined3d_device, state, (const struct wined3d_matrix *)matrix);
1280     wined3d_mutex_unlock();
1281
1282     return D3D_OK;
1283 }
1284
1285 static HRESULT WINAPI d3d8_device_SetViewport(IDirect3DDevice8 *iface, const D3DVIEWPORT8 *viewport)
1286 {
1287     struct d3d8_device *device = impl_from_IDirect3DDevice8(iface);
1288
1289     TRACE("iface %p, viewport %p.\n", iface, viewport);
1290
1291     /* Note: D3DVIEWPORT8 is compatible with struct wined3d_viewport. */
1292     wined3d_mutex_lock();
1293     wined3d_device_set_viewport(device->wined3d_device, (const struct wined3d_viewport *)viewport);
1294     wined3d_mutex_unlock();
1295
1296     return D3D_OK;
1297 }
1298
1299 static HRESULT WINAPI d3d8_device_GetViewport(IDirect3DDevice8 *iface, D3DVIEWPORT8 *viewport)
1300 {
1301     struct d3d8_device *device = impl_from_IDirect3DDevice8(iface);
1302
1303     TRACE("iface %p, viewport %p.\n", iface, viewport);
1304
1305     /* Note: D3DVIEWPORT8 is compatible with struct wined3d_viewport. */
1306     wined3d_mutex_lock();
1307     wined3d_device_get_viewport(device->wined3d_device, (struct wined3d_viewport *)viewport);
1308     wined3d_mutex_unlock();
1309
1310     return D3D_OK;
1311 }
1312
1313 static HRESULT WINAPI d3d8_device_SetMaterial(IDirect3DDevice8 *iface, const D3DMATERIAL8 *material)
1314 {
1315     struct d3d8_device *device = impl_from_IDirect3DDevice8(iface);
1316
1317     TRACE("iface %p, material %p.\n", iface, material);
1318
1319     /* Note: D3DMATERIAL8 is compatible with struct wined3d_material. */
1320     wined3d_mutex_lock();
1321     wined3d_device_set_material(device->wined3d_device, (const struct wined3d_material *)material);
1322     wined3d_mutex_unlock();
1323
1324     return D3D_OK;
1325 }
1326
1327 static HRESULT WINAPI d3d8_device_GetMaterial(IDirect3DDevice8 *iface, D3DMATERIAL8 *material)
1328 {
1329     struct d3d8_device *device = impl_from_IDirect3DDevice8(iface);
1330
1331     TRACE("iface %p, material %p.\n", iface, material);
1332
1333     /* Note: D3DMATERIAL8 is compatible with struct wined3d_material. */
1334     wined3d_mutex_lock();
1335     wined3d_device_get_material(device->wined3d_device, (struct wined3d_material *)material);
1336     wined3d_mutex_unlock();
1337
1338     return D3D_OK;
1339 }
1340
1341 static HRESULT WINAPI d3d8_device_SetLight(IDirect3DDevice8 *iface, DWORD index, const D3DLIGHT8 *light)
1342 {
1343     struct d3d8_device *device = impl_from_IDirect3DDevice8(iface);
1344     HRESULT hr;
1345
1346     TRACE("iface %p, index %u, light %p.\n", iface, index, light);
1347
1348     /* Note: D3DLIGHT8 is compatible with struct wined3d_light. */
1349     wined3d_mutex_lock();
1350     hr = wined3d_device_set_light(device->wined3d_device, index, (const struct wined3d_light *)light);
1351     wined3d_mutex_unlock();
1352
1353     return hr;
1354 }
1355
1356 static HRESULT WINAPI d3d8_device_GetLight(IDirect3DDevice8 *iface, DWORD index, D3DLIGHT8 *light)
1357 {
1358     struct d3d8_device *device = impl_from_IDirect3DDevice8(iface);
1359     HRESULT hr;
1360
1361     TRACE("iface %p, index %u, light %p.\n", iface, index, light);
1362
1363     /* Note: D3DLIGHT8 is compatible with struct wined3d_light. */
1364     wined3d_mutex_lock();
1365     hr = wined3d_device_get_light(device->wined3d_device, index, (struct wined3d_light *)light);
1366     wined3d_mutex_unlock();
1367
1368     return hr;
1369 }
1370
1371 static HRESULT WINAPI d3d8_device_LightEnable(IDirect3DDevice8 *iface, DWORD index, BOOL enable)
1372 {
1373     struct d3d8_device *device = impl_from_IDirect3DDevice8(iface);
1374     HRESULT hr;
1375
1376     TRACE("iface %p, index %u, enable %#x.\n", iface, index, enable);
1377
1378     wined3d_mutex_lock();
1379     hr = wined3d_device_set_light_enable(device->wined3d_device, index, enable);
1380     wined3d_mutex_unlock();
1381
1382     return hr;
1383 }
1384
1385 static HRESULT WINAPI d3d8_device_GetLightEnable(IDirect3DDevice8 *iface, DWORD index, BOOL *enable)
1386 {
1387     struct d3d8_device *device = impl_from_IDirect3DDevice8(iface);
1388     HRESULT hr;
1389
1390     TRACE("iface %p, index %u, enable %p.\n", iface, index, enable);
1391
1392     wined3d_mutex_lock();
1393     hr = wined3d_device_get_light_enable(device->wined3d_device, index, enable);
1394     wined3d_mutex_unlock();
1395
1396     return hr;
1397 }
1398
1399 static HRESULT WINAPI d3d8_device_SetClipPlane(IDirect3DDevice8 *iface, DWORD index, const float *plane)
1400 {
1401     struct d3d8_device *device = impl_from_IDirect3DDevice8(iface);
1402     HRESULT hr;
1403
1404     TRACE("iface %p, index %u, plane %p.\n", iface, index, plane);
1405
1406     wined3d_mutex_lock();
1407     hr = wined3d_device_set_clip_plane(device->wined3d_device, index, (const struct wined3d_vec4 *)plane);
1408     wined3d_mutex_unlock();
1409
1410     return hr;
1411 }
1412
1413 static HRESULT WINAPI d3d8_device_GetClipPlane(IDirect3DDevice8 *iface, DWORD index, float *plane)
1414 {
1415     struct d3d8_device *device = impl_from_IDirect3DDevice8(iface);
1416     HRESULT hr;
1417
1418     TRACE("iface %p, index %u, plane %p.\n", iface, index, plane);
1419
1420     wined3d_mutex_lock();
1421     hr = wined3d_device_get_clip_plane(device->wined3d_device, index, (struct wined3d_vec4 *)plane);
1422     wined3d_mutex_unlock();
1423
1424     return hr;
1425 }
1426
1427 static HRESULT WINAPI d3d8_device_SetRenderState(IDirect3DDevice8 *iface,
1428         D3DRENDERSTATETYPE state, DWORD value)
1429 {
1430     struct d3d8_device *device = impl_from_IDirect3DDevice8(iface);
1431
1432     TRACE("iface %p, state %#x, value %#x.\n", iface, state, value);
1433
1434     wined3d_mutex_lock();
1435     switch (state)
1436     {
1437         case D3DRS_ZBIAS:
1438             wined3d_device_set_render_state(device->wined3d_device, WINED3D_RS_DEPTHBIAS, value);
1439             break;
1440
1441         default:
1442             wined3d_device_set_render_state(device->wined3d_device, state, value);
1443     }
1444     wined3d_mutex_unlock();
1445
1446     return D3D_OK;
1447 }
1448
1449 static HRESULT WINAPI d3d8_device_GetRenderState(IDirect3DDevice8 *iface,
1450         D3DRENDERSTATETYPE state, DWORD *value)
1451 {
1452     struct d3d8_device *device = impl_from_IDirect3DDevice8(iface);
1453
1454     TRACE("iface %p, state %#x, value %p.\n", iface, state, value);
1455
1456     wined3d_mutex_lock();
1457     switch (state)
1458     {
1459         case D3DRS_ZBIAS:
1460             *value = wined3d_device_get_render_state(device->wined3d_device, WINED3D_RS_DEPTHBIAS);
1461             break;
1462
1463         default:
1464             *value = wined3d_device_get_render_state(device->wined3d_device, state);
1465     }
1466     wined3d_mutex_unlock();
1467
1468     return D3D_OK;
1469 }
1470
1471 static HRESULT WINAPI d3d8_device_BeginStateBlock(IDirect3DDevice8 *iface)
1472 {
1473     struct d3d8_device *device = impl_from_IDirect3DDevice8(iface);
1474     HRESULT hr;
1475
1476     TRACE("iface %p.\n", iface);
1477
1478     wined3d_mutex_lock();
1479     hr = wined3d_device_begin_stateblock(device->wined3d_device);
1480     wined3d_mutex_unlock();
1481
1482     return hr;
1483 }
1484
1485 static HRESULT WINAPI d3d8_device_EndStateBlock(IDirect3DDevice8 *iface, DWORD *token)
1486 {
1487     struct d3d8_device *device = impl_from_IDirect3DDevice8(iface);
1488     struct wined3d_stateblock *stateblock;
1489     HRESULT hr;
1490
1491     TRACE("iface %p, token %p.\n", iface, token);
1492
1493     /* Tell wineD3D to endstateblock before anything else (in case we run out
1494      * of memory later and cause locking problems)
1495      */
1496     wined3d_mutex_lock();
1497     hr = wined3d_device_end_stateblock(device->wined3d_device, &stateblock);
1498     if (FAILED(hr))
1499     {
1500         WARN("IWineD3DDevice_EndStateBlock returned an error\n");
1501         wined3d_mutex_unlock();
1502         return hr;
1503     }
1504
1505     *token = d3d8_allocate_handle(&device->handle_table, stateblock, D3D8_HANDLE_SB);
1506     wined3d_mutex_unlock();
1507
1508     if (*token == D3D8_INVALID_HANDLE)
1509     {
1510         ERR("Failed to create a handle\n");
1511         wined3d_mutex_lock();
1512         wined3d_stateblock_decref(stateblock);
1513         wined3d_mutex_unlock();
1514         return E_FAIL;
1515     }
1516     ++*token;
1517
1518     TRACE("Returning %#x (%p).\n", *token, stateblock);
1519
1520     return hr;
1521 }
1522
1523 static HRESULT WINAPI d3d8_device_ApplyStateBlock(IDirect3DDevice8 *iface, DWORD token)
1524 {
1525     struct d3d8_device *device = impl_from_IDirect3DDevice8(iface);
1526     struct wined3d_stateblock *stateblock;
1527
1528     TRACE("iface %p, token %#x.\n", iface, token);
1529
1530     if (!token)
1531         return D3D_OK;
1532
1533     wined3d_mutex_lock();
1534     stateblock = d3d8_get_object(&device->handle_table, token - 1, D3D8_HANDLE_SB);
1535     if (!stateblock)
1536     {
1537         WARN("Invalid handle (%#x) passed.\n", token);
1538         wined3d_mutex_unlock();
1539         return D3DERR_INVALIDCALL;
1540     }
1541     wined3d_stateblock_apply(stateblock);
1542     wined3d_mutex_unlock();
1543
1544     return D3D_OK;
1545 }
1546
1547 static HRESULT WINAPI d3d8_device_CaptureStateBlock(IDirect3DDevice8 *iface, DWORD token)
1548 {
1549     struct d3d8_device *device = impl_from_IDirect3DDevice8(iface);
1550     struct wined3d_stateblock *stateblock;
1551
1552     TRACE("iface %p, token %#x.\n", iface, token);
1553
1554     wined3d_mutex_lock();
1555     stateblock = d3d8_get_object(&device->handle_table, token - 1, D3D8_HANDLE_SB);
1556     if (!stateblock)
1557     {
1558         WARN("Invalid handle (%#x) passed.\n", token);
1559         wined3d_mutex_unlock();
1560         return D3DERR_INVALIDCALL;
1561     }
1562     wined3d_stateblock_capture(stateblock);
1563     wined3d_mutex_unlock();
1564
1565     return D3D_OK;
1566 }
1567
1568 static HRESULT WINAPI d3d8_device_DeleteStateBlock(IDirect3DDevice8 *iface, DWORD token)
1569 {
1570     struct d3d8_device *device = impl_from_IDirect3DDevice8(iface);
1571     struct wined3d_stateblock *stateblock;
1572
1573     TRACE("iface %p, token %#x.\n", iface, token);
1574
1575     wined3d_mutex_lock();
1576     stateblock = d3d8_free_handle(&device->handle_table, token - 1, D3D8_HANDLE_SB);
1577
1578     if (!stateblock)
1579     {
1580         WARN("Invalid handle (%#x) passed.\n", token);
1581         wined3d_mutex_unlock();
1582         return D3DERR_INVALIDCALL;
1583     }
1584
1585     if (wined3d_stateblock_decref(stateblock))
1586     {
1587         ERR("Stateblock %p has references left, this shouldn't happen.\n", stateblock);
1588     }
1589     wined3d_mutex_unlock();
1590
1591     return D3D_OK;
1592 }
1593
1594 static HRESULT WINAPI d3d8_device_CreateStateBlock(IDirect3DDevice8 *iface,
1595         D3DSTATEBLOCKTYPE type, DWORD *handle)
1596 {
1597     struct d3d8_device *device = impl_from_IDirect3DDevice8(iface);
1598     struct wined3d_stateblock *stateblock;
1599     HRESULT hr;
1600
1601     TRACE("iface %p, type %#x, handle %p.\n", iface, type, handle);
1602
1603     if (type != D3DSBT_ALL
1604             && type != D3DSBT_PIXELSTATE
1605             && type != D3DSBT_VERTEXSTATE)
1606     {
1607         WARN("Unexpected stateblock type, returning D3DERR_INVALIDCALL\n");
1608         return D3DERR_INVALIDCALL;
1609     }
1610
1611     wined3d_mutex_lock();
1612     hr = wined3d_stateblock_create(device->wined3d_device, (enum wined3d_stateblock_type)type, &stateblock);
1613     if (FAILED(hr))
1614     {
1615         wined3d_mutex_unlock();
1616         ERR("IWineD3DDevice_CreateStateBlock failed, hr %#x\n", hr);
1617         return hr;
1618     }
1619
1620     *handle = d3d8_allocate_handle(&device->handle_table, stateblock, D3D8_HANDLE_SB);
1621     wined3d_mutex_unlock();
1622
1623     if (*handle == D3D8_INVALID_HANDLE)
1624     {
1625         ERR("Failed to allocate a handle.\n");
1626         wined3d_mutex_lock();
1627         wined3d_stateblock_decref(stateblock);
1628         wined3d_mutex_unlock();
1629         return E_FAIL;
1630     }
1631     ++*handle;
1632
1633     TRACE("Returning %#x (%p).\n", *handle, stateblock);
1634
1635     return hr;
1636 }
1637
1638 static HRESULT WINAPI d3d8_device_SetClipStatus(IDirect3DDevice8 *iface, const D3DCLIPSTATUS8 *clip_status)
1639 {
1640     struct d3d8_device *device = impl_from_IDirect3DDevice8(iface);
1641     HRESULT hr;
1642
1643     TRACE("iface %p, clip_status %p.\n", iface, clip_status);
1644     /* FIXME: Verify that D3DCLIPSTATUS8 ~= struct wined3d_clip_status. */
1645
1646     wined3d_mutex_lock();
1647     hr = wined3d_device_set_clip_status(device->wined3d_device, (const struct wined3d_clip_status *)clip_status);
1648     wined3d_mutex_unlock();
1649
1650     return hr;
1651 }
1652
1653 static HRESULT WINAPI d3d8_device_GetClipStatus(IDirect3DDevice8 *iface, D3DCLIPSTATUS8 *clip_status)
1654 {
1655     struct d3d8_device *device = impl_from_IDirect3DDevice8(iface);
1656     HRESULT hr;
1657
1658     TRACE("iface %p, clip_status %p.\n", iface, clip_status);
1659
1660     wined3d_mutex_lock();
1661     hr = wined3d_device_get_clip_status(device->wined3d_device, (struct wined3d_clip_status *)clip_status);
1662     wined3d_mutex_unlock();
1663
1664     return hr;
1665 }
1666
1667 static HRESULT WINAPI d3d8_device_GetTexture(IDirect3DDevice8 *iface, DWORD stage, IDirect3DBaseTexture8 **texture)
1668 {
1669     struct d3d8_device *device = impl_from_IDirect3DDevice8(iface);
1670     struct wined3d_texture *wined3d_texture;
1671     struct d3d8_texture *texture_impl;
1672
1673     TRACE("iface %p, stage %u, texture %p.\n", iface, stage, texture);
1674
1675     if (!texture)
1676         return D3DERR_INVALIDCALL;
1677
1678     wined3d_mutex_lock();
1679     if ((wined3d_texture = wined3d_device_get_texture(device->wined3d_device, stage)))
1680     {
1681         texture_impl = wined3d_texture_get_parent(wined3d_texture);
1682         *texture = &texture_impl->IDirect3DBaseTexture8_iface;
1683         IDirect3DBaseTexture8_AddRef(*texture);
1684     }
1685     else
1686     {
1687         *texture = NULL;
1688     }
1689     wined3d_mutex_unlock();
1690
1691     return D3D_OK;
1692 }
1693
1694 static HRESULT WINAPI d3d8_device_SetTexture(IDirect3DDevice8 *iface, DWORD stage, IDirect3DBaseTexture8 *texture)
1695 {
1696     struct d3d8_device *device = impl_from_IDirect3DDevice8(iface);
1697     struct d3d8_texture *texture_impl;
1698     HRESULT hr;
1699
1700     TRACE("iface %p, stage %u, texture %p.\n", iface, stage, texture);
1701
1702     texture_impl = unsafe_impl_from_IDirect3DBaseTexture8(texture);
1703
1704     wined3d_mutex_lock();
1705     hr = wined3d_device_set_texture(device->wined3d_device, stage,
1706             texture_impl ? texture_impl->wined3d_texture : NULL);
1707     wined3d_mutex_unlock();
1708
1709     return hr;
1710 }
1711
1712 static const struct tss_lookup
1713 {
1714     BOOL sampler_state;
1715     enum wined3d_texture_stage_state state;
1716 }
1717 tss_lookup[] =
1718 {
1719     {FALSE, WINED3D_TSS_INVALID},                   /*  0, unused */
1720     {FALSE, WINED3D_TSS_COLOR_OP},                  /*  1, D3DTSS_COLOROP */
1721     {FALSE, WINED3D_TSS_COLOR_ARG1},                /*  2, D3DTSS_COLORARG1 */
1722     {FALSE, WINED3D_TSS_COLOR_ARG2},                /*  3, D3DTSS_COLORARG2 */
1723     {FALSE, WINED3D_TSS_ALPHA_OP},                  /*  4, D3DTSS_ALPHAOP */
1724     {FALSE, WINED3D_TSS_ALPHA_ARG1},                /*  5, D3DTSS_ALPHAARG1 */
1725     {FALSE, WINED3D_TSS_ALPHA_ARG2},                /*  6, D3DTSS_ALPHAARG2 */
1726     {FALSE, WINED3D_TSS_BUMPENV_MAT00},             /*  7, D3DTSS_BUMPENVMAT00 */
1727     {FALSE, WINED3D_TSS_BUMPENV_MAT01},             /*  8, D3DTSS_BUMPENVMAT01 */
1728     {FALSE, WINED3D_TSS_BUMPENV_MAT10},             /*  9, D3DTSS_BUMPENVMAT10 */
1729     {FALSE, WINED3D_TSS_BUMPENV_MAT11},             /* 10, D3DTSS_BUMPENVMAT11 */
1730     {FALSE, WINED3D_TSS_TEXCOORD_INDEX},            /* 11, D3DTSS_TEXCOORDINDEX */
1731     {FALSE, WINED3D_TSS_INVALID},                   /* 12, unused */
1732     {TRUE,  WINED3D_SAMP_ADDRESS_U},                /* 13, D3DTSS_ADDRESSU */
1733     {TRUE,  WINED3D_SAMP_ADDRESS_V},                /* 14, D3DTSS_ADDRESSV */
1734     {TRUE,  WINED3D_SAMP_BORDER_COLOR},             /* 15, D3DTSS_BORDERCOLOR */
1735     {TRUE,  WINED3D_SAMP_MAG_FILTER},               /* 16, D3DTSS_MAGFILTER */
1736     {TRUE,  WINED3D_SAMP_MIN_FILTER},               /* 17, D3DTSS_MINFILTER */
1737     {TRUE,  WINED3D_SAMP_MIP_FILTER},               /* 18, D3DTSS_MIPFILTER */
1738     {TRUE,  WINED3D_SAMP_MIPMAP_LOD_BIAS},          /* 19, D3DTSS_MIPMAPLODBIAS */
1739     {TRUE,  WINED3D_SAMP_MAX_MIP_LEVEL},            /* 20, D3DTSS_MAXMIPLEVEL */
1740     {TRUE,  WINED3D_SAMP_MAX_ANISOTROPY},           /* 21, D3DTSS_MAXANISOTROPY */
1741     {FALSE, WINED3D_TSS_BUMPENV_LSCALE},            /* 22, D3DTSS_BUMPENVLSCALE */
1742     {FALSE, WINED3D_TSS_BUMPENV_LOFFSET},           /* 23, D3DTSS_BUMPENVLOFFSET */
1743     {FALSE, WINED3D_TSS_TEXTURE_TRANSFORM_FLAGS},   /* 24, D3DTSS_TEXTURETRANSFORMFLAGS */
1744     {TRUE,  WINED3D_SAMP_ADDRESS_W},                /* 25, D3DTSS_ADDRESSW */
1745     {FALSE, WINED3D_TSS_COLOR_ARG0},                /* 26, D3DTSS_COLORARG0 */
1746     {FALSE, WINED3D_TSS_ALPHA_ARG0},                /* 27, D3DTSS_ALPHAARG0 */
1747     {FALSE, WINED3D_TSS_RESULT_ARG},                /* 28, D3DTSS_RESULTARG */
1748 };
1749
1750 static HRESULT WINAPI d3d8_device_GetTextureStageState(IDirect3DDevice8 *iface,
1751         DWORD stage, D3DTEXTURESTAGESTATETYPE Type, DWORD *value)
1752 {
1753     struct d3d8_device *device = impl_from_IDirect3DDevice8(iface);
1754     const struct tss_lookup *l;
1755
1756     TRACE("iface %p, stage %u, state %#x, value %p.\n", iface, stage, Type, value);
1757
1758     if (Type >= sizeof(tss_lookup) / sizeof(*tss_lookup))
1759     {
1760         WARN("Invalid Type %#x passed.\n", Type);
1761         return D3D_OK;
1762     }
1763
1764     l = &tss_lookup[Type];
1765
1766     wined3d_mutex_lock();
1767     if (l->sampler_state)
1768         *value = wined3d_device_get_sampler_state(device->wined3d_device, stage, l->state);
1769     else
1770         *value = wined3d_device_get_texture_stage_state(device->wined3d_device, stage, l->state);
1771     wined3d_mutex_unlock();
1772
1773     return D3D_OK;
1774 }
1775
1776 static HRESULT WINAPI d3d8_device_SetTextureStageState(IDirect3DDevice8 *iface,
1777         DWORD stage, D3DTEXTURESTAGESTATETYPE type, DWORD value)
1778 {
1779     struct d3d8_device *device = impl_from_IDirect3DDevice8(iface);
1780     const struct tss_lookup *l;
1781
1782     TRACE("iface %p, stage %u, state %#x, value %#x.\n", iface, stage, type, value);
1783
1784     if (type >= sizeof(tss_lookup) / sizeof(*tss_lookup))
1785     {
1786         WARN("Invalid type %#x passed.\n", type);
1787         return D3D_OK;
1788     }
1789
1790     l = &tss_lookup[type];
1791
1792     wined3d_mutex_lock();
1793     if (l->sampler_state)
1794         wined3d_device_set_sampler_state(device->wined3d_device, stage, l->state, value);
1795     else
1796         wined3d_device_set_texture_stage_state(device->wined3d_device, stage, l->state, value);
1797     wined3d_mutex_unlock();
1798
1799     return D3D_OK;
1800 }
1801
1802 static HRESULT WINAPI d3d8_device_ValidateDevice(IDirect3DDevice8 *iface, DWORD *pass_count)
1803 {
1804     struct d3d8_device *device = impl_from_IDirect3DDevice8(iface);
1805     HRESULT hr;
1806
1807     TRACE("iface %p, pass_count %p.\n", iface, pass_count);
1808
1809     wined3d_mutex_lock();
1810     hr = wined3d_device_validate_device(device->wined3d_device, pass_count);
1811     wined3d_mutex_unlock();
1812
1813     return hr;
1814 }
1815
1816 static HRESULT WINAPI d3d8_device_GetInfo(IDirect3DDevice8 *iface,
1817         DWORD info_id, void *info, DWORD info_size)
1818 {
1819     FIXME("iface %p, info_id %#x, info %p, info_size %u stub!\n", iface, info_id, info, info_size);
1820
1821     return D3D_OK;
1822 }
1823
1824 static HRESULT WINAPI d3d8_device_SetPaletteEntries(IDirect3DDevice8 *iface,
1825         UINT palette_idx, const PALETTEENTRY *entries)
1826 {
1827     WARN("iface %p, palette_idx %u, entries %p unimplemented\n", iface, palette_idx, entries);
1828
1829     /* GPUs stopped supporting palettized textures with the Shader Model 1 generation. Wined3d
1830      * does not have a d3d8/9-style palette API */
1831
1832     return D3D_OK;
1833 }
1834
1835 static HRESULT WINAPI d3d8_device_GetPaletteEntries(IDirect3DDevice8 *iface,
1836         UINT palette_idx, PALETTEENTRY *entries)
1837 {
1838     FIXME("iface %p, palette_idx %u, entries %p unimplemented.\n", iface, palette_idx, entries);
1839
1840     return D3DERR_INVALIDCALL;
1841 }
1842
1843 static HRESULT WINAPI d3d8_device_SetCurrentTexturePalette(IDirect3DDevice8 *iface, UINT palette_idx)
1844 {
1845     WARN("iface %p, palette_idx %u unimplemented.\n", iface, palette_idx);
1846
1847     return D3D_OK;
1848 }
1849
1850 static HRESULT WINAPI d3d8_device_GetCurrentTexturePalette(IDirect3DDevice8 *iface, UINT *palette_idx)
1851 {
1852     FIXME("iface %p, palette_idx %p unimplemented.\n", iface, palette_idx);
1853
1854     return D3DERR_INVALIDCALL;
1855 }
1856
1857 static HRESULT WINAPI d3d8_device_DrawPrimitive(IDirect3DDevice8 *iface,
1858         D3DPRIMITIVETYPE primitive_type, UINT start_vertex, UINT primitive_count)
1859 {
1860     struct d3d8_device *device = impl_from_IDirect3DDevice8(iface);
1861     HRESULT hr;
1862
1863     TRACE("iface %p, primitive_type %#x, start_vertex %u, primitive_count %u.\n",
1864             iface, primitive_type, start_vertex, primitive_count);
1865
1866     wined3d_mutex_lock();
1867     wined3d_device_set_primitive_type(device->wined3d_device, primitive_type);
1868     hr = wined3d_device_draw_primitive(device->wined3d_device, start_vertex,
1869             vertex_count_from_primitive_count(primitive_type, primitive_count));
1870     wined3d_mutex_unlock();
1871
1872     return hr;
1873 }
1874
1875 static HRESULT WINAPI d3d8_device_DrawIndexedPrimitive(IDirect3DDevice8 *iface,
1876         D3DPRIMITIVETYPE primitive_type, UINT min_vertex_idx, UINT vertex_count,
1877         UINT start_idx, UINT primitive_count)
1878 {
1879     struct d3d8_device *device = impl_from_IDirect3DDevice8(iface);
1880     HRESULT hr;
1881
1882     TRACE("iface %p, primitive_type %#x, min_vertex_idx %u, vertex_count %u, start_idx %u, primitive_count %u.\n",
1883             iface, primitive_type, min_vertex_idx, vertex_count, start_idx, primitive_count);
1884
1885     wined3d_mutex_lock();
1886     wined3d_device_set_primitive_type(device->wined3d_device, primitive_type);
1887     hr = wined3d_device_draw_indexed_primitive(device->wined3d_device, start_idx,
1888             vertex_count_from_primitive_count(primitive_type, primitive_count));
1889     wined3d_mutex_unlock();
1890
1891     return hr;
1892 }
1893
1894 static void STDMETHODCALLTYPE d3d8_null_wined3d_object_destroyed(void *parent) {}
1895
1896 static const struct wined3d_parent_ops d3d8_null_wined3d_parent_ops =
1897 {
1898     d3d8_null_wined3d_object_destroyed,
1899 };
1900
1901 /* The caller is responsible for wined3d locking */
1902 static HRESULT d3d8_device_prepare_vertex_buffer(struct d3d8_device *device, UINT min_size)
1903 {
1904     HRESULT hr;
1905
1906     if (device->vertex_buffer_size < min_size || !device->vertex_buffer)
1907     {
1908         UINT size = max(device->vertex_buffer_size * 2, min_size);
1909         struct wined3d_buffer *buffer;
1910
1911         TRACE("Growing vertex buffer to %u bytes\n", size);
1912
1913         hr = wined3d_buffer_create_vb(device->wined3d_device, size, WINED3DUSAGE_DYNAMIC | WINED3DUSAGE_WRITEONLY,
1914                 WINED3D_POOL_DEFAULT, NULL, &d3d8_null_wined3d_parent_ops, &buffer);
1915         if (FAILED(hr))
1916         {
1917             ERR("(%p) wined3d_buffer_create_vb failed with hr = %08x\n", device, hr);
1918             return hr;
1919         }
1920
1921         if (device->vertex_buffer)
1922             wined3d_buffer_decref(device->vertex_buffer);
1923
1924         device->vertex_buffer = buffer;
1925         device->vertex_buffer_size = size;
1926         device->vertex_buffer_pos = 0;
1927     }
1928     return D3D_OK;
1929 }
1930
1931 static HRESULT WINAPI d3d8_device_DrawPrimitiveUP(IDirect3DDevice8 *iface,
1932         D3DPRIMITIVETYPE primitive_type, UINT primitive_count, const void *data,
1933         UINT stride)
1934 {
1935     struct d3d8_device *device = impl_from_IDirect3DDevice8(iface);
1936     HRESULT hr;
1937     UINT vtx_count = vertex_count_from_primitive_count(primitive_type, primitive_count);
1938     UINT size = vtx_count * stride;
1939     UINT vb_pos, align;
1940     BYTE *buffer_data;
1941
1942     TRACE("iface %p, primitive_type %#x, primitive_count %u, data %p, stride %u.\n",
1943             iface, primitive_type, primitive_count, data, stride);
1944
1945     if (!primitive_count)
1946     {
1947         WARN("primitive_count is 0, returning D3D_OK\n");
1948         return D3D_OK;
1949     }
1950
1951     wined3d_mutex_lock();
1952     hr = d3d8_device_prepare_vertex_buffer(device, size);
1953     if (FAILED(hr))
1954         goto done;
1955
1956     vb_pos = device->vertex_buffer_pos;
1957     align = vb_pos % stride;
1958     if (align) align = stride - align;
1959     if (vb_pos + size + align > device->vertex_buffer_size)
1960         vb_pos = 0;
1961     else
1962         vb_pos += align;
1963
1964     hr = wined3d_buffer_map(device->vertex_buffer, vb_pos, size, &buffer_data,
1965             vb_pos ? WINED3D_MAP_NOOVERWRITE : WINED3D_MAP_DISCARD);
1966     if (FAILED(hr))
1967         goto done;
1968     memcpy(buffer_data, data, size);
1969     wined3d_buffer_unmap(device->vertex_buffer);
1970     device->vertex_buffer_pos = vb_pos + size;
1971
1972     hr = wined3d_device_set_stream_source(device->wined3d_device, 0, device->vertex_buffer, 0, stride);
1973     if (FAILED(hr))
1974         goto done;
1975
1976     wined3d_device_set_primitive_type(device->wined3d_device, primitive_type);
1977     hr = wined3d_device_draw_primitive(device->wined3d_device, vb_pos / stride, vtx_count);
1978     wined3d_device_set_stream_source(device->wined3d_device, 0, NULL, 0, 0);
1979
1980 done:
1981     wined3d_mutex_unlock();
1982     return hr;
1983 }
1984
1985 /* The caller is responsible for wined3d locking */
1986 static HRESULT d3d8_device_prepare_index_buffer(struct d3d8_device *device, UINT min_size)
1987 {
1988     HRESULT hr;
1989
1990     if (device->index_buffer_size < min_size || !device->index_buffer)
1991     {
1992         UINT size = max(device->index_buffer_size * 2, min_size);
1993         struct wined3d_buffer *buffer;
1994
1995         TRACE("Growing index buffer to %u bytes\n", size);
1996
1997         hr = wined3d_buffer_create_ib(device->wined3d_device, size, WINED3DUSAGE_DYNAMIC | WINED3DUSAGE_WRITEONLY,
1998                 WINED3D_POOL_DEFAULT, NULL, &d3d8_null_wined3d_parent_ops, &buffer);
1999         if (FAILED(hr))
2000         {
2001             ERR("(%p) wined3d_buffer_create_ib failed with hr = %08x\n", device, hr);
2002             return hr;
2003         }
2004
2005         if (device->index_buffer)
2006             wined3d_buffer_decref(device->index_buffer);
2007
2008         device->index_buffer = buffer;
2009         device->index_buffer_size = size;
2010         device->index_buffer_pos = 0;
2011     }
2012     return D3D_OK;
2013 }
2014
2015 static HRESULT WINAPI d3d8_device_DrawIndexedPrimitiveUP(IDirect3DDevice8 *iface,
2016         D3DPRIMITIVETYPE primitive_type, UINT min_vertex_idx, UINT vertex_count,
2017         UINT primitive_count, const void *index_data, D3DFORMAT index_format,
2018         const void *vertex_data, UINT vertex_stride)
2019 {
2020     struct d3d8_device *device = impl_from_IDirect3DDevice8(iface);
2021     HRESULT hr;
2022     BYTE *buffer_data;
2023
2024     UINT idx_count = vertex_count_from_primitive_count(primitive_type, primitive_count);
2025     UINT idx_fmt_size = index_format == D3DFMT_INDEX16 ? 2 : 4;
2026     UINT idx_size = idx_count * idx_fmt_size;
2027     UINT ib_pos;
2028
2029     UINT vtx_size = vertex_count * vertex_stride;
2030     UINT vb_pos, align;
2031
2032     TRACE("iface %p, primitive_type %#x, min_vertex_idx %u, vertex_count %u, primitive_count %u,\n"
2033             "index_data %p, index_format %#x, vertex_data %p, vertex_stride %u.\n",
2034             iface, primitive_type, min_vertex_idx, vertex_count, primitive_count,
2035             index_data, index_format, vertex_data, vertex_stride);
2036
2037     if (!primitive_count)
2038     {
2039         WARN("primitive_count is 0, returning D3D_OK\n");
2040         return D3D_OK;
2041     }
2042
2043     wined3d_mutex_lock();
2044
2045     hr = d3d8_device_prepare_vertex_buffer(device, vtx_size);
2046     if (FAILED(hr))
2047         goto done;
2048
2049     vb_pos = device->vertex_buffer_pos;
2050     align = vb_pos % vertex_stride;
2051     if (align) align = vertex_stride - align;
2052     if (vb_pos + vtx_size + align > device->vertex_buffer_size)
2053         vb_pos = 0;
2054     else
2055         vb_pos += align;
2056
2057     hr = wined3d_buffer_map(device->vertex_buffer, vb_pos, vtx_size, &buffer_data,
2058             vb_pos ? WINED3D_MAP_NOOVERWRITE : WINED3D_MAP_DISCARD);
2059     if (FAILED(hr))
2060         goto done;
2061     memcpy(buffer_data, vertex_data, vtx_size);
2062     wined3d_buffer_unmap(device->vertex_buffer);
2063     device->vertex_buffer_pos = vb_pos + vtx_size;
2064
2065     hr = d3d8_device_prepare_index_buffer(device, idx_size);
2066     if (FAILED(hr))
2067         goto done;
2068
2069     ib_pos = device->index_buffer_pos;
2070     align = ib_pos % idx_fmt_size;
2071     if (align) align = idx_fmt_size - align;
2072     if (ib_pos + idx_size + align > device->index_buffer_size)
2073         ib_pos = 0;
2074     else
2075         ib_pos += align;
2076
2077     hr = wined3d_buffer_map(device->index_buffer, ib_pos, idx_size, &buffer_data,
2078             ib_pos ? WINED3D_MAP_NOOVERWRITE : WINED3D_MAP_DISCARD);
2079     if (FAILED(hr))
2080         goto done;
2081     memcpy(buffer_data, index_data, idx_size);
2082     wined3d_buffer_unmap(device->index_buffer);
2083     device->index_buffer_pos = ib_pos + idx_size;
2084
2085     hr = wined3d_device_set_stream_source(device->wined3d_device, 0, device->vertex_buffer, 0, vertex_stride);
2086     if (FAILED(hr))
2087         goto done;
2088
2089     wined3d_device_set_index_buffer(device->wined3d_device, device->index_buffer,
2090             wined3dformat_from_d3dformat(index_format));
2091     wined3d_device_set_base_vertex_index(device->wined3d_device, vb_pos / vertex_stride);
2092
2093     wined3d_device_set_primitive_type(device->wined3d_device, primitive_type);
2094     hr = wined3d_device_draw_indexed_primitive(device->wined3d_device, ib_pos / idx_fmt_size, idx_count);
2095
2096     wined3d_device_set_stream_source(device->wined3d_device, 0, NULL, 0, 0);
2097     wined3d_device_set_index_buffer(device->wined3d_device, NULL, WINED3DFMT_UNKNOWN);
2098     wined3d_device_set_base_vertex_index(device->wined3d_device, 0);
2099
2100 done:
2101     wined3d_mutex_unlock();
2102     return hr;
2103 }
2104
2105 static HRESULT WINAPI d3d8_device_ProcessVertices(IDirect3DDevice8 *iface, UINT src_start_idx,
2106         UINT dst_idx, UINT vertex_count, IDirect3DVertexBuffer8 *dst_buffer, DWORD flags)
2107 {
2108     struct d3d8_device *device = impl_from_IDirect3DDevice8(iface);
2109     struct d3d8_vertexbuffer *dst = unsafe_impl_from_IDirect3DVertexBuffer8(dst_buffer);
2110     HRESULT hr;
2111
2112     TRACE("iface %p, src_start_idx %u, dst_idx %u, vertex_count %u, dst_buffer %p, flags %#x.\n",
2113             iface, src_start_idx, dst_idx, vertex_count, dst_buffer, flags);
2114
2115     wined3d_mutex_lock();
2116     hr = wined3d_device_process_vertices(device->wined3d_device, src_start_idx, dst_idx,
2117             vertex_count, dst->wined3d_buffer, NULL, flags, dst->fvf);
2118     wined3d_mutex_unlock();
2119
2120     return hr;
2121 }
2122
2123 static HRESULT WINAPI d3d8_device_CreateVertexShader(IDirect3DDevice8 *iface,
2124         const DWORD *declaration, const DWORD *byte_code, DWORD *shader, DWORD usage)
2125 {
2126     struct d3d8_device *device = impl_from_IDirect3DDevice8(iface);
2127     struct d3d8_vertex_shader *object;
2128     DWORD shader_handle;
2129     DWORD handle;
2130     HRESULT hr;
2131
2132     TRACE("iface %p, declaration %p, byte_code %p, shader %p, usage %#x.\n",
2133             iface, declaration, byte_code, shader, usage);
2134
2135     object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object));
2136     if (!object)
2137     {
2138         *shader = 0;
2139         return E_OUTOFMEMORY;
2140     }
2141
2142     wined3d_mutex_lock();
2143     handle = d3d8_allocate_handle(&device->handle_table, object, D3D8_HANDLE_VS);
2144     wined3d_mutex_unlock();
2145     if (handle == D3D8_INVALID_HANDLE)
2146     {
2147         ERR("Failed to allocate vertex shader handle.\n");
2148         HeapFree(GetProcessHeap(), 0, object);
2149         *shader = 0;
2150         return E_OUTOFMEMORY;
2151     }
2152
2153     shader_handle = handle + VS_HIGHESTFIXEDFXF + 1;
2154
2155     hr = d3d8_vertex_shader_init(object, device, declaration, byte_code, shader_handle, usage);
2156     if (FAILED(hr))
2157     {
2158         WARN("Failed to initialize vertex shader, hr %#x.\n", hr);
2159         wined3d_mutex_lock();
2160         d3d8_free_handle(&device->handle_table, handle, D3D8_HANDLE_VS);
2161         wined3d_mutex_unlock();
2162         HeapFree(GetProcessHeap(), 0, object);
2163         *shader = 0;
2164         return hr;
2165     }
2166
2167     TRACE("Created vertex shader %p (handle %#x).\n", object, shader_handle);
2168     *shader = shader_handle;
2169
2170     return D3D_OK;
2171 }
2172
2173 static struct d3d8_vertex_declaration *d3d8_device_get_fvf_declaration(struct d3d8_device *device, DWORD fvf)
2174 {
2175     struct d3d8_vertex_declaration *d3d8_declaration;
2176     struct FvfToDecl *convertedDecls = device->decls;
2177     int p, low, high; /* deliberately signed */
2178     HRESULT hr;
2179
2180     TRACE("Searching for declaration for fvf %08x... ", fvf);
2181
2182     low = 0;
2183     high = device->numConvertedDecls - 1;
2184     while (low <= high)
2185     {
2186         p = (low + high) >> 1;
2187         TRACE("%d ", p);
2188
2189         if (convertedDecls[p].fvf == fvf)
2190         {
2191             TRACE("found %p\n", convertedDecls[p].declaration);
2192             return convertedDecls[p].declaration;
2193         }
2194
2195         if (convertedDecls[p].fvf < fvf)
2196             low = p + 1;
2197         else
2198             high = p - 1;
2199     }
2200     TRACE("not found. Creating and inserting at position %d.\n", low);
2201
2202     if (!(d3d8_declaration = HeapAlloc(GetProcessHeap(), 0, sizeof(*d3d8_declaration))))
2203         return NULL;
2204
2205     if (FAILED(hr = d3d8_vertex_declaration_init_fvf(d3d8_declaration, device, fvf)))
2206     {
2207         WARN("Failed to initialize vertex declaration, hr %#x.\n", hr);
2208         HeapFree(GetProcessHeap(), 0, d3d8_declaration);
2209         return NULL;
2210     }
2211
2212     if (device->declArraySize == device->numConvertedDecls)
2213     {
2214         UINT grow = device->declArraySize / 2;
2215
2216         convertedDecls = HeapReAlloc(GetProcessHeap(), 0, convertedDecls,
2217                 sizeof(*convertedDecls) * (device->numConvertedDecls + grow));
2218         if (!convertedDecls)
2219         {
2220             d3d8_vertex_declaration_destroy(d3d8_declaration);
2221             return NULL;
2222         }
2223         device->decls = convertedDecls;
2224         device->declArraySize += grow;
2225     }
2226
2227     memmove(convertedDecls + low + 1, convertedDecls + low,
2228             sizeof(*convertedDecls) * (device->numConvertedDecls - low));
2229     convertedDecls[low].declaration = d3d8_declaration;
2230     convertedDecls[low].fvf = fvf;
2231     ++device->numConvertedDecls;
2232
2233     TRACE("Returning %p. %u decls in array.\n", d3d8_declaration, device->numConvertedDecls);
2234
2235     return d3d8_declaration;
2236 }
2237
2238 static HRESULT WINAPI d3d8_device_SetVertexShader(IDirect3DDevice8 *iface, DWORD shader)
2239 {
2240     struct d3d8_device *device = impl_from_IDirect3DDevice8(iface);
2241     struct d3d8_vertex_shader *shader_impl;
2242
2243     TRACE("iface %p, shader %#x.\n", iface, shader);
2244
2245     if (VS_HIGHESTFIXEDFXF >= shader)
2246     {
2247         TRACE("Setting FVF, %#x\n", shader);
2248
2249         wined3d_mutex_lock();
2250         wined3d_device_set_vertex_declaration(device->wined3d_device,
2251                 d3d8_device_get_fvf_declaration(device, shader)->wined3d_vertex_declaration);
2252         wined3d_device_set_vertex_shader(device->wined3d_device, NULL);
2253         wined3d_mutex_unlock();
2254
2255         return D3D_OK;
2256     }
2257
2258     TRACE("Setting shader\n");
2259
2260     wined3d_mutex_lock();
2261     if (!(shader_impl = d3d8_get_object(&device->handle_table, shader - (VS_HIGHESTFIXEDFXF + 1), D3D8_HANDLE_VS)))
2262     {
2263         WARN("Invalid handle (%#x) passed.\n", shader);
2264         wined3d_mutex_unlock();
2265
2266         return D3DERR_INVALIDCALL;
2267     }
2268
2269     wined3d_device_set_vertex_declaration(device->wined3d_device,
2270             shader_impl->vertex_declaration->wined3d_vertex_declaration);
2271     wined3d_device_set_vertex_shader(device->wined3d_device, shader_impl->wined3d_shader);
2272     wined3d_mutex_unlock();
2273
2274     return D3D_OK;
2275 }
2276
2277 static HRESULT WINAPI d3d8_device_GetVertexShader(IDirect3DDevice8 *iface, DWORD *shader)
2278 {
2279     struct d3d8_device *device = impl_from_IDirect3DDevice8(iface);
2280     struct wined3d_vertex_declaration *wined3d_declaration;
2281     struct d3d8_vertex_declaration *d3d8_declaration;
2282
2283     TRACE("iface %p, shader %p.\n", iface, shader);
2284
2285     wined3d_mutex_lock();
2286     if ((wined3d_declaration = wined3d_device_get_vertex_declaration(device->wined3d_device)))
2287     {
2288         d3d8_declaration = wined3d_vertex_declaration_get_parent(wined3d_declaration);
2289         *shader = d3d8_declaration->shader_handle;
2290     }
2291     else
2292     {
2293         *shader = 0;
2294     }
2295     wined3d_mutex_unlock();
2296
2297     TRACE("Returning %#x.\n", *shader);
2298
2299     return D3D_OK;
2300 }
2301
2302 static HRESULT WINAPI d3d8_device_DeleteVertexShader(IDirect3DDevice8 *iface, DWORD shader)
2303 {
2304     struct d3d8_device *device = impl_from_IDirect3DDevice8(iface);
2305     struct d3d8_vertex_shader *shader_impl;
2306
2307     TRACE("iface %p, shader %#x.\n", iface, shader);
2308
2309     wined3d_mutex_lock();
2310     if (!(shader_impl = d3d8_free_handle(&device->handle_table, shader - (VS_HIGHESTFIXEDFXF + 1), D3D8_HANDLE_VS)))
2311     {
2312         WARN("Invalid handle (%#x) passed.\n", shader);
2313         wined3d_mutex_unlock();
2314
2315         return D3DERR_INVALIDCALL;
2316     }
2317
2318     if (shader_impl->wined3d_shader
2319             && wined3d_device_get_vertex_shader(device->wined3d_device) == shader_impl->wined3d_shader)
2320         IDirect3DDevice8_SetVertexShader(iface, 0);
2321
2322     wined3d_mutex_unlock();
2323
2324     d3d8_vertex_shader_destroy(shader_impl);
2325
2326     return D3D_OK;
2327 }
2328
2329 static HRESULT WINAPI d3d8_device_SetVertexShaderConstant(IDirect3DDevice8 *iface,
2330         DWORD start_register, const void *data, DWORD count)
2331 {
2332     struct d3d8_device *device = impl_from_IDirect3DDevice8(iface);
2333     HRESULT hr;
2334
2335     TRACE("iface %p, start_register %u, data %p, count %u.\n",
2336             iface, start_register, data, count);
2337
2338     if (start_register + count > D3D8_MAX_VERTEX_SHADER_CONSTANTF)
2339     {
2340         WARN("Trying to access %u constants, but d3d8 only supports %u\n",
2341              start_register + count, D3D8_MAX_VERTEX_SHADER_CONSTANTF);
2342         return D3DERR_INVALIDCALL;
2343     }
2344
2345     wined3d_mutex_lock();
2346     hr = wined3d_device_set_vs_consts_f(device->wined3d_device, start_register, data, count);
2347     wined3d_mutex_unlock();
2348
2349     return hr;
2350 }
2351
2352 static HRESULT WINAPI d3d8_device_GetVertexShaderConstant(IDirect3DDevice8 *iface,
2353         DWORD start_register, void *data, DWORD count)
2354 {
2355     struct d3d8_device *device = impl_from_IDirect3DDevice8(iface);
2356     HRESULT hr;
2357
2358     TRACE("iface %p, start_register %u, data %p, count %u.\n",
2359             iface, start_register, data, count);
2360
2361     if (start_register + count > D3D8_MAX_VERTEX_SHADER_CONSTANTF)
2362     {
2363         WARN("Trying to access %u constants, but d3d8 only supports %u\n",
2364              start_register + count, D3D8_MAX_VERTEX_SHADER_CONSTANTF);
2365         return D3DERR_INVALIDCALL;
2366     }
2367
2368     wined3d_mutex_lock();
2369     hr = wined3d_device_get_vs_consts_f(device->wined3d_device, start_register, data, count);
2370     wined3d_mutex_unlock();
2371
2372     return hr;
2373 }
2374
2375 static HRESULT WINAPI d3d8_device_GetVertexShaderDeclaration(IDirect3DDevice8 *iface,
2376         DWORD shader, void *data, DWORD *data_size)
2377 {
2378     struct d3d8_device *device = impl_from_IDirect3DDevice8(iface);
2379     struct d3d8_vertex_declaration *declaration;
2380     struct d3d8_vertex_shader *shader_impl;
2381
2382     TRACE("iface %p, shader %#x, data %p, data_size %p.\n",
2383             iface, shader, data, data_size);
2384
2385     wined3d_mutex_lock();
2386     shader_impl = d3d8_get_object(&device->handle_table, shader - (VS_HIGHESTFIXEDFXF + 1), D3D8_HANDLE_VS);
2387     wined3d_mutex_unlock();
2388
2389     if (!shader_impl)
2390     {
2391         WARN("Invalid handle (%#x) passed.\n", shader);
2392         return D3DERR_INVALIDCALL;
2393     }
2394     declaration = shader_impl->vertex_declaration;
2395
2396     if (!data)
2397     {
2398         *data_size = declaration->elements_size;
2399         return D3D_OK;
2400     }
2401
2402     /* MSDN claims that if *data_size is smaller than the required size
2403      * we should write the required size and return D3DERR_MOREDATA.
2404      * That's not actually true. */
2405     if (*data_size < declaration->elements_size)
2406         return D3DERR_INVALIDCALL;
2407
2408     memcpy(data, declaration->elements, declaration->elements_size);
2409
2410     return D3D_OK;
2411 }
2412
2413 static HRESULT WINAPI d3d8_device_GetVertexShaderFunction(IDirect3DDevice8 *iface,
2414         DWORD shader, void *data, DWORD *data_size)
2415 {
2416     struct d3d8_device *device = impl_from_IDirect3DDevice8(iface);
2417     struct d3d8_vertex_shader *shader_impl = NULL;
2418     HRESULT hr;
2419
2420     TRACE("iface %p, shader %#x, data %p, data_size %p.\n",
2421             iface, shader, data, data_size);
2422
2423     wined3d_mutex_lock();
2424     if (!(shader_impl = d3d8_get_object(&device->handle_table, shader - (VS_HIGHESTFIXEDFXF + 1), D3D8_HANDLE_VS)))
2425     {
2426         WARN("Invalid handle (%#x) passed.\n", shader);
2427         wined3d_mutex_unlock();
2428
2429         return D3DERR_INVALIDCALL;
2430     }
2431
2432     if (!shader_impl->wined3d_shader)
2433     {
2434         wined3d_mutex_unlock();
2435         *data_size = 0;
2436         return D3D_OK;
2437     }
2438
2439     hr = wined3d_shader_get_byte_code(shader_impl->wined3d_shader, data, data_size);
2440     wined3d_mutex_unlock();
2441
2442     return hr;
2443 }
2444
2445 static HRESULT WINAPI d3d8_device_SetIndices(IDirect3DDevice8 *iface,
2446         IDirect3DIndexBuffer8 *buffer, UINT base_vertex_idx)
2447 {
2448     struct d3d8_device *device = impl_from_IDirect3DDevice8(iface);
2449     struct d3d8_indexbuffer *ib = unsafe_impl_from_IDirect3DIndexBuffer8(buffer);
2450
2451     TRACE("iface %p, buffer %p, base_vertex_idx %u.\n", iface, buffer, base_vertex_idx);
2452
2453     /* WineD3D takes an INT(due to d3d9), but d3d8 uses UINTs. Do I have to add a check here that
2454      * the UINT doesn't cause an overflow in the INT? It seems rather unlikely because such large
2455      * vertex buffers can't be created to address them with an index that requires the 32nd bit
2456      * (4 Byte minimum vertex size * 2^31-1 -> 8 gb buffer. The index sign would be the least
2457      * problem)
2458      */
2459     wined3d_mutex_lock();
2460     wined3d_device_set_base_vertex_index(device->wined3d_device, base_vertex_idx);
2461     wined3d_device_set_index_buffer(device->wined3d_device,
2462             ib ? ib->wined3d_buffer : NULL,
2463             ib ? ib->format : WINED3DFMT_UNKNOWN);
2464     wined3d_mutex_unlock();
2465
2466     return D3D_OK;
2467 }
2468
2469 static HRESULT WINAPI d3d8_device_GetIndices(IDirect3DDevice8 *iface,
2470         IDirect3DIndexBuffer8 **buffer, UINT *base_vertex_index)
2471 {
2472     struct d3d8_device *device = impl_from_IDirect3DDevice8(iface);
2473     enum wined3d_format_id wined3d_format;
2474     struct wined3d_buffer *wined3d_buffer;
2475     struct d3d8_indexbuffer *buffer_impl;
2476
2477     TRACE("iface %p, buffer %p, base_vertex_index %p.\n", iface, buffer, base_vertex_index);
2478
2479     if (!buffer)
2480         return D3DERR_INVALIDCALL;
2481
2482     /* The case from UINT to INT is safe because d3d8 will never set negative values */
2483     wined3d_mutex_lock();
2484     *base_vertex_index = wined3d_device_get_base_vertex_index(device->wined3d_device);
2485     if ((wined3d_buffer = wined3d_device_get_index_buffer(device->wined3d_device, &wined3d_format)))
2486     {
2487         buffer_impl = wined3d_buffer_get_parent(wined3d_buffer);
2488         *buffer = &buffer_impl->IDirect3DIndexBuffer8_iface;
2489         IDirect3DIndexBuffer8_AddRef(*buffer);
2490     }
2491     else
2492     {
2493         *buffer = NULL;
2494     }
2495     wined3d_mutex_unlock();
2496
2497     return D3D_OK;
2498 }
2499
2500 static HRESULT WINAPI d3d8_device_CreatePixelShader(IDirect3DDevice8 *iface,
2501         const DWORD *byte_code, DWORD *shader)
2502 {
2503     struct d3d8_device *device = impl_from_IDirect3DDevice8(iface);
2504     struct d3d8_pixel_shader *object;
2505     DWORD shader_handle;
2506     DWORD handle;
2507     HRESULT hr;
2508
2509     TRACE("iface %p, byte_code %p, shader %p.\n", iface, byte_code, shader);
2510
2511     if (!shader)
2512         return D3DERR_INVALIDCALL;
2513
2514     object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object));
2515     if (!object)
2516         return E_OUTOFMEMORY;
2517
2518     wined3d_mutex_lock();
2519     handle = d3d8_allocate_handle(&device->handle_table, object, D3D8_HANDLE_PS);
2520     wined3d_mutex_unlock();
2521     if (handle == D3D8_INVALID_HANDLE)
2522     {
2523         ERR("Failed to allocate pixel shader handle.\n");
2524         HeapFree(GetProcessHeap(), 0, object);
2525         return E_OUTOFMEMORY;
2526     }
2527
2528     shader_handle = handle + VS_HIGHESTFIXEDFXF + 1;
2529
2530     hr = d3d8_pixel_shader_init(object, device, byte_code, shader_handle);
2531     if (FAILED(hr))
2532     {
2533         WARN("Failed to initialize pixel shader, hr %#x.\n", hr);
2534         wined3d_mutex_lock();
2535         d3d8_free_handle(&device->handle_table, handle, D3D8_HANDLE_PS);
2536         wined3d_mutex_unlock();
2537         HeapFree(GetProcessHeap(), 0, object);
2538         *shader = 0;
2539         return hr;
2540     }
2541
2542     TRACE("Created pixel shader %p (handle %#x).\n", object, shader_handle);
2543     *shader = shader_handle;
2544
2545     return D3D_OK;
2546 }
2547
2548 static HRESULT WINAPI d3d8_device_SetPixelShader(IDirect3DDevice8 *iface, DWORD shader)
2549 {
2550     struct d3d8_device *device = impl_from_IDirect3DDevice8(iface);
2551     struct d3d8_pixel_shader *shader_impl;
2552
2553     TRACE("iface %p, shader %#x.\n", iface, shader);
2554
2555     wined3d_mutex_lock();
2556
2557     if (!shader)
2558     {
2559         wined3d_device_set_pixel_shader(device->wined3d_device, NULL);
2560         wined3d_mutex_unlock();
2561         return D3D_OK;
2562     }
2563
2564     if (!(shader_impl = d3d8_get_object(&device->handle_table, shader - (VS_HIGHESTFIXEDFXF + 1), D3D8_HANDLE_PS)))
2565     {
2566         WARN("Invalid handle (%#x) passed.\n", shader);
2567         wined3d_mutex_unlock();
2568         return D3DERR_INVALIDCALL;
2569     }
2570
2571     TRACE("Setting shader %p.\n", shader_impl);
2572     wined3d_device_set_pixel_shader(device->wined3d_device, shader_impl->wined3d_shader);
2573     wined3d_mutex_unlock();
2574
2575     return D3D_OK;
2576 }
2577
2578 static HRESULT WINAPI d3d8_device_GetPixelShader(IDirect3DDevice8 *iface, DWORD *shader)
2579 {
2580     struct d3d8_device *device = impl_from_IDirect3DDevice8(iface);
2581     struct wined3d_shader *object;
2582
2583     TRACE("iface %p, shader %p.\n", iface, shader);
2584
2585     if (!shader)
2586         return D3DERR_INVALIDCALL;
2587
2588     wined3d_mutex_lock();
2589     if ((object = wined3d_device_get_pixel_shader(device->wined3d_device)))
2590     {
2591         struct d3d8_pixel_shader *d3d8_shader;
2592         d3d8_shader = wined3d_shader_get_parent(object);
2593         *shader = d3d8_shader->handle;
2594     }
2595     else
2596     {
2597         *shader = 0;
2598     }
2599     wined3d_mutex_unlock();
2600
2601     TRACE("Returning %#x.\n", *shader);
2602
2603     return D3D_OK;
2604 }
2605
2606 static HRESULT WINAPI d3d8_device_DeletePixelShader(IDirect3DDevice8 *iface, DWORD shader)
2607 {
2608     struct d3d8_device *device = impl_from_IDirect3DDevice8(iface);
2609     struct d3d8_pixel_shader *shader_impl;
2610
2611     TRACE("iface %p, shader %#x.\n", iface, shader);
2612
2613     wined3d_mutex_lock();
2614
2615     if (!(shader_impl = d3d8_free_handle(&device->handle_table, shader - (VS_HIGHESTFIXEDFXF + 1), D3D8_HANDLE_PS)))
2616     {
2617         WARN("Invalid handle (%#x) passed.\n", shader);
2618         wined3d_mutex_unlock();
2619         return D3DERR_INVALIDCALL;
2620     }
2621
2622     if (wined3d_device_get_pixel_shader(device->wined3d_device) == shader_impl->wined3d_shader)
2623         IDirect3DDevice8_SetPixelShader(iface, 0);
2624
2625     wined3d_mutex_unlock();
2626
2627     d3d8_pixel_shader_destroy(shader_impl);
2628
2629     return D3D_OK;
2630 }
2631
2632 static HRESULT WINAPI d3d8_device_SetPixelShaderConstant(IDirect3DDevice8 *iface,
2633         DWORD start_register, const void *data, DWORD count)
2634 {
2635     struct d3d8_device *device = impl_from_IDirect3DDevice8(iface);
2636     HRESULT hr;
2637
2638     TRACE("iface %p, start_register %u, data %p, count %u.\n",
2639             iface, start_register, data, count);
2640
2641     wined3d_mutex_lock();
2642     hr = wined3d_device_set_ps_consts_f(device->wined3d_device, start_register, data, count);
2643     wined3d_mutex_unlock();
2644
2645     return hr;
2646 }
2647
2648 static HRESULT WINAPI d3d8_device_GetPixelShaderConstant(IDirect3DDevice8 *iface,
2649         DWORD start_register, void *data, DWORD count)
2650 {
2651     struct d3d8_device *device = impl_from_IDirect3DDevice8(iface);
2652     HRESULT hr;
2653
2654     TRACE("iface %p, start_register %u, data %p, count %u.\n",
2655             iface, start_register, data, count);
2656
2657     wined3d_mutex_lock();
2658     hr = wined3d_device_get_ps_consts_f(device->wined3d_device, start_register, data, count);
2659     wined3d_mutex_unlock();
2660
2661     return hr;
2662 }
2663
2664 static HRESULT WINAPI d3d8_device_GetPixelShaderFunction(IDirect3DDevice8 *iface,
2665         DWORD shader, void *data, DWORD *data_size)
2666 {
2667     struct d3d8_device *device = impl_from_IDirect3DDevice8(iface);
2668     struct d3d8_pixel_shader *shader_impl = NULL;
2669     HRESULT hr;
2670
2671     TRACE("iface %p, shader %#x, data %p, data_size %p.\n",
2672             iface, shader, data, data_size);
2673
2674     wined3d_mutex_lock();
2675     if (!(shader_impl = d3d8_get_object(&device->handle_table, shader - (VS_HIGHESTFIXEDFXF + 1), D3D8_HANDLE_PS)))
2676     {
2677         WARN("Invalid handle (%#x) passed.\n", shader);
2678         wined3d_mutex_unlock();
2679
2680         return D3DERR_INVALIDCALL;
2681     }
2682
2683     hr = wined3d_shader_get_byte_code(shader_impl->wined3d_shader, data, data_size);
2684     wined3d_mutex_unlock();
2685
2686     return hr;
2687 }
2688
2689 static HRESULT WINAPI d3d8_device_DrawRectPatch(IDirect3DDevice8 *iface, UINT handle,
2690         const float *segment_count, const D3DRECTPATCH_INFO *patch_info)
2691 {
2692     FIXME("iface %p, handle %#x, segment_count %p, patch_info %p unimplemented.\n",
2693             iface, handle, segment_count, patch_info);
2694     return D3D_OK;
2695 }
2696
2697 static HRESULT WINAPI d3d8_device_DrawTriPatch(IDirect3DDevice8 *iface, UINT handle,
2698         const float *segment_count, const D3DTRIPATCH_INFO *patch_info)
2699 {
2700     FIXME("iface %p, handle %#x, segment_count %p, patch_info %p unimplemented.\n",
2701             iface, handle, segment_count, patch_info);
2702     return D3D_OK;
2703 }
2704
2705 static HRESULT WINAPI d3d8_device_DeletePatch(IDirect3DDevice8 *iface, UINT handle)
2706 {
2707     FIXME("iface %p, handle %#x unimplemented.\n", iface, handle);
2708     return D3DERR_INVALIDCALL;
2709 }
2710
2711 static HRESULT WINAPI d3d8_device_SetStreamSource(IDirect3DDevice8 *iface,
2712         UINT stream_idx, IDirect3DVertexBuffer8 *buffer, UINT stride)
2713 {
2714     struct d3d8_device *device = impl_from_IDirect3DDevice8(iface);
2715     struct d3d8_vertexbuffer *buffer_impl = unsafe_impl_from_IDirect3DVertexBuffer8(buffer);
2716     HRESULT hr;
2717
2718     TRACE("iface %p, stream_idx %u, buffer %p, stride %u.\n",
2719             iface, stream_idx, buffer, stride);
2720
2721     wined3d_mutex_lock();
2722     hr = wined3d_device_set_stream_source(device->wined3d_device, stream_idx,
2723             buffer_impl ? buffer_impl->wined3d_buffer : NULL, 0, stride);
2724     wined3d_mutex_unlock();
2725
2726     return hr;
2727 }
2728
2729 static HRESULT WINAPI d3d8_device_GetStreamSource(IDirect3DDevice8 *iface,
2730         UINT stream_idx, IDirect3DVertexBuffer8 **buffer, UINT *stride)
2731 {
2732     struct d3d8_device *device = impl_from_IDirect3DDevice8(iface);
2733     struct d3d8_vertexbuffer *buffer_impl;
2734     struct wined3d_buffer *wined3d_buffer = NULL;
2735     HRESULT hr;
2736
2737     TRACE("iface %p, stream_idx %u, buffer %p, stride %p.\n",
2738             iface, stream_idx, buffer, stride);
2739
2740     if (!buffer)
2741         return D3DERR_INVALIDCALL;
2742
2743     wined3d_mutex_lock();
2744     hr = wined3d_device_get_stream_source(device->wined3d_device, stream_idx, &wined3d_buffer, 0, stride);
2745     if (SUCCEEDED(hr) && wined3d_buffer)
2746     {
2747         buffer_impl = wined3d_buffer_get_parent(wined3d_buffer);
2748         *buffer = &buffer_impl->IDirect3DVertexBuffer8_iface;
2749         IDirect3DVertexBuffer8_AddRef(*buffer);
2750         wined3d_buffer_decref(wined3d_buffer);
2751     }
2752     else
2753     {
2754         if (FAILED(hr))
2755             ERR("Failed to get wined3d stream source, hr %#x.\n", hr);
2756         *buffer = NULL;
2757     }
2758     wined3d_mutex_unlock();
2759
2760     return hr;
2761 }
2762
2763 static const struct IDirect3DDevice8Vtbl d3d8_device_vtbl =
2764 {
2765     d3d8_device_QueryInterface,
2766     d3d8_device_AddRef,
2767     d3d8_device_Release,
2768     d3d8_device_TestCooperativeLevel,
2769     d3d8_device_GetAvailableTextureMem,
2770     d3d8_device_ResourceManagerDiscardBytes,
2771     d3d8_device_GetDirect3D,
2772     d3d8_device_GetDeviceCaps,
2773     d3d8_device_GetDisplayMode,
2774     d3d8_device_GetCreationParameters,
2775     d3d8_device_SetCursorProperties,
2776     d3d8_device_SetCursorPosition,
2777     d3d8_device_ShowCursor,
2778     d3d8_device_CreateAdditionalSwapChain,
2779     d3d8_device_Reset,
2780     d3d8_device_Present,
2781     d3d8_device_GetBackBuffer,
2782     d3d8_device_GetRasterStatus,
2783     d3d8_device_SetGammaRamp,
2784     d3d8_device_GetGammaRamp,
2785     d3d8_device_CreateTexture,
2786     d3d8_device_CreateVolumeTexture,
2787     d3d8_device_CreateCubeTexture,
2788     d3d8_device_CreateVertexBuffer,
2789     d3d8_device_CreateIndexBuffer,
2790     d3d8_device_CreateRenderTarget,
2791     d3d8_device_CreateDepthStencilSurface,
2792     d3d8_device_CreateImageSurface,
2793     d3d8_device_CopyRects,
2794     d3d8_device_UpdateTexture,
2795     d3d8_device_GetFrontBuffer,
2796     d3d8_device_SetRenderTarget,
2797     d3d8_device_GetRenderTarget,
2798     d3d8_device_GetDepthStencilSurface,
2799     d3d8_device_BeginScene,
2800     d3d8_device_EndScene,
2801     d3d8_device_Clear,
2802     d3d8_device_SetTransform,
2803     d3d8_device_GetTransform,
2804     d3d8_device_MultiplyTransform,
2805     d3d8_device_SetViewport,
2806     d3d8_device_GetViewport,
2807     d3d8_device_SetMaterial,
2808     d3d8_device_GetMaterial,
2809     d3d8_device_SetLight,
2810     d3d8_device_GetLight,
2811     d3d8_device_LightEnable,
2812     d3d8_device_GetLightEnable,
2813     d3d8_device_SetClipPlane,
2814     d3d8_device_GetClipPlane,
2815     d3d8_device_SetRenderState,
2816     d3d8_device_GetRenderState,
2817     d3d8_device_BeginStateBlock,
2818     d3d8_device_EndStateBlock,
2819     d3d8_device_ApplyStateBlock,
2820     d3d8_device_CaptureStateBlock,
2821     d3d8_device_DeleteStateBlock,
2822     d3d8_device_CreateStateBlock,
2823     d3d8_device_SetClipStatus,
2824     d3d8_device_GetClipStatus,
2825     d3d8_device_GetTexture,
2826     d3d8_device_SetTexture,
2827     d3d8_device_GetTextureStageState,
2828     d3d8_device_SetTextureStageState,
2829     d3d8_device_ValidateDevice,
2830     d3d8_device_GetInfo,
2831     d3d8_device_SetPaletteEntries,
2832     d3d8_device_GetPaletteEntries,
2833     d3d8_device_SetCurrentTexturePalette,
2834     d3d8_device_GetCurrentTexturePalette,
2835     d3d8_device_DrawPrimitive,
2836     d3d8_device_DrawIndexedPrimitive,
2837     d3d8_device_DrawPrimitiveUP,
2838     d3d8_device_DrawIndexedPrimitiveUP,
2839     d3d8_device_ProcessVertices,
2840     d3d8_device_CreateVertexShader,
2841     d3d8_device_SetVertexShader,
2842     d3d8_device_GetVertexShader,
2843     d3d8_device_DeleteVertexShader,
2844     d3d8_device_SetVertexShaderConstant,
2845     d3d8_device_GetVertexShaderConstant,
2846     d3d8_device_GetVertexShaderDeclaration,
2847     d3d8_device_GetVertexShaderFunction,
2848     d3d8_device_SetStreamSource,
2849     d3d8_device_GetStreamSource,
2850     d3d8_device_SetIndices,
2851     d3d8_device_GetIndices,
2852     d3d8_device_CreatePixelShader,
2853     d3d8_device_SetPixelShader,
2854     d3d8_device_GetPixelShader,
2855     d3d8_device_DeletePixelShader,
2856     d3d8_device_SetPixelShaderConstant,
2857     d3d8_device_GetPixelShaderConstant,
2858     d3d8_device_GetPixelShaderFunction,
2859     d3d8_device_DrawRectPatch,
2860     d3d8_device_DrawTriPatch,
2861     d3d8_device_DeletePatch,
2862 };
2863
2864 static inline struct d3d8_device *device_from_device_parent(struct wined3d_device_parent *device_parent)
2865 {
2866     return CONTAINING_RECORD(device_parent, struct d3d8_device, device_parent);
2867 }
2868
2869 static void CDECL device_parent_wined3d_device_created(struct wined3d_device_parent *device_parent,
2870         struct wined3d_device *device)
2871 {
2872     TRACE("device_parent %p, device %p\n", device_parent, device);
2873 }
2874
2875 static void CDECL device_parent_mode_changed(struct wined3d_device_parent *device_parent)
2876 {
2877     TRACE("device_parent %p.\n", device_parent);
2878 }
2879
2880 static HRESULT CDECL device_parent_create_texture_surface(struct wined3d_device_parent *device_parent,
2881         void *container_parent, UINT width, UINT height, enum wined3d_format_id format, DWORD usage,
2882         enum wined3d_pool pool, UINT sub_resource_idx, struct wined3d_surface **surface)
2883 {
2884     struct d3d8_device *device = device_from_device_parent(device_parent);
2885     struct d3d8_surface *d3d_surface;
2886     BOOL lockable = TRUE;
2887     HRESULT hr;
2888
2889     TRACE("device_parent %p, container_parent %p, width %u, height %u, format %#x, usage %#x,\n"
2890             "\tpool %#x, sub_resource_idx %u, surface %p.\n",
2891             device_parent, container_parent, width, height, format, usage, pool, sub_resource_idx, surface);
2892
2893
2894     if (pool == WINED3D_POOL_DEFAULT && !(usage & WINED3DUSAGE_DYNAMIC))
2895         lockable = FALSE;
2896
2897     if (FAILED(hr = d3d8_device_create_surface(device, width, height, d3dformat_from_wined3dformat(format),
2898             lockable, FALSE, (IDirect3DSurface8 **)&d3d_surface, usage, pool, D3DMULTISAMPLE_NONE, 0)))
2899     {
2900         WARN("Failed to create surface, hr %#x.\n", hr);
2901         return hr;
2902     }
2903
2904     *surface = d3d_surface->wined3d_surface;
2905     wined3d_surface_incref(*surface);
2906
2907     d3d_surface->container = container_parent;
2908     IDirect3DDevice8_Release(d3d_surface->parent_device);
2909     d3d_surface->parent_device = NULL;
2910
2911     IDirect3DSurface8_Release(&d3d_surface->IDirect3DSurface8_iface);
2912     d3d_surface->forwardReference = container_parent;
2913
2914     return hr;
2915 }
2916
2917 static HRESULT CDECL device_parent_create_swapchain_surface(struct wined3d_device_parent *device_parent,
2918         void *container_parent, UINT width, UINT height, enum wined3d_format_id format_id, DWORD usage,
2919         enum wined3d_multisample_type multisample_type, DWORD multisample_quality, struct wined3d_surface **surface)
2920 {
2921     struct d3d8_device *device = device_from_device_parent(device_parent);
2922     struct d3d8_surface *d3d_surface;
2923     HRESULT hr;
2924
2925     TRACE("device_parent %p, container_parent %p, width %u, height %u, format_id %#x, usage %#x,\n"
2926             "\tmultisample_type %#x, multisample_quality %u, surface %p.\n",
2927             device_parent, container_parent, width, height, format_id, usage,
2928             multisample_type, multisample_quality, surface);
2929
2930     if (FAILED(hr = d3d8_device_create_surface(device, width, height, d3dformat_from_wined3dformat(format_id),
2931             TRUE, FALSE, (IDirect3DSurface8 **)&d3d_surface, usage, D3DPOOL_DEFAULT, multisample_type,
2932             multisample_quality)))
2933     {
2934         WARN("Failed to create surface, hr %#x.\n", hr);
2935         return hr;
2936     }
2937
2938     *surface = d3d_surface->wined3d_surface;
2939     wined3d_surface_incref(*surface);
2940
2941     d3d_surface->container = (IUnknown *)&device->IDirect3DDevice8_iface;
2942     /* Implicit surfaces are created with an refcount of 0 */
2943     IDirect3DSurface8_Release(&d3d_surface->IDirect3DSurface8_iface);
2944
2945     return hr;
2946 }
2947
2948 static HRESULT CDECL device_parent_create_volume(struct wined3d_device_parent *device_parent,
2949         void *container_parent, UINT width, UINT height, UINT depth, enum wined3d_format_id format,
2950         enum wined3d_pool pool, DWORD usage, struct wined3d_volume **volume)
2951 {
2952     struct d3d8_device *device = device_from_device_parent(device_parent);
2953     struct d3d8_volume *object;
2954     HRESULT hr;
2955
2956     TRACE("device_parent %p, container_parent %p, width %u, height %u, depth %u, "
2957             "format %#x, pool %#x, usage %#x, volume %p.\n",
2958             device_parent, container_parent, width, height, depth,
2959             format, pool, usage, volume);
2960
2961     /* Allocate the storage for the device */
2962     object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object));
2963     if (!object)
2964     {
2965         FIXME("Allocation of memory failed\n");
2966         *volume = NULL;
2967         return D3DERR_OUTOFVIDEOMEMORY;
2968     }
2969
2970     hr = volume_init(object, device, width, height, depth, usage, format, pool);
2971     if (FAILED(hr))
2972     {
2973         WARN("Failed to initialize volume, hr %#x.\n", hr);
2974         HeapFree(GetProcessHeap(), 0, object);
2975         return hr;
2976     }
2977
2978     *volume = object->wined3d_volume;
2979     wined3d_volume_incref(*volume);
2980     IDirect3DVolume8_Release(&object->IDirect3DVolume8_iface);
2981
2982     object->container = container_parent;
2983     object->forwardReference = container_parent;
2984
2985     TRACE("Created volume %p.\n", object);
2986
2987     return hr;
2988 }
2989
2990 static HRESULT CDECL device_parent_create_swapchain(struct wined3d_device_parent *device_parent,
2991         struct wined3d_swapchain_desc *desc, struct wined3d_swapchain **swapchain)
2992 {
2993     struct d3d8_device *device = device_from_device_parent(device_parent);
2994     struct d3d8_swapchain *d3d_swapchain;
2995     HRESULT hr;
2996
2997     TRACE("device_parent %p, desc %p, swapchain %p.\n", device_parent, desc, swapchain);
2998
2999     if (FAILED(hr = d3d8_swapchain_create(device, desc, &d3d_swapchain)))
3000     {
3001         WARN("Failed to create swapchain, hr %#x.\n", hr);
3002         *swapchain = NULL;
3003         return hr;
3004     }
3005
3006     *swapchain = d3d_swapchain->wined3d_swapchain;
3007     wined3d_swapchain_incref(*swapchain);
3008     IDirect3DSwapChain8_Release(&d3d_swapchain->IDirect3DSwapChain8_iface);
3009
3010     return hr;
3011 }
3012
3013 static const struct wined3d_device_parent_ops d3d8_wined3d_device_parent_ops =
3014 {
3015     device_parent_wined3d_device_created,
3016     device_parent_mode_changed,
3017     device_parent_create_swapchain_surface,
3018     device_parent_create_texture_surface,
3019     device_parent_create_volume,
3020     device_parent_create_swapchain,
3021 };
3022
3023 static void setup_fpu(void)
3024 {
3025 #if defined(__GNUC__) && (defined(__i386__) || defined(__x86_64__))
3026     WORD cw;
3027     __asm__ volatile ("fnstcw %0" : "=m" (cw));
3028     cw = (cw & ~0xf3f) | 0x3f;
3029     __asm__ volatile ("fldcw %0" : : "m" (cw));
3030 #elif defined(__i386__) && defined(_MSC_VER)
3031     WORD cw;
3032     __asm fnstcw cw;
3033     cw = (cw & ~0xf3f) | 0x3f;
3034     __asm fldcw cw;
3035 #else
3036     FIXME("FPU setup not implemented for this platform.\n");
3037 #endif
3038 }
3039
3040 HRESULT device_init(struct d3d8_device *device, struct d3d8 *parent, struct wined3d *wined3d, UINT adapter,
3041         D3DDEVTYPE device_type, HWND focus_window, DWORD flags, D3DPRESENT_PARAMETERS *parameters)
3042 {
3043     struct wined3d_swapchain_desc swapchain_desc;
3044     HRESULT hr;
3045
3046     device->IDirect3DDevice8_iface.lpVtbl = &d3d8_device_vtbl;
3047     device->device_parent.ops = &d3d8_wined3d_device_parent_ops;
3048     device->ref = 1;
3049     device->handle_table.entries = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY,
3050             D3D8_INITIAL_HANDLE_TABLE_SIZE * sizeof(*device->handle_table.entries));
3051     if (!device->handle_table.entries)
3052     {
3053         ERR("Failed to allocate handle table memory.\n");
3054         return E_OUTOFMEMORY;
3055     }
3056     device->handle_table.table_size = D3D8_INITIAL_HANDLE_TABLE_SIZE;
3057
3058     if (!(flags & D3DCREATE_FPU_PRESERVE)) setup_fpu();
3059
3060     wined3d_mutex_lock();
3061     hr = wined3d_device_create(wined3d, adapter, device_type, focus_window, flags, 4,
3062             &device->device_parent, &device->wined3d_device);
3063     if (FAILED(hr))
3064     {
3065         WARN("Failed to create wined3d device, hr %#x.\n", hr);
3066         wined3d_mutex_unlock();
3067         HeapFree(GetProcessHeap(), 0, device->handle_table.entries);
3068         return hr;
3069     }
3070
3071     if (!parameters->Windowed)
3072     {
3073         HWND device_window = parameters->hDeviceWindow;
3074
3075         if (!focus_window)
3076             focus_window = device_window;
3077         if (FAILED(hr = wined3d_device_acquire_focus_window(device->wined3d_device, focus_window)))
3078         {
3079             ERR("Failed to acquire focus window, hr %#x.\n", hr);
3080             wined3d_device_decref(device->wined3d_device);
3081             wined3d_mutex_unlock();
3082             HeapFree(GetProcessHeap(), 0, device->handle_table.entries);
3083             return hr;
3084         }
3085
3086         if (!device_window)
3087             device_window = focus_window;
3088         wined3d_device_setup_fullscreen_window(device->wined3d_device, device_window,
3089                 parameters->BackBufferWidth,
3090                 parameters->BackBufferHeight);
3091     }
3092
3093     if (flags & D3DCREATE_MULTITHREADED)
3094         wined3d_device_set_multithreaded(device->wined3d_device);
3095
3096     wined3d_swapchain_desc_from_present_parameters(&swapchain_desc, parameters);
3097
3098     hr = wined3d_device_init_3d(device->wined3d_device, &swapchain_desc);
3099     if (FAILED(hr))
3100     {
3101         WARN("Failed to initialize 3D, hr %#x.\n", hr);
3102         wined3d_device_release_focus_window(device->wined3d_device);
3103         wined3d_device_decref(device->wined3d_device);
3104         wined3d_mutex_unlock();
3105         HeapFree(GetProcessHeap(), 0, device->handle_table.entries);
3106         return hr;
3107     }
3108
3109     wined3d_device_set_render_state(device->wined3d_device, WINED3D_RS_POINTSIZE_MIN, 0);
3110     wined3d_mutex_unlock();
3111
3112     present_parameters_from_wined3d_swapchain_desc(parameters, &swapchain_desc);
3113
3114     device->declArraySize = 16;
3115     device->decls = HeapAlloc(GetProcessHeap(), 0, device->declArraySize * sizeof(*device->decls));
3116     if (!device->decls)
3117     {
3118         ERR("Failed to allocate FVF vertex declaration map memory.\n");
3119         hr = E_OUTOFMEMORY;
3120         goto err;
3121     }
3122
3123     device->d3d_parent = &parent->IDirect3D8_iface;
3124     IDirect3D8_AddRef(device->d3d_parent);
3125
3126     return D3D_OK;
3127
3128 err:
3129     wined3d_mutex_lock();
3130     wined3d_device_uninit_3d(device->wined3d_device);
3131     wined3d_device_release_focus_window(device->wined3d_device);
3132     wined3d_device_decref(device->wined3d_device);
3133     wined3d_mutex_unlock();
3134     HeapFree(GetProcessHeap(), 0, device->handle_table.entries);
3135     return hr;
3136 }