1 /* Direct3D private include file
2 * Copyright (c) 1998 Lionel ULMER
4 * This file contains all the structure that are not exported
5 * through d3d.h and all common macros.
7 * This library is free software; you can redistribute it and/or
8 * modify it under the terms of the GNU Lesser General Public
9 * License as published by the Free Software Foundation; either
10 * version 2.1 of the License, or (at your option) any later version.
12 * This library is distributed in the hope that it will be useful,
13 * but WITHOUT ANY WARRANTY; without even the implied warranty of
14 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
15 * Lesser General Public License for more details.
17 * You should have received a copy of the GNU Lesser General Public
18 * License along with this library; if not, write to the Free Software
19 * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
22 #ifndef __GRAPHICS_WINE_D3D_PRIVATE_H
23 #define __GRAPHICS_WINE_D3D_PRIVATE_H
25 /* THIS FILE MUST NOT CONTAIN X11 or MESA DEFINES */
29 #define MAX_TEXTURES 8
32 #define HIGHEST_RENDER_STATE 152
33 #define HIGHEST_TEXTURE_STAGE_STATE 24
35 /*****************************************************************************
36 * Predeclare the interface implementation structures
38 typedef struct IDirect3DImpl IDirect3DImpl;
39 typedef struct IDirect3DLightImpl IDirect3DLightImpl;
40 typedef struct IDirect3DMaterialImpl IDirect3DMaterialImpl;
41 typedef struct IDirect3DViewportImpl IDirect3DViewportImpl;
42 typedef struct IDirect3DExecuteBufferImpl IDirect3DExecuteBufferImpl;
43 typedef struct IDirect3DDeviceImpl IDirect3DDeviceImpl;
44 typedef struct IDirect3DVertexBufferImpl IDirect3DVertexBufferImpl;
46 #include "ddraw_private.h"
48 typedef struct STATEBLOCKFLAGS {
49 BOOL render_state[HIGHEST_RENDER_STATE];
50 BOOL texture_stage_state[MAX_TEXTURES][HIGHEST_TEXTURE_STAGE_STATE];
53 typedef struct STATEBLOCK {
54 STATEBLOCKFLAGS set_flags;
55 DWORD render_state[HIGHEST_RENDER_STATE];
56 DWORD texture_stage_state[MAX_TEXTURES][HIGHEST_TEXTURE_STAGE_STATE];
59 /*****************************************************************************
60 * IDirect3D implementation structure.
61 * This is common for interfaces 1, 2, 3 and 7.
65 ICOM_VFIELD_MULTI(IDirect3D7);
66 ICOM_VFIELD_MULTI(IDirect3D3);
67 ICOM_VFIELD_MULTI(IDirect3D2);
68 ICOM_VFIELD_MULTI(IDirect3D);
70 /* IDirect3D fields */
71 IDirectDrawImpl* ddraw;
73 /* Used as a callback function to create a texture */
74 HRESULT (*create_texture)(IDirect3DImpl *d3d, IDirectDrawSurfaceImpl *tex, BOOLEAN at_creation, IDirectDrawSurfaceImpl *main);
76 /* Used as a callback for Devices to tell to the D3D object it's been created */
77 HRESULT (*added_device)(IDirect3DImpl *d3d, IDirect3DDeviceImpl *device);
78 HRESULT (*removed_device)(IDirect3DImpl *d3d, IDirect3DDeviceImpl *device);
80 /* This is needed for delayed texture creation and Z buffer blits */
81 IDirect3DDeviceImpl *current_device;
84 /*****************************************************************************
85 * IDirect3DLight implementation structure
87 struct IDirect3DLightImpl
89 ICOM_VFIELD_MULTI(IDirect3DLight);
91 /* IDirect3DLight fields */
93 /* If this light is active for one viewport, put the viewport here */
94 IDirect3DViewportImpl *active_viewport;
101 /* Chained list used for adding / removing from viewports */
102 IDirect3DLightImpl *next;
104 /* Activation function */
105 void (*activate)(IDirect3DLightImpl*);
106 void (*desactivate)(IDirect3DLightImpl*);
107 void (*update)(IDirect3DLightImpl*);
110 /*****************************************************************************
111 * IDirect3DMaterial implementation structure
113 struct IDirect3DMaterialImpl
115 ICOM_VFIELD_MULTI(IDirect3DMaterial3);
116 ICOM_VFIELD_MULTI(IDirect3DMaterial2);
117 ICOM_VFIELD_MULTI(IDirect3DMaterial);
119 /* IDirect3DMaterial2 fields */
121 IDirect3DDeviceImpl *active_device;
125 void (*activate)(IDirect3DMaterialImpl* this);
128 /*****************************************************************************
129 * IDirect3DViewport implementation structure
131 struct IDirect3DViewportImpl
133 ICOM_VFIELD_MULTI(IDirect3DViewport3);
135 /* IDirect3DViewport fields */
137 /* If this viewport is active for one device, put the device here */
138 IDirect3DDeviceImpl *active_device;
149 /* Activation function */
150 void (*activate)(IDirect3DViewportImpl*);
152 /* Field used to chain viewports together */
153 IDirect3DViewportImpl *next;
156 IDirect3DLightImpl *lights;
158 /* Background material */
159 IDirect3DMaterialImpl *background;
162 /*****************************************************************************
163 * IDirect3DExecuteBuffer implementation structure
165 struct IDirect3DExecuteBufferImpl
167 ICOM_VFIELD_MULTI(IDirect3DExecuteBuffer);
169 /* IDirect3DExecuteBuffer fields */
171 IDirect3DDeviceImpl* d3ddev;
173 D3DEXECUTEBUFFERDESC desc;
176 /* This buffer will store the transformed vertices */
178 D3DVERTEXTYPE vertex_type;
180 /* This flags is set to TRUE if we allocated ourselves the
184 void (*execute)(IDirect3DExecuteBufferImpl* this,
185 IDirect3DDeviceImpl* dev,
186 IDirect3DViewportImpl* vp);
189 /* Internal structure to store the state of the clipping planes */
190 typedef struct d3d7clippingplane
195 /*****************************************************************************
196 * IDirect3DDevice implementation structure
199 #define WORLDMAT_CHANGED (0x00000001 << 0)
200 #define VIEWMAT_CHANGED (0x00000001 << 1)
201 #define PROJMAT_CHANGED (0x00000001 << 2)
202 #define TEXMAT0_CHANGED (0x00000001 << 3)
203 #define TEXMAT1_CHANGED (0x00000001 << 4)
204 #define TEXMAT2_CHANGED (0x00000001 << 5)
205 #define TEXMAT3_CHANGED (0x00000001 << 6)
206 #define TEXMAT4_CHANGED (0x00000001 << 7)
207 #define TEXMAT5_CHANGED (0x00000001 << 8)
208 #define TEXMAT6_CHANGED (0x00000001 << 9)
209 #define TEXMAT7_CHANGED (0x00000001 << 10)
211 struct IDirect3DDeviceImpl
213 ICOM_VFIELD_MULTI(IDirect3DDevice7);
214 ICOM_VFIELD_MULTI(IDirect3DDevice3);
215 ICOM_VFIELD_MULTI(IDirect3DDevice2);
216 ICOM_VFIELD_MULTI(IDirect3DDevice);
218 /* IDirect3DDevice fields */
220 IDirectDrawSurfaceImpl *surface;
222 IDirect3DViewportImpl *viewport_list;
223 IDirect3DViewportImpl *current_viewport;
224 D3DVIEWPORT7 active_viewport;
226 IDirectDrawSurfaceImpl *current_texture[MAX_TEXTURES];
228 /* Current transformation matrices */
229 D3DMATRIX *world_mat;
232 D3DMATRIX *tex_mat[MAX_TEXTURES];
234 /* Current material used in D3D7 mode */
235 D3DMATERIAL7 current_material;
237 /* Light parameters */
238 DWORD active_lights, set_lights;
239 D3DLIGHT7 light_parameters[MAX_LIGHTS];
241 /* clipping planes */
242 DWORD max_clipping_planes;
243 d3d7clippingplane *clipping_planes;
245 void (*set_context)(IDirect3DDeviceImpl*);
246 HRESULT (*clear)(IDirect3DDeviceImpl *This,
253 void (*matrices_updated)(IDirect3DDeviceImpl *This, DWORD matrices);
254 void (*set_matrices)(IDirect3DDeviceImpl *This, DWORD matrices,
255 D3DMATRIX *world_mat, D3DMATRIX *view_mat, D3DMATRIX *proj_mat);
256 void (*flush_to_framebuffer)(IDirect3DDeviceImpl *This, LPCRECT pRect);
258 STATEBLOCK state_block;
260 /* Used to prevent locks and rendering to overlap */
261 CRITICAL_SECTION crit;
264 /*****************************************************************************
265 * IDirect3DVertexBuffer implementation structure
267 struct IDirect3DVertexBufferImpl
269 ICOM_VFIELD_MULTI(IDirect3DVertexBuffer7);
270 ICOM_VFIELD_MULTI(IDirect3DVertexBuffer);
273 D3DVERTEXBUFFERDESC desc;
275 DWORD vertex_buffer_size;
280 /* Various dump and helper functions */
281 extern const char *_get_renderstate(D3DRENDERSTATETYPE type);
282 extern void dump_D3DMATERIAL7(LPD3DMATERIAL7 lpMat);
283 extern void dump_D3DCOLORVALUE(D3DCOLORVALUE *lpCol);
284 extern void dump_D3DLIGHT7(LPD3DLIGHT7 lpLight);
285 extern void dump_DPFLAGS(DWORD dwFlags);
286 extern void dump_D3DMATRIX(D3DMATRIX *mat);
287 extern void dump_D3DVECTOR(D3DVECTOR *lpVec);
288 extern void dump_flexible_vertex(DWORD d3dvtVertexType);
289 extern DWORD get_flexible_vertex_size(DWORD d3dvtVertexType);
290 extern void convert_FVF_to_strided_data(DWORD d3dvtVertexType, LPVOID lpvVertices, D3DDRAWPRIMITIVESTRIDEDDATA *strided, DWORD dwStartVertex);
291 extern void dump_D3DVOP(DWORD dwVertexOp);
292 extern void dump_D3DPV(DWORD dwFlags);
294 extern const float id_mat[16];
296 #endif /* __GRAPHICS_WINE_D3D_PRIVATE_H */