2 * IDirect3DDevice9 implementation
4 * Copyright 2002-2005 Jason Edmeades
5 * Copyright 2002-2005 Raphael Junqueira
6 * Copyright 2005 Oliver Stieber
8 * This library is free software; you can redistribute it and/or
9 * modify it under the terms of the GNU Lesser General Public
10 * License as published by the Free Software Foundation; either
11 * version 2.1 of the License, or (at your option) any later version.
13 * This library is distributed in the hope that it will be useful,
14 * but WITHOUT ANY WARRANTY; without even the implied warranty of
15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
16 * Lesser General Public License for more details.
18 * You should have received a copy of the GNU Lesser General Public
19 * License along with this library; if not, write to the Free Software
20 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
24 #include "d3d9_private.h"
26 WINE_DEFAULT_DEBUG_CHANNEL(d3d9);
28 D3DFORMAT d3dformat_from_wined3dformat(WINED3DFORMAT format)
30 BYTE *c = (BYTE *)&format;
32 /* Don't translate FOURCC formats */
33 if (isprint(c[0]) && isprint(c[1]) && isprint(c[2]) && isprint(c[3])) return format;
37 case WINED3DFMT_UNKNOWN: return D3DFMT_UNKNOWN;
38 case WINED3DFMT_B8G8R8_UNORM: return D3DFMT_R8G8B8;
39 case WINED3DFMT_B8G8R8A8_UNORM: return D3DFMT_A8R8G8B8;
40 case WINED3DFMT_B8G8R8X8_UNORM: return D3DFMT_X8R8G8B8;
41 case WINED3DFMT_B5G6R5_UNORM: return D3DFMT_R5G6B5;
42 case WINED3DFMT_B5G5R5X1_UNORM: return D3DFMT_X1R5G5B5;
43 case WINED3DFMT_B5G5R5A1_UNORM: return D3DFMT_A1R5G5B5;
44 case WINED3DFMT_B4G4R4A4_UNORM: return D3DFMT_A4R4G4B4;
45 case WINED3DFMT_B2G3R3_UNORM: return D3DFMT_R3G3B2;
46 case WINED3DFMT_A8_UNORM: return D3DFMT_A8;
47 case WINED3DFMT_B2G3R3A8_UNORM: return D3DFMT_A8R3G3B2;
48 case WINED3DFMT_B4G4R4X4_UNORM: return D3DFMT_X4R4G4B4;
49 case WINED3DFMT_R10G10B10A2_UNORM: return D3DFMT_A2B10G10R10;
50 case WINED3DFMT_R8G8B8A8_UNORM: return D3DFMT_A8B8G8R8;
51 case WINED3DFMT_R8G8B8X8_UNORM: return D3DFMT_X8B8G8R8;
52 case WINED3DFMT_R16G16_UNORM: return D3DFMT_G16R16;
53 case WINED3DFMT_B10G10R10A2_UNORM: return D3DFMT_A2R10G10B10;
54 case WINED3DFMT_R16G16B16A16_UNORM: return D3DFMT_A16B16G16R16;
55 case WINED3DFMT_P8_UINT_A8_UNORM: return D3DFMT_A8P8;
56 case WINED3DFMT_P8_UINT: return D3DFMT_P8;
57 case WINED3DFMT_L8_UNORM: return D3DFMT_L8;
58 case WINED3DFMT_L8A8_UNORM: return D3DFMT_A8L8;
59 case WINED3DFMT_L4A4_UNORM: return D3DFMT_A4L4;
60 case WINED3DFMT_R8G8_SNORM: return D3DFMT_V8U8;
61 case WINED3DFMT_R5G5_SNORM_L6_UNORM: return D3DFMT_L6V5U5;
62 case WINED3DFMT_R8G8_SNORM_L8X8_UNORM: return D3DFMT_X8L8V8U8;
63 case WINED3DFMT_R8G8B8A8_SNORM: return D3DFMT_Q8W8V8U8;
64 case WINED3DFMT_R16G16_SNORM: return D3DFMT_V16U16;
65 case WINED3DFMT_R10G10B10_SNORM_A2_UNORM: return D3DFMT_A2W10V10U10;
66 case WINED3DFMT_D16_LOCKABLE: return D3DFMT_D16_LOCKABLE;
67 case WINED3DFMT_D32_UNORM: return D3DFMT_D32;
68 case WINED3DFMT_S1_UINT_D15_UNORM: return D3DFMT_D15S1;
69 case WINED3DFMT_D24_UNORM_S8_UINT: return D3DFMT_D24S8;
70 case WINED3DFMT_X8D24_UNORM: return D3DFMT_D24X8;
71 case WINED3DFMT_S4X4_UINT_D24_UNORM: return D3DFMT_D24X4S4;
72 case WINED3DFMT_D16_UNORM: return D3DFMT_D16;
73 case WINED3DFMT_L16_UNORM: return D3DFMT_L16;
74 case WINED3DFMT_D32_FLOAT: return D3DFMT_D32F_LOCKABLE;
75 case WINED3DFMT_S8_UINT_D24_FLOAT: return D3DFMT_D24FS8;
76 case WINED3DFMT_VERTEXDATA: return D3DFMT_VERTEXDATA;
77 case WINED3DFMT_R16_UINT: return D3DFMT_INDEX16;
78 case WINED3DFMT_R32_UINT: return D3DFMT_INDEX32;
79 case WINED3DFMT_R16G16B16A16_SNORM: return D3DFMT_Q16W16V16U16;
80 case WINED3DFMT_R16_FLOAT: return D3DFMT_R16F;
81 case WINED3DFMT_R16G16_FLOAT: return D3DFMT_G16R16F;
82 case WINED3DFMT_R16G16B16A16_FLOAT: return D3DFMT_A16B16G16R16F;
83 case WINED3DFMT_R32_FLOAT: return D3DFMT_R32F;
84 case WINED3DFMT_R32G32_FLOAT: return D3DFMT_G32R32F;
85 case WINED3DFMT_R32G32B32A32_FLOAT: return D3DFMT_A32B32G32R32F;
86 case WINED3DFMT_R8G8_SNORM_Cx: return D3DFMT_CxV8U8;
88 FIXME("Unhandled WINED3DFORMAT %#x\n", format);
89 return D3DFMT_UNKNOWN;
93 WINED3DFORMAT wined3dformat_from_d3dformat(D3DFORMAT format)
95 BYTE *c = (BYTE *)&format;
97 /* Don't translate FOURCC formats */
98 if (isprint(c[0]) && isprint(c[1]) && isprint(c[2]) && isprint(c[3])) return format;
102 case D3DFMT_UNKNOWN: return WINED3DFMT_UNKNOWN;
103 case D3DFMT_R8G8B8: return WINED3DFMT_B8G8R8_UNORM;
104 case D3DFMT_A8R8G8B8: return WINED3DFMT_B8G8R8A8_UNORM;
105 case D3DFMT_X8R8G8B8: return WINED3DFMT_B8G8R8X8_UNORM;
106 case D3DFMT_R5G6B5: return WINED3DFMT_B5G6R5_UNORM;
107 case D3DFMT_X1R5G5B5: return WINED3DFMT_B5G5R5X1_UNORM;
108 case D3DFMT_A1R5G5B5: return WINED3DFMT_B5G5R5A1_UNORM;
109 case D3DFMT_A4R4G4B4: return WINED3DFMT_B4G4R4A4_UNORM;
110 case D3DFMT_R3G3B2: return WINED3DFMT_B2G3R3_UNORM;
111 case D3DFMT_A8: return WINED3DFMT_A8_UNORM;
112 case D3DFMT_A8R3G3B2: return WINED3DFMT_B2G3R3A8_UNORM;
113 case D3DFMT_X4R4G4B4: return WINED3DFMT_B4G4R4X4_UNORM;
114 case D3DFMT_A2B10G10R10: return WINED3DFMT_R10G10B10A2_UNORM;
115 case D3DFMT_A8B8G8R8: return WINED3DFMT_R8G8B8A8_UNORM;
116 case D3DFMT_X8B8G8R8: return WINED3DFMT_R8G8B8X8_UNORM;
117 case D3DFMT_G16R16: return WINED3DFMT_R16G16_UNORM;
118 case D3DFMT_A2R10G10B10: return WINED3DFMT_B10G10R10A2_UNORM;
119 case D3DFMT_A16B16G16R16: return WINED3DFMT_R16G16B16A16_UNORM;
120 case D3DFMT_A8P8: return WINED3DFMT_P8_UINT_A8_UNORM;
121 case D3DFMT_P8: return WINED3DFMT_P8_UINT;
122 case D3DFMT_L8: return WINED3DFMT_L8_UNORM;
123 case D3DFMT_A8L8: return WINED3DFMT_L8A8_UNORM;
124 case D3DFMT_A4L4: return WINED3DFMT_L4A4_UNORM;
125 case D3DFMT_V8U8: return WINED3DFMT_R8G8_SNORM;
126 case D3DFMT_L6V5U5: return WINED3DFMT_R5G5_SNORM_L6_UNORM;
127 case D3DFMT_X8L8V8U8: return WINED3DFMT_R8G8_SNORM_L8X8_UNORM;
128 case D3DFMT_Q8W8V8U8: return WINED3DFMT_R8G8B8A8_SNORM;
129 case D3DFMT_V16U16: return WINED3DFMT_R16G16_SNORM;
130 case D3DFMT_A2W10V10U10: return WINED3DFMT_R10G10B10_SNORM_A2_UNORM;
131 case D3DFMT_D16_LOCKABLE: return WINED3DFMT_D16_LOCKABLE;
132 case D3DFMT_D32: return WINED3DFMT_D32_UNORM;
133 case D3DFMT_D15S1: return WINED3DFMT_S1_UINT_D15_UNORM;
134 case D3DFMT_D24S8: return WINED3DFMT_D24_UNORM_S8_UINT;
135 case D3DFMT_D24X8: return WINED3DFMT_X8D24_UNORM;
136 case D3DFMT_D24X4S4: return WINED3DFMT_S4X4_UINT_D24_UNORM;
137 case D3DFMT_D16: return WINED3DFMT_D16_UNORM;
138 case D3DFMT_L16: return WINED3DFMT_L16_UNORM;
139 case D3DFMT_D32F_LOCKABLE: return WINED3DFMT_D32_FLOAT;
140 case D3DFMT_D24FS8: return WINED3DFMT_S8_UINT_D24_FLOAT;
141 case D3DFMT_VERTEXDATA: return WINED3DFMT_VERTEXDATA;
142 case D3DFMT_INDEX16: return WINED3DFMT_R16_UINT;
143 case D3DFMT_INDEX32: return WINED3DFMT_R32_UINT;
144 case D3DFMT_Q16W16V16U16: return WINED3DFMT_R16G16B16A16_SNORM;
145 case D3DFMT_R16F: return WINED3DFMT_R16_FLOAT;
146 case D3DFMT_G16R16F: return WINED3DFMT_R16G16_FLOAT;
147 case D3DFMT_A16B16G16R16F: return WINED3DFMT_R16G16B16A16_FLOAT;
148 case D3DFMT_R32F: return WINED3DFMT_R32_FLOAT;
149 case D3DFMT_G32R32F: return WINED3DFMT_R32G32_FLOAT;
150 case D3DFMT_A32B32G32R32F: return WINED3DFMT_R32G32B32A32_FLOAT;
151 case D3DFMT_CxV8U8: return WINED3DFMT_R8G8_SNORM_Cx;
153 FIXME("Unhandled D3DFORMAT %#x\n", format);
154 return WINED3DFMT_UNKNOWN;
158 static UINT vertex_count_from_primitive_count(D3DPRIMITIVETYPE primitive_type, UINT primitive_count)
160 switch(primitive_type)
162 case D3DPT_POINTLIST:
163 return primitive_count;
166 return primitive_count * 2;
168 case D3DPT_LINESTRIP:
169 return primitive_count + 1;
171 case D3DPT_TRIANGLELIST:
172 return primitive_count * 3;
174 case D3DPT_TRIANGLESTRIP:
175 case D3DPT_TRIANGLEFAN:
176 return primitive_count + 2;
179 FIXME("Unhandled primitive type %#x\n", primitive_type);
184 static ULONG WINAPI D3D9CB_DestroySwapChain(IWineD3DSwapChain *swapchain)
186 IDirect3DSwapChain9Impl *parent;
188 TRACE("swapchain %p.\n", swapchain);
190 IWineD3DSwapChain_GetParent(swapchain, (IUnknown **)&parent);
191 parent->isImplicit = FALSE;
192 return IDirect3DSwapChain9_Release((IDirect3DSwapChain9 *)parent);
195 /* IDirect3D IUnknown parts follow: */
196 static HRESULT WINAPI IDirect3DDevice9Impl_QueryInterface(LPDIRECT3DDEVICE9EX iface, REFIID riid, LPVOID* ppobj) {
197 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
199 IDirect3D9Impl *d3dimpl;
201 TRACE("iface %p, riid %s, object %p.\n", iface, debugstr_guid(riid), ppobj);
203 if (IsEqualGUID(riid, &IID_IUnknown)
204 || IsEqualGUID(riid, &IID_IDirect3DDevice9)) {
205 IDirect3DDevice9Ex_AddRef(iface);
207 TRACE("Returning IDirect3DDevice9 interface at %p\n", *ppobj);
209 } else if(IsEqualGUID(riid, &IID_IDirect3DDevice9Ex)) {
210 /* Find out if the creating d3d9 interface was created with Direct3DCreate9Ex.
211 * It doesn't matter with which function the device was created.
213 IDirect3DDevice9_GetDirect3D(iface, &d3d);
214 d3dimpl = (IDirect3D9Impl *) d3d;
216 if(d3dimpl->extended) {
218 IDirect3DDevice9Ex_AddRef((IDirect3DDevice9Ex *) *ppobj);
219 IDirect3D9_Release(d3d);
220 TRACE("Returning IDirect3DDevice9Ex interface at %p\n", *ppobj);
223 WARN("IDirect3D9 instance wasn't created with CreateDirect3D9Ex, returning E_NOINTERFACE\n");
224 IDirect3D9_Release(d3d);
226 return E_NOINTERFACE;
230 if (IsEqualGUID(riid, &IID_IWineD3DDeviceParent))
232 IUnknown_AddRef((IUnknown *)&This->device_parent_vtbl);
233 *ppobj = &This->device_parent_vtbl;
237 WARN("(%p)->(%s,%p),not found\n", This, debugstr_guid(riid), ppobj);
239 return E_NOINTERFACE;
242 static ULONG WINAPI IDirect3DDevice9Impl_AddRef(LPDIRECT3DDEVICE9EX iface) {
243 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
244 ULONG ref = InterlockedIncrement(&This->ref);
246 TRACE("%p increasing refcount to %u.\n", iface, ref);
251 static ULONG WINAPI DECLSPEC_HOTPATCH IDirect3DDevice9Impl_Release(LPDIRECT3DDEVICE9EX iface) {
252 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
255 if (This->inDestruction) return 0;
256 ref = InterlockedDecrement(&This->ref);
258 TRACE("%p decreasing refcount to %u.\n", iface, ref);
262 This->inDestruction = TRUE;
264 wined3d_mutex_lock();
265 for(i = 0; i < This->numConvertedDecls; i++) {
266 /* Unless Wine is buggy or the app has a bug the refcount will be 0, because decls hold a reference to the
269 IDirect3DVertexDeclaration9Impl_Destroy(This->convertedDecls[i]);
271 HeapFree(GetProcessHeap(), 0, This->convertedDecls);
273 IWineD3DDevice_Uninit3D(This->WineD3DDevice, D3D9CB_DestroySwapChain);
274 IWineD3DDevice_Release(This->WineD3DDevice);
275 wined3d_mutex_unlock();
277 HeapFree(GetProcessHeap(), 0, This);
282 /* IDirect3DDevice Interface follow: */
283 static HRESULT WINAPI IDirect3DDevice9Impl_TestCooperativeLevel(IDirect3DDevice9Ex *iface)
285 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
287 TRACE("iface %p.\n", iface);
291 TRACE("D3D9 device is marked not reset.\n");
292 return D3DERR_DEVICENOTRESET;
298 static UINT WINAPI IDirect3DDevice9Impl_GetAvailableTextureMem(LPDIRECT3DDEVICE9EX iface) {
299 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
302 TRACE("iface %p.\n", iface);
304 wined3d_mutex_lock();
305 hr = IWineD3DDevice_GetAvailableTextureMem(This->WineD3DDevice);
306 wined3d_mutex_unlock();
311 static HRESULT WINAPI IDirect3DDevice9Impl_EvictManagedResources(LPDIRECT3DDEVICE9EX iface) {
312 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
315 TRACE("iface %p.\n", iface);
317 wined3d_mutex_lock();
318 hr = IWineD3DDevice_EvictManagedResources(This->WineD3DDevice);
319 wined3d_mutex_unlock();
324 static HRESULT WINAPI IDirect3DDevice9Impl_GetDirect3D(LPDIRECT3DDEVICE9EX iface, IDirect3D9** ppD3D9) {
325 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
329 TRACE("iface %p, d3d9 %p.\n", iface, ppD3D9);
331 if (NULL == ppD3D9) {
332 return D3DERR_INVALIDCALL;
335 wined3d_mutex_lock();
336 hr = IWineD3DDevice_GetDirect3D(This->WineD3DDevice, &pWineD3D);
337 if (hr == D3D_OK && pWineD3D != NULL)
339 IWineD3D_GetParent(pWineD3D,(IUnknown **)ppD3D9);
340 IWineD3D_Release(pWineD3D);
342 FIXME("Call to IWineD3DDevice_GetDirect3D failed\n");
345 TRACE("(%p) returning %p\n", This, *ppD3D9);
346 wined3d_mutex_unlock();
351 static HRESULT WINAPI IDirect3DDevice9Impl_GetDeviceCaps(LPDIRECT3DDEVICE9EX iface, D3DCAPS9* pCaps) {
352 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
353 HRESULT hrc = D3D_OK;
354 WINED3DCAPS *pWineCaps;
356 TRACE("iface %p, caps %p.\n", iface, pCaps);
359 return D3DERR_INVALIDCALL;
361 pWineCaps = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(WINED3DCAPS));
362 if(pWineCaps == NULL){
363 return D3DERR_INVALIDCALL; /* well this is what MSDN says to return */
366 memset(pCaps, 0, sizeof(*pCaps));
368 wined3d_mutex_lock();
369 hrc = IWineD3DDevice_GetDeviceCaps(This->WineD3DDevice, pWineCaps);
370 wined3d_mutex_unlock();
372 WINECAPSTOD3D9CAPS(pCaps, pWineCaps)
373 HeapFree(GetProcessHeap(), 0, pWineCaps);
375 /* Some functionality is implemented in d3d9.dll, not wined3d.dll. Add the needed caps */
376 pCaps->DevCaps2 |= D3DDEVCAPS2_CAN_STRETCHRECT_FROM_TEXTURES;
380 TRACE("Returning %p %p\n", This, pCaps);
384 static HRESULT WINAPI IDirect3DDevice9Impl_GetDisplayMode(LPDIRECT3DDEVICE9EX iface, UINT iSwapChain, D3DDISPLAYMODE* pMode) {
385 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
388 TRACE("iface %p, swapchain %u, mode %p.\n", iface, iSwapChain, pMode);
390 wined3d_mutex_lock();
391 hr = IWineD3DDevice_GetDisplayMode(This->WineD3DDevice, iSwapChain, (WINED3DDISPLAYMODE *) pMode);
392 wined3d_mutex_unlock();
394 if (SUCCEEDED(hr)) pMode->Format = d3dformat_from_wined3dformat(pMode->Format);
399 static HRESULT WINAPI IDirect3DDevice9Impl_GetCreationParameters(LPDIRECT3DDEVICE9EX iface, D3DDEVICE_CREATION_PARAMETERS *pParameters) {
400 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
403 TRACE("iface %p, parameters %p.\n", iface, pParameters);
405 wined3d_mutex_lock();
406 hr = IWineD3DDevice_GetCreationParameters(This->WineD3DDevice, (WINED3DDEVICE_CREATION_PARAMETERS *) pParameters);
407 wined3d_mutex_unlock();
412 static HRESULT WINAPI IDirect3DDevice9Impl_SetCursorProperties(LPDIRECT3DDEVICE9EX iface, UINT XHotSpot, UINT YHotSpot, IDirect3DSurface9* pCursorBitmap) {
413 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
414 IDirect3DSurface9Impl *pSurface = (IDirect3DSurface9Impl*)pCursorBitmap;
417 TRACE("iface %p, hotspot_x %u, hotspot_y %u, bitmap %p.\n",
418 iface, XHotSpot, YHotSpot, pCursorBitmap);
421 WARN("No cursor bitmap, returning WINED3DERR_INVALIDCALL\n");
422 return WINED3DERR_INVALIDCALL;
425 wined3d_mutex_lock();
426 hr = IWineD3DDevice_SetCursorProperties(This->WineD3DDevice, XHotSpot, YHotSpot, pSurface->wineD3DSurface);
427 wined3d_mutex_unlock();
432 static void WINAPI IDirect3DDevice9Impl_SetCursorPosition(LPDIRECT3DDEVICE9EX iface, int XScreenSpace, int YScreenSpace, DWORD Flags) {
433 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
435 TRACE("iface %p, x %u, y %u, flags %#x.\n", iface, XScreenSpace, YScreenSpace, Flags);
437 wined3d_mutex_lock();
438 IWineD3DDevice_SetCursorPosition(This->WineD3DDevice, XScreenSpace, YScreenSpace, Flags);
439 wined3d_mutex_unlock();
442 static BOOL WINAPI IDirect3DDevice9Impl_ShowCursor(LPDIRECT3DDEVICE9EX iface, BOOL bShow) {
443 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
446 TRACE("iface %p, show %#x.\n", iface, bShow);
448 wined3d_mutex_lock();
449 ret = IWineD3DDevice_ShowCursor(This->WineD3DDevice, bShow);
450 wined3d_mutex_unlock();
455 static HRESULT WINAPI reset_enum_callback(IWineD3DResource *resource, void *data) {
456 BOOL *resources_ok = data;
457 D3DRESOURCETYPE type;
459 WINED3DSURFACE_DESC surface_desc;
460 WINED3DVOLUME_DESC volume_desc;
461 D3DINDEXBUFFER_DESC index_desc;
462 D3DVERTEXBUFFER_DESC vertex_desc;
464 IDirect3DResource9 *parent;
466 IWineD3DResource_GetParent(resource, (IUnknown **) &parent);
467 type = IDirect3DResource9_GetType(parent);
469 case D3DRTYPE_SURFACE:
470 IWineD3DSurface_GetDesc((IWineD3DSurface *) resource, &surface_desc);
471 pool = surface_desc.pool;
474 case D3DRTYPE_VOLUME:
475 IWineD3DVolume_GetDesc((IWineD3DVolume *) resource, &volume_desc);
476 pool = volume_desc.Pool;
479 case D3DRTYPE_INDEXBUFFER:
480 IDirect3DIndexBuffer9_GetDesc((IDirect3DIndexBuffer9 *) parent, &index_desc);
481 pool = index_desc.Pool;
484 case D3DRTYPE_VERTEXBUFFER:
485 IDirect3DVertexBuffer9_GetDesc((IDirect3DVertexBuffer9 *)parent, &vertex_desc);
486 pool = vertex_desc.Pool;
489 /* No need to check for textures. If there is a D3DPOOL_DEFAULT texture, there
490 * is a D3DPOOL_DEFAULT surface or volume as well
493 pool = WINED3DPOOL_SCRATCH; /* a harmless pool */
497 if(pool == WINED3DPOOL_DEFAULT) {
498 if(IUnknown_Release(parent) == 0) {
499 TRACE("Parent %p is an implicit resource with ref 0\n", parent);
501 WARN("Resource %p(wineD3D %p) with pool D3DPOOL_DEFAULT blocks the Reset call\n", parent, resource);
503 *resources_ok = FALSE;
506 IUnknown_Release(parent);
508 IWineD3DResource_Release(resource);
513 static HRESULT WINAPI DECLSPEC_HOTPATCH IDirect3DDevice9Impl_Reset(LPDIRECT3DDEVICE9EX iface, D3DPRESENT_PARAMETERS* pPresentationParameters) {
514 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
515 WINED3DPRESENT_PARAMETERS localParameters;
517 BOOL resources_ok = TRUE;
520 TRACE("iface %p, present_parameters %p.\n", iface, pPresentationParameters);
522 /* Reset states that hold a COM object. WineD3D holds an internal reference to set objects, because
523 * such objects can still be used for rendering after their external d3d9 object has been destroyed.
524 * These objects must not be enumerated. Unsetting them tells WineD3D that the application will not
525 * make use of the hidden reference and destroys the objects.
527 * Unsetting them is no problem, because the states are supposed to be reset anyway. If the validation
528 * below fails, the device is considered "lost", and _Reset and _Release are the only allowed calls
530 wined3d_mutex_lock();
531 IWineD3DDevice_SetIndexBuffer(This->WineD3DDevice, NULL, WINED3DFMT_UNKNOWN);
532 for(i = 0; i < 16; i++) {
533 IWineD3DDevice_SetStreamSource(This->WineD3DDevice, i, NULL, 0, 0);
535 for(i = 0; i < 16; i++) {
536 IWineD3DDevice_SetTexture(This->WineD3DDevice, i, NULL);
539 IWineD3DDevice_EnumResources(This->WineD3DDevice, reset_enum_callback, &resources_ok);
541 WARN("The application is holding D3DPOOL_DEFAULT resources, rejecting reset\n");
542 This->notreset = TRUE;
543 wined3d_mutex_unlock();
545 return WINED3DERR_INVALIDCALL;
548 localParameters.BackBufferWidth = pPresentationParameters->BackBufferWidth;
549 localParameters.BackBufferHeight = pPresentationParameters->BackBufferHeight;
550 localParameters.BackBufferFormat = wined3dformat_from_d3dformat(pPresentationParameters->BackBufferFormat);
551 localParameters.BackBufferCount = pPresentationParameters->BackBufferCount;
552 localParameters.MultiSampleType = pPresentationParameters->MultiSampleType;
553 localParameters.MultiSampleQuality = pPresentationParameters->MultiSampleQuality;
554 localParameters.SwapEffect = pPresentationParameters->SwapEffect;
555 localParameters.hDeviceWindow = pPresentationParameters->hDeviceWindow;
556 localParameters.Windowed = pPresentationParameters->Windowed;
557 localParameters.EnableAutoDepthStencil = pPresentationParameters->EnableAutoDepthStencil;
558 localParameters.AutoDepthStencilFormat = wined3dformat_from_d3dformat(pPresentationParameters->AutoDepthStencilFormat);
559 localParameters.Flags = pPresentationParameters->Flags;
560 localParameters.FullScreen_RefreshRateInHz = pPresentationParameters->FullScreen_RefreshRateInHz;
561 localParameters.PresentationInterval = pPresentationParameters->PresentationInterval;
562 localParameters.AutoRestoreDisplayMode = TRUE;
564 hr = IWineD3DDevice_Reset(This->WineD3DDevice, &localParameters);
566 This->notreset = TRUE;
568 pPresentationParameters->BackBufferWidth = localParameters.BackBufferWidth;
569 pPresentationParameters->BackBufferHeight = localParameters.BackBufferHeight;
570 pPresentationParameters->BackBufferFormat = d3dformat_from_wined3dformat(localParameters.BackBufferFormat);
571 pPresentationParameters->BackBufferCount = localParameters.BackBufferCount;
572 pPresentationParameters->MultiSampleType = localParameters.MultiSampleType;
573 pPresentationParameters->MultiSampleQuality = localParameters.MultiSampleQuality;
574 pPresentationParameters->SwapEffect = localParameters.SwapEffect;
575 pPresentationParameters->hDeviceWindow = localParameters.hDeviceWindow;
576 pPresentationParameters->Windowed = localParameters.Windowed;
577 pPresentationParameters->EnableAutoDepthStencil = localParameters.EnableAutoDepthStencil;
578 pPresentationParameters->AutoDepthStencilFormat = d3dformat_from_wined3dformat(localParameters.AutoDepthStencilFormat);
579 pPresentationParameters->Flags = localParameters.Flags;
580 pPresentationParameters->FullScreen_RefreshRateInHz = localParameters.FullScreen_RefreshRateInHz;
581 pPresentationParameters->PresentationInterval = localParameters.PresentationInterval;
583 This->notreset = FALSE;
586 wined3d_mutex_unlock();
591 static HRESULT WINAPI DECLSPEC_HOTPATCH IDirect3DDevice9Impl_Present(LPDIRECT3DDEVICE9EX iface, CONST RECT* pSourceRect,CONST RECT* pDestRect,HWND hDestWindowOverride,CONST RGNDATA*
593 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
596 TRACE("iface %p, src_rect %p, dst_rect %p, dst_window_override %p, dirty_region %p.\n",
597 iface, pSourceRect, pDestRect, hDestWindowOverride, pDirtyRegion);
599 wined3d_mutex_lock();
600 hr = IWineD3DDevice_Present(This->WineD3DDevice, pSourceRect, pDestRect, hDestWindowOverride, pDirtyRegion);
601 wined3d_mutex_unlock();
606 static HRESULT WINAPI IDirect3DDevice9Impl_GetBackBuffer(LPDIRECT3DDEVICE9EX iface, UINT iSwapChain, UINT BackBuffer, D3DBACKBUFFER_TYPE Type, IDirect3DSurface9 ** ppBackBuffer) {
607 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
608 IWineD3DSurface *retSurface = NULL;
611 TRACE("iface %p, swapchain %u, backbuffer_idx %u, backbuffer_type %#x, backbuffer %p.\n",
612 iface, iSwapChain, BackBuffer, Type, ppBackBuffer);
614 wined3d_mutex_lock();
615 rc = IWineD3DDevice_GetBackBuffer(This->WineD3DDevice, iSwapChain, BackBuffer, (WINED3DBACKBUFFER_TYPE) Type, &retSurface);
616 if (rc == D3D_OK && NULL != retSurface && NULL != ppBackBuffer) {
617 IWineD3DSurface_GetParent(retSurface, (IUnknown **)ppBackBuffer);
618 IWineD3DSurface_Release(retSurface);
620 wined3d_mutex_unlock();
624 static HRESULT WINAPI IDirect3DDevice9Impl_GetRasterStatus(LPDIRECT3DDEVICE9EX iface, UINT iSwapChain, D3DRASTER_STATUS* pRasterStatus) {
625 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
628 TRACE("iface %p, swapchain %u, raster_status %p.\n", iface, iSwapChain, pRasterStatus);
630 wined3d_mutex_lock();
631 hr = IWineD3DDevice_GetRasterStatus(This->WineD3DDevice, iSwapChain, (WINED3DRASTER_STATUS *) pRasterStatus);
632 wined3d_mutex_unlock();
637 static HRESULT WINAPI IDirect3DDevice9Impl_SetDialogBoxMode(LPDIRECT3DDEVICE9EX iface, BOOL bEnableDialogs) {
638 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
641 TRACE("iface %p, enable %#x.\n", iface, bEnableDialogs);
643 wined3d_mutex_lock();
644 hr = IWineD3DDevice_SetDialogBoxMode(This->WineD3DDevice, bEnableDialogs);
645 wined3d_mutex_unlock();
650 static void WINAPI IDirect3DDevice9Impl_SetGammaRamp(IDirect3DDevice9Ex *iface, UINT iSwapChain,
651 DWORD Flags, const D3DGAMMARAMP *pRamp)
653 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
655 TRACE("iface %p, swapchain %u, flags %#x, ramp %p.\n", iface, iSwapChain, Flags, pRamp);
657 /* Note: D3DGAMMARAMP is compatible with WINED3DGAMMARAMP */
658 wined3d_mutex_lock();
659 IWineD3DDevice_SetGammaRamp(This->WineD3DDevice, iSwapChain, Flags, (CONST WINED3DGAMMARAMP *)pRamp);
660 wined3d_mutex_unlock();
663 static void WINAPI IDirect3DDevice9Impl_GetGammaRamp(LPDIRECT3DDEVICE9EX iface, UINT iSwapChain, D3DGAMMARAMP* pRamp) {
664 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
666 TRACE("iface %p, swapchain %u, ramp %p.\n", iface, iSwapChain, pRamp);
668 /* Note: D3DGAMMARAMP is compatible with WINED3DGAMMARAMP */
669 wined3d_mutex_lock();
670 IWineD3DDevice_GetGammaRamp(This->WineD3DDevice, iSwapChain, (WINED3DGAMMARAMP *) pRamp);
671 wined3d_mutex_unlock();
674 static HRESULT WINAPI IDirect3DDevice9Impl_CreateTexture(IDirect3DDevice9Ex *iface,
675 UINT width, UINT height, UINT levels, DWORD usage, D3DFORMAT format,
676 D3DPOOL pool, IDirect3DTexture9 **texture, HANDLE *shared_handle)
678 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
679 IDirect3DTexture9Impl *object;
682 TRACE("iface %p, width %u, height %u, levels %u, usage %#x, format %#x, pool %#x, texture %p, shared_handle %p.\n",
683 iface, width, height, levels, usage, format, pool, texture, shared_handle);
685 object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object));
688 ERR("Failed to allocate texture memory.\n");
689 return D3DERR_OUTOFVIDEOMEMORY;
692 hr = texture_init(object, This, width, height, levels, usage, format, pool);
695 WARN("Failed to initialize texture, hr %#x.\n", hr);
696 HeapFree(GetProcessHeap(), 0, object);
700 TRACE("Created texture %p.\n", object);
701 *texture = (IDirect3DTexture9 *)object;
706 static HRESULT WINAPI IDirect3DDevice9Impl_CreateVolumeTexture(IDirect3DDevice9Ex *iface,
707 UINT width, UINT height, UINT depth, UINT levels, DWORD usage, D3DFORMAT format,
708 D3DPOOL pool, IDirect3DVolumeTexture9 **texture, HANDLE *shared_handle)
710 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
711 IDirect3DVolumeTexture9Impl *object;
714 TRACE("iface %p, width %u, height %u, depth %u, levels %u\n",
715 iface, width, height, depth, levels);
716 TRACE("usage %#x, format %#x, pool %#x, texture %p, shared_handle %p.\n",
717 usage, format, pool, texture, shared_handle);
719 object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object));
722 ERR("Failed to allocate volume texture memory.\n");
723 return D3DERR_OUTOFVIDEOMEMORY;
726 hr = volumetexture_init(object, This, width, height, depth, levels, usage, format, pool);
729 WARN("Failed to initialize volume texture, hr %#x.\n", hr);
730 HeapFree(GetProcessHeap(), 0, object);
734 TRACE("Created volume texture %p.\n", object);
735 *texture = (IDirect3DVolumeTexture9 *)object;
740 static HRESULT WINAPI IDirect3DDevice9Impl_CreateCubeTexture(IDirect3DDevice9Ex *iface,
741 UINT edge_length, UINT levels, DWORD usage, D3DFORMAT format, D3DPOOL pool,
742 IDirect3DCubeTexture9 **texture, HANDLE *shared_handle)
744 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
745 IDirect3DCubeTexture9Impl *object;
748 TRACE("iface %p, edge_length %u, levels %u, usage %#x, format %#x, pool %#x, texture %p, shared_handle %p.\n",
749 iface, edge_length, levels, usage, format, pool, texture, shared_handle);
751 object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object));
754 ERR("Failed to allocate cube texture memory.\n");
755 return D3DERR_OUTOFVIDEOMEMORY;
758 hr = cubetexture_init(object, This, edge_length, levels, usage, format, pool);
761 WARN("Failed to initialize cube texture, hr %#x.\n", hr);
762 HeapFree(GetProcessHeap(), 0, object);
766 TRACE("Created cube texture %p.\n", object);
767 *texture = (IDirect3DCubeTexture9 *)object;
772 static HRESULT WINAPI IDirect3DDevice9Impl_CreateVertexBuffer(IDirect3DDevice9Ex *iface, UINT size, DWORD usage,
773 DWORD fvf, D3DPOOL pool, IDirect3DVertexBuffer9 **buffer, HANDLE *shared_handle)
775 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
776 IDirect3DVertexBuffer9Impl *object;
779 TRACE("iface %p, size %u, usage %#x, fvf %#x, pool %#x, buffer %p, shared_handle %p.\n",
780 iface, size, usage, fvf, pool, buffer, shared_handle);
782 object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object));
785 ERR("Failed to allocate buffer memory.\n");
786 return D3DERR_OUTOFVIDEOMEMORY;
789 hr = vertexbuffer_init(object, This, size, usage, fvf, pool);
792 WARN("Failed to initialize vertex buffer, hr %#x.\n", hr);
793 HeapFree(GetProcessHeap(), 0, object);
797 TRACE("Created vertex buffer %p.\n", object);
798 *buffer = (IDirect3DVertexBuffer9 *)object;
803 static HRESULT WINAPI IDirect3DDevice9Impl_CreateIndexBuffer(IDirect3DDevice9Ex *iface, UINT size, DWORD usage,
804 D3DFORMAT format, D3DPOOL pool, IDirect3DIndexBuffer9 **buffer, HANDLE *shared_handle)
806 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
807 IDirect3DIndexBuffer9Impl *object;
810 TRACE("iface %p, size %u, usage %#x, format %#x, pool %#x, buffer %p, shared_handle %p.\n",
811 iface, size, usage, format, pool, buffer, shared_handle);
813 object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object));
816 ERR("Failed to allocate buffer memory.\n");
817 return D3DERR_OUTOFVIDEOMEMORY;
820 hr = indexbuffer_init(object, This, size, usage, format, pool);
823 WARN("Failed to initialize index buffer, hr %#x.\n", hr);
824 HeapFree(GetProcessHeap(), 0, object);
828 TRACE("Created index buffer %p.\n", object);
829 *buffer = (IDirect3DIndexBuffer9 *)object;
834 static HRESULT IDirect3DDevice9Impl_CreateSurface(LPDIRECT3DDEVICE9EX iface, UINT Width, UINT Height,
835 D3DFORMAT Format, BOOL Lockable, BOOL Discard, UINT Level, IDirect3DSurface9 **ppSurface,
836 UINT Usage, D3DPOOL Pool, D3DMULTISAMPLE_TYPE MultiSample, DWORD MultisampleQuality)
838 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
839 IDirect3DSurface9Impl *object;
842 TRACE("iface %p, width %u, height %u, format %#x, lockable %#x, discard %#x, level %u, surface %p.\n"
843 "usage %#x, pool %#x, multisample_type %#x, multisample_quality %u.\n",
844 iface, Width, Height, Format, Lockable, Discard, Level, ppSurface,
845 Usage, Pool, MultiSample, MultisampleQuality);
847 object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(IDirect3DSurface9Impl));
850 FIXME("Failed to allocate surface memory.\n");
851 return D3DERR_OUTOFVIDEOMEMORY;
854 hr = surface_init(object, This, Width, Height, Format, Lockable, Discard,
855 Level, Usage, Pool, MultiSample, MultisampleQuality);
858 WARN("Failed to initialize surface, hr %#x.\n", hr);
859 HeapFree(GetProcessHeap(), 0, object);
863 TRACE("Created surface %p.\n", object);
864 *ppSurface = (IDirect3DSurface9 *)object;
869 static HRESULT WINAPI IDirect3DDevice9Impl_CreateRenderTarget(IDirect3DDevice9Ex *iface, UINT Width, UINT Height,
870 D3DFORMAT Format, D3DMULTISAMPLE_TYPE MultiSample, DWORD MultisampleQuality, BOOL Lockable,
871 IDirect3DSurface9 **ppSurface, HANDLE *pSharedHandle)
875 TRACE("iface %p, width %u, height %u, format %#x, multisample_type %#x, multisample_quality %u.\n"
876 "lockable %#x, surface %p, shared_handle %p.\n",
877 iface, Width, Height, Format, MultiSample, MultisampleQuality,
878 Lockable, ppSurface, pSharedHandle);
880 hr = IDirect3DDevice9Impl_CreateSurface(iface, Width, Height, Format, Lockable, FALSE /* Discard */,
881 0 /* Level */, ppSurface, D3DUSAGE_RENDERTARGET, D3DPOOL_DEFAULT, MultiSample, MultisampleQuality);
886 static HRESULT WINAPI IDirect3DDevice9Impl_CreateDepthStencilSurface(LPDIRECT3DDEVICE9EX iface, UINT Width, UINT Height,
887 D3DFORMAT Format, D3DMULTISAMPLE_TYPE MultiSample,
888 DWORD MultisampleQuality, BOOL Discard,
889 IDirect3DSurface9 **ppSurface, HANDLE* pSharedHandle) {
892 TRACE("iface %p, width %u, height %u, format %#x, multisample_type %#x, multisample_quality %u.\n"
893 "discard %#x, surface %p, shared_handle %p.\n",
894 iface, Width, Height, Format, MultiSample, MultisampleQuality,
895 Discard, ppSurface, pSharedHandle);
897 hr = IDirect3DDevice9Impl_CreateSurface(iface, Width, Height, Format, TRUE /* Lockable */, Discard,
898 0 /* Level */, ppSurface, D3DUSAGE_DEPTHSTENCIL, D3DPOOL_DEFAULT, MultiSample, MultisampleQuality);
904 static HRESULT WINAPI IDirect3DDevice9Impl_UpdateSurface(LPDIRECT3DDEVICE9EX iface, IDirect3DSurface9* pSourceSurface, CONST RECT* pSourceRect, IDirect3DSurface9* pDestinationSurface, CONST POINT* pDestPoint) {
905 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
908 TRACE("iface %p, src_surface %p, src_rect %p, dst_surface %p, dst_point %p.\n",
909 iface, pSourceSurface, pSourceRect, pDestinationSurface, pDestPoint);
911 wined3d_mutex_lock();
912 hr = IWineD3DDevice_UpdateSurface(This->WineD3DDevice, ((IDirect3DSurface9Impl *)pSourceSurface)->wineD3DSurface, pSourceRect, ((IDirect3DSurface9Impl *)pDestinationSurface)->wineD3DSurface, pDestPoint);
913 wined3d_mutex_unlock();
918 static HRESULT WINAPI IDirect3DDevice9Impl_UpdateTexture(LPDIRECT3DDEVICE9EX iface, IDirect3DBaseTexture9* pSourceTexture, IDirect3DBaseTexture9* pDestinationTexture) {
919 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
922 TRACE("iface %p, src_texture %p, dst_texture %p.\n", iface, pSourceTexture, pDestinationTexture);
924 wined3d_mutex_lock();
925 hr = IWineD3DDevice_UpdateTexture(This->WineD3DDevice, ((IDirect3DBaseTexture9Impl *)pSourceTexture)->wineD3DBaseTexture, ((IDirect3DBaseTexture9Impl *)pDestinationTexture)->wineD3DBaseTexture);
926 wined3d_mutex_unlock();
931 static HRESULT WINAPI IDirect3DDevice9Impl_GetRenderTargetData(IDirect3DDevice9Ex *iface,
932 IDirect3DSurface9 *pRenderTarget, IDirect3DSurface9 *pDestSurface)
934 IDirect3DSurface9Impl *renderTarget = (IDirect3DSurface9Impl *)pRenderTarget;
935 IDirect3DSurface9Impl *destSurface = (IDirect3DSurface9Impl *)pDestSurface;
938 TRACE("iface %p, render_target %p, dst_surface %p.\n", iface, pRenderTarget, pDestSurface);
940 wined3d_mutex_lock();
941 hr = IWineD3DSurface_BltFast(destSurface->wineD3DSurface, 0, 0, renderTarget->wineD3DSurface, NULL, WINEDDBLTFAST_NOCOLORKEY);
942 wined3d_mutex_unlock();
947 static HRESULT WINAPI IDirect3DDevice9Impl_GetFrontBufferData(LPDIRECT3DDEVICE9EX iface, UINT iSwapChain, IDirect3DSurface9* pDestSurface) {
948 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
949 IDirect3DSurface9Impl *destSurface = (IDirect3DSurface9Impl *)pDestSurface;
952 TRACE("iface %p, swapchain %u, dst_surface %p.\n", iface, iSwapChain, pDestSurface);
954 wined3d_mutex_lock();
955 hr = IWineD3DDevice_GetFrontBufferData(This->WineD3DDevice, iSwapChain, destSurface->wineD3DSurface);
956 wined3d_mutex_unlock();
961 static HRESULT WINAPI IDirect3DDevice9Impl_StretchRect(IDirect3DDevice9Ex *iface, IDirect3DSurface9 *pSourceSurface,
962 const RECT *pSourceRect, IDirect3DSurface9 *pDestSurface, const RECT *pDestRect, D3DTEXTUREFILTERTYPE Filter)
964 IDirect3DSurface9Impl *src = (IDirect3DSurface9Impl *) pSourceSurface;
965 IDirect3DSurface9Impl *dst = (IDirect3DSurface9Impl *) pDestSurface;
968 TRACE("iface %p, src_surface %p, src_rect %p, dst_surface %p, dst_rect %p, filter %#x.\n",
969 iface, pSourceSurface, pSourceRect, pDestSurface, pDestRect, Filter);
971 wined3d_mutex_lock();
972 hr = IWineD3DSurface_Blt(dst->wineD3DSurface, pDestRect, src->wineD3DSurface, pSourceRect, 0, NULL, Filter);
973 wined3d_mutex_unlock();
978 static HRESULT WINAPI IDirect3DDevice9Impl_ColorFill(LPDIRECT3DDEVICE9EX iface, IDirect3DSurface9* pSurface, CONST RECT* pRect, D3DCOLOR color) {
979 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
980 IDirect3DSurface9Impl *surface = (IDirect3DSurface9Impl *)pSurface;
982 WINED3DRESOURCETYPE restype;
984 WINED3DSURFACE_DESC desc;
987 TRACE("iface %p, surface %p, rect %p, color 0x%08x.\n", iface, pSurface, pRect, color);
989 wined3d_mutex_lock();
991 IWineD3DSurface_GetDesc(surface->wineD3DSurface, &desc);
994 restype = desc.resource_type;
996 /* This method is only allowed with surfaces that are render targets, or offscreen plain surfaces
999 if(!(usage & WINED3DUSAGE_RENDERTARGET) && (pool != WINED3DPOOL_DEFAULT || restype != WINED3DRTYPE_SURFACE)) {
1000 wined3d_mutex_unlock();
1001 WARN("Surface is not a render target, or not a stand-alone D3DPOOL_DEFAULT surface\n");
1002 return D3DERR_INVALIDCALL;
1005 /* Colorfill can only be used on rendertarget surfaces, or offscreen plain surfaces in D3DPOOL_DEFAULT */
1006 /* Note: D3DRECT is compatible with WINED3DRECT */
1007 hr = IWineD3DDevice_ColorFill(This->WineD3DDevice, surface->wineD3DSurface, (CONST WINED3DRECT*)pRect, color);
1009 wined3d_mutex_unlock();
1014 static HRESULT WINAPI IDirect3DDevice9Impl_CreateOffscreenPlainSurface(LPDIRECT3DDEVICE9EX iface, UINT Width, UINT Height, D3DFORMAT Format, D3DPOOL Pool, IDirect3DSurface9 **ppSurface, HANDLE* pSharedHandle) {
1017 TRACE("iface %p, width %u, height %u, format %#x, pool %#x, surface %p, shared_handle %p.\n",
1018 iface, Width, Height, Format, Pool, ppSurface, pSharedHandle);
1020 if(Pool == D3DPOOL_MANAGED ){
1021 FIXME("Attempting to create a managed offscreen plain surface\n");
1022 return D3DERR_INVALIDCALL;
1025 'Off-screen plain surfaces are always lockable, regardless of their pool types.'
1027 D3DPOOL_DEFAULT is the appropriate pool for use with the IDirect3DDevice9::StretchRect and IDirect3DDevice9::ColorFill.
1028 Why, their always lockable?
1029 should I change the usage to dynamic?
1031 hr = IDirect3DDevice9Impl_CreateSurface(iface, Width, Height, Format, TRUE /* Lockable */, FALSE /* Discard */,
1032 0 /* Level */, ppSurface, 0 /* Usage (undefined/none) */, (WINED3DPOOL)Pool, D3DMULTISAMPLE_NONE,
1033 0 /* MultisampleQuality */);
1038 /* TODO: move to wineD3D */
1039 static HRESULT WINAPI IDirect3DDevice9Impl_SetRenderTarget(LPDIRECT3DDEVICE9EX iface, DWORD RenderTargetIndex, IDirect3DSurface9* pRenderTarget) {
1040 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
1041 IDirect3DSurface9Impl *pSurface = (IDirect3DSurface9Impl*)pRenderTarget;
1044 TRACE("iface %p, idx %u, surface %p.\n", iface, RenderTargetIndex, pRenderTarget);
1046 if (RenderTargetIndex >= D3D9_MAX_SIMULTANEOUS_RENDERTARGETS)
1048 WARN("Invalid index %u specified.\n", RenderTargetIndex);
1049 return D3DERR_INVALIDCALL;
1052 wined3d_mutex_lock();
1053 hr = IWineD3DDevice_SetRenderTarget(This->WineD3DDevice, RenderTargetIndex, pSurface ? pSurface->wineD3DSurface : NULL, TRUE);
1054 wined3d_mutex_unlock();
1059 static HRESULT WINAPI IDirect3DDevice9Impl_GetRenderTarget(LPDIRECT3DDEVICE9EX iface, DWORD RenderTargetIndex, IDirect3DSurface9 **ppRenderTarget) {
1060 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
1061 IWineD3DSurface *pRenderTarget;
1064 TRACE("iface %p, idx %u, surface %p.\n", iface, RenderTargetIndex, ppRenderTarget);
1066 if (ppRenderTarget == NULL) {
1067 return D3DERR_INVALIDCALL;
1070 if (RenderTargetIndex >= D3D9_MAX_SIMULTANEOUS_RENDERTARGETS)
1072 WARN("Invalid index %u specified.\n", RenderTargetIndex);
1073 return D3DERR_INVALIDCALL;
1076 wined3d_mutex_lock();
1078 hr=IWineD3DDevice_GetRenderTarget(This->WineD3DDevice,RenderTargetIndex,&pRenderTarget);
1082 FIXME("Call to IWineD3DDevice_GetRenderTarget failed, hr %#x\n", hr);
1084 else if (!pRenderTarget)
1086 *ppRenderTarget = NULL;
1090 IWineD3DSurface_GetParent(pRenderTarget, (IUnknown **)ppRenderTarget);
1091 IWineD3DSurface_Release(pRenderTarget);
1094 wined3d_mutex_unlock();
1099 static HRESULT WINAPI IDirect3DDevice9Impl_SetDepthStencilSurface(LPDIRECT3DDEVICE9EX iface, IDirect3DSurface9* pZStencilSurface) {
1100 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
1101 IDirect3DSurface9Impl *pSurface;
1104 TRACE("iface %p, depth_stencil %p.\n", iface, pZStencilSurface);
1106 pSurface = (IDirect3DSurface9Impl*)pZStencilSurface;
1108 wined3d_mutex_lock();
1109 hr = IWineD3DDevice_SetDepthStencilSurface(This->WineD3DDevice, NULL==pSurface ? NULL : pSurface->wineD3DSurface);
1110 wined3d_mutex_unlock();
1115 static HRESULT WINAPI IDirect3DDevice9Impl_GetDepthStencilSurface(LPDIRECT3DDEVICE9EX iface, IDirect3DSurface9 **ppZStencilSurface) {
1116 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
1117 HRESULT hr = D3D_OK;
1118 IWineD3DSurface *pZStencilSurface;
1120 TRACE("iface %p, depth_stencil %p.\n", iface, ppZStencilSurface);
1122 if(ppZStencilSurface == NULL){
1123 return D3DERR_INVALIDCALL;
1126 wined3d_mutex_lock();
1127 hr = IWineD3DDevice_GetDepthStencilSurface(This->WineD3DDevice,&pZStencilSurface);
1128 if (hr == WINED3D_OK) {
1129 IWineD3DSurface_GetParent(pZStencilSurface,(IUnknown**)ppZStencilSurface);
1130 IWineD3DSurface_Release(pZStencilSurface);
1132 if (hr != WINED3DERR_NOTFOUND)
1133 WARN("Call to IWineD3DDevice_GetDepthStencilSurface failed with 0x%08x\n", hr);
1134 *ppZStencilSurface = NULL;
1136 wined3d_mutex_unlock();
1141 static HRESULT WINAPI IDirect3DDevice9Impl_BeginScene(LPDIRECT3DDEVICE9EX iface) {
1142 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
1145 TRACE("iface %p.\n", iface);
1147 wined3d_mutex_lock();
1148 hr = IWineD3DDevice_BeginScene(This->WineD3DDevice);
1149 wined3d_mutex_unlock();
1154 static HRESULT WINAPI DECLSPEC_HOTPATCH IDirect3DDevice9Impl_EndScene(LPDIRECT3DDEVICE9EX iface) {
1155 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
1158 TRACE("iface %p.\n", iface);
1160 wined3d_mutex_lock();
1161 hr = IWineD3DDevice_EndScene(This->WineD3DDevice);
1162 wined3d_mutex_unlock();
1167 static HRESULT WINAPI IDirect3DDevice9Impl_Clear(LPDIRECT3DDEVICE9EX iface, DWORD Count, CONST D3DRECT* pRects, DWORD Flags, D3DCOLOR Color, float Z, DWORD Stencil) {
1168 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
1171 TRACE("iface %p, rect_count %u, rects %p, flags %#x, color 0x%08x, z %.8e, stencil %u.\n",
1172 iface, Count, pRects, Flags, Color, Z, Stencil);
1174 /* Note: D3DRECT is compatible with WINED3DRECT */
1175 wined3d_mutex_lock();
1176 hr = IWineD3DDevice_Clear(This->WineD3DDevice, Count, (CONST WINED3DRECT*) pRects, Flags, Color, Z, Stencil);
1177 wined3d_mutex_unlock();
1182 static HRESULT WINAPI IDirect3DDevice9Impl_SetTransform(LPDIRECT3DDEVICE9EX iface, D3DTRANSFORMSTATETYPE State, CONST D3DMATRIX* lpMatrix) {
1183 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
1186 TRACE("iface %p, state %#x, matrix %p.\n", iface, State, lpMatrix);
1188 /* Note: D3DMATRIX is compatible with WINED3DMATRIX */
1189 wined3d_mutex_lock();
1190 hr = IWineD3DDevice_SetTransform(This->WineD3DDevice, State, (CONST WINED3DMATRIX*) lpMatrix);
1191 wined3d_mutex_unlock();
1196 static HRESULT WINAPI IDirect3DDevice9Impl_GetTransform(LPDIRECT3DDEVICE9EX iface, D3DTRANSFORMSTATETYPE State, D3DMATRIX* pMatrix) {
1197 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
1200 TRACE("iface %p, state %#x, matrix %p.\n", iface, State, pMatrix);
1202 /* Note: D3DMATRIX is compatible with WINED3DMATRIX */
1203 wined3d_mutex_lock();
1204 hr = IWineD3DDevice_GetTransform(This->WineD3DDevice, State, (WINED3DMATRIX*) pMatrix);
1205 wined3d_mutex_unlock();
1210 static HRESULT WINAPI IDirect3DDevice9Impl_MultiplyTransform(LPDIRECT3DDEVICE9EX iface, D3DTRANSFORMSTATETYPE State, CONST D3DMATRIX* pMatrix) {
1211 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
1214 TRACE("iface %p, state %#x, matrix %p.\n", iface, State, pMatrix);
1216 /* Note: D3DMATRIX is compatible with WINED3DMATRIX */
1217 wined3d_mutex_lock();
1218 hr = IWineD3DDevice_MultiplyTransform(This->WineD3DDevice, State, (CONST WINED3DMATRIX*) pMatrix);
1219 wined3d_mutex_unlock();
1224 static HRESULT WINAPI IDirect3DDevice9Impl_SetViewport(LPDIRECT3DDEVICE9EX iface, CONST D3DVIEWPORT9* pViewport) {
1225 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
1228 TRACE("iface %p, viewport %p.\n", iface, pViewport);
1230 /* Note: D3DVIEWPORT9 is compatible with WINED3DVIEWPORT */
1231 wined3d_mutex_lock();
1232 hr = IWineD3DDevice_SetViewport(This->WineD3DDevice, (const WINED3DVIEWPORT *)pViewport);
1233 wined3d_mutex_unlock();
1238 static HRESULT WINAPI IDirect3DDevice9Impl_GetViewport(LPDIRECT3DDEVICE9EX iface, D3DVIEWPORT9* pViewport) {
1239 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
1242 TRACE("iface %p, viewport %p.\n", iface, pViewport);
1244 /* Note: D3DVIEWPORT9 is compatible with WINED3DVIEWPORT */
1245 wined3d_mutex_lock();
1246 hr = IWineD3DDevice_GetViewport(This->WineD3DDevice, (WINED3DVIEWPORT *)pViewport);
1247 wined3d_mutex_unlock();
1252 static HRESULT WINAPI IDirect3DDevice9Impl_SetMaterial(LPDIRECT3DDEVICE9EX iface, CONST D3DMATERIAL9* pMaterial) {
1253 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
1256 TRACE("iface %p, material %p.\n", iface, pMaterial);
1258 /* Note: D3DMATERIAL9 is compatible with WINED3DMATERIAL */
1259 wined3d_mutex_lock();
1260 hr = IWineD3DDevice_SetMaterial(This->WineD3DDevice, (const WINED3DMATERIAL *)pMaterial);
1261 wined3d_mutex_unlock();
1266 static HRESULT WINAPI IDirect3DDevice9Impl_GetMaterial(LPDIRECT3DDEVICE9EX iface, D3DMATERIAL9* pMaterial) {
1267 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
1270 TRACE("iface %p, material %p.\n", iface, pMaterial);
1272 /* Note: D3DMATERIAL9 is compatible with WINED3DMATERIAL */
1273 wined3d_mutex_lock();
1274 hr = IWineD3DDevice_GetMaterial(This->WineD3DDevice, (WINED3DMATERIAL *)pMaterial);
1275 wined3d_mutex_unlock();
1280 static HRESULT WINAPI IDirect3DDevice9Impl_SetLight(LPDIRECT3DDEVICE9EX iface, DWORD Index, CONST D3DLIGHT9* pLight) {
1281 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
1284 TRACE("iface %p, index %u, light %p.\n", iface, Index, pLight);
1286 /* Note: D3DLIGHT9 is compatible with WINED3DLIGHT */
1287 wined3d_mutex_lock();
1288 hr = IWineD3DDevice_SetLight(This->WineD3DDevice, Index, (const WINED3DLIGHT *)pLight);
1289 wined3d_mutex_unlock();
1294 static HRESULT WINAPI IDirect3DDevice9Impl_GetLight(LPDIRECT3DDEVICE9EX iface, DWORD Index, D3DLIGHT9* pLight) {
1295 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
1298 TRACE("iface %p, index %u, light %p.\n", iface, Index, pLight);
1300 /* Note: D3DLIGHT9 is compatible with WINED3DLIGHT */
1301 wined3d_mutex_lock();
1302 hr = IWineD3DDevice_GetLight(This->WineD3DDevice, Index, (WINED3DLIGHT *)pLight);
1303 wined3d_mutex_unlock();
1308 static HRESULT WINAPI IDirect3DDevice9Impl_LightEnable(LPDIRECT3DDEVICE9EX iface, DWORD Index, BOOL Enable) {
1309 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
1312 TRACE("iface %p, index %u, enable %#x.\n", iface, Index, Enable);
1314 wined3d_mutex_lock();
1315 hr = IWineD3DDevice_SetLightEnable(This->WineD3DDevice, Index, Enable);
1316 wined3d_mutex_unlock();
1321 static HRESULT WINAPI IDirect3DDevice9Impl_GetLightEnable(LPDIRECT3DDEVICE9EX iface, DWORD Index, BOOL* pEnable) {
1322 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
1325 TRACE("iface %p, index %u, enable %p.\n", iface, Index, pEnable);
1327 wined3d_mutex_lock();
1328 hr = IWineD3DDevice_GetLightEnable(This->WineD3DDevice, Index, pEnable);
1329 wined3d_mutex_unlock();
1334 static HRESULT WINAPI IDirect3DDevice9Impl_SetClipPlane(LPDIRECT3DDEVICE9EX iface, DWORD Index, CONST float* pPlane) {
1335 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
1338 TRACE("iface %p, index %u, plane %p.\n", iface, Index, pPlane);
1340 wined3d_mutex_lock();
1341 hr = IWineD3DDevice_SetClipPlane(This->WineD3DDevice, Index, pPlane);
1342 wined3d_mutex_unlock();
1347 static HRESULT WINAPI IDirect3DDevice9Impl_GetClipPlane(LPDIRECT3DDEVICE9EX iface, DWORD Index, float* pPlane) {
1348 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
1351 TRACE("iface %p, index %u, plane %p.\n", iface, Index, pPlane);
1353 wined3d_mutex_lock();
1354 hr = IWineD3DDevice_GetClipPlane(This->WineD3DDevice, Index, pPlane);
1355 wined3d_mutex_unlock();
1360 static HRESULT WINAPI DECLSPEC_HOTPATCH IDirect3DDevice9Impl_SetRenderState(LPDIRECT3DDEVICE9EX iface, D3DRENDERSTATETYPE State, DWORD Value) {
1361 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
1364 TRACE("iface %p, state %#x, value %#x.\n", iface, State, Value);
1366 wined3d_mutex_lock();
1367 hr = IWineD3DDevice_SetRenderState(This->WineD3DDevice, State, Value);
1368 wined3d_mutex_unlock();
1373 static HRESULT WINAPI IDirect3DDevice9Impl_GetRenderState(LPDIRECT3DDEVICE9EX iface, D3DRENDERSTATETYPE State, DWORD* pValue) {
1374 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
1377 TRACE("iface %p, state %#x, value %p.\n", iface, State, pValue);
1379 wined3d_mutex_lock();
1380 hr = IWineD3DDevice_GetRenderState(This->WineD3DDevice, State, pValue);
1381 wined3d_mutex_unlock();
1386 static HRESULT WINAPI IDirect3DDevice9Impl_SetClipStatus(LPDIRECT3DDEVICE9EX iface, CONST D3DCLIPSTATUS9* pClipStatus) {
1387 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
1390 TRACE("iface %p, clip_status %p.\n", iface, pClipStatus);
1392 wined3d_mutex_lock();
1393 hr = IWineD3DDevice_SetClipStatus(This->WineD3DDevice, (const WINED3DCLIPSTATUS *)pClipStatus);
1394 wined3d_mutex_unlock();
1399 static HRESULT WINAPI IDirect3DDevice9Impl_GetClipStatus(LPDIRECT3DDEVICE9EX iface, D3DCLIPSTATUS9* pClipStatus) {
1400 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
1403 TRACE("iface %p, clip_status %p.\n", iface, pClipStatus);
1405 wined3d_mutex_lock();
1406 hr = IWineD3DDevice_GetClipStatus(This->WineD3DDevice, (WINED3DCLIPSTATUS *)pClipStatus);
1407 wined3d_mutex_unlock();
1412 static HRESULT WINAPI IDirect3DDevice9Impl_GetTexture(LPDIRECT3DDEVICE9EX iface, DWORD Stage, IDirect3DBaseTexture9 **ppTexture) {
1413 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
1414 IWineD3DBaseTexture *retTexture = NULL;
1415 HRESULT rc = D3D_OK;
1417 TRACE("iface %p, stage %u, texture %p.\n", iface, Stage, ppTexture);
1419 if(ppTexture == NULL){
1420 return D3DERR_INVALIDCALL;
1423 wined3d_mutex_lock();
1424 rc = IWineD3DDevice_GetTexture(This->WineD3DDevice, Stage, &retTexture);
1425 if (SUCCEEDED(rc) && NULL != retTexture) {
1426 IWineD3DBaseTexture_GetParent(retTexture, (IUnknown **)ppTexture);
1427 IWineD3DBaseTexture_Release(retTexture);
1430 WARN("Call to get texture (%d) failed (%p)\n", Stage, retTexture);
1434 wined3d_mutex_unlock();
1439 static HRESULT WINAPI IDirect3DDevice9Impl_SetTexture(LPDIRECT3DDEVICE9EX iface, DWORD Stage, IDirect3DBaseTexture9* pTexture) {
1440 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
1443 TRACE("iface %p, stage %u, texture %p.\n", iface, Stage, pTexture);
1445 wined3d_mutex_lock();
1446 hr = IWineD3DDevice_SetTexture(This->WineD3DDevice, Stage,
1447 pTexture==NULL ? NULL:((IDirect3DBaseTexture9Impl *)pTexture)->wineD3DBaseTexture);
1448 wined3d_mutex_unlock();
1453 static const WINED3DTEXTURESTAGESTATETYPE tss_lookup[] =
1455 WINED3DTSS_FORCE_DWORD, /* 0, unused */
1456 WINED3DTSS_COLOROP, /* 1, D3DTSS_COLOROP */
1457 WINED3DTSS_COLORARG1, /* 2, D3DTSS_COLORARG1 */
1458 WINED3DTSS_COLORARG2, /* 3, D3DTSS_COLORARG2 */
1459 WINED3DTSS_ALPHAOP, /* 4, D3DTSS_ALPHAOP */
1460 WINED3DTSS_ALPHAARG1, /* 5, D3DTSS_ALPHAARG1 */
1461 WINED3DTSS_ALPHAARG2, /* 6, D3DTSS_ALPHAARG2 */
1462 WINED3DTSS_BUMPENVMAT00, /* 7, D3DTSS_BUMPENVMAT00 */
1463 WINED3DTSS_BUMPENVMAT01, /* 8, D3DTSS_BUMPENVMAT01 */
1464 WINED3DTSS_BUMPENVMAT10, /* 9, D3DTSS_BUMPENVMAT10 */
1465 WINED3DTSS_BUMPENVMAT11, /* 10, D3DTSS_BUMPENVMAT11 */
1466 WINED3DTSS_TEXCOORDINDEX, /* 11, D3DTSS_TEXCOORDINDEX */
1467 WINED3DTSS_FORCE_DWORD, /* 12, unused */
1468 WINED3DTSS_FORCE_DWORD, /* 13, unused */
1469 WINED3DTSS_FORCE_DWORD, /* 14, unused */
1470 WINED3DTSS_FORCE_DWORD, /* 15, unused */
1471 WINED3DTSS_FORCE_DWORD, /* 16, unused */
1472 WINED3DTSS_FORCE_DWORD, /* 17, unused */
1473 WINED3DTSS_FORCE_DWORD, /* 18, unused */
1474 WINED3DTSS_FORCE_DWORD, /* 19, unused */
1475 WINED3DTSS_FORCE_DWORD, /* 20, unused */
1476 WINED3DTSS_FORCE_DWORD, /* 21, unused */
1477 WINED3DTSS_BUMPENVLSCALE, /* 22, D3DTSS_BUMPENVLSCALE */
1478 WINED3DTSS_BUMPENVLOFFSET, /* 23, D3DTSS_BUMPENVLOFFSET */
1479 WINED3DTSS_TEXTURETRANSFORMFLAGS, /* 24, D3DTSS_TEXTURETRANSFORMFLAGS */
1480 WINED3DTSS_FORCE_DWORD, /* 25, unused */
1481 WINED3DTSS_COLORARG0, /* 26, D3DTSS_COLORARG0 */
1482 WINED3DTSS_ALPHAARG0, /* 27, D3DTSS_ALPHAARG0 */
1483 WINED3DTSS_RESULTARG, /* 28, D3DTSS_RESULTARG */
1484 WINED3DTSS_FORCE_DWORD, /* 29, unused */
1485 WINED3DTSS_FORCE_DWORD, /* 30, unused */
1486 WINED3DTSS_FORCE_DWORD, /* 31, unused */
1487 WINED3DTSS_CONSTANT, /* 32, D3DTSS_CONSTANT */
1490 static HRESULT WINAPI IDirect3DDevice9Impl_GetTextureStageState(LPDIRECT3DDEVICE9EX iface, DWORD Stage, D3DTEXTURESTAGESTATETYPE Type, DWORD* pValue) {
1491 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
1494 TRACE("iface %p, stage %u, state %#x, value %p.\n", iface, Stage, Type, pValue);
1496 wined3d_mutex_lock();
1497 hr = IWineD3DDevice_GetTextureStageState(This->WineD3DDevice, Stage, tss_lookup[Type], pValue);
1498 wined3d_mutex_unlock();
1503 static HRESULT WINAPI IDirect3DDevice9Impl_SetTextureStageState(LPDIRECT3DDEVICE9EX iface, DWORD Stage, D3DTEXTURESTAGESTATETYPE Type, DWORD Value) {
1504 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
1507 TRACE("iface %p, stage %u, state %#x, value %#x.\n", iface, Stage, Type, Value);
1509 wined3d_mutex_lock();
1510 hr = IWineD3DDevice_SetTextureStageState(This->WineD3DDevice, Stage, tss_lookup[Type], Value);
1511 wined3d_mutex_unlock();
1516 static HRESULT WINAPI IDirect3DDevice9Impl_GetSamplerState(IDirect3DDevice9Ex *iface, DWORD Sampler,
1517 D3DSAMPLERSTATETYPE Type, DWORD *pValue)
1519 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
1522 TRACE("iface %p, sampler %u, state %#x, value %p.\n", iface, Sampler, Type, pValue);
1524 wined3d_mutex_lock();
1525 hr = IWineD3DDevice_GetSamplerState(This->WineD3DDevice, Sampler, Type, pValue);
1526 wined3d_mutex_unlock();
1531 static HRESULT WINAPI DECLSPEC_HOTPATCH IDirect3DDevice9Impl_SetSamplerState(LPDIRECT3DDEVICE9EX iface, DWORD Sampler, D3DSAMPLERSTATETYPE Type, DWORD Value) {
1532 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
1535 TRACE("iface %p, sampler %u, state %#x, value %#x.\n", iface, Sampler, Type, Value);
1537 wined3d_mutex_lock();
1538 hr = IWineD3DDevice_SetSamplerState(This->WineD3DDevice, Sampler, Type, Value);
1539 wined3d_mutex_unlock();
1544 static HRESULT WINAPI IDirect3DDevice9Impl_ValidateDevice(LPDIRECT3DDEVICE9EX iface, DWORD* pNumPasses) {
1545 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
1548 TRACE("iface %p, pass_count %p.\n", iface, pNumPasses);
1550 wined3d_mutex_lock();
1551 hr = IWineD3DDevice_ValidateDevice(This->WineD3DDevice, pNumPasses);
1552 wined3d_mutex_unlock();
1557 static HRESULT WINAPI IDirect3DDevice9Impl_SetPaletteEntries(IDirect3DDevice9Ex *iface, UINT PaletteNumber,
1558 const PALETTEENTRY *pEntries)
1560 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
1563 TRACE("iface %p, palette_idx %u, entries %p.\n", iface, PaletteNumber, pEntries);
1565 wined3d_mutex_lock();
1566 hr = IWineD3DDevice_SetPaletteEntries(This->WineD3DDevice, PaletteNumber, pEntries);
1567 wined3d_mutex_unlock();
1572 static HRESULT WINAPI IDirect3DDevice9Impl_GetPaletteEntries(LPDIRECT3DDEVICE9EX iface, UINT PaletteNumber, PALETTEENTRY* pEntries) {
1573 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
1576 TRACE("iface %p, palette_idx %u, entries %p.\n", iface, PaletteNumber, pEntries);
1578 wined3d_mutex_lock();
1579 hr = IWineD3DDevice_GetPaletteEntries(This->WineD3DDevice, PaletteNumber, pEntries);
1580 wined3d_mutex_unlock();
1585 static HRESULT WINAPI IDirect3DDevice9Impl_SetCurrentTexturePalette(LPDIRECT3DDEVICE9EX iface, UINT PaletteNumber) {
1586 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
1589 TRACE("iface %p, palette_idx %u.\n", iface, PaletteNumber);
1591 wined3d_mutex_lock();
1592 hr = IWineD3DDevice_SetCurrentTexturePalette(This->WineD3DDevice, PaletteNumber);
1593 wined3d_mutex_unlock();
1598 static HRESULT WINAPI IDirect3DDevice9Impl_GetCurrentTexturePalette(LPDIRECT3DDEVICE9EX iface, UINT* PaletteNumber) {
1599 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
1602 TRACE("iface %p, palette_idx %p.\n", iface, PaletteNumber);
1604 wined3d_mutex_lock();
1605 hr = IWineD3DDevice_GetCurrentTexturePalette(This->WineD3DDevice, PaletteNumber);
1606 wined3d_mutex_unlock();
1611 static HRESULT WINAPI IDirect3DDevice9Impl_SetScissorRect(LPDIRECT3DDEVICE9EX iface, CONST RECT* pRect) {
1612 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
1615 TRACE("iface %p, rect %p.\n", iface, pRect);
1617 wined3d_mutex_lock();
1618 hr = IWineD3DDevice_SetScissorRect(This->WineD3DDevice, pRect);
1619 wined3d_mutex_unlock();
1624 static HRESULT WINAPI IDirect3DDevice9Impl_GetScissorRect(LPDIRECT3DDEVICE9EX iface, RECT* pRect) {
1625 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
1628 TRACE("iface %p, rect %p.\n", iface, pRect);
1630 wined3d_mutex_lock();
1631 hr = IWineD3DDevice_GetScissorRect(This->WineD3DDevice, pRect);
1632 wined3d_mutex_unlock();
1637 static HRESULT WINAPI IDirect3DDevice9Impl_SetSoftwareVertexProcessing(LPDIRECT3DDEVICE9EX iface, BOOL bSoftware) {
1638 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
1641 TRACE("iface %p, software %#x.\n", iface, bSoftware);
1643 wined3d_mutex_lock();
1644 hr = IWineD3DDevice_SetSoftwareVertexProcessing(This->WineD3DDevice, bSoftware);
1645 wined3d_mutex_unlock();
1650 static BOOL WINAPI IDirect3DDevice9Impl_GetSoftwareVertexProcessing(LPDIRECT3DDEVICE9EX iface) {
1651 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
1654 TRACE("iface %p.\n", iface);
1656 wined3d_mutex_lock();
1657 ret = IWineD3DDevice_GetSoftwareVertexProcessing(This->WineD3DDevice);
1658 wined3d_mutex_unlock();
1663 static HRESULT WINAPI IDirect3DDevice9Impl_SetNPatchMode(LPDIRECT3DDEVICE9EX iface, float nSegments) {
1664 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
1667 TRACE("iface %p, segment_count %.8e.\n", iface, nSegments);
1669 wined3d_mutex_lock();
1670 hr = IWineD3DDevice_SetNPatchMode(This->WineD3DDevice, nSegments);
1671 wined3d_mutex_unlock();
1676 static float WINAPI IDirect3DDevice9Impl_GetNPatchMode(LPDIRECT3DDEVICE9EX iface) {
1677 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
1680 TRACE("iface %p.\n", iface);
1682 wined3d_mutex_lock();
1683 ret = IWineD3DDevice_GetNPatchMode(This->WineD3DDevice);
1684 wined3d_mutex_unlock();
1689 static HRESULT WINAPI IDirect3DDevice9Impl_DrawPrimitive(IDirect3DDevice9Ex *iface, D3DPRIMITIVETYPE PrimitiveType,
1690 UINT StartVertex, UINT PrimitiveCount)
1692 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
1695 TRACE("iface %p, primitive_type %#x, start_vertex %u, primitive_count %u.\n",
1696 iface, PrimitiveType, StartVertex, PrimitiveCount);
1698 wined3d_mutex_lock();
1699 IWineD3DDevice_SetPrimitiveType(This->WineD3DDevice, PrimitiveType);
1700 hr = IWineD3DDevice_DrawPrimitive(This->WineD3DDevice, StartVertex,
1701 vertex_count_from_primitive_count(PrimitiveType, PrimitiveCount));
1702 wined3d_mutex_unlock();
1707 static HRESULT WINAPI IDirect3DDevice9Impl_DrawIndexedPrimitive(LPDIRECT3DDEVICE9EX iface, D3DPRIMITIVETYPE PrimitiveType,
1708 INT BaseVertexIndex, UINT MinVertexIndex, UINT NumVertices, UINT startIndex, UINT primCount) {
1709 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
1712 TRACE("iface %p, primitive_type %#x, base_vertex_idx %u, min_vertex_idx %u,\n"
1713 "vertex_count %u, start_idx %u, primitive_count %u.\n",
1714 iface, PrimitiveType, BaseVertexIndex, MinVertexIndex,
1715 NumVertices, startIndex, primCount);
1717 wined3d_mutex_lock();
1718 IWineD3DDevice_SetBaseVertexIndex(This->WineD3DDevice, BaseVertexIndex);
1719 IWineD3DDevice_SetPrimitiveType(This->WineD3DDevice, PrimitiveType);
1720 hr = IWineD3DDevice_DrawIndexedPrimitive(This->WineD3DDevice, startIndex,
1721 vertex_count_from_primitive_count(PrimitiveType, primCount));
1722 wined3d_mutex_unlock();
1727 static HRESULT WINAPI IDirect3DDevice9Impl_DrawPrimitiveUP(IDirect3DDevice9Ex *iface, D3DPRIMITIVETYPE PrimitiveType,
1728 UINT PrimitiveCount, const void *pVertexStreamZeroData, UINT VertexStreamZeroStride)
1730 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
1733 TRACE("iface %p, primitive_type %#x, primitive_count %u, data %p, stride %u.\n",
1734 iface, PrimitiveType, PrimitiveCount, pVertexStreamZeroData, VertexStreamZeroStride);
1736 wined3d_mutex_lock();
1737 IWineD3DDevice_SetPrimitiveType(This->WineD3DDevice, PrimitiveType);
1738 hr = IWineD3DDevice_DrawPrimitiveUP(This->WineD3DDevice,
1739 vertex_count_from_primitive_count(PrimitiveType, PrimitiveCount),
1740 pVertexStreamZeroData, VertexStreamZeroStride);
1741 wined3d_mutex_unlock();
1746 static HRESULT WINAPI IDirect3DDevice9Impl_DrawIndexedPrimitiveUP(LPDIRECT3DDEVICE9EX iface, D3DPRIMITIVETYPE PrimitiveType, UINT MinVertexIndex,
1747 UINT NumVertexIndices, UINT PrimitiveCount, CONST void* pIndexData,
1748 D3DFORMAT IndexDataFormat, CONST void* pVertexStreamZeroData, UINT VertexStreamZeroStride) {
1749 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
1752 TRACE("iface %p, primitive_type %#x, min_vertex_idx %u, index_count %u, primitive_count %u,\n"
1753 "index_data %p, index_format %#x, vertex_data %p, vertex_stride %u.\n",
1754 iface, PrimitiveType, MinVertexIndex, NumVertexIndices, PrimitiveCount,
1755 pIndexData, IndexDataFormat, pVertexStreamZeroData, VertexStreamZeroStride);
1757 wined3d_mutex_lock();
1758 IWineD3DDevice_SetPrimitiveType(This->WineD3DDevice, PrimitiveType);
1759 hr = IWineD3DDevice_DrawIndexedPrimitiveUP(This->WineD3DDevice,
1760 vertex_count_from_primitive_count(PrimitiveType, PrimitiveCount), pIndexData,
1761 wined3dformat_from_d3dformat(IndexDataFormat), pVertexStreamZeroData, VertexStreamZeroStride);
1762 wined3d_mutex_unlock();
1767 static HRESULT WINAPI IDirect3DDevice9Impl_ProcessVertices(LPDIRECT3DDEVICE9EX iface, UINT SrcStartIndex, UINT DestIndex, UINT VertexCount, IDirect3DVertexBuffer9* pDestBuffer, IDirect3DVertexDeclaration9* pVertexDecl, DWORD Flags) {
1768 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
1769 IDirect3DVertexDeclaration9Impl *Decl = (IDirect3DVertexDeclaration9Impl *) pVertexDecl;
1771 IDirect3DVertexBuffer9Impl *dest = (IDirect3DVertexBuffer9Impl *) pDestBuffer;
1773 TRACE("iface %p, src_start_idx %u, dst_idx %u, vertex_count %u, dst_buffer %p, declaration %p, flags %#x.\n",
1774 iface, SrcStartIndex, DestIndex, VertexCount, pDestBuffer, pVertexDecl, Flags);
1776 wined3d_mutex_lock();
1777 hr = IWineD3DDevice_ProcessVertices(This->WineD3DDevice,SrcStartIndex, DestIndex, VertexCount, dest->wineD3DVertexBuffer, Decl ? Decl->wineD3DVertexDeclaration : NULL, Flags, dest->fvf);
1778 wined3d_mutex_unlock();
1783 static HRESULT WINAPI IDirect3DDevice9Impl_CreateVertexDeclaration(IDirect3DDevice9Ex *iface,
1784 const D3DVERTEXELEMENT9 *elements, IDirect3DVertexDeclaration9 **declaration)
1786 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
1787 IDirect3DVertexDeclaration9Impl *object;
1790 TRACE("iface %p, elements %p, declaration %p.\n", iface, elements, declaration);
1794 WARN("Caller passed a NULL declaration, returning D3DERR_INVALIDCALL.\n");
1795 return D3DERR_INVALIDCALL;
1798 object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object));
1801 ERR("Failed to allocate vertex declaration memory.\n");
1802 return E_OUTOFMEMORY;
1805 hr = vertexdeclaration_init(object, This, elements);
1808 WARN("Failed to initialize vertex declaration, hr %#x.\n", hr);
1809 HeapFree(GetProcessHeap(), 0, object);
1813 TRACE("Created vertex declaration %p.\n", object);
1814 *declaration = (IDirect3DVertexDeclaration9 *)object;
1819 static IDirect3DVertexDeclaration9 *getConvertedDecl(IDirect3DDevice9Impl *This, DWORD fvf) {
1821 D3DVERTEXELEMENT9* elements = NULL;
1822 IDirect3DVertexDeclaration9* pDecl = NULL;
1823 int p, low, high; /* deliberately signed */
1824 IDirect3DVertexDeclaration9 **convertedDecls = This->convertedDecls;
1826 TRACE("Searching for declaration for fvf %08x... ", fvf);
1829 high = This->numConvertedDecls - 1;
1830 while(low <= high) {
1831 p = (low + high) >> 1;
1833 if(((IDirect3DVertexDeclaration9Impl *) convertedDecls[p])->convFVF == fvf) {
1834 TRACE("found %p\n", convertedDecls[p]);
1835 return convertedDecls[p];
1836 } else if(((IDirect3DVertexDeclaration9Impl *) convertedDecls[p])->convFVF < fvf) {
1842 TRACE("not found. Creating and inserting at position %d.\n", low);
1844 hr = vdecl_convert_fvf(fvf, &elements);
1845 if (hr != S_OK) return NULL;
1847 hr = IDirect3DDevice9Impl_CreateVertexDeclaration((IDirect3DDevice9Ex *) This, elements, &pDecl);
1848 HeapFree(GetProcessHeap(), 0, elements); /* CreateVertexDeclaration makes a copy */
1849 if (hr != S_OK) return NULL;
1851 if(This->declArraySize == This->numConvertedDecls) {
1852 int grow = max(This->declArraySize / 2, 8);
1853 convertedDecls = HeapReAlloc(GetProcessHeap(), 0, convertedDecls,
1854 sizeof(convertedDecls[0]) * (This->numConvertedDecls + grow));
1855 if(!convertedDecls) {
1856 /* This will destroy it */
1857 IDirect3DVertexDeclaration9_Release(pDecl);
1860 This->convertedDecls = convertedDecls;
1861 This->declArraySize += grow;
1864 memmove(convertedDecls + low + 1, convertedDecls + low, sizeof(IDirect3DVertexDeclaration9Impl *) * (This->numConvertedDecls - low));
1865 convertedDecls[low] = pDecl;
1866 This->numConvertedDecls++;
1868 /* Will prevent the decl from being destroyed */
1869 ((IDirect3DVertexDeclaration9Impl *) pDecl)->convFVF = fvf;
1870 IDirect3DVertexDeclaration9_Release(pDecl); /* Does not destroy now */
1872 TRACE("Returning %p. %d decls in array\n", pDecl, This->numConvertedDecls);
1876 static HRESULT WINAPI IDirect3DDevice9Impl_SetFVF(LPDIRECT3DDEVICE9EX iface, DWORD FVF) {
1877 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
1878 IDirect3DVertexDeclaration9 *decl;
1881 TRACE("iface %p, fvf %#x.\n", iface, FVF);
1885 WARN("%#x is not a valid FVF\n", FVF);
1889 wined3d_mutex_lock();
1890 decl = getConvertedDecl(This, FVF);
1891 wined3d_mutex_unlock();
1895 /* Any situation when this should happen, except out of memory? */
1896 ERR("Failed to create a converted vertex declaration\n");
1897 return D3DERR_DRIVERINTERNALERROR;
1900 hr = IDirect3DDevice9Impl_SetVertexDeclaration(iface, decl);
1901 if (FAILED(hr)) ERR("Failed to set vertex declaration\n");
1906 static HRESULT WINAPI IDirect3DDevice9Impl_GetFVF(IDirect3DDevice9Ex *iface, DWORD *pFVF)
1908 IDirect3DVertexDeclaration9 *decl;
1911 TRACE("iface %p, fvf %p.\n", iface, pFVF);
1913 hr = IDirect3DDevice9_GetVertexDeclaration(iface, &decl);
1916 WARN("Failed to get vertex declaration, %#x\n", hr);
1923 *pFVF = ((IDirect3DVertexDeclaration9Impl *)decl)->convFVF;
1924 IDirect3DVertexDeclaration9_Release(decl);
1931 TRACE("Returning FVF %#x\n", *pFVF);
1936 static HRESULT WINAPI IDirect3DDevice9Impl_CreateVertexShader(IDirect3DDevice9Ex *iface,
1937 const DWORD *byte_code, IDirect3DVertexShader9 **shader)
1939 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
1940 IDirect3DVertexShader9Impl *object;
1943 TRACE("iface %p, byte_code %p, shader %p.\n", iface, byte_code, shader);
1945 object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object));
1948 ERR("Failed to allocate vertex shader memory.\n");
1949 return E_OUTOFMEMORY;
1952 hr = vertexshader_init(object, This, byte_code);
1955 WARN("Failed to initialize vertex shader, hr %#x.\n", hr);
1956 HeapFree(GetProcessHeap(), 0, object);
1960 TRACE("Created vertex shader %p.\n", object);
1961 *shader = (IDirect3DVertexShader9 *)object;
1966 static HRESULT WINAPI IDirect3DDevice9Impl_SetStreamSource(LPDIRECT3DDEVICE9EX iface, UINT StreamNumber, IDirect3DVertexBuffer9* pStreamData, UINT OffsetInBytes, UINT Stride) {
1967 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
1970 TRACE("iface %p, stream_idx %u, buffer %p, offset %u, stride %u.\n",
1971 iface, StreamNumber, pStreamData, OffsetInBytes, Stride);
1973 wined3d_mutex_lock();
1974 hr = IWineD3DDevice_SetStreamSource(This->WineD3DDevice, StreamNumber,
1975 pStreamData ? ((IDirect3DVertexBuffer9Impl *)pStreamData)->wineD3DVertexBuffer : NULL,
1976 OffsetInBytes, Stride);
1977 wined3d_mutex_unlock();
1982 static HRESULT WINAPI IDirect3DDevice9Impl_GetStreamSource(LPDIRECT3DDEVICE9EX iface, UINT StreamNumber, IDirect3DVertexBuffer9 **pStream, UINT* OffsetInBytes, UINT* pStride) {
1983 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
1984 IWineD3DBuffer *retStream = NULL;
1985 HRESULT rc = D3D_OK;
1987 TRACE("iface %p, stream_idx %u, buffer %p, offset %p, stride %p.\n",
1988 iface, StreamNumber, pStream, OffsetInBytes, pStride);
1990 if(pStream == NULL){
1991 return D3DERR_INVALIDCALL;
1994 wined3d_mutex_lock();
1995 rc = IWineD3DDevice_GetStreamSource(This->WineD3DDevice, StreamNumber, &retStream, OffsetInBytes, pStride);
1996 if (rc == D3D_OK && NULL != retStream) {
1997 IWineD3DBuffer_GetParent(retStream, (IUnknown **)pStream);
1998 IWineD3DBuffer_Release(retStream);
2001 FIXME("Call to GetStreamSource failed %p %p\n", OffsetInBytes, pStride);
2005 wined3d_mutex_unlock();
2010 static HRESULT WINAPI IDirect3DDevice9Impl_SetStreamSourceFreq(IDirect3DDevice9Ex *iface, UINT StreamNumber,
2013 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
2016 TRACE("iface %p, stream_idx %u, freq %u.\n", iface, StreamNumber, Divider);
2018 wined3d_mutex_lock();
2019 hr = IWineD3DDevice_SetStreamSourceFreq(This->WineD3DDevice, StreamNumber, Divider);
2020 wined3d_mutex_unlock();
2025 static HRESULT WINAPI IDirect3DDevice9Impl_GetStreamSourceFreq(LPDIRECT3DDEVICE9EX iface, UINT StreamNumber, UINT* Divider) {
2026 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
2029 TRACE("iface %p, stream_idx %u, freq %p.\n", iface, StreamNumber, Divider);
2031 wined3d_mutex_lock();
2032 hr = IWineD3DDevice_GetStreamSourceFreq(This->WineD3DDevice, StreamNumber, Divider);
2033 wined3d_mutex_unlock();
2038 static HRESULT WINAPI IDirect3DDevice9Impl_SetIndices(LPDIRECT3DDEVICE9EX iface, IDirect3DIndexBuffer9* pIndexData) {
2039 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
2041 IDirect3DIndexBuffer9Impl *ib = (IDirect3DIndexBuffer9Impl *) pIndexData;
2043 TRACE("iface %p, buffer %p.\n", iface, pIndexData);
2045 wined3d_mutex_lock();
2046 hr = IWineD3DDevice_SetIndexBuffer(This->WineD3DDevice,
2047 ib ? ib->wineD3DIndexBuffer : NULL,
2048 ib ? ib->format : WINED3DFMT_UNKNOWN);
2049 wined3d_mutex_unlock();
2054 static HRESULT WINAPI IDirect3DDevice9Impl_GetIndices(LPDIRECT3DDEVICE9EX iface, IDirect3DIndexBuffer9 **ppIndexData) {
2055 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
2056 IWineD3DBuffer *retIndexData = NULL;
2057 HRESULT rc = D3D_OK;
2059 TRACE("iface %p, buffer %p.\n", iface, ppIndexData);
2061 if(ppIndexData == NULL){
2062 return D3DERR_INVALIDCALL;
2065 wined3d_mutex_lock();
2066 rc = IWineD3DDevice_GetIndexBuffer(This->WineD3DDevice, &retIndexData);
2067 if (SUCCEEDED(rc) && retIndexData) {
2068 IWineD3DBuffer_GetParent(retIndexData, (IUnknown **)ppIndexData);
2069 IWineD3DBuffer_Release(retIndexData);
2071 if (FAILED(rc)) FIXME("Call to GetIndices failed\n");
2072 *ppIndexData = NULL;
2074 wined3d_mutex_unlock();
2079 static HRESULT WINAPI IDirect3DDevice9Impl_CreatePixelShader(IDirect3DDevice9Ex *iface,
2080 const DWORD *byte_code, IDirect3DPixelShader9 **shader)
2082 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
2083 IDirect3DPixelShader9Impl *object;
2086 TRACE("iface %p, byte_code %p, shader %p.\n", iface, byte_code, shader);
2088 object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object));
2091 FIXME("Failed to allocate pixel shader memory.\n");
2092 return E_OUTOFMEMORY;
2095 hr = pixelshader_init(object, This, byte_code);
2098 WARN("Failed to initialize pixel shader, hr %#x.\n", hr);
2099 HeapFree(GetProcessHeap(), 0, object);
2103 TRACE("Created pixel shader %p.\n", object);
2104 *shader = (IDirect3DPixelShader9 *)object;
2109 static HRESULT WINAPI IDirect3DDevice9Impl_DrawRectPatch(LPDIRECT3DDEVICE9EX iface, UINT Handle, CONST float* pNumSegs, CONST D3DRECTPATCH_INFO* pRectPatchInfo) {
2110 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
2113 TRACE("iface %p, handle %#x, segment_count %p, patch_info %p.\n",
2114 iface, Handle, pNumSegs, pRectPatchInfo);
2116 wined3d_mutex_lock();
2117 hr = IWineD3DDevice_DrawRectPatch(This->WineD3DDevice, Handle, pNumSegs, (CONST WINED3DRECTPATCH_INFO *)pRectPatchInfo);
2118 wined3d_mutex_unlock();
2123 static HRESULT WINAPI IDirect3DDevice9Impl_DrawTriPatch(LPDIRECT3DDEVICE9EX iface, UINT Handle, CONST float* pNumSegs, CONST D3DTRIPATCH_INFO* pTriPatchInfo) {
2124 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
2127 TRACE("iface %p, handle %#x, segment_count %p, patch_info %p.\n",
2128 iface, Handle, pNumSegs, pTriPatchInfo);
2130 wined3d_mutex_lock();
2131 hr = IWineD3DDevice_DrawTriPatch(This->WineD3DDevice, Handle, pNumSegs, (CONST WINED3DTRIPATCH_INFO *)pTriPatchInfo);
2132 wined3d_mutex_unlock();
2137 static HRESULT WINAPI IDirect3DDevice9Impl_DeletePatch(LPDIRECT3DDEVICE9EX iface, UINT Handle) {
2138 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
2141 TRACE("iface %p, handle %#x.\n", iface, Handle);
2143 wined3d_mutex_lock();
2144 hr = IWineD3DDevice_DeletePatch(This->WineD3DDevice, Handle);
2145 wined3d_mutex_unlock();
2150 static HRESULT WINAPI IDirect3DDevice9ExImpl_SetConvolutionMonoKernel(IDirect3DDevice9Ex *iface,
2151 UINT width, UINT height, float *rows, float *columns)
2153 FIXME("iface %p, width %u, height %u, rows %p, columns %p stub!\n",
2154 iface, width, height, rows, columns);
2156 return WINED3DERR_INVALIDCALL;
2159 static HRESULT WINAPI IDirect3DDevice9ExImpl_ComposeRects(IDirect3DDevice9Ex *iface,
2160 IDirect3DSurface9 *src_surface, IDirect3DSurface9 *dst_surface, IDirect3DVertexBuffer9 *src_descs,
2161 UINT rect_count, IDirect3DVertexBuffer9 *dst_descs, D3DCOMPOSERECTSOP operation, INT offset_x, INT offset_y)
2163 FIXME("iface %p, src_surface %p, dst_surface %p, src_descs %p, rect_count %u,\n"
2164 "dst_descs %p, operation %#x, offset_x %u, offset_y %u stub!\n",
2165 iface, src_surface, dst_surface, src_descs, rect_count,
2166 dst_descs, operation, offset_x, offset_y);
2168 return WINED3DERR_INVALIDCALL;
2171 static HRESULT WINAPI IDirect3DDevice9ExImpl_PresentEx(IDirect3DDevice9Ex *iface,
2172 const RECT *src_rect, const RECT *dst_rect, HWND dst_window_override,
2173 const RGNDATA *dirty_region, DWORD flags)
2175 FIXME("iface %p, src_rect %p, dst_rect %p, dst_window_override %p, dirty_region %p, flags %#x stub!\n",
2176 iface, src_rect, dst_rect, dst_window_override, dirty_region, flags);
2178 return WINED3DERR_INVALIDCALL;
2181 static HRESULT WINAPI IDirect3DDevice9ExImpl_GetGPUThreadPriority(IDirect3DDevice9Ex *iface, INT *priority)
2183 FIXME("iface %p, priority %p stub!\n", iface, priority);
2185 return WINED3DERR_INVALIDCALL;
2188 static HRESULT WINAPI IDirect3DDevice9ExImpl_SetGPUThreadPriority(IDirect3DDevice9Ex *iface, INT priority)
2190 FIXME("iface %p, priority %d stub!\n", iface, priority);
2192 return WINED3DERR_INVALIDCALL;
2195 static HRESULT WINAPI IDirect3DDevice9ExImpl_WaitForVBlank(IDirect3DDevice9Ex *iface, UINT swapchain_idx)
2197 FIXME("iface %p, swapchain_idx %u stub!\n", iface, swapchain_idx);
2199 return WINED3DERR_INVALIDCALL;
2202 static HRESULT WINAPI IDirect3DDevice9ExImpl_CheckResourceResidency(IDirect3DDevice9Ex *iface,
2203 IDirect3DResource9 **resources, UINT32 resource_count)
2205 FIXME("iface %p, resources %p, resource_count %u stub!\n",
2206 iface, resources, resource_count);
2208 return WINED3DERR_INVALIDCALL;
2211 static HRESULT WINAPI IDirect3DDevice9ExImpl_SetMaximumFrameLatency(IDirect3DDevice9Ex *iface, UINT max_latency)
2213 FIXME("iface %p, max_latency %u stub!\n", iface, max_latency);
2215 return WINED3DERR_INVALIDCALL;
2218 static HRESULT WINAPI IDirect3DDevice9ExImpl_GetMaximumFrameLatency(IDirect3DDevice9Ex *iface, UINT *max_latency)
2220 FIXME("iface %p, max_latency %p stub!\n", iface, max_latency);
2224 return WINED3DERR_INVALIDCALL;
2227 static HRESULT WINAPI IDirect3DDevice9ExImpl_CheckDeviceState(IDirect3DDevice9Ex *iface, HWND dst_window)
2229 FIXME("iface %p, dst_window %p stub!\n", iface, dst_window);
2231 return WINED3DERR_INVALIDCALL;
2234 static HRESULT WINAPI IDirect3DDevice9ExImpl_CreateRenderTargetEx(IDirect3DDevice9Ex *iface,
2235 UINT width, UINT height, D3DFORMAT format, D3DMULTISAMPLE_TYPE multisample_type, DWORD multisample_quality,
2236 BOOL lockable, IDirect3DSurface9 **surface, HANDLE *shared_handle, DWORD usage)
2238 FIXME("iface %p, width %u, height %u, format %#x, multisample_type %#x, multisample_quality %u,\n"
2239 "lockable %#x, surface %p, shared_handle %p, usage %#x stub!\n",
2240 iface, width, height, format, multisample_type, multisample_quality,
2241 lockable, surface, shared_handle, usage);
2243 return WINED3DERR_INVALIDCALL;
2246 static HRESULT WINAPI IDirect3DDevice9ExImpl_CreateOffscreenPlainSurfaceEx(IDirect3DDevice9Ex *iface,
2247 UINT width, UINT height, D3DFORMAT format, D3DPOOL pool, IDirect3DSurface9 **surface,
2248 HANDLE *shared_handle, DWORD usage)
2250 FIXME("iface %p, width %u, height %u, format %#x, pool %#x, surface %p, shared_handle %p, usage %#x stub!\n",
2251 iface, width, height, format, pool, surface, shared_handle, usage);
2253 return WINED3DERR_INVALIDCALL;
2256 static HRESULT WINAPI IDirect3DDevice9ExImpl_CreateDepthStencilSurfaceEx(IDirect3DDevice9Ex *iface,
2257 UINT width, UINT height, D3DFORMAT format, D3DMULTISAMPLE_TYPE multisample_type, DWORD multisample_quality,
2258 BOOL discard, IDirect3DSurface9 **surface, HANDLE *shared_handle, DWORD usage)
2260 FIXME("iface %p, width %u, height %u, format %#x, multisample_type %#x, multisample_quality %u,\n"
2261 "discard %#x, surface %p, shared_handle %p, usage %#x stub!\n",
2262 iface, width, height, format, multisample_type, multisample_quality,
2263 discard, surface, shared_handle, usage);
2265 return WINED3DERR_INVALIDCALL;
2268 static HRESULT WINAPI IDirect3DDevice9ExImpl_ResetEx(IDirect3DDevice9Ex *iface,
2269 D3DPRESENT_PARAMETERS *present_parameters, D3DDISPLAYMODEEX *mode)
2271 FIXME("iface %p, present_parameters %p, mode %p stub!\n", iface, present_parameters, mode);
2273 return WINED3DERR_INVALIDCALL;
2276 static HRESULT WINAPI IDirect3DDevice9ExImpl_GetDisplayModeEx(IDirect3DDevice9Ex *iface,
2277 UINT swapchain_idx, D3DDISPLAYMODEEX *mode, D3DDISPLAYROTATION *rotation)
2279 FIXME("iface %p, swapchain_idx %u, mode %p, rotation %p stub!\n", iface, swapchain_idx, mode, rotation);
2281 return WINED3DERR_INVALIDCALL;
2284 static const IDirect3DDevice9ExVtbl Direct3DDevice9_Vtbl =
2287 IDirect3DDevice9Impl_QueryInterface,
2288 IDirect3DDevice9Impl_AddRef,
2289 IDirect3DDevice9Impl_Release,
2290 /* IDirect3DDevice9 */
2291 IDirect3DDevice9Impl_TestCooperativeLevel,
2292 IDirect3DDevice9Impl_GetAvailableTextureMem,
2293 IDirect3DDevice9Impl_EvictManagedResources,
2294 IDirect3DDevice9Impl_GetDirect3D,
2295 IDirect3DDevice9Impl_GetDeviceCaps,
2296 IDirect3DDevice9Impl_GetDisplayMode,
2297 IDirect3DDevice9Impl_GetCreationParameters,
2298 IDirect3DDevice9Impl_SetCursorProperties,
2299 IDirect3DDevice9Impl_SetCursorPosition,
2300 IDirect3DDevice9Impl_ShowCursor,
2301 IDirect3DDevice9Impl_CreateAdditionalSwapChain,
2302 IDirect3DDevice9Impl_GetSwapChain,
2303 IDirect3DDevice9Impl_GetNumberOfSwapChains,
2304 IDirect3DDevice9Impl_Reset,
2305 IDirect3DDevice9Impl_Present,
2306 IDirect3DDevice9Impl_GetBackBuffer,
2307 IDirect3DDevice9Impl_GetRasterStatus,
2308 IDirect3DDevice9Impl_SetDialogBoxMode,
2309 IDirect3DDevice9Impl_SetGammaRamp,
2310 IDirect3DDevice9Impl_GetGammaRamp,
2311 IDirect3DDevice9Impl_CreateTexture,
2312 IDirect3DDevice9Impl_CreateVolumeTexture,
2313 IDirect3DDevice9Impl_CreateCubeTexture,
2314 IDirect3DDevice9Impl_CreateVertexBuffer,
2315 IDirect3DDevice9Impl_CreateIndexBuffer,
2316 IDirect3DDevice9Impl_CreateRenderTarget,
2317 IDirect3DDevice9Impl_CreateDepthStencilSurface,
2318 IDirect3DDevice9Impl_UpdateSurface,
2319 IDirect3DDevice9Impl_UpdateTexture,
2320 IDirect3DDevice9Impl_GetRenderTargetData,
2321 IDirect3DDevice9Impl_GetFrontBufferData,
2322 IDirect3DDevice9Impl_StretchRect,
2323 IDirect3DDevice9Impl_ColorFill,
2324 IDirect3DDevice9Impl_CreateOffscreenPlainSurface,
2325 IDirect3DDevice9Impl_SetRenderTarget,
2326 IDirect3DDevice9Impl_GetRenderTarget,
2327 IDirect3DDevice9Impl_SetDepthStencilSurface,
2328 IDirect3DDevice9Impl_GetDepthStencilSurface,
2329 IDirect3DDevice9Impl_BeginScene,
2330 IDirect3DDevice9Impl_EndScene,
2331 IDirect3DDevice9Impl_Clear,
2332 IDirect3DDevice9Impl_SetTransform,
2333 IDirect3DDevice9Impl_GetTransform,
2334 IDirect3DDevice9Impl_MultiplyTransform,
2335 IDirect3DDevice9Impl_SetViewport,
2336 IDirect3DDevice9Impl_GetViewport,
2337 IDirect3DDevice9Impl_SetMaterial,
2338 IDirect3DDevice9Impl_GetMaterial,
2339 IDirect3DDevice9Impl_SetLight,
2340 IDirect3DDevice9Impl_GetLight,
2341 IDirect3DDevice9Impl_LightEnable,
2342 IDirect3DDevice9Impl_GetLightEnable,
2343 IDirect3DDevice9Impl_SetClipPlane,
2344 IDirect3DDevice9Impl_GetClipPlane,
2345 IDirect3DDevice9Impl_SetRenderState,
2346 IDirect3DDevice9Impl_GetRenderState,
2347 IDirect3DDevice9Impl_CreateStateBlock,
2348 IDirect3DDevice9Impl_BeginStateBlock,
2349 IDirect3DDevice9Impl_EndStateBlock,
2350 IDirect3DDevice9Impl_SetClipStatus,
2351 IDirect3DDevice9Impl_GetClipStatus,
2352 IDirect3DDevice9Impl_GetTexture,
2353 IDirect3DDevice9Impl_SetTexture,
2354 IDirect3DDevice9Impl_GetTextureStageState,
2355 IDirect3DDevice9Impl_SetTextureStageState,
2356 IDirect3DDevice9Impl_GetSamplerState,
2357 IDirect3DDevice9Impl_SetSamplerState,
2358 IDirect3DDevice9Impl_ValidateDevice,
2359 IDirect3DDevice9Impl_SetPaletteEntries,
2360 IDirect3DDevice9Impl_GetPaletteEntries,
2361 IDirect3DDevice9Impl_SetCurrentTexturePalette,
2362 IDirect3DDevice9Impl_GetCurrentTexturePalette,
2363 IDirect3DDevice9Impl_SetScissorRect,
2364 IDirect3DDevice9Impl_GetScissorRect,
2365 IDirect3DDevice9Impl_SetSoftwareVertexProcessing,
2366 IDirect3DDevice9Impl_GetSoftwareVertexProcessing,
2367 IDirect3DDevice9Impl_SetNPatchMode,
2368 IDirect3DDevice9Impl_GetNPatchMode,
2369 IDirect3DDevice9Impl_DrawPrimitive,
2370 IDirect3DDevice9Impl_DrawIndexedPrimitive,
2371 IDirect3DDevice9Impl_DrawPrimitiveUP,
2372 IDirect3DDevice9Impl_DrawIndexedPrimitiveUP,
2373 IDirect3DDevice9Impl_ProcessVertices,
2374 IDirect3DDevice9Impl_CreateVertexDeclaration,
2375 IDirect3DDevice9Impl_SetVertexDeclaration,
2376 IDirect3DDevice9Impl_GetVertexDeclaration,
2377 IDirect3DDevice9Impl_SetFVF,
2378 IDirect3DDevice9Impl_GetFVF,
2379 IDirect3DDevice9Impl_CreateVertexShader,
2380 IDirect3DDevice9Impl_SetVertexShader,
2381 IDirect3DDevice9Impl_GetVertexShader,
2382 IDirect3DDevice9Impl_SetVertexShaderConstantF,
2383 IDirect3DDevice9Impl_GetVertexShaderConstantF,
2384 IDirect3DDevice9Impl_SetVertexShaderConstantI,
2385 IDirect3DDevice9Impl_GetVertexShaderConstantI,
2386 IDirect3DDevice9Impl_SetVertexShaderConstantB,
2387 IDirect3DDevice9Impl_GetVertexShaderConstantB,
2388 IDirect3DDevice9Impl_SetStreamSource,
2389 IDirect3DDevice9Impl_GetStreamSource,
2390 IDirect3DDevice9Impl_SetStreamSourceFreq,
2391 IDirect3DDevice9Impl_GetStreamSourceFreq,
2392 IDirect3DDevice9Impl_SetIndices,
2393 IDirect3DDevice9Impl_GetIndices,
2394 IDirect3DDevice9Impl_CreatePixelShader,
2395 IDirect3DDevice9Impl_SetPixelShader,
2396 IDirect3DDevice9Impl_GetPixelShader,
2397 IDirect3DDevice9Impl_SetPixelShaderConstantF,
2398 IDirect3DDevice9Impl_GetPixelShaderConstantF,
2399 IDirect3DDevice9Impl_SetPixelShaderConstantI,
2400 IDirect3DDevice9Impl_GetPixelShaderConstantI,
2401 IDirect3DDevice9Impl_SetPixelShaderConstantB,
2402 IDirect3DDevice9Impl_GetPixelShaderConstantB,
2403 IDirect3DDevice9Impl_DrawRectPatch,
2404 IDirect3DDevice9Impl_DrawTriPatch,
2405 IDirect3DDevice9Impl_DeletePatch,
2406 IDirect3DDevice9Impl_CreateQuery,
2407 /* IDirect3DDevice9Ex */
2408 IDirect3DDevice9ExImpl_SetConvolutionMonoKernel,
2409 IDirect3DDevice9ExImpl_ComposeRects,
2410 IDirect3DDevice9ExImpl_PresentEx,
2411 IDirect3DDevice9ExImpl_GetGPUThreadPriority,
2412 IDirect3DDevice9ExImpl_SetGPUThreadPriority,
2413 IDirect3DDevice9ExImpl_WaitForVBlank,
2414 IDirect3DDevice9ExImpl_CheckResourceResidency,
2415 IDirect3DDevice9ExImpl_SetMaximumFrameLatency,
2416 IDirect3DDevice9ExImpl_GetMaximumFrameLatency,
2417 IDirect3DDevice9ExImpl_CheckDeviceState,
2418 IDirect3DDevice9ExImpl_CreateRenderTargetEx,
2419 IDirect3DDevice9ExImpl_CreateOffscreenPlainSurfaceEx,
2420 IDirect3DDevice9ExImpl_CreateDepthStencilSurfaceEx,
2421 IDirect3DDevice9ExImpl_ResetEx,
2422 IDirect3DDevice9ExImpl_GetDisplayModeEx
2425 /* IWineD3DDeviceParent IUnknown methods */
2427 static inline struct IDirect3DDevice9Impl *device_from_device_parent(IWineD3DDeviceParent *iface)
2429 return (struct IDirect3DDevice9Impl *)((char*)iface
2430 - FIELD_OFFSET(struct IDirect3DDevice9Impl, device_parent_vtbl));
2433 static HRESULT STDMETHODCALLTYPE device_parent_QueryInterface(IWineD3DDeviceParent *iface, REFIID riid, void **object)
2435 struct IDirect3DDevice9Impl *This = device_from_device_parent(iface);
2436 return IDirect3DDevice9Impl_QueryInterface((IDirect3DDevice9Ex *)This, riid, object);
2439 static ULONG STDMETHODCALLTYPE device_parent_AddRef(IWineD3DDeviceParent *iface)
2441 struct IDirect3DDevice9Impl *This = device_from_device_parent(iface);
2442 return IDirect3DDevice9Impl_AddRef((IDirect3DDevice9Ex *)This);
2445 static ULONG STDMETHODCALLTYPE device_parent_Release(IWineD3DDeviceParent *iface)
2447 struct IDirect3DDevice9Impl *This = device_from_device_parent(iface);
2448 return IDirect3DDevice9Impl_Release((IDirect3DDevice9Ex *)This);
2451 /* IWineD3DDeviceParent methods */
2453 static void STDMETHODCALLTYPE device_parent_WineD3DDeviceCreated(IWineD3DDeviceParent *iface, IWineD3DDevice *device)
2455 TRACE("iface %p, device %p\n", iface, device);
2458 static HRESULT STDMETHODCALLTYPE device_parent_CreateSurface(IWineD3DDeviceParent *iface,
2459 IUnknown *superior, UINT width, UINT height, WINED3DFORMAT format, DWORD usage,
2460 WINED3DPOOL pool, UINT level, WINED3DCUBEMAP_FACES face, IWineD3DSurface **surface)
2462 struct IDirect3DDevice9Impl *This = device_from_device_parent(iface);
2463 IDirect3DSurface9Impl *d3d_surface;
2464 BOOL lockable = TRUE;
2467 TRACE("iface %p, superior %p, width %u, height %u, format %#x, usage %#x,\n"
2468 "\tpool %#x, level %u, face %u, surface %p\n",
2469 iface, superior, width, height, format, usage, pool, level, face, surface);
2471 if (pool == WINED3DPOOL_DEFAULT && !(usage & D3DUSAGE_DYNAMIC))
2474 hr = IDirect3DDevice9Impl_CreateSurface((IDirect3DDevice9Ex *)This, width, height,
2475 d3dformat_from_wined3dformat(format), lockable, FALSE /* Discard */, level,
2476 (IDirect3DSurface9 **)&d3d_surface, usage, pool, D3DMULTISAMPLE_NONE, 0 /* MultisampleQuality */);
2479 ERR("(%p) CreateSurface failed, returning %#x\n", iface, hr);
2483 *surface = d3d_surface->wineD3DSurface;
2484 IWineD3DSurface_AddRef(*surface);
2486 d3d_surface->container = superior;
2487 IDirect3DDevice9Ex_Release(d3d_surface->parentDevice);
2488 d3d_surface->parentDevice = NULL;
2490 IDirect3DSurface9_Release((IDirect3DSurface9 *)d3d_surface);
2491 d3d_surface->forwardReference = superior;
2496 static HRESULT STDMETHODCALLTYPE device_parent_CreateRenderTarget(IWineD3DDeviceParent *iface,
2497 IUnknown *superior, UINT width, UINT height, WINED3DFORMAT format, WINED3DMULTISAMPLE_TYPE multisample_type,
2498 DWORD multisample_quality, BOOL lockable, IWineD3DSurface **surface)
2500 struct IDirect3DDevice9Impl *This = device_from_device_parent(iface);
2501 IDirect3DSurface9Impl *d3d_surface;
2504 TRACE("iface %p, superior %p, width %u, height %u, format %#x, multisample_type %#x,\n"
2505 "\tmultisample_quality %u, lockable %u, surface %p\n",
2506 iface, superior, width, height, format, multisample_type, multisample_quality, lockable, surface);
2508 hr = IDirect3DDevice9Impl_CreateRenderTarget((IDirect3DDevice9Ex *)This, width, height,
2509 d3dformat_from_wined3dformat(format), multisample_type, multisample_quality, lockable,
2510 (IDirect3DSurface9 **)&d3d_surface, NULL);
2513 ERR("(%p) CreateRenderTarget failed, returning %#x\n", iface, hr);
2517 *surface = d3d_surface->wineD3DSurface;
2518 IWineD3DSurface_AddRef(*surface);
2520 d3d_surface->container = superior;
2521 /* Implicit surfaces are created with an refcount of 0 */
2522 IDirect3DSurface9_Release((IDirect3DSurface9 *)d3d_surface);
2527 static HRESULT STDMETHODCALLTYPE device_parent_CreateDepthStencilSurface(IWineD3DDeviceParent *iface,
2528 IUnknown *superior, UINT width, UINT height, WINED3DFORMAT format, WINED3DMULTISAMPLE_TYPE multisample_type,
2529 DWORD multisample_quality, BOOL discard, IWineD3DSurface **surface)
2531 struct IDirect3DDevice9Impl *This = device_from_device_parent(iface);
2532 IDirect3DSurface9Impl *d3d_surface;
2535 TRACE("iface %p, superior %p, width %u, height %u, format %#x, multisample_type %#x,\n"
2536 "\tmultisample_quality %u, discard %u, surface %p\n",
2537 iface, superior, width, height, format, multisample_type, multisample_quality, discard, surface);
2539 hr = IDirect3DDevice9Impl_CreateDepthStencilSurface((IDirect3DDevice9Ex *)This, width, height,
2540 d3dformat_from_wined3dformat(format), multisample_type, multisample_quality, discard,
2541 (IDirect3DSurface9 **)&d3d_surface, NULL);
2544 ERR("(%p) CreateDepthStencilSurface failed, returning %#x\n", iface, hr);
2548 *surface = d3d_surface->wineD3DSurface;
2549 IWineD3DSurface_AddRef(*surface);
2550 d3d_surface->container = (IUnknown *)This;
2551 /* Implicit surfaces are created with an refcount of 0 */
2552 IDirect3DSurface9_Release((IDirect3DSurface9 *)d3d_surface);
2557 static HRESULT STDMETHODCALLTYPE device_parent_CreateVolume(IWineD3DDeviceParent *iface,
2558 IUnknown *superior, UINT width, UINT height, UINT depth, WINED3DFORMAT format,
2559 WINED3DPOOL pool, DWORD usage, IWineD3DVolume **volume)
2561 struct IDirect3DDevice9Impl *This = device_from_device_parent(iface);
2562 IDirect3DVolume9Impl *object;
2565 TRACE("iface %p, superior %p, width %u, height %u, depth %u, format %#x, pool %#x, usage %#x, volume %p\n",
2566 iface, superior, width, height, depth, format, pool, usage, volume);
2568 /* Allocate the storage for the device */
2569 object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object));
2572 FIXME("Allocation of memory failed\n");
2574 return D3DERR_OUTOFVIDEOMEMORY;
2577 hr = volume_init(object, This, width, height, depth, usage, format, pool);
2580 WARN("Failed to initialize volume, hr %#x.\n", hr);
2581 HeapFree(GetProcessHeap(), 0, object);
2585 *volume = object->wineD3DVolume;
2586 IWineD3DVolume_AddRef(*volume);
2587 IDirect3DVolume9_Release((IDirect3DVolume9 *)object);
2589 object->container = superior;
2590 object->forwardReference = superior;
2592 TRACE("(%p) Created volume %p\n", iface, object);
2597 static HRESULT STDMETHODCALLTYPE device_parent_CreateSwapChain(IWineD3DDeviceParent *iface,
2598 WINED3DPRESENT_PARAMETERS *present_parameters, IWineD3DSwapChain **swapchain)
2600 struct IDirect3DDevice9Impl *This = device_from_device_parent(iface);
2601 IDirect3DSwapChain9Impl *d3d_swapchain;
2602 D3DPRESENT_PARAMETERS local_parameters;
2605 TRACE("iface %p, present_parameters %p, swapchain %p\n", iface, present_parameters, swapchain);
2607 /* Copy the presentation parameters */
2608 local_parameters.BackBufferWidth = present_parameters->BackBufferWidth;
2609 local_parameters.BackBufferHeight = present_parameters->BackBufferHeight;
2610 local_parameters.BackBufferFormat = d3dformat_from_wined3dformat(present_parameters->BackBufferFormat);
2611 local_parameters.BackBufferCount = present_parameters->BackBufferCount;
2612 local_parameters.MultiSampleType = present_parameters->MultiSampleType;
2613 local_parameters.MultiSampleQuality = present_parameters->MultiSampleQuality;
2614 local_parameters.SwapEffect = present_parameters->SwapEffect;
2615 local_parameters.hDeviceWindow = present_parameters->hDeviceWindow;
2616 local_parameters.Windowed = present_parameters->Windowed;
2617 local_parameters.EnableAutoDepthStencil = present_parameters->EnableAutoDepthStencil;
2618 local_parameters.AutoDepthStencilFormat = d3dformat_from_wined3dformat(present_parameters->AutoDepthStencilFormat);
2619 local_parameters.Flags = present_parameters->Flags;
2620 local_parameters.FullScreen_RefreshRateInHz = present_parameters->FullScreen_RefreshRateInHz;
2621 local_parameters.PresentationInterval = present_parameters->PresentationInterval;
2623 hr = IDirect3DDevice9Impl_CreateAdditionalSwapChain((IDirect3DDevice9Ex *)This,
2624 &local_parameters, (IDirect3DSwapChain9 **)&d3d_swapchain);
2627 ERR("(%p) CreateAdditionalSwapChain failed, returning %#x\n", iface, hr);
2632 *swapchain = d3d_swapchain->wineD3DSwapChain;
2633 d3d_swapchain->isImplicit = TRUE;
2634 /* Implicit swap chains are created with an refcount of 0 */
2635 IDirect3DSwapChain9_Release((IDirect3DSwapChain9 *)d3d_swapchain);
2637 /* Copy back the presentation parameters */
2638 present_parameters->BackBufferWidth = local_parameters.BackBufferWidth;
2639 present_parameters->BackBufferHeight = local_parameters.BackBufferHeight;
2640 present_parameters->BackBufferFormat = wined3dformat_from_d3dformat(local_parameters.BackBufferFormat);
2641 present_parameters->BackBufferCount = local_parameters.BackBufferCount;
2642 present_parameters->MultiSampleType = local_parameters.MultiSampleType;
2643 present_parameters->MultiSampleQuality = local_parameters.MultiSampleQuality;
2644 present_parameters->SwapEffect = local_parameters.SwapEffect;
2645 present_parameters->hDeviceWindow = local_parameters.hDeviceWindow;
2646 present_parameters->Windowed = local_parameters.Windowed;
2647 present_parameters->EnableAutoDepthStencil = local_parameters.EnableAutoDepthStencil;
2648 present_parameters->AutoDepthStencilFormat = wined3dformat_from_d3dformat(local_parameters.AutoDepthStencilFormat);
2649 present_parameters->Flags = local_parameters.Flags;
2650 present_parameters->FullScreen_RefreshRateInHz = local_parameters.FullScreen_RefreshRateInHz;
2651 present_parameters->PresentationInterval = local_parameters.PresentationInterval;
2656 static const IWineD3DDeviceParentVtbl d3d9_wined3d_device_parent_vtbl =
2658 /* IUnknown methods */
2659 device_parent_QueryInterface,
2660 device_parent_AddRef,
2661 device_parent_Release,
2662 /* IWineD3DDeviceParent methods */
2663 device_parent_WineD3DDeviceCreated,
2664 device_parent_CreateSurface,
2665 device_parent_CreateRenderTarget,
2666 device_parent_CreateDepthStencilSurface,
2667 device_parent_CreateVolume,
2668 device_parent_CreateSwapChain,
2671 HRESULT device_init(IDirect3DDevice9Impl *device, IWineD3D *wined3d, UINT adapter, D3DDEVTYPE device_type,
2672 HWND focus_window, DWORD flags, D3DPRESENT_PARAMETERS *parameters)
2674 WINED3DPRESENT_PARAMETERS *wined3d_parameters;
2678 device->lpVtbl = &Direct3DDevice9_Vtbl;
2679 device->device_parent_vtbl = &d3d9_wined3d_device_parent_vtbl;
2682 wined3d_mutex_lock();
2683 hr = IWineD3D_CreateDevice(wined3d, adapter, device_type, focus_window, flags, (IUnknown *)device,
2684 (IWineD3DDeviceParent *)&device->device_parent_vtbl, &device->WineD3DDevice);
2687 WARN("Failed to create wined3d device, hr %#x.\n", hr);
2688 wined3d_mutex_unlock();
2692 if (flags & D3DCREATE_ADAPTERGROUP_DEVICE)
2696 IWineD3D_GetDeviceCaps(wined3d, adapter, device_type, &caps);
2697 count = caps.NumberOfAdaptersInGroup;
2700 if (flags & D3DCREATE_MULTITHREADED) IWineD3DDevice_SetMultithreaded(device->WineD3DDevice);
2702 wined3d_parameters = HeapAlloc(GetProcessHeap(), 0, sizeof(*wined3d_parameters) * count);
2703 if (!wined3d_parameters)
2705 ERR("Failed to allocate wined3d parameters.\n");
2706 IWineD3DDevice_Release(device->WineD3DDevice);
2707 wined3d_mutex_unlock();
2708 return E_OUTOFMEMORY;
2711 for (i = 0; i < count; ++i)
2713 wined3d_parameters[i].BackBufferWidth = parameters[i].BackBufferWidth;
2714 wined3d_parameters[i].BackBufferHeight = parameters[i].BackBufferHeight;
2715 wined3d_parameters[i].BackBufferFormat = wined3dformat_from_d3dformat(parameters[i].BackBufferFormat);
2716 wined3d_parameters[i].BackBufferCount = parameters[i].BackBufferCount;
2717 wined3d_parameters[i].MultiSampleType = parameters[i].MultiSampleType;
2718 wined3d_parameters[i].MultiSampleQuality = parameters[i].MultiSampleQuality;
2719 wined3d_parameters[i].SwapEffect = parameters[i].SwapEffect;
2720 wined3d_parameters[i].hDeviceWindow = parameters[i].hDeviceWindow;
2721 wined3d_parameters[i].Windowed = parameters[i].Windowed;
2722 wined3d_parameters[i].EnableAutoDepthStencil = parameters[i].EnableAutoDepthStencil;
2723 wined3d_parameters[i].AutoDepthStencilFormat =
2724 wined3dformat_from_d3dformat(parameters[i].AutoDepthStencilFormat);
2725 wined3d_parameters[i].Flags = parameters[i].Flags;
2726 wined3d_parameters[i].FullScreen_RefreshRateInHz = parameters[i].FullScreen_RefreshRateInHz;
2727 wined3d_parameters[i].PresentationInterval = parameters[i].PresentationInterval;
2728 wined3d_parameters[i].AutoRestoreDisplayMode = TRUE;
2731 hr = IWineD3DDevice_Init3D(device->WineD3DDevice, wined3d_parameters);
2734 WARN("Failed to initialize 3D, hr %#x.\n", hr);
2735 HeapFree(GetProcessHeap(), 0, wined3d_parameters);
2736 IWineD3DDevice_Release(device->WineD3DDevice);
2737 wined3d_mutex_unlock();
2741 wined3d_mutex_unlock();
2743 for (i = 0; i < count; ++i)
2745 parameters[i].BackBufferWidth = wined3d_parameters[i].BackBufferWidth;
2746 parameters[i].BackBufferHeight = wined3d_parameters[i].BackBufferHeight;
2747 parameters[i].BackBufferFormat = d3dformat_from_wined3dformat(wined3d_parameters[i].BackBufferFormat);
2748 parameters[i].BackBufferCount = wined3d_parameters[i].BackBufferCount;
2749 parameters[i].MultiSampleType = wined3d_parameters[i].MultiSampleType;
2750 parameters[i].MultiSampleQuality = wined3d_parameters[i].MultiSampleQuality;
2751 parameters[i].SwapEffect = wined3d_parameters[i].SwapEffect;
2752 parameters[i].hDeviceWindow = wined3d_parameters[i].hDeviceWindow;
2753 parameters[i].Windowed = wined3d_parameters[i].Windowed;
2754 parameters[i].EnableAutoDepthStencil = wined3d_parameters[i].EnableAutoDepthStencil;
2755 parameters[i].AutoDepthStencilFormat =
2756 d3dformat_from_wined3dformat(wined3d_parameters[i].AutoDepthStencilFormat);
2757 parameters[i].Flags = wined3d_parameters[i].Flags;
2758 parameters[i].FullScreen_RefreshRateInHz = wined3d_parameters[i].FullScreen_RefreshRateInHz;
2759 parameters[i].PresentationInterval = wined3d_parameters[i].PresentationInterval;
2761 HeapFree(GetProcessHeap(), 0, wined3d_parameters);
2763 /* Initialize the converted declaration array. This creates a valid pointer
2764 * and when adding decls HeapReAlloc() can be used without further checking. */
2765 device->convertedDecls = HeapAlloc(GetProcessHeap(), 0, 0);
2766 if (!device->convertedDecls)
2768 ERR("Failed to allocate FVF vertex declaration map memory.\n");
2769 wined3d_mutex_lock();
2770 IWineD3DDevice_Uninit3D(device->WineD3DDevice, D3D9CB_DestroySwapChain);
2771 IWineD3DDevice_Release(device->WineD3DDevice);
2772 wined3d_mutex_unlock();
2773 return E_OUTOFMEMORY;