2 * IDirect3DVertexShader9 implementation
4 * Copyright 2002-2003 Jason Edmeades
7 * This library is free software; you can redistribute it and/or
8 * modify it under the terms of the GNU Lesser General Public
9 * License as published by the Free Software Foundation; either
10 * version 2.1 of the License, or (at your option) any later version.
12 * This library is distributed in the hope that it will be useful,
13 * but WITHOUT ANY WARRANTY; without even the implied warranty of
14 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
15 * Lesser General Public License for more details.
17 * You should have received a copy of the GNU Lesser General Public
18 * License along with this library; if not, write to the Free Software
19 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
23 #include "d3d9_private.h"
25 WINE_DEFAULT_DEBUG_CHANNEL(d3d9);
27 /* IDirect3DVertexShader9 IUnknown parts follow: */
28 static HRESULT WINAPI IDirect3DVertexShader9Impl_QueryInterface(LPDIRECT3DVERTEXSHADER9 iface, REFIID riid, LPVOID* ppobj) {
29 IDirect3DVertexShader9Impl *This = (IDirect3DVertexShader9Impl *)iface;
31 TRACE("iface %p, riid %s, object %p.\n", iface, debugstr_guid(riid), ppobj);
33 if (IsEqualGUID(riid, &IID_IUnknown)
34 || IsEqualGUID(riid, &IID_IDirect3DVertexShader9)) {
35 IDirect3DVertexShader9_AddRef(iface);
40 WARN("(%p)->(%s,%p),not found\n", This, debugstr_guid(riid), ppobj);
45 static ULONG WINAPI IDirect3DVertexShader9Impl_AddRef(LPDIRECT3DVERTEXSHADER9 iface) {
46 IDirect3DVertexShader9Impl *This = (IDirect3DVertexShader9Impl *)iface;
47 ULONG ref = InterlockedIncrement(&This->ref);
49 TRACE("%p increasing refcount to %u.\n", iface, ref);
53 IDirect3DDevice9Ex_AddRef(This->parentDevice);
55 IWineD3DVertexShader_AddRef(This->wineD3DVertexShader);
56 wined3d_mutex_unlock();
62 static ULONG WINAPI IDirect3DVertexShader9Impl_Release(LPDIRECT3DVERTEXSHADER9 iface) {
63 IDirect3DVertexShader9Impl *This = (IDirect3DVertexShader9Impl *)iface;
64 ULONG ref = InterlockedDecrement(&This->ref);
66 TRACE("%p decreasing refcount to %u.\n", iface, ref);
69 IDirect3DDevice9Ex *parentDevice = This->parentDevice;
72 IWineD3DVertexShader_Release(This->wineD3DVertexShader);
73 wined3d_mutex_unlock();
75 /* Release the device last, as it may cause the device to be destroyed. */
76 IDirect3DDevice9Ex_Release(parentDevice);
81 /* IDirect3DVertexShader9 Interface follow: */
82 static HRESULT WINAPI IDirect3DVertexShader9Impl_GetDevice(IDirect3DVertexShader9 *iface, IDirect3DDevice9 **device)
84 IDirect3DVertexShader9Impl *This = (IDirect3DVertexShader9Impl *)iface;
86 TRACE("iface %p, device %p.\n", iface, device);
88 *device = (IDirect3DDevice9 *)This->parentDevice;
89 IDirect3DDevice9_AddRef(*device);
91 TRACE("Returning device %p.\n", *device);
96 static HRESULT WINAPI IDirect3DVertexShader9Impl_GetFunction(LPDIRECT3DVERTEXSHADER9 iface, VOID* pData, UINT* pSizeOfData) {
97 IDirect3DVertexShader9Impl *This = (IDirect3DVertexShader9Impl *)iface;
100 TRACE("iface %p, data %p, data_size %p.\n", iface, pData, pSizeOfData);
102 wined3d_mutex_lock();
103 hr = IWineD3DVertexShader_GetFunction(This->wineD3DVertexShader, pData, pSizeOfData);
104 wined3d_mutex_unlock();
110 static const IDirect3DVertexShader9Vtbl Direct3DVertexShader9_Vtbl =
113 IDirect3DVertexShader9Impl_QueryInterface,
114 IDirect3DVertexShader9Impl_AddRef,
115 IDirect3DVertexShader9Impl_Release,
116 /* IDirect3DVertexShader9 */
117 IDirect3DVertexShader9Impl_GetDevice,
118 IDirect3DVertexShader9Impl_GetFunction
121 static void STDMETHODCALLTYPE d3d9_vertexshader_wined3d_object_destroyed(void *parent)
123 HeapFree(GetProcessHeap(), 0, parent);
126 static const struct wined3d_parent_ops d3d9_vertexshader_wined3d_parent_ops =
128 d3d9_vertexshader_wined3d_object_destroyed,
131 HRESULT vertexshader_init(IDirect3DVertexShader9Impl *shader, IDirect3DDevice9Impl *device, const DWORD *byte_code)
136 shader->lpVtbl = &Direct3DVertexShader9_Vtbl;
138 wined3d_mutex_lock();
139 hr = IWineD3DDevice_CreateVertexShader(device->WineD3DDevice, byte_code,
140 NULL /* output signature */, &shader->wineD3DVertexShader,
141 (IUnknown *)shader, &d3d9_vertexshader_wined3d_parent_ops);
142 wined3d_mutex_unlock();
145 WARN("Failed to create wined3d vertex shader, hr %#x.\n", hr);
149 shader->parentDevice = (IDirect3DDevice9Ex *)device;
150 IDirect3DDevice9Ex_AddRef(shader->parentDevice);
155 HRESULT WINAPI IDirect3DDevice9Impl_SetVertexShader(LPDIRECT3DDEVICE9EX iface, IDirect3DVertexShader9* pShader) {
156 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
157 HRESULT hrc = D3D_OK;
159 TRACE("iface %p, shader %p.\n", iface, pShader);
161 wined3d_mutex_lock();
162 hrc = IWineD3DDevice_SetVertexShader(This->WineD3DDevice, pShader==NULL?NULL:((IDirect3DVertexShader9Impl *)pShader)->wineD3DVertexShader);
163 wined3d_mutex_unlock();
165 TRACE("(%p) : returning hr(%u)\n", This, hrc);
169 HRESULT WINAPI IDirect3DDevice9Impl_GetVertexShader(LPDIRECT3DDEVICE9EX iface, IDirect3DVertexShader9** ppShader) {
170 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
171 IWineD3DVertexShader *pShader;
172 HRESULT hrc = D3D_OK;
174 TRACE("iface %p, shader %p.\n", iface, ppShader);
176 wined3d_mutex_lock();
177 hrc = IWineD3DDevice_GetVertexShader(This->WineD3DDevice, &pShader);
182 hrc = IWineD3DVertexShader_GetParent(pShader, (IUnknown **)ppShader);
183 IWineD3DVertexShader_Release(pShader);
192 WARN("(%p) : Call to IWineD3DDevice_GetVertexShader failed %u (device %p)\n", This, hrc, This->WineD3DDevice);
194 wined3d_mutex_unlock();
196 TRACE("(%p) : returning %p\n", This, *ppShader);
200 HRESULT WINAPI IDirect3DDevice9Impl_SetVertexShaderConstantF(LPDIRECT3DDEVICE9EX iface, UINT Register, CONST float* pConstantData, UINT Vector4fCount) {
201 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
204 TRACE("iface %p, register %u, data %p, count %u.\n",
205 iface, Register, pConstantData, Vector4fCount);
207 if(Register + Vector4fCount > D3D9_MAX_VERTEX_SHADER_CONSTANTF) {
208 WARN("Trying to access %u constants, but d3d9 only supports %u\n",
209 Register + Vector4fCount, D3D9_MAX_VERTEX_SHADER_CONSTANTF);
210 return D3DERR_INVALIDCALL;
213 wined3d_mutex_lock();
214 hr = IWineD3DDevice_SetVertexShaderConstantF(This->WineD3DDevice, Register, pConstantData, Vector4fCount);
215 wined3d_mutex_unlock();
220 HRESULT WINAPI IDirect3DDevice9Impl_GetVertexShaderConstantF(LPDIRECT3DDEVICE9EX iface, UINT Register, float* pConstantData, UINT Vector4fCount) {
221 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
224 TRACE("iface %p, register %u, data %p, count %u.\n",
225 iface, Register, pConstantData, Vector4fCount);
227 if(Register + Vector4fCount > D3D9_MAX_VERTEX_SHADER_CONSTANTF) {
228 WARN("Trying to access %u constants, but d3d9 only supports %u\n",
229 Register + Vector4fCount, D3D9_MAX_VERTEX_SHADER_CONSTANTF);
230 return D3DERR_INVALIDCALL;
233 wined3d_mutex_lock();
234 hr = IWineD3DDevice_GetVertexShaderConstantF(This->WineD3DDevice, Register, pConstantData, Vector4fCount);
235 wined3d_mutex_unlock();
240 HRESULT WINAPI IDirect3DDevice9Impl_SetVertexShaderConstantI(LPDIRECT3DDEVICE9EX iface, UINT Register, CONST int* pConstantData, UINT Vector4iCount) {
241 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
244 TRACE("iface %p, register %u, data %p, count %u.\n",
245 iface, Register, pConstantData, Vector4iCount);
247 wined3d_mutex_lock();
248 hr = IWineD3DDevice_SetVertexShaderConstantI(This->WineD3DDevice, Register, pConstantData, Vector4iCount);
249 wined3d_mutex_unlock();
254 HRESULT WINAPI IDirect3DDevice9Impl_GetVertexShaderConstantI(LPDIRECT3DDEVICE9EX iface, UINT Register, int* pConstantData, UINT Vector4iCount) {
255 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
258 TRACE("iface %p, register %u, data %p, count %u.\n",
259 iface, Register, pConstantData, Vector4iCount);
261 wined3d_mutex_lock();
262 hr = IWineD3DDevice_GetVertexShaderConstantI(This->WineD3DDevice, Register, pConstantData, Vector4iCount);
263 wined3d_mutex_unlock();
268 HRESULT WINAPI IDirect3DDevice9Impl_SetVertexShaderConstantB(LPDIRECT3DDEVICE9EX iface, UINT Register, CONST BOOL* pConstantData, UINT BoolCount) {
269 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
272 TRACE("iface %p, register %u, data %p, count %u.\n",
273 iface, Register, pConstantData, BoolCount);
275 wined3d_mutex_lock();
276 hr = IWineD3DDevice_SetVertexShaderConstantB(This->WineD3DDevice, Register, pConstantData, BoolCount);
277 wined3d_mutex_unlock();
282 HRESULT WINAPI IDirect3DDevice9Impl_GetVertexShaderConstantB(LPDIRECT3DDEVICE9EX iface, UINT Register, BOOL* pConstantData, UINT BoolCount) {
283 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
286 TRACE("iface %p, register %u, data %p, count %u.\n",
287 iface, Register, pConstantData, BoolCount);
289 wined3d_mutex_lock();
290 hr = IWineD3DDevice_GetVertexShaderConstantB(This->WineD3DDevice, Register, pConstantData, BoolCount);
291 wined3d_mutex_unlock();