msi: Refactor the Installer.RegistryValue method into InstallerImpl_RegistryValue.
[wine] / dlls / d3d9 / vertexshader.c
1 /*
2  * IDirect3DVertexShader9 implementation
3  *
4  * Copyright 2002-2003 Jason Edmeades
5  *                     Raphael Junqueira
6  *
7  * This library is free software; you can redistribute it and/or
8  * modify it under the terms of the GNU Lesser General Public
9  * License as published by the Free Software Foundation; either
10  * version 2.1 of the License, or (at your option) any later version.
11  *
12  * This library is distributed in the hope that it will be useful,
13  * but WITHOUT ANY WARRANTY; without even the implied warranty of
14  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
15  * Lesser General Public License for more details.
16  *
17  * You should have received a copy of the GNU Lesser General Public
18  * License along with this library; if not, write to the Free Software
19  * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
20  */
21
22 #include "config.h"
23 #include "d3d9_private.h"
24
25 WINE_DEFAULT_DEBUG_CHANNEL(d3d9);
26
27 /* IDirect3DVertexShader9 IUnknown parts follow: */
28 static HRESULT WINAPI IDirect3DVertexShader9Impl_QueryInterface(LPDIRECT3DVERTEXSHADER9 iface, REFIID riid, LPVOID* ppobj) {
29     IDirect3DVertexShader9Impl *This = (IDirect3DVertexShader9Impl *)iface;
30
31     TRACE("iface %p, riid %s, object %p.\n", iface, debugstr_guid(riid), ppobj);
32
33     if (IsEqualGUID(riid, &IID_IUnknown)
34         || IsEqualGUID(riid, &IID_IDirect3DVertexShader9)) {
35         IDirect3DVertexShader9_AddRef(iface);
36         *ppobj = This;
37         return S_OK;
38     }
39
40     WARN("(%p)->(%s,%p),not found\n", This, debugstr_guid(riid), ppobj);
41     *ppobj = NULL;
42     return E_NOINTERFACE;
43 }
44
45 static ULONG WINAPI IDirect3DVertexShader9Impl_AddRef(LPDIRECT3DVERTEXSHADER9 iface) {
46     IDirect3DVertexShader9Impl *This = (IDirect3DVertexShader9Impl *)iface;
47     ULONG ref = InterlockedIncrement(&This->ref);
48
49     TRACE("%p increasing refcount to %u.\n", iface, ref);
50
51     if (ref == 1)
52     {
53         IDirect3DDevice9Ex_AddRef(This->parentDevice);
54         wined3d_mutex_lock();
55         IWineD3DVertexShader_AddRef(This->wineD3DVertexShader);
56         wined3d_mutex_unlock();
57     }
58
59     return ref;
60 }
61
62 static ULONG WINAPI IDirect3DVertexShader9Impl_Release(LPDIRECT3DVERTEXSHADER9 iface) {
63     IDirect3DVertexShader9Impl *This = (IDirect3DVertexShader9Impl *)iface;
64     ULONG ref = InterlockedDecrement(&This->ref);
65
66     TRACE("%p decreasing refcount to %u.\n", iface, ref);
67
68     if (ref == 0) {
69         IDirect3DDevice9Ex *parentDevice = This->parentDevice;
70
71         wined3d_mutex_lock();
72         IWineD3DVertexShader_Release(This->wineD3DVertexShader);
73         wined3d_mutex_unlock();
74
75         /* Release the device last, as it may cause the device to be destroyed. */
76         IDirect3DDevice9Ex_Release(parentDevice);
77     }
78     return ref;
79 }
80
81 /* IDirect3DVertexShader9 Interface follow: */
82 static HRESULT WINAPI IDirect3DVertexShader9Impl_GetDevice(IDirect3DVertexShader9 *iface, IDirect3DDevice9 **device)
83 {
84     IDirect3DVertexShader9Impl *This = (IDirect3DVertexShader9Impl *)iface;
85
86     TRACE("iface %p, device %p.\n", iface, device);
87
88     *device = (IDirect3DDevice9 *)This->parentDevice;
89     IDirect3DDevice9_AddRef(*device);
90
91     TRACE("Returning device %p.\n", *device);
92
93     return D3D_OK;
94 }
95
96 static HRESULT WINAPI IDirect3DVertexShader9Impl_GetFunction(LPDIRECT3DVERTEXSHADER9 iface, VOID* pData, UINT* pSizeOfData) {
97     IDirect3DVertexShader9Impl *This = (IDirect3DVertexShader9Impl *)iface;
98     HRESULT hr;
99
100     TRACE("iface %p, data %p, data_size %p.\n", iface, pData, pSizeOfData);
101
102     wined3d_mutex_lock();
103     hr = IWineD3DVertexShader_GetFunction(This->wineD3DVertexShader, pData, pSizeOfData);
104     wined3d_mutex_unlock();
105
106     return hr;
107 }
108
109
110 static const IDirect3DVertexShader9Vtbl Direct3DVertexShader9_Vtbl =
111 {
112     /* IUnknown */
113     IDirect3DVertexShader9Impl_QueryInterface,
114     IDirect3DVertexShader9Impl_AddRef,
115     IDirect3DVertexShader9Impl_Release,
116     /* IDirect3DVertexShader9 */
117     IDirect3DVertexShader9Impl_GetDevice,
118     IDirect3DVertexShader9Impl_GetFunction
119 };
120
121 static void STDMETHODCALLTYPE d3d9_vertexshader_wined3d_object_destroyed(void *parent)
122 {
123     HeapFree(GetProcessHeap(), 0, parent);
124 }
125
126 static const struct wined3d_parent_ops d3d9_vertexshader_wined3d_parent_ops =
127 {
128     d3d9_vertexshader_wined3d_object_destroyed,
129 };
130
131 HRESULT vertexshader_init(IDirect3DVertexShader9Impl *shader, IDirect3DDevice9Impl *device, const DWORD *byte_code)
132 {
133     HRESULT hr;
134
135     shader->ref = 1;
136     shader->lpVtbl = &Direct3DVertexShader9_Vtbl;
137
138     wined3d_mutex_lock();
139     hr = IWineD3DDevice_CreateVertexShader(device->WineD3DDevice, byte_code,
140             NULL /* output signature */, &shader->wineD3DVertexShader,
141             (IUnknown *)shader, &d3d9_vertexshader_wined3d_parent_ops);
142     wined3d_mutex_unlock();
143     if (FAILED(hr))
144     {
145         WARN("Failed to create wined3d vertex shader, hr %#x.\n", hr);
146         return hr;
147     }
148
149     shader->parentDevice = (IDirect3DDevice9Ex *)device;
150     IDirect3DDevice9Ex_AddRef(shader->parentDevice);
151
152     return D3D_OK;
153 }
154
155 HRESULT WINAPI IDirect3DDevice9Impl_SetVertexShader(LPDIRECT3DDEVICE9EX iface, IDirect3DVertexShader9* pShader) {
156     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
157     HRESULT hrc = D3D_OK;
158
159     TRACE("iface %p, shader %p.\n", iface, pShader);
160
161     wined3d_mutex_lock();
162     hrc =  IWineD3DDevice_SetVertexShader(This->WineD3DDevice, pShader==NULL?NULL:((IDirect3DVertexShader9Impl *)pShader)->wineD3DVertexShader);
163     wined3d_mutex_unlock();
164
165     TRACE("(%p) : returning hr(%u)\n", This, hrc);
166     return hrc;
167 }
168
169 HRESULT WINAPI IDirect3DDevice9Impl_GetVertexShader(LPDIRECT3DDEVICE9EX iface, IDirect3DVertexShader9** ppShader) {
170     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
171     IWineD3DVertexShader *pShader;
172     HRESULT hrc = D3D_OK;
173
174     TRACE("iface %p, shader %p.\n", iface, ppShader);
175
176     wined3d_mutex_lock();
177     hrc = IWineD3DDevice_GetVertexShader(This->WineD3DDevice, &pShader);
178     if (SUCCEEDED(hrc))
179     {
180         if (pShader)
181         {
182             hrc = IWineD3DVertexShader_GetParent(pShader, (IUnknown **)ppShader);
183             IWineD3DVertexShader_Release(pShader);
184         }
185         else
186         {
187             *ppShader = NULL;
188         }
189     }
190     else
191     {
192         WARN("(%p) : Call to IWineD3DDevice_GetVertexShader failed %u (device %p)\n", This, hrc, This->WineD3DDevice);
193     }
194     wined3d_mutex_unlock();
195
196     TRACE("(%p) : returning %p\n", This, *ppShader);
197     return hrc;
198 }
199
200 HRESULT WINAPI IDirect3DDevice9Impl_SetVertexShaderConstantF(LPDIRECT3DDEVICE9EX iface, UINT Register, CONST float* pConstantData, UINT Vector4fCount) {
201     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
202     HRESULT hr;
203
204     TRACE("iface %p, register %u, data %p, count %u.\n",
205             iface, Register, pConstantData, Vector4fCount);
206
207     if(Register + Vector4fCount > D3D9_MAX_VERTEX_SHADER_CONSTANTF) {
208         WARN("Trying to access %u constants, but d3d9 only supports %u\n",
209              Register + Vector4fCount, D3D9_MAX_VERTEX_SHADER_CONSTANTF);
210         return D3DERR_INVALIDCALL;
211     }
212
213     wined3d_mutex_lock();
214     hr = IWineD3DDevice_SetVertexShaderConstantF(This->WineD3DDevice, Register, pConstantData, Vector4fCount);
215     wined3d_mutex_unlock();
216
217     return hr;
218 }
219
220 HRESULT WINAPI IDirect3DDevice9Impl_GetVertexShaderConstantF(LPDIRECT3DDEVICE9EX iface, UINT Register, float* pConstantData, UINT Vector4fCount) {
221     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
222     HRESULT hr;
223
224     TRACE("iface %p, register %u, data %p, count %u.\n",
225             iface, Register, pConstantData, Vector4fCount);
226
227     if(Register + Vector4fCount > D3D9_MAX_VERTEX_SHADER_CONSTANTF) {
228         WARN("Trying to access %u constants, but d3d9 only supports %u\n",
229              Register + Vector4fCount, D3D9_MAX_VERTEX_SHADER_CONSTANTF);
230         return D3DERR_INVALIDCALL;
231     }
232
233     wined3d_mutex_lock();
234     hr = IWineD3DDevice_GetVertexShaderConstantF(This->WineD3DDevice, Register, pConstantData, Vector4fCount);
235     wined3d_mutex_unlock();
236
237     return hr;
238 }
239
240 HRESULT WINAPI IDirect3DDevice9Impl_SetVertexShaderConstantI(LPDIRECT3DDEVICE9EX iface, UINT Register, CONST int* pConstantData, UINT Vector4iCount) {
241     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
242     HRESULT hr;
243
244     TRACE("iface %p, register %u, data %p, count %u.\n",
245             iface, Register, pConstantData, Vector4iCount);
246
247     wined3d_mutex_lock();
248     hr = IWineD3DDevice_SetVertexShaderConstantI(This->WineD3DDevice, Register, pConstantData, Vector4iCount);
249     wined3d_mutex_unlock();
250
251     return hr;
252 }
253
254 HRESULT WINAPI IDirect3DDevice9Impl_GetVertexShaderConstantI(LPDIRECT3DDEVICE9EX iface, UINT Register, int* pConstantData, UINT Vector4iCount) {
255     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
256     HRESULT hr;
257
258     TRACE("iface %p, register %u, data %p, count %u.\n",
259             iface, Register, pConstantData, Vector4iCount);
260
261     wined3d_mutex_lock();
262     hr = IWineD3DDevice_GetVertexShaderConstantI(This->WineD3DDevice, Register, pConstantData, Vector4iCount);
263     wined3d_mutex_unlock();
264
265     return hr;
266 }
267
268 HRESULT WINAPI IDirect3DDevice9Impl_SetVertexShaderConstantB(LPDIRECT3DDEVICE9EX iface, UINT Register, CONST BOOL* pConstantData, UINT BoolCount) {
269     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
270     HRESULT hr;
271
272     TRACE("iface %p, register %u, data %p, count %u.\n",
273             iface, Register, pConstantData, BoolCount);
274
275     wined3d_mutex_lock();
276     hr = IWineD3DDevice_SetVertexShaderConstantB(This->WineD3DDevice, Register, pConstantData, BoolCount);
277     wined3d_mutex_unlock();
278
279     return hr;
280 }
281
282 HRESULT WINAPI IDirect3DDevice9Impl_GetVertexShaderConstantB(LPDIRECT3DDEVICE9EX iface, UINT Register, BOOL* pConstantData, UINT BoolCount) {
283     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
284     HRESULT hr;
285
286     TRACE("iface %p, register %u, data %p, count %u.\n",
287             iface, Register, pConstantData, BoolCount);
288
289     wined3d_mutex_lock();
290     hr = IWineD3DDevice_GetVertexShaderConstantB(This->WineD3DDevice, Register, pConstantData, BoolCount);
291     wined3d_mutex_unlock();
292
293     return hr;
294 }