- add vertex Declaration support (using wined3d)
[wine] / dlls / d3d9 / texture.c
1 /*
2  * IDirect3DTexture9 implementation
3  *
4  * Copyright 2002-2005 Jason Edmeades
5  *                     Raphael Junqueira
6  *
7  * This library is free software; you can redistribute it and/or
8  * modify it under the terms of the GNU Lesser General Public
9  * License as published by the Free Software Foundation; either
10  * version 2.1 of the License, or (at your option) any later version.
11  *
12  * This library is distributed in the hope that it will be useful,
13  * but WITHOUT ANY WARRANTY; without even the implied warranty of
14  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
15  * Lesser General Public License for more details.
16  *
17  * You should have received a copy of the GNU Lesser General Public
18  * License along with this library; if not, write to the Free Software
19  * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA
20  */
21
22 #include "config.h"
23 #include "d3d9_private.h"
24
25 WINE_DEFAULT_DEBUG_CHANNEL(d3d);
26
27 /* IDirect3DTexture9 IUnknown parts follow: */
28 HRESULT WINAPI IDirect3DTexture9Impl_QueryInterface(LPDIRECT3DTEXTURE9 iface, REFIID riid, LPVOID* ppobj) {
29     IDirect3DTexture9Impl *This = (IDirect3DTexture9Impl *)iface;
30
31     if (IsEqualGUID(riid, &IID_IUnknown)
32         || IsEqualGUID(riid, &IID_IDirect3DResource9)
33         || IsEqualGUID(riid, &IID_IDirect3DBaseTexture9)
34         || IsEqualGUID(riid, &IID_IDirect3DTexture9)) {
35         IDirect3DTexture9Impl_AddRef(iface);
36         *ppobj = This;
37         return D3D_OK;
38     }
39
40     WARN("(%p)->(%s,%p) not found\n", This, debugstr_guid(riid), ppobj);
41     return E_NOINTERFACE;
42 }
43
44 ULONG WINAPI IDirect3DTexture9Impl_AddRef(LPDIRECT3DTEXTURE9 iface) {
45     IDirect3DTexture9Impl *This = (IDirect3DTexture9Impl *)iface;
46     ULONG ref = InterlockedIncrement(&This->ref);
47
48     TRACE("(%p) : AddRef from %ld\n", This, ref - 1);
49
50     return ref;
51 }
52
53 ULONG WINAPI IDirect3DTexture9Impl_Release(LPDIRECT3DTEXTURE9 iface) {
54     IDirect3DTexture9Impl *This = (IDirect3DTexture9Impl *)iface;
55     ULONG ref = InterlockedDecrement(&This->ref);
56
57     TRACE("(%p) : ReleaseRef to %ld\n", This, ref);
58
59     if (ref == 0) {
60         IWineD3DTexture_Release(This->wineD3DTexture);
61         HeapFree(GetProcessHeap(), 0, This);
62     }
63     return ref;
64 }
65
66 /* IDirect3DTexture9 IDirect3DResource9 Interface follow: */
67 HRESULT WINAPI IDirect3DTexture9Impl_GetDevice(LPDIRECT3DTEXTURE9 iface, IDirect3DDevice9** ppDevice) {
68     IDirect3DTexture9Impl *This = (IDirect3DTexture9Impl *)iface;
69     return IDirect3DResource9Impl_GetDevice((LPDIRECT3DRESOURCE9) This, ppDevice);
70 }
71
72 HRESULT WINAPI IDirect3DTexture9Impl_SetPrivateData(LPDIRECT3DTEXTURE9 iface, REFGUID refguid, CONST void* pData, DWORD SizeOfData, DWORD Flags) {
73     IDirect3DTexture9Impl *This = (IDirect3DTexture9Impl *)iface;
74     return IWineD3DTexture_SetPrivateData(This->wineD3DTexture,refguid,pData,SizeOfData,Flags);
75 }
76
77 HRESULT WINAPI IDirect3DTexture9Impl_GetPrivateData(LPDIRECT3DTEXTURE9 iface, REFGUID refguid, void* pData, DWORD* pSizeOfData) {
78     IDirect3DTexture9Impl *This = (IDirect3DTexture9Impl *)iface;
79     return IWineD3DTexture_GetPrivateData(This->wineD3DTexture,refguid,pData,pSizeOfData);
80 }
81
82 HRESULT WINAPI IDirect3DTexture9Impl_FreePrivateData(LPDIRECT3DTEXTURE9 iface, REFGUID refguid) {
83     IDirect3DTexture9Impl *This = (IDirect3DTexture9Impl *)iface;
84     return IWineD3DTexture_FreePrivateData(This->wineD3DTexture,refguid);
85 }
86
87 DWORD WINAPI IDirect3DTexture9Impl_SetPriority(LPDIRECT3DTEXTURE9 iface, DWORD PriorityNew) {
88     IDirect3DTexture9Impl *This = (IDirect3DTexture9Impl *)iface;
89     return IWineD3DTexture_SetPriority(This->wineD3DTexture, PriorityNew);
90 }
91
92 DWORD WINAPI IDirect3DTexture9Impl_GetPriority(LPDIRECT3DTEXTURE9 iface) {
93     IDirect3DTexture9Impl *This = (IDirect3DTexture9Impl *)iface;
94     return IWineD3DTexture_GetPriority(This->wineD3DTexture);
95 }
96
97 void WINAPI IDirect3DTexture9Impl_PreLoad(LPDIRECT3DTEXTURE9 iface) {
98     IDirect3DTexture9Impl *This = (IDirect3DTexture9Impl *)iface;
99     return IWineD3DTexture_PreLoad(This->wineD3DTexture);
100 }
101
102 D3DRESOURCETYPE WINAPI IDirect3DTexture9Impl_GetType(LPDIRECT3DTEXTURE9 iface) {
103     IDirect3DTexture9Impl *This = (IDirect3DTexture9Impl *)iface;
104     return IWineD3DTexture_GetType(This->wineD3DTexture);
105 }
106
107 /* IDirect3DTexture9 IDirect3DBaseTexture9 Interface follow: */
108 DWORD WINAPI IDirect3DTexture9Impl_SetLOD(LPDIRECT3DTEXTURE9 iface, DWORD LODNew) {
109     IDirect3DTexture9Impl *This = (IDirect3DTexture9Impl *)iface;
110     return IWineD3DTexture_SetLOD(This->wineD3DTexture, LODNew);
111 }
112
113 DWORD WINAPI IDirect3DTexture9Impl_GetLOD(LPDIRECT3DTEXTURE9 iface) {
114     IDirect3DTexture9Impl *This = (IDirect3DTexture9Impl *)iface;
115     return IWineD3DTexture_GetLOD(This->wineD3DTexture);
116 }
117
118 DWORD WINAPI IDirect3DTexture9Impl_GetLevelCount(LPDIRECT3DTEXTURE9 iface) {
119     IDirect3DTexture9Impl *This = (IDirect3DTexture9Impl *)iface;
120     return IWineD3DTexture_GetLevelCount(This->wineD3DTexture);
121 }
122
123 HRESULT WINAPI IDirect3DTexture9Impl_SetAutoGenFilterType(LPDIRECT3DTEXTURE9 iface, D3DTEXTUREFILTERTYPE FilterType) {
124     IDirect3DTexture9Impl *This = (IDirect3DTexture9Impl *)iface;
125     return IWineD3DTexture_SetAutoGenFilterType(This->wineD3DTexture, FilterType);
126 }
127
128 D3DTEXTUREFILTERTYPE WINAPI IDirect3DTexture9Impl_GetAutoGenFilterType(LPDIRECT3DTEXTURE9 iface) {
129     IDirect3DTexture9Impl *This = (IDirect3DTexture9Impl *)iface;
130     return IWineD3DTexture_GetAutoGenFilterType(This->wineD3DTexture);
131 }
132
133 void WINAPI IDirect3DTexture9Impl_GenerateMipSubLevels(LPDIRECT3DTEXTURE9 iface) {
134     IDirect3DTexture9Impl *This = (IDirect3DTexture9Impl *)iface;
135     return IWineD3DTexture_GenerateMipSubLevels(This->wineD3DTexture);
136 }
137
138 /* IDirect3DTexture9 Interface follow: */
139 HRESULT WINAPI IDirect3DTexture9Impl_GetLevelDesc(LPDIRECT3DTEXTURE9 iface, UINT Level, D3DSURFACE_DESC* pDesc) {
140     IDirect3DTexture9Impl *This = (IDirect3DTexture9Impl *)iface;
141
142     WINED3DSURFACE_DESC    wined3ddesc;
143     UINT                   tmpInt = -1;
144
145     /* As d3d8 and d3d9 structures differ, pass in ptrs to where data needs to go */
146     wined3ddesc.Format              = &pDesc->Format;
147     wined3ddesc.Type                = &pDesc->Type;
148     wined3ddesc.Usage               = &pDesc->Usage;
149     wined3ddesc.Pool                = &pDesc->Pool;
150     wined3ddesc.Size                = &tmpInt;
151     wined3ddesc.MultiSampleType     = &pDesc->MultiSampleType;
152     wined3ddesc.MultiSampleQuality  = &pDesc->MultiSampleQuality;
153     wined3ddesc.Width               = &pDesc->Width;
154     wined3ddesc.Height              = &pDesc->Height;
155
156     return IWineD3DTexture_GetLevelDesc(This->wineD3DTexture, Level, &wined3ddesc);
157 }
158
159 HRESULT WINAPI IDirect3DTexture9Impl_GetSurfaceLevel(LPDIRECT3DTEXTURE9 iface, UINT Level, IDirect3DSurface9** ppSurfaceLevel) {
160     IDirect3DTexture9Impl *This = (IDirect3DTexture9Impl *)iface;
161     HRESULT hrc = D3D_OK;
162     
163     IWineD3DSurface *mySurface = NULL;
164     hrc = IWineD3DTexture_GetSurfaceLevel(This->wineD3DTexture, Level, &mySurface);
165     if (hrc == D3D_OK && NULL != ppSurfaceLevel) {
166        IWineD3DSurface_GetParent(mySurface, (IUnknown **)ppSurfaceLevel);
167        IWineD3DSurface_Release(mySurface);
168     }
169     return hrc;
170 }
171
172 HRESULT WINAPI IDirect3DTexture9Impl_LockRect(LPDIRECT3DTEXTURE9 iface, UINT Level,D3DLOCKED_RECT* pLockedRect, CONST RECT* pRect, DWORD Flags) {
173     IDirect3DTexture9Impl *This = (IDirect3DTexture9Impl *)iface;
174     return IWineD3DTexture_LockRect(This->wineD3DTexture, Level, pLockedRect, pRect, Flags);
175 }
176
177 HRESULT WINAPI IDirect3DTexture9Impl_UnlockRect(LPDIRECT3DTEXTURE9 iface, UINT Level) {
178     IDirect3DTexture9Impl *This = (IDirect3DTexture9Impl *)iface;
179     return IWineD3DTexture_UnlockRect(This->wineD3DTexture, Level);
180 }
181
182 HRESULT WINAPI IDirect3DTexture9Impl_AddDirtyRect(LPDIRECT3DTEXTURE9 iface, CONST RECT* pDirtyRect) {
183     IDirect3DTexture9Impl *This = (IDirect3DTexture9Impl *)iface;
184     return IWineD3DTexture_AddDirtyRect(This->wineD3DTexture, pDirtyRect);
185 }
186
187
188 IDirect3DTexture9Vtbl Direct3DTexture9_Vtbl =
189 {
190     IDirect3DTexture9Impl_QueryInterface,
191     IDirect3DTexture9Impl_AddRef,
192     IDirect3DTexture9Impl_Release,
193     IDirect3DTexture9Impl_GetDevice,
194     IDirect3DTexture9Impl_SetPrivateData,
195     IDirect3DTexture9Impl_GetPrivateData,
196     IDirect3DTexture9Impl_FreePrivateData,
197     IDirect3DTexture9Impl_SetPriority,
198     IDirect3DTexture9Impl_GetPriority,
199     IDirect3DTexture9Impl_PreLoad,
200     IDirect3DTexture9Impl_GetType,
201     IDirect3DTexture9Impl_SetLOD,
202     IDirect3DTexture9Impl_GetLOD,
203     IDirect3DTexture9Impl_GetLevelCount,
204     IDirect3DTexture9Impl_SetAutoGenFilterType,
205     IDirect3DTexture9Impl_GetAutoGenFilterType,
206     IDirect3DTexture9Impl_GenerateMipSubLevels,
207     IDirect3DTexture9Impl_GetLevelDesc,
208     IDirect3DTexture9Impl_GetSurfaceLevel,
209     IDirect3DTexture9Impl_LockRect,
210     IDirect3DTexture9Impl_UnlockRect,
211     IDirect3DTexture9Impl_AddDirtyRect
212 };
213
214
215 /* IDirect3DDevice9 IDirect3DTexture9 Methods follow: */
216 HRESULT  WINAPI  IDirect3DDevice9Impl_CreateTexture(LPDIRECT3DDEVICE9 iface, UINT Width, UINT Height, UINT Levels, DWORD Usage,
217                                                     D3DFORMAT Format, D3DPOOL Pool, IDirect3DTexture9** ppTexture, HANDLE* pSharedHandle) {
218     IDirect3DTexture9Impl *object;
219     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
220     HRESULT hrc = D3D_OK;
221     
222     /* Allocate the storage for the device */
223     object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(IDirect3DTexture9Impl));
224     if (NULL == object) {
225         FIXME("Allocation of memory failed\n");
226         *ppTexture = NULL;
227         return D3DERR_OUTOFVIDEOMEMORY;
228     }
229
230     object->lpVtbl = &Direct3DTexture9_Vtbl;
231     object->ref = 1;
232     hrc = IWineD3DDevice_CreateTexture(This->WineD3DDevice, Width, Height, Levels, Usage,
233                                  Format, Pool, &(object->wineD3DTexture), pSharedHandle, (IUnknown *)object, D3D9CB_CreateSurface);
234
235     if (FAILED(hrc)) {
236         /* free up object */ 
237         FIXME("(%p) call to IWineD3DDevice_CreateTexture failed\n", This);
238         HeapFree(GetProcessHeap(), 0, object);
239         *ppTexture = NULL;
240     } else {
241         *ppTexture = (LPDIRECT3DTEXTURE9) object;
242     }
243     return hrc;
244 }