wined3d: Get rid of the surface_type parameter to wined3d_check_device_format().
[wine] / dlls / d3d8 / d3d8.spec
1 @ stdcall D3D8GetSWInfo()
2 @ stdcall DebugSetMute()
3 @ stdcall Direct3DCreate8(long)
4 @ stdcall ValidatePixelShader(ptr long long ptr)
5 @ stdcall ValidateVertexShader(ptr ptr ptr long ptr)