2 * Copyright 2008-2009 Henri Verbeet for CodeWeavers
4 * This library is free software; you can redistribute it and/or
5 * modify it under the terms of the GNU Lesser General Public
6 * License as published by the Free Software Foundation; either
7 * version 2.1 of the License, or (at your option) any later version.
9 * This library is distributed in the hope that it will be useful,
10 * but WITHOUT ANY WARRANTY; without even the implied warranty of
11 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
12 * Lesser General Public License for more details.
14 * You should have received a copy of the GNU Lesser General Public
15 * License along with this library; if not, write to the Free Software
16 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
19 #ifndef __WINE_D3D10CORE_PRIVATE_H
20 #define __WINE_D3D10CORE_PRIVATE_H
22 #include "wine/debug.h"
31 #ifdef D3D10CORE_INIT_GUID
34 #include "wine/wined3d.h"
35 #include "wine/winedxgi.h"
37 #define MAKE_TAG(ch0, ch1, ch2, ch3) \
38 ((DWORD)(ch0) | ((DWORD)(ch1) << 8) | \
39 ((DWORD)(ch2) << 16) | ((DWORD)(ch3) << 24 ))
40 #define TAG_DXBC MAKE_TAG('D', 'X', 'B', 'C')
41 #define TAG_ISGN MAKE_TAG('I', 'S', 'G', 'N')
42 #define TAG_OSGN MAKE_TAG('O', 'S', 'G', 'N')
43 #define TAG_SHDR MAKE_TAG('S', 'H', 'D', 'R')
45 struct d3d10_shader_info
47 const DWORD *shader_code;
48 struct wined3d_shader_signature *output_signature;
51 /* TRACE helper functions */
52 const char *debug_d3d10_primitive_topology(D3D10_PRIMITIVE_TOPOLOGY topology) DECLSPEC_HIDDEN;
53 const char *debug_dxgi_format(DXGI_FORMAT format) DECLSPEC_HIDDEN;
55 DXGI_FORMAT dxgi_format_from_wined3dformat(WINED3DFORMAT format) DECLSPEC_HIDDEN;
56 WINED3DFORMAT wined3dformat_from_dxgi_format(DXGI_FORMAT format) DECLSPEC_HIDDEN;
58 static inline void read_dword(const char **ptr, DWORD *d)
60 memcpy(d, *ptr, sizeof(*d));
64 void skip_dword_unknown(const char **ptr, unsigned int count) DECLSPEC_HIDDEN;
66 HRESULT parse_dxbc(const char *data, SIZE_T data_size,
67 HRESULT (*chunk_handler)(const char *data, DWORD data_size, DWORD tag, void *ctx), void *ctx) DECLSPEC_HIDDEN;
69 /* IDirect3D10Device */
70 extern const struct ID3D10DeviceVtbl d3d10_device_vtbl DECLSPEC_HIDDEN;
71 extern const struct IUnknownVtbl d3d10_device_inner_unknown_vtbl DECLSPEC_HIDDEN;
72 extern const struct IWineD3DDeviceParentVtbl d3d10_wined3d_device_parent_vtbl DECLSPEC_HIDDEN;
75 const struct ID3D10DeviceVtbl *vtbl;
76 const struct IUnknownVtbl *inner_unknown_vtbl;
77 const struct IWineD3DDeviceParentVtbl *device_parent_vtbl;
78 IUnknown *outer_unknown;
81 IWineD3DDevice *wined3d_device;
85 struct d3d10_texture2d
87 const struct ID3D10Texture2DVtbl *vtbl;
90 IUnknown *dxgi_surface;
91 IWineD3DSurface *wined3d_surface;
92 D3D10_TEXTURE2D_DESC desc;
95 HRESULT d3d10_texture2d_init(struct d3d10_texture2d *texture, struct d3d10_device *device,
96 const D3D10_TEXTURE2D_DESC *desc) DECLSPEC_HIDDEN;
101 const struct ID3D10BufferVtbl *vtbl;
104 IWineD3DBuffer *wined3d_buffer;
107 HRESULT d3d10_buffer_init(struct d3d10_buffer *buffer, struct d3d10_device *device,
108 const D3D10_BUFFER_DESC *desc, const D3D10_SUBRESOURCE_DATA *data) DECLSPEC_HIDDEN;
110 /* ID3D10RenderTargetView */
111 extern const struct ID3D10RenderTargetViewVtbl d3d10_rendertarget_view_vtbl DECLSPEC_HIDDEN;
112 struct d3d10_rendertarget_view
114 const struct ID3D10RenderTargetViewVtbl *vtbl;
117 IWineD3DRendertargetView *wined3d_view;
118 D3D10_RENDER_TARGET_VIEW_DESC desc;
121 /* ID3D10InputLayout */
122 struct d3d10_input_layout
124 const struct ID3D10InputLayoutVtbl *vtbl;
127 IWineD3DVertexDeclaration *wined3d_decl;
130 HRESULT d3d10_input_layout_init(struct d3d10_input_layout *layout, struct d3d10_device *device,
131 const D3D10_INPUT_ELEMENT_DESC *element_descs, UINT element_count,
132 const void *shader_byte_code, SIZE_T shader_byte_code_length) DECLSPEC_HIDDEN;
134 /* ID3D10VertexShader */
135 struct d3d10_vertex_shader
137 const struct ID3D10VertexShaderVtbl *vtbl;
140 IWineD3DVertexShader *wined3d_shader;
141 struct wined3d_shader_signature output_signature;
144 HRESULT d3d10_vertex_shader_init(struct d3d10_vertex_shader *shader, struct d3d10_device *device,
145 const void *byte_code, SIZE_T byte_code_length) DECLSPEC_HIDDEN;
147 /* ID3D10GeometryShader */
148 extern const struct ID3D10GeometryShaderVtbl d3d10_geometry_shader_vtbl DECLSPEC_HIDDEN;
149 struct d3d10_geometry_shader
151 const struct ID3D10GeometryShaderVtbl *vtbl;
155 /* ID3D10PixelShader */
156 struct d3d10_pixel_shader
158 const struct ID3D10PixelShaderVtbl *vtbl;
161 IWineD3DPixelShader *wined3d_shader;
162 struct wined3d_shader_signature output_signature;
165 HRESULT d3d10_pixel_shader_init(struct d3d10_pixel_shader *shader, struct d3d10_device *device,
166 const void *byte_code, SIZE_T byte_code_length) DECLSPEC_HIDDEN;
168 HRESULT shader_parse_signature(const char *data, DWORD data_size, struct wined3d_shader_signature *s) DECLSPEC_HIDDEN;
169 void shader_free_signature(struct wined3d_shader_signature *s) DECLSPEC_HIDDEN;
172 enum dxgi_device_layer_id
174 DXGI_DEVICE_LAYER_DEBUG1 = 0x8,
175 DXGI_DEVICE_LAYER_THREAD_SAFE = 0x10,
176 DXGI_DEVICE_LAYER_DEBUG2 = 0x20,
177 DXGI_DEVICE_LAYER_SWITCH_TO_REF = 0x30,
178 DXGI_DEVICE_LAYER_D3D10_DEVICE = 0xffffffff,
181 struct layer_get_size_args
187 IDXGIAdapter *adapter;
188 WORD interface_major;
189 WORD interface_minor;
191 WORD version_revision;
194 struct dxgi_device_layer
196 enum dxgi_device_layer_id id;
197 HRESULT (WINAPI *init)(enum dxgi_device_layer_id id, DWORD *count, DWORD *values);
198 UINT (WINAPI *get_size)(enum dxgi_device_layer_id id, struct layer_get_size_args *args, DWORD unknown0);
199 HRESULT (WINAPI *create)(enum dxgi_device_layer_id id, void **layer_base, DWORD unknown0,
200 void *device_object, REFIID riid, void **device_layer);
203 HRESULT WINAPI DXGID3D10CreateDevice(HMODULE d3d10core, IDXGIFactory *factory, IDXGIAdapter *adapter,
204 UINT flags, DWORD unknown0, void **device);
205 HRESULT WINAPI DXGID3D10RegisterLayers(const struct dxgi_device_layer *layers, UINT layer_count);
207 #endif /* __WINE_D3D10CORE_PRIVATE_H */