2 * Direct3D wine internal private include file
4 * Copyright 2002-2003 The wine-d3d team
5 * Copyright 2002-2003 Raphael Junqueira
6 * Copyright 2002-2003, 2004 Jason Edmeades
7 * Copyright 2005 Oliver Stieber
9 * This library is free software; you can redistribute it and/or
10 * modify it under the terms of the GNU Lesser General Public
11 * License as published by the Free Software Foundation; either
12 * version 2.1 of the License, or (at your option) any later version.
14 * This library is distributed in the hope that it will be useful,
15 * but WITHOUT ANY WARRANTY; without even the implied warranty of
16 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
17 * Lesser General Public License for more details.
19 * You should have received a copy of the GNU Lesser General Public
20 * License along with this library; if not, write to the Free Software
21 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
24 #ifndef __WINE_WINED3D_PRIVATE_H
25 #define __WINE_WINED3D_PRIVATE_H
30 #define NONAMELESSUNION
31 #define NONAMELESSSTRUCT
38 #include "wine/debug.h"
39 #include "wine/unicode.h"
42 #include "wine/wined3d.h"
43 #include "wined3d_gl.h"
44 #include "wine/list.h"
45 #include "wine/rbtree.h"
48 #define WINED3D_QUIRK_ARB_VS_OFFSET_LIMIT 0x00000001
49 #define WINED3D_QUIRK_SET_TEXCOORD_W 0x00000002
50 #define WINED3D_QUIRK_GLSL_CLIP_VARYING 0x00000004
51 #define WINED3D_QUIRK_ALLOWS_SPECULAR_ALPHA 0x00000008
52 #define WINED3D_QUIRK_NV_CLIP_BROKEN 0x00000010
53 #define WINED3D_QUIRK_FBO_TEX_UPDATE 0x00000020
55 typedef struct IWineD3DSurfaceImpl IWineD3DSurfaceImpl;
56 typedef struct IWineD3DDeviceImpl IWineD3DDeviceImpl;
58 /* Texture format fixups */
60 enum fixup_channel_source
62 CHANNEL_SOURCE_ZERO = 0,
63 CHANNEL_SOURCE_ONE = 1,
68 CHANNEL_SOURCE_COMPLEX0 = 6,
69 CHANNEL_SOURCE_COMPLEX1 = 7,
74 COMPLEX_FIXUP_NONE = 0,
75 COMPLEX_FIXUP_YUY2 = 1,
76 COMPLEX_FIXUP_UYVY = 2,
77 COMPLEX_FIXUP_YV12 = 3,
82 struct color_fixup_desc
84 unsigned x_sign_fixup : 1;
85 unsigned x_source : 3;
86 unsigned y_sign_fixup : 1;
87 unsigned y_source : 3;
88 unsigned z_sign_fixup : 1;
89 unsigned z_source : 3;
90 unsigned w_sign_fixup : 1;
91 unsigned w_source : 3;
95 static const struct color_fixup_desc COLOR_FIXUP_IDENTITY =
96 {0, CHANNEL_SOURCE_X, 0, CHANNEL_SOURCE_Y, 0, CHANNEL_SOURCE_Z, 0, CHANNEL_SOURCE_W};
98 static inline struct color_fixup_desc create_color_fixup_desc(
99 int sign0, enum fixup_channel_source src0, int sign1, enum fixup_channel_source src1,
100 int sign2, enum fixup_channel_source src2, int sign3, enum fixup_channel_source src3)
102 struct color_fixup_desc fixup =
112 static inline struct color_fixup_desc create_complex_fixup_desc(enum complex_fixup complex_fixup)
114 struct color_fixup_desc fixup =
116 0, complex_fixup & (1 << 0) ? CHANNEL_SOURCE_COMPLEX1 : CHANNEL_SOURCE_COMPLEX0,
117 0, complex_fixup & (1 << 1) ? CHANNEL_SOURCE_COMPLEX1 : CHANNEL_SOURCE_COMPLEX0,
118 0, complex_fixup & (1 << 2) ? CHANNEL_SOURCE_COMPLEX1 : CHANNEL_SOURCE_COMPLEX0,
119 0, complex_fixup & (1 << 3) ? CHANNEL_SOURCE_COMPLEX1 : CHANNEL_SOURCE_COMPLEX0,
124 static inline BOOL is_identity_fixup(struct color_fixup_desc fixup)
126 return !memcmp(&fixup, &COLOR_FIXUP_IDENTITY, sizeof(fixup));
129 static inline BOOL is_complex_fixup(struct color_fixup_desc fixup)
131 return fixup.x_source == CHANNEL_SOURCE_COMPLEX0 || fixup.x_source == CHANNEL_SOURCE_COMPLEX1;
134 static inline enum complex_fixup get_complex_fixup(struct color_fixup_desc fixup)
136 enum complex_fixup complex_fixup = 0;
137 if (fixup.x_source == CHANNEL_SOURCE_COMPLEX1) complex_fixup |= (1 << 0);
138 if (fixup.y_source == CHANNEL_SOURCE_COMPLEX1) complex_fixup |= (1 << 1);
139 if (fixup.z_source == CHANNEL_SOURCE_COMPLEX1) complex_fixup |= (1 << 2);
140 if (fixup.w_source == CHANNEL_SOURCE_COMPLEX1) complex_fixup |= (1 << 3);
141 return complex_fixup;
144 void *wined3d_rb_alloc(size_t size) DECLSPEC_HIDDEN;
145 void *wined3d_rb_realloc(void *ptr, size_t size) DECLSPEC_HIDDEN;
146 void wined3d_rb_free(void *ptr) DECLSPEC_HIDDEN;
149 #define MAX_PALETTES 65536
150 #define MAX_STREAMS 16
151 #define MAX_TEXTURES 8
152 #define MAX_FRAGMENT_SAMPLERS 16
153 #define MAX_VERTEX_SAMPLERS 4
154 #define MAX_COMBINED_SAMPLERS (MAX_FRAGMENT_SAMPLERS + MAX_VERTEX_SAMPLERS)
155 #define MAX_ACTIVE_LIGHTS 8
156 #define MAX_CLIPPLANES WINED3DMAXUSERCLIPPLANES
160 GLenum mip[WINED3DTEXF_LINEAR + 1];
163 extern const struct min_lookup minMipLookup[WINED3DTEXF_LINEAR + 1] DECLSPEC_HIDDEN;
164 extern const struct min_lookup minMipLookup_noFilter[WINED3DTEXF_LINEAR + 1] DECLSPEC_HIDDEN;
165 extern const struct min_lookup minMipLookup_noMip[WINED3DTEXF_LINEAR + 1] DECLSPEC_HIDDEN;
166 extern const GLenum magLookup[WINED3DTEXF_LINEAR + 1] DECLSPEC_HIDDEN;
167 extern const GLenum magLookup_noFilter[WINED3DTEXF_LINEAR + 1] DECLSPEC_HIDDEN;
169 static inline GLenum wined3d_gl_mag_filter(const GLenum mag_lookup[], WINED3DTEXTUREFILTERTYPE mag_filter)
171 return mag_lookup[mag_filter];
174 static inline GLenum wined3d_gl_min_mip_filter(const struct min_lookup min_mip_lookup[],
175 WINED3DTEXTUREFILTERTYPE min_filter, WINED3DTEXTUREFILTERTYPE mip_filter)
177 return min_mip_lookup[min_filter].mip[mip_filter];
180 /* float_16_to_32() and float_32_to_16() (see implementation in
181 * surface_base.c) convert 16 bit floats in the FLOAT16 data type
182 * to standard C floats and vice versa. They do not depend on the encoding
183 * of the C float, so they are platform independent, but slow. On x86 and
184 * other IEEE 754 compliant platforms the conversion can be accelerated by
185 * bit shifting the exponent and mantissa. There are also some SSE-based
186 * assembly routines out there.
188 * See GL_NV_half_float for a reference of the FLOAT16 / GL_HALF format
190 static inline float float_16_to_32(const unsigned short *in) {
191 const unsigned short s = ((*in) & 0x8000);
192 const unsigned short e = ((*in) & 0x7C00) >> 10;
193 const unsigned short m = (*in) & 0x3FF;
194 const float sgn = (s ? -1.0f : 1.0f);
197 if(m == 0) return sgn * 0.0f; /* +0.0 or -0.0 */
198 else return sgn * powf(2, -14.0f) * ((float)m / 1024.0f);
200 return sgn * powf(2, (float)e - 15.0f) * (1.0f + ((float)m / 1024.0f));
202 if(m == 0) return sgn / 0.0f; /* +INF / -INF */
203 else return 0.0f / 0.0f; /* NAN */
207 static inline float float_24_to_32(DWORD in)
209 const float sgn = in & 0x800000 ? -1.0f : 1.0f;
210 const unsigned short e = (in & 0x780000) >> 19;
211 const unsigned int m = in & 0x7ffff;
215 if (m == 0) return sgn * 0.0f; /* +0.0 or -0.0 */
216 else return sgn * powf(2, -6.0f) * ((float)m / 524288.0f);
220 return sgn * powf(2, (float)e - 7.0f) * (1.0f + ((float)m / 524288.0f));
224 if (m == 0) return sgn / 0.0f; /* +INF / -INF */
225 else return 0.0f / 0.0f; /* NAN */
241 #define ORM_BACKBUFFER 0
245 #define SHADER_GLSL 2
247 #define SHADER_NONE 4
249 #define RTL_DISABLE -1
250 #define RTL_READDRAW 1
251 #define RTL_READTEX 2
253 #define PCI_VENDOR_NONE 0xffff /* e.g. 0x8086 for Intel and 0x10de for Nvidia */
254 #define PCI_DEVICE_NONE 0xffff /* e.g. 0x14f for a Geforce6200 */
256 /* NOTE: When adding fields to this structure, make sure to update the default
257 * values in wined3d_main.c as well. */
258 typedef struct wined3d_settings_s {
259 /* vertex and pixel shader modes */
262 /* Ideally, we don't want the user to have to request GLSL. If the hardware supports GLSL,
263 we should use it. However, until it's fully implemented, we'll leave it as a registry
264 setting for developers. */
266 int offscreen_rendering_mode;
267 int rendertargetlock_mode;
268 unsigned short pci_vendor_id;
269 unsigned short pci_device_id;
270 /* Memory tracking and object counting */
271 unsigned int emulated_textureram;
273 int allow_multisampling;
274 BOOL strict_draw_ordering;
275 } wined3d_settings_t;
277 extern wined3d_settings_t wined3d_settings DECLSPEC_HIDDEN;
279 typedef enum _WINED3DSAMPLER_TEXTURE_TYPE
281 WINED3DSTT_UNKNOWN = 0,
285 WINED3DSTT_VOLUME = 4,
286 } WINED3DSAMPLER_TEXTURE_TYPE;
288 typedef enum _WINED3DSHADER_PARAM_REGISTER_TYPE
291 WINED3DSPR_INPUT = 1,
292 WINED3DSPR_CONST = 2,
294 WINED3DSPR_TEXTURE = 3,
295 WINED3DSPR_RASTOUT = 4,
296 WINED3DSPR_ATTROUT = 5,
297 WINED3DSPR_TEXCRDOUT = 6,
298 WINED3DSPR_OUTPUT = 6,
299 WINED3DSPR_CONSTINT = 7,
300 WINED3DSPR_COLOROUT = 8,
301 WINED3DSPR_DEPTHOUT = 9,
302 WINED3DSPR_SAMPLER = 10,
303 WINED3DSPR_CONST2 = 11,
304 WINED3DSPR_CONST3 = 12,
305 WINED3DSPR_CONST4 = 13,
306 WINED3DSPR_CONSTBOOL = 14,
307 WINED3DSPR_LOOP = 15,
308 WINED3DSPR_TEMPFLOAT16 = 16,
309 WINED3DSPR_MISCTYPE = 17,
310 WINED3DSPR_LABEL = 18,
311 WINED3DSPR_PREDICATE = 19,
313 WINED3DSPR_CONSTBUFFER,
316 } WINED3DSHADER_PARAM_REGISTER_TYPE;
318 enum wined3d_immconst_type
320 WINED3D_IMMCONST_SCALAR,
321 WINED3D_IMMCONST_VEC4,
324 #define WINED3DSP_NOSWIZZLE (0 | (1 << 2) | (2 << 4) | (3 << 6))
326 typedef enum _WINED3DSHADER_PARAM_SRCMOD_TYPE
328 WINED3DSPSM_NONE = 0,
330 WINED3DSPSM_BIAS = 2,
331 WINED3DSPSM_BIASNEG = 3,
332 WINED3DSPSM_SIGN = 4,
333 WINED3DSPSM_SIGNNEG = 5,
334 WINED3DSPSM_COMP = 6,
336 WINED3DSPSM_X2NEG = 8,
339 WINED3DSPSM_ABS = 11,
340 WINED3DSPSM_ABSNEG = 12,
341 WINED3DSPSM_NOT = 13,
342 } WINED3DSHADER_PARAM_SRCMOD_TYPE;
344 #define WINED3DSP_WRITEMASK_0 0x1 /* .x r */
345 #define WINED3DSP_WRITEMASK_1 0x2 /* .y g */
346 #define WINED3DSP_WRITEMASK_2 0x4 /* .z b */
347 #define WINED3DSP_WRITEMASK_3 0x8 /* .w a */
348 #define WINED3DSP_WRITEMASK_ALL 0xf /* all */
350 typedef enum _WINED3DSHADER_PARAM_DSTMOD_TYPE
352 WINED3DSPDM_NONE = 0,
353 WINED3DSPDM_SATURATE = 1,
354 WINED3DSPDM_PARTIALPRECISION = 2,
355 WINED3DSPDM_MSAMPCENTROID = 4,
356 } WINED3DSHADER_PARAM_DSTMOD_TYPE;
358 /* Undocumented opcode control to identify projective texture lookups in ps 2.0 and later */
359 #define WINED3DSI_TEXLD_PROJECT 1
360 #define WINED3DSI_TEXLD_BIAS 2
362 typedef enum COMPARISON_TYPE
372 #define WINED3D_SM1_VS 0xfffe
373 #define WINED3D_SM1_PS 0xffff
374 #define WINED3D_SM4_PS 0x0000
375 #define WINED3D_SM4_VS 0x0001
376 #define WINED3D_SM4_GS 0x0002
378 /* Shader version tokens, and shader end tokens */
379 #define WINED3DPS_VERSION(major, minor) ((WINED3D_SM1_PS << 16) | ((major) << 8) | (minor))
380 #define WINED3DVS_VERSION(major, minor) ((WINED3D_SM1_VS << 16) | ((major) << 8) | (minor))
382 /* Shader backends */
384 /* TODO: Make this dynamic, based on shader limits ? */
385 #define MAX_ATTRIBS 16
386 #define MAX_REG_ADDR 1
387 #define MAX_REG_TEMP 32
388 #define MAX_REG_TEXCRD 8
389 #define MAX_REG_INPUT 12
390 #define MAX_REG_OUTPUT 12
391 #define MAX_CONST_I 16
392 #define MAX_CONST_B 16
394 /* FIXME: This needs to go up to 2048 for
395 * Shader model 3 according to msdn (and for software shaders) */
396 #define MAX_LABELS 16
398 #define SHADER_PGMSIZE 65535
400 struct wined3d_shader_buffer
408 enum WINED3D_SHADER_INSTRUCTION_HANDLER
479 WINED3DSIH_SAMPLE_GRAD,
480 WINED3DSIH_SAMPLE_LOD,
494 WINED3DSIH_TEXDP3TEX,
498 WINED3DSIH_TEXM3x2DEPTH,
499 WINED3DSIH_TEXM3x2PAD,
500 WINED3DSIH_TEXM3x2TEX,
502 WINED3DSIH_TEXM3x3DIFF,
503 WINED3DSIH_TEXM3x3PAD,
504 WINED3DSIH_TEXM3x3SPEC,
505 WINED3DSIH_TEXM3x3TEX,
506 WINED3DSIH_TEXM3x3VSPEC,
507 WINED3DSIH_TEXREG2AR,
508 WINED3DSIH_TEXREG2GB,
509 WINED3DSIH_TEXREG2RGB,
511 WINED3DSIH_TABLE_SIZE
514 enum wined3d_shader_type
516 WINED3D_SHADER_TYPE_PIXEL,
517 WINED3D_SHADER_TYPE_VERTEX,
518 WINED3D_SHADER_TYPE_GEOMETRY,
521 struct wined3d_shader_version
523 enum wined3d_shader_type type;
528 #define WINED3D_SHADER_VERSION(major, minor) (((major) << 8) | (minor))
530 struct wined3d_shader_reg_maps
532 struct wined3d_shader_version shader_version;
533 BYTE texcoord; /* MAX_REG_TEXCRD, 8 */
534 BYTE address; /* MAX_REG_ADDR, 1 */
535 WORD labels; /* MAX_LABELS, 16 */
536 DWORD temporary; /* MAX_REG_TEMP, 32 */
537 DWORD *constf; /* pixel, vertex */
538 DWORD texcoord_mask[MAX_REG_TEXCRD]; /* vertex < 3.0 */
539 WORD input_registers; /* max(MAX_REG_INPUT, MAX_ATTRIBS), 16 */
540 WORD output_registers; /* MAX_REG_OUTPUT, 12 */
541 WORD integer_constants; /* MAX_CONST_I, 16 */
542 WORD boolean_constants; /* MAX_CONST_B, 16 */
543 WORD local_int_consts; /* MAX_CONST_I, 16 */
544 WORD local_bool_consts; /* MAX_CONST_B, 16 */
546 WINED3DSAMPLER_TEXTURE_TYPE sampler_type[max(MAX_FRAGMENT_SAMPLERS, MAX_VERTEX_SAMPLERS)];
547 BYTE bumpmat; /* MAX_TEXTURES, 8 */
548 BYTE luminanceparams; /* MAX_TEXTURES, 8 */
557 WORD usesrelconstF : 1;
565 /* Whether or not loops are used in this shader, and nesting depth */
567 unsigned highest_render_target;
568 UINT min_rel_offset, max_rel_offset;
571 /* Keeps track of details for TEX_M#x# instructions which need to maintain
572 * state information between multiple instructions. */
573 struct wined3d_shader_tex_mx
575 unsigned int current_row;
579 struct wined3d_shader_loop_state
585 struct wined3d_shader_context
587 struct wined3d_shader *shader;
588 const struct wined3d_gl_info *gl_info;
589 const struct wined3d_shader_reg_maps *reg_maps;
590 struct wined3d_shader_buffer *buffer;
591 struct wined3d_shader_tex_mx *tex_mx;
592 struct wined3d_shader_loop_state *loop_state;
596 struct wined3d_shader_register
598 WINED3DSHADER_PARAM_REGISTER_TYPE type;
601 const struct wined3d_shader_src_param *rel_addr;
602 enum wined3d_immconst_type immconst_type;
603 DWORD immconst_data[4];
606 struct wined3d_shader_dst_param
608 struct wined3d_shader_register reg;
614 struct wined3d_shader_src_param
616 struct wined3d_shader_register reg;
621 struct wined3d_shader_instruction
623 const struct wined3d_shader_context *ctx;
624 enum WINED3D_SHADER_INSTRUCTION_HANDLER handler_idx;
629 const struct wined3d_shader_dst_param *dst;
631 const struct wined3d_shader_src_param *src;
634 struct wined3d_shader_semantic
636 WINED3DDECLUSAGE usage;
638 WINED3DSAMPLER_TEXTURE_TYPE sampler_type;
639 struct wined3d_shader_dst_param reg;
642 struct wined3d_shader_attribute
644 WINED3DDECLUSAGE usage;
648 struct wined3d_shader_loop_control
655 struct wined3d_shader_frontend
657 void *(*shader_init)(const DWORD *ptr, const struct wined3d_shader_signature *output_signature);
658 void (*shader_free)(void *data);
659 void (*shader_read_header)(void *data, const DWORD **ptr, struct wined3d_shader_version *shader_version);
660 void (*shader_read_opcode)(void *data, const DWORD **ptr, struct wined3d_shader_instruction *ins, UINT *param_size);
661 void (*shader_read_src_param)(void *data, const DWORD **ptr, struct wined3d_shader_src_param *src_param,
662 struct wined3d_shader_src_param *src_rel_addr);
663 void (*shader_read_dst_param)(void *data, const DWORD **ptr, struct wined3d_shader_dst_param *dst_param,
664 struct wined3d_shader_src_param *dst_rel_addr);
665 void (*shader_read_semantic)(const DWORD **ptr, struct wined3d_shader_semantic *semantic);
666 void (*shader_read_comment)(const DWORD **ptr, const char **comment, UINT *comment_size);
667 BOOL (*shader_is_end)(void *data, const DWORD **ptr);
670 extern const struct wined3d_shader_frontend sm1_shader_frontend DECLSPEC_HIDDEN;
671 extern const struct wined3d_shader_frontend sm4_shader_frontend DECLSPEC_HIDDEN;
673 typedef void (*SHADER_HANDLER)(const struct wined3d_shader_instruction *);
676 DWORD VertexShaderVersion;
677 DWORD MaxVertexShaderConst;
679 DWORD PixelShaderVersion;
680 float PixelShader1xMaxValue;
681 DWORD MaxPixelShaderConst;
696 enum vertexprocessing_mode {
702 #define WINED3D_CONST_NUM_UNUSED ~0U
711 /* Stateblock dependent parameters which have to be hardcoded
712 * into the shader code
715 #define WINED3D_PSARGS_PROJECTED (1 << 3)
716 #define WINED3D_PSARGS_TEXTRANSFORM_SHIFT 4
717 #define WINED3D_PSARGS_TEXTRANSFORM_MASK 0xf
719 struct ps_compile_args {
720 struct color_fixup_desc color_fixup[MAX_FRAGMENT_SAMPLERS];
721 enum vertexprocessing_mode vp_mode;
723 WORD tex_transform; /* ps 1.0-1.3, 4 textures */
724 /* Texture types(2D, Cube, 3D) in ps 1.x */
725 WORD srgb_correction;
727 /* Bitmap for NP2 texcoord fixups (16 samplers max currently).
728 D3D9 has a limit of 16 samplers and the fixup is superfluous
729 in D3D10 (unconditional NP2 support mandatory). */
730 WORD shadow; /* MAX_FRAGMENT_SAMPLERS, 16 */
738 struct vs_compile_args {
741 WORD swizzle_map; /* MAX_ATTRIBS, 16 */
744 struct wined3d_context;
745 struct wined3d_state;
748 void (*shader_handle_instruction)(const struct wined3d_shader_instruction *);
749 void (*shader_select)(const struct wined3d_context *context, BOOL usePS, BOOL useVS);
750 void (*shader_select_depth_blt)(void *shader_priv, const struct wined3d_gl_info *gl_info,
751 enum tex_types tex_type, const SIZE *ds_mask_size);
752 void (*shader_deselect_depth_blt)(void *shader_priv, const struct wined3d_gl_info *gl_info);
753 void (*shader_update_float_vertex_constants)(IWineD3DDeviceImpl *device, UINT start, UINT count);
754 void (*shader_update_float_pixel_constants)(IWineD3DDeviceImpl *device, UINT start, UINT count);
755 void (*shader_load_constants)(const struct wined3d_context *context, char usePS, char useVS);
756 void (*shader_load_np2fixup_constants)(void *shader_priv, const struct wined3d_gl_info *gl_info,
757 const struct wined3d_state *state);
758 void (*shader_destroy)(struct wined3d_shader *shader);
759 HRESULT (*shader_alloc_private)(IWineD3DDeviceImpl *device);
760 void (*shader_free_private)(IWineD3DDeviceImpl *device);
761 BOOL (*shader_dirtifyable_constants)(void);
762 void (*shader_get_caps)(const struct wined3d_gl_info *gl_info, struct shader_caps *caps);
763 BOOL (*shader_color_fixup_supported)(struct color_fixup_desc fixup);
764 void (*shader_add_instruction_modifiers)(const struct wined3d_shader_instruction *ins);
767 extern const shader_backend_t glsl_shader_backend DECLSPEC_HIDDEN;
768 extern const shader_backend_t arb_program_shader_backend DECLSPEC_HIDDEN;
769 extern const shader_backend_t none_shader_backend DECLSPEC_HIDDEN;
773 extern void (CDECL *wine_tsx11_lock_ptr)(void) DECLSPEC_HIDDEN;
774 extern void (CDECL *wine_tsx11_unlock_ptr)(void) DECLSPEC_HIDDEN;
776 /* As GLX relies on X, this is needed */
777 extern int num_lock DECLSPEC_HIDDEN;
780 #define ENTER_GL() ++num_lock; if (num_lock > 1) FIXME("Recursive use of GL lock to: %d\n", num_lock); wine_tsx11_lock_ptr()
781 #define LEAVE_GL() if (num_lock != 1) FIXME("Recursive use of GL lock: %d\n", num_lock); --num_lock; wine_tsx11_unlock_ptr()
783 #define ENTER_GL() wine_tsx11_lock_ptr()
784 #define LEAVE_GL() wine_tsx11_unlock_ptr()
787 /*****************************************************************************
791 /* GL related defines */
792 /* ------------------ */
793 #define GL_EXTCALL(f) (gl_info->f)
795 #define D3DCOLOR_B_R(dw) (((dw) >> 16) & 0xFF)
796 #define D3DCOLOR_B_G(dw) (((dw) >> 8) & 0xFF)
797 #define D3DCOLOR_B_B(dw) (((dw) >> 0) & 0xFF)
798 #define D3DCOLOR_B_A(dw) (((dw) >> 24) & 0xFF)
800 #define D3DCOLOR_R(dw) (((float) (((dw) >> 16) & 0xFF)) / 255.0f)
801 #define D3DCOLOR_G(dw) (((float) (((dw) >> 8) & 0xFF)) / 255.0f)
802 #define D3DCOLOR_B(dw) (((float) (((dw) >> 0) & 0xFF)) / 255.0f)
803 #define D3DCOLOR_A(dw) (((float) (((dw) >> 24) & 0xFF)) / 255.0f)
805 #define D3DCOLORTOGLFLOAT4(dw, vec) do { \
806 (vec)[0] = D3DCOLOR_R(dw); \
807 (vec)[1] = D3DCOLOR_G(dw); \
808 (vec)[2] = D3DCOLOR_B(dw); \
809 (vec)[3] = D3DCOLOR_A(dw); \
812 #define HIGHEST_TRANSFORMSTATE WINED3DTS_WORLDMATRIX(255) /* Highest value in WINED3DTRANSFORMSTATETYPE */
814 /* Checking of API calls */
815 /* --------------------- */
816 #ifndef WINE_NO_DEBUG_MSGS
817 #define checkGLcall(A) \
820 if(!__WINE_IS_DEBUG_ON(_FIXME, __wine_dbch___default)) break; \
821 err = glGetError(); \
822 if (err == GL_NO_ERROR) { \
823 TRACE("%s call ok %s / %d\n", A, __FILE__, __LINE__); \
826 ERR(">>>>>>>>>>>>>>>>> %s (%#x) from %s @ %s / %d\n", \
827 debug_glerror(err), err, A, __FILE__, __LINE__); \
828 err = glGetError(); \
829 } while (err != GL_NO_ERROR); \
832 #define checkGLcall(A) do {} while(0)
835 /* Trace routines / diagnostics */
836 /* ---------------------------- */
838 /* Dump out a matrix and copy it */
839 #define conv_mat(mat,gl_mat) \
841 TRACE("%f %f %f %f\n", (mat)->u.s._11, (mat)->u.s._12, (mat)->u.s._13, (mat)->u.s._14); \
842 TRACE("%f %f %f %f\n", (mat)->u.s._21, (mat)->u.s._22, (mat)->u.s._23, (mat)->u.s._24); \
843 TRACE("%f %f %f %f\n", (mat)->u.s._31, (mat)->u.s._32, (mat)->u.s._33, (mat)->u.s._34); \
844 TRACE("%f %f %f %f\n", (mat)->u.s._41, (mat)->u.s._42, (mat)->u.s._43, (mat)->u.s._44); \
845 memcpy(gl_mat, (mat), 16 * sizeof(float)); \
848 /* Trace vector and strided data information */
849 #define TRACE_STRIDED(si, name) do { if (si->use_map & (1 << name)) \
850 TRACE( #name "=(data:%p, stride:%d, format:%#x, vbo %d, stream %u)\n", \
851 si->elements[name].data, si->elements[name].stride, si->elements[name].format->id, \
852 si->elements[name].buffer_object, si->elements[name].stream_idx); } while(0)
854 /* Global variables */
855 extern const float identity[16] DECLSPEC_HIDDEN;
859 WINED3D_FFP_POSITION = 0,
860 WINED3D_FFP_BLENDWEIGHT = 1,
861 WINED3D_FFP_BLENDINDICES = 2,
862 WINED3D_FFP_NORMAL = 3,
863 WINED3D_FFP_PSIZE = 4,
864 WINED3D_FFP_DIFFUSE = 5,
865 WINED3D_FFP_SPECULAR = 6,
866 WINED3D_FFP_TEXCOORD0 = 7,
867 WINED3D_FFP_TEXCOORD1 = 8,
868 WINED3D_FFP_TEXCOORD2 = 9,
869 WINED3D_FFP_TEXCOORD3 = 10,
870 WINED3D_FFP_TEXCOORD4 = 11,
871 WINED3D_FFP_TEXCOORD5 = 12,
872 WINED3D_FFP_TEXCOORD6 = 13,
873 WINED3D_FFP_TEXCOORD7 = 14,
876 enum wined3d_ffp_emit_idx
878 WINED3D_FFP_EMIT_FLOAT1 = 0,
879 WINED3D_FFP_EMIT_FLOAT2 = 1,
880 WINED3D_FFP_EMIT_FLOAT3 = 2,
881 WINED3D_FFP_EMIT_FLOAT4 = 3,
882 WINED3D_FFP_EMIT_D3DCOLOR = 4,
883 WINED3D_FFP_EMIT_UBYTE4 = 5,
884 WINED3D_FFP_EMIT_SHORT2 = 6,
885 WINED3D_FFP_EMIT_SHORT4 = 7,
886 WINED3D_FFP_EMIT_UBYTE4N = 8,
887 WINED3D_FFP_EMIT_SHORT2N = 9,
888 WINED3D_FFP_EMIT_SHORT4N = 10,
889 WINED3D_FFP_EMIT_USHORT2N = 11,
890 WINED3D_FFP_EMIT_USHORT4N = 12,
891 WINED3D_FFP_EMIT_UDEC3 = 13,
892 WINED3D_FFP_EMIT_DEC3N = 14,
893 WINED3D_FFP_EMIT_FLOAT16_2 = 15,
894 WINED3D_FFP_EMIT_FLOAT16_4 = 16,
895 WINED3D_FFP_EMIT_COUNT = 17
898 struct wined3d_stream_info_element
900 const struct wined3d_format *format;
904 GLuint buffer_object;
907 struct wined3d_stream_info
909 struct wined3d_stream_info_element elements[MAX_ATTRIBS];
910 BOOL position_transformed;
911 WORD swizzle_map; /* MAX_ATTRIBS, 16 */
912 WORD use_map; /* MAX_ATTRIBS, 16 */
915 /*****************************************************************************
919 /* Routine common to the draw primitive and draw indexed primitive routines */
920 void drawPrimitive(IWineD3DDeviceImpl *device, UINT index_count,
921 UINT start_idx, UINT idxBytes, const void *idxData) DECLSPEC_HIDDEN;
922 DWORD get_flexible_vertex_size(DWORD d3dvtVertexType) DECLSPEC_HIDDEN;
924 typedef void (WINE_GLAPI *glAttribFunc)(const void *data);
925 typedef void (WINE_GLAPI *glMultiTexCoordFunc)(GLenum unit, const void *data);
926 extern glAttribFunc position_funcs[WINED3D_FFP_EMIT_COUNT] DECLSPEC_HIDDEN;
927 extern glAttribFunc diffuse_funcs[WINED3D_FFP_EMIT_COUNT] DECLSPEC_HIDDEN;
928 extern glAttribFunc specular_func_3ubv DECLSPEC_HIDDEN;
929 extern glAttribFunc specular_funcs[WINED3D_FFP_EMIT_COUNT] DECLSPEC_HIDDEN;
930 extern glAttribFunc normal_funcs[WINED3D_FFP_EMIT_COUNT] DECLSPEC_HIDDEN;
931 extern glMultiTexCoordFunc multi_texcoord_funcs[WINED3D_FFP_EMIT_COUNT] DECLSPEC_HIDDEN;
935 #define GET_TEXCOORD_SIZE_FROM_FVF(d3dvtVertexType, tex_num) \
936 (((((d3dvtVertexType) >> (16 + (2 * (tex_num)))) + 1) & 0x03) + 1)
938 /* Routines and structures related to state management */
940 #define STATE_RENDER(a) (a)
941 #define STATE_IS_RENDER(a) ((a) >= STATE_RENDER(1) && (a) <= STATE_RENDER(WINEHIGHEST_RENDER_STATE))
943 #define STATE_TEXTURESTAGE(stage, num) (STATE_RENDER(WINEHIGHEST_RENDER_STATE) + 1 + (stage) * (WINED3D_HIGHEST_TEXTURE_STATE + 1) + (num))
944 #define STATE_IS_TEXTURESTAGE(a) ((a) >= STATE_TEXTURESTAGE(0, 1) && (a) <= STATE_TEXTURESTAGE(MAX_TEXTURES - 1, WINED3D_HIGHEST_TEXTURE_STATE))
946 /* + 1 because samplers start with 0 */
947 #define STATE_SAMPLER(num) (STATE_TEXTURESTAGE(MAX_TEXTURES - 1, WINED3D_HIGHEST_TEXTURE_STATE) + 1 + (num))
948 #define STATE_IS_SAMPLER(num) ((num) >= STATE_SAMPLER(0) && (num) <= STATE_SAMPLER(MAX_COMBINED_SAMPLERS - 1))
950 #define STATE_PIXELSHADER (STATE_SAMPLER(MAX_COMBINED_SAMPLERS - 1) + 1)
951 #define STATE_IS_PIXELSHADER(a) ((a) == STATE_PIXELSHADER)
953 #define STATE_TRANSFORM(a) (STATE_PIXELSHADER + (a))
954 #define STATE_IS_TRANSFORM(a) ((a) >= STATE_TRANSFORM(1) && (a) <= STATE_TRANSFORM(WINED3DTS_WORLDMATRIX(255)))
956 #define STATE_STREAMSRC (STATE_TRANSFORM(WINED3DTS_WORLDMATRIX(255)) + 1)
957 #define STATE_IS_STREAMSRC(a) ((a) == STATE_STREAMSRC)
958 #define STATE_INDEXBUFFER (STATE_STREAMSRC + 1)
959 #define STATE_IS_INDEXBUFFER(a) ((a) == STATE_INDEXBUFFER)
961 #define STATE_VDECL (STATE_INDEXBUFFER + 1)
962 #define STATE_IS_VDECL(a) ((a) == STATE_VDECL)
964 #define STATE_VSHADER (STATE_VDECL + 1)
965 #define STATE_IS_VSHADER(a) ((a) == STATE_VSHADER)
967 #define STATE_VIEWPORT (STATE_VSHADER + 1)
968 #define STATE_IS_VIEWPORT(a) ((a) == STATE_VIEWPORT)
970 #define STATE_VERTEXSHADERCONSTANT (STATE_VIEWPORT + 1)
971 #define STATE_PIXELSHADERCONSTANT (STATE_VERTEXSHADERCONSTANT + 1)
972 #define STATE_IS_VERTEXSHADERCONSTANT(a) ((a) == STATE_VERTEXSHADERCONSTANT)
973 #define STATE_IS_PIXELSHADERCONSTANT(a) ((a) == STATE_PIXELSHADERCONSTANT)
975 #define STATE_ACTIVELIGHT(a) (STATE_PIXELSHADERCONSTANT + (a) + 1)
976 #define STATE_IS_ACTIVELIGHT(a) ((a) >= STATE_ACTIVELIGHT(0) && (a) < STATE_ACTIVELIGHT(MAX_ACTIVE_LIGHTS))
978 #define STATE_SCISSORRECT (STATE_ACTIVELIGHT(MAX_ACTIVE_LIGHTS - 1) + 1)
979 #define STATE_IS_SCISSORRECT(a) ((a) == STATE_SCISSORRECT)
981 #define STATE_CLIPPLANE(a) (STATE_SCISSORRECT + 1 + (a))
982 #define STATE_IS_CLIPPLANE(a) ((a) >= STATE_CLIPPLANE(0) && (a) <= STATE_CLIPPLANE(MAX_CLIPPLANES - 1))
984 #define STATE_MATERIAL (STATE_CLIPPLANE(MAX_CLIPPLANES))
985 #define STATE_IS_MATERIAL(a) ((a) == STATE_MATERIAL)
987 #define STATE_FRONTFACE (STATE_MATERIAL + 1)
988 #define STATE_IS_FRONTFACE(a) ((a) == STATE_FRONTFACE)
990 #define STATE_POINTSPRITECOORDORIGIN (STATE_FRONTFACE + 1)
991 #define STATE_IS_POINTSPRITECOORDORIGIN(a) ((a) == STATE_POINTSPRITECOORDORIGIN)
993 #define STATE_HIGHEST (STATE_POINTSPRITECOORDORIGIN)
1001 #define WINED3D_MAX_FBO_ENTRIES 64
1003 struct wined3d_occlusion_query
1007 struct wined3d_context *context;
1010 union wined3d_gl_query_object
1016 struct wined3d_event_query
1019 union wined3d_gl_query_object object;
1020 struct wined3d_context *context;
1023 enum wined3d_event_query_result
1025 WINED3D_EVENT_QUERY_OK,
1026 WINED3D_EVENT_QUERY_WAITING,
1027 WINED3D_EVENT_QUERY_NOT_STARTED,
1028 WINED3D_EVENT_QUERY_WRONG_THREAD,
1029 WINED3D_EVENT_QUERY_ERROR
1032 void wined3d_event_query_destroy(struct wined3d_event_query *query) DECLSPEC_HIDDEN;
1033 enum wined3d_event_query_result wined3d_event_query_test(struct wined3d_event_query *query, IWineD3DDeviceImpl *device) DECLSPEC_HIDDEN;
1034 enum wined3d_event_query_result wined3d_event_query_finish(struct wined3d_event_query *query, IWineD3DDeviceImpl *device) DECLSPEC_HIDDEN;
1035 void wined3d_event_query_issue(struct wined3d_event_query *query, IWineD3DDeviceImpl *device) DECLSPEC_HIDDEN;
1036 BOOL wined3d_event_query_supported(const struct wined3d_gl_info *gl_info) DECLSPEC_HIDDEN;
1038 struct wined3d_context
1040 const struct wined3d_gl_info *gl_info;
1041 /* State dirtification
1042 * dirtyArray is an array that contains markers for dirty states. numDirtyEntries states are dirty, their numbers are in indices
1043 * 0...numDirtyEntries - 1. isStateDirty is a redundant copy of the dirtyArray. Technically only one of them would be needed,
1044 * but with the help of both it is easy to find out if a state is dirty(just check the array index), and for applying dirty states
1045 * only numDirtyEntries array elements have to be checked, not STATE_HIGHEST states.
1047 DWORD dirtyArray[STATE_HIGHEST + 1]; /* Won't get bigger than that, a state is never marked dirty 2 times */
1048 DWORD numDirtyEntries;
1049 DWORD isStateDirty[STATE_HIGHEST / (sizeof(DWORD) * CHAR_BIT) + 1]; /* Bitmap to find out quickly if a state is dirty */
1051 struct wined3d_swapchain *swapchain;
1052 IWineD3DSurfaceImpl *current_rt;
1053 DWORD tid; /* Thread ID which owns this context at the moment */
1055 /* Stores some information about the context state for optimization */
1056 WORD render_offscreen : 1;
1057 WORD draw_buffer_dirty : 1;
1058 WORD last_was_rhw : 1; /* true iff last draw_primitive was in xyzrhw mode */
1059 WORD last_was_pshader : 1;
1060 WORD last_was_vshader : 1;
1061 WORD namedArraysLoaded : 1;
1062 WORD numberedArraysLoaded : 1;
1063 WORD last_was_blit : 1;
1064 WORD last_was_ckey : 1;
1066 WORD fog_enabled : 1;
1067 WORD num_untracked_materials : 2; /* Max value 2 */
1071 BYTE texShaderBumpMap; /* MAX_TEXTURES, 8 */
1072 BYTE lastWasPow2Texture; /* MAX_TEXTURES, 8 */
1073 DWORD numbered_array_mask;
1074 GLenum tracking_parm; /* Which source is tracking current colour */
1075 GLenum untracked_materials[2];
1076 UINT blit_w, blit_h;
1077 enum fogsource fog_source;
1079 char *vshader_const_dirty, *pshader_const_dirty;
1081 /* The actual opengl context */
1092 UINT fbo_entry_count;
1093 struct list fbo_list;
1094 struct list fbo_destroy_list;
1095 struct fbo_entry *current_fbo;
1097 GLuint fbo_read_binding;
1098 GLuint fbo_draw_binding;
1100 IWineD3DSurfaceImpl **blit_targets;
1101 GLenum *draw_buffers;
1104 GLuint *free_occlusion_queries;
1105 UINT free_occlusion_query_size;
1106 UINT free_occlusion_query_count;
1107 struct list occlusion_queries;
1109 union wined3d_gl_query_object *free_event_queries;
1110 UINT free_event_query_size;
1111 UINT free_event_query_count;
1112 struct list event_queries;
1114 /* Extension emulation */
1115 GLint gl_fog_source;
1116 GLfloat fog_coord_value;
1117 GLfloat color[4], fogstart, fogend, fogcolor[4];
1118 GLuint dummy_arbfp_prog;
1121 typedef void (*APPLYSTATEFUNC)(DWORD state, struct wined3d_stateblock *stateblock, struct wined3d_context *ctx);
1125 DWORD representative;
1126 APPLYSTATEFUNC apply;
1129 struct StateEntryTemplate
1132 struct StateEntry content;
1133 GL_SupportedExt extension;
1136 struct fragment_caps
1138 DWORD PrimitiveMiscCaps;
1139 DWORD TextureOpCaps;
1140 DWORD MaxTextureBlendStages;
1141 DWORD MaxSimultaneousTextures;
1144 struct fragment_pipeline
1146 void (*enable_extension)(BOOL enable);
1147 void (*get_caps)(const struct wined3d_gl_info *gl_info, struct fragment_caps *caps);
1148 HRESULT (*alloc_private)(IWineD3DDeviceImpl *device);
1149 void (*free_private)(IWineD3DDeviceImpl *device);
1150 BOOL (*color_fixup_supported)(struct color_fixup_desc fixup);
1151 const struct StateEntryTemplate *states;
1152 BOOL ffp_proj_control;
1155 extern const struct StateEntryTemplate misc_state_template[] DECLSPEC_HIDDEN;
1156 extern const struct StateEntryTemplate ffp_vertexstate_template[] DECLSPEC_HIDDEN;
1157 extern const struct fragment_pipeline ffp_fragment_pipeline DECLSPEC_HIDDEN;
1158 extern const struct fragment_pipeline atifs_fragment_pipeline DECLSPEC_HIDDEN;
1159 extern const struct fragment_pipeline arbfp_fragment_pipeline DECLSPEC_HIDDEN;
1160 extern const struct fragment_pipeline nvts_fragment_pipeline DECLSPEC_HIDDEN;
1161 extern const struct fragment_pipeline nvrc_fragment_pipeline DECLSPEC_HIDDEN;
1163 /* "Base" state table */
1164 HRESULT compile_state_table(struct StateEntry *StateTable, APPLYSTATEFUNC **dev_multistate_funcs,
1165 const struct wined3d_gl_info *gl_info, const struct StateEntryTemplate *vertex,
1166 const struct fragment_pipeline *fragment, const struct StateEntryTemplate *misc) DECLSPEC_HIDDEN;
1168 enum wined3d_blit_op
1170 WINED3D_BLIT_OP_COLOR_BLIT,
1171 WINED3D_BLIT_OP_COLOR_FILL,
1172 WINED3D_BLIT_OP_DEPTH_FILL,
1173 WINED3D_BLIT_OP_DEPTH_BLIT,
1176 /* Shaders for color conversions in blits. Do not do blit operations while
1177 * already under the GL lock. */
1180 HRESULT (*alloc_private)(IWineD3DDeviceImpl *device);
1181 void (*free_private)(IWineD3DDeviceImpl *device);
1182 HRESULT (*set_shader)(void *blit_priv, const struct wined3d_gl_info *gl_info, IWineD3DSurfaceImpl *surface);
1183 void (*unset_shader)(const struct wined3d_gl_info *gl_info);
1184 BOOL (*blit_supported)(const struct wined3d_gl_info *gl_info, enum wined3d_blit_op blit_op,
1185 const RECT *src_rect, DWORD src_usage, WINED3DPOOL src_pool, const struct wined3d_format *src_format,
1186 const RECT *dst_rect, DWORD dst_usage, WINED3DPOOL dst_pool, const struct wined3d_format *dst_format);
1187 HRESULT (*color_fill)(IWineD3DDeviceImpl *device, IWineD3DSurfaceImpl *dst_surface,
1188 const RECT *dst_rect, const WINED3DCOLORVALUE *color);
1189 HRESULT (*depth_fill)(IWineD3DDeviceImpl *device, IWineD3DSurfaceImpl *surface, const RECT *rect, float depth);
1192 extern const struct blit_shader ffp_blit DECLSPEC_HIDDEN;
1193 extern const struct blit_shader arbfp_blit DECLSPEC_HIDDEN;
1194 extern const struct blit_shader cpu_blit DECLSPEC_HIDDEN;
1196 const struct blit_shader *wined3d_select_blitter(const struct wined3d_gl_info *gl_info, enum wined3d_blit_op blit_op,
1197 const RECT *src_rect, DWORD src_usage, WINED3DPOOL src_pool, const struct wined3d_format *src_format,
1198 const RECT *dst_rect, DWORD dst_usage, WINED3DPOOL dst_pool, const struct wined3d_format *dst_format)
1201 /* Temporary blit_shader helper functions */
1202 HRESULT arbfp_blit_surface(IWineD3DDeviceImpl *device, IWineD3DSurfaceImpl *src_surface, const RECT *src_rect,
1203 IWineD3DSurfaceImpl *dst_surface, const RECT *dst_rect_in, enum wined3d_blit_op blit_op,
1204 DWORD Filter) DECLSPEC_HIDDEN;
1206 struct wined3d_context *context_acquire(IWineD3DDeviceImpl *This, IWineD3DSurfaceImpl *target) DECLSPEC_HIDDEN;
1207 void context_alloc_event_query(struct wined3d_context *context,
1208 struct wined3d_event_query *query) DECLSPEC_HIDDEN;
1209 void context_alloc_occlusion_query(struct wined3d_context *context,
1210 struct wined3d_occlusion_query *query) DECLSPEC_HIDDEN;
1211 void context_apply_blit_state(struct wined3d_context *context, IWineD3DDeviceImpl *device) DECLSPEC_HIDDEN;
1212 BOOL context_apply_clear_state(struct wined3d_context *context, IWineD3DDeviceImpl *device,
1213 UINT rt_count, IWineD3DSurfaceImpl **rts, IWineD3DSurfaceImpl *depth_stencil) DECLSPEC_HIDDEN;
1214 BOOL context_apply_draw_state(struct wined3d_context *context, IWineD3DDeviceImpl *device) DECLSPEC_HIDDEN;
1215 void context_apply_fbo_state_blit(struct wined3d_context *context, GLenum target,
1216 IWineD3DSurfaceImpl *render_target, IWineD3DSurfaceImpl *depth_stencil, DWORD location) DECLSPEC_HIDDEN;
1217 void context_attach_depth_stencil_fbo(struct wined3d_context *context,
1218 GLenum fbo_target, IWineD3DSurfaceImpl *depth_stencil, BOOL use_render_buffer) DECLSPEC_HIDDEN;
1219 void context_bind_fbo(struct wined3d_context *context, GLenum target, GLuint *fbo) DECLSPEC_HIDDEN;
1220 void context_check_fbo_status(struct wined3d_context *context, GLenum target) DECLSPEC_HIDDEN;
1221 struct wined3d_context *context_create(struct wined3d_swapchain *swapchain, IWineD3DSurfaceImpl *target,
1222 const struct wined3d_format *ds_format) DECLSPEC_HIDDEN;
1223 void context_destroy(IWineD3DDeviceImpl *This, struct wined3d_context *context) DECLSPEC_HIDDEN;
1224 void context_free_event_query(struct wined3d_event_query *query) DECLSPEC_HIDDEN;
1225 void context_free_occlusion_query(struct wined3d_occlusion_query *query) DECLSPEC_HIDDEN;
1226 struct wined3d_context *context_get_current(void) DECLSPEC_HIDDEN;
1227 DWORD context_get_tls_idx(void) DECLSPEC_HIDDEN;
1228 void context_release(struct wined3d_context *context) DECLSPEC_HIDDEN;
1229 void context_resource_released(struct IWineD3DDeviceImpl *device,
1230 struct wined3d_resource *resource, WINED3DRESOURCETYPE type) DECLSPEC_HIDDEN;
1231 void context_resource_unloaded(struct IWineD3DDeviceImpl *device,
1232 struct wined3d_resource *resource, WINED3DRESOURCETYPE type) DECLSPEC_HIDDEN;
1233 BOOL context_set_current(struct wined3d_context *ctx) DECLSPEC_HIDDEN;
1234 void context_set_draw_buffer(struct wined3d_context *context, GLenum buffer) DECLSPEC_HIDDEN;
1235 void context_set_tls_idx(DWORD idx) DECLSPEC_HIDDEN;
1236 void context_surface_update(struct wined3d_context *context, IWineD3DSurfaceImpl *surface) DECLSPEC_HIDDEN;
1238 /* Macros for doing basic GPU detection based on opengl capabilities */
1239 #define WINE_D3D6_CAPABLE(gl_info) (gl_info->supported[ARB_MULTITEXTURE])
1240 #define WINE_D3D7_CAPABLE(gl_info) (gl_info->supported[ARB_TEXTURE_COMPRESSION] && gl_info->supported[ARB_TEXTURE_CUBE_MAP] && gl_info->supported[ARB_TEXTURE_ENV_DOT3])
1241 #define WINE_D3D8_CAPABLE(gl_info) WINE_D3D7_CAPABLE(gl_info) && (gl_info->supported[ARB_MULTISAMPLE] && gl_info->supported[ARB_TEXTURE_BORDER_CLAMP])
1242 #define WINE_D3D9_CAPABLE(gl_info) WINE_D3D8_CAPABLE(gl_info) && (gl_info->supported[ARB_FRAGMENT_PROGRAM] && gl_info->supported[ARB_VERTEX_SHADER])
1243 #define WINE_D3D10_CAPABLE(gl_info) WINE_D3D9_CAPABLE(gl_info) && (gl_info->supported[EXT_GPU_SHADER4])
1245 /*****************************************************************************
1246 * Internal representation of a light
1248 struct wined3d_light_info
1250 WINED3DLIGHT OriginalParms; /* Note D3D8LIGHT == D3D9LIGHT */
1251 DWORD OriginalIndex;
1255 /* Converted parms to speed up swapping lights */
1264 /* The default light parameters */
1265 extern const WINED3DLIGHT WINED3D_default_light DECLSPEC_HIDDEN;
1267 typedef struct WineD3D_PixelFormat
1269 int iPixelFormat; /* WGL pixel format */
1270 int iPixelType; /* WGL pixel type e.g. WGL_TYPE_RGBA_ARB, WGL_TYPE_RGBA_FLOAT_ARB or WGL_TYPE_COLORINDEX_ARB */
1271 int redSize, greenSize, blueSize, alphaSize, colorSize;
1272 int depthSize, stencilSize;
1273 BOOL windowDrawable;
1277 } WineD3D_PixelFormat;
1279 /* The driver names reflect the lowest GPU supported
1280 * by a certain driver, so DRIVER_AMD_R300 supports
1281 * R3xx, R4xx and R5xx GPUs. */
1282 enum wined3d_display_driver
1284 DRIVER_AMD_RAGE_128PRO,
1288 DRIVER_INTEL_GMA800,
1289 DRIVER_INTEL_GMA900,
1290 DRIVER_INTEL_GMA950,
1291 DRIVER_INTEL_GMA3000,
1293 DRIVER_NVIDIA_GEFORCE2MX,
1294 DRIVER_NVIDIA_GEFORCEFX,
1295 DRIVER_NVIDIA_GEFORCE6,
1299 enum wined3d_driver_model
1307 enum wined3d_gl_vendor
1318 enum wined3d_pci_vendor
1320 HW_VENDOR_SOFTWARE = 0x0000,
1321 HW_VENDOR_AMD = 0x1002,
1322 HW_VENDOR_NVIDIA = 0x10de,
1323 HW_VENDOR_INTEL = 0x8086,
1326 enum wined3d_pci_device
1330 CARD_AMD_RAGE_128PRO = 0x5246,
1331 CARD_AMD_RADEON_7200 = 0x5144,
1332 CARD_AMD_RADEON_8500 = 0x514c,
1333 CARD_AMD_RADEON_9500 = 0x4144,
1334 CARD_AMD_RADEON_XPRESS_200M = 0x5955,
1335 CARD_AMD_RADEON_X700 = 0x5e4c,
1336 CARD_AMD_RADEON_X1600 = 0x71c2,
1337 CARD_AMD_RADEON_HD2350 = 0x94c7,
1338 CARD_AMD_RADEON_HD2600 = 0x9581,
1339 CARD_AMD_RADEON_HD2900 = 0x9400,
1340 CARD_AMD_RADEON_HD3200 = 0x9620,
1341 CARD_AMD_RADEON_HD4350 = 0x954f,
1342 CARD_AMD_RADEON_HD4550 = 0x9540,
1343 CARD_AMD_RADEON_HD4600 = 0x9495,
1344 CARD_AMD_RADEON_HD4650 = 0x9498,
1345 CARD_AMD_RADEON_HD4670 = 0x9490,
1346 CARD_AMD_RADEON_HD4700 = 0x944e,
1347 CARD_AMD_RADEON_HD4770 = 0x94b3,
1348 CARD_AMD_RADEON_HD4800 = 0x944c, /* Picked one value between 9440, 944c, 9442, 9460 */
1349 CARD_AMD_RADEON_HD4830 = 0x944c,
1350 CARD_AMD_RADEON_HD4850 = 0x9442,
1351 CARD_AMD_RADEON_HD4870 = 0x9440,
1352 CARD_AMD_RADEON_HD4890 = 0x9460,
1353 CARD_AMD_RADEON_HD5400 = 0x68f9,
1354 CARD_AMD_RADEON_HD5600 = 0x68d8,
1355 CARD_AMD_RADEON_HD5700 = 0x68BE, /* Picked HD5750 */
1356 CARD_AMD_RADEON_HD5750 = 0x68BE,
1357 CARD_AMD_RADEON_HD5770 = 0x68B8,
1358 CARD_AMD_RADEON_HD5800 = 0x6898, /* Picked HD5850 */
1359 CARD_AMD_RADEON_HD5850 = 0x6898,
1360 CARD_AMD_RADEON_HD5870 = 0x6899,
1361 CARD_AMD_RADEON_HD5900 = 0x689c,
1362 CARD_AMD_RADEON_HD6310 = 0x9803,
1363 CARD_AMD_RADEON_HD6800 = 0x6739,
1364 CARD_AMD_RADEON_HD6900 = 0x6719,
1366 CARD_NVIDIA_RIVA_128 = 0x0018,
1367 CARD_NVIDIA_RIVA_TNT = 0x0020,
1368 CARD_NVIDIA_RIVA_TNT2 = 0x0028,
1369 CARD_NVIDIA_GEFORCE = 0x0100,
1370 CARD_NVIDIA_GEFORCE2_MX = 0x0110,
1371 CARD_NVIDIA_GEFORCE2 = 0x0150,
1372 CARD_NVIDIA_GEFORCE3 = 0x0200,
1373 CARD_NVIDIA_GEFORCE4_MX = 0x0170,
1374 CARD_NVIDIA_GEFORCE4_TI4200 = 0x0253,
1375 CARD_NVIDIA_GEFORCEFX_5200 = 0x0320,
1376 CARD_NVIDIA_GEFORCEFX_5600 = 0x0312,
1377 CARD_NVIDIA_GEFORCEFX_5800 = 0x0302,
1378 CARD_NVIDIA_GEFORCE_6200 = 0x014f,
1379 CARD_NVIDIA_GEFORCE_6600GT = 0x0140,
1380 CARD_NVIDIA_GEFORCE_6800 = 0x0041,
1381 CARD_NVIDIA_GEFORCE_7400 = 0x01d8,
1382 CARD_NVIDIA_GEFORCE_7300 = 0x01d7, /* GeForce Go 7300 */
1383 CARD_NVIDIA_GEFORCE_7600 = 0x0391,
1384 CARD_NVIDIA_GEFORCE_7800GT = 0x0092,
1385 CARD_NVIDIA_GEFORCE_8100 = 0x084F,
1386 CARD_NVIDIA_GEFORCE_8200 = 0x0849, /* Other PCI ID 0x084B */
1387 CARD_NVIDIA_GEFORCE_8300GS = 0x0423,
1388 CARD_NVIDIA_GEFORCE_8400GS = 0x0404,
1389 CARD_NVIDIA_GEFORCE_8500GT = 0x0421,
1390 CARD_NVIDIA_GEFORCE_8600GT = 0x0402,
1391 CARD_NVIDIA_GEFORCE_8600MGT = 0x0407,
1392 CARD_NVIDIA_GEFORCE_8800GTS = 0x0193,
1393 CARD_NVIDIA_GEFORCE_8800GTX = 0x0191,
1394 CARD_NVIDIA_GEFORCE_9200 = 0x086d,
1395 CARD_NVIDIA_GEFORCE_9400GT = 0x042c,
1396 CARD_NVIDIA_GEFORCE_9500GT = 0x0640,
1397 CARD_NVIDIA_GEFORCE_9600GT = 0x0622,
1398 CARD_NVIDIA_GEFORCE_9800GT = 0x0614,
1399 CARD_NVIDIA_GEFORCE_210 = 0x0a23,
1400 CARD_NVIDIA_GEFORCE_GT220 = 0x0a20,
1401 CARD_NVIDIA_GEFORCE_GT240 = 0x0ca3,
1402 CARD_NVIDIA_GEFORCE_GTX260 = 0x05e2,
1403 CARD_NVIDIA_GEFORCE_GTX275 = 0x05e6,
1404 CARD_NVIDIA_GEFORCE_GTX280 = 0x05e1,
1405 CARD_NVIDIA_GEFORCE_GT320M = 0x0a2d,
1406 CARD_NVIDIA_GEFORCE_GT325M = 0x0a35,
1407 CARD_NVIDIA_GEFORCE_GT330 = 0x0ca0,
1408 CARD_NVIDIA_GEFORCE_GTS350M = 0x0cb0,
1409 CARD_NVIDIA_GEFORCE_GT420 = 0x0de2,
1410 CARD_NVIDIA_GEFORCE_GT430 = 0x0de1,
1411 CARD_NVIDIA_GEFORCE_GT440 = 0x0de0,
1412 CARD_NVIDIA_GEFORCE_GTS450 = 0x0dc4,
1413 CARD_NVIDIA_GEFORCE_GTX460 = 0x0e22,
1414 CARD_NVIDIA_GEFORCE_GTX465 = 0x06c4,
1415 CARD_NVIDIA_GEFORCE_GTX470 = 0x06cd,
1416 CARD_NVIDIA_GEFORCE_GTX480 = 0x06c0,
1417 CARD_NVIDIA_GEFORCE_GTX560 = 0x1200,
1418 CARD_NVIDIA_GEFORCE_GTX570 = 0x1081,
1419 CARD_NVIDIA_GEFORCE_GTX580 = 0x1080,
1421 CARD_INTEL_845G = 0x2562,
1422 CARD_INTEL_I830G = 0x3577,
1423 CARD_INTEL_I855G = 0x3582,
1424 CARD_INTEL_I865G = 0x2572,
1425 CARD_INTEL_I915G = 0x2582,
1426 CARD_INTEL_I915GM = 0x2592,
1427 CARD_INTEL_I945GM = 0x27a2, /* Same as GMA 950? */
1428 CARD_INTEL_X3100 = 0x2a02, /* Found in Macs. Same as GM965/GL960 */
1429 CARD_INTEL_GM45 = 0x2a42,
1432 struct wined3d_fbo_ops
1434 PGLFNGLISRENDERBUFFERPROC glIsRenderbuffer;
1435 PGLFNGLBINDRENDERBUFFERPROC glBindRenderbuffer;
1436 PGLFNGLDELETERENDERBUFFERSPROC glDeleteRenderbuffers;
1437 PGLFNGLGENRENDERBUFFERSPROC glGenRenderbuffers;
1438 PGLFNGLRENDERBUFFERSTORAGEPROC glRenderbufferStorage;
1439 PGLFNRENDERBUFFERSTORAGEMULTISAMPLEPROC glRenderbufferStorageMultisample;
1440 PGLFNGLGETRENDERBUFFERPARAMETERIVPROC glGetRenderbufferParameteriv;
1441 PGLFNGLISFRAMEBUFFERPROC glIsFramebuffer;
1442 PGLFNGLBINDFRAMEBUFFERPROC glBindFramebuffer;
1443 PGLFNGLDELETEFRAMEBUFFERSPROC glDeleteFramebuffers;
1444 PGLFNGLGENFRAMEBUFFERSPROC glGenFramebuffers;
1445 PGLFNGLCHECKFRAMEBUFFERSTATUSPROC glCheckFramebufferStatus;
1446 PGLFNGLFRAMEBUFFERTEXTURE1DPROC glFramebufferTexture1D;
1447 PGLFNGLFRAMEBUFFERTEXTURE2DPROC glFramebufferTexture2D;
1448 PGLFNGLFRAMEBUFFERTEXTURE3DPROC glFramebufferTexture3D;
1449 PGLFNGLFRAMEBUFFERRENDERBUFFERPROC glFramebufferRenderbuffer;
1450 PGLFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVPROC glGetFramebufferAttachmentParameteriv;
1451 PGLFNGLBLITFRAMEBUFFERPROC glBlitFramebuffer;
1452 PGLFNGLGENERATEMIPMAPPROC glGenerateMipmap;
1455 struct wined3d_gl_limits
1460 UINT texture_stages;
1461 UINT fragment_samplers;
1462 UINT vertex_samplers;
1463 UINT combined_samplers;
1464 UINT general_combiners;
1465 UINT sampler_stages;
1468 UINT texture3d_size;
1469 float pointsize_max;
1470 float pointsize_min;
1471 UINT point_sprite_units;
1477 UINT glsl_vs_float_constants;
1478 UINT glsl_ps_float_constants;
1480 UINT arb_vs_float_constants;
1481 UINT arb_vs_native_constants;
1482 UINT arb_vs_instructions;
1484 UINT arb_ps_float_constants;
1485 UINT arb_ps_local_constants;
1486 UINT arb_ps_native_constants;
1487 UINT arb_ps_instructions;
1491 struct wined3d_gl_info
1494 struct wined3d_gl_limits limits;
1495 DWORD reserved_glsl_constants;
1497 BOOL supported[WINED3D_GL_EXT_COUNT];
1498 GLint wrap_lookup[WINED3DTADDRESS_MIRRORONCE - WINED3DTADDRESS_WRAP + 1];
1500 struct wined3d_fbo_ops fbo_ops;
1501 #define USE_GL_FUNC(type, pfn, ext, replace) type pfn;
1502 /* GL function pointers */
1504 /* WGL function pointers */
1508 struct wined3d_format *formats;
1511 struct wined3d_driver_info
1513 enum wined3d_pci_vendor vendor;
1514 enum wined3d_pci_device device;
1516 const char *description;
1517 unsigned int vidmem;
1522 /* The adapter structure */
1523 struct wined3d_adapter
1528 struct wined3d_gl_info gl_info;
1529 struct wined3d_driver_info driver_info;
1530 WCHAR DeviceName[CCHDEVICENAME]; /* DeviceName for use with e.g. ChangeDisplaySettings */
1532 WineD3D_PixelFormat *cfgs;
1533 BOOL brokenStencil; /* Set on cards which only offer mixed depth+stencil */
1534 unsigned int TextureRam; /* Amount of texture memory both video ram + AGP/TurboCache/HyperMemory/.. */
1535 unsigned int UsedTextureRam;
1538 const struct fragment_pipeline *fragment_pipe;
1539 const shader_backend_t *shader_backend;
1540 const struct blit_shader *blitter;
1543 BOOL initPixelFormats(struct wined3d_gl_info *gl_info, enum wined3d_pci_vendor vendor) DECLSPEC_HIDDEN;
1544 BOOL initPixelFormatsNoGL(struct wined3d_gl_info *gl_info) DECLSPEC_HIDDEN;
1545 extern unsigned int WineD3DAdapterChangeGLRam(IWineD3DDeviceImpl *D3DDevice, unsigned int glram) DECLSPEC_HIDDEN;
1546 extern void add_gl_compat_wrappers(struct wined3d_gl_info *gl_info) DECLSPEC_HIDDEN;
1548 /*****************************************************************************
1549 * High order patch management
1551 struct WineD3DRectPatch
1555 WineDirect3DVertexStridedData strided;
1556 WINED3DRECTPATCH_INFO RectPatchInfo;
1558 char has_normals, has_texcoords;
1562 HRESULT tesselate_rectpatch(IWineD3DDeviceImpl *This, struct WineD3DRectPatch *patch) DECLSPEC_HIDDEN;
1564 enum projection_types
1577 /*****************************************************************************
1578 * Fixed function pipeline replacements
1580 #define ARG_UNUSED 0xff
1581 struct texture_stage_op
1593 struct color_fixup_desc color_fixup;
1594 unsigned tex_type : 3;
1596 unsigned projected : 2;
1597 unsigned padding : 10;
1600 struct ffp_frag_settings {
1601 struct texture_stage_op op[MAX_TEXTURES];
1603 /* Use shorts instead of chars to get dword alignment */
1604 unsigned short sRGB_write;
1605 unsigned short emul_clipplanes;
1608 struct ffp_frag_desc
1610 struct wine_rb_entry entry;
1611 struct ffp_frag_settings settings;
1614 extern const struct wine_rb_functions wined3d_ffp_frag_program_rb_functions DECLSPEC_HIDDEN;
1615 extern const struct wined3d_parent_ops wined3d_null_parent_ops DECLSPEC_HIDDEN;
1617 void gen_ffp_frag_op(struct wined3d_stateblock *stateblock, struct ffp_frag_settings *settings,
1618 BOOL ignore_textype) DECLSPEC_HIDDEN;
1619 const struct ffp_frag_desc *find_ffp_frag_shader(const struct wine_rb_tree *fragment_shaders,
1620 const struct ffp_frag_settings *settings) DECLSPEC_HIDDEN;
1621 void add_ffp_frag_shader(struct wine_rb_tree *shaders, struct ffp_frag_desc *desc) DECLSPEC_HIDDEN;
1629 struct wined3d_adapter adapters[1];
1632 HRESULT wined3d_init(struct wined3d *wined3d, UINT version, void *parent) DECLSPEC_HIDDEN;
1633 BOOL wined3d_register_window(HWND window, struct IWineD3DDeviceImpl *device) DECLSPEC_HIDDEN;
1634 void wined3d_unregister_window(HWND window) DECLSPEC_HIDDEN;
1636 /*****************************************************************************
1637 * IWineD3DDevice implementation structure
1639 #define WINED3D_UNMAPPED_STAGE ~0U
1641 /* Multithreaded flag. Removed from the public header to signal that IWineD3D::CreateDevice ignores it */
1642 #define WINED3DCREATE_MULTITHREADED 0x00000004
1644 struct IWineD3DDeviceImpl
1646 /* IUnknown fields */
1647 const IWineD3DDeviceVtbl *lpVtbl;
1648 LONG ref; /* Note: Ref counting not required */
1650 /* WineD3D Information */
1651 IWineD3DDeviceParent *device_parent;
1652 struct wined3d *wined3d;
1653 struct wined3d_adapter *adapter;
1655 /* Window styles to restore when switching fullscreen mode */
1659 /* X and GL Information */
1660 GLint maxConcurrentLights;
1661 GLenum offscreenBuffer;
1663 /* Selected capabilities */
1664 int vs_selected_mode;
1665 int ps_selected_mode;
1666 const shader_backend_t *shader_backend;
1668 void *fragment_priv;
1670 struct StateEntry StateTable[STATE_HIGHEST + 1];
1671 /* Array of functions for states which are handled by more than one pipeline part */
1672 APPLYSTATEFUNC *multistate_funcs[STATE_HIGHEST + 1];
1673 const struct fragment_pipeline *frag_pipe;
1674 const struct blit_shader *blitter;
1676 unsigned int max_ffp_textures;
1677 DWORD d3d_vshader_constantF, d3d_pshader_constantF; /* Advertised d3d caps, not GL ones */
1680 WORD view_ident : 1; /* true iff view matrix is identity */
1681 WORD untransformed : 1;
1682 WORD vertexBlendUsed : 1; /* To avoid needless setting of the blend matrices */
1683 WORD isRecordingState : 1;
1685 WORD bCursorVisible : 1;
1686 WORD haveHardwareCursor : 1;
1687 WORD d3d_initialized : 1;
1688 WORD inScene : 1; /* A flag to check for proper BeginScene / EndScene call pairs */
1689 WORD softwareVertexProcessing : 1; /* process vertex shaders using software or hardware */
1690 WORD useDrawStridedSlow : 1;
1691 WORD instancedDraw : 1;
1692 WORD filter_messages : 1;
1695 BYTE fixed_function_usage_map; /* MAX_TEXTURES, 8 */
1697 #define DDRAW_PITCH_ALIGNMENT 8
1698 #define D3D8_PITCH_ALIGNMENT 4
1699 unsigned char surface_alignment; /* Line Alignment of surfaces */
1701 /* State block related */
1702 struct wined3d_stateblock *stateBlock;
1703 struct wined3d_stateblock *updateStateBlock;
1705 /* Internal use fields */
1706 WINED3DDEVICE_CREATION_PARAMETERS createParms;
1707 WINED3DDEVTYPE devType;
1710 struct wined3d_swapchain **swapchains;
1711 UINT swapchain_count;
1713 struct list resources; /* a linked list to track resources created by the device */
1714 struct list shaders; /* a linked list to track shaders (pixel and vertex) */
1715 unsigned int highest_dirty_ps_const, highest_dirty_vs_const;
1717 /* Render Target Support */
1718 IWineD3DSurfaceImpl **render_targets;
1719 IWineD3DSurfaceImpl *auto_depth_stencil;
1720 IWineD3DSurfaceImpl *onscreen_depth_stencil;
1721 IWineD3DSurfaceImpl *depth_stencil;
1723 /* palettes texture management */
1724 PALETTEENTRY **palettes;
1726 UINT currentPalette;
1728 /* For rendering to a texture using glCopyTexImage */
1729 GLuint depth_blt_texture;
1730 GLuint depth_blt_rb;
1731 UINT depth_blt_rb_w;
1732 UINT depth_blt_rb_h;
1734 /* Cursor management */
1739 UINT cursorWidth, cursorHeight;
1740 GLuint cursorTexture;
1741 HCURSOR hardwareCursor;
1743 /* The Wine logo surface */
1744 IWineD3DSurface *logo_surface;
1746 /* Textures for when no other textures are mapped */
1747 UINT dummyTextureName[MAX_TEXTURES];
1749 /* DirectDraw stuff */
1750 DWORD ddraw_width, ddraw_height;
1751 enum wined3d_format_id ddraw_format;
1753 /* With register combiners we can skip junk texture stages */
1754 DWORD texUnitMap[MAX_COMBINED_SAMPLERS];
1755 DWORD rev_tex_unit_map[MAX_COMBINED_SAMPLERS];
1757 /* Stream source management */
1758 struct wined3d_stream_info strided_streams;
1759 const WineDirect3DVertexStridedData *up_strided;
1760 struct wined3d_event_query *buffer_queries[MAX_ATTRIBS];
1761 unsigned int num_buffer_queries;
1763 /* Context management */
1764 struct wined3d_context **contexts;
1767 /* High level patch management */
1768 #define PATCHMAP_SIZE 43
1769 #define PATCHMAP_HASHFUNC(x) ((x) % PATCHMAP_SIZE) /* Primitive and simple function */
1770 struct list patches[PATCHMAP_SIZE];
1771 struct WineD3DRectPatch *currentPatch;
1774 HRESULT device_clear_render_targets(IWineD3DDeviceImpl *device, UINT rt_count, IWineD3DSurfaceImpl **rts,
1775 IWineD3DSurfaceImpl *depth_stencil, UINT rect_count, const RECT *rects, const RECT *draw_rect,
1776 DWORD flags, const WINED3DCOLORVALUE *color, float depth, DWORD stencil) DECLSPEC_HIDDEN;
1777 BOOL device_context_add(IWineD3DDeviceImpl *device, struct wined3d_context *context) DECLSPEC_HIDDEN;
1778 void device_context_remove(IWineD3DDeviceImpl *device, struct wined3d_context *context) DECLSPEC_HIDDEN;
1779 void device_get_draw_rect(IWineD3DDeviceImpl *device, RECT *rect) DECLSPEC_HIDDEN;
1780 HRESULT device_init(IWineD3DDeviceImpl *device, struct wined3d *wined3d,
1781 UINT adapter_idx, WINED3DDEVTYPE device_type, HWND focus_window, DWORD flags,
1782 IWineD3DDeviceParent *device_parent) DECLSPEC_HIDDEN;
1783 void device_preload_textures(IWineD3DDeviceImpl *device) DECLSPEC_HIDDEN;
1784 LRESULT device_process_message(IWineD3DDeviceImpl *device, HWND window, BOOL unicode,
1785 UINT message, WPARAM wparam, LPARAM lparam, WNDPROC proc) DECLSPEC_HIDDEN;
1786 void device_resource_add(struct IWineD3DDeviceImpl *device, struct wined3d_resource *resource) DECLSPEC_HIDDEN;
1787 void device_resource_released(struct IWineD3DDeviceImpl *device, struct wined3d_resource *resource) DECLSPEC_HIDDEN;
1788 void device_stream_info_from_declaration(IWineD3DDeviceImpl *This,
1789 BOOL use_vshader, struct wined3d_stream_info *stream_info, BOOL *fixup) DECLSPEC_HIDDEN;
1790 void device_switch_onscreen_ds(IWineD3DDeviceImpl *device, struct wined3d_context *context,
1791 IWineD3DSurfaceImpl *depth_stencil) DECLSPEC_HIDDEN;
1792 void device_update_stream_info(IWineD3DDeviceImpl *device, const struct wined3d_gl_info *gl_info) DECLSPEC_HIDDEN;
1793 void IWineD3DDeviceImpl_FindTexUnitMap(IWineD3DDeviceImpl *This) DECLSPEC_HIDDEN;
1794 void IWineD3DDeviceImpl_MarkStateDirty(IWineD3DDeviceImpl *This, DWORD state) DECLSPEC_HIDDEN;
1796 static inline BOOL isStateDirty(struct wined3d_context *context, DWORD state)
1798 DWORD idx = state / (sizeof(*context->isStateDirty) * CHAR_BIT);
1799 BYTE shift = state & ((sizeof(*context->isStateDirty) * CHAR_BIT) - 1);
1800 return context->isStateDirty[idx] & (1 << shift);
1803 struct wined3d_resource_ops
1805 void (*resource_unload)(struct wined3d_resource *resource);
1808 struct wined3d_resource
1811 IWineD3DDeviceImpl *device;
1812 WINED3DRESOURCETYPE resourceType;
1813 const struct wined3d_format *format;
1814 WINED3DMULTISAMPLE_TYPE multisample_type;
1815 UINT multisample_quality;
1823 BYTE *allocatedMemory; /* Pointer to the real data location */
1824 BYTE *heapMemory; /* Pointer to the HeapAlloced block of memory */
1825 struct list privateData;
1826 struct list resource_list_entry;
1829 const struct wined3d_parent_ops *parent_ops;
1830 const struct wined3d_resource_ops *resource_ops;
1833 void resource_cleanup(struct wined3d_resource *resource) DECLSPEC_HIDDEN;
1834 HRESULT resource_free_private_data(struct wined3d_resource *resource, REFGUID guid) DECLSPEC_HIDDEN;
1835 DWORD resource_get_priority(const struct wined3d_resource *resource) DECLSPEC_HIDDEN;
1836 HRESULT resource_get_private_data(const struct wined3d_resource *resource, REFGUID guid,
1837 void *data, DWORD *data_size) DECLSPEC_HIDDEN;
1838 HRESULT resource_init(struct wined3d_resource *resource, IWineD3DDeviceImpl *device,
1839 WINED3DRESOURCETYPE resource_type, const struct wined3d_format *format,
1840 WINED3DMULTISAMPLE_TYPE multisample_type, UINT multisample_quality,
1841 DWORD usage, WINED3DPOOL pool, UINT width, UINT height, UINT depth, UINT size,
1842 void *parent, const struct wined3d_parent_ops *parent_ops,
1843 const struct wined3d_resource_ops *resource_ops) DECLSPEC_HIDDEN;
1844 WINED3DRESOURCETYPE resource_get_type(const struct wined3d_resource *resource) DECLSPEC_HIDDEN;
1845 DWORD resource_set_priority(struct wined3d_resource *resource, DWORD priority) DECLSPEC_HIDDEN;
1846 HRESULT resource_set_private_data(struct wined3d_resource *resource, REFGUID guid,
1847 const void *data, DWORD data_size, DWORD flags) DECLSPEC_HIDDEN;
1848 void resource_unload(struct wined3d_resource *resource) DECLSPEC_HIDDEN;
1850 /* Tests show that the start address of resources is 32 byte aligned */
1851 #define RESOURCE_ALIGNMENT 16
1853 typedef enum winetexturestates {
1854 WINED3DTEXSTA_ADDRESSU = 0,
1855 WINED3DTEXSTA_ADDRESSV = 1,
1856 WINED3DTEXSTA_ADDRESSW = 2,
1857 WINED3DTEXSTA_BORDERCOLOR = 3,
1858 WINED3DTEXSTA_MAGFILTER = 4,
1859 WINED3DTEXSTA_MINFILTER = 5,
1860 WINED3DTEXSTA_MIPFILTER = 6,
1861 WINED3DTEXSTA_MAXMIPLEVEL = 7,
1862 WINED3DTEXSTA_MAXANISOTROPY = 8,
1863 WINED3DTEXSTA_SRGBTEXTURE = 9,
1864 WINED3DTEXSTA_SHADOW = 10,
1865 MAX_WINETEXTURESTATES = 11,
1866 } winetexturestates;
1870 SRGB_ANY = 0, /* Uses the cached value(e.g. external calls) */
1871 SRGB_RGB = 1, /* Loads the rgb texture */
1872 SRGB_SRGB = 2, /* Loads the srgb texture */
1873 SRGB_BOTH = 3, /* Loads both textures */
1878 DWORD states[MAX_WINETEXTURESTATES];
1883 struct wined3d_texture_ops
1885 HRESULT (*texture_bind)(struct wined3d_texture *texture,
1886 const struct wined3d_gl_info *gl_info, BOOL srgb);
1887 void (*texture_preload)(struct wined3d_texture *texture, enum WINED3DSRGB srgb);
1888 void (*texture_sub_resource_add_dirty_region)(struct wined3d_resource *sub_resource,
1889 const WINED3DBOX *dirty_region);
1890 void (*texture_sub_resource_cleanup)(struct wined3d_resource *sub_resource);
1893 #define WINED3D_TEXTURE_COND_NP2 0x1
1894 #define WINED3D_TEXTURE_POW2_MAT_IDENT 0x2
1895 #define WINED3D_TEXTURE_IS_SRGB 0x4
1897 struct wined3d_texture
1899 struct wined3d_resource resource;
1900 const struct wined3d_texture_ops *texture_ops;
1901 struct gl_texture texture_rgb, texture_srgb;
1902 struct wined3d_resource **sub_resources;
1905 float pow2_matrix[16];
1907 WINED3DTEXTUREFILTERTYPE filter_type;
1911 const struct min_lookup *min_mip_lookup;
1912 const GLenum *mag_lookup;
1916 static inline struct wined3d_texture *wined3d_texture_from_resource(struct wined3d_resource *resource)
1918 return CONTAINING_RECORD(resource, struct wined3d_texture, resource);
1921 static inline struct gl_texture *wined3d_texture_get_gl_texture(struct wined3d_texture *texture,
1922 const struct wined3d_gl_info *gl_info, BOOL srgb)
1924 return srgb && !gl_info->supported[EXT_TEXTURE_SRGB_DECODE]
1925 ? &texture->texture_srgb : &texture->texture_rgb;
1928 void wined3d_texture_apply_state_changes(struct wined3d_texture *texture,
1929 const DWORD samplerStates[WINED3D_HIGHEST_SAMPLER_STATE + 1],
1930 const struct wined3d_gl_info *gl_info) DECLSPEC_HIDDEN;
1931 void wined3d_texture_set_dirty(struct wined3d_texture *texture, BOOL dirty) DECLSPEC_HIDDEN;
1933 HRESULT cubetexture_init(struct wined3d_texture *texture, UINT edge_length, UINT levels,
1934 IWineD3DDeviceImpl *device, DWORD usage, enum wined3d_format_id format_id, WINED3DPOOL pool,
1935 void *parent, const struct wined3d_parent_ops *parent_ops) DECLSPEC_HIDDEN;
1937 HRESULT texture_init(struct wined3d_texture *texture, UINT width, UINT height, UINT levels,
1938 IWineD3DDeviceImpl *device, DWORD usage, enum wined3d_format_id format_id, WINED3DPOOL pool,
1939 void *parent, const struct wined3d_parent_ops *parent_ops) DECLSPEC_HIDDEN;
1941 HRESULT volumetexture_init(struct wined3d_texture *texture, UINT width, UINT height,
1942 UINT depth, UINT levels, IWineD3DDeviceImpl *device, DWORD usage, enum wined3d_format_id format_id,
1943 WINED3DPOOL pool, void *parent, const struct wined3d_parent_ops *parent_ops) DECLSPEC_HIDDEN;
1945 struct wined3d_volume
1947 struct wined3d_resource resource;
1948 struct wined3d_texture *container;
1951 WINED3DBOX lockedBox;
1952 WINED3DBOX dirtyBox;
1956 static inline struct wined3d_volume *volume_from_resource(struct wined3d_resource *resource)
1958 return CONTAINING_RECORD(resource, struct wined3d_volume, resource);
1961 void volume_add_dirty_box(struct wined3d_volume *volume, const WINED3DBOX *dirty_box) DECLSPEC_HIDDEN;
1962 HRESULT volume_init(struct wined3d_volume *volume, IWineD3DDeviceImpl *device, UINT width,
1963 UINT height, UINT depth, DWORD usage, enum wined3d_format_id format_id, WINED3DPOOL pool,
1964 void *parent, const struct wined3d_parent_ops *parent_ops) DECLSPEC_HIDDEN;
1965 void volume_load(struct wined3d_volume *volume, UINT level, BOOL srgb_mode) DECLSPEC_HIDDEN;
1966 void volume_set_container(struct wined3d_volume *volume, struct wined3d_texture *container) DECLSPEC_HIDDEN;
1968 /*****************************************************************************
1969 * Structure for DIB Surfaces (GetDC and GDI surfaces)
1971 typedef struct wineD3DSurface_DIB {
1977 } wineD3DSurface_DIB;
1984 } renderbuffer_entry_t;
1989 IWineD3DSurfaceImpl **render_targets;
1990 IWineD3DSurfaceImpl *depth_stencil;
1996 struct wined3d_clipper
2003 enum wined3d_container_type
2005 WINED3D_CONTAINER_NONE = 0,
2006 WINED3D_CONTAINER_SWAPCHAIN,
2007 WINED3D_CONTAINER_TEXTURE,
2010 struct wined3d_subresource_container
2012 enum wined3d_container_type type;
2015 struct wined3d_swapchain *swapchain;
2016 struct wined3d_texture *texture;
2021 struct wined3d_surface_ops
2023 HRESULT (*surface_private_setup)(struct IWineD3DSurfaceImpl *surface);
2024 void (*surface_cleanup)(struct IWineD3DSurfaceImpl *surface);
2025 void (*surface_realize_palette)(struct IWineD3DSurfaceImpl *surface);
2026 HRESULT (*surface_draw_overlay)(struct IWineD3DSurfaceImpl *surface);
2027 void (*surface_preload)(struct IWineD3DSurfaceImpl *surface);
2028 void (*surface_map)(struct IWineD3DSurfaceImpl *surface, const RECT *rect, DWORD flags);
2029 void (*surface_unmap)(struct IWineD3DSurfaceImpl *surface);
2032 /*****************************************************************************
2033 * IWineD3DSurface implementation structure
2035 struct IWineD3DSurfaceImpl
2037 /* IUnknown & IWineD3DResource Information */
2038 const IWineD3DSurfaceVtbl *lpVtbl;
2039 struct wined3d_resource resource;
2041 /* IWineD3DSurface fields */
2042 const struct wined3d_surface_ops *surface_ops;
2043 struct wined3d_subresource_container container;
2044 struct wined3d_palette *palette; /* D3D7 style palette handling */
2045 PALETTEENTRY *palette9; /* D3D8/9 style palette handling */
2049 WINED3DSURFTYPE surface_type;
2053 /* A method to retrieve the drawable size. Not in the Vtable to make it changeable */
2054 void (*get_drawable_size)(struct wined3d_context *context, UINT *width, UINT *height);
2058 GLuint texture_name;
2059 GLuint texture_name_srgb;
2060 GLint texture_level;
2061 GLenum texture_target;
2066 #define MAXLOCKCOUNT 50 /* After this amount of locks do not free the sysmem copy */
2069 wineD3DSurface_DIB dib;
2072 /* Color keys for DDraw */
2073 WINEDDCOLORKEY DestBltCKey;
2074 WINEDDCOLORKEY DestOverlayCKey;
2075 WINEDDCOLORKEY SrcOverlayCKey;
2076 WINEDDCOLORKEY SrcBltCKey;
2079 WINEDDCOLORKEY glCKey;
2081 struct list renderbuffers;
2082 renderbuffer_entry_t *current_renderbuffer;
2083 SIZE ds_current_size;
2085 /* DirectDraw clippers */
2086 struct wined3d_clipper *clipper;
2088 /* DirectDraw Overlay handling */
2089 RECT overlay_srcrect;
2090 RECT overlay_destrect;
2091 IWineD3DSurfaceImpl *overlay_dest;
2092 struct list overlays;
2093 struct list overlay_entry;
2096 extern const IWineD3DSurfaceVtbl IWineD3DSurface_Vtbl DECLSPEC_HIDDEN;
2098 static inline IWineD3DSurfaceImpl *surface_from_resource(struct wined3d_resource *resource)
2100 return CONTAINING_RECORD(resource, IWineD3DSurfaceImpl, resource);
2103 static inline GLuint surface_get_texture_name(IWineD3DSurfaceImpl *surface,
2104 const struct wined3d_gl_info *gl_info, BOOL srgb)
2106 return srgb && !gl_info->supported[EXT_TEXTURE_SRGB_DECODE]
2107 ? surface->texture_name_srgb : surface->texture_name;
2110 void surface_add_dirty_rect(IWineD3DSurfaceImpl *surface, const WINED3DBOX *dirty_rect) DECLSPEC_HIDDEN;
2111 void surface_bind(IWineD3DSurfaceImpl *surface, const struct wined3d_gl_info *gl_info, BOOL srgb) DECLSPEC_HIDDEN;
2112 HRESULT surface_color_fill(IWineD3DSurfaceImpl *s, const RECT *rect, const WINED3DCOLORVALUE *color) DECLSPEC_HIDDEN;
2113 GLenum surface_get_gl_buffer(IWineD3DSurfaceImpl *surface) DECLSPEC_HIDDEN;
2114 HRESULT surface_init(IWineD3DSurfaceImpl *surface, WINED3DSURFTYPE surface_type, UINT alignment,
2115 UINT width, UINT height, UINT level, BOOL lockable, BOOL discard, WINED3DMULTISAMPLE_TYPE multisample_type,
2116 UINT multisample_quality, IWineD3DDeviceImpl *device, DWORD usage, enum wined3d_format_id format_id,
2117 WINED3DPOOL pool, void *parent, const struct wined3d_parent_ops *parent_ops) DECLSPEC_HIDDEN;
2118 BOOL surface_init_sysmem(IWineD3DSurfaceImpl *surface) DECLSPEC_HIDDEN;
2119 void surface_internal_preload(IWineD3DSurfaceImpl *surface, enum WINED3DSRGB srgb) DECLSPEC_HIDDEN;
2120 BOOL surface_is_offscreen(IWineD3DSurfaceImpl *iface) DECLSPEC_HIDDEN;
2121 HRESULT surface_load(IWineD3DSurfaceImpl *surface, BOOL srgb) DECLSPEC_HIDDEN;
2122 void surface_load_ds_location(IWineD3DSurfaceImpl *surface,
2123 struct wined3d_context *context, DWORD location) DECLSPEC_HIDDEN;
2124 HRESULT surface_load_location(IWineD3DSurfaceImpl *surface, DWORD flag, const RECT *rect) DECLSPEC_HIDDEN;
2125 void surface_modify_ds_location(IWineD3DSurfaceImpl *surface, DWORD location, UINT w, UINT h) DECLSPEC_HIDDEN;
2126 void surface_modify_location(IWineD3DSurfaceImpl *surface, DWORD flag, BOOL persistent) DECLSPEC_HIDDEN;
2127 void surface_prepare_texture(IWineD3DSurfaceImpl *surface,
2128 const struct wined3d_gl_info *gl_info, BOOL srgb) DECLSPEC_HIDDEN;
2129 void surface_set_compatible_renderbuffer(IWineD3DSurfaceImpl *surface, IWineD3DSurfaceImpl *rt) DECLSPEC_HIDDEN;
2130 void surface_set_container(IWineD3DSurfaceImpl *surface,
2131 enum wined3d_container_type type, void *container) DECLSPEC_HIDDEN;
2132 void surface_set_texture_name(IWineD3DSurfaceImpl *surface, GLuint name, BOOL srgb_name) DECLSPEC_HIDDEN;
2133 void surface_set_texture_target(IWineD3DSurfaceImpl *surface, GLenum target) DECLSPEC_HIDDEN;
2134 void surface_translate_drawable_coords(IWineD3DSurfaceImpl *surface, HWND window, RECT *rect) DECLSPEC_HIDDEN;
2136 void get_drawable_size_swapchain(struct wined3d_context *context, UINT *width, UINT *height) DECLSPEC_HIDDEN;
2137 void get_drawable_size_backbuffer(struct wined3d_context *context, UINT *width, UINT *height) DECLSPEC_HIDDEN;
2138 void get_drawable_size_fbo(struct wined3d_context *context, UINT *width, UINT *height) DECLSPEC_HIDDEN;
2140 void draw_textured_quad(IWineD3DSurfaceImpl *src_surface, const RECT *src_rect,
2141 const RECT *dst_rect, WINED3DTEXTUREFILTERTYPE Filter) DECLSPEC_HIDDEN;
2142 void flip_surface(IWineD3DSurfaceImpl *front, IWineD3DSurfaceImpl *back) DECLSPEC_HIDDEN;
2144 /* Surface flags: */
2145 #define SFLAG_CONVERTED 0x00000002 /* Converted for color keying or Palettized */
2146 #define SFLAG_DIBSECTION 0x00000004 /* Has a DIB section attached for GetDC */
2147 #define SFLAG_LOCKABLE 0x00000008 /* Surface can be locked */
2148 #define SFLAG_DISCARD 0x00000010 /* ??? */
2149 #define SFLAG_LOCKED 0x00000020 /* Surface is locked atm */
2150 #define SFLAG_INTEXTURE 0x00000040 /* The GL texture contains the newest surface content */
2151 #define SFLAG_INSRGBTEX 0x00000080 /* The GL srgb texture contains the newest surface content */
2152 #define SFLAG_INDRAWABLE 0x00000100 /* The gl drawable contains the most up to date data */
2153 #define SFLAG_INSYSMEM 0x00000200 /* The system memory copy is most up to date */
2154 #define SFLAG_NONPOW2 0x00000400 /* Surface sizes are not a power of 2 */
2155 #define SFLAG_DYNLOCK 0x00000800 /* Surface is often locked by the app */
2156 #define SFLAG_DCINUSE 0x00001000 /* Set between GetDC and ReleaseDC calls */
2157 #define SFLAG_LOST 0x00002000 /* Surface lost flag for DDraw */
2158 #define SFLAG_USERPTR 0x00004000 /* The application allocated the memory for this surface */
2159 #define SFLAG_GLCKEY 0x00008000 /* The gl texture was created with a color key */
2160 #define SFLAG_CLIENT 0x00010000 /* GL_APPLE_client_storage is used on that texture */
2161 #define SFLAG_ALLOCATED 0x00020000 /* A gl texture is allocated for this surface */
2162 #define SFLAG_SRGBALLOCATED 0x00040000 /* A srgb gl texture is allocated for this surface */
2163 #define SFLAG_PBO 0x00080000 /* Has a PBO attached for speeding up data transfers for dynamically locked surfaces */
2164 #define SFLAG_NORMCOORD 0x00100000 /* Set if the GL texture coords are normalized(non-texture rectangle) */
2165 #define SFLAG_DS_ONSCREEN 0x00200000 /* Is a depth stencil, last modified onscreen */
2166 #define SFLAG_DS_OFFSCREEN 0x00400000 /* Is a depth stencil, last modified offscreen */
2167 #define SFLAG_INOVERLAYDRAW 0x00800000 /* Overlay drawing is in progress. Recursion prevention */
2169 /* In some conditions the surface memory must not be freed:
2170 * SFLAG_CONVERTED: Converting the data back would take too long
2171 * SFLAG_DIBSECTION: The dib code manages the memory
2172 * SFLAG_LOCKED: The app requires access to the surface data
2173 * SFLAG_DYNLOCK: Avoid freeing the data for performance
2174 * SFLAG_PBO: PBOs don't use 'normal' memory. It is either allocated by the driver or must be NULL.
2175 * SFLAG_CLIENT: OpenGL uses our memory as backup
2177 #define SFLAG_DONOTFREE (SFLAG_CONVERTED | \
2178 SFLAG_DIBSECTION | \
2185 #define SFLAG_LOCATIONS (SFLAG_INSYSMEM | \
2187 SFLAG_INDRAWABLE | \
2190 #define SFLAG_DS_LOCATIONS (SFLAG_DS_ONSCREEN | \
2192 #define SFLAG_DS_DISCARDED SFLAG_DS_LOCATIONS
2197 CONVERT_PALETTED_CK,
2204 HRESULT d3dfmt_get_conv(IWineD3DSurfaceImpl *surface, BOOL need_alpha_ck, BOOL use_texturing,
2205 struct wined3d_format *format, CONVERT_TYPES *convert) DECLSPEC_HIDDEN;
2206 void d3dfmt_p8_init_palette(IWineD3DSurfaceImpl *surface, BYTE table[256][4], BOOL colorkey) DECLSPEC_HIDDEN;
2208 BOOL palette9_changed(IWineD3DSurfaceImpl *This) DECLSPEC_HIDDEN;
2210 struct wined3d_vertex_declaration_element
2212 const struct wined3d_format *format;
2222 struct wined3d_vertex_declaration
2226 const struct wined3d_parent_ops *parent_ops;
2227 IWineD3DDeviceImpl *device;
2229 struct wined3d_vertex_declaration_element *elements;
2232 DWORD streams[MAX_STREAMS];
2234 BOOL position_transformed;
2235 BOOL half_float_conv_needed;
2238 HRESULT vertexdeclaration_init(struct wined3d_vertex_declaration *declaration,
2239 IWineD3DDeviceImpl *device, const WINED3DVERTEXELEMENT *elements, UINT element_count,
2240 void *parent, const struct wined3d_parent_ops *parent_ops) DECLSPEC_HIDDEN;
2242 /* Internal state Block for Begin/End/Capture/Create/Apply info */
2243 /* Note: Very long winded but gl Lists are not flexible enough */
2244 /* to resolve everything we need, so doing it manually for now */
2245 typedef struct SAVEDSTATES {
2246 DWORD transform[(HIGHEST_TRANSFORMSTATE >> 5) + 1];
2247 WORD streamSource; /* MAX_STREAMS, 16 */
2248 WORD streamFreq; /* MAX_STREAMS, 16 */
2249 DWORD renderState[(WINEHIGHEST_RENDER_STATE >> 5) + 1];
2250 DWORD textureState[MAX_TEXTURES]; /* WINED3D_HIGHEST_TEXTURE_STATE + 1, 18 */
2251 WORD samplerState[MAX_COMBINED_SAMPLERS]; /* WINED3D_HIGHEST_SAMPLER_STATE + 1, 14 */
2252 DWORD clipplane; /* WINED3DMAXUSERCLIPPLANES, 32 */
2253 WORD pixelShaderConstantsB; /* MAX_CONST_B, 16 */
2254 WORD pixelShaderConstantsI; /* MAX_CONST_I, 16 */
2255 BOOL *pixelShaderConstantsF;
2256 WORD vertexShaderConstantsB; /* MAX_CONST_B, 16 */
2257 WORD vertexShaderConstantsI; /* MAX_CONST_I, 16 */
2258 BOOL *vertexShaderConstantsF;
2259 DWORD textures : 20; /* MAX_COMBINED_SAMPLERS, 20 */
2260 DWORD primitive_type : 1;
2264 DWORD vertexDecl : 1;
2265 DWORD pixelShader : 1;
2266 DWORD vertexShader : 1;
2267 DWORD scissorRect : 1;
2276 struct wined3d_stream_state
2278 struct wined3d_buffer *buffer;
2285 struct wined3d_state
2287 struct wined3d_vertex_declaration *vertex_declaration;
2288 struct wined3d_stream_state streams[MAX_STREAMS + 1 /* tesselated pseudo-stream */];
2290 struct wined3d_buffer *index_buffer;
2291 enum wined3d_format_id index_format;
2292 INT base_vertex_index;
2293 INT load_base_vertex_index; /* Non-indexed drawing needs 0 here, indexed needs base_vertex_index. */
2294 GLenum gl_primitive_type;
2296 struct wined3d_shader *vertex_shader;
2297 BOOL vs_consts_b[MAX_CONST_B];
2298 INT vs_consts_i[MAX_CONST_I * 4];
2301 struct wined3d_shader *pixel_shader;
2302 BOOL ps_consts_b[MAX_CONST_B];
2303 INT ps_consts_i[MAX_CONST_I * 4];
2306 struct wined3d_texture *textures[MAX_COMBINED_SAMPLERS];
2307 DWORD sampler_states[MAX_COMBINED_SAMPLERS][WINED3D_HIGHEST_SAMPLER_STATE + 1];
2308 DWORD texture_states[MAX_TEXTURES][WINED3D_HIGHEST_TEXTURE_STATE + 1];
2309 DWORD lowest_disabled_stage;
2311 WINED3DMATRIX transforms[HIGHEST_TRANSFORMSTATE + 1];
2312 double clip_planes[MAX_CLIPPLANES][4];
2313 WINED3DCLIPSTATUS clip_status;
2314 WINED3DMATERIAL material;
2315 WINED3DVIEWPORT viewport;
2318 /* Light hashmap . Collisions are handled using standard wine double linked lists */
2319 #define LIGHTMAP_SIZE 43 /* Use of a prime number recommended. Set to 1 for a linked list! */
2320 #define LIGHTMAP_HASHFUNC(x) ((x) % LIGHTMAP_SIZE) /* Primitive and simple function */
2321 struct list light_map[LIGHTMAP_SIZE]; /* Hash map containing the lights */
2322 const struct wined3d_light_info *lights[MAX_ACTIVE_LIGHTS]; /* Map of opengl lights to d3d lights */
2324 DWORD render_states[WINEHIGHEST_RENDER_STATE + 1];
2327 struct wined3d_stateblock
2329 LONG ref; /* Note: Ref counting not required */
2330 IWineD3DDeviceImpl *device;
2331 WINED3DSTATEBLOCKTYPE blockType;
2333 /* Array indicating whether things have been set or changed */
2334 SAVEDSTATES changed;
2335 struct wined3d_state state;
2337 /* Contained state management */
2338 DWORD contained_render_states[WINEHIGHEST_RENDER_STATE + 1];
2339 unsigned int num_contained_render_states;
2340 DWORD contained_transform_states[HIGHEST_TRANSFORMSTATE + 1];
2341 unsigned int num_contained_transform_states;
2342 DWORD contained_vs_consts_i[MAX_CONST_I];
2343 unsigned int num_contained_vs_consts_i;
2344 DWORD contained_vs_consts_b[MAX_CONST_B];
2345 unsigned int num_contained_vs_consts_b;
2346 DWORD *contained_vs_consts_f;
2347 unsigned int num_contained_vs_consts_f;
2348 DWORD contained_ps_consts_i[MAX_CONST_I];
2349 unsigned int num_contained_ps_consts_i;
2350 DWORD contained_ps_consts_b[MAX_CONST_B];
2351 unsigned int num_contained_ps_consts_b;
2352 DWORD *contained_ps_consts_f;
2353 unsigned int num_contained_ps_consts_f;
2354 struct StageState contained_tss_states[MAX_TEXTURES * (WINED3D_HIGHEST_TEXTURE_STATE + 1)];
2355 unsigned int num_contained_tss_states;
2356 struct StageState contained_sampler_states[MAX_COMBINED_SAMPLERS * WINED3D_HIGHEST_SAMPLER_STATE];
2357 unsigned int num_contained_sampler_states;
2360 HRESULT stateblock_init(struct wined3d_stateblock *stateblock,
2361 IWineD3DDeviceImpl *device, WINED3DSTATEBLOCKTYPE type) DECLSPEC_HIDDEN;
2362 void stateblock_init_contained_states(struct wined3d_stateblock *stateblock) DECLSPEC_HIDDEN;
2363 void stateblock_init_default_state(struct wined3d_stateblock *stateblock) DECLSPEC_HIDDEN;
2365 static inline void stateblock_apply_state(DWORD state, struct wined3d_stateblock *stateblock,
2366 struct wined3d_context *context)
2368 const struct StateEntry *statetable = stateblock->device->StateTable;
2369 DWORD rep = statetable[state].representative;
2370 statetable[rep].apply(rep, stateblock, context);
2373 /* Direct3D terminology with little modifications. We do not have an issued state
2374 * because only the driver knows about it, but we have a created state because d3d
2375 * allows GetData on a created issue, but opengl doesn't
2383 struct wined3d_query_ops
2385 HRESULT (*query_get_data)(struct wined3d_query *query, void *data, DWORD data_size, DWORD flags);
2386 HRESULT (*query_issue)(struct wined3d_query *query, DWORD flags);
2389 struct wined3d_query
2392 const struct wined3d_query_ops *query_ops;
2393 IWineD3DDeviceImpl *device;
2394 enum query_state state;
2395 WINED3DQUERYTYPE type;
2400 HRESULT query_init(struct wined3d_query *query, IWineD3DDeviceImpl *device, WINED3DQUERYTYPE type) DECLSPEC_HIDDEN;
2402 /* TODO: Add tests and support for FLOAT16_4 POSITIONT, D3DCOLOR position, other
2403 * fixed function semantics as D3DCOLOR or FLOAT16 */
2404 enum wined3d_buffer_conversion_type
2411 struct wined3d_map_range
2417 #define WINED3D_BUFFER_OPTIMIZED 0x01 /* Optimize has been called for the buffer */
2418 #define WINED3D_BUFFER_HASDESC 0x02 /* A vertex description has been found */
2419 #define WINED3D_BUFFER_CREATEBO 0x04 /* Attempt to create a buffer object next PreLoad */
2420 #define WINED3D_BUFFER_DOUBLEBUFFER 0x08 /* Use a vbo and local allocated memory */
2421 #define WINED3D_BUFFER_FLUSH 0x10 /* Manual unmap flushing */
2422 #define WINED3D_BUFFER_DISCARD 0x20 /* A DISCARD lock has occurred since the last PreLoad */
2423 #define WINED3D_BUFFER_NOSYNC 0x40 /* All locks since the last PreLoad had NOOVERWRITE set */
2424 #define WINED3D_BUFFER_APPLESYNC 0x80 /* Using sync as in GL_APPLE_flush_buffer_range */
2426 struct wined3d_buffer
2428 struct wined3d_resource resource;
2430 struct wined3d_buffer_desc desc;
2432 GLuint buffer_object;
2433 GLenum buffer_object_usage;
2434 GLenum buffer_type_hint;
2435 UINT buffer_object_size;
2440 struct wined3d_map_range *maps;
2441 ULONG maps_size, modified_areas;
2442 struct wined3d_event_query *query;
2444 /* conversion stuff */
2445 UINT decl_change_count, full_conversion_count;
2447 UINT stride; /* 0 if no conversion */
2448 UINT conversion_stride; /* 0 if no shifted conversion */
2449 enum wined3d_buffer_conversion_type *conversion_map; /* NULL if no conversion */
2452 static inline struct wined3d_buffer *buffer_from_resource(struct wined3d_resource *resource)
2454 return CONTAINING_RECORD(resource, struct wined3d_buffer, resource);
2457 const BYTE *buffer_get_memory(struct wined3d_buffer *buffer, const struct wined3d_gl_info *gl_info,
2458 GLuint *buffer_object) DECLSPEC_HIDDEN;
2459 BYTE *buffer_get_sysmem(struct wined3d_buffer *This, const struct wined3d_gl_info *gl_info) DECLSPEC_HIDDEN;
2460 HRESULT buffer_init(struct wined3d_buffer *buffer, IWineD3DDeviceImpl *device,
2461 UINT size, DWORD usage, enum wined3d_format_id format_id, WINED3DPOOL pool, GLenum bind_hint,
2462 const char *data, void *parent, const struct wined3d_parent_ops *parent_ops) DECLSPEC_HIDDEN;
2464 struct wined3d_rendertarget_view
2468 struct wined3d_resource *resource;
2472 void wined3d_rendertarget_view_init(struct wined3d_rendertarget_view *view,
2473 struct wined3d_resource *resource, void *parent) DECLSPEC_HIDDEN;
2475 struct wined3d_swapchain_ops
2477 HRESULT (*swapchain_present)(struct wined3d_swapchain *swapchain, const RECT *src_rect,
2478 const RECT *dst_rect, const RGNDATA *dirty_region, DWORD flags);
2481 struct wined3d_swapchain
2485 const struct wined3d_parent_ops *parent_ops;
2486 const struct wined3d_swapchain_ops *swapchain_ops;
2487 IWineD3DDeviceImpl *device;
2489 IWineD3DSurfaceImpl **back_buffers;
2490 IWineD3DSurfaceImpl *front_buffer;
2491 WINED3DPRESENT_PARAMETERS presentParms;
2492 DWORD orig_width, orig_height;
2493 enum wined3d_format_id orig_fmt;
2494 WINED3DGAMMARAMP orig_gamma;
2496 const struct wined3d_format *ds_format;
2498 LONG prev_time, frames; /* Performance tracking */
2500 struct wined3d_context **context;
2501 unsigned int num_contexts;
2510 void x11_copy_to_screen(struct wined3d_swapchain *swapchain, const RECT *rect) DECLSPEC_HIDDEN;
2512 struct wined3d_context *swapchain_get_context(struct wined3d_swapchain *swapchain) DECLSPEC_HIDDEN;
2513 HRESULT swapchain_init(struct wined3d_swapchain *swapchain, WINED3DSURFTYPE surface_type,
2514 IWineD3DDeviceImpl *device, WINED3DPRESENT_PARAMETERS *present_parameters,
2515 void *parent, const struct wined3d_parent_ops *parent_ops) DECLSPEC_HIDDEN;
2517 #define DEFAULT_REFRESH_RATE 0
2519 /*****************************************************************************
2520 * Utility function prototypes
2523 /* Trace routines */
2524 const char *debug_d3dformat(enum wined3d_format_id format_id) DECLSPEC_HIDDEN;
2525 const char *debug_d3ddevicetype(WINED3DDEVTYPE devtype) DECLSPEC_HIDDEN;
2526 const char *debug_d3dresourcetype(WINED3DRESOURCETYPE res) DECLSPEC_HIDDEN;
2527 const char *debug_d3dusage(DWORD usage) DECLSPEC_HIDDEN;
2528 const char *debug_d3dusagequery(DWORD usagequery) DECLSPEC_HIDDEN;
2529 const char *debug_d3ddeclmethod(WINED3DDECLMETHOD method) DECLSPEC_HIDDEN;
2530 const char *debug_d3ddeclusage(BYTE usage) DECLSPEC_HIDDEN;
2531 const char *debug_d3dprimitivetype(WINED3DPRIMITIVETYPE PrimitiveType) DECLSPEC_HIDDEN;
2532 const char *debug_d3drenderstate(DWORD state) DECLSPEC_HIDDEN;
2533 const char *debug_d3dsamplerstate(DWORD state) DECLSPEC_HIDDEN;
2534 const char *debug_d3dstate(DWORD state) DECLSPEC_HIDDEN;
2535 const char *debug_d3dtexturefiltertype(WINED3DTEXTUREFILTERTYPE filter_type) DECLSPEC_HIDDEN;
2536 const char *debug_d3dtexturestate(DWORD state) DECLSPEC_HIDDEN;
2537 const char *debug_d3dtstype(WINED3DTRANSFORMSTATETYPE tstype) DECLSPEC_HIDDEN;
2538 const char *debug_d3dpool(WINED3DPOOL pool) DECLSPEC_HIDDEN;
2539 const char *debug_fbostatus(GLenum status) DECLSPEC_HIDDEN;
2540 const char *debug_glerror(GLenum error) DECLSPEC_HIDDEN;
2541 const char *debug_d3dbasis(WINED3DBASISTYPE basis) DECLSPEC_HIDDEN;
2542 const char *debug_d3ddegree(WINED3DDEGREETYPE order) DECLSPEC_HIDDEN;
2543 const char *debug_d3dtop(WINED3DTEXTUREOP d3dtop) DECLSPEC_HIDDEN;
2544 void dump_color_fixup_desc(struct color_fixup_desc fixup) DECLSPEC_HIDDEN;
2545 const char *debug_surflocation(DWORD flag) DECLSPEC_HIDDEN;
2547 /* Routines for GL <-> D3D values */
2548 GLenum StencilOp(DWORD op) DECLSPEC_HIDDEN;
2549 GLenum CompareFunc(DWORD func) DECLSPEC_HIDDEN;
2550 BOOL is_invalid_op(const struct wined3d_state *state, int stage,
2551 WINED3DTEXTUREOP op, DWORD arg1, DWORD arg2, DWORD arg3) DECLSPEC_HIDDEN;
2552 void set_tex_op_nvrc(const struct wined3d_gl_info *gl_info, const struct wined3d_state *state,
2553 BOOL is_alpha, int stage, WINED3DTEXTUREOP op, DWORD arg1, DWORD arg2, DWORD arg3,
2554 INT texture_idx, DWORD dst) DECLSPEC_HIDDEN;
2555 void set_texture_matrix(const float *smat, DWORD flags, BOOL calculatedCoords,
2556 BOOL transformed, enum wined3d_format_id coordtype, BOOL ffp_can_disable_proj) DECLSPEC_HIDDEN;
2557 void texture_activate_dimensions(const struct wined3d_texture *texture,
2558 const struct wined3d_gl_info *gl_info) DECLSPEC_HIDDEN;
2559 void sampler_texdim(DWORD state, struct wined3d_stateblock *stateblock,
2560 struct wined3d_context *context) DECLSPEC_HIDDEN;
2561 void tex_alphaop(DWORD state, struct wined3d_stateblock *stateblock,
2562 struct wined3d_context *context) DECLSPEC_HIDDEN;
2563 void apply_pixelshader(DWORD state, struct wined3d_stateblock *stateblock,
2564 struct wined3d_context *context) DECLSPEC_HIDDEN;
2565 void state_fogcolor(DWORD state, struct wined3d_stateblock *stateblock,
2566 struct wined3d_context *context) DECLSPEC_HIDDEN;
2567 void state_fogdensity(DWORD state, struct wined3d_stateblock *stateblock,
2568 struct wined3d_context *context) DECLSPEC_HIDDEN;
2569 void state_fogstartend(DWORD state, struct wined3d_stateblock *stateblock,
2570 struct wined3d_context *context) DECLSPEC_HIDDEN;
2571 void state_fog_fragpart(DWORD state, struct wined3d_stateblock *stateblock,
2572 struct wined3d_context *context) DECLSPEC_HIDDEN;
2574 BOOL getColorBits(const struct wined3d_format *format,
2575 short *redSize, short *greenSize, short *blueSize, short *alphaSize, short *totalSize) DECLSPEC_HIDDEN;
2576 BOOL getDepthStencilBits(const struct wined3d_format *format,
2577 short *depthSize, short *stencilSize) DECLSPEC_HIDDEN;
2580 void multiply_matrix(WINED3DMATRIX *dest, const WINED3DMATRIX *src1, const WINED3DMATRIX *src2) DECLSPEC_HIDDEN;
2581 UINT wined3d_log2i(UINT32 x) DECLSPEC_HIDDEN;
2582 unsigned int count_bits(unsigned int mask) DECLSPEC_HIDDEN;
2584 void select_shader_mode(const struct wined3d_gl_info *gl_info, int *ps_selected, int *vs_selected) DECLSPEC_HIDDEN;
2586 typedef struct local_constant {
2592 typedef struct SHADER_LIMITS {
2593 unsigned int temporary;
2594 unsigned int texcoord;
2595 unsigned int sampler;
2596 unsigned int constant_int;
2597 unsigned int constant_float;
2598 unsigned int constant_bool;
2599 unsigned int address;
2600 unsigned int packed_output;
2601 unsigned int packed_input;
2602 unsigned int attributes;
2607 #define PRINTF_ATTR(fmt,args) __attribute__((format (printf,fmt,args)))
2609 #define PRINTF_ATTR(fmt,args)
2612 /* Base Shader utility functions. */
2613 int shader_addline(struct wined3d_shader_buffer *buffer, const char *fmt, ...) PRINTF_ATTR(2,3) DECLSPEC_HIDDEN;
2614 int shader_vaddline(struct wined3d_shader_buffer *buffer, const char *fmt, va_list args) DECLSPEC_HIDDEN;
2616 /* Vertex shader utility functions */
2617 extern BOOL vshader_get_input(struct wined3d_shader *shader,
2618 BYTE usage_req, BYTE usage_idx_req, unsigned int *regnum) DECLSPEC_HIDDEN;
2620 struct wined3d_vertex_shader
2622 struct wined3d_shader_attribute attributes[MAX_ATTRIBS];
2625 struct wined3d_pixel_shader
2627 /* Pixel shader input semantics */
2628 DWORD input_reg_map[MAX_REG_INPUT];
2629 BOOL input_reg_used[MAX_REG_INPUT];
2630 unsigned int declared_in_count;
2632 /* Some information about the shader behavior */
2638 struct wined3d_shader
2641 SHADER_LIMITS limits;
2643 UINT functionLength;
2644 BOOL load_local_constsF;
2645 const struct wined3d_shader_frontend *frontend;
2646 void *frontend_data;
2650 const struct wined3d_parent_ops *parent_ops;
2652 /* Programs this shader is linked with */
2653 struct list linked_programs;
2655 /* Immediate constants (override global ones) */
2656 struct list constantsB;
2657 struct list constantsF;
2658 struct list constantsI;
2659 struct wined3d_shader_reg_maps reg_maps;
2661 struct wined3d_shader_signature_element input_signature[max(MAX_ATTRIBS, MAX_REG_INPUT)];
2662 struct wined3d_shader_signature_element output_signature[MAX_REG_OUTPUT];
2664 /* Pointer to the parent device */
2665 struct IWineD3DDeviceImpl *device;
2666 struct list shader_list_entry;
2670 struct wined3d_vertex_shader vs;
2671 struct wined3d_pixel_shader ps;
2675 HRESULT geometryshader_init(struct wined3d_shader *shader, IWineD3DDeviceImpl *device,
2676 const DWORD *byte_code, const struct wined3d_shader_signature *output_signature,
2677 void *parent, const struct wined3d_parent_ops *parent_ops) DECLSPEC_HIDDEN;
2679 HRESULT pixelshader_init(struct wined3d_shader *shader, IWineD3DDeviceImpl *device,
2680 const DWORD *byte_code, const struct wined3d_shader_signature *output_signature,
2681 void *parent, const struct wined3d_parent_ops *parent_ops) DECLSPEC_HIDDEN;
2682 void pixelshader_update_samplers(struct wined3d_shader_reg_maps *reg_maps,
2683 struct wined3d_texture * const *textures) DECLSPEC_HIDDEN;
2684 void find_ps_compile_args(const struct wined3d_state *state,
2685 const struct wined3d_shader *shader, struct ps_compile_args *args) DECLSPEC_HIDDEN;
2687 void find_vs_compile_args(const struct wined3d_state *state,
2688 const struct wined3d_shader *shader, struct vs_compile_args *args) DECLSPEC_HIDDEN;
2689 HRESULT vertexshader_init(struct wined3d_shader *shader, IWineD3DDeviceImpl *device,
2690 const DWORD *byte_code, const struct wined3d_shader_signature *output_signature,
2691 void *parent, const struct wined3d_parent_ops *parent_ops) DECLSPEC_HIDDEN;
2693 void shader_buffer_clear(struct wined3d_shader_buffer *buffer) DECLSPEC_HIDDEN;
2694 BOOL shader_buffer_init(struct wined3d_shader_buffer *buffer) DECLSPEC_HIDDEN;
2695 void shader_buffer_free(struct wined3d_shader_buffer *buffer) DECLSPEC_HIDDEN;
2696 void shader_dump_src_param(const struct wined3d_shader_src_param *param,
2697 const struct wined3d_shader_version *shader_version) DECLSPEC_HIDDEN;
2698 void shader_dump_dst_param(const struct wined3d_shader_dst_param *param,
2699 const struct wined3d_shader_version *shader_version) DECLSPEC_HIDDEN;
2700 unsigned int shader_find_free_input_register(const struct wined3d_shader_reg_maps *reg_maps,
2701 unsigned int max) DECLSPEC_HIDDEN;
2702 void shader_generate_main(struct wined3d_shader *shader, struct wined3d_shader_buffer *buffer,
2703 const struct wined3d_shader_reg_maps *reg_maps, const DWORD *pFunction, void *backend_ctx) DECLSPEC_HIDDEN;
2704 BOOL shader_match_semantic(const char *semantic_name, WINED3DDECLUSAGE usage) DECLSPEC_HIDDEN;
2706 static inline BOOL shader_is_pshader_version(enum wined3d_shader_type type)
2708 return type == WINED3D_SHADER_TYPE_PIXEL;
2711 static inline BOOL shader_is_vshader_version(enum wined3d_shader_type type)
2713 return type == WINED3D_SHADER_TYPE_VERTEX;
2716 static inline BOOL shader_is_scalar(const struct wined3d_shader_register *reg)
2720 case WINED3DSPR_RASTOUT:
2722 if (reg->idx) return TRUE;
2726 case WINED3DSPR_DEPTHOUT: /* oDepth */
2727 case WINED3DSPR_CONSTBOOL: /* b# */
2728 case WINED3DSPR_LOOP: /* aL */
2729 case WINED3DSPR_PREDICATE: /* p0 */
2732 case WINED3DSPR_MISCTYPE:
2743 case WINED3DSPR_IMMCONST:
2744 return reg->immconst_type == WINED3D_IMMCONST_SCALAR;
2751 static inline void shader_get_position_fixup(const struct wined3d_context *context,
2752 const struct wined3d_state *state, float *position_fixup)
2754 position_fixup[0] = 1.0f;
2755 position_fixup[1] = 1.0f;
2756 position_fixup[2] = (63.0f / 64.0f) / state->viewport.Width;
2757 position_fixup[3] = -(63.0f / 64.0f) / state->viewport.Height;
2759 if (context->render_offscreen)
2761 position_fixup[1] *= -1.0f;
2762 position_fixup[3] *= -1.0f;
2766 static inline BOOL shader_constant_is_local(const struct wined3d_shader *shader, DWORD reg)
2768 struct local_constant *lconst;
2770 if (shader->load_local_constsF)
2773 LIST_FOR_EACH_ENTRY(lconst, &shader->constantsF, local_constant, entry)
2775 if (lconst->idx == reg)
2782 /* Using additional shader constants (uniforms in GLSL / program environment
2783 * or local parameters in ARB) is costly:
2784 * ARB only knows float4 parameters and GLSL compiler are not really smart
2785 * when it comes to efficiently pack float2 uniforms, so no space is wasted
2786 * (in fact most compilers map a float2 to a full float4 uniform).
2788 * For NP2 texcoord fixup we only need 2 floats (width and height) for each
2789 * 2D texture used in the shader. We therefore pack fixup info for 2 textures
2790 * into a single shader constant (uniform / program parameter).
2792 * This structure is shared between the GLSL and the ARB backend.*/
2793 struct ps_np2fixup_info {
2794 unsigned char idx[MAX_FRAGMENT_SAMPLERS]; /* indices to the real constant */
2795 WORD active; /* bitfield indicating if we can apply the fixup */
2799 /* sRGB correction constants */
2800 static const float srgb_cmp = 0.0031308f;
2801 static const float srgb_mul_low = 12.92f;
2802 static const float srgb_pow = 0.41666f;
2803 static const float srgb_mul_high = 1.055f;
2804 static const float srgb_sub_high = 0.055f;
2806 struct wined3d_palette
2810 IWineD3DDeviceImpl *device;
2813 WORD palVersion; /*| */
2814 WORD palNumEntries; /*| LOGPALETTE */
2815 PALETTEENTRY palents[256]; /*| */
2816 /* This is to store the palette in 'screen format' */
2817 int screen_palents[256];
2821 HRESULT wined3d_palette_init(struct wined3d_palette *palette, IWineD3DDeviceImpl *device,
2822 DWORD flags, const PALETTEENTRY *entries, void *parent) DECLSPEC_HIDDEN;
2824 /* DirectDraw utility functions */
2825 extern enum wined3d_format_id pixelformat_for_depth(DWORD depth) DECLSPEC_HIDDEN;
2827 /*****************************************************************************
2828 * Pixel format management
2831 /* WineD3D pixel format flags */
2832 #define WINED3DFMT_FLAG_POSTPIXELSHADER_BLENDING 0x00000001
2833 #define WINED3DFMT_FLAG_FILTERING 0x00000002
2834 #define WINED3DFMT_FLAG_DEPTH 0x00000004
2835 #define WINED3DFMT_FLAG_STENCIL 0x00000008
2836 #define WINED3DFMT_FLAG_RENDERTARGET 0x00000010
2837 #define WINED3DFMT_FLAG_FOURCC 0x00000020
2838 #define WINED3DFMT_FLAG_FBO_ATTACHABLE 0x00000040
2839 #define WINED3DFMT_FLAG_FBO_ATTACHABLE_SRGB 0x00000080
2840 #define WINED3DFMT_FLAG_GETDC 0x00000100
2841 #define WINED3DFMT_FLAG_FLOAT 0x00000200
2842 #define WINED3DFMT_FLAG_BUMPMAP 0x00000400
2843 #define WINED3DFMT_FLAG_SRGB_READ 0x00000800
2844 #define WINED3DFMT_FLAG_SRGB_WRITE 0x00001000
2845 #define WINED3DFMT_FLAG_VTF 0x00002000
2846 #define WINED3DFMT_FLAG_SHADOW 0x00004000
2847 #define WINED3DFMT_FLAG_COMPRESSED 0x00008000
2848 #define WINED3DFMT_FLAG_BROKEN_PITCH 0x00010000
2850 struct wined3d_format
2852 enum wined3d_format_id id;
2864 UINT block_byte_count;
2866 enum wined3d_ffp_emit_idx emit_idx;
2867 GLint component_count;
2869 GLint gl_vtx_format;
2870 GLboolean gl_normalized;
2871 unsigned int component_size;
2874 GLint glGammaInternal;
2878 UINT conv_byte_count;
2881 struct color_fixup_desc color_fixup;
2882 void (*convert)(const BYTE *src, BYTE *dst, UINT pitch, UINT width, UINT height);
2885 const struct wined3d_format *wined3d_get_format(const struct wined3d_gl_info *gl_info,
2886 enum wined3d_format_id format_id) DECLSPEC_HIDDEN;
2887 UINT wined3d_format_calculate_size(const struct wined3d_format *format,
2888 UINT alignment, UINT width, UINT height) DECLSPEC_HIDDEN;
2889 DWORD wined3d_format_convert_from_float(const struct wined3d_format *format,
2890 const WINED3DCOLORVALUE *color) DECLSPEC_HIDDEN;
2892 static inline BOOL use_vs(const struct wined3d_state *state)
2894 /* Check stateblock->vertexDecl to allow this to be used from
2895 * IWineD3DDeviceImpl_FindTexUnitMap(). This is safe because
2896 * stateblock->vertexShader implies a vertex declaration instead of ddraw
2897 * style strided data. */
2898 return state->vertex_shader && !state->vertex_declaration->position_transformed;
2901 static inline BOOL use_ps(const struct wined3d_state *state)
2903 return !!state->pixel_shader;
2906 /* The WNDCLASS-Name for the fake window which we use to retrieve the GL capabilities */
2907 #define WINED3D_OPENGL_WINDOW_CLASS_NAME "WineD3D_OpenGL"
2909 #define WINEMAKEFOURCC(ch0, ch1, ch2, ch3) \
2910 ((DWORD)(BYTE)(ch0) | ((DWORD)(BYTE)(ch1) << 8) | \
2911 ((DWORD)(BYTE)(ch2) << 16) | ((DWORD)(BYTE)(ch3) << 24 ))
2913 #define MAKEDWORD_VERSION(maj, min) (((maj & 0xffff) << 16) | (min & 0xffff))