2 * DirectDraw helper functions
4 * Copyright (c) 1997-2000 Marcus Meissner
5 * Copyright (c) 1998 Lionel Ulmer
6 * Copyright (c) 2000 TransGaming Technologies Inc.
7 * Copyright (c) 2006 Stefan Dösinger
9 * This library is free software; you can redistribute it and/or
10 * modify it under the terms of the GNU Lesser General Public
11 * License as published by the Free Software Foundation; either
12 * version 2.1 of the License, or (at your option) any later version.
14 * This library is distributed in the hope that it will be useful,
15 * but WITHOUT ANY WARRANTY; without even the implied warranty of
16 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
17 * Lesser General Public License for more details.
19 * You should have received a copy of the GNU Lesser General Public
20 * License along with this library; if not, write to the Free Software
21 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
25 #include "wine/port.h"
27 #include "ddraw_private.h"
29 WINE_DEFAULT_DEBUG_CHANNEL(ddraw);
31 static void DDRAW_dump_pixelformat(const DDPIXELFORMAT *pf);
33 /*****************************************************************************
34 * PixelFormat_WineD3DtoDD
36 * Converts an wined3d format ID into a DDPIXELFORMAT structure
39 * DDPixelFormat: Address of the structure to write the pixel format to
40 * WineD3DFormat: Source format
42 *****************************************************************************/
43 void PixelFormat_WineD3DtoDD(DDPIXELFORMAT *DDPixelFormat, enum wined3d_format_id WineD3DFormat)
45 DWORD Size = DDPixelFormat->dwSize;
46 TRACE("Converting wined3d format %#x to DDRAW.\n", WineD3DFormat);
50 memset(DDPixelFormat, 0x00, Size);
51 DDPixelFormat->dwSize = Size;
54 case WINED3DFMT_B8G8R8_UNORM:
55 DDPixelFormat->dwFlags = DDPF_RGB;
56 DDPixelFormat->dwFourCC = 0;
57 DDPixelFormat->u1.dwRGBBitCount = 24;
58 DDPixelFormat->u2.dwRBitMask = 0x00ff0000;
59 DDPixelFormat->u3.dwGBitMask = 0x0000ff00;
60 DDPixelFormat->u4.dwBBitMask = 0x000000ff;
61 DDPixelFormat->u5.dwRGBAlphaBitMask = 0x0;
64 case WINED3DFMT_B8G8R8A8_UNORM:
65 DDPixelFormat->dwFlags = DDPF_RGB | DDPF_ALPHAPIXELS;
66 DDPixelFormat->dwFourCC = 0;
67 DDPixelFormat->u1.dwRGBBitCount = 32;
68 DDPixelFormat->u2.dwRBitMask = 0x00ff0000;
69 DDPixelFormat->u3.dwGBitMask = 0x0000ff00;
70 DDPixelFormat->u4.dwBBitMask = 0x000000ff;
71 DDPixelFormat->u5.dwRGBAlphaBitMask = 0xff000000;
74 case WINED3DFMT_B8G8R8X8_UNORM:
75 DDPixelFormat->dwFlags = DDPF_RGB;
76 DDPixelFormat->dwFourCC = 0;
77 DDPixelFormat->u1.dwRGBBitCount = 32;
78 DDPixelFormat->u2.dwRBitMask = 0x00ff0000;
79 DDPixelFormat->u3.dwGBitMask = 0x0000ff00;
80 DDPixelFormat->u4.dwBBitMask = 0x000000ff;
81 DDPixelFormat->u5.dwRGBAlphaBitMask = 0x0;
84 case WINED3DFMT_R8G8B8X8_UNORM:
85 DDPixelFormat->dwFlags = DDPF_RGB;
86 DDPixelFormat->dwFourCC = 0;
87 DDPixelFormat->u1.dwRGBBitCount = 32;
88 DDPixelFormat->u2.dwRBitMask = 0x000000ff;
89 DDPixelFormat->u3.dwGBitMask = 0x0000ff00;
90 DDPixelFormat->u4.dwBBitMask = 0x00ff0000;
91 DDPixelFormat->u5.dwRGBAlphaBitMask = 0x0;
94 case WINED3DFMT_B5G6R5_UNORM:
95 DDPixelFormat->dwFlags = DDPF_RGB;
96 DDPixelFormat->dwFourCC = 0;
97 DDPixelFormat->u1.dwRGBBitCount = 16;
98 DDPixelFormat->u2.dwRBitMask = 0xF800;
99 DDPixelFormat->u3.dwGBitMask = 0x07E0;
100 DDPixelFormat->u4.dwBBitMask = 0x001F;
101 DDPixelFormat->u5.dwRGBAlphaBitMask = 0x0;
104 case WINED3DFMT_B5G5R5X1_UNORM:
105 DDPixelFormat->dwFlags = DDPF_RGB;
106 DDPixelFormat->dwFourCC = 0;
107 DDPixelFormat->u1.dwRGBBitCount = 16;
108 DDPixelFormat->u2.dwRBitMask = 0x7C00;
109 DDPixelFormat->u3.dwGBitMask = 0x03E0;
110 DDPixelFormat->u4.dwBBitMask = 0x001F;
111 DDPixelFormat->u5.dwRGBAlphaBitMask = 0x0;
114 case WINED3DFMT_B5G5R5A1_UNORM:
115 DDPixelFormat->dwFlags = DDPF_RGB | DDPF_ALPHAPIXELS;
116 DDPixelFormat->dwFourCC = 0;
117 DDPixelFormat->u1.dwRGBBitCount = 16;
118 DDPixelFormat->u2.dwRBitMask = 0x7C00;
119 DDPixelFormat->u3.dwGBitMask = 0x03E0;
120 DDPixelFormat->u4.dwBBitMask = 0x001F;
121 DDPixelFormat->u5.dwRGBAlphaBitMask = 0x8000;
124 case WINED3DFMT_B4G4R4A4_UNORM:
125 DDPixelFormat->dwFlags = DDPF_RGB | DDPF_ALPHAPIXELS;
126 DDPixelFormat->dwFourCC = 0;
127 DDPixelFormat->u1.dwRGBBitCount = 16;
128 DDPixelFormat->u2.dwRBitMask = 0x0F00;
129 DDPixelFormat->u3.dwGBitMask = 0x00F0;
130 DDPixelFormat->u4.dwBBitMask = 0x000F;
131 DDPixelFormat->u5.dwRGBAlphaBitMask = 0xF000;
134 case WINED3DFMT_B2G3R3_UNORM:
135 DDPixelFormat->dwFlags = DDPF_RGB;
136 DDPixelFormat->dwFourCC = 0;
137 DDPixelFormat->u1.dwRGBBitCount = 8;
138 DDPixelFormat->u2.dwRBitMask = 0xE0;
139 DDPixelFormat->u3.dwGBitMask = 0x1C;
140 DDPixelFormat->u4.dwBBitMask = 0x03;
141 DDPixelFormat->u5.dwLuminanceAlphaBitMask = 0x0;
144 case WINED3DFMT_P8_UINT:
145 DDPixelFormat->dwFlags = DDPF_PALETTEINDEXED8 | DDPF_RGB;
146 DDPixelFormat->dwFourCC = 0;
147 DDPixelFormat->u1.dwRGBBitCount = 8;
148 DDPixelFormat->u2.dwRBitMask = 0x00;
149 DDPixelFormat->u3.dwGBitMask = 0x00;
150 DDPixelFormat->u4.dwBBitMask = 0x00;
153 case WINED3DFMT_A8_UNORM:
154 DDPixelFormat->dwFlags = DDPF_ALPHA;
155 DDPixelFormat->dwFourCC = 0;
156 DDPixelFormat->u1.dwAlphaBitDepth = 8;
157 DDPixelFormat->u2.dwRBitMask = 0x0;
158 DDPixelFormat->u3.dwZBitMask = 0x0;
159 DDPixelFormat->u4.dwStencilBitMask = 0x0;
160 DDPixelFormat->u5.dwLuminanceAlphaBitMask = 0x0;
163 case WINED3DFMT_B2G3R3A8_UNORM:
164 DDPixelFormat->dwFlags = DDPF_RGB | DDPF_ALPHAPIXELS;
165 DDPixelFormat->dwFourCC = 0;
166 DDPixelFormat->u1.dwRGBBitCount = 16;
167 DDPixelFormat->u2.dwRBitMask = 0x00E0;
168 DDPixelFormat->u3.dwGBitMask = 0x001C;
169 DDPixelFormat->u4.dwBBitMask = 0x0003;
170 DDPixelFormat->u5.dwRGBAlphaBitMask = 0xFF00;
173 case WINED3DFMT_B4G4R4X4_UNORM:
174 DDPixelFormat->dwFlags = DDPF_RGB;
175 DDPixelFormat->dwFourCC = 0;
176 DDPixelFormat->u1.dwRGBBitCount = 16;
177 DDPixelFormat->u2.dwRBitMask = 0x0F00;
178 DDPixelFormat->u3.dwGBitMask = 0x00F0;
179 DDPixelFormat->u4.dwBBitMask = 0x000F;
180 DDPixelFormat->u5.dwRGBAlphaBitMask = 0x0;
183 /* How are Z buffer bit depth and Stencil buffer bit depth related?
185 case WINED3DFMT_D16_UNORM:
186 DDPixelFormat->dwFlags = DDPF_ZBUFFER;
187 DDPixelFormat->dwFourCC = 0;
188 DDPixelFormat->u1.dwZBufferBitDepth = 16;
189 DDPixelFormat->u2.dwStencilBitDepth = 0;
190 DDPixelFormat->u3.dwZBitMask = 0x0000FFFF;
191 DDPixelFormat->u4.dwStencilBitMask = 0x0;
192 DDPixelFormat->u5.dwRGBZBitMask = 0x00000000;
195 case WINED3DFMT_D32_UNORM:
196 DDPixelFormat->dwFlags = DDPF_ZBUFFER;
197 DDPixelFormat->dwFourCC = 0;
198 DDPixelFormat->u1.dwZBufferBitDepth = 32;
199 DDPixelFormat->u2.dwStencilBitDepth = 0;
200 DDPixelFormat->u3.dwZBitMask = 0xFFFFFFFF;
201 DDPixelFormat->u4.dwStencilBitMask = 0x0;
202 DDPixelFormat->u5.dwRGBZBitMask = 0x00000000;
205 case WINED3DFMT_S4X4_UINT_D24_UNORM:
206 DDPixelFormat->dwFlags = DDPF_ZBUFFER | DDPF_STENCILBUFFER;
207 DDPixelFormat->dwFourCC = 0;
208 /* Should I set dwZBufferBitDepth to 32 here? */
209 DDPixelFormat->u1.dwZBufferBitDepth = 32;
210 DDPixelFormat->u2.dwStencilBitDepth = 4;
211 DDPixelFormat->u3.dwZBitMask = 0x00FFFFFF;
212 DDPixelFormat->u4.dwStencilBitMask = 0x0F000000;
213 DDPixelFormat->u5.dwRGBAlphaBitMask = 0x0;
216 case WINED3DFMT_D24_UNORM_S8_UINT:
217 DDPixelFormat->dwFlags = DDPF_ZBUFFER | DDPF_STENCILBUFFER;
218 DDPixelFormat->dwFourCC = 0;
219 /* Should I set dwZBufferBitDepth to 32 here? */
220 DDPixelFormat->u1.dwZBufferBitDepth = 32;
221 DDPixelFormat->u2.dwStencilBitDepth = 8;
222 DDPixelFormat->u3.dwZBitMask = 0x00FFFFFFFF;
223 DDPixelFormat->u4.dwStencilBitMask = 0xFF000000;
224 DDPixelFormat->u5.dwRGBAlphaBitMask = 0x0;
227 case WINED3DFMT_X8D24_UNORM:
228 DDPixelFormat->dwFlags = DDPF_ZBUFFER;
229 DDPixelFormat->dwFourCC = 0;
230 DDPixelFormat->u1.dwZBufferBitDepth = 32;
231 DDPixelFormat->u2.dwStencilBitDepth = 0;
232 DDPixelFormat->u3.dwZBitMask = 0x00FFFFFFFF;
233 DDPixelFormat->u4.dwStencilBitMask = 0x00000000;
234 DDPixelFormat->u5.dwRGBAlphaBitMask = 0x0;
237 case WINED3DFMT_S1_UINT_D15_UNORM:
238 DDPixelFormat->dwFlags = DDPF_ZBUFFER | DDPF_STENCILBUFFER;
239 DDPixelFormat->dwFourCC = 0;
240 DDPixelFormat->u1.dwZBufferBitDepth = 16;
241 DDPixelFormat->u2.dwStencilBitDepth = 1;
242 DDPixelFormat->u3.dwZBitMask = 0x7fff;
243 DDPixelFormat->u4.dwStencilBitMask = 0x8000;
244 DDPixelFormat->u5.dwRGBAlphaBitMask = 0x0;
247 case WINED3DFMT_UYVY:
248 case WINED3DFMT_YUY2:
249 DDPixelFormat->u1.dwYUVBitCount = 16;
250 DDPixelFormat->dwFlags = DDPF_FOURCC;
251 DDPixelFormat->dwFourCC = WineD3DFormat;
254 case WINED3DFMT_YV12:
255 DDPixelFormat->u1.dwYUVBitCount = 12;
256 DDPixelFormat->dwFlags = DDPF_FOURCC;
257 DDPixelFormat->dwFourCC = WineD3DFormat;
260 case WINED3DFMT_DXT1:
261 case WINED3DFMT_DXT2:
262 case WINED3DFMT_DXT3:
263 case WINED3DFMT_DXT4:
264 case WINED3DFMT_DXT5:
265 case WINED3DFMT_MULTI2_ARGB8:
266 case WINED3DFMT_G8R8_G8B8:
267 case WINED3DFMT_R8G8_B8G8:
268 DDPixelFormat->dwFlags = DDPF_FOURCC;
269 DDPixelFormat->dwFourCC = WineD3DFormat;
273 case WINED3DFMT_L8_UNORM:
274 DDPixelFormat->dwFlags = DDPF_LUMINANCE;
275 DDPixelFormat->dwFourCC = 0;
276 DDPixelFormat->u1.dwLuminanceBitCount = 8;
277 DDPixelFormat->u2.dwLuminanceBitMask = 0xff;
278 DDPixelFormat->u3.dwBumpDvBitMask = 0x0;
279 DDPixelFormat->u4.dwBumpLuminanceBitMask = 0x0;
280 DDPixelFormat->u5.dwLuminanceAlphaBitMask = 0x0;
283 case WINED3DFMT_L4A4_UNORM:
284 DDPixelFormat->dwFlags = DDPF_ALPHAPIXELS | DDPF_LUMINANCE;
285 DDPixelFormat->dwFourCC = 0;
286 DDPixelFormat->u1.dwLuminanceBitCount = 4;
287 DDPixelFormat->u2.dwLuminanceBitMask = 0x0f;
288 DDPixelFormat->u3.dwBumpDvBitMask = 0x0;
289 DDPixelFormat->u4.dwBumpLuminanceBitMask = 0x0;
290 DDPixelFormat->u5.dwLuminanceAlphaBitMask = 0xf0;
293 case WINED3DFMT_L8A8_UNORM:
294 DDPixelFormat->dwFlags = DDPF_ALPHAPIXELS | DDPF_LUMINANCE;
295 DDPixelFormat->dwFourCC = 0;
296 DDPixelFormat->u1.dwLuminanceBitCount = 16;
297 DDPixelFormat->u2.dwLuminanceBitMask = 0x00ff;
298 DDPixelFormat->u3.dwBumpDvBitMask = 0x0;
299 DDPixelFormat->u4.dwBumpLuminanceBitMask = 0x0;
300 DDPixelFormat->u5.dwLuminanceAlphaBitMask = 0xff00;
304 case WINED3DFMT_R8G8_SNORM:
305 DDPixelFormat->dwFlags = DDPF_BUMPDUDV;
306 DDPixelFormat->dwFourCC = 0;
307 DDPixelFormat->u1.dwBumpBitCount = 16;
308 DDPixelFormat->u2.dwBumpDuBitMask = 0x000000ff;
309 DDPixelFormat->u3.dwBumpDvBitMask = 0x0000ff00;
310 DDPixelFormat->u4.dwBumpLuminanceBitMask = 0x00000000;
311 DDPixelFormat->u5.dwLuminanceAlphaBitMask = 0x00000000;
314 case WINED3DFMT_R5G5_SNORM_L6_UNORM:
315 DDPixelFormat->dwFlags = DDPF_BUMPDUDV;
316 DDPixelFormat->dwFourCC = 0;
317 DDPixelFormat->u1.dwBumpBitCount = 16;
318 DDPixelFormat->u2.dwBumpDuBitMask = 0x0000001f;
319 DDPixelFormat->u3.dwBumpDvBitMask = 0x000003e0;
320 DDPixelFormat->u4.dwBumpLuminanceBitMask = 0x0000fc00;
321 DDPixelFormat->u5.dwLuminanceAlphaBitMask = 0x00000000;
324 case WINED3DFMT_R8G8_SNORM_L8X8_UNORM:
325 DDPixelFormat->dwFlags = DDPF_BUMPDUDV;
326 DDPixelFormat->dwFourCC = 0;
327 DDPixelFormat->u1.dwBumpBitCount = 32;
328 DDPixelFormat->u2.dwBumpDuBitMask = 0x000000ff;
329 DDPixelFormat->u3.dwBumpDvBitMask = 0x0000ff00;
330 DDPixelFormat->u4.dwBumpLuminanceBitMask = 0x00ff0000;
331 DDPixelFormat->u5.dwLuminanceAlphaBitMask = 0x00000000;
335 ERR("Can't translate this Pixelformat %d\n", WineD3DFormat);
338 if(TRACE_ON(ddraw)) {
339 TRACE("Returning: ");
340 DDRAW_dump_pixelformat(DDPixelFormat);
343 /*****************************************************************************
344 * PixelFormat_DD2WineD3D
346 * Reads a DDPIXELFORMAT structure and returns the equivalent wined3d
350 * DDPixelFormat: The source format
353 * The wined3d format ID equivalent to the DDraw format
354 * WINED3DFMT_UNKNOWN if a matching format wasn't found
355 *****************************************************************************/
356 enum wined3d_format_id PixelFormat_DD2WineD3D(const DDPIXELFORMAT *DDPixelFormat)
358 TRACE("Convert a DirectDraw Pixelformat to a WineD3D Pixelformat\n");
361 DDRAW_dump_pixelformat(DDPixelFormat);
364 if(DDPixelFormat->dwFlags & DDPF_PALETTEINDEXED8)
366 return WINED3DFMT_P8_UINT;
368 else if(DDPixelFormat->dwFlags & (DDPF_PALETTEINDEXED1 | DDPF_PALETTEINDEXED2 | DDPF_PALETTEINDEXED4) )
370 FIXME("DDPF_PALETTEINDEXED1 to DDPF_PALETTEINDEXED4 are not supported by WineD3D (yet). Returning WINED3DFMT_P8\n");
371 return WINED3DFMT_P8_UINT;
373 else if(DDPixelFormat->dwFlags & DDPF_RGB)
375 switch(DDPixelFormat->u1.dwRGBBitCount)
378 /* This is the only format that can match here */
379 return WINED3DFMT_B2G3R3_UNORM;
382 /* Read the Color masks */
383 if( (DDPixelFormat->u2.dwRBitMask == 0xF800) &&
384 (DDPixelFormat->u3.dwGBitMask == 0x07E0) &&
385 (DDPixelFormat->u4.dwBBitMask == 0x001F) )
387 return WINED3DFMT_B5G6R5_UNORM;
390 if( (DDPixelFormat->u2.dwRBitMask == 0x7C00) &&
391 (DDPixelFormat->u3.dwGBitMask == 0x03E0) &&
392 (DDPixelFormat->u4.dwBBitMask == 0x001F) )
394 if( (DDPixelFormat->dwFlags & DDPF_ALPHAPIXELS) &&
395 (DDPixelFormat->u5.dwRGBAlphaBitMask == 0x8000))
396 return WINED3DFMT_B5G5R5A1_UNORM;
398 return WINED3DFMT_B5G5R5X1_UNORM;
401 if( (DDPixelFormat->u2.dwRBitMask == 0x0F00) &&
402 (DDPixelFormat->u3.dwGBitMask == 0x00F0) &&
403 (DDPixelFormat->u4.dwBBitMask == 0x000F) )
405 if( (DDPixelFormat->dwFlags & DDPF_ALPHAPIXELS) &&
406 (DDPixelFormat->u5.dwRGBAlphaBitMask == 0xF000))
407 return WINED3DFMT_B4G4R4A4_UNORM;
409 return WINED3DFMT_B4G4R4X4_UNORM;
412 if( (DDPixelFormat->dwFlags & DDPF_ALPHAPIXELS) &&
413 (DDPixelFormat->u5.dwRGBAlphaBitMask == 0xFF00) &&
414 (DDPixelFormat->u2.dwRBitMask == 0x00E0) &&
415 (DDPixelFormat->u3.dwGBitMask == 0x001C) &&
416 (DDPixelFormat->u4.dwBBitMask == 0x0003) )
418 return WINED3DFMT_B2G3R3A8_UNORM;
420 ERR("16 bit RGB Pixel format does not match\n");
421 return WINED3DFMT_UNKNOWN;
424 return WINED3DFMT_B8G8R8_UNORM;
427 /* Read the Color masks */
428 if( (DDPixelFormat->u2.dwRBitMask == 0x00FF0000) &&
429 (DDPixelFormat->u3.dwGBitMask == 0x0000FF00) &&
430 (DDPixelFormat->u4.dwBBitMask == 0x000000FF) )
432 if( (DDPixelFormat->dwFlags & DDPF_ALPHAPIXELS) &&
433 (DDPixelFormat->u5.dwRGBAlphaBitMask == 0xFF000000))
434 return WINED3DFMT_B8G8R8A8_UNORM;
436 return WINED3DFMT_B8G8R8X8_UNORM;
439 ERR("32 bit RGB pixel format does not match\n");
442 ERR("Invalid dwRGBBitCount in Pixelformat structure\n");
443 return WINED3DFMT_UNKNOWN;
446 else if( (DDPixelFormat->dwFlags & DDPF_ALPHA) )
448 /* Alpha only Pixelformat */
449 switch(DDPixelFormat->u1.dwAlphaBitDepth)
454 ERR("Unsupported Alpha-Only bit depth 0x%x\n", DDPixelFormat->u1.dwAlphaBitDepth);
456 return WINED3DFMT_A8_UNORM;
459 ERR("Invalid AlphaBitDepth in Alpha-Only Pixelformat\n");
460 return WINED3DFMT_UNKNOWN;
463 else if(DDPixelFormat->dwFlags & DDPF_LUMINANCE)
465 /* Luminance-only or luminance-alpha */
466 if(DDPixelFormat->dwFlags & DDPF_ALPHAPIXELS)
468 /* Luminance with Alpha */
469 switch(DDPixelFormat->u1.dwLuminanceBitCount)
472 if(DDPixelFormat->u1.dwAlphaBitDepth == 4)
473 return WINED3DFMT_L4A4_UNORM;
474 ERR("Unknown Alpha / Luminance bit depth combination\n");
475 return WINED3DFMT_UNKNOWN;
478 ERR("A luminance Pixelformat shouldn't have 6 luminance bits. Returning D3DFMT_L6V5U5 for now!!\n");
479 return WINED3DFMT_R5G5_SNORM_L6_UNORM;
482 if(DDPixelFormat->u1.dwAlphaBitDepth == 8)
483 return WINED3DFMT_L8A8_UNORM;
484 ERR("Unknown Alpha / Lumincase bit depth combination\n");
485 return WINED3DFMT_UNKNOWN;
491 switch(DDPixelFormat->u1.dwLuminanceBitCount)
494 ERR("A luminance Pixelformat shouldn't have 6 luminance bits. Returning D3DFMT_L6V5U5 for now!!\n");
495 return WINED3DFMT_R5G5_SNORM_L6_UNORM;
498 return WINED3DFMT_L8_UNORM;
501 ERR("Unknown luminance-only bit depth 0x%x\n", DDPixelFormat->u1.dwLuminanceBitCount);
502 return WINED3DFMT_UNKNOWN;
506 else if(DDPixelFormat->dwFlags & DDPF_ZBUFFER)
509 if(DDPixelFormat->dwFlags & DDPF_STENCILBUFFER)
511 switch(DDPixelFormat->u1.dwZBufferBitDepth)
514 FIXME("8 Bits Z+Stencil buffer pixelformat is not supported. Returning WINED3DFMT_UNKNOWN\n");
515 return WINED3DFMT_UNKNOWN;
518 FIXME("15 bit depth buffer not handled yet, assuming 16 bit\n");
520 if(DDPixelFormat->u2.dwStencilBitDepth == 1)
521 return WINED3DFMT_S1_UINT_D15_UNORM;
523 FIXME("Don't know how to handle a 16 bit Z buffer with %d bit stencil buffer pixelformat\n", DDPixelFormat->u2.dwStencilBitDepth);
524 return WINED3DFMT_UNKNOWN;
527 FIXME("Don't know how to handle a 24 bit depth buffer with stencil bits\n");
528 return WINED3DFMT_D24_UNORM_S8_UINT;
531 if(DDPixelFormat->u2.dwStencilBitDepth == 8)
532 return WINED3DFMT_D24_UNORM_S8_UINT;
534 return WINED3DFMT_S4X4_UINT_D24_UNORM;
537 ERR("Unknown Z buffer depth %d\n", DDPixelFormat->u1.dwZBufferBitDepth);
538 return WINED3DFMT_UNKNOWN;
543 switch(DDPixelFormat->u1.dwZBufferBitDepth)
546 ERR("8 Bit Z buffers are not supported. Trying a 16 Bit one\n");
547 return WINED3DFMT_D16_UNORM;
550 return WINED3DFMT_D16_UNORM;
553 FIXME("24 Bit depth buffer, treating like a 32 bit one\n");
555 if(DDPixelFormat->u3.dwZBitMask == 0x00FFFFFF) {
556 return WINED3DFMT_X8D24_UNORM;
557 } else if(DDPixelFormat->u3.dwZBitMask == 0xFFFFFFFF) {
558 return WINED3DFMT_D32_UNORM;
560 FIXME("Unhandled 32 bit depth buffer bitmasks, returning WINED3DFMT_D24X8\n");
561 return WINED3DFMT_X8D24_UNORM; /* That's most likely to make games happy */
564 ERR("Unsupported Z buffer depth %d\n", DDPixelFormat->u1.dwZBufferBitDepth);
565 return WINED3DFMT_UNKNOWN;
569 else if(DDPixelFormat->dwFlags & DDPF_FOURCC)
571 return DDPixelFormat->dwFourCC;
573 else if(DDPixelFormat->dwFlags & DDPF_BUMPDUDV)
575 if( (DDPixelFormat->u1.dwBumpBitCount == 16 ) &&
576 (DDPixelFormat->u2.dwBumpDuBitMask == 0x000000ff) &&
577 (DDPixelFormat->u3.dwBumpDvBitMask == 0x0000ff00) &&
578 (DDPixelFormat->u4.dwBumpLuminanceBitMask == 0x00000000) )
580 return WINED3DFMT_R8G8_SNORM;
582 else if ( (DDPixelFormat->u1.dwBumpBitCount == 16 ) &&
583 (DDPixelFormat->u2.dwBumpDuBitMask == 0x0000001f) &&
584 (DDPixelFormat->u3.dwBumpDvBitMask == 0x000003e0) &&
585 (DDPixelFormat->u4.dwBumpLuminanceBitMask == 0x0000fc00) )
587 return WINED3DFMT_R5G5_SNORM_L6_UNORM;
589 else if ( (DDPixelFormat->u1.dwBumpBitCount == 32 ) &&
590 (DDPixelFormat->u2.dwBumpDuBitMask == 0x000000ff) &&
591 (DDPixelFormat->u3.dwBumpDvBitMask == 0x0000ff00) &&
592 (DDPixelFormat->u4.dwBumpLuminanceBitMask == 0x00ff0000) )
594 return WINED3DFMT_R8G8_SNORM_L8X8_UNORM;
598 ERR("Unknown Pixelformat!\n");
599 return WINED3DFMT_UNKNOWN;
602 /*****************************************************************************
603 * Various dumping functions.
605 * They write the contents of a specific function to a TRACE.
607 *****************************************************************************/
609 DDRAW_dump_DWORD(const void *in)
611 TRACE("%d\n", *((const DWORD *) in));
614 DDRAW_dump_PTR(const void *in)
616 TRACE("%p\n", *((const void * const*) in));
619 DDRAW_dump_DDCOLORKEY(const DDCOLORKEY *ddck)
621 TRACE("Low : %d - High : %d\n", ddck->dwColorSpaceLowValue, ddck->dwColorSpaceHighValue);
624 static void DDRAW_dump_flags_nolf(DWORD flags, const flag_info* names,
629 for (i=0; i < num_names; i++)
630 if ((flags & names[i].val) || /* standard flag value */
631 ((!flags) && (!names[i].val))) /* zero value only */
632 TRACE("%s ", names[i].name);
635 static void DDRAW_dump_flags(DWORD flags, const flag_info* names, size_t num_names)
637 DDRAW_dump_flags_nolf(flags, names, num_names);
641 void DDRAW_dump_DDSCAPS2(const DDSCAPS2 *in)
643 static const flag_info flags[] = {
644 FE(DDSCAPS_RESERVED1),
646 FE(DDSCAPS_BACKBUFFER),
649 FE(DDSCAPS_FRONTBUFFER),
650 FE(DDSCAPS_OFFSCREENPLAIN),
653 FE(DDSCAPS_PRIMARYSURFACE),
654 FE(DDSCAPS_PRIMARYSURFACELEFT),
655 FE(DDSCAPS_SYSTEMMEMORY),
657 FE(DDSCAPS_3DDEVICE),
658 FE(DDSCAPS_VIDEOMEMORY),
660 FE(DDSCAPS_WRITEONLY),
663 FE(DDSCAPS_LIVEVIDEO),
667 FE(DDSCAPS_RESERVED2),
668 FE(DDSCAPS_ALLOCONLOAD),
669 FE(DDSCAPS_VIDEOPORT),
670 FE(DDSCAPS_LOCALVIDMEM),
671 FE(DDSCAPS_NONLOCALVIDMEM),
672 FE(DDSCAPS_STANDARDVGAMODE),
673 FE(DDSCAPS_OPTIMIZED)
675 static const flag_info flags2[] = {
676 FE(DDSCAPS2_HARDWAREDEINTERLACE),
677 FE(DDSCAPS2_HINTDYNAMIC),
678 FE(DDSCAPS2_HINTSTATIC),
679 FE(DDSCAPS2_TEXTUREMANAGE),
680 FE(DDSCAPS2_RESERVED1),
681 FE(DDSCAPS2_RESERVED2),
683 FE(DDSCAPS2_HINTANTIALIASING),
684 FE(DDSCAPS2_CUBEMAP),
685 FE(DDSCAPS2_CUBEMAP_POSITIVEX),
686 FE(DDSCAPS2_CUBEMAP_NEGATIVEX),
687 FE(DDSCAPS2_CUBEMAP_POSITIVEY),
688 FE(DDSCAPS2_CUBEMAP_NEGATIVEY),
689 FE(DDSCAPS2_CUBEMAP_POSITIVEZ),
690 FE(DDSCAPS2_CUBEMAP_NEGATIVEZ),
691 FE(DDSCAPS2_MIPMAPSUBLEVEL),
692 FE(DDSCAPS2_D3DTEXTUREMANAGE),
693 FE(DDSCAPS2_DONOTPERSIST),
694 FE(DDSCAPS2_STEREOSURFACELEFT)
697 DDRAW_dump_flags_nolf(in->dwCaps, flags, sizeof(flags)/sizeof(flags[0]));
698 DDRAW_dump_flags(in->dwCaps2, flags2, sizeof(flags2)/sizeof(flags2[0]));
702 DDRAW_dump_DDSCAPS(const DDSCAPS *in)
706 in_bis.dwCaps = in->dwCaps;
711 DDRAW_dump_DDSCAPS2(&in_bis);
715 DDRAW_dump_pixelformat_flag(DWORD flagmask)
717 static const flag_info flags[] =
719 FE(DDPF_ALPHAPIXELS),
722 FE(DDPF_PALETTEINDEXED4),
723 FE(DDPF_PALETTEINDEXEDTO8),
724 FE(DDPF_PALETTEINDEXED8),
730 FE(DDPF_PALETTEINDEXED1),
731 FE(DDPF_PALETTEINDEXED2),
735 DDRAW_dump_flags_nolf(flagmask, flags, sizeof(flags)/sizeof(flags[0]));
739 DDRAW_dump_members(DWORD flags,
741 const member_info* mems,
746 for (i=0; i < num_mems; i++)
748 if (mems[i].val & flags)
750 TRACE(" - %s : ", mems[i].name);
751 mems[i].func((const char *)data + mems[i].offset);
757 DDRAW_dump_pixelformat(const DDPIXELFORMAT *pf)
760 DDRAW_dump_pixelformat_flag(pf->dwFlags);
761 if (pf->dwFlags & DDPF_FOURCC)
763 TRACE(", dwFourCC code '%c%c%c%c' (0x%08x) - %d bits per pixel",
764 (unsigned char)( pf->dwFourCC &0xff),
765 (unsigned char)((pf->dwFourCC>> 8)&0xff),
766 (unsigned char)((pf->dwFourCC>>16)&0xff),
767 (unsigned char)((pf->dwFourCC>>24)&0xff),
772 if (pf->dwFlags & DDPF_RGB)
775 TRACE(", RGB bits: %d, ", pf->u1.dwRGBBitCount);
776 switch (pf->u1.dwRGBBitCount)
778 case 4: cmd = "%1lx"; break;
779 case 8: cmd = "%02lx"; break;
780 case 16: cmd = "%04lx"; break;
781 case 24: cmd = "%06lx"; break;
782 case 32: cmd = "%08lx"; break;
783 default: ERR("Unexpected bit depth !\n"); cmd = "%d"; break;
785 TRACE(" R "); TRACE(cmd, pf->u2.dwRBitMask);
786 TRACE(" G "); TRACE(cmd, pf->u3.dwGBitMask);
787 TRACE(" B "); TRACE(cmd, pf->u4.dwBBitMask);
788 if (pf->dwFlags & DDPF_ALPHAPIXELS)
790 TRACE(" A "); TRACE(cmd, pf->u5.dwRGBAlphaBitMask);
792 if (pf->dwFlags & DDPF_ZPIXELS)
794 TRACE(" Z "); TRACE(cmd, pf->u5.dwRGBZBitMask);
797 if (pf->dwFlags & DDPF_ZBUFFER)
799 TRACE(", Z bits : %d", pf->u1.dwZBufferBitDepth);
801 if (pf->dwFlags & DDPF_ALPHA)
803 TRACE(", Alpha bits : %d", pf->u1.dwAlphaBitDepth);
805 if (pf->dwFlags & DDPF_BUMPDUDV)
807 const char *cmd = "%08lx";
808 TRACE(", Bump bits: %d, ", pf->u1.dwBumpBitCount);
809 TRACE(" U "); TRACE(cmd, pf->u2.dwBumpDuBitMask);
810 TRACE(" V "); TRACE(cmd, pf->u3.dwBumpDvBitMask);
811 TRACE(" L "); TRACE(cmd, pf->u4.dwBumpLuminanceBitMask);
816 void DDRAW_dump_surface_desc(const DDSURFACEDESC2 *lpddsd)
818 #define STRUCT DDSURFACEDESC2
819 static const member_info members[] =
821 ME(DDSD_HEIGHT, DDRAW_dump_DWORD, dwHeight),
822 ME(DDSD_WIDTH, DDRAW_dump_DWORD, dwWidth),
823 ME(DDSD_PITCH, DDRAW_dump_DWORD, u1 /* lPitch */),
824 ME(DDSD_LINEARSIZE, DDRAW_dump_DWORD, u1 /* dwLinearSize */),
825 ME(DDSD_BACKBUFFERCOUNT, DDRAW_dump_DWORD, dwBackBufferCount),
826 ME(DDSD_MIPMAPCOUNT, DDRAW_dump_DWORD, u2 /* dwMipMapCount */),
827 ME(DDSD_ZBUFFERBITDEPTH, DDRAW_dump_DWORD, u2 /* dwZBufferBitDepth */), /* This is for 'old-style' D3D */
828 ME(DDSD_REFRESHRATE, DDRAW_dump_DWORD, u2 /* dwRefreshRate */),
829 ME(DDSD_ALPHABITDEPTH, DDRAW_dump_DWORD, dwAlphaBitDepth),
830 ME(DDSD_LPSURFACE, DDRAW_dump_PTR, lpSurface),
831 ME(DDSD_CKDESTOVERLAY, DDRAW_dump_DDCOLORKEY, u3 /* ddckCKDestOverlay */),
832 ME(DDSD_CKDESTBLT, DDRAW_dump_DDCOLORKEY, ddckCKDestBlt),
833 ME(DDSD_CKSRCOVERLAY, DDRAW_dump_DDCOLORKEY, ddckCKSrcOverlay),
834 ME(DDSD_CKSRCBLT, DDRAW_dump_DDCOLORKEY, ddckCKSrcBlt),
835 ME(DDSD_PIXELFORMAT, DDRAW_dump_pixelformat, u4 /* ddpfPixelFormat */)
837 static const member_info members_caps[] =
839 ME(DDSD_CAPS, DDRAW_dump_DDSCAPS, ddsCaps)
841 static const member_info members_caps2[] =
843 ME(DDSD_CAPS, DDRAW_dump_DDSCAPS2, ddsCaps)
853 if (lpddsd->dwSize >= sizeof(DDSURFACEDESC2))
855 DDRAW_dump_members(lpddsd->dwFlags, lpddsd, members_caps2, 1);
859 DDRAW_dump_members(lpddsd->dwFlags, lpddsd, members_caps, 1);
861 DDRAW_dump_members(lpddsd->dwFlags, lpddsd, members,
862 sizeof(members)/sizeof(members[0]));
867 dump_D3DMATRIX(const D3DMATRIX *mat)
869 TRACE(" %f %f %f %f\n", mat->_11, mat->_12, mat->_13, mat->_14);
870 TRACE(" %f %f %f %f\n", mat->_21, mat->_22, mat->_23, mat->_24);
871 TRACE(" %f %f %f %f\n", mat->_31, mat->_32, mat->_33, mat->_34);
872 TRACE(" %f %f %f %f\n", mat->_41, mat->_42, mat->_43, mat->_44);
876 get_flexible_vertex_size(DWORD d3dvtVertexType)
881 if (d3dvtVertexType & D3DFVF_NORMAL) size += 3 * sizeof(D3DVALUE);
882 if (d3dvtVertexType & D3DFVF_DIFFUSE) size += sizeof(DWORD);
883 if (d3dvtVertexType & D3DFVF_SPECULAR) size += sizeof(DWORD);
884 if (d3dvtVertexType & D3DFVF_RESERVED1) size += sizeof(DWORD);
885 switch (d3dvtVertexType & D3DFVF_POSITION_MASK)
887 case D3DFVF_XYZ: size += 3 * sizeof(D3DVALUE); break;
888 case D3DFVF_XYZRHW: size += 4 * sizeof(D3DVALUE); break;
889 case D3DFVF_XYZB1: size += 4 * sizeof(D3DVALUE); break;
890 case D3DFVF_XYZB2: size += 5 * sizeof(D3DVALUE); break;
891 case D3DFVF_XYZB3: size += 6 * sizeof(D3DVALUE); break;
892 case D3DFVF_XYZB4: size += 7 * sizeof(D3DVALUE); break;
893 case D3DFVF_XYZB5: size += 8 * sizeof(D3DVALUE); break;
894 default: ERR("Unexpected position mask\n");
896 for (i = 0; i < GET_TEXCOUNT_FROM_FVF(d3dvtVertexType); i++)
898 size += GET_TEXCOORD_SIZE_FROM_FVF(d3dvtVertexType, i) * sizeof(D3DVALUE);
904 void DDRAW_Convert_DDSCAPS_1_To_2(const DDSCAPS* pIn, DDSCAPS2* pOut)
906 /* 2 adds three additional caps fields to the end. Both versions
907 * are unversioned. */
908 pOut->dwCaps = pIn->dwCaps;
914 void DDRAW_Convert_DDDEVICEIDENTIFIER_2_To_1(const DDDEVICEIDENTIFIER2* pIn, DDDEVICEIDENTIFIER* pOut)
916 /* 2 adds a dwWHQLLevel field to the end. Both structures are
918 memcpy(pOut, pIn, sizeof(*pOut));
921 void DDRAW_dump_cooperativelevel(DWORD cooplevel)
923 static const flag_info flags[] =
925 FE(DDSCL_FULLSCREEN),
926 FE(DDSCL_ALLOWREBOOT),
927 FE(DDSCL_NOWINDOWCHANGES),
929 FE(DDSCL_ALLOWMODEX),
931 FE(DDSCL_SETFOCUSWINDOW),
932 FE(DDSCL_SETDEVICEWINDOW),
933 FE(DDSCL_CREATEDEVICEWINDOW)
939 DDRAW_dump_flags(cooplevel, flags, sizeof(flags)/sizeof(flags[0]));
943 void DDRAW_dump_DDCAPS(const DDCAPS *lpcaps)
945 static const flag_info flags1[] =
948 FE(DDCAPS_ALIGNBOUNDARYDEST),
949 FE(DDCAPS_ALIGNSIZEDEST),
950 FE(DDCAPS_ALIGNBOUNDARYSRC),
951 FE(DDCAPS_ALIGNSIZESRC),
952 FE(DDCAPS_ALIGNSTRIDE),
955 FE(DDCAPS_BLTFOURCC),
956 FE(DDCAPS_BLTSTRETCH),
959 FE(DDCAPS_OVERLAYCANTCLIP),
960 FE(DDCAPS_OVERLAYFOURCC),
961 FE(DDCAPS_OVERLAYSTRETCH),
963 FE(DDCAPS_PALETTEVSYNC),
964 FE(DDCAPS_READSCANLINE),
965 FE(DDCAPS_STEREOVIEW),
968 FE(DDCAPS_ZOVERLAYS),
971 FE(DDCAPS_COLORKEYHWASSIST),
972 FE(DDCAPS_NOHARDWARE),
973 FE(DDCAPS_BLTCOLORFILL),
974 FE(DDCAPS_BANKSWITCHED),
975 FE(DDCAPS_BLTDEPTHFILL),
977 FE(DDCAPS_CANCLIPSTRETCHED),
978 FE(DDCAPS_CANBLTSYSMEM)
980 static const flag_info flags2[] =
982 FE(DDCAPS2_CERTIFIED),
983 FE(DDCAPS2_NO2DDURING3DSCENE),
984 FE(DDCAPS2_VIDEOPORT),
985 FE(DDCAPS2_AUTOFLIPOVERLAY),
986 FE(DDCAPS2_CANBOBINTERLEAVED),
987 FE(DDCAPS2_CANBOBNONINTERLEAVED),
988 FE(DDCAPS2_COLORCONTROLOVERLAY),
989 FE(DDCAPS2_COLORCONTROLPRIMARY),
990 FE(DDCAPS2_CANDROPZ16BIT),
991 FE(DDCAPS2_NONLOCALVIDMEM),
992 FE(DDCAPS2_NONLOCALVIDMEMCAPS),
993 FE(DDCAPS2_NOPAGELOCKREQUIRED),
994 FE(DDCAPS2_WIDESURFACES),
995 FE(DDCAPS2_CANFLIPODDEVEN),
996 FE(DDCAPS2_CANBOBHARDWARE),
997 FE(DDCAPS2_COPYFOURCC),
998 FE(DDCAPS2_PRIMARYGAMMA),
999 FE(DDCAPS2_CANRENDERWINDOWED),
1000 FE(DDCAPS2_CANCALIBRATEGAMMA),
1001 FE(DDCAPS2_FLIPINTERVAL),
1002 FE(DDCAPS2_FLIPNOVSYNC),
1003 FE(DDCAPS2_CANMANAGETEXTURE),
1004 FE(DDCAPS2_TEXMANINNONLOCALVIDMEM),
1006 FE(DDCAPS2_SYSTONONLOCAL_AS_SYSTOLOCAL)
1008 static const flag_info flags3[] =
1010 FE(DDCKEYCAPS_DESTBLT),
1011 FE(DDCKEYCAPS_DESTBLTCLRSPACE),
1012 FE(DDCKEYCAPS_DESTBLTCLRSPACEYUV),
1013 FE(DDCKEYCAPS_DESTBLTYUV),
1014 FE(DDCKEYCAPS_DESTOVERLAY),
1015 FE(DDCKEYCAPS_DESTOVERLAYCLRSPACE),
1016 FE(DDCKEYCAPS_DESTOVERLAYCLRSPACEYUV),
1017 FE(DDCKEYCAPS_DESTOVERLAYONEACTIVE),
1018 FE(DDCKEYCAPS_DESTOVERLAYYUV),
1019 FE(DDCKEYCAPS_SRCBLT),
1020 FE(DDCKEYCAPS_SRCBLTCLRSPACE),
1021 FE(DDCKEYCAPS_SRCBLTCLRSPACEYUV),
1022 FE(DDCKEYCAPS_SRCBLTYUV),
1023 FE(DDCKEYCAPS_SRCOVERLAY),
1024 FE(DDCKEYCAPS_SRCOVERLAYCLRSPACE),
1025 FE(DDCKEYCAPS_SRCOVERLAYCLRSPACEYUV),
1026 FE(DDCKEYCAPS_SRCOVERLAYONEACTIVE),
1027 FE(DDCKEYCAPS_SRCOVERLAYYUV),
1028 FE(DDCKEYCAPS_NOCOSTOVERLAY)
1030 static const flag_info flags4[] =
1032 FE(DDFXCAPS_BLTALPHA),
1033 FE(DDFXCAPS_OVERLAYALPHA),
1034 FE(DDFXCAPS_BLTARITHSTRETCHYN),
1035 FE(DDFXCAPS_BLTARITHSTRETCHY),
1036 FE(DDFXCAPS_BLTMIRRORLEFTRIGHT),
1037 FE(DDFXCAPS_BLTMIRRORUPDOWN),
1038 FE(DDFXCAPS_BLTROTATION),
1039 FE(DDFXCAPS_BLTROTATION90),
1040 FE(DDFXCAPS_BLTSHRINKX),
1041 FE(DDFXCAPS_BLTSHRINKXN),
1042 FE(DDFXCAPS_BLTSHRINKY),
1043 FE(DDFXCAPS_BLTSHRINKYN),
1044 FE(DDFXCAPS_BLTSTRETCHX),
1045 FE(DDFXCAPS_BLTSTRETCHXN),
1046 FE(DDFXCAPS_BLTSTRETCHY),
1047 FE(DDFXCAPS_BLTSTRETCHYN),
1048 FE(DDFXCAPS_OVERLAYARITHSTRETCHY),
1049 FE(DDFXCAPS_OVERLAYARITHSTRETCHYN),
1050 FE(DDFXCAPS_OVERLAYSHRINKX),
1051 FE(DDFXCAPS_OVERLAYSHRINKXN),
1052 FE(DDFXCAPS_OVERLAYSHRINKY),
1053 FE(DDFXCAPS_OVERLAYSHRINKYN),
1054 FE(DDFXCAPS_OVERLAYSTRETCHX),
1055 FE(DDFXCAPS_OVERLAYSTRETCHXN),
1056 FE(DDFXCAPS_OVERLAYSTRETCHY),
1057 FE(DDFXCAPS_OVERLAYSTRETCHYN),
1058 FE(DDFXCAPS_OVERLAYMIRRORLEFTRIGHT),
1059 FE(DDFXCAPS_OVERLAYMIRRORUPDOWN)
1061 static const flag_info flags5[] =
1063 FE(DDFXALPHACAPS_BLTALPHAEDGEBLEND),
1064 FE(DDFXALPHACAPS_BLTALPHAPIXELS),
1065 FE(DDFXALPHACAPS_BLTALPHAPIXELSNEG),
1066 FE(DDFXALPHACAPS_BLTALPHASURFACES),
1067 FE(DDFXALPHACAPS_BLTALPHASURFACESNEG),
1068 FE(DDFXALPHACAPS_OVERLAYALPHAEDGEBLEND),
1069 FE(DDFXALPHACAPS_OVERLAYALPHAPIXELS),
1070 FE(DDFXALPHACAPS_OVERLAYALPHAPIXELSNEG),
1071 FE(DDFXALPHACAPS_OVERLAYALPHASURFACES),
1072 FE(DDFXALPHACAPS_OVERLAYALPHASURFACESNEG)
1074 static const flag_info flags6[] =
1077 FE(DDPCAPS_8BITENTRIES),
1079 FE(DDPCAPS_INITIALIZE),
1080 FE(DDPCAPS_PRIMARYSURFACE),
1081 FE(DDPCAPS_PRIMARYSURFACELEFT),
1082 FE(DDPCAPS_ALLOW256),
1088 static const flag_info flags7[] =
1090 FE(DDSVCAPS_RESERVED1),
1091 FE(DDSVCAPS_RESERVED2),
1092 FE(DDSVCAPS_RESERVED3),
1093 FE(DDSVCAPS_RESERVED4),
1094 FE(DDSVCAPS_STEREOSEQUENTIAL),
1097 TRACE(" - dwSize : %d\n", lpcaps->dwSize);
1098 TRACE(" - dwCaps : "); DDRAW_dump_flags(lpcaps->dwCaps, flags1, sizeof(flags1)/sizeof(flags1[0]));
1099 TRACE(" - dwCaps2 : "); DDRAW_dump_flags(lpcaps->dwCaps2, flags2, sizeof(flags2)/sizeof(flags2[0]));
1100 TRACE(" - dwCKeyCaps : "); DDRAW_dump_flags(lpcaps->dwCKeyCaps, flags3, sizeof(flags3)/sizeof(flags3[0]));
1101 TRACE(" - dwFXCaps : "); DDRAW_dump_flags(lpcaps->dwFXCaps, flags4, sizeof(flags4)/sizeof(flags4[0]));
1102 TRACE(" - dwFXAlphaCaps : "); DDRAW_dump_flags(lpcaps->dwFXAlphaCaps, flags5, sizeof(flags5)/sizeof(flags5[0]));
1103 TRACE(" - dwPalCaps : "); DDRAW_dump_flags(lpcaps->dwPalCaps, flags6, sizeof(flags6)/sizeof(flags6[0]));
1104 TRACE(" - dwSVCaps : "); DDRAW_dump_flags(lpcaps->dwSVCaps, flags7, sizeof(flags7)/sizeof(flags7[0]));
1106 TRACE(" - dwNumFourCCCodes : %d\n", lpcaps->dwNumFourCCCodes);
1107 TRACE(" - dwCurrVisibleOverlays : %d\n", lpcaps->dwCurrVisibleOverlays);
1108 TRACE(" - dwMinOverlayStretch : %d\n", lpcaps->dwMinOverlayStretch);
1109 TRACE(" - dwMaxOverlayStretch : %d\n", lpcaps->dwMaxOverlayStretch);
1111 TRACE(" - ddsCaps : "); DDRAW_dump_DDSCAPS2(&lpcaps->ddsCaps);
1114 /*****************************************************************************
1117 * Multiplies 2 4x4 matrices src1 and src2, and stores the result in dest.
1120 * dest: Pointer to the destination matrix
1121 * src1: Pointer to the first source matrix
1122 * src2: Pointer to the second source matrix
1124 *****************************************************************************/
1126 multiply_matrix(D3DMATRIX *dest,
1127 const D3DMATRIX *src1,
1128 const D3DMATRIX *src2)
1132 /* Now do the multiplication 'by hand'.
1133 I know that all this could be optimised, but this will be done later :-) */
1134 temp._11 = (src1->_11 * src2->_11) + (src1->_21 * src2->_12) + (src1->_31 * src2->_13) + (src1->_41 * src2->_14);
1135 temp._21 = (src1->_11 * src2->_21) + (src1->_21 * src2->_22) + (src1->_31 * src2->_23) + (src1->_41 * src2->_24);
1136 temp._31 = (src1->_11 * src2->_31) + (src1->_21 * src2->_32) + (src1->_31 * src2->_33) + (src1->_41 * src2->_34);
1137 temp._41 = (src1->_11 * src2->_41) + (src1->_21 * src2->_42) + (src1->_31 * src2->_43) + (src1->_41 * src2->_44);
1139 temp._12 = (src1->_12 * src2->_11) + (src1->_22 * src2->_12) + (src1->_32 * src2->_13) + (src1->_42 * src2->_14);
1140 temp._22 = (src1->_12 * src2->_21) + (src1->_22 * src2->_22) + (src1->_32 * src2->_23) + (src1->_42 * src2->_24);
1141 temp._32 = (src1->_12 * src2->_31) + (src1->_22 * src2->_32) + (src1->_32 * src2->_33) + (src1->_42 * src2->_34);
1142 temp._42 = (src1->_12 * src2->_41) + (src1->_22 * src2->_42) + (src1->_32 * src2->_43) + (src1->_42 * src2->_44);
1144 temp._13 = (src1->_13 * src2->_11) + (src1->_23 * src2->_12) + (src1->_33 * src2->_13) + (src1->_43 * src2->_14);
1145 temp._23 = (src1->_13 * src2->_21) + (src1->_23 * src2->_22) + (src1->_33 * src2->_23) + (src1->_43 * src2->_24);
1146 temp._33 = (src1->_13 * src2->_31) + (src1->_23 * src2->_32) + (src1->_33 * src2->_33) + (src1->_43 * src2->_34);
1147 temp._43 = (src1->_13 * src2->_41) + (src1->_23 * src2->_42) + (src1->_33 * src2->_43) + (src1->_43 * src2->_44);
1149 temp._14 = (src1->_14 * src2->_11) + (src1->_24 * src2->_12) + (src1->_34 * src2->_13) + (src1->_44 * src2->_14);
1150 temp._24 = (src1->_14 * src2->_21) + (src1->_24 * src2->_22) + (src1->_34 * src2->_23) + (src1->_44 * src2->_24);
1151 temp._34 = (src1->_14 * src2->_31) + (src1->_24 * src2->_32) + (src1->_34 * src2->_33) + (src1->_44 * src2->_34);
1152 temp._44 = (src1->_14 * src2->_41) + (src1->_24 * src2->_42) + (src1->_34 * src2->_43) + (src1->_44 * src2->_44);
1154 /* And copy the new matrix in the good storage.. */
1155 memcpy(dest, &temp, 16 * sizeof(D3DVALUE));
1158 void multiply_matrix_D3D_way(D3DMATRIX* result, const D3DMATRIX *m1, const D3DMATRIX *m2)
1162 temp._11 = m1->_11 * m2->_11 + m1->_12 * m2->_21 + m1->_13 * m2->_31 + m1->_14 * m2->_41;
1163 temp._12 = m1->_11 * m2->_12 + m1->_12 * m2->_22 + m1->_13 * m2->_32 + m1->_14 * m2->_42;
1164 temp._13 = m1->_11 * m2->_13 + m1->_12 * m2->_23 + m1->_13 * m2->_33 + m1->_14 * m2->_43;
1165 temp._14 = m1->_11 * m2->_14 + m1->_12 * m2->_24 + m1->_13 * m2->_34 + m1->_14 * m2->_44;
1166 temp._21 = m1->_21 * m2->_11 + m1->_22 * m2->_21 + m1->_23 * m2->_31 + m1->_24 * m2->_41;
1167 temp._22 = m1->_21 * m2->_12 + m1->_22 * m2->_22 + m1->_23 * m2->_32 + m1->_24 * m2->_42;
1168 temp._23 = m1->_21 * m2->_13 + m1->_22 * m2->_23 + m1->_23 * m2->_33 + m1->_24 * m2->_43;
1169 temp._24 = m1->_21 * m2->_14 + m1->_22 * m2->_24 + m1->_23 * m2->_34 + m1->_24 * m2->_44;
1170 temp._31 = m1->_31 * m2->_11 + m1->_32 * m2->_21 + m1->_33 * m2->_31 + m1->_34 * m2->_41;
1171 temp._32 = m1->_31 * m2->_12 + m1->_32 * m2->_22 + m1->_33 * m2->_32 + m1->_34 * m2->_42;
1172 temp._33 = m1->_31 * m2->_13 + m1->_32 * m2->_23 + m1->_33 * m2->_33 + m1->_34 * m2->_43;
1173 temp._34 = m1->_31 * m2->_14 + m1->_32 * m2->_24 + m1->_33 * m2->_34 + m1->_34 * m2->_44;
1174 temp._41 = m1->_41 * m2->_11 + m1->_42 * m2->_21 + m1->_43 * m2->_31 + m1->_44 * m2->_41;
1175 temp._42 = m1->_41 * m2->_12 + m1->_42 * m2->_22 + m1->_43 * m2->_32 + m1->_44 * m2->_42;
1176 temp._43 = m1->_41 * m2->_13 + m1->_42 * m2->_23 + m1->_43 * m2->_33 + m1->_44 * m2->_43;
1177 temp._44 = m1->_41 * m2->_14 + m1->_42 * m2->_24 + m1->_43 * m2->_34 + m1->_44 * m2->_44;
1183 hr_ddraw_from_wined3d(HRESULT hr)
1187 case WINED3DERR_INVALIDCALL: return DDERR_INVALIDPARAMS;