SetMenu should always call SetWindowPos whether the window is visible
[wine] / dlls / d3d8 / volumetexture.c
1 /*
2  * IDirect3DVolumeTexture8 implementation
3  *
4  * Copyright 2002 Jason Edmeades
5  *
6  * This library is free software; you can redistribute it and/or
7  * modify it under the terms of the GNU Lesser General Public
8  * License as published by the Free Software Foundation; either
9  * version 2.1 of the License, or (at your option) any later version.
10  *
11  * This library is distributed in the hope that it will be useful,
12  * but WITHOUT ANY WARRANTY; without even the implied warranty of
13  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
14  * Lesser General Public License for more details.
15  *
16  * You should have received a copy of the GNU Lesser General Public
17  * License along with this library; if not, write to the Free Software
18  * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA
19  */
20
21 #include "config.h"
22
23 #include <stdarg.h>
24
25 #include "windef.h"
26 #include "winbase.h"
27 #include "winuser.h"
28 #include "wingdi.h"
29 #include "wine/debug.h"
30
31 #include "d3d8_private.h"
32
33 WINE_DEFAULT_DEBUG_CHANNEL(d3d);
34
35 /* IDirect3DVolumeTexture8 IUnknown parts follow: */
36 HRESULT WINAPI IDirect3DVolumeTexture8Impl_QueryInterface(LPDIRECT3DVOLUMETEXTURE8 iface,REFIID riid,LPVOID *ppobj)
37 {
38     ICOM_THIS(IDirect3DVolumeTexture8Impl,iface);
39
40     TRACE("(%p) : QueryInterface\n", This);
41     if (IsEqualGUID(riid, &IID_IUnknown)
42         || IsEqualGUID(riid, &IID_IDirect3DResource8)
43         || IsEqualGUID(riid, &IID_IDirect3DBaseTexture8)
44         || IsEqualGUID(riid, &IID_IDirect3DVolumeTexture8)) {
45         IDirect3DVolumeTexture8Impl_AddRef(iface);
46         *ppobj = This;
47         return D3D_OK;
48     }
49
50     WARN("(%p)->(%s,%p),not found\n",This,debugstr_guid(riid),ppobj);
51     return E_NOINTERFACE;
52 }
53
54 ULONG WINAPI IDirect3DVolumeTexture8Impl_AddRef(LPDIRECT3DVOLUMETEXTURE8 iface) {
55     ICOM_THIS(IDirect3DVolumeTexture8Impl,iface);
56     TRACE("(%p) : AddRef from %ld\n", This, This->ref);
57     return ++(This->ref);
58 }
59
60 ULONG WINAPI IDirect3DVolumeTexture8Impl_Release(LPDIRECT3DVOLUMETEXTURE8 iface) {
61     ICOM_THIS(IDirect3DVolumeTexture8Impl,iface);
62     ULONG ref = --This->ref;
63     UINT  i;
64
65     TRACE("(%p) : ReleaseRef to %ld\n", This, This->ref);
66     if (ref == 0) {
67         for (i = 0; i < This->levels; i++) {
68             if (This->volumes[i] != NULL) {
69                 TRACE("(%p) : Releasing volume %p\n", This, This->volumes[i]);
70                 IDirect3DVolume8Impl_Release((LPDIRECT3DVOLUME8) This->volumes[i]);
71             }
72         }
73         HeapFree(GetProcessHeap(), 0, This);
74     }
75     return ref;
76 }
77
78 /* IDirect3DVolumeTexture8 IDirect3DResource8 Interface follow: */
79 HRESULT  WINAPI        IDirect3DVolumeTexture8Impl_GetDevice(LPDIRECT3DVOLUMETEXTURE8 iface, IDirect3DDevice8** ppDevice) {
80     ICOM_THIS(IDirect3DVolumeTexture8Impl,iface);
81     TRACE("(%p) : returning %p\n", This, This->Device);
82     *ppDevice = (LPDIRECT3DDEVICE8) This->Device;
83     /**
84      * Note  Calling this method will increase the internal reference count 
85      * on the IDirect3DDevice8 interface. 
86      */
87     IDirect3DDevice8Impl_AddRef(*ppDevice);
88     return D3D_OK;
89 }
90 HRESULT  WINAPI        IDirect3DVolumeTexture8Impl_SetPrivateData(LPDIRECT3DVOLUMETEXTURE8 iface, REFGUID refguid, CONST void* pData, DWORD SizeOfData, DWORD Flags) {
91     ICOM_THIS(IDirect3DVolumeTexture8Impl,iface);
92     FIXME("(%p) : stub\n", This);
93     return D3D_OK;
94 }
95 HRESULT  WINAPI        IDirect3DVolumeTexture8Impl_GetPrivateData(LPDIRECT3DVOLUMETEXTURE8 iface, REFGUID refguid, void* pData, DWORD* pSizeOfData) {
96     ICOM_THIS(IDirect3DVolumeTexture8Impl,iface);
97     FIXME("(%p) : stub\n", This);
98     return D3D_OK;
99 }
100 HRESULT  WINAPI        IDirect3DVolumeTexture8Impl_FreePrivateData(LPDIRECT3DVOLUMETEXTURE8 iface, REFGUID refguid) {
101     ICOM_THIS(IDirect3DVolumeTexture8Impl,iface);
102     FIXME("(%p) : stub\n", This);
103     return D3D_OK;
104 }
105 DWORD    WINAPI        IDirect3DVolumeTexture8Impl_SetPriority(LPDIRECT3DVOLUMETEXTURE8 iface, DWORD PriorityNew) {
106     ICOM_THIS(IDirect3DVolumeTexture8Impl,iface);
107     FIXME("(%p) : stub returning 0\n", This);    
108     return 0;
109 }
110 DWORD    WINAPI        IDirect3DVolumeTexture8Impl_GetPriority(LPDIRECT3DVOLUMETEXTURE8 iface) {
111     ICOM_THIS(IDirect3DVolumeTexture8Impl,iface);
112     FIXME("(%p) : stub returning 0\n", This);    
113     return 0;
114 }
115 void     WINAPI        IDirect3DVolumeTexture8Impl_PreLoad(LPDIRECT3DVOLUMETEXTURE8 iface) {
116     int i;
117     ICOM_THIS(IDirect3DVolumeTexture8Impl,iface);
118     TRACE("(%p) : About to load texture\n", This);
119
120     ENTER_GL();
121
122     for (i = 0; i < This->levels; i++) {
123       if (i == 0 && This->volumes[i]->textureName != 0 && This->Dirty == FALSE) {
124         glBindTexture(GL_TEXTURE_3D, This->volumes[i]->textureName);
125         checkGLcall("glBindTexture");
126         TRACE("Texture %p (level %d) given name %d\n", This->volumes[i], i, This->volumes[i]->textureName);
127         /* No need to walk through all mip-map levels, since already all assigned */
128         i = This->levels;
129       } else {
130         if (i == 0) {
131           if (This->volumes[i]->textureName == 0) {
132             glGenTextures(1, &This->volumes[i]->textureName);
133             checkGLcall("glGenTextures");
134             TRACE("Texture %p (level %d) given name %d\n", This->volumes[i], i, This->volumes[i]->textureName);
135           }
136           
137           glBindTexture(GL_TEXTURE_3D, This->volumes[i]->textureName);
138           checkGLcall("glBindTexture");
139           
140           TRACE("Setting GL_TEXTURE_MAX_LEVEL to %d\n", This->levels - 1);
141           glTexParameteri(GL_TEXTURE_3D, GL_TEXTURE_MAX_LEVEL, This->levels - 1); 
142           checkGLcall("glTexParameteri(GL_TEXTURE_3D, GL_TEXTURE_MAX_LEVEL, This->levels - 1)");
143         }
144
145         TRACE("Calling glTexImage3D %x i=%d, intfmt=%x, w=%d, h=%d,d=%d, 0=%d, glFmt=%x, glType=%x, Mem=%p\n",
146               GL_TEXTURE_3D, 
147               i, 
148               D3DFmt2GLIntFmt(This->Device, This->format), 
149               This->volumes[i]->myDesc.Width, 
150               This->volumes[i]->myDesc.Height, 
151               This->volumes[i]->myDesc.Depth,
152               0, 
153               D3DFmt2GLFmt(This->Device, This->format), 
154               D3DFmt2GLType(This->Device, This->format),
155               This->volumes[i]->allocatedMemory);
156         glTexImage3D(GL_TEXTURE_3D, 
157                      i,
158                      D3DFmt2GLIntFmt(This->Device, This->format),
159                      This->volumes[i]->myDesc.Width,
160                      This->volumes[i]->myDesc.Height,
161                      This->volumes[i]->myDesc.Depth,
162                      0,
163                      D3DFmt2GLFmt(This->Device, This->format),
164                      D3DFmt2GLType(This->Device, This->format),
165                      This->volumes[i]->allocatedMemory);
166         checkGLcall("glTexImage3D");
167
168         /* Removed glTexParameterf now TextureStageStates are initialized at startup */
169         This->Dirty = FALSE;
170       }
171     }
172
173     LEAVE_GL();
174
175     return ;
176 }
177 D3DRESOURCETYPE WINAPI IDirect3DVolumeTexture8Impl_GetType(LPDIRECT3DVOLUMETEXTURE8 iface) {
178     ICOM_THIS(IDirect3DVolumeTexture8Impl,iface);
179     TRACE("(%p) : returning %d\n", This, This->ResourceType);
180     return This->ResourceType;
181 }
182
183 /* IDirect3DVolumeTexture8 IDirect3DBaseTexture8 Interface follow: */
184 DWORD    WINAPI        IDirect3DVolumeTexture8Impl_SetLOD(LPDIRECT3DVOLUMETEXTURE8 iface, DWORD LODNew) {
185     ICOM_THIS(IDirect3DVolumeTexture8Impl,iface);
186     FIXME("(%p) : stub returning 0\n", This);    
187     return 0;
188 }
189 DWORD    WINAPI        IDirect3DVolumeTexture8Impl_GetLOD(LPDIRECT3DVOLUMETEXTURE8 iface) {
190     ICOM_THIS(IDirect3DVolumeTexture8Impl,iface);
191     FIXME("(%p) : stub returning 0\n", This);    
192     return 0;
193 }
194 DWORD    WINAPI        IDirect3DVolumeTexture8Impl_GetLevelCount(LPDIRECT3DVOLUMETEXTURE8 iface) {
195     ICOM_THIS(IDirect3DVolumeTexture8Impl,iface);
196     TRACE("(%p) : returning %d\n", This, This->levels);
197     return This->levels;
198 }
199
200 /* IDirect3DVolumeTexture8 */
201 HRESULT  WINAPI        IDirect3DVolumeTexture8Impl_GetLevelDesc(LPDIRECT3DVOLUMETEXTURE8 iface, UINT Level,D3DVOLUME_DESC *pDesc) {
202     ICOM_THIS(IDirect3DVolumeTexture8Impl,iface);
203     if (Level < This->levels) {
204         TRACE("(%p) Level (%d)\n", This, Level);
205         return IDirect3DVolume8Impl_GetDesc((LPDIRECT3DVOLUME8) This->volumes[Level], pDesc);
206     } else {
207         FIXME("(%p) Level (%d)\n", This, Level);
208     }
209     return D3D_OK;
210 }
211 HRESULT  WINAPI        IDirect3DVolumeTexture8Impl_GetVolumeLevel(LPDIRECT3DVOLUMETEXTURE8 iface, UINT Level, IDirect3DVolume8** ppVolumeLevel) {
212     ICOM_THIS(IDirect3DVolumeTexture8Impl,iface);
213     if (Level < This->levels) {
214       *ppVolumeLevel = (LPDIRECT3DVOLUME8)This->volumes[Level];
215       IDirect3DVolume8Impl_AddRef((LPDIRECT3DVOLUME8) *ppVolumeLevel);
216       TRACE("(%p) -> level(%d) returning volume@%p\n", This, Level, *ppVolumeLevel);
217     } else {
218       FIXME("(%p) Level(%d) overflow Levels(%d)\n", This, Level, This->levels);
219       return D3DERR_INVALIDCALL;
220     }
221     return D3D_OK;
222
223 }
224 HRESULT  WINAPI        IDirect3DVolumeTexture8Impl_LockBox(LPDIRECT3DVOLUMETEXTURE8 iface, UINT Level, D3DLOCKED_BOX* pLockedVolume, CONST D3DBOX* pBox, DWORD Flags) {
225     HRESULT hr;
226     ICOM_THIS(IDirect3DVolumeTexture8Impl,iface);
227     if (Level < This->levels) {
228       /**
229        * Not dirtified while Surfaces don't notify dirtification
230        * This->Dirty = TRUE;
231        */
232       hr = IDirect3DVolume8Impl_LockBox((LPDIRECT3DVOLUME8) This->volumes[Level], pLockedVolume, pBox, Flags);
233       TRACE("(%p) Level (%d) success(%lu)\n", This, Level, hr);
234     } else {
235       FIXME("(%p) level(%d) overflow Levels(%d)\n", This, Level, This->levels);
236       return D3DERR_INVALIDCALL;
237     }
238     return hr;
239 }
240 HRESULT  WINAPI        IDirect3DVolumeTexture8Impl_UnlockBox(LPDIRECT3DVOLUMETEXTURE8 iface, UINT Level) {
241     HRESULT hr;
242     ICOM_THIS(IDirect3DVolumeTexture8Impl,iface);
243     if (Level < This->levels) {
244       hr = IDirect3DVolume8Impl_UnlockBox((LPDIRECT3DVOLUME8) This->volumes[Level]);
245       TRACE("(%p) -> level(%d) success(%lu)\n", This, Level, hr);
246     } else {
247       FIXME("(%p) level(%d) overflow Levels(%d)\n", This, Level, This->levels);
248       return D3DERR_INVALIDCALL;
249     }
250     return hr;
251 }
252 HRESULT  WINAPI        IDirect3DVolumeTexture8Impl_AddDirtyBox(LPDIRECT3DVOLUMETEXTURE8 iface, CONST D3DBOX* pDirtyBox) {
253     ICOM_THIS(IDirect3DVolumeTexture8Impl,iface);
254     This->Dirty = TRUE;
255     TRACE("(%p) : dirtyfication of volume Level (0)\n", This);    
256     return IDirect3DVolume8Impl_AddDirtyBox((LPDIRECT3DVOLUME8) This->volumes[0], pDirtyBox);
257 }
258
259
260 ICOM_VTABLE(IDirect3DVolumeTexture8) Direct3DVolumeTexture8_Vtbl =
261 {
262     ICOM_MSVTABLE_COMPAT_DummyRTTIVALUE
263     IDirect3DVolumeTexture8Impl_QueryInterface,
264     IDirect3DVolumeTexture8Impl_AddRef,
265     IDirect3DVolumeTexture8Impl_Release,
266     IDirect3DVolumeTexture8Impl_GetDevice,
267     IDirect3DVolumeTexture8Impl_SetPrivateData,
268     IDirect3DVolumeTexture8Impl_GetPrivateData,
269     IDirect3DVolumeTexture8Impl_FreePrivateData,
270     IDirect3DVolumeTexture8Impl_SetPriority,
271     IDirect3DVolumeTexture8Impl_GetPriority,
272     IDirect3DVolumeTexture8Impl_PreLoad,
273     IDirect3DVolumeTexture8Impl_GetType,
274     IDirect3DVolumeTexture8Impl_SetLOD,
275     IDirect3DVolumeTexture8Impl_GetLOD,
276     IDirect3DVolumeTexture8Impl_GetLevelCount,
277     IDirect3DVolumeTexture8Impl_GetLevelDesc,
278     IDirect3DVolumeTexture8Impl_GetVolumeLevel,
279     IDirect3DVolumeTexture8Impl_LockBox,
280     IDirect3DVolumeTexture8Impl_UnlockBox,
281     IDirect3DVolumeTexture8Impl_AddDirtyBox
282 };