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HEAD
d3d: Use an alpha capable backbuffer format in the visual tests.
[wine]
/
dlls
/
d3d9
/
Makefile.in
1
TOPSRCDIR = @top_srcdir@
2
TOPOBJDIR = ../..
3
SRCDIR = @srcdir@
4
VPATH = @srcdir@
5
MODULE = d3d9.dll
6
IMPORTLIB = d3d9
7
IMPORTS = dxguid uuid wined3d kernel32
8
9
C_SRCS = \
10
basetexture.c \
11
cubetexture.c \
12
d3d9_main.c \
13
device.c \
14
directx.c \
15
indexbuffer.c \
16
pixelshader.c \
17
query.c \
18
resource.c \
19
stateblock.c \
20
surface.c \
21
swapchain.c \
22
texture.c \
23
vertexbuffer.c \
24
vertexdeclaration.c \
25
vertexshader.c \
26
volume.c \
27
volumetexture.c
28
29
RC_SRCS = version.rc
30
31
@MAKE_DLL_RULES@
32
33
@DEPENDENCIES@ # everything below this line is overwritten by make depend