d3d: Use an alpha capable backbuffer format in the visual tests.
[wine] / dlls / d3d9 / Makefile.in
1 TOPSRCDIR = @top_srcdir@
2 TOPOBJDIR = ../..
3 SRCDIR    = @srcdir@
4 VPATH     = @srcdir@
5 MODULE    = d3d9.dll
6 IMPORTLIB = d3d9
7 IMPORTS   = dxguid uuid wined3d kernel32
8
9 C_SRCS = \
10         basetexture.c \
11         cubetexture.c \
12         d3d9_main.c \
13         device.c \
14         directx.c \
15         indexbuffer.c \
16         pixelshader.c \
17         query.c \
18         resource.c \
19         stateblock.c \
20         surface.c \
21         swapchain.c \
22         texture.c \
23         vertexbuffer.c \
24         vertexdeclaration.c \
25         vertexshader.c \
26         volume.c \
27         volumetexture.c
28
29 RC_SRCS = version.rc
30
31 @MAKE_DLL_RULES@
32
33 @DEPENDENCIES@  # everything below this line is overwritten by make depend