wined3d: Use the ddraw blitting code for IWineD3DDevice::ColorFill.
[wine] / dlls / wined3d / volume.c
1 /*
2  * IWineD3DVolume implementation
3  *
4  * Copyright 2002-2005 Jason Edmeades
5  * Copyright 2002-2005 Raphael Junqueira
6  * Copyright 2005 Oliver Stieber
7  *
8  * This library is free software; you can redistribute it and/or
9  * modify it under the terms of the GNU Lesser General Public
10  * License as published by the Free Software Foundation; either
11  * version 2.1 of the License, or (at your option) any later version.
12  *
13  * This library is distributed in the hope that it will be useful,
14  * but WITHOUT ANY WARRANTY; without even the implied warranty of
15  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
16  * Lesser General Public License for more details.
17  *
18  * You should have received a copy of the GNU Lesser General Public
19  * License along with this library; if not, write to the Free Software
20  * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
21  */
22
23 #include "config.h"
24 #include "wined3d_private.h"
25
26 WINE_DEFAULT_DEBUG_CHANNEL(d3d);
27 #define GLINFO_LOCATION ((IWineD3DImpl *)(((IWineD3DDeviceImpl *)This->wineD3DDevice)->wineD3D))->gl_info
28
29 /* *******************************************
30    IWineD3DVolume IUnknown parts follow
31    ******************************************* */
32 static HRESULT WINAPI IWineD3DVolumeImpl_QueryInterface(IWineD3DVolume *iface, REFIID riid, LPVOID *ppobj)
33 {
34     IWineD3DVolumeImpl *This = (IWineD3DVolumeImpl *)iface;
35     TRACE("(%p)->(%s,%p)\n",This,debugstr_guid(riid),ppobj);
36     if (IsEqualGUID(riid, &IID_IUnknown)
37         || IsEqualGUID(riid, &IID_IWineD3DBase)
38         || IsEqualGUID(riid, &IID_IWineD3DVolume)){
39         IUnknown_AddRef(iface);
40         *ppobj = This;
41         return S_OK;
42     }
43     *ppobj = NULL;
44     return E_NOINTERFACE;
45 }
46
47 static ULONG WINAPI IWineD3DVolumeImpl_AddRef(IWineD3DVolume *iface) {
48     IWineD3DVolumeImpl *This = (IWineD3DVolumeImpl *)iface;
49     TRACE("(%p) : AddRef increasing from %ld\n", This, This->resource.ref);
50     return InterlockedIncrement(&This->resource.ref);
51 }
52
53 static ULONG WINAPI IWineD3DVolumeImpl_Release(IWineD3DVolume *iface) {
54     IWineD3DVolumeImpl *This = (IWineD3DVolumeImpl *)iface;
55     ULONG ref;
56     TRACE("(%p) : Releasing from %ld\n", This, This->resource.ref);
57     ref = InterlockedDecrement(&This->resource.ref);
58     if (ref == 0) {
59         IWineD3DResourceImpl_CleanUp((IWineD3DResource *)iface);
60         HeapFree(GetProcessHeap(), 0, This);
61     }
62     return ref;
63 }
64
65 /* ****************************************************
66    IWineD3DVolume IWineD3DResource parts follow
67    **************************************************** */
68 static HRESULT WINAPI IWineD3DVolumeImpl_GetParent(IWineD3DVolume *iface, IUnknown **pParent) {
69     return IWineD3DResourceImpl_GetParent((IWineD3DResource *)iface, pParent);
70 }
71
72 static HRESULT WINAPI IWineD3DVolumeImpl_GetDevice(IWineD3DVolume *iface, IWineD3DDevice** ppDevice) {
73     return IWineD3DResourceImpl_GetDevice((IWineD3DResource *)iface, ppDevice);
74 }
75
76 static HRESULT WINAPI IWineD3DVolumeImpl_SetPrivateData(IWineD3DVolume *iface, REFGUID refguid, CONST void* pData, DWORD SizeOfData, DWORD Flags) {
77     return IWineD3DResourceImpl_SetPrivateData((IWineD3DResource *)iface, refguid, pData, SizeOfData, Flags);
78 }
79
80 static HRESULT WINAPI IWineD3DVolumeImpl_GetPrivateData(IWineD3DVolume *iface, REFGUID  refguid, void* pData, DWORD* pSizeOfData) {
81     return IWineD3DResourceImpl_GetPrivateData((IWineD3DResource *)iface, refguid, pData, pSizeOfData);
82 }
83
84 static HRESULT WINAPI IWineD3DVolumeImpl_FreePrivateData(IWineD3DVolume *iface, REFGUID refguid) {
85     return IWineD3DResourceImpl_FreePrivateData((IWineD3DResource *)iface, refguid);
86 }
87
88 static DWORD WINAPI IWineD3DVolumeImpl_SetPriority(IWineD3DVolume *iface, DWORD PriorityNew) {
89     return IWineD3DResourceImpl_SetPriority((IWineD3DResource *)iface, PriorityNew);
90 }
91
92 static DWORD WINAPI IWineD3DVolumeImpl_GetPriority(IWineD3DVolume *iface) {
93     return IWineD3DResourceImpl_GetPriority((IWineD3DResource *)iface);
94 }
95
96 static void WINAPI IWineD3DVolumeImpl_PreLoad(IWineD3DVolume *iface) {
97     return IWineD3DResourceImpl_PreLoad((IWineD3DResource *)iface);
98 }
99
100 static WINED3DRESOURCETYPE WINAPI IWineD3DVolumeImpl_GetType(IWineD3DVolume *iface) {
101     return IWineD3DResourceImpl_GetType((IWineD3DResource *)iface);
102 }
103
104 /* *******************************************
105    IWineD3DVolume parts follow
106    ******************************************* */
107 static HRESULT WINAPI IWineD3DVolumeImpl_GetContainerParent(IWineD3DVolume *iface, IUnknown **ppContainerParent) {
108     IWineD3DVolumeImpl *This = (IWineD3DVolumeImpl *)iface;
109
110     TRACE("(%p) : ppContainerParent %p\n", This, ppContainerParent);
111
112     if (!ppContainerParent) {
113         ERR("(%p) : Called without a valid ppContainerParent\n", This);
114     }
115
116     if (This->container) {
117         IWineD3DBase_GetParent(This->container, ppContainerParent);
118         if (!ppContainerParent) {
119             /* WineD3D objects should always have a parent */
120             ERR("(%p) : GetParent returned NULL\n", This);
121         }
122         IUnknown_Release(*ppContainerParent); /* GetParent adds a reference; we want just the pointer */
123     } else {
124         *ppContainerParent = NULL;
125     }
126
127     return WINED3D_OK;
128 }
129
130 static HRESULT WINAPI IWineD3DVolumeImpl_GetContainer(IWineD3DVolume *iface, REFIID riid, void** ppContainer) {
131     IWineD3DVolumeImpl *This = (IWineD3DVolumeImpl *)iface;
132
133     TRACE("(This %p, riid %s, ppContainer %p)\n", This, debugstr_guid(riid), ppContainer);
134
135     if (!ppContainer) {
136         ERR("Called without a valid ppContainer.\n");
137     }
138
139     /* Although surfaces can be standalone, volumes can't */
140     if (!This->container) {
141         ERR("Volume without an container. Should not happen.\n");
142     }
143
144     TRACE("Relaying to QueryInterface\n");
145     return IUnknown_QueryInterface(This->container, riid, ppContainer);
146 }
147
148 static HRESULT WINAPI IWineD3DVolumeImpl_GetDesc(IWineD3DVolume *iface, WINED3DVOLUME_DESC* pDesc) {
149     IWineD3DVolumeImpl *This = (IWineD3DVolumeImpl *)iface;
150     TRACE("(%p) : copying into %p\n", This, pDesc);
151
152     *(pDesc->Format)  = This->resource.format;
153     *(pDesc->Type)    = This->resource.resourceType;
154     *(pDesc->Usage)   = This->resource.usage;
155     *(pDesc->Pool)    = This->resource.pool;
156     *(pDesc->Size)    = This->resource.size; /* dx8 only */
157     *(pDesc->Width)   = This->currentDesc.Width;
158     *(pDesc->Height)  = This->currentDesc.Height;
159     *(pDesc->Depth)   = This->currentDesc.Depth;
160     return WINED3D_OK;
161 }
162
163 static HRESULT WINAPI IWineD3DVolumeImpl_LockBox(IWineD3DVolume *iface, WINED3DLOCKED_BOX* pLockedVolume, CONST WINED3DBOX* pBox, DWORD Flags) {
164     IWineD3DVolumeImpl *This = (IWineD3DVolumeImpl *)iface;
165     FIXME("(%p) : pBox=%p stub\n", This, pBox);
166
167     /* fixme: should we really lock as such? */
168     TRACE("(%p) : box=%p, output pbox=%p, allMem=%p\n", This, pBox, pLockedVolume, This->resource.allocatedMemory);
169
170     pLockedVolume->RowPitch   = This->bytesPerPixel * This->currentDesc.Width;                        /* Bytes / row   */
171     pLockedVolume->SlicePitch = This->bytesPerPixel * This->currentDesc.Width * This->currentDesc.Height;  /* Bytes / slice */
172     if (!pBox) {
173         TRACE("No box supplied - all is ok\n");
174         pLockedVolume->pBits = This->resource.allocatedMemory;
175         This->lockedBox.Left   = 0;
176         This->lockedBox.Top    = 0;
177         This->lockedBox.Front  = 0;
178         This->lockedBox.Right  = This->currentDesc.Width;
179         This->lockedBox.Bottom = This->currentDesc.Height;
180         This->lockedBox.Back   = This->currentDesc.Depth;
181     } else {
182         TRACE("Lock Box (%p) = l %d, t %d, r %d, b %d, fr %d, ba %d\n", pBox, pBox->Left, pBox->Top, pBox->Right, pBox->Bottom, pBox->Front, pBox->Back);
183         pLockedVolume->pBits = This->resource.allocatedMemory +
184           (pLockedVolume->SlicePitch * pBox->Front) + /* FIXME: is front < back or vica versa? */
185           (pLockedVolume->RowPitch * pBox->Top) +
186           (pBox->Left * This->bytesPerPixel);
187         This->lockedBox.Left   = pBox->Left;
188         This->lockedBox.Top    = pBox->Top;
189         This->lockedBox.Front  = pBox->Front;
190         This->lockedBox.Right  = pBox->Right;
191         This->lockedBox.Bottom = pBox->Bottom;
192         This->lockedBox.Back   = pBox->Back;
193     }
194
195     if (Flags & (WINED3DLOCK_NO_DIRTY_UPDATE | WINED3DLOCK_READONLY)) {
196       /* Don't dirtify */
197     } else {
198       /**
199        * Dirtify on lock
200        * as seen in msdn docs
201        */
202       IWineD3DVolume_AddDirtyBox(iface, &This->lockedBox);
203
204       /**  Dirtify Container if needed */
205       if (NULL != This->container) {
206
207         IWineD3DVolumeTexture *cont = (IWineD3DVolumeTexture*) This->container;
208         WINED3DRESOURCETYPE containerType = IWineD3DBaseTexture_GetType((IWineD3DBaseTexture *) cont);
209
210         if (containerType == WINED3DRTYPE_VOLUMETEXTURE) {
211           IWineD3DBaseTextureImpl* pTexture = (IWineD3DBaseTextureImpl*) cont;
212           pTexture->baseTexture.dirty = TRUE;
213         } else {
214           FIXME("Set dirty on container type %d\n", containerType);
215         }
216       }
217     }
218
219     This->locked = TRUE;
220     TRACE("returning memory@%p rpitch(%d) spitch(%d)\n", pLockedVolume->pBits, pLockedVolume->RowPitch, pLockedVolume->SlicePitch);
221     return WINED3D_OK;
222 }
223
224 static HRESULT WINAPI IWineD3DVolumeImpl_UnlockBox(IWineD3DVolume *iface) {
225     IWineD3DVolumeImpl *This = (IWineD3DVolumeImpl *)iface;
226     if (FALSE == This->locked) {
227       ERR("trying to lock unlocked volume@%p\n", This);
228       return WINED3DERR_INVALIDCALL;
229     }
230     TRACE("(%p) : unlocking volume\n", This);
231     This->locked = FALSE;
232     memset(&This->lockedBox, 0, sizeof(RECT));
233     return WINED3D_OK;
234 }
235
236 /* Internal use functions follow : */
237
238 static HRESULT WINAPI IWineD3DVolumeImpl_CleanDirtyBox(IWineD3DVolume *iface) {
239   IWineD3DVolumeImpl *This = (IWineD3DVolumeImpl *)iface;
240   This->dirty = FALSE;
241   This->lockedBox.Left   = This->currentDesc.Width;
242   This->lockedBox.Top    = This->currentDesc.Height;
243   This->lockedBox.Front  = This->currentDesc.Depth;
244   This->lockedBox.Right  = 0;
245   This->lockedBox.Bottom = 0;
246   This->lockedBox.Back   = 0;
247   return WINED3D_OK;
248 }
249
250 static HRESULT WINAPI IWineD3DVolumeImpl_AddDirtyBox(IWineD3DVolume *iface, CONST WINED3DBOX* pDirtyBox) {
251   IWineD3DVolumeImpl *This = (IWineD3DVolumeImpl *)iface;
252   This->dirty = TRUE;
253    if (NULL != pDirtyBox) {
254     This->lockedBox.Left   = min(This->lockedBox.Left,   pDirtyBox->Left);
255     This->lockedBox.Top    = min(This->lockedBox.Top,    pDirtyBox->Top);
256     This->lockedBox.Front  = min(This->lockedBox.Front,  pDirtyBox->Front);
257     This->lockedBox.Right  = max(This->lockedBox.Right,  pDirtyBox->Right);
258     This->lockedBox.Bottom = max(This->lockedBox.Bottom, pDirtyBox->Bottom);
259     This->lockedBox.Back   = max(This->lockedBox.Back,   pDirtyBox->Back);
260   } else {
261     This->lockedBox.Left   = 0;
262     This->lockedBox.Top    = 0;
263     This->lockedBox.Front  = 0;
264     This->lockedBox.Right  = This->currentDesc.Width;
265     This->lockedBox.Bottom = This->currentDesc.Height;
266     This->lockedBox.Back   = This->currentDesc.Depth;
267   }
268   return WINED3D_OK;
269 }
270
271 static HRESULT WINAPI IWineD3DVolumeImpl_SetContainer(IWineD3DVolume *iface, IWineD3DBase* container) {
272     IWineD3DVolumeImpl *This = (IWineD3DVolumeImpl *)iface;
273
274     TRACE("This %p, container %p\n", This, container);
275
276     /* We can't keep a reference to the container, since the container already keeps a reference to us. */
277
278     TRACE("Setting container to %p from %p\n", container, This->container);
279     This->container = container;
280
281     return WINED3D_OK;
282 }
283
284 static HRESULT WINAPI IWineD3DVolumeImpl_LoadTexture(IWineD3DVolume *iface, GLenum gl_level) {
285     IWineD3DVolumeImpl *This     = (IWineD3DVolumeImpl *)iface;
286     const PixelFormatDesc *formatEntry = getFormatDescEntry(This->resource.format);
287
288     TRACE("Calling glTexImage3D %x level=%d, intfmt=%x, w=%d, h=%d,d=%d, 0=%d, glFmt=%x, glType=%x, Mem=%p\n",
289             GL_TEXTURE_3D,
290             gl_level,
291             formatEntry->glInternal,
292             This->currentDesc.Width,
293             This->currentDesc.Height,
294             This->currentDesc.Depth,
295             0,
296             formatEntry->glFormat,
297             formatEntry->glType,
298             This->resource.allocatedMemory);
299     glTexImage3D(GL_TEXTURE_3D,
300                     gl_level,
301                     formatEntry->glInternal,
302                     This->currentDesc.Width,
303                     This->currentDesc.Height,
304                     This->currentDesc.Depth,
305                     0,
306                     formatEntry->glFormat,
307                     formatEntry->glType,
308                     This->resource.allocatedMemory);
309     checkGLcall("glTexImage3D");
310     return WINED3D_OK;
311
312 }
313
314 const IWineD3DVolumeVtbl IWineD3DVolume_Vtbl =
315 {
316     /* IUnknown */
317     IWineD3DVolumeImpl_QueryInterface,
318     IWineD3DVolumeImpl_AddRef,
319     IWineD3DVolumeImpl_Release,
320     /* IWineD3DResource */
321     IWineD3DVolumeImpl_GetParent,
322     IWineD3DVolumeImpl_GetDevice,
323     IWineD3DVolumeImpl_SetPrivateData,
324     IWineD3DVolumeImpl_GetPrivateData,
325     IWineD3DVolumeImpl_FreePrivateData,
326     IWineD3DVolumeImpl_SetPriority,
327     IWineD3DVolumeImpl_GetPriority,
328     IWineD3DVolumeImpl_PreLoad,
329     IWineD3DVolumeImpl_GetType,
330     /* IWineD3DVolume */
331     IWineD3DVolumeImpl_GetContainerParent,
332     IWineD3DVolumeImpl_GetContainer,
333     IWineD3DVolumeImpl_GetDesc,
334     IWineD3DVolumeImpl_LockBox,
335     IWineD3DVolumeImpl_UnlockBox,
336     /* Internal interface */
337     IWineD3DVolumeImpl_AddDirtyBox,
338     IWineD3DVolumeImpl_CleanDirtyBox,
339     IWineD3DVolumeImpl_LoadTexture,
340     IWineD3DVolumeImpl_SetContainer
341 };