shlwapi: Implement StrStrNIW.
[wine] / include / d3d8types.h
1 /*
2  * Copyright (C) 2002 Jason Edmeades
3  *
4  * This library is free software; you can redistribute it and/or
5  * modify it under the terms of the GNU Lesser General Public
6  * License as published by the Free Software Foundation; either
7  * version 2.1 of the License, or (at your option) any later version.
8  *
9  * This library is distributed in the hope that it will be useful,
10  * but WITHOUT ANY WARRANTY; without even the implied warranty of
11  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
12  * Lesser General Public License for more details.
13  *
14  * You should have received a copy of the GNU Lesser General Public
15  * License along with this library; if not, write to the Free Software
16  * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
17  */
18
19 #ifndef __WINE_D3D8TYPES_H
20 #define __WINE_D3D8TYPES_H
21
22
23 /*****************************************************************************
24  * Direct 3D v8 #defines
25  */
26
27 #define D3DCLEAR_TARGET   1
28 #define D3DCLEAR_ZBUFFER  2
29 #define D3DCLEAR_STENCIL  4
30
31 #define D3DCLIPPLANE0 (1 << 0)
32 #define D3DCLIPPLANE1 (1 << 1)
33 #define D3DCLIPPLANE2 (1 << 2)
34 #define D3DCLIPPLANE3 (1 << 3)
35 #define D3DCLIPPLANE4 (1 << 4)
36 #define D3DCLIPPLANE5 (1 << 5)
37
38 #define D3DCOLOR_ARGB(a,r,g,b)        ((D3DCOLOR)((((a)&0xff)<<24)|(((r)&0xff)<<16)|(((g)&0xff)<<8)|((b)&0xff)))
39 #define D3DCOLOR_COLORVALUE(r,g,b,a)  D3DCOLOR_RGBA((DWORD)((r)*255.f),(DWORD)((g)*255.f),(DWORD)((b)*255.f),(DWORD)((a)*255.f))
40 #define D3DCOLOR_RGBA(r,g,b,a)        D3DCOLOR_ARGB(a,r,g,b)
41 #define D3DCOLOR_XRGB(r,g,b)          D3DCOLOR_ARGB(0xff,r,g,b)
42
43 #define D3DCS_LEFT                 0x001
44 #define D3DCS_RIGHT                0x002
45 #define D3DCS_TOP                  0x004
46 #define D3DCS_BOTTOM               0x008
47 #define D3DCS_FRONT                0x010
48 #define D3DCS_BACK                 0x020
49 #define D3DCS_PLANE0               0x040
50 #define D3DCS_PLANE1               0x080
51 #define D3DCS_PLANE2               0x100
52 #define D3DCS_PLANE3               0x200
53 #define D3DCS_PLANE4               0x400
54 #define D3DCS_PLANE5               0x800
55 #define D3DCS_ALL                  0xFFF
56
57 #define D3DFVF_TEXTUREFORMAT1 3
58 #define D3DFVF_TEXTUREFORMAT2 0
59 #define D3DFVF_TEXTUREFORMAT3 1
60 #define D3DFVF_TEXTUREFORMAT4 2
61 #define D3DFVF_TEXCOORDSIZE1(CoordIndex) (D3DFVF_TEXTUREFORMAT1 << (CoordIndex*2 + 16))
62 #define D3DFVF_TEXCOORDSIZE2(CoordIndex) (D3DFVF_TEXTUREFORMAT2)
63 #define D3DFVF_TEXCOORDSIZE3(CoordIndex) (D3DFVF_TEXTUREFORMAT3 << (CoordIndex*2 + 16))
64 #define D3DFVF_TEXCOORDSIZE4(CoordIndex) (D3DFVF_TEXTUREFORMAT4 << (CoordIndex*2 + 16))
65
66 #define D3DLOCK_READONLY           0x0010
67 #define D3DLOCK_NOSYSLOCK          0x0800
68 #define D3DLOCK_NOOVERWRITE        0x1000
69 #define D3DLOCK_DISCARD            0x2000
70 #define D3DLOCK_NO_DIRTY_UPDATE    0x8000
71
72 #define D3DMAXUSERCLIPPLANES       32
73
74 #define D3DRENDERSTATE_WRAPBIAS    0x80
75
76 #define D3DTSS_TCI_PASSTHRU                       0x00000
77 #define D3DTSS_TCI_CAMERASPACENORMAL              0x10000
78 #define D3DTSS_TCI_CAMERASPACEPOSITION            0x20000
79 #define D3DTSS_TCI_CAMERASPACEREFLECTIONVECTOR    0x30000
80
81
82 #define D3DTS_WORLD  D3DTS_WORLDMATRIX(0)
83 #define D3DTS_WORLD1 D3DTS_WORLDMATRIX(1)
84 #define D3DTS_WORLD2 D3DTS_WORLDMATRIX(2)
85 #define D3DTS_WORLD3 D3DTS_WORLDMATRIX(3)
86 #define D3DTS_WORLDMATRIX(index) (D3DTRANSFORMSTATETYPE)(index + 256)
87
88 #define D3DUSAGE_RENDERTARGET       0x01
89 #define D3DUSAGE_DEPTHSTENCIL       0x02
90 #define D3DUSAGE_WRITEONLY          0x08
91 #define D3DUSAGE_SOFTWAREPROCESSING 0x10
92 #define D3DUSAGE_DONOTCLIP          0x20
93 #define D3DUSAGE_POINTS             0x40
94 #define D3DUSAGE_RTPATCHES          0x80
95 #define D3DUSAGE_NPATCHES           0x100
96 #define D3DUSAGE_DYNAMIC            0x200
97
98 #define D3DWRAP_U        1
99 #define D3DWRAP_V        2
100 #define D3DWRAP_W        4
101 #define D3DWRAPCOORD_0   1
102 #define D3DWRAPCOORD_1   2
103 #define D3DWRAPCOORD_2   4
104 #define D3DWRAPCOORD_3   8
105
106 #define MAX_DEVICE_IDENTIFIER_STRING        512
107
108 #define D3DFVF_RESERVED0           0x0001
109 #define D3DFVF_POSITION_MASK       0x000E
110 #define D3DFVF_XYZ                 0x0002
111 #define D3DFVF_XYZRHW              0x0004
112 #define D3DFVF_XYZB1               0x0006
113 #define D3DFVF_XYZB2               0x0008
114 #define D3DFVF_XYZB3               0x000a
115 #define D3DFVF_XYZB4               0x000c
116 #define D3DFVF_XYZB5               0x000e
117 #define D3DFVF_NORMAL              0x0010
118 #define D3DFVF_PSIZE               0x0020
119 #define D3DFVF_DIFFUSE             0x0040
120 #define D3DFVF_SPECULAR            0x0080
121 #define D3DFVF_TEXCOUNT_MASK       0x0f00
122 #define D3DFVF_TEXCOUNT_SHIFT           8
123 #define D3DFVF_TEX0                0x0000
124 #define D3DFVF_TEX1                0x0100
125 #define D3DFVF_TEX2                0x0200
126 #define D3DFVF_TEX3                0x0300
127 #define D3DFVF_TEX4                0x0400
128 #define D3DFVF_TEX5                0x0500
129 #define D3DFVF_TEX6                0x0600
130 #define D3DFVF_TEX7                0x0700
131 #define D3DFVF_TEX8                0x0800
132 #define D3DFVF_LASTBETA_UBYTE4     0x1000
133 #define D3DFVF_RESERVED2           0xE000
134
135 #define D3DTA_SELECTMASK        0x0000000f
136 #define D3DTA_DIFFUSE           0x00000000
137 #define D3DTA_CURRENT           0x00000001
138 #define D3DTA_TEXTURE           0x00000002
139 #define D3DTA_TFACTOR           0x00000003
140 #define D3DTA_SPECULAR          0x00000004
141 #define D3DTA_COMPLEMENT        0x00000010
142 #define D3DTA_ALPHAREPLICATE    0x00000020
143 #define D3DTA_TEMP              0x00000005
144
145 #define D3DCOLORWRITEENABLE_RED   (1L<<0)   
146 #define D3DCOLORWRITEENABLE_GREEN (1L<<1)
147 #define D3DCOLORWRITEENABLE_BLUE  (1L<<2)
148 #define D3DCOLORWRITEENABLE_ALPHA (1L<<3)
149
150
151
152 #define MAKEFOURCC(ch0, ch1, ch2, ch3)  \
153     ((DWORD)(BYTE)(ch0) | ((DWORD)(BYTE)(ch1) << 8) |  \
154     ((DWORD)(BYTE)(ch2) << 16) | ((DWORD)(BYTE)(ch3) << 24 ))
155
156
157 /**************************** 
158  * Vertex Shaders Declaration
159  */
160
161 typedef enum _D3DVSD_TOKENTYPE {
162   D3DVSD_TOKEN_NOP         = 0,
163   D3DVSD_TOKEN_STREAM      = 1,
164   D3DVSD_TOKEN_STREAMDATA  = 2,
165   D3DVSD_TOKEN_TESSELLATOR = 3,
166   D3DVSD_TOKEN_CONSTMEM    = 4,
167   D3DVSD_TOKEN_EXT         = 5,
168   /* RESERVED              = 6 */
169   D3DVSD_TOKEN_END         = 7,
170   D3DVSD_FORCE_DWORD       = 0x7FFFFFFF
171 } D3DVSD_TOKENTYPE;
172
173 /** input registers for vertex shaders functions */
174 /*
175 #define D3DVSDE_POSITION      0
176 #define D3DVSDE_BLENDWEIGHT   1
177 #define D3DVSDE_BLENDINDICES  2
178 #define D3DVSDE_NORMAL        3
179 #define D3DVSDE_PSIZE         4
180 #define D3DVSDE_DIFFUSE       5
181 #define D3DVSDE_SPECULAR      6
182 #define D3DVSDE_TEXCOORD0     7
183 #define D3DVSDE_TEXCOORD1     8
184 #define D3DVSDE_TEXCOORD2     9
185 #define D3DVSDE_TEXCOORD3    10
186 #define D3DVSDE_TEXCOORD4    11
187 #define D3DVSDE_TEXCOORD5    12
188 #define D3DVSDE_TEXCOORD6    13
189 #define D3DVSDE_TEXCOORD7    14
190 #define D3DVSDE_POSITION2    15
191 #define D3DVSDE_NORMAL2      16
192 */
193 /** Address of the vertex register. 0 - 16 */
194 typedef enum _D3DVSDE_REGISTER {
195   D3DVSDE_POSITION     =  0,
196   D3DVSDE_BLENDWEIGHT  =  1,
197   D3DVSDE_BLENDINDICES =  2,
198   D3DVSDE_NORMAL       =  3,
199   D3DVSDE_PSIZE        =  4,
200   D3DVSDE_DIFFUSE      =  5,
201   D3DVSDE_SPECULAR     =  6,
202   D3DVSDE_TEXCOORD0    =  7,
203   D3DVSDE_TEXCOORD1    =  8,
204   D3DVSDE_TEXCOORD2    =  9,
205   D3DVSDE_TEXCOORD3    = 10,
206   D3DVSDE_TEXCOORD4    = 11,
207   D3DVSDE_TEXCOORD5    = 12,
208   D3DVSDE_TEXCOORD6    = 13,
209   D3DVSDE_TEXCOORD7    = 14,
210   D3DVSDE_POSITION2    = 15,
211   D3DVSDE_NORMAL2      = 16
212 } D3DVSDE_REGISTER;
213
214 /** bit-field declaration for VertexRegister Type */
215 /*
216 #define D3DVSDT_FLOAT1      0x00
217 #define D3DVSDT_FLOAT2      0x01
218 #define D3DVSDT_FLOAT3      0x02
219 #define D3DVSDT_FLOAT4      0x03
220 #define D3DVSDT_D3DCOLOR    0x04
221 #define D3DVSDT_UBYTE4      0x05
222 #define D3DVSDT_SHORT2      0x06
223 #define D3DVSDT_SHORT4      0x07
224 */
225 typedef enum _D3DVSDT_TYPE {
226   D3DVSDT_FLOAT1   = 0x00,
227   D3DVSDT_FLOAT2   = 0x01,
228   D3DVSDT_FLOAT3   = 0x02,
229   D3DVSDT_FLOAT4   = 0x03,
230   D3DVSDT_D3DCOLOR = 0x04,
231   D3DVSDT_UBYTE4   = 0x05,
232   D3DVSDT_SHORT2   = 0x06,
233   D3DVSDT_SHORT4   = 0x07
234 } D3DVSDT_TYPE;
235
236
237 #define D3DVSD_CONSTADDRESSSHIFT  0
238 #define D3DVSD_EXTINFOSHIFT       0
239 #define D3DVSD_STREAMNUMBERSHIFT  0
240 #define D3DVSD_VERTEXREGSHIFT     0
241 #define D3DVSD_CONSTRSSHIFT      16
242 #define D3DVSD_DATATYPESHIFT     16
243 #define D3DVSD_SKIPCOUNTSHIFT    16
244 #define D3DVSD_VERTEXREGINSHIFT  20
245 #define D3DVSD_EXTCOUNTSHIFT     24
246 #define D3DVSD_CONSTCOUNTSHIFT   25
247 #define D3DVSD_DATALOADTYPESHIFT 28
248 #define D3DVSD_STREAMTESSSHIFT   28
249 #define D3DVSD_TOKENTYPESHIFT    29
250
251 #define D3DVSD_CONSTADDRESSMASK  (0x7F     << D3DVSD_CONSTADDRESSSHIFT)
252 #define D3DVSD_EXTINFOMASK       (0xFFFFFF << D3DVSD_EXTINFOSHIFT)
253 #define D3DVSD_STREAMNUMBERMASK  (0xF      << D3DVSD_STREAMNUMBERSHIFT)
254 #define D3DVSD_VERTEXREGMASK     (0x1F     << D3DVSD_VERTEXREGSHIFT)
255 #define D3DVSD_CONSTRSMASK       (0x1FFF   << D3DVSD_CONSTRSSHIFT)
256 #define D3DVSD_DATATYPEMASK      (0xF      << D3DVSD_DATATYPESHIFT)
257 #define D3DVSD_SKIPCOUNTMASK     (0xF      << D3DVSD_SKIPCOUNTSHIFT)
258 #define D3DVSD_EXTCOUNTMASK      (0x1F     << D3DVSD_EXTCOUNTSHIFT)
259 #define D3DVSD_VERTEXREGINMASK   (0xF      << D3DVSD_VERTEXREGINSHIFT)
260 #define D3DVSD_CONSTCOUNTMASK    (0xF      << D3DVSD_CONSTCOUNTSHIFT)
261 #define D3DVSD_DATALOADTYPEMASK  (0x1      << D3DVSD_DATALOADTYPESHIFT)
262 #define D3DVSD_STREAMTESSMASK    (0x1      << D3DVSD_STREAMTESSSHIFT)
263 #define D3DVSD_TOKENTYPEMASK     (0x7      << D3DVSD_TOKENTYPESHIFT)
264
265
266 #define D3DVSD_MAKETOKENTYPE(TokenType) \
267   ((TokenType << D3DVSD_TOKENTYPESHIFT) & D3DVSD_TOKENTYPEMASK)
268
269 #define D3DVSD_CONST(ConstantAddress, Count) \
270   (D3DVSD_MAKETOKENTYPE(D3DVSD_TOKEN_CONSTMEM) | ((Count) << D3DVSD_CONSTCOUNTSHIFT) | (ConstantAddress))
271
272 #define D3DVSD_END() 0xFFFFFFFF
273
274 #define D3DVSD_NOP() 0x00000000
275
276 #define D3DVSD_REG(VertexRegister, Type) \
277   (D3DVSD_MAKETOKENTYPE(D3DVSD_TOKEN_STREAMDATA) | ((Type) << D3DVSD_DATATYPESHIFT) | (VertexRegister))
278
279 #define D3DVSD_SKIP(Count) \
280   (D3DVSD_MAKETOKENTYPE(D3DVSD_TOKEN_STREAMDATA) | 0x10000000 | ((Count) << D3DVSD_SKIPCOUNTSHIFT))
281
282 #define D3DVSD_STREAM(StreamNumber) \
283   (D3DVSD_MAKETOKENTYPE(D3DVSD_TOKEN_STREAM) | (StreamNumber))
284
285 #define D3DVSD_STREAM_TESS() \
286   (D3DVSD_MAKETOKENTYPE(D3DVSD_TOKEN_STREAM) | (D3DVSD_STREAMTESSMASK))
287
288 #define D3DVSD_TESSNORMAL(RegisterIn, RegisterOut) \
289   (D3DVSD_MAKETOKENTYPE(D3DVSD_TOKEN_TESSELLATOR) | ((RegisterIn) << D3DVSD_VERTEXREGINSHIFT) | ((0x02) << D3DVSD_DATATYPESHIFT) | (RegisterOut))
290
291 #define D3DVSD_TESSUV(Register) \
292   (D3DVSD_MAKETOKENTYPE(D3DVSD_TOKEN_TESSELLATOR) | 0x10000000 | ((0x01) << D3DVSD_DATATYPESHIFT) | (Register))
293
294
295 /********************************
296  * Pixel/Vertex Shaders Functions
297  */
298
299 /** Maximum number of supported texture coordinates sets operation */
300 #define D3DDP_MAXTEXCOORD   8
301
302 /** opcode token mask */
303 #define D3DSI_OPCODE_MASK 0x0000FFFF
304
305 /** opcodes types for PS and VS */
306 typedef enum _D3DSHADER_INSTRUCTION_OPCODE_TYPE {
307   D3DSIO_NOP          =  0,
308   D3DSIO_MOV          =  1,
309   D3DSIO_ADD          =  2,
310   D3DSIO_SUB          =  3,
311   D3DSIO_MAD          =  4,
312   D3DSIO_MUL          =  5,
313   D3DSIO_RCP          =  6,
314   D3DSIO_RSQ          =  7,
315   D3DSIO_DP3          =  8,
316   D3DSIO_DP4          =  9,
317   D3DSIO_MIN          = 10,
318   D3DSIO_MAX          = 11,
319   D3DSIO_SLT          = 12,
320   D3DSIO_SGE          = 13,
321   D3DSIO_EXP          = 14,
322   D3DSIO_LOG          = 15,
323   D3DSIO_LIT          = 16,
324   D3DSIO_DST          = 17,
325   D3DSIO_LRP          = 18,
326   D3DSIO_FRC          = 19,
327   D3DSIO_M4x4         = 20,
328   D3DSIO_M4x3         = 21,
329   D3DSIO_M3x4         = 22,
330   D3DSIO_M3x3         = 23,
331   D3DSIO_M3x2         = 24,
332
333   D3DSIO_TEXCOORD     = 64,
334   D3DSIO_TEXKILL      = 65,
335   D3DSIO_TEX          = 66,
336   D3DSIO_TEXBEM       = 67,
337   D3DSIO_TEXBEML      = 68,
338   D3DSIO_TEXREG2AR    = 69,
339   D3DSIO_TEXREG2GB    = 70,
340   D3DSIO_TEXM3x2PAD   = 71,
341   D3DSIO_TEXM3x2TEX   = 72,
342   D3DSIO_TEXM3x3PAD   = 73,
343   D3DSIO_TEXM3x3TEX   = 74,
344   D3DSIO_TEXM3x3DIFF  = 75,
345   D3DSIO_TEXM3x3SPEC  = 76,
346   D3DSIO_TEXM3x3VSPEC = 77,
347   D3DSIO_EXPP         = 78,
348   D3DSIO_LOGP         = 79,
349   D3DSIO_CND          = 80,
350   D3DSIO_DEF          = 81,
351   D3DSIO_TEXREG2RGB   = 82,
352   D3DSIO_TEXDP3TEX    = 83,
353   D3DSIO_TEXM3x2DEPTH = 84,
354   D3DSIO_TEXDP3       = 85,
355   D3DSIO_TEXM3x3      = 86,
356   D3DSIO_TEXDEPTH     = 87,
357   D3DSIO_CMP          = 88,
358   D3DSIO_BEM          = 89,
359
360   D3DSIO_PHASE        = 0xFFFD,
361   D3DSIO_COMMENT      = 0xFFFE,
362   D3DSIO_END          = 0XFFFF,
363
364   D3DSIO_FORCE_DWORD  = 0X7FFFFFFF /** for 32-bit alignment */
365 } D3DSHADER_INSTRUCTION_OPCODE_TYPE;
366
367 /** for parallelism */
368 #define D3DSI_COISSUE 0x40000000
369
370 /** destination parameter modifiers (.xyzw) */
371 #define D3DSP_WRITEMASK_0       0x00010000 /* .x r */
372 #define D3DSP_WRITEMASK_1       0x00020000 /* .y g */
373 #define D3DSP_WRITEMASK_2       0x00040000 /* .z b */
374 #define D3DSP_WRITEMASK_3       0x00080000 /* .w a */
375 #define D3DSP_WRITEMASK_ALL     0x000F0000 /* all */
376
377 #define D3DSP_DSTMOD_SHIFT      20
378 #define D3DSP_DSTMOD_MASK       (0xF << D3DSP_DSTMOD_SHIFT)
379
380 typedef enum _D3DSHADER_PARAM_DSTMOD_TYPE {
381   D3DSPDM_NONE         = 0 << D3DSP_DSTMOD_SHIFT,
382   D3DSPDM_SATURATE     = 1 << D3DSP_DSTMOD_SHIFT,
383   D3DSPDM_FORCE_DWORD  = 0X7FFFFFFF
384 } D3DSHADER_PARAM_DSTMOD_TYPE;
385
386 /** destination param */
387 #define D3DSP_DSTSHIFT_SHIFT     24
388 #define D3DSP_DSTSHIFT_MASK      (0xF << D3DSP_DSTSHIFT_SHIFT)
389
390 /** destination/source reg type */
391 #define D3DSP_REGTYPE_SHIFT      28
392 #define D3DSP_REGTYPE_MASK       (0x7 << D3DSP_REGTYPE_SHIFT)
393
394 typedef enum _D3DSHADER_PARAM_REGISTER_TYPE {
395   D3DSPR_TEMP         = 0 << D3DSP_REGTYPE_SHIFT,
396   D3DSPR_INPUT        = 1 << D3DSP_REGTYPE_SHIFT,
397   D3DSPR_CONST        = 2 << D3DSP_REGTYPE_SHIFT,
398   D3DSPR_ADDR         = 3 << D3DSP_REGTYPE_SHIFT,
399   D3DSPR_TEXTURE      = 3 << D3DSP_REGTYPE_SHIFT,
400   D3DSPR_RASTOUT      = 4 << D3DSP_REGTYPE_SHIFT,
401   D3DSPR_ATTROUT      = 5 << D3DSP_REGTYPE_SHIFT,
402   D3DSPR_TEXCRDOUT    = 6 << D3DSP_REGTYPE_SHIFT,
403   D3DSPR_FORCE_DWORD  = 0x7FFFFFFF
404 } D3DSHADER_PARAM_REGISTER_TYPE;
405
406 typedef enum _D3DVS_RASTOUT_OFFSETS {
407   D3DSRO_POSITION     = 0,
408   D3DSRO_FOG          = 1,
409   D3DSRO_POINT_SIZE   = 2,
410   D3DSRO_FORCE_DWORD  = 0x7FFFFFFF
411 } D3DVS_RASTOUT_OFFSETS;
412
413 #define D3DVS_ADDRESSMODE_SHIFT  13
414 #define D3DVS_ADDRESSMODE_MASK   (0x1 << D3DVS_ADDRESSMODE_SHIFT)
415
416 typedef enum _D3DVS_ADDRESSMODE_TYPE {
417   D3DVS_ADDRMODE_ABSOLUTE     = 0 << D3DVS_ADDRESSMODE_SHIFT,
418   D3DVS_ADDRMODE_RELATIVE     = 1 << D3DVS_ADDRESSMODE_SHIFT,
419   D3DVS_ADDRMODE_FORCE_DWORD  = 0x7FFFFFFF
420 } D3DVS_ADDRESSMODE_TYPE;
421
422 #define D3DVS_SWIZZLE_SHIFT      16
423 #define D3DVS_SWIZZLE_MASK       (0xFF << D3DVS_SWIZZLE_SHIFT)
424
425 #define D3DSP_SWIZZLE_SHIFT      16
426 #define D3DSP_SWIZZLE_MASK       (0xFF << D3DSP_SWIZZLE_SHIFT)
427
428 #define D3DVS_X_X       (0 << D3DVS_SWIZZLE_SHIFT)
429 #define D3DVS_X_Y       (1 << D3DVS_SWIZZLE_SHIFT)
430 #define D3DVS_X_Z       (2 << D3DVS_SWIZZLE_SHIFT)
431 #define D3DVS_X_W       (3 << D3DVS_SWIZZLE_SHIFT)
432
433 #define D3DVS_Y_X       (0 << (D3DVS_SWIZZLE_SHIFT + 2))
434 #define D3DVS_Y_Y       (1 << (D3DVS_SWIZZLE_SHIFT + 2))
435 #define D3DVS_Y_Z       (2 << (D3DVS_SWIZZLE_SHIFT + 2))
436 #define D3DVS_Y_W       (3 << (D3DVS_SWIZZLE_SHIFT + 2))
437
438 #define D3DVS_Z_X       (0 << (D3DVS_SWIZZLE_SHIFT + 4))
439 #define D3DVS_Z_Y       (1 << (D3DVS_SWIZZLE_SHIFT + 4))
440 #define D3DVS_Z_Z       (2 << (D3DVS_SWIZZLE_SHIFT + 4))
441 #define D3DVS_Z_W       (3 << (D3DVS_SWIZZLE_SHIFT + 4))
442
443 #define D3DVS_W_X       (0 << (D3DVS_SWIZZLE_SHIFT + 6))
444 #define D3DVS_W_Y       (1 << (D3DVS_SWIZZLE_SHIFT + 6))
445 #define D3DVS_W_Z       (2 << (D3DVS_SWIZZLE_SHIFT + 6))
446 #define D3DVS_W_W       (3 << (D3DVS_SWIZZLE_SHIFT + 6))
447
448 #define D3DVS_NOSWIZZLE (D3DVS_X_X | D3DVS_Y_Y | D3DVS_Z_Z | D3DVS_W_W)
449
450 #define D3DSP_NOSWIZZLE \
451     ((0 << (D3DSP_SWIZZLE_SHIFT + 0)) | (1 << (D3DSP_SWIZZLE_SHIFT + 2)) | (2 << (D3DSP_SWIZZLE_SHIFT + 4)) | (3 << (D3DSP_SWIZZLE_SHIFT + 6)))
452
453 #define D3DSP_SRCMOD_SHIFT      24
454 #define D3DSP_SRCMOD_MASK       (0xF << D3DSP_SRCMOD_SHIFT)
455
456 typedef enum _D3DSHADER_PARAM_SRCMOD_TYPE {
457   D3DSPSM_NONE         =  0 << D3DSP_SRCMOD_SHIFT,
458   D3DSPSM_NEG          =  1 << D3DSP_SRCMOD_SHIFT,
459   D3DSPSM_BIAS         =  2 << D3DSP_SRCMOD_SHIFT,
460   D3DSPSM_BIASNEG      =  3 << D3DSP_SRCMOD_SHIFT,
461   D3DSPSM_SIGN         =  4 << D3DSP_SRCMOD_SHIFT,
462   D3DSPSM_SIGNNEG      =  5 << D3DSP_SRCMOD_SHIFT,
463   D3DSPSM_COMP         =  6 << D3DSP_SRCMOD_SHIFT,
464   D3DSPSM_X2           =  7 << D3DSP_SRCMOD_SHIFT,
465   D3DSPSM_X2NEG        =  8 << D3DSP_SRCMOD_SHIFT,
466   D3DSPSM_DZ           =  9 << D3DSP_SRCMOD_SHIFT,
467   D3DSPSM_DW           = 10 << D3DSP_SRCMOD_SHIFT,
468   D3DSPSM_FORCE_DWORD  = 0x7FFFFFFF
469 } D3DSHADER_PARAM_SRCMOD_TYPE;
470
471 #define D3DPS_VERSION(major, minor) (0xFFFF0000 | ((major) << 8) | (minor))
472 #define D3DVS_VERSION(major, minor) (0xFFFE0000 | ((major) << 8) | (minor))
473 #define D3DSHADER_VERSION_MAJOR(version) (((version) >> 8) & 0xFF)
474 #define D3DSHADER_VERSION_MINOR(version) (((version) >> 0) & 0xFF)
475
476 #define D3DSI_COMMENTSIZE_SHIFT 16
477 #define D3DSI_COMMENTSIZE_MASK (0x7FFF << D3DSI_COMMENTSIZE_SHIFT)
478
479 #define D3DSHADER_COMMENT(commentSize) \
480   ((((commentSize) << D3DSI_COMMENTSIZE_SHIFT) & D3DSI_COMMENTSIZE_MASK) | D3DSIO_COMMENT)
481
482 #define D3DPS_END() 0x0000FFFF
483 #define D3DVS_END() 0x0000FFFF
484
485
486 /*****************************************************************************
487  * Direct 3D v8 enumerated types
488  */
489 typedef enum _D3DBACKBUFFER_TYPE {
490     D3DBACKBUFFER_TYPE_MONO         = 0,
491     D3DBACKBUFFER_TYPE_LEFT         = 1,
492     D3DBACKBUFFER_TYPE_RIGHT        = 2,
493
494     D3DBACKBUFFER_TYPE_FORCE_DWORD  = 0x7fffffff
495 } D3DBACKBUFFER_TYPE;
496
497 typedef enum _D3DBASISTYPE{
498    D3DBASIS_BEZIER        = 0,
499    D3DBASIS_BSPLINE       = 1,
500    D3DBASIS_INTERPOLATE   = 2,
501
502    D3DBASIS_FORCE_DWORD   = 0x7fffffff
503 } D3DBASISTYPE;
504
505 typedef enum _D3DBLEND {
506     D3DBLEND_ZERO               =  1,
507     D3DBLEND_ONE                =  2,
508     D3DBLEND_SRCCOLOR           =  3,
509     D3DBLEND_INVSRCCOLOR        =  4,
510     D3DBLEND_SRCALPHA           =  5,
511     D3DBLEND_INVSRCALPHA        =  6,
512     D3DBLEND_DESTALPHA          =  7,
513     D3DBLEND_INVDESTALPHA       =  8,
514     D3DBLEND_DESTCOLOR          =  9,
515     D3DBLEND_INVDESTCOLOR       = 10,
516     D3DBLEND_SRCALPHASAT        = 11,
517     D3DBLEND_BOTHSRCALPHA       = 12,
518     D3DBLEND_BOTHINVSRCALPHA    = 13,
519
520     D3DBLEND_FORCE_DWORD        = 0x7fffffff
521 } D3DBLEND;
522
523 typedef enum _D3DBLENDOP {
524     D3DBLENDOP_ADD              = 1,
525     D3DBLENDOP_SUBTRACT         = 2,
526     D3DBLENDOP_REVSUBTRACT      = 3,
527     D3DBLENDOP_MIN              = 4,
528     D3DBLENDOP_MAX              = 5,
529
530     D3DBLENDOP_FORCE_DWORD      = 0x7fffffff
531 } D3DBLENDOP;
532
533 typedef enum _D3DCMPFUNC {
534     D3DCMP_NEVER                = 1,
535     D3DCMP_LESS                 = 2,
536     D3DCMP_EQUAL                = 3,
537     D3DCMP_LESSEQUAL            = 4,
538     D3DCMP_GREATER              = 5,
539     D3DCMP_NOTEQUAL             = 6,
540     D3DCMP_GREATEREQUAL         = 7,
541     D3DCMP_ALWAYS               = 8,
542
543     D3DCMP_FORCE_DWORD          = 0x7fffffff
544 } D3DCMPFUNC;
545
546 typedef enum _D3DCUBEMAP_FACES {
547     D3DCUBEMAP_FACE_POSITIVE_X     = 0,
548     D3DCUBEMAP_FACE_NEGATIVE_X     = 1,
549     D3DCUBEMAP_FACE_POSITIVE_Y     = 2,
550     D3DCUBEMAP_FACE_NEGATIVE_Y     = 3,
551     D3DCUBEMAP_FACE_POSITIVE_Z     = 4,
552     D3DCUBEMAP_FACE_NEGATIVE_Z     = 5,
553
554     D3DCUBEMAP_FACE_FORCE_DWORD    = 0xffffffff
555 } D3DCUBEMAP_FACES;
556
557 typedef enum _D3DCULL {
558     D3DCULL_NONE                = 1,
559     D3DCULL_CW                  = 2,
560     D3DCULL_CCW                 = 3,
561
562     D3DCULL_FORCE_DWORD         = 0x7fffffff
563 } D3DCULL;
564
565 typedef enum _D3DDEBUGMONITORTOKENS {
566     D3DDMT_ENABLE          = 0,
567     D3DDMT_DISABLE         = 1,
568
569     D3DDMT_FORCE_DWORD     = 0x7fffffff
570 } D3DDEBUGMONITORTOKENS;
571
572 typedef enum _D3DDEVTYPE {
573     D3DDEVTYPE_HAL         = 1,
574     D3DDEVTYPE_REF         = 2,
575     D3DDEVTYPE_SW          = 3,
576
577     D3DDEVTYPE_FORCE_DWORD = 0xffffffff
578 } D3DDEVTYPE;
579
580 typedef enum _D3DFILLMODE {
581     D3DFILL_POINT               = 1,
582     D3DFILL_WIREFRAME           = 2,
583     D3DFILL_SOLID               = 3,
584
585     D3DFILL_FORCE_DWORD         = 0x7fffffff
586 } D3DFILLMODE;
587
588 typedef enum _D3DFOGMODE {
589     D3DFOG_NONE                 = 0,
590     D3DFOG_EXP                  = 1,
591     D3DFOG_EXP2                 = 2,
592     D3DFOG_LINEAR               = 3,
593
594     D3DFOG_FORCE_DWORD          = 0x7fffffff
595 } D3DFOGMODE;
596
597 typedef enum _D3DFORMAT {
598     D3DFMT_UNKNOWN              =   0,
599
600     D3DFMT_R8G8B8               =  20,
601     D3DFMT_A8R8G8B8             =  21,
602     D3DFMT_X8R8G8B8             =  22,
603     D3DFMT_R5G6B5               =  23,
604     D3DFMT_X1R5G5B5             =  24,
605     D3DFMT_A1R5G5B5             =  25,
606     D3DFMT_A4R4G4B4             =  26,
607     D3DFMT_R3G3B2               =  27,
608     D3DFMT_A8                   =  28,
609     D3DFMT_A8R3G3B2             =  29,
610     D3DFMT_X4R4G4B4             =  30,
611     D3DFMT_A2B10G10R10          =  31,
612     D3DFMT_G16R16               =  34,
613
614     D3DFMT_A8P8                 =  40,
615     D3DFMT_P8                   =  41,
616
617     D3DFMT_L8                   =  50,
618     D3DFMT_A8L8                 =  51,
619     D3DFMT_A4L4                 =  52,
620
621     D3DFMT_V8U8                 =  60,
622     D3DFMT_L6V5U5               =  61,
623     D3DFMT_X8L8V8U8             =  62,
624     D3DFMT_Q8W8V8U8             =  63,
625     D3DFMT_V16U16               =  64,
626     D3DFMT_W11V11U10            =  65,
627     D3DFMT_A2W10V10U10          =  67,
628
629     D3DFMT_UYVY                 =  MAKEFOURCC('U', 'Y', 'V', 'Y'),
630     D3DFMT_YUY2                 =  MAKEFOURCC('Y', 'U', 'Y', '2'),
631     D3DFMT_DXT1                 =  MAKEFOURCC('D', 'X', 'T', '1'),
632     D3DFMT_DXT2                 =  MAKEFOURCC('D', 'X', 'T', '2'),
633     D3DFMT_DXT3                 =  MAKEFOURCC('D', 'X', 'T', '3'),
634     D3DFMT_DXT4                 =  MAKEFOURCC('D', 'X', 'T', '4'),
635     D3DFMT_DXT5                 =  MAKEFOURCC('D', 'X', 'T', '5'),
636
637     D3DFMT_D16_LOCKABLE         =  70,
638     D3DFMT_D32                  =  71,
639     D3DFMT_D15S1                =  73,
640     D3DFMT_D24S8                =  75,
641     D3DFMT_D16                  =  80,
642     D3DFMT_D24X8                =  77,
643     D3DFMT_D24X4S4              =  79,
644
645     D3DFMT_VERTEXDATA           = 100,
646     D3DFMT_INDEX16              = 101,
647     D3DFMT_INDEX32              = 102,
648
649     D3DFMT_FORCE_DWORD          = 0xFFFFFFFF
650 } D3DFORMAT;
651
652 typedef enum _D3DLIGHTTYPE {
653     D3DLIGHT_POINT          = 1,
654     D3DLIGHT_SPOT           = 2,
655     D3DLIGHT_DIRECTIONAL    = 3,
656
657     D3DLIGHT_FORCE_DWORD    = 0x7fffffff
658 } D3DLIGHTTYPE;
659
660 typedef enum _D3DMATERIALCOLORSOURCE {
661     D3DMCS_MATERIAL         = 0,
662     D3DMCS_COLOR1           = 1,
663     D3DMCS_COLOR2           = 2,
664
665     D3DMCS_FORCE_DWORD      = 0x7fffffff
666 } D3DMATERIALCOLORSOURCE;
667
668 typedef enum _D3DMULTISAMPLE_TYPE {
669     D3DMULTISAMPLE_NONE            =  0,
670     D3DMULTISAMPLE_2_SAMPLES       =  2,
671     D3DMULTISAMPLE_3_SAMPLES       =  3,
672     D3DMULTISAMPLE_4_SAMPLES       =  4,
673     D3DMULTISAMPLE_5_SAMPLES       =  5,
674     D3DMULTISAMPLE_6_SAMPLES       =  6,
675     D3DMULTISAMPLE_7_SAMPLES       =  7,
676     D3DMULTISAMPLE_8_SAMPLES       =  8,
677     D3DMULTISAMPLE_9_SAMPLES       =  9,
678     D3DMULTISAMPLE_10_SAMPLES      = 10,
679     D3DMULTISAMPLE_11_SAMPLES      = 11,
680     D3DMULTISAMPLE_12_SAMPLES      = 12,
681     D3DMULTISAMPLE_13_SAMPLES      = 13,
682     D3DMULTISAMPLE_14_SAMPLES      = 14,
683     D3DMULTISAMPLE_15_SAMPLES      = 15,
684     D3DMULTISAMPLE_16_SAMPLES      = 16,
685
686     D3DMULTISAMPLE_FORCE_DWORD     = 0xffffffff
687 } D3DMULTISAMPLE_TYPE;
688
689 typedef enum _D3DORDERTYPE {
690    D3DORDER_LINEAR      = 1,
691    D3DORDER_QUADRATIC   = 2,
692    D3DORDER_CUBIC       = 3,
693    D3DORDER_QUINTIC     = 5,
694
695    D3DORDER_FORCE_DWORD = 0x7fffffff
696 } D3DORDERTYPE;
697
698 typedef enum _D3DPATCHEDGESTYLE {
699    D3DPATCHEDGE_DISCRETE    = 0,
700    D3DPATCHEDGE_CONTINUOUS  = 1,
701
702    D3DPATCHEDGE_FORCE_DWORD = 0x7fffffff,
703 } D3DPATCHEDGESTYLE;
704
705 typedef enum _D3DPOOL {
706     D3DPOOL_DEFAULT                 = 0,
707     D3DPOOL_MANAGED                 = 1,
708     D3DPOOL_SYSTEMMEM               = 2,
709     D3DPOOL_SCRATCH                 = 3,
710
711     D3DPOOL_FORCE_DWORD             = 0x7fffffff
712 } D3DPOOL;
713
714 typedef enum _D3DPRIMITIVETYPE {
715     D3DPT_POINTLIST             = 1,
716     D3DPT_LINELIST              = 2,
717     D3DPT_LINESTRIP             = 3,
718     D3DPT_TRIANGLELIST          = 4,
719     D3DPT_TRIANGLESTRIP         = 5,
720     D3DPT_TRIANGLEFAN           = 6,
721
722     D3DPT_FORCE_DWORD           = 0x7fffffff
723 } D3DPRIMITIVETYPE;
724
725 typedef enum _D3DRENDERSTATETYPE {
726     D3DRS_ZENABLE                   =   7,
727     D3DRS_FILLMODE                  =   8,
728     D3DRS_SHADEMODE                 =   9,
729     D3DRS_LINEPATTERN               =  10,
730     D3DRS_ZWRITEENABLE              =  14,
731     D3DRS_ALPHATESTENABLE           =  15,
732     D3DRS_LASTPIXEL                 =  16,
733     D3DRS_SRCBLEND                  =  19,
734     D3DRS_DESTBLEND                 =  20,
735     D3DRS_CULLMODE                  =  22,
736     D3DRS_ZFUNC                     =  23,
737     D3DRS_ALPHAREF                  =  24,
738     D3DRS_ALPHAFUNC                 =  25,
739     D3DRS_DITHERENABLE              =  26,
740     D3DRS_ALPHABLENDENABLE          =  27,
741     D3DRS_FOGENABLE                 =  28,
742     D3DRS_SPECULARENABLE            =  29,
743     D3DRS_ZVISIBLE                  =  30,
744     D3DRS_FOGCOLOR                  =  34,
745     D3DRS_FOGTABLEMODE              =  35,
746     D3DRS_FOGSTART                  =  36,
747     D3DRS_FOGEND                    =  37,
748     D3DRS_FOGDENSITY                =  38,
749     D3DRS_EDGEANTIALIAS             =  40,
750     D3DRS_ZBIAS                     =  47,
751     D3DRS_RANGEFOGENABLE            =  48,
752     D3DRS_STENCILENABLE             =  52,
753     D3DRS_STENCILFAIL               =  53,
754     D3DRS_STENCILZFAIL              =  54,
755     D3DRS_STENCILPASS               =  55,
756     D3DRS_STENCILFUNC               =  56,
757     D3DRS_STENCILREF                =  57,
758     D3DRS_STENCILMASK               =  58,
759     D3DRS_STENCILWRITEMASK          =  59,
760     D3DRS_TEXTUREFACTOR             =  60,
761     D3DRS_WRAP0                     = 128,
762     D3DRS_WRAP1                     = 129,
763     D3DRS_WRAP2                     = 130,
764     D3DRS_WRAP3                     = 131,
765     D3DRS_WRAP4                     = 132,
766     D3DRS_WRAP5                     = 133,
767     D3DRS_WRAP6                     = 134,
768     D3DRS_WRAP7                     = 135,
769     D3DRS_CLIPPING                  = 136,
770     D3DRS_LIGHTING                  = 137,
771     D3DRS_AMBIENT                   = 139,
772     D3DRS_FOGVERTEXMODE             = 140,
773     D3DRS_COLORVERTEX               = 141,
774     D3DRS_LOCALVIEWER               = 142,
775     D3DRS_NORMALIZENORMALS          = 143,
776     D3DRS_DIFFUSEMATERIALSOURCE     = 145,
777     D3DRS_SPECULARMATERIALSOURCE    = 146,
778     D3DRS_AMBIENTMATERIALSOURCE     = 147,
779     D3DRS_EMISSIVEMATERIALSOURCE    = 148,
780     D3DRS_VERTEXBLEND               = 151,
781     D3DRS_CLIPPLANEENABLE           = 152,
782     D3DRS_SOFTWAREVERTEXPROCESSING  = 153,
783     D3DRS_POINTSIZE                 = 154,
784     D3DRS_POINTSIZE_MIN             = 155,
785     D3DRS_POINTSPRITEENABLE         = 156,
786     D3DRS_POINTSCALEENABLE          = 157,
787     D3DRS_POINTSCALE_A              = 158,
788     D3DRS_POINTSCALE_B              = 159,
789     D3DRS_POINTSCALE_C              = 160,
790     D3DRS_MULTISAMPLEANTIALIAS      = 161,
791     D3DRS_MULTISAMPLEMASK           = 162,
792     D3DRS_PATCHEDGESTYLE            = 163,
793     D3DRS_PATCHSEGMENTS             = 164,
794     D3DRS_DEBUGMONITORTOKEN         = 165,
795     D3DRS_POINTSIZE_MAX             = 166,
796     D3DRS_INDEXEDVERTEXBLENDENABLE  = 167,
797     D3DRS_COLORWRITEENABLE          = 168,
798     D3DRS_TWEENFACTOR               = 170,
799     D3DRS_BLENDOP                   = 171,
800     D3DRS_POSITIONORDER             = 172,
801     D3DRS_NORMALORDER               = 173,
802
803     D3DRS_FORCE_DWORD               = 0x7fffffff
804 } D3DRENDERSTATETYPE;
805
806 typedef enum _D3DRESOURCETYPE {
807     D3DRTYPE_SURFACE                =  1,
808     D3DRTYPE_VOLUME                 =  2,
809     D3DRTYPE_TEXTURE                =  3,
810     D3DRTYPE_VOLUMETEXTURE          =  4,
811     D3DRTYPE_CUBETEXTURE            =  5,
812     D3DRTYPE_VERTEXBUFFER           =  6,
813     D3DRTYPE_INDEXBUFFER            =  7,
814
815     D3DRTYPE_FORCE_DWORD            = 0x7fffffff
816 } D3DRESOURCETYPE;
817
818 typedef enum _D3DSHADEMODE {
819     D3DSHADE_FLAT               = 1,
820     D3DSHADE_GOURAUD            = 2,
821     D3DSHADE_PHONG              = 3,
822
823     D3DSHADE_FORCE_DWORD        = 0x7fffffff
824 } D3DSHADEMODE;
825
826 typedef enum _D3DSTATEBLOCKTYPE {
827     D3DSBT_ALL           = 1,
828     D3DSBT_PIXELSTATE    = 2,
829     D3DSBT_VERTEXSTATE   = 3,
830
831     D3DSBT_FORCE_DWORD   = 0xffffffff
832 } D3DSTATEBLOCKTYPE;
833
834 typedef enum _D3DSTENCILOP {
835     D3DSTENCILOP_KEEP           = 1,
836     D3DSTENCILOP_ZERO           = 2,
837     D3DSTENCILOP_REPLACE        = 3,
838     D3DSTENCILOP_INCRSAT        = 4,
839     D3DSTENCILOP_DECRSAT        = 5,
840     D3DSTENCILOP_INVERT         = 6,
841     D3DSTENCILOP_INCR           = 7,
842     D3DSTENCILOP_DECR           = 8,
843
844     D3DSTENCILOP_FORCE_DWORD    = 0x7fffffff
845 } D3DSTENCILOP;
846
847 typedef enum _D3DSWAPEFFECT {
848     D3DSWAPEFFECT_DISCARD         = 1,
849     D3DSWAPEFFECT_FLIP            = 2,
850     D3DSWAPEFFECT_COPY            = 3,
851     D3DSWAPEFFECT_COPY_VSYNC      = 4,
852
853     D3DSWAPEFFECT_FORCE_DWORD     = 0xFFFFFFFF
854 } D3DSWAPEFFECT;
855
856 typedef enum _D3DTEXTUREADDRESS {
857     D3DTADDRESS_WRAP            = 1,
858     D3DTADDRESS_MIRROR          = 2,
859     D3DTADDRESS_CLAMP           = 3,
860     D3DTADDRESS_BORDER          = 4,
861     D3DTADDRESS_MIRRORONCE      = 5,
862
863     D3DTADDRESS_FORCE_DWORD     = 0x7fffffff
864 } D3DTEXTUREADDRESS;
865
866 typedef enum _D3DTEXTUREFILTERTYPE {
867     D3DTEXF_NONE            = 0,
868     D3DTEXF_POINT           = 1,
869     D3DTEXF_LINEAR          = 2,
870     D3DTEXF_ANISOTROPIC     = 3,
871     D3DTEXF_FLATCUBIC       = 4,
872     D3DTEXF_GAUSSIANCUBIC   = 5,
873
874     D3DTEXF_FORCE_DWORD     = 0x7fffffff
875 } D3DTEXTUREFILTERTYPE;
876
877 typedef enum _D3DTEXTUREOP {
878     D3DTOP_DISABLE                   =  1,
879     D3DTOP_SELECTARG1                =  2,
880     D3DTOP_SELECTARG2                =  3,
881     D3DTOP_MODULATE                  =  4,
882     D3DTOP_MODULATE2X                =  5,
883     D3DTOP_MODULATE4X                =  6,
884     D3DTOP_ADD                       =  7,
885     D3DTOP_ADDSIGNED                 =  8,
886     D3DTOP_ADDSIGNED2X               =  9,
887     D3DTOP_SUBTRACT                  = 10,
888     D3DTOP_ADDSMOOTH                 = 11,
889     D3DTOP_BLENDDIFFUSEALPHA         = 12,
890     D3DTOP_BLENDTEXTUREALPHA         = 13,
891     D3DTOP_BLENDFACTORALPHA          = 14,
892     D3DTOP_BLENDTEXTUREALPHAPM       = 15,
893     D3DTOP_BLENDCURRENTALPHA         = 16,
894     D3DTOP_PREMODULATE               = 17,
895     D3DTOP_MODULATEALPHA_ADDCOLOR    = 18,
896     D3DTOP_MODULATECOLOR_ADDALPHA    = 19,
897     D3DTOP_MODULATEINVALPHA_ADDCOLOR = 20,
898     D3DTOP_MODULATEINVCOLOR_ADDALPHA = 21,
899     D3DTOP_BUMPENVMAP                = 22,
900     D3DTOP_BUMPENVMAPLUMINANCE       = 23,
901     D3DTOP_DOTPRODUCT3               = 24,
902     D3DTOP_MULTIPLYADD               = 25,
903     D3DTOP_LERP                      = 26,
904
905     D3DTOP_FORCE_DWORD               = 0x7fffffff,
906 } D3DTEXTUREOP;
907
908 typedef enum _D3DTEXTURESTAGESTATETYPE {
909     D3DTSS_COLOROP               =  1,
910     D3DTSS_COLORARG1             =  2,
911     D3DTSS_COLORARG2             =  3,
912     D3DTSS_ALPHAOP               =  4,
913     D3DTSS_ALPHAARG1             =  5,
914     D3DTSS_ALPHAARG2             =  6,
915     D3DTSS_BUMPENVMAT00          =  7,
916     D3DTSS_BUMPENVMAT01          =  8,
917     D3DTSS_BUMPENVMAT10          =  9,
918     D3DTSS_BUMPENVMAT11          = 10,
919     D3DTSS_TEXCOORDINDEX         = 11,
920     D3DTSS_ADDRESSU              = 13,
921     D3DTSS_ADDRESSV              = 14,
922     D3DTSS_BORDERCOLOR           = 15,
923     D3DTSS_MAGFILTER             = 16,
924     D3DTSS_MINFILTER             = 17,
925     D3DTSS_MIPFILTER             = 18,
926     D3DTSS_MIPMAPLODBIAS         = 19,
927     D3DTSS_MAXMIPLEVEL           = 20,
928     D3DTSS_MAXANISOTROPY         = 21,
929     D3DTSS_BUMPENVLSCALE         = 22,
930     D3DTSS_BUMPENVLOFFSET        = 23,
931     D3DTSS_TEXTURETRANSFORMFLAGS = 24,
932     D3DTSS_ADDRESSW              = 25,
933     D3DTSS_COLORARG0             = 26,
934     D3DTSS_ALPHAARG0             = 27,
935     D3DTSS_RESULTARG             = 28,
936
937     D3DTSS_FORCE_DWORD           = 0x7fffffff
938 } D3DTEXTURESTAGESTATETYPE;
939
940 typedef enum _D3DTEXTURETRANSFORMFLAGS {
941     D3DTTFF_DISABLE         =   0,
942     D3DTTFF_COUNT1          =   1,
943     D3DTTFF_COUNT2          =   2,
944     D3DTTFF_COUNT3          =   3,
945     D3DTTFF_COUNT4          =   4,
946     D3DTTFF_PROJECTED       = 256,
947
948     D3DTTFF_FORCE_DWORD     = 0x7fffffff
949 } D3DTEXTURETRANSFORMFLAGS;
950
951 typedef enum _D3DTRANSFORMSTATETYPE {
952     D3DTS_VIEW            =  2,
953     D3DTS_PROJECTION      =  3,
954     D3DTS_TEXTURE0        = 16,
955     D3DTS_TEXTURE1        = 17,
956     D3DTS_TEXTURE2        = 18,
957     D3DTS_TEXTURE3        = 19,
958     D3DTS_TEXTURE4        = 20,
959     D3DTS_TEXTURE5        = 21,
960     D3DTS_TEXTURE6        = 22,
961     D3DTS_TEXTURE7        = 23,
962
963     D3DTS_FORCE_DWORD     = 0x7fffffff
964 } D3DTRANSFORMSTATETYPE;
965
966 typedef enum _D3DVERTEXBLENDFLAGS {
967     D3DVBF_DISABLE  =   0,
968     D3DVBF_1WEIGHTS =   1,
969     D3DVBF_2WEIGHTS =   2,
970     D3DVBF_3WEIGHTS =   3,
971     D3DVBF_TWEENING = 255,
972     D3DVBF_0WEIGHTS = 256
973 } D3DVERTEXBLENDFLAGS;
974
975 typedef enum _D3DZBUFFERTYPE {
976     D3DZB_FALSE                 = 0,
977     D3DZB_TRUE                  = 1,
978     D3DZB_USEW                  = 2,
979
980     D3DZB_FORCE_DWORD           = 0x7fffffff
981 } D3DZBUFFERTYPE;
982
983
984 /*****************************************************************************
985  * Direct 3D v8 typedefs
986  */
987 typedef DWORD D3DCOLOR;
988
989 /*****************************************************************************
990  * Direct 3D v8 structures
991  */
992 typedef struct _D3DADAPTER_IDENTIFIER8 {
993     char            Driver[MAX_DEVICE_IDENTIFIER_STRING];
994     char            Description[MAX_DEVICE_IDENTIFIER_STRING];
995
996     LARGE_INTEGER   DriverVersion;
997     DWORD           VendorId;
998     DWORD           DeviceId;
999     DWORD           SubSysId;
1000     DWORD           Revision;
1001
1002     GUID            DeviceIdentifier;
1003
1004     DWORD           WHQLLevel;
1005 } D3DADAPTER_IDENTIFIER8;
1006
1007 typedef struct _D3DBOX {
1008     UINT                Left;
1009     UINT                Top;
1010     UINT                Right;
1011     UINT                Bottom;
1012     UINT                Front;
1013     UINT                Back;
1014 } D3DBOX;
1015
1016 typedef struct _D3DCLIPSTATUS8 {
1017    DWORD ClipUnion;
1018    DWORD ClipIntersection;
1019 } D3DCLIPSTATUS8;
1020
1021 typedef struct _D3DCOLORVALUE {
1022     float r;
1023     float g;
1024     float b;
1025     float a;
1026 } D3DCOLORVALUE;
1027
1028 typedef struct _D3DDEVICE_CREATION_PARAMETERS {
1029     UINT          AdapterOrdinal;
1030     D3DDEVTYPE    DeviceType;
1031     HWND          hFocusWindow;
1032     DWORD         BehaviorFlags;
1033 } D3DDEVICE_CREATION_PARAMETERS;
1034
1035 typedef struct _D3DDISPLAYMODE {
1036     UINT            Width;
1037     UINT            Height;
1038     UINT            RefreshRate;
1039     D3DFORMAT       Format;
1040 } D3DDISPLAYMODE;
1041
1042 typedef struct _D3DGAMMARAMP {
1043     WORD                red  [256];
1044     WORD                green[256];
1045     WORD                blue [256];
1046 } D3DGAMMARAMP;
1047
1048 typedef struct _D3DINDEXBUFFER_DESC {
1049     D3DFORMAT           Format;
1050     D3DRESOURCETYPE     Type;
1051     DWORD               Usage;
1052     D3DPOOL             Pool;
1053     UINT                Size;
1054 } D3DINDEXBUFFER_DESC;
1055
1056 typedef struct _D3DVECTOR {
1057     float x;
1058     float y;
1059     float z;
1060 } D3DVECTOR;
1061
1062 typedef struct _D3DLIGHT8 {
1063     D3DLIGHTTYPE    Type;
1064     D3DCOLORVALUE   Diffuse;
1065     D3DCOLORVALUE   Specular;
1066     D3DCOLORVALUE   Ambient;
1067     D3DVECTOR       Position;
1068     D3DVECTOR       Direction;
1069     float           Range;
1070     float           Falloff;
1071     float           Attenuation0;
1072     float           Attenuation1;
1073     float           Attenuation2;
1074     float           Theta;
1075     float           Phi;
1076 } D3DLIGHT8;
1077
1078 typedef struct _D3DLINEPATTERN {
1079     WORD    wRepeatFactor;
1080     WORD    wLinePattern;
1081 } D3DLINEPATTERN;
1082
1083 typedef struct _D3DLOCKED_BOX {
1084     INT                 RowPitch;
1085     INT                 SlicePitch;
1086     void*               pBits;
1087 } D3DLOCKED_BOX;
1088
1089 typedef struct _D3DLOCKED_RECT {
1090     INT                 Pitch;
1091     void*               pBits;
1092 } D3DLOCKED_RECT;
1093
1094 typedef struct _D3DMATERIAL8 {
1095     D3DCOLORVALUE   Diffuse;
1096     D3DCOLORVALUE   Ambient;
1097     D3DCOLORVALUE   Specular;
1098     D3DCOLORVALUE   Emissive;
1099     float           Power;
1100 } D3DMATERIAL8;
1101
1102 typedef struct _D3DMATRIX {
1103     union {
1104         struct {
1105             float        _11, _12, _13, _14;
1106             float        _21, _22, _23, _24;
1107             float        _31, _32, _33, _34;
1108             float        _41, _42, _43, _44;
1109         } DUMMYSTRUCTNAME;
1110         float m[4][4];
1111     } DUMMYUNIONNAME;
1112 } D3DMATRIX;
1113
1114 typedef struct _D3DPRESENT_PARAMETERS_ {
1115     UINT                    BackBufferWidth;
1116     UINT                    BackBufferHeight;
1117     D3DFORMAT               BackBufferFormat;
1118     UINT                    BackBufferCount;
1119
1120     D3DMULTISAMPLE_TYPE     MultiSampleType;
1121
1122     D3DSWAPEFFECT           SwapEffect;
1123     HWND                    hDeviceWindow;
1124     BOOL                    Windowed;
1125     BOOL                    EnableAutoDepthStencil;
1126     D3DFORMAT               AutoDepthStencilFormat;
1127     DWORD                   Flags;
1128
1129     UINT                    FullScreen_RefreshRateInHz;
1130     UINT                    FullScreen_PresentationInterval;
1131
1132 } D3DPRESENT_PARAMETERS;
1133
1134 #define D3DPRESENTFLAG_LOCKABLE_BACKBUFFER  0x00000001
1135
1136 typedef struct _D3DRANGE {
1137     UINT                Offset;
1138     UINT                Size;
1139 } D3DRANGE;
1140
1141 typedef struct _D3DRASTER_STATUS {
1142     BOOL            InVBlank;
1143     UINT            ScanLine;
1144 } D3DRASTER_STATUS;
1145
1146 typedef struct _D3DRECT {
1147     LONG x1;
1148     LONG y1;
1149     LONG x2;
1150     LONG y2;
1151 } D3DRECT;
1152
1153 typedef struct _D3DRECTPATCH_INFO {
1154     UINT                StartVertexOffsetWidth;
1155     UINT                StartVertexOffsetHeight;
1156     UINT                Width;
1157     UINT                Height;
1158     UINT                Stride;
1159     D3DBASISTYPE        Basis;
1160     D3DORDERTYPE        Order;
1161 } D3DRECTPATCH_INFO;
1162
1163 typedef struct _D3DSURFACE_DESC {
1164     D3DFORMAT           Format;
1165     D3DRESOURCETYPE     Type;
1166     DWORD               Usage;
1167     D3DPOOL             Pool;
1168     UINT                Size;
1169     D3DMULTISAMPLE_TYPE MultiSampleType;
1170     UINT                Width;
1171     UINT                Height;
1172 } D3DSURFACE_DESC;
1173
1174 typedef struct _D3DTRIPATCH_INFO {
1175     UINT                StartVertexOffset;
1176     UINT                NumVertices;
1177     D3DBASISTYPE        Basis;
1178     D3DORDERTYPE        Order;
1179 } D3DTRIPATCH_INFO;
1180
1181 typedef struct _D3DVERTEXBUFFER_DESC {
1182     D3DFORMAT           Format;
1183     D3DRESOURCETYPE     Type;
1184     DWORD               Usage;
1185     D3DPOOL             Pool;
1186     UINT                Size;
1187     DWORD               FVF;
1188 } D3DVERTEXBUFFER_DESC;
1189
1190 typedef struct _D3DVIEWPORT8 {
1191     DWORD       X;
1192     DWORD       Y;
1193     DWORD       Width;
1194     DWORD       Height;
1195     float       MinZ;
1196     float       MaxZ;
1197 } D3DVIEWPORT8;
1198
1199 typedef struct _D3DVOLUME_DESC {
1200     D3DFORMAT           Format;
1201     D3DRESOURCETYPE     Type;
1202     DWORD               Usage;
1203     D3DPOOL             Pool;
1204     UINT                Size;
1205     UINT                Width;
1206     UINT                Height;
1207     UINT                Depth;
1208 } D3DVOLUME_DESC;
1209
1210 #endif  /* __WINE_D3D8TYPES_H */