2 * IDirect3DCubeTexture9 implementation
4 * Copyright 2002-2005 Jason Edmeades
7 * This library is free software; you can redistribute it and/or
8 * modify it under the terms of the GNU Lesser General Public
9 * License as published by the Free Software Foundation; either
10 * version 2.1 of the License, or (at your option) any later version.
12 * This library is distributed in the hope that it will be useful,
13 * but WITHOUT ANY WARRANTY; without even the implied warranty of
14 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
15 * Lesser General Public License for more details.
17 * You should have received a copy of the GNU Lesser General Public
18 * License along with this library; if not, write to the Free Software
19 * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
23 #include "d3d9_private.h"
25 WINE_DEFAULT_DEBUG_CHANNEL(d3d);
27 /* IDirect3DCubeTexture9 IUnknown parts follow: */
28 HRESULT WINAPI IDirect3DCubeTexture9Impl_QueryInterface(LPDIRECT3DCUBETEXTURE9 iface, REFIID riid, LPVOID* ppobj) {
29 IDirect3DCubeTexture9Impl *This = (IDirect3DCubeTexture9Impl *)iface;
31 if (IsEqualGUID(riid, &IID_IUnknown)
32 || IsEqualGUID(riid, &IID_IDirect3DResource9)
33 || IsEqualGUID(riid, &IID_IDirect3DBaseTexture9)
34 || IsEqualGUID(riid, &IID_IDirect3DCubeTexture9)) {
35 IDirect3DCubeTexture9Impl_AddRef(iface);
40 WARN("(%p)->(%s,%p),not found\n", This, debugstr_guid(riid), ppobj);
44 ULONG WINAPI IDirect3DCubeTexture9Impl_AddRef(LPDIRECT3DCUBETEXTURE9 iface) {
45 IDirect3DCubeTexture9Impl *This = (IDirect3DCubeTexture9Impl *)iface;
46 ULONG ref = InterlockedIncrement(&This->ref);
48 TRACE("(%p) : AddRef from %ld\n", This, ref - 1);
53 ULONG WINAPI IDirect3DCubeTexture9Impl_Release(LPDIRECT3DCUBETEXTURE9 iface) {
54 IDirect3DCubeTexture9Impl *This = (IDirect3DCubeTexture9Impl *)iface;
55 ULONG ref = InterlockedDecrement(&This->ref);
57 TRACE("(%p) : ReleaseRef to %ld\n", This, ref);
60 IWineD3DCubeTexture_Release(This->wineD3DCubeTexture);
61 HeapFree(GetProcessHeap(), 0, This);
66 /* IDirect3DCubeTexture9 IDirect3DResource9 Interface follow: */
67 HRESULT WINAPI IDirect3DCubeTexture9Impl_GetDevice(LPDIRECT3DCUBETEXTURE9 iface, IDirect3DDevice9** ppDevice) {
68 IDirect3DCubeTexture9Impl *This = (IDirect3DCubeTexture9Impl *)iface;
69 return IDirect3DResource9Impl_GetDevice((LPDIRECT3DRESOURCE9) This, ppDevice);
72 HRESULT WINAPI IDirect3DCubeTexture9Impl_SetPrivateData(LPDIRECT3DCUBETEXTURE9 iface, REFGUID refguid, CONST void* pData, DWORD SizeOfData, DWORD Flags) {
73 IDirect3DCubeTexture9Impl *This = (IDirect3DCubeTexture9Impl *)iface;
74 return IWineD3DCubeTexture_SetPrivateData(This->wineD3DCubeTexture,refguid,pData,SizeOfData,Flags);
77 HRESULT WINAPI IDirect3DCubeTexture9Impl_GetPrivateData(LPDIRECT3DCUBETEXTURE9 iface, REFGUID refguid, void* pData, DWORD* pSizeOfData) {
78 IDirect3DCubeTexture9Impl *This = (IDirect3DCubeTexture9Impl *)iface;
79 return IWineD3DCubeTexture_GetPrivateData(This->wineD3DCubeTexture,refguid,pData,pSizeOfData);
82 HRESULT WINAPI IDirect3DCubeTexture9Impl_FreePrivateData(LPDIRECT3DCUBETEXTURE9 iface, REFGUID refguid) {
83 IDirect3DCubeTexture9Impl *This = (IDirect3DCubeTexture9Impl *)iface;
84 return IWineD3DCubeTexture_FreePrivateData(This->wineD3DCubeTexture,refguid);
87 DWORD WINAPI IDirect3DCubeTexture9Impl_SetPriority(LPDIRECT3DCUBETEXTURE9 iface, DWORD PriorityNew) {
88 IDirect3DCubeTexture9Impl *This = (IDirect3DCubeTexture9Impl *)iface;
89 return IWineD3DCubeTexture_SetPriority(This->wineD3DCubeTexture, PriorityNew);
92 DWORD WINAPI IDirect3DCubeTexture9Impl_GetPriority(LPDIRECT3DCUBETEXTURE9 iface) {
93 IDirect3DCubeTexture9Impl *This = (IDirect3DCubeTexture9Impl *)iface;
94 return IWineD3DCubeTexture_GetPriority(This->wineD3DCubeTexture);
97 void WINAPI IDirect3DCubeTexture9Impl_PreLoad(LPDIRECT3DCUBETEXTURE9 iface) {
98 IDirect3DCubeTexture9Impl *This = (IDirect3DCubeTexture9Impl *)iface;
99 return IWineD3DCubeTexture_PreLoad(This->wineD3DCubeTexture);
102 D3DRESOURCETYPE WINAPI IDirect3DCubeTexture9Impl_GetType(LPDIRECT3DCUBETEXTURE9 iface) {
103 IDirect3DCubeTexture9Impl *This = (IDirect3DCubeTexture9Impl *)iface;
104 return IWineD3DCubeTexture_GetType(This->wineD3DCubeTexture);
107 /* IDirect3DCubeTexture9 IDirect3DBaseTexture9 Interface follow: */
108 DWORD WINAPI IDirect3DCubeTexture9Impl_SetLOD(LPDIRECT3DCUBETEXTURE9 iface, DWORD LODNew) {
109 IDirect3DCubeTexture9Impl *This = (IDirect3DCubeTexture9Impl *)iface;
110 return IWineD3DCubeTexture_SetLOD(This->wineD3DCubeTexture, LODNew);
113 DWORD WINAPI IDirect3DCubeTexture9Impl_GetLOD(LPDIRECT3DCUBETEXTURE9 iface) {
114 IDirect3DCubeTexture9Impl *This = (IDirect3DCubeTexture9Impl *)iface;
115 return IDirect3DBaseTexture9Impl_GetLOD((LPDIRECT3DBASETEXTURE9) This);
118 DWORD WINAPI IDirect3DCubeTexture9Impl_GetLevelCount(LPDIRECT3DCUBETEXTURE9 iface) {
119 IDirect3DCubeTexture9Impl *This = (IDirect3DCubeTexture9Impl *)iface;
120 return IWineD3DCubeTexture_GetLevelCount(This->wineD3DCubeTexture);
123 HRESULT WINAPI IDirect3DCubeTexture9Impl_SetAutoGenFilterType(LPDIRECT3DCUBETEXTURE9 iface, D3DTEXTUREFILTERTYPE FilterType) {
124 IDirect3DCubeTexture9Impl *This = (IDirect3DCubeTexture9Impl *)iface;
125 return IWineD3DCubeTexture_SetAutoGenFilterType(This->wineD3DCubeTexture, FilterType);
128 D3DTEXTUREFILTERTYPE WINAPI IDirect3DCubeTexture9Impl_GetAutoGenFilterType(LPDIRECT3DCUBETEXTURE9 iface) {
129 IDirect3DCubeTexture9Impl *This = (IDirect3DCubeTexture9Impl *)iface;
130 return IWineD3DCubeTexture_GetAutoGenFilterType(This->wineD3DCubeTexture);
133 void WINAPI IDirect3DCubeTexture9Impl_GenerateMipSubLevels(LPDIRECT3DCUBETEXTURE9 iface) {
134 IDirect3DCubeTexture9Impl *This = (IDirect3DCubeTexture9Impl *)iface;
135 return IWineD3DCubeTexture_GenerateMipSubLevels(This->wineD3DCubeTexture);
138 /* IDirect3DCubeTexture9 Interface follow: */
139 HRESULT WINAPI IDirect3DCubeTexture9Impl_GetLevelDesc(LPDIRECT3DCUBETEXTURE9 iface, UINT Level, D3DSURFACE_DESC* pDesc) {
140 IDirect3DCubeTexture9Impl *This = (IDirect3DCubeTexture9Impl *)iface;
142 WINED3DSURFACE_DESC wined3ddesc;
145 /* As d3d8 and d3d9 structures differ, pass in ptrs to where data needs to go */
146 wined3ddesc.Format = &pDesc->Format;
147 wined3ddesc.Type = &pDesc->Type;
148 wined3ddesc.Usage = &pDesc->Usage;
149 wined3ddesc.Pool = &pDesc->Pool;
150 wined3ddesc.Size = &tmpInt;
151 wined3ddesc.MultiSampleType = &pDesc->MultiSampleType;
152 wined3ddesc.MultiSampleQuality = &pDesc->MultiSampleQuality;
153 wined3ddesc.Width = &pDesc->Width;
154 wined3ddesc.Height = &pDesc->Height;
156 return IWineD3DCubeTexture_GetLevelDesc(This->wineD3DCubeTexture, Level, &wined3ddesc);
159 HRESULT WINAPI IDirect3DCubeTexture9Impl_GetCubeMapSurface(LPDIRECT3DCUBETEXTURE9 iface, D3DCUBEMAP_FACES FaceType, UINT Level, IDirect3DSurface9** ppCubeMapSurface) {
160 IDirect3DCubeTexture9Impl *This = (IDirect3DCubeTexture9Impl *)iface;
161 HRESULT hrc = D3D_OK;
163 IWineD3DSurface *mySurface = NULL;
164 hrc = IWineD3DCubeTexture_GetCubeMapSurface(This->wineD3DCubeTexture, FaceType, Level, &mySurface);
165 if (hrc == D3D_OK && NULL != ppCubeMapSurface) {
166 IWineD3DCubeTexture_GetParent(mySurface, (IUnknown **)ppCubeMapSurface);
167 IWineD3DCubeTexture_Release(mySurface);
172 HRESULT WINAPI IDirect3DCubeTexture9Impl_LockRect(LPDIRECT3DCUBETEXTURE9 iface, D3DCUBEMAP_FACES FaceType, UINT Level, D3DLOCKED_RECT* pLockedRect, CONST RECT* pRect, DWORD Flags) {
173 IDirect3DCubeTexture9Impl *This = (IDirect3DCubeTexture9Impl *)iface;
174 return IWineD3DCubeTexture_LockRect(This->wineD3DCubeTexture, FaceType, Level, pLockedRect, pRect, Flags);
177 HRESULT WINAPI IDirect3DCubeTexture9Impl_UnlockRect(LPDIRECT3DCUBETEXTURE9 iface, D3DCUBEMAP_FACES FaceType, UINT Level) {
178 IDirect3DCubeTexture9Impl *This = (IDirect3DCubeTexture9Impl *)iface;
179 return IWineD3DCubeTexture_UnlockRect(This->wineD3DCubeTexture, FaceType, Level);
182 HRESULT WINAPI IDirect3DCubeTexture9Impl_AddDirtyRect(LPDIRECT3DCUBETEXTURE9 iface, D3DCUBEMAP_FACES FaceType, CONST RECT* pDirtyRect) {
183 IDirect3DCubeTexture9Impl *This = (IDirect3DCubeTexture9Impl *)iface;
184 return IWineD3DCubeTexture_AddDirtyRect(This->wineD3DCubeTexture, FaceType, pDirtyRect);
188 IDirect3DCubeTexture9Vtbl Direct3DCubeTexture9_Vtbl =
190 IDirect3DCubeTexture9Impl_QueryInterface,
191 IDirect3DCubeTexture9Impl_AddRef,
192 IDirect3DCubeTexture9Impl_Release,
193 IDirect3DCubeTexture9Impl_GetDevice,
194 IDirect3DCubeTexture9Impl_SetPrivateData,
195 IDirect3DCubeTexture9Impl_GetPrivateData,
196 IDirect3DCubeTexture9Impl_FreePrivateData,
197 IDirect3DCubeTexture9Impl_SetPriority,
198 IDirect3DCubeTexture9Impl_GetPriority,
199 IDirect3DCubeTexture9Impl_PreLoad,
200 IDirect3DCubeTexture9Impl_GetType,
201 IDirect3DCubeTexture9Impl_SetLOD,
202 IDirect3DCubeTexture9Impl_GetLOD,
203 IDirect3DCubeTexture9Impl_GetLevelCount,
204 IDirect3DCubeTexture9Impl_SetAutoGenFilterType,
205 IDirect3DCubeTexture9Impl_GetAutoGenFilterType,
206 IDirect3DCubeTexture9Impl_GenerateMipSubLevels,
207 IDirect3DCubeTexture9Impl_GetLevelDesc,
208 IDirect3DCubeTexture9Impl_GetCubeMapSurface,
209 IDirect3DCubeTexture9Impl_LockRect,
210 IDirect3DCubeTexture9Impl_UnlockRect,
211 IDirect3DCubeTexture9Impl_AddDirtyRect
215 /* IDirect3DDevice9 IDirect3DCubeTexture9 Methods follow: */
216 HRESULT WINAPI IDirect3DDevice9Impl_CreateCubeTexture(LPDIRECT3DDEVICE9 iface,
217 UINT EdgeLength, UINT Levels, DWORD Usage,
218 D3DFORMAT Format, D3DPOOL Pool,
219 IDirect3DCubeTexture9** ppCubeTexture, HANDLE* pSharedHandle) {
221 IDirect3DCubeTexture9Impl *object;
222 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
225 /* Allocate the storage for the device */
226 object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(IDirect3DCubeTexture9Impl));
227 if (NULL == object) {
228 FIXME("(%p) allocation of CubeTexture failed\n", This);
229 *ppCubeTexture = NULL;
230 return D3DERR_OUTOFVIDEOMEMORY;
233 object->lpVtbl = &Direct3DCubeTexture9_Vtbl;
235 hr = IWineD3DDevice_CreateCubeTexture(This->WineD3DDevice, EdgeLength, Levels, Usage,
236 Format, Pool, &(object->wineD3DCubeTexture), pSharedHandle, (IUnknown *)object,
237 D3D9CB_CreateSurface);
241 FIXME("(%p) call to IWineD3DDevice_CreateCubeTexture failed\n", This);
242 HeapFree(GetProcessHeap(), 0, object);
243 *ppCubeTexture = NULL;
245 *ppCubeTexture = (LPDIRECT3DCUBETEXTURE9) object;