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[wine] / dlls / d3d9 / cubetexture.c
1 /*
2  * IDirect3DCubeTexture9 implementation
3  *
4  * Copyright 2002-2005 Jason Edmeades
5  *                     Raphael Junqueira
6  *
7  * This library is free software; you can redistribute it and/or
8  * modify it under the terms of the GNU Lesser General Public
9  * License as published by the Free Software Foundation; either
10  * version 2.1 of the License, or (at your option) any later version.
11  *
12  * This library is distributed in the hope that it will be useful,
13  * but WITHOUT ANY WARRANTY; without even the implied warranty of
14  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
15  * Lesser General Public License for more details.
16  *
17  * You should have received a copy of the GNU Lesser General Public
18  * License along with this library; if not, write to the Free Software
19  * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA
20  */
21
22 #include "config.h"
23 #include "d3d9_private.h"
24
25 WINE_DEFAULT_DEBUG_CHANNEL(d3d);
26
27 /* IDirect3DCubeTexture9 IUnknown parts follow: */
28 HRESULT WINAPI IDirect3DCubeTexture9Impl_QueryInterface(LPDIRECT3DCUBETEXTURE9 iface, REFIID riid, LPVOID* ppobj) {
29     IDirect3DCubeTexture9Impl *This = (IDirect3DCubeTexture9Impl *)iface;
30
31     if (IsEqualGUID(riid, &IID_IUnknown)
32         || IsEqualGUID(riid, &IID_IDirect3DResource9)
33         || IsEqualGUID(riid, &IID_IDirect3DBaseTexture9)
34         || IsEqualGUID(riid, &IID_IDirect3DCubeTexture9)) {
35         IDirect3DCubeTexture9Impl_AddRef(iface);
36         *ppobj = This;
37         return D3D_OK;
38     }
39
40     WARN("(%p)->(%s,%p),not found\n", This, debugstr_guid(riid), ppobj);
41     return E_NOINTERFACE;
42 }
43
44 ULONG WINAPI IDirect3DCubeTexture9Impl_AddRef(LPDIRECT3DCUBETEXTURE9 iface) {
45     IDirect3DCubeTexture9Impl *This = (IDirect3DCubeTexture9Impl *)iface;
46     ULONG ref = InterlockedIncrement(&This->ref);
47
48     TRACE("(%p) : AddRef from %ld\n", This, ref - 1);
49
50     return ref;
51 }
52
53 ULONG WINAPI IDirect3DCubeTexture9Impl_Release(LPDIRECT3DCUBETEXTURE9 iface) {
54     IDirect3DCubeTexture9Impl *This = (IDirect3DCubeTexture9Impl *)iface;
55     ULONG ref = InterlockedDecrement(&This->ref);
56
57     TRACE("(%p) : ReleaseRef to %ld\n", This, ref);
58
59     if (ref == 0) {
60         IWineD3DCubeTexture_Release(This->wineD3DCubeTexture);
61         HeapFree(GetProcessHeap(), 0, This);
62     }
63     return ref;
64 }
65
66 /* IDirect3DCubeTexture9 IDirect3DResource9 Interface follow: */
67 HRESULT WINAPI IDirect3DCubeTexture9Impl_GetDevice(LPDIRECT3DCUBETEXTURE9 iface, IDirect3DDevice9** ppDevice) {
68     IDirect3DCubeTexture9Impl *This = (IDirect3DCubeTexture9Impl *)iface;
69     return IDirect3DResource9Impl_GetDevice((LPDIRECT3DRESOURCE9) This, ppDevice);
70 }
71
72 HRESULT WINAPI IDirect3DCubeTexture9Impl_SetPrivateData(LPDIRECT3DCUBETEXTURE9 iface, REFGUID refguid, CONST void* pData, DWORD SizeOfData, DWORD Flags) {
73     IDirect3DCubeTexture9Impl *This = (IDirect3DCubeTexture9Impl *)iface;
74     return IWineD3DCubeTexture_SetPrivateData(This->wineD3DCubeTexture,refguid,pData,SizeOfData,Flags);
75 }
76
77 HRESULT WINAPI IDirect3DCubeTexture9Impl_GetPrivateData(LPDIRECT3DCUBETEXTURE9 iface, REFGUID refguid, void* pData, DWORD* pSizeOfData) {
78     IDirect3DCubeTexture9Impl *This = (IDirect3DCubeTexture9Impl *)iface;
79     return IWineD3DCubeTexture_GetPrivateData(This->wineD3DCubeTexture,refguid,pData,pSizeOfData);
80 }
81
82 HRESULT WINAPI IDirect3DCubeTexture9Impl_FreePrivateData(LPDIRECT3DCUBETEXTURE9 iface, REFGUID refguid) {
83     IDirect3DCubeTexture9Impl *This = (IDirect3DCubeTexture9Impl *)iface;
84     return IWineD3DCubeTexture_FreePrivateData(This->wineD3DCubeTexture,refguid);
85 }
86
87 DWORD WINAPI IDirect3DCubeTexture9Impl_SetPriority(LPDIRECT3DCUBETEXTURE9 iface, DWORD PriorityNew) {
88     IDirect3DCubeTexture9Impl *This = (IDirect3DCubeTexture9Impl *)iface;
89     return IWineD3DCubeTexture_SetPriority(This->wineD3DCubeTexture, PriorityNew);
90 }
91
92 DWORD WINAPI IDirect3DCubeTexture9Impl_GetPriority(LPDIRECT3DCUBETEXTURE9 iface) {
93     IDirect3DCubeTexture9Impl *This = (IDirect3DCubeTexture9Impl *)iface;
94     return IWineD3DCubeTexture_GetPriority(This->wineD3DCubeTexture);
95 }
96
97 void WINAPI IDirect3DCubeTexture9Impl_PreLoad(LPDIRECT3DCUBETEXTURE9 iface) {
98     IDirect3DCubeTexture9Impl *This = (IDirect3DCubeTexture9Impl *)iface;
99     return IWineD3DCubeTexture_PreLoad(This->wineD3DCubeTexture);
100 }
101
102 D3DRESOURCETYPE WINAPI IDirect3DCubeTexture9Impl_GetType(LPDIRECT3DCUBETEXTURE9 iface) {
103     IDirect3DCubeTexture9Impl *This = (IDirect3DCubeTexture9Impl *)iface;
104     return IWineD3DCubeTexture_GetType(This->wineD3DCubeTexture);
105 }
106
107 /* IDirect3DCubeTexture9 IDirect3DBaseTexture9 Interface follow: */
108 DWORD WINAPI IDirect3DCubeTexture9Impl_SetLOD(LPDIRECT3DCUBETEXTURE9 iface, DWORD LODNew) {
109     IDirect3DCubeTexture9Impl *This = (IDirect3DCubeTexture9Impl *)iface;
110     return IWineD3DCubeTexture_SetLOD(This->wineD3DCubeTexture, LODNew);
111 }
112
113 DWORD WINAPI IDirect3DCubeTexture9Impl_GetLOD(LPDIRECT3DCUBETEXTURE9 iface) {
114     IDirect3DCubeTexture9Impl *This = (IDirect3DCubeTexture9Impl *)iface;
115     return IDirect3DBaseTexture9Impl_GetLOD((LPDIRECT3DBASETEXTURE9) This);
116 }
117
118 DWORD WINAPI IDirect3DCubeTexture9Impl_GetLevelCount(LPDIRECT3DCUBETEXTURE9 iface) {
119     IDirect3DCubeTexture9Impl *This = (IDirect3DCubeTexture9Impl *)iface;
120     return IWineD3DCubeTexture_GetLevelCount(This->wineD3DCubeTexture);
121 }
122
123 HRESULT WINAPI IDirect3DCubeTexture9Impl_SetAutoGenFilterType(LPDIRECT3DCUBETEXTURE9 iface, D3DTEXTUREFILTERTYPE FilterType) {
124     IDirect3DCubeTexture9Impl *This = (IDirect3DCubeTexture9Impl *)iface;
125     return IWineD3DCubeTexture_SetAutoGenFilterType(This->wineD3DCubeTexture, FilterType);
126 }
127
128 D3DTEXTUREFILTERTYPE WINAPI IDirect3DCubeTexture9Impl_GetAutoGenFilterType(LPDIRECT3DCUBETEXTURE9 iface) {
129     IDirect3DCubeTexture9Impl *This = (IDirect3DCubeTexture9Impl *)iface;
130     return IWineD3DCubeTexture_GetAutoGenFilterType(This->wineD3DCubeTexture);
131 }
132
133 void WINAPI IDirect3DCubeTexture9Impl_GenerateMipSubLevels(LPDIRECT3DCUBETEXTURE9 iface) {
134     IDirect3DCubeTexture9Impl *This = (IDirect3DCubeTexture9Impl *)iface;
135     return IWineD3DCubeTexture_GenerateMipSubLevels(This->wineD3DCubeTexture);
136 }
137
138 /* IDirect3DCubeTexture9 Interface follow: */
139 HRESULT WINAPI IDirect3DCubeTexture9Impl_GetLevelDesc(LPDIRECT3DCUBETEXTURE9 iface, UINT Level, D3DSURFACE_DESC* pDesc) {
140     IDirect3DCubeTexture9Impl *This = (IDirect3DCubeTexture9Impl *)iface;
141
142     WINED3DSURFACE_DESC    wined3ddesc;
143     UINT                   tmpInt = -1;
144
145     /* As d3d8 and d3d9 structures differ, pass in ptrs to where data needs to go */
146     wined3ddesc.Format              = &pDesc->Format;
147     wined3ddesc.Type                = &pDesc->Type;
148     wined3ddesc.Usage               = &pDesc->Usage;
149     wined3ddesc.Pool                = &pDesc->Pool;
150     wined3ddesc.Size                = &tmpInt;
151     wined3ddesc.MultiSampleType     = &pDesc->MultiSampleType;
152     wined3ddesc.MultiSampleQuality  = &pDesc->MultiSampleQuality;
153     wined3ddesc.Width               = &pDesc->Width;
154     wined3ddesc.Height              = &pDesc->Height;
155
156     return IWineD3DCubeTexture_GetLevelDesc(This->wineD3DCubeTexture, Level, &wined3ddesc);
157 }
158
159 HRESULT WINAPI IDirect3DCubeTexture9Impl_GetCubeMapSurface(LPDIRECT3DCUBETEXTURE9 iface, D3DCUBEMAP_FACES FaceType, UINT Level, IDirect3DSurface9** ppCubeMapSurface) {
160     IDirect3DCubeTexture9Impl *This = (IDirect3DCubeTexture9Impl *)iface;
161     HRESULT hrc = D3D_OK;
162     
163     IWineD3DSurface *mySurface = NULL;
164     hrc = IWineD3DCubeTexture_GetCubeMapSurface(This->wineD3DCubeTexture, FaceType, Level, &mySurface);
165     if (hrc == D3D_OK && NULL != ppCubeMapSurface) {
166        IWineD3DCubeTexture_GetParent(mySurface, (IUnknown **)ppCubeMapSurface);
167        IWineD3DCubeTexture_Release(mySurface);
168     }
169     return hrc;
170 }
171
172 HRESULT WINAPI IDirect3DCubeTexture9Impl_LockRect(LPDIRECT3DCUBETEXTURE9 iface, D3DCUBEMAP_FACES FaceType, UINT Level, D3DLOCKED_RECT* pLockedRect, CONST RECT* pRect, DWORD Flags) {
173     IDirect3DCubeTexture9Impl *This = (IDirect3DCubeTexture9Impl *)iface;
174     return IWineD3DCubeTexture_LockRect(This->wineD3DCubeTexture, FaceType, Level, pLockedRect, pRect, Flags);
175 }
176
177 HRESULT WINAPI IDirect3DCubeTexture9Impl_UnlockRect(LPDIRECT3DCUBETEXTURE9 iface, D3DCUBEMAP_FACES FaceType, UINT Level) {
178     IDirect3DCubeTexture9Impl *This = (IDirect3DCubeTexture9Impl *)iface;
179     return IWineD3DCubeTexture_UnlockRect(This->wineD3DCubeTexture, FaceType, Level);
180 }
181
182 HRESULT  WINAPI IDirect3DCubeTexture9Impl_AddDirtyRect(LPDIRECT3DCUBETEXTURE9 iface, D3DCUBEMAP_FACES FaceType, CONST RECT* pDirtyRect) {
183     IDirect3DCubeTexture9Impl *This = (IDirect3DCubeTexture9Impl *)iface;
184     return IWineD3DCubeTexture_AddDirtyRect(This->wineD3DCubeTexture, FaceType, pDirtyRect);
185 }
186
187
188 IDirect3DCubeTexture9Vtbl Direct3DCubeTexture9_Vtbl =
189 {
190     IDirect3DCubeTexture9Impl_QueryInterface,
191     IDirect3DCubeTexture9Impl_AddRef,
192     IDirect3DCubeTexture9Impl_Release,
193     IDirect3DCubeTexture9Impl_GetDevice,
194     IDirect3DCubeTexture9Impl_SetPrivateData,
195     IDirect3DCubeTexture9Impl_GetPrivateData,
196     IDirect3DCubeTexture9Impl_FreePrivateData,
197     IDirect3DCubeTexture9Impl_SetPriority,
198     IDirect3DCubeTexture9Impl_GetPriority,
199     IDirect3DCubeTexture9Impl_PreLoad,
200     IDirect3DCubeTexture9Impl_GetType,
201     IDirect3DCubeTexture9Impl_SetLOD,
202     IDirect3DCubeTexture9Impl_GetLOD,
203     IDirect3DCubeTexture9Impl_GetLevelCount,
204     IDirect3DCubeTexture9Impl_SetAutoGenFilterType,
205     IDirect3DCubeTexture9Impl_GetAutoGenFilterType,
206     IDirect3DCubeTexture9Impl_GenerateMipSubLevels,
207     IDirect3DCubeTexture9Impl_GetLevelDesc,
208     IDirect3DCubeTexture9Impl_GetCubeMapSurface,
209     IDirect3DCubeTexture9Impl_LockRect,
210     IDirect3DCubeTexture9Impl_UnlockRect,
211     IDirect3DCubeTexture9Impl_AddDirtyRect
212 };
213
214
215 /* IDirect3DDevice9 IDirect3DCubeTexture9 Methods follow: */
216 HRESULT  WINAPI  IDirect3DDevice9Impl_CreateCubeTexture(LPDIRECT3DDEVICE9 iface, 
217                                                         UINT EdgeLength, UINT Levels, DWORD Usage, 
218                                                         D3DFORMAT Format, D3DPOOL Pool, 
219                                                         IDirect3DCubeTexture9** ppCubeTexture, HANDLE* pSharedHandle) {
220
221     IDirect3DCubeTexture9Impl *object;
222     IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
223     HRESULT hr = D3D_OK;
224     
225     /* Allocate the storage for the device */
226     object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(IDirect3DCubeTexture9Impl));
227     if (NULL == object) {
228         FIXME("(%p) allocation of CubeTexture failed\n", This);
229         *ppCubeTexture = NULL;
230         return D3DERR_OUTOFVIDEOMEMORY;
231     }    
232
233     object->lpVtbl = &Direct3DCubeTexture9_Vtbl;
234     object->ref = 1;
235     hr = IWineD3DDevice_CreateCubeTexture(This->WineD3DDevice, EdgeLength, Levels, Usage, 
236                                  Format, Pool, &(object->wineD3DCubeTexture), pSharedHandle, (IUnknown *)object,
237                                  D3D9CB_CreateSurface);
238
239     if (hr != D3D_OK) {
240         /* free up object */ 
241         FIXME("(%p) call to IWineD3DDevice_CreateCubeTexture failed\n", This);
242         HeapFree(GetProcessHeap(), 0, object);
243         *ppCubeTexture = NULL;
244     } else {
245         *ppCubeTexture = (LPDIRECT3DCUBETEXTURE9) object;
246     }
247     return hr;
248 }