ddraw: Show that ddraw reads ddsCaps without DDSD_CAPS set.
[wine] / dlls / ddraw / utils.c
1 /*
2  * DirectDraw helper functions
3  *
4  * Copyright (c) 1997-2000 Marcus Meissner
5  * Copyright (c) 1998 Lionel Ulmer
6  * Copyright (c) 2000 TransGaming Technologies Inc.
7  * Copyright (c) 2006 Stefan Dösinger
8  *
9  * This library is free software; you can redistribute it and/or
10  * modify it under the terms of the GNU Lesser General Public
11  * License as published by the Free Software Foundation; either
12  * version 2.1 of the License, or (at your option) any later version.
13  *
14  * This library is distributed in the hope that it will be useful,
15  * but WITHOUT ANY WARRANTY; without even the implied warranty of
16  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
17  * Lesser General Public License for more details.
18  *
19  * You should have received a copy of the GNU Lesser General Public
20  * License along with this library; if not, write to the Free Software
21  * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
22  */
23
24 #include "config.h"
25 #include "wine/port.h"
26
27 #include "ddraw_private.h"
28
29 WINE_DEFAULT_DEBUG_CHANNEL(ddraw);
30
31 static void DDRAW_dump_pixelformat(const DDPIXELFORMAT *pf);
32
33 /*****************************************************************************
34  * PixelFormat_WineD3DtoDD
35  *
36  * Converts an wined3d format ID into a DDPIXELFORMAT structure
37  *
38  * Params:
39  *  DDPixelFormat: Address of the structure to write the pixel format to
40  *  WineD3DFormat: Source format
41  *
42  *****************************************************************************/
43 void PixelFormat_WineD3DtoDD(DDPIXELFORMAT *DDPixelFormat, enum wined3d_format_id WineD3DFormat)
44 {
45     DWORD Size = DDPixelFormat->dwSize;
46     TRACE("Converting wined3d format %#x to DDRAW.\n", WineD3DFormat);
47
48     if(Size==0) return;
49
50     memset(DDPixelFormat, 0x00, Size);
51     DDPixelFormat->dwSize = Size;
52     switch(WineD3DFormat)
53     {
54         case WINED3DFMT_B8G8R8_UNORM:
55             DDPixelFormat->dwFlags = DDPF_RGB;
56             DDPixelFormat->dwFourCC = 0;
57             DDPixelFormat->u1.dwRGBBitCount = 24;
58             DDPixelFormat->u2.dwRBitMask = 0x00ff0000;
59             DDPixelFormat->u3.dwGBitMask = 0x0000ff00;
60             DDPixelFormat->u4.dwBBitMask = 0x000000ff;
61             DDPixelFormat->u5.dwRGBAlphaBitMask = 0x0;
62             break;
63
64         case WINED3DFMT_B8G8R8A8_UNORM:
65             DDPixelFormat->dwFlags = DDPF_RGB | DDPF_ALPHAPIXELS;
66             DDPixelFormat->dwFourCC = 0;
67             DDPixelFormat->u1.dwRGBBitCount = 32;
68             DDPixelFormat->u2.dwRBitMask = 0x00ff0000;
69             DDPixelFormat->u3.dwGBitMask = 0x0000ff00;
70             DDPixelFormat->u4.dwBBitMask = 0x000000ff;
71             DDPixelFormat->u5.dwRGBAlphaBitMask = 0xff000000;
72             break;
73
74         case WINED3DFMT_B8G8R8X8_UNORM:
75             DDPixelFormat->dwFlags = DDPF_RGB;
76             DDPixelFormat->dwFourCC = 0;
77             DDPixelFormat->u1.dwRGBBitCount = 32;
78             DDPixelFormat->u2.dwRBitMask = 0x00ff0000;
79             DDPixelFormat->u3.dwGBitMask = 0x0000ff00;
80             DDPixelFormat->u4.dwBBitMask = 0x000000ff;
81             DDPixelFormat->u5.dwRGBAlphaBitMask = 0x0;
82             break;
83
84         case WINED3DFMT_R8G8B8X8_UNORM:
85             DDPixelFormat->dwFlags = DDPF_RGB;
86             DDPixelFormat->dwFourCC = 0;
87             DDPixelFormat->u1.dwRGBBitCount = 32;
88             DDPixelFormat->u2.dwRBitMask = 0x000000ff;
89             DDPixelFormat->u3.dwGBitMask = 0x0000ff00;
90             DDPixelFormat->u4.dwBBitMask = 0x00ff0000;
91             DDPixelFormat->u5.dwRGBAlphaBitMask = 0x0;
92             break;
93
94         case WINED3DFMT_B5G6R5_UNORM:
95             DDPixelFormat->dwFlags = DDPF_RGB;
96             DDPixelFormat->dwFourCC = 0;
97             DDPixelFormat->u1.dwRGBBitCount = 16;
98             DDPixelFormat->u2.dwRBitMask = 0xF800;
99             DDPixelFormat->u3.dwGBitMask = 0x07E0;
100             DDPixelFormat->u4.dwBBitMask = 0x001F;
101             DDPixelFormat->u5.dwRGBAlphaBitMask = 0x0;
102             break;
103
104         case WINED3DFMT_B5G5R5X1_UNORM:
105             DDPixelFormat->dwFlags = DDPF_RGB;
106             DDPixelFormat->dwFourCC = 0;
107             DDPixelFormat->u1.dwRGBBitCount = 16;
108             DDPixelFormat->u2.dwRBitMask = 0x7C00;
109             DDPixelFormat->u3.dwGBitMask = 0x03E0;
110             DDPixelFormat->u4.dwBBitMask = 0x001F;
111             DDPixelFormat->u5.dwRGBAlphaBitMask = 0x0;
112             break;
113
114         case WINED3DFMT_B5G5R5A1_UNORM:
115             DDPixelFormat->dwFlags = DDPF_RGB | DDPF_ALPHAPIXELS;
116             DDPixelFormat->dwFourCC = 0;
117             DDPixelFormat->u1.dwRGBBitCount = 16;
118             DDPixelFormat->u2.dwRBitMask = 0x7C00;
119             DDPixelFormat->u3.dwGBitMask = 0x03E0;
120             DDPixelFormat->u4.dwBBitMask = 0x001F;
121             DDPixelFormat->u5.dwRGBAlphaBitMask = 0x8000;
122             break;
123
124         case WINED3DFMT_B4G4R4A4_UNORM:
125             DDPixelFormat->dwFlags = DDPF_RGB | DDPF_ALPHAPIXELS;
126             DDPixelFormat->dwFourCC = 0;
127             DDPixelFormat->u1.dwRGBBitCount = 16;
128             DDPixelFormat->u2.dwRBitMask = 0x0F00;
129             DDPixelFormat->u3.dwGBitMask = 0x00F0;
130             DDPixelFormat->u4.dwBBitMask = 0x000F;
131             DDPixelFormat->u5.dwRGBAlphaBitMask = 0xF000;
132             break;
133
134         case WINED3DFMT_B2G3R3_UNORM:
135             DDPixelFormat->dwFlags = DDPF_RGB;
136             DDPixelFormat->dwFourCC = 0;
137             DDPixelFormat->u1.dwRGBBitCount = 8;
138             DDPixelFormat->u2.dwRBitMask = 0xE0;
139             DDPixelFormat->u3.dwGBitMask = 0x1C;
140             DDPixelFormat->u4.dwBBitMask = 0x03;
141             DDPixelFormat->u5.dwLuminanceAlphaBitMask = 0x0;
142             break;
143
144         case WINED3DFMT_P8_UINT:
145             DDPixelFormat->dwFlags = DDPF_PALETTEINDEXED8 | DDPF_RGB;
146             DDPixelFormat->dwFourCC = 0;
147             DDPixelFormat->u1.dwRGBBitCount = 8;
148             DDPixelFormat->u2.dwRBitMask = 0x00;
149             DDPixelFormat->u3.dwGBitMask = 0x00;
150             DDPixelFormat->u4.dwBBitMask = 0x00;
151             break;
152
153         case WINED3DFMT_A8_UNORM:
154             DDPixelFormat->dwFlags = DDPF_ALPHA;
155             DDPixelFormat->dwFourCC = 0;
156             DDPixelFormat->u1.dwAlphaBitDepth = 8;
157             DDPixelFormat->u2.dwRBitMask = 0x0;
158             DDPixelFormat->u3.dwZBitMask = 0x0;
159             DDPixelFormat->u4.dwStencilBitMask = 0x0;
160             DDPixelFormat->u5.dwLuminanceAlphaBitMask = 0x0;
161             break;
162
163         case WINED3DFMT_B2G3R3A8_UNORM:
164             DDPixelFormat->dwFlags = DDPF_RGB | DDPF_ALPHAPIXELS;
165             DDPixelFormat->dwFourCC = 0;
166             DDPixelFormat->u1.dwRGBBitCount = 16;
167             DDPixelFormat->u2.dwRBitMask = 0x00E0;
168             DDPixelFormat->u3.dwGBitMask = 0x001C;
169             DDPixelFormat->u4.dwBBitMask = 0x0003;
170             DDPixelFormat->u5.dwRGBAlphaBitMask = 0xFF00;
171             break;
172
173         case WINED3DFMT_B4G4R4X4_UNORM:
174             DDPixelFormat->dwFlags = DDPF_RGB;
175             DDPixelFormat->dwFourCC = 0;
176             DDPixelFormat->u1.dwRGBBitCount = 16;
177             DDPixelFormat->u2.dwRBitMask = 0x0F00;
178             DDPixelFormat->u3.dwGBitMask = 0x00F0;
179             DDPixelFormat->u4.dwBBitMask = 0x000F;
180             DDPixelFormat->u5.dwRGBAlphaBitMask = 0x0;
181             break;
182
183         /* How are Z buffer bit depth and Stencil buffer bit depth related?
184          */
185         case WINED3DFMT_D16_UNORM:
186             DDPixelFormat->dwFlags = DDPF_ZBUFFER;
187             DDPixelFormat->dwFourCC = 0;
188             DDPixelFormat->u1.dwZBufferBitDepth = 16;
189             DDPixelFormat->u2.dwStencilBitDepth = 0;
190             DDPixelFormat->u3.dwZBitMask = 0x0000FFFF;
191             DDPixelFormat->u4.dwStencilBitMask = 0x0;
192             DDPixelFormat->u5.dwRGBZBitMask = 0x00000000;
193             break;
194
195         case WINED3DFMT_D32_UNORM:
196             DDPixelFormat->dwFlags = DDPF_ZBUFFER;
197             DDPixelFormat->dwFourCC = 0;
198             DDPixelFormat->u1.dwZBufferBitDepth = 32;
199             DDPixelFormat->u2.dwStencilBitDepth = 0;
200             DDPixelFormat->u3.dwZBitMask = 0xFFFFFFFF;
201             DDPixelFormat->u4.dwStencilBitMask = 0x0;
202             DDPixelFormat->u5.dwRGBZBitMask = 0x00000000;
203             break;
204
205         case WINED3DFMT_S4X4_UINT_D24_UNORM:
206             DDPixelFormat->dwFlags = DDPF_ZBUFFER | DDPF_STENCILBUFFER;
207             DDPixelFormat->dwFourCC = 0;
208             /* Should I set dwZBufferBitDepth to 32 here? */
209             DDPixelFormat->u1.dwZBufferBitDepth = 32;
210             DDPixelFormat->u2.dwStencilBitDepth = 4;
211             DDPixelFormat->u3.dwZBitMask = 0x00FFFFFF;
212             DDPixelFormat->u4.dwStencilBitMask = 0x0F000000;
213             DDPixelFormat->u5.dwRGBAlphaBitMask = 0x0;
214             break;
215
216         case WINED3DFMT_D24_UNORM_S8_UINT:
217             DDPixelFormat->dwFlags = DDPF_ZBUFFER | DDPF_STENCILBUFFER;
218             DDPixelFormat->dwFourCC = 0;
219             DDPixelFormat->u1.dwZBufferBitDepth = 32;
220             DDPixelFormat->u2.dwStencilBitDepth = 8;
221             DDPixelFormat->u3.dwZBitMask = 0x00FFFFFF;
222             DDPixelFormat->u4.dwStencilBitMask = 0xFF000000;
223             DDPixelFormat->u5.dwRGBAlphaBitMask = 0x0;
224             break;
225
226         case WINED3DFMT_X8D24_UNORM:
227             DDPixelFormat->dwFlags = DDPF_ZBUFFER;
228             DDPixelFormat->dwFourCC = 0;
229             DDPixelFormat->u1.dwZBufferBitDepth = 32;
230             DDPixelFormat->u2.dwStencilBitDepth = 0;
231             DDPixelFormat->u3.dwZBitMask = 0x00FFFFFF;
232             DDPixelFormat->u4.dwStencilBitMask = 0x00000000;
233             DDPixelFormat->u5.dwRGBAlphaBitMask = 0x0;
234             break;
235
236         case WINED3DFMT_S1_UINT_D15_UNORM:
237             DDPixelFormat->dwFlags = DDPF_ZBUFFER | DDPF_STENCILBUFFER;
238             DDPixelFormat->dwFourCC = 0;
239             DDPixelFormat->u1.dwZBufferBitDepth = 16;
240             DDPixelFormat->u2.dwStencilBitDepth = 1;
241             DDPixelFormat->u3.dwZBitMask = 0x7fff;
242             DDPixelFormat->u4.dwStencilBitMask = 0x8000;
243             DDPixelFormat->u5.dwRGBAlphaBitMask = 0x0;
244             break;
245
246         case WINED3DFMT_UYVY:
247         case WINED3DFMT_YUY2:
248             DDPixelFormat->u1.dwYUVBitCount = 16;
249             DDPixelFormat->dwFlags = DDPF_FOURCC;
250             DDPixelFormat->dwFourCC = WineD3DFormat;
251             break;
252
253         case WINED3DFMT_YV12:
254             DDPixelFormat->u1.dwYUVBitCount = 12;
255             DDPixelFormat->dwFlags = DDPF_FOURCC;
256             DDPixelFormat->dwFourCC = WineD3DFormat;
257             break;
258
259         case WINED3DFMT_DXT1:
260         case WINED3DFMT_DXT2:
261         case WINED3DFMT_DXT3:
262         case WINED3DFMT_DXT4:
263         case WINED3DFMT_DXT5:
264         case WINED3DFMT_MULTI2_ARGB8:
265         case WINED3DFMT_G8R8_G8B8:
266         case WINED3DFMT_R8G8_B8G8:
267             DDPixelFormat->dwFlags = DDPF_FOURCC;
268             DDPixelFormat->dwFourCC = WineD3DFormat;
269             break;
270
271         /* Luminance */
272         case WINED3DFMT_L8_UNORM:
273             DDPixelFormat->dwFlags = DDPF_LUMINANCE;
274             DDPixelFormat->dwFourCC = 0;
275             DDPixelFormat->u1.dwLuminanceBitCount = 8;
276             DDPixelFormat->u2.dwLuminanceBitMask = 0xff;
277             DDPixelFormat->u3.dwBumpDvBitMask = 0x0;
278             DDPixelFormat->u4.dwBumpLuminanceBitMask = 0x0;
279             DDPixelFormat->u5.dwLuminanceAlphaBitMask = 0x0;
280             break;
281
282         case WINED3DFMT_L4A4_UNORM:
283             DDPixelFormat->dwFlags = DDPF_ALPHAPIXELS | DDPF_LUMINANCE;
284             DDPixelFormat->dwFourCC = 0;
285             DDPixelFormat->u1.dwLuminanceBitCount = 4;
286             DDPixelFormat->u2.dwLuminanceBitMask = 0x0f;
287             DDPixelFormat->u3.dwBumpDvBitMask = 0x0;
288             DDPixelFormat->u4.dwBumpLuminanceBitMask = 0x0;
289             DDPixelFormat->u5.dwLuminanceAlphaBitMask = 0xf0;
290             break;
291
292         case WINED3DFMT_L8A8_UNORM:
293             DDPixelFormat->dwFlags = DDPF_ALPHAPIXELS | DDPF_LUMINANCE;
294             DDPixelFormat->dwFourCC = 0;
295             DDPixelFormat->u1.dwLuminanceBitCount = 16;
296             DDPixelFormat->u2.dwLuminanceBitMask = 0x00ff;
297             DDPixelFormat->u3.dwBumpDvBitMask = 0x0;
298             DDPixelFormat->u4.dwBumpLuminanceBitMask = 0x0;
299             DDPixelFormat->u5.dwLuminanceAlphaBitMask = 0xff00;
300             break;
301
302         /* Bump mapping */
303         case WINED3DFMT_R8G8_SNORM:
304             DDPixelFormat->dwFlags = DDPF_BUMPDUDV;
305             DDPixelFormat->dwFourCC = 0;
306             DDPixelFormat->u1.dwBumpBitCount = 16;
307             DDPixelFormat->u2.dwBumpDuBitMask =         0x000000ff;
308             DDPixelFormat->u3.dwBumpDvBitMask =         0x0000ff00;
309             DDPixelFormat->u4.dwBumpLuminanceBitMask =  0x00000000;
310             DDPixelFormat->u5.dwLuminanceAlphaBitMask = 0x00000000;
311             break;
312
313         case WINED3DFMT_R16G16_SNORM:
314             DDPixelFormat->dwFlags = DDPF_BUMPDUDV;
315             DDPixelFormat->dwFourCC = 0;
316             DDPixelFormat->u1.dwBumpBitCount = 32;
317             DDPixelFormat->u2.dwBumpDuBitMask =         0x0000ffff;
318             DDPixelFormat->u3.dwBumpDvBitMask =         0xffff0000;
319             DDPixelFormat->u4.dwBumpLuminanceBitMask =  0x00000000;
320             DDPixelFormat->u5.dwLuminanceAlphaBitMask = 0x00000000;
321             break;
322
323         case WINED3DFMT_R5G5_SNORM_L6_UNORM:
324             DDPixelFormat->dwFlags = DDPF_BUMPDUDV;
325             DDPixelFormat->dwFourCC = 0;
326             DDPixelFormat->u1.dwBumpBitCount = 16;
327             DDPixelFormat->u2.dwBumpDuBitMask =         0x0000001f;
328             DDPixelFormat->u3.dwBumpDvBitMask =         0x000003e0;
329             DDPixelFormat->u4.dwBumpLuminanceBitMask =  0x0000fc00;
330             DDPixelFormat->u5.dwLuminanceAlphaBitMask = 0x00000000;
331             break;
332
333         case WINED3DFMT_R8G8_SNORM_L8X8_UNORM:
334             DDPixelFormat->dwFlags = DDPF_BUMPDUDV;
335             DDPixelFormat->dwFourCC = 0;
336             DDPixelFormat->u1.dwBumpBitCount = 32;
337             DDPixelFormat->u2.dwBumpDuBitMask =         0x000000ff;
338             DDPixelFormat->u3.dwBumpDvBitMask =         0x0000ff00;
339             DDPixelFormat->u4.dwBumpLuminanceBitMask =  0x00ff0000;
340             DDPixelFormat->u5.dwLuminanceAlphaBitMask = 0x00000000;
341             break;
342
343         default:
344             ERR("Can't translate this Pixelformat %d\n", WineD3DFormat);
345     }
346
347     if(TRACE_ON(ddraw)) {
348         TRACE("Returning: ");
349         DDRAW_dump_pixelformat(DDPixelFormat);
350     }
351 }
352 /*****************************************************************************
353  * PixelFormat_DD2WineD3D
354  *
355  * Reads a DDPIXELFORMAT structure and returns the equivalent wined3d
356  * format ID.
357  *
358  * Params:
359  *  DDPixelFormat: The source format
360  *
361  * Returns:
362  *  The wined3d format ID equivalent to the DDraw format
363  *  WINED3DFMT_UNKNOWN if a matching format wasn't found
364  *****************************************************************************/
365 enum wined3d_format_id PixelFormat_DD2WineD3D(const DDPIXELFORMAT *DDPixelFormat)
366 {
367     TRACE("Convert a DirectDraw Pixelformat to a WineD3D Pixelformat\n");
368     if(TRACE_ON(ddraw))
369     {
370         DDRAW_dump_pixelformat(DDPixelFormat);
371     }
372
373     if(DDPixelFormat->dwFlags & DDPF_PALETTEINDEXED8)
374     {
375         return WINED3DFMT_P8_UINT;
376     }
377     else if(DDPixelFormat->dwFlags & (DDPF_PALETTEINDEXED1 | DDPF_PALETTEINDEXED2 | DDPF_PALETTEINDEXED4) )
378     {
379         FIXME("DDPF_PALETTEINDEXED1 to DDPF_PALETTEINDEXED4 are not supported by WineD3D (yet). Returning WINED3DFMT_P8\n");
380         return WINED3DFMT_P8_UINT;
381     }
382     else if(DDPixelFormat->dwFlags & DDPF_RGB)
383     {
384         switch(DDPixelFormat->u1.dwRGBBitCount)
385         {
386             case 8:
387                 /* This is the only format that can match here */
388                 return WINED3DFMT_B2G3R3_UNORM;
389
390             case 16:
391                 /* Read the Color masks */
392                 if( (DDPixelFormat->u2.dwRBitMask == 0xF800) &&
393                     (DDPixelFormat->u3.dwGBitMask == 0x07E0) &&
394                     (DDPixelFormat->u4.dwBBitMask == 0x001F) )
395                 {
396                     return WINED3DFMT_B5G6R5_UNORM;
397                 }
398
399                 if( (DDPixelFormat->u2.dwRBitMask == 0x7C00) &&
400                     (DDPixelFormat->u3.dwGBitMask == 0x03E0) &&
401                     (DDPixelFormat->u4.dwBBitMask == 0x001F) )
402                 {
403                     if( (DDPixelFormat->dwFlags & DDPF_ALPHAPIXELS) &&
404                         (DDPixelFormat->u5.dwRGBAlphaBitMask == 0x8000))
405                         return WINED3DFMT_B5G5R5A1_UNORM;
406                     else
407                         return WINED3DFMT_B5G5R5X1_UNORM;
408                 }
409
410                 if( (DDPixelFormat->u2.dwRBitMask == 0x0F00) &&
411                     (DDPixelFormat->u3.dwGBitMask == 0x00F0) &&
412                     (DDPixelFormat->u4.dwBBitMask == 0x000F) )
413                 {
414                     if( (DDPixelFormat->dwFlags & DDPF_ALPHAPIXELS) &&
415                         (DDPixelFormat->u5.dwRGBAlphaBitMask == 0xF000))
416                         return WINED3DFMT_B4G4R4A4_UNORM;
417                     else
418                         return WINED3DFMT_B4G4R4X4_UNORM;
419                 }
420
421                 if( (DDPixelFormat->dwFlags & DDPF_ALPHAPIXELS) &&
422                     (DDPixelFormat->u5.dwRGBAlphaBitMask == 0xFF00) &&
423                     (DDPixelFormat->u2.dwRBitMask == 0x00E0) &&
424                     (DDPixelFormat->u3.dwGBitMask == 0x001C) &&
425                     (DDPixelFormat->u4.dwBBitMask == 0x0003) )
426                 {
427                     return WINED3DFMT_B2G3R3A8_UNORM;
428                 }
429                 ERR("16 bit RGB Pixel format does not match\n");
430                 return WINED3DFMT_UNKNOWN;
431
432             case 24:
433                 return WINED3DFMT_B8G8R8_UNORM;
434
435             case 32:
436                 /* Read the Color masks */
437                 if( (DDPixelFormat->u2.dwRBitMask == 0x00FF0000) &&
438                     (DDPixelFormat->u3.dwGBitMask == 0x0000FF00) &&
439                     (DDPixelFormat->u4.dwBBitMask == 0x000000FF) )
440                 {
441                     if( (DDPixelFormat->dwFlags & DDPF_ALPHAPIXELS) &&
442                         (DDPixelFormat->u5.dwRGBAlphaBitMask == 0xFF000000))
443                         return WINED3DFMT_B8G8R8A8_UNORM;
444                     else
445                         return WINED3DFMT_B8G8R8X8_UNORM;
446
447                 }
448                 ERR("32 bit RGB pixel format does not match\n");
449
450             default:
451                 ERR("Invalid dwRGBBitCount in Pixelformat structure\n");
452                 return WINED3DFMT_UNKNOWN;
453         }
454     }
455     else if( (DDPixelFormat->dwFlags & DDPF_ALPHA) )
456     {
457         /* Alpha only Pixelformat */
458         switch(DDPixelFormat->u1.dwAlphaBitDepth)
459         {
460             case 1:
461             case 2:
462             case 4:
463                 ERR("Unsupported Alpha-Only bit depth 0x%x\n", DDPixelFormat->u1.dwAlphaBitDepth);
464             case 8:
465                 return WINED3DFMT_A8_UNORM;
466
467             default:
468                 ERR("Invalid AlphaBitDepth in Alpha-Only Pixelformat\n");
469                 return WINED3DFMT_UNKNOWN;
470         }
471     }
472     else if(DDPixelFormat->dwFlags & DDPF_LUMINANCE)
473     {
474         /* Luminance-only or luminance-alpha */
475         if(DDPixelFormat->dwFlags & DDPF_ALPHAPIXELS)
476         {
477             /* Luminance with Alpha */
478             switch(DDPixelFormat->u1.dwLuminanceBitCount)
479             {
480                 case 4:
481                     if(DDPixelFormat->u1.dwAlphaBitDepth == 4)
482                         return WINED3DFMT_L4A4_UNORM;
483                     ERR("Unknown Alpha / Luminance bit depth combination\n");
484                     return WINED3DFMT_UNKNOWN;
485
486                 case 6:
487                     ERR("A luminance Pixelformat shouldn't have 6 luminance bits. Returning D3DFMT_L6V5U5 for now!!\n");
488                     return WINED3DFMT_R5G5_SNORM_L6_UNORM;
489
490                 case 8:
491                     if(DDPixelFormat->u1.dwAlphaBitDepth == 8)
492                         return WINED3DFMT_L8A8_UNORM;
493                     ERR("Unknown Alpha / Lumincase bit depth combination\n");
494                     return WINED3DFMT_UNKNOWN;
495             }
496         }
497         else
498         {
499             /* Luminance-only */
500             switch(DDPixelFormat->u1.dwLuminanceBitCount)
501             {
502                 case 6:
503                     ERR("A luminance Pixelformat shouldn't have 6 luminance bits. Returning D3DFMT_L6V5U5 for now!!\n");
504                     return WINED3DFMT_R5G5_SNORM_L6_UNORM;
505
506                 case 8:
507                     return WINED3DFMT_L8_UNORM;
508
509                 default:
510                     ERR("Unknown luminance-only bit depth 0x%x\n", DDPixelFormat->u1.dwLuminanceBitCount);
511                     return WINED3DFMT_UNKNOWN;
512              }
513         }
514     }
515     else if(DDPixelFormat->dwFlags & DDPF_ZBUFFER)
516     {
517         /* Z buffer */
518         if(DDPixelFormat->dwFlags & DDPF_STENCILBUFFER)
519         {
520             switch(DDPixelFormat->u1.dwZBufferBitDepth)
521             {
522                 case 8:
523                     FIXME("8 Bits Z+Stencil buffer pixelformat is not supported. Returning WINED3DFMT_UNKNOWN\n");
524                     return WINED3DFMT_UNKNOWN;
525
526                 case 15:
527                     FIXME("15 bit depth buffer not handled yet, assuming 16 bit\n");
528                 case 16:
529                     if(DDPixelFormat->u2.dwStencilBitDepth == 1)
530                         return WINED3DFMT_S1_UINT_D15_UNORM;
531
532                     FIXME("Don't know how to handle a 16 bit Z buffer with %d bit stencil buffer pixelformat\n", DDPixelFormat->u2.dwStencilBitDepth);
533                     return WINED3DFMT_UNKNOWN;
534
535                 case 24:
536                     FIXME("Don't know how to handle a 24 bit depth buffer with stencil bits\n");
537                     return WINED3DFMT_D24_UNORM_S8_UINT;
538
539                 case 32:
540                     if(DDPixelFormat->u2.dwStencilBitDepth == 8)
541                         return WINED3DFMT_D24_UNORM_S8_UINT;
542                     else
543                         return WINED3DFMT_S4X4_UINT_D24_UNORM;
544
545                 default:
546                     ERR("Unknown Z buffer depth %d\n", DDPixelFormat->u1.dwZBufferBitDepth);
547                     return WINED3DFMT_UNKNOWN;
548             }
549         }
550         else
551         {
552             switch(DDPixelFormat->u1.dwZBufferBitDepth)
553             {
554                 case 8:
555                     ERR("8 Bit Z buffers are not supported. Trying a 16 Bit one\n");
556                     return WINED3DFMT_D16_UNORM;
557
558                 case 16:
559                     return WINED3DFMT_D16_UNORM;
560
561                 case 24:
562                     return WINED3DFMT_X8D24_UNORM;
563
564                 case 32:
565                     if(DDPixelFormat->u3.dwZBitMask == 0x00FFFFFF) {
566                         return WINED3DFMT_X8D24_UNORM;
567                     } else if(DDPixelFormat->u3.dwZBitMask == 0xFFFFFFFF) {
568                         return WINED3DFMT_D32_UNORM;
569                     }
570                     FIXME("Unhandled 32 bit depth buffer bitmasks, returning WINED3DFMT_D24X8\n");
571                     return WINED3DFMT_X8D24_UNORM; /* That's most likely to make games happy */
572
573                 default:
574                     ERR("Unsupported Z buffer depth %d\n", DDPixelFormat->u1.dwZBufferBitDepth);
575                     return WINED3DFMT_UNKNOWN;
576             }
577         }
578     }
579     else if(DDPixelFormat->dwFlags & DDPF_FOURCC)
580     {
581         return DDPixelFormat->dwFourCC;
582     }
583     else if(DDPixelFormat->dwFlags & DDPF_BUMPDUDV)
584     {
585         if( (DDPixelFormat->u1.dwBumpBitCount         == 16        ) &&
586             (DDPixelFormat->u2.dwBumpDuBitMask        == 0x000000ff) &&
587             (DDPixelFormat->u3.dwBumpDvBitMask        == 0x0000ff00) &&
588             (DDPixelFormat->u4.dwBumpLuminanceBitMask == 0x00000000) )
589         {
590             return WINED3DFMT_R8G8_SNORM;
591         }
592         else if ( (DDPixelFormat->u1.dwBumpBitCount         == 32        ) &&
593                   (DDPixelFormat->u2.dwBumpDuBitMask        == 0x0000ffff) &&
594                   (DDPixelFormat->u3.dwBumpDvBitMask        == 0xffff0000) &&
595                   (DDPixelFormat->u4.dwBumpLuminanceBitMask == 0x00000000) )
596         {
597             return WINED3DFMT_R16G16_SNORM;
598         }
599         else if ( (DDPixelFormat->u1.dwBumpBitCount         == 16        ) &&
600                   (DDPixelFormat->u2.dwBumpDuBitMask        == 0x0000001f) &&
601                   (DDPixelFormat->u3.dwBumpDvBitMask        == 0x000003e0) &&
602                   (DDPixelFormat->u4.dwBumpLuminanceBitMask == 0x0000fc00) )
603         {
604             return WINED3DFMT_R5G5_SNORM_L6_UNORM;
605         }
606         else if ( (DDPixelFormat->u1.dwBumpBitCount         == 32        ) &&
607                   (DDPixelFormat->u2.dwBumpDuBitMask        == 0x000000ff) &&
608                   (DDPixelFormat->u3.dwBumpDvBitMask        == 0x0000ff00) &&
609                   (DDPixelFormat->u4.dwBumpLuminanceBitMask == 0x00ff0000) )
610         {
611             return WINED3DFMT_R8G8_SNORM_L8X8_UNORM;
612         }
613     }
614
615     ERR("Unknown Pixelformat!\n");
616     return WINED3DFMT_UNKNOWN;
617 }
618
619 /*****************************************************************************
620  * Various dumping functions.
621  *
622  * They write the contents of a specific function to a TRACE.
623  *
624  *****************************************************************************/
625 static void
626 DDRAW_dump_DWORD(const void *in)
627 {
628     TRACE("%d\n", *((const DWORD *) in));
629 }
630 static void
631 DDRAW_dump_PTR(const void *in)
632 {
633     TRACE("%p\n", *((const void * const*) in));
634 }
635 static void
636 DDRAW_dump_DDCOLORKEY(const DDCOLORKEY *ddck)
637 {
638     TRACE("Low : %d  - High : %d\n", ddck->dwColorSpaceLowValue, ddck->dwColorSpaceHighValue);
639 }
640
641 static void DDRAW_dump_flags_nolf(DWORD flags, const flag_info* names,
642                                   size_t num_names)
643 {
644     unsigned int i;
645
646     for (i=0; i < num_names; i++)
647         if ((flags & names[i].val) ||      /* standard flag value */
648             ((!flags) && (!names[i].val))) /* zero value only */
649             TRACE("%s ", names[i].name);
650 }
651
652 static void DDRAW_dump_flags(DWORD flags, const flag_info* names, size_t num_names)
653 {
654     DDRAW_dump_flags_nolf(flags, names, num_names);
655     TRACE("\n");
656 }
657
658 void DDRAW_dump_DDSCAPS2(const DDSCAPS2 *in)
659 {
660     static const flag_info flags[] = {
661         FE(DDSCAPS_RESERVED1),
662         FE(DDSCAPS_ALPHA),
663         FE(DDSCAPS_BACKBUFFER),
664         FE(DDSCAPS_COMPLEX),
665         FE(DDSCAPS_FLIP),
666         FE(DDSCAPS_FRONTBUFFER),
667         FE(DDSCAPS_OFFSCREENPLAIN),
668         FE(DDSCAPS_OVERLAY),
669         FE(DDSCAPS_PALETTE),
670         FE(DDSCAPS_PRIMARYSURFACE),
671         FE(DDSCAPS_PRIMARYSURFACELEFT),
672         FE(DDSCAPS_SYSTEMMEMORY),
673         FE(DDSCAPS_TEXTURE),
674         FE(DDSCAPS_3DDEVICE),
675         FE(DDSCAPS_VIDEOMEMORY),
676         FE(DDSCAPS_VISIBLE),
677         FE(DDSCAPS_WRITEONLY),
678         FE(DDSCAPS_ZBUFFER),
679         FE(DDSCAPS_OWNDC),
680         FE(DDSCAPS_LIVEVIDEO),
681         FE(DDSCAPS_HWCODEC),
682         FE(DDSCAPS_MODEX),
683         FE(DDSCAPS_MIPMAP),
684         FE(DDSCAPS_RESERVED2),
685         FE(DDSCAPS_ALLOCONLOAD),
686         FE(DDSCAPS_VIDEOPORT),
687         FE(DDSCAPS_LOCALVIDMEM),
688         FE(DDSCAPS_NONLOCALVIDMEM),
689         FE(DDSCAPS_STANDARDVGAMODE),
690         FE(DDSCAPS_OPTIMIZED)
691     };
692     static const flag_info flags2[] = {
693         FE(DDSCAPS2_HARDWAREDEINTERLACE),
694         FE(DDSCAPS2_HINTDYNAMIC),
695         FE(DDSCAPS2_HINTSTATIC),
696         FE(DDSCAPS2_TEXTUREMANAGE),
697         FE(DDSCAPS2_RESERVED1),
698         FE(DDSCAPS2_RESERVED2),
699         FE(DDSCAPS2_OPAQUE),
700         FE(DDSCAPS2_HINTANTIALIASING),
701         FE(DDSCAPS2_CUBEMAP),
702         FE(DDSCAPS2_CUBEMAP_POSITIVEX),
703         FE(DDSCAPS2_CUBEMAP_NEGATIVEX),
704         FE(DDSCAPS2_CUBEMAP_POSITIVEY),
705         FE(DDSCAPS2_CUBEMAP_NEGATIVEY),
706         FE(DDSCAPS2_CUBEMAP_POSITIVEZ),
707         FE(DDSCAPS2_CUBEMAP_NEGATIVEZ),
708         FE(DDSCAPS2_MIPMAPSUBLEVEL),
709         FE(DDSCAPS2_D3DTEXTUREMANAGE),
710         FE(DDSCAPS2_DONOTPERSIST),
711         FE(DDSCAPS2_STEREOSURFACELEFT)
712     };
713
714     DDRAW_dump_flags_nolf(in->dwCaps, flags, sizeof(flags)/sizeof(flags[0]));
715     DDRAW_dump_flags(in->dwCaps2, flags2, sizeof(flags2)/sizeof(flags2[0]));
716 }
717
718 static void
719 DDRAW_dump_DDSCAPS(const DDSCAPS *in)
720 {
721     DDSCAPS2 in_bis;
722
723     in_bis.dwCaps = in->dwCaps;
724     in_bis.dwCaps2 = 0;
725     in_bis.dwCaps3 = 0;
726     in_bis.dwCaps4 = 0;
727
728     DDRAW_dump_DDSCAPS2(&in_bis);
729 }
730
731 static void
732 DDRAW_dump_pixelformat_flag(DWORD flagmask)
733 {
734     static const flag_info flags[] =
735         {
736             FE(DDPF_ALPHAPIXELS),
737             FE(DDPF_ALPHA),
738             FE(DDPF_FOURCC),
739             FE(DDPF_PALETTEINDEXED4),
740             FE(DDPF_PALETTEINDEXEDTO8),
741             FE(DDPF_PALETTEINDEXED8),
742             FE(DDPF_RGB),
743             FE(DDPF_COMPRESSED),
744             FE(DDPF_RGBTOYUV),
745             FE(DDPF_YUV),
746             FE(DDPF_ZBUFFER),
747             FE(DDPF_PALETTEINDEXED1),
748             FE(DDPF_PALETTEINDEXED2),
749             FE(DDPF_ZPIXELS)
750     };
751
752     DDRAW_dump_flags_nolf(flagmask, flags, sizeof(flags)/sizeof(flags[0]));
753 }
754
755 static void
756 DDRAW_dump_members(DWORD flags,
757                    const void* data,
758                    const member_info* mems,
759                    size_t num_mems)
760 {
761     unsigned int i;
762
763     for (i=0; i < num_mems; i++)
764     {
765         if (mems[i].val & flags)
766         {
767             TRACE(" - %s : ", mems[i].name);
768             mems[i].func((const char *)data + mems[i].offset);
769         }
770     }
771 }
772
773 static void
774 DDRAW_dump_pixelformat(const DDPIXELFORMAT *pf)
775 {
776     TRACE("( ");
777     DDRAW_dump_pixelformat_flag(pf->dwFlags);
778     if (pf->dwFlags & DDPF_FOURCC)
779     {
780         TRACE(", dwFourCC code '%c%c%c%c' (0x%08x) - %d bits per pixel",
781                 (unsigned char)( pf->dwFourCC     &0xff),
782                 (unsigned char)((pf->dwFourCC>> 8)&0xff),
783                 (unsigned char)((pf->dwFourCC>>16)&0xff),
784                 (unsigned char)((pf->dwFourCC>>24)&0xff),
785                 pf->dwFourCC,
786                 pf->u1.dwYUVBitCount
787         );
788     }
789     if (pf->dwFlags & DDPF_RGB)
790     {
791         const char *cmd;
792         TRACE(", RGB bits: %d, ", pf->u1.dwRGBBitCount);
793         switch (pf->u1.dwRGBBitCount)
794         {
795         case 4: cmd = "%1lx"; break;
796         case 8: cmd = "%02lx"; break;
797         case 16: cmd = "%04lx"; break;
798         case 24: cmd = "%06lx"; break;
799         case 32: cmd = "%08lx"; break;
800         default: ERR("Unexpected bit depth !\n"); cmd = "%d"; break;
801         }
802         TRACE(" R "); TRACE(cmd, pf->u2.dwRBitMask);
803         TRACE(" G "); TRACE(cmd, pf->u3.dwGBitMask);
804         TRACE(" B "); TRACE(cmd, pf->u4.dwBBitMask);
805         if (pf->dwFlags & DDPF_ALPHAPIXELS)
806         {
807             TRACE(" A "); TRACE(cmd, pf->u5.dwRGBAlphaBitMask);
808         }
809         if (pf->dwFlags & DDPF_ZPIXELS)
810         {
811             TRACE(" Z "); TRACE(cmd, pf->u5.dwRGBZBitMask);
812         }
813     }
814     if (pf->dwFlags & DDPF_ZBUFFER)
815     {
816         TRACE(", Z bits : %d", pf->u1.dwZBufferBitDepth);
817     }
818     if (pf->dwFlags & DDPF_ALPHA)
819     {
820         TRACE(", Alpha bits : %d", pf->u1.dwAlphaBitDepth);
821     }
822     if (pf->dwFlags & DDPF_BUMPDUDV)
823     {
824         const char *cmd = "%08lx";
825         TRACE(", Bump bits: %d, ", pf->u1.dwBumpBitCount);
826         TRACE(" U "); TRACE(cmd, pf->u2.dwBumpDuBitMask);
827         TRACE(" V "); TRACE(cmd, pf->u3.dwBumpDvBitMask);
828         TRACE(" L "); TRACE(cmd, pf->u4.dwBumpLuminanceBitMask);
829     }
830     TRACE(")\n");
831 }
832
833 void DDRAW_dump_surface_desc(const DDSURFACEDESC2 *lpddsd)
834 {
835 #define STRUCT DDSURFACEDESC2
836     static const member_info members[] =
837         {
838             ME(DDSD_HEIGHT, DDRAW_dump_DWORD, dwHeight),
839             ME(DDSD_WIDTH, DDRAW_dump_DWORD, dwWidth),
840             ME(DDSD_PITCH, DDRAW_dump_DWORD, u1 /* lPitch */),
841             ME(DDSD_LINEARSIZE, DDRAW_dump_DWORD, u1 /* dwLinearSize */),
842             ME(DDSD_BACKBUFFERCOUNT, DDRAW_dump_DWORD, dwBackBufferCount),
843             ME(DDSD_MIPMAPCOUNT, DDRAW_dump_DWORD, u2 /* dwMipMapCount */),
844             ME(DDSD_ZBUFFERBITDEPTH, DDRAW_dump_DWORD, u2 /* dwZBufferBitDepth */), /* This is for 'old-style' D3D */
845             ME(DDSD_REFRESHRATE, DDRAW_dump_DWORD, u2 /* dwRefreshRate */),
846             ME(DDSD_ALPHABITDEPTH, DDRAW_dump_DWORD, dwAlphaBitDepth),
847             ME(DDSD_LPSURFACE, DDRAW_dump_PTR, lpSurface),
848             ME(DDSD_CKDESTOVERLAY, DDRAW_dump_DDCOLORKEY, u3 /* ddckCKDestOverlay */),
849             ME(DDSD_CKDESTBLT, DDRAW_dump_DDCOLORKEY, ddckCKDestBlt),
850             ME(DDSD_CKSRCOVERLAY, DDRAW_dump_DDCOLORKEY, ddckCKSrcOverlay),
851             ME(DDSD_CKSRCBLT, DDRAW_dump_DDCOLORKEY, ddckCKSrcBlt),
852             ME(DDSD_PIXELFORMAT, DDRAW_dump_pixelformat, u4 /* ddpfPixelFormat */)
853         };
854     static const member_info members_caps[] =
855         {
856             ME(DDSD_CAPS, DDRAW_dump_DDSCAPS, ddsCaps)
857         };
858     static const member_info members_caps2[] =
859         {
860             ME(DDSD_CAPS, DDRAW_dump_DDSCAPS2, ddsCaps)
861         };
862 #undef STRUCT
863
864     if (NULL == lpddsd)
865     {
866         TRACE("(null)\n");
867     }
868     else
869     {
870       if (lpddsd->dwSize >= sizeof(DDSURFACEDESC2))
871       {
872           DDRAW_dump_members(lpddsd->dwFlags, lpddsd, members_caps2, 1);
873       }
874       else
875       {
876           DDRAW_dump_members(lpddsd->dwFlags, lpddsd, members_caps, 1);
877       }
878       DDRAW_dump_members(lpddsd->dwFlags, lpddsd, members,
879                           sizeof(members)/sizeof(members[0]));
880     }
881 }
882
883 void
884 dump_D3DMATRIX(const D3DMATRIX *mat)
885 {
886     TRACE("  %f %f %f %f\n", mat->_11, mat->_12, mat->_13, mat->_14);
887     TRACE("  %f %f %f %f\n", mat->_21, mat->_22, mat->_23, mat->_24);
888     TRACE("  %f %f %f %f\n", mat->_31, mat->_32, mat->_33, mat->_34);
889     TRACE("  %f %f %f %f\n", mat->_41, mat->_42, mat->_43, mat->_44);
890 }
891
892 DWORD
893 get_flexible_vertex_size(DWORD d3dvtVertexType)
894 {
895     DWORD size = 0;
896     DWORD i;
897
898     if (d3dvtVertexType & D3DFVF_NORMAL) size += 3 * sizeof(D3DVALUE);
899     if (d3dvtVertexType & D3DFVF_DIFFUSE) size += sizeof(DWORD);
900     if (d3dvtVertexType & D3DFVF_SPECULAR) size += sizeof(DWORD);
901     if (d3dvtVertexType & D3DFVF_RESERVED1) size += sizeof(DWORD);
902     switch (d3dvtVertexType & D3DFVF_POSITION_MASK)
903     {
904         case D3DFVF_XYZ:    size += 3 * sizeof(D3DVALUE); break;
905         case D3DFVF_XYZRHW: size += 4 * sizeof(D3DVALUE); break;
906         case D3DFVF_XYZB1:  size += 4 * sizeof(D3DVALUE); break;
907         case D3DFVF_XYZB2:  size += 5 * sizeof(D3DVALUE); break;
908         case D3DFVF_XYZB3:  size += 6 * sizeof(D3DVALUE); break;
909         case D3DFVF_XYZB4:  size += 7 * sizeof(D3DVALUE); break;
910         case D3DFVF_XYZB5:  size += 8 * sizeof(D3DVALUE); break;
911         default: ERR("Unexpected position mask\n");
912     }
913     for (i = 0; i < GET_TEXCOUNT_FROM_FVF(d3dvtVertexType); i++)
914     {
915         size += GET_TEXCOORD_SIZE_FROM_FVF(d3dvtVertexType, i) * sizeof(D3DVALUE);
916     }
917
918     return size;
919 }
920
921 void DDRAW_Convert_DDSCAPS_1_To_2(const DDSCAPS* pIn, DDSCAPS2* pOut)
922 {
923     /* 2 adds three additional caps fields to the end. Both versions
924      * are unversioned. */
925     pOut->dwCaps = pIn->dwCaps;
926     pOut->dwCaps2 = 0;
927     pOut->dwCaps3 = 0;
928     pOut->dwCaps4 = 0;
929 }
930
931 void DDRAW_Convert_DDDEVICEIDENTIFIER_2_To_1(const DDDEVICEIDENTIFIER2* pIn, DDDEVICEIDENTIFIER* pOut)
932 {
933     /* 2 adds a dwWHQLLevel field to the end. Both structures are
934      * unversioned. */
935     memcpy(pOut, pIn, sizeof(*pOut));
936 }
937
938 void DDRAW_dump_cooperativelevel(DWORD cooplevel)
939 {
940     static const flag_info flags[] =
941         {
942             FE(DDSCL_FULLSCREEN),
943             FE(DDSCL_ALLOWREBOOT),
944             FE(DDSCL_NOWINDOWCHANGES),
945             FE(DDSCL_NORMAL),
946             FE(DDSCL_ALLOWMODEX),
947             FE(DDSCL_EXCLUSIVE),
948             FE(DDSCL_SETFOCUSWINDOW),
949             FE(DDSCL_SETDEVICEWINDOW),
950             FE(DDSCL_CREATEDEVICEWINDOW)
951     };
952
953     if (TRACE_ON(ddraw))
954     {
955         TRACE(" - ");
956         DDRAW_dump_flags(cooplevel, flags, sizeof(flags)/sizeof(flags[0]));
957     }
958 }
959
960 void DDRAW_dump_DDCAPS(const DDCAPS *lpcaps)
961 {
962     static const flag_info flags1[] =
963     {
964       FE(DDCAPS_3D),
965       FE(DDCAPS_ALIGNBOUNDARYDEST),
966       FE(DDCAPS_ALIGNSIZEDEST),
967       FE(DDCAPS_ALIGNBOUNDARYSRC),
968       FE(DDCAPS_ALIGNSIZESRC),
969       FE(DDCAPS_ALIGNSTRIDE),
970       FE(DDCAPS_BLT),
971       FE(DDCAPS_BLTQUEUE),
972       FE(DDCAPS_BLTFOURCC),
973       FE(DDCAPS_BLTSTRETCH),
974       FE(DDCAPS_GDI),
975       FE(DDCAPS_OVERLAY),
976       FE(DDCAPS_OVERLAYCANTCLIP),
977       FE(DDCAPS_OVERLAYFOURCC),
978       FE(DDCAPS_OVERLAYSTRETCH),
979       FE(DDCAPS_PALETTE),
980       FE(DDCAPS_PALETTEVSYNC),
981       FE(DDCAPS_READSCANLINE),
982       FE(DDCAPS_STEREOVIEW),
983       FE(DDCAPS_VBI),
984       FE(DDCAPS_ZBLTS),
985       FE(DDCAPS_ZOVERLAYS),
986       FE(DDCAPS_COLORKEY),
987       FE(DDCAPS_ALPHA),
988       FE(DDCAPS_COLORKEYHWASSIST),
989       FE(DDCAPS_NOHARDWARE),
990       FE(DDCAPS_BLTCOLORFILL),
991       FE(DDCAPS_BANKSWITCHED),
992       FE(DDCAPS_BLTDEPTHFILL),
993       FE(DDCAPS_CANCLIP),
994       FE(DDCAPS_CANCLIPSTRETCHED),
995       FE(DDCAPS_CANBLTSYSMEM)
996     };
997     static const flag_info flags2[] =
998     {
999       FE(DDCAPS2_CERTIFIED),
1000       FE(DDCAPS2_NO2DDURING3DSCENE),
1001       FE(DDCAPS2_VIDEOPORT),
1002       FE(DDCAPS2_AUTOFLIPOVERLAY),
1003       FE(DDCAPS2_CANBOBINTERLEAVED),
1004       FE(DDCAPS2_CANBOBNONINTERLEAVED),
1005       FE(DDCAPS2_COLORCONTROLOVERLAY),
1006       FE(DDCAPS2_COLORCONTROLPRIMARY),
1007       FE(DDCAPS2_CANDROPZ16BIT),
1008       FE(DDCAPS2_NONLOCALVIDMEM),
1009       FE(DDCAPS2_NONLOCALVIDMEMCAPS),
1010       FE(DDCAPS2_NOPAGELOCKREQUIRED),
1011       FE(DDCAPS2_WIDESURFACES),
1012       FE(DDCAPS2_CANFLIPODDEVEN),
1013       FE(DDCAPS2_CANBOBHARDWARE),
1014       FE(DDCAPS2_COPYFOURCC),
1015       FE(DDCAPS2_PRIMARYGAMMA),
1016       FE(DDCAPS2_CANRENDERWINDOWED),
1017       FE(DDCAPS2_CANCALIBRATEGAMMA),
1018       FE(DDCAPS2_FLIPINTERVAL),
1019       FE(DDCAPS2_FLIPNOVSYNC),
1020       FE(DDCAPS2_CANMANAGETEXTURE),
1021       FE(DDCAPS2_TEXMANINNONLOCALVIDMEM),
1022       FE(DDCAPS2_STEREO),
1023       FE(DDCAPS2_SYSTONONLOCAL_AS_SYSTOLOCAL)
1024     };
1025     static const flag_info flags3[] =
1026     {
1027       FE(DDCKEYCAPS_DESTBLT),
1028       FE(DDCKEYCAPS_DESTBLTCLRSPACE),
1029       FE(DDCKEYCAPS_DESTBLTCLRSPACEYUV),
1030       FE(DDCKEYCAPS_DESTBLTYUV),
1031       FE(DDCKEYCAPS_DESTOVERLAY),
1032       FE(DDCKEYCAPS_DESTOVERLAYCLRSPACE),
1033       FE(DDCKEYCAPS_DESTOVERLAYCLRSPACEYUV),
1034       FE(DDCKEYCAPS_DESTOVERLAYONEACTIVE),
1035       FE(DDCKEYCAPS_DESTOVERLAYYUV),
1036       FE(DDCKEYCAPS_SRCBLT),
1037       FE(DDCKEYCAPS_SRCBLTCLRSPACE),
1038       FE(DDCKEYCAPS_SRCBLTCLRSPACEYUV),
1039       FE(DDCKEYCAPS_SRCBLTYUV),
1040       FE(DDCKEYCAPS_SRCOVERLAY),
1041       FE(DDCKEYCAPS_SRCOVERLAYCLRSPACE),
1042       FE(DDCKEYCAPS_SRCOVERLAYCLRSPACEYUV),
1043       FE(DDCKEYCAPS_SRCOVERLAYONEACTIVE),
1044       FE(DDCKEYCAPS_SRCOVERLAYYUV),
1045       FE(DDCKEYCAPS_NOCOSTOVERLAY)
1046     };
1047     static const flag_info flags4[] =
1048     {
1049       FE(DDFXCAPS_BLTALPHA),
1050       FE(DDFXCAPS_OVERLAYALPHA),
1051       FE(DDFXCAPS_BLTARITHSTRETCHYN),
1052       FE(DDFXCAPS_BLTARITHSTRETCHY),
1053       FE(DDFXCAPS_BLTMIRRORLEFTRIGHT),
1054       FE(DDFXCAPS_BLTMIRRORUPDOWN),
1055       FE(DDFXCAPS_BLTROTATION),
1056       FE(DDFXCAPS_BLTROTATION90),
1057       FE(DDFXCAPS_BLTSHRINKX),
1058       FE(DDFXCAPS_BLTSHRINKXN),
1059       FE(DDFXCAPS_BLTSHRINKY),
1060       FE(DDFXCAPS_BLTSHRINKYN),
1061       FE(DDFXCAPS_BLTSTRETCHX),
1062       FE(DDFXCAPS_BLTSTRETCHXN),
1063       FE(DDFXCAPS_BLTSTRETCHY),
1064       FE(DDFXCAPS_BLTSTRETCHYN),
1065       FE(DDFXCAPS_OVERLAYARITHSTRETCHY),
1066       FE(DDFXCAPS_OVERLAYARITHSTRETCHYN),
1067       FE(DDFXCAPS_OVERLAYSHRINKX),
1068       FE(DDFXCAPS_OVERLAYSHRINKXN),
1069       FE(DDFXCAPS_OVERLAYSHRINKY),
1070       FE(DDFXCAPS_OVERLAYSHRINKYN),
1071       FE(DDFXCAPS_OVERLAYSTRETCHX),
1072       FE(DDFXCAPS_OVERLAYSTRETCHXN),
1073       FE(DDFXCAPS_OVERLAYSTRETCHY),
1074       FE(DDFXCAPS_OVERLAYSTRETCHYN),
1075       FE(DDFXCAPS_OVERLAYMIRRORLEFTRIGHT),
1076       FE(DDFXCAPS_OVERLAYMIRRORUPDOWN)
1077     };
1078     static const flag_info flags5[] =
1079     {
1080       FE(DDFXALPHACAPS_BLTALPHAEDGEBLEND),
1081       FE(DDFXALPHACAPS_BLTALPHAPIXELS),
1082       FE(DDFXALPHACAPS_BLTALPHAPIXELSNEG),
1083       FE(DDFXALPHACAPS_BLTALPHASURFACES),
1084       FE(DDFXALPHACAPS_BLTALPHASURFACESNEG),
1085       FE(DDFXALPHACAPS_OVERLAYALPHAEDGEBLEND),
1086       FE(DDFXALPHACAPS_OVERLAYALPHAPIXELS),
1087       FE(DDFXALPHACAPS_OVERLAYALPHAPIXELSNEG),
1088       FE(DDFXALPHACAPS_OVERLAYALPHASURFACES),
1089       FE(DDFXALPHACAPS_OVERLAYALPHASURFACESNEG)
1090     };
1091     static const flag_info flags6[] =
1092     {
1093       FE(DDPCAPS_4BIT),
1094       FE(DDPCAPS_8BITENTRIES),
1095       FE(DDPCAPS_8BIT),
1096       FE(DDPCAPS_INITIALIZE),
1097       FE(DDPCAPS_PRIMARYSURFACE),
1098       FE(DDPCAPS_PRIMARYSURFACELEFT),
1099       FE(DDPCAPS_ALLOW256),
1100       FE(DDPCAPS_VSYNC),
1101       FE(DDPCAPS_1BIT),
1102       FE(DDPCAPS_2BIT),
1103       FE(DDPCAPS_ALPHA),
1104     };
1105     static const flag_info flags7[] =
1106     {
1107       FE(DDSVCAPS_RESERVED1),
1108       FE(DDSVCAPS_RESERVED2),
1109       FE(DDSVCAPS_RESERVED3),
1110       FE(DDSVCAPS_RESERVED4),
1111       FE(DDSVCAPS_STEREOSEQUENTIAL),
1112     };
1113
1114     TRACE(" - dwSize : %d\n", lpcaps->dwSize);
1115     TRACE(" - dwCaps : "); DDRAW_dump_flags(lpcaps->dwCaps, flags1, sizeof(flags1)/sizeof(flags1[0]));
1116     TRACE(" - dwCaps2 : "); DDRAW_dump_flags(lpcaps->dwCaps2, flags2, sizeof(flags2)/sizeof(flags2[0]));
1117     TRACE(" - dwCKeyCaps : "); DDRAW_dump_flags(lpcaps->dwCKeyCaps, flags3, sizeof(flags3)/sizeof(flags3[0]));
1118     TRACE(" - dwFXCaps : "); DDRAW_dump_flags(lpcaps->dwFXCaps, flags4, sizeof(flags4)/sizeof(flags4[0]));
1119     TRACE(" - dwFXAlphaCaps : "); DDRAW_dump_flags(lpcaps->dwFXAlphaCaps, flags5, sizeof(flags5)/sizeof(flags5[0]));
1120     TRACE(" - dwPalCaps : "); DDRAW_dump_flags(lpcaps->dwPalCaps, flags6, sizeof(flags6)/sizeof(flags6[0]));
1121     TRACE(" - dwSVCaps : "); DDRAW_dump_flags(lpcaps->dwSVCaps, flags7, sizeof(flags7)/sizeof(flags7[0]));
1122     TRACE("...\n");
1123     TRACE(" - dwNumFourCCCodes : %d\n", lpcaps->dwNumFourCCCodes);
1124     TRACE(" - dwCurrVisibleOverlays : %d\n", lpcaps->dwCurrVisibleOverlays);
1125     TRACE(" - dwMinOverlayStretch : %d\n", lpcaps->dwMinOverlayStretch);
1126     TRACE(" - dwMaxOverlayStretch : %d\n", lpcaps->dwMaxOverlayStretch);
1127     TRACE("...\n");
1128     TRACE(" - ddsCaps : "); DDRAW_dump_DDSCAPS2(&lpcaps->ddsCaps);
1129 }
1130
1131 /*****************************************************************************
1132  * multiply_matrix
1133  *
1134  * Multiplies 2 4x4 matrices src1 and src2, and stores the result in dest.
1135  *
1136  * Params:
1137  *  dest: Pointer to the destination matrix
1138  *  src1: Pointer to the first source matrix
1139  *  src2: Pointer to the second source matrix
1140  *
1141  *****************************************************************************/
1142 void
1143 multiply_matrix(D3DMATRIX *dest,
1144                 const D3DMATRIX *src1,
1145                 const D3DMATRIX *src2)
1146 {
1147     D3DMATRIX temp;
1148
1149     /* Now do the multiplication 'by hand'.
1150        I know that all this could be optimised, but this will be done later :-) */
1151     temp._11 = (src1->_11 * src2->_11) + (src1->_21 * src2->_12) + (src1->_31 * src2->_13) + (src1->_41 * src2->_14);
1152     temp._21 = (src1->_11 * src2->_21) + (src1->_21 * src2->_22) + (src1->_31 * src2->_23) + (src1->_41 * src2->_24);
1153     temp._31 = (src1->_11 * src2->_31) + (src1->_21 * src2->_32) + (src1->_31 * src2->_33) + (src1->_41 * src2->_34);
1154     temp._41 = (src1->_11 * src2->_41) + (src1->_21 * src2->_42) + (src1->_31 * src2->_43) + (src1->_41 * src2->_44);
1155
1156     temp._12 = (src1->_12 * src2->_11) + (src1->_22 * src2->_12) + (src1->_32 * src2->_13) + (src1->_42 * src2->_14);
1157     temp._22 = (src1->_12 * src2->_21) + (src1->_22 * src2->_22) + (src1->_32 * src2->_23) + (src1->_42 * src2->_24);
1158     temp._32 = (src1->_12 * src2->_31) + (src1->_22 * src2->_32) + (src1->_32 * src2->_33) + (src1->_42 * src2->_34);
1159     temp._42 = (src1->_12 * src2->_41) + (src1->_22 * src2->_42) + (src1->_32 * src2->_43) + (src1->_42 * src2->_44);
1160
1161     temp._13 = (src1->_13 * src2->_11) + (src1->_23 * src2->_12) + (src1->_33 * src2->_13) + (src1->_43 * src2->_14);
1162     temp._23 = (src1->_13 * src2->_21) + (src1->_23 * src2->_22) + (src1->_33 * src2->_23) + (src1->_43 * src2->_24);
1163     temp._33 = (src1->_13 * src2->_31) + (src1->_23 * src2->_32) + (src1->_33 * src2->_33) + (src1->_43 * src2->_34);
1164     temp._43 = (src1->_13 * src2->_41) + (src1->_23 * src2->_42) + (src1->_33 * src2->_43) + (src1->_43 * src2->_44);
1165
1166     temp._14 = (src1->_14 * src2->_11) + (src1->_24 * src2->_12) + (src1->_34 * src2->_13) + (src1->_44 * src2->_14);
1167     temp._24 = (src1->_14 * src2->_21) + (src1->_24 * src2->_22) + (src1->_34 * src2->_23) + (src1->_44 * src2->_24);
1168     temp._34 = (src1->_14 * src2->_31) + (src1->_24 * src2->_32) + (src1->_34 * src2->_33) + (src1->_44 * src2->_34);
1169     temp._44 = (src1->_14 * src2->_41) + (src1->_24 * src2->_42) + (src1->_34 * src2->_43) + (src1->_44 * src2->_44);
1170
1171     /* And copy the new matrix in the good storage.. */
1172     memcpy(dest, &temp, 16 * sizeof(D3DVALUE));
1173 }
1174
1175 HRESULT
1176 hr_ddraw_from_wined3d(HRESULT hr)
1177 {
1178     switch(hr)
1179     {
1180         case WINED3DERR_INVALIDCALL: return DDERR_INVALIDPARAMS;
1181         default: return hr;
1182     }
1183 }