wined3d: Add a new structure for d3d limits and other info.
[wine] / dlls / wined3d / directx.c
1 /*
2  * Copyright 2002-2004 Jason Edmeades
3  * Copyright 2003-2004 Raphael Junqueira
4  * Copyright 2004 Christian Costa
5  * Copyright 2005 Oliver Stieber
6  * Copyright 2007-2008 Stefan Dösinger for CodeWeavers
7  * Copyright 2009-2011 Henri Verbeet for CodeWeavers
8  *
9  * This library is free software; you can redistribute it and/or
10  * modify it under the terms of the GNU Lesser General Public
11  * License as published by the Free Software Foundation; either
12  * version 2.1 of the License, or (at your option) any later version.
13  *
14  * This library is distributed in the hope that it will be useful,
15  * but WITHOUT ANY WARRANTY; without even the implied warranty of
16  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
17  * Lesser General Public License for more details.
18  *
19  * You should have received a copy of the GNU Lesser General Public
20  * License along with this library; if not, write to the Free Software
21  * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
22  */
23
24 #include "config.h"
25 #include "wine/port.h"
26
27 #include <stdio.h>
28
29 #include "wined3d_private.h"
30 #include "winternl.h"
31
32 WINE_DEFAULT_DEBUG_CHANNEL(d3d);
33 WINE_DECLARE_DEBUG_CHANNEL(d3d_perf);
34
35 #define WINE_DEFAULT_VIDMEM (64 * 1024 * 1024)
36
37 /* The driver names reflect the lowest GPU supported
38  * by a certain driver, so DRIVER_AMD_R300 supports
39  * R3xx, R4xx and R5xx GPUs. */
40 enum wined3d_display_driver
41 {
42     DRIVER_AMD_RAGE_128PRO,
43     DRIVER_AMD_R100,
44     DRIVER_AMD_R300,
45     DRIVER_AMD_R600,
46     DRIVER_INTEL_GMA800,
47     DRIVER_INTEL_GMA900,
48     DRIVER_INTEL_GMA950,
49     DRIVER_INTEL_GMA3000,
50     DRIVER_NVIDIA_TNT,
51     DRIVER_NVIDIA_GEFORCE2MX,
52     DRIVER_NVIDIA_GEFORCEFX,
53     DRIVER_NVIDIA_GEFORCE6,
54     DRIVER_UNKNOWN
55 };
56
57 enum wined3d_driver_model
58 {
59     DRIVER_MODEL_WIN9X,
60     DRIVER_MODEL_NT40,
61     DRIVER_MODEL_NT5X,
62     DRIVER_MODEL_NT6X
63 };
64
65 enum wined3d_gl_vendor
66 {
67     GL_VENDOR_UNKNOWN,
68     GL_VENDOR_APPLE,
69     GL_VENDOR_FGLRX,
70     GL_VENDOR_INTEL,
71     GL_VENDOR_MESA,
72     GL_VENDOR_NVIDIA,
73 };
74
75 /* The d3d device ID */
76 static const GUID IID_D3DDEVICE_D3DUID = { 0xaeb2cdd4, 0x6e41, 0x43ea, { 0x94,0x1c,0x83,0x61,0xcc,0x76,0x07,0x81 } };
77
78 /* Extension detection */
79 struct wined3d_extension_map
80 {
81     const char *extension_string;
82     enum wined3d_gl_extension extension;
83 };
84
85 static const struct wined3d_extension_map gl_extension_map[] =
86 {
87     /* APPLE */
88     {"GL_APPLE_client_storage",             APPLE_CLIENT_STORAGE          },
89     {"GL_APPLE_fence",                      APPLE_FENCE                   },
90     {"GL_APPLE_float_pixels",               APPLE_FLOAT_PIXELS            },
91     {"GL_APPLE_flush_buffer_range",         APPLE_FLUSH_BUFFER_RANGE      },
92     {"GL_APPLE_ycbcr_422",                  APPLE_YCBCR_422               },
93
94     /* ARB */
95     {"GL_ARB_color_buffer_float",           ARB_COLOR_BUFFER_FLOAT        },
96     {"GL_ARB_debug_output",                 ARB_DEBUG_OUTPUT              },
97     {"GL_ARB_depth_buffer_float",           ARB_DEPTH_BUFFER_FLOAT        },
98     {"GL_ARB_depth_clamp",                  ARB_DEPTH_CLAMP               },
99     {"GL_ARB_depth_texture",                ARB_DEPTH_TEXTURE             },
100     {"GL_ARB_draw_buffers",                 ARB_DRAW_BUFFERS              },
101     {"GL_ARB_draw_elements_base_vertex",    ARB_DRAW_ELEMENTS_BASE_VERTEX },
102     {"GL_ARB_draw_instanced",               ARB_DRAW_INSTANCED            },
103     {"GL_ARB_fragment_program",             ARB_FRAGMENT_PROGRAM          },
104     {"GL_ARB_fragment_shader",              ARB_FRAGMENT_SHADER           },
105     {"GL_ARB_framebuffer_object",           ARB_FRAMEBUFFER_OBJECT        },
106     {"GL_ARB_framebuffer_sRGB",             ARB_FRAMEBUFFER_SRGB          },
107     {"GL_ARB_geometry_shader4",             ARB_GEOMETRY_SHADER4          },
108     {"GL_ARB_half_float_pixel",             ARB_HALF_FLOAT_PIXEL          },
109     {"GL_ARB_half_float_vertex",            ARB_HALF_FLOAT_VERTEX         },
110     {"GL_ARB_instanced_arrays",             ARB_INSTANCED_ARRAYS,         },
111     {"GL_ARB_internalformat_query2",        ARB_INTERNALFORMAT_QUERY2,    },
112     {"GL_ARB_map_buffer_alignment",         ARB_MAP_BUFFER_ALIGNMENT      },
113     {"GL_ARB_map_buffer_range",             ARB_MAP_BUFFER_RANGE          },
114     {"GL_ARB_multisample",                  ARB_MULTISAMPLE               }, /* needs GLX_ARB_MULTISAMPLE as well */
115     {"GL_ARB_multitexture",                 ARB_MULTITEXTURE              },
116     {"GL_ARB_occlusion_query",              ARB_OCCLUSION_QUERY           },
117     {"GL_ARB_pixel_buffer_object",          ARB_PIXEL_BUFFER_OBJECT       },
118     {"GL_ARB_point_parameters",             ARB_POINT_PARAMETERS          },
119     {"GL_ARB_point_sprite",                 ARB_POINT_SPRITE              },
120     {"GL_ARB_provoking_vertex",             ARB_PROVOKING_VERTEX          },
121     {"GL_ARB_shader_bit_encoding",          ARB_SHADER_BIT_ENCODING       },
122     {"GL_ARB_shader_objects",               ARB_SHADER_OBJECTS            },
123     {"GL_ARB_shader_texture_lod",           ARB_SHADER_TEXTURE_LOD        },
124     {"GL_ARB_shading_language_100",         ARB_SHADING_LANGUAGE_100      },
125     {"GL_ARB_shadow",                       ARB_SHADOW                    },
126     {"GL_ARB_sync",                         ARB_SYNC                      },
127     {"GL_ARB_texture_border_clamp",         ARB_TEXTURE_BORDER_CLAMP      },
128     {"GL_ARB_texture_compression",          ARB_TEXTURE_COMPRESSION       },
129     {"GL_ARB_texture_compression_rgtc",     ARB_TEXTURE_COMPRESSION_RGTC  },
130     {"GL_ARB_texture_cube_map",             ARB_TEXTURE_CUBE_MAP          },
131     {"GL_ARB_texture_env_add",              ARB_TEXTURE_ENV_ADD           },
132     {"GL_ARB_texture_env_combine",          ARB_TEXTURE_ENV_COMBINE       },
133     {"GL_ARB_texture_env_dot3",             ARB_TEXTURE_ENV_DOT3          },
134     {"GL_ARB_texture_float",                ARB_TEXTURE_FLOAT             },
135     {"GL_ARB_texture_mirrored_repeat",      ARB_TEXTURE_MIRRORED_REPEAT   },
136     {"GL_ARB_texture_non_power_of_two",     ARB_TEXTURE_NON_POWER_OF_TWO  },
137     {"GL_ARB_texture_rectangle",            ARB_TEXTURE_RECTANGLE         },
138     {"GL_ARB_texture_rg",                   ARB_TEXTURE_RG                },
139     {"GL_ARB_vertex_array_bgra",            ARB_VERTEX_ARRAY_BGRA         },
140     {"GL_ARB_vertex_blend",                 ARB_VERTEX_BLEND              },
141     {"GL_ARB_vertex_buffer_object",         ARB_VERTEX_BUFFER_OBJECT      },
142     {"GL_ARB_vertex_program",               ARB_VERTEX_PROGRAM            },
143     {"GL_ARB_vertex_shader",                ARB_VERTEX_SHADER             },
144
145     /* ATI */
146     {"GL_ATI_fragment_shader",              ATI_FRAGMENT_SHADER           },
147     {"GL_ATI_separate_stencil",             ATI_SEPARATE_STENCIL          },
148     {"GL_ATI_texture_compression_3dc",      ATI_TEXTURE_COMPRESSION_3DC   },
149     {"GL_ATI_texture_env_combine3",         ATI_TEXTURE_ENV_COMBINE3      },
150     {"GL_ATI_texture_mirror_once",          ATI_TEXTURE_MIRROR_ONCE       },
151
152     /* EXT */
153     {"GL_EXT_blend_color",                  EXT_BLEND_COLOR               },
154     {"GL_EXT_blend_equation_separate",      EXT_BLEND_EQUATION_SEPARATE   },
155     {"GL_EXT_blend_func_separate",          EXT_BLEND_FUNC_SEPARATE       },
156     {"GL_EXT_blend_minmax",                 EXT_BLEND_MINMAX              },
157     {"GL_EXT_blend_subtract",               EXT_BLEND_SUBTRACT            },
158     {"GL_EXT_depth_bounds_test",            EXT_DEPTH_BOUNDS_TEST         },
159     {"GL_EXT_draw_buffers2",                EXT_DRAW_BUFFERS2             },
160     {"GL_EXT_fog_coord",                    EXT_FOG_COORD                 },
161     {"GL_EXT_framebuffer_blit",             EXT_FRAMEBUFFER_BLIT          },
162     {"GL_EXT_framebuffer_multisample",      EXT_FRAMEBUFFER_MULTISAMPLE   },
163     {"GL_EXT_framebuffer_object",           EXT_FRAMEBUFFER_OBJECT        },
164     {"GL_EXT_gpu_program_parameters",       EXT_GPU_PROGRAM_PARAMETERS    },
165     {"GL_EXT_gpu_shader4",                  EXT_GPU_SHADER4               },
166     {"GL_EXT_packed_depth_stencil",         EXT_PACKED_DEPTH_STENCIL      },
167     {"GL_EXT_paletted_texture",             EXT_PALETTED_TEXTURE          },
168     {"GL_EXT_point_parameters",             EXT_POINT_PARAMETERS          },
169     {"GL_EXT_provoking_vertex",             EXT_PROVOKING_VERTEX          },
170     {"GL_EXT_secondary_color",              EXT_SECONDARY_COLOR           },
171     {"GL_EXT_stencil_two_side",             EXT_STENCIL_TWO_SIDE          },
172     {"GL_EXT_stencil_wrap",                 EXT_STENCIL_WRAP              },
173     {"GL_EXT_texture3D",                    EXT_TEXTURE3D                 },
174     {"GL_EXT_texture_compression_rgtc",     EXT_TEXTURE_COMPRESSION_RGTC  },
175     {"GL_EXT_texture_compression_s3tc",     EXT_TEXTURE_COMPRESSION_S3TC  },
176     {"GL_EXT_texture_env_add",              EXT_TEXTURE_ENV_ADD           },
177     {"GL_EXT_texture_env_combine",          EXT_TEXTURE_ENV_COMBINE       },
178     {"GL_EXT_texture_env_dot3",             EXT_TEXTURE_ENV_DOT3          },
179     {"GL_EXT_texture_filter_anisotropic",   EXT_TEXTURE_FILTER_ANISOTROPIC},
180     {"GL_EXT_texture_lod_bias",             EXT_TEXTURE_LOD_BIAS          },
181     {"GL_EXT_texture_sRGB",                 EXT_TEXTURE_SRGB              },
182     {"GL_EXT_texture_sRGB_decode",          EXT_TEXTURE_SRGB_DECODE       },
183     {"GL_EXT_vertex_array_bgra",            EXT_VERTEX_ARRAY_BGRA         },
184
185     /* NV */
186     {"GL_NV_depth_clamp",                   NV_DEPTH_CLAMP                },
187     {"GL_NV_fence",                         NV_FENCE                      },
188     {"GL_NV_fog_distance",                  NV_FOG_DISTANCE               },
189     {"GL_NV_fragment_program",              NV_FRAGMENT_PROGRAM           },
190     {"GL_NV_fragment_program2",             NV_FRAGMENT_PROGRAM2          },
191     {"GL_NV_fragment_program_option",       NV_FRAGMENT_PROGRAM_OPTION    },
192     {"GL_NV_half_float",                    NV_HALF_FLOAT                 },
193     {"GL_NV_light_max_exponent",            NV_LIGHT_MAX_EXPONENT         },
194     {"GL_NV_point_sprite",                  NV_POINT_SPRITE               },
195     {"GL_NV_register_combiners",            NV_REGISTER_COMBINERS         },
196     {"GL_NV_register_combiners2",           NV_REGISTER_COMBINERS2        },
197     {"GL_NV_texgen_reflection",             NV_TEXGEN_REFLECTION          },
198     {"GL_NV_texture_env_combine4",          NV_TEXTURE_ENV_COMBINE4       },
199     {"GL_NV_texture_shader",                NV_TEXTURE_SHADER             },
200     {"GL_NV_texture_shader2",               NV_TEXTURE_SHADER2            },
201     {"GL_NV_vertex_program",                NV_VERTEX_PROGRAM             },
202     {"GL_NV_vertex_program1_1",             NV_VERTEX_PROGRAM1_1          },
203     {"GL_NV_vertex_program2",               NV_VERTEX_PROGRAM2            },
204     {"GL_NV_vertex_program2_option",        NV_VERTEX_PROGRAM2_OPTION     },
205     {"GL_NV_vertex_program3",               NV_VERTEX_PROGRAM3            },
206
207     /* SGI */
208     {"GL_SGIS_generate_mipmap",             SGIS_GENERATE_MIPMAP          },
209 };
210
211 static const struct wined3d_extension_map wgl_extension_map[] =
212 {
213     {"WGL_ARB_pixel_format",                WGL_ARB_PIXEL_FORMAT             },
214     {"WGL_EXT_swap_control",                WGL_EXT_SWAP_CONTROL             },
215     {"WGL_WINE_pixel_format_passthrough",   WGL_WINE_PIXEL_FORMAT_PASSTHROUGH},
216 };
217
218 /**********************************************************
219  * Utility functions follow
220  **********************************************************/
221
222 const struct min_lookup minMipLookup[] =
223 {
224     /* NONE         POINT                       LINEAR */
225     {{GL_NEAREST,   GL_NEAREST,                 GL_NEAREST}},               /* NONE */
226     {{GL_NEAREST,   GL_NEAREST_MIPMAP_NEAREST,  GL_NEAREST_MIPMAP_LINEAR}}, /* POINT*/
227     {{GL_LINEAR,    GL_LINEAR_MIPMAP_NEAREST,   GL_LINEAR_MIPMAP_LINEAR}},  /* LINEAR */
228 };
229
230 const struct min_lookup minMipLookup_noFilter[] =
231 {
232     /* NONE         POINT                       LINEAR */
233     {{GL_NEAREST,   GL_NEAREST,                 GL_NEAREST}},               /* NONE */
234     {{GL_NEAREST,   GL_NEAREST,                 GL_NEAREST}},               /* POINT */
235     {{GL_NEAREST,   GL_NEAREST,                 GL_NEAREST}},               /* LINEAR */
236 };
237
238 const struct min_lookup minMipLookup_noMip[] =
239 {
240     /* NONE         POINT                       LINEAR */
241     {{GL_NEAREST,   GL_NEAREST,                 GL_NEAREST}},               /* NONE */
242     {{GL_NEAREST,   GL_NEAREST,                 GL_NEAREST}},               /* POINT */
243     {{GL_LINEAR,    GL_LINEAR,                  GL_LINEAR }},               /* LINEAR */
244 };
245
246 const GLenum magLookup[] =
247 {
248     /* NONE     POINT       LINEAR */
249     GL_NEAREST, GL_NEAREST, GL_LINEAR,
250 };
251
252 const GLenum magLookup_noFilter[] =
253 {
254     /* NONE     POINT       LINEAR */
255     GL_NEAREST, GL_NEAREST, GL_NEAREST,
256 };
257
258 /* drawStridedSlow attributes */
259 glAttribFunc position_funcs[WINED3D_FFP_EMIT_COUNT];
260 glAttribFunc diffuse_funcs[WINED3D_FFP_EMIT_COUNT];
261 glAttribFunc specular_func_3ubv;
262 glAttribFunc specular_funcs[WINED3D_FFP_EMIT_COUNT];
263 glAttribFunc normal_funcs[WINED3D_FFP_EMIT_COUNT];
264 glMultiTexCoordFunc multi_texcoord_funcs[WINED3D_FFP_EMIT_COUNT];
265
266 /**
267  * Note: GL seems to trap if GetDeviceCaps is called before any HWND's created,
268  * i.e., there is no GL Context - Get a default rendering context to enable the
269  * function query some info from GL.
270  */
271
272 struct wined3d_fake_gl_ctx
273 {
274     HDC dc;
275     HWND wnd;
276     HGLRC gl_ctx;
277     HDC restore_dc;
278     HGLRC restore_gl_ctx;
279 };
280
281 static void WineD3D_ReleaseFakeGLContext(const struct wined3d_fake_gl_ctx *ctx)
282 {
283     TRACE("Destroying fake GL context.\n");
284
285     if (!wglMakeCurrent(NULL, NULL))
286         ERR("Failed to disable fake GL context.\n");
287
288     if (!wglDeleteContext(ctx->gl_ctx))
289     {
290         DWORD err = GetLastError();
291         ERR("wglDeleteContext(%p) failed, last error %#x.\n", ctx->gl_ctx, err);
292     }
293
294     ReleaseDC(ctx->wnd, ctx->dc);
295     DestroyWindow(ctx->wnd);
296
297     if (ctx->restore_gl_ctx && !wglMakeCurrent(ctx->restore_dc, ctx->restore_gl_ctx))
298         ERR("Failed to restore previous GL context.\n");
299 }
300
301 static void wined3d_create_fake_gl_context_attribs(struct wined3d_fake_gl_ctx *fake_gl_ctx,
302         struct wined3d_gl_info *gl_info, const GLint *ctx_attribs)
303 {
304     HGLRC new_ctx;
305
306     if (!(gl_info->p_wglCreateContextAttribsARB = (void *)wglGetProcAddress("wglCreateContextAttribsARB")))
307         return;
308
309     if (!(new_ctx = gl_info->p_wglCreateContextAttribsARB(fake_gl_ctx->dc, NULL, ctx_attribs)))
310     {
311         ERR("Failed to create a context using wglCreateContextAttribsARB(), last error %#x.\n", GetLastError());
312         gl_info->p_wglCreateContextAttribsARB = NULL;
313         return;
314     }
315
316     if (!wglMakeCurrent(fake_gl_ctx->dc, new_ctx))
317     {
318         ERR("Failed to make new context current, last error %#x.\n", GetLastError());
319         if (!wglDeleteContext(new_ctx))
320             ERR("Failed to delete new context, last error %#x.\n", GetLastError());
321         gl_info->p_wglCreateContextAttribsARB = NULL;
322         return;
323     }
324
325     if (!wglDeleteContext(fake_gl_ctx->gl_ctx))
326         ERR("Failed to delete old context, last error %#x.\n", GetLastError());
327     fake_gl_ctx->gl_ctx = new_ctx;
328 }
329
330 /* Do not call while under the GL lock. */
331 static BOOL WineD3D_CreateFakeGLContext(struct wined3d_fake_gl_ctx *ctx)
332 {
333     PIXELFORMATDESCRIPTOR pfd;
334     int iPixelFormat;
335
336     TRACE("getting context...\n");
337
338     ctx->restore_dc = wglGetCurrentDC();
339     ctx->restore_gl_ctx = wglGetCurrentContext();
340
341     /* We need a fake window as a hdc retrieved using GetDC(0) can't be used for much GL purposes. */
342     ctx->wnd = CreateWindowA(WINED3D_OPENGL_WINDOW_CLASS_NAME, "WineD3D fake window",
343             WS_OVERLAPPEDWINDOW, 10, 10, 10, 10, NULL, NULL, NULL, NULL);
344     if (!ctx->wnd)
345     {
346         ERR("Failed to create a window.\n");
347         goto fail;
348     }
349
350     ctx->dc = GetDC(ctx->wnd);
351     if (!ctx->dc)
352     {
353         ERR("Failed to get a DC.\n");
354         goto fail;
355     }
356
357     /* PixelFormat selection */
358     ZeroMemory(&pfd, sizeof(pfd));
359     pfd.nSize = sizeof(pfd);
360     pfd.nVersion = 1;
361     pfd.dwFlags = PFD_SUPPORT_OPENGL | PFD_DOUBLEBUFFER | PFD_DRAW_TO_WINDOW; /* PFD_GENERIC_ACCELERATED */
362     pfd.iPixelType = PFD_TYPE_RGBA;
363     pfd.cColorBits = 32;
364     pfd.iLayerType = PFD_MAIN_PLANE;
365
366     if (!(iPixelFormat = ChoosePixelFormat(ctx->dc, &pfd)))
367     {
368         /* If this happens something is very wrong as ChoosePixelFormat barely fails. */
369         ERR("Failed to find a suitable pixel format.\n");
370         goto fail;
371     }
372     DescribePixelFormat(ctx->dc, iPixelFormat, sizeof(pfd), &pfd);
373     SetPixelFormat(ctx->dc, iPixelFormat, &pfd);
374
375     /* Create a GL context. */
376     if (!(ctx->gl_ctx = wglCreateContext(ctx->dc)))
377     {
378         WARN("Failed to create default context for capabilities initialization.\n");
379         goto fail;
380     }
381
382     /* Make it the current GL context. */
383     if (!wglMakeCurrent(ctx->dc, ctx->gl_ctx))
384     {
385         ERR("Failed to make fake GL context current.\n");
386         goto fail;
387     }
388
389     return TRUE;
390
391 fail:
392     if (ctx->gl_ctx) wglDeleteContext(ctx->gl_ctx);
393     ctx->gl_ctx = NULL;
394     if (ctx->dc) ReleaseDC(ctx->wnd, ctx->dc);
395     ctx->dc = NULL;
396     if (ctx->wnd) DestroyWindow(ctx->wnd);
397     ctx->wnd = NULL;
398     if (ctx->restore_gl_ctx && !wglMakeCurrent(ctx->restore_dc, ctx->restore_gl_ctx))
399         ERR("Failed to restore previous GL context.\n");
400
401     return FALSE;
402 }
403
404 /* Adjust the amount of used texture memory */
405 unsigned int adapter_adjust_memory(struct wined3d_adapter *adapter, int amount)
406 {
407     adapter->UsedTextureRam += amount;
408     TRACE("Adjusted adapter memory by %d to %d.\n", amount, adapter->UsedTextureRam);
409     return adapter->UsedTextureRam;
410 }
411
412 static void wined3d_adapter_cleanup(struct wined3d_adapter *adapter)
413 {
414     HeapFree(GetProcessHeap(), 0, adapter->gl_info.formats);
415     HeapFree(GetProcessHeap(), 0, adapter->cfgs);
416 }
417
418 ULONG CDECL wined3d_incref(struct wined3d *wined3d)
419 {
420     ULONG refcount = InterlockedIncrement(&wined3d->ref);
421
422     TRACE("%p increasing refcount to %u.\n", wined3d, refcount);
423
424     return refcount;
425 }
426
427 ULONG CDECL wined3d_decref(struct wined3d *wined3d)
428 {
429     ULONG refcount = InterlockedDecrement(&wined3d->ref);
430
431     TRACE("%p decreasing refcount to %u.\n", wined3d, refcount);
432
433     if (!refcount)
434     {
435         unsigned int i;
436
437         for (i = 0; i < wined3d->adapter_count; ++i)
438         {
439             wined3d_adapter_cleanup(&wined3d->adapters[i]);
440         }
441         HeapFree(GetProcessHeap(), 0, wined3d);
442     }
443
444     return refcount;
445 }
446
447 /* Context activation is done by the caller. */
448 static BOOL test_arb_vs_offset_limit(const struct wined3d_gl_info *gl_info)
449 {
450     GLuint prog;
451     BOOL ret = FALSE;
452     const char *testcode =
453         "!!ARBvp1.0\n"
454         "PARAM C[66] = { program.env[0..65] };\n"
455         "ADDRESS A0;"
456         "PARAM zero = {0.0, 0.0, 0.0, 0.0};\n"
457         "ARL A0.x, zero.x;\n"
458         "MOV result.position, C[A0.x + 65];\n"
459         "END\n";
460
461     while (gl_info->gl_ops.gl.p_glGetError());
462     GL_EXTCALL(glGenProgramsARB(1, &prog));
463     if(!prog) {
464         ERR("Failed to create an ARB offset limit test program\n");
465     }
466     GL_EXTCALL(glBindProgramARB(GL_VERTEX_PROGRAM_ARB, prog));
467     GL_EXTCALL(glProgramStringARB(GL_VERTEX_PROGRAM_ARB, GL_PROGRAM_FORMAT_ASCII_ARB,
468                                   strlen(testcode), testcode));
469     if (gl_info->gl_ops.gl.p_glGetError())
470     {
471         TRACE("OpenGL implementation does not allow indirect addressing offsets > 63\n");
472         TRACE("error: %s\n", debugstr_a((const char *)gl_info->gl_ops.gl.p_glGetString(GL_PROGRAM_ERROR_STRING_ARB)));
473         ret = TRUE;
474     } else TRACE("OpenGL implementation allows offsets > 63\n");
475
476     GL_EXTCALL(glBindProgramARB(GL_VERTEX_PROGRAM_ARB, 0));
477     GL_EXTCALL(glDeleteProgramsARB(1, &prog));
478     checkGLcall("ARB vp offset limit test cleanup");
479
480     return ret;
481 }
482
483 static BOOL match_amd_r300_to_500(const struct wined3d_gl_info *gl_info, const char *gl_renderer,
484         enum wined3d_gl_vendor gl_vendor, enum wined3d_pci_vendor card_vendor, enum wined3d_pci_device device)
485 {
486     if (card_vendor != HW_VENDOR_AMD) return FALSE;
487     if (device == CARD_AMD_RADEON_9500) return TRUE;
488     if (device == CARD_AMD_RADEON_X700) return TRUE;
489     if (device == CARD_AMD_RADEON_X1600) return TRUE;
490     return FALSE;
491 }
492
493 static BOOL match_geforce5(const struct wined3d_gl_info *gl_info, const char *gl_renderer,
494         enum wined3d_gl_vendor gl_vendor, enum wined3d_pci_vendor card_vendor, enum wined3d_pci_device device)
495 {
496     if (card_vendor == HW_VENDOR_NVIDIA)
497     {
498         if (device == CARD_NVIDIA_GEFORCEFX_5200 ||
499             device == CARD_NVIDIA_GEFORCEFX_5600 ||
500             device == CARD_NVIDIA_GEFORCEFX_5800)
501         {
502             return TRUE;
503         }
504     }
505     return FALSE;
506 }
507
508 static BOOL match_apple(const struct wined3d_gl_info *gl_info, const char *gl_renderer,
509         enum wined3d_gl_vendor gl_vendor, enum wined3d_pci_vendor card_vendor, enum wined3d_pci_device device)
510 {
511     /* MacOS has various specialities in the extensions it advertises. Some have to be loaded from
512      * the opengl 1.2+ core, while other extensions are advertised, but software emulated. So try to
513      * detect the Apple OpenGL implementation to apply some extension fixups afterwards.
514      *
515      * Detecting this isn't really easy. The vendor string doesn't mention Apple. Compile-time checks
516      * aren't sufficient either because a Linux binary may display on a macos X server via remote X11.
517      * So try to detect the GL implementation by looking at certain Apple extensions. Some extensions
518      * like client storage might be supported on other implementations too, but GL_APPLE_flush_render
519      * is specific to the Mac OS X window management, and GL_APPLE_ycbcr_422 is QuickTime specific. So
520      * the chance that other implementations support them is rather small since Win32 QuickTime uses
521      * DirectDraw, not OpenGL.
522      *
523      * This test has been moved into wined3d_guess_gl_vendor()
524      */
525     if (gl_vendor == GL_VENDOR_APPLE)
526     {
527         return TRUE;
528     }
529     return FALSE;
530 }
531
532 /* Context activation is done by the caller. */
533 static void test_pbo_functionality(struct wined3d_gl_info *gl_info)
534 {
535     /* Some OpenGL implementations, namely Apple's Geforce 8 driver, advertises PBOs,
536      * but glTexSubImage from a PBO fails miserably, with the first line repeated over
537      * all the texture. This function detects this bug by its symptom and disables PBOs
538      * if the test fails.
539      *
540      * The test uploads a 4x4 texture via the PBO in the "native" format GL_BGRA,
541      * GL_UNSIGNED_INT_8_8_8_8_REV. This format triggers the bug, and it is what we use
542      * for D3DFMT_A8R8G8B8. Then the texture is read back without any PBO and the data
543      * read back is compared to the original. If they are equal PBOs are assumed to work,
544      * otherwise the PBO extension is disabled. */
545     GLuint texture, pbo;
546     static const unsigned int pattern[] =
547     {
548         0x00000000, 0x000000ff, 0x0000ff00, 0x40ff0000,
549         0x80ffffff, 0x40ffff00, 0x00ff00ff, 0x0000ffff,
550         0x00ffff00, 0x00ff00ff, 0x0000ffff, 0x000000ff,
551         0x80ff00ff, 0x0000ffff, 0x00ff00ff, 0x40ff00ff
552     };
553     unsigned int check[sizeof(pattern) / sizeof(pattern[0])];
554
555     /* No PBO -> No point in testing them. */
556     if (!gl_info->supported[ARB_PIXEL_BUFFER_OBJECT]) return;
557
558     while (gl_info->gl_ops.gl.p_glGetError());
559     gl_info->gl_ops.gl.p_glGenTextures(1, &texture);
560     gl_info->gl_ops.gl.p_glBindTexture(GL_TEXTURE_2D, texture);
561
562     gl_info->gl_ops.gl.p_glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAX_LEVEL, 0);
563     gl_info->gl_ops.gl.p_glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA8, 4, 4, 0, GL_BGRA, GL_UNSIGNED_INT_8_8_8_8_REV, 0);
564     checkGLcall("Specifying the PBO test texture");
565
566     GL_EXTCALL(glGenBuffersARB(1, &pbo));
567     GL_EXTCALL(glBindBufferARB(GL_PIXEL_UNPACK_BUFFER_ARB, pbo));
568     GL_EXTCALL(glBufferDataARB(GL_PIXEL_UNPACK_BUFFER_ARB, sizeof(pattern), pattern, GL_STREAM_DRAW_ARB));
569     checkGLcall("Specifying the PBO test pbo");
570
571     gl_info->gl_ops.gl.p_glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, 4, 4, GL_BGRA, GL_UNSIGNED_INT_8_8_8_8_REV, NULL);
572     checkGLcall("Loading the PBO test texture");
573
574     GL_EXTCALL(glBindBufferARB(GL_PIXEL_UNPACK_BUFFER_ARB, 0));
575
576     gl_info->gl_ops.gl.p_glFinish(); /* just to be sure */
577
578     memset(check, 0, sizeof(check));
579     gl_info->gl_ops.gl.p_glGetTexImage(GL_TEXTURE_2D, 0, GL_BGRA, GL_UNSIGNED_INT_8_8_8_8_REV, check);
580     checkGLcall("Reading back the PBO test texture");
581
582     gl_info->gl_ops.gl.p_glDeleteTextures(1, &texture);
583     GL_EXTCALL(glDeleteBuffersARB(1, &pbo));
584     checkGLcall("PBO test cleanup");
585
586     if (memcmp(check, pattern, sizeof(check)))
587     {
588         WARN_(d3d_perf)("PBO test failed, read back data doesn't match original.\n"
589                 "Disabling PBOs. This may result in slower performance.\n");
590         gl_info->supported[ARB_PIXEL_BUFFER_OBJECT] = FALSE;
591     }
592     else
593     {
594         TRACE("PBO test successful.\n");
595     }
596 }
597
598 static BOOL match_apple_intel(const struct wined3d_gl_info *gl_info, const char *gl_renderer,
599         enum wined3d_gl_vendor gl_vendor, enum wined3d_pci_vendor card_vendor, enum wined3d_pci_device device)
600 {
601     return (card_vendor == HW_VENDOR_INTEL) && (gl_vendor == GL_VENDOR_APPLE);
602 }
603
604 static BOOL match_apple_nonr500ati(const struct wined3d_gl_info *gl_info, const char *gl_renderer,
605         enum wined3d_gl_vendor gl_vendor, enum wined3d_pci_vendor card_vendor, enum wined3d_pci_device device)
606 {
607     if (gl_vendor != GL_VENDOR_APPLE) return FALSE;
608     if (card_vendor != HW_VENDOR_AMD) return FALSE;
609     if (device == CARD_AMD_RADEON_X1600) return FALSE;
610     return TRUE;
611 }
612
613 static BOOL match_dx10_capable(const struct wined3d_gl_info *gl_info, const char *gl_renderer,
614         enum wined3d_gl_vendor gl_vendor, enum wined3d_pci_vendor card_vendor, enum wined3d_pci_device device)
615 {
616     /* DX9 cards support 40 single float varyings in hardware, most drivers report 32. ATI misreports
617      * 44 varyings. So assume that if we have more than 44 varyings we have a dx10 card.
618      * This detection is for the gl_ClipPos varying quirk. If a d3d9 card really supports more than 44
619      * varyings and we subtract one in dx9 shaders its not going to hurt us because the dx9 limit is
620      * hardcoded
621      *
622      * dx10 cards usually have 64 varyings */
623     return gl_info->limits.glsl_varyings > 44;
624 }
625
626 static BOOL match_not_dx10_capable(const struct wined3d_gl_info *gl_info, const char *gl_renderer,
627         enum wined3d_gl_vendor gl_vendor, enum wined3d_pci_vendor card_vendor, enum wined3d_pci_device device)
628 {
629     return !match_dx10_capable(gl_info, gl_renderer, gl_vendor, card_vendor, device);
630 }
631
632 /* A GL context is provided by the caller */
633 static BOOL match_allows_spec_alpha(const struct wined3d_gl_info *gl_info, const char *gl_renderer,
634         enum wined3d_gl_vendor gl_vendor, enum wined3d_pci_vendor card_vendor, enum wined3d_pci_device device)
635 {
636     GLenum error;
637     DWORD data[16];
638
639     if (!gl_info->supported[EXT_SECONDARY_COLOR])
640         return FALSE;
641
642     while (gl_info->gl_ops.gl.p_glGetError());
643     GL_EXTCALL(glSecondaryColorPointerEXT)(4, GL_UNSIGNED_BYTE, 4, data);
644     error = gl_info->gl_ops.gl.p_glGetError();
645
646     if (error == GL_NO_ERROR)
647     {
648         TRACE("GL Implementation accepts 4 component specular color pointers\n");
649         return TRUE;
650     }
651     else
652     {
653         TRACE("GL implementation does not accept 4 component specular colors, error %s\n",
654               debug_glerror(error));
655         return FALSE;
656     }
657 }
658
659 /* A GL context is provided by the caller */
660 static BOOL match_broken_nv_clip(const struct wined3d_gl_info *gl_info, const char *gl_renderer,
661         enum wined3d_gl_vendor gl_vendor, enum wined3d_pci_vendor card_vendor, enum wined3d_pci_device device)
662 {
663     GLuint prog;
664     BOOL ret = FALSE;
665     GLint pos;
666     const char *testcode =
667         "!!ARBvp1.0\n"
668         "OPTION NV_vertex_program2;\n"
669         "MOV result.clip[0], 0.0;\n"
670         "MOV result.position, 0.0;\n"
671         "END\n";
672
673     if (!gl_info->supported[NV_VERTEX_PROGRAM2_OPTION]) return FALSE;
674
675     while (gl_info->gl_ops.gl.p_glGetError());
676
677     GL_EXTCALL(glGenProgramsARB(1, &prog));
678     if(!prog)
679     {
680         ERR("Failed to create the NVvp clip test program\n");
681         return FALSE;
682     }
683     GL_EXTCALL(glBindProgramARB(GL_VERTEX_PROGRAM_ARB, prog));
684     GL_EXTCALL(glProgramStringARB(GL_VERTEX_PROGRAM_ARB, GL_PROGRAM_FORMAT_ASCII_ARB,
685                                   strlen(testcode), testcode));
686     gl_info->gl_ops.gl.p_glGetIntegerv(GL_PROGRAM_ERROR_POSITION_ARB, &pos);
687     if(pos != -1)
688     {
689         WARN("GL_NV_vertex_program2_option result.clip[] test failed\n");
690         TRACE("error: %s\n", debugstr_a((const char *)gl_info->gl_ops.gl.p_glGetString(GL_PROGRAM_ERROR_STRING_ARB)));
691         ret = TRUE;
692         while (gl_info->gl_ops.gl.p_glGetError());
693     }
694     else TRACE("GL_NV_vertex_program2_option result.clip[] test passed\n");
695
696     GL_EXTCALL(glBindProgramARB(GL_VERTEX_PROGRAM_ARB, 0));
697     GL_EXTCALL(glDeleteProgramsARB(1, &prog));
698     checkGLcall("GL_NV_vertex_program2_option result.clip[] test cleanup");
699
700     return ret;
701 }
702
703 /* Context activation is done by the caller. */
704 static BOOL match_fbo_tex_update(const struct wined3d_gl_info *gl_info, const char *gl_renderer,
705         enum wined3d_gl_vendor gl_vendor, enum wined3d_pci_vendor card_vendor, enum wined3d_pci_device device)
706 {
707     char data[4 * 4 * 4];
708     GLuint tex, fbo;
709     GLenum status;
710
711     if (wined3d_settings.offscreen_rendering_mode != ORM_FBO) return FALSE;
712
713     memset(data, 0xcc, sizeof(data));
714
715     gl_info->gl_ops.gl.p_glGenTextures(1, &tex);
716     gl_info->gl_ops.gl.p_glBindTexture(GL_TEXTURE_2D, tex);
717     gl_info->gl_ops.gl.p_glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
718     gl_info->gl_ops.gl.p_glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
719     gl_info->gl_ops.gl.p_glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA8, 4, 4, 0, GL_BGRA, GL_UNSIGNED_INT_8_8_8_8_REV, NULL);
720     checkGLcall("glTexImage2D");
721
722     gl_info->fbo_ops.glGenFramebuffers(1, &fbo);
723     gl_info->fbo_ops.glBindFramebuffer(GL_FRAMEBUFFER, fbo);
724     gl_info->fbo_ops.glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, tex, 0);
725     checkGLcall("glFramebufferTexture2D");
726
727     status = gl_info->fbo_ops.glCheckFramebufferStatus(GL_FRAMEBUFFER);
728     if (status != GL_FRAMEBUFFER_COMPLETE) ERR("FBO status %#x\n", status);
729     checkGLcall("glCheckFramebufferStatus");
730
731     memset(data, 0x11, sizeof(data));
732     gl_info->gl_ops.gl.p_glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, 4, 4, GL_BGRA, GL_UNSIGNED_INT_8_8_8_8_REV, data);
733     checkGLcall("glTexSubImage2D");
734
735     gl_info->gl_ops.gl.p_glClearColor(0.996f, 0.729f, 0.745f, 0.792f);
736     gl_info->gl_ops.gl.p_glClear(GL_COLOR_BUFFER_BIT);
737     checkGLcall("glClear");
738
739     gl_info->gl_ops.gl.p_glGetTexImage(GL_TEXTURE_2D, 0, GL_BGRA, GL_UNSIGNED_INT_8_8_8_8_REV, data);
740     checkGLcall("glGetTexImage");
741
742     gl_info->fbo_ops.glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, 0, 0);
743     gl_info->fbo_ops.glBindFramebuffer(GL_FRAMEBUFFER, 0);
744     gl_info->gl_ops.gl.p_glBindTexture(GL_TEXTURE_2D, 0);
745     checkGLcall("glBindTexture");
746
747     gl_info->fbo_ops.glDeleteFramebuffers(1, &fbo);
748     gl_info->gl_ops.gl.p_glDeleteTextures(1, &tex);
749     checkGLcall("glDeleteTextures");
750
751     return *(DWORD *)data == 0x11111111;
752 }
753
754 /* Context activation is done by the caller. */
755 static BOOL match_broken_rgba16(const struct wined3d_gl_info *gl_info, const char *gl_renderer,
756         enum wined3d_gl_vendor gl_vendor, enum wined3d_pci_vendor card_vendor, enum wined3d_pci_device device)
757 {
758     /* GL_RGBA16 uses GL_RGBA8 internally on Geforce 7 and older cards.
759      * This leads to graphical bugs in Half Life 2 and Unreal engine games. */
760     GLuint tex;
761     GLint size;
762
763     gl_info->gl_ops.gl.p_glGenTextures(1, &tex);
764     gl_info->gl_ops.gl.p_glBindTexture(GL_TEXTURE_2D, tex);
765     gl_info->gl_ops.gl.p_glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA16, 4, 4, 0, GL_RGBA, GL_UNSIGNED_SHORT, NULL);
766     checkGLcall("glTexImage2D");
767
768     gl_info->gl_ops.gl.p_glGetTexLevelParameteriv(GL_TEXTURE_2D, 0, GL_TEXTURE_RED_SIZE, &size);
769     checkGLcall("glGetTexLevelParameteriv");
770     TRACE("Real color depth is %d\n", size);
771
772     gl_info->gl_ops.gl.p_glBindTexture(GL_TEXTURE_2D, 0);
773     checkGLcall("glBindTexture");
774     gl_info->gl_ops.gl.p_glDeleteTextures(1, &tex);
775     checkGLcall("glDeleteTextures");
776
777     return size < 16;
778 }
779
780 static BOOL match_fglrx(const struct wined3d_gl_info *gl_info, const char *gl_renderer,
781         enum wined3d_gl_vendor gl_vendor, enum wined3d_pci_vendor card_vendor, enum wined3d_pci_device device)
782 {
783     return gl_vendor == GL_VENDOR_FGLRX;
784 }
785
786 static BOOL match_r200(const struct wined3d_gl_info *gl_info, const char *gl_renderer,
787         enum wined3d_gl_vendor gl_vendor, enum wined3d_pci_vendor card_vendor, enum wined3d_pci_device device)
788 {
789     if (card_vendor != HW_VENDOR_AMD) return FALSE;
790     if (device == CARD_AMD_RADEON_8500) return TRUE;
791     return FALSE;
792 }
793
794 static void quirk_apple_glsl_constants(struct wined3d_gl_info *gl_info)
795 {
796     /* MacOS needs uniforms for relative addressing offsets. This can accumulate to quite a few uniforms.
797      * Beyond that the general uniform isn't optimal, so reserve a number of uniforms. 12 vec4's should
798      * allow 48 different offsets or other helper immediate values. */
799     TRACE("Reserving 12 GLSL constants for compiler private use.\n");
800     gl_info->reserved_glsl_constants = max(gl_info->reserved_glsl_constants, 12);
801 }
802
803 static void quirk_amd_dx9(struct wined3d_gl_info *gl_info)
804 {
805     /* MacOS advertises GL_ARB_texture_non_power_of_two on ATI r500 and earlier cards, although
806      * these cards only support GL_ARB_texture_rectangle(D3DPTEXTURECAPS_NONPOW2CONDITIONAL).
807      * If real NP2 textures are used, the driver falls back to software. We could just remove the
808      * extension and use GL_ARB_texture_rectangle instead, but texture_rectangle is inconvenient
809      * due to the non-normalized texture coordinates. Thus set an internal extension flag,
810      * GL_WINE_normalized_texrect, which signals the code that it can use non power of two textures
811      * as per GL_ARB_texture_non_power_of_two, but has to stick to the texture_rectangle limits.
812      *
813      * fglrx doesn't advertise GL_ARB_texture_non_power_of_two, but it advertises opengl 2.0 which
814      * has this extension promoted to core. The extension loading code sets this extension supported
815      * due to that, so this code works on fglrx as well. */
816     if(gl_info->supported[ARB_TEXTURE_NON_POWER_OF_TWO])
817     {
818         TRACE("GL_ARB_texture_non_power_of_two advertised on R500 or earlier card, removing.\n");
819         gl_info->supported[ARB_TEXTURE_NON_POWER_OF_TWO] = FALSE;
820         gl_info->supported[WINED3D_GL_NORMALIZED_TEXRECT] = TRUE;
821     }
822 }
823
824 static void quirk_no_np2(struct wined3d_gl_info *gl_info)
825 {
826     /*  The nVidia GeForceFX series reports OpenGL 2.0 capabilities with the latest drivers versions, but
827      *  doesn't explicitly advertise the ARB_tex_npot extension in the GL extension string.
828      *  This usually means that ARB_tex_npot is supported in hardware as long as the application is staying
829      *  within the limits enforced by the ARB_texture_rectangle extension. This however is not true for the
830      *  FX series, which instantly falls back to a slower software path as soon as ARB_tex_npot is used.
831      *  We therefore completely remove ARB_tex_npot from the list of supported extensions.
832      *
833      *  Note that wine_normalized_texrect can't be used in this case because internally it uses ARB_tex_npot,
834      *  triggering the software fallback. There is not much we can do here apart from disabling the
835      *  software-emulated extension and re-enable ARB_tex_rect (which was previously disabled
836      *  in wined3d_adapter_init_gl_caps).
837      *  This fixup removes performance problems on both the FX 5900 and FX 5700 (e.g. for framebuffer
838      *  post-processing effects in the game "Max Payne 2").
839      *  The behaviour can be verified through a simple test app attached in bugreport #14724. */
840     TRACE("GL_ARB_texture_non_power_of_two advertised through OpenGL 2.0 on NV FX card, removing.\n");
841     gl_info->supported[ARB_TEXTURE_NON_POWER_OF_TWO] = FALSE;
842     gl_info->supported[ARB_TEXTURE_RECTANGLE] = TRUE;
843 }
844
845 static void quirk_texcoord_w(struct wined3d_gl_info *gl_info)
846 {
847     /* The Intel GPUs on MacOS set the .w register of texcoords to 0.0 by default, which causes problems
848      * with fixed function fragment processing. Ideally this flag should be detected with a test shader
849      * and OpenGL feedback mode, but some GL implementations (MacOS ATI at least, probably all MacOS ones)
850      * do not like vertex shaders in feedback mode and return an error, even though it should be valid
851      * according to the spec.
852      *
853      * We don't want to enable this on all cards, as it adds an extra instruction per texcoord used. This
854      * makes the shader slower and eats instruction slots which should be available to the d3d app.
855      *
856      * ATI Radeon HD 2xxx cards on MacOS have the issue. Instead of checking for the buggy cards, blacklist
857      * all radeon cards on Macs and whitelist the good ones. That way we're prepared for the future. If
858      * this workaround is activated on cards that do not need it, it won't break things, just affect
859      * performance negatively. */
860     TRACE("Enabling vertex texture coord fixes in vertex shaders.\n");
861     gl_info->quirks |= WINED3D_QUIRK_SET_TEXCOORD_W;
862 }
863
864 static void quirk_clip_varying(struct wined3d_gl_info *gl_info)
865 {
866     gl_info->quirks |= WINED3D_QUIRK_GLSL_CLIP_VARYING;
867 }
868
869 static void quirk_allows_specular_alpha(struct wined3d_gl_info *gl_info)
870 {
871     gl_info->quirks |= WINED3D_QUIRK_ALLOWS_SPECULAR_ALPHA;
872 }
873
874 static void quirk_disable_nvvp_clip(struct wined3d_gl_info *gl_info)
875 {
876     gl_info->quirks |= WINED3D_QUIRK_NV_CLIP_BROKEN;
877 }
878
879 static void quirk_fbo_tex_update(struct wined3d_gl_info *gl_info)
880 {
881     gl_info->quirks |= WINED3D_QUIRK_FBO_TEX_UPDATE;
882 }
883
884 static void quirk_broken_rgba16(struct wined3d_gl_info *gl_info)
885 {
886     gl_info->quirks |= WINED3D_QUIRK_BROKEN_RGBA16;
887 }
888
889 static void quirk_infolog_spam(struct wined3d_gl_info *gl_info)
890 {
891     gl_info->quirks |= WINED3D_QUIRK_INFO_LOG_SPAM;
892 }
893
894 static void quirk_limited_tex_filtering(struct wined3d_gl_info *gl_info)
895 {
896     /* Nvidia GeForce 6xxx and 7xxx support accelerated VTF only on a few
897        selected texture formats. They are apparently the only DX9 class GPUs
898        supporting VTF.
899        Also, DX9-era GPUs are somewhat limited with float textures
900        filtering and blending. */
901     gl_info->quirks |= WINED3D_QUIRK_LIMITED_TEX_FILTERING;
902 }
903
904 static void quirk_r200_constants(struct wined3d_gl_info *gl_info)
905 {
906     /* The Mesa r200 driver (and there is no other driver for this GPU Wine would run on)
907      * loads some fog parameters (start, end, exponent, but not the color) into the
908      * program.
909      *
910      * Apparently the fog hardware is only able to handle linear fog with a range of 0.0;1.0,
911      * and it is the responsibility of the vertex pipeline to handle non-linear fog and
912      * linear fog with start and end other than 0.0 and 1.0. */
913     TRACE("Reserving 1 ARB constant for compiler private use.\n");
914     gl_info->reserved_arb_constants = max(gl_info->reserved_arb_constants, 1);
915 }
916
917 struct driver_quirk
918 {
919     BOOL (*match)(const struct wined3d_gl_info *gl_info, const char *gl_renderer,
920             enum wined3d_gl_vendor gl_vendor, enum wined3d_pci_vendor card_vendor, enum wined3d_pci_device device);
921     void (*apply)(struct wined3d_gl_info *gl_info);
922     const char *description;
923 };
924
925 static const struct driver_quirk quirk_table[] =
926 {
927     {
928         match_amd_r300_to_500,
929         quirk_amd_dx9,
930         "AMD normalized texrect quirk"
931     },
932     {
933         match_apple,
934         quirk_apple_glsl_constants,
935         "Apple GLSL uniform override"
936     },
937     {
938         match_geforce5,
939         quirk_no_np2,
940         "Geforce 5 NP2 disable"
941     },
942     {
943         match_apple_intel,
944         quirk_texcoord_w,
945         "Init texcoord .w for Apple Intel GPU driver"
946     },
947     {
948         match_apple_nonr500ati,
949         quirk_texcoord_w,
950         "Init texcoord .w for Apple ATI >= r600 GPU driver"
951     },
952     {
953         match_dx10_capable,
954         quirk_clip_varying,
955         "Reserved varying for gl_ClipPos"
956     },
957     {
958         /* GL_EXT_secondary_color does not allow 4 component secondary colors, but most
959          * GL implementations accept it. The Mac GL is the only implementation known to
960          * reject it.
961          *
962          * If we can pass 4 component specular colors, do it, because (a) we don't have
963          * to screw around with the data, and (b) the D3D fixed function vertex pipeline
964          * passes specular alpha to the pixel shader if any is used. Otherwise the
965          * specular alpha is used to pass the fog coordinate, which we pass to opengl
966          * via GL_EXT_fog_coord.
967          */
968         match_allows_spec_alpha,
969         quirk_allows_specular_alpha,
970         "Allow specular alpha quirk"
971     },
972     {
973         match_broken_nv_clip,
974         quirk_disable_nvvp_clip,
975         "Apple NV_vertex_program clip bug quirk"
976     },
977     {
978         match_fbo_tex_update,
979         quirk_fbo_tex_update,
980         "FBO rebind for attachment updates"
981     },
982     {
983         match_broken_rgba16,
984         quirk_broken_rgba16,
985         "True RGBA16 is not available"
986     },
987     {
988         match_fglrx,
989         quirk_infolog_spam,
990         "Not printing GLSL infolog"
991     },
992     {
993         match_not_dx10_capable,
994         quirk_limited_tex_filtering,
995         "Texture filtering, blending and VTF support is limited"
996     },
997     {
998         match_r200,
999         quirk_r200_constants,
1000         "r200 vertex shader constants"
1001     },
1002 };
1003
1004 /* Certain applications (Steam) complain if we report an outdated driver version. In general,
1005  * reporting a driver version is moot because we are not the Windows driver, and we have different
1006  * bugs, features, etc.
1007  *
1008  * The driver version has the form "x.y.z.w".
1009  *
1010  * "x" is the Windows version the driver is meant for:
1011  * 4 -> 95/98/NT4
1012  * 5 -> 2000
1013  * 6 -> 2000/XP
1014  * 7 -> Vista
1015  * 8 -> Win 7
1016  *
1017  * "y" is the maximum Direct3D version the driver supports.
1018  * y  -> d3d version mapping:
1019  * 11 -> d3d6
1020  * 12 -> d3d7
1021  * 13 -> d3d8
1022  * 14 -> d3d9
1023  * 15 -> d3d10
1024  * 16 -> d3d10.1
1025  * 17 -> d3d11
1026  *
1027  * "z" is the subversion number.
1028  *
1029  * "w" is the vendor specific driver build number.
1030  */
1031
1032 struct driver_version_information
1033 {
1034     enum wined3d_display_driver driver;
1035     enum wined3d_driver_model driver_model;
1036     const char *driver_name;            /* name of Windows driver */
1037     WORD version;                       /* version word ('y'), contained in low word of DriverVersion.HighPart */
1038     WORD subversion;                    /* subversion word ('z'), contained in high word of DriverVersion.LowPart */
1039     WORD build;                         /* build number ('w'), contained in low word of DriverVersion.LowPart */
1040 };
1041
1042 /* The driver version table contains driver information for different devices on several OS versions. */
1043 static const struct driver_version_information driver_version_table[] =
1044 {
1045     /* AMD
1046      * - Radeon HD2x00 (R600) and up supported by current drivers.
1047      * - Radeon 9500 (R300) - X1*00 (R5xx) supported up to Catalyst 9.3 (Linux) and 10.2 (XP/Vista/Win7)
1048      * - Radeon 7xxx (R100) - 9250 (RV250) supported up to Catalyst 6.11 (XP)
1049      * - Rage 128 supported up to XP, latest official build 6.13.3279 dated October 2001 */
1050     {DRIVER_AMD_RAGE_128PRO,    DRIVER_MODEL_NT5X,  "ati2dvaa.dll", 13, 3279,  0},
1051     {DRIVER_AMD_R100,           DRIVER_MODEL_NT5X,  "ati2dvag.dll", 14, 10, 6614},
1052     {DRIVER_AMD_R300,           DRIVER_MODEL_NT5X,  "ati2dvag.dll", 14, 10, 6764},
1053     {DRIVER_AMD_R600,           DRIVER_MODEL_NT5X,  "ati2dvag.dll", 14, 10, 8681},
1054     {DRIVER_AMD_R300,           DRIVER_MODEL_NT6X,  "atiumdag.dll", 14, 10, 741 },
1055     {DRIVER_AMD_R600,           DRIVER_MODEL_NT6X,  "atiumdag.dll", 14, 10, 741 },
1056
1057     /* Intel
1058      * The drivers are unified but not all versions support all GPUs. At some point the 2k/xp
1059      * drivers used ialmrnt5.dll for GMA800/GMA900 but at some point the file was renamed to
1060      * igxprd32.dll but the GMA800 driver was never updated. */
1061     {DRIVER_INTEL_GMA800,       DRIVER_MODEL_NT5X,  "ialmrnt5.dll", 14, 10, 3889},
1062     {DRIVER_INTEL_GMA900,       DRIVER_MODEL_NT5X,  "igxprd32.dll", 14, 10, 4764},
1063     {DRIVER_INTEL_GMA950,       DRIVER_MODEL_NT5X,  "igxprd32.dll", 14, 10, 4926},
1064     {DRIVER_INTEL_GMA3000,      DRIVER_MODEL_NT5X,  "igxprd32.dll", 14, 10, 5218},
1065     {DRIVER_INTEL_GMA950,       DRIVER_MODEL_NT6X,  "igdumd32.dll", 14, 10, 1504},
1066     {DRIVER_INTEL_GMA3000,      DRIVER_MODEL_NT6X,  "igdumd32.dll", 15, 10, 1666},
1067
1068     /* Nvidia
1069      * - Geforce6 and newer cards are supported by the current driver (197.x) on XP-Win7
1070      * - GeforceFX support is up to 173.x on <= XP
1071      * - Geforce2MX/3/4 up to 96.x on <= XP
1072      * - TNT/Geforce1/2 up to 71.x on <= XP
1073      * All version numbers used below are from the Linux nvidia drivers. */
1074     {DRIVER_NVIDIA_TNT,         DRIVER_MODEL_NT5X,  "nv4_disp.dll", 14, 10, 7186},
1075     {DRIVER_NVIDIA_GEFORCE2MX,  DRIVER_MODEL_NT5X,  "nv4_disp.dll", 14, 10, 9371},
1076     {DRIVER_NVIDIA_GEFORCEFX,   DRIVER_MODEL_NT5X,  "nv4_disp.dll", 14, 11, 7516},
1077     {DRIVER_NVIDIA_GEFORCE6,    DRIVER_MODEL_NT5X,  "nv4_disp.dll", 15, 12, 6658},
1078     {DRIVER_NVIDIA_GEFORCE6,    DRIVER_MODEL_NT6X,  "nvd3dum.dll",  15, 12, 6658},
1079 };
1080
1081 struct gpu_description
1082 {
1083     WORD vendor;                    /* reported PCI card vendor ID  */
1084     WORD card;                      /* reported PCI card device ID  */
1085     const char *description;        /* Description of the card e.g. NVIDIA RIVA TNT */
1086     enum wined3d_display_driver driver;
1087     unsigned int vidmem;
1088 };
1089
1090 /* The amount of video memory stored in the gpu description table is the minimum amount of video memory
1091  * found on a board containing a specific GPU. */
1092 static const struct gpu_description gpu_description_table[] =
1093 {
1094     /* Nvidia cards */
1095     {HW_VENDOR_NVIDIA,     CARD_NVIDIA_RIVA_TNT,           "NVIDIA RIVA TNT",                  DRIVER_NVIDIA_TNT,       16  },
1096     {HW_VENDOR_NVIDIA,     CARD_NVIDIA_RIVA_TNT2,          "NVIDIA RIVA TNT2/TNT2 Pro",        DRIVER_NVIDIA_TNT,       32  },
1097     {HW_VENDOR_NVIDIA,     CARD_NVIDIA_GEFORCE,            "NVIDIA GeForce 256",               DRIVER_NVIDIA_TNT,       32  },
1098     {HW_VENDOR_NVIDIA,     CARD_NVIDIA_GEFORCE2,           "NVIDIA GeForce2 GTS/GeForce2 Pro", DRIVER_NVIDIA_TNT,       32  },
1099     {HW_VENDOR_NVIDIA,     CARD_NVIDIA_GEFORCE2_MX,        "NVIDIA GeForce2 MX/MX 400",        DRIVER_NVIDIA_GEFORCE2MX,32  },
1100     {HW_VENDOR_NVIDIA,     CARD_NVIDIA_GEFORCE3,           "NVIDIA GeForce3",                  DRIVER_NVIDIA_GEFORCE2MX,64  },
1101     {HW_VENDOR_NVIDIA,     CARD_NVIDIA_GEFORCE4_MX,        "NVIDIA GeForce4 MX 460",           DRIVER_NVIDIA_GEFORCE2MX,64  },
1102     {HW_VENDOR_NVIDIA,     CARD_NVIDIA_GEFORCE4_TI4200,    "NVIDIA GeForce4 Ti 4200",          DRIVER_NVIDIA_GEFORCE2MX,64, },
1103     {HW_VENDOR_NVIDIA,     CARD_NVIDIA_GEFORCEFX_5200,     "NVIDIA GeForce FX 5200",           DRIVER_NVIDIA_GEFORCEFX, 64  },
1104     {HW_VENDOR_NVIDIA,     CARD_NVIDIA_GEFORCEFX_5600,     "NVIDIA GeForce FX 5600",           DRIVER_NVIDIA_GEFORCEFX, 128 },
1105     {HW_VENDOR_NVIDIA,     CARD_NVIDIA_GEFORCEFX_5800,     "NVIDIA GeForce FX 5800",           DRIVER_NVIDIA_GEFORCEFX, 256 },
1106     {HW_VENDOR_NVIDIA,     CARD_NVIDIA_GEFORCE_6200,       "NVIDIA GeForce 6200",              DRIVER_NVIDIA_GEFORCE6,  64  },
1107     {HW_VENDOR_NVIDIA,     CARD_NVIDIA_GEFORCE_6600GT,     "NVIDIA GeForce 6600 GT",           DRIVER_NVIDIA_GEFORCE6,  128 },
1108     {HW_VENDOR_NVIDIA,     CARD_NVIDIA_GEFORCE_6800,       "NVIDIA GeForce 6800",              DRIVER_NVIDIA_GEFORCE6,  128 },
1109     {HW_VENDOR_NVIDIA,     CARD_NVIDIA_GEFORCE_7300,       "NVIDIA GeForce Go 7300",           DRIVER_NVIDIA_GEFORCE6,  256 },
1110     {HW_VENDOR_NVIDIA,     CARD_NVIDIA_GEFORCE_7400,       "NVIDIA GeForce Go 7400",           DRIVER_NVIDIA_GEFORCE6,  256 },
1111     {HW_VENDOR_NVIDIA,     CARD_NVIDIA_GEFORCE_7600,       "NVIDIA GeForce 7600 GT",           DRIVER_NVIDIA_GEFORCE6,  256 },
1112     {HW_VENDOR_NVIDIA,     CARD_NVIDIA_GEFORCE_7800GT,     "NVIDIA GeForce 7800 GT",           DRIVER_NVIDIA_GEFORCE6,  256 },
1113     {HW_VENDOR_NVIDIA,     CARD_NVIDIA_GEFORCE_8300GS,     "NVIDIA GeForce 8300 GS",           DRIVER_NVIDIA_GEFORCE6,  128 },
1114     {HW_VENDOR_NVIDIA,     CARD_NVIDIA_GEFORCE_8400GS,     "NVIDIA GeForce 8400 GS",           DRIVER_NVIDIA_GEFORCE6,  128 },
1115     {HW_VENDOR_NVIDIA,     CARD_NVIDIA_GEFORCE_8600GT,     "NVIDIA GeForce 8600 GT",           DRIVER_NVIDIA_GEFORCE6,  256 },
1116     {HW_VENDOR_NVIDIA,     CARD_NVIDIA_GEFORCE_8600MGT,    "NVIDIA GeForce 8600M GT",          DRIVER_NVIDIA_GEFORCE6,  512 },
1117     {HW_VENDOR_NVIDIA,     CARD_NVIDIA_GEFORCE_8800GTS,    "NVIDIA GeForce 8800 GTS",          DRIVER_NVIDIA_GEFORCE6,  320 },
1118     {HW_VENDOR_NVIDIA,     CARD_NVIDIA_GEFORCE_8800GTX,    "NVIDIA GeForce 8800 GTX",          DRIVER_NVIDIA_GEFORCE6,  768 },
1119     {HW_VENDOR_NVIDIA,     CARD_NVIDIA_GEFORCE_9200,       "NVIDIA GeForce 9200",              DRIVER_NVIDIA_GEFORCE6,  256 },
1120     {HW_VENDOR_NVIDIA,     CARD_NVIDIA_GEFORCE_9300,       "NVIDIA GeForce 9300",              DRIVER_NVIDIA_GEFORCE6,  256 },
1121     {HW_VENDOR_NVIDIA,     CARD_NVIDIA_GEFORCE_9400M,      "NVIDIA GeForce 9400M",             DRIVER_NVIDIA_GEFORCE6,  256 },
1122     {HW_VENDOR_NVIDIA,     CARD_NVIDIA_GEFORCE_9400GT,     "NVIDIA GeForce 9400 GT",           DRIVER_NVIDIA_GEFORCE6,  256 },
1123     {HW_VENDOR_NVIDIA,     CARD_NVIDIA_GEFORCE_9500GT,     "NVIDIA GeForce 9500 GT",           DRIVER_NVIDIA_GEFORCE6,  256 },
1124     {HW_VENDOR_NVIDIA,     CARD_NVIDIA_GEFORCE_9600GT,     "NVIDIA GeForce 9600 GT",           DRIVER_NVIDIA_GEFORCE6,  384 },
1125     {HW_VENDOR_NVIDIA,     CARD_NVIDIA_GEFORCE_9800GT,     "NVIDIA GeForce 9800 GT",           DRIVER_NVIDIA_GEFORCE6,  512 },
1126     {HW_VENDOR_NVIDIA,     CARD_NVIDIA_GEFORCE_210,        "NVIDIA GeForce 210",               DRIVER_NVIDIA_GEFORCE6,  512 },
1127     {HW_VENDOR_NVIDIA,     CARD_NVIDIA_GEFORCE_GT220,      "NVIDIA GeForce GT 220",            DRIVER_NVIDIA_GEFORCE6,  512 },
1128     {HW_VENDOR_NVIDIA,     CARD_NVIDIA_GEFORCE_GT240,      "NVIDIA GeForce GT 240",            DRIVER_NVIDIA_GEFORCE6,  512 },
1129     {HW_VENDOR_NVIDIA,     CARD_NVIDIA_GEFORCE_GTX260,     "NVIDIA GeForce GTX 260",           DRIVER_NVIDIA_GEFORCE6,  1024},
1130     {HW_VENDOR_NVIDIA,     CARD_NVIDIA_GEFORCE_GTX275,     "NVIDIA GeForce GTX 275",           DRIVER_NVIDIA_GEFORCE6,  896 },
1131     {HW_VENDOR_NVIDIA,     CARD_NVIDIA_GEFORCE_GTX280,     "NVIDIA GeForce GTX 280",           DRIVER_NVIDIA_GEFORCE6,  1024},
1132     {HW_VENDOR_NVIDIA,     CARD_NVIDIA_GEFORCE_315M,       "NVIDIA GeForce 315M",              DRIVER_NVIDIA_GEFORCE6,  512 },
1133     {HW_VENDOR_NVIDIA,     CARD_NVIDIA_GEFORCE_320M,       "NVIDIA GeForce 320M",              DRIVER_NVIDIA_GEFORCE6,  256},
1134     {HW_VENDOR_NVIDIA,     CARD_NVIDIA_GEFORCE_410M,       "NVIDIA GeForce 410M",              DRIVER_NVIDIA_GEFORCE6,  512},
1135     {HW_VENDOR_NVIDIA,     CARD_NVIDIA_GEFORCE_GT320M,     "NVIDIA GeForce GT 320M",           DRIVER_NVIDIA_GEFORCE6,  1024},
1136     {HW_VENDOR_NVIDIA,     CARD_NVIDIA_GEFORCE_GT325M,     "NVIDIA GeForce GT 325M",           DRIVER_NVIDIA_GEFORCE6,  1024},
1137     {HW_VENDOR_NVIDIA,     CARD_NVIDIA_GEFORCE_GT330,      "NVIDIA GeForce GT 330",            DRIVER_NVIDIA_GEFORCE6,  1024},
1138     {HW_VENDOR_NVIDIA,     CARD_NVIDIA_GEFORCE_GTS350M,    "NVIDIA GeForce GTS 350M",          DRIVER_NVIDIA_GEFORCE6,  1024},
1139     {HW_VENDOR_NVIDIA,     CARD_NVIDIA_GEFORCE_GT420,      "NVIDIA GeForce GT 420",            DRIVER_NVIDIA_GEFORCE6,  2048},
1140     {HW_VENDOR_NVIDIA,     CARD_NVIDIA_GEFORCE_GT430,      "NVIDIA GeForce GT 430",            DRIVER_NVIDIA_GEFORCE6,  1024},
1141     {HW_VENDOR_NVIDIA,     CARD_NVIDIA_GEFORCE_GT440,      "NVIDIA GeForce GT 440",            DRIVER_NVIDIA_GEFORCE6,  1024},
1142     {HW_VENDOR_NVIDIA,     CARD_NVIDIA_GEFORCE_GTS450,     "NVIDIA GeForce GTS 450",           DRIVER_NVIDIA_GEFORCE6,  1024},
1143     {HW_VENDOR_NVIDIA,     CARD_NVIDIA_GEFORCE_GTX460,     "NVIDIA GeForce GTX 460",           DRIVER_NVIDIA_GEFORCE6,  768 },
1144     {HW_VENDOR_NVIDIA,     CARD_NVIDIA_GEFORCE_GTX460M,    "NVIDIA GeForce GTX 460M",          DRIVER_NVIDIA_GEFORCE6,  1536},
1145     {HW_VENDOR_NVIDIA,     CARD_NVIDIA_GEFORCE_GTX465,     "NVIDIA GeForce GTX 465",           DRIVER_NVIDIA_GEFORCE6,  1024},
1146     {HW_VENDOR_NVIDIA,     CARD_NVIDIA_GEFORCE_GTX470,     "NVIDIA GeForce GTX 470",           DRIVER_NVIDIA_GEFORCE6,  1280},
1147     {HW_VENDOR_NVIDIA,     CARD_NVIDIA_GEFORCE_GTX480,     "NVIDIA GeForce GTX 480",           DRIVER_NVIDIA_GEFORCE6,  1536},
1148     {HW_VENDOR_NVIDIA,     CARD_NVIDIA_GEFORCE_GT520,      "NVIDIA GeForce GT 520",            DRIVER_NVIDIA_GEFORCE6,  1024},
1149     {HW_VENDOR_NVIDIA,     CARD_NVIDIA_GEFORCE_GT540M,     "NVIDIA GeForce GT 540M",           DRIVER_NVIDIA_GEFORCE6,  1024},
1150     {HW_VENDOR_NVIDIA,     CARD_NVIDIA_GEFORCE_GTX550,     "NVIDIA GeForce GTX 550 Ti",        DRIVER_NVIDIA_GEFORCE6,  1024},
1151     {HW_VENDOR_NVIDIA,     CARD_NVIDIA_GEFORCE_GT555M,     "NVIDIA GeForce GT 555M",           DRIVER_NVIDIA_GEFORCE6,  1024},
1152     {HW_VENDOR_NVIDIA,     CARD_NVIDIA_GEFORCE_GTX560TI,   "NVIDIA GeForce GTX 560 Ti",        DRIVER_NVIDIA_GEFORCE6,  1024},
1153     {HW_VENDOR_NVIDIA,     CARD_NVIDIA_GEFORCE_GTX560,     "NVIDIA GeForce GTX 560",           DRIVER_NVIDIA_GEFORCE6,  1024},
1154     {HW_VENDOR_NVIDIA,     CARD_NVIDIA_GEFORCE_GTX570,     "NVIDIA GeForce GTX 570",           DRIVER_NVIDIA_GEFORCE6,  1280},
1155     {HW_VENDOR_NVIDIA,     CARD_NVIDIA_GEFORCE_GTX580,     "NVIDIA GeForce GTX 580",           DRIVER_NVIDIA_GEFORCE6,  1536},
1156     {HW_VENDOR_NVIDIA,     CARD_NVIDIA_GEFORCE_GT610,      "NVIDIA GeForce GT 610",            DRIVER_NVIDIA_GEFORCE6,  1024},
1157     {HW_VENDOR_NVIDIA,     CARD_NVIDIA_GEFORCE_GT630M,     "NVIDIA GeForce GT 630M",           DRIVER_NVIDIA_GEFORCE6,  1024},
1158     {HW_VENDOR_NVIDIA,     CARD_NVIDIA_GEFORCE_GT640M,     "NVIDIA GeForce GT 640M",           DRIVER_NVIDIA_GEFORCE6,  1024},
1159     {HW_VENDOR_NVIDIA,     CARD_NVIDIA_GEFORCE_GT650M,     "NVIDIA GeForce GT 650M",           DRIVER_NVIDIA_GEFORCE6,  2048},
1160     {HW_VENDOR_NVIDIA,     CARD_NVIDIA_GEFORCE_GTX650,     "NVIDIA GeForce GTX 650",           DRIVER_NVIDIA_GEFORCE6,  1024},
1161     {HW_VENDOR_NVIDIA,     CARD_NVIDIA_GEFORCE_GTX650TI,   "NVIDIA GeForce GTX 650 Ti",        DRIVER_NVIDIA_GEFORCE6,  1024},
1162     {HW_VENDOR_NVIDIA,     CARD_NVIDIA_GEFORCE_GTX660,     "NVIDIA GeForce GTX 660",           DRIVER_NVIDIA_GEFORCE6,  2048},
1163     {HW_VENDOR_NVIDIA,     CARD_NVIDIA_GEFORCE_GTX660TI,   "NVIDIA GeForce GTX 660 Ti",        DRIVER_NVIDIA_GEFORCE6,  2048},
1164     {HW_VENDOR_NVIDIA,     CARD_NVIDIA_GEFORCE_GTX670,     "NVIDIA GeForce GTX 670",           DRIVER_NVIDIA_GEFORCE6,  2048},
1165     {HW_VENDOR_NVIDIA,     CARD_NVIDIA_GEFORCE_GTX680,     "NVIDIA GeForce GTX 680",           DRIVER_NVIDIA_GEFORCE6,  2048},
1166
1167     /* AMD cards */
1168     {HW_VENDOR_AMD,        CARD_AMD_RAGE_128PRO,           "ATI Rage Fury",                    DRIVER_AMD_RAGE_128PRO,  16  },
1169     {HW_VENDOR_AMD,        CARD_AMD_RADEON_7200,           "ATI RADEON 7200 SERIES",           DRIVER_AMD_R100,         32  },
1170     {HW_VENDOR_AMD,        CARD_AMD_RADEON_8500,           "ATI RADEON 8500 SERIES",           DRIVER_AMD_R100,         64  },
1171     {HW_VENDOR_AMD,        CARD_AMD_RADEON_9500,           "ATI Radeon 9500",                  DRIVER_AMD_R300,         64  },
1172     {HW_VENDOR_AMD,        CARD_AMD_RADEON_XPRESS_200M,    "ATI RADEON XPRESS 200M Series",    DRIVER_AMD_R300,         64  },
1173     {HW_VENDOR_AMD,        CARD_AMD_RADEON_X700,           "ATI Radeon X700 SE",               DRIVER_AMD_R300,         128 },
1174     {HW_VENDOR_AMD,        CARD_AMD_RADEON_X1600,          "ATI Radeon X1600 Series",          DRIVER_AMD_R300,         128 },
1175     {HW_VENDOR_AMD,        CARD_AMD_RADEON_HD2350,         "ATI Mobility Radeon HD 2350",      DRIVER_AMD_R600,         256 },
1176     {HW_VENDOR_AMD,        CARD_AMD_RADEON_HD2600,         "ATI Mobility Radeon HD 2600",      DRIVER_AMD_R600,         256 },
1177     {HW_VENDOR_AMD,        CARD_AMD_RADEON_HD2900,         "ATI Radeon HD 2900 XT",            DRIVER_AMD_R600,         512 },
1178     {HW_VENDOR_AMD,        CARD_AMD_RADEON_HD3200,         "ATI Radeon HD 3200 Graphics",      DRIVER_AMD_R600,         128 },
1179     {HW_VENDOR_AMD,        CARD_AMD_RADEON_HD4350,         "ATI Radeon HD 4350",               DRIVER_AMD_R600,         256 },
1180     {HW_VENDOR_AMD,        CARD_AMD_RADEON_HD4600,         "ATI Radeon HD 4600 Series",        DRIVER_AMD_R600,         512 },
1181     {HW_VENDOR_AMD,        CARD_AMD_RADEON_HD4700,         "ATI Radeon HD 4700 Series",        DRIVER_AMD_R600,         512 },
1182     {HW_VENDOR_AMD,        CARD_AMD_RADEON_HD4800,         "ATI Radeon HD 4800 Series",        DRIVER_AMD_R600,         512 },
1183     {HW_VENDOR_AMD,        CARD_AMD_RADEON_HD5400,         "ATI Radeon HD 5400 Series",        DRIVER_AMD_R600,         512 },
1184     {HW_VENDOR_AMD,        CARD_AMD_RADEON_HD5600,         "ATI Radeon HD 5600 Series",        DRIVER_AMD_R600,         512 },
1185     {HW_VENDOR_AMD,        CARD_AMD_RADEON_HD5700,         "ATI Radeon HD 5700 Series",        DRIVER_AMD_R600,         512 },
1186     {HW_VENDOR_AMD,        CARD_AMD_RADEON_HD5800,         "ATI Radeon HD 5800 Series",        DRIVER_AMD_R600,         1024},
1187     {HW_VENDOR_AMD,        CARD_AMD_RADEON_HD5900,         "ATI Radeon HD 5900 Series",        DRIVER_AMD_R600,         1024},
1188     {HW_VENDOR_AMD,        CARD_AMD_RADEON_HD6300,         "AMD Radeon HD 6300 series Graphics", DRIVER_AMD_R600,       1024},
1189     {HW_VENDOR_AMD,        CARD_AMD_RADEON_HD6400,         "AMD Radeon HD 6400 Series",        DRIVER_AMD_R600,         1024},
1190     {HW_VENDOR_AMD,        CARD_AMD_RADEON_HD6410D,        "AMD Radeon HD 6410D",              DRIVER_AMD_R600,         1024},
1191     {HW_VENDOR_AMD,        CARD_AMD_RADEON_HD6550D,        "AMD Radeon HD 6550D",              DRIVER_AMD_R600,         1024},
1192     {HW_VENDOR_AMD,        CARD_AMD_RADEON_HD6600,         "AMD Radeon HD 6600 Series",        DRIVER_AMD_R600,         1024},
1193     {HW_VENDOR_AMD,        CARD_AMD_RADEON_HD6600M,        "AMD Radeon HD 6600M Series",       DRIVER_AMD_R600,         512 },
1194     {HW_VENDOR_AMD,        CARD_AMD_RADEON_HD6700,         "AMD Radeon HD 6700 Series",        DRIVER_AMD_R600,         1024},
1195     {HW_VENDOR_AMD,        CARD_AMD_RADEON_HD6800,         "AMD Radeon HD 6800 Series",        DRIVER_AMD_R600,         1024},
1196     {HW_VENDOR_AMD,        CARD_AMD_RADEON_HD6900,         "AMD Radeon HD 6900 Series",        DRIVER_AMD_R600,         2048},
1197     {HW_VENDOR_AMD,        CARD_AMD_RADEON_HD7700,         "AMD Radeon HD 7700 Series",        DRIVER_AMD_R600,         1024},
1198     {HW_VENDOR_AMD,        CARD_AMD_RADEON_HD7800,         "AMD Radeon HD 7800 Series",        DRIVER_AMD_R600,         2048},
1199     {HW_VENDOR_AMD,        CARD_AMD_RADEON_HD7900,         "AMD Radeon HD 7900 Series",        DRIVER_AMD_R600,         2048},
1200     /* Intel cards */
1201     {HW_VENDOR_INTEL,      CARD_INTEL_830M,                "Intel(R) 82830M Graphics Controller",                       DRIVER_INTEL_GMA800,  32 },
1202     {HW_VENDOR_INTEL,      CARD_INTEL_855GM,               "Intel(R) 82852/82855 GM/GME Graphics Controller",           DRIVER_INTEL_GMA800,  32 },
1203     {HW_VENDOR_INTEL,      CARD_INTEL_845G,                "Intel(R) 845G",                                             DRIVER_INTEL_GMA800,  32 },
1204     {HW_VENDOR_INTEL,      CARD_INTEL_865G,                "Intel(R) 82865G Graphics Controller",                       DRIVER_INTEL_GMA800,  32 },
1205     {HW_VENDOR_INTEL,      CARD_INTEL_915G,                "Intel(R) 82915G/GV/910GL Express Chipset Family",           DRIVER_INTEL_GMA900,  64 },
1206     {HW_VENDOR_INTEL,      CARD_INTEL_E7221G,              "Intel(R) E7221G",                                           DRIVER_INTEL_GMA900,  64 },
1207     {HW_VENDOR_INTEL,      CARD_INTEL_915GM,               "Mobile Intel(R) 915GM/GMS,910GML Express Chipset Family",   DRIVER_INTEL_GMA900,  64 },
1208     {HW_VENDOR_INTEL,      CARD_INTEL_945G,                "Intel(R) 945G",                                             DRIVER_INTEL_GMA950,  64 },
1209     {HW_VENDOR_INTEL,      CARD_INTEL_945GM,               "Mobile Intel(R) 945GM Express Chipset Family",              DRIVER_INTEL_GMA950,  64 },
1210     {HW_VENDOR_INTEL,      CARD_INTEL_945GME,              "Intel(R) 945GME",                                           DRIVER_INTEL_GMA950,  64 },
1211     {HW_VENDOR_INTEL,      CARD_INTEL_Q35,                 "Intel(R) Q35",                                              DRIVER_INTEL_GMA950,  64 },
1212     {HW_VENDOR_INTEL,      CARD_INTEL_G33,                 "Intel(R) G33",                                              DRIVER_INTEL_GMA950,  64 },
1213     {HW_VENDOR_INTEL,      CARD_INTEL_Q33,                 "Intel(R) Q33",                                              DRIVER_INTEL_GMA950,  64 },
1214     {HW_VENDOR_INTEL,      CARD_INTEL_PNVG,                "Intel(R) IGD",                                              DRIVER_INTEL_GMA950,  64 },
1215     {HW_VENDOR_INTEL,      CARD_INTEL_PNVM,                "Intel(R) IGD",                                              DRIVER_INTEL_GMA950,  64 },
1216     {HW_VENDOR_INTEL,      CARD_INTEL_965Q,                "Intel(R) 965Q",                                             DRIVER_INTEL_GMA3000, 128},
1217     {HW_VENDOR_INTEL,      CARD_INTEL_965G,                "Intel(R) 965G",                                             DRIVER_INTEL_GMA3000, 128},
1218     {HW_VENDOR_INTEL,      CARD_INTEL_946GZ,               "Intel(R) 946GZ",                                            DRIVER_INTEL_GMA3000, 128},
1219     {HW_VENDOR_INTEL,      CARD_INTEL_965GM,               "Mobile Intel(R) 965 Express Chipset Family",                DRIVER_INTEL_GMA3000, 128},
1220     {HW_VENDOR_INTEL,      CARD_INTEL_965GME,              "Intel(R) 965GME",                                           DRIVER_INTEL_GMA3000, 128},
1221     {HW_VENDOR_INTEL,      CARD_INTEL_GM45,                "Mobile Intel(R) GM45 Express Chipset Family",               DRIVER_INTEL_GMA3000, 512},
1222     {HW_VENDOR_INTEL,      CARD_INTEL_IGD,                 "Intel(R) Integrated Graphics Device",                       DRIVER_INTEL_GMA3000, 512},
1223     {HW_VENDOR_INTEL,      CARD_INTEL_G45,                 "Intel(R) G45/G43",                                          DRIVER_INTEL_GMA3000, 512},
1224     {HW_VENDOR_INTEL,      CARD_INTEL_Q45,                 "Intel(R) Q45/Q43",                                          DRIVER_INTEL_GMA3000, 512},
1225     {HW_VENDOR_INTEL,      CARD_INTEL_G41,                 "Intel(R) G41",                                              DRIVER_INTEL_GMA3000, 512},
1226     {HW_VENDOR_INTEL,      CARD_INTEL_B43,                 "Intel(R) B43",                                              DRIVER_INTEL_GMA3000, 512},
1227     {HW_VENDOR_INTEL,      CARD_INTEL_ILKD,                "Intel(R) Ironlake Desktop",                                 DRIVER_INTEL_GMA3000, 1024},
1228     {HW_VENDOR_INTEL,      CARD_INTEL_ILKM,                "Intel(R) Ironlake Mobile",                                  DRIVER_INTEL_GMA3000, 1024},
1229     {HW_VENDOR_INTEL,      CARD_INTEL_SNBD,                "Intel(R) Sandybridge Desktop",                              DRIVER_INTEL_GMA3000, 1024},
1230     {HW_VENDOR_INTEL,      CARD_INTEL_SNBM,                "Intel(R) Sandybridge Mobile",                               DRIVER_INTEL_GMA3000, 1024},
1231     {HW_VENDOR_INTEL,      CARD_INTEL_SNBS,                "Intel(R) Sandybridge Server",                               DRIVER_INTEL_GMA3000, 1024},
1232     {HW_VENDOR_INTEL,      CARD_INTEL_IVBD,                "Intel(R) Ivybridge Desktop",                                DRIVER_INTEL_GMA3000, 1024},
1233     {HW_VENDOR_INTEL,      CARD_INTEL_IVBM,                "Intel(R) Ivybridge Mobile",                                 DRIVER_INTEL_GMA3000, 1024},
1234     {HW_VENDOR_INTEL,      CARD_INTEL_IVBS,                "Intel(R) Ivybridge Server",                                 DRIVER_INTEL_GMA3000, 1024},
1235 };
1236
1237 static const struct driver_version_information *get_driver_version_info(enum wined3d_display_driver driver,
1238         enum wined3d_driver_model driver_model)
1239 {
1240     unsigned int i;
1241
1242     TRACE("Looking up version info for driver=%d driver_model=%d\n", driver, driver_model);
1243     for (i = 0; i < (sizeof(driver_version_table) / sizeof(driver_version_table[0])); i++)
1244     {
1245         const struct driver_version_information *entry = &driver_version_table[i];
1246
1247         if (entry->driver == driver && entry->driver_model == driver_model)
1248         {
1249             TRACE("Found driver \"%s\", version %u, subversion %u, build %u.\n",
1250                     entry->driver_name, entry->version, entry->subversion, entry->build);
1251             return entry;
1252         }
1253     }
1254     return NULL;
1255 }
1256
1257 static void init_driver_info(struct wined3d_driver_info *driver_info,
1258         enum wined3d_pci_vendor vendor, enum wined3d_pci_device device)
1259 {
1260     OSVERSIONINFOW os_version;
1261     WORD driver_os_version;
1262     unsigned int i;
1263     enum wined3d_display_driver driver = DRIVER_UNKNOWN;
1264     enum wined3d_driver_model driver_model;
1265     const struct driver_version_information *version_info;
1266
1267     if (wined3d_settings.pci_vendor_id != PCI_VENDOR_NONE)
1268     {
1269         TRACE("Overriding PCI vendor ID with 0x%04x.\n", wined3d_settings.pci_vendor_id);
1270         vendor = wined3d_settings.pci_vendor_id;
1271     }
1272     driver_info->vendor = vendor;
1273
1274     if (wined3d_settings.pci_device_id != PCI_DEVICE_NONE)
1275     {
1276         TRACE("Overriding PCI device ID with 0x%04x.\n", wined3d_settings.pci_device_id);
1277         device = wined3d_settings.pci_device_id;
1278     }
1279     driver_info->device = device;
1280
1281     /* Set a default amount of video memory (64MB). In general this code isn't used unless the user
1282      * overrides the pci ids to a card which is not in our database. */
1283     driver_info->vidmem = WINE_DEFAULT_VIDMEM;
1284
1285     memset(&os_version, 0, sizeof(os_version));
1286     os_version.dwOSVersionInfoSize = sizeof(os_version);
1287     if (!GetVersionExW(&os_version))
1288     {
1289         ERR("Failed to get OS version, reporting 2000/XP.\n");
1290         driver_os_version = 6;
1291         driver_model = DRIVER_MODEL_NT5X;
1292     }
1293     else
1294     {
1295         TRACE("OS version %u.%u.\n", os_version.dwMajorVersion, os_version.dwMinorVersion);
1296         switch (os_version.dwMajorVersion)
1297         {
1298             case 4:
1299                 /* If needed we could distinguish between 9x and NT4, but this code won't make
1300                  * sense for NT4 since it had no way to obtain this info through DirectDraw 3.0.
1301                  */
1302                 driver_os_version = 4;
1303                 driver_model = DRIVER_MODEL_WIN9X;
1304                 break;
1305
1306             case 5:
1307                 driver_os_version = 6;
1308                 driver_model = DRIVER_MODEL_NT5X;
1309                 break;
1310
1311             case 6:
1312                 if (os_version.dwMinorVersion == 0)
1313                 {
1314                     driver_os_version = 7;
1315                     driver_model = DRIVER_MODEL_NT6X;
1316                 }
1317                 else if (os_version.dwMinorVersion == 1)
1318                 {
1319                     driver_os_version = 8;
1320                     driver_model = DRIVER_MODEL_NT6X;
1321                 }
1322                 else
1323                 {
1324                     if (os_version.dwMinorVersion > 2)
1325                     {
1326                         FIXME("Unhandled OS version %u.%u, reporting Win 8.\n",
1327                                 os_version.dwMajorVersion, os_version.dwMinorVersion);
1328                     }
1329                     driver_os_version = 9;
1330                     driver_model = DRIVER_MODEL_NT6X;
1331                 }
1332                 break;
1333
1334             default:
1335                 FIXME("Unhandled OS version %u.%u, reporting 2000/XP.\n",
1336                         os_version.dwMajorVersion, os_version.dwMinorVersion);
1337                 driver_os_version = 6;
1338                 driver_model = DRIVER_MODEL_NT5X;
1339                 break;
1340         }
1341     }
1342
1343     /* When we reach this stage we always have a vendor or device id (it can be a default one).
1344      * This means that unless the ids are overridden, we will always find a GPU description. */
1345     for (i = 0; i < (sizeof(gpu_description_table) / sizeof(gpu_description_table[0])); i++)
1346     {
1347         if (vendor == gpu_description_table[i].vendor && device == gpu_description_table[i].card)
1348         {
1349             TRACE("Found card %04x:%04x in driver DB.\n", vendor, device);
1350
1351             driver_info->description = gpu_description_table[i].description;
1352             driver_info->vidmem = gpu_description_table[i].vidmem * 1024*1024;
1353             driver = gpu_description_table[i].driver;
1354             break;
1355         }
1356     }
1357
1358     if (wined3d_settings.emulated_textureram)
1359     {
1360         TRACE("Overriding amount of video memory with %u bytes.\n", wined3d_settings.emulated_textureram);
1361         driver_info->vidmem = wined3d_settings.emulated_textureram;
1362     }
1363
1364     /* Try to obtain driver version information for the current Windows version. This fails in
1365      * some cases:
1366      * - the gpu is not available on the currently selected OS version:
1367      *   - Geforce GTX480 on Win98. When running applications in compatibility mode on Windows,
1368      *     version information for the current Windows version is returned instead of faked info.
1369      *     We do the same and assume the default Windows version to emulate is WinXP.
1370      *
1371      *   - Videocard is a Riva TNT but winver is set to win7 (there are no drivers for this beast)
1372      *     For now return the XP driver info. Perhaps later on we should return VESA.
1373      *
1374      * - the gpu is not in our database (can happen when the user overrides the vendor_id / device_id)
1375      *   This could be an indication that our database is not up to date, so this should be fixed.
1376      */
1377     version_info = get_driver_version_info(driver, driver_model);
1378     if (version_info)
1379     {
1380         driver_info->name = version_info->driver_name;
1381         driver_info->version_high = MAKEDWORD_VERSION(driver_os_version, version_info->version);
1382         driver_info->version_low = MAKEDWORD_VERSION(version_info->subversion, version_info->build);
1383     }
1384     else
1385     {
1386         version_info = get_driver_version_info(driver, DRIVER_MODEL_NT5X);
1387         if (version_info)
1388         {
1389             driver_info->name = version_info->driver_name;
1390             driver_info->version_high = MAKEDWORD_VERSION(driver_os_version, version_info->version);
1391             driver_info->version_low = MAKEDWORD_VERSION(version_info->subversion, version_info->build);
1392         }
1393         else
1394         {
1395             driver_info->description = "Direct3D HAL";
1396             driver_info->name = "Display";
1397             driver_info->version_high = MAKEDWORD_VERSION(driver_os_version, 15);
1398             driver_info->version_low = MAKEDWORD_VERSION(8, 6); /* Nvidia RIVA TNT, arbitrary */
1399
1400             FIXME("Unable to find a driver/device info for vendor_id=%#x device_id=%#x for driver_model=%d\n",
1401                     vendor, device, driver_model);
1402         }
1403     }
1404
1405     TRACE("Reporting (fake) driver version 0x%08x-0x%08x.\n",
1406             driver_info->version_high, driver_info->version_low);
1407 }
1408
1409 /* Context activation is done by the caller. */
1410 static void fixup_extensions(struct wined3d_gl_info *gl_info, const char *gl_renderer,
1411         enum wined3d_gl_vendor gl_vendor, enum wined3d_pci_vendor card_vendor, enum wined3d_pci_device device)
1412 {
1413     unsigned int i;
1414
1415     for (i = 0; i < (sizeof(quirk_table) / sizeof(*quirk_table)); ++i)
1416     {
1417         if (!quirk_table[i].match(gl_info, gl_renderer, gl_vendor, card_vendor, device)) continue;
1418         TRACE("Applying driver quirk \"%s\".\n", quirk_table[i].description);
1419         quirk_table[i].apply(gl_info);
1420     }
1421
1422     /* Find out if PBOs work as they are supposed to. */
1423     test_pbo_functionality(gl_info);
1424 }
1425
1426 static DWORD wined3d_parse_gl_version(const char *gl_version)
1427 {
1428     const char *ptr = gl_version;
1429     int major, minor;
1430
1431     major = atoi(ptr);
1432     if (major <= 0)
1433         ERR("Invalid OpenGL major version %d.\n", major);
1434
1435     while (isdigit(*ptr)) ++ptr;
1436     if (*ptr++ != '.')
1437         ERR("Invalid OpenGL version string %s.\n", debugstr_a(gl_version));
1438
1439     minor = atoi(ptr);
1440
1441     TRACE("Found OpenGL version %d.%d.\n", major, minor);
1442
1443     return MAKEDWORD_VERSION(major, minor);
1444 }
1445
1446 static enum wined3d_gl_vendor wined3d_guess_gl_vendor(const struct wined3d_gl_info *gl_info,
1447         const char *gl_vendor_string, const char *gl_renderer)
1448 {
1449
1450     /* MacOS has various specialities in the extensions it advertises. Some have to be loaded from
1451      * the opengl 1.2+ core, while other extensions are advertised, but software emulated. So try to
1452      * detect the Apple OpenGL implementation to apply some extension fixups afterwards.
1453      *
1454      * Detecting this isn't really easy. The vendor string doesn't mention Apple. Compile-time checks
1455      * aren't sufficient either because a Linux binary may display on a macos X server via remote X11.
1456      * So try to detect the GL implementation by looking at certain Apple extensions. Some extensions
1457      * like client storage might be supported on other implementations too, but GL_APPLE_flush_render
1458      * is specific to the Mac OS X window management, and GL_APPLE_ycbcr_422 is QuickTime specific. So
1459      * the chance that other implementations support them is rather small since Win32 QuickTime uses
1460      * DirectDraw, not OpenGL. */
1461     if (gl_info->supported[APPLE_FENCE]
1462             && gl_info->supported[APPLE_CLIENT_STORAGE]
1463             && gl_info->supported[APPLE_YCBCR_422])
1464         return GL_VENDOR_APPLE;
1465
1466     if (strstr(gl_vendor_string, "NVIDIA"))
1467         return GL_VENDOR_NVIDIA;
1468
1469     if (strstr(gl_vendor_string, "ATI"))
1470         return GL_VENDOR_FGLRX;
1471
1472     if (strstr(gl_vendor_string, "Intel(R)")
1473             /* Intel switched from Intel(R) to Intel® recently, so just match Intel. */
1474             || strstr(gl_renderer, "Intel")
1475             || strstr(gl_vendor_string, "Intel Inc."))
1476         return GL_VENDOR_INTEL;
1477
1478     if (strstr(gl_vendor_string, "Mesa")
1479             || strstr(gl_vendor_string, "X.Org")
1480             || strstr(gl_vendor_string, "Advanced Micro Devices, Inc.")
1481             || strstr(gl_vendor_string, "DRI R300 Project")
1482             || strstr(gl_vendor_string, "Tungsten Graphics, Inc")
1483             || strstr(gl_vendor_string, "VMware, Inc.")
1484             || strstr(gl_renderer, "Mesa")
1485             || strstr(gl_renderer, "Gallium"))
1486         return GL_VENDOR_MESA;
1487
1488     FIXME("Received unrecognized GL_VENDOR %s. Returning GL_VENDOR_UNKNOWN.\n",
1489             debugstr_a(gl_vendor_string));
1490
1491     return GL_VENDOR_UNKNOWN;
1492 }
1493
1494 static enum wined3d_pci_vendor wined3d_guess_card_vendor(const char *gl_vendor_string, const char *gl_renderer)
1495 {
1496     if (strstr(gl_vendor_string, "NVIDIA")
1497             || strstr(gl_vendor_string, "Nouveau")
1498             || strstr(gl_vendor_string, "nouveau"))
1499         return HW_VENDOR_NVIDIA;
1500
1501     if (strstr(gl_vendor_string, "ATI")
1502             || strstr(gl_vendor_string, "Advanced Micro Devices, Inc.")
1503             || strstr(gl_vendor_string, "X.Org R300 Project")
1504             || strstr(gl_renderer, "AMD")
1505             || strstr(gl_renderer, "R100")
1506             || strstr(gl_renderer, "R200")
1507             || strstr(gl_renderer, "R300")
1508             || strstr(gl_renderer, "R600")
1509             || strstr(gl_renderer, "R700"))
1510         return HW_VENDOR_AMD;
1511
1512     if (strstr(gl_vendor_string, "Intel(R)")
1513             /* Intel switched from Intel(R) to Intel® recently, so just match Intel. */
1514             || strstr(gl_renderer, "Intel")
1515             || strstr(gl_renderer, "i915")
1516             || strstr(gl_vendor_string, "Intel Inc."))
1517         return HW_VENDOR_INTEL;
1518
1519     if (strstr(gl_vendor_string, "Mesa")
1520             || strstr(gl_vendor_string, "Brian Paul")
1521             || strstr(gl_vendor_string, "Tungsten Graphics, Inc")
1522             || strstr(gl_vendor_string, "VMware, Inc."))
1523         return HW_VENDOR_SOFTWARE;
1524
1525     FIXME("Received unrecognized GL_VENDOR %s. Returning HW_VENDOR_NVIDIA.\n", debugstr_a(gl_vendor_string));
1526
1527     return HW_VENDOR_NVIDIA;
1528 }
1529
1530 static UINT d3d_level_from_gl_info(const struct wined3d_gl_info *gl_info)
1531 {
1532     UINT level = 0;
1533
1534     if (gl_info->supported[ARB_MULTITEXTURE])
1535         level = 6;
1536     if (gl_info->supported[ARB_TEXTURE_COMPRESSION]
1537             && gl_info->supported[ARB_TEXTURE_CUBE_MAP]
1538             && gl_info->supported[ARB_TEXTURE_ENV_DOT3])
1539         level = 7;
1540     if (level == 7 && gl_info->supported[ARB_MULTISAMPLE]
1541             && gl_info->supported[ARB_TEXTURE_BORDER_CLAMP])
1542         level = 8;
1543     if (level == 8 && gl_info->supported[ARB_FRAGMENT_PROGRAM]
1544             && gl_info->supported[ARB_VERTEX_SHADER])
1545         level = 9;
1546     if (level == 9 && gl_info->supported[EXT_GPU_SHADER4])
1547         level = 10;
1548
1549     return level;
1550 }
1551
1552 static enum wined3d_pci_device select_card_nvidia_binary(const struct wined3d_gl_info *gl_info,
1553         const char *gl_renderer)
1554 {
1555     UINT d3d_level = d3d_level_from_gl_info(gl_info);
1556     unsigned int i;
1557
1558     if (d3d_level >= 10)
1559     {
1560         static const struct
1561         {
1562             const char *renderer;
1563             enum wined3d_pci_device id;
1564         }
1565         cards[] =
1566         {
1567             {"GTX 680",     CARD_NVIDIA_GEFORCE_GTX680},    /* Geforce 600 - highend */
1568             {"GTX 670",     CARD_NVIDIA_GEFORCE_GTX670},    /* Geforce 600 - midend high */
1569             {"GTX 660 Ti",  CARD_NVIDIA_GEFORCE_GTX660TI},  /* Geforce 600 - midend high */
1570             {"GTX 660",     CARD_NVIDIA_GEFORCE_GTX660},    /* Geforce 600 - midend high */
1571             {"GTX 650 Ti",  CARD_NVIDIA_GEFORCE_GTX650TI},  /* Geforce 600 - lowend */
1572             {"GTX 650",     CARD_NVIDIA_GEFORCE_GTX650},    /* Geforce 600 - lowend */
1573             {"GT 650M",     CARD_NVIDIA_GEFORCE_GT650M},    /* Geforce 600 - midend mobile */
1574             {"GT 640M",     CARD_NVIDIA_GEFORCE_GT640M},    /* Geforce 600 - midend mobile */
1575             {"GT 630M",     CARD_NVIDIA_GEFORCE_GT630M},    /* Geforce 600 - midend mobile */
1576             {"GT 610",      CARD_NVIDIA_GEFORCE_GT610},     /* Geforce 600 - lowend */
1577             {"GTX 580",     CARD_NVIDIA_GEFORCE_GTX580},    /* Geforce 500 - highend */
1578             {"GTX 570",     CARD_NVIDIA_GEFORCE_GTX570},    /* Geforce 500 - midend high */
1579             {"GTX 560 Ti",  CARD_NVIDIA_GEFORCE_GTX560TI},  /* Geforce 500 - midend */
1580             {"GTX 560",     CARD_NVIDIA_GEFORCE_GTX560},    /* Geforce 500 - midend */
1581             {"GT 555M",     CARD_NVIDIA_GEFORCE_GT555M},    /* Geforce 500 - midend mobile */
1582             {"GTX 550 Ti",  CARD_NVIDIA_GEFORCE_GTX550},    /* Geforce 500 - midend */
1583             {"GT 540M",     CARD_NVIDIA_GEFORCE_GT540M},    /* Geforce 500 - midend mobile */
1584             {"GT 520",      CARD_NVIDIA_GEFORCE_GT520},     /* Geforce 500 - lowend */
1585             {"GTX 480",     CARD_NVIDIA_GEFORCE_GTX480},    /* Geforce 400 - highend */
1586             {"GTX 470",     CARD_NVIDIA_GEFORCE_GTX470},    /* Geforce 400 - midend high */
1587             {"GTX 465",     CARD_NVIDIA_GEFORCE_GTX465},    /* Geforce 400 - midend */
1588             {"GTX 460M",    CARD_NVIDIA_GEFORCE_GTX460M},   /* Geforce 400 - highend mobile */
1589             {"GTX 460",     CARD_NVIDIA_GEFORCE_GTX460},    /* Geforce 400 - midend */
1590             {"GTS 450",     CARD_NVIDIA_GEFORCE_GTS450},    /* Geforce 400 - midend low */
1591             {"GT 440",      CARD_NVIDIA_GEFORCE_GT440},     /* Geforce 400 - lowend */
1592             {"GT 430",      CARD_NVIDIA_GEFORCE_GT430},     /* Geforce 400 - lowend */
1593             {"GT 420",      CARD_NVIDIA_GEFORCE_GT420},     /* Geforce 400 - lowend */
1594             {"410M",        CARD_NVIDIA_GEFORCE_410M},      /* Geforce 400 - lowend mobile */
1595             {"GT 330",      CARD_NVIDIA_GEFORCE_GT330},     /* Geforce 300 - highend */
1596             {"GTS 360M",    CARD_NVIDIA_GEFORCE_GTS350M},   /* Geforce 300 - highend mobile */
1597             {"GTS 350M",    CARD_NVIDIA_GEFORCE_GTS350M},   /* Geforce 300 - highend mobile */
1598             {"GT 330M",     CARD_NVIDIA_GEFORCE_GT325M},    /* Geforce 300 - midend mobile */
1599             {"GT 325M",     CARD_NVIDIA_GEFORCE_GT325M},    /* Geforce 300 - midend mobile */
1600             {"GT 320M",     CARD_NVIDIA_GEFORCE_GT320M},    /* Geforce 300 - midend mobile */
1601             {"320M",        CARD_NVIDIA_GEFORCE_320M},      /* Geforce 300 - midend mobile */
1602             {"315M",        CARD_NVIDIA_GEFORCE_315M},      /* Geforce 300 - midend mobile */
1603             {"GTX 295",     CARD_NVIDIA_GEFORCE_GTX280},    /* Geforce 200 - highend */
1604             {"GTX 285",     CARD_NVIDIA_GEFORCE_GTX280},    /* Geforce 200 - highend */
1605             {"GTX 280",     CARD_NVIDIA_GEFORCE_GTX280},    /* Geforce 200 - highend */
1606             {"GTX 275",     CARD_NVIDIA_GEFORCE_GTX275},    /* Geforce 200 - midend high */
1607             {"GTX 260",     CARD_NVIDIA_GEFORCE_GTX260},    /* Geforce 200 - midend */
1608             {"GT 240",      CARD_NVIDIA_GEFORCE_GT240},     /* Geforce 200 - midend */
1609             {"GT 220",      CARD_NVIDIA_GEFORCE_GT220},     /* Geforce 200 - lowend */
1610             {"Geforce 310", CARD_NVIDIA_GEFORCE_210},       /* Geforce 200 - lowend */
1611             {"Geforce 305", CARD_NVIDIA_GEFORCE_210},       /* Geforce 200 - lowend */
1612             {"Geforce 210", CARD_NVIDIA_GEFORCE_210},       /* Geforce 200 - lowend */
1613             {"G 210",       CARD_NVIDIA_GEFORCE_210},       /* Geforce 200 - lowend */
1614             {"GTS 250",     CARD_NVIDIA_GEFORCE_9800GT},    /* Geforce 9 - highend / Geforce 200 - midend */
1615             {"GTS 150",     CARD_NVIDIA_GEFORCE_9800GT},    /* Geforce 9 - highend / Geforce 200 - midend */
1616             {"9800",        CARD_NVIDIA_GEFORCE_9800GT},    /* Geforce 9 - highend / Geforce 200 - midend */
1617             {"GT 140",      CARD_NVIDIA_GEFORCE_9600GT},    /* Geforce 9 - midend */
1618             {"9600",        CARD_NVIDIA_GEFORCE_9600GT},    /* Geforce 9 - midend */
1619             {"GT 130",      CARD_NVIDIA_GEFORCE_9500GT},    /* Geforce 9 - midend low / Geforce 200 - low */
1620             {"GT 120",      CARD_NVIDIA_GEFORCE_9500GT},    /* Geforce 9 - midend low / Geforce 200 - low */
1621             {"9500",        CARD_NVIDIA_GEFORCE_9500GT},    /* Geforce 9 - midend low / Geforce 200 - low */
1622             {"9400M",       CARD_NVIDIA_GEFORCE_9400M},     /* Geforce 9 - lowend */
1623             {"9400",        CARD_NVIDIA_GEFORCE_9400GT},    /* Geforce 9 - lowend */
1624             {"9300",        CARD_NVIDIA_GEFORCE_9300},      /* Geforce 9 - lowend low */
1625             {"9200",        CARD_NVIDIA_GEFORCE_9200},      /* Geforce 9 - lowend low */
1626             {"9100",        CARD_NVIDIA_GEFORCE_9200},      /* Geforce 9 - lowend low */
1627             {"G 100",       CARD_NVIDIA_GEFORCE_9200},      /* Geforce 9 - lowend low */
1628             {"8800 GTX",    CARD_NVIDIA_GEFORCE_8800GTX},   /* Geforce 8 - highend high */
1629             {"8800",        CARD_NVIDIA_GEFORCE_8800GTS},   /* Geforce 8 - highend */
1630             {"8600M",       CARD_NVIDIA_GEFORCE_8600MGT},   /* Geforce 8 - midend mobile */
1631             {"8600 M",      CARD_NVIDIA_GEFORCE_8600MGT},   /* Geforce 8 - midend mobile */
1632             {"8700",        CARD_NVIDIA_GEFORCE_8600GT},    /* Geforce 8 - midend */
1633             {"8600",        CARD_NVIDIA_GEFORCE_8600GT},    /* Geforce 8 - midend */
1634             {"8500",        CARD_NVIDIA_GEFORCE_8400GS},    /* Geforce 8 - mid-lowend */
1635             {"8400",        CARD_NVIDIA_GEFORCE_8400GS},    /* Geforce 8 - mid-lowend */
1636             {"8300",        CARD_NVIDIA_GEFORCE_8300GS},    /* Geforce 8 - lowend */
1637             {"8200",        CARD_NVIDIA_GEFORCE_8300GS},    /* Geforce 8 - lowend */
1638             {"8100",        CARD_NVIDIA_GEFORCE_8300GS},    /* Geforce 8 - lowend */
1639         };
1640
1641         for (i = 0; i < sizeof(cards) / sizeof(*cards); ++i)
1642         {
1643             if (strstr(gl_renderer, cards[i].renderer))
1644                 return cards[i].id;
1645         }
1646         return PCI_DEVICE_NONE;
1647     }
1648
1649     /* Both the GeforceFX, 6xxx and 7xxx series support D3D9. The last two types have more
1650      * shader capabilities, so we use the shader capabilities to distinguish between FX and 6xxx/7xxx.
1651      */
1652     if (d3d_level >= 9 && gl_info->supported[NV_VERTEX_PROGRAM3])
1653     {
1654         static const struct
1655         {
1656             const char *renderer;
1657             enum wined3d_pci_device id;
1658         }
1659         cards[] =
1660         {
1661             {"Quadro FX 5", CARD_NVIDIA_GEFORCE_7800GT},    /* Geforce 7 - highend */
1662             {"Quadro FX 4", CARD_NVIDIA_GEFORCE_7800GT},    /* Geforce 7 - highend */
1663             {"7950",        CARD_NVIDIA_GEFORCE_7800GT},    /* Geforce 7 - highend */
1664             {"7900",        CARD_NVIDIA_GEFORCE_7800GT},    /* Geforce 7 - highend */
1665             {"7800",        CARD_NVIDIA_GEFORCE_7800GT},    /* Geforce 7 - highend */
1666             {"7700",        CARD_NVIDIA_GEFORCE_7600},      /* Geforce 7 - midend */
1667             {"7600",        CARD_NVIDIA_GEFORCE_7600},      /* Geforce 7 - midend */
1668             {"7400",        CARD_NVIDIA_GEFORCE_7400},      /* Geforce 7 - lower medium */
1669             {"7300",        CARD_NVIDIA_GEFORCE_7300},      /* Geforce 7 - lowend */
1670             {"6800",        CARD_NVIDIA_GEFORCE_6800},      /* Geforce 6 - highend */
1671             {"6700",        CARD_NVIDIA_GEFORCE_6600GT},    /* Geforce 6 - midend */
1672             {"6610",        CARD_NVIDIA_GEFORCE_6600GT},    /* Geforce 6 - midend */
1673             {"6600",        CARD_NVIDIA_GEFORCE_6600GT},    /* Geforce 6 - midend */
1674         };
1675
1676         for (i = 0; i < sizeof(cards) / sizeof(*cards); ++i)
1677         {
1678             if (strstr(gl_renderer, cards[i].renderer))
1679                 return cards[i].id;
1680         }
1681         return PCI_DEVICE_NONE;
1682     }
1683
1684     if (d3d_level >= 9)
1685     {
1686         /* GeforceFX - highend */
1687         if (strstr(gl_renderer, "5800")
1688                 || strstr(gl_renderer, "5900")
1689                 || strstr(gl_renderer, "5950")
1690                 || strstr(gl_renderer, "Quadro FX"))
1691         {
1692             return CARD_NVIDIA_GEFORCEFX_5800;
1693         }
1694
1695         /* GeforceFX - midend */
1696         if (strstr(gl_renderer, "5600")
1697                 || strstr(gl_renderer, "5650")
1698                 || strstr(gl_renderer, "5700")
1699                 || strstr(gl_renderer, "5750"))
1700         {
1701             return CARD_NVIDIA_GEFORCEFX_5600;
1702         }
1703
1704         /* GeforceFX - lowend */
1705         return CARD_NVIDIA_GEFORCEFX_5200; /* GeforceFX 5100/5200/5250/5300/5500 */
1706     }
1707
1708     if (d3d_level >= 8)
1709     {
1710         if (strstr(gl_renderer, "GeForce4 Ti") || strstr(gl_renderer, "Quadro4"))
1711         {
1712             return CARD_NVIDIA_GEFORCE4_TI4200; /* Geforce4 Ti4200/Ti4400/Ti4600/Ti4800, Quadro4 */
1713         }
1714
1715         return CARD_NVIDIA_GEFORCE3; /* Geforce3 standard/Ti200/Ti500, Quadro DCC */
1716     }
1717
1718     if (d3d_level >= 7)
1719     {
1720         if (strstr(gl_renderer, "GeForce4 MX"))
1721         {
1722             return CARD_NVIDIA_GEFORCE4_MX; /* MX420/MX440/MX460/MX4000 */
1723         }
1724
1725         if (strstr(gl_renderer, "GeForce2 MX") || strstr(gl_renderer, "Quadro2 MXR"))
1726         {
1727             return CARD_NVIDIA_GEFORCE2_MX; /* Geforce2 standard/MX100/MX200/MX400, Quadro2 MXR */
1728         }
1729
1730         if (strstr(gl_renderer, "GeForce2") || strstr(gl_renderer, "Quadro2"))
1731         {
1732             return CARD_NVIDIA_GEFORCE2; /* Geforce2 GTS/Pro/Ti/Ultra, Quadro2 */
1733         }
1734
1735         return CARD_NVIDIA_GEFORCE; /* Geforce 256/DDR, Quadro */
1736     }
1737
1738     if (strstr(gl_renderer, "TNT2"))
1739     {
1740         return CARD_NVIDIA_RIVA_TNT2; /* Riva TNT2 standard/M64/Pro/Ultra */
1741     }
1742
1743     return CARD_NVIDIA_RIVA_TNT; /* Riva TNT, Vanta */
1744 }
1745
1746 static enum wined3d_pci_device select_card_amd_binary(const struct wined3d_gl_info *gl_info,
1747         const char *gl_renderer)
1748 {
1749     UINT d3d_level = d3d_level_from_gl_info(gl_info);
1750
1751     /* See http://developer.amd.com/drivers/pc_vendor_id/Pages/default.aspx
1752      *
1753      * Beware: renderer string do not match exact card model,
1754      * eg HD 4800 is returned for multiple cards, even for RV790 based ones. */
1755     if (d3d_level >= 10)
1756     {
1757         unsigned int i;
1758
1759         static const struct
1760         {
1761             const char *renderer;
1762             enum wined3d_pci_device id;
1763         }
1764         cards[] =
1765         {
1766             /* Southern Islands */
1767             {"HD 7900", CARD_AMD_RADEON_HD7900},
1768             {"HD 7800", CARD_AMD_RADEON_HD7800},
1769             {"HD 7700", CARD_AMD_RADEON_HD7700},
1770             /* Northern Islands */
1771             {"HD 6970", CARD_AMD_RADEON_HD6900},
1772             {"HD 6900", CARD_AMD_RADEON_HD6900},
1773             {"HD 6800", CARD_AMD_RADEON_HD6800},
1774             {"HD 6770M",CARD_AMD_RADEON_HD6600M},
1775             {"HD 6750M",CARD_AMD_RADEON_HD6600M},
1776             {"HD 6700", CARD_AMD_RADEON_HD6700},
1777             {"HD 6670", CARD_AMD_RADEON_HD6600},
1778             {"HD 6630M",CARD_AMD_RADEON_HD6600M},
1779             {"HD 6600M",CARD_AMD_RADEON_HD6600M},
1780             {"HD 6600", CARD_AMD_RADEON_HD6600},
1781             {"HD 6570", CARD_AMD_RADEON_HD6600},
1782             {"HD 6500M",CARD_AMD_RADEON_HD6600M},
1783             {"HD 6500", CARD_AMD_RADEON_HD6600},
1784             {"HD 6400", CARD_AMD_RADEON_HD6400},
1785             {"HD 6300", CARD_AMD_RADEON_HD6300},
1786             {"HD 6200", CARD_AMD_RADEON_HD6300},
1787             /* Evergreen */
1788             {"HD 5870", CARD_AMD_RADEON_HD5800},    /* Radeon EG CYPRESS PRO */
1789             {"HD 5850", CARD_AMD_RADEON_HD5800},    /* Radeon EG CYPRESS XT */
1790             {"HD 5800", CARD_AMD_RADEON_HD5800},    /* Radeon EG CYPRESS HD58xx generic renderer string */
1791             {"HD 5770", CARD_AMD_RADEON_HD5700},    /* Radeon EG JUNIPER XT */
1792             {"HD 5750", CARD_AMD_RADEON_HD5700},    /* Radeon EG JUNIPER LE */
1793             {"HD 5700", CARD_AMD_RADEON_HD5700},    /* Radeon EG JUNIPER HD57xx generic renderer string */
1794             {"HD 5670", CARD_AMD_RADEON_HD5600},    /* Radeon EG REDWOOD XT */
1795             {"HD 5570", CARD_AMD_RADEON_HD5600},    /* Radeon EG REDWOOD PRO mapped to HD5600 series */
1796             {"HD 5550", CARD_AMD_RADEON_HD5600},    /* Radeon EG REDWOOD LE mapped to HD5600 series */
1797             {"HD 5450", CARD_AMD_RADEON_HD5400},    /* Radeon EG CEDAR PRO */
1798             {"HD 5000", CARD_AMD_RADEON_HD5600},    /* Defaulting to HD 5600 */
1799             /* R700 */
1800             {"HD 4890", CARD_AMD_RADEON_HD4800},    /* Radeon RV790 */
1801             {"HD 4870", CARD_AMD_RADEON_HD4800},    /* Radeon RV770 */
1802             {"HD 4850", CARD_AMD_RADEON_HD4800},    /* Radeon RV770 */
1803             {"HD 4830", CARD_AMD_RADEON_HD4800},    /* Radeon RV770 */
1804             {"HD 4800", CARD_AMD_RADEON_HD4800},    /* Radeon RV7xx HD48xx generic renderer string */
1805             {"HD 4770", CARD_AMD_RADEON_HD4700},    /* Radeon RV740 */
1806             {"HD 4700", CARD_AMD_RADEON_HD4700},    /* Radeon RV7xx HD47xx generic renderer string */
1807             {"HD 4670", CARD_AMD_RADEON_HD4600},    /* Radeon RV730 */
1808             {"HD 4650", CARD_AMD_RADEON_HD4600},    /* Radeon RV730 */
1809             {"HD 4600", CARD_AMD_RADEON_HD4600},    /* Radeon RV730 */
1810             {"HD 4550", CARD_AMD_RADEON_HD4350},    /* Radeon RV710 */
1811             {"HD 4350", CARD_AMD_RADEON_HD4350},    /* Radeon RV710 */
1812             /* R600/R700 integrated */
1813             {"HD 3300", CARD_AMD_RADEON_HD3200},
1814             {"HD 3200", CARD_AMD_RADEON_HD3200},
1815             {"HD 3100", CARD_AMD_RADEON_HD3200},
1816             /* R600 */
1817             {"HD 3870", CARD_AMD_RADEON_HD2900},    /* HD2900/HD3800 - highend */
1818             {"HD 3850", CARD_AMD_RADEON_HD2900},    /* HD2900/HD3800 - highend */
1819             {"HD 2900", CARD_AMD_RADEON_HD2900},    /* HD2900/HD3800 - highend */
1820             {"HD 3830", CARD_AMD_RADEON_HD2600},    /* China-only midend */
1821             {"HD 3690", CARD_AMD_RADEON_HD2600},    /* HD2600/HD3600 - midend */
1822             {"HD 3650", CARD_AMD_RADEON_HD2600},    /* HD2600/HD3600 - midend */
1823             {"HD 2600", CARD_AMD_RADEON_HD2600},    /* HD2600/HD3600 - midend */
1824             {"HD 3470", CARD_AMD_RADEON_HD2350},    /* HD2350/HD2400/HD3400 - lowend */
1825             {"HD 3450", CARD_AMD_RADEON_HD2350},    /* HD2350/HD2400/HD3400 - lowend */
1826             {"HD 3430", CARD_AMD_RADEON_HD2350},    /* HD2350/HD2400/HD3400 - lowend */
1827             {"HD 3400", CARD_AMD_RADEON_HD2350},    /* HD2350/HD2400/HD3400 - lowend */
1828             {"HD 2400", CARD_AMD_RADEON_HD2350},    /* HD2350/HD2400/HD3400 - lowend */
1829             {"HD 2350", CARD_AMD_RADEON_HD2350},    /* HD2350/HD2400/HD3400 - lowend */
1830         };
1831
1832         for (i = 0; i < sizeof(cards) / sizeof(*cards); ++i)
1833         {
1834             if (strstr(gl_renderer, cards[i].renderer))
1835                 return cards[i].id;
1836         }
1837         return PCI_DEVICE_NONE;
1838     }
1839
1840     if (d3d_level >= 9)
1841     {
1842         /* Radeon R5xx */
1843         if (strstr(gl_renderer, "X1600")
1844                 || strstr(gl_renderer, "X1650")
1845                 || strstr(gl_renderer, "X1800")
1846                 || strstr(gl_renderer, "X1900")
1847                 || strstr(gl_renderer, "X1950"))
1848         {
1849             return CARD_AMD_RADEON_X1600;
1850         }
1851
1852         /* Radeon R4xx + X1300/X1400/X1450/X1550/X2300/X2500/HD2300 (lowend R5xx)
1853          * Note X2300/X2500/HD2300 are R5xx GPUs with a 2xxx naming but they are still DX9-only */
1854         if (strstr(gl_renderer, "X700")
1855                 || strstr(gl_renderer, "X800")
1856                 || strstr(gl_renderer, "X850")
1857                 || strstr(gl_renderer, "X1300")
1858                 || strstr(gl_renderer, "X1400")
1859                 || strstr(gl_renderer, "X1450")
1860                 || strstr(gl_renderer, "X1550")
1861                 || strstr(gl_renderer, "X2300")
1862                 || strstr(gl_renderer, "X2500")
1863                 || strstr(gl_renderer, "HD 2300")
1864                 )
1865         {
1866             return CARD_AMD_RADEON_X700;
1867         }
1868
1869         /* Radeon Xpress Series - onboard, DX9b, Shader 2.0, 300-400MHz */
1870         if (strstr(gl_renderer, "Radeon Xpress"))
1871         {
1872             return CARD_AMD_RADEON_XPRESS_200M;
1873         }
1874     }
1875     return PCI_DEVICE_NONE;
1876 }
1877
1878 static enum wined3d_pci_device select_card_intel(const struct wined3d_gl_info *gl_info,
1879         const char *gl_renderer)
1880 {
1881     unsigned int i;
1882
1883     static const struct
1884     {
1885         const char *renderer;
1886         enum wined3d_pci_device id;
1887     }
1888     cards[] =
1889     {
1890         /* Ivybridge */
1891         {"Ivybridge Server",            CARD_INTEL_IVBS},
1892         {"Ivybridge Mobile",            CARD_INTEL_IVBM},
1893         {"Ivybridge Desktop",           CARD_INTEL_IVBD},
1894         /* Sandybridge */
1895         {"Sandybridge Server",          CARD_INTEL_SNBS},
1896         {"Sandybridge Mobile",          CARD_INTEL_SNBM},
1897         {"Sandybridge Desktop",         CARD_INTEL_SNBD},
1898         /* Ironlake */
1899         {"Ironlake Mobile",             CARD_INTEL_ILKM},
1900         {"Ironlake Desktop",            CARD_INTEL_ILKD},
1901         /* G4x */
1902         {"B43",                         CARD_INTEL_B43},
1903         {"G41",                         CARD_INTEL_G41},
1904         {"G45",                         CARD_INTEL_G45},
1905         {"Q45",                         CARD_INTEL_Q45},
1906         {"Integrated Graphics Device",  CARD_INTEL_IGD},
1907         {"GM45",                        CARD_INTEL_GM45},
1908         /* i965 */
1909         {"965GME",                      CARD_INTEL_965GME},
1910         {"965GM",                       CARD_INTEL_965GM},
1911         {"X3100",                       CARD_INTEL_965GM},  /* MacOS */
1912         {"946GZ",                       CARD_INTEL_946GZ},
1913         {"965G",                        CARD_INTEL_965G},
1914         {"965Q",                        CARD_INTEL_965Q},
1915         /* i945 */
1916         {"Pineview M",                  CARD_INTEL_PNVM},
1917         {"Pineview G",                  CARD_INTEL_PNVG},
1918         {"IGD",                         CARD_INTEL_PNVG},
1919         {"Q33",                         CARD_INTEL_Q33},
1920         {"G33",                         CARD_INTEL_G33},
1921         {"Q35",                         CARD_INTEL_Q35},
1922         {"945GME",                      CARD_INTEL_945GME},
1923         {"945GM",                       CARD_INTEL_945GM},
1924         {"GMA 950",                     CARD_INTEL_945GM},  /* MacOS */
1925         {"945G",                        CARD_INTEL_945G},
1926         /* i915 */
1927         {"915GM",                       CARD_INTEL_915GM},
1928         {"E7221G",                      CARD_INTEL_E7221G},
1929         {"915G",                        CARD_INTEL_915G},
1930         /* i8xx */
1931         {"865G",                        CARD_INTEL_865G},
1932         {"845G",                        CARD_INTEL_845G},
1933         {"855GM",                       CARD_INTEL_855GM},
1934         {"830M",                        CARD_INTEL_830M},
1935     };
1936
1937     for (i = 0; i < sizeof(cards) / sizeof(*cards); ++i)
1938     {
1939         if (strstr(gl_renderer, cards[i].renderer))
1940             return cards[i].id;
1941     }
1942
1943     return PCI_DEVICE_NONE;
1944 }
1945
1946 static enum wined3d_pci_device select_card_amd_mesa(const struct wined3d_gl_info *gl_info,
1947         const char *gl_renderer)
1948 {
1949     unsigned int i;
1950
1951     /* 20101109 - These are never returned by current Gallium radeon
1952      * drivers: R700, RV790, R680, RV535, RV516, R410, RS485, RV360, RV351.
1953      *
1954      * These are returned but not handled: RC410, RV380. */
1955     static const struct
1956     {
1957         const char *renderer;
1958         enum wined3d_pci_device id;
1959     }
1960     cards[] =
1961     {
1962         /* Southern Islands */
1963         {"TAHITI",      CARD_AMD_RADEON_HD7900},
1964         {"PITCAIRN",    CARD_AMD_RADEON_HD7800},
1965         {"CAPE VERDE",  CARD_AMD_RADEON_HD7700},
1966         /* Northern Islands */
1967         {"CAYMAN",      CARD_AMD_RADEON_HD6900},
1968         {"BARTS",       CARD_AMD_RADEON_HD6800},
1969         {"TURKS",       CARD_AMD_RADEON_HD6600},
1970         {"SUMO2",       CARD_AMD_RADEON_HD6410D},   /* SUMO2 first, because we do a strstr(). */
1971         {"SUMO",        CARD_AMD_RADEON_HD6550D},
1972         {"CAICOS",      CARD_AMD_RADEON_HD6400},
1973         {"PALM",        CARD_AMD_RADEON_HD6300},
1974         /* Evergreen */
1975         {"HEMLOCK",     CARD_AMD_RADEON_HD5900},
1976         {"CYPRESS",     CARD_AMD_RADEON_HD5800},
1977         {"JUNIPER",     CARD_AMD_RADEON_HD5700},
1978         {"REDWOOD",     CARD_AMD_RADEON_HD5600},
1979         {"CEDAR",       CARD_AMD_RADEON_HD5400},
1980         /* R700 */
1981         {"R700",        CARD_AMD_RADEON_HD4800},
1982         {"RV790",       CARD_AMD_RADEON_HD4800},
1983         {"RV770",       CARD_AMD_RADEON_HD4800},
1984         {"RV740",       CARD_AMD_RADEON_HD4700},
1985         {"RV730",       CARD_AMD_RADEON_HD4600},
1986         {"RV710",       CARD_AMD_RADEON_HD4350},
1987         /* R600/R700 integrated */
1988         {"RS880",       CARD_AMD_RADEON_HD3200},
1989         {"RS780",       CARD_AMD_RADEON_HD3200},
1990         /* R600 */
1991         {"R680",        CARD_AMD_RADEON_HD2900},
1992         {"R600",        CARD_AMD_RADEON_HD2900},
1993         {"RV670",       CARD_AMD_RADEON_HD2900},
1994         {"RV635",       CARD_AMD_RADEON_HD2600},
1995         {"RV630",       CARD_AMD_RADEON_HD2600},
1996         {"RV620",       CARD_AMD_RADEON_HD2350},
1997         {"RV610",       CARD_AMD_RADEON_HD2350},
1998         /* R500 */
1999         {"R580",        CARD_AMD_RADEON_X1600},
2000         {"R520",        CARD_AMD_RADEON_X1600},
2001         {"RV570",       CARD_AMD_RADEON_X1600},
2002         {"RV560",       CARD_AMD_RADEON_X1600},
2003         {"RV535",       CARD_AMD_RADEON_X1600},
2004         {"RV530",       CARD_AMD_RADEON_X1600},
2005         {"RV516",       CARD_AMD_RADEON_X700},
2006         {"RV515",       CARD_AMD_RADEON_X700},
2007         /* R400 */
2008         {"R481",        CARD_AMD_RADEON_X700},
2009         {"R480",        CARD_AMD_RADEON_X700},
2010         {"R430",        CARD_AMD_RADEON_X700},
2011         {"R423",        CARD_AMD_RADEON_X700},
2012         {"R420",        CARD_AMD_RADEON_X700},
2013         {"R410",        CARD_AMD_RADEON_X700},
2014         {"RV410",       CARD_AMD_RADEON_X700},
2015         /* Radeon Xpress - onboard, DX9b, Shader 2.0, 300-400MHz */
2016         {"RS740",       CARD_AMD_RADEON_XPRESS_200M},
2017         {"RS690",       CARD_AMD_RADEON_XPRESS_200M},
2018         {"RS600",       CARD_AMD_RADEON_XPRESS_200M},
2019         {"RS485",       CARD_AMD_RADEON_XPRESS_200M},
2020         {"RS482",       CARD_AMD_RADEON_XPRESS_200M},
2021         {"RS480",       CARD_AMD_RADEON_XPRESS_200M},
2022         {"RS400",       CARD_AMD_RADEON_XPRESS_200M},
2023         /* R300 */
2024         {"R360",        CARD_AMD_RADEON_9500},
2025         {"R350",        CARD_AMD_RADEON_9500},
2026         {"R300",        CARD_AMD_RADEON_9500},
2027         {"RV370",       CARD_AMD_RADEON_9500},
2028         {"RV360",       CARD_AMD_RADEON_9500},
2029         {"RV351",       CARD_AMD_RADEON_9500},
2030         {"RV350",       CARD_AMD_RADEON_9500},
2031     };
2032
2033     for (i = 0; i < sizeof(cards) / sizeof(*cards); ++i)
2034     {
2035         if (strstr(gl_renderer, cards[i].renderer))
2036             return cards[i].id;
2037     }
2038
2039     return PCI_DEVICE_NONE;
2040 }
2041
2042 static enum wined3d_pci_device select_card_nvidia_mesa(const struct wined3d_gl_info *gl_info,
2043         const char *gl_renderer)
2044 {
2045     unsigned int i;
2046
2047     static const struct
2048     {
2049         const char *renderer;
2050         enum wined3d_pci_device id;
2051     }
2052     cards[] =
2053     {
2054         /* Kepler */
2055         {"NVE4",    CARD_NVIDIA_GEFORCE_GTX680},
2056         /* Fermi */
2057         {"NVD9",    CARD_NVIDIA_GEFORCE_GT520},
2058         {"NVCF",    CARD_NVIDIA_GEFORCE_GTX550},
2059         {"NVCE",    CARD_NVIDIA_GEFORCE_GTX560},
2060         {"NVC8",    CARD_NVIDIA_GEFORCE_GTX570},
2061         {"NVC4",    CARD_NVIDIA_GEFORCE_GTX460},
2062         {"NVC3",    CARD_NVIDIA_GEFORCE_GT440},
2063         {"NVC1",    CARD_NVIDIA_GEFORCE_GT420},
2064         {"NVC0",    CARD_NVIDIA_GEFORCE_GTX480},
2065         /* Tesla */
2066         {"NVAF",    CARD_NVIDIA_GEFORCE_GT320M},
2067         {"NVAC",    CARD_NVIDIA_GEFORCE_8200},
2068         {"NVAA",    CARD_NVIDIA_GEFORCE_8200},
2069         {"NVA8",    CARD_NVIDIA_GEFORCE_210},
2070         {"NVA5",    CARD_NVIDIA_GEFORCE_GT220},
2071         {"NVA3",    CARD_NVIDIA_GEFORCE_GT240},
2072         {"NVA0",    CARD_NVIDIA_GEFORCE_GTX280},
2073         {"NV98",    CARD_NVIDIA_GEFORCE_9200},
2074         {"NV96",    CARD_NVIDIA_GEFORCE_9400GT},
2075         {"NV94",    CARD_NVIDIA_GEFORCE_9600GT},
2076         {"NV92",    CARD_NVIDIA_GEFORCE_9800GT},
2077         {"NV86",    CARD_NVIDIA_GEFORCE_8500GT},
2078         {"NV84",    CARD_NVIDIA_GEFORCE_8600GT},
2079         {"NV50",    CARD_NVIDIA_GEFORCE_8800GTX},
2080         /* Curie */
2081         {"NV68",    CARD_NVIDIA_GEFORCE_6200},      /* 7050 */
2082         {"NV67",    CARD_NVIDIA_GEFORCE_6200},      /* 7000M */
2083         {"NV63",    CARD_NVIDIA_GEFORCE_6200},      /* 7100 */
2084         {"NV4E",    CARD_NVIDIA_GEFORCE_6200},      /* 6100 Go / 6150 Go */
2085         {"NV4C",    CARD_NVIDIA_GEFORCE_6200},      /* 6150SE */
2086         {"NV4B",    CARD_NVIDIA_GEFORCE_7600},
2087         {"NV4A",    CARD_NVIDIA_GEFORCE_6200},
2088         {"NV49",    CARD_NVIDIA_GEFORCE_7800GT},    /* 7900 */
2089         {"NV47",    CARD_NVIDIA_GEFORCE_7800GT},
2090         {"NV46",    CARD_NVIDIA_GEFORCE_7400},
2091         {"NV45",    CARD_NVIDIA_GEFORCE_6800},
2092         {"NV44",    CARD_NVIDIA_GEFORCE_6200},
2093         {"NV43",    CARD_NVIDIA_GEFORCE_6600GT},
2094         {"NV42",    CARD_NVIDIA_GEFORCE_6800},
2095         {"NV41",    CARD_NVIDIA_GEFORCE_6800},
2096         {"NV40",    CARD_NVIDIA_GEFORCE_6800},
2097         /* Rankine */
2098         {"NV38",    CARD_NVIDIA_GEFORCEFX_5800},    /* FX 5950 Ultra */
2099         {"NV36",    CARD_NVIDIA_GEFORCEFX_5800},    /* FX 5700/5750 */
2100         {"NV35",    CARD_NVIDIA_GEFORCEFX_5800},    /* FX 5900 */
2101         {"NV34",    CARD_NVIDIA_GEFORCEFX_5200},
2102         {"NV31",    CARD_NVIDIA_GEFORCEFX_5600},
2103         {"NV30",    CARD_NVIDIA_GEFORCEFX_5800},
2104         /* Kelvin */
2105         {"nv28",    CARD_NVIDIA_GEFORCE4_TI4200},
2106         {"nv25",    CARD_NVIDIA_GEFORCE4_TI4200},
2107         {"nv20",    CARD_NVIDIA_GEFORCE3},
2108         /* Celsius */
2109         {"nv1F",    CARD_NVIDIA_GEFORCE4_MX},       /* GF4 MX IGP */
2110         {"nv1A",    CARD_NVIDIA_GEFORCE2},          /* GF2 IGP */
2111         {"nv18",    CARD_NVIDIA_GEFORCE4_MX},
2112         {"nv17",    CARD_NVIDIA_GEFORCE4_MX},
2113         {"nv16",    CARD_NVIDIA_GEFORCE2},
2114         {"nv15",    CARD_NVIDIA_GEFORCE2},
2115         {"nv11",    CARD_NVIDIA_GEFORCE2_MX},
2116         {"nv10",    CARD_NVIDIA_GEFORCE},
2117         /* Fahrenheit */
2118         {"nv05",    CARD_NVIDIA_RIVA_TNT2},
2119         {"nv04",    CARD_NVIDIA_RIVA_TNT},
2120         {"nv03",    CARD_NVIDIA_RIVA_128},
2121     };
2122
2123     for (i = 0; i < sizeof(cards) / sizeof(*cards); ++i)
2124     {
2125         if (strstr(gl_renderer, cards[i].renderer))
2126             return cards[i].id;
2127     }
2128     return PCI_DEVICE_NONE;
2129 }
2130
2131 static const struct gl_vendor_selection
2132 {
2133     enum wined3d_gl_vendor gl_vendor;
2134     const char *description;        /* Description of the card selector i.e. Apple OS/X Intel */
2135     enum wined3d_pci_device (*select_card)(const struct wined3d_gl_info *gl_info, const char *gl_renderer);
2136 }
2137 nvidia_gl_vendor_table[] =
2138 {
2139     {GL_VENDOR_NVIDIA, "Nvidia binary driver", select_card_nvidia_binary},
2140     {GL_VENDOR_APPLE, "Apple OSX NVidia binary driver", select_card_nvidia_binary},
2141     {GL_VENDOR_MESA, "Mesa Nouveau driver", select_card_nvidia_mesa},
2142 },
2143 amd_gl_vendor_table[] =
2144 {
2145     {GL_VENDOR_APPLE, "Apple OSX AMD/ATI binary driver", select_card_amd_binary},
2146     {GL_VENDOR_FGLRX, "AMD/ATI binary driver", select_card_amd_binary},
2147     {GL_VENDOR_MESA, "Mesa AMD/ATI driver", select_card_amd_mesa},
2148 },
2149 intel_gl_vendor_table[] =
2150 {
2151     {GL_VENDOR_APPLE, "Apple OSX Intel binary driver", select_card_intel},
2152     {GL_VENDOR_INTEL, "Mesa Intel driver", select_card_intel},
2153     {GL_VENDOR_MESA, "Mesa Intel driver", select_card_intel},
2154 };
2155
2156 static enum wined3d_pci_device select_card_fallback_nvidia(const struct wined3d_gl_info *gl_info)
2157 {
2158     UINT d3d_level = d3d_level_from_gl_info(gl_info);
2159     if (d3d_level >= 10)
2160         return CARD_NVIDIA_GEFORCE_8800GTX;
2161     if (d3d_level >= 9 && gl_info->supported[NV_VERTEX_PROGRAM3])
2162         return CARD_NVIDIA_GEFORCE_6800;
2163     if (d3d_level >= 9)
2164         return CARD_NVIDIA_GEFORCEFX_5800;
2165     if (d3d_level >= 8)
2166         return CARD_NVIDIA_GEFORCE3;
2167     if (d3d_level >= 7)
2168         return CARD_NVIDIA_GEFORCE;
2169     if (d3d_level >= 6)
2170         return CARD_NVIDIA_RIVA_TNT;
2171     return CARD_NVIDIA_RIVA_128;
2172 }
2173
2174 static enum wined3d_pci_device select_card_fallback_amd(const struct wined3d_gl_info *gl_info)
2175 {
2176     UINT d3d_level = d3d_level_from_gl_info(gl_info);
2177     if (d3d_level >= 10)
2178         return CARD_AMD_RADEON_HD2900;
2179     if (d3d_level >= 9)
2180         return CARD_AMD_RADEON_9500;
2181     if (d3d_level >= 8)
2182         return CARD_AMD_RADEON_8500;
2183     if (d3d_level >= 7)
2184         return CARD_AMD_RADEON_7200;
2185     return CARD_AMD_RAGE_128PRO;
2186 }
2187
2188 static enum wined3d_pci_device select_card_fallback_intel(const struct wined3d_gl_info *gl_info)
2189 {
2190     UINT d3d_level = d3d_level_from_gl_info(gl_info);
2191     if (d3d_level >= 10)
2192         return CARD_INTEL_G45;
2193     return CARD_INTEL_915G;
2194 }
2195
2196 static enum wined3d_pci_device select_card_handler(const struct gl_vendor_selection *table,
2197         unsigned int table_size, enum wined3d_gl_vendor gl_vendor,
2198         const struct wined3d_gl_info *gl_info, const char *gl_renderer)
2199 {
2200     unsigned int i;
2201
2202     for (i = 0; i < table_size; ++i)
2203     {
2204         if (table[i].gl_vendor != gl_vendor)
2205             continue;
2206
2207         TRACE("Applying card selector \"%s\".\n", table[i].description);
2208         return table[i].select_card(gl_info, gl_renderer);
2209     }
2210     FIXME("Couldn't find a suitable card selector for GL vendor %04x (using GL_RENDERER %s)\n",
2211             gl_vendor, debugstr_a(gl_renderer));
2212
2213     return PCI_DEVICE_NONE;
2214 }
2215
2216 static const struct
2217 {
2218     enum wined3d_pci_vendor card_vendor;
2219     const char *description;        /* Description of the card selector i.e. Apple OS/X Intel */
2220     const struct gl_vendor_selection *gl_vendor_selection;
2221     unsigned int gl_vendor_count;
2222     enum wined3d_pci_device (*select_card_fallback)(const struct wined3d_gl_info *gl_info);
2223 }
2224 card_vendor_table[] =
2225 {
2226     {HW_VENDOR_NVIDIA,  "Nvidia",  nvidia_gl_vendor_table,
2227             sizeof(nvidia_gl_vendor_table) / sizeof(nvidia_gl_vendor_table[0]),
2228             select_card_fallback_nvidia},
2229     {HW_VENDOR_AMD,     "AMD",     amd_gl_vendor_table,
2230             sizeof(amd_gl_vendor_table) / sizeof(amd_gl_vendor_table[0]),
2231             select_card_fallback_amd},
2232     {HW_VENDOR_INTEL,   "Intel",   intel_gl_vendor_table,
2233             sizeof(intel_gl_vendor_table) / sizeof(intel_gl_vendor_table[0]),
2234             select_card_fallback_intel},
2235 };
2236
2237
2238 static enum wined3d_pci_device wined3d_guess_card(const struct wined3d_gl_info *gl_info, const char *gl_renderer,
2239         enum wined3d_gl_vendor *gl_vendor, enum wined3d_pci_vendor *card_vendor)
2240 {
2241     /* A Direct3D device object contains the PCI id (vendor + device) of the
2242      * videocard which is used for rendering. Various applications use this
2243      * information to get a rough estimation of the features of the card and
2244      * some might use it for enabling 3d effects only on certain types of
2245      * videocards. In some cases games might even use it to work around bugs
2246      * which happen on certain videocards/driver combinations. The problem is
2247      * that OpenGL only exposes a rendering string containing the name of the
2248      * videocard and not the PCI id.
2249      *
2250      * Various games depend on the PCI id, so somehow we need to provide one.
2251      * A simple option is to parse the renderer string and translate this to
2252      * the right PCI id. This is a lot of work because there are more than 200
2253      * GPUs just for Nvidia. Various cards share the same renderer string, so
2254      * the amount of code might be 'small' but there are quite a number of
2255      * exceptions which would make this a pain to maintain. Another way would
2256      * be to query the PCI id from the operating system (assuming this is the
2257      * videocard which is used for rendering which is not always the case).
2258      * This would work but it is not very portable. Second it would not work
2259      * well in, let's say, a remote X situation in which the amount of 3d
2260      * features which can be used is limited.
2261      *
2262      * As said most games only use the PCI id to get an indication of the
2263      * capabilities of the card. It doesn't really matter if the given id is
2264      * the correct one if we return the id of a card with similar 3d features.
2265      *
2266      * The code below checks the OpenGL capabilities of a videocard and matches
2267      * that to a certain level of Direct3D functionality. Once a card passes
2268      * the Direct3D9 check, we know that the card (in case of Nvidia) is at
2269      * least a GeforceFX. To give a better estimate we do a basic check on the
2270      * renderer string but if that won't pass we return a default card. This
2271      * way is better than maintaining a full card database as even without a
2272      * full database we can return a card with similar features. Second the
2273      * size of the database can be made quite small because when you know what
2274      * type of 3d functionality a card has, you know to which GPU family the
2275      * GPU must belong. Because of this you only have to check a small part of
2276      * the renderer string to distinguishes between different models from that
2277      * family.
2278      *
2279      * The code also selects a default amount of video memory which we will
2280      * use for an estimation of the amount of free texture memory. In case of
2281      * real D3D the amount of texture memory includes video memory and system
2282      * memory (to be specific AGP memory or in case of PCIE TurboCache /
2283      * HyperMemory). We don't know how much system memory can be addressed by
2284      * the system but we can make a reasonable estimation about the amount of
2285      * video memory. If the value is slightly wrong it doesn't matter as we
2286      * didn't include AGP-like memory which makes the amount of addressable
2287      * memory higher and second OpenGL isn't that critical it moves to system
2288      * memory behind our backs if really needed. Note that the amount of video
2289      * memory can be overruled using a registry setting. */
2290
2291     unsigned int i;
2292     enum wined3d_pci_device device;
2293
2294     for (i = 0; i < (sizeof(card_vendor_table) / sizeof(*card_vendor_table)); ++i)
2295     {
2296         if (card_vendor_table[i].card_vendor != *card_vendor)
2297             continue;
2298
2299         TRACE("Applying card selector \"%s\".\n", card_vendor_table[i].description);
2300         device = select_card_handler(card_vendor_table[i].gl_vendor_selection,
2301                 card_vendor_table[i].gl_vendor_count, *gl_vendor, gl_info, gl_renderer);
2302         if (device != PCI_DEVICE_NONE)
2303             return device;
2304
2305         TRACE("Unrecognized renderer %s, falling back to default.\n", debugstr_a(gl_renderer));
2306         return card_vendor_table[i].select_card_fallback(gl_info);
2307     }
2308
2309     FIXME("No card selector available for card vendor %04x (using GL_RENDERER %s).\n",
2310             *card_vendor, debugstr_a(gl_renderer));
2311
2312     /* Default to generic Nvidia hardware based on the supported OpenGL extensions. */
2313     *card_vendor = HW_VENDOR_NVIDIA;
2314     return select_card_fallback_nvidia(gl_info);
2315 }
2316
2317 static const struct fragment_pipeline *select_fragment_implementation(const struct wined3d_gl_info *gl_info,
2318         const struct wined3d_shader_backend_ops *shader_backend_ops)
2319 {
2320     if (shader_backend_ops == &glsl_shader_backend)
2321         return &glsl_fragment_pipe;
2322     if (shader_backend_ops == &arb_program_shader_backend && gl_info->supported[ARB_FRAGMENT_PROGRAM])
2323         return &arbfp_fragment_pipeline;
2324     if (gl_info->supported[ATI_FRAGMENT_SHADER])
2325         return &atifs_fragment_pipeline;
2326     if (gl_info->supported[NV_REGISTER_COMBINERS] && gl_info->supported[NV_TEXTURE_SHADER2])
2327         return &nvts_fragment_pipeline;
2328     if (gl_info->supported[NV_REGISTER_COMBINERS])
2329         return &nvrc_fragment_pipeline;
2330     return &ffp_fragment_pipeline;
2331 }
2332
2333 static const struct wined3d_shader_backend_ops *select_shader_backend(const struct wined3d_gl_info *gl_info)
2334 {
2335     BOOL glsl = wined3d_settings.glslRequested && gl_info->glsl_version >= MAKEDWORD_VERSION(1, 20);
2336
2337     if (glsl && gl_info->supported[ARB_FRAGMENT_SHADER])
2338         return &glsl_shader_backend;
2339     if (glsl && gl_info->supported[ARB_VERTEX_SHADER])
2340     {
2341         /* Geforce4 cards support GLSL but for vertex shaders only. Further
2342          * its reported GLSL caps are wrong. This combined with the fact that
2343          * GLSL won't offer more features or performance, use ARB shaders only
2344          * on this card. */
2345         if (gl_info->supported[NV_VERTEX_PROGRAM] && !gl_info->supported[NV_VERTEX_PROGRAM2])
2346             return &arb_program_shader_backend;
2347         return &glsl_shader_backend;
2348     }
2349     if (gl_info->supported[ARB_VERTEX_PROGRAM] || gl_info->supported[ARB_FRAGMENT_PROGRAM])
2350         return &arb_program_shader_backend;
2351     return &none_shader_backend;
2352 }
2353
2354 static const struct blit_shader *select_blit_implementation(const struct wined3d_gl_info *gl_info,
2355         const struct wined3d_shader_backend_ops *shader_backend_ops)
2356 {
2357     if ((shader_backend_ops == &glsl_shader_backend
2358             || shader_backend_ops == &arb_program_shader_backend)
2359             && gl_info->supported[ARB_FRAGMENT_PROGRAM])
2360         return &arbfp_blit;
2361     return &ffp_blit;
2362 }
2363
2364 static void parse_extension_string(struct wined3d_gl_info *gl_info, const char *extensions,
2365         const struct wined3d_extension_map *map, UINT entry_count)
2366 {
2367     while (*extensions)
2368     {
2369         const char *start;
2370         size_t len;
2371         UINT i;
2372
2373         while (isspace(*extensions))
2374             ++extensions;
2375         start = extensions;
2376         while (!isspace(*extensions) && *extensions)
2377             ++extensions;
2378
2379         len = extensions - start;
2380         if (!len)
2381             continue;
2382
2383         TRACE("- %s.\n", debugstr_an(start, len));
2384
2385         for (i = 0; i < entry_count; ++i)
2386         {
2387             if (len == strlen(map[i].extension_string)
2388                     && !memcmp(start, map[i].extension_string, len))
2389             {
2390                 TRACE(" FOUND: %s support.\n", map[i].extension_string);
2391                 gl_info->supported[map[i].extension] = TRUE;
2392                 break;
2393             }
2394         }
2395     }
2396 }
2397
2398 static void load_gl_funcs(struct wined3d_gl_info *gl_info)
2399 {
2400 #define USE_GL_FUNC(pfn) gl_info->gl_ops.ext.p_##pfn = (void *)wglGetProcAddress(#pfn);
2401     GL_EXT_FUNCS_GEN;
2402 #undef USE_GL_FUNC
2403
2404 #ifndef USE_WIN32_OPENGL
2405     /* hack: use the functions directly from the TEB table to bypass the thunks */
2406     /* note that we still need the above wglGetProcAddress calls to initialize the table */
2407     gl_info->gl_ops.ext = ((struct opengl_funcs *)NtCurrentTeb()->glTable)->ext;
2408 #endif
2409 }
2410
2411 static void wined3d_adapter_init_limits(struct wined3d_gl_info *gl_info)
2412 {
2413     GLfloat gl_floatv[2];
2414     GLint gl_max;
2415
2416     gl_info->limits.blends = 1;
2417     gl_info->limits.buffers = 1;
2418     gl_info->limits.textures = 1;
2419     gl_info->limits.texture_coords = 1;
2420     gl_info->limits.fragment_samplers = 1;
2421     gl_info->limits.vertex_samplers = 0;
2422     gl_info->limits.combined_samplers = gl_info->limits.fragment_samplers + gl_info->limits.vertex_samplers;
2423     gl_info->limits.vertex_attribs = 16;
2424     gl_info->limits.glsl_vs_float_constants = 0;
2425     gl_info->limits.glsl_ps_float_constants = 0;
2426     gl_info->limits.arb_vs_float_constants = 0;
2427     gl_info->limits.arb_vs_native_constants = 0;
2428     gl_info->limits.arb_vs_instructions = 0;
2429     gl_info->limits.arb_vs_temps = 0;
2430     gl_info->limits.arb_ps_float_constants = 0;
2431     gl_info->limits.arb_ps_local_constants = 0;
2432     gl_info->limits.arb_ps_instructions = 0;
2433     gl_info->limits.arb_ps_temps = 0;
2434
2435     gl_info->gl_ops.gl.p_glGetIntegerv(GL_MAX_CLIP_PLANES, &gl_max);
2436     gl_info->limits.clipplanes = min(WINED3DMAXUSERCLIPPLANES, gl_max);
2437     TRACE("Clip plane support - max planes %d.\n", gl_max);
2438
2439     gl_info->gl_ops.gl.p_glGetIntegerv(GL_MAX_LIGHTS, &gl_max);
2440     gl_info->limits.lights = gl_max;
2441     TRACE("Light support - max lights %d.\n", gl_max);
2442
2443     gl_info->gl_ops.gl.p_glGetIntegerv(GL_MAX_TEXTURE_SIZE, &gl_max);
2444     gl_info->limits.texture_size = gl_max;
2445     TRACE("Maximum texture size support - max texture size %d.\n", gl_max);
2446
2447     gl_info->gl_ops.gl.p_glGetFloatv(GL_ALIASED_POINT_SIZE_RANGE, gl_floatv);
2448     gl_info->limits.pointsize_min = gl_floatv[0];
2449     gl_info->limits.pointsize_max = gl_floatv[1];
2450     TRACE("Maximum point size support - max point size %f.\n", gl_floatv[1]);
2451
2452     if (gl_info->supported[ARB_MAP_BUFFER_ALIGNMENT])
2453     {
2454         gl_info->gl_ops.gl.p_glGetIntegerv(GL_MIN_MAP_BUFFER_ALIGNMENT, &gl_max);
2455         TRACE("Minimum buffer map alignment: %d.\n", gl_max);
2456     }
2457     else
2458     {
2459         WARN_(d3d_perf)("Driver doesn't guarantee a minimum buffer map alignment.\n");
2460     }
2461     if (gl_info->supported[NV_REGISTER_COMBINERS])
2462     {
2463         gl_info->gl_ops.gl.p_glGetIntegerv(GL_MAX_GENERAL_COMBINERS_NV, &gl_max);
2464         gl_info->limits.general_combiners = gl_max;
2465         TRACE("Max general combiners: %d.\n", gl_max);
2466     }
2467     if (gl_info->supported[ARB_DRAW_BUFFERS] && wined3d_settings.offscreen_rendering_mode == ORM_FBO)
2468     {
2469         gl_info->gl_ops.gl.p_glGetIntegerv(GL_MAX_DRAW_BUFFERS_ARB, &gl_max);
2470         gl_info->limits.buffers = gl_max;
2471         TRACE("Max draw buffers: %u.\n", gl_max);
2472     }
2473     if (gl_info->supported[ARB_MULTITEXTURE])
2474     {
2475         gl_info->gl_ops.gl.p_glGetIntegerv(GL_MAX_TEXTURE_UNITS_ARB, &gl_max);
2476         gl_info->limits.textures = min(MAX_TEXTURES, gl_max);
2477         TRACE("Max textures: %d.\n", gl_info->limits.textures);
2478
2479         if (gl_info->supported[ARB_FRAGMENT_PROGRAM])
2480         {
2481             GLint tmp;
2482             gl_info->gl_ops.gl.p_glGetIntegerv(GL_MAX_TEXTURE_COORDS_ARB, &gl_max);
2483             gl_info->limits.texture_coords = min(MAX_TEXTURES, gl_max);
2484             gl_info->gl_ops.gl.p_glGetIntegerv(GL_MAX_TEXTURE_IMAGE_UNITS_ARB, &tmp);
2485             gl_info->limits.fragment_samplers = min(MAX_FRAGMENT_SAMPLERS, tmp);
2486         }
2487         else
2488         {
2489             gl_info->limits.texture_coords = max(gl_info->limits.texture_coords, gl_max);
2490             gl_info->limits.fragment_samplers = max(gl_info->limits.fragment_samplers, gl_max);
2491         }
2492         TRACE("Max texture coords: %d.\n", gl_info->limits.texture_coords);
2493         TRACE("Max fragment samplers: %d.\n", gl_info->limits.fragment_samplers);
2494
2495         if (gl_info->supported[ARB_VERTEX_SHADER])
2496         {
2497             GLint tmp;
2498             gl_info->gl_ops.gl.p_glGetIntegerv(GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS_ARB, &tmp);
2499             gl_info->limits.vertex_samplers = tmp;
2500             gl_info->gl_ops.gl.p_glGetIntegerv(GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS_ARB, &tmp);
2501             gl_info->limits.combined_samplers = tmp;
2502             gl_info->gl_ops.gl.p_glGetIntegerv(GL_MAX_VERTEX_ATTRIBS_ARB, &tmp);
2503             gl_info->limits.vertex_attribs = tmp;
2504
2505             /* Loading GLSL sampler uniforms is much simpler if we can assume that the sampler setup
2506              * is known at shader link time. In a vertex shader + pixel shader combination this isn't
2507              * an issue because then the sampler setup only depends on the two shaders. If a pixel
2508              * shader is used with fixed function vertex processing we're fine too because fixed function
2509              * vertex processing doesn't use any samplers. If fixed function fragment processing is
2510              * used we have to make sure that all vertex sampler setups are valid together with all
2511              * possible fixed function fragment processing setups. This is true if vsamplers + MAX_TEXTURES
2512              * <= max_samplers. This is true on all d3d9 cards that support vtf(gf 6 and gf7 cards).
2513              * dx9 radeon cards do not support vertex texture fetch. DX10 cards have 128 samplers, and
2514              * dx9 is limited to 8 fixed function texture stages and 4 vertex samplers. DX10 does not have
2515              * a fixed function pipeline anymore.
2516              *
2517              * So this is just a check to check that our assumption holds true. If not, write a warning
2518              * and reduce the number of vertex samplers or probably disable vertex texture fetch. */
2519             if (gl_info->limits.vertex_samplers && gl_info->limits.combined_samplers < 12
2520                     && MAX_TEXTURES + gl_info->limits.vertex_samplers > gl_info->limits.combined_samplers)
2521             {
2522                 FIXME("OpenGL implementation supports %u vertex samplers and %u total samplers.\n",
2523                         gl_info->limits.vertex_samplers, gl_info->limits.combined_samplers);
2524                 FIXME("Expected vertex samplers + MAX_TEXTURES(=8) > combined_samplers.\n");
2525                 if (gl_info->limits.combined_samplers > MAX_TEXTURES)
2526                     gl_info->limits.vertex_samplers = gl_info->limits.combined_samplers - MAX_TEXTURES;
2527                 else
2528                     gl_info->limits.vertex_samplers = 0;
2529             }
2530         }
2531         else
2532         {
2533             gl_info->limits.combined_samplers = gl_info->limits.fragment_samplers;
2534         }
2535         TRACE("Max vertex samplers: %u.\n", gl_info->limits.vertex_samplers);
2536         TRACE("Max combined samplers: %u.\n", gl_info->limits.combined_samplers);
2537     }
2538     if (gl_info->supported[ARB_VERTEX_BLEND])
2539     {
2540         gl_info->gl_ops.gl.p_glGetIntegerv(GL_MAX_VERTEX_UNITS_ARB, &gl_max);
2541         gl_info->limits.blends = gl_max;
2542         TRACE("Max blends: %u.\n", gl_info->limits.blends);
2543     }
2544     if (gl_info->supported[EXT_TEXTURE3D])
2545     {
2546         gl_info->gl_ops.gl.p_glGetIntegerv(GL_MAX_3D_TEXTURE_SIZE_EXT, &gl_max);
2547         gl_info->limits.texture3d_size = gl_max;
2548         TRACE("Max texture3D size: %d.\n", gl_info->limits.texture3d_size);
2549     }
2550     if (gl_info->supported[EXT_TEXTURE_FILTER_ANISOTROPIC])
2551     {
2552         gl_info->gl_ops.gl.p_glGetIntegerv(GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT, &gl_max);
2553         gl_info->limits.anisotropy = gl_max;
2554         TRACE("Max anisotropy: %d.\n", gl_info->limits.anisotropy);
2555     }
2556     if (gl_info->supported[ARB_FRAGMENT_PROGRAM])
2557     {
2558         GL_EXTCALL(glGetProgramivARB(GL_FRAGMENT_PROGRAM_ARB, GL_MAX_PROGRAM_ENV_PARAMETERS_ARB, &gl_max));
2559         gl_info->limits.arb_ps_float_constants = gl_max;
2560         TRACE("Max ARB_FRAGMENT_PROGRAM float constants: %d.\n", gl_info->limits.arb_ps_float_constants);
2561         GL_EXTCALL(glGetProgramivARB(GL_FRAGMENT_PROGRAM_ARB, GL_MAX_PROGRAM_NATIVE_PARAMETERS_ARB, &gl_max));
2562         gl_info->limits.arb_ps_native_constants = gl_max;
2563         TRACE("Max ARB_FRAGMENT_PROGRAM native float constants: %d.\n",
2564                 gl_info->limits.arb_ps_native_constants);
2565         GL_EXTCALL(glGetProgramivARB(GL_FRAGMENT_PROGRAM_ARB, GL_MAX_PROGRAM_NATIVE_TEMPORARIES_ARB, &gl_max));
2566         gl_info->limits.arb_ps_temps = gl_max;
2567         TRACE("Max ARB_FRAGMENT_PROGRAM native temporaries: %d.\n", gl_info->limits.arb_ps_temps);
2568         GL_EXTCALL(glGetProgramivARB(GL_FRAGMENT_PROGRAM_ARB, GL_MAX_PROGRAM_NATIVE_INSTRUCTIONS_ARB, &gl_max));
2569         gl_info->limits.arb_ps_instructions = gl_max;
2570         TRACE("Max ARB_FRAGMENT_PROGRAM native instructions: %d.\n", gl_info->limits.arb_ps_instructions);
2571         GL_EXTCALL(glGetProgramivARB(GL_FRAGMENT_PROGRAM_ARB, GL_MAX_PROGRAM_LOCAL_PARAMETERS_ARB, &gl_max));
2572         gl_info->limits.arb_ps_local_constants = gl_max;
2573         TRACE("Max ARB_FRAGMENT_PROGRAM local parameters: %d.\n", gl_info->limits.arb_ps_instructions);
2574     }
2575     if (gl_info->supported[ARB_VERTEX_PROGRAM])
2576     {
2577         GL_EXTCALL(glGetProgramivARB(GL_VERTEX_PROGRAM_ARB, GL_MAX_PROGRAM_ENV_PARAMETERS_ARB, &gl_max));
2578         gl_info->limits.arb_vs_float_constants = gl_max;
2579         TRACE("Max ARB_VERTEX_PROGRAM float constants: %d.\n", gl_info->limits.arb_vs_float_constants);
2580         GL_EXTCALL(glGetProgramivARB(GL_VERTEX_PROGRAM_ARB, GL_MAX_PROGRAM_NATIVE_PARAMETERS_ARB, &gl_max));
2581         gl_info->limits.arb_vs_native_constants = gl_max;
2582         TRACE("Max ARB_VERTEX_PROGRAM native float constants: %d.\n",
2583                 gl_info->limits.arb_vs_native_constants);
2584         GL_EXTCALL(glGetProgramivARB(GL_VERTEX_PROGRAM_ARB, GL_MAX_PROGRAM_NATIVE_TEMPORARIES_ARB, &gl_max));
2585         gl_info->limits.arb_vs_temps = gl_max;
2586         TRACE("Max ARB_VERTEX_PROGRAM native temporaries: %d.\n", gl_info->limits.arb_vs_temps);
2587         GL_EXTCALL(glGetProgramivARB(GL_VERTEX_PROGRAM_ARB, GL_MAX_PROGRAM_NATIVE_INSTRUCTIONS_ARB, &gl_max));
2588         gl_info->limits.arb_vs_instructions = gl_max;
2589         TRACE("Max ARB_VERTEX_PROGRAM native instructions: %d.\n", gl_info->limits.arb_vs_instructions);
2590     }
2591     if (gl_info->supported[ARB_VERTEX_SHADER])
2592     {
2593         gl_info->gl_ops.gl.p_glGetIntegerv(GL_MAX_VERTEX_UNIFORM_COMPONENTS_ARB, &gl_max);
2594         gl_info->limits.glsl_vs_float_constants = gl_max / 4;
2595         TRACE("Max ARB_VERTEX_SHADER float constants: %u.\n", gl_info->limits.glsl_vs_float_constants);
2596     }
2597     if (gl_info->supported[ARB_FRAGMENT_SHADER])
2598     {
2599         gl_info->gl_ops.gl.p_glGetIntegerv(GL_MAX_FRAGMENT_UNIFORM_COMPONENTS_ARB, &gl_max);
2600         gl_info->limits.glsl_ps_float_constants = gl_max / 4;
2601         TRACE("Max ARB_FRAGMENT_SHADER float constants: %u.\n", gl_info->limits.glsl_ps_float_constants);
2602         gl_info->gl_ops.gl.p_glGetIntegerv(GL_MAX_VARYING_FLOATS_ARB, &gl_max);
2603         gl_info->limits.glsl_varyings = gl_max;
2604         TRACE("Max GLSL varyings: %u (%u 4 component varyings).\n", gl_max, gl_max / 4);
2605     }
2606
2607     if (gl_info->supported[NV_LIGHT_MAX_EXPONENT])
2608         gl_info->gl_ops.gl.p_glGetFloatv(GL_MAX_SHININESS_NV, &gl_info->limits.shininess);
2609     else
2610         gl_info->limits.shininess = 128.0f;
2611
2612     if ((gl_info->supported[ARB_FRAMEBUFFER_OBJECT] || gl_info->supported[EXT_FRAMEBUFFER_MULTISAMPLE])
2613             && wined3d_settings.allow_multisampling)
2614     {
2615         gl_info->gl_ops.gl.p_glGetIntegerv(GL_MAX_SAMPLES, &gl_max);
2616         gl_info->limits.samples = gl_max;
2617     }
2618 }
2619
2620 /* Context activation is done by the caller. */
2621 static BOOL wined3d_adapter_init_gl_caps(struct wined3d_adapter *adapter)
2622 {
2623     struct wined3d_driver_info *driver_info = &adapter->driver_info;
2624     const char *gl_vendor_str, *gl_renderer_str, *gl_version_str;
2625     struct wined3d_gl_info *gl_info = &adapter->gl_info;
2626     enum wined3d_pci_vendor card_vendor;
2627     struct fragment_caps fragment_caps;
2628     struct shader_caps shader_caps;
2629     const char *WGL_Extensions = NULL;
2630     const char *GL_Extensions = NULL;
2631     enum wined3d_gl_vendor gl_vendor;
2632     enum wined3d_pci_device device;
2633     DWORD gl_version;
2634     HDC hdc;
2635
2636     TRACE("adapter %p.\n", adapter);
2637
2638     gl_renderer_str = (const char *)gl_info->gl_ops.gl.p_glGetString(GL_RENDERER);
2639     TRACE("GL_RENDERER: %s.\n", debugstr_a(gl_renderer_str));
2640     if (!gl_renderer_str)
2641     {
2642         ERR("Received a NULL GL_RENDERER.\n");
2643         return FALSE;
2644     }
2645
2646     gl_vendor_str = (const char *)gl_info->gl_ops.gl.p_glGetString(GL_VENDOR);
2647     TRACE("GL_VENDOR: %s.\n", debugstr_a(gl_vendor_str));
2648     if (!gl_vendor_str)
2649     {
2650         ERR("Received a NULL GL_VENDOR.\n");
2651         return FALSE;
2652     }
2653
2654     /* Parse the GL_VERSION field into major and minor information */
2655     gl_version_str = (const char *)gl_info->gl_ops.gl.p_glGetString(GL_VERSION);
2656     TRACE("GL_VERSION: %s.\n", debugstr_a(gl_version_str));
2657     if (!gl_version_str)
2658     {
2659         ERR("Received a NULL GL_VERSION.\n");
2660         return FALSE;
2661     }
2662     gl_version = wined3d_parse_gl_version(gl_version_str);
2663
2664     /* Parse the gl supported features, in theory enabling parts of our code appropriately. */
2665     GL_Extensions = (const char *)gl_info->gl_ops.gl.p_glGetString(GL_EXTENSIONS);
2666     if (!GL_Extensions)
2667     {
2668         ERR("Received a NULL GL_EXTENSIONS.\n");
2669         return FALSE;
2670     }
2671
2672     memset(gl_info->supported, 0, sizeof(gl_info->supported));
2673     gl_info->supported[WINED3D_GL_EXT_NONE] = TRUE;
2674
2675     TRACE("GL extensions reported:\n");
2676     parse_extension_string(gl_info, GL_Extensions, gl_extension_map,
2677             sizeof(gl_extension_map) / sizeof(*gl_extension_map));
2678
2679     /* Now work out what GL support this card really has. */
2680     load_gl_funcs( gl_info );
2681
2682     hdc = wglGetCurrentDC();
2683     /* Not all GL drivers might offer WGL extensions e.g. VirtualBox. */
2684     if (GL_EXTCALL(wglGetExtensionsStringARB))
2685         WGL_Extensions = (const char *)GL_EXTCALL(wglGetExtensionsStringARB(hdc));
2686     if (!WGL_Extensions)
2687         WARN("WGL extensions not supported.\n");
2688     else
2689         parse_extension_string(gl_info, WGL_Extensions, wgl_extension_map,
2690                 sizeof(wgl_extension_map) / sizeof(*wgl_extension_map));
2691
2692     if (!gl_info->supported[EXT_TEXTURE3D] && gl_version >= MAKEDWORD_VERSION(1, 2))
2693     {
2694         TRACE("GL CORE: GL_EXT_texture3D support.\n");
2695         gl_info->gl_ops.ext.p_glTexImage3DEXT = (void *)gl_info->gl_ops.ext.p_glTexImage3D;
2696         gl_info->gl_ops.ext.p_glTexSubImage3DEXT = gl_info->gl_ops.ext.p_glTexSubImage3D;
2697         gl_info->supported[EXT_TEXTURE3D] = TRUE;
2698     }
2699
2700     if (!gl_info->supported[NV_POINT_SPRITE] && gl_version >= MAKEDWORD_VERSION(1, 4))
2701     {
2702         TRACE("GL CORE: GL_NV_point_sprite support.\n");
2703         gl_info->gl_ops.ext.p_glPointParameterivNV = gl_info->gl_ops.ext.p_glPointParameteriv;
2704         gl_info->gl_ops.ext.p_glPointParameteriNV = gl_info->gl_ops.ext.p_glPointParameteri;
2705         gl_info->supported[NV_POINT_SPRITE] = TRUE;
2706     }
2707
2708     if (!gl_info->supported[ARB_TEXTURE_NON_POWER_OF_TWO] && gl_version >= MAKEDWORD_VERSION(2, 0))
2709     {
2710         TRACE("GL CORE: GL_ARB_texture_non_power_of_two support.\n");
2711         gl_info->supported[ARB_TEXTURE_NON_POWER_OF_TWO] = TRUE;
2712     }
2713
2714     if (gl_version >= MAKEDWORD_VERSION(2, 0)) gl_info->supported[WINED3D_GL_VERSION_2_0] = TRUE;
2715
2716     if (gl_info->supported[APPLE_FENCE])
2717     {
2718         /* GL_NV_fence and GL_APPLE_fence provide the same functionality basically.
2719          * The apple extension interacts with some other apple exts. Disable the NV
2720          * extension if the apple one is support to prevent confusion in other parts
2721          * of the code. */
2722         gl_info->supported[NV_FENCE] = FALSE;
2723     }
2724     if (gl_info->supported[APPLE_FLOAT_PIXELS])
2725     {
2726         /* GL_APPLE_float_pixels == GL_ARB_texture_float + GL_ARB_half_float_pixel
2727          *
2728          * The enums are the same:
2729          * GL_RGBA16F_ARB     = GL_RGBA_FLOAT16_APPLE = 0x881a
2730          * GL_RGB16F_ARB      = GL_RGB_FLOAT16_APPLE  = 0x881b
2731          * GL_RGBA32F_ARB     = GL_RGBA_FLOAT32_APPLE = 0x8814
2732          * GL_RGB32F_ARB      = GL_RGB_FLOAT32_APPLE  = 0x8815
2733          * GL_HALF_FLOAT_ARB  = GL_HALF_APPLE         = 0x140b
2734          */
2735         if (!gl_info->supported[ARB_TEXTURE_FLOAT])
2736         {
2737             TRACE(" IMPLIED: GL_ARB_texture_float support (by GL_APPLE_float_pixels).\n");
2738             gl_info->supported[ARB_TEXTURE_FLOAT] = TRUE;
2739         }
2740         if (!gl_info->supported[ARB_HALF_FLOAT_PIXEL])
2741         {
2742             TRACE(" IMPLIED: GL_ARB_half_float_pixel support (by GL_APPLE_float_pixels).\n");
2743             gl_info->supported[ARB_HALF_FLOAT_PIXEL] = TRUE;
2744         }
2745     }
2746     if (gl_info->supported[ARB_MAP_BUFFER_RANGE])
2747     {
2748         /* GL_ARB_map_buffer_range and GL_APPLE_flush_buffer_range provide the same
2749          * functionality. Prefer the ARB extension */
2750         gl_info->supported[APPLE_FLUSH_BUFFER_RANGE] = FALSE;
2751     }
2752     if (gl_info->supported[ARB_TEXTURE_CUBE_MAP])
2753     {
2754         TRACE(" IMPLIED: NVIDIA (NV) Texture Gen Reflection support.\n");
2755         gl_info->supported[NV_TEXGEN_REFLECTION] = TRUE;
2756     }
2757     if (!gl_info->supported[ARB_DEPTH_CLAMP] && gl_info->supported[NV_DEPTH_CLAMP])
2758     {
2759         TRACE(" IMPLIED: ARB_depth_clamp support (by NV_depth_clamp).\n");
2760         gl_info->supported[ARB_DEPTH_CLAMP] = TRUE;
2761     }
2762     if (!gl_info->supported[ARB_VERTEX_ARRAY_BGRA] && gl_info->supported[EXT_VERTEX_ARRAY_BGRA])
2763     {
2764         TRACE(" IMPLIED: ARB_vertex_array_bgra support (by EXT_vertex_array_bgra).\n");
2765         gl_info->supported[ARB_VERTEX_ARRAY_BGRA] = TRUE;
2766     }
2767     if (!gl_info->supported[ARB_TEXTURE_COMPRESSION_RGTC] && gl_info->supported[EXT_TEXTURE_COMPRESSION_RGTC])
2768     {
2769         TRACE(" IMPLIED: ARB_texture_compression_rgtc support (by EXT_texture_compression_rgtc).\n");
2770         gl_info->supported[ARB_TEXTURE_COMPRESSION_RGTC] = TRUE;
2771     }
2772     if (gl_info->supported[NV_TEXTURE_SHADER2])
2773     {
2774         if (gl_info->supported[NV_REGISTER_COMBINERS])
2775         {
2776             /* Also disable ATI_FRAGMENT_SHADER if register combiners and texture_shader2
2777              * are supported. The nv extensions provide the same functionality as the
2778              * ATI one, and a bit more(signed pixelformats). */
2779             gl_info->supported[ATI_FRAGMENT_SHADER] = FALSE;
2780         }
2781     }
2782     if (gl_info->supported[ARB_TEXTURE_NON_POWER_OF_TWO])
2783     {
2784         /* If we have full NP2 texture support, disable
2785          * GL_ARB_texture_rectangle because we will never use it.
2786          * This saves a few redundant glDisable calls. */
2787         gl_info->supported[ARB_TEXTURE_RECTANGLE] = FALSE;
2788     }
2789     if (gl_info->supported[ATI_FRAGMENT_SHADER])
2790     {
2791         /* Disable NV_register_combiners and fragment shader if this is supported.
2792          * generally the NV extensions are preferred over the ATI ones, and this
2793          * extension is disabled if register_combiners and texture_shader2 are both
2794          * supported. So we reach this place only if we have incomplete NV dxlevel 8
2795          * fragment processing support. */
2796         gl_info->supported[NV_REGISTER_COMBINERS] = FALSE;
2797         gl_info->supported[NV_REGISTER_COMBINERS2] = FALSE;
2798         gl_info->supported[NV_TEXTURE_SHADER] = FALSE;
2799         gl_info->supported[NV_TEXTURE_SHADER2] = FALSE;
2800     }
2801     if (gl_info->supported[NV_HALF_FLOAT])
2802     {
2803         /* GL_ARB_half_float_vertex is a subset of GL_NV_half_float. */
2804         gl_info->supported[ARB_HALF_FLOAT_VERTEX] = TRUE;
2805     }
2806     if (gl_info->supported[ARB_FRAMEBUFFER_SRGB] && !gl_info->supported[EXT_TEXTURE_SRGB_DECODE])
2807     {
2808         /* Current wined3d sRGB infrastructure requires EXT_texture_sRGB_decode
2809          * for GL_ARB_framebuffer_sRGB support (without EXT_texture_sRGB_decode
2810          * we never render to sRGB surfaces). */
2811         gl_info->supported[ARB_FRAMEBUFFER_SRGB] = FALSE;
2812     }
2813     if (gl_info->supported[ARB_OCCLUSION_QUERY])
2814     {
2815         GLint counter_bits;
2816
2817         GL_EXTCALL(glGetQueryivARB(GL_SAMPLES_PASSED_ARB, GL_QUERY_COUNTER_BITS_ARB, &counter_bits));
2818         TRACE("Occlusion query counter has %d bits.\n", counter_bits);
2819         if (!counter_bits)
2820             gl_info->supported[ARB_OCCLUSION_QUERY] = FALSE;
2821     }
2822
2823     wined3d_adapter_init_limits(gl_info);
2824
2825     if (gl_info->supported[ARB_VERTEX_PROGRAM] && test_arb_vs_offset_limit(gl_info))
2826         gl_info->quirks |= WINED3D_QUIRK_ARB_VS_OFFSET_LIMIT;
2827
2828     if (gl_info->supported[ARB_SHADING_LANGUAGE_100])
2829     {
2830         const char *str = (const char *)gl_info->gl_ops.gl.p_glGetString(GL_SHADING_LANGUAGE_VERSION_ARB);
2831         unsigned int major, minor;
2832
2833         TRACE("GLSL version string: %s.\n", debugstr_a(str));
2834
2835         /* The format of the GLSL version string is "major.minor[.release] [vendor info]". */
2836         sscanf(str, "%u.%u", &major, &minor);
2837         gl_info->glsl_version = MAKEDWORD_VERSION(major, minor);
2838     }
2839
2840     checkGLcall("extension detection");
2841
2842     adapter->shader_backend = select_shader_backend(gl_info);
2843     adapter->vertex_pipe = &ffp_vertex_pipe;
2844     adapter->fragment_pipe = select_fragment_implementation(gl_info, adapter->shader_backend);
2845     adapter->blitter = select_blit_implementation(gl_info, adapter->shader_backend);
2846
2847     adapter->shader_backend->shader_get_caps(&adapter->gl_info, &shader_caps);
2848     adapter->d3d_info.vs_clipping = shader_caps.wined3d_caps & WINED3D_SHADER_CAP_VS_CLIPPING;
2849
2850     adapter->fragment_pipe->get_caps(gl_info, &fragment_caps);
2851     gl_info->limits.texture_stages = fragment_caps.MaxTextureBlendStages;
2852     TRACE("Max texture stages: %u.\n", gl_info->limits.texture_stages);
2853
2854     if (gl_info->supported[ARB_FRAMEBUFFER_OBJECT])
2855     {
2856         gl_info->fbo_ops.glIsRenderbuffer = gl_info->gl_ops.ext.p_glIsRenderbuffer;
2857         gl_info->fbo_ops.glBindRenderbuffer = gl_info->gl_ops.ext.p_glBindRenderbuffer;
2858         gl_info->fbo_ops.glDeleteRenderbuffers = gl_info->gl_ops.ext.p_glDeleteRenderbuffers;
2859         gl_info->fbo_ops.glGenRenderbuffers = gl_info->gl_ops.ext.p_glGenRenderbuffers;
2860         gl_info->fbo_ops.glRenderbufferStorage = gl_info->gl_ops.ext.p_glRenderbufferStorage;
2861         gl_info->fbo_ops.glRenderbufferStorageMultisample = gl_info->gl_ops.ext.p_glRenderbufferStorageMultisample;
2862         gl_info->fbo_ops.glGetRenderbufferParameteriv = gl_info->gl_ops.ext.p_glGetRenderbufferParameteriv;
2863         gl_info->fbo_ops.glIsFramebuffer = gl_info->gl_ops.ext.p_glIsFramebuffer;
2864         gl_info->fbo_ops.glBindFramebuffer = gl_info->gl_ops.ext.p_glBindFramebuffer;
2865         gl_info->fbo_ops.glDeleteFramebuffers = gl_info->gl_ops.ext.p_glDeleteFramebuffers;
2866         gl_info->fbo_ops.glGenFramebuffers = gl_info->gl_ops.ext.p_glGenFramebuffers;
2867         gl_info->fbo_ops.glCheckFramebufferStatus = gl_info->gl_ops.ext.p_glCheckFramebufferStatus;
2868         gl_info->fbo_ops.glFramebufferTexture1D = gl_info->gl_ops.ext.p_glFramebufferTexture1D;
2869         gl_info->fbo_ops.glFramebufferTexture2D = gl_info->gl_ops.ext.p_glFramebufferTexture2D;
2870         gl_info->fbo_ops.glFramebufferTexture3D = gl_info->gl_ops.ext.p_glFramebufferTexture3D;
2871         gl_info->fbo_ops.glFramebufferRenderbuffer = gl_info->gl_ops.ext.p_glFramebufferRenderbuffer;
2872         gl_info->fbo_ops.glGetFramebufferAttachmentParameteriv
2873                 = gl_info->gl_ops.ext.p_glGetFramebufferAttachmentParameteriv;
2874         gl_info->fbo_ops.glBlitFramebuffer = gl_info->gl_ops.ext.p_glBlitFramebuffer;
2875         gl_info->fbo_ops.glGenerateMipmap = gl_info->gl_ops.ext.p_glGenerateMipmap;
2876     }
2877     else
2878     {
2879         if (gl_info->supported[EXT_FRAMEBUFFER_OBJECT])
2880         {
2881             gl_info->fbo_ops.glIsRenderbuffer = gl_info->gl_ops.ext.p_glIsRenderbufferEXT;
2882             gl_info->fbo_ops.glBindRenderbuffer = gl_info->gl_ops.ext.p_glBindRenderbufferEXT;
2883             gl_info->fbo_ops.glDeleteRenderbuffers = gl_info->gl_ops.ext.p_glDeleteRenderbuffersEXT;
2884             gl_info->fbo_ops.glGenRenderbuffers = gl_info->gl_ops.ext.p_glGenRenderbuffersEXT;
2885             gl_info->fbo_ops.glRenderbufferStorage = gl_info->gl_ops.ext.p_glRenderbufferStorageEXT;
2886             gl_info->fbo_ops.glGetRenderbufferParameteriv = gl_info->gl_ops.ext.p_glGetRenderbufferParameterivEXT;
2887             gl_info->fbo_ops.glIsFramebuffer = gl_info->gl_ops.ext.p_glIsFramebufferEXT;
2888             gl_info->fbo_ops.glBindFramebuffer = gl_info->gl_ops.ext.p_glBindFramebufferEXT;
2889             gl_info->fbo_ops.glDeleteFramebuffers = gl_info->gl_ops.ext.p_glDeleteFramebuffersEXT;
2890             gl_info->fbo_ops.glGenFramebuffers = gl_info->gl_ops.ext.p_glGenFramebuffersEXT;
2891             gl_info->fbo_ops.glCheckFramebufferStatus = gl_info->gl_ops.ext.p_glCheckFramebufferStatusEXT;
2892             gl_info->fbo_ops.glFramebufferTexture1D = gl_info->gl_ops.ext.p_glFramebufferTexture1DEXT;
2893             gl_info->fbo_ops.glFramebufferTexture2D = gl_info->gl_ops.ext.p_glFramebufferTexture2DEXT;
2894             gl_info->fbo_ops.glFramebufferTexture3D = gl_info->gl_ops.ext.p_glFramebufferTexture3DEXT;
2895             gl_info->fbo_ops.glFramebufferRenderbuffer = gl_info->gl_ops.ext.p_glFramebufferRenderbufferEXT;
2896             gl_info->fbo_ops.glGetFramebufferAttachmentParameteriv
2897                     = gl_info->gl_ops.ext.p_glGetFramebufferAttachmentParameterivEXT;
2898             gl_info->fbo_ops.glGenerateMipmap = gl_info->gl_ops.ext.p_glGenerateMipmapEXT;
2899         }
2900         else if (wined3d_settings.offscreen_rendering_mode == ORM_FBO)
2901         {
2902             WARN_(d3d_perf)("Framebuffer objects not supported, falling back to backbuffer offscreen rendering mode.\n");
2903             wined3d_settings.offscreen_rendering_mode = ORM_BACKBUFFER;
2904         }
2905         if (gl_info->supported[EXT_FRAMEBUFFER_BLIT])
2906         {
2907             gl_info->fbo_ops.glBlitFramebuffer = gl_info->gl_ops.ext.p_glBlitFramebufferEXT;
2908         }
2909         if (gl_info->supported[EXT_FRAMEBUFFER_MULTISAMPLE])
2910         {
2911             gl_info->fbo_ops.glRenderbufferStorageMultisample
2912                     = gl_info->gl_ops.ext.p_glRenderbufferStorageMultisampleEXT;
2913         }
2914     }
2915
2916     gl_vendor = wined3d_guess_gl_vendor(gl_info, gl_vendor_str, gl_renderer_str);
2917     card_vendor = wined3d_guess_card_vendor(gl_vendor_str, gl_renderer_str);
2918     TRACE("Found GL_VENDOR (%s)->(0x%04x/0x%04x).\n", debugstr_a(gl_vendor_str), gl_vendor, card_vendor);
2919
2920     device = wined3d_guess_card(gl_info, gl_renderer_str, &gl_vendor, &card_vendor);
2921     TRACE("Found (fake) card: 0x%x (vendor id), 0x%x (device id).\n", card_vendor, device);
2922
2923     gl_info->wrap_lookup[WINED3D_TADDRESS_WRAP - WINED3D_TADDRESS_WRAP] = GL_REPEAT;
2924     gl_info->wrap_lookup[WINED3D_TADDRESS_MIRROR - WINED3D_TADDRESS_WRAP] =
2925             gl_info->supported[ARB_TEXTURE_MIRRORED_REPEAT] ? GL_MIRRORED_REPEAT_ARB : GL_REPEAT;
2926     gl_info->wrap_lookup[WINED3D_TADDRESS_CLAMP - WINED3D_TADDRESS_WRAP] = GL_CLAMP_TO_EDGE;
2927     gl_info->wrap_lookup[WINED3D_TADDRESS_BORDER - WINED3D_TADDRESS_WRAP] =
2928             gl_info->supported[ARB_TEXTURE_BORDER_CLAMP] ? GL_CLAMP_TO_BORDER_ARB : GL_REPEAT;
2929     gl_info->wrap_lookup[WINED3D_TADDRESS_MIRROR_ONCE - WINED3D_TADDRESS_WRAP] =
2930             gl_info->supported[ATI_TEXTURE_MIRROR_ONCE] ? GL_MIRROR_CLAMP_TO_EDGE_ATI : GL_REPEAT;
2931
2932     fixup_extensions(gl_info, gl_renderer_str, gl_vendor, card_vendor, device);
2933     init_driver_info(driver_info, card_vendor, device);
2934     add_gl_compat_wrappers(gl_info);
2935
2936     return TRUE;
2937 }
2938
2939 UINT CDECL wined3d_get_adapter_count(const struct wined3d *wined3d)
2940 {
2941     TRACE("wined3d %p, reporting %u adapters.\n",
2942             wined3d, wined3d->adapter_count);
2943
2944     return wined3d->adapter_count;
2945 }
2946
2947 HRESULT CDECL wined3d_register_software_device(struct wined3d *wined3d, void *init_function)
2948 {
2949     FIXME("wined3d %p, init_function %p stub!\n", wined3d, init_function);
2950
2951     return WINED3D_OK;
2952 }
2953
2954 HMONITOR CDECL wined3d_get_adapter_monitor(const struct wined3d *wined3d, UINT adapter_idx)
2955 {
2956     TRACE("wined3d %p, adapter_idx %u.\n", wined3d, adapter_idx);
2957
2958     if (adapter_idx >= wined3d->adapter_count)
2959         return NULL;
2960
2961     return MonitorFromPoint(wined3d->adapters[adapter_idx].monitorPoint, MONITOR_DEFAULTTOPRIMARY);
2962 }
2963
2964 /* FIXME: GetAdapterModeCount and EnumAdapterModes currently only returns modes
2965      of the same bpp but different resolutions                                  */
2966
2967 /* Note: dx9 supplies a format. Calls from d3d8 supply WINED3DFMT_UNKNOWN */
2968 UINT CDECL wined3d_get_adapter_mode_count(const struct wined3d *wined3d, UINT adapter_idx,
2969         enum wined3d_format_id format_id, enum wined3d_scanline_ordering scanline_ordering)
2970 {
2971     const struct wined3d_adapter *adapter;
2972     const struct wined3d_format *format;
2973     unsigned int i = 0;
2974     unsigned int j = 0;
2975     UINT format_bits;
2976     DEVMODEW mode;
2977
2978     TRACE("wined3d %p, adapter_idx %u, format %s, scanline_ordering %#x.\n",
2979             wined3d, adapter_idx, debug_d3dformat(format_id), scanline_ordering);
2980
2981     if (adapter_idx >= wined3d->adapter_count)
2982         return 0;
2983
2984     adapter = &wined3d->adapters[adapter_idx];
2985     format = wined3d_get_format(&adapter->gl_info, format_id);
2986     format_bits = format->byte_count * CHAR_BIT;
2987
2988     memset(&mode, 0, sizeof(mode));
2989     mode.dmSize = sizeof(mode);
2990
2991     while (EnumDisplaySettingsExW(adapter->DeviceName, j++, &mode, 0))
2992     {
2993         if (mode.dmFields & DM_DISPLAYFLAGS)
2994         {
2995             if (scanline_ordering == WINED3D_SCANLINE_ORDERING_PROGRESSIVE
2996                     && (mode.u2.dmDisplayFlags & DM_INTERLACED))
2997                 continue;
2998
2999             if (scanline_ordering == WINED3D_SCANLINE_ORDERING_INTERLACED
3000                     && !(mode.u2.dmDisplayFlags & DM_INTERLACED))
3001                 continue;
3002         }
3003
3004         if (format_id == WINED3DFMT_UNKNOWN)
3005         {
3006             /* This is for d3d8, do not enumerate P8 here. */
3007             if (mode.dmBitsPerPel == 32 || mode.dmBitsPerPel == 16) ++i;
3008         }
3009         else if (mode.dmBitsPerPel == format_bits)
3010         {
3011             ++i;
3012         }
3013     }
3014
3015     TRACE("Returning %u matching modes (out of %u total) for adapter %u.\n", i, j, adapter_idx);
3016
3017     return i;
3018 }
3019
3020 /* Note: dx9 supplies a format. Calls from d3d8 supply WINED3DFMT_UNKNOWN */
3021 HRESULT CDECL wined3d_enum_adapter_modes(const struct wined3d *wined3d, UINT adapter_idx,
3022         enum wined3d_format_id format_id, enum wined3d_scanline_ordering scanline_ordering,
3023         UINT mode_idx, struct wined3d_display_mode *mode)
3024 {
3025     const struct wined3d_adapter *adapter;
3026     const struct wined3d_format *format;
3027     UINT format_bits;
3028     DEVMODEW m;
3029     UINT i = 0;
3030     int j = 0;
3031
3032     TRACE("wined3d %p, adapter_idx %u, format %s, scanline_ordering %#x, mode_idx %u, mode %p.\n",
3033             wined3d, adapter_idx, debug_d3dformat(format_id), scanline_ordering, mode_idx, mode);
3034
3035     if (!mode || adapter_idx >= wined3d->adapter_count)
3036         return WINED3DERR_INVALIDCALL;
3037
3038     adapter = &wined3d->adapters[adapter_idx];
3039     format = wined3d_get_format(&adapter->gl_info, format_id);
3040     format_bits = format->byte_count * CHAR_BIT;
3041
3042     memset(&m, 0, sizeof(m));
3043     m.dmSize = sizeof(m);
3044
3045     while (i <= mode_idx)
3046     {
3047         if (!EnumDisplaySettingsExW(adapter->DeviceName, j++, &m, 0))
3048         {
3049             WARN("Invalid mode_idx %u.\n", mode_idx);
3050             return WINED3DERR_INVALIDCALL;
3051         }
3052
3053         if (m.dmFields & DM_DISPLAYFLAGS)
3054         {
3055             if (scanline_ordering == WINED3D_SCANLINE_ORDERING_PROGRESSIVE
3056                     && (m.u2.dmDisplayFlags & DM_INTERLACED))
3057                 continue;
3058
3059             if (scanline_ordering == WINED3D_SCANLINE_ORDERING_INTERLACED
3060                     && !(m.u2.dmDisplayFlags & DM_INTERLACED))
3061                 continue;
3062         }
3063
3064         if (format_id == WINED3DFMT_UNKNOWN)
3065         {
3066             /* This is for d3d8, do not enumerate P8 here. */
3067             if (m.dmBitsPerPel == 32 || m.dmBitsPerPel == 16) ++i;
3068         }
3069         else if (m.dmBitsPerPel == format_bits)
3070         {
3071             ++i;
3072         }
3073     }
3074
3075     mode->width = m.dmPelsWidth;
3076     mode->height = m.dmPelsHeight;
3077     mode->refresh_rate = DEFAULT_REFRESH_RATE;
3078     if (m.dmFields & DM_DISPLAYFREQUENCY)
3079         mode->refresh_rate = m.dmDisplayFrequency;
3080
3081     if (format_id == WINED3DFMT_UNKNOWN)
3082         mode->format_id = pixelformat_for_depth(m.dmBitsPerPel);
3083     else
3084         mode->format_id = format_id;
3085
3086     if (!(m.dmFields & DM_DISPLAYFLAGS))
3087         mode->scanline_ordering = WINED3D_SCANLINE_ORDERING_UNKNOWN;
3088     else if (m.u2.dmDisplayFlags & DM_INTERLACED)
3089         mode->scanline_ordering = WINED3D_SCANLINE_ORDERING_INTERLACED;
3090     else
3091         mode->scanline_ordering = WINED3D_SCANLINE_ORDERING_PROGRESSIVE;
3092
3093     TRACE("%ux%u@%u %u bpp, %s %#x.\n", mode->width, mode->height, mode->refresh_rate,
3094             m.dmBitsPerPel, debug_d3dformat(mode->format_id), mode->scanline_ordering);
3095
3096     return WINED3D_OK;
3097 }
3098
3099 HRESULT CDECL wined3d_get_adapter_display_mode(const struct wined3d *wined3d, UINT adapter_idx,
3100         struct wined3d_display_mode *mode, enum wined3d_display_rotation *rotation)
3101 {
3102     const struct wined3d_adapter *adapter;
3103     DEVMODEW m;
3104
3105     TRACE("wined3d %p, adapter_idx %u, display_mode %p, rotation %p.\n",
3106             wined3d, adapter_idx, mode, rotation);
3107
3108     if (!mode || adapter_idx >= wined3d->adapter_count)
3109         return WINED3DERR_INVALIDCALL;
3110
3111     adapter = &wined3d->adapters[adapter_idx];
3112
3113     memset(&m, 0, sizeof(m));
3114     m.dmSize = sizeof(m);
3115
3116     EnumDisplaySettingsExW(adapter->DeviceName, ENUM_CURRENT_SETTINGS, &m, 0);
3117     mode->width = m.dmPelsWidth;
3118     mode->height = m.dmPelsHeight;
3119     mode->refresh_rate = DEFAULT_REFRESH_RATE;
3120     if (m.dmFields & DM_DISPLAYFREQUENCY)
3121         mode->refresh_rate = m.dmDisplayFrequency;
3122     mode->format_id = pixelformat_for_depth(m.dmBitsPerPel);
3123
3124     /* Lie about the format. X11 can't change the color depth, and some apps
3125      * are pretty angry if they SetDisplayMode from 24 to 16 bpp and find out
3126      * that GetDisplayMode still returns 24 bpp. This should probably be
3127      * handled in winex11 instead. */
3128     if (adapter->screen_format && adapter->screen_format != mode->format_id)
3129     {
3130         WARN("Overriding format %s with stored format %s.\n",
3131                 debug_d3dformat(mode->format_id),
3132                 debug_d3dformat(adapter->screen_format));
3133         mode->format_id = adapter->screen_format;
3134     }
3135
3136     if (!(m.dmFields & DM_DISPLAYFLAGS))
3137         mode->scanline_ordering = WINED3D_SCANLINE_ORDERING_UNKNOWN;
3138     else if (m.u2.dmDisplayFlags & DM_INTERLACED)
3139         mode->scanline_ordering = WINED3D_SCANLINE_ORDERING_INTERLACED;
3140     else
3141         mode->scanline_ordering = WINED3D_SCANLINE_ORDERING_PROGRESSIVE;
3142
3143     if (rotation)
3144     {
3145         switch (m.u1.s2.dmDisplayOrientation)
3146         {
3147             case DMDO_DEFAULT:
3148                 *rotation = WINED3D_DISPLAY_ROTATION_0;
3149                 break;
3150             case DMDO_90:
3151                 *rotation = WINED3D_DISPLAY_ROTATION_90;
3152                 break;
3153             case DMDO_180:
3154                 *rotation = WINED3D_DISPLAY_ROTATION_180;
3155                 break;
3156             case DMDO_270:
3157                 *rotation = WINED3D_DISPLAY_ROTATION_270;
3158                 break;
3159             default:
3160                 FIXME("Unhandled display rotation %#x.\n", m.u1.s2.dmDisplayOrientation);
3161                 *rotation = WINED3D_DISPLAY_ROTATION_UNSPECIFIED;
3162                 break;
3163         }
3164     }
3165
3166     TRACE("Returning %ux%u@%u %s %#x.\n", mode->width, mode->height,
3167             mode->refresh_rate, debug_d3dformat(mode->format_id),
3168             mode->scanline_ordering);
3169     return WINED3D_OK;
3170 }
3171
3172 HRESULT CDECL wined3d_set_adapter_display_mode(struct wined3d *wined3d,
3173         UINT adapter_idx, const struct wined3d_display_mode *mode)
3174 {
3175     struct wined3d_display_mode current_mode;
3176     const struct wined3d_format *format;
3177     struct wined3d_adapter *adapter;
3178     DEVMODEW devmode;
3179     RECT clip_rc;
3180     HRESULT hr;
3181     LONG ret;
3182
3183     TRACE("wined3d %p, adapter_idx %u, mode %p (%ux%u@%u %s %#x).\n", wined3d, adapter_idx, mode,
3184             mode->width, mode->height, mode->refresh_rate, debug_d3dformat(mode->format_id),
3185             mode->scanline_ordering);
3186
3187     if (adapter_idx >= wined3d->adapter_count)
3188         return WINED3DERR_INVALIDCALL;
3189
3190     adapter = &wined3d->adapters[adapter_idx];
3191     format = wined3d_get_format(&adapter->gl_info, mode->format_id);
3192
3193     memset(&devmode, 0, sizeof(devmode));
3194     devmode.dmSize = sizeof(devmode);
3195     devmode.dmFields = DM_BITSPERPEL | DM_PELSWIDTH | DM_PELSHEIGHT;
3196     devmode.dmBitsPerPel = format->byte_count * CHAR_BIT;
3197     devmode.dmPelsWidth = mode->width;
3198     devmode.dmPelsHeight = mode->height;
3199
3200     devmode.dmDisplayFrequency = mode->refresh_rate;
3201     if (mode->refresh_rate)
3202         devmode.dmFields |= DM_DISPLAYFREQUENCY;
3203
3204     if (mode->scanline_ordering != WINED3D_SCANLINE_ORDERING_UNKNOWN)
3205     {
3206         devmode.dmFields |= DM_DISPLAYFLAGS;
3207         if (mode->scanline_ordering == WINED3D_SCANLINE_ORDERING_INTERLACED)
3208             devmode.u2.dmDisplayFlags |= DM_INTERLACED;
3209     }
3210
3211     /* Only change the mode if necessary. */
3212     if (FAILED(hr = wined3d_get_adapter_display_mode(wined3d, adapter_idx, &current_mode, NULL)))
3213     {
3214         ERR("Failed to get current display mode, hr %#x.\n", hr);
3215     }
3216     else if (current_mode.width == mode->width
3217             && current_mode.height == mode->height
3218             && current_mode.format_id == mode->format_id
3219             && (current_mode.refresh_rate == mode->refresh_rate
3220             || !mode->refresh_rate)
3221             && (current_mode.scanline_ordering == mode->scanline_ordering
3222             || mode->scanline_ordering == WINED3D_SCANLINE_ORDERING_UNKNOWN))
3223     {
3224         TRACE("Skipping redundant mode setting call.\n");
3225         return WINED3D_OK;
3226     }
3227
3228     ret = ChangeDisplaySettingsExW(adapter->DeviceName, &devmode, NULL, CDS_FULLSCREEN, NULL);
3229     if (ret != DISP_CHANGE_SUCCESSFUL)
3230     {
3231         if (devmode.dmDisplayFrequency)
3232         {
3233             WARN("ChangeDisplaySettingsExW failed, trying without the refresh rate.\n");
3234             devmode.dmFields &= ~DM_DISPLAYFREQUENCY;
3235             devmode.dmDisplayFrequency = 0;
3236             ret = ChangeDisplaySettingsExW(adapter->DeviceName, &devmode, NULL, CDS_FULLSCREEN, NULL);
3237         }
3238         if (ret != DISP_CHANGE_SUCCESSFUL)
3239             return WINED3DERR_NOTAVAILABLE;
3240     }
3241
3242     /* Store the new values. */
3243     adapter->screen_format = mode->format_id;
3244
3245     /* And finally clip mouse to our screen. */
3246     SetRect(&clip_rc, 0, 0, mode->width, mode->height);
3247     ClipCursor(&clip_rc);
3248
3249     return WINED3D_OK;
3250 }
3251
3252 /* NOTE: due to structure differences between dx8 and dx9 D3DADAPTER_IDENTIFIER,
3253    and fields being inserted in the middle, a new structure is used in place    */
3254 HRESULT CDECL wined3d_get_adapter_identifier(const struct wined3d *wined3d,
3255         UINT adapter_idx, DWORD flags, struct wined3d_adapter_identifier *identifier)
3256 {
3257     const struct wined3d_adapter *adapter;
3258     size_t len;
3259
3260     TRACE("wined3d %p, adapter_idx %u, flags %#x, identifier %p.\n",
3261             wined3d, adapter_idx, flags, identifier);
3262
3263     if (adapter_idx >= wined3d->adapter_count)
3264         return WINED3DERR_INVALIDCALL;
3265
3266     adapter = &wined3d->adapters[adapter_idx];
3267
3268     if (identifier->driver_size)
3269     {
3270         const char *name = adapter->driver_info.name;
3271         len = min(strlen(name), identifier->driver_size - 1);
3272         memcpy(identifier->driver, name, len);
3273         identifier->driver[len] = '\0';
3274     }
3275
3276     if (identifier->description_size)
3277     {
3278         const char *description = adapter->driver_info.description;
3279         len = min(strlen(description), identifier->description_size - 1);
3280         memcpy(identifier->description, description, len);
3281         identifier->description[len] = '\0';
3282     }
3283
3284     /* Note that d3d8 doesn't supply a device name. */
3285     if (identifier->device_name_size)
3286     {
3287         if (!WideCharToMultiByte(CP_ACP, 0, adapter->DeviceName, -1, identifier->device_name,
3288                 identifier->device_name_size, NULL, NULL))
3289         {
3290             ERR("Failed to convert device name, last error %#x.\n", GetLastError());
3291             return WINED3DERR_INVALIDCALL;
3292         }
3293     }
3294
3295     identifier->driver_version.u.HighPart = adapter->driver_info.version_high;
3296     identifier->driver_version.u.LowPart = adapter->driver_info.version_low;
3297     identifier->vendor_id = adapter->driver_info.vendor;
3298     identifier->device_id = adapter->driver_info.device;
3299     identifier->subsystem_id = 0;
3300     identifier->revision = 0;
3301     memcpy(&identifier->device_identifier, &IID_D3DDEVICE_D3DUID, sizeof(identifier->device_identifier));
3302     identifier->whql_level = (flags & WINED3DENUM_NO_WHQL_LEVEL) ? 0 : 1;
3303     memcpy(&identifier->adapter_luid, &adapter->luid, sizeof(identifier->adapter_luid));
3304     identifier->video_memory = adapter->TextureRam;
3305
3306     return WINED3D_OK;
3307 }
3308
3309 HRESULT CDECL wined3d_get_adapter_raster_status(const struct wined3d *wined3d, UINT adapter_idx,
3310         struct wined3d_raster_status *raster_status)
3311 {
3312     LONGLONG freq_per_frame, freq_per_line;
3313     LARGE_INTEGER counter, freq_per_sec;
3314     struct wined3d_display_mode mode;
3315     static UINT once;
3316
3317     if (!once++)
3318         FIXME("wined3d %p, adapter_idx %u, raster_status %p semi-stub!\n",
3319                 wined3d, adapter_idx, raster_status);
3320     else
3321         WARN("wined3d %p, adapter_idx %u, raster_status %p semi-stub!\n",
3322                 wined3d, adapter_idx, raster_status);
3323
3324     /* Obtaining the raster status is a widely implemented but optional
3325      * feature. When this method returns OK StarCraft 2 expects the
3326      * raster_status->InVBlank value to actually change over time.
3327      * And Endless Alice Crysis doesn't care even if this method fails.
3328      * Thus this method returns OK and fakes raster_status by
3329      * QueryPerformanceCounter. */
3330
3331     if (!QueryPerformanceCounter(&counter) || !QueryPerformanceFrequency(&freq_per_sec))
3332         return WINED3DERR_INVALIDCALL;
3333     if (FAILED(wined3d_get_adapter_display_mode(wined3d, adapter_idx, &mode, NULL)))
3334         return WINED3DERR_INVALIDCALL;
3335     if (mode.refresh_rate == DEFAULT_REFRESH_RATE)
3336         mode.refresh_rate = 60;
3337
3338     freq_per_frame = freq_per_sec.QuadPart / mode.refresh_rate;
3339     /* Assume 20 scan lines in the vertical blank. */
3340     freq_per_line = freq_per_frame / (mode.height + 20);
3341     raster_status->scan_line = (counter.QuadPart % freq_per_frame) / freq_per_line;
3342     if (raster_status->scan_line < mode.height)
3343         raster_status->in_vblank = FALSE;
3344     else
3345     {
3346         raster_status->scan_line = 0;
3347         raster_status->in_vblank = TRUE;
3348     }
3349
3350     TRACE("Returning fake value, in_vblank %u, scan_line %u.\n",
3351             raster_status->in_vblank, raster_status->scan_line);
3352
3353     return WINED3D_OK;
3354 }
3355
3356 static BOOL wined3d_check_pixel_format_color(const struct wined3d_gl_info *gl_info,
3357         const struct wined3d_pixel_format *cfg, const struct wined3d_format *format)
3358 {
3359     BYTE redSize, greenSize, blueSize, alphaSize, colorBits;
3360
3361     /* Float formats need FBOs. If FBOs are used this function isn't called */
3362     if (format->flags & WINED3DFMT_FLAG_FLOAT) return FALSE;
3363
3364     if(cfg->iPixelType == WGL_TYPE_RGBA_ARB) { /* Integer RGBA formats */
3365         if (!getColorBits(format, &redSize, &greenSize, &blueSize, &alphaSize, &colorBits))
3366         {
3367             ERR("Unable to check compatibility for format %s.\n", debug_d3dformat(format->id));
3368             return FALSE;
3369         }
3370
3371         if(cfg->redSize < redSize)
3372             return FALSE;
3373
3374         if(cfg->greenSize < greenSize)
3375             return FALSE;
3376
3377         if(cfg->blueSize < blueSize)
3378             return FALSE;
3379
3380         if(cfg->alphaSize < alphaSize)
3381             return FALSE;
3382
3383         return TRUE;
3384     }
3385
3386     /* Probably a RGBA_float or color index mode */
3387     return FALSE;
3388 }
3389
3390 static BOOL wined3d_check_pixel_format_depth(const struct wined3d_gl_info *gl_info,
3391         const struct wined3d_pixel_format *cfg, const struct wined3d_format *format)
3392 {
3393     BYTE depthSize, stencilSize;
3394     BOOL lockable = FALSE;
3395
3396     if (!getDepthStencilBits(format, &depthSize, &stencilSize))
3397     {
3398         ERR("Unable to check compatibility for format %s.\n", debug_d3dformat(format->id));
3399         return FALSE;
3400     }
3401
3402     /* Float formats need FBOs. If FBOs are used this function isn't called */
3403     if (format->flags & WINED3DFMT_FLAG_FLOAT) return FALSE;
3404
3405     if ((format->id == WINED3DFMT_D16_LOCKABLE) || (format->id == WINED3DFMT_D32_FLOAT))
3406         lockable = TRUE;
3407
3408     /* On some modern cards like the Geforce8/9 GLX doesn't offer some dephthstencil formats which D3D9 reports.
3409      * We can safely report 'compatible' formats (e.g. D24 can be used for D16) as long as we aren't dealing with
3410      * a lockable format. This also helps D3D <= 7 as they expect D16 which isn't offered without this on Geforce8 cards. */
3411     if(!(cfg->depthSize == depthSize || (!lockable && cfg->depthSize > depthSize)))
3412         return FALSE;
3413
3414     /* Some cards like Intel i915 ones only offer D24S8 but lots of games also need a format without stencil, so
3415      * allow more stencil bits than requested. */
3416     if(cfg->stencilSize < stencilSize)
3417         return FALSE;
3418
3419     return TRUE;
3420 }
3421
3422 HRESULT CDECL wined3d_check_depth_stencil_match(const struct wined3d *wined3d,
3423         UINT adapter_idx, enum wined3d_device_type device_type, enum wined3d_format_id adapter_format_id,
3424         enum wined3d_format_id render_target_format_id, enum wined3d_format_id depth_stencil_format_id)
3425 {
3426     const struct wined3d_format *rt_format;
3427     const struct wined3d_format *ds_format;
3428     const struct wined3d_adapter *adapter;
3429
3430     TRACE("wined3d %p, adapter_idx %u, device_type %s,\n"
3431             "adapter_format %s, render_target_format %s, depth_stencil_format %s.\n",
3432             wined3d, adapter_idx, debug_d3ddevicetype(device_type), debug_d3dformat(adapter_format_id),
3433             debug_d3dformat(render_target_format_id), debug_d3dformat(depth_stencil_format_id));
3434
3435     if (adapter_idx >= wined3d->adapter_count)
3436         return WINED3DERR_INVALIDCALL;
3437
3438     adapter = &wined3d->adapters[adapter_idx];
3439     rt_format = wined3d_get_format(&adapter->gl_info, render_target_format_id);
3440     ds_format = wined3d_get_format(&adapter->gl_info, depth_stencil_format_id);
3441     if (wined3d_settings.offscreen_rendering_mode == ORM_FBO)
3442     {
3443         if ((rt_format->flags & WINED3DFMT_FLAG_RENDERTARGET)
3444                 && (ds_format->flags & (WINED3DFMT_FLAG_DEPTH | WINED3DFMT_FLAG_STENCIL)))
3445         {
3446             TRACE("Formats match.\n");
3447             return WINED3D_OK;
3448         }
3449     }
3450     else
3451     {
3452         const struct wined3d_pixel_format *cfgs;
3453         unsigned int cfg_count;
3454         unsigned int i;
3455
3456         cfgs = adapter->cfgs;
3457         cfg_count = adapter->cfg_count;
3458         for (i = 0; i < cfg_count; ++i)
3459         {
3460             if (wined3d_check_pixel_format_color(&adapter->gl_info, &cfgs[i], rt_format)
3461                     && wined3d_check_pixel_format_depth(&adapter->gl_info, &cfgs[i], ds_format))
3462             {
3463                 TRACE("Formats match.\n");
3464                 return WINED3D_OK;
3465             }
3466         }
3467     }
3468
3469     TRACE("Unsupported format pair: %s and %s.\n",
3470             debug_d3dformat(render_target_format_id),
3471             debug_d3dformat(depth_stencil_format_id));
3472
3473     return WINED3DERR_NOTAVAILABLE;
3474 }
3475
3476 HRESULT CDECL wined3d_check_device_multisample_type(const struct wined3d *wined3d, UINT adapter_idx,
3477         enum wined3d_device_type device_type, enum wined3d_format_id surface_format_id, BOOL windowed,
3478         enum wined3d_multisample_type multisample_type, DWORD *quality_levels)
3479 {
3480     const struct wined3d_gl_info *gl_info;
3481
3482     TRACE("wined3d %p, adapter_idx %u, device_type %s, surface_format %s,\n"
3483             "windowed %#x, multisample_type %#x, quality_levels %p.\n",
3484             wined3d, adapter_idx, debug_d3ddevicetype(device_type), debug_d3dformat(surface_format_id),
3485             windowed, multisample_type, quality_levels);
3486
3487     if (adapter_idx >= wined3d->adapter_count)
3488         return WINED3DERR_INVALIDCALL;
3489
3490     gl_info = &wined3d->adapters[adapter_idx].gl_info;
3491
3492     if (multisample_type > gl_info->limits.samples)
3493     {
3494         TRACE("Returning not supported.\n");
3495         if (quality_levels)
3496             *quality_levels = 0;
3497
3498         return WINED3DERR_NOTAVAILABLE;
3499     }
3500
3501     if (quality_levels)
3502     {
3503         if (multisample_type == WINED3D_MULTISAMPLE_NON_MASKABLE)
3504             /* FIXME: This is probably wrong. */
3505             *quality_levels = gl_info->limits.samples;
3506         else
3507             *quality_levels = 1;
3508     }
3509
3510     return WINED3D_OK;
3511 }
3512
3513 /* Check if the given DisplayFormat + DepthStencilFormat combination is valid for the Adapter */
3514 static BOOL CheckDepthStencilCapability(const struct wined3d_adapter *adapter,
3515         const struct wined3d_format *display_format, const struct wined3d_format *ds_format)
3516 {
3517     /* Only allow depth/stencil formats */
3518     if (!(ds_format->depth_size || ds_format->stencil_size)) return FALSE;
3519
3520     /* Blacklist formats not supported on Windows */
3521     switch (ds_format->id)
3522     {
3523         case WINED3DFMT_S1_UINT_D15_UNORM: /* Breaks the shadowvol2 dx7 sdk sample */
3524         case WINED3DFMT_S4X4_UINT_D24_UNORM:
3525             TRACE("[FAILED] - not supported on windows.\n");
3526             return FALSE;
3527
3528         default:
3529             break;
3530     }
3531
3532     if (wined3d_settings.offscreen_rendering_mode == ORM_FBO)
3533     {
3534         /* With FBOs WGL limitations do not apply, but the format needs to be FBO attachable */
3535         if (ds_format->flags & (WINED3DFMT_FLAG_DEPTH | WINED3DFMT_FLAG_STENCIL)) return TRUE;
3536     }
3537     else
3538     {
3539         unsigned int i;
3540
3541         /* Walk through all WGL pixel formats to find a match */
3542         for (i = 0; i < adapter->cfg_count; ++i)
3543         {
3544             const struct wined3d_pixel_format *cfg = &adapter->cfgs[i];
3545             if (wined3d_check_pixel_format_color(&adapter->gl_info, cfg, display_format)
3546                     && wined3d_check_pixel_format_depth(&adapter->gl_info, cfg, ds_format))
3547                 return TRUE;
3548         }
3549     }
3550
3551     return FALSE;
3552 }
3553
3554 /* Check the render target capabilities of a format */
3555 static BOOL CheckRenderTargetCapability(const struct wined3d_adapter *adapter,
3556         const struct wined3d_format *adapter_format, const struct wined3d_format *check_format)
3557 {
3558     /* Filter out non-RT formats */
3559     if (!(check_format->flags & WINED3DFMT_FLAG_RENDERTARGET)) return FALSE;
3560     if (wined3d_settings.offscreen_rendering_mode == ORM_BACKBUFFER)
3561     {
3562         BYTE AdapterRed, AdapterGreen, AdapterBlue, AdapterAlpha, AdapterTotalSize;
3563         BYTE CheckRed, CheckGreen, CheckBlue, CheckAlpha, CheckTotalSize;
3564         const struct wined3d_pixel_format *cfgs = adapter->cfgs;
3565         unsigned int i;
3566
3567         getColorBits(adapter_format, &AdapterRed, &AdapterGreen, &AdapterBlue, &AdapterAlpha, &AdapterTotalSize);
3568         getColorBits(check_format, &CheckRed, &CheckGreen, &CheckBlue, &CheckAlpha, &CheckTotalSize);
3569
3570         /* In backbuffer mode the front and backbuffer share the same WGL pixelformat.
3571          * The format must match in RGB, alpha is allowed to be different. (Only the backbuffer can have alpha) */
3572         if (!((AdapterRed == CheckRed) && (AdapterGreen == CheckGreen) && (AdapterBlue == CheckBlue)))
3573         {
3574             TRACE("[FAILED]\n");
3575             return FALSE;
3576         }
3577
3578         /* Check if there is a WGL pixel format matching the requirements, the format should also be window
3579          * drawable (not offscreen; e.g. Nvidia offers R5G6B5 for pbuffers even when X is running at 24bit) */
3580         for (i = 0; i < adapter->cfg_count; ++i)
3581         {
3582             if (cfgs[i].windowDrawable
3583                     && wined3d_check_pixel_format_color(&adapter->gl_info, &cfgs[i], check_format))
3584             {
3585                 TRACE("Pixel format %d is compatible with format %s.\n",
3586                         cfgs[i].iPixelFormat, debug_d3dformat(check_format->id));
3587                 return TRUE;
3588             }
3589         }
3590     }
3591     else if(wined3d_settings.offscreen_rendering_mode == ORM_FBO)
3592     {
3593         /* For now return TRUE for FBOs until we have some proper checks.
3594          * Note that this function will only be called when the format is around for texturing. */
3595         return TRUE;
3596     }
3597     return FALSE;
3598 }
3599
3600 static BOOL CheckSurfaceCapability(const struct wined3d_adapter *adapter,
3601         const struct wined3d_format *adapter_format,
3602         const struct wined3d_format *check_format, BOOL no3d)
3603 {
3604     if (no3d)
3605     {
3606         switch (check_format->id)
3607         {
3608             case WINED3DFMT_B8G8R8_UNORM:
3609                 TRACE("[FAILED] - Not enumerated on Windows.\n");
3610                 return FALSE;
3611             case WINED3DFMT_B8G8R8A8_UNORM:
3612             case WINED3DFMT_B8G8R8X8_UNORM:
3613             case WINED3DFMT_B5G6R5_UNORM:
3614             case WINED3DFMT_B5G5R5X1_UNORM:
3615             case WINED3DFMT_B5G5R5A1_UNORM:
3616             case WINED3DFMT_B4G4R4A4_UNORM:
3617             case WINED3DFMT_B2G3R3_UNORM:
3618             case WINED3DFMT_A8_UNORM:
3619             case WINED3DFMT_B2G3R3A8_UNORM:
3620             case WINED3DFMT_B4G4R4X4_UNORM:
3621             case WINED3DFMT_R10G10B10A2_UNORM:
3622             case WINED3DFMT_R8G8B8A8_UNORM:
3623             case WINED3DFMT_R8G8B8X8_UNORM:
3624             case WINED3DFMT_R16G16_UNORM:
3625             case WINED3DFMT_B10G10R10A2_UNORM:
3626             case WINED3DFMT_R16G16B16A16_UNORM:
3627             case WINED3DFMT_P8_UINT:
3628                 TRACE("[OK]\n");
3629                 return TRUE;
3630             default:
3631                 TRACE("[FAILED] - Not available on GDI surfaces.\n");
3632                 return FALSE;
3633         }
3634     }
3635
3636     /* All formats that are supported for textures are supported for surfaces
3637      * as well. */
3638     if (check_format->flags & WINED3DFMT_FLAG_TEXTURE)
3639         return TRUE;
3640     /* All depth stencil formats are supported on surfaces */
3641     if (CheckDepthStencilCapability(adapter, adapter_format, check_format)) return TRUE;
3642
3643     /* If opengl can't process the format natively, the blitter may be able to convert it */
3644     if (adapter->blitter->blit_supported(&adapter->gl_info, WINED3D_BLIT_OP_COLOR_BLIT,
3645             NULL, WINED3D_POOL_DEFAULT, 0, check_format,
3646             NULL, WINED3D_POOL_DEFAULT, 0, adapter_format))
3647     {
3648         TRACE("[OK]\n");
3649         return TRUE;
3650     }
3651
3652     /* Reject other formats */
3653     TRACE("[FAILED]\n");
3654     return FALSE;
3655 }
3656
3657 /* OpenGL supports mipmapping on all formats. Wrapping is unsupported, but we
3658  * have to report mipmapping so we cannot reject WRAPANDMIP. Tests show that
3659  * Windows reports WRAPANDMIP on unfilterable surfaces as well, apparently to
3660  * show that wrapping is supported. The lack of filtering will sort out the
3661  * mipmapping capability anyway.
3662  *
3663  * For now lets report this on all formats, but in the future we may want to
3664  * restrict it to some should applications need that. */
3665 HRESULT CDECL wined3d_check_device_format(const struct wined3d *wined3d, UINT adapter_idx,
3666         enum wined3d_device_type device_type, enum wined3d_format_id adapter_format_id, DWORD usage,
3667         enum wined3d_resource_type resource_type, enum wined3d_format_id check_format_id)
3668 {
3669     const struct wined3d_adapter *adapter = &wined3d->adapters[adapter_idx];
3670     const struct wined3d_gl_info *gl_info = &adapter->gl_info;
3671     const struct wined3d_format *adapter_format = wined3d_get_format(gl_info, adapter_format_id);
3672     const struct wined3d_format *format = wined3d_get_format(gl_info, check_format_id);
3673     DWORD format_flags = 0;
3674     DWORD allowed_usage;
3675
3676     TRACE("wined3d %p, adapter_idx %u, device_type %s, adapter_format %s, usage %s, %s,\n"
3677             "resource_type %s, check_format %s.\n",
3678             wined3d, adapter_idx, debug_d3ddevicetype(device_type), debug_d3dformat(adapter_format_id),
3679             debug_d3dusage(usage), debug_d3dusagequery(usage), debug_d3dresourcetype(resource_type),
3680             debug_d3dformat(check_format_id));
3681
3682     if (adapter_idx >= wined3d->adapter_count)
3683         return WINED3DERR_INVALIDCALL;
3684
3685     switch (resource_type)
3686     {
3687         case WINED3D_RTYPE_CUBE_TEXTURE:
3688             if (!gl_info->supported[ARB_TEXTURE_CUBE_MAP])
3689             {
3690                 TRACE("[FAILED] - No cube texture support.\n");
3691                 return WINED3DERR_NOTAVAILABLE;
3692             }
3693
3694             format_flags |= WINED3DFMT_FLAG_TEXTURE;
3695             allowed_usage = WINED3DUSAGE_AUTOGENMIPMAP
3696                     | WINED3DUSAGE_DYNAMIC
3697                     | WINED3DUSAGE_RENDERTARGET
3698                     | WINED3DUSAGE_SOFTWAREPROCESSING
3699                     | WINED3DUSAGE_QUERY_FILTER
3700                     | WINED3DUSAGE_QUERY_POSTPIXELSHADER_BLENDING
3701                     | WINED3DUSAGE_QUERY_SRGBREAD
3702                     | WINED3DUSAGE_QUERY_SRGBWRITE
3703                     | WINED3DUSAGE_QUERY_VERTEXTEXTURE
3704                     | WINED3DUSAGE_QUERY_WRAPANDMIP;
3705             break;
3706
3707         case WINED3D_RTYPE_SURFACE:
3708             if (!CheckSurfaceCapability(adapter, adapter_format, format, wined3d->flags & WINED3D_NO3D))
3709             {
3710                 TRACE("[FAILED] - Not supported for plain surfaces.\n");
3711                 return WINED3DERR_NOTAVAILABLE;
3712             }
3713
3714             allowed_usage = WINED3DUSAGE_DEPTHSTENCIL
3715                     | WINED3DUSAGE_RENDERTARGET
3716                     | WINED3DUSAGE_QUERY_POSTPIXELSHADER_BLENDING;
3717             break;
3718
3719         case WINED3D_RTYPE_TEXTURE:
3720             if ((usage & WINED3DUSAGE_DEPTHSTENCIL) && (format->flags & WINED3DFMT_FLAG_SHADOW)
3721                     && !gl_info->supported[ARB_SHADOW])
3722             {
3723                 TRACE("[FAILED] - No shadow sampler support.\n");
3724                 return WINED3DERR_NOTAVAILABLE;
3725             }
3726
3727             format_flags |= WINED3DFMT_FLAG_TEXTURE;
3728             allowed_usage = WINED3DUSAGE_AUTOGENMIPMAP
3729                     | WINED3DUSAGE_DEPTHSTENCIL
3730                     | WINED3DUSAGE_DYNAMIC
3731                     | WINED3DUSAGE_RENDERTARGET
3732                     | WINED3DUSAGE_SOFTWAREPROCESSING
3733                     | WINED3DUSAGE_QUERY_FILTER
3734                     | WINED3DUSAGE_QUERY_LEGACYBUMPMAP
3735                     | WINED3DUSAGE_QUERY_POSTPIXELSHADER_BLENDING
3736                     | WINED3DUSAGE_QUERY_SRGBREAD
3737                     | WINED3DUSAGE_QUERY_SRGBWRITE
3738                     | WINED3DUSAGE_QUERY_VERTEXTEXTURE
3739                     | WINED3DUSAGE_QUERY_WRAPANDMIP;
3740             break;
3741
3742         case WINED3D_RTYPE_VOLUME_TEXTURE:
3743         case WINED3D_RTYPE_VOLUME:
3744             /* Volume is to VolumeTexture what Surface is to Texture, but its
3745              * usage caps are not documented. Most driver seem to offer
3746              * (nearly) the same on Volume and VolumeTexture, so do that too. */
3747             if (!gl_info->supported[EXT_TEXTURE3D])
3748             {
3749                 TRACE("[FAILED] - No volume texture support.\n");
3750                 return WINED3DERR_NOTAVAILABLE;
3751             }
3752
3753             /* Filter formats that need conversion; For one part, this
3754              * conversion is unimplemented, and volume textures are huge, so
3755              * it would be a big performance hit. Unless we hit an application
3756              * needing one of those formats, don't advertize them to avoid
3757              * leading applications into temptation. The windows drivers don't
3758              * support most of those formats on volumes anyway. */
3759             if (format->convert)
3760             {
3761                 TRACE("[FAILED] - No converted formats on volumes.\n");
3762                 return WINED3DERR_NOTAVAILABLE;
3763             }
3764
3765             /* The GL_EXT_texture_compression_s3tc spec requires that loading
3766              * an s3tc compressed texture results in an error. While the D3D
3767              * refrast does support s3tc volumes, at least the nvidia Windows
3768              * driver does not, so we're free not to support this format. */
3769             switch (check_format_id)
3770             {
3771                 case WINED3DFMT_DXT1:
3772                 case WINED3DFMT_DXT2:
3773                 case WINED3DFMT_DXT3:
3774                 case WINED3DFMT_DXT4:
3775                 case WINED3DFMT_DXT5:
3776                     TRACE("[FAILED] - DXTn does not support 3D textures.\n");
3777                     return WINED3DERR_NOTAVAILABLE;
3778
3779                 default:
3780                     /* Do nothing, continue with checking the format below */
3781                     break;
3782             }
3783
3784             format_flags |= WINED3DFMT_FLAG_TEXTURE;
3785             allowed_usage = WINED3DUSAGE_DYNAMIC
3786                     | WINED3DUSAGE_SOFTWAREPROCESSING
3787                     | WINED3DUSAGE_QUERY_FILTER
3788                     | WINED3DUSAGE_QUERY_POSTPIXELSHADER_BLENDING
3789                     | WINED3DUSAGE_QUERY_SRGBREAD
3790                     | WINED3DUSAGE_QUERY_SRGBWRITE
3791                     | WINED3DUSAGE_QUERY_VERTEXTEXTURE
3792                     | WINED3DUSAGE_QUERY_WRAPANDMIP;
3793             break;
3794
3795         default:
3796             FIXME("Unhandled resource type %s.\n", debug_d3dresourcetype(resource_type));
3797             return WINED3DERR_NOTAVAILABLE;
3798     }
3799
3800     if ((usage & allowed_usage) != usage)
3801     {
3802         TRACE("Requested usage %#x, but resource type %s only allows %#x.\n",
3803                 usage, debug_d3dresourcetype(resource_type), allowed_usage);
3804         return WINED3DERR_NOTAVAILABLE;
3805     }
3806
3807     if (usage & WINED3DUSAGE_QUERY_FILTER)
3808         format_flags |= WINED3DFMT_FLAG_FILTERING;
3809     if (usage & WINED3DUSAGE_QUERY_POSTPIXELSHADER_BLENDING)
3810         format_flags |= WINED3DFMT_FLAG_POSTPIXELSHADER_BLENDING;
3811     if (usage & WINED3DUSAGE_QUERY_SRGBREAD)
3812         format_flags |= WINED3DFMT_FLAG_SRGB_READ;
3813     if (usage & WINED3DUSAGE_QUERY_SRGBWRITE)
3814         format_flags |= WINED3DFMT_FLAG_SRGB_WRITE;
3815     if (usage & WINED3DUSAGE_QUERY_VERTEXTEXTURE)
3816         format_flags |= WINED3DFMT_FLAG_VTF;
3817     if (usage & WINED3DUSAGE_QUERY_LEGACYBUMPMAP)
3818         format_flags |= WINED3DFMT_FLAG_BUMPMAP;
3819
3820     if ((format->flags & format_flags) != format_flags)
3821     {
3822         TRACE("Requested format flags %#x, but format %s only has %#x.\n",
3823                 format_flags, debug_d3dformat(check_format_id), format->flags);
3824         return WINED3DERR_NOTAVAILABLE;
3825     }
3826
3827     if ((format_flags & WINED3DFMT_FLAG_TEXTURE) && (wined3d->flags & WINED3D_NO3D))
3828     {
3829         TRACE("Requested texturing support, but wined3d was created with WINED3D_NO3D.\n");
3830         return WINED3DERR_NOTAVAILABLE;
3831     }
3832
3833     if ((usage & WINED3DUSAGE_DEPTHSTENCIL)
3834             && !CheckDepthStencilCapability(adapter, adapter_format, format))
3835     {
3836         TRACE("Requested WINED3DUSAGE_DEPTHSTENCIL, but format %s is not supported for depth / stencil buffers.\n",
3837                 debug_d3dformat(check_format_id));
3838         return WINED3DERR_NOTAVAILABLE;
3839     }
3840
3841     if ((usage & WINED3DUSAGE_RENDERTARGET)
3842             && !CheckRenderTargetCapability(adapter, adapter_format, format))
3843     {
3844         TRACE("Requested WINED3DUSAGE_RENDERTARGET, but format %s is not supported for render targets.\n",
3845                 debug_d3dformat(check_format_id));
3846         return WINED3DERR_NOTAVAILABLE;
3847     }
3848
3849     if ((usage & WINED3DUSAGE_AUTOGENMIPMAP) && !gl_info->supported[SGIS_GENERATE_MIPMAP])
3850     {
3851         TRACE("No WINED3DUSAGE_AUTOGENMIPMAP support, returning WINED3DOK_NOAUTOGEN.\n");
3852         return WINED3DOK_NOAUTOGEN;
3853     }
3854
3855     return WINED3D_OK;
3856 }
3857
3858 HRESULT CDECL wined3d_check_device_format_conversion(const struct wined3d *wined3d, UINT adapter_idx,
3859         enum wined3d_device_type device_type, enum wined3d_format_id src_format, enum wined3d_format_id dst_format)
3860 {
3861     FIXME("wined3d %p, adapter_idx %u, device_type %s, src_format %s, dst_format %s stub!\n",
3862             wined3d, adapter_idx, debug_d3ddevicetype(device_type), debug_d3dformat(src_format),
3863             debug_d3dformat(dst_format));
3864
3865     return WINED3D_OK;
3866 }
3867
3868 HRESULT CDECL wined3d_check_device_type(const struct wined3d *wined3d, UINT adapter_idx,
3869         enum wined3d_device_type device_type, enum wined3d_format_id display_format,
3870         enum wined3d_format_id backbuffer_format, BOOL windowed)
3871 {
3872     UINT mode_count;
3873     HRESULT hr;
3874
3875     TRACE("wined3d %p, adapter_idx %u, device_type %s, display_format %s, backbuffer_format %s, windowed %#x.\n",
3876             wined3d, adapter_idx, debug_d3ddevicetype(device_type), debug_d3dformat(display_format),
3877             debug_d3dformat(backbuffer_format), windowed);
3878
3879     if (adapter_idx >= wined3d->adapter_count)
3880         return WINED3DERR_INVALIDCALL;
3881
3882     /* The task of this function is to check whether a certain display / backbuffer format
3883      * combination is available on the given adapter. In fullscreen mode microsoft specified
3884      * that the display format shouldn't provide alpha and that ignoring alpha the backbuffer
3885      * and display format should match exactly.
3886      * In windowed mode format conversion can occur and this depends on the driver. When format
3887      * conversion is done, this function should nevertheless fail and applications need to use
3888      * CheckDeviceFormatConversion.
3889      * At the moment we assume that fullscreen and windowed have the same capabilities. */
3890
3891     /* There are only 4 display formats. */
3892     if (!(display_format == WINED3DFMT_B5G6R5_UNORM
3893             || display_format == WINED3DFMT_B5G5R5X1_UNORM
3894             || display_format == WINED3DFMT_B8G8R8X8_UNORM
3895             || display_format == WINED3DFMT_B10G10R10A2_UNORM))
3896     {
3897         TRACE("Format %s is not supported as display format.\n", debug_d3dformat(display_format));
3898         return WINED3DERR_NOTAVAILABLE;
3899     }
3900
3901     /* If the requested display format is not available, don't continue. */
3902     mode_count = wined3d_get_adapter_mode_count(wined3d, adapter_idx,
3903             display_format, WINED3D_SCANLINE_ORDERING_UNKNOWN);
3904     if (!mode_count)
3905     {
3906         TRACE("No available modes for display format %s.\n", debug_d3dformat(display_format));
3907         return WINED3DERR_NOTAVAILABLE;
3908     }
3909
3910     /* Windowed mode allows you to specify WINED3DFMT_UNKNOWN for the backbuffer format,
3911      * it means 'reuse' the display format for the backbuffer. */
3912     if (!windowed && backbuffer_format == WINED3DFMT_UNKNOWN)
3913     {
3914         TRACE("backbuffer_format WINED3FMT_UNKNOWN only available in windowed mode.\n");
3915         return WINED3DERR_NOTAVAILABLE;
3916     }
3917
3918     /* In FULLSCREEN mode WINED3DFMT_B5G6R5_UNORM can only be mixed with
3919      * backbuffer format WINED3DFMT_B5G6R5_UNORM. */
3920     if (display_format == WINED3DFMT_B5G6R5_UNORM && backbuffer_format != WINED3DFMT_B5G6R5_UNORM)
3921     {
3922         TRACE("Unsupported display/backbuffer format combination %s / %s.\n",
3923                 debug_d3dformat(display_format), debug_d3dformat(backbuffer_format));
3924         return WINED3DERR_NOTAVAILABLE;
3925     }
3926
3927     /* In FULLSCREEN mode WINED3DFMT_B5G5R5X1_UNORM can only be mixed with
3928      * backbuffer formats WINED3DFMT_B5G5R5X1_UNORM and
3929      * WINED3DFMT_B5G5R5A1_UNORM. */
3930     if (display_format == WINED3DFMT_B5G5R5X1_UNORM
3931             && !(backbuffer_format == WINED3DFMT_B5G5R5X1_UNORM || backbuffer_format == WINED3DFMT_B5G5R5A1_UNORM))
3932     {
3933         TRACE("Unsupported display/backbuffer format combination %s / %s.\n",
3934                 debug_d3dformat(display_format), debug_d3dformat(backbuffer_format));
3935         return WINED3DERR_NOTAVAILABLE;
3936     }
3937
3938     /* In FULLSCREEN mode WINED3DFMT_B8G8R8X8_UNORM can only be mixed with
3939      * backbuffer formats WINED3DFMT_B8G8R8X8_UNORM and
3940      * WINED3DFMT_B8G8R8A8_UNORM. */
3941     if (display_format == WINED3DFMT_B8G8R8X8_UNORM
3942             && !(backbuffer_format == WINED3DFMT_B8G8R8X8_UNORM || backbuffer_format == WINED3DFMT_B8G8R8A8_UNORM))
3943     {
3944         TRACE("Unsupported display/backbuffer format combination %s / %s.\n",
3945                 debug_d3dformat(display_format), debug_d3dformat(backbuffer_format));
3946         return WINED3DERR_NOTAVAILABLE;
3947     }
3948
3949     /* WINED3DFMT_B10G10R10A2_UNORM is only allowed in fullscreen mode and it
3950      * can only be mixed with backbuffer format WINED3DFMT_B10G10R10A2_UNORM. */
3951     if (display_format == WINED3DFMT_B10G10R10A2_UNORM
3952             && (backbuffer_format != WINED3DFMT_B10G10R10A2_UNORM || windowed))
3953     {
3954         TRACE("Unsupported display/backbuffer format combination %s / %s.\n",
3955                 debug_d3dformat(display_format), debug_d3dformat(backbuffer_format));
3956         return WINED3DERR_NOTAVAILABLE;
3957     }
3958
3959     /* Use CheckDeviceFormat to see if the backbuffer_format is usable with the given display_format */
3960     hr = wined3d_check_device_format(wined3d, adapter_idx, device_type, display_format,
3961             WINED3DUSAGE_RENDERTARGET, WINED3D_RTYPE_SURFACE, backbuffer_format);
3962     if (FAILED(hr))
3963         TRACE("Unsupported display/backbuffer format combination %s / %s.\n",
3964                 debug_d3dformat(display_format), debug_d3dformat(backbuffer_format));
3965
3966     return hr;
3967 }
3968
3969 HRESULT CDECL wined3d_get_device_caps(const struct wined3d *wined3d, UINT adapter_idx,
3970         enum wined3d_device_type device_type, WINED3DCAPS *caps)
3971 {
3972     const struct wined3d_adapter *adapter = &wined3d->adapters[adapter_idx];
3973     const struct wined3d_gl_info *gl_info = &adapter->gl_info;
3974     struct shader_caps shader_caps;
3975     struct fragment_caps fragment_caps;
3976     struct wined3d_vertex_caps vertex_caps;
3977     DWORD ckey_caps, blit_caps, fx_caps, pal_caps;
3978
3979     TRACE("wined3d %p, adapter_idx %u, device_type %s, caps %p.\n",
3980             wined3d, adapter_idx, debug_d3ddevicetype(device_type), caps);
3981
3982     if (adapter_idx >= wined3d->adapter_count)
3983         return WINED3DERR_INVALIDCALL;
3984
3985     caps->DeviceType = (device_type == WINED3D_DEVICE_TYPE_HAL) ? WINED3D_DEVICE_TYPE_HAL : WINED3D_DEVICE_TYPE_REF;
3986     caps->AdapterOrdinal           = adapter_idx;
3987
3988     caps->Caps                     = 0;
3989     caps->Caps2                    = WINED3DCAPS2_CANRENDERWINDOWED |
3990                                      WINED3DCAPS2_FULLSCREENGAMMA |
3991                                      WINED3DCAPS2_DYNAMICTEXTURES;
3992     if (gl_info->supported[SGIS_GENERATE_MIPMAP])
3993         caps->Caps2 |= WINED3DCAPS2_CANAUTOGENMIPMAP;
3994
3995     caps->Caps3                    = WINED3DCAPS3_ALPHA_FULLSCREEN_FLIP_OR_DISCARD |
3996                                      WINED3DCAPS3_COPY_TO_VIDMEM                   |
3997                                      WINED3DCAPS3_COPY_TO_SYSTEMMEM;
3998
3999     caps->PresentationIntervals    = WINED3DPRESENT_INTERVAL_IMMEDIATE  |
4000                                      WINED3DPRESENT_INTERVAL_ONE;
4001
4002     caps->CursorCaps               = WINED3DCURSORCAPS_COLOR            |
4003                                      WINED3DCURSORCAPS_LOWRES;
4004
4005     caps->DevCaps                  = WINED3DDEVCAPS_FLOATTLVERTEX       |
4006                                      WINED3DDEVCAPS_EXECUTESYSTEMMEMORY |
4007                                      WINED3DDEVCAPS_TLVERTEXSYSTEMMEMORY|
4008                                      WINED3DDEVCAPS_TLVERTEXVIDEOMEMORY |
4009                                      WINED3DDEVCAPS_DRAWPRIMTLVERTEX    |
4010                                      WINED3DDEVCAPS_HWTRANSFORMANDLIGHT |
4011                                      WINED3DDEVCAPS_EXECUTEVIDEOMEMORY  |
4012                                      WINED3DDEVCAPS_PUREDEVICE          |
4013                                      WINED3DDEVCAPS_HWRASTERIZATION     |
4014                                      WINED3DDEVCAPS_TEXTUREVIDEOMEMORY  |
4015                                      WINED3DDEVCAPS_TEXTURESYSTEMMEMORY |
4016                                      WINED3DDEVCAPS_CANRENDERAFTERFLIP  |
4017                                      WINED3DDEVCAPS_DRAWPRIMITIVES2     |
4018                                      WINED3DDEVCAPS_DRAWPRIMITIVES2EX;
4019
4020     caps->PrimitiveMiscCaps        = WINED3DPMISCCAPS_CULLNONE              |
4021                                      WINED3DPMISCCAPS_CULLCCW               |
4022                                      WINED3DPMISCCAPS_CULLCW                |
4023                                      WINED3DPMISCCAPS_COLORWRITEENABLE      |
4024                                      WINED3DPMISCCAPS_CLIPTLVERTS           |
4025                                      WINED3DPMISCCAPS_CLIPPLANESCALEDPOINTS |
4026                                      WINED3DPMISCCAPS_MASKZ                 |
4027                                      WINED3DPMISCCAPS_BLENDOP               |
4028                                      WINED3DPMISCCAPS_MRTPOSTPIXELSHADERBLENDING;
4029                                     /* TODO:
4030                                         WINED3DPMISCCAPS_NULLREFERENCE
4031                                         WINED3DPMISCCAPS_FOGANDSPECULARALPHA
4032                                         WINED3DPMISCCAPS_MRTINDEPENDENTBITDEPTHS
4033                                         WINED3DPMISCCAPS_FOGVERTEXCLAMPED */
4034
4035     if (gl_info->supported[EXT_BLEND_EQUATION_SEPARATE] && gl_info->supported[EXT_BLEND_FUNC_SEPARATE])
4036         caps->PrimitiveMiscCaps |= WINED3DPMISCCAPS_SEPARATEALPHABLEND;
4037     if (gl_info->supported[EXT_DRAW_BUFFERS2])
4038         caps->PrimitiveMiscCaps |= WINED3DPMISCCAPS_INDEPENDENTWRITEMASKS;
4039     if (gl_info->supported[ARB_FRAMEBUFFER_SRGB])
4040         caps->PrimitiveMiscCaps |= WINED3DPMISCCAPS_POSTBLENDSRGBCONVERT;
4041
4042     caps->RasterCaps               = WINED3DPRASTERCAPS_DITHER    |
4043                                      WINED3DPRASTERCAPS_PAT       |
4044                                      WINED3DPRASTERCAPS_WFOG      |
4045                                      WINED3DPRASTERCAPS_ZFOG      |
4046                                      WINED3DPRASTERCAPS_FOGVERTEX |
4047                                      WINED3DPRASTERCAPS_FOGTABLE  |
4048                                      WINED3DPRASTERCAPS_STIPPLE   |
4049                                      WINED3DPRASTERCAPS_SUBPIXEL  |
4050                                      WINED3DPRASTERCAPS_ZTEST     |
4051                                      WINED3DPRASTERCAPS_SCISSORTEST   |
4052                                      WINED3DPRASTERCAPS_SLOPESCALEDEPTHBIAS |
4053                                      WINED3DPRASTERCAPS_DEPTHBIAS;
4054
4055     if (gl_info->supported[EXT_TEXTURE_FILTER_ANISOTROPIC])
4056     {
4057         caps->RasterCaps  |= WINED3DPRASTERCAPS_ANISOTROPY    |
4058                              WINED3DPRASTERCAPS_ZBIAS         |
4059                              WINED3DPRASTERCAPS_MIPMAPLODBIAS;
4060     }
4061
4062     caps->ZCmpCaps =  WINED3DPCMPCAPS_ALWAYS       |
4063                       WINED3DPCMPCAPS_EQUAL        |
4064                       WINED3DPCMPCAPS_GREATER      |
4065                       WINED3DPCMPCAPS_GREATEREQUAL |
4066                       WINED3DPCMPCAPS_LESS         |
4067                       WINED3DPCMPCAPS_LESSEQUAL    |
4068                       WINED3DPCMPCAPS_NEVER        |
4069                       WINED3DPCMPCAPS_NOTEQUAL;
4070
4071     caps->SrcBlendCaps  =  WINED3DPBLENDCAPS_BOTHINVSRCALPHA |
4072                            WINED3DPBLENDCAPS_BOTHSRCALPHA    |
4073                            WINED3DPBLENDCAPS_DESTALPHA       |
4074                            WINED3DPBLENDCAPS_DESTCOLOR       |
4075                            WINED3DPBLENDCAPS_INVDESTALPHA    |
4076                            WINED3DPBLENDCAPS_INVDESTCOLOR    |
4077                            WINED3DPBLENDCAPS_INVSRCALPHA     |
4078                            WINED3DPBLENDCAPS_INVSRCCOLOR     |
4079                            WINED3DPBLENDCAPS_ONE             |
4080                            WINED3DPBLENDCAPS_SRCALPHA        |
4081                            WINED3DPBLENDCAPS_SRCALPHASAT     |
4082                            WINED3DPBLENDCAPS_SRCCOLOR        |
4083                            WINED3DPBLENDCAPS_ZERO;
4084
4085     caps->DestBlendCaps =  WINED3DPBLENDCAPS_DESTALPHA       |
4086                            WINED3DPBLENDCAPS_DESTCOLOR       |
4087                            WINED3DPBLENDCAPS_INVDESTALPHA    |
4088                            WINED3DPBLENDCAPS_INVDESTCOLOR    |
4089                            WINED3DPBLENDCAPS_INVSRCALPHA     |
4090                            WINED3DPBLENDCAPS_INVSRCCOLOR     |
4091                            WINED3DPBLENDCAPS_ONE             |
4092                            WINED3DPBLENDCAPS_SRCALPHA        |
4093                            WINED3DPBLENDCAPS_SRCCOLOR        |
4094                            WINED3DPBLENDCAPS_ZERO;
4095     /* NOTE: WINED3DPBLENDCAPS_SRCALPHASAT is not supported as dest blend factor,
4096      * according to the glBlendFunc manpage
4097      *
4098      * WINED3DPBLENDCAPS_BOTHINVSRCALPHA and WINED3DPBLENDCAPS_BOTHSRCALPHA are
4099      * legacy settings for srcblend only
4100      */
4101
4102     if (gl_info->supported[EXT_BLEND_COLOR])
4103     {
4104         caps->SrcBlendCaps |= WINED3DPBLENDCAPS_BLENDFACTOR;
4105         caps->DestBlendCaps |= WINED3DPBLENDCAPS_BLENDFACTOR;
4106     }
4107
4108
4109     caps->AlphaCmpCaps  = WINED3DPCMPCAPS_ALWAYS       |
4110                           WINED3DPCMPCAPS_EQUAL        |
4111                           WINED3DPCMPCAPS_GREATER      |
4112                           WINED3DPCMPCAPS_GREATEREQUAL |
4113                           WINED3DPCMPCAPS_LESS         |
4114                           WINED3DPCMPCAPS_LESSEQUAL    |
4115                           WINED3DPCMPCAPS_NEVER        |
4116                           WINED3DPCMPCAPS_NOTEQUAL;
4117
4118     caps->ShadeCaps      = WINED3DPSHADECAPS_SPECULARGOURAUDRGB |
4119                            WINED3DPSHADECAPS_COLORGOURAUDRGB    |
4120                            WINED3DPSHADECAPS_ALPHAFLATBLEND     |
4121                            WINED3DPSHADECAPS_ALPHAGOURAUDBLEND  |
4122                            WINED3DPSHADECAPS_COLORFLATRGB       |
4123                            WINED3DPSHADECAPS_FOGFLAT            |
4124                            WINED3DPSHADECAPS_FOGGOURAUD         |
4125                            WINED3DPSHADECAPS_SPECULARFLATRGB;
4126
4127     caps->TextureCaps   = WINED3DPTEXTURECAPS_ALPHA              |
4128                           WINED3DPTEXTURECAPS_ALPHAPALETTE       |
4129                           WINED3DPTEXTURECAPS_TRANSPARENCY       |
4130                           WINED3DPTEXTURECAPS_BORDER             |
4131                           WINED3DPTEXTURECAPS_MIPMAP             |
4132                           WINED3DPTEXTURECAPS_PROJECTED          |
4133                           WINED3DPTEXTURECAPS_PERSPECTIVE;
4134
4135     if (!gl_info->supported[ARB_TEXTURE_NON_POWER_OF_TWO])
4136     {
4137         caps->TextureCaps  |= WINED3DPTEXTURECAPS_POW2 |
4138                               WINED3DPTEXTURECAPS_NONPOW2CONDITIONAL;
4139     }
4140
4141     if (gl_info->supported[EXT_TEXTURE3D])
4142     {
4143         caps->TextureCaps  |=  WINED3DPTEXTURECAPS_VOLUMEMAP      |
4144                                WINED3DPTEXTURECAPS_MIPVOLUMEMAP;
4145         if (!gl_info->supported[ARB_TEXTURE_NON_POWER_OF_TWO])
4146         {
4147             caps->TextureCaps |= WINED3DPTEXTURECAPS_VOLUMEMAP_POW2;
4148         }
4149     }
4150
4151     if (gl_info->supported[ARB_TEXTURE_CUBE_MAP])
4152     {
4153         caps->TextureCaps  |= WINED3DPTEXTURECAPS_CUBEMAP     |
4154                               WINED3DPTEXTURECAPS_MIPCUBEMAP;
4155         if (!gl_info->supported[ARB_TEXTURE_NON_POWER_OF_TWO])
4156         {
4157             caps->TextureCaps |= WINED3DPTEXTURECAPS_CUBEMAP_POW2;
4158         }
4159     }
4160
4161     caps->TextureFilterCaps =  WINED3DPTFILTERCAPS_MAGFLINEAR       |
4162                                WINED3DPTFILTERCAPS_MAGFPOINT        |
4163                                WINED3DPTFILTERCAPS_MINFLINEAR       |
4164                                WINED3DPTFILTERCAPS_MINFPOINT        |
4165                                WINED3DPTFILTERCAPS_MIPFLINEAR       |
4166                                WINED3DPTFILTERCAPS_MIPFPOINT        |
4167                                WINED3DPTFILTERCAPS_LINEAR           |
4168                                WINED3DPTFILTERCAPS_LINEARMIPLINEAR  |
4169                                WINED3DPTFILTERCAPS_LINEARMIPNEAREST |
4170                                WINED3DPTFILTERCAPS_MIPLINEAR        |
4171                                WINED3DPTFILTERCAPS_MIPNEAREST       |
4172                                WINED3DPTFILTERCAPS_NEAREST;
4173
4174     if (gl_info->supported[EXT_TEXTURE_FILTER_ANISOTROPIC])
4175     {
4176         caps->TextureFilterCaps  |= WINED3DPTFILTERCAPS_MAGFANISOTROPIC |
4177                                     WINED3DPTFILTERCAPS_MINFANISOTROPIC;
4178     }
4179
4180     if (gl_info->supported[ARB_TEXTURE_CUBE_MAP])
4181     {
4182         caps->CubeTextureFilterCaps =  WINED3DPTFILTERCAPS_MAGFLINEAR       |
4183                                        WINED3DPTFILTERCAPS_MAGFPOINT        |
4184                                        WINED3DPTFILTERCAPS_MINFLINEAR       |
4185                                        WINED3DPTFILTERCAPS_MINFPOINT        |
4186                                        WINED3DPTFILTERCAPS_MIPFLINEAR       |
4187                                        WINED3DPTFILTERCAPS_MIPFPOINT        |
4188                                        WINED3DPTFILTERCAPS_LINEAR           |
4189                                        WINED3DPTFILTERCAPS_LINEARMIPLINEAR  |
4190                                        WINED3DPTFILTERCAPS_LINEARMIPNEAREST |
4191                                        WINED3DPTFILTERCAPS_MIPLINEAR        |
4192                                        WINED3DPTFILTERCAPS_MIPNEAREST       |
4193                                        WINED3DPTFILTERCAPS_NEAREST;
4194
4195         if (gl_info->supported[EXT_TEXTURE_FILTER_ANISOTROPIC])
4196         {
4197             caps->CubeTextureFilterCaps  |= WINED3DPTFILTERCAPS_MAGFANISOTROPIC |
4198                                             WINED3DPTFILTERCAPS_MINFANISOTROPIC;
4199         }
4200     }
4201     else
4202     {
4203         caps->CubeTextureFilterCaps = 0;
4204     }
4205
4206     if (gl_info->supported[EXT_TEXTURE3D])
4207     {
4208         caps->VolumeTextureFilterCaps  = WINED3DPTFILTERCAPS_MAGFLINEAR       |
4209                                          WINED3DPTFILTERCAPS_MAGFPOINT        |
4210                                          WINED3DPTFILTERCAPS_MINFLINEAR       |
4211                                          WINED3DPTFILTERCAPS_MINFPOINT        |
4212                                          WINED3DPTFILTERCAPS_MIPFLINEAR       |
4213                                          WINED3DPTFILTERCAPS_MIPFPOINT        |
4214                                          WINED3DPTFILTERCAPS_LINEAR           |
4215                                          WINED3DPTFILTERCAPS_LINEARMIPLINEAR  |
4216                                          WINED3DPTFILTERCAPS_LINEARMIPNEAREST |
4217                                          WINED3DPTFILTERCAPS_MIPLINEAR        |
4218                                          WINED3DPTFILTERCAPS_MIPNEAREST       |
4219                                          WINED3DPTFILTERCAPS_NEAREST;
4220     }
4221     else
4222     {
4223         caps->VolumeTextureFilterCaps = 0;
4224     }
4225
4226     caps->TextureAddressCaps  =  WINED3DPTADDRESSCAPS_INDEPENDENTUV |
4227                                  WINED3DPTADDRESSCAPS_CLAMP  |
4228                                  WINED3DPTADDRESSCAPS_WRAP;
4229
4230     if (gl_info->supported[ARB_TEXTURE_BORDER_CLAMP])
4231     {
4232         caps->TextureAddressCaps |= WINED3DPTADDRESSCAPS_BORDER;
4233     }
4234     if (gl_info->supported[ARB_TEXTURE_MIRRORED_REPEAT])
4235     {
4236         caps->TextureAddressCaps |= WINED3DPTADDRESSCAPS_MIRROR;
4237     }
4238     if (gl_info->supported[ATI_TEXTURE_MIRROR_ONCE])
4239     {
4240         caps->TextureAddressCaps |= WINED3DPTADDRESSCAPS_MIRRORONCE;
4241     }
4242
4243     if (gl_info->supported[EXT_TEXTURE3D])
4244     {
4245         caps->VolumeTextureAddressCaps =   WINED3DPTADDRESSCAPS_INDEPENDENTUV |
4246                                            WINED3DPTADDRESSCAPS_CLAMP  |
4247                                            WINED3DPTADDRESSCAPS_WRAP;
4248         if (gl_info->supported[ARB_TEXTURE_BORDER_CLAMP])
4249         {
4250             caps->VolumeTextureAddressCaps |= WINED3DPTADDRESSCAPS_BORDER;
4251         }
4252         if (gl_info->supported[ARB_TEXTURE_MIRRORED_REPEAT])
4253         {
4254             caps->VolumeTextureAddressCaps |= WINED3DPTADDRESSCAPS_MIRROR;
4255         }
4256         if (gl_info->supported[ATI_TEXTURE_MIRROR_ONCE])
4257         {
4258             caps->VolumeTextureAddressCaps |= WINED3DPTADDRESSCAPS_MIRRORONCE;
4259         }
4260     }
4261     else
4262     {
4263         caps->VolumeTextureAddressCaps = 0;
4264     }
4265
4266     caps->LineCaps  = WINED3DLINECAPS_TEXTURE       |
4267                       WINED3DLINECAPS_ZTEST         |
4268                       WINED3DLINECAPS_BLEND         |
4269                       WINED3DLINECAPS_ALPHACMP      |
4270                       WINED3DLINECAPS_FOG;
4271     /* WINED3DLINECAPS_ANTIALIAS is not supported on Windows, and dx and gl seem to have a different
4272      * idea how generating the smoothing alpha values works; the result is different
4273      */
4274
4275     caps->MaxTextureWidth = gl_info->limits.texture_size;
4276     caps->MaxTextureHeight = gl_info->limits.texture_size;
4277
4278     if (gl_info->supported[EXT_TEXTURE3D])
4279         caps->MaxVolumeExtent = gl_info->limits.texture3d_size;
4280     else
4281         caps->MaxVolumeExtent = 0;
4282
4283     caps->MaxTextureRepeat = 32768;
4284     caps->MaxTextureAspectRatio = gl_info->limits.texture_size;
4285     caps->MaxVertexW = 1.0f;
4286
4287     caps->GuardBandLeft = 0.0f;
4288     caps->GuardBandTop = 0.0f;
4289     caps->GuardBandRight = 0.0f;
4290     caps->GuardBandBottom = 0.0f;
4291
4292     caps->ExtentsAdjust = 0.0f;
4293
4294     caps->StencilCaps   = WINED3DSTENCILCAPS_DECRSAT |
4295                           WINED3DSTENCILCAPS_INCRSAT |
4296                           WINED3DSTENCILCAPS_INVERT  |
4297                           WINED3DSTENCILCAPS_KEEP    |
4298                           WINED3DSTENCILCAPS_REPLACE |
4299                           WINED3DSTENCILCAPS_ZERO;
4300     if (gl_info->supported[EXT_STENCIL_WRAP])
4301     {
4302         caps->StencilCaps |= WINED3DSTENCILCAPS_DECR  |
4303                               WINED3DSTENCILCAPS_INCR;
4304     }
4305     if (gl_info->supported[EXT_STENCIL_TWO_SIDE] || gl_info->supported[ATI_SEPARATE_STENCIL])
4306     {
4307         caps->StencilCaps |= WINED3DSTENCILCAPS_TWOSIDED;
4308     }
4309
4310     caps->MaxAnisotropy = gl_info->limits.anisotropy;
4311     caps->MaxPointSize = gl_info->limits.pointsize_max;
4312
4313     caps->MaxPrimitiveCount   = 0xfffff; /* For now set 2^20-1 which is used by most >=Geforce3/Radeon8500 cards */
4314     caps->MaxVertexIndex      = 0xfffff;
4315     caps->MaxStreams          = MAX_STREAMS;
4316     caps->MaxStreamStride     = 1024;
4317
4318     /* d3d9.dll sets D3DDEVCAPS2_CAN_STRETCHRECT_FROM_TEXTURES here because StretchRects is implemented in d3d9 */
4319     caps->DevCaps2                          = WINED3DDEVCAPS2_STREAMOFFSET |
4320                                               WINED3DDEVCAPS2_VERTEXELEMENTSCANSHARESTREAMOFFSET;
4321     caps->MaxNpatchTessellationLevel        = 0;
4322     caps->MasterAdapterOrdinal              = 0;
4323     caps->AdapterOrdinalInGroup             = 0;
4324     caps->NumberOfAdaptersInGroup           = 1;
4325
4326     caps->NumSimultaneousRTs = gl_info->limits.buffers;
4327
4328     caps->StretchRectFilterCaps               = WINED3DPTFILTERCAPS_MINFPOINT  |
4329                                                 WINED3DPTFILTERCAPS_MAGFPOINT  |
4330                                                 WINED3DPTFILTERCAPS_MINFLINEAR |
4331                                                 WINED3DPTFILTERCAPS_MAGFLINEAR;
4332     caps->VertexTextureFilterCaps             = 0;
4333
4334     adapter->shader_backend->shader_get_caps(&adapter->gl_info, &shader_caps);
4335     adapter->fragment_pipe->get_caps(&adapter->gl_info, &fragment_caps);
4336     adapter->vertex_pipe->vp_get_caps(&adapter->gl_info, &vertex_caps);
4337
4338     /* Add shader misc caps. Only some of them belong to the shader parts of the pipeline */
4339     caps->PrimitiveMiscCaps |= fragment_caps.PrimitiveMiscCaps;
4340
4341     caps->VertexShaderVersion = shader_caps.vs_version;
4342     caps->MaxVertexShaderConst = shader_caps.vs_uniform_count;
4343
4344     caps->PixelShaderVersion = shader_caps.ps_version;
4345     caps->PixelShader1xMaxValue = shader_caps.ps_1x_max_value;
4346
4347     caps->TextureOpCaps                    = fragment_caps.TextureOpCaps;
4348     caps->MaxTextureBlendStages            = fragment_caps.MaxTextureBlendStages;
4349     caps->MaxSimultaneousTextures          = fragment_caps.MaxSimultaneousTextures;
4350
4351     caps->MaxUserClipPlanes                = vertex_caps.max_user_clip_planes;
4352     caps->MaxActiveLights                  = vertex_caps.max_active_lights;
4353     caps->MaxVertexBlendMatrices           = vertex_caps.max_vertex_blend_matrices;
4354     caps->MaxVertexBlendMatrixIndex        = vertex_caps.max_vertex_blend_matrix_index;
4355     caps->VertexProcessingCaps             = vertex_caps.vertex_processing_caps;
4356     caps->FVFCaps                          = vertex_caps.fvf_caps;
4357     caps->RasterCaps                      |= vertex_caps.raster_caps;
4358
4359     /* The following caps are shader specific, but they are things we cannot detect, or which
4360      * are the same among all shader models. So to avoid code duplication set the shader version
4361      * specific, but otherwise constant caps here
4362      */
4363     if (caps->VertexShaderVersion >= 3)
4364     {
4365         /* Where possible set the caps based on OpenGL extensions and if they
4366          * aren't set (in case of software rendering) use the VS 3.0 from
4367          * MSDN or else if there's OpenGL spec use a hardcoded value minimum
4368          * VS3.0 value. */
4369         caps->VS20Caps.caps = WINED3DVS20CAPS_PREDICATION;
4370         /* VS 3.0 requires MAX_DYNAMICFLOWCONTROLDEPTH (24) */
4371         caps->VS20Caps.dynamic_flow_control_depth = WINED3DVS20_MAX_DYNAMICFLOWCONTROLDEPTH;
4372         caps->VS20Caps.temp_count = max(32, adapter->gl_info.limits.arb_vs_temps);
4373         /* level of nesting in loops / if-statements; VS 3.0 requires MAX (4) */
4374         caps->VS20Caps.static_flow_control_depth = WINED3DVS20_MAX_STATICFLOWCONTROLDEPTH;
4375
4376         caps->MaxVShaderInstructionsExecuted    = 65535; /* VS 3.0 needs at least 65535, some cards even use 2^32-1 */
4377         caps->MaxVertexShader30InstructionSlots = max(512, adapter->gl_info.limits.arb_vs_instructions);
4378     }
4379     else if (caps->VertexShaderVersion == 2)
4380     {
4381         caps->VS20Caps.caps = 0;
4382         caps->VS20Caps.dynamic_flow_control_depth = WINED3DVS20_MIN_DYNAMICFLOWCONTROLDEPTH;
4383         caps->VS20Caps.temp_count = max(12, adapter->gl_info.limits.arb_vs_temps);
4384         caps->VS20Caps.static_flow_control_depth = 1;
4385
4386         caps->MaxVShaderInstructionsExecuted    = 65535;
4387         caps->MaxVertexShader30InstructionSlots = 0;
4388     }
4389     else
4390     { /* VS 1.x */
4391         caps->VS20Caps.caps = 0;
4392         caps->VS20Caps.dynamic_flow_control_depth = 0;
4393         caps->VS20Caps.temp_count = 0;
4394         caps->VS20Caps.static_flow_control_depth = 0;
4395
4396         caps->MaxVShaderInstructionsExecuted    = 0;
4397         caps->MaxVertexShader30InstructionSlots = 0;
4398     }
4399
4400     if (caps->PixelShaderVersion >= 3)
4401     {
4402         /* Where possible set the caps based on OpenGL extensions and if they
4403          * aren't set (in case of software rendering) use the PS 3.0 from
4404          * MSDN or else if there's OpenGL spec use a hardcoded value minimum
4405          * PS 3.0 value. */
4406
4407         /* Caps is more or less undocumented on MSDN but it appears to be
4408          * used for PS20Caps based on results from R9600/FX5900/Geforce6800
4409          * cards from Windows */
4410         caps->PS20Caps.caps = WINED3DPS20CAPS_ARBITRARYSWIZZLE |
4411                 WINED3DPS20CAPS_GRADIENTINSTRUCTIONS |
4412                 WINED3DPS20CAPS_PREDICATION          |
4413                 WINED3DPS20CAPS_NODEPENDENTREADLIMIT |
4414                 WINED3DPS20CAPS_NOTEXINSTRUCTIONLIMIT;
4415         /* PS 3.0 requires MAX_DYNAMICFLOWCONTROLDEPTH (24) */
4416         caps->PS20Caps.dynamic_flow_control_depth = WINED3DPS20_MAX_DYNAMICFLOWCONTROLDEPTH;
4417         caps->PS20Caps.temp_count = max(32, adapter->gl_info.limits.arb_ps_temps);
4418         /* PS 3.0 requires MAX_STATICFLOWCONTROLDEPTH (4) */
4419         caps->PS20Caps.static_flow_control_depth = WINED3DPS20_MAX_STATICFLOWCONTROLDEPTH;
4420         /* PS 3.0 requires MAX_NUMINSTRUCTIONSLOTS (512) */
4421         caps->PS20Caps.instruction_slot_count = WINED3DPS20_MAX_NUMINSTRUCTIONSLOTS;
4422
4423         caps->MaxPShaderInstructionsExecuted = 65535;
4424         caps->MaxPixelShader30InstructionSlots = max(WINED3DMIN30SHADERINSTRUCTIONS,
4425                 adapter->gl_info.limits.arb_ps_instructions);
4426     }
4427     else if(caps->PixelShaderVersion == 2)
4428     {
4429         /* Below we assume PS2.0 specs, not extended 2.0a(GeforceFX)/2.0b(Radeon R3xx) ones */
4430         caps->PS20Caps.caps = 0;
4431         caps->PS20Caps.dynamic_flow_control_depth = 0; /* WINED3DVS20_MIN_DYNAMICFLOWCONTROLDEPTH = 0 */
4432         caps->PS20Caps.temp_count = max(12, adapter->gl_info.limits.arb_ps_temps);
4433         caps->PS20Caps.static_flow_control_depth = WINED3DPS20_MIN_STATICFLOWCONTROLDEPTH; /* Minimum: 1 */
4434         /* Minimum number (64 ALU + 32 Texture), a GeforceFX uses 512 */
4435         caps->PS20Caps.instruction_slot_count = WINED3DPS20_MIN_NUMINSTRUCTIONSLOTS;
4436
4437         caps->MaxPShaderInstructionsExecuted    = 512; /* Minimum value, a GeforceFX uses 1024 */
4438         caps->MaxPixelShader30InstructionSlots  = 0;
4439     }
4440     else /* PS 1.x */
4441     {
4442         caps->PS20Caps.caps = 0;
4443         caps->PS20Caps.dynamic_flow_control_depth = 0;
4444         caps->PS20Caps.temp_count = 0;
4445         caps->PS20Caps.static_flow_control_depth = 0;
4446         caps->PS20Caps.instruction_slot_count = 0;
4447
4448         caps->MaxPShaderInstructionsExecuted    = 0;
4449         caps->MaxPixelShader30InstructionSlots  = 0;
4450     }
4451
4452     if (caps->VertexShaderVersion >= 2)
4453     {
4454         /* OpenGL supports all the formats below, perhaps not always
4455          * without conversion, but it supports them.
4456          * Further GLSL doesn't seem to have an official unsigned type so
4457          * don't advertise it yet as I'm not sure how we handle it.
4458          * We might need to add some clamping in the shader engine to
4459          * support it.
4460          * TODO: WINED3DDTCAPS_USHORT2N, WINED3DDTCAPS_USHORT4N, WINED3DDTCAPS_UDEC3, WINED3DDTCAPS_DEC3N */
4461         caps->DeclTypes = WINED3DDTCAPS_UBYTE4    |
4462                           WINED3DDTCAPS_UBYTE4N   |
4463                           WINED3DDTCAPS_SHORT2N   |
4464                           WINED3DDTCAPS_SHORT4N;
4465         if (gl_info->supported[ARB_HALF_FLOAT_VERTEX])
4466         {
4467             caps->DeclTypes |= WINED3DDTCAPS_FLOAT16_2 |
4468                                WINED3DDTCAPS_FLOAT16_4;
4469         }
4470     }
4471     else
4472     {
4473         caps->DeclTypes = 0;
4474     }
4475
4476     /* Set DirectDraw helper Caps */
4477     ckey_caps =                         WINEDDCKEYCAPS_DESTBLT              |
4478                                         WINEDDCKEYCAPS_SRCBLT;
4479     fx_caps =                           WINEDDFXCAPS_BLTALPHA               |
4480                                         WINEDDFXCAPS_BLTMIRRORLEFTRIGHT     |
4481                                         WINEDDFXCAPS_BLTMIRRORUPDOWN        |
4482                                         WINEDDFXCAPS_BLTROTATION90          |
4483                                         WINEDDFXCAPS_BLTSHRINKX             |
4484                                         WINEDDFXCAPS_BLTSHRINKXN            |
4485                                         WINEDDFXCAPS_BLTSHRINKY             |
4486                                         WINEDDFXCAPS_BLTSHRINKXN            |
4487                                         WINEDDFXCAPS_BLTSTRETCHX            |
4488                                         WINEDDFXCAPS_BLTSTRETCHXN           |
4489                                         WINEDDFXCAPS_BLTSTRETCHY            |
4490                                         WINEDDFXCAPS_BLTSTRETCHYN;
4491     blit_caps =                         WINEDDCAPS_BLT                      |
4492                                         WINEDDCAPS_BLTCOLORFILL             |
4493                                         WINEDDCAPS_BLTDEPTHFILL             |
4494                                         WINEDDCAPS_BLTSTRETCH               |
4495                                         WINEDDCAPS_CANBLTSYSMEM             |
4496                                         WINEDDCAPS_CANCLIP                  |
4497                                         WINEDDCAPS_CANCLIPSTRETCHED         |
4498                                         WINEDDCAPS_COLORKEY                 |
4499                                         WINEDDCAPS_COLORKEYHWASSIST         |
4500                                         WINEDDCAPS_ALIGNBOUNDARYSRC;
4501     pal_caps =                          WINEDDPCAPS_8BIT                    |
4502                                         WINEDDPCAPS_PRIMARYSURFACE;
4503
4504     /* Fill the ddraw caps structure */
4505     caps->ddraw_caps.caps =             WINEDDCAPS_GDI                      |
4506                                         WINEDDCAPS_PALETTE                  |
4507                                         blit_caps;
4508     caps->ddraw_caps.caps2 =            WINEDDCAPS2_CERTIFIED               |
4509                                         WINEDDCAPS2_NOPAGELOCKREQUIRED      |
4510                                         WINEDDCAPS2_PRIMARYGAMMA            |
4511                                         WINEDDCAPS2_WIDESURFACES            |
4512                                         WINEDDCAPS2_CANRENDERWINDOWED;
4513     caps->ddraw_caps.color_key_caps = ckey_caps;
4514     caps->ddraw_caps.fx_caps = fx_caps;
4515     caps->ddraw_caps.pal_caps = pal_caps;
4516     caps->ddraw_caps.svb_caps = blit_caps;
4517     caps->ddraw_caps.svb_color_key_caps = ckey_caps;
4518     caps->ddraw_caps.svb_fx_caps = fx_caps;
4519     caps->ddraw_caps.vsb_caps = blit_caps;
4520     caps->ddraw_caps.vsb_color_key_caps = ckey_caps;
4521     caps->ddraw_caps.vsb_fx_caps = fx_caps;
4522     caps->ddraw_caps.ssb_caps = blit_caps;
4523     caps->ddraw_caps.ssb_color_key_caps = ckey_caps;
4524     caps->ddraw_caps.ssb_fx_caps = fx_caps;
4525
4526     caps->ddraw_caps.dds_caps =         WINEDDSCAPS_ALPHA                   |
4527                                         WINEDDSCAPS_BACKBUFFER              |
4528                                         WINEDDSCAPS_FLIP                    |
4529                                         WINEDDSCAPS_FRONTBUFFER             |
4530                                         WINEDDSCAPS_OFFSCREENPLAIN          |
4531                                         WINEDDSCAPS_PALETTE                 |
4532                                         WINEDDSCAPS_PRIMARYSURFACE          |
4533                                         WINEDDSCAPS_SYSTEMMEMORY            |
4534                                         WINEDDSCAPS_VIDEOMEMORY             |
4535                                         WINEDDSCAPS_VISIBLE;
4536     caps->ddraw_caps.stride_align = DDRAW_PITCH_ALIGNMENT;
4537
4538     if (!(wined3d->flags & WINED3D_NO3D))
4539     {
4540         caps->ddraw_caps.dds_caps |=    WINEDDSCAPS_3DDEVICE                |
4541                                         WINEDDSCAPS_MIPMAP                  |
4542                                         WINEDDSCAPS_TEXTURE                 |
4543                                         WINEDDSCAPS_ZBUFFER;
4544         caps->ddraw_caps.caps |=        WINEDDCAPS_3D;
4545     }
4546
4547     return WINED3D_OK;
4548 }
4549
4550 HRESULT CDECL wined3d_device_create(struct wined3d *wined3d, UINT adapter_idx, enum wined3d_device_type device_type,
4551         HWND focus_window, DWORD flags, BYTE surface_alignment, struct wined3d_device_parent *device_parent,
4552         struct wined3d_device **device)
4553 {
4554     struct wined3d_device *object;
4555     HRESULT hr;
4556
4557     TRACE("wined3d %p, adapter_idx %u, device_type %#x, focus_window %p, flags %#x, device_parent %p, device %p.\n",
4558             wined3d, adapter_idx, device_type, focus_window, flags, device_parent, device);
4559
4560     /* Validate the adapter number. If no adapters are available(no GL), ignore the adapter
4561      * number and create a device without a 3D adapter for 2D only operation. */
4562     if (wined3d->adapter_count && adapter_idx >= wined3d->adapter_count)
4563         return WINED3DERR_INVALIDCALL;
4564
4565     object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object));
4566     if (!object)
4567         return E_OUTOFMEMORY;
4568
4569     hr = device_init(object, wined3d, adapter_idx, device_type,
4570             focus_window, flags, surface_alignment, device_parent);
4571     if (FAILED(hr))
4572     {
4573         WARN("Failed to initialize device, hr %#x.\n", hr);
4574         HeapFree(GetProcessHeap(), 0, object);
4575         return hr;
4576     }
4577
4578     TRACE("Created device %p.\n", object);
4579     *device = object;
4580
4581     device_parent->ops->wined3d_device_created(device_parent, *device);
4582
4583     return WINED3D_OK;
4584 }
4585
4586 static void WINE_GLAPI invalid_func(const void *data)
4587 {
4588     ERR("Invalid vertex attribute function called\n");
4589     DebugBreak();
4590 }
4591
4592 static void WINE_GLAPI invalid_texcoord_func(GLenum unit, const void *data)
4593 {
4594     ERR("Invalid texcoord function called\n");
4595     DebugBreak();
4596 }
4597
4598 /* Helper functions for providing vertex data to opengl. The arrays are initialized based on
4599  * the extension detection and are used in drawStridedSlow
4600  */
4601 static void WINE_GLAPI position_d3dcolor(const void *data)
4602 {
4603     DWORD pos = *((const DWORD *)data);
4604
4605     FIXME("Add a test for fixed function position from d3dcolor type\n");
4606     context_get_current()->gl_info->gl_ops.gl.p_glVertex4s(D3DCOLOR_B_R(pos),
4607             D3DCOLOR_B_G(pos),
4608             D3DCOLOR_B_B(pos),
4609             D3DCOLOR_B_A(pos));
4610 }
4611
4612 static void WINE_GLAPI position_float4(const void *data)
4613 {
4614     const GLfloat *pos = data;
4615
4616     if (pos[3] != 0.0f && pos[3] != 1.0f)
4617     {
4618         float w = 1.0f / pos[3];
4619
4620         context_get_current()->gl_info->gl_ops.gl.p_glVertex4f(pos[0] * w, pos[1] * w, pos[2] * w, w);
4621     }
4622     else
4623     {
4624         context_get_current()->gl_info->gl_ops.gl.p_glVertex3fv(pos);
4625     }
4626 }
4627
4628 static void WINE_GLAPI diffuse_d3dcolor(const void *data)
4629 {
4630     DWORD diffuseColor = *((const DWORD *)data);
4631
4632     context_get_current()->gl_info->gl_ops.gl.p_glColor4ub(D3DCOLOR_B_R(diffuseColor),
4633             D3DCOLOR_B_G(diffuseColor),
4634             D3DCOLOR_B_B(diffuseColor),
4635             D3DCOLOR_B_A(diffuseColor));
4636 }
4637
4638 static void WINE_GLAPI specular_d3dcolor(const void *data)
4639 {
4640     DWORD specularColor = *((const DWORD *)data);
4641     GLbyte d[] = {D3DCOLOR_B_R(specularColor),
4642             D3DCOLOR_B_G(specularColor),
4643             D3DCOLOR_B_B(specularColor)};
4644
4645     specular_func_3ubv(d);
4646 }
4647
4648 static void WINE_GLAPI warn_no_specular_func(const void *data)
4649 {
4650     WARN("GL_EXT_secondary_color not supported\n");
4651 }
4652
4653 static void fillGLAttribFuncs(const struct wined3d_gl_info *gl_info)
4654 {
4655     position_funcs[WINED3D_FFP_EMIT_FLOAT1]      = invalid_func;
4656     position_funcs[WINED3D_FFP_EMIT_FLOAT2]      = invalid_func;
4657     position_funcs[WINED3D_FFP_EMIT_FLOAT3]      = (glAttribFunc)gl_info->gl_ops.gl.p_glVertex3fv;
4658     position_funcs[WINED3D_FFP_EMIT_FLOAT4]      = position_float4;
4659     position_funcs[WINED3D_FFP_EMIT_D3DCOLOR]    = position_d3dcolor;
4660     position_funcs[WINED3D_FFP_EMIT_UBYTE4]      = invalid_func;
4661     position_funcs[WINED3D_FFP_EMIT_SHORT2]      = invalid_func;
4662     position_funcs[WINED3D_FFP_EMIT_SHORT4]      = (glAttribFunc)gl_info->gl_ops.gl.p_glVertex2sv;
4663     position_funcs[WINED3D_FFP_EMIT_UBYTE4N]     = invalid_func;
4664     position_funcs[WINED3D_FFP_EMIT_SHORT2N]     = invalid_func;
4665     position_funcs[WINED3D_FFP_EMIT_SHORT4N]     = invalid_func;
4666     position_funcs[WINED3D_FFP_EMIT_USHORT2N]    = invalid_func;
4667     position_funcs[WINED3D_FFP_EMIT_USHORT4N]    = invalid_func;
4668     position_funcs[WINED3D_FFP_EMIT_UDEC3]       = invalid_func;
4669     position_funcs[WINED3D_FFP_EMIT_DEC3N]       = invalid_func;
4670     position_funcs[WINED3D_FFP_EMIT_FLOAT16_2]   = invalid_func;
4671     position_funcs[WINED3D_FFP_EMIT_FLOAT16_4]   = invalid_func;
4672
4673     diffuse_funcs[WINED3D_FFP_EMIT_FLOAT1]       = invalid_func;
4674     diffuse_funcs[WINED3D_FFP_EMIT_FLOAT2]       = invalid_func;
4675     diffuse_funcs[WINED3D_FFP_EMIT_FLOAT3]       = (glAttribFunc)gl_info->gl_ops.gl.p_glColor3fv;
4676     diffuse_funcs[WINED3D_FFP_EMIT_FLOAT4]       = (glAttribFunc)gl_info->gl_ops.gl.p_glColor4fv;
4677     diffuse_funcs[WINED3D_FFP_EMIT_D3DCOLOR]     = diffuse_d3dcolor;
4678     diffuse_funcs[WINED3D_FFP_EMIT_UBYTE4]       = invalid_func;
4679     diffuse_funcs[WINED3D_FFP_EMIT_SHORT2]       = invalid_func;
4680     diffuse_funcs[WINED3D_FFP_EMIT_SHORT4]       = invalid_func;
4681     diffuse_funcs[WINED3D_FFP_EMIT_UBYTE4N]      = (glAttribFunc)gl_info->gl_ops.gl.p_glColor4ubv;
4682     diffuse_funcs[WINED3D_FFP_EMIT_SHORT2N]      = invalid_func;
4683     diffuse_funcs[WINED3D_FFP_EMIT_SHORT4N]      = (glAttribFunc)gl_info->gl_ops.gl.p_glColor4sv;
4684     diffuse_funcs[WINED3D_FFP_EMIT_USHORT2N]     = invalid_func;
4685     diffuse_funcs[WINED3D_FFP_EMIT_USHORT4N]     = (glAttribFunc)gl_info->gl_ops.gl.p_glColor4usv;
4686     diffuse_funcs[WINED3D_FFP_EMIT_UDEC3]        = invalid_func;
4687     diffuse_funcs[WINED3D_FFP_EMIT_DEC3N]        = invalid_func;
4688     diffuse_funcs[WINED3D_FFP_EMIT_FLOAT16_2]    = invalid_func;
4689     diffuse_funcs[WINED3D_FFP_EMIT_FLOAT16_4]    = invalid_func;
4690
4691     /* No 4 component entry points here */
4692     specular_funcs[WINED3D_FFP_EMIT_FLOAT1]      = invalid_func;
4693     specular_funcs[WINED3D_FFP_EMIT_FLOAT2]      = invalid_func;
4694     if (gl_info->supported[EXT_SECONDARY_COLOR])
4695     {
4696         specular_funcs[WINED3D_FFP_EMIT_FLOAT3]  = (glAttribFunc)GL_EXTCALL(glSecondaryColor3fvEXT);
4697     }
4698     else
4699     {
4700         specular_funcs[WINED3D_FFP_EMIT_FLOAT3]  = warn_no_specular_func;
4701     }
4702     specular_funcs[WINED3D_FFP_EMIT_FLOAT4]      = invalid_func;
4703     if (gl_info->supported[EXT_SECONDARY_COLOR])
4704     {
4705         specular_func_3ubv = (glAttribFunc)GL_EXTCALL(glSecondaryColor3ubvEXT);
4706         specular_funcs[WINED3D_FFP_EMIT_D3DCOLOR] = specular_d3dcolor;
4707     }
4708     else
4709     {
4710         specular_funcs[WINED3D_FFP_EMIT_D3DCOLOR] = warn_no_specular_func;
4711     }
4712     specular_funcs[WINED3D_FFP_EMIT_UBYTE4]      = invalid_func;
4713     specular_funcs[WINED3D_FFP_EMIT_SHORT2]      = invalid_func;
4714     specular_funcs[WINED3D_FFP_EMIT_SHORT4]      = invalid_func;
4715     specular_funcs[WINED3D_FFP_EMIT_UBYTE4N]     = invalid_func;
4716     specular_funcs[WINED3D_FFP_EMIT_SHORT2N]     = invalid_func;
4717     specular_funcs[WINED3D_FFP_EMIT_SHORT4N]     = invalid_func;
4718     specular_funcs[WINED3D_FFP_EMIT_USHORT2N]    = invalid_func;
4719     specular_funcs[WINED3D_FFP_EMIT_USHORT4N]    = invalid_func;
4720     specular_funcs[WINED3D_FFP_EMIT_UDEC3]       = invalid_func;
4721     specular_funcs[WINED3D_FFP_EMIT_DEC3N]       = invalid_func;
4722     specular_funcs[WINED3D_FFP_EMIT_FLOAT16_2]   = invalid_func;
4723     specular_funcs[WINED3D_FFP_EMIT_FLOAT16_4]   = invalid_func;
4724
4725     /* Only 3 component entry points here. Test how others behave. Float4 normals are used
4726      * by one of our tests, trying to pass it to the pixel shader, which fails on Windows.
4727      */
4728     normal_funcs[WINED3D_FFP_EMIT_FLOAT1]         = invalid_func;
4729     normal_funcs[WINED3D_FFP_EMIT_FLOAT2]         = invalid_func;
4730     normal_funcs[WINED3D_FFP_EMIT_FLOAT3]         = (glAttribFunc)gl_info->gl_ops.gl.p_glNormal3fv;
4731     normal_funcs[WINED3D_FFP_EMIT_FLOAT4]         = (glAttribFunc)gl_info->gl_ops.gl.p_glNormal3fv; /* Just ignore the 4th value */
4732     normal_funcs[WINED3D_FFP_EMIT_D3DCOLOR]       = invalid_func;
4733     normal_funcs[WINED3D_FFP_EMIT_UBYTE4]         = invalid_func;
4734     normal_funcs[WINED3D_FFP_EMIT_SHORT2]         = invalid_func;
4735     normal_funcs[WINED3D_FFP_EMIT_SHORT4]         = invalid_func;
4736     normal_funcs[WINED3D_FFP_EMIT_UBYTE4N]        = invalid_func;
4737     normal_funcs[WINED3D_FFP_EMIT_SHORT2N]        = invalid_func;
4738     normal_funcs[WINED3D_FFP_EMIT_SHORT4N]        = invalid_func;
4739     normal_funcs[WINED3D_FFP_EMIT_USHORT2N]       = invalid_func;
4740     normal_funcs[WINED3D_FFP_EMIT_USHORT4N]       = invalid_func;
4741     normal_funcs[WINED3D_FFP_EMIT_UDEC3]          = invalid_func;
4742     normal_funcs[WINED3D_FFP_EMIT_DEC3N]          = invalid_func;
4743     normal_funcs[WINED3D_FFP_EMIT_FLOAT16_2]      = invalid_func;
4744     normal_funcs[WINED3D_FFP_EMIT_FLOAT16_4]      = invalid_func;
4745
4746     multi_texcoord_funcs[WINED3D_FFP_EMIT_FLOAT1]    = (glMultiTexCoordFunc)GL_EXTCALL(glMultiTexCoord1fvARB);
4747     multi_texcoord_funcs[WINED3D_FFP_EMIT_FLOAT2]    = (glMultiTexCoordFunc)GL_EXTCALL(glMultiTexCoord2fvARB);
4748     multi_texcoord_funcs[WINED3D_FFP_EMIT_FLOAT3]    = (glMultiTexCoordFunc)GL_EXTCALL(glMultiTexCoord3fvARB);
4749     multi_texcoord_funcs[WINED3D_FFP_EMIT_FLOAT4]    = (glMultiTexCoordFunc)GL_EXTCALL(glMultiTexCoord4fvARB);
4750     multi_texcoord_funcs[WINED3D_FFP_EMIT_D3DCOLOR]  = invalid_texcoord_func;
4751     multi_texcoord_funcs[WINED3D_FFP_EMIT_UBYTE4]    = invalid_texcoord_func;
4752     multi_texcoord_funcs[WINED3D_FFP_EMIT_SHORT2]    = (glMultiTexCoordFunc)GL_EXTCALL(glMultiTexCoord2svARB);
4753     multi_texcoord_funcs[WINED3D_FFP_EMIT_SHORT4]    = (glMultiTexCoordFunc)GL_EXTCALL(glMultiTexCoord4svARB);
4754     multi_texcoord_funcs[WINED3D_FFP_EMIT_UBYTE4N]   = invalid_texcoord_func;
4755     multi_texcoord_funcs[WINED3D_FFP_EMIT_SHORT2N]   = invalid_texcoord_func;
4756     multi_texcoord_funcs[WINED3D_FFP_EMIT_SHORT4N]   = invalid_texcoord_func;
4757     multi_texcoord_funcs[WINED3D_FFP_EMIT_USHORT2N]  = invalid_texcoord_func;
4758     multi_texcoord_funcs[WINED3D_FFP_EMIT_USHORT4N]  = invalid_texcoord_func;
4759     multi_texcoord_funcs[WINED3D_FFP_EMIT_UDEC3]     = invalid_texcoord_func;
4760     multi_texcoord_funcs[WINED3D_FFP_EMIT_DEC3N]     = invalid_texcoord_func;
4761     if (gl_info->supported[NV_HALF_FLOAT])
4762     {
4763         /* Not supported by ARB_HALF_FLOAT_VERTEX, so check for NV_HALF_FLOAT */
4764         multi_texcoord_funcs[WINED3D_FFP_EMIT_FLOAT16_2] = (glMultiTexCoordFunc)GL_EXTCALL(glMultiTexCoord2hvNV);
4765         multi_texcoord_funcs[WINED3D_FFP_EMIT_FLOAT16_4] = (glMultiTexCoordFunc)GL_EXTCALL(glMultiTexCoord4hvNV);
4766     } else {
4767         multi_texcoord_funcs[WINED3D_FFP_EMIT_FLOAT16_2] = invalid_texcoord_func;
4768         multi_texcoord_funcs[WINED3D_FFP_EMIT_FLOAT16_4] = invalid_texcoord_func;
4769     }
4770 }
4771
4772 static void wined3d_adapter_init_fb_cfgs(struct wined3d_adapter *adapter, HDC dc)
4773 {
4774     const struct wined3d_gl_info *gl_info = &adapter->gl_info;
4775     int i;
4776
4777     if (gl_info->supported[WGL_ARB_PIXEL_FORMAT])
4778     {
4779         UINT attrib_count = 0;
4780         GLint cfg_count;
4781         int attribs[11];
4782         int values[11];
4783         int attribute;
4784
4785         attribute = WGL_NUMBER_PIXEL_FORMATS_ARB;
4786         GL_EXTCALL(wglGetPixelFormatAttribivARB(dc, 0, 0, 1, &attribute, &cfg_count));
4787
4788         adapter->cfgs = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, cfg_count * sizeof(*adapter->cfgs));
4789         attribs[attrib_count++] = WGL_RED_BITS_ARB;
4790         attribs[attrib_count++] = WGL_GREEN_BITS_ARB;
4791         attribs[attrib_count++] = WGL_BLUE_BITS_ARB;
4792         attribs[attrib_count++] = WGL_ALPHA_BITS_ARB;
4793         attribs[attrib_count++] = WGL_COLOR_BITS_ARB;
4794         attribs[attrib_count++] = WGL_DEPTH_BITS_ARB;
4795         attribs[attrib_count++] = WGL_STENCIL_BITS_ARB;
4796         attribs[attrib_count++] = WGL_DRAW_TO_WINDOW_ARB;
4797         attribs[attrib_count++] = WGL_PIXEL_TYPE_ARB;
4798         attribs[attrib_count++] = WGL_DOUBLE_BUFFER_ARB;
4799         attribs[attrib_count++] = WGL_AUX_BUFFERS_ARB;
4800
4801         for (i = 0, adapter->cfg_count = 0; i < cfg_count; ++i)
4802         {
4803             struct wined3d_pixel_format *cfg = &adapter->cfgs[adapter->cfg_count];
4804             int format_id = i + 1;
4805
4806             if (!GL_EXTCALL(wglGetPixelFormatAttribivARB(dc, format_id, 0, attrib_count, attribs, values)))
4807                 continue;
4808
4809             cfg->iPixelFormat = format_id;
4810             cfg->redSize = values[0];
4811             cfg->greenSize = values[1];
4812             cfg->blueSize = values[2];
4813             cfg->alphaSize = values[3];
4814             cfg->colorSize = values[4];
4815             cfg->depthSize = values[5];
4816             cfg->stencilSize = values[6];
4817             cfg->windowDrawable = values[7];
4818             cfg->iPixelType = values[8];
4819             cfg->doubleBuffer = values[9];
4820             cfg->auxBuffers = values[10];
4821
4822             cfg->numSamples = 0;
4823             /* Check multisample support. */
4824             if (gl_info->supported[ARB_MULTISAMPLE])
4825             {
4826                 int attribs[2] = {WGL_SAMPLE_BUFFERS_ARB, WGL_SAMPLES_ARB};
4827                 int values[2];
4828
4829                 if (GL_EXTCALL(wglGetPixelFormatAttribivARB(dc, format_id, 0, 2, attribs, values)))
4830                 {
4831                     /* values[0] = WGL_SAMPLE_BUFFERS_ARB which tells whether
4832                      * multisampling is supported. values[1] = number of
4833                      * multisample buffers. */
4834                     if (values[0])
4835                         cfg->numSamples = values[1];
4836                 }
4837             }
4838
4839             TRACE("iPixelFormat=%d, iPixelType=%#x, doubleBuffer=%d, RGBA=%d/%d/%d/%d, "
4840                     "depth=%d, stencil=%d, samples=%d, windowDrawable=%d\n",
4841                     cfg->iPixelFormat, cfg->iPixelType, cfg->doubleBuffer,
4842                     cfg->redSize, cfg->greenSize, cfg->blueSize, cfg->alphaSize,
4843                     cfg->depthSize, cfg->stencilSize, cfg->numSamples, cfg->windowDrawable);
4844
4845             ++adapter->cfg_count;
4846         }
4847     }
4848     else
4849     {
4850         int cfg_count;
4851
4852         cfg_count = DescribePixelFormat(dc, 0, 0, 0);
4853         adapter->cfgs = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, cfg_count * sizeof(*adapter->cfgs));
4854
4855         for (i = 0, adapter->cfg_count = 0; i < cfg_count; ++i)
4856         {
4857             struct wined3d_pixel_format *cfg = &adapter->cfgs[adapter->cfg_count];
4858             PIXELFORMATDESCRIPTOR pfd;
4859             int format_id = i + 1;
4860
4861             if (!DescribePixelFormat(dc, format_id, sizeof(pfd), &pfd))
4862                 continue;
4863
4864             /* We only want HW acceleration using an OpenGL ICD driver.
4865              * PFD_GENERIC_FORMAT = slow opengl 1.1 gdi software rendering.
4866              * PFD_GENERIC_ACCELERATED = partial hw acceleration using a MCD
4867              * driver (e.g. 3dfx minigl). */
4868             if (pfd.dwFlags & (PFD_GENERIC_FORMAT | PFD_GENERIC_ACCELERATED))
4869             {
4870                 TRACE("Skipping format %d because it isn't ICD accelerated.\n", format_id);
4871                 continue;
4872             }
4873
4874             cfg->iPixelFormat = format_id;
4875             cfg->redSize = pfd.cRedBits;
4876             cfg->greenSize = pfd.cGreenBits;
4877             cfg->blueSize = pfd.cBlueBits;
4878             cfg->alphaSize = pfd.cAlphaBits;
4879             cfg->colorSize = pfd.cColorBits;
4880             cfg->depthSize = pfd.cDepthBits;
4881             cfg->stencilSize = pfd.cStencilBits;
4882             cfg->windowDrawable = (pfd.dwFlags & PFD_DRAW_TO_WINDOW) ? 1 : 0;
4883             cfg->iPixelType = (pfd.iPixelType == PFD_TYPE_RGBA) ? WGL_TYPE_RGBA_ARB : WGL_TYPE_COLORINDEX_ARB;
4884             cfg->doubleBuffer = (pfd.dwFlags & PFD_DOUBLEBUFFER) ? 1 : 0;
4885             cfg->auxBuffers = pfd.cAuxBuffers;
4886             cfg->numSamples = 0;
4887
4888             TRACE("iPixelFormat=%d, iPixelType=%#x, doubleBuffer=%d, RGBA=%d/%d/%d/%d, "
4889                     "depth=%d, stencil=%d, windowDrawable=%d\n",
4890                     cfg->iPixelFormat, cfg->iPixelType, cfg->doubleBuffer,
4891                     cfg->redSize, cfg->greenSize, cfg->blueSize, cfg->alphaSize,
4892                     cfg->depthSize, cfg->stencilSize, cfg->windowDrawable);
4893
4894             ++adapter->cfg_count;
4895         }
4896     }
4897 }
4898
4899 /* Do not call while under the GL lock. */
4900 static BOOL wined3d_adapter_init(struct wined3d_adapter *adapter, UINT ordinal)
4901 {
4902     struct wined3d_gl_info *gl_info = &adapter->gl_info;
4903     struct wined3d_fake_gl_ctx fake_gl_ctx = {0};
4904     unsigned int ctx_attrib_idx = 0;
4905     DISPLAY_DEVICEW display_device;
4906     GLint ctx_attribs[3];
4907
4908     TRACE("adapter %p, ordinal %u.\n", adapter, ordinal);
4909
4910     adapter->ordinal = ordinal;
4911     adapter->monitorPoint.x = -1;
4912     adapter->monitorPoint.y = -1;
4913
4914 /* Dynamically load all GL core functions */
4915 #ifdef USE_WIN32_OPENGL
4916     {
4917         HMODULE mod_gl = GetModuleHandleA("opengl32.dll");
4918 #define USE_GL_FUNC(f) gl_info->gl_ops.gl.p_##f = (void *)GetProcAddress(mod_gl, #f);
4919         ALL_WGL_FUNCS
4920 #undef USE_GL_FUNC
4921         gl_info->gl_ops.wgl.p_wglSwapBuffers = (void *)GetProcAddress(mod_gl, "wglSwapBuffers");
4922     }
4923 #else
4924     /* To bypass the opengl32 thunks retrieve functions from the WGL driver instead of opengl32 */
4925     {
4926         HDC hdc = GetDC( 0 );
4927         const struct opengl_funcs *wgl_driver = __wine_get_wgl_driver( hdc, WINE_WGL_DRIVER_VERSION );
4928         ReleaseDC( 0, hdc );
4929         if (!wgl_driver || wgl_driver == (void *)-1) return FALSE;
4930         gl_info->gl_ops.wgl = wgl_driver->wgl;
4931         gl_info->gl_ops.gl = wgl_driver->gl;
4932     }
4933 #endif
4934
4935     glEnableWINE = gl_info->gl_ops.gl.p_glEnable;
4936     glDisableWINE = gl_info->gl_ops.gl.p_glDisable;
4937
4938     if (!AllocateLocallyUniqueId(&adapter->luid))
4939     {
4940         ERR("Failed to set adapter LUID (%#x).\n", GetLastError());
4941         return FALSE;
4942     }
4943     TRACE("Allocated LUID %08x:%08x for adapter %p.\n",
4944             adapter->luid.HighPart, adapter->luid.LowPart, adapter);
4945
4946     if (!WineD3D_CreateFakeGLContext(&fake_gl_ctx))
4947     {
4948         ERR("Failed to get a GL context for adapter %p.\n", adapter);
4949         return FALSE;
4950     }
4951
4952     if (context_debug_output_enabled(gl_info))
4953     {
4954         ctx_attribs[ctx_attrib_idx++] = WGL_CONTEXT_FLAGS_ARB;
4955         ctx_attribs[ctx_attrib_idx++] = WGL_CONTEXT_DEBUG_BIT_ARB;
4956     }
4957     ctx_attribs[ctx_attrib_idx] = 0;
4958     wined3d_create_fake_gl_context_attribs(&fake_gl_ctx, gl_info, ctx_attribs);
4959
4960     if (!wined3d_adapter_init_gl_caps(adapter))
4961     {
4962         ERR("Failed to initialize GL caps for adapter %p.\n", adapter);
4963         WineD3D_ReleaseFakeGLContext(&fake_gl_ctx);
4964         return FALSE;
4965     }
4966
4967     wined3d_adapter_init_fb_cfgs(adapter, fake_gl_ctx.dc);
4968     /* We haven't found any suitable formats. This should only happen in
4969      * case of GDI software rendering, which is pretty useless anyway. */
4970     if (!adapter->cfg_count)
4971     {
4972         WARN("No suitable pixel formats found.\n");
4973         WineD3D_ReleaseFakeGLContext(&fake_gl_ctx);
4974         HeapFree(GetProcessHeap(), 0, adapter->cfgs);
4975         return FALSE;
4976     }
4977
4978     if (!wined3d_adapter_init_format_info(adapter))
4979     {
4980         ERR("Failed to initialize GL format info.\n");
4981         WineD3D_ReleaseFakeGLContext(&fake_gl_ctx);
4982         HeapFree(GetProcessHeap(), 0, adapter->cfgs);
4983         return FALSE;
4984     }
4985
4986     adapter->TextureRam = adapter->driver_info.vidmem;
4987     adapter->UsedTextureRam = 0;
4988     TRACE("Emulating %u MB of texture ram.\n", adapter->TextureRam / (1024 * 1024));
4989
4990     display_device.cb = sizeof(display_device);
4991     EnumDisplayDevicesW(NULL, ordinal, &display_device, 0);
4992     TRACE("DeviceName: %s\n", debugstr_w(display_device.DeviceName));
4993     strcpyW(adapter->DeviceName, display_device.DeviceName);
4994
4995     WineD3D_ReleaseFakeGLContext(&fake_gl_ctx);
4996
4997     fillGLAttribFuncs(&adapter->gl_info);
4998
4999     return TRUE;
5000 }
5001
5002 static void wined3d_adapter_init_nogl(struct wined3d_adapter *adapter, UINT ordinal)
5003 {
5004     DISPLAY_DEVICEW display_device;
5005
5006     memset(adapter, 0, sizeof(*adapter));
5007     adapter->ordinal = ordinal;
5008     adapter->monitorPoint.x = -1;
5009     adapter->monitorPoint.y = -1;
5010
5011     adapter->driver_info.name = "Display";
5012     adapter->driver_info.description = "WineD3D DirectDraw Emulation";
5013     if (wined3d_settings.emulated_textureram)
5014         adapter->TextureRam = wined3d_settings.emulated_textureram;
5015     else
5016         adapter->TextureRam = 128 * 1024 * 1024;
5017
5018     initPixelFormatsNoGL(&adapter->gl_info);
5019
5020     adapter->vertex_pipe = &none_vertex_pipe;
5021     adapter->fragment_pipe = &none_fragment_pipe;
5022     adapter->shader_backend = &none_shader_backend;
5023     adapter->blitter = &cpu_blit;
5024
5025     display_device.cb = sizeof(display_device);
5026     EnumDisplayDevicesW(NULL, ordinal, &display_device, 0);
5027     TRACE("DeviceName: %s\n", debugstr_w(display_device.DeviceName));
5028     strcpyW(adapter->DeviceName, display_device.DeviceName);
5029 }
5030
5031 static void STDMETHODCALLTYPE wined3d_null_wined3d_object_destroyed(void *parent) {}
5032
5033 const struct wined3d_parent_ops wined3d_null_parent_ops =
5034 {
5035     wined3d_null_wined3d_object_destroyed,
5036 };
5037
5038 /* Do not call while under the GL lock. */
5039 HRESULT wined3d_init(struct wined3d *wined3d, UINT version, DWORD flags)
5040 {
5041     wined3d->dxVersion = version;
5042     wined3d->ref = 1;
5043     wined3d->flags = flags;
5044
5045     TRACE("Initializing adapters.\n");
5046
5047     if (flags & WINED3D_NO3D)
5048     {
5049         wined3d_adapter_init_nogl(&wined3d->adapters[0], 0);
5050         wined3d->adapter_count = 1;
5051         return WINED3D_OK;
5052     }
5053
5054     if (!wined3d_adapter_init(&wined3d->adapters[0], 0))
5055     {
5056         WARN("Failed to initialize adapter.\n");
5057         return E_FAIL;
5058     }
5059     wined3d->adapter_count = 1;
5060
5061     return WINED3D_OK;
5062 }