2 * IWineD3DVertexBuffer Implementation
4 * Copyright 2002-2004 Jason Edmeades
5 * Copyright 2003-2004 Raphael Junqueira
6 * Copyright 2004 Christian Costa
8 * This library is free software; you can redistribute it and/or
9 * modify it under the terms of the GNU Lesser General Public
10 * License as published by the Free Software Foundation; either
11 * version 2.1 of the License, or (at your option) any later version.
13 * This library is distributed in the hope that it will be useful,
14 * but WITHOUT ANY WARRANTY; without even the implied warranty of
15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
16 * Lesser General Public License for more details.
18 * You should have received a copy of the GNU Lesser General Public
19 * License along with this library; if not, write to the Free Software
20 * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
24 #include "wined3d_private.h"
26 WINE_DEFAULT_DEBUG_CHANNEL(d3d);
27 #define GLINFO_LOCATION ((IWineD3DImpl *)(((IWineD3DDeviceImpl *)This->resource.wineD3DDevice)->wineD3D))->gl_info
29 /* *******************************************
30 IWineD3DVertexBuffer IUnknown parts follow
31 ******************************************* */
32 HRESULT WINAPI IWineD3DVertexBufferImpl_QueryInterface(IWineD3DVertexBuffer *iface, REFIID riid, LPVOID *ppobj)
34 IWineD3DVertexBufferImpl *This = (IWineD3DVertexBufferImpl *)iface;
35 TRACE("(%p)->(%s,%p)\n",This,debugstr_guid(riid),ppobj);
36 if (IsEqualGUID(riid, &IID_IUnknown)
37 || IsEqualGUID(riid, &IID_IWineD3DResource)
38 || IsEqualGUID(riid, &IID_IWineD3DVertexBuffer)){
39 IUnknown_AddRef(iface);
46 ULONG WINAPI IWineD3DVertexBufferImpl_AddRef(IWineD3DVertexBuffer *iface) {
47 IWineD3DVertexBufferImpl *This = (IWineD3DVertexBufferImpl *)iface;
48 ULONG ref = InterlockedIncrement(&This->resource.ref);
49 TRACE("(%p) : AddRef increasing from %ld\n", This, ref - 1);
50 IUnknown_AddRef(This->resource.parent);
54 ULONG WINAPI IWineD3DVertexBufferImpl_Release(IWineD3DVertexBuffer *iface) {
55 IWineD3DVertexBufferImpl *This = (IWineD3DVertexBufferImpl *)iface;
56 ULONG ref = InterlockedDecrement(&This->resource.ref);
57 TRACE("(%p) : Releasing from %ld\n", This, ref + 1);
59 HeapFree(GetProcessHeap(), 0, This->allocatedMemory);
60 IWineD3DDevice_Release((IWineD3DDevice *)This->resource.wineD3DDevice);
61 HeapFree(GetProcessHeap(), 0, This);
63 IUnknown_Release(This->resource.parent); /* Released the reference to the d3dx object */
68 /* ****************************************************
69 IWineD3DVertexBuffer IWineD3DResource parts follow
70 **************************************************** */
71 HRESULT WINAPI IWineD3DVertexBufferImpl_GetDevice(IWineD3DVertexBuffer *iface, IWineD3DDevice** ppDevice) {
72 return IWineD3DResourceImpl_GetDevice((IWineD3DResource *)iface, ppDevice);
75 HRESULT WINAPI IWineD3DVertexBufferImpl_SetPrivateData(IWineD3DVertexBuffer *iface, REFGUID refguid, CONST void* pData, DWORD SizeOfData, DWORD Flags) {
76 return IWineD3DResourceImpl_SetPrivateData((IWineD3DResource *)iface, refguid, pData, SizeOfData, Flags);
79 HRESULT WINAPI IWineD3DVertexBufferImpl_GetPrivateData(IWineD3DVertexBuffer *iface, REFGUID refguid, void* pData, DWORD* pSizeOfData) {
80 return IWineD3DResourceImpl_GetPrivateData((IWineD3DResource *)iface, refguid, pData, pSizeOfData);
83 HRESULT WINAPI IWineD3DVertexBufferImpl_FreePrivateData(IWineD3DVertexBuffer *iface, REFGUID refguid) {
84 return IWineD3DResourceImpl_FreePrivateData((IWineD3DResource *)iface, refguid);
87 DWORD WINAPI IWineD3DVertexBufferImpl_SetPriority(IWineD3DVertexBuffer *iface, DWORD PriorityNew) {
88 return IWineD3DResourceImpl_SetPriority((IWineD3DResource *)iface, PriorityNew);
91 DWORD WINAPI IWineD3DVertexBufferImpl_GetPriority(IWineD3DVertexBuffer *iface) {
92 return IWineD3DResourceImpl_GetPriority((IWineD3DResource *)iface);
95 void WINAPI IWineD3DVertexBufferImpl_PreLoad(IWineD3DVertexBuffer *iface) {
96 return IWineD3DResourceImpl_PreLoad((IWineD3DResource *)iface);
99 D3DRESOURCETYPE WINAPI IWineD3DVertexBufferImpl_GetType(IWineD3DVertexBuffer *iface) {
100 return IWineD3DResourceImpl_GetType((IWineD3DResource *)iface);
103 HRESULT WINAPI IWineD3DVertexBufferImpl_GetParent(IWineD3DVertexBuffer *iface, IUnknown **pParent) {
104 return IWineD3DResourceImpl_GetParent((IWineD3DResource *)iface, pParent);
107 /* ******************************************************
108 IWineD3DVertexBuffer IWineD3DVertexBuffer parts follow
109 ****************************************************** */
110 HRESULT WINAPI IWineD3DVertexBufferImpl_Lock(IWineD3DVertexBuffer *iface, UINT OffsetToLock, UINT SizeToLock, BYTE** ppbData, DWORD Flags) {
111 IWineD3DVertexBufferImpl *This = (IWineD3DVertexBufferImpl *)iface;
112 TRACE("(%p) : returning memory of %p (base:%p,offset:%u)\n", This, This->allocatedMemory + OffsetToLock, This->allocatedMemory, OffsetToLock);
113 /* TODO: check Flags compatibility with This->currentDesc.Usage (see MSDN) */
114 *ppbData = This->allocatedMemory + OffsetToLock;
117 HRESULT WINAPI IWineD3DVertexBufferImpl_Unlock(IWineD3DVertexBuffer *iface) {
118 IWineD3DVertexBufferImpl *This = (IWineD3DVertexBufferImpl *)iface;
119 TRACE("(%p) : stub\n", This);
122 HRESULT WINAPI IWineD3DVertexBufferImpl_GetDesc(IWineD3DVertexBuffer *iface, D3DVERTEXBUFFER_DESC *pDesc) {
123 IWineD3DVertexBufferImpl *This = (IWineD3DVertexBufferImpl *)iface;
125 TRACE("(%p)\n", This);
126 pDesc->Format = This->currentDesc.Format;
127 pDesc->Type = This->resource.resourceType;
128 pDesc->Usage = This->currentDesc.Usage;
129 pDesc->Pool = This->currentDesc.Pool;
130 pDesc->Size = This->currentDesc.Size;
131 pDesc->FVF = This->currentDesc.FVF;
135 IWineD3DVertexBufferVtbl IWineD3DVertexBuffer_Vtbl =
137 IWineD3DVertexBufferImpl_QueryInterface,
138 IWineD3DVertexBufferImpl_AddRef,
139 IWineD3DVertexBufferImpl_Release,
140 IWineD3DVertexBufferImpl_GetParent,
141 IWineD3DVertexBufferImpl_GetDevice,
142 IWineD3DVertexBufferImpl_SetPrivateData,
143 IWineD3DVertexBufferImpl_GetPrivateData,
144 IWineD3DVertexBufferImpl_FreePrivateData,
145 IWineD3DVertexBufferImpl_SetPriority,
146 IWineD3DVertexBufferImpl_GetPriority,
147 IWineD3DVertexBufferImpl_PreLoad,
148 IWineD3DVertexBufferImpl_GetType,
149 IWineD3DVertexBufferImpl_Lock,
150 IWineD3DVertexBufferImpl_Unlock,
151 IWineD3DVertexBufferImpl_GetDesc