janitorial: Remove remaining NULL checks before free() (found by Smatch).
[wine] / dlls / d3d8 / d3d8_private.h
1 /*
2  * Direct3D 8 private include file
3  *
4  * Copyright 2002-2004 Jason Edmeades
5  * Copyright 2003-2004 Raphael Junqueira
6  * Copyright 2004 Christian Costa
7  *
8  * This library is free software; you can redistribute it and/or
9  * modify it under the terms of the GNU Lesser General Public
10  * License as published by the Free Software Foundation; either
11  * version 2.1 of the License, or (at your option) any later version.
12  *
13  * This library is distributed in the hope that it will be useful,
14  * but WITHOUT ANY WARRANTY; without even the implied warranty of
15  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
16  * Lesser General Public License for more details.
17  *
18  * You should have received a copy of the GNU Lesser General Public
19  * License along with this library; if not, write to the Free Software
20  * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
21  */
22
23 #ifndef __WINE_D3D8_PRIVATE_H
24 #define __WINE_D3D8_PRIVATE_H
25
26 #include <stdarg.h>
27
28 #define NONAMELESSUNION
29 #define NONAMELESSSTRUCT
30 #define COBJMACROS
31 #include "windef.h"
32 #include "winbase.h"
33 #include "wingdi.h"
34 #include "wine/debug.h"
35 #include "d3d8.h"
36 #include "ddraw.h"
37 #include "wine/wined3d_interface.h"
38
39 /* Device caps */
40 #define INITIAL_SHADER_HANDLE_TABLE_SIZE        64
41
42 /* CreateVertexShader can return > 0xFFFF */
43 #define VS_HIGHESTFIXEDFXF 0xF0000000
44
45 /* ===========================================================================
46     Macros
47    =========================================================================== */
48 /* Not nice, but it lets wined3d support different versions of directx */
49 #define D3D8CAPSTOWINECAPS(_pD3D8Caps, _pWineCaps) \
50     _pWineCaps->DeviceType                        = (WINED3DDEVTYPE *) &_pD3D8Caps->DeviceType; \
51     _pWineCaps->AdapterOrdinal                    = &_pD3D8Caps->AdapterOrdinal; \
52     _pWineCaps->Caps                              = &_pD3D8Caps->Caps; \
53     _pWineCaps->Caps2                             = &_pD3D8Caps->Caps2; \
54     _pWineCaps->Caps3                             = &_pD3D8Caps->Caps3; \
55     _pWineCaps->PresentationIntervals             = &_pD3D8Caps->PresentationIntervals; \
56     _pWineCaps->CursorCaps                        = &_pD3D8Caps->CursorCaps; \
57     _pWineCaps->DevCaps                           = &_pD3D8Caps->DevCaps; \
58     _pWineCaps->PrimitiveMiscCaps                 = &_pD3D8Caps->PrimitiveMiscCaps; \
59     _pWineCaps->RasterCaps                        = &_pD3D8Caps->RasterCaps; \
60     _pWineCaps->ZCmpCaps                          = &_pD3D8Caps->ZCmpCaps; \
61     _pWineCaps->SrcBlendCaps                      = &_pD3D8Caps->SrcBlendCaps; \
62     _pWineCaps->DestBlendCaps                     = &_pD3D8Caps->DestBlendCaps; \
63     _pWineCaps->AlphaCmpCaps                      = &_pD3D8Caps->AlphaCmpCaps; \
64     _pWineCaps->ShadeCaps                         = &_pD3D8Caps->ShadeCaps; \
65     _pWineCaps->TextureCaps                       = &_pD3D8Caps->TextureCaps; \
66     _pWineCaps->TextureFilterCaps                 = &_pD3D8Caps->TextureFilterCaps; \
67     _pWineCaps->CubeTextureFilterCaps             = &_pD3D8Caps->CubeTextureFilterCaps; \
68     _pWineCaps->VolumeTextureFilterCaps           = &_pD3D8Caps->VolumeTextureFilterCaps; \
69     _pWineCaps->TextureAddressCaps                = &_pD3D8Caps->TextureAddressCaps; \
70     _pWineCaps->VolumeTextureAddressCaps          = &_pD3D8Caps->VolumeTextureAddressCaps; \
71     _pWineCaps->LineCaps                          = &_pD3D8Caps->LineCaps; \
72     _pWineCaps->MaxTextureWidth                   = &_pD3D8Caps->MaxTextureWidth; \
73     _pWineCaps->MaxTextureHeight                  = &_pD3D8Caps->MaxTextureHeight; \
74     _pWineCaps->MaxVolumeExtent                   = &_pD3D8Caps->MaxVolumeExtent; \
75     _pWineCaps->MaxTextureRepeat                  = &_pD3D8Caps->MaxTextureRepeat; \
76     _pWineCaps->MaxTextureAspectRatio             = &_pD3D8Caps->MaxTextureAspectRatio; \
77     _pWineCaps->MaxAnisotropy                     = &_pD3D8Caps->MaxAnisotropy; \
78     _pWineCaps->MaxVertexW                        = &_pD3D8Caps->MaxVertexW; \
79     _pWineCaps->GuardBandLeft                     = &_pD3D8Caps->GuardBandLeft; \
80     _pWineCaps->GuardBandTop                      = &_pD3D8Caps->GuardBandTop; \
81     _pWineCaps->GuardBandRight                    = &_pD3D8Caps->GuardBandRight; \
82     _pWineCaps->GuardBandBottom                   = &_pD3D8Caps->GuardBandBottom; \
83     _pWineCaps->ExtentsAdjust                     = &_pD3D8Caps->ExtentsAdjust; \
84     _pWineCaps->StencilCaps                       = &_pD3D8Caps->StencilCaps; \
85     _pWineCaps->FVFCaps                           = &_pD3D8Caps->FVFCaps; \
86     _pWineCaps->TextureOpCaps                     = &_pD3D8Caps->TextureOpCaps; \
87     _pWineCaps->MaxTextureBlendStages             = &_pD3D8Caps->MaxTextureBlendStages; \
88     _pWineCaps->MaxSimultaneousTextures           = &_pD3D8Caps->MaxSimultaneousTextures; \
89     _pWineCaps->VertexProcessingCaps              = &_pD3D8Caps->VertexProcessingCaps; \
90     _pWineCaps->MaxActiveLights                   = &_pD3D8Caps->MaxActiveLights; \
91     _pWineCaps->MaxUserClipPlanes                 = &_pD3D8Caps->MaxUserClipPlanes; \
92     _pWineCaps->MaxVertexBlendMatrices            = &_pD3D8Caps->MaxVertexBlendMatrices; \
93     _pWineCaps->MaxVertexBlendMatrixIndex         = &_pD3D8Caps->MaxVertexBlendMatrixIndex; \
94     _pWineCaps->MaxPointSize                      = &_pD3D8Caps->MaxPointSize; \
95     _pWineCaps->MaxPrimitiveCount                 = &_pD3D8Caps->MaxPrimitiveCount; \
96     _pWineCaps->MaxVertexIndex                    = &_pD3D8Caps->MaxVertexIndex; \
97     _pWineCaps->MaxStreams                        = &_pD3D8Caps->MaxStreams; \
98     _pWineCaps->MaxStreamStride                   = &_pD3D8Caps->MaxStreamStride; \
99     _pWineCaps->VertexShaderVersion               = &_pD3D8Caps->VertexShaderVersion; \
100     _pWineCaps->MaxVertexShaderConst              = &_pD3D8Caps->MaxVertexShaderConst; \
101     _pWineCaps->PixelShaderVersion                = &_pD3D8Caps->PixelShaderVersion; \
102     _pWineCaps->PixelShader1xMaxValue             = &_pD3D8Caps->MaxPixelShaderValue;
103
104 /* Direct3D8 Interfaces: */
105 typedef struct IDirect3DBaseTexture8Impl IDirect3DBaseTexture8Impl;
106 typedef struct IDirect3DVolumeTexture8Impl IDirect3DVolumeTexture8Impl;
107 typedef struct IDirect3D8Impl IDirect3D8Impl;
108 typedef struct IDirect3DDevice8Impl IDirect3DDevice8Impl;
109 typedef struct IDirect3DTexture8Impl IDirect3DTexture8Impl;
110 typedef struct IDirect3DCubeTexture8Impl IDirect3DCubeTexture8Impl;
111 typedef struct IDirect3DIndexBuffer8Impl IDirect3DIndexBuffer8Impl;
112 typedef struct IDirect3DSurface8Impl IDirect3DSurface8Impl;
113 typedef struct IDirect3DSwapChain8Impl IDirect3DSwapChain8Impl;
114 typedef struct IDirect3DResource8Impl IDirect3DResource8Impl;
115 typedef struct IDirect3DVolume8Impl IDirect3DVolume8Impl;
116 typedef struct IDirect3DVertexBuffer8Impl IDirect3DVertexBuffer8Impl;
117
118 /** Private Interfaces: */
119 typedef struct IDirect3DStateBlockImpl IDirect3DStateBlockImpl;
120 typedef struct IDirect3DVertexShaderImpl IDirect3DVertexShaderImpl;
121 typedef struct IDirect3DPixelShaderImpl IDirect3DPixelShaderImpl;
122 typedef struct IDirect3DVertexShaderDeclarationImpl IDirect3DVertexShaderDeclarationImpl;
123
124 /* Advance declaration of structures to satisfy compiler */
125 typedef struct IDirect3DVertexShader8Impl IDirect3DVertexShader8Impl;
126
127 /* ===========================================================================
128     The interfactes themselves
129    =========================================================================== */
130
131 /* ---------- */
132 /* IDirect3D8 */
133 /* ---------- */
134
135 /*****************************************************************************
136  * Predeclare the interface implementation structures
137  */
138 extern const IDirect3D8Vtbl Direct3D8_Vtbl;
139
140 /*****************************************************************************
141  * IDirect3D implementation structure
142  */
143 struct IDirect3D8Impl
144 {
145     /* IUnknown fields */
146     const IDirect3D8Vtbl   *lpVtbl;
147     LONG                    ref;
148
149     /* The WineD3D device */
150     IWineD3D               *WineD3D;
151 };
152
153 /* ---------------- */
154 /* IDirect3DDevice8 */
155 /* ---------------- */
156
157 /*****************************************************************************
158  * Predeclare the interface implementation structures
159  */
160 extern const IDirect3DDevice8Vtbl Direct3DDevice8_Vtbl;
161
162 /*****************************************************************************
163  * IDirect3DDevice8 implementation structure
164  */
165
166 typedef void * shader_handle;
167
168 struct IDirect3DDevice8Impl
169 {
170     /* IUnknown fields */
171     const IDirect3DDevice8Vtbl   *lpVtbl;
172     LONG                         ref;
173 /* But what about baseVertexIndex in state blocks? hmm... it may be a better idea to pass this to wined3d */
174     IWineD3DDevice               *WineD3DDevice;
175     DWORD                         shader_handle_table_size;
176     DWORD                         allocated_shader_handles;
177     shader_handle                *shader_handles;
178     shader_handle                *free_shader_handles;
179
180 /* FIXME: Move *baseVertexIndex somewhere sensible like wined3d */
181     UINT                          baseVertexIndex;
182 };
183
184 /* ---------------- */
185 /* IDirect3DVolume8 */
186 /* ---------------- */
187
188 /*****************************************************************************
189  * IDirect3DVolume8 implementation structure
190  */
191 struct IDirect3DVolume8Impl
192 {
193     /* IUnknown fields */
194     const IDirect3DVolume8Vtbl *lpVtbl;
195     LONG                        ref;
196
197     /* IDirect3DVolume8 fields */
198     IWineD3DVolume             *wineD3DVolume;
199 };
200
201 /* ------------------- */
202 /* IDirect3DSwapChain8 */
203 /* ------------------- */
204
205 /*****************************************************************************
206  * Predeclare the interface implementation structures
207  */
208 extern const IDirect3DSwapChain8Vtbl Direct3DSwapChain8_Vtbl;
209
210 /*****************************************************************************
211  * IDirect3DSwapChain8 implementation structure
212  */
213 struct IDirect3DSwapChain8Impl
214 {
215     /* IUnknown fields */
216     const IDirect3DSwapChain8Vtbl *lpVtbl;
217     LONG                           ref;
218
219     /* IDirect3DSwapChain8 fields */
220     IWineD3DSwapChain             *wineD3DSwapChain;
221
222     /* Parent reference */
223     LPDIRECT3DDEVICE8              parentDevice;
224 };
225
226 /* ----------------- */
227 /* IDirect3DSurface8 */
228 /* ----------------- */
229
230 /*****************************************************************************
231  * Predeclare the interface implementation structures
232  */
233 extern const IDirect3DSurface8Vtbl Direct3DSurface8_Vtbl;
234
235 /*****************************************************************************
236  * IDirect3DSurface8 implementation structure
237  */
238 struct IDirect3DSurface8Impl
239 {
240     /* IUnknown fields */
241     const IDirect3DSurface8Vtbl *lpVtbl;
242     LONG                         ref;
243
244     /* IDirect3DSurface8 fields */
245     IWineD3DSurface             *wineD3DSurface;
246
247     /* Parent reference */
248     LPDIRECT3DDEVICE8                  parentDevice;
249 };
250
251 /* ------------------ */
252 /* IDirect3DResource8 */
253 /* ------------------ */
254
255 /*****************************************************************************
256  * Predeclare the interface implementation structures
257  */
258 extern const IDirect3DResource8Vtbl Direct3DResource8_Vtbl;
259
260 /*****************************************************************************
261  * IDirect3DResource8 implementation structure
262  */
263 struct IDirect3DResource8Impl
264 {
265     /* IUnknown fields */
266     const IDirect3DResource8Vtbl *lpVtbl;
267     LONG                          ref;
268
269     /* IDirect3DResource8 fields */
270     IWineD3DResource             *wineD3DResource;
271 };
272 extern HRESULT WINAPI IDirect3DResource8Impl_GetDevice(LPDIRECT3DRESOURCE8 iface, IDirect3DDevice8** ppDevice);
273
274 /* ---------------------- */
275 /* IDirect3DVertexBuffer8 */
276 /* ---------------------- */
277
278 /*****************************************************************************
279  * Predeclare the interface implementation structures
280  */
281 extern const IDirect3DVertexBuffer8Vtbl Direct3DVertexBuffer8_Vtbl;
282
283 /*****************************************************************************
284  * IDirect3DVertexBuffer8 implementation structure
285  */
286 struct IDirect3DVertexBuffer8Impl
287 {
288     /* IUnknown fields */
289     const IDirect3DVertexBuffer8Vtbl *lpVtbl;
290     LONG                              ref;
291
292     /* IDirect3DResource8 fields */
293     IWineD3DVertexBuffer             *wineD3DVertexBuffer;
294
295     /* Parent reference */
296     LPDIRECT3DDEVICE8                 parentDevice;
297 };
298
299 /* --------------------- */
300 /* IDirect3DIndexBuffer8 */
301 /* --------------------- */
302
303 /*****************************************************************************
304  * Predeclare the interface implementation structures
305  */
306 extern const IDirect3DIndexBuffer8Vtbl Direct3DIndexBuffer8_Vtbl;
307
308 /*****************************************************************************
309  * IDirect3DIndexBuffer8 implementation structure
310  */
311 struct IDirect3DIndexBuffer8Impl
312 {
313     /* IUnknown fields */
314     const IDirect3DIndexBuffer8Vtbl *lpVtbl;
315     LONG                             ref;
316
317     /* IDirect3DResource8 fields */
318     IWineD3DIndexBuffer             *wineD3DIndexBuffer;
319
320     /* Parent reference */
321     LPDIRECT3DDEVICE8                parentDevice;
322 };
323
324 /* --------------------- */
325 /* IDirect3DBaseTexture8 */
326 /* --------------------- */
327
328 /*****************************************************************************
329  * IDirect3DBaseTexture8 implementation structure
330  */
331 struct IDirect3DBaseTexture8Impl
332 {
333     /* IUnknown fields */
334     const IDirect3DBaseTexture8Vtbl *lpVtbl;
335     LONG                   ref;
336
337     /* IDirect3DResource8 fields */
338     IWineD3DBaseTexture             *wineD3DBaseTexture;
339 };
340
341 /* --------------------- */
342 /* IDirect3DCubeTexture8 */
343 /* --------------------- */
344
345 /*****************************************************************************
346  * Predeclare the interface implementation structures
347  */
348 extern const IDirect3DCubeTexture8Vtbl Direct3DCubeTexture8_Vtbl;
349
350 /*****************************************************************************
351  * IDirect3DCubeTexture8 implementation structure
352  */
353 struct IDirect3DCubeTexture8Impl
354 {
355     /* IUnknown fields */
356     const IDirect3DCubeTexture8Vtbl *lpVtbl;
357     LONG                   ref;
358
359     /* IDirect3DResource8 fields */
360     IWineD3DCubeTexture             *wineD3DCubeTexture;
361
362     /* Parent reference */
363     LPDIRECT3DDEVICE8                parentDevice;
364 };
365
366 /* ----------------- */
367 /* IDirect3DTexture8 */
368 /* ----------------- */
369
370 /*****************************************************************************
371  * Predeclare the interface implementation structures
372  */
373 extern const IDirect3DTexture8Vtbl Direct3DTexture8_Vtbl;
374
375 /*****************************************************************************
376  * IDirect3DTexture8 implementation structure
377  */
378 struct IDirect3DTexture8Impl
379 {
380     /* IUnknown fields */
381     const IDirect3DTexture8Vtbl *lpVtbl;
382     LONG                   ref;
383
384     /* IDirect3DResourc8 fields */
385     IWineD3DTexture             *wineD3DTexture;
386
387     /* Parent reference */
388     LPDIRECT3DDEVICE8            parentDevice;
389 };
390
391 /* ----------------------- */
392 /* IDirect3DVolumeTexture8 */
393 /* ----------------------- */
394
395 /*****************************************************************************
396  * Predeclare the interface implementation structures
397  */
398 extern const IDirect3DVolumeTexture8Vtbl Direct3DVolumeTexture8_Vtbl;
399
400 /*****************************************************************************
401  * IDirect3DVolumeTexture8 implementation structure
402  */
403 struct IDirect3DVolumeTexture8Impl
404 {
405     /* IUnknown fields */
406     const IDirect3DVolumeTexture8Vtbl *lpVtbl;
407     LONG                   ref;
408
409     /* IDirect3DResource8 fields */
410     IWineD3DVolumeTexture             *wineD3DVolumeTexture;
411
412     /* Parent reference */
413     LPDIRECT3DDEVICE8                  parentDevice;
414 };
415
416 /* ----------------------- */
417 /* IDirect3DStateBlockImpl */
418 /* ----------------------- */
419
420 /* TODO: Generate a valid GUIDs */
421 /* {83B073CE-6F30-11d9-C687-00046142C14F} */
422 DEFINE_GUID(IID_IDirect3DStateBlock8, 
423 0x83b073ce, 0x6f30, 0x11d9, 0xc6, 0x87, 0x0, 0x4, 0x61, 0x42, 0xc1, 0x4f);
424
425 DEFINE_GUID(IID_IDirect3DVertexShader8,
426 0xefc5557e, 0x6265, 0x4613, 0x8a, 0x94, 0x43, 0x85, 0x78, 0x89, 0xeb, 0x36);
427
428 DEFINE_GUID(IID_IDirect3DPixelShader8,
429 0x6d3bdbdc, 0x5b02, 0x4415, 0xb8, 0x52, 0xce, 0x5e, 0x8b, 0xcc, 0xb2, 0x89);
430
431
432 /*****************************************************************************
433  * IDirect3DStateBlock8 interface
434  */
435 #define INTERFACE IDirect3DStateBlock8
436 DECLARE_INTERFACE_(IDirect3DStateBlock8, IUnknown)
437 {
438     /*** IUnknown methods ***/
439     STDMETHOD_(HRESULT,QueryInterface)(THIS_ REFIID riid, void** ppvObject) PURE;
440     STDMETHOD_(ULONG,AddRef)(THIS) PURE;
441     STDMETHOD_(ULONG,Release)(THIS) PURE;
442     /*** IDirect3DStateBlock9 methods ***/
443     STDMETHOD(GetDevice)(THIS_ struct IDirect3DDevice8** ppDevice) PURE;
444     STDMETHOD(Capture)(THIS) PURE;
445     STDMETHOD(Apply)(THIS) PURE;
446 };
447 #undef INTERFACE
448
449 /*** IUnknown methods ***/
450 #define IDirect3DStateBlock8_QueryInterface(p,a,b)  (p)->lpVtbl->QueryInterface(p,a,b)
451 #define IDirect3DStateBlock8_AddRef(p)              (p)->lpVtbl->AddRef(p)
452 #define IDirect3DStateBlock8_Release(p)             (p)->lpVtbl->Release(p)
453 /*** IDirect3DStateBlock9 methods ***/
454 #define IDirect3DStateBlock8_GetDevice(p,a)         (p)->lpVtbl->GetDevice(p,a)
455 #define IDirect3DStateBlock8_Capture(p)             (p)->lpVtbl->Capture(p)
456 #define IDirect3DStateBlock8_Apply(p)               (p)->lpVtbl->Apply(p)
457
458 /*****************************************************************************
459  * Predeclare the interface implementation structures
460  */
461 extern const IDirect3DStateBlock8Vtbl Direct3DStateBlock8_Vtbl;
462
463 /*****************************************************************************
464  * IDirect3DStateBlock implementation structure
465  */
466 typedef struct  IDirect3DStateBlock8Impl {
467     /* IUnknown fields */
468     const IDirect3DStateBlock8Vtbl *lpVtbl;
469     LONG                   ref;
470
471     /* IDirect3DResource8 fields */
472     IWineD3DStateBlock             *wineD3DStateBlock;
473 } IDirect3DStateBlock8Impl;
474
475 /*****************************************************************************
476  * IDirect3DVertexShader9 interface
477  */
478 #define INTERFACE IDirect3DVertexShader8
479 DECLARE_INTERFACE_(IDirect3DVertexShader8, IUnknown)
480 {
481     /*** IUnknown methods ***/
482     STDMETHOD_(HRESULT,QueryInterface)(THIS_ REFIID riid, void** ppvObject) PURE;
483     STDMETHOD_(ULONG,AddRef)(THIS) PURE;
484     STDMETHOD_(ULONG,Release)(THIS) PURE;
485     /*** IDirect3DVertexShader9 methods ***/
486     STDMETHOD(GetDevice)(THIS_ struct IDirect3DDevice8** ppDevice) PURE;
487     STDMETHOD(GetFunction)(THIS_ void*, UINT* pSizeOfData) PURE;
488 };
489 #undef INTERFACE
490
491 /*** IUnknown methods ***/
492 #define IDirect3DVertexShader8_QueryInterface(p,a,b)  (p)->lpVtbl->QueryInterface(p,a,b)
493 #define IDirect3DVertexShader8_AddRef(p)              (p)->lpVtbl->AddRef(p)
494 #define IDirect3DVertexShader8_Release(p)             (p)->lpVtbl->Release(p)
495 /*** IDirect3DVertexShader8 methods ***/
496 #define IDirect3DVertexShader8_GetDevice(p,a)         (p)->lpVtbl->GetDevice(p,a)
497 #define IDirect3DVertexShader8_GetFunction(p,a,b)     (p)->lpVtbl->GetFunction(p,a,b)
498
499 /* ------------------------- */
500 /* IDirect3DVertexShader8Impl */
501 /* ------------------------- */
502
503 /*****************************************************************************
504  * IDirect3DPixelShader9 interface
505  */
506 #define INTERFACE IDirect3DPixelShader8
507 DECLARE_INTERFACE_(IDirect3DPixelShader8,IUnknown)
508 {
509     /*** IUnknown methods ***/
510     STDMETHOD_(HRESULT,QueryInterface)(THIS_ REFIID riid, void** ppvObject) PURE;
511     STDMETHOD_(ULONG,AddRef)(THIS) PURE;
512     STDMETHOD_(ULONG,Release)(THIS) PURE;
513     /*** IDirect3DPixelShader8 methods ***/
514     STDMETHOD(GetDevice)(THIS_ struct IDirect3DDevice8** ppDevice) PURE;
515     STDMETHOD(GetFunction)(THIS_ void*, UINT* pSizeOfData) PURE;
516 };
517 #undef INTERFACE
518
519 /*** IUnknown methods ***/
520 #define IDirect3DPixelShader8_QueryInterface(p,a,b)  (p)->lpVtbl->QueryInterface(p,a,b)
521 #define IDirect3DPixelShader8_AddRef(p)              (p)->lpVtbl->AddRef(p)
522 #define IDirect3DPixelShader8_Release(p)             (p)->lpVtbl->Release(p)
523 /*** IDirect3DPixelShader8 methods ***/
524 #define IDirect3DPixelShader8_GetDevice(p,a)         (p)->lpVtbl->GetDevice(p,a)
525 #define IDirect3DPixelShader8_GetFunction(p,a,b)     (p)->lpVtbl->GetFunction(p,a,b)
526
527
528 /*****************************************************************************
529  * Predeclare the interface implementation structures
530  */
531 extern const IDirect3DVertexShader8Vtbl Direct3DVertexShader8_Vtbl;
532
533 /*****************************************************************************
534  * IDirect3DVertexShader implementation structure
535  */
536
537 struct IDirect3DVertexShader8Impl {
538   const IDirect3DVertexShader8Vtbl *lpVtbl;
539   LONG ref;
540
541   shader_handle                    *handle;
542   IWineD3DVertexShader             *wineD3DVertexShader;
543 };
544
545
546 /* ------------------------ */
547 /* IDirect3DPixelShaderImpl */
548 /* ------------------------ */
549
550
551 /*****************************************************************************
552  * Predeclare the interface implementation structures
553  */
554 extern const IDirect3DPixelShader8Vtbl Direct3DPixelShader8_Vtbl;
555
556 /*****************************************************************************
557  * IDirect3DPixelShader implementation structure
558  */
559 typedef struct IDirect3DPixelShader8Impl {
560     const IDirect3DPixelShader8Vtbl *lpVtbl;
561     LONG                             ref;
562
563     shader_handle                   *handle;
564     /* The device, to be replaced by an IDirect3DDeviceImpl */
565     IWineD3DPixelShader             *wineD3DPixelShader;
566 } IDirect3DPixelShader8Impl;
567
568 /**
569  * Internals functions
570  *
571  * to see how not defined it here
572  */ 
573  
574 /* Callbacks */
575 extern HRESULT WINAPI D3D8CB_CreateSurface(IUnknown *device, UINT Width, UINT Height, 
576                                          WINED3DFORMAT Format, DWORD Usage, WINED3DPOOL Pool, UINT Level,
577                                          IWineD3DSurface** ppSurface, HANDLE* pSharedHandle);
578
579 extern HRESULT WINAPI D3D8CB_CreateVolume(IUnknown  *pDevice, UINT Width, UINT Height, UINT Depth, 
580                                           WINED3DFORMAT  Format, WINED3DPOOL Pool, DWORD Usage,
581                                           IWineD3DVolume **ppVolume, 
582                                           HANDLE   * pSharedHandle);
583
584 extern HRESULT WINAPI D3D8CB_CreateDepthStencilSurface(IUnknown *device, UINT Width, UINT Height,
585                                          WINED3DFORMAT Format, WINED3DMULTISAMPLE_TYPE MultiSample,
586                                          DWORD MultisampleQuality, BOOL Discard,
587                                          IWineD3DSurface** ppSurface, HANDLE* pSharedHandle);
588
589 extern HRESULT WINAPI D3D8CB_CreateRenderTarget(IUnknown *device, UINT Width, UINT Height,
590                                          WINED3DFORMAT Format, WINED3DMULTISAMPLE_TYPE MultiSample,
591                                          DWORD MultisampleQuality, BOOL Lockable, 
592                                          IWineD3DSurface** ppSurface, HANDLE* pSharedHandle);
593
594 #endif /* __WINE_D3DX8_PRIVATE_H */