2 * IDirect3DDevice8 implementation
4 * Copyright 2002-2004 Jason Edmeades
5 * Copyright 2004 Christian Costa
7 * This library is free software; you can redistribute it and/or
8 * modify it under the terms of the GNU Lesser General Public
9 * License as published by the Free Software Foundation; either
10 * version 2.1 of the License, or (at your option) any later version.
12 * This library is distributed in the hope that it will be useful,
13 * but WITHOUT ANY WARRANTY; without even the implied warranty of
14 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
15 * Lesser General Public License for more details.
17 * You should have received a copy of the GNU Lesser General Public
18 * License along with this library; if not, write to the Free Software
19 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
27 #define NONAMELESSUNION
28 #define NONAMELESSSTRUCT
33 #include "wine/debug.h"
35 #include "d3d8_private.h"
37 WINE_DEFAULT_DEBUG_CHANNEL(d3d8);
39 /* Shader handle functions */
40 static shader_handle *alloc_shader_handle(IDirect3DDevice8Impl *This) {
41 if (This->free_shader_handles) {
42 /* Use a free handle */
43 shader_handle *handle = This->free_shader_handles;
44 This->free_shader_handles = *handle;
47 if (!(This->allocated_shader_handles < This->shader_handle_table_size)) {
49 DWORD new_size = This->shader_handle_table_size + (This->shader_handle_table_size >> 1);
50 shader_handle *new_handles = HeapReAlloc(GetProcessHeap(), 0, This->shader_handles, new_size * sizeof(shader_handle));
51 if (!new_handles) return NULL;
52 This->shader_handles = new_handles;
53 This->shader_handle_table_size = new_size;
56 return &This->shader_handles[This->allocated_shader_handles++];
59 static void free_shader_handle(IDirect3DDevice8Impl *This, shader_handle *handle) {
60 *handle = This->free_shader_handles;
61 This->free_shader_handles = handle;
64 /* IDirect3D IUnknown parts follow: */
65 static HRESULT WINAPI IDirect3DDevice8Impl_QueryInterface(LPDIRECT3DDEVICE8 iface,REFIID riid,LPVOID *ppobj)
67 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
69 if (IsEqualGUID(riid, &IID_IUnknown)
70 || IsEqualGUID(riid, &IID_IDirect3DDevice8)) {
71 IUnknown_AddRef(iface);
76 WARN("(%p)->(%s,%p),not found\n", This, debugstr_guid(riid), ppobj);
81 static ULONG WINAPI IDirect3DDevice8Impl_AddRef(LPDIRECT3DDEVICE8 iface) {
82 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
83 ULONG ref = InterlockedIncrement(&This->ref);
85 TRACE("(%p) : AddRef from %ld\n", This, ref - 1);
90 static ULONG WINAPI IDirect3DDevice8Impl_Release(LPDIRECT3DDEVICE8 iface) {
91 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
92 ULONG ref = InterlockedDecrement(&This->ref);
94 TRACE("(%p) : ReleaseRef to %ld\n", This, ref);
97 TRACE("Releasing wined3d device %p\n", This->WineD3DDevice);
98 IWineD3DDevice_Uninit3D(This->WineD3DDevice);
99 IWineD3DDevice_Release(This->WineD3DDevice);
100 HeapFree(GetProcessHeap(), 0, This->shader_handles);
101 HeapFree(GetProcessHeap(), 0, This);
106 /* IDirect3DDevice Interface follow: */
107 static HRESULT WINAPI IDirect3DDevice8Impl_TestCooperativeLevel(LPDIRECT3DDEVICE8 iface) {
108 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
110 TRACE("(%p) : Relay\n", This);
111 return IWineD3DDevice_TestCooperativeLevel(This->WineD3DDevice);
114 static UINT WINAPI IDirect3DDevice8Impl_GetAvailableTextureMem(LPDIRECT3DDEVICE8 iface) {
115 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
117 TRACE("(%p) Relay\n", This);
118 return IWineD3DDevice_GetAvailableTextureMem(This->WineD3DDevice);
121 static HRESULT WINAPI IDirect3DDevice8Impl_ResourceManagerDiscardBytes(LPDIRECT3DDEVICE8 iface, DWORD Bytes) {
122 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
124 TRACE("(%p) : Relay bytes(%ld)\n", This, Bytes);
125 return IWineD3DDevice_EvictManagedResources(This->WineD3DDevice);
128 static HRESULT WINAPI IDirect3DDevice8Impl_GetDirect3D(LPDIRECT3DDEVICE8 iface, IDirect3D8** ppD3D8) {
129 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
133 TRACE("(%p) Relay\n", This);
135 if (NULL == ppD3D8) {
136 return D3DERR_INVALIDCALL;
138 hr = IWineD3DDevice_GetDirect3D(This->WineD3DDevice, &pWineD3D);
139 if (hr == D3D_OK && pWineD3D != NULL)
141 IWineD3DResource_GetParent((IWineD3DResource *)pWineD3D,(IUnknown **)ppD3D8);
142 IWineD3DResource_Release((IWineD3DResource *)pWineD3D);
144 FIXME("Call to IWineD3DDevice_GetDirect3D failed\n");
147 TRACE("(%p) returning %p\n",This , *ppD3D8);
151 static HRESULT WINAPI IDirect3DDevice8Impl_GetDeviceCaps(LPDIRECT3DDEVICE8 iface, D3DCAPS8* pCaps) {
152 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
153 HRESULT hrc = D3D_OK;
154 WINED3DCAPS *pWineCaps;
156 TRACE("(%p) : Relay pCaps %p\n", This, pCaps);
158 return D3DERR_INVALIDCALL;
160 pWineCaps = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(WINED3DCAPS));
161 if(pWineCaps == NULL){
162 return D3DERR_INVALIDCALL; /* well this is what MSDN says to return */
165 D3D8CAPSTOWINECAPS(pCaps, pWineCaps)
166 hrc = IWineD3DDevice_GetDeviceCaps(This->WineD3DDevice, pWineCaps);
167 HeapFree(GetProcessHeap(), 0, pWineCaps);
168 TRACE("Returning %p %p\n", This, pCaps);
172 static HRESULT WINAPI IDirect3DDevice8Impl_GetDisplayMode(LPDIRECT3DDEVICE8 iface, D3DDISPLAYMODE* pMode) {
173 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
174 TRACE("(%p) Relay\n", This);
175 return IWineD3DDevice_GetDisplayMode(This->WineD3DDevice, 0, (WINED3DDISPLAYMODE *) pMode);
178 static HRESULT WINAPI IDirect3DDevice8Impl_GetCreationParameters(LPDIRECT3DDEVICE8 iface, D3DDEVICE_CREATION_PARAMETERS *pParameters) {
179 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
180 TRACE("(%p) Relay\n", This);
181 return IWineD3DDevice_GetCreationParameters(This->WineD3DDevice, (WINED3DDEVICE_CREATION_PARAMETERS *) pParameters);
184 static HRESULT WINAPI IDirect3DDevice8Impl_SetCursorProperties(LPDIRECT3DDEVICE8 iface, UINT XHotSpot, UINT YHotSpot, IDirect3DSurface8* pCursorBitmap) {
185 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
186 IDirect3DSurface8Impl *pSurface = (IDirect3DSurface8Impl*)pCursorBitmap;
187 TRACE("(%p) Relay\n", This);
188 return IWineD3DDevice_SetCursorProperties(This->WineD3DDevice,XHotSpot,YHotSpot,(IWineD3DSurface*)pSurface->wineD3DSurface);
191 static void WINAPI IDirect3DDevice8Impl_SetCursorPosition(LPDIRECT3DDEVICE8 iface, UINT XScreenSpace, UINT YScreenSpace, DWORD Flags) {
192 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
193 TRACE("(%p) Relay\n", This);
194 return IWineD3DDevice_SetCursorPosition(This->WineD3DDevice, XScreenSpace, YScreenSpace, Flags);
197 static BOOL WINAPI IDirect3DDevice8Impl_ShowCursor(LPDIRECT3DDEVICE8 iface, BOOL bShow) {
198 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
199 TRACE("(%p) Relay\n", This);
201 return IWineD3DDevice_ShowCursor(This->WineD3DDevice, bShow);
204 static HRESULT WINAPI IDirect3DDevice8Impl_CreateAdditionalSwapChain(LPDIRECT3DDEVICE8 iface, D3DPRESENT_PARAMETERS* pPresentationParameters, IDirect3DSwapChain8** pSwapChain) {
205 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
206 IDirect3DSwapChain8Impl* object;
207 HRESULT hrc = D3D_OK;
208 WINED3DPRESENT_PARAMETERS localParameters;
210 TRACE("(%p) Relay\n", This);
212 /* Fix the back buffer count */
213 if(pPresentationParameters->BackBufferCount == 0) {
214 pPresentationParameters->BackBufferCount = 1;
217 object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object));
218 if (NULL == object) {
219 FIXME("Allocation of memory failed\n");
221 return D3DERR_OUTOFVIDEOMEMORY;
224 object->lpVtbl = &Direct3DSwapChain8_Vtbl;
226 /* Allocate an associated WineD3DDevice object */
227 localParameters.BackBufferWidth = &pPresentationParameters->BackBufferWidth;
228 localParameters.BackBufferHeight = &pPresentationParameters->BackBufferHeight;
229 localParameters.BackBufferFormat = (WINED3DFORMAT *)&pPresentationParameters->BackBufferFormat;
230 localParameters.BackBufferCount = &pPresentationParameters->BackBufferCount;
231 localParameters.MultiSampleType = (WINED3DMULTISAMPLE_TYPE *) &pPresentationParameters->MultiSampleType;
232 localParameters.MultiSampleQuality = NULL; /* d3d9 only */
233 localParameters.SwapEffect = (WINED3DSWAPEFFECT *) &pPresentationParameters->SwapEffect;
234 localParameters.hDeviceWindow = &pPresentationParameters->hDeviceWindow;
235 localParameters.Windowed = &pPresentationParameters->Windowed;
236 localParameters.EnableAutoDepthStencil = &pPresentationParameters->EnableAutoDepthStencil;
237 localParameters.AutoDepthStencilFormat = (WINED3DFORMAT *)&pPresentationParameters->AutoDepthStencilFormat;
238 localParameters.Flags = &pPresentationParameters->Flags;
239 localParameters.FullScreen_RefreshRateInHz = &pPresentationParameters->FullScreen_RefreshRateInHz;
240 localParameters.PresentationInterval = &pPresentationParameters->FullScreen_PresentationInterval;
243 hrc = IWineD3DDevice_CreateAdditionalSwapChain(This->WineD3DDevice, &localParameters, &object->wineD3DSwapChain, (IUnknown*)object, D3D8CB_CreateRenderTarget, D3D8CB_CreateDepthStencilSurface);
245 FIXME("(%p) call to IWineD3DDevice_CreateAdditionalSwapChain failed\n", This);
246 HeapFree(GetProcessHeap(), 0 , object);
249 IUnknown_AddRef(iface);
250 object->parentDevice = iface;
251 *pSwapChain = (IDirect3DSwapChain8 *)object;
253 TRACE("(%p) returning %p\n", This, *pSwapChain);
257 static HRESULT WINAPI IDirect3DDevice8Impl_Reset(LPDIRECT3DDEVICE8 iface, D3DPRESENT_PARAMETERS* pPresentationParameters) {
258 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
259 WINED3DPRESENT_PARAMETERS localParameters;
260 TRACE("(%p) Relay pPresentationParameters(%p)\n", This, pPresentationParameters);
262 localParameters.BackBufferWidth = &pPresentationParameters->BackBufferWidth;
263 localParameters.BackBufferHeight = &pPresentationParameters->BackBufferHeight;
264 localParameters.BackBufferFormat = (WINED3DFORMAT *)&pPresentationParameters->BackBufferFormat;
265 localParameters.BackBufferCount = &pPresentationParameters->BackBufferCount;
266 localParameters.MultiSampleType = (WINED3DMULTISAMPLE_TYPE *) &pPresentationParameters->MultiSampleType;
267 localParameters.MultiSampleQuality = NULL; /* D3d9 only */
268 localParameters.SwapEffect = (WINED3DSWAPEFFECT *) &pPresentationParameters->SwapEffect;
269 localParameters.hDeviceWindow = &pPresentationParameters->hDeviceWindow;
270 localParameters.Windowed = &pPresentationParameters->Windowed;
271 localParameters.EnableAutoDepthStencil = &pPresentationParameters->EnableAutoDepthStencil;
272 localParameters.AutoDepthStencilFormat = (WINED3DFORMAT *)&pPresentationParameters->AutoDepthStencilFormat;
273 localParameters.Flags = &pPresentationParameters->Flags;
274 localParameters.FullScreen_RefreshRateInHz = &pPresentationParameters->FullScreen_RefreshRateInHz;
275 localParameters.PresentationInterval = &pPresentationParameters->FullScreen_PresentationInterval;
276 return IWineD3DDevice_Reset(This->WineD3DDevice, &localParameters);
279 static HRESULT WINAPI IDirect3DDevice8Impl_Present(LPDIRECT3DDEVICE8 iface, CONST RECT* pSourceRect,CONST RECT* pDestRect,HWND hDestWindowOverride,CONST RGNDATA* pDirtyRegion) {
280 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
281 TRACE("(%p) Relay\n", This);
282 return IWineD3DDevice_Present(This->WineD3DDevice, pSourceRect, pDestRect, hDestWindowOverride, pDirtyRegion);
285 static HRESULT WINAPI IDirect3DDevice8Impl_GetBackBuffer(LPDIRECT3DDEVICE8 iface, UINT BackBuffer, D3DBACKBUFFER_TYPE Type, IDirect3DSurface8** ppBackBuffer) {
286 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
287 IWineD3DSurface *retSurface = NULL;
290 TRACE("(%p) Relay\n", This);
292 rc = IWineD3DDevice_GetBackBuffer(This->WineD3DDevice, 0, BackBuffer, (WINED3DBACKBUFFER_TYPE) Type, (IWineD3DSurface **)&retSurface);
293 if (rc == D3D_OK && NULL != retSurface && NULL != ppBackBuffer) {
294 IWineD3DSurface_GetParent(retSurface, (IUnknown **)ppBackBuffer);
295 IWineD3DSurface_Release(retSurface);
300 static HRESULT WINAPI IDirect3DDevice8Impl_GetRasterStatus(LPDIRECT3DDEVICE8 iface, D3DRASTER_STATUS* pRasterStatus) {
301 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
302 TRACE("(%p) Relay\n", This);
304 return IWineD3DDevice_GetRasterStatus(This->WineD3DDevice, 0, (WINED3DRASTER_STATUS *) pRasterStatus);
307 static void WINAPI IDirect3DDevice8Impl_SetGammaRamp(LPDIRECT3DDEVICE8 iface, DWORD Flags, CONST D3DGAMMARAMP* pRamp) {
308 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
309 TRACE("(%p) Relay\n", This);
311 return IWineD3DDevice_SetGammaRamp(This->WineD3DDevice, 0, Flags, (WINED3DGAMMARAMP *) pRamp);
314 static void WINAPI IDirect3DDevice8Impl_GetGammaRamp(LPDIRECT3DDEVICE8 iface, D3DGAMMARAMP* pRamp) {
315 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
316 TRACE("(%p) Relay\n", This);
318 return IWineD3DDevice_GetGammaRamp(This->WineD3DDevice, 0, (WINED3DGAMMARAMP *) pRamp);
321 static HRESULT WINAPI IDirect3DDevice8Impl_CreateTexture(LPDIRECT3DDEVICE8 iface, UINT Width, UINT Height, UINT Levels, DWORD Usage,
322 D3DFORMAT Format, D3DPOOL Pool, IDirect3DTexture8 **ppTexture) {
323 IDirect3DTexture8Impl *object;
324 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
325 HRESULT hrc = D3D_OK;
327 TRACE("(%p) : W(%d) H(%d), Lvl(%d) d(%ld), Fmt(%u), Pool(%d)\n", This, Width, Height, Levels, Usage, Format, Pool);
329 /* Allocate the storage for the device */
330 object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(IDirect3DTexture8Impl));
332 if (NULL == object) {
333 FIXME("Allocation of memory failed\n");
334 /* *ppTexture = NULL; */
335 return D3DERR_OUTOFVIDEOMEMORY;
338 object->lpVtbl = &Direct3DTexture8_Vtbl;
340 hrc = IWineD3DDevice_CreateTexture(This->WineD3DDevice, Width, Height, Levels, Usage & WINED3DUSAGE_MASK,
341 (WINED3DFORMAT)Format, (WINED3DPOOL) Pool, &object->wineD3DTexture, NULL, (IUnknown *)object, D3D8CB_CreateSurface);
345 FIXME("(%p) call to IWineD3DDevice_CreateTexture failed\n", This);
346 HeapFree(GetProcessHeap(), 0, object);
347 /* *ppTexture = NULL; */
349 IUnknown_AddRef(iface);
350 object->parentDevice = iface;
351 *ppTexture = (LPDIRECT3DTEXTURE8) object;
354 TRACE("(%p) Created Texture %p, %p\n",This,object,object->wineD3DTexture);
358 static HRESULT WINAPI IDirect3DDevice8Impl_CreateVolumeTexture(LPDIRECT3DDEVICE8 iface,
359 UINT Width, UINT Height, UINT Depth, UINT Levels, DWORD Usage,
360 D3DFORMAT Format, D3DPOOL Pool, IDirect3DVolumeTexture8** ppVolumeTexture) {
362 IDirect3DVolumeTexture8Impl *object;
363 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
364 HRESULT hrc = D3D_OK;
366 TRACE("(%p) Relay\n", This);
368 /* Allocate the storage for the device */
369 object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(IDirect3DVolumeTexture8Impl));
370 if (NULL == object) {
371 FIXME("(%p) allocation of memory failed\n", This);
372 *ppVolumeTexture = NULL;
373 return D3DERR_OUTOFVIDEOMEMORY;
376 object->lpVtbl = &Direct3DVolumeTexture8_Vtbl;
378 hrc = IWineD3DDevice_CreateVolumeTexture(This->WineD3DDevice, Width, Height, Depth, Levels, Usage & WINED3DUSAGE_MASK,
379 (WINED3DFORMAT)Format, (WINED3DPOOL) Pool, &object->wineD3DVolumeTexture, NULL,
380 (IUnknown *)object, D3D8CB_CreateVolume);
385 FIXME("(%p) call to IWineD3DDevice_CreateVolumeTexture failed\n", This);
386 HeapFree(GetProcessHeap(), 0, object);
387 *ppVolumeTexture = NULL;
389 IUnknown_AddRef(iface);
390 object->parentDevice = iface;
391 *ppVolumeTexture = (LPDIRECT3DVOLUMETEXTURE8) object;
393 TRACE("(%p) returning %p\n", This , *ppVolumeTexture);
397 static HRESULT WINAPI IDirect3DDevice8Impl_CreateCubeTexture(LPDIRECT3DDEVICE8 iface, UINT EdgeLength, UINT Levels, DWORD Usage,
398 D3DFORMAT Format, D3DPOOL Pool, IDirect3DCubeTexture8** ppCubeTexture) {
400 IDirect3DCubeTexture8Impl *object;
401 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
404 TRACE("(%p) : ELen(%d) Lvl(%d) Usage(%ld) fmt(%u), Pool(%d)\n" , This, EdgeLength, Levels, Usage, Format, Pool);
406 /* Allocate the storage for the device */
407 object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object));
409 if (NULL == object) {
410 FIXME("(%p) allocation of CubeTexture failed\n", This);
411 *ppCubeTexture = NULL;
412 return D3DERR_OUTOFVIDEOMEMORY;
415 object->lpVtbl = &Direct3DCubeTexture8_Vtbl;
417 hr = IWineD3DDevice_CreateCubeTexture(This->WineD3DDevice, EdgeLength, Levels, Usage & WINED3DUSAGE_MASK,
418 (WINED3DFORMAT)Format, (WINED3DPOOL) Pool, &object->wineD3DCubeTexture, NULL, (IUnknown*)object,
419 D3D8CB_CreateSurface);
424 FIXME("(%p) call to IWineD3DDevice_CreateCubeTexture failed\n", This);
425 HeapFree(GetProcessHeap(), 0, object);
426 *ppCubeTexture = NULL;
428 IUnknown_AddRef(iface);
429 object->parentDevice = iface;
430 *ppCubeTexture = (LPDIRECT3DCUBETEXTURE8) object;
433 TRACE("(%p) returning %p\n",This, *ppCubeTexture);
437 static HRESULT WINAPI IDirect3DDevice8Impl_CreateVertexBuffer(LPDIRECT3DDEVICE8 iface, UINT Size, DWORD Usage, DWORD FVF, D3DPOOL Pool, IDirect3DVertexBuffer8** ppVertexBuffer) {
438 IDirect3DVertexBuffer8Impl *object;
439 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
440 HRESULT hrc = D3D_OK;
442 TRACE("(%p) Relay\n", This);
443 /* Allocate the storage for the device */
444 object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(IDirect3DVertexBuffer8Impl));
445 if (NULL == object) {
446 FIXME("Allocation of memory failed\n");
447 *ppVertexBuffer = NULL;
448 return D3DERR_OUTOFVIDEOMEMORY;
451 object->lpVtbl = &Direct3DVertexBuffer8_Vtbl;
453 hrc = IWineD3DDevice_CreateVertexBuffer(This->WineD3DDevice, Size, Usage & WINED3DUSAGE_MASK, FVF, (WINED3DPOOL) Pool, &(object->wineD3DVertexBuffer), NULL, (IUnknown *)object);
458 FIXME("(%p) call to IWineD3DDevice_CreateVertexBuffer failed\n", This);
459 HeapFree(GetProcessHeap(), 0, object);
460 *ppVertexBuffer = NULL;
462 IUnknown_AddRef(iface);
463 object->parentDevice = iface;
464 *ppVertexBuffer = (LPDIRECT3DVERTEXBUFFER8) object;
469 static HRESULT WINAPI IDirect3DDevice8Impl_CreateIndexBuffer(LPDIRECT3DDEVICE8 iface, UINT Length, DWORD Usage, D3DFORMAT Format, D3DPOOL Pool, IDirect3DIndexBuffer8** ppIndexBuffer) {
470 IDirect3DIndexBuffer8Impl *object;
471 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
472 HRESULT hrc = D3D_OK;
474 TRACE("(%p) Relay\n", This);
475 /* Allocate the storage for the device */
476 object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object));
477 if (NULL == object) {
478 FIXME("Allocation of memory failed\n");
479 *ppIndexBuffer = NULL;
480 return D3DERR_OUTOFVIDEOMEMORY;
483 object->lpVtbl = &Direct3DIndexBuffer8_Vtbl;
485 TRACE("Calling wined3d create index buffer\n");
486 hrc = IWineD3DDevice_CreateIndexBuffer(This->WineD3DDevice, Length, Usage & WINED3DUSAGE_MASK, Format, (WINED3DPOOL) Pool, &object->wineD3DIndexBuffer, NULL, (IUnknown *)object);
491 FIXME("(%p) call to IWineD3DDevice_CreateIndexBuffer failed\n", This);
492 HeapFree(GetProcessHeap(), 0, object);
493 *ppIndexBuffer = NULL;
495 IUnknown_AddRef(iface);
496 object->parentDevice = iface;
497 *ppIndexBuffer = (LPDIRECT3DINDEXBUFFER8)object;
502 static HRESULT WINAPI IDirect3DDevice8Impl_CreateSurface(LPDIRECT3DDEVICE8 iface, UINT Width, UINT Height, D3DFORMAT Format, BOOL Lockable, BOOL Discard, UINT Level, IDirect3DSurface8 **ppSurface,D3DRESOURCETYPE Type, UINT Usage,D3DPOOL Pool, D3DMULTISAMPLE_TYPE MultiSample, DWORD MultisampleQuality) {
504 IDirect3DSurface8Impl *object;
505 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
506 TRACE("(%p) Relay\n", This);
507 if(MultisampleQuality < 0) {
508 FIXME("MultisampleQuality out of range %ld, substituting 0\n", MultisampleQuality);
509 /*FIXME: Find out what windows does with a MultisampleQuality < 0 */
510 MultisampleQuality=0;
513 if(MultisampleQuality > 0){
514 FIXME("MultisampleQuality set to %ld, substituting 0\n" , MultisampleQuality);
517 [in] Quality level. The valid range is between zero and one less than the level returned by pQualityLevels used by IDirect3D8::CheckDeviceMultiSampleType. Passing a larger value returns the error D3DERR_INVALIDCALL. The MultisampleQuality values of paired render targets, depth stencil surfaces, and the MultiSample type must all match.
519 MultisampleQuality=0;
521 /*FIXME: Check MAX bounds of MultisampleQuality*/
523 /* Allocate the storage for the device */
524 object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(IDirect3DSurface8Impl));
525 if (NULL == object) {
526 FIXME("Allocation of memory failed\n");
528 return D3DERR_OUTOFVIDEOMEMORY;
531 object->lpVtbl = &Direct3DSurface8_Vtbl;
534 TRACE("(%p) : w(%d) h(%d) fmt(%d) surf@%p\n", This, Width, Height, Format, *ppSurface);
536 hrc = IWineD3DDevice_CreateSurface(This->WineD3DDevice, Width, Height, Format, Lockable, Discard, Level, &object->wineD3DSurface, Type, Usage & WINED3DUSAGE_MASK, (WINED3DPOOL) Pool,MultiSample,MultisampleQuality, NULL, SURFACE_OPENGL, (IUnknown *)object);
537 if (hrc != D3D_OK || NULL == object->wineD3DSurface) {
539 FIXME("(%p) call to IWineD3DDevice_CreateSurface failed\n", This);
540 HeapFree(GetProcessHeap(), 0, object);
543 IUnknown_AddRef(iface);
544 object->parentDevice = iface;
545 *ppSurface = (LPDIRECT3DSURFACE8) object;
550 static HRESULT WINAPI IDirect3DDevice8Impl_CreateRenderTarget(LPDIRECT3DDEVICE8 iface, UINT Width, UINT Height, D3DFORMAT Format, D3DMULTISAMPLE_TYPE MultiSample, BOOL Lockable, IDirect3DSurface8** ppSurface) {
553 return IDirect3DDevice8Impl_CreateSurface(iface, Width, Height, Format, Lockable, FALSE /* Discard */, 0 /* Level */ , ppSurface, D3DRTYPE_SURFACE, D3DUSAGE_RENDERTARGET, D3DPOOL_DEFAULT, MultiSample, 0);
556 static HRESULT WINAPI IDirect3DDevice8Impl_CreateDepthStencilSurface(LPDIRECT3DDEVICE8 iface, UINT Width, UINT Height, D3DFORMAT Format, D3DMULTISAMPLE_TYPE MultiSample, IDirect3DSurface8** ppSurface) {
558 /* TODO: Verify that Discard is false */
559 return IDirect3DDevice8Impl_CreateSurface(iface, Width, Height, Format, TRUE /* Lockable */, FALSE, 0 /* Level */
560 ,ppSurface, D3DRTYPE_SURFACE, D3DUSAGE_DEPTHSTENCIL,
561 D3DPOOL_DEFAULT, MultiSample, 0);
564 static HRESULT WINAPI IDirect3DDevice8Impl_CreateImageSurface(LPDIRECT3DDEVICE8 iface, UINT Width, UINT Height, D3DFORMAT Format, IDirect3DSurface8** ppSurface) {
567 return IDirect3DDevice8Impl_CreateSurface(iface, Width, Height, Format, TRUE /* Loackable */ , FALSE /*Discard*/ , 0 /* Level */ , ppSurface, D3DRTYPE_SURFACE, 0 /* Usage (undefined/none) */ , D3DPOOL_SCRATCH, D3DMULTISAMPLE_NONE, 0 /* MultisampleQuality */);
570 static HRESULT WINAPI IDirect3DDevice8Impl_CopyRects(LPDIRECT3DDEVICE8 iface, IDirect3DSurface8 *pSourceSurface, CONST RECT *pSourceRects, UINT cRects, IDirect3DSurface8 *pDestinationSurface, CONST POINT *pDestPoints) {
571 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
573 TRACE("(%p) Relay\n" , This);
575 return IWineD3DDevice_CopyRects(This->WineD3DDevice, pSourceSurface == NULL ? NULL : ((IDirect3DSurface8Impl *)pSourceSurface)->wineD3DSurface,
576 pSourceRects, cRects, pDestinationSurface == NULL ? NULL : ((IDirect3DSurface8Impl *)pDestinationSurface)->wineD3DSurface, pDestPoints);
579 static HRESULT WINAPI IDirect3DDevice8Impl_UpdateTexture(LPDIRECT3DDEVICE8 iface, IDirect3DBaseTexture8* pSourceTexture, IDirect3DBaseTexture8* pDestinationTexture) {
580 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
581 TRACE("(%p) Relay\n" , This);
583 return IWineD3DDevice_UpdateTexture(This->WineD3DDevice, ((IDirect3DBaseTexture8Impl *)pSourceTexture)->wineD3DBaseTexture, ((IDirect3DBaseTexture8Impl *)pDestinationTexture)->wineD3DBaseTexture);
586 static HRESULT WINAPI IDirect3DDevice8Impl_GetFrontBuffer(LPDIRECT3DDEVICE8 iface, IDirect3DSurface8* pDestSurface) {
587 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
588 IDirect3DSurface8Impl *destSurface = (IDirect3DSurface8Impl *)pDestSurface;
590 TRACE("(%p) Relay\n" , This);
592 if (pDestSurface == NULL) {
593 WARN("(%p) : Caller passed NULL as pDestSurface returning D3DERR_INVALIDCALL\n", This);
594 return D3DERR_INVALIDCALL;
597 return IWineD3DDevice_GetFrontBufferData(This->WineD3DDevice, 0, destSurface->wineD3DSurface);
600 static HRESULT WINAPI IDirect3DDevice8Impl_SetRenderTarget(LPDIRECT3DDEVICE8 iface, IDirect3DSurface8* pRenderTarget, IDirect3DSurface8* pNewZStencil) {
601 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
602 IDirect3DSurface8Impl *pSurface = (IDirect3DSurface8Impl *)pRenderTarget;
603 IDirect3DSurface8Impl *pZSurface = (IDirect3DSurface8Impl *)pNewZStencil;
604 TRACE("(%p) Relay\n" , This);
606 IWineD3DDevice_SetDepthStencilSurface(This->WineD3DDevice, NULL == pZSurface ? NULL : (IWineD3DSurface *)pZSurface->wineD3DSurface);
608 return IWineD3DDevice_SetRenderTarget(This->WineD3DDevice, 0, pSurface ? (IWineD3DSurface *)pSurface->wineD3DSurface : NULL);
611 static HRESULT WINAPI IDirect3DDevice8Impl_GetRenderTarget(LPDIRECT3DDEVICE8 iface, IDirect3DSurface8** ppRenderTarget) {
612 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
614 IWineD3DSurface *pRenderTarget;
616 TRACE("(%p) Relay\n" , This);
618 if (ppRenderTarget == NULL) {
619 return D3DERR_INVALIDCALL;
621 hr = IWineD3DDevice_GetRenderTarget(This->WineD3DDevice, 0, &pRenderTarget);
623 if (hr == D3D_OK && pRenderTarget != NULL) {
624 IWineD3DResource_GetParent((IWineD3DResource *)pRenderTarget,(IUnknown**)ppRenderTarget);
625 IWineD3DResource_Release((IWineD3DResource *)pRenderTarget);
627 FIXME("Call to IWineD3DDevice_GetRenderTarget failed\n");
628 *ppRenderTarget = NULL;
634 static HRESULT WINAPI IDirect3DDevice8Impl_GetDepthStencilSurface(LPDIRECT3DDEVICE8 iface, IDirect3DSurface8** ppZStencilSurface) {
635 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
637 IWineD3DSurface *pZStencilSurface;
639 TRACE("(%p) Relay\n" , This);
640 if(ppZStencilSurface == NULL){
641 return D3DERR_INVALIDCALL;
644 hr=IWineD3DDevice_GetDepthStencilSurface(This->WineD3DDevice,&pZStencilSurface);
645 if(hr == D3D_OK && pZStencilSurface != NULL){
646 IWineD3DResource_GetParent((IWineD3DResource *)pZStencilSurface,(IUnknown**)ppZStencilSurface);
647 IWineD3DResource_Release((IWineD3DResource *)pZStencilSurface);
649 FIXME("Call to IWineD3DDevice_GetRenderTarget failed\n");
650 *ppZStencilSurface = NULL;
656 static HRESULT WINAPI IDirect3DDevice8Impl_BeginScene(LPDIRECT3DDEVICE8 iface) {
657 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
658 return IWineD3DDevice_BeginScene(This->WineD3DDevice);
661 static HRESULT WINAPI IDirect3DDevice8Impl_EndScene(LPDIRECT3DDEVICE8 iface) {
662 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
663 TRACE("(%p) Relay\n" , This);
665 return IWineD3DDevice_EndScene(This->WineD3DDevice);
668 static HRESULT WINAPI IDirect3DDevice8Impl_Clear(LPDIRECT3DDEVICE8 iface, DWORD Count, CONST D3DRECT* pRects, DWORD Flags, D3DCOLOR Color, float Z, DWORD Stencil) {
669 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
670 TRACE("(%p) Relay\n" , This);
672 return IWineD3DDevice_Clear(This->WineD3DDevice, Count, pRects, Flags, Color, Z, Stencil);
675 static HRESULT WINAPI IDirect3DDevice8Impl_SetTransform(LPDIRECT3DDEVICE8 iface, D3DTRANSFORMSTATETYPE State, CONST D3DMATRIX* lpMatrix) {
676 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
677 TRACE("(%p) Relay\n" , This);
679 return IWineD3DDevice_SetTransform(This->WineD3DDevice, State, lpMatrix);
682 static HRESULT WINAPI IDirect3DDevice8Impl_GetTransform(LPDIRECT3DDEVICE8 iface, D3DTRANSFORMSTATETYPE State,D3DMATRIX* pMatrix) {
683 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
684 TRACE("(%p) Relay\n" , This);
686 return IWineD3DDevice_GetTransform(This->WineD3DDevice, State, pMatrix);
689 static HRESULT WINAPI IDirect3DDevice8Impl_MultiplyTransform(LPDIRECT3DDEVICE8 iface, D3DTRANSFORMSTATETYPE State, CONST D3DMATRIX* pMatrix) {
690 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
691 TRACE("(%p) Relay\n" , This);
693 return IWineD3DDevice_MultiplyTransform(This->WineD3DDevice, State, pMatrix);
696 static HRESULT WINAPI IDirect3DDevice8Impl_SetViewport(LPDIRECT3DDEVICE8 iface, CONST D3DVIEWPORT8* pViewport) {
697 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
698 TRACE("(%p) Relay\n" , This);
700 return IWineD3DDevice_SetViewport(This->WineD3DDevice, (const WINED3DVIEWPORT *)pViewport);
703 static HRESULT WINAPI IDirect3DDevice8Impl_GetViewport(LPDIRECT3DDEVICE8 iface, D3DVIEWPORT8* pViewport) {
704 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
705 TRACE("(%p) Relay\n" , This);
707 return IWineD3DDevice_GetViewport(This->WineD3DDevice, (WINED3DVIEWPORT *)pViewport);
710 static HRESULT WINAPI IDirect3DDevice8Impl_SetMaterial(LPDIRECT3DDEVICE8 iface, CONST D3DMATERIAL8* pMaterial) {
711 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
712 TRACE("(%p) Relay\n" , This);
713 /* FIXME: Verify that D3DMATERIAL8 ~= WINED3DMATERIAL */
714 return IWineD3DDevice_SetMaterial(This->WineD3DDevice, (const WINED3DMATERIAL *)pMaterial);
717 static HRESULT WINAPI IDirect3DDevice8Impl_GetMaterial(LPDIRECT3DDEVICE8 iface, D3DMATERIAL8* pMaterial) {
718 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
719 TRACE("(%p) Relay\n" , This);
720 /* FIXME: Verify that D3DMATERIAL8 ~= WINED3DMATERIAL */
721 return IWineD3DDevice_GetMaterial(This->WineD3DDevice, (WINED3DMATERIAL *)pMaterial);
724 static HRESULT WINAPI IDirect3DDevice8Impl_SetLight(LPDIRECT3DDEVICE8 iface, DWORD Index, CONST D3DLIGHT8* pLight) {
725 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
726 TRACE("(%p) Relay\n" , This);
727 /* FIXME: Verify that D3DLIGHT8 ~= WINED3DLIGHT */
728 return IWineD3DDevice_SetLight(This->WineD3DDevice, Index, (const WINED3DLIGHT *)pLight);
731 static HRESULT WINAPI IDirect3DDevice8Impl_GetLight(LPDIRECT3DDEVICE8 iface, DWORD Index,D3DLIGHT8* pLight) {
732 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
733 TRACE("(%p) Relay\n" , This);
734 /* FIXME: Verify that D3DLIGHT8 ~= WINED3DLIGHT */
735 return IWineD3DDevice_GetLight(This->WineD3DDevice, Index, (WINED3DLIGHT *)pLight);
738 static HRESULT WINAPI IDirect3DDevice8Impl_LightEnable(LPDIRECT3DDEVICE8 iface, DWORD Index,BOOL Enable) {
739 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
740 TRACE("(%p) Relay\n" , This);
742 return IWineD3DDevice_SetLightEnable(This->WineD3DDevice, Index, Enable);
745 static HRESULT WINAPI IDirect3DDevice8Impl_GetLightEnable(LPDIRECT3DDEVICE8 iface, DWORD Index,BOOL* pEnable) {
746 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
747 TRACE("(%p) Relay\n" , This);
749 return IWineD3DDevice_GetLightEnable(This->WineD3DDevice, Index, pEnable);
752 static HRESULT WINAPI IDirect3DDevice8Impl_SetClipPlane(LPDIRECT3DDEVICE8 iface, DWORD Index,CONST float* pPlane) {
753 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
754 TRACE("(%p) Relay\n" , This);
756 return IWineD3DDevice_SetClipPlane(This->WineD3DDevice, Index, pPlane);
759 static HRESULT WINAPI IDirect3DDevice8Impl_GetClipPlane(LPDIRECT3DDEVICE8 iface, DWORD Index,float* pPlane) {
760 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
761 TRACE("(%p) Relay\n" , This);
763 return IWineD3DDevice_GetClipPlane(This->WineD3DDevice, Index, pPlane);
766 static HRESULT WINAPI IDirect3DDevice8Impl_SetRenderState(LPDIRECT3DDEVICE8 iface, D3DRENDERSTATETYPE State,DWORD Value) {
767 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
768 TRACE("(%p) Relay\n" , This);
770 return IWineD3DDevice_SetRenderState(This->WineD3DDevice, State, Value);
773 static HRESULT WINAPI IDirect3DDevice8Impl_GetRenderState(LPDIRECT3DDEVICE8 iface, D3DRENDERSTATETYPE State,DWORD* pValue) {
774 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
775 TRACE("(%p) Relay\n" , This);
777 return IWineD3DDevice_GetRenderState(This->WineD3DDevice, State, pValue);
780 static HRESULT WINAPI IDirect3DDevice8Impl_BeginStateBlock(LPDIRECT3DDEVICE8 iface) {
781 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
783 TRACE("(%p)\n", This);
785 return IWineD3DDevice_BeginStateBlock(This->WineD3DDevice);
788 static HRESULT WINAPI IDirect3DDevice8Impl_EndStateBlock(LPDIRECT3DDEVICE8 iface, DWORD* pToken) {
789 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
791 IWineD3DStateBlock* wineD3DStateBlock;
792 IDirect3DStateBlock8Impl* object;
794 TRACE("(%p) Relay\n", This);
796 /* Tell wineD3D to endstatablock before anything else (in case we run out
797 * of memory later and cause locking problems)
799 hr = IWineD3DDevice_EndStateBlock(This->WineD3DDevice , &wineD3DStateBlock);
801 FIXME("IWineD3DDevice_EndStateBlock returned an error\n");
805 /* allocate a new IDirectD3DStateBlock */
806 object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY ,sizeof(IDirect3DStateBlock8Impl));
808 object->lpVtbl = &Direct3DStateBlock8_Vtbl;
810 object->wineD3DStateBlock = wineD3DStateBlock;
812 *pToken = (DWORD)object;
813 TRACE("(%p)Returning %p %p\n", This, object, wineD3DStateBlock);
818 static HRESULT WINAPI IDirect3DDevice8Impl_ApplyStateBlock(LPDIRECT3DDEVICE8 iface, DWORD Token) {
819 IDirect3DStateBlock8Impl *pSB = (IDirect3DStateBlock8Impl*) Token;
820 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
822 TRACE("(%p) %p Relay\n", This, pSB);
824 return IWineD3DStateBlock_Apply(pSB->wineD3DStateBlock);
827 static HRESULT WINAPI IDirect3DDevice8Impl_CaptureStateBlock(LPDIRECT3DDEVICE8 iface, DWORD Token) {
828 IDirect3DStateBlock8Impl* pSB = (IDirect3DStateBlock8Impl *)Token;
829 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
831 TRACE("(%p) %p Relay\n", This, pSB);
833 return IWineD3DStateBlock_Capture(pSB->wineD3DStateBlock);
836 static HRESULT WINAPI IDirect3DDevice8Impl_DeleteStateBlock(LPDIRECT3DDEVICE8 iface, DWORD Token) {
837 IDirect3DStateBlock8Impl* pSB = (IDirect3DStateBlock8Impl *)Token;
838 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
840 TRACE("(%p) Relay\n", This);
842 while(IUnknown_Release((IUnknown *)pSB));
847 static HRESULT WINAPI IDirect3DDevice8Impl_CreateStateBlock(LPDIRECT3DDEVICE8 iface, D3DSTATEBLOCKTYPE Type, DWORD* pToken) {
848 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
849 IDirect3DStateBlock8Impl *object;
850 HRESULT hrc = D3D_OK;
852 TRACE("(%p) Relay\n", This);
854 object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(IDirect3DStateBlock8Impl));
855 if (NULL == object) {
857 return E_OUTOFMEMORY;
859 object->lpVtbl = &Direct3DStateBlock8_Vtbl;
862 hrc = IWineD3DDevice_CreateStateBlock(This->WineD3DDevice, (WINED3DSTATEBLOCKTYPE)Type, &object->wineD3DStateBlock, (IUnknown *)object);
864 FIXME("(%p) Call to IWineD3DDevice_CreateStateBlock failed.\n", This);
865 HeapFree(GetProcessHeap(), 0, object);
868 *pToken = (DWORD)object;
870 TRACE("(%p) returning token (ptr to stateblock) of %p\n", This, object);
875 static HRESULT WINAPI IDirect3DDevice8Impl_SetClipStatus(LPDIRECT3DDEVICE8 iface, CONST D3DCLIPSTATUS8* pClipStatus) {
876 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
877 TRACE("(%p) Relay\n" , This);
878 /* FIXME: Verify that D3DCLIPSTATUS8 ~= WINED3DCLIPSTATUS */
879 return IWineD3DDevice_SetClipStatus(This->WineD3DDevice, (const WINED3DCLIPSTATUS *)pClipStatus);
882 static HRESULT WINAPI IDirect3DDevice8Impl_GetClipStatus(LPDIRECT3DDEVICE8 iface, D3DCLIPSTATUS8* pClipStatus) {
883 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
884 TRACE("(%p) Relay\n" , This);
886 return IWineD3DDevice_GetClipStatus(This->WineD3DDevice, (WINED3DCLIPSTATUS *)pClipStatus);
889 static HRESULT WINAPI IDirect3DDevice8Impl_GetTexture(LPDIRECT3DDEVICE8 iface, DWORD Stage,IDirect3DBaseTexture8** ppTexture) {
890 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
891 IWineD3DBaseTexture *retTexture = NULL;
894 TRACE("(%p) Relay\n" , This);
896 if(ppTexture == NULL){
897 return D3DERR_INVALIDCALL;
900 rc = IWineD3DDevice_GetTexture(This->WineD3DDevice, Stage, (IWineD3DBaseTexture **)&retTexture);
901 if (rc == D3D_OK && NULL != retTexture) {
902 IWineD3DBaseTexture_GetParent(retTexture, (IUnknown **)ppTexture);
903 IWineD3DBaseTexture_Release(retTexture);
905 FIXME("Call to get texture (%ld) failed (%p)\n", Stage, retTexture);
912 static HRESULT WINAPI IDirect3DDevice8Impl_SetTexture(LPDIRECT3DDEVICE8 iface, DWORD Stage, IDirect3DBaseTexture8* pTexture) {
913 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
914 TRACE("(%p) Relay %ld %p\n" , This, Stage, pTexture);
916 return IWineD3DDevice_SetTexture(This->WineD3DDevice, Stage,
917 pTexture==NULL ? NULL : ((IDirect3DBaseTexture8Impl *)pTexture)->wineD3DBaseTexture);
920 static HRESULT WINAPI IDirect3DDevice8Impl_GetTextureStageState(LPDIRECT3DDEVICE8 iface, DWORD Stage,D3DTEXTURESTAGESTATETYPE Type,DWORD* pValue) {
921 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
922 TRACE("(%p) Relay\n" , This);
925 case D3DTSS_ADDRESSU:
926 Type = WINED3DSAMP_ADDRESSU;
928 case D3DTSS_ADDRESSV:
929 Type = WINED3DSAMP_ADDRESSV;
931 case D3DTSS_ADDRESSW:
932 Type = WINED3DSAMP_ADDRESSW;
934 case D3DTSS_BORDERCOLOR:
935 Type = WINED3DSAMP_BORDERCOLOR;
937 case D3DTSS_MAGFILTER:
938 Type = WINED3DSAMP_MAGFILTER;
940 case D3DTSS_MAXANISOTROPY:
941 Type = WINED3DSAMP_MAXANISOTROPY;
943 case D3DTSS_MAXMIPLEVEL:
944 Type = WINED3DSAMP_MAXMIPLEVEL;
946 case D3DTSS_MINFILTER:
947 Type = WINED3DSAMP_MINFILTER;
949 case D3DTSS_MIPFILTER:
950 Type = WINED3DSAMP_MIPFILTER;
952 case D3DTSS_MIPMAPLODBIAS:
953 Type = WINED3DSAMP_MIPMAPLODBIAS;
956 return IWineD3DDevice_GetTextureStageState(This->WineD3DDevice, Stage, Type, pValue);
959 return IWineD3DDevice_GetSamplerState(This->WineD3DDevice, Stage, Type, pValue);
962 static HRESULT WINAPI IDirect3DDevice8Impl_SetTextureStageState(LPDIRECT3DDEVICE8 iface, DWORD Stage, D3DTEXTURESTAGESTATETYPE Type, DWORD Value) {
963 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
964 TRACE("(%p) Relay\n" , This);
967 case D3DTSS_ADDRESSU:
968 Type = WINED3DSAMP_ADDRESSU;
970 case D3DTSS_ADDRESSV:
971 Type = WINED3DSAMP_ADDRESSV;
973 case D3DTSS_ADDRESSW:
974 Type = WINED3DSAMP_ADDRESSW;
976 case D3DTSS_BORDERCOLOR:
977 Type = WINED3DSAMP_BORDERCOLOR;
979 case D3DTSS_MAGFILTER:
980 Type = WINED3DSAMP_MAGFILTER;
982 case D3DTSS_MAXANISOTROPY:
983 Type = WINED3DSAMP_MAXANISOTROPY;
985 case D3DTSS_MAXMIPLEVEL:
986 Type = WINED3DSAMP_MAXMIPLEVEL;
988 case D3DTSS_MINFILTER:
989 Type = WINED3DSAMP_MINFILTER;
991 case D3DTSS_MIPFILTER:
992 Type = WINED3DSAMP_MIPFILTER;
994 case D3DTSS_MIPMAPLODBIAS:
995 Type = WINED3DSAMP_MIPMAPLODBIAS;
998 return IWineD3DDevice_SetTextureStageState(This->WineD3DDevice, Stage, Type, Value);
1001 return IWineD3DDevice_SetSamplerState(This->WineD3DDevice, Stage, Type, Value);
1004 static HRESULT WINAPI IDirect3DDevice8Impl_ValidateDevice(LPDIRECT3DDEVICE8 iface, DWORD* pNumPasses) {
1005 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
1006 TRACE("(%p) Relay\n" , This);
1008 return IWineD3DDevice_ValidateDevice(This->WineD3DDevice, pNumPasses);
1011 static HRESULT WINAPI IDirect3DDevice8Impl_GetInfo(LPDIRECT3DDEVICE8 iface, DWORD DevInfoID, void* pDevInfoStruct, DWORD DevInfoStructSize) {
1012 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
1013 FIXME("(%p) : stub\n", This);
1017 static HRESULT WINAPI IDirect3DDevice8Impl_SetPaletteEntries(LPDIRECT3DDEVICE8 iface, UINT PaletteNumber, CONST PALETTEENTRY* pEntries) {
1018 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
1019 TRACE("(%p) Relay\n" , This);
1021 return IWineD3DDevice_SetPaletteEntries(This->WineD3DDevice, PaletteNumber, pEntries);
1024 static HRESULT WINAPI IDirect3DDevice8Impl_GetPaletteEntries(LPDIRECT3DDEVICE8 iface, UINT PaletteNumber, PALETTEENTRY* pEntries) {
1025 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
1026 TRACE("(%p) Relay\n" , This);
1028 return IWineD3DDevice_GetPaletteEntries(This->WineD3DDevice, PaletteNumber, pEntries);
1031 static HRESULT WINAPI IDirect3DDevice8Impl_SetCurrentTexturePalette(LPDIRECT3DDEVICE8 iface, UINT PaletteNumber) {
1032 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
1033 TRACE("(%p) Relay\n" , This);
1035 return IWineD3DDevice_SetCurrentTexturePalette(This->WineD3DDevice, PaletteNumber);
1038 static HRESULT WINAPI IDirect3DDevice8Impl_GetCurrentTexturePalette(LPDIRECT3DDEVICE8 iface, UINT *PaletteNumber) {
1039 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
1040 TRACE("(%p) Relay\n" , This);
1042 return IWineD3DDevice_GetCurrentTexturePalette(This->WineD3DDevice, PaletteNumber);
1045 static HRESULT WINAPI IDirect3DDevice8Impl_DrawPrimitive(LPDIRECT3DDEVICE8 iface, D3DPRIMITIVETYPE PrimitiveType, UINT StartVertex, UINT PrimitiveCount) {
1046 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
1047 TRACE("(%p) Relay\n" , This);
1049 return IWineD3DDevice_DrawPrimitive(This->WineD3DDevice, PrimitiveType, StartVertex, PrimitiveCount);
1052 static HRESULT WINAPI IDirect3DDevice8Impl_DrawIndexedPrimitive(LPDIRECT3DDEVICE8 iface, D3DPRIMITIVETYPE PrimitiveType,
1053 UINT MinVertexIndex,UINT NumVertices,UINT startIndex,UINT primCount) {
1054 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
1055 TRACE("(%p) Relay\n" , This);
1057 return IWineD3DDevice_DrawIndexedPrimitive(This->WineD3DDevice, PrimitiveType, This->baseVertexIndex, MinVertexIndex, NumVertices, startIndex, primCount);
1060 static HRESULT WINAPI IDirect3DDevice8Impl_DrawPrimitiveUP(LPDIRECT3DDEVICE8 iface, D3DPRIMITIVETYPE PrimitiveType,UINT PrimitiveCount,CONST void* pVertexStreamZeroData,UINT VertexStreamZeroStride) {
1061 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
1062 TRACE("(%p) Relay\n" , This);
1064 return IWineD3DDevice_DrawPrimitiveUP(This->WineD3DDevice, PrimitiveType, PrimitiveCount, pVertexStreamZeroData, VertexStreamZeroStride);
1067 static HRESULT WINAPI IDirect3DDevice8Impl_DrawIndexedPrimitiveUP(LPDIRECT3DDEVICE8 iface, D3DPRIMITIVETYPE PrimitiveType,UINT MinVertexIndex,
1068 UINT NumVertexIndices,UINT PrimitiveCount,CONST void* pIndexData,
1069 D3DFORMAT IndexDataFormat,CONST void* pVertexStreamZeroData,
1070 UINT VertexStreamZeroStride) {
1071 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
1072 TRACE("(%p) Relay\n" , This);
1074 return IWineD3DDevice_DrawIndexedPrimitiveUP(This->WineD3DDevice, PrimitiveType, MinVertexIndex, NumVertexIndices, PrimitiveCount,
1075 pIndexData, IndexDataFormat, pVertexStreamZeroData, VertexStreamZeroStride);
1078 static HRESULT WINAPI IDirect3DDevice8Impl_ProcessVertices(LPDIRECT3DDEVICE8 iface, UINT SrcStartIndex,UINT DestIndex,UINT VertexCount,IDirect3DVertexBuffer8* pDestBuffer,DWORD Flags) {
1079 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
1080 TRACE("(%p) Relay\n" , This);
1082 return IWineD3DDevice_ProcessVertices(This->WineD3DDevice,SrcStartIndex, DestIndex, VertexCount, ((IDirect3DVertexBuffer8Impl *)pDestBuffer)->wineD3DVertexBuffer, NULL, Flags);
1085 static HRESULT WINAPI IDirect3DDevice8Impl_CreateVertexShader(LPDIRECT3DDEVICE8 iface, CONST DWORD* pDeclaration, CONST DWORD* pFunction, DWORD* ppShader, DWORD Usage) {
1086 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
1087 HRESULT hrc = D3D_OK;
1088 IDirect3DVertexShader8Impl *object;
1090 /* Setup a stub object for now */
1091 object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object));
1092 TRACE("(%p) : pFunction(%p), ppShader(%p)\n", This, pFunction, ppShader);
1093 if (NULL == object) {
1094 FIXME("Allocation of memory failed\n");
1096 return D3DERR_OUTOFVIDEOMEMORY;
1100 object->lpVtbl = &Direct3DVertexShader8_Vtbl;
1101 /* Usage is missing ..*/
1102 hrc = IWineD3DDevice_CreateVertexShader(This->WineD3DDevice, pDeclaration, pFunction, &object->wineD3DVertexShader, (IUnknown *)object);
1105 /* free up object */
1106 FIXME("Call to IWineD3DDevice_CreateVertexShader failed\n");
1107 HeapFree(GetProcessHeap(), 0, object);
1110 /* TODO: Store the VS declarations locally so that they can be derefferenced with a value higher than VS_HIGHESTFIXEDFXF */
1111 shader_handle *handle = alloc_shader_handle(This);
1113 ERR("Failed to allocate shader handle\n");
1114 IDirect3DVertexShader8_Release((IUnknown *)object);
1115 hrc = E_OUTOFMEMORY;
1117 object->handle = handle;
1119 *ppShader = (handle - This->shader_handles) + VS_HIGHESTFIXEDFXF + 1;
1122 TRACE("(%p) : returning %p (handle %#lx)\n", This, object, *ppShader);
1127 static HRESULT WINAPI IDirect3DDevice8Impl_SetVertexShader(LPDIRECT3DDEVICE8 iface, DWORD pShader) {
1128 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
1129 HRESULT hrc = D3D_OK;
1131 TRACE("(%p) : Relay\n", This);
1132 if (VS_HIGHESTFIXEDFXF >= pShader) {
1133 TRACE("Setting FVF, %d %ld\n", VS_HIGHESTFIXEDFXF, pShader);
1134 IWineD3DDevice_SetFVF(This->WineD3DDevice, pShader);
1136 /* Call SetVertexShader with a NULL shader to set the vertexshader in the stateblock to NULL. */
1137 IWineD3DDevice_SetVertexShader(This->WineD3DDevice, NULL);
1139 TRACE("Setting shader\n");
1140 if (This->allocated_shader_handles <= pShader - (VS_HIGHESTFIXEDFXF + 1)) {
1141 FIXME("(%p) : Number of shaders exceeds the maximum number of possible shaders\n", This);
1142 hrc = D3DERR_INVALIDCALL;
1144 IDirect3DVertexShader8Impl *shader = This->shader_handles[pShader - (VS_HIGHESTFIXEDFXF + 1)];
1145 hrc = IWineD3DDevice_SetVertexShader(This->WineD3DDevice, 0 == shader ? NULL : shader->wineD3DVertexShader);
1148 TRACE("(%p) : returning hr(%lu)\n", This, hrc);
1153 static HRESULT WINAPI IDirect3DDevice8Impl_GetVertexShader(LPDIRECT3DDEVICE8 iface, DWORD* ppShader) {
1154 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
1155 IWineD3DVertexShader *pShader;
1156 HRESULT hrc = D3D_OK;
1158 TRACE("(%p) : Relay device@%p\n", This, This->WineD3DDevice);
1159 hrc = IWineD3DDevice_GetVertexShader(This->WineD3DDevice, &pShader);
1160 if (D3D_OK == hrc) {
1162 IDirect3DVertexShader8Impl *d3d8_shader;
1163 hrc = IWineD3DVertexShader_GetParent(pShader, (IUnknown **)&d3d8_shader);
1164 IWineD3DVertexShader_Release(pShader);
1165 *ppShader = (d3d8_shader->handle - This->shader_handles) + (VS_HIGHESTFIXEDFXF + 1);
1167 WARN("(%p) : The shader has been set to NULL\n", This);
1169 /* TODO: Find out what should be returned, e.g. the FVF */
1171 hrc = D3DERR_INVALIDCALL;
1174 WARN("(%p) : Call to IWineD3DDevice_GetVertexShader failed %lu (device %p)\n", This, hrc, This->WineD3DDevice);
1176 TRACE("(%p) : returning %#lx\n", This, *ppShader);
1181 static HRESULT WINAPI IDirect3DDevice8Impl_DeleteVertexShader(LPDIRECT3DDEVICE8 iface, DWORD pShader) {
1182 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
1184 TRACE("(%p) : pShader %#lx\n", This, pShader);
1186 if (pShader <= VS_HIGHESTFIXEDFXF || This->allocated_shader_handles <= pShader - (VS_HIGHESTFIXEDFXF + 1)) {
1187 ERR("(%p) : Trying to delete an invalid handle\n", This);
1188 return D3DERR_INVALIDCALL;
1190 shader_handle *handle = &This->shader_handles[pShader - (VS_HIGHESTFIXEDFXF + 1)];
1191 IDirect3DVertexShader8Impl *shader = *handle;
1192 while(IUnknown_Release((IUnknown *)shader));
1193 free_shader_handle(This, handle);
1199 static HRESULT WINAPI IDirect3DDevice8Impl_SetVertexShaderConstant(LPDIRECT3DDEVICE8 iface, DWORD Register, CONST void* pConstantData, DWORD ConstantCount) {
1200 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
1201 TRACE("(%p) : Relay\n", This);
1203 return IWineD3DDevice_SetVertexShaderConstantF(This->WineD3DDevice, Register, (CONST float *)pConstantData, ConstantCount);
1206 static HRESULT WINAPI IDirect3DDevice8Impl_GetVertexShaderConstant(LPDIRECT3DDEVICE8 iface, DWORD Register, void* pConstantData, DWORD ConstantCount) {
1207 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
1208 TRACE("(%p) : Relay\n", This);
1210 return IWineD3DDevice_GetVertexShaderConstantF(This->WineD3DDevice, Register, (float *)pConstantData, ConstantCount);
1213 static HRESULT WINAPI IDirect3DDevice8Impl_GetVertexShaderDeclaration(LPDIRECT3DDEVICE8 iface, DWORD pVertexShader, void* pData, DWORD* pSizeOfData) {
1214 IDirect3DVertexShader8Impl *This = (IDirect3DVertexShader8Impl *)pVertexShader;
1216 TRACE("(%p) : Relay\n", This);
1217 /* return IWineD3DVertexShader_GetDeclaration(This->wineD3DVertexShader, pData, (UINT *)pSizeOfData); */
1218 return D3DERR_INVALIDCALL;
1220 static HRESULT WINAPI IDirect3DDevice8Impl_GetVertexShaderFunction(LPDIRECT3DDEVICE8 iface, DWORD pVertexShader, void* pData, DWORD* pSizeOfData) {
1221 IDirect3DVertexShader8Impl *This = (IDirect3DVertexShader8Impl *)pVertexShader;
1223 TRACE("(%p) : Relay\n", This);
1224 return IWineD3DVertexShader_GetFunction(This->wineD3DVertexShader, pData, (UINT *)pSizeOfData);
1227 static HRESULT WINAPI IDirect3DDevice8Impl_SetIndices(LPDIRECT3DDEVICE8 iface, IDirect3DIndexBuffer8* pIndexData, UINT baseVertexIndex) {
1228 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
1229 TRACE("(%p) Relay\n", This);
1230 /* FIXME: store base vertex index properly */
1231 This->baseVertexIndex = baseVertexIndex;
1232 return IWineD3DDevice_SetIndices(This->WineD3DDevice,
1233 NULL == pIndexData ? NULL : ((IDirect3DIndexBuffer8Impl *)pIndexData)->wineD3DIndexBuffer,
1237 static HRESULT WINAPI IDirect3DDevice8Impl_GetIndices(LPDIRECT3DDEVICE8 iface, IDirect3DIndexBuffer8** ppIndexData,UINT* pBaseVertexIndex) {
1238 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
1239 IWineD3DIndexBuffer *retIndexData = NULL;
1240 HRESULT rc = D3D_OK;
1243 TRACE("(%p) Relay\n", This);
1245 if(ppIndexData == NULL){
1246 return D3DERR_INVALIDCALL;
1249 rc = IWineD3DDevice_GetIndices(This->WineD3DDevice, &retIndexData, &tmp);
1250 if (D3D_OK == rc && NULL != retIndexData) {
1251 IWineD3DVertexBuffer_GetParent(retIndexData, (IUnknown **)ppIndexData);
1252 IWineD3DVertexBuffer_Release(retIndexData);
1254 if(rc != D3D_OK) FIXME("Call to GetIndices failed\n");
1255 *ppIndexData = NULL;
1257 /* FIXME: store base vertex index properly */
1258 *pBaseVertexIndex = This->baseVertexIndex;
1261 static HRESULT WINAPI IDirect3DDevice8Impl_CreatePixelShader(LPDIRECT3DDEVICE8 iface, CONST DWORD* pFunction, DWORD* ppShader) {
1262 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
1263 IDirect3DPixelShader8Impl *object;
1264 HRESULT hrc = D3D_OK;
1266 TRACE("(%p) : pFunction(%p), ppShader(%p)\n", This, pFunction, ppShader);
1268 if (NULL == ppShader) {
1269 TRACE("(%p) Invalid call\n", This);
1270 return D3DERR_INVALIDCALL;
1272 object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object));
1274 if (NULL == object) {
1275 return E_OUTOFMEMORY;
1279 object->lpVtbl = &Direct3DPixelShader8_Vtbl;
1280 hrc = IWineD3DDevice_CreatePixelShader(This->WineD3DDevice, pFunction, &object->wineD3DPixelShader , (IUnknown *)object);
1281 if (D3D_OK != hrc) {
1282 FIXME("(%p) call to IWineD3DDevice_CreatePixelShader failed\n", This);
1283 HeapFree(GetProcessHeap(), 0 , object);
1286 shader_handle *handle = alloc_shader_handle(This);
1288 ERR("Failed to allocate shader handle\n");
1289 IDirect3DVertexShader8_Release((IUnknown *)object);
1290 hrc = E_OUTOFMEMORY;
1292 object->handle = handle;
1294 *ppShader = (handle - This->shader_handles) + VS_HIGHESTFIXEDFXF + 1;
1300 TRACE("(%p) : returning %p (handle %#lx)\n", This, object, *ppShader);
1304 static HRESULT WINAPI IDirect3DDevice8Impl_SetPixelShader(LPDIRECT3DDEVICE8 iface, DWORD pShader) {
1305 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
1306 IDirect3DPixelShader8Impl *shader = NULL;
1308 TRACE("(%p) : pShader %#lx\n", This, pShader);
1310 if (pShader > VS_HIGHESTFIXEDFXF && This->allocated_shader_handles > pShader - (VS_HIGHESTFIXEDFXF + 1)) {
1311 shader = This->shader_handles[pShader - (VS_HIGHESTFIXEDFXF + 1)];
1312 } else if (pShader) {
1313 ERR("Trying to set an invalid handle.\n");
1316 TRACE("(%p) : Setting shader %p\n", This, shader);
1317 return IWineD3DDevice_SetPixelShader(This->WineD3DDevice, shader == NULL ? NULL :shader->wineD3DPixelShader);
1320 static HRESULT WINAPI IDirect3DDevice8Impl_GetPixelShader(LPDIRECT3DDEVICE8 iface, DWORD* ppShader) {
1321 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
1322 IWineD3DPixelShader *object;
1324 HRESULT hrc = D3D_OK;
1325 TRACE("(%p) Relay\n", This);
1326 if (NULL == ppShader) {
1327 TRACE("(%p) Invalid call\n", This);
1328 return D3DERR_INVALIDCALL;
1331 hrc = IWineD3DDevice_GetPixelShader(This->WineD3DDevice, &object);
1332 if (D3D_OK == hrc && NULL != object) {
1333 IDirect3DPixelShader8Impl *d3d8_shader;
1334 hrc = IWineD3DPixelShader_GetParent(object, (IUnknown **)&d3d8_shader);
1335 IWineD3DPixelShader_Release(object);
1336 *ppShader = (d3d8_shader->handle - This->shader_handles) + (VS_HIGHESTFIXEDFXF + 1);
1338 *ppShader = (DWORD)NULL;
1341 TRACE("(%p) : returning %#lx\n", This, *ppShader);
1345 static HRESULT WINAPI IDirect3DDevice8Impl_DeletePixelShader(LPDIRECT3DDEVICE8 iface, DWORD pShader) {
1346 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
1348 TRACE("(%p) : pShader %#lx\n", This, pShader);
1350 if (pShader <= VS_HIGHESTFIXEDFXF || This->allocated_shader_handles <= pShader - (VS_HIGHESTFIXEDFXF + 1)) {
1351 ERR("(%p) : Trying to delete an invalid handle\n", This);
1352 return D3DERR_INVALIDCALL;
1354 shader_handle *handle = &This->shader_handles[pShader - (VS_HIGHESTFIXEDFXF + 1)];
1355 IDirect3DPixelShader8Impl *shader = *handle;
1356 while(IUnknown_Release((IUnknown *)shader));
1357 free_shader_handle(This, handle);
1363 static HRESULT WINAPI IDirect3DDevice8Impl_SetPixelShaderConstant(LPDIRECT3DDEVICE8 iface, DWORD Register, CONST void* pConstantData, DWORD ConstantCount) {
1364 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
1365 TRACE("(%p) Relay\n", This);
1367 return IWineD3DDevice_SetPixelShaderConstantF(This->WineD3DDevice, Register, (CONST float *)pConstantData, ConstantCount);
1370 static HRESULT WINAPI IDirect3DDevice8Impl_GetPixelShaderConstant(LPDIRECT3DDEVICE8 iface, DWORD Register, void* pConstantData, DWORD ConstantCount) {
1371 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
1372 TRACE("(%p) Relay\n", This);
1374 return IWineD3DDevice_GetPixelShaderConstantF(This->WineD3DDevice, Register, (float *)pConstantData, ConstantCount);
1377 static HRESULT WINAPI IDirect3DDevice8Impl_GetPixelShaderFunction(LPDIRECT3DDEVICE8 iface, DWORD pPixelShader, void* pData, DWORD* pSizeOfData) {
1378 IDirect3DPixelShader8Impl *This = (IDirect3DPixelShader8Impl *)pPixelShader;
1380 TRACE("(%p) : Relay\n", This);
1381 return IWineD3DPixelShader_GetFunction(This->wineD3DPixelShader, pData, (UINT *)pSizeOfData);
1384 static HRESULT WINAPI IDirect3DDevice8Impl_DrawRectPatch(LPDIRECT3DDEVICE8 iface, UINT Handle,CONST float* pNumSegs,CONST D3DRECTPATCH_INFO* pRectPatchInfo) {
1385 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
1386 TRACE("(%p) Relay\n", This);
1388 return IWineD3DDevice_DrawRectPatch(This->WineD3DDevice, Handle, pNumSegs, (WINED3DRECTPATCH_INFO *)pRectPatchInfo);
1391 static HRESULT WINAPI IDirect3DDevice8Impl_DrawTriPatch(LPDIRECT3DDEVICE8 iface, UINT Handle,CONST float* pNumSegs,CONST D3DTRIPATCH_INFO* pTriPatchInfo) {
1392 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
1393 TRACE("(%p) Relay\n", This);
1395 return IWineD3DDevice_DrawTriPatch(This->WineD3DDevice, Handle, pNumSegs, (WINED3DTRIPATCH_INFO *)pTriPatchInfo);
1398 static HRESULT WINAPI IDirect3DDevice8Impl_DeletePatch(LPDIRECT3DDEVICE8 iface, UINT Handle) {
1399 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
1400 TRACE("(%p) Relay\n", This);
1402 return IWineD3DDevice_DeletePatch(This->WineD3DDevice, Handle);
1405 static HRESULT WINAPI IDirect3DDevice8Impl_SetStreamSource(LPDIRECT3DDEVICE8 iface, UINT StreamNumber,IDirect3DVertexBuffer8* pStreamData,UINT Stride) {
1406 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
1407 TRACE("(%p) Relay\n" , This);
1409 return IWineD3DDevice_SetStreamSource(This->WineD3DDevice, StreamNumber,
1410 NULL == pStreamData ? NULL : ((IDirect3DVertexBuffer8Impl *)pStreamData)->wineD3DVertexBuffer,
1411 0/* Offset in bytes */, Stride);
1414 static HRESULT WINAPI IDirect3DDevice8Impl_GetStreamSource(LPDIRECT3DDEVICE8 iface, UINT StreamNumber,IDirect3DVertexBuffer8** pStream,UINT* pStride) {
1415 IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
1416 IWineD3DVertexBuffer *retStream = NULL;
1417 HRESULT rc = D3D_OK;
1419 TRACE("(%p) Relay\n" , This);
1421 if(pStream == NULL){
1422 return D3DERR_INVALIDCALL;
1425 rc = IWineD3DDevice_GetStreamSource(This->WineD3DDevice, StreamNumber, (IWineD3DVertexBuffer **)&retStream, 0 /* Offset in bytes */, pStride);
1426 if (rc == D3D_OK && NULL != retStream) {
1427 IWineD3DVertexBuffer_GetParent(retStream, (IUnknown **)pStream);
1428 IWineD3DVertexBuffer_Release(retStream);
1430 FIXME("Call to GetStreamSource failed %p\n", pStride);
1438 const IDirect3DDevice8Vtbl Direct3DDevice8_Vtbl =
1440 IDirect3DDevice8Impl_QueryInterface,
1441 IDirect3DDevice8Impl_AddRef,
1442 IDirect3DDevice8Impl_Release,
1443 IDirect3DDevice8Impl_TestCooperativeLevel,
1444 IDirect3DDevice8Impl_GetAvailableTextureMem,
1445 IDirect3DDevice8Impl_ResourceManagerDiscardBytes,
1446 IDirect3DDevice8Impl_GetDirect3D,
1447 IDirect3DDevice8Impl_GetDeviceCaps,
1448 IDirect3DDevice8Impl_GetDisplayMode,
1449 IDirect3DDevice8Impl_GetCreationParameters,
1450 IDirect3DDevice8Impl_SetCursorProperties,
1451 IDirect3DDevice8Impl_SetCursorPosition,
1452 IDirect3DDevice8Impl_ShowCursor,
1453 IDirect3DDevice8Impl_CreateAdditionalSwapChain,
1454 IDirect3DDevice8Impl_Reset,
1455 IDirect3DDevice8Impl_Present,
1456 IDirect3DDevice8Impl_GetBackBuffer,
1457 IDirect3DDevice8Impl_GetRasterStatus,
1458 IDirect3DDevice8Impl_SetGammaRamp,
1459 IDirect3DDevice8Impl_GetGammaRamp,
1460 IDirect3DDevice8Impl_CreateTexture,
1461 IDirect3DDevice8Impl_CreateVolumeTexture,
1462 IDirect3DDevice8Impl_CreateCubeTexture,
1463 IDirect3DDevice8Impl_CreateVertexBuffer,
1464 IDirect3DDevice8Impl_CreateIndexBuffer,
1465 IDirect3DDevice8Impl_CreateRenderTarget,
1466 IDirect3DDevice8Impl_CreateDepthStencilSurface,
1467 IDirect3DDevice8Impl_CreateImageSurface,
1468 IDirect3DDevice8Impl_CopyRects,
1469 IDirect3DDevice8Impl_UpdateTexture,
1470 IDirect3DDevice8Impl_GetFrontBuffer,
1471 IDirect3DDevice8Impl_SetRenderTarget,
1472 IDirect3DDevice8Impl_GetRenderTarget,
1473 IDirect3DDevice8Impl_GetDepthStencilSurface,
1474 IDirect3DDevice8Impl_BeginScene,
1475 IDirect3DDevice8Impl_EndScene,
1476 IDirect3DDevice8Impl_Clear,
1477 IDirect3DDevice8Impl_SetTransform,
1478 IDirect3DDevice8Impl_GetTransform,
1479 IDirect3DDevice8Impl_MultiplyTransform,
1480 IDirect3DDevice8Impl_SetViewport,
1481 IDirect3DDevice8Impl_GetViewport,
1482 IDirect3DDevice8Impl_SetMaterial,
1483 IDirect3DDevice8Impl_GetMaterial,
1484 IDirect3DDevice8Impl_SetLight,
1485 IDirect3DDevice8Impl_GetLight,
1486 IDirect3DDevice8Impl_LightEnable,
1487 IDirect3DDevice8Impl_GetLightEnable,
1488 IDirect3DDevice8Impl_SetClipPlane,
1489 IDirect3DDevice8Impl_GetClipPlane,
1490 IDirect3DDevice8Impl_SetRenderState,
1491 IDirect3DDevice8Impl_GetRenderState,
1492 IDirect3DDevice8Impl_BeginStateBlock,
1493 IDirect3DDevice8Impl_EndStateBlock,
1494 IDirect3DDevice8Impl_ApplyStateBlock,
1495 IDirect3DDevice8Impl_CaptureStateBlock,
1496 IDirect3DDevice8Impl_DeleteStateBlock,
1497 IDirect3DDevice8Impl_CreateStateBlock,
1498 IDirect3DDevice8Impl_SetClipStatus,
1499 IDirect3DDevice8Impl_GetClipStatus,
1500 IDirect3DDevice8Impl_GetTexture,
1501 IDirect3DDevice8Impl_SetTexture,
1502 IDirect3DDevice8Impl_GetTextureStageState,
1503 IDirect3DDevice8Impl_SetTextureStageState,
1504 IDirect3DDevice8Impl_ValidateDevice,
1505 IDirect3DDevice8Impl_GetInfo,
1506 IDirect3DDevice8Impl_SetPaletteEntries,
1507 IDirect3DDevice8Impl_GetPaletteEntries,
1508 IDirect3DDevice8Impl_SetCurrentTexturePalette,
1509 IDirect3DDevice8Impl_GetCurrentTexturePalette,
1510 IDirect3DDevice8Impl_DrawPrimitive,
1511 IDirect3DDevice8Impl_DrawIndexedPrimitive,
1512 IDirect3DDevice8Impl_DrawPrimitiveUP,
1513 IDirect3DDevice8Impl_DrawIndexedPrimitiveUP,
1514 IDirect3DDevice8Impl_ProcessVertices,
1515 IDirect3DDevice8Impl_CreateVertexShader,
1516 IDirect3DDevice8Impl_SetVertexShader,
1517 IDirect3DDevice8Impl_GetVertexShader,
1518 IDirect3DDevice8Impl_DeleteVertexShader,
1519 IDirect3DDevice8Impl_SetVertexShaderConstant,
1520 IDirect3DDevice8Impl_GetVertexShaderConstant,
1521 IDirect3DDevice8Impl_GetVertexShaderDeclaration,
1522 IDirect3DDevice8Impl_GetVertexShaderFunction,
1523 IDirect3DDevice8Impl_SetStreamSource,
1524 IDirect3DDevice8Impl_GetStreamSource,
1525 IDirect3DDevice8Impl_SetIndices,
1526 IDirect3DDevice8Impl_GetIndices,
1527 IDirect3DDevice8Impl_CreatePixelShader,
1528 IDirect3DDevice8Impl_SetPixelShader,
1529 IDirect3DDevice8Impl_GetPixelShader,
1530 IDirect3DDevice8Impl_DeletePixelShader,
1531 IDirect3DDevice8Impl_SetPixelShaderConstant,
1532 IDirect3DDevice8Impl_GetPixelShaderConstant,
1533 IDirect3DDevice8Impl_GetPixelShaderFunction,
1534 IDirect3DDevice8Impl_DrawRectPatch,
1535 IDirect3DDevice8Impl_DrawTriPatch,
1536 IDirect3DDevice8Impl_DeletePatch
1539 /* Internal function called back during the CreateDevice to create a render target */
1540 HRESULT WINAPI D3D8CB_CreateSurface(IUnknown *device, UINT Width, UINT Height,
1541 WINED3DFORMAT Format, DWORD Usage, WINED3DPOOL Pool, UINT Level,
1542 IWineD3DSurface **ppSurface, HANDLE *pSharedHandle) {
1544 HRESULT res = D3D_OK;
1545 IDirect3DSurface8Impl *d3dSurface = NULL;
1546 BOOL Lockable = TRUE;
1548 if((WINED3DPOOL_DEFAULT == Pool && WINED3DUSAGE_DYNAMIC != Usage))
1552 res = IDirect3DDevice8Impl_CreateSurface((IDirect3DDevice8 *)device, Width, Height, (D3DFORMAT)Format, Lockable, FALSE/*Discard*/, Level, (IDirect3DSurface8 **)&d3dSurface, D3DRTYPE_SURFACE, Usage, Pool, D3DMULTISAMPLE_NONE, 0 /* MultisampleQuality */);
1554 if (SUCCEEDED(res)) {
1555 *ppSurface = d3dSurface->wineD3DSurface;
1556 IUnknown_Release(d3dSurface->parentDevice);
1557 d3dSurface->parentDevice = NULL;
1559 FIXME("(%p) IDirect3DDevice8_CreateSurface failed\n", device);