2 * Copyright (C) 2006 Vitaliy Margolen
4 * This library is free software; you can redistribute it and/or
5 * modify it under the terms of the GNU Lesser General Public
6 * License as published by the Free Software Foundation; either
7 * version 2.1 of the License, or (at your option) any later version.
9 * This library is distributed in the hope that it will be useful,
10 * but WITHOUT ANY WARRANTY; without even the implied warranty of
11 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
12 * Lesser General Public License for more details.
14 * You should have received a copy of the GNU Lesser General Public
15 * License along with this library; if not, write to the Free Software
16 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
22 #include "wine/test.h"
24 static IDirect3D8 *(WINAPI *pDirect3DCreate8)(UINT);
26 static int get_refcount(IUnknown *object)
28 IUnknown_AddRef( object );
29 return IUnknown_Release( object );
32 #define CHECK_CALL(r,c,d,rc) \
34 int tmp1 = get_refcount( (IUnknown *)d ); \
36 ok(tmp1 == rc_new, "Invalid refcount. Expected %d got %d\n", rc_new, tmp1); \
38 trace("%s failed: %s\n", c, DXGetErrorString8(r)); \
40 #define CHECK_RELEASE(obj,d,rc) \
42 int tmp1, rc_new = rc; \
43 IUnknown_Release( obj ); \
44 tmp1 = get_refcount( (IUnknown *)d ); \
45 ok(tmp1 == rc_new, "Invalid refcount. Expected %d got %d\n", rc_new, tmp1); \
48 static void test_swapchain(void)
52 IDirect3D8 *pD3d = NULL;
53 IDirect3DDevice8 *pDevice = NULL;
54 IDirect3DSwapChain8 *swapchain1 = NULL;
55 IDirect3DSwapChain8 *swapchain2 = NULL;
56 IDirect3DSwapChain8 *swapchain3 = NULL;
57 IDirect3DSurface8 *backbuffer = NULL;
58 D3DPRESENT_PARAMETERS d3dpp;
61 pD3d = pDirect3DCreate8( D3D_SDK_VERSION );
62 ok(pD3d != NULL, "Failed to create IDirect3D8 object\n");
63 hwnd = CreateWindow( "static", "d3d8_test", WS_OVERLAPPEDWINDOW, 100, 100, 160, 160, NULL, NULL, NULL, NULL );
64 ok(hwnd != NULL, "Failed to create window\n");
65 if (!pD3d || !hwnd) goto cleanup;
67 IDirect3D8_GetAdapterDisplayMode( pD3d, D3DADAPTER_DEFAULT, &d3ddm );
68 ZeroMemory( &d3dpp, sizeof(d3dpp) );
69 d3dpp.Windowed = TRUE;
70 d3dpp.SwapEffect = D3DSWAPEFFECT_DISCARD;
71 d3dpp.BackBufferFormat = d3ddm.Format;
72 d3dpp.BackBufferCount = 0;
74 hr = IDirect3D8_CreateDevice( pD3d, D3DADAPTER_DEFAULT, D3DDEVTYPE_HAL, hwnd,
75 D3DCREATE_SOFTWARE_VERTEXPROCESSING, &d3dpp, &pDevice );
76 ok(SUCCEEDED(hr), "Failed to create IDirect3D8Device (%s)\n", DXGetErrorString8(hr));
77 if (FAILED(hr)) goto cleanup;
79 /* Check if the back buffer count was modified */
80 ok(d3dpp.BackBufferCount == 1, "The back buffer count in the presentparams struct is %d\n", d3dpp.BackBufferCount);
82 /* Create a bunch of swapchains */
83 d3dpp.BackBufferCount = 0;
84 hr = IDirect3DDevice8_CreateAdditionalSwapChain(pDevice, &d3dpp, &swapchain1);
85 ok(SUCCEEDED(hr), "Failed to create a swapchain (%s)\n", DXGetErrorString8(hr));
86 ok(d3dpp.BackBufferCount == 1, "The back buffer count in the presentparams struct is %d\n", d3dpp.BackBufferCount);
88 d3dpp.BackBufferCount = 1;
89 hr = IDirect3DDevice8_CreateAdditionalSwapChain(pDevice, &d3dpp, &swapchain2);
90 ok(SUCCEEDED(hr), "Failed to create a swapchain (%s)\n", DXGetErrorString8(hr));
92 d3dpp.BackBufferCount = 2;
93 hr = IDirect3DDevice8_CreateAdditionalSwapChain(pDevice, &d3dpp, &swapchain3);
94 ok(SUCCEEDED(hr), "Failed to create a swapchain (%s)\n", DXGetErrorString8(hr));
96 /* Swapchain 3, created with backbuffercount 2 */
97 backbuffer = (void *) 0xdeadbeef;
98 hr = IDirect3DSwapChain8_GetBackBuffer(swapchain3, 0, 0, &backbuffer);
99 ok(SUCCEEDED(hr), "Failed to get the 1st back buffer (%s)\n", DXGetErrorString8(hr));
100 ok(backbuffer != NULL && backbuffer != (void *) 0xdeadbeef, "The back buffer is %p\n", backbuffer);
101 if(backbuffer && backbuffer != (void *) 0xdeadbeef) IDirect3DSurface8_Release(backbuffer);
103 backbuffer = (void *) 0xdeadbeef;
104 hr = IDirect3DSwapChain8_GetBackBuffer(swapchain3, 1, 0, &backbuffer);
105 ok(SUCCEEDED(hr), "Failed to get the 2nd back buffer (%s)\n", DXGetErrorString8(hr));
106 ok(backbuffer != NULL && backbuffer != (void *) 0xdeadbeef, "The back buffer is %p\n", backbuffer);
107 if(backbuffer && backbuffer != (void *) 0xdeadbeef) IDirect3DSurface8_Release(backbuffer);
109 backbuffer = (void *) 0xdeadbeef;
110 hr = IDirect3DSwapChain8_GetBackBuffer(swapchain3, 2, 0, &backbuffer);
111 ok(hr == D3DERR_INVALIDCALL, "GetBackBuffer returned %s\n", DXGetErrorString8(hr));
112 ok(backbuffer == (void *) 0xdeadbeef, "The back buffer pointer was modified (%p)\n", backbuffer);
113 if(backbuffer && backbuffer != (void *) 0xdeadbeef) IDirect3DSurface8_Release(backbuffer);
115 backbuffer = (void *) 0xdeadbeef;
116 hr = IDirect3DSwapChain8_GetBackBuffer(swapchain3, 3, 0, &backbuffer);
117 ok(FAILED(hr), "Failed to get the back buffer (%s)\n", DXGetErrorString8(hr));
118 ok(backbuffer == (void *) 0xdeadbeef, "The back buffer pointer was modified (%p)\n", backbuffer);
119 if(backbuffer && backbuffer != (void *) 0xdeadbeef) IDirect3DSurface8_Release(backbuffer);
122 /* Check the back buffers of the swapchains */
123 /* Swapchain 1, created with backbuffercount 0 */
124 hr = IDirect3DSwapChain8_GetBackBuffer(swapchain1, 0, D3DBACKBUFFER_TYPE_MONO, &backbuffer);
125 ok(SUCCEEDED(hr), "Failed to get the back buffer (%s)\n", DXGetErrorString8(hr));
126 ok(backbuffer != NULL, "The back buffer is NULL (%s)\n", DXGetErrorString8(hr));
127 if(backbuffer) IDirect3DSurface8_Release(backbuffer);
129 backbuffer = (void *) 0xdeadbeef;
130 hr = IDirect3DSwapChain8_GetBackBuffer(swapchain1, 1, 0, &backbuffer);
131 ok(FAILED(hr), "Failed to get the back buffer (%s)\n", DXGetErrorString8(hr));
132 ok(backbuffer == (void *) 0xdeadbeef, "The back buffer pointer was modified (%p)\n", backbuffer);
133 if(backbuffer && backbuffer != (void *) 0xdeadbeef) IDirect3DSurface8_Release(backbuffer);
135 /* Swapchain 2 - created with backbuffercount 1 */
136 backbuffer = (void *) 0xdeadbeef;
137 hr = IDirect3DSwapChain8_GetBackBuffer(swapchain2, 0, 0, &backbuffer);
138 ok(SUCCEEDED(hr), "Failed to get the back buffer (%s)\n", DXGetErrorString8(hr));
139 ok(backbuffer != NULL && backbuffer != (void *) 0xdeadbeef, "The back buffer is %p\n", backbuffer);
140 if(backbuffer && backbuffer != (void *) 0xdeadbeef) IDirect3DSurface8_Release(backbuffer);
142 backbuffer = (void *) 0xdeadbeef;
143 hr = IDirect3DSwapChain8_GetBackBuffer(swapchain2, 1, 0, &backbuffer);
144 ok(hr == D3DERR_INVALIDCALL, "GetBackBuffer returned %s\n", DXGetErrorString8(hr));
145 ok(backbuffer == (void *) 0xdeadbeef, "The back buffer pointer was modified (%p)\n", backbuffer);
146 if(backbuffer && backbuffer != (void *) 0xdeadbeef) IDirect3DSurface8_Release(backbuffer);
148 backbuffer = (void *) 0xdeadbeef;
149 hr = IDirect3DSwapChain8_GetBackBuffer(swapchain2, 2, 0, &backbuffer);
150 ok(FAILED(hr), "Failed to get the back buffer (%s)\n", DXGetErrorString8(hr));
151 ok(backbuffer == (void *) 0xdeadbeef, "The back buffer pointer was modified (%p)\n", backbuffer);
152 if(backbuffer && backbuffer != (void *) 0xdeadbeef) IDirect3DSurface8_Release(backbuffer);
155 if(swapchain1) IDirect3DSwapChain8_Release(swapchain1);
156 if(swapchain2) IDirect3DSwapChain8_Release(swapchain2);
157 if(swapchain3) IDirect3DSwapChain8_Release(swapchain3);
158 if(pDevice) IDirect3DDevice8_Release(pDevice);
159 if(pD3d) IDirect3DDevice8_Release(pD3d);
160 DestroyWindow( hwnd );
163 static void test_refcount(void)
167 IDirect3D8 *pD3d = NULL;
168 IDirect3DDevice8 *pDevice = NULL;
169 IDirect3DVertexBuffer8 *pVertexBuffer = NULL;
170 IDirect3DIndexBuffer8 *pIndexBuffer = NULL;
171 DWORD dVertexShader = -1;
172 DWORD dPixelShader = -1;
173 IDirect3DCubeTexture8 *pCubeTexture = NULL;
174 IDirect3DTexture8 *pTexture = NULL;
175 IDirect3DVolumeTexture8 *pVolumeTexture = NULL;
176 IDirect3DSurface8 *pStencilSurface = NULL;
177 IDirect3DSurface8 *pImageSurface = NULL;
178 IDirect3DSurface8 *pRenderTarget = NULL;
179 IDirect3DSurface8 *pTextureLevel = NULL;
180 DWORD dStateBlock = -1;
181 IDirect3DSwapChain8 *pSwapChain = NULL;
183 D3DPRESENT_PARAMETERS d3dpp;
184 D3DDISPLAYMODE d3ddm;
185 int refcount = 0, tmp;
190 D3DVSD_REG(D3DVSDE_POSITION, D3DVSDT_FLOAT3), /* D3DVSDE_POSITION, Register v0 */
191 D3DVSD_REG(D3DVSDE_DIFFUSE, D3DVSDT_D3DCOLOR), /* D3DVSDE_DIFFUSE, Register v5 */
194 static DWORD simple_vs[] = {0xFFFE0101, /* vs_1_1 */
195 0x00000009, 0xC0010000, 0x90E40000, 0xA0E40000, /* dp4 oPos.x, v0, c0 */
196 0x00000009, 0xC0020000, 0x90E40000, 0xA0E40001, /* dp4 oPos.y, v0, c1 */
197 0x00000009, 0xC0040000, 0x90E40000, 0xA0E40002, /* dp4 oPos.z, v0, c2 */
198 0x00000009, 0xC0080000, 0x90E40000, 0xA0E40003, /* dp4 oPos.w, v0, c3 */
199 0x0000FFFF}; /* END */
200 static DWORD simple_ps[] = {0xFFFF0101, /* ps_1_1 */
201 0x00000051, 0xA00F0001, 0x3F800000, 0x00000000, 0x00000000, 0x00000000, /* def c1 = 1.0, 0.0, 0.0, 0.0 */
202 0x00000042, 0xB00F0000, /* tex t0 */
203 0x00000008, 0x800F0000, 0xA0E40001, 0xA0E40000, /* dp3 r0, c1, c0 */
204 0x00000005, 0x800F0000, 0x90E40000, 0x80E40000, /* mul r0, v0, r0 */
205 0x00000005, 0x800F0000, 0xB0E40000, 0x80E40000, /* mul r0, t0, r0 */
206 0x0000FFFF}; /* END */
209 pD3d = pDirect3DCreate8( D3D_SDK_VERSION );
210 ok(pD3d != NULL, "Failed to create IDirect3D8 object\n");
211 hwnd = CreateWindow( "static", "d3d8_test", WS_OVERLAPPEDWINDOW, 100, 100, 160, 160, NULL, NULL, NULL, NULL );
212 ok(hwnd != NULL, "Failed to create window\n");
213 if (!pD3d || !hwnd) goto cleanup;
215 IDirect3D8_GetAdapterDisplayMode( pD3d, D3DADAPTER_DEFAULT, &d3ddm );
216 ZeroMemory( &d3dpp, sizeof(d3dpp) );
217 d3dpp.Windowed = TRUE;
218 d3dpp.SwapEffect = D3DSWAPEFFECT_DISCARD;
219 d3dpp.BackBufferFormat = d3ddm.Format;
221 hr = IDirect3D8_CreateDevice( pD3d, D3DADAPTER_DEFAULT, D3DDEVTYPE_HAL, hwnd,
222 D3DCREATE_SOFTWARE_VERTEXPROCESSING, &d3dpp, &pDevice );
223 ok(SUCCEEDED(hr), "Failed to create IDirect3D8Device (%s)\n", DXGetErrorString8(hr));
224 if (FAILED(hr)) goto cleanup;
226 refcount = get_refcount( (IUnknown *)pDevice );
227 ok(refcount == 1, "Invalid device RefCount %d\n", refcount);
230 hr = IDirect3DDevice8_CreateIndexBuffer( pDevice, 16, 0, D3DFMT_INDEX32, D3DPOOL_DEFAULT, &pIndexBuffer );
231 CHECK_CALL( hr, "CreateIndexBuffer", pDevice, ++refcount );
232 hr = IDirect3DDevice8_CreateVertexBuffer( pDevice, 16, 0, D3DFVF_XYZ, D3DPOOL_DEFAULT, &pVertexBuffer );
233 CHECK_CALL( hr, "CreateVertexBuffer", pDevice, ++refcount );
235 hr = IDirect3DDevice8_CreateVertexShader( pDevice, decl, simple_vs, &dVertexShader, 0 );
236 CHECK_CALL( hr, "CreateVertexShader", pDevice, refcount );
237 hr = IDirect3DDevice8_CreatePixelShader( pDevice, simple_ps, &dPixelShader );
238 CHECK_CALL( hr, "CreatePixelShader", pDevice, refcount );
240 hr = IDirect3DDevice8_CreateTexture( pDevice, 32, 32, 3, 0, D3DFMT_X8R8G8B8, D3DPOOL_DEFAULT, &pTexture );
241 CHECK_CALL( hr, "CreateTexture", pDevice, ++refcount );
244 tmp = get_refcount( (IUnknown *)pTexture );
245 /* This should not increment device refcount */
246 hr = IDirect3DTexture8_GetSurfaceLevel( pTexture, 1, &pTextureLevel );
247 CHECK_CALL( hr, "GetSurfaceLevel", pDevice, refcount );
248 /* But should increment texture's refcount */
249 CHECK_CALL( hr, "GetSurfaceLevel", pTexture, tmp+1 );
251 hr = IDirect3DDevice8_CreateCubeTexture( pDevice, 32, 0, 0, D3DFMT_X8R8G8B8, D3DPOOL_DEFAULT, &pCubeTexture );
252 CHECK_CALL( hr, "CreateCubeTexture", pDevice, ++refcount );
253 hr = IDirect3DDevice8_CreateVolumeTexture( pDevice, 32, 32, 2, 0, 0, D3DFMT_X8R8G8B8, D3DPOOL_DEFAULT, &pVolumeTexture );
254 CHECK_CALL( hr, "CreateVolumeTexture", pDevice, ++refcount );
256 hr = IDirect3DDevice8_CreateDepthStencilSurface( pDevice, 32, 32, D3DFMT_D24S8, D3DMULTISAMPLE_NONE, &pStencilSurface );
257 CHECK_CALL( hr, "CreateDepthStencilSurface", pDevice, ++refcount );
258 hr = IDirect3DDevice8_CreateImageSurface( pDevice, 32, 32, D3DFMT_X8R8G8B8, &pImageSurface );
259 CHECK_CALL( hr, "CreateImageSurface", pDevice, ++refcount );
260 hr = IDirect3DDevice8_CreateRenderTarget( pDevice, 32, 32, D3DFMT_X8R8G8B8, D3DMULTISAMPLE_NONE, TRUE, &pRenderTarget );
261 CHECK_CALL( hr, "CreateRenderTarget", pDevice, ++refcount );
263 hr = IDirect3DDevice8_CreateStateBlock( pDevice, D3DSBT_ALL, &dStateBlock );
264 CHECK_CALL( hr, "CreateStateBlock", pDevice, refcount );
265 hr = IDirect3DDevice8_CreateAdditionalSwapChain( pDevice, &d3dpp, &pSwapChain );
266 CHECK_CALL( hr, "CreateAdditionalSwapChain", pDevice, ++refcount );
271 /* Vertex buffers can be locked multiple times */
272 hr = IDirect3DVertexBuffer8_Lock(pVertexBuffer, 0, 0, &data, 0);
273 ok(hr == D3D_OK, "IDirect3DVertexBuffer8::Lock failed with %08lx\n", hr);
274 hr = IDirect3DVertexBuffer8_Lock(pVertexBuffer, 0, 0, &data, 0);
275 ok(hr == D3D_OK, "IDirect3DVertexBuffer8::Lock failed with %08lx\n", hr);
276 hr = IDirect3DVertexBuffer8_Unlock(pVertexBuffer);
277 ok(hr == D3D_OK, "IDirect3DVertexBuffer8::Unlock failed with %08lx\n", hr);
278 hr = IDirect3DVertexBuffer8_Unlock(pVertexBuffer);
279 ok(hr == D3D_OK, "IDirect3DVertexBuffer8::Unlock failed with %08lx\n", hr);
283 CHECK_RELEASE(pDevice, pDevice, --refcount);
286 CHECK_RELEASE(pVertexBuffer, pDevice, --refcount);
287 CHECK_RELEASE(pIndexBuffer, pDevice, --refcount);
289 if (dVertexShader != -1) IDirect3DDevice8_DeleteVertexShader( pDevice, dVertexShader );
290 if (dPixelShader != -1) IDirect3DDevice8_DeletePixelShader( pDevice, dPixelShader );
292 /* pTextureLevel is holding a reference to the pTexture */
293 CHECK_RELEASE(pTexture, pDevice, refcount);
294 CHECK_RELEASE(pTextureLevel, pDevice, --refcount);
295 CHECK_RELEASE(pCubeTexture, pDevice, --refcount);
296 CHECK_RELEASE(pVolumeTexture, pDevice, --refcount);
298 CHECK_RELEASE(pStencilSurface, pDevice, --refcount);
299 CHECK_RELEASE(pImageSurface, pDevice, --refcount);
300 CHECK_RELEASE(pRenderTarget, pDevice, --refcount);
302 if (dStateBlock != -1) IDirect3DDevice8_DeleteStateBlock( pDevice, dStateBlock );
303 /* This will destroy device - cannot check the refcount here */
304 if (pSwapChain) IUnknown_Release( pSwapChain );
306 if (pD3d) IUnknown_Release( pD3d );
308 DestroyWindow( hwnd );
313 HMODULE d3d8_handle = LoadLibraryA( "d3d8.dll" );
315 pDirect3DCreate8 = (void *)GetProcAddress( d3d8_handle, "Direct3DCreate8" );
316 if (pDirect3DCreate8)