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[wine] / dlls / wined3d / directx.c
1 /*
2  * Copyright 2002-2004 Jason Edmeades
3  * Copyright 2003-2004 Raphael Junqueira
4  * Copyright 2004 Christian Costa
5  * Copyright 2005 Oliver Stieber
6  * Copyright 2007-2008 Stefan Dösinger for CodeWeavers
7  * Copyright 2009-2011 Henri Verbeet for CodeWeavers
8  *
9  * This library is free software; you can redistribute it and/or
10  * modify it under the terms of the GNU Lesser General Public
11  * License as published by the Free Software Foundation; either
12  * version 2.1 of the License, or (at your option) any later version.
13  *
14  * This library is distributed in the hope that it will be useful,
15  * but WITHOUT ANY WARRANTY; without even the implied warranty of
16  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
17  * Lesser General Public License for more details.
18  *
19  * You should have received a copy of the GNU Lesser General Public
20  * License along with this library; if not, write to the Free Software
21  * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
22  */
23
24 #include "config.h"
25 #include "wine/port.h"
26
27 #include <stdio.h>
28
29 #include "wined3d_private.h"
30 #ifndef USE_WIN32_OPENGL
31 #include "wine/wgl_driver.h"
32 #endif
33
34 WINE_DEFAULT_DEBUG_CHANNEL(d3d);
35
36 #define WINE_DEFAULT_VIDMEM (64 * 1024 * 1024)
37
38 /* The driver names reflect the lowest GPU supported
39  * by a certain driver, so DRIVER_AMD_R300 supports
40  * R3xx, R4xx and R5xx GPUs. */
41 enum wined3d_display_driver
42 {
43     DRIVER_AMD_RAGE_128PRO,
44     DRIVER_AMD_R100,
45     DRIVER_AMD_R300,
46     DRIVER_AMD_R600,
47     DRIVER_INTEL_GMA800,
48     DRIVER_INTEL_GMA900,
49     DRIVER_INTEL_GMA950,
50     DRIVER_INTEL_GMA3000,
51     DRIVER_NVIDIA_TNT,
52     DRIVER_NVIDIA_GEFORCE2MX,
53     DRIVER_NVIDIA_GEFORCEFX,
54     DRIVER_NVIDIA_GEFORCE6,
55     DRIVER_UNKNOWN
56 };
57
58 enum wined3d_driver_model
59 {
60     DRIVER_MODEL_WIN9X,
61     DRIVER_MODEL_NT40,
62     DRIVER_MODEL_NT5X,
63     DRIVER_MODEL_NT6X
64 };
65
66 enum wined3d_gl_vendor
67 {
68     GL_VENDOR_UNKNOWN,
69     GL_VENDOR_APPLE,
70     GL_VENDOR_FGLRX,
71     GL_VENDOR_INTEL,
72     GL_VENDOR_MESA,
73     GL_VENDOR_NVIDIA,
74 };
75
76 /* The d3d device ID */
77 static const GUID IID_D3DDEVICE_D3DUID = { 0xaeb2cdd4, 0x6e41, 0x43ea, { 0x94,0x1c,0x83,0x61,0xcc,0x76,0x07,0x81 } };
78
79 /* Extension detection */
80 struct wined3d_extension_map
81 {
82     const char *extension_string;
83     enum wined3d_gl_extension extension;
84 };
85
86 static const struct wined3d_extension_map gl_extension_map[] =
87 {
88     /* APPLE */
89     {"GL_APPLE_client_storage",             APPLE_CLIENT_STORAGE          },
90     {"GL_APPLE_fence",                      APPLE_FENCE                   },
91     {"GL_APPLE_float_pixels",               APPLE_FLOAT_PIXELS            },
92     {"GL_APPLE_flush_buffer_range",         APPLE_FLUSH_BUFFER_RANGE      },
93     {"GL_APPLE_ycbcr_422",                  APPLE_YCBCR_422               },
94
95     /* ARB */
96     {"GL_ARB_color_buffer_float",           ARB_COLOR_BUFFER_FLOAT        },
97     {"GL_ARB_depth_buffer_float",           ARB_DEPTH_BUFFER_FLOAT        },
98     {"GL_ARB_depth_clamp",                  ARB_DEPTH_CLAMP               },
99     {"GL_ARB_depth_texture",                ARB_DEPTH_TEXTURE             },
100     {"GL_ARB_draw_buffers",                 ARB_DRAW_BUFFERS              },
101     {"GL_ARB_draw_elements_base_vertex",    ARB_DRAW_ELEMENTS_BASE_VERTEX },
102     {"GL_ARB_fragment_program",             ARB_FRAGMENT_PROGRAM          },
103     {"GL_ARB_fragment_shader",              ARB_FRAGMENT_SHADER           },
104     {"GL_ARB_framebuffer_object",           ARB_FRAMEBUFFER_OBJECT        },
105     {"GL_ARB_geometry_shader4",             ARB_GEOMETRY_SHADER4          },
106     {"GL_ARB_half_float_pixel",             ARB_HALF_FLOAT_PIXEL          },
107     {"GL_ARB_half_float_vertex",            ARB_HALF_FLOAT_VERTEX         },
108     {"GL_ARB_map_buffer_alignment",         ARB_MAP_BUFFER_ALIGNMENT      },
109     {"GL_ARB_map_buffer_range",             ARB_MAP_BUFFER_RANGE          },
110     {"GL_ARB_multisample",                  ARB_MULTISAMPLE               }, /* needs GLX_ARB_MULTISAMPLE as well */
111     {"GL_ARB_multitexture",                 ARB_MULTITEXTURE              },
112     {"GL_ARB_occlusion_query",              ARB_OCCLUSION_QUERY           },
113     {"GL_ARB_pixel_buffer_object",          ARB_PIXEL_BUFFER_OBJECT       },
114     {"GL_ARB_point_parameters",             ARB_POINT_PARAMETERS          },
115     {"GL_ARB_point_sprite",                 ARB_POINT_SPRITE              },
116     {"GL_ARB_provoking_vertex",             ARB_PROVOKING_VERTEX          },
117     {"GL_ARB_shader_objects",               ARB_SHADER_OBJECTS            },
118     {"GL_ARB_shader_texture_lod",           ARB_SHADER_TEXTURE_LOD        },
119     {"GL_ARB_shading_language_100",         ARB_SHADING_LANGUAGE_100      },
120     {"GL_ARB_shadow",                       ARB_SHADOW                    },
121     {"GL_ARB_sync",                         ARB_SYNC                      },
122     {"GL_ARB_texture_border_clamp",         ARB_TEXTURE_BORDER_CLAMP      },
123     {"GL_ARB_texture_compression",          ARB_TEXTURE_COMPRESSION       },
124     {"GL_ARB_texture_compression_rgtc",     ARB_TEXTURE_COMPRESSION_RGTC  },
125     {"GL_ARB_texture_cube_map",             ARB_TEXTURE_CUBE_MAP          },
126     {"GL_ARB_texture_env_add",              ARB_TEXTURE_ENV_ADD           },
127     {"GL_ARB_texture_env_combine",          ARB_TEXTURE_ENV_COMBINE       },
128     {"GL_ARB_texture_env_dot3",             ARB_TEXTURE_ENV_DOT3          },
129     {"GL_ARB_texture_float",                ARB_TEXTURE_FLOAT             },
130     {"GL_ARB_texture_mirrored_repeat",      ARB_TEXTURE_MIRRORED_REPEAT   },
131     {"GL_ARB_texture_non_power_of_two",     ARB_TEXTURE_NON_POWER_OF_TWO  },
132     {"GL_ARB_texture_rectangle",            ARB_TEXTURE_RECTANGLE         },
133     {"GL_ARB_texture_rg",                   ARB_TEXTURE_RG                },
134     {"GL_ARB_vertex_array_bgra",            ARB_VERTEX_ARRAY_BGRA         },
135     {"GL_ARB_vertex_blend",                 ARB_VERTEX_BLEND              },
136     {"GL_ARB_vertex_buffer_object",         ARB_VERTEX_BUFFER_OBJECT      },
137     {"GL_ARB_vertex_program",               ARB_VERTEX_PROGRAM            },
138     {"GL_ARB_vertex_shader",                ARB_VERTEX_SHADER             },
139
140     /* ATI */
141     {"GL_ATI_fragment_shader",              ATI_FRAGMENT_SHADER           },
142     {"GL_ATI_separate_stencil",             ATI_SEPARATE_STENCIL          },
143     {"GL_ATI_texture_compression_3dc",      ATI_TEXTURE_COMPRESSION_3DC   },
144     {"GL_ATI_texture_env_combine3",         ATI_TEXTURE_ENV_COMBINE3      },
145     {"GL_ATI_texture_mirror_once",          ATI_TEXTURE_MIRROR_ONCE       },
146
147     /* EXT */
148     {"GL_EXT_blend_color",                  EXT_BLEND_COLOR               },
149     {"GL_EXT_blend_equation_separate",      EXT_BLEND_EQUATION_SEPARATE   },
150     {"GL_EXT_blend_func_separate",          EXT_BLEND_FUNC_SEPARATE       },
151     {"GL_EXT_blend_minmax",                 EXT_BLEND_MINMAX              },
152     {"GL_EXT_blend_subtract",               EXT_BLEND_SUBTRACT            },
153     {"GL_EXT_depth_bounds_test",            EXT_DEPTH_BOUNDS_TEST         },
154     {"GL_EXT_draw_buffers2",                EXT_DRAW_BUFFERS2             },
155     {"GL_EXT_fog_coord",                    EXT_FOG_COORD                 },
156     {"GL_EXT_framebuffer_blit",             EXT_FRAMEBUFFER_BLIT          },
157     {"GL_EXT_framebuffer_multisample",      EXT_FRAMEBUFFER_MULTISAMPLE   },
158     {"GL_EXT_framebuffer_object",           EXT_FRAMEBUFFER_OBJECT        },
159     {"GL_EXT_gpu_program_parameters",       EXT_GPU_PROGRAM_PARAMETERS    },
160     {"GL_EXT_gpu_shader4",                  EXT_GPU_SHADER4               },
161     {"GL_EXT_packed_depth_stencil",         EXT_PACKED_DEPTH_STENCIL      },
162     {"GL_EXT_paletted_texture",             EXT_PALETTED_TEXTURE          },
163     {"GL_EXT_point_parameters",             EXT_POINT_PARAMETERS          },
164     {"GL_EXT_provoking_vertex",             EXT_PROVOKING_VERTEX          },
165     {"GL_EXT_secondary_color",              EXT_SECONDARY_COLOR           },
166     {"GL_EXT_stencil_two_side",             EXT_STENCIL_TWO_SIDE          },
167     {"GL_EXT_stencil_wrap",                 EXT_STENCIL_WRAP              },
168     {"GL_EXT_texture3D",                    EXT_TEXTURE3D                 },
169     {"GL_EXT_texture_compression_rgtc",     EXT_TEXTURE_COMPRESSION_RGTC  },
170     {"GL_EXT_texture_compression_s3tc",     EXT_TEXTURE_COMPRESSION_S3TC  },
171     {"GL_EXT_texture_env_add",              EXT_TEXTURE_ENV_ADD           },
172     {"GL_EXT_texture_env_combine",          EXT_TEXTURE_ENV_COMBINE       },
173     {"GL_EXT_texture_env_dot3",             EXT_TEXTURE_ENV_DOT3          },
174     {"GL_EXT_texture_filter_anisotropic",   EXT_TEXTURE_FILTER_ANISOTROPIC},
175     {"GL_EXT_texture_lod_bias",             EXT_TEXTURE_LOD_BIAS          },
176     {"GL_EXT_texture_sRGB",                 EXT_TEXTURE_SRGB              },
177     {"GL_EXT_texture_sRGB_decode",          EXT_TEXTURE_SRGB_DECODE       },
178     {"GL_EXT_vertex_array_bgra",            EXT_VERTEX_ARRAY_BGRA         },
179
180     /* NV */
181     {"GL_NV_depth_clamp",                   NV_DEPTH_CLAMP                },
182     {"GL_NV_fence",                         NV_FENCE                      },
183     {"GL_NV_fog_distance",                  NV_FOG_DISTANCE               },
184     {"GL_NV_fragment_program",              NV_FRAGMENT_PROGRAM           },
185     {"GL_NV_fragment_program2",             NV_FRAGMENT_PROGRAM2          },
186     {"GL_NV_fragment_program_option",       NV_FRAGMENT_PROGRAM_OPTION    },
187     {"GL_NV_half_float",                    NV_HALF_FLOAT                 },
188     {"GL_NV_light_max_exponent",            NV_LIGHT_MAX_EXPONENT         },
189     {"GL_NV_point_sprite",                  NV_POINT_SPRITE               },
190     {"GL_NV_register_combiners",            NV_REGISTER_COMBINERS         },
191     {"GL_NV_register_combiners2",           NV_REGISTER_COMBINERS2        },
192     {"GL_NV_texgen_reflection",             NV_TEXGEN_REFLECTION          },
193     {"GL_NV_texture_env_combine4",          NV_TEXTURE_ENV_COMBINE4       },
194     {"GL_NV_texture_shader",                NV_TEXTURE_SHADER             },
195     {"GL_NV_texture_shader2",               NV_TEXTURE_SHADER2            },
196     {"GL_NV_vertex_program",                NV_VERTEX_PROGRAM             },
197     {"GL_NV_vertex_program1_1",             NV_VERTEX_PROGRAM1_1          },
198     {"GL_NV_vertex_program2",               NV_VERTEX_PROGRAM2            },
199     {"GL_NV_vertex_program2_option",        NV_VERTEX_PROGRAM2_OPTION     },
200     {"GL_NV_vertex_program3",               NV_VERTEX_PROGRAM3            },
201
202     /* SGI */
203     {"GL_SGIS_generate_mipmap",             SGIS_GENERATE_MIPMAP          },
204 };
205
206 static const struct wined3d_extension_map wgl_extension_map[] =
207 {
208     {"WGL_ARB_pixel_format",                WGL_ARB_PIXEL_FORMAT             },
209     {"WGL_EXT_swap_control",                WGL_EXT_SWAP_CONTROL             },
210     {"WGL_WINE_pixel_format_passthrough",   WGL_WINE_PIXEL_FORMAT_PASSTHROUGH},
211 };
212
213 /**********************************************************
214  * Utility functions follow
215  **********************************************************/
216
217 const struct min_lookup minMipLookup[] =
218 {
219     /* NONE         POINT                       LINEAR */
220     {{GL_NEAREST,   GL_NEAREST,                 GL_NEAREST}},               /* NONE */
221     {{GL_NEAREST,   GL_NEAREST_MIPMAP_NEAREST,  GL_NEAREST_MIPMAP_LINEAR}}, /* POINT*/
222     {{GL_LINEAR,    GL_LINEAR_MIPMAP_NEAREST,   GL_LINEAR_MIPMAP_LINEAR}},  /* LINEAR */
223 };
224
225 const struct min_lookup minMipLookup_noFilter[] =
226 {
227     /* NONE         POINT                       LINEAR */
228     {{GL_NEAREST,   GL_NEAREST,                 GL_NEAREST}},               /* NONE */
229     {{GL_NEAREST,   GL_NEAREST,                 GL_NEAREST}},               /* POINT */
230     {{GL_NEAREST,   GL_NEAREST,                 GL_NEAREST}},               /* LINEAR */
231 };
232
233 const struct min_lookup minMipLookup_noMip[] =
234 {
235     /* NONE         POINT                       LINEAR */
236     {{GL_NEAREST,   GL_NEAREST,                 GL_NEAREST}},               /* NONE */
237     {{GL_NEAREST,   GL_NEAREST,                 GL_NEAREST}},               /* POINT */
238     {{GL_LINEAR,    GL_LINEAR,                  GL_LINEAR }},               /* LINEAR */
239 };
240
241 const GLenum magLookup[] =
242 {
243     /* NONE     POINT       LINEAR */
244     GL_NEAREST, GL_NEAREST, GL_LINEAR,
245 };
246
247 const GLenum magLookup_noFilter[] =
248 {
249     /* NONE     POINT       LINEAR */
250     GL_NEAREST, GL_NEAREST, GL_NEAREST,
251 };
252
253 /* drawStridedSlow attributes */
254 glAttribFunc position_funcs[WINED3D_FFP_EMIT_COUNT];
255 glAttribFunc diffuse_funcs[WINED3D_FFP_EMIT_COUNT];
256 glAttribFunc specular_func_3ubv;
257 glAttribFunc specular_funcs[WINED3D_FFP_EMIT_COUNT];
258 glAttribFunc normal_funcs[WINED3D_FFP_EMIT_COUNT];
259 glMultiTexCoordFunc multi_texcoord_funcs[WINED3D_FFP_EMIT_COUNT];
260
261 /**
262  * Note: GL seems to trap if GetDeviceCaps is called before any HWND's created,
263  * i.e., there is no GL Context - Get a default rendering context to enable the
264  * function query some info from GL.
265  */
266
267 struct wined3d_fake_gl_ctx
268 {
269     HDC dc;
270     HWND wnd;
271     HGLRC gl_ctx;
272     HDC restore_dc;
273     HGLRC restore_gl_ctx;
274 };
275
276 static void WineD3D_ReleaseFakeGLContext(const struct wined3d_fake_gl_ctx *ctx)
277 {
278     TRACE("Destroying fake GL context.\n");
279
280     if (!pwglMakeCurrent(NULL, NULL))
281         ERR("Failed to disable fake GL context.\n");
282
283     if (!pwglDeleteContext(ctx->gl_ctx))
284     {
285         DWORD err = GetLastError();
286         ERR("wglDeleteContext(%p) failed, last error %#x.\n", ctx->gl_ctx, err);
287     }
288
289     ReleaseDC(ctx->wnd, ctx->dc);
290     DestroyWindow(ctx->wnd);
291
292     if (ctx->restore_gl_ctx && !pwglMakeCurrent(ctx->restore_dc, ctx->restore_gl_ctx))
293         ERR("Failed to restore previous GL context.\n");
294 }
295
296 /* Do not call while under the GL lock. */
297 static BOOL WineD3D_CreateFakeGLContext(struct wined3d_fake_gl_ctx *ctx)
298 {
299     PIXELFORMATDESCRIPTOR pfd;
300     int iPixelFormat;
301
302     TRACE("getting context...\n");
303
304     ctx->restore_dc = pwglGetCurrentDC();
305     ctx->restore_gl_ctx = pwglGetCurrentContext();
306
307     /* We need a fake window as a hdc retrieved using GetDC(0) can't be used for much GL purposes. */
308     ctx->wnd = CreateWindowA(WINED3D_OPENGL_WINDOW_CLASS_NAME, "WineD3D fake window",
309             WS_OVERLAPPEDWINDOW, 10, 10, 10, 10, NULL, NULL, NULL, NULL);
310     if (!ctx->wnd)
311     {
312         ERR("Failed to create a window.\n");
313         goto fail;
314     }
315
316     ctx->dc = GetDC(ctx->wnd);
317     if (!ctx->dc)
318     {
319         ERR("Failed to get a DC.\n");
320         goto fail;
321     }
322
323     /* PixelFormat selection */
324     ZeroMemory(&pfd, sizeof(pfd));
325     pfd.nSize = sizeof(pfd);
326     pfd.nVersion = 1;
327     pfd.dwFlags = PFD_SUPPORT_OPENGL | PFD_DOUBLEBUFFER | PFD_DRAW_TO_WINDOW; /* PFD_GENERIC_ACCELERATED */
328     pfd.iPixelType = PFD_TYPE_RGBA;
329     pfd.cColorBits = 32;
330     pfd.iLayerType = PFD_MAIN_PLANE;
331
332     if (!(iPixelFormat = ChoosePixelFormat(ctx->dc, &pfd)))
333     {
334         /* If this happens something is very wrong as ChoosePixelFormat barely fails. */
335         ERR("Failed to find a suitable pixel format.\n");
336         goto fail;
337     }
338     DescribePixelFormat(ctx->dc, iPixelFormat, sizeof(pfd), &pfd);
339     SetPixelFormat(ctx->dc, iPixelFormat, &pfd);
340
341     /* Create a GL context. */
342     if (!(ctx->gl_ctx = pwglCreateContext(ctx->dc)))
343     {
344         WARN("Failed to create default context for capabilities initialization.\n");
345         goto fail;
346     }
347
348     /* Make it the current GL context. */
349     if (!pwglMakeCurrent(ctx->dc, ctx->gl_ctx))
350     {
351         ERR("Failed to make fake GL context current.\n");
352         goto fail;
353     }
354
355     return TRUE;
356
357 fail:
358     if (ctx->gl_ctx) pwglDeleteContext(ctx->gl_ctx);
359     ctx->gl_ctx = NULL;
360     if (ctx->dc) ReleaseDC(ctx->wnd, ctx->dc);
361     ctx->dc = NULL;
362     if (ctx->wnd) DestroyWindow(ctx->wnd);
363     ctx->wnd = NULL;
364     if (ctx->restore_gl_ctx && !pwglMakeCurrent(ctx->restore_dc, ctx->restore_gl_ctx))
365         ERR("Failed to restore previous GL context.\n");
366
367     return FALSE;
368 }
369
370 /* Adjust the amount of used texture memory */
371 unsigned int adapter_adjust_memory(struct wined3d_adapter *adapter, int amount)
372 {
373     adapter->UsedTextureRam += amount;
374     TRACE("Adjusted adapter memory by %d to %d.\n", amount, adapter->UsedTextureRam);
375     return adapter->UsedTextureRam;
376 }
377
378 static void wined3d_adapter_cleanup(struct wined3d_adapter *adapter)
379 {
380     HeapFree(GetProcessHeap(), 0, adapter->gl_info.formats);
381     HeapFree(GetProcessHeap(), 0, adapter->cfgs);
382 }
383
384 ULONG CDECL wined3d_incref(struct wined3d *wined3d)
385 {
386     ULONG refcount = InterlockedIncrement(&wined3d->ref);
387
388     TRACE("%p increasing refcount to %u.\n", wined3d, refcount);
389
390     return refcount;
391 }
392
393 ULONG CDECL wined3d_decref(struct wined3d *wined3d)
394 {
395     ULONG refcount = InterlockedDecrement(&wined3d->ref);
396
397     TRACE("%p decreasing refcount to %u.\n", wined3d, refcount);
398
399     if (!refcount)
400     {
401         unsigned int i;
402
403         for (i = 0; i < wined3d->adapter_count; ++i)
404         {
405             wined3d_adapter_cleanup(&wined3d->adapters[i]);
406         }
407         HeapFree(GetProcessHeap(), 0, wined3d);
408     }
409
410     return refcount;
411 }
412
413 /* GL locking is done by the caller */
414 static inline BOOL test_arb_vs_offset_limit(const struct wined3d_gl_info *gl_info)
415 {
416     GLuint prog;
417     BOOL ret = FALSE;
418     const char *testcode =
419         "!!ARBvp1.0\n"
420         "PARAM C[66] = { program.env[0..65] };\n"
421         "ADDRESS A0;"
422         "PARAM zero = {0.0, 0.0, 0.0, 0.0};\n"
423         "ARL A0.x, zero.x;\n"
424         "MOV result.position, C[A0.x + 65];\n"
425         "END\n";
426
427     while(glGetError());
428     GL_EXTCALL(glGenProgramsARB(1, &prog));
429     if(!prog) {
430         ERR("Failed to create an ARB offset limit test program\n");
431     }
432     GL_EXTCALL(glBindProgramARB(GL_VERTEX_PROGRAM_ARB, prog));
433     GL_EXTCALL(glProgramStringARB(GL_VERTEX_PROGRAM_ARB, GL_PROGRAM_FORMAT_ASCII_ARB,
434                                   strlen(testcode), testcode));
435     if (glGetError())
436     {
437         TRACE("OpenGL implementation does not allow indirect addressing offsets > 63\n");
438         TRACE("error: %s\n", debugstr_a((const char *)glGetString(GL_PROGRAM_ERROR_STRING_ARB)));
439         ret = TRUE;
440     } else TRACE("OpenGL implementation allows offsets > 63\n");
441
442     GL_EXTCALL(glBindProgramARB(GL_VERTEX_PROGRAM_ARB, 0));
443     GL_EXTCALL(glDeleteProgramsARB(1, &prog));
444     checkGLcall("ARB vp offset limit test cleanup");
445
446     return ret;
447 }
448
449 static BOOL match_amd_r300_to_500(const struct wined3d_gl_info *gl_info, const char *gl_renderer,
450         enum wined3d_gl_vendor gl_vendor, enum wined3d_pci_vendor card_vendor, enum wined3d_pci_device device)
451 {
452     if (card_vendor != HW_VENDOR_AMD) return FALSE;
453     if (device == CARD_AMD_RADEON_9500) return TRUE;
454     if (device == CARD_AMD_RADEON_X700) return TRUE;
455     if (device == CARD_AMD_RADEON_X1600) return TRUE;
456     return FALSE;
457 }
458
459 static BOOL match_geforce5(const struct wined3d_gl_info *gl_info, const char *gl_renderer,
460         enum wined3d_gl_vendor gl_vendor, enum wined3d_pci_vendor card_vendor, enum wined3d_pci_device device)
461 {
462     if (card_vendor == HW_VENDOR_NVIDIA)
463     {
464         if (device == CARD_NVIDIA_GEFORCEFX_5200 ||
465             device == CARD_NVIDIA_GEFORCEFX_5600 ||
466             device == CARD_NVIDIA_GEFORCEFX_5800)
467         {
468             return TRUE;
469         }
470     }
471     return FALSE;
472 }
473
474 static BOOL match_apple(const struct wined3d_gl_info *gl_info, const char *gl_renderer,
475         enum wined3d_gl_vendor gl_vendor, enum wined3d_pci_vendor card_vendor, enum wined3d_pci_device device)
476 {
477     /* MacOS has various specialities in the extensions it advertises. Some have to be loaded from
478      * the opengl 1.2+ core, while other extensions are advertised, but software emulated. So try to
479      * detect the Apple OpenGL implementation to apply some extension fixups afterwards.
480      *
481      * Detecting this isn't really easy. The vendor string doesn't mention Apple. Compile-time checks
482      * aren't sufficient either because a Linux binary may display on a macos X server via remote X11.
483      * So try to detect the GL implementation by looking at certain Apple extensions. Some extensions
484      * like client storage might be supported on other implementations too, but GL_APPLE_flush_render
485      * is specific to the Mac OS X window management, and GL_APPLE_ycbcr_422 is QuickTime specific. So
486      * the chance that other implementations support them is rather small since Win32 QuickTime uses
487      * DirectDraw, not OpenGL.
488      *
489      * This test has been moved into wined3d_guess_gl_vendor()
490      */
491     if (gl_vendor == GL_VENDOR_APPLE)
492     {
493         return TRUE;
494     }
495     return FALSE;
496 }
497
498 /* Context activation is done by the caller. */
499 static void test_pbo_functionality(struct wined3d_gl_info *gl_info)
500 {
501     /* Some OpenGL implementations, namely Apple's Geforce 8 driver, advertises PBOs,
502      * but glTexSubImage from a PBO fails miserably, with the first line repeated over
503      * all the texture. This function detects this bug by its symptom and disables PBOs
504      * if the test fails.
505      *
506      * The test uploads a 4x4 texture via the PBO in the "native" format GL_BGRA,
507      * GL_UNSIGNED_INT_8_8_8_8_REV. This format triggers the bug, and it is what we use
508      * for D3DFMT_A8R8G8B8. Then the texture is read back without any PBO and the data
509      * read back is compared to the original. If they are equal PBOs are assumed to work,
510      * otherwise the PBO extension is disabled. */
511     GLuint texture, pbo;
512     static const unsigned int pattern[] =
513     {
514         0x00000000, 0x000000ff, 0x0000ff00, 0x40ff0000,
515         0x80ffffff, 0x40ffff00, 0x00ff00ff, 0x0000ffff,
516         0x00ffff00, 0x00ff00ff, 0x0000ffff, 0x000000ff,
517         0x80ff00ff, 0x0000ffff, 0x00ff00ff, 0x40ff00ff
518     };
519     unsigned int check[sizeof(pattern) / sizeof(pattern[0])];
520
521     /* No PBO -> No point in testing them. */
522     if (!gl_info->supported[ARB_PIXEL_BUFFER_OBJECT]) return;
523
524     ENTER_GL();
525
526     while (glGetError());
527     glGenTextures(1, &texture);
528     glBindTexture(GL_TEXTURE_2D, texture);
529
530     glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAX_LEVEL, 0);
531     glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA8, 4, 4, 0, GL_BGRA, GL_UNSIGNED_INT_8_8_8_8_REV, 0);
532     checkGLcall("Specifying the PBO test texture");
533
534     GL_EXTCALL(glGenBuffersARB(1, &pbo));
535     GL_EXTCALL(glBindBufferARB(GL_PIXEL_UNPACK_BUFFER_ARB, pbo));
536     GL_EXTCALL(glBufferDataARB(GL_PIXEL_UNPACK_BUFFER_ARB, sizeof(pattern), pattern, GL_STREAM_DRAW_ARB));
537     checkGLcall("Specifying the PBO test pbo");
538
539     glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, 4, 4, GL_BGRA, GL_UNSIGNED_INT_8_8_8_8_REV, NULL);
540     checkGLcall("Loading the PBO test texture");
541
542     GL_EXTCALL(glBindBufferARB(GL_PIXEL_UNPACK_BUFFER_ARB, 0));
543     LEAVE_GL();
544
545     glFinish(); /* just to be sure */
546
547     memset(check, 0, sizeof(check));
548     ENTER_GL();
549     glGetTexImage(GL_TEXTURE_2D, 0, GL_BGRA, GL_UNSIGNED_INT_8_8_8_8_REV, check);
550     checkGLcall("Reading back the PBO test texture");
551
552     glDeleteTextures(1, &texture);
553     GL_EXTCALL(glDeleteBuffersARB(1, &pbo));
554     checkGLcall("PBO test cleanup");
555
556     LEAVE_GL();
557
558     if (memcmp(check, pattern, sizeof(check)))
559     {
560         WARN("PBO test failed, read back data doesn't match original.\n"
561                 "Disabling PBOs. This may result in slower performance.\n");
562         gl_info->supported[ARB_PIXEL_BUFFER_OBJECT] = FALSE;
563     }
564     else
565     {
566         TRACE("PBO test successful.\n");
567     }
568 }
569
570 static BOOL match_apple_intel(const struct wined3d_gl_info *gl_info, const char *gl_renderer,
571         enum wined3d_gl_vendor gl_vendor, enum wined3d_pci_vendor card_vendor, enum wined3d_pci_device device)
572 {
573     return (card_vendor == HW_VENDOR_INTEL) && (gl_vendor == GL_VENDOR_APPLE);
574 }
575
576 static BOOL match_apple_nonr500ati(const struct wined3d_gl_info *gl_info, const char *gl_renderer,
577         enum wined3d_gl_vendor gl_vendor, enum wined3d_pci_vendor card_vendor, enum wined3d_pci_device device)
578 {
579     if (gl_vendor != GL_VENDOR_APPLE) return FALSE;
580     if (card_vendor != HW_VENDOR_AMD) return FALSE;
581     if (device == CARD_AMD_RADEON_X1600) return FALSE;
582     return TRUE;
583 }
584
585 static BOOL match_dx10_capable(const struct wined3d_gl_info *gl_info, const char *gl_renderer,
586         enum wined3d_gl_vendor gl_vendor, enum wined3d_pci_vendor card_vendor, enum wined3d_pci_device device)
587 {
588     /* DX9 cards support 40 single float varyings in hardware, most drivers report 32. ATI misreports
589      * 44 varyings. So assume that if we have more than 44 varyings we have a dx10 card.
590      * This detection is for the gl_ClipPos varying quirk. If a d3d9 card really supports more than 44
591      * varyings and we subtract one in dx9 shaders its not going to hurt us because the dx9 limit is
592      * hardcoded
593      *
594      * dx10 cards usually have 64 varyings */
595     return gl_info->limits.glsl_varyings > 44;
596 }
597
598 static BOOL match_not_dx10_capable(const struct wined3d_gl_info *gl_info, const char *gl_renderer,
599         enum wined3d_gl_vendor gl_vendor, enum wined3d_pci_vendor card_vendor, enum wined3d_pci_device device)
600 {
601     return !match_dx10_capable(gl_info, gl_renderer, gl_vendor, card_vendor, device);
602 }
603
604 /* A GL context is provided by the caller */
605 static BOOL match_allows_spec_alpha(const struct wined3d_gl_info *gl_info, const char *gl_renderer,
606         enum wined3d_gl_vendor gl_vendor, enum wined3d_pci_vendor card_vendor, enum wined3d_pci_device device)
607 {
608     GLenum error;
609     DWORD data[16];
610
611     if (!gl_info->supported[EXT_SECONDARY_COLOR]) return FALSE;
612
613     ENTER_GL();
614     while(glGetError());
615     GL_EXTCALL(glSecondaryColorPointerEXT)(4, GL_UNSIGNED_BYTE, 4, data);
616     error = glGetError();
617     LEAVE_GL();
618
619     if(error == GL_NO_ERROR)
620     {
621         TRACE("GL Implementation accepts 4 component specular color pointers\n");
622         return TRUE;
623     }
624     else
625     {
626         TRACE("GL implementation does not accept 4 component specular colors, error %s\n",
627               debug_glerror(error));
628         return FALSE;
629     }
630 }
631
632 /* A GL context is provided by the caller */
633 static BOOL match_broken_nv_clip(const struct wined3d_gl_info *gl_info, const char *gl_renderer,
634         enum wined3d_gl_vendor gl_vendor, enum wined3d_pci_vendor card_vendor, enum wined3d_pci_device device)
635 {
636     GLuint prog;
637     BOOL ret = FALSE;
638     GLint pos;
639     const char *testcode =
640         "!!ARBvp1.0\n"
641         "OPTION NV_vertex_program2;\n"
642         "MOV result.clip[0], 0.0;\n"
643         "MOV result.position, 0.0;\n"
644         "END\n";
645
646     if (!gl_info->supported[NV_VERTEX_PROGRAM2_OPTION]) return FALSE;
647
648     ENTER_GL();
649     while(glGetError());
650
651     GL_EXTCALL(glGenProgramsARB(1, &prog));
652     if(!prog)
653     {
654         ERR("Failed to create the NVvp clip test program\n");
655         LEAVE_GL();
656         return FALSE;
657     }
658     GL_EXTCALL(glBindProgramARB(GL_VERTEX_PROGRAM_ARB, prog));
659     GL_EXTCALL(glProgramStringARB(GL_VERTEX_PROGRAM_ARB, GL_PROGRAM_FORMAT_ASCII_ARB,
660                                   strlen(testcode), testcode));
661     glGetIntegerv(GL_PROGRAM_ERROR_POSITION_ARB, &pos);
662     if(pos != -1)
663     {
664         WARN("GL_NV_vertex_program2_option result.clip[] test failed\n");
665         TRACE("error: %s\n", debugstr_a((const char *)glGetString(GL_PROGRAM_ERROR_STRING_ARB)));
666         ret = TRUE;
667         while(glGetError());
668     }
669     else TRACE("GL_NV_vertex_program2_option result.clip[] test passed\n");
670
671     GL_EXTCALL(glBindProgramARB(GL_VERTEX_PROGRAM_ARB, 0));
672     GL_EXTCALL(glDeleteProgramsARB(1, &prog));
673     checkGLcall("GL_NV_vertex_program2_option result.clip[] test cleanup");
674
675     LEAVE_GL();
676     return ret;
677 }
678
679 /* Context activation is done by the caller. */
680 static BOOL match_fbo_tex_update(const struct wined3d_gl_info *gl_info, const char *gl_renderer,
681         enum wined3d_gl_vendor gl_vendor, enum wined3d_pci_vendor card_vendor, enum wined3d_pci_device device)
682 {
683     char data[4 * 4 * 4];
684     GLuint tex, fbo;
685     GLenum status;
686
687     if (wined3d_settings.offscreen_rendering_mode != ORM_FBO) return FALSE;
688
689     memset(data, 0xcc, sizeof(data));
690
691     ENTER_GL();
692
693     glGenTextures(1, &tex);
694     glBindTexture(GL_TEXTURE_2D, tex);
695     glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
696     glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
697     glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA8, 4, 4, 0, GL_BGRA, GL_UNSIGNED_INT_8_8_8_8_REV, NULL);
698     checkGLcall("glTexImage2D");
699
700     gl_info->fbo_ops.glGenFramebuffers(1, &fbo);
701     gl_info->fbo_ops.glBindFramebuffer(GL_FRAMEBUFFER, fbo);
702     gl_info->fbo_ops.glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, tex, 0);
703     checkGLcall("glFramebufferTexture2D");
704
705     status = gl_info->fbo_ops.glCheckFramebufferStatus(GL_FRAMEBUFFER);
706     if (status != GL_FRAMEBUFFER_COMPLETE) ERR("FBO status %#x\n", status);
707     checkGLcall("glCheckFramebufferStatus");
708
709     memset(data, 0x11, sizeof(data));
710     glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, 4, 4, GL_BGRA, GL_UNSIGNED_INT_8_8_8_8_REV, data);
711     checkGLcall("glTexSubImage2D");
712
713     glClearColor(0.996f, 0.729f, 0.745f, 0.792f);
714     glClear(GL_COLOR_BUFFER_BIT);
715     checkGLcall("glClear");
716
717     glGetTexImage(GL_TEXTURE_2D, 0, GL_BGRA, GL_UNSIGNED_INT_8_8_8_8_REV, data);
718     checkGLcall("glGetTexImage");
719
720     gl_info->fbo_ops.glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, 0, 0);
721     gl_info->fbo_ops.glBindFramebuffer(GL_FRAMEBUFFER, 0);
722     glBindTexture(GL_TEXTURE_2D, 0);
723     checkGLcall("glBindTexture");
724
725     gl_info->fbo_ops.glDeleteFramebuffers(1, &fbo);
726     glDeleteTextures(1, &tex);
727     checkGLcall("glDeleteTextures");
728
729     LEAVE_GL();
730
731     return *(DWORD *)data == 0x11111111;
732 }
733
734 /* Context activation is done by the caller. */
735 static BOOL match_broken_rgba16(const struct wined3d_gl_info *gl_info, const char *gl_renderer,
736         enum wined3d_gl_vendor gl_vendor, enum wined3d_pci_vendor card_vendor, enum wined3d_pci_device device)
737 {
738     /* GL_RGBA16 uses GL_RGBA8 internally on Geforce 7 and older cards.
739      * This leads to graphical bugs in Half Life 2 and Unreal engine games. */
740     GLuint tex;
741     GLint size;
742
743     ENTER_GL();
744
745     glGenTextures(1, &tex);
746     glBindTexture(GL_TEXTURE_2D, tex);
747     glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA16, 4, 4, 0, GL_RGBA, GL_UNSIGNED_SHORT, NULL);
748     checkGLcall("glTexImage2D");
749
750     glGetTexLevelParameteriv(GL_TEXTURE_2D, 0, GL_TEXTURE_RED_SIZE, &size);
751     checkGLcall("glGetTexLevelParameteriv");
752     TRACE("Real color depth is %d\n", size);
753
754     glBindTexture(GL_TEXTURE_2D, 0);
755     checkGLcall("glBindTexture");
756     glDeleteTextures(1, &tex);
757     checkGLcall("glDeleteTextures");
758
759     LEAVE_GL();
760
761     return size < 16;
762 }
763
764 static BOOL match_fglrx(const struct wined3d_gl_info *gl_info, const char *gl_renderer,
765         enum wined3d_gl_vendor gl_vendor, enum wined3d_pci_vendor card_vendor, enum wined3d_pci_device device)
766 {
767     return gl_vendor == GL_VENDOR_FGLRX;
768 }
769
770 static void quirk_apple_glsl_constants(struct wined3d_gl_info *gl_info)
771 {
772     /* MacOS needs uniforms for relative addressing offsets. This can accumulate to quite a few uniforms.
773      * Beyond that the general uniform isn't optimal, so reserve a number of uniforms. 12 vec4's should
774      * allow 48 different offsets or other helper immediate values. */
775     TRACE("Reserving 12 GLSL constants for compiler private use.\n");
776     gl_info->reserved_glsl_constants = max(gl_info->reserved_glsl_constants, 12);
777 }
778
779 static void quirk_amd_dx9(struct wined3d_gl_info *gl_info)
780 {
781     /* MacOS advertises GL_ARB_texture_non_power_of_two on ATI r500 and earlier cards, although
782      * these cards only support GL_ARB_texture_rectangle(D3DPTEXTURECAPS_NONPOW2CONDITIONAL).
783      * If real NP2 textures are used, the driver falls back to software. We could just remove the
784      * extension and use GL_ARB_texture_rectangle instead, but texture_rectangle is inconvenient
785      * due to the non-normalized texture coordinates. Thus set an internal extension flag,
786      * GL_WINE_normalized_texrect, which signals the code that it can use non power of two textures
787      * as per GL_ARB_texture_non_power_of_two, but has to stick to the texture_rectangle limits.
788      *
789      * fglrx doesn't advertise GL_ARB_texture_non_power_of_two, but it advertises opengl 2.0 which
790      * has this extension promoted to core. The extension loading code sets this extension supported
791      * due to that, so this code works on fglrx as well. */
792     if(gl_info->supported[ARB_TEXTURE_NON_POWER_OF_TWO])
793     {
794         TRACE("GL_ARB_texture_non_power_of_two advertised on R500 or earlier card, removing.\n");
795         gl_info->supported[ARB_TEXTURE_NON_POWER_OF_TWO] = FALSE;
796         gl_info->supported[WINED3D_GL_NORMALIZED_TEXRECT] = TRUE;
797     }
798 }
799
800 static void quirk_no_np2(struct wined3d_gl_info *gl_info)
801 {
802     /*  The nVidia GeForceFX series reports OpenGL 2.0 capabilities with the latest drivers versions, but
803      *  doesn't explicitly advertise the ARB_tex_npot extension in the GL extension string.
804      *  This usually means that ARB_tex_npot is supported in hardware as long as the application is staying
805      *  within the limits enforced by the ARB_texture_rectangle extension. This however is not true for the
806      *  FX series, which instantly falls back to a slower software path as soon as ARB_tex_npot is used.
807      *  We therefore completely remove ARB_tex_npot from the list of supported extensions.
808      *
809      *  Note that wine_normalized_texrect can't be used in this case because internally it uses ARB_tex_npot,
810      *  triggering the software fallback. There is not much we can do here apart from disabling the
811      *  software-emulated extension and re-enable ARB_tex_rect (which was previously disabled
812      *  in wined3d_adapter_init_gl_caps).
813      *  This fixup removes performance problems on both the FX 5900 and FX 5700 (e.g. for framebuffer
814      *  post-processing effects in the game "Max Payne 2").
815      *  The behaviour can be verified through a simple test app attached in bugreport #14724. */
816     TRACE("GL_ARB_texture_non_power_of_two advertised through OpenGL 2.0 on NV FX card, removing.\n");
817     gl_info->supported[ARB_TEXTURE_NON_POWER_OF_TWO] = FALSE;
818     gl_info->supported[ARB_TEXTURE_RECTANGLE] = TRUE;
819 }
820
821 static void quirk_texcoord_w(struct wined3d_gl_info *gl_info)
822 {
823     /* The Intel GPUs on MacOS set the .w register of texcoords to 0.0 by default, which causes problems
824      * with fixed function fragment processing. Ideally this flag should be detected with a test shader
825      * and OpenGL feedback mode, but some GL implementations (MacOS ATI at least, probably all MacOS ones)
826      * do not like vertex shaders in feedback mode and return an error, even though it should be valid
827      * according to the spec.
828      *
829      * We don't want to enable this on all cards, as it adds an extra instruction per texcoord used. This
830      * makes the shader slower and eats instruction slots which should be available to the d3d app.
831      *
832      * ATI Radeon HD 2xxx cards on MacOS have the issue. Instead of checking for the buggy cards, blacklist
833      * all radeon cards on Macs and whitelist the good ones. That way we're prepared for the future. If
834      * this workaround is activated on cards that do not need it, it won't break things, just affect
835      * performance negatively. */
836     TRACE("Enabling vertex texture coord fixes in vertex shaders.\n");
837     gl_info->quirks |= WINED3D_QUIRK_SET_TEXCOORD_W;
838 }
839
840 static void quirk_clip_varying(struct wined3d_gl_info *gl_info)
841 {
842     gl_info->quirks |= WINED3D_QUIRK_GLSL_CLIP_VARYING;
843 }
844
845 static void quirk_allows_specular_alpha(struct wined3d_gl_info *gl_info)
846 {
847     gl_info->quirks |= WINED3D_QUIRK_ALLOWS_SPECULAR_ALPHA;
848 }
849
850 static void quirk_disable_nvvp_clip(struct wined3d_gl_info *gl_info)
851 {
852     gl_info->quirks |= WINED3D_QUIRK_NV_CLIP_BROKEN;
853 }
854
855 static void quirk_fbo_tex_update(struct wined3d_gl_info *gl_info)
856 {
857     gl_info->quirks |= WINED3D_QUIRK_FBO_TEX_UPDATE;
858 }
859
860 static void quirk_broken_rgba16(struct wined3d_gl_info *gl_info)
861 {
862     gl_info->quirks |= WINED3D_QUIRK_BROKEN_RGBA16;
863 }
864
865 static void quirk_infolog_spam(struct wined3d_gl_info *gl_info)
866 {
867     gl_info->quirks |= WINED3D_QUIRK_INFO_LOG_SPAM;
868 }
869
870 static void quirk_limited_tex_filtering(struct wined3d_gl_info *gl_info)
871 {
872     /* Nvidia GeForce 6xxx and 7xxx support accelerated VTF only on a few
873        selected texture formats. They are apparently the only DX9 class GPUs
874        supporting VTF.
875        Also, DX9-era GPUs are somewhat limited with float textures
876        filtering and blending. */
877     gl_info->quirks |= WINED3D_QUIRK_LIMITED_TEX_FILTERING;
878 }
879
880 struct driver_quirk
881 {
882     BOOL (*match)(const struct wined3d_gl_info *gl_info, const char *gl_renderer,
883             enum wined3d_gl_vendor gl_vendor, enum wined3d_pci_vendor card_vendor, enum wined3d_pci_device device);
884     void (*apply)(struct wined3d_gl_info *gl_info);
885     const char *description;
886 };
887
888 static const struct driver_quirk quirk_table[] =
889 {
890     {
891         match_amd_r300_to_500,
892         quirk_amd_dx9,
893         "AMD normalized texrect quirk"
894     },
895     {
896         match_apple,
897         quirk_apple_glsl_constants,
898         "Apple GLSL uniform override"
899     },
900     {
901         match_geforce5,
902         quirk_no_np2,
903         "Geforce 5 NP2 disable"
904     },
905     {
906         match_apple_intel,
907         quirk_texcoord_w,
908         "Init texcoord .w for Apple Intel GPU driver"
909     },
910     {
911         match_apple_nonr500ati,
912         quirk_texcoord_w,
913         "Init texcoord .w for Apple ATI >= r600 GPU driver"
914     },
915     {
916         match_dx10_capable,
917         quirk_clip_varying,
918         "Reserved varying for gl_ClipPos"
919     },
920     {
921         /* GL_EXT_secondary_color does not allow 4 component secondary colors, but most
922          * GL implementations accept it. The Mac GL is the only implementation known to
923          * reject it.
924          *
925          * If we can pass 4 component specular colors, do it, because (a) we don't have
926          * to screw around with the data, and (b) the D3D fixed function vertex pipeline
927          * passes specular alpha to the pixel shader if any is used. Otherwise the
928          * specular alpha is used to pass the fog coordinate, which we pass to opengl
929          * via GL_EXT_fog_coord.
930          */
931         match_allows_spec_alpha,
932         quirk_allows_specular_alpha,
933         "Allow specular alpha quirk"
934     },
935     {
936         match_broken_nv_clip,
937         quirk_disable_nvvp_clip,
938         "Apple NV_vertex_program clip bug quirk"
939     },
940     {
941         match_fbo_tex_update,
942         quirk_fbo_tex_update,
943         "FBO rebind for attachment updates"
944     },
945     {
946         match_broken_rgba16,
947         quirk_broken_rgba16,
948         "True RGBA16 is not available"
949     },
950     {
951         match_fglrx,
952         quirk_infolog_spam,
953         "Not printing GLSL infolog"
954     },
955     {
956         match_not_dx10_capable,
957         quirk_limited_tex_filtering,
958         "Texture filtering, blending and VTF support is limited"
959     },
960 };
961
962 /* Certain applications (Steam) complain if we report an outdated driver version. In general,
963  * reporting a driver version is moot because we are not the Windows driver, and we have different
964  * bugs, features, etc.
965  *
966  * The driver version has the form "x.y.z.w".
967  *
968  * "x" is the Windows version the driver is meant for:
969  * 4 -> 95/98/NT4
970  * 5 -> 2000
971  * 6 -> 2000/XP
972  * 7 -> Vista
973  * 8 -> Win 7
974  *
975  * "y" is the maximum Direct3D version the driver supports.
976  * y  -> d3d version mapping:
977  * 11 -> d3d6
978  * 12 -> d3d7
979  * 13 -> d3d8
980  * 14 -> d3d9
981  * 15 -> d3d10
982  * 16 -> d3d10.1
983  * 17 -> d3d11
984  *
985  * "z" is the subversion number.
986  *
987  * "w" is the vendor specific driver build number.
988  */
989
990 struct driver_version_information
991 {
992     enum wined3d_display_driver driver;
993     enum wined3d_driver_model driver_model;
994     const char *driver_name;            /* name of Windows driver */
995     WORD version;                       /* version word ('y'), contained in low word of DriverVersion.HighPart */
996     WORD subversion;                    /* subversion word ('z'), contained in high word of DriverVersion.LowPart */
997     WORD build;                         /* build number ('w'), contained in low word of DriverVersion.LowPart */
998 };
999
1000 /* The driver version table contains driver information for different devices on several OS versions. */
1001 static const struct driver_version_information driver_version_table[] =
1002 {
1003     /* AMD
1004      * - Radeon HD2x00 (R600) and up supported by current drivers.
1005      * - Radeon 9500 (R300) - X1*00 (R5xx) supported up to Catalyst 9.3 (Linux) and 10.2 (XP/Vista/Win7)
1006      * - Radeon 7xxx (R100) - 9250 (RV250) supported up to Catalyst 6.11 (XP)
1007      * - Rage 128 supported up to XP, latest official build 6.13.3279 dated October 2001 */
1008     {DRIVER_AMD_RAGE_128PRO,    DRIVER_MODEL_NT5X,  "ati2dvaa.dll", 13, 3279,  0},
1009     {DRIVER_AMD_R100,           DRIVER_MODEL_NT5X,  "ati2dvag.dll", 14, 10, 6614},
1010     {DRIVER_AMD_R300,           DRIVER_MODEL_NT5X,  "ati2dvag.dll", 14, 10, 6764},
1011     {DRIVER_AMD_R600,           DRIVER_MODEL_NT5X,  "ati2dvag.dll", 14, 10, 8681},
1012     {DRIVER_AMD_R300,           DRIVER_MODEL_NT6X,  "atiumdag.dll", 14, 10, 741 },
1013     {DRIVER_AMD_R600,           DRIVER_MODEL_NT6X,  "atiumdag.dll", 14, 10, 741 },
1014
1015     /* Intel
1016      * The drivers are unified but not all versions support all GPUs. At some point the 2k/xp
1017      * drivers used ialmrnt5.dll for GMA800/GMA900 but at some point the file was renamed to
1018      * igxprd32.dll but the GMA800 driver was never updated. */
1019     {DRIVER_INTEL_GMA800,       DRIVER_MODEL_NT5X,  "ialmrnt5.dll", 14, 10, 3889},
1020     {DRIVER_INTEL_GMA900,       DRIVER_MODEL_NT5X,  "igxprd32.dll", 14, 10, 4764},
1021     {DRIVER_INTEL_GMA950,       DRIVER_MODEL_NT5X,  "igxprd32.dll", 14, 10, 4926},
1022     {DRIVER_INTEL_GMA3000,      DRIVER_MODEL_NT5X,  "igxprd32.dll", 14, 10, 5218},
1023     {DRIVER_INTEL_GMA950,       DRIVER_MODEL_NT6X,  "igdumd32.dll", 14, 10, 1504},
1024     {DRIVER_INTEL_GMA3000,      DRIVER_MODEL_NT6X,  "igdumd32.dll", 15, 10, 1666},
1025
1026     /* Nvidia
1027      * - Geforce6 and newer cards are supported by the current driver (197.x) on XP-Win7
1028      * - GeforceFX support is up to 173.x on <= XP
1029      * - Geforce2MX/3/4 up to 96.x on <= XP
1030      * - TNT/Geforce1/2 up to 71.x on <= XP
1031      * All version numbers used below are from the Linux nvidia drivers. */
1032     {DRIVER_NVIDIA_TNT,         DRIVER_MODEL_NT5X,  "nv4_disp.dll", 14, 10, 7186},
1033     {DRIVER_NVIDIA_GEFORCE2MX,  DRIVER_MODEL_NT5X,  "nv4_disp.dll", 14, 10, 9371},
1034     {DRIVER_NVIDIA_GEFORCEFX,   DRIVER_MODEL_NT5X,  "nv4_disp.dll", 14, 11, 7516},
1035     {DRIVER_NVIDIA_GEFORCE6,    DRIVER_MODEL_NT5X,  "nv4_disp.dll", 15, 12, 6658},
1036     {DRIVER_NVIDIA_GEFORCE6,    DRIVER_MODEL_NT6X,  "nvd3dum.dll",  15, 12, 6658},
1037 };
1038
1039 struct gpu_description
1040 {
1041     WORD vendor;                    /* reported PCI card vendor ID  */
1042     WORD card;                      /* reported PCI card device ID  */
1043     const char *description;        /* Description of the card e.g. NVIDIA RIVA TNT */
1044     enum wined3d_display_driver driver;
1045     unsigned int vidmem;
1046 };
1047
1048 /* The amount of video memory stored in the gpu description table is the minimum amount of video memory
1049  * found on a board containing a specific GPU. */
1050 static const struct gpu_description gpu_description_table[] =
1051 {
1052     /* Nvidia cards */
1053     {HW_VENDOR_NVIDIA,     CARD_NVIDIA_RIVA_TNT,           "NVIDIA RIVA TNT",                  DRIVER_NVIDIA_TNT,       16  },
1054     {HW_VENDOR_NVIDIA,     CARD_NVIDIA_RIVA_TNT2,          "NVIDIA RIVA TNT2/TNT2 Pro",        DRIVER_NVIDIA_TNT,       32  },
1055     {HW_VENDOR_NVIDIA,     CARD_NVIDIA_GEFORCE,            "NVIDIA GeForce 256",               DRIVER_NVIDIA_TNT,       32  },
1056     {HW_VENDOR_NVIDIA,     CARD_NVIDIA_GEFORCE2,           "NVIDIA GeForce2 GTS/GeForce2 Pro", DRIVER_NVIDIA_TNT,       32  },
1057     {HW_VENDOR_NVIDIA,     CARD_NVIDIA_GEFORCE2_MX,        "NVIDIA GeForce2 MX/MX 400",        DRIVER_NVIDIA_GEFORCE2MX,32  },
1058     {HW_VENDOR_NVIDIA,     CARD_NVIDIA_GEFORCE3,           "NVIDIA GeForce3",                  DRIVER_NVIDIA_GEFORCE2MX,64  },
1059     {HW_VENDOR_NVIDIA,     CARD_NVIDIA_GEFORCE4_MX,        "NVIDIA GeForce4 MX 460",           DRIVER_NVIDIA_GEFORCE2MX,64  },
1060     {HW_VENDOR_NVIDIA,     CARD_NVIDIA_GEFORCE4_TI4200,    "NVIDIA GeForce4 Ti 4200",          DRIVER_NVIDIA_GEFORCE2MX,64, },
1061     {HW_VENDOR_NVIDIA,     CARD_NVIDIA_GEFORCEFX_5200,     "NVIDIA GeForce FX 5200",           DRIVER_NVIDIA_GEFORCEFX, 64  },
1062     {HW_VENDOR_NVIDIA,     CARD_NVIDIA_GEFORCEFX_5600,     "NVIDIA GeForce FX 5600",           DRIVER_NVIDIA_GEFORCEFX, 128 },
1063     {HW_VENDOR_NVIDIA,     CARD_NVIDIA_GEFORCEFX_5800,     "NVIDIA GeForce FX 5800",           DRIVER_NVIDIA_GEFORCEFX, 256 },
1064     {HW_VENDOR_NVIDIA,     CARD_NVIDIA_GEFORCE_6200,       "NVIDIA GeForce 6200",              DRIVER_NVIDIA_GEFORCE6,  64  },
1065     {HW_VENDOR_NVIDIA,     CARD_NVIDIA_GEFORCE_6600GT,     "NVIDIA GeForce 6600 GT",           DRIVER_NVIDIA_GEFORCE6,  128 },
1066     {HW_VENDOR_NVIDIA,     CARD_NVIDIA_GEFORCE_6800,       "NVIDIA GeForce 6800",              DRIVER_NVIDIA_GEFORCE6,  128 },
1067     {HW_VENDOR_NVIDIA,     CARD_NVIDIA_GEFORCE_7300,       "NVIDIA GeForce Go 7300",           DRIVER_NVIDIA_GEFORCE6,  256 },
1068     {HW_VENDOR_NVIDIA,     CARD_NVIDIA_GEFORCE_7400,       "NVIDIA GeForce Go 7400",           DRIVER_NVIDIA_GEFORCE6,  256 },
1069     {HW_VENDOR_NVIDIA,     CARD_NVIDIA_GEFORCE_7600,       "NVIDIA GeForce 7600 GT",           DRIVER_NVIDIA_GEFORCE6,  256 },
1070     {HW_VENDOR_NVIDIA,     CARD_NVIDIA_GEFORCE_7800GT,     "NVIDIA GeForce 7800 GT",           DRIVER_NVIDIA_GEFORCE6,  256 },
1071     {HW_VENDOR_NVIDIA,     CARD_NVIDIA_GEFORCE_8300GS,     "NVIDIA GeForce 8300 GS",           DRIVER_NVIDIA_GEFORCE6,  128 },
1072     {HW_VENDOR_NVIDIA,     CARD_NVIDIA_GEFORCE_8400GS,     "NVIDIA GeForce 8400 GS",           DRIVER_NVIDIA_GEFORCE6,  128 },
1073     {HW_VENDOR_NVIDIA,     CARD_NVIDIA_GEFORCE_8600GT,     "NVIDIA GeForce 8600 GT",           DRIVER_NVIDIA_GEFORCE6,  256 },
1074     {HW_VENDOR_NVIDIA,     CARD_NVIDIA_GEFORCE_8600MGT,    "NVIDIA GeForce 8600M GT",          DRIVER_NVIDIA_GEFORCE6,  512 },
1075     {HW_VENDOR_NVIDIA,     CARD_NVIDIA_GEFORCE_8800GTS,    "NVIDIA GeForce 8800 GTS",          DRIVER_NVIDIA_GEFORCE6,  320 },
1076     {HW_VENDOR_NVIDIA,     CARD_NVIDIA_GEFORCE_8800GTX,    "NVIDIA GeForce 8800 GTX",          DRIVER_NVIDIA_GEFORCE6,  768 },
1077     {HW_VENDOR_NVIDIA,     CARD_NVIDIA_GEFORCE_9200,       "NVIDIA GeForce 9200",              DRIVER_NVIDIA_GEFORCE6,  256 },
1078     {HW_VENDOR_NVIDIA,     CARD_NVIDIA_GEFORCE_9400M,      "NVIDIA GeForce 9400M",             DRIVER_NVIDIA_GEFORCE6,  256 },
1079     {HW_VENDOR_NVIDIA,     CARD_NVIDIA_GEFORCE_9400GT,     "NVIDIA GeForce 9400 GT",           DRIVER_NVIDIA_GEFORCE6,  256 },
1080     {HW_VENDOR_NVIDIA,     CARD_NVIDIA_GEFORCE_9500GT,     "NVIDIA GeForce 9500 GT",           DRIVER_NVIDIA_GEFORCE6,  256 },
1081     {HW_VENDOR_NVIDIA,     CARD_NVIDIA_GEFORCE_9600GT,     "NVIDIA GeForce 9600 GT",           DRIVER_NVIDIA_GEFORCE6,  384 },
1082     {HW_VENDOR_NVIDIA,     CARD_NVIDIA_GEFORCE_9800GT,     "NVIDIA GeForce 9800 GT",           DRIVER_NVIDIA_GEFORCE6,  512 },
1083     {HW_VENDOR_NVIDIA,     CARD_NVIDIA_GEFORCE_210,        "NVIDIA GeForce 210",               DRIVER_NVIDIA_GEFORCE6,  512 },
1084     {HW_VENDOR_NVIDIA,     CARD_NVIDIA_GEFORCE_GT220,      "NVIDIA GeForce GT 220",            DRIVER_NVIDIA_GEFORCE6,  512 },
1085     {HW_VENDOR_NVIDIA,     CARD_NVIDIA_GEFORCE_GT240,      "NVIDIA GeForce GT 240",            DRIVER_NVIDIA_GEFORCE6,  512 },
1086     {HW_VENDOR_NVIDIA,     CARD_NVIDIA_GEFORCE_GTX260,     "NVIDIA GeForce GTX 260",           DRIVER_NVIDIA_GEFORCE6,  1024},
1087     {HW_VENDOR_NVIDIA,     CARD_NVIDIA_GEFORCE_GTX275,     "NVIDIA GeForce GTX 275",           DRIVER_NVIDIA_GEFORCE6,  896 },
1088     {HW_VENDOR_NVIDIA,     CARD_NVIDIA_GEFORCE_GTX280,     "NVIDIA GeForce GTX 280",           DRIVER_NVIDIA_GEFORCE6,  1024},
1089     {HW_VENDOR_NVIDIA,     CARD_NVIDIA_GEFORCE_320M,       "NVIDIA GeForce 320M",              DRIVER_NVIDIA_GEFORCE6,  256},
1090     {HW_VENDOR_NVIDIA,     CARD_NVIDIA_GEFORCE_GT320M,     "NVIDIA GeForce GT 320M",           DRIVER_NVIDIA_GEFORCE6,  1024},
1091     {HW_VENDOR_NVIDIA,     CARD_NVIDIA_GEFORCE_GT325M,     "NVIDIA GeForce GT 325M",           DRIVER_NVIDIA_GEFORCE6,  1024},
1092     {HW_VENDOR_NVIDIA,     CARD_NVIDIA_GEFORCE_GT330,      "NVIDIA GeForce GT 330",            DRIVER_NVIDIA_GEFORCE6,  1024},
1093     {HW_VENDOR_NVIDIA,     CARD_NVIDIA_GEFORCE_GTS350M,    "NVIDIA GeForce GTS 350M",          DRIVER_NVIDIA_GEFORCE6,  1024},
1094     {HW_VENDOR_NVIDIA,     CARD_NVIDIA_GEFORCE_GT420,      "NVIDIA GeForce GT 420",            DRIVER_NVIDIA_GEFORCE6,  2048},
1095     {HW_VENDOR_NVIDIA,     CARD_NVIDIA_GEFORCE_GT430,      "NVIDIA GeForce GT 430",            DRIVER_NVIDIA_GEFORCE6,  1024},
1096     {HW_VENDOR_NVIDIA,     CARD_NVIDIA_GEFORCE_GT440,      "NVIDIA GeForce GT 440",            DRIVER_NVIDIA_GEFORCE6,  1024},
1097     {HW_VENDOR_NVIDIA,     CARD_NVIDIA_GEFORCE_GTS450,     "NVIDIA GeForce GTS 450",           DRIVER_NVIDIA_GEFORCE6,  1024},
1098     {HW_VENDOR_NVIDIA,     CARD_NVIDIA_GEFORCE_GTX460,     "NVIDIA GeForce GTX 460",           DRIVER_NVIDIA_GEFORCE6,  768 },
1099     {HW_VENDOR_NVIDIA,     CARD_NVIDIA_GEFORCE_GTX460M,    "NVIDIA GeForce GTX 460M",          DRIVER_NVIDIA_GEFORCE6,  1536},
1100     {HW_VENDOR_NVIDIA,     CARD_NVIDIA_GEFORCE_GTX465,     "NVIDIA GeForce GTX 465",           DRIVER_NVIDIA_GEFORCE6,  1024},
1101     {HW_VENDOR_NVIDIA,     CARD_NVIDIA_GEFORCE_GTX470,     "NVIDIA GeForce GTX 470",           DRIVER_NVIDIA_GEFORCE6,  1280},
1102     {HW_VENDOR_NVIDIA,     CARD_NVIDIA_GEFORCE_GTX480,     "NVIDIA GeForce GTX 480",           DRIVER_NVIDIA_GEFORCE6,  1536},
1103     {HW_VENDOR_NVIDIA,     CARD_NVIDIA_GEFORCE_GT540M,     "NVIDIA GeForce GT 540M",           DRIVER_NVIDIA_GEFORCE6,  1024},
1104     {HW_VENDOR_NVIDIA,     CARD_NVIDIA_GEFORCE_GTX550,     "NVIDIA GeForce GTX 550 Ti",        DRIVER_NVIDIA_GEFORCE6,  1024},
1105     {HW_VENDOR_NVIDIA,     CARD_NVIDIA_GEFORCE_GT555M,     "NVIDIA GeForce GT 555M",           DRIVER_NVIDIA_GEFORCE6,  1024},
1106     {HW_VENDOR_NVIDIA,     CARD_NVIDIA_GEFORCE_GTX560TI,   "NVIDIA GeForce GTX 560 Ti",        DRIVER_NVIDIA_GEFORCE6,  1024},
1107     {HW_VENDOR_NVIDIA,     CARD_NVIDIA_GEFORCE_GTX560,     "NVIDIA GeForce GTX 560",           DRIVER_NVIDIA_GEFORCE6,  1024},
1108     {HW_VENDOR_NVIDIA,     CARD_NVIDIA_GEFORCE_GTX570,     "NVIDIA GeForce GTX 570",           DRIVER_NVIDIA_GEFORCE6,  1280},
1109     {HW_VENDOR_NVIDIA,     CARD_NVIDIA_GEFORCE_GTX580,     "NVIDIA GeForce GTX 580",           DRIVER_NVIDIA_GEFORCE6,  1536},
1110     {HW_VENDOR_NVIDIA,     CARD_NVIDIA_GEFORCE_GTX670,     "NVIDIA GeForce GTX 670",           DRIVER_NVIDIA_GEFORCE6,  2048},
1111     {HW_VENDOR_NVIDIA,     CARD_NVIDIA_GEFORCE_GTX680,     "NVIDIA GeForce GTX 680",           DRIVER_NVIDIA_GEFORCE6,  2048},
1112
1113     /* AMD cards */
1114     {HW_VENDOR_AMD,        CARD_AMD_RAGE_128PRO,           "ATI Rage Fury",                    DRIVER_AMD_RAGE_128PRO,  16  },
1115     {HW_VENDOR_AMD,        CARD_AMD_RADEON_7200,           "ATI RADEON 7200 SERIES",           DRIVER_AMD_R100,         32  },
1116     {HW_VENDOR_AMD,        CARD_AMD_RADEON_8500,           "ATI RADEON 8500 SERIES",           DRIVER_AMD_R100,         64  },
1117     {HW_VENDOR_AMD,        CARD_AMD_RADEON_9500,           "ATI Radeon 9500",                  DRIVER_AMD_R300,         64  },
1118     {HW_VENDOR_AMD,        CARD_AMD_RADEON_XPRESS_200M,    "ATI RADEON XPRESS 200M Series",    DRIVER_AMD_R300,         64  },
1119     {HW_VENDOR_AMD,        CARD_AMD_RADEON_X700,           "ATI Radeon X700 SE",               DRIVER_AMD_R300,         128 },
1120     {HW_VENDOR_AMD,        CARD_AMD_RADEON_X1600,          "ATI Radeon X1600 Series",          DRIVER_AMD_R300,         128 },
1121     {HW_VENDOR_AMD,        CARD_AMD_RADEON_HD2350,         "ATI Mobility Radeon HD 2350",      DRIVER_AMD_R600,         256 },
1122     {HW_VENDOR_AMD,        CARD_AMD_RADEON_HD2600,         "ATI Mobility Radeon HD 2600",      DRIVER_AMD_R600,         256 },
1123     {HW_VENDOR_AMD,        CARD_AMD_RADEON_HD2900,         "ATI Radeon HD 2900 XT",            DRIVER_AMD_R600,         512 },
1124     {HW_VENDOR_AMD,        CARD_AMD_RADEON_HD3200,         "ATI Radeon HD 3200 Graphics",      DRIVER_AMD_R600,         128 },
1125     {HW_VENDOR_AMD,        CARD_AMD_RADEON_HD4350,         "ATI Radeon HD 4350",               DRIVER_AMD_R600,         256 },
1126     {HW_VENDOR_AMD,        CARD_AMD_RADEON_HD4600,         "ATI Radeon HD 4600 Series",        DRIVER_AMD_R600,         512 },
1127     {HW_VENDOR_AMD,        CARD_AMD_RADEON_HD4700,         "ATI Radeon HD 4700 Series",        DRIVER_AMD_R600,         512 },
1128     {HW_VENDOR_AMD,        CARD_AMD_RADEON_HD4800,         "ATI Radeon HD 4800 Series",        DRIVER_AMD_R600,         512 },
1129     {HW_VENDOR_AMD,        CARD_AMD_RADEON_HD5400,         "ATI Radeon HD 5400 Series",        DRIVER_AMD_R600,         512 },
1130     {HW_VENDOR_AMD,        CARD_AMD_RADEON_HD5600,         "ATI Radeon HD 5600 Series",        DRIVER_AMD_R600,         512 },
1131     {HW_VENDOR_AMD,        CARD_AMD_RADEON_HD5700,         "ATI Radeon HD 5700 Series",        DRIVER_AMD_R600,         512 },
1132     {HW_VENDOR_AMD,        CARD_AMD_RADEON_HD5800,         "ATI Radeon HD 5800 Series",        DRIVER_AMD_R600,         1024},
1133     {HW_VENDOR_AMD,        CARD_AMD_RADEON_HD5900,         "ATI Radeon HD 5900 Series",        DRIVER_AMD_R600,         1024},
1134     {HW_VENDOR_AMD,        CARD_AMD_RADEON_HD6300,         "AMD Radeon HD 6300 series Graphics", DRIVER_AMD_R600,       1024},
1135     {HW_VENDOR_AMD,        CARD_AMD_RADEON_HD6400,         "AMD Radeon HD 6400 Series",        DRIVER_AMD_R600,         1024},
1136     {HW_VENDOR_AMD,        CARD_AMD_RADEON_HD6410D,        "AMD Radeon HD 6410D",              DRIVER_AMD_R600,         1024},
1137     {HW_VENDOR_AMD,        CARD_AMD_RADEON_HD6550D,        "AMD Radeon HD 6550D",              DRIVER_AMD_R600,         1024},
1138     {HW_VENDOR_AMD,        CARD_AMD_RADEON_HD6600,         "AMD Radeon HD 6600 Series",        DRIVER_AMD_R600,         1024},
1139     {HW_VENDOR_AMD,        CARD_AMD_RADEON_HD6600M,        "AMD Radeon HD 6600M Series",       DRIVER_AMD_R600,         512 },
1140     {HW_VENDOR_AMD,        CARD_AMD_RADEON_HD6700,         "AMD Radeon HD 6700 Series",        DRIVER_AMD_R600,         1024},
1141     {HW_VENDOR_AMD,        CARD_AMD_RADEON_HD6800,         "AMD Radeon HD 6800 Series",        DRIVER_AMD_R600,         1024},
1142     {HW_VENDOR_AMD,        CARD_AMD_RADEON_HD6900,         "AMD Radeon HD 6900 Series",        DRIVER_AMD_R600,         2048},
1143     {HW_VENDOR_AMD,        CARD_AMD_RADEON_HD7900,         "AMD Radeon HD 7900 Series",        DRIVER_AMD_R600,         2048},
1144     /* Intel cards */
1145     {HW_VENDOR_INTEL,      CARD_INTEL_830M,                "Intel(R) 82830M Graphics Controller",                       DRIVER_INTEL_GMA800,  32 },
1146     {HW_VENDOR_INTEL,      CARD_INTEL_855GM,               "Intel(R) 82852/82855 GM/GME Graphics Controller",           DRIVER_INTEL_GMA800,  32 },
1147     {HW_VENDOR_INTEL,      CARD_INTEL_845G,                "Intel(R) 845G",                                             DRIVER_INTEL_GMA800,  32 },
1148     {HW_VENDOR_INTEL,      CARD_INTEL_865G,                "Intel(R) 82865G Graphics Controller",                       DRIVER_INTEL_GMA800,  32 },
1149     {HW_VENDOR_INTEL,      CARD_INTEL_915G,                "Intel(R) 82915G/GV/910GL Express Chipset Family",           DRIVER_INTEL_GMA900,  64 },
1150     {HW_VENDOR_INTEL,      CARD_INTEL_E7221G,              "Intel(R) E7221G",                                           DRIVER_INTEL_GMA900,  64 },
1151     {HW_VENDOR_INTEL,      CARD_INTEL_915GM,               "Mobile Intel(R) 915GM/GMS,910GML Express Chipset Family",   DRIVER_INTEL_GMA900,  64 },
1152     {HW_VENDOR_INTEL,      CARD_INTEL_945G,                "Intel(R) 945G",                                             DRIVER_INTEL_GMA950,  64 },
1153     {HW_VENDOR_INTEL,      CARD_INTEL_945GM,               "Mobile Intel(R) 945GM Express Chipset Family",              DRIVER_INTEL_GMA950,  64 },
1154     {HW_VENDOR_INTEL,      CARD_INTEL_945GME,              "Intel(R) 945GME",                                           DRIVER_INTEL_GMA950,  64 },
1155     {HW_VENDOR_INTEL,      CARD_INTEL_Q35,                 "Intel(R) Q35",                                              DRIVER_INTEL_GMA950,  64 },
1156     {HW_VENDOR_INTEL,      CARD_INTEL_G33,                 "Intel(R) G33",                                              DRIVER_INTEL_GMA950,  64 },
1157     {HW_VENDOR_INTEL,      CARD_INTEL_Q33,                 "Intel(R) Q33",                                              DRIVER_INTEL_GMA950,  64 },
1158     {HW_VENDOR_INTEL,      CARD_INTEL_PNVG,                "Intel(R) IGD",                                              DRIVER_INTEL_GMA950,  64 },
1159     {HW_VENDOR_INTEL,      CARD_INTEL_PNVM,                "Intel(R) IGD",                                              DRIVER_INTEL_GMA950,  64 },
1160     {HW_VENDOR_INTEL,      CARD_INTEL_965Q,                "Intel(R) 965Q",                                             DRIVER_INTEL_GMA3000, 128},
1161     {HW_VENDOR_INTEL,      CARD_INTEL_965G,                "Intel(R) 965G",                                             DRIVER_INTEL_GMA3000, 128},
1162     {HW_VENDOR_INTEL,      CARD_INTEL_946GZ,               "Intel(R) 946GZ",                                            DRIVER_INTEL_GMA3000, 128},
1163     {HW_VENDOR_INTEL,      CARD_INTEL_965GM,               "Mobile Intel(R) 965 Express Chipset Family",                DRIVER_INTEL_GMA3000, 128},
1164     {HW_VENDOR_INTEL,      CARD_INTEL_965GME,              "Intel(R) 965GME",                                           DRIVER_INTEL_GMA3000, 128},
1165     {HW_VENDOR_INTEL,      CARD_INTEL_GM45,                "Mobile Intel(R) GM45 Express Chipset Family",               DRIVER_INTEL_GMA3000, 512},
1166     {HW_VENDOR_INTEL,      CARD_INTEL_IGD,                 "Intel(R) Integrated Graphics Device",                       DRIVER_INTEL_GMA3000, 512},
1167     {HW_VENDOR_INTEL,      CARD_INTEL_G45,                 "Intel(R) G45/G43",                                          DRIVER_INTEL_GMA3000, 512},
1168     {HW_VENDOR_INTEL,      CARD_INTEL_Q45,                 "Intel(R) Q45/Q43",                                          DRIVER_INTEL_GMA3000, 512},
1169     {HW_VENDOR_INTEL,      CARD_INTEL_G41,                 "Intel(R) G41",                                              DRIVER_INTEL_GMA3000, 512},
1170     {HW_VENDOR_INTEL,      CARD_INTEL_B43,                 "Intel(R) B43",                                              DRIVER_INTEL_GMA3000, 512},
1171     {HW_VENDOR_INTEL,      CARD_INTEL_ILKD,                "Intel(R) Ironlake Desktop",                                 DRIVER_INTEL_GMA3000, 1024},
1172     {HW_VENDOR_INTEL,      CARD_INTEL_ILKM,                "Intel(R) Ironlake Mobile",                                  DRIVER_INTEL_GMA3000, 1024},
1173     {HW_VENDOR_INTEL,      CARD_INTEL_SNBD,                "Intel(R) Sandybridge Desktop",                              DRIVER_INTEL_GMA3000, 1024},
1174     {HW_VENDOR_INTEL,      CARD_INTEL_SNBM,                "Intel(R) Sandybridge Mobile",                               DRIVER_INTEL_GMA3000, 1024},
1175     {HW_VENDOR_INTEL,      CARD_INTEL_SNBS,                "Intel(R) Sandybridge Server",                               DRIVER_INTEL_GMA3000, 1024},
1176     {HW_VENDOR_INTEL,      CARD_INTEL_IVBD,                "Intel(R) Ivybridge Desktop",                                DRIVER_INTEL_GMA3000, 1024},
1177     {HW_VENDOR_INTEL,      CARD_INTEL_IVBM,                "Intel(R) Ivybridge Mobile",                                 DRIVER_INTEL_GMA3000, 1024},
1178     {HW_VENDOR_INTEL,      CARD_INTEL_IVBS,                "Intel(R) Ivybridge Server",                                 DRIVER_INTEL_GMA3000, 1024},
1179 };
1180
1181 static const struct driver_version_information *get_driver_version_info(enum wined3d_display_driver driver,
1182         enum wined3d_driver_model driver_model)
1183 {
1184     unsigned int i;
1185
1186     TRACE("Looking up version info for driver=%d driver_model=%d\n", driver, driver_model);
1187     for (i = 0; i < (sizeof(driver_version_table) / sizeof(driver_version_table[0])); i++)
1188     {
1189         const struct driver_version_information *entry = &driver_version_table[i];
1190
1191         if (entry->driver == driver && entry->driver_model == driver_model)
1192         {
1193             TRACE("Found driver \"%s\", version %u, subversion %u, build %u.\n",
1194                     entry->driver_name, entry->version, entry->subversion, entry->build);
1195             return entry;
1196         }
1197     }
1198     return NULL;
1199 }
1200
1201 static void init_driver_info(struct wined3d_driver_info *driver_info,
1202         enum wined3d_pci_vendor vendor, enum wined3d_pci_device device)
1203 {
1204     OSVERSIONINFOW os_version;
1205     WORD driver_os_version;
1206     unsigned int i;
1207     enum wined3d_display_driver driver = DRIVER_UNKNOWN;
1208     enum wined3d_driver_model driver_model;
1209     const struct driver_version_information *version_info;
1210
1211     if (wined3d_settings.pci_vendor_id != PCI_VENDOR_NONE)
1212     {
1213         TRACE("Overriding PCI vendor ID with 0x%04x.\n", wined3d_settings.pci_vendor_id);
1214         vendor = wined3d_settings.pci_vendor_id;
1215     }
1216     driver_info->vendor = vendor;
1217
1218     if (wined3d_settings.pci_device_id != PCI_DEVICE_NONE)
1219     {
1220         TRACE("Overriding PCI device ID with 0x%04x.\n", wined3d_settings.pci_device_id);
1221         device = wined3d_settings.pci_device_id;
1222     }
1223     driver_info->device = device;
1224
1225     /* Set a default amount of video memory (64MB). In general this code isn't used unless the user
1226      * overrides the pci ids to a card which is not in our database. */
1227     driver_info->vidmem = WINE_DEFAULT_VIDMEM;
1228
1229     memset(&os_version, 0, sizeof(os_version));
1230     os_version.dwOSVersionInfoSize = sizeof(os_version);
1231     if (!GetVersionExW(&os_version))
1232     {
1233         ERR("Failed to get OS version, reporting 2000/XP.\n");
1234         driver_os_version = 6;
1235         driver_model = DRIVER_MODEL_NT5X;
1236     }
1237     else
1238     {
1239         TRACE("OS version %u.%u.\n", os_version.dwMajorVersion, os_version.dwMinorVersion);
1240         switch (os_version.dwMajorVersion)
1241         {
1242             case 4:
1243                 /* If needed we could distinguish between 9x and NT4, but this code won't make
1244                  * sense for NT4 since it had no way to obtain this info through DirectDraw 3.0.
1245                  */
1246                 driver_os_version = 4;
1247                 driver_model = DRIVER_MODEL_WIN9X;
1248                 break;
1249
1250             case 5:
1251                 driver_os_version = 6;
1252                 driver_model = DRIVER_MODEL_NT5X;
1253                 break;
1254
1255             case 6:
1256                 if (os_version.dwMinorVersion == 0)
1257                 {
1258                     driver_os_version = 7;
1259                     driver_model = DRIVER_MODEL_NT6X;
1260                 }
1261                 else
1262                 {
1263                     if (os_version.dwMinorVersion > 1)
1264                     {
1265                         FIXME("Unhandled OS version %u.%u, reporting Win 7.\n",
1266                                 os_version.dwMajorVersion, os_version.dwMinorVersion);
1267                     }
1268                     driver_os_version = 8;
1269                     driver_model = DRIVER_MODEL_NT6X;
1270                 }
1271                 break;
1272
1273             default:
1274                 FIXME("Unhandled OS version %u.%u, reporting 2000/XP.\n",
1275                         os_version.dwMajorVersion, os_version.dwMinorVersion);
1276                 driver_os_version = 6;
1277                 driver_model = DRIVER_MODEL_NT5X;
1278                 break;
1279         }
1280     }
1281
1282     /* When we reach this stage we always have a vendor or device id (it can be a default one).
1283      * This means that unless the ids are overridden, we will always find a GPU description. */
1284     for (i = 0; i < (sizeof(gpu_description_table) / sizeof(gpu_description_table[0])); i++)
1285     {
1286         if (vendor == gpu_description_table[i].vendor && device == gpu_description_table[i].card)
1287         {
1288             TRACE("Found card %04x:%04x in driver DB.\n", vendor, device);
1289
1290             driver_info->description = gpu_description_table[i].description;
1291             driver_info->vidmem = gpu_description_table[i].vidmem * 1024*1024;
1292             driver = gpu_description_table[i].driver;
1293             break;
1294         }
1295     }
1296
1297     if (wined3d_settings.emulated_textureram)
1298     {
1299         TRACE("Overriding amount of video memory with %u bytes.\n", wined3d_settings.emulated_textureram);
1300         driver_info->vidmem = wined3d_settings.emulated_textureram;
1301     }
1302
1303     /* Try to obtain driver version information for the current Windows version. This fails in
1304      * some cases:
1305      * - the gpu is not available on the currently selected OS version:
1306      *   - Geforce GTX480 on Win98. When running applications in compatibility mode on Windows,
1307      *     version information for the current Windows version is returned instead of faked info.
1308      *     We do the same and assume the default Windows version to emulate is WinXP.
1309      *
1310      *   - Videocard is a Riva TNT but winver is set to win7 (there are no drivers for this beast)
1311      *     For now return the XP driver info. Perhaps later on we should return VESA.
1312      *
1313      * - the gpu is not in our database (can happen when the user overrides the vendor_id / device_id)
1314      *   This could be an indication that our database is not up to date, so this should be fixed.
1315      */
1316     version_info = get_driver_version_info(driver, driver_model);
1317     if (version_info)
1318     {
1319         driver_info->name = version_info->driver_name;
1320         driver_info->version_high = MAKEDWORD_VERSION(driver_os_version, version_info->version);
1321         driver_info->version_low = MAKEDWORD_VERSION(version_info->subversion, version_info->build);
1322     }
1323     else
1324     {
1325         version_info = get_driver_version_info(driver, DRIVER_MODEL_NT5X);
1326         if (version_info)
1327         {
1328             driver_info->name = version_info->driver_name;
1329             driver_info->version_high = MAKEDWORD_VERSION(driver_os_version, version_info->version);
1330             driver_info->version_low = MAKEDWORD_VERSION(version_info->subversion, version_info->build);
1331         }
1332         else
1333         {
1334             driver_info->description = "Direct3D HAL";
1335             driver_info->name = "Display";
1336             driver_info->version_high = MAKEDWORD_VERSION(driver_os_version, 15);
1337             driver_info->version_low = MAKEDWORD_VERSION(8, 6); /* Nvidia RIVA TNT, arbitrary */
1338
1339             FIXME("Unable to find a driver/device info for vendor_id=%#x device_id=%#x for driver_model=%d\n",
1340                     vendor, device, driver_model);
1341         }
1342     }
1343
1344     TRACE("Reporting (fake) driver version 0x%08x-0x%08x.\n",
1345             driver_info->version_high, driver_info->version_low);
1346 }
1347
1348 /* Context activation is done by the caller. */
1349 static void fixup_extensions(struct wined3d_gl_info *gl_info, const char *gl_renderer,
1350         enum wined3d_gl_vendor gl_vendor, enum wined3d_pci_vendor card_vendor, enum wined3d_pci_device device)
1351 {
1352     unsigned int i;
1353
1354     for (i = 0; i < (sizeof(quirk_table) / sizeof(*quirk_table)); ++i)
1355     {
1356         if (!quirk_table[i].match(gl_info, gl_renderer, gl_vendor, card_vendor, device)) continue;
1357         TRACE("Applying driver quirk \"%s\".\n", quirk_table[i].description);
1358         quirk_table[i].apply(gl_info);
1359     }
1360
1361     /* Find out if PBOs work as they are supposed to. */
1362     test_pbo_functionality(gl_info);
1363 }
1364
1365 static DWORD wined3d_parse_gl_version(const char *gl_version)
1366 {
1367     const char *ptr = gl_version;
1368     int major, minor;
1369
1370     major = atoi(ptr);
1371     if (major <= 0)
1372         ERR("Invalid OpenGL major version %d.\n", major);
1373
1374     while (isdigit(*ptr)) ++ptr;
1375     if (*ptr++ != '.')
1376         ERR("Invalid OpenGL version string %s.\n", debugstr_a(gl_version));
1377
1378     minor = atoi(ptr);
1379
1380     TRACE("Found OpenGL version %d.%d.\n", major, minor);
1381
1382     return MAKEDWORD_VERSION(major, minor);
1383 }
1384
1385 static enum wined3d_gl_vendor wined3d_guess_gl_vendor(const struct wined3d_gl_info *gl_info,
1386         const char *gl_vendor_string, const char *gl_renderer)
1387 {
1388
1389     /* MacOS has various specialities in the extensions it advertises. Some have to be loaded from
1390      * the opengl 1.2+ core, while other extensions are advertised, but software emulated. So try to
1391      * detect the Apple OpenGL implementation to apply some extension fixups afterwards.
1392      *
1393      * Detecting this isn't really easy. The vendor string doesn't mention Apple. Compile-time checks
1394      * aren't sufficient either because a Linux binary may display on a macos X server via remote X11.
1395      * So try to detect the GL implementation by looking at certain Apple extensions. Some extensions
1396      * like client storage might be supported on other implementations too, but GL_APPLE_flush_render
1397      * is specific to the Mac OS X window management, and GL_APPLE_ycbcr_422 is QuickTime specific. So
1398      * the chance that other implementations support them is rather small since Win32 QuickTime uses
1399      * DirectDraw, not OpenGL. */
1400     if (gl_info->supported[APPLE_FENCE]
1401             && gl_info->supported[APPLE_CLIENT_STORAGE]
1402             && gl_info->supported[APPLE_YCBCR_422])
1403         return GL_VENDOR_APPLE;
1404
1405     if (strstr(gl_vendor_string, "NVIDIA"))
1406         return GL_VENDOR_NVIDIA;
1407
1408     if (strstr(gl_vendor_string, "ATI"))
1409         return GL_VENDOR_FGLRX;
1410
1411     if (strstr(gl_vendor_string, "Intel(R)")
1412             /* Intel switched from Intel(R) to Intel® recently, so just match Intel. */
1413             || strstr(gl_renderer, "Intel")
1414             || strstr(gl_vendor_string, "Intel Inc."))
1415         return GL_VENDOR_INTEL;
1416
1417     if (strstr(gl_vendor_string, "Mesa")
1418             || strstr(gl_vendor_string, "Advanced Micro Devices, Inc.")
1419             || strstr(gl_vendor_string, "DRI R300 Project")
1420             || strstr(gl_vendor_string, "X.Org R300 Project")
1421             || strstr(gl_vendor_string, "Tungsten Graphics, Inc")
1422             || strstr(gl_vendor_string, "VMware, Inc.")
1423             || strstr(gl_renderer, "Mesa")
1424             || strstr(gl_renderer, "Gallium"))
1425         return GL_VENDOR_MESA;
1426
1427     FIXME("Received unrecognized GL_VENDOR %s. Returning GL_VENDOR_UNKNOWN.\n",
1428             debugstr_a(gl_vendor_string));
1429
1430     return GL_VENDOR_UNKNOWN;
1431 }
1432
1433 static enum wined3d_pci_vendor wined3d_guess_card_vendor(const char *gl_vendor_string, const char *gl_renderer)
1434 {
1435     if (strstr(gl_vendor_string, "NVIDIA")
1436             || strstr(gl_vendor_string, "Nouveau")
1437             || strstr(gl_vendor_string, "nouveau"))
1438         return HW_VENDOR_NVIDIA;
1439
1440     if (strstr(gl_vendor_string, "ATI")
1441             || strstr(gl_vendor_string, "Advanced Micro Devices, Inc.")
1442             || strstr(gl_vendor_string, "X.Org R300 Project")
1443             || strstr(gl_renderer, "AMD")
1444             || strstr(gl_renderer, "R100")
1445             || strstr(gl_renderer, "R200")
1446             || strstr(gl_renderer, "R300")
1447             || strstr(gl_renderer, "R600")
1448             || strstr(gl_renderer, "R700"))
1449         return HW_VENDOR_AMD;
1450
1451     if (strstr(gl_vendor_string, "Intel(R)")
1452             /* Intel switched from Intel(R) to Intel® recently, so just match Intel. */
1453             || strstr(gl_renderer, "Intel")
1454             || strstr(gl_renderer, "i915")
1455             || strstr(gl_vendor_string, "Intel Inc."))
1456         return HW_VENDOR_INTEL;
1457
1458     if (strstr(gl_vendor_string, "Mesa")
1459             || strstr(gl_vendor_string, "Brian Paul")
1460             || strstr(gl_vendor_string, "Tungsten Graphics, Inc")
1461             || strstr(gl_vendor_string, "VMware, Inc."))
1462         return HW_VENDOR_SOFTWARE;
1463
1464     FIXME("Received unrecognized GL_VENDOR %s. Returning HW_VENDOR_NVIDIA.\n", debugstr_a(gl_vendor_string));
1465
1466     return HW_VENDOR_NVIDIA;
1467 }
1468
1469 static UINT d3d_level_from_gl_info(const struct wined3d_gl_info *gl_info)
1470 {
1471     UINT level = 0;
1472
1473     if (gl_info->supported[ARB_MULTITEXTURE])
1474         level = 6;
1475     if (gl_info->supported[ARB_TEXTURE_COMPRESSION]
1476             && gl_info->supported[ARB_TEXTURE_CUBE_MAP]
1477             && gl_info->supported[ARB_TEXTURE_ENV_DOT3])
1478         level = 7;
1479     if (level == 7 && gl_info->supported[ARB_MULTISAMPLE]
1480             && gl_info->supported[ARB_TEXTURE_BORDER_CLAMP])
1481         level = 8;
1482     if (level == 8 && gl_info->supported[ARB_FRAGMENT_PROGRAM]
1483             && gl_info->supported[ARB_VERTEX_SHADER])
1484         level = 9;
1485     if (level == 9 && gl_info->supported[EXT_GPU_SHADER4])
1486         level = 10;
1487
1488     return level;
1489 }
1490
1491 static enum wined3d_pci_device select_card_nvidia_binary(const struct wined3d_gl_info *gl_info,
1492         const char *gl_renderer)
1493 {
1494     UINT d3d_level = d3d_level_from_gl_info(gl_info);
1495     unsigned int i;
1496
1497     if (d3d_level >= 10)
1498     {
1499         static const struct
1500         {
1501             const char *renderer;
1502             enum wined3d_pci_device id;
1503         }
1504         cards[] =
1505         {
1506             {"GTX 680",     CARD_NVIDIA_GEFORCE_GTX680},    /* Geforce 600 - highend */
1507             {"GTX 670",     CARD_NVIDIA_GEFORCE_GTX670},    /* Geforce 600 - midend high */
1508             {"GTX 580",     CARD_NVIDIA_GEFORCE_GTX580},    /* Geforce 500 - highend */
1509             {"GTX 570",     CARD_NVIDIA_GEFORCE_GTX570},    /* Geforce 500 - midend high */
1510             {"GTX 560 Ti",  CARD_NVIDIA_GEFORCE_GTX560TI},  /* Geforce 500 - midend */
1511             {"GTX 560",     CARD_NVIDIA_GEFORCE_GTX560},    /* Geforce 500 - midend */
1512             {"GT 555M",     CARD_NVIDIA_GEFORCE_GT555M},    /* Geforce 500 - midend mobile */
1513             {"GTX 550 Ti",  CARD_NVIDIA_GEFORCE_GTX550},    /* Geforce 500 - midend */
1514             {"GT 540M",     CARD_NVIDIA_GEFORCE_GT540M},    /* Geforce 500 - midend mobile */
1515             {"GTX 480",     CARD_NVIDIA_GEFORCE_GTX480},    /* Geforce 400 - highend */
1516             {"GTX 470",     CARD_NVIDIA_GEFORCE_GTX470},    /* Geforce 400 - midend high */
1517             {"GTX 465",     CARD_NVIDIA_GEFORCE_GTX465},    /* Geforce 400 - midend */
1518             {"GTX 460M",    CARD_NVIDIA_GEFORCE_GTX460M},   /* Geforce 400 - highend mobile */
1519             {"GTX 460",     CARD_NVIDIA_GEFORCE_GTX460},    /* Geforce 400 - midend */
1520             {"GTS 450",     CARD_NVIDIA_GEFORCE_GTS450},    /* Geforce 400 - midend low */
1521             {"GT 440",      CARD_NVIDIA_GEFORCE_GT440},     /* Geforce 400 - lowend */
1522             {"GT 430",      CARD_NVIDIA_GEFORCE_GT430},     /* Geforce 400 - lowend */
1523             {"GT 420",      CARD_NVIDIA_GEFORCE_GT420},     /* Geforce 400 - lowend */
1524             {"GT 330",      CARD_NVIDIA_GEFORCE_GT330},     /* Geforce 300 - highend */
1525             {"GTS 360M",    CARD_NVIDIA_GEFORCE_GTS350M},   /* Geforce 300 - highend mobile */
1526             {"GTS 350M",    CARD_NVIDIA_GEFORCE_GTS350M},   /* Geforce 300 - highend mobile */
1527             {"GT 330M",     CARD_NVIDIA_GEFORCE_GT325M},    /* Geforce 300 - midend mobile */
1528             {"GT 325M",     CARD_NVIDIA_GEFORCE_GT325M},    /* Geforce 300 - midend mobile */
1529             {"GT 320M",     CARD_NVIDIA_GEFORCE_GT320M},    /* Geforce 300 - midend mobile */
1530             {"320M",        CARD_NVIDIA_GEFORCE_320M},      /* Geforce 300 - midend mobile */
1531             {"GTX 295",     CARD_NVIDIA_GEFORCE_GTX280},    /* Geforce 200 - highend */
1532             {"GTX 285",     CARD_NVIDIA_GEFORCE_GTX280},    /* Geforce 200 - highend */
1533             {"GTX 280",     CARD_NVIDIA_GEFORCE_GTX280},    /* Geforce 200 - highend */
1534             {"GTX 275",     CARD_NVIDIA_GEFORCE_GTX275},    /* Geforce 200 - midend high */
1535             {"GTX 260",     CARD_NVIDIA_GEFORCE_GTX260},    /* Geforce 200 - midend */
1536             {"GT 240",      CARD_NVIDIA_GEFORCE_GT240},     /* Geforce 200 - midend */
1537             {"GT 220",      CARD_NVIDIA_GEFORCE_GT220},     /* Geforce 200 - lowend */
1538             {"Geforce 310", CARD_NVIDIA_GEFORCE_210},       /* Geforce 200 - lowend */
1539             {"Geforce 305", CARD_NVIDIA_GEFORCE_210},       /* Geforce 200 - lowend */
1540             {"Geforce 210", CARD_NVIDIA_GEFORCE_210},       /* Geforce 200 - lowend */
1541             {"G 210",       CARD_NVIDIA_GEFORCE_210},       /* Geforce 200 - lowend */
1542             {"GTS 250",     CARD_NVIDIA_GEFORCE_9800GT},    /* Geforce 9 - highend / Geforce 200 - midend */
1543             {"GTS 150",     CARD_NVIDIA_GEFORCE_9800GT},    /* Geforce 9 - highend / Geforce 200 - midend */
1544             {"9800",        CARD_NVIDIA_GEFORCE_9800GT},    /* Geforce 9 - highend / Geforce 200 - midend */
1545             {"GT 140",      CARD_NVIDIA_GEFORCE_9600GT},    /* Geforce 9 - midend */
1546             {"9600",        CARD_NVIDIA_GEFORCE_9600GT},    /* Geforce 9 - midend */
1547             {"GT 130",      CARD_NVIDIA_GEFORCE_9500GT},    /* Geforce 9 - midend low / Geforce 200 - low */
1548             {"GT 120",      CARD_NVIDIA_GEFORCE_9500GT},    /* Geforce 9 - midend low / Geforce 200 - low */
1549             {"9500",        CARD_NVIDIA_GEFORCE_9500GT},    /* Geforce 9 - midend low / Geforce 200 - low */
1550             {"9400M",       CARD_NVIDIA_GEFORCE_9400M},     /* Geforce 9 - lowend */
1551             {"9400",        CARD_NVIDIA_GEFORCE_9400GT},    /* Geforce 9 - lowend */
1552             {"9300",        CARD_NVIDIA_GEFORCE_9200},      /* Geforce 9 - lowend low */
1553             {"9200",        CARD_NVIDIA_GEFORCE_9200},      /* Geforce 9 - lowend low */
1554             {"9100",        CARD_NVIDIA_GEFORCE_9200},      /* Geforce 9 - lowend low */
1555             {"G 100",       CARD_NVIDIA_GEFORCE_9200},      /* Geforce 9 - lowend low */
1556             {"8800 GTX",    CARD_NVIDIA_GEFORCE_8800GTX},   /* Geforce 8 - highend high */
1557             {"8800",        CARD_NVIDIA_GEFORCE_8800GTS},   /* Geforce 8 - highend */
1558             {"8600M",       CARD_NVIDIA_GEFORCE_8600MGT},   /* Geforce 8 - midend mobile */
1559             {"8600 M",      CARD_NVIDIA_GEFORCE_8600MGT},   /* Geforce 8 - midend mobile */
1560             {"8700",        CARD_NVIDIA_GEFORCE_8600GT},    /* Geforce 8 - midend */
1561             {"8600",        CARD_NVIDIA_GEFORCE_8600GT},    /* Geforce 8 - midend */
1562             {"8500",        CARD_NVIDIA_GEFORCE_8400GS},    /* Geforce 8 - mid-lowend */
1563             {"8400",        CARD_NVIDIA_GEFORCE_8400GS},    /* Geforce 8 - mid-lowend */
1564             {"8300",        CARD_NVIDIA_GEFORCE_8300GS},    /* Geforce 8 - lowend */
1565             {"8200",        CARD_NVIDIA_GEFORCE_8300GS},    /* Geforce 8 - lowend */
1566             {"8100",        CARD_NVIDIA_GEFORCE_8300GS},    /* Geforce 8 - lowend */
1567         };
1568
1569         for (i = 0; i < sizeof(cards) / sizeof(*cards); ++i)
1570         {
1571             if (strstr(gl_renderer, cards[i].renderer))
1572                 return cards[i].id;
1573         }
1574
1575         /* Geforce8-compatible fall back if the GPU is not in the list yet */
1576         return CARD_NVIDIA_GEFORCE_8300GS;
1577     }
1578
1579     /* Both the GeforceFX, 6xxx and 7xxx series support D3D9. The last two types have more
1580      * shader capabilities, so we use the shader capabilities to distinguish between FX and 6xxx/7xxx.
1581      */
1582     if (d3d_level >= 9 && gl_info->supported[NV_VERTEX_PROGRAM3])
1583     {
1584         static const struct
1585         {
1586             const char *renderer;
1587             enum wined3d_pci_device id;
1588         }
1589         cards[] =
1590         {
1591             {"Quadro FX 5", CARD_NVIDIA_GEFORCE_7800GT},    /* Geforce 7 - highend */
1592             {"Quadro FX 4", CARD_NVIDIA_GEFORCE_7800GT},    /* Geforce 7 - highend */
1593             {"7950",        CARD_NVIDIA_GEFORCE_7800GT},    /* Geforce 7 - highend */
1594             {"7900",        CARD_NVIDIA_GEFORCE_7800GT},    /* Geforce 7 - highend */
1595             {"7800",        CARD_NVIDIA_GEFORCE_7800GT},    /* Geforce 7 - highend */
1596             {"7700",        CARD_NVIDIA_GEFORCE_7600},      /* Geforce 7 - midend */
1597             {"7600",        CARD_NVIDIA_GEFORCE_7600},      /* Geforce 7 - midend */
1598             {"7400",        CARD_NVIDIA_GEFORCE_7400},      /* Geforce 7 - lower medium */
1599             {"7300",        CARD_NVIDIA_GEFORCE_7300},      /* Geforce 7 - lowend */
1600             {"6800",        CARD_NVIDIA_GEFORCE_6800},      /* Geforce 6 - highend */
1601             {"6700",        CARD_NVIDIA_GEFORCE_6600GT},    /* Geforce 6 - midend */
1602             {"6610",        CARD_NVIDIA_GEFORCE_6600GT},    /* Geforce 6 - midend */
1603             {"6600",        CARD_NVIDIA_GEFORCE_6600GT},    /* Geforce 6 - midend */
1604         };
1605
1606         for (i = 0; i < sizeof(cards) / sizeof(*cards); ++i)
1607         {
1608             if (strstr(gl_renderer, cards[i].renderer))
1609                 return cards[i].id;
1610         }
1611
1612         /* Geforce 6/7 - lowend */
1613         return CARD_NVIDIA_GEFORCE_6200; /* Geforce 6100/6150/6200/7300/7400/7500 */
1614     }
1615
1616     if (d3d_level >= 9)
1617     {
1618         /* GeforceFX - highend */
1619         if (strstr(gl_renderer, "5800")
1620                 || strstr(gl_renderer, "5900")
1621                 || strstr(gl_renderer, "5950")
1622                 || strstr(gl_renderer, "Quadro FX"))
1623         {
1624             return CARD_NVIDIA_GEFORCEFX_5800;
1625         }
1626
1627         /* GeforceFX - midend */
1628         if (strstr(gl_renderer, "5600")
1629                 || strstr(gl_renderer, "5650")
1630                 || strstr(gl_renderer, "5700")
1631                 || strstr(gl_renderer, "5750"))
1632         {
1633             return CARD_NVIDIA_GEFORCEFX_5600;
1634         }
1635
1636         /* GeforceFX - lowend */
1637         return CARD_NVIDIA_GEFORCEFX_5200; /* GeforceFX 5100/5200/5250/5300/5500 */
1638     }
1639
1640     if (d3d_level >= 8)
1641     {
1642         if (strstr(gl_renderer, "GeForce4 Ti") || strstr(gl_renderer, "Quadro4"))
1643         {
1644             return CARD_NVIDIA_GEFORCE4_TI4200; /* Geforce4 Ti4200/Ti4400/Ti4600/Ti4800, Quadro4 */
1645         }
1646
1647         return CARD_NVIDIA_GEFORCE3; /* Geforce3 standard/Ti200/Ti500, Quadro DCC */
1648     }
1649
1650     if (d3d_level >= 7)
1651     {
1652         if (strstr(gl_renderer, "GeForce4 MX"))
1653         {
1654             return CARD_NVIDIA_GEFORCE4_MX; /* MX420/MX440/MX460/MX4000 */
1655         }
1656
1657         if (strstr(gl_renderer, "GeForce2 MX") || strstr(gl_renderer, "Quadro2 MXR"))
1658         {
1659             return CARD_NVIDIA_GEFORCE2_MX; /* Geforce2 standard/MX100/MX200/MX400, Quadro2 MXR */
1660         }
1661
1662         if (strstr(gl_renderer, "GeForce2") || strstr(gl_renderer, "Quadro2"))
1663         {
1664             return CARD_NVIDIA_GEFORCE2; /* Geforce2 GTS/Pro/Ti/Ultra, Quadro2 */
1665         }
1666
1667         return CARD_NVIDIA_GEFORCE; /* Geforce 256/DDR, Quadro */
1668     }
1669
1670     if (strstr(gl_renderer, "TNT2"))
1671     {
1672         return CARD_NVIDIA_RIVA_TNT2; /* Riva TNT2 standard/M64/Pro/Ultra */
1673     }
1674
1675     return CARD_NVIDIA_RIVA_TNT; /* Riva TNT, Vanta */
1676 }
1677
1678 static enum wined3d_pci_device select_card_amd_binary(const struct wined3d_gl_info *gl_info,
1679         const char *gl_renderer)
1680 {
1681     UINT d3d_level = d3d_level_from_gl_info(gl_info);
1682
1683     /* See http://developer.amd.com/drivers/pc_vendor_id/Pages/default.aspx
1684      *
1685      * Beware: renderer string do not match exact card model,
1686      * eg HD 4800 is returned for multiple cards, even for RV790 based ones. */
1687     if (d3d_level >= 10)
1688     {
1689         unsigned int i;
1690
1691         static const struct
1692         {
1693             const char *renderer;
1694             enum wined3d_pci_device id;
1695         }
1696         cards[] =
1697         {
1698             /* Southern Islands */
1699             {"HD 7900", CARD_AMD_RADEON_HD7900},
1700             /* Northern Islands */
1701             {"HD 6900", CARD_AMD_RADEON_HD6900},
1702             {"HD 6800", CARD_AMD_RADEON_HD6800},
1703             {"HD 6770M",CARD_AMD_RADEON_HD6600M},
1704             {"HD 6750M",CARD_AMD_RADEON_HD6600M},
1705             {"HD 6700", CARD_AMD_RADEON_HD6700},
1706             {"HD 6630M",CARD_AMD_RADEON_HD6600M},
1707             {"HD 6600M",CARD_AMD_RADEON_HD6600M},
1708             {"HD 6600", CARD_AMD_RADEON_HD6600},
1709             {"HD 6500M",CARD_AMD_RADEON_HD6600M},
1710             {"HD 6500", CARD_AMD_RADEON_HD6600},
1711             {"HD 6400", CARD_AMD_RADEON_HD6400},
1712             {"HD 6300", CARD_AMD_RADEON_HD6300},
1713             {"HD 6200", CARD_AMD_RADEON_HD6300},
1714             /* Evergreen */
1715             {"HD 5870", CARD_AMD_RADEON_HD5800},    /* Radeon EG CYPRESS PRO */
1716             {"HD 5850", CARD_AMD_RADEON_HD5800},    /* Radeon EG CYPRESS XT */
1717             {"HD 5800", CARD_AMD_RADEON_HD5800},    /* Radeon EG CYPRESS HD58xx generic renderer string */
1718             {"HD 5770", CARD_AMD_RADEON_HD5700},    /* Radeon EG JUNIPER XT */
1719             {"HD 5750", CARD_AMD_RADEON_HD5700},    /* Radeon EG JUNIPER LE */
1720             {"HD 5700", CARD_AMD_RADEON_HD5700},    /* Radeon EG JUNIPER HD57xx generic renderer string */
1721             {"HD 5670", CARD_AMD_RADEON_HD5600},    /* Radeon EG REDWOOD XT */
1722             {"HD 5570", CARD_AMD_RADEON_HD5600},    /* Radeon EG REDWOOD PRO mapped to HD5600 series */
1723             {"HD 5550", CARD_AMD_RADEON_HD5600},    /* Radeon EG REDWOOD LE mapped to HD5600 series */
1724             {"HD 5450", CARD_AMD_RADEON_HD5400},    /* Radeon EG CEDAR PRO */
1725             /* R700 */
1726             {"HD 4890", CARD_AMD_RADEON_HD4800},    /* Radeon RV790 */
1727             {"HD 4870", CARD_AMD_RADEON_HD4800},    /* Radeon RV770 */
1728             {"HD 4850", CARD_AMD_RADEON_HD4800},    /* Radeon RV770 */
1729             {"HD 4830", CARD_AMD_RADEON_HD4800},    /* Radeon RV770 */
1730             {"HD 4800", CARD_AMD_RADEON_HD4800},    /* Radeon RV7xx HD48xx generic renderer string */
1731             {"HD 4770", CARD_AMD_RADEON_HD4700},    /* Radeon RV740 */
1732             {"HD 4700", CARD_AMD_RADEON_HD4700},    /* Radeon RV7xx HD47xx generic renderer string */
1733             {"HD 4670", CARD_AMD_RADEON_HD4600},    /* Radeon RV730 */
1734             {"HD 4650", CARD_AMD_RADEON_HD4600},    /* Radeon RV730 */
1735             {"HD 4600", CARD_AMD_RADEON_HD4600},    /* Radeon RV730 */
1736             {"HD 4550", CARD_AMD_RADEON_HD4350},    /* Radeon RV710 */
1737             {"HD 4350", CARD_AMD_RADEON_HD4350},    /* Radeon RV710 */
1738             /* R600/R700 integrated */
1739             {"HD 3300", CARD_AMD_RADEON_HD3200},
1740             {"HD 3200", CARD_AMD_RADEON_HD3200},
1741             {"HD 3100", CARD_AMD_RADEON_HD3200},
1742             /* R600 */
1743             {"HD 3870", CARD_AMD_RADEON_HD2900},    /* HD2900/HD3800 - highend */
1744             {"HD 3850", CARD_AMD_RADEON_HD2900},    /* HD2900/HD3800 - highend */
1745             {"HD 2900", CARD_AMD_RADEON_HD2900},    /* HD2900/HD3800 - highend */
1746             {"HD 3830", CARD_AMD_RADEON_HD2600},    /* China-only midend */
1747             {"HD 3690", CARD_AMD_RADEON_HD2600},    /* HD2600/HD3600 - midend */
1748             {"HD 3650", CARD_AMD_RADEON_HD2600},    /* HD2600/HD3600 - midend */
1749             {"HD 2600", CARD_AMD_RADEON_HD2600},    /* HD2600/HD3600 - midend */
1750             {"HD 3470", CARD_AMD_RADEON_HD2350},    /* HD2350/HD2400/HD3400 - lowend */
1751             {"HD 3450", CARD_AMD_RADEON_HD2350},    /* HD2350/HD2400/HD3400 - lowend */
1752             {"HD 3430", CARD_AMD_RADEON_HD2350},    /* HD2350/HD2400/HD3400 - lowend */
1753             {"HD 3400", CARD_AMD_RADEON_HD2350},    /* HD2350/HD2400/HD3400 - lowend */
1754             {"HD 2400", CARD_AMD_RADEON_HD2350},    /* HD2350/HD2400/HD3400 - lowend */
1755             {"HD 2350", CARD_AMD_RADEON_HD2350},    /* HD2350/HD2400/HD3400 - lowend */
1756         };
1757
1758         for (i = 0; i < sizeof(cards) / sizeof(*cards); ++i)
1759         {
1760             if (strstr(gl_renderer, cards[i].renderer))
1761                 return cards[i].id;
1762         }
1763
1764         /* Default for when no GPU has been found */
1765         return CARD_AMD_RADEON_HD3200;
1766     }
1767
1768     if (d3d_level >= 9)
1769     {
1770         /* Radeon R5xx */
1771         if (strstr(gl_renderer, "X1600")
1772                 || strstr(gl_renderer, "X1650")
1773                 || strstr(gl_renderer, "X1800")
1774                 || strstr(gl_renderer, "X1900")
1775                 || strstr(gl_renderer, "X1950"))
1776         {
1777             return CARD_AMD_RADEON_X1600;
1778         }
1779
1780         /* Radeon R4xx + X1300/X1400/X1450/X1550/X2300/X2500/HD2300 (lowend R5xx)
1781          * Note X2300/X2500/HD2300 are R5xx GPUs with a 2xxx naming but they are still DX9-only */
1782         if (strstr(gl_renderer, "X700")
1783                 || strstr(gl_renderer, "X800")
1784                 || strstr(gl_renderer, "X850")
1785                 || strstr(gl_renderer, "X1300")
1786                 || strstr(gl_renderer, "X1400")
1787                 || strstr(gl_renderer, "X1450")
1788                 || strstr(gl_renderer, "X1550")
1789                 || strstr(gl_renderer, "X2300")
1790                 || strstr(gl_renderer, "X2500")
1791                 || strstr(gl_renderer, "HD 2300")
1792                 )
1793         {
1794             return CARD_AMD_RADEON_X700;
1795         }
1796
1797         /* Radeon Xpress Series - onboard, DX9b, Shader 2.0, 300-400MHz */
1798         if (strstr(gl_renderer, "Radeon Xpress"))
1799         {
1800             return CARD_AMD_RADEON_XPRESS_200M;
1801         }
1802
1803         /* Radeon R3xx */
1804         return CARD_AMD_RADEON_9500; /* Radeon 9500/9550/9600/9700/9800/X300/X550/X600 */
1805     }
1806
1807     if (d3d_level >= 8)
1808         return CARD_AMD_RADEON_8500; /* Radeon 8500/9000/9100/9200/9300 */
1809
1810     if (d3d_level >= 7)
1811         return CARD_AMD_RADEON_7200; /* Radeon 7000/7100/7200/7500 */
1812
1813     return CARD_AMD_RAGE_128PRO;
1814 }
1815
1816 static enum wined3d_pci_device select_card_intel(const struct wined3d_gl_info *gl_info,
1817         const char *gl_renderer)
1818 {
1819     unsigned int i;
1820
1821     static const struct
1822     {
1823         const char *renderer;
1824         enum wined3d_pci_device id;
1825     }
1826     cards[] =
1827     {
1828         /* Ivybridge */
1829         {"Ivybridge Server",            CARD_INTEL_IVBS},
1830         {"Ivybridge Mobile",            CARD_INTEL_IVBM},
1831         {"Ivybridge Desktop",           CARD_INTEL_IVBD},
1832         /* Sandybridge */
1833         {"Sandybridge Server",          CARD_INTEL_SNBS},
1834         {"Sandybridge Mobile",          CARD_INTEL_SNBM},
1835         {"Sandybridge Desktop",         CARD_INTEL_SNBD},
1836         /* Ironlake */
1837         {"Ironlake Mobile",             CARD_INTEL_ILKM},
1838         {"Ironlake Desktop",            CARD_INTEL_ILKD},
1839         /* G4x */
1840         {"B43",                         CARD_INTEL_B43},
1841         {"G41",                         CARD_INTEL_G41},
1842         {"G45",                         CARD_INTEL_G45},
1843         {"Q45",                         CARD_INTEL_Q45},
1844         {"Integrated Graphics Device",  CARD_INTEL_IGD},
1845         {"GM45",                        CARD_INTEL_GM45},
1846         /* i965 */
1847         {"965GME",                      CARD_INTEL_965GME},
1848         {"965GM",                       CARD_INTEL_965GM},
1849         {"X3100",                       CARD_INTEL_965GM},  /* MacOS */
1850         {"946GZ",                       CARD_INTEL_946GZ},
1851         {"965G",                        CARD_INTEL_965G},
1852         {"965Q",                        CARD_INTEL_965Q},
1853         /* i945 */
1854         {"Pineview M",                  CARD_INTEL_PNVM},
1855         {"Pineview G",                  CARD_INTEL_PNVG},
1856         {"IGD",                         CARD_INTEL_PNVG},
1857         {"Q33",                         CARD_INTEL_Q33},
1858         {"G33",                         CARD_INTEL_G33},
1859         {"Q35",                         CARD_INTEL_Q35},
1860         {"945GME",                      CARD_INTEL_945GME},
1861         {"945GM",                       CARD_INTEL_945GM},
1862         {"GMA 950",                     CARD_INTEL_945GM},  /* MacOS */
1863         {"945G",                        CARD_INTEL_945G},
1864         /* i915 */
1865         {"915GM",                       CARD_INTEL_915GM},
1866         {"E7221G",                      CARD_INTEL_E7221G},
1867         {"915G",                        CARD_INTEL_915G},
1868         /* i8xx */
1869         {"865G",                        CARD_INTEL_865G},
1870         {"845G",                        CARD_INTEL_845G},
1871         {"855GM",                       CARD_INTEL_855GM},
1872         {"830M",                        CARD_INTEL_830M},
1873     };
1874
1875     for (i = 0; i < sizeof(cards) / sizeof(*cards); ++i)
1876     {
1877         if (strstr(gl_renderer, cards[i].renderer))
1878             return cards[i].id;
1879     }
1880
1881     return CARD_INTEL_915G;
1882 }
1883
1884 static enum wined3d_pci_device select_card_amd_mesa(const struct wined3d_gl_info *gl_info,
1885         const char *gl_renderer)
1886 {
1887     UINT d3d_level;
1888     unsigned int i;
1889
1890     /* See http://developer.amd.com/drivers/pc_vendor_id/Pages/default.aspx
1891      *
1892      * Beware: renderer string do not match exact card model,
1893      * eg HD 4800 is returned for multiple cards, even for RV790 based ones. */
1894     if (strstr(gl_renderer, "Gallium"))
1895     {
1896         /* 20101109 - These are never returned by current Gallium radeon
1897          * drivers: R700, RV790, R680, RV535, RV516, R410, RS485, RV360, RV351.
1898          *
1899          * These are returned but not handled: RC410, RV380. */
1900         static const struct
1901         {
1902             const char *renderer;
1903             enum wined3d_pci_device id;
1904         }
1905         cards[] =
1906         {
1907             /* Southern Islands */
1908             {"TAHITI",     CARD_AMD_RADEON_HD7900},
1909             /* Northern Islands */
1910             {"CAYMAN",  CARD_AMD_RADEON_HD6900},
1911             {"BARTS",   CARD_AMD_RADEON_HD6800},
1912             {"TURKS",   CARD_AMD_RADEON_HD6600},
1913             {"SUMO2",   CARD_AMD_RADEON_HD6410D},   /* SUMO2 first, because we do a strstr(). */
1914             {"SUMO",    CARD_AMD_RADEON_HD6550D},
1915             {"CAICOS",  CARD_AMD_RADEON_HD6400},
1916             {"PALM",    CARD_AMD_RADEON_HD6300},
1917             /* Evergreen */
1918             {"HEMLOCK", CARD_AMD_RADEON_HD5900},
1919             {"CYPRESS", CARD_AMD_RADEON_HD5800},
1920             {"JUNIPER", CARD_AMD_RADEON_HD5700},
1921             {"REDWOOD", CARD_AMD_RADEON_HD5600},
1922             {"CEDAR",   CARD_AMD_RADEON_HD5400},
1923             /* R700 */
1924             {"R700",    CARD_AMD_RADEON_HD4800},    /* HD4800 - highend */
1925             {"RV790",   CARD_AMD_RADEON_HD4800},
1926             {"RV770",   CARD_AMD_RADEON_HD4800},
1927             {"RV740",   CARD_AMD_RADEON_HD4700},    /* HD4700 - midend */
1928             {"RV730",   CARD_AMD_RADEON_HD4600},    /* HD4600 - midend */
1929             {"RV710",   CARD_AMD_RADEON_HD4350},    /* HD4500/HD4350 - lowend */
1930             /* R600/R700 integrated */
1931             {"RS880",   CARD_AMD_RADEON_HD3200},
1932             {"RS780",   CARD_AMD_RADEON_HD3200},
1933             /* R600 */
1934             {"R680",    CARD_AMD_RADEON_HD2900},    /* HD2900/HD3800 - highend */
1935             {"R600",    CARD_AMD_RADEON_HD2900},
1936             {"RV670",   CARD_AMD_RADEON_HD2900},
1937             {"RV635",   CARD_AMD_RADEON_HD2600},    /* HD2600/HD3600 - midend; HD3830 is China-only midend */
1938             {"RV630",   CARD_AMD_RADEON_HD2600},
1939             {"RV620",   CARD_AMD_RADEON_HD2350},    /* HD2350/HD2400/HD3400 - lowend */
1940             {"RV610",   CARD_AMD_RADEON_HD2350},
1941             /* R500 */
1942             {"R580",    CARD_AMD_RADEON_X1600},
1943             {"R520",    CARD_AMD_RADEON_X1600},
1944             {"RV570",   CARD_AMD_RADEON_X1600},
1945             {"RV560",   CARD_AMD_RADEON_X1600},
1946             {"RV535",   CARD_AMD_RADEON_X1600},
1947             {"RV530",   CARD_AMD_RADEON_X1600},
1948             {"RV516",   CARD_AMD_RADEON_X700},      /* X700 is actually R400. */
1949             {"RV515",   CARD_AMD_RADEON_X700},
1950             /* R400 */
1951             {"R481",    CARD_AMD_RADEON_X700},
1952             {"R480",    CARD_AMD_RADEON_X700},
1953             {"R430",    CARD_AMD_RADEON_X700},
1954             {"R423",    CARD_AMD_RADEON_X700},
1955             {"R420",    CARD_AMD_RADEON_X700},
1956             {"R410",    CARD_AMD_RADEON_X700},
1957             {"RV410",   CARD_AMD_RADEON_X700},
1958             /* Radeon Xpress - onboard, DX9b, Shader 2.0, 300-400MHz */
1959             {"RS740",   CARD_AMD_RADEON_XPRESS_200M},
1960             {"RS690",   CARD_AMD_RADEON_XPRESS_200M},
1961             {"RS600",   CARD_AMD_RADEON_XPRESS_200M},
1962             {"RS485",   CARD_AMD_RADEON_XPRESS_200M},
1963             {"RS482",   CARD_AMD_RADEON_XPRESS_200M},
1964             {"RS480",   CARD_AMD_RADEON_XPRESS_200M},
1965             {"RS400",   CARD_AMD_RADEON_XPRESS_200M},
1966             /* R300 */
1967             {"R360",    CARD_AMD_RADEON_9500},
1968             {"R350",    CARD_AMD_RADEON_9500},
1969             {"R300",    CARD_AMD_RADEON_9500},
1970             {"RV370",   CARD_AMD_RADEON_9500},
1971             {"RV360",   CARD_AMD_RADEON_9500},
1972             {"RV351",   CARD_AMD_RADEON_9500},
1973             {"RV350",   CARD_AMD_RADEON_9500},
1974         };
1975
1976         for (i = 0; i < sizeof(cards) / sizeof(*cards); ++i)
1977         {
1978             if (strstr(gl_renderer, cards[i].renderer))
1979                 return cards[i].id;
1980         }
1981     }
1982
1983     d3d_level = d3d_level_from_gl_info(gl_info);
1984     if (d3d_level >= 10)
1985         return CARD_AMD_RADEON_HD2600;
1986
1987     if (d3d_level >= 9)
1988     {
1989         static const struct
1990         {
1991             const char *renderer;
1992             enum wined3d_pci_device id;
1993         }
1994         cards[] =
1995         {
1996             /* R700 */
1997             {"(R700",   CARD_AMD_RADEON_HD4800},    /* HD4800 - highend */
1998             {"(RV790",  CARD_AMD_RADEON_HD4800},
1999             {"(RV770",  CARD_AMD_RADEON_HD4800},
2000             {"(RV740",  CARD_AMD_RADEON_HD4700},    /* HD4700 - midend */
2001             {"(RV730",  CARD_AMD_RADEON_HD4600},    /* HD4600 - midend */
2002             {"(RV710",  CARD_AMD_RADEON_HD4350},    /* HD4500/HD4350 - lowend */
2003             /* R600/R700 integrated */
2004             {"RS880",   CARD_AMD_RADEON_HD3200},
2005             {"RS780",   CARD_AMD_RADEON_HD3200},
2006             /* R600 */
2007             {"(R680",   CARD_AMD_RADEON_HD2900},    /* HD2900/HD3800 - highend */
2008             {"(R600",   CARD_AMD_RADEON_HD2900},
2009             {"(RV670",  CARD_AMD_RADEON_HD2900},
2010             {"(RV635",  CARD_AMD_RADEON_HD2600},    /* HD2600/HD3600 - midend; HD3830 is China-only midend */
2011             {"(RV630",  CARD_AMD_RADEON_HD2600},
2012             {"(RV620",  CARD_AMD_RADEON_HD2350},    /* HD2300/HD2400/HD3400 - lowend */
2013             {"(RV610",  CARD_AMD_RADEON_HD2350},
2014         };
2015
2016         for (i = 0; i < sizeof(cards) / sizeof(*cards); ++i)
2017         {
2018             if (strstr(gl_renderer, cards[i].renderer))
2019                 return cards[i].id;
2020         }
2021
2022         return CARD_AMD_RADEON_9500;
2023     }
2024
2025     if (d3d_level >= 8)
2026         return CARD_AMD_RADEON_8500; /* Radeon 8500/9000/9100/9200/9300 */
2027
2028     if (d3d_level >= 7)
2029         return CARD_AMD_RADEON_7200; /* Radeon 7000/7100/7200/7500 */
2030
2031     return CARD_AMD_RAGE_128PRO;
2032 }
2033
2034 static enum wined3d_pci_device select_card_nvidia_mesa(const struct wined3d_gl_info *gl_info,
2035         const char *gl_renderer)
2036 {
2037     UINT d3d_level;
2038     unsigned int i;
2039
2040     static const struct
2041     {
2042         const char *renderer;
2043         enum wined3d_pci_device id;
2044     }
2045     cards[] =
2046     {
2047         /* Kepler */
2048         {"NVE4",    CARD_NVIDIA_GEFORCE_GTX680},
2049         /* Fermi */
2050         {"NVCF",    CARD_NVIDIA_GEFORCE_GTX550},
2051         {"NVCE",    CARD_NVIDIA_GEFORCE_GTX560},
2052         {"NVC8",    CARD_NVIDIA_GEFORCE_GTX570},
2053         {"NVC4",    CARD_NVIDIA_GEFORCE_GTX460},
2054         {"NVC3",    CARD_NVIDIA_GEFORCE_GT440},
2055         {"NVC1",    CARD_NVIDIA_GEFORCE_GT420},
2056         {"NVC0",    CARD_NVIDIA_GEFORCE_GTX480},
2057         /* Tesla */
2058         {"NVAF",    CARD_NVIDIA_GEFORCE_GT320M},
2059         {"NVAC",    CARD_NVIDIA_GEFORCE_8200},
2060         {"NVAA",    CARD_NVIDIA_GEFORCE_8200},
2061         {"NVA8",    CARD_NVIDIA_GEFORCE_210},
2062         {"NVA5",    CARD_NVIDIA_GEFORCE_GT220},
2063         {"NVA3",    CARD_NVIDIA_GEFORCE_GT240},
2064         {"NVA0",    CARD_NVIDIA_GEFORCE_GTX280},
2065         {"NV98",    CARD_NVIDIA_GEFORCE_9200},
2066         {"NV96",    CARD_NVIDIA_GEFORCE_9400GT},
2067         {"NV94",    CARD_NVIDIA_GEFORCE_9600GT},
2068         {"NV92",    CARD_NVIDIA_GEFORCE_9800GT},
2069         {"NV86",    CARD_NVIDIA_GEFORCE_8500GT},
2070         {"NV84",    CARD_NVIDIA_GEFORCE_8600GT},
2071         {"NV50",    CARD_NVIDIA_GEFORCE_8800GTX},
2072         /* Curie */
2073         {"NV68",    CARD_NVIDIA_GEFORCE_6200},      /* 7050 */
2074         {"NV67",    CARD_NVIDIA_GEFORCE_6200},      /* 7000M */
2075         {"NV63",    CARD_NVIDIA_GEFORCE_6200},      /* 7100 */
2076         {"NV4E",    CARD_NVIDIA_GEFORCE_6200},      /* 6100 Go / 6150 Go */
2077         {"NV4C",    CARD_NVIDIA_GEFORCE_6200},      /* 6150SE */
2078         {"NV4B",    CARD_NVIDIA_GEFORCE_7600},
2079         {"NV4A",    CARD_NVIDIA_GEFORCE_6200},
2080         {"NV49",    CARD_NVIDIA_GEFORCE_7800GT},    /* 7900 */
2081         {"NV47",    CARD_NVIDIA_GEFORCE_7800GT},
2082         {"NV46",    CARD_NVIDIA_GEFORCE_7400},
2083         {"NV45",    CARD_NVIDIA_GEFORCE_6800},
2084         {"NV44",    CARD_NVIDIA_GEFORCE_6200},
2085         {"NV43",    CARD_NVIDIA_GEFORCE_6600GT},
2086         {"NV42",    CARD_NVIDIA_GEFORCE_6800},
2087         {"NV41",    CARD_NVIDIA_GEFORCE_6800},
2088         {"NV40",    CARD_NVIDIA_GEFORCE_6800},
2089         /* Rankine */
2090         {"NV38",    CARD_NVIDIA_GEFORCEFX_5800},    /* FX 5950 Ultra */
2091         {"NV36",    CARD_NVIDIA_GEFORCEFX_5800},    /* FX 5700/5750 */
2092         {"NV35",    CARD_NVIDIA_GEFORCEFX_5800},    /* FX 5900 */
2093         {"NV34",    CARD_NVIDIA_GEFORCEFX_5200},
2094         {"NV31",    CARD_NVIDIA_GEFORCEFX_5600},
2095         {"NV30",    CARD_NVIDIA_GEFORCEFX_5800},
2096         /* Kelvin */
2097         {"nv28",    CARD_NVIDIA_GEFORCE4_TI4200},
2098         {"nv25",    CARD_NVIDIA_GEFORCE4_TI4200},
2099         {"nv20",    CARD_NVIDIA_GEFORCE3},
2100         /* Celsius */
2101         {"nv1F",    CARD_NVIDIA_GEFORCE4_MX},       /* GF4 MX IGP */
2102         {"nv1A",    CARD_NVIDIA_GEFORCE2},          /* GF2 IGP */
2103         {"nv18",    CARD_NVIDIA_GEFORCE4_MX},
2104         {"nv17",    CARD_NVIDIA_GEFORCE4_MX},
2105         {"nv16",    CARD_NVIDIA_GEFORCE2},
2106         {"nv15",    CARD_NVIDIA_GEFORCE2},
2107         {"nv11",    CARD_NVIDIA_GEFORCE2_MX},
2108         {"nv10",    CARD_NVIDIA_GEFORCE},
2109         /* Fahrenheit */
2110         {"nv05",    CARD_NVIDIA_RIVA_TNT2},
2111         {"nv04",    CARD_NVIDIA_RIVA_TNT},
2112         {"nv03",    CARD_NVIDIA_RIVA_128},
2113     };
2114
2115     for (i = 0; i < sizeof(cards) / sizeof(*cards); ++i)
2116     {
2117         if (strstr(gl_renderer, cards[i].renderer))
2118             return cards[i].id;
2119     }
2120
2121     FIXME("Unknown renderer %s.\n", debugstr_a(gl_renderer));
2122
2123     d3d_level = d3d_level_from_gl_info(gl_info);
2124     if (d3d_level >= 10)
2125         return CARD_NVIDIA_GEFORCE_8800GTX;
2126     if (d3d_level >= 9)
2127         return CARD_NVIDIA_GEFORCEFX_5800;
2128     if (d3d_level >= 8)
2129         return CARD_NVIDIA_GEFORCE3;
2130     if (d3d_level >= 7)
2131         return CARD_NVIDIA_GEFORCE;
2132     if (d3d_level >= 6)
2133         return CARD_NVIDIA_RIVA_TNT;
2134     return CARD_NVIDIA_RIVA_128;
2135 }
2136
2137
2138 struct vendor_card_selection
2139 {
2140     enum wined3d_gl_vendor gl_vendor;
2141     enum wined3d_pci_vendor card_vendor;
2142     const char *description;        /* Description of the card selector i.e. Apple OS/X Intel */
2143     enum wined3d_pci_device (*select_card)(const struct wined3d_gl_info *gl_info, const char *gl_renderer);
2144 };
2145
2146 static const struct vendor_card_selection vendor_card_select_table[] =
2147 {
2148     {GL_VENDOR_NVIDIA, HW_VENDOR_NVIDIA,  "Nvidia binary driver",     select_card_nvidia_binary},
2149     {GL_VENDOR_APPLE,  HW_VENDOR_NVIDIA,  "Apple OSX NVidia binary driver",   select_card_nvidia_binary},
2150     {GL_VENDOR_APPLE,  HW_VENDOR_AMD,     "Apple OSX AMD/ATI binary driver",  select_card_amd_binary},
2151     {GL_VENDOR_APPLE,  HW_VENDOR_INTEL,   "Apple OSX Intel binary driver",    select_card_intel},
2152     {GL_VENDOR_FGLRX,  HW_VENDOR_AMD,     "AMD/ATI binary driver",    select_card_amd_binary},
2153     {GL_VENDOR_MESA,   HW_VENDOR_AMD,     "Mesa AMD/ATI driver",      select_card_amd_mesa},
2154     {GL_VENDOR_MESA,   HW_VENDOR_NVIDIA,  "Mesa Nouveau driver",      select_card_nvidia_mesa},
2155     {GL_VENDOR_MESA,   HW_VENDOR_INTEL,   "Mesa Intel driver",        select_card_intel},
2156     {GL_VENDOR_INTEL,  HW_VENDOR_INTEL,   "Mesa Intel driver",        select_card_intel}
2157 };
2158
2159
2160 static enum wined3d_pci_device wined3d_guess_card(const struct wined3d_gl_info *gl_info, const char *gl_renderer,
2161         enum wined3d_gl_vendor *gl_vendor, enum wined3d_pci_vendor *card_vendor)
2162 {
2163     UINT d3d_level;
2164
2165     /* Above is a list of Nvidia and ATI GPUs. Both vendors have dozens of
2166      * different GPUs with roughly the same features. In most cases GPUs from a
2167      * certain family differ in clockspeeds, the amount of video memory and the
2168      * number of shader pipelines.
2169      *
2170      * A Direct3D device object contains the PCI id (vendor + device) of the
2171      * videocard which is used for rendering. Various applications use this
2172      * information to get a rough estimation of the features of the card and
2173      * some might use it for enabling 3d effects only on certain types of
2174      * videocards. In some cases games might even use it to work around bugs
2175      * which happen on certain videocards/driver combinations. The problem is
2176      * that OpenGL only exposes a rendering string containing the name of the
2177      * videocard and not the PCI id.
2178      *
2179      * Various games depend on the PCI id, so somehow we need to provide one.
2180      * A simple option is to parse the renderer string and translate this to
2181      * the right PCI id. This is a lot of work because there are more than 200
2182      * GPUs just for Nvidia. Various cards share the same renderer string, so
2183      * the amount of code might be 'small' but there are quite a number of
2184      * exceptions which would make this a pain to maintain. Another way would
2185      * be to query the PCI id from the operating system (assuming this is the
2186      * videocard which is used for rendering which is not always the case).
2187      * This would work but it is not very portable. Second it would not work
2188      * well in, let's say, a remote X situation in which the amount of 3d
2189      * features which can be used is limited.
2190      *
2191      * As said most games only use the PCI id to get an indication of the
2192      * capabilities of the card. It doesn't really matter if the given id is
2193      * the correct one if we return the id of a card with similar 3d features.
2194      *
2195      * The code below checks the OpenGL capabilities of a videocard and matches
2196      * that to a certain level of Direct3D functionality. Once a card passes
2197      * the Direct3D9 check, we know that the card (in case of Nvidia) is at
2198      * least a GeforceFX. To give a better estimate we do a basic check on the
2199      * renderer string but if that won't pass we return a default card. This
2200      * way is better than maintaining a full card database as even without a
2201      * full database we can return a card with similar features. Second the
2202      * size of the database can be made quite small because when you know what
2203      * type of 3d functionality a card has, you know to which GPU family the
2204      * GPU must belong. Because of this you only have to check a small part of
2205      * the renderer string to distinguishes between different models from that
2206      * family.
2207      *
2208      * The code also selects a default amount of video memory which we will
2209      * use for an estimation of the amount of free texture memory. In case of
2210      * real D3D the amount of texture memory includes video memory and system
2211      * memory (to be specific AGP memory or in case of PCIE TurboCache /
2212      * HyperMemory). We don't know how much system memory can be addressed by
2213      * the system but we can make a reasonable estimation about the amount of
2214      * video memory. If the value is slightly wrong it doesn't matter as we
2215      * didn't include AGP-like memory which makes the amount of addressable
2216      * memory higher and second OpenGL isn't that critical it moves to system
2217      * memory behind our backs if really needed. Note that the amount of video
2218      * memory can be overruled using a registry setting. */
2219
2220     int i;
2221
2222     for (i = 0; i < (sizeof(vendor_card_select_table) / sizeof(*vendor_card_select_table)); ++i)
2223     {
2224         if ((vendor_card_select_table[i].gl_vendor != *gl_vendor)
2225                 || (vendor_card_select_table[i].card_vendor != *card_vendor))
2226             continue;
2227         TRACE("Applying card_selector \"%s\".\n", vendor_card_select_table[i].description);
2228         return vendor_card_select_table[i].select_card(gl_info, gl_renderer);
2229     }
2230
2231     FIXME("No card selector available for GL vendor %#x and card vendor %04x (using GL_RENDERER %s).\n",
2232             *gl_vendor, *card_vendor, debugstr_a(gl_renderer));
2233
2234     /* Default to generic Nvidia hardware based on the supported OpenGL extensions. The choice
2235      * for Nvidia was because the hardware and drivers they make are of good quality. This makes
2236      * them a good generic choice. */
2237     *card_vendor = HW_VENDOR_NVIDIA;
2238     d3d_level = d3d_level_from_gl_info(gl_info);
2239     if (d3d_level >= 9)
2240         return CARD_NVIDIA_GEFORCEFX_5600;
2241     if (d3d_level >= 8)
2242         return CARD_NVIDIA_GEFORCE3;
2243     if (d3d_level >= 7)
2244         return CARD_NVIDIA_GEFORCE;
2245     if (d3d_level >= 6)
2246         return CARD_NVIDIA_RIVA_TNT;
2247     return CARD_NVIDIA_RIVA_128;
2248 }
2249
2250 static const struct fragment_pipeline *select_fragment_implementation(const struct wined3d_gl_info *gl_info)
2251 {
2252     int vs_selected_mode, ps_selected_mode;
2253
2254     select_shader_mode(gl_info, &ps_selected_mode, &vs_selected_mode);
2255     if ((ps_selected_mode == SHADER_ARB || ps_selected_mode == SHADER_GLSL)
2256             && gl_info->supported[ARB_FRAGMENT_PROGRAM]) return &arbfp_fragment_pipeline;
2257     else if (ps_selected_mode == SHADER_ATI) return &atifs_fragment_pipeline;
2258     else if (gl_info->supported[NV_REGISTER_COMBINERS]
2259             && gl_info->supported[NV_TEXTURE_SHADER2]) return &nvts_fragment_pipeline;
2260     else if (gl_info->supported[NV_REGISTER_COMBINERS]) return &nvrc_fragment_pipeline;
2261     else return &ffp_fragment_pipeline;
2262 }
2263
2264 static const struct wined3d_shader_backend_ops *select_shader_backend(const struct wined3d_gl_info *gl_info)
2265 {
2266     int vs_selected_mode, ps_selected_mode;
2267
2268     select_shader_mode(gl_info, &ps_selected_mode, &vs_selected_mode);
2269     if (vs_selected_mode == SHADER_GLSL || ps_selected_mode == SHADER_GLSL) return &glsl_shader_backend;
2270     if (vs_selected_mode == SHADER_ARB || ps_selected_mode == SHADER_ARB) return &arb_program_shader_backend;
2271     return &none_shader_backend;
2272 }
2273
2274 static const struct blit_shader *select_blit_implementation(const struct wined3d_gl_info *gl_info)
2275 {
2276     int vs_selected_mode, ps_selected_mode;
2277
2278     select_shader_mode(gl_info, &ps_selected_mode, &vs_selected_mode);
2279     if ((ps_selected_mode == SHADER_ARB || ps_selected_mode == SHADER_GLSL)
2280             && gl_info->supported[ARB_FRAGMENT_PROGRAM]) return &arbfp_blit;
2281     else return &ffp_blit;
2282 }
2283
2284 static void parse_extension_string(struct wined3d_gl_info *gl_info, const char *extensions,
2285         const struct wined3d_extension_map *map, UINT entry_count)
2286 {
2287     while (*extensions)
2288     {
2289         const char *start;
2290         size_t len;
2291         UINT i;
2292
2293         while (isspace(*extensions))
2294             ++extensions;
2295         start = extensions;
2296         while (!isspace(*extensions) && *extensions)
2297             ++extensions;
2298
2299         len = extensions - start;
2300         if (!len)
2301             continue;
2302
2303         TRACE("- %s.\n", debugstr_an(start, len));
2304
2305         for (i = 0; i < entry_count; ++i)
2306         {
2307             if (len == strlen(map[i].extension_string)
2308                     && !memcmp(start, map[i].extension_string, len))
2309             {
2310                 TRACE(" FOUND: %s support.\n", map[i].extension_string);
2311                 gl_info->supported[map[i].extension] = TRUE;
2312                 break;
2313             }
2314         }
2315     }
2316 }
2317
2318 static void load_gl_funcs(struct wined3d_gl_info *gl_info, DWORD gl_version)
2319 {
2320 #define USE_GL_FUNC(type, pfn, ext_id, replace) gl_info->gl_ops.ext.p_##pfn = (void *)pwglGetProcAddress(#pfn);
2321     GL_EXT_FUNCS_GEN;
2322     WGL_EXT_FUNCS_GEN;
2323 #undef USE_GL_FUNC
2324 }
2325
2326 static void wined3d_adapter_init_limits(struct wined3d_gl_info *gl_info)
2327 {
2328     GLfloat gl_floatv[2];
2329     GLint gl_max;
2330
2331     gl_info->limits.blends = 1;
2332     gl_info->limits.buffers = 1;
2333     gl_info->limits.textures = 1;
2334     gl_info->limits.texture_coords = 1;
2335     gl_info->limits.fragment_samplers = 1;
2336     gl_info->limits.vertex_samplers = 0;
2337     gl_info->limits.combined_samplers = gl_info->limits.fragment_samplers + gl_info->limits.vertex_samplers;
2338     gl_info->limits.vertex_attribs = 16;
2339     gl_info->limits.glsl_vs_float_constants = 0;
2340     gl_info->limits.glsl_ps_float_constants = 0;
2341     gl_info->limits.arb_vs_float_constants = 0;
2342     gl_info->limits.arb_vs_native_constants = 0;
2343     gl_info->limits.arb_vs_instructions = 0;
2344     gl_info->limits.arb_vs_temps = 0;
2345     gl_info->limits.arb_ps_float_constants = 0;
2346     gl_info->limits.arb_ps_local_constants = 0;
2347     gl_info->limits.arb_ps_instructions = 0;
2348     gl_info->limits.arb_ps_temps = 0;
2349
2350     glGetIntegerv(GL_MAX_CLIP_PLANES, &gl_max);
2351     gl_info->limits.clipplanes = min(WINED3DMAXUSERCLIPPLANES, gl_max);
2352     TRACE("Clip plane support - max planes %d.\n", gl_max);
2353
2354     glGetIntegerv(GL_MAX_LIGHTS, &gl_max);
2355     gl_info->limits.lights = gl_max;
2356     TRACE("Light support - max lights %d.\n", gl_max);
2357
2358     glGetIntegerv(GL_MAX_TEXTURE_SIZE, &gl_max);
2359     gl_info->limits.texture_size = gl_max;
2360     TRACE("Maximum texture size support - max texture size %d.\n", gl_max);
2361
2362     glGetFloatv(GL_ALIASED_POINT_SIZE_RANGE, gl_floatv);
2363     gl_info->limits.pointsize_min = gl_floatv[0];
2364     gl_info->limits.pointsize_max = gl_floatv[1];
2365     TRACE("Maximum point size support - max point size %f.\n", gl_floatv[1]);
2366
2367     if (gl_info->supported[ARB_MAP_BUFFER_ALIGNMENT])
2368     {
2369         glGetIntegerv(GL_MIN_MAP_BUFFER_ALIGNMENT, &gl_max);
2370         TRACE("Minimum buffer map alignment: %d.\n", gl_max);
2371     }
2372     else
2373     {
2374         WARN("Driver doesn't guarantee a minimum buffer map alignment.\n");
2375     }
2376     if (gl_info->supported[NV_REGISTER_COMBINERS])
2377     {
2378         glGetIntegerv(GL_MAX_GENERAL_COMBINERS_NV, &gl_max);
2379         gl_info->limits.general_combiners = gl_max;
2380         TRACE("Max general combiners: %d.\n", gl_max);
2381     }
2382     if (gl_info->supported[ARB_DRAW_BUFFERS] && wined3d_settings.offscreen_rendering_mode == ORM_FBO)
2383     {
2384         glGetIntegerv(GL_MAX_DRAW_BUFFERS_ARB, &gl_max);
2385         gl_info->limits.buffers = gl_max;
2386         TRACE("Max draw buffers: %u.\n", gl_max);
2387     }
2388     if (gl_info->supported[ARB_MULTITEXTURE])
2389     {
2390         glGetIntegerv(GL_MAX_TEXTURE_UNITS_ARB, &gl_max);
2391         gl_info->limits.textures = min(MAX_TEXTURES, gl_max);
2392         TRACE("Max textures: %d.\n", gl_info->limits.textures);
2393
2394         if (gl_info->supported[ARB_FRAGMENT_PROGRAM])
2395         {
2396             GLint tmp;
2397             glGetIntegerv(GL_MAX_TEXTURE_COORDS_ARB, &gl_max);
2398             gl_info->limits.texture_coords = min(MAX_TEXTURES, gl_max);
2399             glGetIntegerv(GL_MAX_TEXTURE_IMAGE_UNITS_ARB, &tmp);
2400             gl_info->limits.fragment_samplers = min(MAX_FRAGMENT_SAMPLERS, tmp);
2401         }
2402         else
2403         {
2404             gl_info->limits.texture_coords = max(gl_info->limits.texture_coords, gl_max);
2405             gl_info->limits.fragment_samplers = max(gl_info->limits.fragment_samplers, gl_max);
2406         }
2407         TRACE("Max texture coords: %d.\n", gl_info->limits.texture_coords);
2408         TRACE("Max fragment samplers: %d.\n", gl_info->limits.fragment_samplers);
2409
2410         if (gl_info->supported[ARB_VERTEX_SHADER])
2411         {
2412             GLint tmp;
2413             glGetIntegerv(GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS_ARB, &tmp);
2414             gl_info->limits.vertex_samplers = tmp;
2415             glGetIntegerv(GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS_ARB, &tmp);
2416             gl_info->limits.combined_samplers = tmp;
2417             glGetIntegerv(GL_MAX_VERTEX_ATTRIBS_ARB, &tmp);
2418             gl_info->limits.vertex_attribs = tmp;
2419
2420             /* Loading GLSL sampler uniforms is much simpler if we can assume that the sampler setup
2421              * is known at shader link time. In a vertex shader + pixel shader combination this isn't
2422              * an issue because then the sampler setup only depends on the two shaders. If a pixel
2423              * shader is used with fixed function vertex processing we're fine too because fixed function
2424              * vertex processing doesn't use any samplers. If fixed function fragment processing is
2425              * used we have to make sure that all vertex sampler setups are valid together with all
2426              * possible fixed function fragment processing setups. This is true if vsamplers + MAX_TEXTURES
2427              * <= max_samplers. This is true on all d3d9 cards that support vtf(gf 6 and gf7 cards).
2428              * dx9 radeon cards do not support vertex texture fetch. DX10 cards have 128 samplers, and
2429              * dx9 is limited to 8 fixed function texture stages and 4 vertex samplers. DX10 does not have
2430              * a fixed function pipeline anymore.
2431              *
2432              * So this is just a check to check that our assumption holds true. If not, write a warning
2433              * and reduce the number of vertex samplers or probably disable vertex texture fetch. */
2434             if (gl_info->limits.vertex_samplers && gl_info->limits.combined_samplers < 12
2435                     && MAX_TEXTURES + gl_info->limits.vertex_samplers > gl_info->limits.combined_samplers)
2436             {
2437                 FIXME("OpenGL implementation supports %u vertex samplers and %u total samplers.\n",
2438                         gl_info->limits.vertex_samplers, gl_info->limits.combined_samplers);
2439                 FIXME("Expected vertex samplers + MAX_TEXTURES(=8) > combined_samplers.\n");
2440                 if (gl_info->limits.combined_samplers > MAX_TEXTURES)
2441                     gl_info->limits.vertex_samplers = gl_info->limits.combined_samplers - MAX_TEXTURES;
2442                 else
2443                     gl_info->limits.vertex_samplers = 0;
2444             }
2445         }
2446         else
2447         {
2448             gl_info->limits.combined_samplers = gl_info->limits.fragment_samplers;
2449         }
2450         TRACE("Max vertex samplers: %u.\n", gl_info->limits.vertex_samplers);
2451         TRACE("Max combined samplers: %u.\n", gl_info->limits.combined_samplers);
2452     }
2453     if (gl_info->supported[ARB_VERTEX_BLEND])
2454     {
2455         glGetIntegerv(GL_MAX_VERTEX_UNITS_ARB, &gl_max);
2456         gl_info->limits.blends = gl_max;
2457         TRACE("Max blends: %u.\n", gl_info->limits.blends);
2458     }
2459     if (gl_info->supported[EXT_TEXTURE3D])
2460     {
2461         glGetIntegerv(GL_MAX_3D_TEXTURE_SIZE_EXT, &gl_max);
2462         gl_info->limits.texture3d_size = gl_max;
2463         TRACE("Max texture3D size: %d.\n", gl_info->limits.texture3d_size);
2464     }
2465     if (gl_info->supported[EXT_TEXTURE_FILTER_ANISOTROPIC])
2466     {
2467         glGetIntegerv(GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT, &gl_max);
2468         gl_info->limits.anisotropy = gl_max;
2469         TRACE("Max anisotropy: %d.\n", gl_info->limits.anisotropy);
2470     }
2471     if (gl_info->supported[ARB_FRAGMENT_PROGRAM])
2472     {
2473         GL_EXTCALL(glGetProgramivARB(GL_FRAGMENT_PROGRAM_ARB, GL_MAX_PROGRAM_ENV_PARAMETERS_ARB, &gl_max));
2474         gl_info->limits.arb_ps_float_constants = gl_max;
2475         TRACE("Max ARB_FRAGMENT_PROGRAM float constants: %d.\n", gl_info->limits.arb_ps_float_constants);
2476         GL_EXTCALL(glGetProgramivARB(GL_FRAGMENT_PROGRAM_ARB, GL_MAX_PROGRAM_NATIVE_PARAMETERS_ARB, &gl_max));
2477         gl_info->limits.arb_ps_native_constants = gl_max;
2478         TRACE("Max ARB_FRAGMENT_PROGRAM native float constants: %d.\n",
2479                 gl_info->limits.arb_ps_native_constants);
2480         GL_EXTCALL(glGetProgramivARB(GL_FRAGMENT_PROGRAM_ARB, GL_MAX_PROGRAM_NATIVE_TEMPORARIES_ARB, &gl_max));
2481         gl_info->limits.arb_ps_temps = gl_max;
2482         TRACE("Max ARB_FRAGMENT_PROGRAM native temporaries: %d.\n", gl_info->limits.arb_ps_temps);
2483         GL_EXTCALL(glGetProgramivARB(GL_FRAGMENT_PROGRAM_ARB, GL_MAX_PROGRAM_NATIVE_INSTRUCTIONS_ARB, &gl_max));
2484         gl_info->limits.arb_ps_instructions = gl_max;
2485         TRACE("Max ARB_FRAGMENT_PROGRAM native instructions: %d.\n", gl_info->limits.arb_ps_instructions);
2486         GL_EXTCALL(glGetProgramivARB(GL_FRAGMENT_PROGRAM_ARB, GL_MAX_PROGRAM_LOCAL_PARAMETERS_ARB, &gl_max));
2487         gl_info->limits.arb_ps_local_constants = gl_max;
2488         TRACE("Max ARB_FRAGMENT_PROGRAM local parameters: %d.\n", gl_info->limits.arb_ps_instructions);
2489     }
2490     if (gl_info->supported[ARB_VERTEX_PROGRAM])
2491     {
2492         GL_EXTCALL(glGetProgramivARB(GL_VERTEX_PROGRAM_ARB, GL_MAX_PROGRAM_ENV_PARAMETERS_ARB, &gl_max));
2493         gl_info->limits.arb_vs_float_constants = gl_max;
2494         TRACE("Max ARB_VERTEX_PROGRAM float constants: %d.\n", gl_info->limits.arb_vs_float_constants);
2495         GL_EXTCALL(glGetProgramivARB(GL_VERTEX_PROGRAM_ARB, GL_MAX_PROGRAM_NATIVE_PARAMETERS_ARB, &gl_max));
2496         gl_info->limits.arb_vs_native_constants = gl_max;
2497         TRACE("Max ARB_VERTEX_PROGRAM native float constants: %d.\n",
2498                 gl_info->limits.arb_vs_native_constants);
2499         GL_EXTCALL(glGetProgramivARB(GL_VERTEX_PROGRAM_ARB, GL_MAX_PROGRAM_NATIVE_TEMPORARIES_ARB, &gl_max));
2500         gl_info->limits.arb_vs_temps = gl_max;
2501         TRACE("Max ARB_VERTEX_PROGRAM native temporaries: %d.\n", gl_info->limits.arb_vs_temps);
2502         GL_EXTCALL(glGetProgramivARB(GL_VERTEX_PROGRAM_ARB, GL_MAX_PROGRAM_NATIVE_INSTRUCTIONS_ARB, &gl_max));
2503         gl_info->limits.arb_vs_instructions = gl_max;
2504         TRACE("Max ARB_VERTEX_PROGRAM native instructions: %d.\n", gl_info->limits.arb_vs_instructions);
2505     }
2506     if (gl_info->supported[ARB_VERTEX_SHADER])
2507     {
2508         glGetIntegerv(GL_MAX_VERTEX_UNIFORM_COMPONENTS_ARB, &gl_max);
2509         gl_info->limits.glsl_vs_float_constants = gl_max / 4;
2510         TRACE("Max ARB_VERTEX_SHADER float constants: %u.\n", gl_info->limits.glsl_vs_float_constants);
2511     }
2512     if (gl_info->supported[ARB_FRAGMENT_SHADER])
2513     {
2514         glGetIntegerv(GL_MAX_FRAGMENT_UNIFORM_COMPONENTS_ARB, &gl_max);
2515         gl_info->limits.glsl_ps_float_constants = gl_max / 4;
2516         TRACE("Max ARB_FRAGMENT_SHADER float constants: %u.\n", gl_info->limits.glsl_ps_float_constants);
2517         glGetIntegerv(GL_MAX_VARYING_FLOATS_ARB, &gl_max);
2518         gl_info->limits.glsl_varyings = gl_max;
2519         TRACE("Max GLSL varyings: %u (%u 4 component varyings).\n", gl_max, gl_max / 4);
2520     }
2521
2522     if (gl_info->supported[NV_LIGHT_MAX_EXPONENT])
2523         glGetFloatv(GL_MAX_SHININESS_NV, &gl_info->limits.shininess);
2524     else
2525         gl_info->limits.shininess = 128.0f;
2526
2527     if ((gl_info->supported[ARB_FRAMEBUFFER_OBJECT] || gl_info->supported[EXT_FRAMEBUFFER_MULTISAMPLE])
2528             && wined3d_settings.allow_multisampling)
2529     {
2530         glGetIntegerv(GL_MAX_SAMPLES, &gl_max);
2531         gl_info->limits.samples = gl_max;
2532     }
2533 }
2534
2535 /* Context activation is done by the caller. */
2536 static BOOL wined3d_adapter_init_gl_caps(struct wined3d_adapter *adapter)
2537 {
2538     struct wined3d_driver_info *driver_info = &adapter->driver_info;
2539     const char *gl_vendor_str, *gl_renderer_str, *gl_version_str;
2540     struct wined3d_gl_info *gl_info = &adapter->gl_info;
2541     enum wined3d_pci_vendor card_vendor;
2542     struct fragment_caps fragment_caps;
2543     const char *WGL_Extensions = NULL;
2544     const char *GL_Extensions = NULL;
2545     enum wined3d_gl_vendor gl_vendor;
2546     enum wined3d_pci_device device;
2547     DWORD gl_version;
2548     HDC hdc;
2549
2550     TRACE("adapter %p.\n", adapter);
2551
2552     ENTER_GL();
2553
2554     gl_renderer_str = (const char *)glGetString(GL_RENDERER);
2555     TRACE("GL_RENDERER: %s.\n", debugstr_a(gl_renderer_str));
2556     if (!gl_renderer_str)
2557     {
2558         LEAVE_GL();
2559         ERR("Received a NULL GL_RENDERER.\n");
2560         return FALSE;
2561     }
2562
2563     gl_vendor_str = (const char *)glGetString(GL_VENDOR);
2564     TRACE("GL_VENDOR: %s.\n", debugstr_a(gl_vendor_str));
2565     if (!gl_vendor_str)
2566     {
2567         LEAVE_GL();
2568         ERR("Received a NULL GL_VENDOR.\n");
2569         return FALSE;
2570     }
2571
2572     /* Parse the GL_VERSION field into major and minor information */
2573     gl_version_str = (const char *)glGetString(GL_VERSION);
2574     TRACE("GL_VERSION: %s.\n", debugstr_a(gl_version_str));
2575     if (!gl_version_str)
2576     {
2577         LEAVE_GL();
2578         ERR("Received a NULL GL_VERSION.\n");
2579         return FALSE;
2580     }
2581     gl_version = wined3d_parse_gl_version(gl_version_str);
2582
2583     /* Parse the gl supported features, in theory enabling parts of our code appropriately. */
2584     GL_Extensions = (const char *)glGetString(GL_EXTENSIONS);
2585     if (!GL_Extensions)
2586     {
2587         LEAVE_GL();
2588         ERR("Received a NULL GL_EXTENSIONS.\n");
2589         return FALSE;
2590     }
2591
2592     LEAVE_GL();
2593
2594     memset(gl_info->supported, 0, sizeof(gl_info->supported));
2595     gl_info->supported[WINED3D_GL_EXT_NONE] = TRUE;
2596
2597     TRACE("GL extensions reported:\n");
2598     parse_extension_string(gl_info, GL_Extensions, gl_extension_map,
2599             sizeof(gl_extension_map) / sizeof(*gl_extension_map));
2600
2601     /* Now work out what GL support this card really has. */
2602     load_gl_funcs( gl_info, gl_version );
2603
2604     hdc = pwglGetCurrentDC();
2605     /* Not all GL drivers might offer WGL extensions e.g. VirtualBox. */
2606     if (GL_EXTCALL(wglGetExtensionsStringARB))
2607         WGL_Extensions = (const char *)GL_EXTCALL(wglGetExtensionsStringARB(hdc));
2608     if (!WGL_Extensions)
2609         WARN("WGL extensions not supported.\n");
2610     else
2611         parse_extension_string(gl_info, WGL_Extensions, wgl_extension_map,
2612                 sizeof(wgl_extension_map) / sizeof(*wgl_extension_map));
2613
2614     if (!gl_info->supported[EXT_TEXTURE3D] && gl_version >= MAKEDWORD_VERSION(1, 2))
2615     {
2616         TRACE("GL CORE: GL_EXT_texture3D support.\n");
2617         gl_info->gl_ops.ext.p_glTexImage3DEXT = (void *)pwglGetProcAddress("glTexImage3D");
2618         gl_info->gl_ops.ext.p_glTexSubImage3DEXT = (void *)pwglGetProcAddress("glTexSubImage3D");
2619         gl_info->supported[EXT_TEXTURE3D] = TRUE;
2620     }
2621
2622     if (!gl_info->supported[NV_POINT_SPRITE] && gl_version >= MAKEDWORD_VERSION(1, 4))
2623     {
2624         TRACE("GL CORE: GL_NV_point_sprite support.\n");
2625         gl_info->gl_ops.ext.p_glPointParameterivNV = (void *)pwglGetProcAddress("glPointParameteriv");
2626         gl_info->gl_ops.ext.p_glPointParameteriNV = (void *)pwglGetProcAddress("glPointParameteri");
2627         gl_info->supported[NV_POINT_SPRITE] = TRUE;
2628     }
2629
2630     if (!gl_info->supported[ARB_TEXTURE_NON_POWER_OF_TWO] && gl_version >= MAKEDWORD_VERSION(2, 0))
2631     {
2632         TRACE("GL CORE: GL_ARB_texture_non_power_of_two support.\n");
2633         gl_info->supported[ARB_TEXTURE_NON_POWER_OF_TWO] = TRUE;
2634     }
2635
2636     if (gl_version >= MAKEDWORD_VERSION(2, 0)) gl_info->supported[WINED3D_GL_VERSION_2_0] = TRUE;
2637
2638     if (gl_info->supported[APPLE_FENCE])
2639     {
2640         /* GL_NV_fence and GL_APPLE_fence provide the same functionality basically.
2641          * The apple extension interacts with some other apple exts. Disable the NV
2642          * extension if the apple one is support to prevent confusion in other parts
2643          * of the code. */
2644         gl_info->supported[NV_FENCE] = FALSE;
2645     }
2646     if (gl_info->supported[APPLE_FLOAT_PIXELS])
2647     {
2648         /* GL_APPLE_float_pixels == GL_ARB_texture_float + GL_ARB_half_float_pixel
2649          *
2650          * The enums are the same:
2651          * GL_RGBA16F_ARB     = GL_RGBA_FLOAT16_APPLE = 0x881a
2652          * GL_RGB16F_ARB      = GL_RGB_FLOAT16_APPLE  = 0x881b
2653          * GL_RGBA32F_ARB     = GL_RGBA_FLOAT32_APPLE = 0x8814
2654          * GL_RGB32F_ARB      = GL_RGB_FLOAT32_APPLE  = 0x8815
2655          * GL_HALF_FLOAT_ARB  = GL_HALF_APPLE         = 0x140b
2656          */
2657         if (!gl_info->supported[ARB_TEXTURE_FLOAT])
2658         {
2659             TRACE(" IMPLIED: GL_ARB_texture_float support (by GL_APPLE_float_pixels).\n");
2660             gl_info->supported[ARB_TEXTURE_FLOAT] = TRUE;
2661         }
2662         if (!gl_info->supported[ARB_HALF_FLOAT_PIXEL])
2663         {
2664             TRACE(" IMPLIED: GL_ARB_half_float_pixel support (by GL_APPLE_float_pixels).\n");
2665             gl_info->supported[ARB_HALF_FLOAT_PIXEL] = TRUE;
2666         }
2667     }
2668     if (gl_info->supported[ARB_MAP_BUFFER_RANGE])
2669     {
2670         /* GL_ARB_map_buffer_range and GL_APPLE_flush_buffer_range provide the same
2671          * functionality. Prefer the ARB extension */
2672         gl_info->supported[APPLE_FLUSH_BUFFER_RANGE] = FALSE;
2673     }
2674     if (gl_info->supported[ARB_TEXTURE_CUBE_MAP])
2675     {
2676         TRACE(" IMPLIED: NVIDIA (NV) Texture Gen Reflection support.\n");
2677         gl_info->supported[NV_TEXGEN_REFLECTION] = TRUE;
2678     }
2679     if (!gl_info->supported[ARB_DEPTH_CLAMP] && gl_info->supported[NV_DEPTH_CLAMP])
2680     {
2681         TRACE(" IMPLIED: ARB_depth_clamp support (by NV_depth_clamp).\n");
2682         gl_info->supported[ARB_DEPTH_CLAMP] = TRUE;
2683     }
2684     if (!gl_info->supported[ARB_VERTEX_ARRAY_BGRA] && gl_info->supported[EXT_VERTEX_ARRAY_BGRA])
2685     {
2686         TRACE(" IMPLIED: ARB_vertex_array_bgra support (by EXT_vertex_array_bgra).\n");
2687         gl_info->supported[ARB_VERTEX_ARRAY_BGRA] = TRUE;
2688     }
2689     if (!gl_info->supported[ARB_TEXTURE_COMPRESSION_RGTC] && gl_info->supported[EXT_TEXTURE_COMPRESSION_RGTC])
2690     {
2691         TRACE(" IMPLIED: ARB_texture_compression_rgtc support (by EXT_texture_compression_rgtc).\n");
2692         gl_info->supported[ARB_TEXTURE_COMPRESSION_RGTC] = TRUE;
2693     }
2694     if (gl_info->supported[NV_TEXTURE_SHADER2])
2695     {
2696         if (gl_info->supported[NV_REGISTER_COMBINERS])
2697         {
2698             /* Also disable ATI_FRAGMENT_SHADER if register combiners and texture_shader2
2699              * are supported. The nv extensions provide the same functionality as the
2700              * ATI one, and a bit more(signed pixelformats). */
2701             gl_info->supported[ATI_FRAGMENT_SHADER] = FALSE;
2702         }
2703     }
2704     if (gl_info->supported[ARB_TEXTURE_NON_POWER_OF_TWO])
2705     {
2706         /* If we have full NP2 texture support, disable
2707          * GL_ARB_texture_rectangle because we will never use it.
2708          * This saves a few redundant glDisable calls. */
2709         gl_info->supported[ARB_TEXTURE_RECTANGLE] = FALSE;
2710     }
2711     if (gl_info->supported[ATI_FRAGMENT_SHADER])
2712     {
2713         /* Disable NV_register_combiners and fragment shader if this is supported.
2714          * generally the NV extensions are preferred over the ATI ones, and this
2715          * extension is disabled if register_combiners and texture_shader2 are both
2716          * supported. So we reach this place only if we have incomplete NV dxlevel 8
2717          * fragment processing support. */
2718         gl_info->supported[NV_REGISTER_COMBINERS] = FALSE;
2719         gl_info->supported[NV_REGISTER_COMBINERS2] = FALSE;
2720         gl_info->supported[NV_TEXTURE_SHADER] = FALSE;
2721         gl_info->supported[NV_TEXTURE_SHADER2] = FALSE;
2722     }
2723     if (gl_info->supported[NV_HALF_FLOAT])
2724     {
2725         /* GL_ARB_half_float_vertex is a subset of GL_NV_half_float. */
2726         gl_info->supported[ARB_HALF_FLOAT_VERTEX] = TRUE;
2727     }
2728
2729     ENTER_GL();
2730
2731     wined3d_adapter_init_limits(gl_info);
2732
2733     if (gl_info->supported[ARB_VERTEX_PROGRAM] && test_arb_vs_offset_limit(gl_info))
2734         gl_info->quirks |= WINED3D_QUIRK_ARB_VS_OFFSET_LIMIT;
2735
2736     if (gl_info->supported[ARB_SHADING_LANGUAGE_100])
2737     {
2738         const char *str = (const char *)glGetString(GL_SHADING_LANGUAGE_VERSION_ARB);
2739         unsigned int major, minor;
2740
2741         TRACE("GLSL version string: %s.\n", debugstr_a(str));
2742
2743         /* The format of the GLSL version string is "major.minor[.release] [vendor info]". */
2744         sscanf(str, "%u.%u", &major, &minor);
2745         gl_info->glsl_version = MAKEDWORD_VERSION(major, minor);
2746     }
2747
2748     checkGLcall("extension detection");
2749
2750     LEAVE_GL();
2751
2752     adapter->fragment_pipe = select_fragment_implementation(gl_info);
2753     adapter->shader_backend = select_shader_backend(gl_info);
2754     adapter->blitter = select_blit_implementation(gl_info);
2755
2756     adapter->fragment_pipe->get_caps(gl_info, &fragment_caps);
2757     gl_info->limits.texture_stages = fragment_caps.MaxTextureBlendStages;
2758     TRACE("Max texture stages: %u.\n", gl_info->limits.texture_stages);
2759
2760     if (gl_info->supported[ARB_FRAMEBUFFER_OBJECT])
2761     {
2762         gl_info->fbo_ops.glIsRenderbuffer = gl_info->gl_ops.ext.p_glIsRenderbuffer;
2763         gl_info->fbo_ops.glBindRenderbuffer = gl_info->gl_ops.ext.p_glBindRenderbuffer;
2764         gl_info->fbo_ops.glDeleteRenderbuffers = gl_info->gl_ops.ext.p_glDeleteRenderbuffers;
2765         gl_info->fbo_ops.glGenRenderbuffers = gl_info->gl_ops.ext.p_glGenRenderbuffers;
2766         gl_info->fbo_ops.glRenderbufferStorage = gl_info->gl_ops.ext.p_glRenderbufferStorage;
2767         gl_info->fbo_ops.glRenderbufferStorageMultisample = gl_info->gl_ops.ext.p_glRenderbufferStorageMultisample;
2768         gl_info->fbo_ops.glGetRenderbufferParameteriv = gl_info->gl_ops.ext.p_glGetRenderbufferParameteriv;
2769         gl_info->fbo_ops.glIsFramebuffer = gl_info->gl_ops.ext.p_glIsFramebuffer;
2770         gl_info->fbo_ops.glBindFramebuffer = gl_info->gl_ops.ext.p_glBindFramebuffer;
2771         gl_info->fbo_ops.glDeleteFramebuffers = gl_info->gl_ops.ext.p_glDeleteFramebuffers;
2772         gl_info->fbo_ops.glGenFramebuffers = gl_info->gl_ops.ext.p_glGenFramebuffers;
2773         gl_info->fbo_ops.glCheckFramebufferStatus = gl_info->gl_ops.ext.p_glCheckFramebufferStatus;
2774         gl_info->fbo_ops.glFramebufferTexture1D = gl_info->gl_ops.ext.p_glFramebufferTexture1D;
2775         gl_info->fbo_ops.glFramebufferTexture2D = gl_info->gl_ops.ext.p_glFramebufferTexture2D;
2776         gl_info->fbo_ops.glFramebufferTexture3D = gl_info->gl_ops.ext.p_glFramebufferTexture3D;
2777         gl_info->fbo_ops.glFramebufferRenderbuffer = gl_info->gl_ops.ext.p_glFramebufferRenderbuffer;
2778         gl_info->fbo_ops.glGetFramebufferAttachmentParameteriv
2779                 = gl_info->gl_ops.ext.p_glGetFramebufferAttachmentParameteriv;
2780         gl_info->fbo_ops.glBlitFramebuffer = gl_info->gl_ops.ext.p_glBlitFramebuffer;
2781         gl_info->fbo_ops.glGenerateMipmap = gl_info->gl_ops.ext.p_glGenerateMipmap;
2782     }
2783     else
2784     {
2785         if (gl_info->supported[EXT_FRAMEBUFFER_OBJECT])
2786         {
2787             gl_info->fbo_ops.glIsRenderbuffer = gl_info->gl_ops.ext.p_glIsRenderbufferEXT;
2788             gl_info->fbo_ops.glBindRenderbuffer = gl_info->gl_ops.ext.p_glBindRenderbufferEXT;
2789             gl_info->fbo_ops.glDeleteRenderbuffers = gl_info->gl_ops.ext.p_glDeleteRenderbuffersEXT;
2790             gl_info->fbo_ops.glGenRenderbuffers = gl_info->gl_ops.ext.p_glGenRenderbuffersEXT;
2791             gl_info->fbo_ops.glRenderbufferStorage = gl_info->gl_ops.ext.p_glRenderbufferStorageEXT;
2792             gl_info->fbo_ops.glGetRenderbufferParameteriv = gl_info->gl_ops.ext.p_glGetRenderbufferParameterivEXT;
2793             gl_info->fbo_ops.glIsFramebuffer = gl_info->gl_ops.ext.p_glIsFramebufferEXT;
2794             gl_info->fbo_ops.glBindFramebuffer = gl_info->gl_ops.ext.p_glBindFramebufferEXT;
2795             gl_info->fbo_ops.glDeleteFramebuffers = gl_info->gl_ops.ext.p_glDeleteFramebuffersEXT;
2796             gl_info->fbo_ops.glGenFramebuffers = gl_info->gl_ops.ext.p_glGenFramebuffersEXT;
2797             gl_info->fbo_ops.glCheckFramebufferStatus = gl_info->gl_ops.ext.p_glCheckFramebufferStatusEXT;
2798             gl_info->fbo_ops.glFramebufferTexture1D = gl_info->gl_ops.ext.p_glFramebufferTexture1DEXT;
2799             gl_info->fbo_ops.glFramebufferTexture2D = gl_info->gl_ops.ext.p_glFramebufferTexture2DEXT;
2800             gl_info->fbo_ops.glFramebufferTexture3D = gl_info->gl_ops.ext.p_glFramebufferTexture3DEXT;
2801             gl_info->fbo_ops.glFramebufferRenderbuffer = gl_info->gl_ops.ext.p_glFramebufferRenderbufferEXT;
2802             gl_info->fbo_ops.glGetFramebufferAttachmentParameteriv
2803                     = gl_info->gl_ops.ext.p_glGetFramebufferAttachmentParameterivEXT;
2804             gl_info->fbo_ops.glGenerateMipmap = gl_info->gl_ops.ext.p_glGenerateMipmapEXT;
2805         }
2806         else if (wined3d_settings.offscreen_rendering_mode == ORM_FBO)
2807         {
2808             WARN("Framebuffer objects not supported, falling back to backbuffer offscreen rendering mode.\n");
2809             wined3d_settings.offscreen_rendering_mode = ORM_BACKBUFFER;
2810         }
2811         if (gl_info->supported[EXT_FRAMEBUFFER_BLIT])
2812         {
2813             gl_info->fbo_ops.glBlitFramebuffer = gl_info->gl_ops.ext.p_glBlitFramebufferEXT;
2814         }
2815         if (gl_info->supported[EXT_FRAMEBUFFER_MULTISAMPLE])
2816         {
2817             gl_info->fbo_ops.glRenderbufferStorageMultisample
2818                     = gl_info->gl_ops.ext.p_glRenderbufferStorageMultisampleEXT;
2819         }
2820     }
2821
2822     gl_vendor = wined3d_guess_gl_vendor(gl_info, gl_vendor_str, gl_renderer_str);
2823     card_vendor = wined3d_guess_card_vendor(gl_vendor_str, gl_renderer_str);
2824     TRACE("Found GL_VENDOR (%s)->(0x%04x/0x%04x).\n", debugstr_a(gl_vendor_str), gl_vendor, card_vendor);
2825
2826     device = wined3d_guess_card(gl_info, gl_renderer_str, &gl_vendor, &card_vendor);
2827     TRACE("Found (fake) card: 0x%x (vendor id), 0x%x (device id).\n", card_vendor, device);
2828
2829     gl_info->wrap_lookup[WINED3D_TADDRESS_WRAP - WINED3D_TADDRESS_WRAP] = GL_REPEAT;
2830     gl_info->wrap_lookup[WINED3D_TADDRESS_MIRROR - WINED3D_TADDRESS_WRAP] =
2831             gl_info->supported[ARB_TEXTURE_MIRRORED_REPEAT] ? GL_MIRRORED_REPEAT_ARB : GL_REPEAT;
2832     gl_info->wrap_lookup[WINED3D_TADDRESS_CLAMP - WINED3D_TADDRESS_WRAP] = GL_CLAMP_TO_EDGE;
2833     gl_info->wrap_lookup[WINED3D_TADDRESS_BORDER - WINED3D_TADDRESS_WRAP] =
2834             gl_info->supported[ARB_TEXTURE_BORDER_CLAMP] ? GL_CLAMP_TO_BORDER_ARB : GL_REPEAT;
2835     gl_info->wrap_lookup[WINED3D_TADDRESS_MIRROR_ONCE - WINED3D_TADDRESS_WRAP] =
2836             gl_info->supported[ATI_TEXTURE_MIRROR_ONCE] ? GL_MIRROR_CLAMP_TO_EDGE_ATI : GL_REPEAT;
2837
2838     fixup_extensions(gl_info, gl_renderer_str, gl_vendor, card_vendor, device);
2839     init_driver_info(driver_info, card_vendor, device);
2840     add_gl_compat_wrappers(gl_info);
2841
2842     return TRUE;
2843 }
2844
2845 UINT CDECL wined3d_get_adapter_count(const struct wined3d *wined3d)
2846 {
2847     TRACE("wined3d %p, reporting %u adapters.\n",
2848             wined3d, wined3d->adapter_count);
2849
2850     return wined3d->adapter_count;
2851 }
2852
2853 HRESULT CDECL wined3d_register_software_device(struct wined3d *wined3d, void *init_function)
2854 {
2855     FIXME("wined3d %p, init_function %p stub!\n", wined3d, init_function);
2856
2857     return WINED3D_OK;
2858 }
2859
2860 HMONITOR CDECL wined3d_get_adapter_monitor(const struct wined3d *wined3d, UINT adapter_idx)
2861 {
2862     TRACE("wined3d %p, adapter_idx %u.\n", wined3d, adapter_idx);
2863
2864     if (adapter_idx >= wined3d->adapter_count)
2865         return NULL;
2866
2867     return MonitorFromPoint(wined3d->adapters[adapter_idx].monitorPoint, MONITOR_DEFAULTTOPRIMARY);
2868 }
2869
2870 /* FIXME: GetAdapterModeCount and EnumAdapterModes currently only returns modes
2871      of the same bpp but different resolutions                                  */
2872
2873 /* Note: dx9 supplies a format. Calls from d3d8 supply WINED3DFMT_UNKNOWN */
2874 UINT CDECL wined3d_get_adapter_mode_count(const struct wined3d *wined3d, UINT adapter_idx,
2875         enum wined3d_format_id format_id, enum wined3d_scanline_ordering scanline_ordering)
2876 {
2877     const struct wined3d_adapter *adapter;
2878     const struct wined3d_format *format;
2879     unsigned int i = 0;
2880     unsigned int j = 0;
2881     UINT format_bits;
2882     DEVMODEW mode;
2883
2884     TRACE("wined3d %p, adapter_idx %u, format %s, scanline_ordering %#x.\n",
2885             wined3d, adapter_idx, debug_d3dformat(format_id), scanline_ordering);
2886
2887     if (adapter_idx >= wined3d->adapter_count)
2888         return 0;
2889
2890     adapter = &wined3d->adapters[adapter_idx];
2891     format = wined3d_get_format(&adapter->gl_info, format_id);
2892     format_bits = format->byte_count * CHAR_BIT;
2893
2894     memset(&mode, 0, sizeof(mode));
2895     mode.dmSize = sizeof(mode);
2896
2897     while (EnumDisplaySettingsExW(adapter->DeviceName, j++, &mode, 0))
2898     {
2899         if (mode.dmFields & DM_DISPLAYFLAGS)
2900         {
2901             if (scanline_ordering == WINED3D_SCANLINE_ORDERING_PROGRESSIVE
2902                     && (mode.u2.dmDisplayFlags & DM_INTERLACED))
2903                 continue;
2904
2905             if (scanline_ordering == WINED3D_SCANLINE_ORDERING_INTERLACED
2906                     && !(mode.u2.dmDisplayFlags & DM_INTERLACED))
2907                 continue;
2908         }
2909
2910         if (format_id == WINED3DFMT_UNKNOWN)
2911         {
2912             /* This is for d3d8, do not enumerate P8 here. */
2913             if (mode.dmBitsPerPel == 32 || mode.dmBitsPerPel == 16) ++i;
2914         }
2915         else if (mode.dmBitsPerPel == format_bits)
2916         {
2917             ++i;
2918         }
2919     }
2920
2921     TRACE("Returning %u matching modes (out of %u total) for adapter %u.\n", i, j, adapter_idx);
2922
2923     return i;
2924 }
2925
2926 /* Note: dx9 supplies a format. Calls from d3d8 supply WINED3DFMT_UNKNOWN */
2927 HRESULT CDECL wined3d_enum_adapter_modes(const struct wined3d *wined3d, UINT adapter_idx,
2928         enum wined3d_format_id format_id, enum wined3d_scanline_ordering scanline_ordering,
2929         UINT mode_idx, struct wined3d_display_mode *mode)
2930 {
2931     const struct wined3d_adapter *adapter;
2932     const struct wined3d_format *format;
2933     UINT format_bits;
2934     DEVMODEW m;
2935     UINT i = 0;
2936     int j = 0;
2937
2938     TRACE("wined3d %p, adapter_idx %u, format %s, scanline_ordering %#x, mode_idx %u, mode %p.\n",
2939             wined3d, adapter_idx, debug_d3dformat(format_id), scanline_ordering, mode_idx, mode);
2940
2941     if (!mode || adapter_idx >= wined3d->adapter_count)
2942         return WINED3DERR_INVALIDCALL;
2943
2944     adapter = &wined3d->adapters[adapter_idx];
2945     format = wined3d_get_format(&adapter->gl_info, format_id);
2946     format_bits = format->byte_count * CHAR_BIT;
2947
2948     memset(&m, 0, sizeof(m));
2949     m.dmSize = sizeof(m);
2950
2951     while (i <= mode_idx)
2952     {
2953         if (!EnumDisplaySettingsExW(adapter->DeviceName, j++, &m, 0))
2954         {
2955             WARN("Invalid mode_idx %u.\n", mode_idx);
2956             return WINED3DERR_INVALIDCALL;
2957         }
2958
2959         if (m.dmFields & DM_DISPLAYFLAGS)
2960         {
2961             if (scanline_ordering == WINED3D_SCANLINE_ORDERING_PROGRESSIVE
2962                     && (m.u2.dmDisplayFlags & DM_INTERLACED))
2963                 continue;
2964
2965             if (scanline_ordering == WINED3D_SCANLINE_ORDERING_INTERLACED
2966                     && !(m.u2.dmDisplayFlags & DM_INTERLACED))
2967                 continue;
2968         }
2969
2970         if (format_id == WINED3DFMT_UNKNOWN)
2971         {
2972             /* This is for d3d8, do not enumerate P8 here. */
2973             if (m.dmBitsPerPel == 32 || m.dmBitsPerPel == 16) ++i;
2974         }
2975         else if (m.dmBitsPerPel == format_bits)
2976         {
2977             ++i;
2978         }
2979     }
2980
2981     mode->width = m.dmPelsWidth;
2982     mode->height = m.dmPelsHeight;
2983     mode->refresh_rate = DEFAULT_REFRESH_RATE;
2984     if (m.dmFields & DM_DISPLAYFREQUENCY)
2985         mode->refresh_rate = m.dmDisplayFrequency;
2986
2987     if (format_id == WINED3DFMT_UNKNOWN)
2988         mode->format_id = pixelformat_for_depth(m.dmBitsPerPel);
2989     else
2990         mode->format_id = format_id;
2991
2992     if (!(m.dmFields & DM_DISPLAYFLAGS))
2993         mode->scanline_ordering = WINED3D_SCANLINE_ORDERING_UNKNOWN;
2994     else if (m.u2.dmDisplayFlags & DM_INTERLACED)
2995         mode->scanline_ordering = WINED3D_SCANLINE_ORDERING_INTERLACED;
2996     else
2997         mode->scanline_ordering = WINED3D_SCANLINE_ORDERING_PROGRESSIVE;
2998
2999     TRACE("%ux%u@%u %u bpp, %s %#x.\n", mode->width, mode->height, mode->refresh_rate,
3000             m.dmBitsPerPel, debug_d3dformat(mode->format_id), mode->scanline_ordering);
3001
3002     return WINED3D_OK;
3003 }
3004
3005 HRESULT CDECL wined3d_get_adapter_display_mode(const struct wined3d *wined3d, UINT adapter_idx,
3006         struct wined3d_display_mode *mode, enum wined3d_display_rotation *rotation)
3007 {
3008     const struct wined3d_adapter *adapter;
3009     DEVMODEW m;
3010
3011     TRACE("wined3d %p, adapter_idx %u, display_mode %p, rotation %p.\n",
3012             wined3d, adapter_idx, mode, rotation);
3013
3014     if (!mode || adapter_idx >= wined3d->adapter_count)
3015         return WINED3DERR_INVALIDCALL;
3016
3017     adapter = &wined3d->adapters[adapter_idx];
3018
3019     memset(&m, 0, sizeof(m));
3020     m.dmSize = sizeof(m);
3021
3022     EnumDisplaySettingsExW(adapter->DeviceName, ENUM_CURRENT_SETTINGS, &m, 0);
3023     mode->width = m.dmPelsWidth;
3024     mode->height = m.dmPelsHeight;
3025     mode->refresh_rate = DEFAULT_REFRESH_RATE;
3026     if (m.dmFields & DM_DISPLAYFREQUENCY)
3027         mode->refresh_rate = m.dmDisplayFrequency;
3028     mode->format_id = pixelformat_for_depth(m.dmBitsPerPel);
3029
3030     /* Lie about the format. X11 can't change the color depth, and some apps
3031      * are pretty angry if they SetDisplayMode from 24 to 16 bpp and find out
3032      * that GetDisplayMode still returns 24 bpp. This should probably be
3033      * handled in winex11 instead. */
3034     if (adapter->screen_format && adapter->screen_format != mode->format_id)
3035     {
3036         WARN("Overriding format %s with stored format %s.\n",
3037                 debug_d3dformat(mode->format_id),
3038                 debug_d3dformat(adapter->screen_format));
3039         mode->format_id = adapter->screen_format;
3040     }
3041
3042     if (!(m.dmFields & DM_DISPLAYFLAGS))
3043         mode->scanline_ordering = WINED3D_SCANLINE_ORDERING_UNKNOWN;
3044     else if (m.u2.dmDisplayFlags & DM_INTERLACED)
3045         mode->scanline_ordering = WINED3D_SCANLINE_ORDERING_INTERLACED;
3046     else
3047         mode->scanline_ordering = WINED3D_SCANLINE_ORDERING_PROGRESSIVE;
3048
3049     if (rotation)
3050     {
3051         switch (m.u1.s2.dmDisplayOrientation)
3052         {
3053             case DMDO_DEFAULT:
3054                 *rotation = WINED3D_DISPLAY_ROTATION_0;
3055                 break;
3056             case DMDO_90:
3057                 *rotation = WINED3D_DISPLAY_ROTATION_90;
3058                 break;
3059             case DMDO_180:
3060                 *rotation = WINED3D_DISPLAY_ROTATION_180;
3061                 break;
3062             case DMDO_270:
3063                 *rotation = WINED3D_DISPLAY_ROTATION_270;
3064                 break;
3065             default:
3066                 FIXME("Unhandled display rotation %#x.\n", m.u1.s2.dmDisplayOrientation);
3067                 *rotation = WINED3D_DISPLAY_ROTATION_UNSPECIFIED;
3068                 break;
3069         }
3070     }
3071
3072     TRACE("Returning %ux%u@%u %s %#x.\n", mode->width, mode->height,
3073             mode->refresh_rate, debug_d3dformat(mode->format_id),
3074             mode->scanline_ordering);
3075     return WINED3D_OK;
3076 }
3077
3078 HRESULT CDECL wined3d_set_adapter_display_mode(struct wined3d *wined3d,
3079         UINT adapter_idx, const struct wined3d_display_mode *mode)
3080 {
3081     struct wined3d_display_mode current_mode;
3082     const struct wined3d_format *format;
3083     struct wined3d_adapter *adapter;
3084     DEVMODEW devmode;
3085     RECT clip_rc;
3086     HRESULT hr;
3087     LONG ret;
3088
3089     TRACE("wined3d %p, adapter_idx %u, mode %p (%ux%u@%u %s %#x).\n", wined3d, adapter_idx, mode,
3090             mode->width, mode->height, mode->refresh_rate, debug_d3dformat(mode->format_id),
3091             mode->scanline_ordering);
3092
3093     if (adapter_idx >= wined3d->adapter_count)
3094         return WINED3DERR_INVALIDCALL;
3095
3096     adapter = &wined3d->adapters[adapter_idx];
3097     format = wined3d_get_format(&adapter->gl_info, mode->format_id);
3098
3099     memset(&devmode, 0, sizeof(devmode));
3100     devmode.dmSize = sizeof(devmode);
3101     devmode.dmFields = DM_BITSPERPEL | DM_PELSWIDTH | DM_PELSHEIGHT;
3102     devmode.dmBitsPerPel = format->byte_count * CHAR_BIT;
3103     devmode.dmPelsWidth = mode->width;
3104     devmode.dmPelsHeight = mode->height;
3105
3106     devmode.dmDisplayFrequency = mode->refresh_rate;
3107     if (mode->refresh_rate)
3108         devmode.dmFields |= DM_DISPLAYFREQUENCY;
3109
3110     if (mode->scanline_ordering != WINED3D_SCANLINE_ORDERING_UNKNOWN)
3111     {
3112         devmode.dmFields |= DM_DISPLAYFLAGS;
3113         if (mode->scanline_ordering == WINED3D_SCANLINE_ORDERING_INTERLACED)
3114             devmode.u2.dmDisplayFlags |= DM_INTERLACED;
3115     }
3116
3117     /* Only change the mode if necessary. */
3118     if (FAILED(hr = wined3d_get_adapter_display_mode(wined3d, adapter_idx, &current_mode, NULL)))
3119     {
3120         ERR("Failed to get current display mode, hr %#x.\n", hr);
3121     }
3122     else if (current_mode.width == mode->width
3123             && current_mode.height == mode->height
3124             && current_mode.format_id == mode->format_id
3125             && (current_mode.refresh_rate == mode->refresh_rate
3126             || !mode->refresh_rate)
3127             && (current_mode.scanline_ordering == mode->scanline_ordering
3128             || mode->scanline_ordering == WINED3D_SCANLINE_ORDERING_UNKNOWN))
3129     {
3130         TRACE("Skipping redundant mode setting call.\n");
3131         return WINED3D_OK;
3132     }
3133
3134     ret = ChangeDisplaySettingsExW(adapter->DeviceName, &devmode, NULL, CDS_FULLSCREEN, NULL);
3135     if (ret != DISP_CHANGE_SUCCESSFUL)
3136     {
3137         if (devmode.dmDisplayFrequency)
3138         {
3139             WARN("ChangeDisplaySettingsExW failed, trying without the refresh rate.\n");
3140             devmode.dmFields &= ~DM_DISPLAYFREQUENCY;
3141             devmode.dmDisplayFrequency = 0;
3142             ret = ChangeDisplaySettingsExW(adapter->DeviceName, &devmode, NULL, CDS_FULLSCREEN, NULL);
3143         }
3144         if (ret != DISP_CHANGE_SUCCESSFUL)
3145             return WINED3DERR_NOTAVAILABLE;
3146     }
3147
3148     /* Store the new values. */
3149     adapter->screen_format = mode->format_id;
3150
3151     /* And finally clip mouse to our screen. */
3152     SetRect(&clip_rc, 0, 0, mode->width, mode->height);
3153     ClipCursor(&clip_rc);
3154
3155     return WINED3D_OK;
3156 }
3157
3158 /* NOTE: due to structure differences between dx8 and dx9 D3DADAPTER_IDENTIFIER,
3159    and fields being inserted in the middle, a new structure is used in place    */
3160 HRESULT CDECL wined3d_get_adapter_identifier(const struct wined3d *wined3d,
3161         UINT adapter_idx, DWORD flags, struct wined3d_adapter_identifier *identifier)
3162 {
3163     const struct wined3d_adapter *adapter;
3164     size_t len;
3165
3166     TRACE("wined3d %p, adapter_idx %u, flags %#x, identifier %p.\n",
3167             wined3d, adapter_idx, flags, identifier);
3168
3169     if (adapter_idx >= wined3d->adapter_count)
3170         return WINED3DERR_INVALIDCALL;
3171
3172     adapter = &wined3d->adapters[adapter_idx];
3173
3174     if (identifier->driver_size)
3175     {
3176         const char *name = adapter->driver_info.name;
3177         len = min(strlen(name), identifier->driver_size - 1);
3178         memcpy(identifier->driver, name, len);
3179         identifier->driver[len] = '\0';
3180     }
3181
3182     if (identifier->description_size)
3183     {
3184         const char *description = adapter->driver_info.description;
3185         len = min(strlen(description), identifier->description_size - 1);
3186         memcpy(identifier->description, description, len);
3187         identifier->description[len] = '\0';
3188     }
3189
3190     /* Note that d3d8 doesn't supply a device name. */
3191     if (identifier->device_name_size)
3192     {
3193         if (!WideCharToMultiByte(CP_ACP, 0, adapter->DeviceName, -1, identifier->device_name,
3194                 identifier->device_name_size, NULL, NULL))
3195         {
3196             ERR("Failed to convert device name, last error %#x.\n", GetLastError());
3197             return WINED3DERR_INVALIDCALL;
3198         }
3199     }
3200
3201     identifier->driver_version.u.HighPart = adapter->driver_info.version_high;
3202     identifier->driver_version.u.LowPart = adapter->driver_info.version_low;
3203     identifier->vendor_id = adapter->driver_info.vendor;
3204     identifier->device_id = adapter->driver_info.device;
3205     identifier->subsystem_id = 0;
3206     identifier->revision = 0;
3207     memcpy(&identifier->device_identifier, &IID_D3DDEVICE_D3DUID, sizeof(identifier->device_identifier));
3208     identifier->whql_level = (flags & WINED3DENUM_NO_WHQL_LEVEL) ? 0 : 1;
3209     memcpy(&identifier->adapter_luid, &adapter->luid, sizeof(identifier->adapter_luid));
3210     identifier->video_memory = adapter->TextureRam;
3211
3212     return WINED3D_OK;
3213 }
3214
3215 HRESULT CDECL wined3d_get_adapter_raster_status(const struct wined3d *wined3d, UINT adapter_idx,
3216         struct wined3d_raster_status *raster_status)
3217 {
3218     LONGLONG freq_per_frame, freq_per_line;
3219     LARGE_INTEGER counter, freq_per_sec;
3220     struct wined3d_display_mode mode;
3221     static UINT once;
3222
3223     if (!once++)
3224         FIXME("wined3d %p, adapter_idx %u, raster_status %p semi-stub!\n",
3225                 wined3d, adapter_idx, raster_status);
3226     else
3227         WARN("wined3d %p, adapter_idx %u, raster_status %p semi-stub!\n",
3228                 wined3d, adapter_idx, raster_status);
3229
3230     /* Obtaining the raster status is a widely implemented but optional
3231      * feature. When this method returns OK StarCraft 2 expects the
3232      * raster_status->InVBlank value to actually change over time.
3233      * And Endless Alice Crysis doesn't care even if this method fails.
3234      * Thus this method returns OK and fakes raster_status by
3235      * QueryPerformanceCounter. */
3236
3237     if (!QueryPerformanceCounter(&counter) || !QueryPerformanceFrequency(&freq_per_sec))
3238         return WINED3DERR_INVALIDCALL;
3239     if (FAILED(wined3d_get_adapter_display_mode(wined3d, adapter_idx, &mode, NULL)))
3240         return WINED3DERR_INVALIDCALL;
3241     if (mode.refresh_rate == DEFAULT_REFRESH_RATE)
3242         mode.refresh_rate = 60;
3243
3244     freq_per_frame = freq_per_sec.QuadPart / mode.refresh_rate;
3245     /* Assume 20 scan lines in the vertical blank. */
3246     freq_per_line = freq_per_frame / (mode.height + 20);
3247     raster_status->scan_line = (counter.QuadPart % freq_per_frame) / freq_per_line;
3248     if (raster_status->scan_line < mode.height)
3249         raster_status->in_vblank = FALSE;
3250     else
3251     {
3252         raster_status->scan_line = 0;
3253         raster_status->in_vblank = TRUE;
3254     }
3255
3256     TRACE("Returning fake value, in_vblank %u, scan_line %u.\n",
3257             raster_status->in_vblank, raster_status->scan_line);
3258
3259     return WINED3D_OK;
3260 }
3261
3262 static BOOL wined3d_check_pixel_format_color(const struct wined3d_gl_info *gl_info,
3263         const struct wined3d_pixel_format *cfg, const struct wined3d_format *format)
3264 {
3265     BYTE redSize, greenSize, blueSize, alphaSize, colorBits;
3266
3267     /* Float formats need FBOs. If FBOs are used this function isn't called */
3268     if (format->flags & WINED3DFMT_FLAG_FLOAT) return FALSE;
3269
3270     if(cfg->iPixelType == WGL_TYPE_RGBA_ARB) { /* Integer RGBA formats */
3271         if (!getColorBits(format, &redSize, &greenSize, &blueSize, &alphaSize, &colorBits))
3272         {
3273             ERR("Unable to check compatibility for format %s.\n", debug_d3dformat(format->id));
3274             return FALSE;
3275         }
3276
3277         if(cfg->redSize < redSize)
3278             return FALSE;
3279
3280         if(cfg->greenSize < greenSize)
3281             return FALSE;
3282
3283         if(cfg->blueSize < blueSize)
3284             return FALSE;
3285
3286         if(cfg->alphaSize < alphaSize)
3287             return FALSE;
3288
3289         return TRUE;
3290     }
3291
3292     /* Probably a RGBA_float or color index mode */
3293     return FALSE;
3294 }
3295
3296 static BOOL wined3d_check_pixel_format_depth(const struct wined3d_gl_info *gl_info,
3297         const struct wined3d_pixel_format *cfg, const struct wined3d_format *format)
3298 {
3299     BYTE depthSize, stencilSize;
3300     BOOL lockable = FALSE;
3301
3302     if (!getDepthStencilBits(format, &depthSize, &stencilSize))
3303     {
3304         ERR("Unable to check compatibility for format %s.\n", debug_d3dformat(format->id));
3305         return FALSE;
3306     }
3307
3308     /* Float formats need FBOs. If FBOs are used this function isn't called */
3309     if (format->flags & WINED3DFMT_FLAG_FLOAT) return FALSE;
3310
3311     if ((format->id == WINED3DFMT_D16_LOCKABLE) || (format->id == WINED3DFMT_D32_FLOAT))
3312         lockable = TRUE;
3313
3314     /* On some modern cards like the Geforce8/9 GLX doesn't offer some dephthstencil formats which D3D9 reports.
3315      * We can safely report 'compatible' formats (e.g. D24 can be used for D16) as long as we aren't dealing with
3316      * a lockable format. This also helps D3D <= 7 as they expect D16 which isn't offered without this on Geforce8 cards. */
3317     if(!(cfg->depthSize == depthSize || (!lockable && cfg->depthSize > depthSize)))
3318         return FALSE;
3319
3320     /* Some cards like Intel i915 ones only offer D24S8 but lots of games also need a format without stencil, so
3321      * allow more stencil bits than requested. */
3322     if(cfg->stencilSize < stencilSize)
3323         return FALSE;
3324
3325     return TRUE;
3326 }
3327
3328 HRESULT CDECL wined3d_check_depth_stencil_match(const struct wined3d *wined3d,
3329         UINT adapter_idx, enum wined3d_device_type device_type, enum wined3d_format_id adapter_format_id,
3330         enum wined3d_format_id render_target_format_id, enum wined3d_format_id depth_stencil_format_id)
3331 {
3332     const struct wined3d_format *rt_format;
3333     const struct wined3d_format *ds_format;
3334     const struct wined3d_adapter *adapter;
3335
3336     TRACE("wined3d %p, adapter_idx %u, device_type %s,\n"
3337             "adapter_format %s, render_target_format %s, depth_stencil_format %s.\n",
3338             wined3d, adapter_idx, debug_d3ddevicetype(device_type), debug_d3dformat(adapter_format_id),
3339             debug_d3dformat(render_target_format_id), debug_d3dformat(depth_stencil_format_id));
3340
3341     if (adapter_idx >= wined3d->adapter_count)
3342         return WINED3DERR_INVALIDCALL;
3343
3344     adapter = &wined3d->adapters[adapter_idx];
3345     rt_format = wined3d_get_format(&adapter->gl_info, render_target_format_id);
3346     ds_format = wined3d_get_format(&adapter->gl_info, depth_stencil_format_id);
3347     if (wined3d_settings.offscreen_rendering_mode == ORM_FBO)
3348     {
3349         if ((rt_format->flags & WINED3DFMT_FLAG_RENDERTARGET)
3350                 && (ds_format->flags & (WINED3DFMT_FLAG_DEPTH | WINED3DFMT_FLAG_STENCIL)))
3351         {
3352             TRACE("Formats match.\n");
3353             return WINED3D_OK;
3354         }
3355     }
3356     else
3357     {
3358         const struct wined3d_pixel_format *cfgs;
3359         unsigned int cfg_count;
3360         unsigned int i;
3361
3362         cfgs = adapter->cfgs;
3363         cfg_count = adapter->cfg_count;
3364         for (i = 0; i < cfg_count; ++i)
3365         {
3366             if (wined3d_check_pixel_format_color(&adapter->gl_info, &cfgs[i], rt_format)
3367                     && wined3d_check_pixel_format_depth(&adapter->gl_info, &cfgs[i], ds_format))
3368             {
3369                 TRACE("Formats match.\n");
3370                 return WINED3D_OK;
3371             }
3372         }
3373     }
3374
3375     TRACE("Unsupported format pair: %s and %s.\n",
3376             debug_d3dformat(render_target_format_id),
3377             debug_d3dformat(depth_stencil_format_id));
3378
3379     return WINED3DERR_NOTAVAILABLE;
3380 }
3381
3382 HRESULT CDECL wined3d_check_device_multisample_type(const struct wined3d *wined3d, UINT adapter_idx,
3383         enum wined3d_device_type device_type, enum wined3d_format_id surface_format_id, BOOL windowed,
3384         enum wined3d_multisample_type multisample_type, DWORD *quality_levels)
3385 {
3386     const struct wined3d_gl_info *gl_info;
3387
3388     TRACE("wined3d %p, adapter_idx %u, device_type %s, surface_format %s,\n"
3389             "windowed %#x, multisample_type %#x, quality_levels %p.\n",
3390             wined3d, adapter_idx, debug_d3ddevicetype(device_type), debug_d3dformat(surface_format_id),
3391             windowed, multisample_type, quality_levels);
3392
3393     if (adapter_idx >= wined3d->adapter_count)
3394         return WINED3DERR_INVALIDCALL;
3395
3396     gl_info = &wined3d->adapters[adapter_idx].gl_info;
3397
3398     if (multisample_type > gl_info->limits.samples)
3399     {
3400         TRACE("Returning not supported.\n");
3401         if (quality_levels)
3402             *quality_levels = 0;
3403
3404         return WINED3DERR_NOTAVAILABLE;
3405     }
3406
3407     if (quality_levels)
3408     {
3409         if (multisample_type == WINED3D_MULTISAMPLE_NON_MASKABLE)
3410             /* FIXME: This is probably wrong. */
3411             *quality_levels = gl_info->limits.samples;
3412         else
3413             *quality_levels = 1;
3414     }
3415
3416     return WINED3D_OK;
3417 }
3418
3419 /* Check if we support bumpmapping for a format */
3420 static BOOL CheckBumpMapCapability(const struct wined3d_adapter *adapter, const struct wined3d_format *format)
3421 {
3422     /* Ask the fixed function pipeline implementation if it can deal
3423      * with the conversion. If we've got a GL extension giving native
3424      * support this will be an identity conversion. */
3425     return (format->flags & WINED3DFMT_FLAG_BUMPMAP)
3426             && adapter->fragment_pipe->color_fixup_supported(format->color_fixup);
3427 }
3428
3429 /* Check if the given DisplayFormat + DepthStencilFormat combination is valid for the Adapter */
3430 static BOOL CheckDepthStencilCapability(const struct wined3d_adapter *adapter,
3431         const struct wined3d_format *display_format, const struct wined3d_format *ds_format)
3432 {
3433     /* Only allow depth/stencil formats */
3434     if (!(ds_format->depth_size || ds_format->stencil_size)) return FALSE;
3435
3436     /* Blacklist formats not supported on Windows */
3437     switch (ds_format->id)
3438     {
3439         case WINED3DFMT_S1_UINT_D15_UNORM: /* Breaks the shadowvol2 dx7 sdk sample */
3440         case WINED3DFMT_S4X4_UINT_D24_UNORM:
3441             TRACE("[FAILED] - not supported on windows.\n");
3442             return FALSE;
3443
3444         default:
3445             break;
3446     }
3447
3448     if (wined3d_settings.offscreen_rendering_mode == ORM_FBO)
3449     {
3450         /* With FBOs WGL limitations do not apply, but the format needs to be FBO attachable */
3451         if (ds_format->flags & (WINED3DFMT_FLAG_DEPTH | WINED3DFMT_FLAG_STENCIL)) return TRUE;
3452     }
3453     else
3454     {
3455         unsigned int i;
3456
3457         /* Walk through all WGL pixel formats to find a match */
3458         for (i = 0; i < adapter->cfg_count; ++i)
3459         {
3460             const struct wined3d_pixel_format *cfg = &adapter->cfgs[i];
3461             if (wined3d_check_pixel_format_color(&adapter->gl_info, cfg, display_format)
3462                     && wined3d_check_pixel_format_depth(&adapter->gl_info, cfg, ds_format))
3463                 return TRUE;
3464         }
3465     }
3466
3467     return FALSE;
3468 }
3469
3470 static BOOL CheckFilterCapability(const struct wined3d_adapter *adapter, const struct wined3d_format *format)
3471 {
3472     /* The flags entry of a format contains the filtering capability */
3473     if ((format->flags & WINED3DFMT_FLAG_FILTERING)
3474             || !(adapter->gl_info.quirks & WINED3D_QUIRK_LIMITED_TEX_FILTERING))
3475         return TRUE;
3476
3477     return FALSE;
3478 }
3479
3480 /* Check the render target capabilities of a format */
3481 static BOOL CheckRenderTargetCapability(const struct wined3d_adapter *adapter,
3482         const struct wined3d_format *adapter_format, const struct wined3d_format *check_format)
3483 {
3484     /* Filter out non-RT formats */
3485     if (!(check_format->flags & WINED3DFMT_FLAG_RENDERTARGET)) return FALSE;
3486     if (wined3d_settings.offscreen_rendering_mode == ORM_BACKBUFFER)
3487     {
3488         BYTE AdapterRed, AdapterGreen, AdapterBlue, AdapterAlpha, AdapterTotalSize;
3489         BYTE CheckRed, CheckGreen, CheckBlue, CheckAlpha, CheckTotalSize;
3490         const struct wined3d_pixel_format *cfgs = adapter->cfgs;
3491         unsigned int i;
3492
3493         getColorBits(adapter_format, &AdapterRed, &AdapterGreen, &AdapterBlue, &AdapterAlpha, &AdapterTotalSize);
3494         getColorBits(check_format, &CheckRed, &CheckGreen, &CheckBlue, &CheckAlpha, &CheckTotalSize);
3495
3496         /* In backbuffer mode the front and backbuffer share the same WGL pixelformat.
3497          * The format must match in RGB, alpha is allowed to be different. (Only the backbuffer can have alpha) */
3498         if (!((AdapterRed == CheckRed) && (AdapterGreen == CheckGreen) && (AdapterBlue == CheckBlue)))
3499         {
3500             TRACE("[FAILED]\n");
3501             return FALSE;
3502         }
3503
3504         /* Check if there is a WGL pixel format matching the requirements, the format should also be window
3505          * drawable (not offscreen; e.g. Nvidia offers R5G6B5 for pbuffers even when X is running at 24bit) */
3506         for (i = 0; i < adapter->cfg_count; ++i)
3507         {
3508             if (cfgs[i].windowDrawable
3509                     && wined3d_check_pixel_format_color(&adapter->gl_info, &cfgs[i], check_format))
3510             {
3511                 TRACE("Pixel format %d is compatible with format %s.\n",
3512                         cfgs[i].iPixelFormat, debug_d3dformat(check_format->id));
3513                 return TRUE;
3514             }
3515         }
3516     }
3517     else if(wined3d_settings.offscreen_rendering_mode == ORM_FBO)
3518     {
3519         /* For now return TRUE for FBOs until we have some proper checks.
3520          * Note that this function will only be called when the format is around for texturing. */
3521         return TRUE;
3522     }
3523     return FALSE;
3524 }
3525
3526 static BOOL CheckSrgbReadCapability(const struct wined3d_adapter *adapter, const struct wined3d_format *format)
3527 {
3528     return format->flags & WINED3DFMT_FLAG_SRGB_READ;
3529 }
3530
3531 static BOOL CheckSrgbWriteCapability(const struct wined3d_adapter *adapter, const struct wined3d_format *format)
3532 {
3533     /* Only offer SRGB writing on X8R8G8B8/A8R8G8B8 when we use ARB or GLSL shaders as we are
3534      * doing the color fixup in shaders.
3535      * Note Windows drivers (at least on the Geforce 8800) also offer this on R5G6B5. */
3536     if (format->flags & WINED3DFMT_FLAG_SRGB_WRITE)
3537     {
3538         int vs_selected_mode;
3539         int ps_selected_mode;
3540         select_shader_mode(&adapter->gl_info, &ps_selected_mode, &vs_selected_mode);
3541
3542         if ((ps_selected_mode == SHADER_ARB) || (ps_selected_mode == SHADER_GLSL))
3543         {
3544             TRACE("[OK]\n");
3545             return TRUE;
3546         }
3547     }
3548
3549     TRACE("[FAILED] - sRGB writes not supported by format %s.\n", debug_d3dformat(format->id));
3550     return FALSE;
3551 }
3552
3553 /* Check if a format support blending in combination with pixel shaders */
3554 static BOOL CheckPostPixelShaderBlendingCapability(const struct wined3d_adapter *adapter,
3555         const struct wined3d_format *format)
3556 {
3557     /* The flags entry of a format contains the post pixel shader blending capability */
3558     if (format->flags & WINED3DFMT_FLAG_POSTPIXELSHADER_BLENDING) return TRUE;
3559
3560     return FALSE;
3561 }
3562
3563 static BOOL CheckWrapAndMipCapability(const struct wined3d_adapter *adapter, const struct wined3d_format *format)
3564 {
3565     /* OpenGL supports mipmapping on all formats basically. Wrapping is unsupported,
3566      * but we have to report mipmapping so we cannot reject this flag. Tests show that
3567      * windows reports WRAPANDMIP on unfilterable surfaces as well, apparently to show
3568      * that wrapping is supported. The lack of filtering will sort out the mipmapping
3569      * capability anyway.
3570      *
3571      * For now lets report this on all formats, but in the future we may want to
3572      * restrict it to some should games need that
3573      */
3574     return TRUE;
3575 }
3576
3577 /* Check if a texture format is supported on the given adapter */
3578 static BOOL CheckTextureCapability(const struct wined3d_adapter *adapter, const struct wined3d_format *format)
3579 {
3580     const struct wined3d_gl_info *gl_info = &adapter->gl_info;
3581
3582     switch (format->id)
3583     {
3584         /*****
3585          *  supported: RGB(A) formats
3586          */
3587         case WINED3DFMT_B8G8R8_UNORM:
3588             TRACE("[FAILED] - Not enumerated on Windows.\n");
3589             return FALSE;
3590         case WINED3DFMT_B8G8R8A8_UNORM:
3591         case WINED3DFMT_B8G8R8X8_UNORM:
3592         case WINED3DFMT_B5G6R5_UNORM:
3593         case WINED3DFMT_B5G5R5X1_UNORM:
3594         case WINED3DFMT_B5G5R5A1_UNORM:
3595         case WINED3DFMT_B4G4R4A4_UNORM:
3596         case WINED3DFMT_A8_UNORM:
3597         case WINED3DFMT_B4G4R4X4_UNORM:
3598         case WINED3DFMT_R8G8B8A8_UNORM:
3599         case WINED3DFMT_R8G8B8X8_UNORM:
3600         case WINED3DFMT_B10G10R10A2_UNORM:
3601         case WINED3DFMT_R10G10B10A2_UNORM:
3602         case WINED3DFMT_R16G16_UNORM:
3603             TRACE("[OK]\n");
3604             return TRUE;
3605
3606         case WINED3DFMT_B2G3R3_UNORM:
3607             TRACE("[FAILED] - Not supported on Windows.\n");
3608             return FALSE;
3609
3610         /*****
3611          *  Not supported: Palettized
3612          *  Only some Geforce/Voodoo3/G400 cards offer 8-bit textures in case of <=Direct3D7.
3613          *  Since it is not widely available, don't offer it. Further no Windows driver offers
3614          *  WINED3DFMT_P8_UINT_A8_NORM, so don't offer it either.
3615          */
3616         case WINED3DFMT_P8_UINT:
3617         case WINED3DFMT_P8_UINT_A8_UNORM:
3618             return FALSE;
3619
3620         /*****
3621          *  Supported: (Alpha)-Luminance
3622          */
3623         case WINED3DFMT_L8_UNORM:
3624         case WINED3DFMT_L8A8_UNORM:
3625         case WINED3DFMT_L16_UNORM:
3626             TRACE("[OK]\n");
3627             return TRUE;
3628
3629         /* Not supported on Windows, thus disabled */
3630         case WINED3DFMT_L4A4_UNORM:
3631             TRACE("[FAILED] - not supported on windows\n");
3632             return FALSE;
3633
3634         /*****
3635          *  Supported: Depth/Stencil formats
3636          */
3637         case WINED3DFMT_D16_LOCKABLE:
3638         case WINED3DFMT_D16_UNORM:
3639         case WINED3DFMT_X8D24_UNORM:
3640         case WINED3DFMT_D24_UNORM_S8_UINT:
3641         case WINED3DFMT_S8_UINT_D24_FLOAT:
3642         case WINED3DFMT_D32_UNORM:
3643         case WINED3DFMT_D32_FLOAT:
3644             return TRUE;
3645
3646         case WINED3DFMT_INTZ:
3647             if (gl_info->supported[EXT_PACKED_DEPTH_STENCIL]
3648                     || gl_info->supported[ARB_FRAMEBUFFER_OBJECT])
3649                 return TRUE;
3650             return FALSE;
3651
3652         /* Not supported on Windows */
3653         case WINED3DFMT_S1_UINT_D15_UNORM:
3654         case WINED3DFMT_S4X4_UINT_D24_UNORM:
3655             TRACE("[FAILED] - not supported on windows\n");
3656             return FALSE;
3657
3658         /*****
3659          *  Not supported everywhere(depends on GL_ATI_envmap_bumpmap or
3660          *  GL_NV_texture_shader). Emulated by shaders
3661          */
3662         case WINED3DFMT_R8G8_SNORM:
3663         case WINED3DFMT_R8G8_SNORM_L8X8_UNORM:
3664         case WINED3DFMT_R5G5_SNORM_L6_UNORM:
3665         case WINED3DFMT_R8G8B8A8_SNORM:
3666         case WINED3DFMT_R16G16_SNORM:
3667             /* Ask the shader backend if it can deal with the conversion. If
3668              * we've got a GL extension giving native support this will be an
3669              * identity conversion. */
3670             if (adapter->shader_backend->shader_color_fixup_supported(format->color_fixup))
3671             {
3672                 TRACE("[OK]\n");
3673                 return TRUE;
3674             }
3675             TRACE("[FAILED]\n");
3676             return FALSE;
3677
3678         case WINED3DFMT_DXT1:
3679         case WINED3DFMT_DXT2:
3680         case WINED3DFMT_DXT3:
3681         case WINED3DFMT_DXT4:
3682         case WINED3DFMT_DXT5:
3683             if (gl_info->supported[EXT_TEXTURE_COMPRESSION_S3TC])
3684             {
3685                 TRACE("[OK]\n");
3686                 return TRUE;
3687             }
3688             TRACE("[FAILED]\n");
3689             return FALSE;
3690
3691
3692         /*****
3693          *  Odd formats - not supported
3694          */
3695         case WINED3DFMT_VERTEXDATA:
3696         case WINED3DFMT_R16_UINT:
3697         case WINED3DFMT_R32_UINT:
3698         case WINED3DFMT_R16G16B16A16_SNORM:
3699         case WINED3DFMT_R10G10B10_SNORM_A2_UNORM:
3700         case WINED3DFMT_R10G11B11_SNORM:
3701         case WINED3DFMT_R16:
3702         case WINED3DFMT_AL16:
3703             TRACE("[FAILED]\n"); /* Enable when implemented */
3704             return FALSE;
3705
3706         /*****
3707          *  WINED3DFMT_R8G8_SNORM_Cx: Not supported right now
3708          */
3709         case WINED3DFMT_R8G8_SNORM_Cx:
3710             TRACE("[FAILED]\n"); /* Enable when implemented */
3711             return FALSE;
3712
3713         /* YUV formats */
3714         case WINED3DFMT_UYVY:
3715         case WINED3DFMT_YUY2:
3716             if (gl_info->supported[APPLE_YCBCR_422])
3717             {
3718                 TRACE("[OK]\n");
3719                 return TRUE;
3720             }
3721             TRACE("[FAILED]\n");
3722             return FALSE;
3723         case WINED3DFMT_YV12:
3724             TRACE("[FAILED]\n");
3725             return FALSE;
3726
3727         case WINED3DFMT_R16G16B16A16_UNORM:
3728             if (gl_info->quirks & WINED3D_QUIRK_BROKEN_RGBA16)
3729             {
3730                 TRACE("[FAILED]\n");
3731                 return FALSE;
3732             }
3733             TRACE("[OK]\n");
3734             return TRUE;
3735
3736             /* Not supported */
3737         case WINED3DFMT_B2G3R3A8_UNORM:
3738             TRACE("[FAILED]\n"); /* Enable when implemented */
3739             return FALSE;
3740
3741             /* Floating point formats */
3742         case WINED3DFMT_R16_FLOAT:
3743         case WINED3DFMT_R16G16_FLOAT:
3744         case WINED3DFMT_R16G16B16A16_FLOAT:
3745             if (gl_info->supported[ARB_TEXTURE_FLOAT] && gl_info->supported[ARB_HALF_FLOAT_PIXEL])
3746             {
3747                 TRACE("[OK]\n");
3748                 return TRUE;
3749             }
3750             TRACE("[FAILED]\n");
3751             return FALSE;
3752
3753         case WINED3DFMT_R32_FLOAT:
3754         case WINED3DFMT_R32G32_FLOAT:
3755         case WINED3DFMT_R32G32B32A32_FLOAT:
3756             if (gl_info->supported[ARB_TEXTURE_FLOAT])
3757             {
3758                 TRACE("[OK]\n");
3759                 return TRUE;
3760             }
3761             TRACE("[FAILED]\n");
3762             return FALSE;
3763
3764         /* ATI instancing hack: Although ATI cards do not support Shader Model 3.0, they support
3765          * instancing. To query if the card supports instancing CheckDeviceFormat with the special format
3766          * MAKEFOURCC('I','N','S','T') is used. Should a (broken) app check for this provide a proper return value.
3767          * We can do instancing with all shader versions, but we need vertex shaders.
3768          *
3769          * Additionally applications have to set the D3DRS_POINTSIZE render state to MAKEFOURCC('I','N','S','T') once
3770          * to enable instancing. WineD3D doesn't need that and just ignores it.
3771          *
3772          * With Shader Model 3.0 capable cards Instancing 'just works' in Windows.
3773          */
3774         case WINED3DFMT_INST:
3775             TRACE("ATI Instancing check hack\n");
3776             if (gl_info->supported[ARB_VERTEX_PROGRAM] || gl_info->supported[ARB_VERTEX_SHADER])
3777             {
3778                 TRACE("[OK]\n");
3779                 return TRUE;
3780             }
3781             TRACE("[FAILED]\n");
3782             return FALSE;
3783
3784         /* Some weird FOURCC formats */
3785         case WINED3DFMT_R8G8_B8G8:
3786         case WINED3DFMT_G8R8_G8B8:
3787         case WINED3DFMT_MULTI2_ARGB8:
3788             TRACE("[FAILED]\n");
3789             return FALSE;
3790
3791         /* Vendor specific formats */
3792         case WINED3DFMT_ATI2N:
3793             if (gl_info->supported[ATI_TEXTURE_COMPRESSION_3DC]
3794                     || gl_info->supported[ARB_TEXTURE_COMPRESSION_RGTC])
3795             {
3796                 if (adapter->shader_backend->shader_color_fixup_supported(format->color_fixup)
3797                         && adapter->fragment_pipe->color_fixup_supported(format->color_fixup))
3798                 {
3799                     TRACE("[OK]\n");
3800                     return TRUE;
3801                 }
3802
3803                 TRACE("[OK]\n");
3804                 return TRUE;
3805             }
3806             TRACE("[FAILED]\n");
3807             return FALSE;
3808
3809         /* Depth bound test. To query if the card supports it CheckDeviceFormat with the special
3810          * format MAKEFOURCC('N','V','D','B') is used.
3811          * It is enabled by setting D3DRS_ADAPTIVETESS_X render state to MAKEFOURCC('N','V','D','B') and
3812          * then controlled by setting D3DRS_ADAPTIVETESS_Z (zMin) and D3DRS_ADAPTIVETESS_W (zMax)
3813          * to test value.
3814          */
3815         case WINED3DFMT_NVDB:
3816             if (gl_info->supported[EXT_DEPTH_BOUNDS_TEST])
3817             {
3818                 TRACE("[OK]\n");
3819                 return TRUE;
3820             }
3821             TRACE("[FAILED]\n");
3822             return FALSE;
3823
3824         case WINED3DFMT_NVHU:
3825         case WINED3DFMT_NVHS:
3826             /* These formats seem to be similar to the HILO formats in GL_NV_texture_shader. NVHU
3827              * is said to be GL_UNSIGNED_HILO16, NVHS GL_SIGNED_HILO16. Rumours say that d3d computes
3828              * a 3rd channel similarly to D3DFMT_CxV8U8(So NVHS could be called D3DFMT_CxV16U16).
3829              * ATI refused to support formats which can easily be emulated with pixel shaders, so
3830              * Applications have to deal with not having NVHS and NVHU.
3831              */
3832             TRACE("[FAILED]\n");
3833             return FALSE;
3834
3835         case WINED3DFMT_NULL:
3836             if (gl_info->supported[ARB_FRAMEBUFFER_OBJECT])
3837                 return TRUE;
3838             return FALSE;
3839
3840         case WINED3DFMT_UNKNOWN:
3841             return FALSE;
3842
3843         default:
3844             ERR("Unhandled format %s.\n", debug_d3dformat(format->id));
3845             break;
3846     }
3847     return FALSE;
3848 }
3849
3850 static BOOL CheckSurfaceCapability(const struct wined3d_adapter *adapter,
3851         const struct wined3d_format *adapter_format,
3852         const struct wined3d_format *check_format,
3853         enum wined3d_surface_type surface_type)
3854 {
3855     if (surface_type == WINED3D_SURFACE_TYPE_GDI)
3856     {
3857         switch (check_format->id)
3858         {
3859             case WINED3DFMT_B8G8R8_UNORM:
3860                 TRACE("[FAILED] - Not enumerated on Windows.\n");
3861                 return FALSE;
3862             case WINED3DFMT_B8G8R8A8_UNORM:
3863             case WINED3DFMT_B8G8R8X8_UNORM:
3864             case WINED3DFMT_B5G6R5_UNORM:
3865             case WINED3DFMT_B5G5R5X1_UNORM:
3866             case WINED3DFMT_B5G5R5A1_UNORM:
3867             case WINED3DFMT_B4G4R4A4_UNORM:
3868             case WINED3DFMT_B2G3R3_UNORM:
3869             case WINED3DFMT_A8_UNORM:
3870             case WINED3DFMT_B2G3R3A8_UNORM:
3871             case WINED3DFMT_B4G4R4X4_UNORM:
3872             case WINED3DFMT_R10G10B10A2_UNORM:
3873             case WINED3DFMT_R8G8B8A8_UNORM:
3874             case WINED3DFMT_R8G8B8X8_UNORM:
3875             case WINED3DFMT_R16G16_UNORM:
3876             case WINED3DFMT_B10G10R10A2_UNORM:
3877             case WINED3DFMT_R16G16B16A16_UNORM:
3878             case WINED3DFMT_P8_UINT:
3879                 TRACE("[OK]\n");
3880                 return TRUE;
3881             default:
3882                 TRACE("[FAILED] - Not available on GDI surfaces.\n");
3883                 return FALSE;
3884         }
3885     }
3886
3887     /* All format that are supported for textures are supported for surfaces as well */
3888     if (CheckTextureCapability(adapter, check_format)) return TRUE;
3889     /* All depth stencil formats are supported on surfaces */
3890     if (CheckDepthStencilCapability(adapter, adapter_format, check_format)) return TRUE;
3891
3892     /* If opengl can't process the format natively, the blitter may be able to convert it */
3893     if (adapter->blitter->blit_supported(&adapter->gl_info, WINED3D_BLIT_OP_COLOR_BLIT,
3894             NULL, WINED3D_POOL_DEFAULT, 0, check_format,
3895             NULL, WINED3D_POOL_DEFAULT, 0, adapter_format))
3896     {
3897         TRACE("[OK]\n");
3898         return TRUE;
3899     }
3900
3901     /* Reject other formats */
3902     TRACE("[FAILED]\n");
3903     return FALSE;
3904 }
3905
3906 static BOOL CheckVertexTextureCapability(const struct wined3d_adapter *adapter,
3907         const struct wined3d_format *format)
3908 {
3909     const struct wined3d_gl_info *gl_info = &adapter->gl_info;
3910
3911     if (!gl_info->limits.vertex_samplers || !(format->flags & WINED3DFMT_FLAG_VTF))
3912         return FALSE;
3913
3914     switch (format->id)
3915     {
3916         case WINED3DFMT_R32G32B32A32_FLOAT:
3917         case WINED3DFMT_R32_FLOAT:
3918             return TRUE;
3919         default:
3920             return !(gl_info->quirks & WINED3D_QUIRK_LIMITED_TEX_FILTERING);
3921     }
3922 }
3923
3924 HRESULT CDECL wined3d_check_device_format(const struct wined3d *wined3d, UINT adapter_idx,
3925         enum wined3d_device_type device_type, enum wined3d_format_id adapter_format_id, DWORD usage,
3926         enum wined3d_resource_type resource_type, enum wined3d_format_id check_format_id,
3927         enum wined3d_surface_type surface_type)
3928 {
3929     const struct wined3d_adapter *adapter = &wined3d->adapters[adapter_idx];
3930     const struct wined3d_gl_info *gl_info = &adapter->gl_info;
3931     const struct wined3d_format *adapter_format = wined3d_get_format(gl_info, adapter_format_id);
3932     const struct wined3d_format *format = wined3d_get_format(gl_info, check_format_id);
3933     DWORD usage_caps = 0;
3934
3935     TRACE("wined3d %p, adapter_idx %u, device_type %s, adapter_format %s, usage %s, %s,\n"
3936             "resource_type %s, check_format %s, surface_type %#x.\n",
3937             wined3d, adapter_idx, debug_d3ddevicetype(device_type), debug_d3dformat(adapter_format_id),
3938             debug_d3dusage(usage), debug_d3dusagequery(usage), debug_d3dresourcetype(resource_type),
3939             debug_d3dformat(check_format_id), surface_type);
3940
3941     if (adapter_idx >= wined3d->adapter_count)
3942         return WINED3DERR_INVALIDCALL;
3943
3944     switch (resource_type)
3945     {
3946         case WINED3D_RTYPE_CUBE_TEXTURE:
3947             /* Cubetexture allows:
3948              *      - WINED3DUSAGE_AUTOGENMIPMAP
3949              *      - WINED3DUSAGE_DEPTHSTENCIL
3950              *      - WINED3DUSAGE_DYNAMIC
3951              *      - WINED3DUSAGE_NONSECURE (d3d9ex)
3952              *      - WINED3DUSAGE_RENDERTARGET
3953              *      - WINED3DUSAGE_SOFTWAREPROCESSING
3954              *      - WINED3DUSAGE_QUERY_WRAPANDMIP
3955              */
3956             if (surface_type != WINED3D_SURFACE_TYPE_OPENGL)
3957             {
3958                 TRACE("[FAILED]\n");
3959                 return WINED3DERR_NOTAVAILABLE;
3960             }
3961
3962             if (!gl_info->supported[ARB_TEXTURE_CUBE_MAP])
3963             {
3964                 TRACE("[FAILED] - No cube texture support.\n");
3965                 return WINED3DERR_NOTAVAILABLE;
3966             }
3967
3968             if (!CheckTextureCapability(adapter, format))
3969             {
3970                 TRACE("[FAILED] - Cube texture format not supported.\n");
3971                 return WINED3DERR_NOTAVAILABLE;
3972             }
3973
3974             if (usage & WINED3DUSAGE_AUTOGENMIPMAP)
3975             {
3976                 if (!gl_info->supported[SGIS_GENERATE_MIPMAP])
3977                     /* When autogenmipmap isn't around continue and return
3978                      * WINED3DOK_NOAUTOGEN instead of D3D_OK. */
3979                     TRACE("[FAILED] - No autogenmipmap support, but continuing.\n");
3980                 else
3981                     usage_caps |= WINED3DUSAGE_AUTOGENMIPMAP;
3982             }
3983
3984             /* Always report dynamic locking. */
3985             if (usage & WINED3DUSAGE_DYNAMIC)
3986                 usage_caps |= WINED3DUSAGE_DYNAMIC;
3987
3988             if (usage & WINED3DUSAGE_RENDERTARGET)
3989             {
3990                 if (!CheckRenderTargetCapability(adapter, adapter_format, format))
3991                 {
3992                     TRACE("[FAILED] - No render target support.\n");
3993                     return WINED3DERR_NOTAVAILABLE;
3994                 }
3995                 usage_caps |= WINED3DUSAGE_RENDERTARGET;
3996             }
3997
3998             /* Always report software processing. */
3999             if (usage & WINED3DUSAGE_SOFTWAREPROCESSING)
4000                 usage_caps |= WINED3DUSAGE_SOFTWAREPROCESSING;
4001
4002             if (usage & WINED3DUSAGE_QUERY_FILTER)
4003             {
4004                 if (!CheckFilterCapability(adapter, format))
4005                 {
4006                     TRACE("[FAILED] - No filter support.\n");
4007                     return WINED3DERR_NOTAVAILABLE;
4008                 }
4009                 usage_caps |= WINED3DUSAGE_QUERY_FILTER;
4010             }
4011
4012             if (usage & WINED3DUSAGE_QUERY_POSTPIXELSHADER_BLENDING)
4013             {
4014                 if (!CheckPostPixelShaderBlendingCapability(adapter, format))
4015                 {
4016                     TRACE("[FAILED] - No post pixelshader blending support.\n");
4017                     return WINED3DERR_NOTAVAILABLE;
4018                 }
4019                 usage_caps |= WINED3DUSAGE_QUERY_POSTPIXELSHADER_BLENDING;
4020             }
4021
4022             if (usage & WINED3DUSAGE_QUERY_SRGBREAD)
4023             {
4024                 if (!CheckSrgbReadCapability(adapter, format))
4025                 {
4026                     TRACE("[FAILED] - No sRGB read support.\n");
4027                     return WINED3DERR_NOTAVAILABLE;
4028                 }
4029                 usage_caps |= WINED3DUSAGE_QUERY_SRGBREAD;
4030             }
4031
4032             if (usage & WINED3DUSAGE_QUERY_SRGBWRITE)
4033             {
4034                 if (!CheckSrgbWriteCapability(adapter, format))
4035                 {
4036                     TRACE("[FAILED] - No sRGB write support.\n");
4037                     return WINED3DERR_NOTAVAILABLE;
4038                 }
4039                 usage_caps |= WINED3DUSAGE_QUERY_SRGBWRITE;
4040             }
4041
4042             if (usage & WINED3DUSAGE_QUERY_VERTEXTEXTURE)
4043             {
4044                 if (!CheckVertexTextureCapability(adapter, format))
4045                 {
4046                     TRACE("[FAILED] - No vertex texture support.\n");
4047                     return WINED3DERR_NOTAVAILABLE;
4048                 }
4049                 usage_caps |= WINED3DUSAGE_QUERY_VERTEXTEXTURE;
4050             }
4051
4052             if (usage & WINED3DUSAGE_QUERY_WRAPANDMIP)
4053             {
4054                 if (!CheckWrapAndMipCapability(adapter, format))
4055                 {
4056                     TRACE("[FAILED] - No wrapping and mipmapping support.\n");
4057                     return WINED3DERR_NOTAVAILABLE;
4058                 }
4059                 usage_caps |= WINED3DUSAGE_QUERY_WRAPANDMIP;
4060             }
4061             break;
4062
4063         case WINED3D_RTYPE_SURFACE:
4064             /* Surface allows:
4065              *      - WINED3DUSAGE_DEPTHSTENCIL
4066              *      - WINED3DUSAGE_NONSECURE (d3d9ex)
4067              *      - WINED3DUSAGE_RENDERTARGET
4068              */
4069             if (!CheckSurfaceCapability(adapter, adapter_format, format, surface_type))
4070             {
4071                 TRACE("[FAILED] - Not supported for plain surfaces.\n");
4072                 return WINED3DERR_NOTAVAILABLE;
4073             }
4074
4075             if (usage & WINED3DUSAGE_DEPTHSTENCIL)
4076             {
4077                 if (!CheckDepthStencilCapability(adapter, adapter_format, format))
4078                 {
4079                     TRACE("[FAILED] - No depth/stencil support.\n");
4080                     return WINED3DERR_NOTAVAILABLE;
4081                 }
4082                 usage_caps |= WINED3DUSAGE_DEPTHSTENCIL;
4083             }
4084
4085             if (usage & WINED3DUSAGE_RENDERTARGET)
4086             {
4087                 if (!CheckRenderTargetCapability(adapter, adapter_format, format))
4088                 {
4089                     TRACE("[FAILED] - No render target support.\n");
4090                     return WINED3DERR_NOTAVAILABLE;
4091                 }
4092                 usage_caps |= WINED3DUSAGE_RENDERTARGET;
4093             }
4094
4095             if (usage & WINED3DUSAGE_QUERY_POSTPIXELSHADER_BLENDING)
4096             {
4097                 if (!CheckPostPixelShaderBlendingCapability(adapter, format))
4098                 {
4099                     TRACE("[FAILED] - No post pixelshader blending support.\n");
4100                     return WINED3DERR_NOTAVAILABLE;
4101                 }
4102                 usage_caps |= WINED3DUSAGE_QUERY_POSTPIXELSHADER_BLENDING;
4103             }
4104             break;
4105
4106         case WINED3D_RTYPE_TEXTURE:
4107             /* Texture allows:
4108              *      - WINED3DUSAGE_AUTOGENMIPMAP
4109              *      - WINED3DUSAGE_DEPTHSTENCIL
4110              *      - WINED3DUSAGE_DMAP
4111              *      - WINED3DUSAGE_DYNAMIC
4112              *      - WINED3DUSAGE_NONSECURE (d3d9ex)
4113              *      - WINED3DUSAGE_RENDERTARGET
4114              *      - WINED3DUSAGE_SOFTWAREPROCESSING
4115              *      - WINED3DUSAGE_TEXTAPI (d3d9ex)
4116              *      - WINED3DUSAGE_QUERY_WRAPANDMIP
4117              */
4118             if (surface_type != WINED3D_SURFACE_TYPE_OPENGL)
4119             {
4120                 TRACE("[FAILED]\n");
4121                 return WINED3DERR_NOTAVAILABLE;
4122             }
4123
4124             if (!CheckTextureCapability(adapter, format))
4125             {
4126                 TRACE("[FAILED] - Texture format not supported.\n");
4127                 return WINED3DERR_NOTAVAILABLE;
4128             }
4129
4130             if (usage & WINED3DUSAGE_AUTOGENMIPMAP)
4131             {
4132                 if (!gl_info->supported[SGIS_GENERATE_MIPMAP])
4133                     /* When autogenmipmap isn't around continue and return
4134                      * WINED3DOK_NOAUTOGEN instead of D3D_OK. */
4135                     TRACE("[FAILED] - No autogenmipmap support, but continuing.\n");
4136                 else
4137                     usage_caps |= WINED3DUSAGE_AUTOGENMIPMAP;
4138             }
4139
4140             /* Always report dynamic locking. */
4141             if (usage & WINED3DUSAGE_DYNAMIC)
4142                 usage_caps |= WINED3DUSAGE_DYNAMIC;
4143
4144             if (usage & WINED3DUSAGE_RENDERTARGET)
4145             {
4146                 if (!CheckRenderTargetCapability(adapter, adapter_format, format))
4147                 {
4148                     TRACE("[FAILED] - No render target support.\n");
4149                     return WINED3DERR_NOTAVAILABLE;
4150                 }
4151                 usage_caps |= WINED3DUSAGE_RENDERTARGET;
4152             }
4153
4154             /* Always report software processing. */
4155             if (usage & WINED3DUSAGE_SOFTWAREPROCESSING)
4156                 usage_caps |= WINED3DUSAGE_SOFTWAREPROCESSING;
4157
4158             if (usage & WINED3DUSAGE_QUERY_FILTER)
4159             {
4160                 if (!CheckFilterCapability(adapter, format))
4161                 {
4162                     TRACE("[FAILED] - No filter support.\n");
4163                     return WINED3DERR_NOTAVAILABLE;
4164                 }
4165                 usage_caps |= WINED3DUSAGE_QUERY_FILTER;
4166             }
4167
4168             if (usage & WINED3DUSAGE_QUERY_LEGACYBUMPMAP)
4169             {
4170                 if (!CheckBumpMapCapability(adapter, format))
4171                 {
4172                     TRACE("[FAILED] - No legacy bumpmap support.\n");
4173                     return WINED3DERR_NOTAVAILABLE;
4174                 }
4175                 usage_caps |= WINED3DUSAGE_QUERY_LEGACYBUMPMAP;
4176             }
4177
4178             if (usage & WINED3DUSAGE_QUERY_POSTPIXELSHADER_BLENDING)
4179             {
4180                 if (!CheckPostPixelShaderBlendingCapability(adapter, format))
4181                 {
4182                     TRACE("[FAILED] - No post pixelshader blending support.\n");
4183                     return WINED3DERR_NOTAVAILABLE;
4184                 }
4185                 usage_caps |= WINED3DUSAGE_QUERY_POSTPIXELSHADER_BLENDING;
4186             }
4187
4188             if (usage & WINED3DUSAGE_QUERY_SRGBREAD)
4189             {
4190                 if (!CheckSrgbReadCapability(adapter, format))
4191                 {
4192                     TRACE("[FAILED] - No sRGB read support.\n");
4193                     return WINED3DERR_NOTAVAILABLE;
4194                 }
4195                 usage_caps |= WINED3DUSAGE_QUERY_SRGBREAD;
4196             }
4197
4198             if (usage & WINED3DUSAGE_QUERY_SRGBWRITE)
4199             {
4200                 if (!CheckSrgbWriteCapability(adapter, format))
4201                 {
4202                     TRACE("[FAILED] - No sRGB write support.\n");
4203                     return WINED3DERR_NOTAVAILABLE;
4204                 }
4205                 usage_caps |= WINED3DUSAGE_QUERY_SRGBWRITE;
4206             }
4207
4208             if (usage & WINED3DUSAGE_QUERY_VERTEXTEXTURE)
4209             {
4210                 if (!CheckVertexTextureCapability(adapter, format))
4211                 {
4212                     TRACE("[FAILED] - No vertex texture support.\n");
4213                     return WINED3DERR_NOTAVAILABLE;
4214                 }
4215                 usage_caps |= WINED3DUSAGE_QUERY_VERTEXTEXTURE;
4216             }
4217
4218             if (usage & WINED3DUSAGE_QUERY_WRAPANDMIP)
4219             {
4220                 if (!CheckWrapAndMipCapability(adapter, format))
4221                 {
4222                     TRACE("[FAILED] - No wrapping and mipmapping support.\n");
4223                     return WINED3DERR_NOTAVAILABLE;
4224                 }
4225                 usage_caps |= WINED3DUSAGE_QUERY_WRAPANDMIP;
4226             }
4227
4228             if (usage & WINED3DUSAGE_DEPTHSTENCIL)
4229             {
4230                 if (!CheckDepthStencilCapability(adapter, adapter_format, format))
4231                 {
4232                     TRACE("[FAILED] - No depth/stencil support.\n");
4233                     return WINED3DERR_NOTAVAILABLE;
4234                 }
4235                 if ((format->flags & WINED3DFMT_FLAG_SHADOW) && !gl_info->supported[ARB_SHADOW])
4236                 {
4237                     TRACE("[FAILED] - No shadow sampler support.\n");
4238                     return WINED3DERR_NOTAVAILABLE;
4239                 }
4240                 usage_caps |= WINED3DUSAGE_DEPTHSTENCIL;
4241             }
4242             break;
4243
4244         case WINED3D_RTYPE_VOLUME_TEXTURE:
4245         case WINED3D_RTYPE_VOLUME:
4246             /* Volume is to VolumeTexture what Surface is to Texture, but its
4247              * usage caps are not documented. Most driver seem to offer
4248              * (nearly) the same on Volume and VolumeTexture, so do that too.
4249              *
4250              * Volumetexture allows:
4251              *      - D3DUSAGE_DYNAMIC
4252              *      - D3DUSAGE_NONSECURE (d3d9ex)
4253              *      - D3DUSAGE_SOFTWAREPROCESSING
4254              *      - D3DUSAGE_QUERY_WRAPANDMIP
4255              */
4256             if (surface_type != WINED3D_SURFACE_TYPE_OPENGL)
4257             {
4258                 TRACE("[FAILED]\n");
4259                 return WINED3DERR_NOTAVAILABLE;
4260             }
4261
4262             if (!gl_info->supported[EXT_TEXTURE3D])
4263             {
4264                 TRACE("[FAILED] - No volume texture support.\n");
4265                 return WINED3DERR_NOTAVAILABLE;
4266             }
4267
4268             if (!CheckTextureCapability(adapter, format))
4269             {
4270                 TRACE("[FAILED] - Format not supported.\n");
4271                 return WINED3DERR_NOTAVAILABLE;
4272             }
4273
4274             /* Filter formats that need conversion; For one part, this
4275              * conversion is unimplemented, and volume textures are huge, so
4276              * it would be a big performance hit. Unless we hit an application
4277              * needing one of those formats, don't advertize them to avoid
4278              * leading applications into temptation. The windows drivers don't
4279              * support most of those formats on volumes anyway, except for
4280              * WINED3DFMT_R32_FLOAT. */
4281             switch (check_format_id)
4282             {
4283                 case WINED3DFMT_P8_UINT:
4284                 case WINED3DFMT_L4A4_UNORM:
4285                 case WINED3DFMT_R32_FLOAT:
4286                 case WINED3DFMT_R16_FLOAT:
4287                 case WINED3DFMT_R8G8_SNORM_L8X8_UNORM:
4288                 case WINED3DFMT_R5G5_SNORM_L6_UNORM:
4289                 case WINED3DFMT_R16G16_UNORM:
4290                     TRACE("[FAILED] - No converted formats on volumes.\n");
4291                     return WINED3DERR_NOTAVAILABLE;
4292
4293                 case WINED3DFMT_R8G8B8A8_SNORM:
4294                 case WINED3DFMT_R16G16_SNORM:
4295                     if (!gl_info->supported[NV_TEXTURE_SHADER])
4296                     {
4297                         TRACE("[FAILED] - No converted formats on volumes.\n");
4298                         return WINED3DERR_NOTAVAILABLE;
4299                     }
4300                     break;
4301
4302                 case WINED3DFMT_R8G8_SNORM:
4303                     if (!gl_info->supported[NV_TEXTURE_SHADER])
4304                     {
4305                         TRACE("[FAILED] - No converted formats on volumes.\n");
4306                         return WINED3DERR_NOTAVAILABLE;
4307                     }
4308                     break;
4309
4310                 case WINED3DFMT_DXT1:
4311                 case WINED3DFMT_DXT2:
4312                 case WINED3DFMT_DXT3:
4313                 case WINED3DFMT_DXT4:
4314                 case WINED3DFMT_DXT5:
4315                     /* The GL_EXT_texture_compression_s3tc spec requires that
4316                      * loading an s3tc compressed texture results in an error.
4317                      * While the D3D refrast does support s3tc volumes, at
4318                      * least the nvidia windows driver does not, so we're free
4319                      * not to support this format. */
4320                     TRACE("[FAILED] - DXTn does not support 3D textures.\n");
4321                     return WINED3DERR_NOTAVAILABLE;
4322
4323                 default:
4324                     /* Do nothing, continue with checking the format below */
4325                     break;
4326             }
4327
4328             /* Always report dynamic locking. */
4329             if (usage & WINED3DUSAGE_DYNAMIC)
4330                 usage_caps |= WINED3DUSAGE_DYNAMIC;
4331
4332             /* Always report software processing. */
4333             if (usage & WINED3DUSAGE_SOFTWAREPROCESSING)
4334                 usage_caps |= WINED3DUSAGE_SOFTWAREPROCESSING;
4335
4336             if (usage & WINED3DUSAGE_QUERY_FILTER)
4337             {
4338                 if (!CheckFilterCapability(adapter, format))
4339                 {
4340                     TRACE("[FAILED] - No filter support.\n");
4341                     return WINED3DERR_NOTAVAILABLE;
4342                 }
4343                 usage_caps |= WINED3DUSAGE_QUERY_FILTER;
4344             }
4345
4346             if (usage & WINED3DUSAGE_QUERY_POSTPIXELSHADER_BLENDING)
4347             {
4348                 if (!CheckPostPixelShaderBlendingCapability(adapter, format))
4349                 {
4350                     TRACE("[FAILED] - No post pixelshader blending support.\n");
4351                     return WINED3DERR_NOTAVAILABLE;
4352                 }
4353                 usage_caps |= WINED3DUSAGE_QUERY_POSTPIXELSHADER_BLENDING;
4354             }
4355
4356             if (usage & WINED3DUSAGE_QUERY_SRGBREAD)
4357             {
4358                 if (!CheckSrgbReadCapability(adapter, format))
4359                 {
4360                     TRACE("[FAILED] - No sRGB read support.\n");
4361                     return WINED3DERR_NOTAVAILABLE;
4362                 }
4363                 usage_caps |= WINED3DUSAGE_QUERY_SRGBREAD;
4364             }
4365
4366             if (usage & WINED3DUSAGE_QUERY_SRGBWRITE)
4367             {
4368                 if (!CheckSrgbWriteCapability(adapter, format))
4369                 {
4370                     TRACE("[FAILED] - No sRGB write support.\n");
4371                     return WINED3DERR_NOTAVAILABLE;
4372                 }
4373                 usage_caps |= WINED3DUSAGE_QUERY_SRGBWRITE;
4374             }
4375
4376             if (usage & WINED3DUSAGE_QUERY_VERTEXTEXTURE)
4377             {
4378                 if (!CheckVertexTextureCapability(adapter, format))
4379                 {
4380                     TRACE("[FAILED] - No vertex texture support.\n");
4381                     return WINED3DERR_NOTAVAILABLE;
4382                 }
4383                 usage_caps |= WINED3DUSAGE_QUERY_VERTEXTEXTURE;
4384             }
4385
4386             if (usage & WINED3DUSAGE_QUERY_WRAPANDMIP)
4387             {
4388                 if (!CheckWrapAndMipCapability(adapter, format))
4389                 {
4390                     TRACE("[FAILED] - No wrapping and mipmapping support.\n");
4391                     return WINED3DERR_NOTAVAILABLE;
4392                 }
4393                 usage_caps |= WINED3DUSAGE_QUERY_WRAPANDMIP;
4394             }
4395             break;
4396
4397         default:
4398             FIXME("Unhandled resource type %s.\n", debug_d3dresourcetype(resource_type));
4399             return WINED3DERR_NOTAVAILABLE;
4400     }
4401
4402     /* When the usage_caps exactly matches usage return WINED3D_OK except for
4403      * the situation in which WINED3DUSAGE_AUTOGENMIPMAP isn't around, then
4404      * WINED3DOK_NOAUTOGEN is returned if all the other usage flags match. */
4405     if (usage_caps == usage)
4406         return WINED3D_OK;
4407     if (usage_caps == (usage & ~WINED3DUSAGE_AUTOGENMIPMAP))
4408         return WINED3DOK_NOAUTOGEN;
4409
4410     TRACE("[FAILED] - Usage %#x requested for format %s and resource_type %s but only %#x is available.\n",
4411             usage, debug_d3dformat(check_format_id), debug_d3dresourcetype(resource_type), usage_caps);
4412
4413     return WINED3DERR_NOTAVAILABLE;
4414 }
4415
4416 HRESULT CDECL wined3d_check_device_format_conversion(const struct wined3d *wined3d, UINT adapter_idx,
4417         enum wined3d_device_type device_type, enum wined3d_format_id src_format, enum wined3d_format_id dst_format)
4418 {
4419     FIXME("wined3d %p, adapter_idx %u, device_type %s, src_format %s, dst_format %s stub!\n",
4420             wined3d, adapter_idx, debug_d3ddevicetype(device_type), debug_d3dformat(src_format),
4421             debug_d3dformat(dst_format));
4422
4423     return WINED3D_OK;
4424 }
4425
4426 HRESULT CDECL wined3d_check_device_type(const struct wined3d *wined3d, UINT adapter_idx,
4427         enum wined3d_device_type device_type, enum wined3d_format_id display_format,
4428         enum wined3d_format_id backbuffer_format, BOOL windowed)
4429 {
4430     UINT mode_count;
4431     HRESULT hr;
4432
4433     TRACE("wined3d %p, adapter_idx %u, device_type %s, display_format %s, backbuffer_format %s, windowed %#x.\n",
4434             wined3d, adapter_idx, debug_d3ddevicetype(device_type), debug_d3dformat(display_format),
4435             debug_d3dformat(backbuffer_format), windowed);
4436
4437     if (adapter_idx >= wined3d->adapter_count)
4438         return WINED3DERR_INVALIDCALL;
4439
4440     /* The task of this function is to check whether a certain display / backbuffer format
4441      * combination is available on the given adapter. In fullscreen mode microsoft specified
4442      * that the display format shouldn't provide alpha and that ignoring alpha the backbuffer
4443      * and display format should match exactly.
4444      * In windowed mode format conversion can occur and this depends on the driver. When format
4445      * conversion is done, this function should nevertheless fail and applications need to use
4446      * CheckDeviceFormatConversion.
4447      * At the moment we assume that fullscreen and windowed have the same capabilities. */
4448
4449     /* There are only 4 display formats. */
4450     if (!(display_format == WINED3DFMT_B5G6R5_UNORM
4451             || display_format == WINED3DFMT_B5G5R5X1_UNORM
4452             || display_format == WINED3DFMT_B8G8R8X8_UNORM
4453             || display_format == WINED3DFMT_B10G10R10A2_UNORM))
4454     {
4455         TRACE("Format %s is not supported as display format.\n", debug_d3dformat(display_format));
4456         return WINED3DERR_NOTAVAILABLE;
4457     }
4458
4459     /* If the requested display format is not available, don't continue. */
4460     mode_count = wined3d_get_adapter_mode_count(wined3d, adapter_idx,
4461             display_format, WINED3D_SCANLINE_ORDERING_UNKNOWN);
4462     if (!mode_count)
4463     {
4464         TRACE("No available modes for display format %s.\n", debug_d3dformat(display_format));
4465         return WINED3DERR_NOTAVAILABLE;
4466     }
4467
4468     /* Windowed mode allows you to specify WINED3DFMT_UNKNOWN for the backbuffer format,
4469      * it means 'reuse' the display format for the backbuffer. */
4470     if (!windowed && backbuffer_format == WINED3DFMT_UNKNOWN)
4471     {
4472         TRACE("backbuffer_format WINED3FMT_UNKNOWN only available in windowed mode.\n");
4473         return WINED3DERR_NOTAVAILABLE;
4474     }
4475
4476     /* In FULLSCREEN mode WINED3DFMT_B5G6R5_UNORM can only be mixed with
4477      * backbuffer format WINED3DFMT_B5G6R5_UNORM. */
4478     if (display_format == WINED3DFMT_B5G6R5_UNORM && backbuffer_format != WINED3DFMT_B5G6R5_UNORM)
4479     {
4480         TRACE("Unsupported display/backbuffer format combination %s / %s.\n",
4481                 debug_d3dformat(display_format), debug_d3dformat(backbuffer_format));
4482         return WINED3DERR_NOTAVAILABLE;
4483     }
4484
4485     /* In FULLSCREEN mode WINED3DFMT_B5G5R5X1_UNORM can only be mixed with
4486      * backbuffer formats WINED3DFMT_B5G5R5X1_UNORM and
4487      * WINED3DFMT_B5G5R5A1_UNORM. */
4488     if (display_format == WINED3DFMT_B5G5R5X1_UNORM
4489             && !(backbuffer_format == WINED3DFMT_B5G5R5X1_UNORM || backbuffer_format == WINED3DFMT_B5G5R5A1_UNORM))
4490     {
4491         TRACE("Unsupported display/backbuffer format combination %s / %s.\n",
4492                 debug_d3dformat(display_format), debug_d3dformat(backbuffer_format));
4493         return WINED3DERR_NOTAVAILABLE;
4494     }
4495
4496     /* In FULLSCREEN mode WINED3DFMT_B8G8R8X8_UNORM can only be mixed with
4497      * backbuffer formats WINED3DFMT_B8G8R8X8_UNORM and
4498      * WINED3DFMT_B8G8R8A8_UNORM. */
4499     if (display_format == WINED3DFMT_B8G8R8X8_UNORM
4500             && !(backbuffer_format == WINED3DFMT_B8G8R8X8_UNORM || backbuffer_format == WINED3DFMT_B8G8R8A8_UNORM))
4501     {
4502         TRACE("Unsupported display/backbuffer format combination %s / %s.\n",
4503                 debug_d3dformat(display_format), debug_d3dformat(backbuffer_format));
4504         return WINED3DERR_NOTAVAILABLE;
4505     }
4506
4507     /* WINED3DFMT_B10G10R10A2_UNORM is only allowed in fullscreen mode and it
4508      * can only be mixed with backbuffer format WINED3DFMT_B10G10R10A2_UNORM. */
4509     if (display_format == WINED3DFMT_B10G10R10A2_UNORM
4510             && (backbuffer_format != WINED3DFMT_B10G10R10A2_UNORM || windowed))
4511     {
4512         TRACE("Unsupported display/backbuffer format combination %s / %s.\n",
4513                 debug_d3dformat(display_format), debug_d3dformat(backbuffer_format));
4514         return WINED3DERR_NOTAVAILABLE;
4515     }
4516
4517     /* Use CheckDeviceFormat to see if the backbuffer_format is usable with the given display_format */
4518     hr = wined3d_check_device_format(wined3d, adapter_idx, device_type, display_format,
4519             WINED3DUSAGE_RENDERTARGET, WINED3D_RTYPE_SURFACE, backbuffer_format, WINED3D_SURFACE_TYPE_OPENGL);
4520     if (FAILED(hr))
4521         TRACE("Unsupported display/backbuffer format combination %s / %s.\n",
4522                 debug_d3dformat(display_format), debug_d3dformat(backbuffer_format));
4523
4524     return hr;
4525 }
4526
4527 HRESULT CDECL wined3d_get_device_caps(const struct wined3d *wined3d, UINT adapter_idx,
4528         enum wined3d_device_type device_type, WINED3DCAPS *caps)
4529 {
4530     const struct wined3d_adapter *adapter = &wined3d->adapters[adapter_idx];
4531     const struct wined3d_gl_info *gl_info = &adapter->gl_info;
4532     int vs_selected_mode;
4533     int ps_selected_mode;
4534     struct shader_caps shader_caps;
4535     struct fragment_caps fragment_caps;
4536     DWORD ckey_caps, blit_caps, fx_caps, pal_caps;
4537
4538     TRACE("wined3d %p, adapter_idx %u, device_type %s, caps %p.\n",
4539             wined3d, adapter_idx, debug_d3ddevicetype(device_type), caps);
4540
4541     if (adapter_idx >= wined3d->adapter_count)
4542         return WINED3DERR_INVALIDCALL;
4543
4544     select_shader_mode(&adapter->gl_info, &ps_selected_mode, &vs_selected_mode);
4545
4546     /* ------------------------------------------------
4547        The following fields apply to both d3d8 and d3d9
4548        ------------------------------------------------ */
4549     /* Not quite true, but use h/w supported by opengl I suppose */
4550     caps->DeviceType = (device_type == WINED3D_DEVICE_TYPE_HAL) ? WINED3D_DEVICE_TYPE_HAL : WINED3D_DEVICE_TYPE_REF;
4551     caps->AdapterOrdinal           = adapter_idx;
4552
4553     caps->Caps                     = 0;
4554     caps->Caps2                    = WINED3DCAPS2_CANRENDERWINDOWED |
4555                                      WINED3DCAPS2_FULLSCREENGAMMA |
4556                                      WINED3DCAPS2_DYNAMICTEXTURES;
4557     if (gl_info->supported[SGIS_GENERATE_MIPMAP])
4558         caps->Caps2 |= WINED3DCAPS2_CANAUTOGENMIPMAP;
4559
4560     caps->Caps3                    = WINED3DCAPS3_ALPHA_FULLSCREEN_FLIP_OR_DISCARD |
4561                                      WINED3DCAPS3_COPY_TO_VIDMEM                   |
4562                                      WINED3DCAPS3_COPY_TO_SYSTEMMEM;
4563
4564     caps->PresentationIntervals    = WINED3DPRESENT_INTERVAL_IMMEDIATE  |
4565                                      WINED3DPRESENT_INTERVAL_ONE;
4566
4567     caps->CursorCaps               = WINED3DCURSORCAPS_COLOR            |
4568                                      WINED3DCURSORCAPS_LOWRES;
4569
4570     caps->DevCaps                  = WINED3DDEVCAPS_FLOATTLVERTEX       |
4571                                      WINED3DDEVCAPS_EXECUTESYSTEMMEMORY |
4572                                      WINED3DDEVCAPS_TLVERTEXSYSTEMMEMORY|
4573                                      WINED3DDEVCAPS_TLVERTEXVIDEOMEMORY |
4574                                      WINED3DDEVCAPS_DRAWPRIMTLVERTEX    |
4575                                      WINED3DDEVCAPS_HWTRANSFORMANDLIGHT |
4576                                      WINED3DDEVCAPS_EXECUTEVIDEOMEMORY  |
4577                                      WINED3DDEVCAPS_PUREDEVICE          |
4578                                      WINED3DDEVCAPS_HWRASTERIZATION     |
4579                                      WINED3DDEVCAPS_TEXTUREVIDEOMEMORY  |
4580                                      WINED3DDEVCAPS_TEXTURESYSTEMMEMORY |
4581                                      WINED3DDEVCAPS_CANRENDERAFTERFLIP  |
4582                                      WINED3DDEVCAPS_DRAWPRIMITIVES2     |
4583                                      WINED3DDEVCAPS_DRAWPRIMITIVES2EX   |
4584                                      WINED3DDEVCAPS_RTPATCHES;
4585
4586     caps->PrimitiveMiscCaps        = WINED3DPMISCCAPS_CULLNONE              |
4587                                      WINED3DPMISCCAPS_CULLCCW               |
4588                                      WINED3DPMISCCAPS_CULLCW                |
4589                                      WINED3DPMISCCAPS_COLORWRITEENABLE      |
4590                                      WINED3DPMISCCAPS_CLIPTLVERTS           |
4591                                      WINED3DPMISCCAPS_CLIPPLANESCALEDPOINTS |
4592                                      WINED3DPMISCCAPS_MASKZ                 |
4593                                      WINED3DPMISCCAPS_BLENDOP               |
4594                                      WINED3DPMISCCAPS_MRTPOSTPIXELSHADERBLENDING;
4595                                     /* TODO:
4596                                         WINED3DPMISCCAPS_NULLREFERENCE
4597                                         WINED3DPMISCCAPS_FOGANDSPECULARALPHA
4598                                         WINED3DPMISCCAPS_MRTINDEPENDENTBITDEPTHS
4599                                         WINED3DPMISCCAPS_FOGVERTEXCLAMPED */
4600
4601     if (gl_info->supported[EXT_BLEND_EQUATION_SEPARATE] && gl_info->supported[EXT_BLEND_FUNC_SEPARATE])
4602         caps->PrimitiveMiscCaps |= WINED3DPMISCCAPS_SEPARATEALPHABLEND;
4603     if (gl_info->supported[EXT_DRAW_BUFFERS2])
4604         caps->PrimitiveMiscCaps |= WINED3DPMISCCAPS_INDEPENDENTWRITEMASKS;
4605
4606     caps->RasterCaps               = WINED3DPRASTERCAPS_DITHER    |
4607                                      WINED3DPRASTERCAPS_PAT       |
4608                                      WINED3DPRASTERCAPS_WFOG      |
4609                                      WINED3DPRASTERCAPS_ZFOG      |
4610                                      WINED3DPRASTERCAPS_FOGVERTEX |
4611                                      WINED3DPRASTERCAPS_FOGTABLE  |
4612                                      WINED3DPRASTERCAPS_STIPPLE   |
4613                                      WINED3DPRASTERCAPS_SUBPIXEL  |
4614                                      WINED3DPRASTERCAPS_ZTEST     |
4615                                      WINED3DPRASTERCAPS_SCISSORTEST   |
4616                                      WINED3DPRASTERCAPS_SLOPESCALEDEPTHBIAS |
4617                                      WINED3DPRASTERCAPS_DEPTHBIAS;
4618
4619     if (gl_info->supported[EXT_TEXTURE_FILTER_ANISOTROPIC])
4620     {
4621         caps->RasterCaps  |= WINED3DPRASTERCAPS_ANISOTROPY    |
4622                              WINED3DPRASTERCAPS_ZBIAS         |
4623                              WINED3DPRASTERCAPS_MIPMAPLODBIAS;
4624     }
4625     if (gl_info->supported[NV_FOG_DISTANCE])
4626     {
4627         caps->RasterCaps          |= WINED3DPRASTERCAPS_FOGRANGE;
4628     }
4629                         /* FIXME Add:
4630                            WINED3DPRASTERCAPS_COLORPERSPECTIVE
4631                            WINED3DPRASTERCAPS_STRETCHBLTMULTISAMPLE
4632                            WINED3DPRASTERCAPS_ANTIALIASEDGES
4633                            WINED3DPRASTERCAPS_ZBUFFERLESSHSR
4634                            WINED3DPRASTERCAPS_WBUFFER */
4635
4636     caps->ZCmpCaps =  WINED3DPCMPCAPS_ALWAYS       |
4637                       WINED3DPCMPCAPS_EQUAL        |
4638                       WINED3DPCMPCAPS_GREATER      |
4639                       WINED3DPCMPCAPS_GREATEREQUAL |
4640                       WINED3DPCMPCAPS_LESS         |
4641                       WINED3DPCMPCAPS_LESSEQUAL    |
4642                       WINED3DPCMPCAPS_NEVER        |
4643                       WINED3DPCMPCAPS_NOTEQUAL;
4644
4645     caps->SrcBlendCaps  =  WINED3DPBLENDCAPS_BOTHINVSRCALPHA |
4646                            WINED3DPBLENDCAPS_BOTHSRCALPHA    |
4647                            WINED3DPBLENDCAPS_DESTALPHA       |
4648                            WINED3DPBLENDCAPS_DESTCOLOR       |
4649                            WINED3DPBLENDCAPS_INVDESTALPHA    |
4650                            WINED3DPBLENDCAPS_INVDESTCOLOR    |
4651                            WINED3DPBLENDCAPS_INVSRCALPHA     |
4652                            WINED3DPBLENDCAPS_INVSRCCOLOR     |
4653                            WINED3DPBLENDCAPS_ONE             |
4654                            WINED3DPBLENDCAPS_SRCALPHA        |
4655                            WINED3DPBLENDCAPS_SRCALPHASAT     |
4656                            WINED3DPBLENDCAPS_SRCCOLOR        |
4657                            WINED3DPBLENDCAPS_ZERO;
4658
4659     caps->DestBlendCaps =  WINED3DPBLENDCAPS_DESTALPHA       |
4660                            WINED3DPBLENDCAPS_DESTCOLOR       |
4661                            WINED3DPBLENDCAPS_INVDESTALPHA    |
4662                            WINED3DPBLENDCAPS_INVDESTCOLOR    |
4663                            WINED3DPBLENDCAPS_INVSRCALPHA     |
4664                            WINED3DPBLENDCAPS_INVSRCCOLOR     |
4665                            WINED3DPBLENDCAPS_ONE             |
4666                            WINED3DPBLENDCAPS_SRCALPHA        |
4667                            WINED3DPBLENDCAPS_SRCCOLOR        |
4668                            WINED3DPBLENDCAPS_ZERO;
4669     /* NOTE: WINED3DPBLENDCAPS_SRCALPHASAT is not supported as dest blend factor,
4670      * according to the glBlendFunc manpage
4671      *
4672      * WINED3DPBLENDCAPS_BOTHINVSRCALPHA and WINED3DPBLENDCAPS_BOTHSRCALPHA are
4673      * legacy settings for srcblend only
4674      */
4675
4676     if (gl_info->supported[EXT_BLEND_COLOR])
4677     {
4678         caps->SrcBlendCaps |= WINED3DPBLENDCAPS_BLENDFACTOR;
4679         caps->DestBlendCaps |= WINED3DPBLENDCAPS_BLENDFACTOR;
4680     }
4681
4682
4683     caps->AlphaCmpCaps  = WINED3DPCMPCAPS_ALWAYS       |
4684                           WINED3DPCMPCAPS_EQUAL        |
4685                           WINED3DPCMPCAPS_GREATER      |
4686                           WINED3DPCMPCAPS_GREATEREQUAL |
4687                           WINED3DPCMPCAPS_LESS         |
4688                           WINED3DPCMPCAPS_LESSEQUAL    |
4689                           WINED3DPCMPCAPS_NEVER        |
4690                           WINED3DPCMPCAPS_NOTEQUAL;
4691
4692     caps->ShadeCaps      = WINED3DPSHADECAPS_SPECULARGOURAUDRGB |
4693                            WINED3DPSHADECAPS_COLORGOURAUDRGB    |
4694                            WINED3DPSHADECAPS_ALPHAFLATBLEND     |
4695                            WINED3DPSHADECAPS_ALPHAGOURAUDBLEND  |
4696                            WINED3DPSHADECAPS_COLORFLATRGB       |
4697                            WINED3DPSHADECAPS_FOGFLAT            |
4698                            WINED3DPSHADECAPS_FOGGOURAUD         |
4699                            WINED3DPSHADECAPS_SPECULARFLATRGB;
4700
4701     caps->TextureCaps   = WINED3DPTEXTURECAPS_ALPHA              |
4702                           WINED3DPTEXTURECAPS_ALPHAPALETTE       |
4703                           WINED3DPTEXTURECAPS_TRANSPARENCY       |
4704                           WINED3DPTEXTURECAPS_BORDER             |
4705                           WINED3DPTEXTURECAPS_MIPMAP             |
4706                           WINED3DPTEXTURECAPS_PROJECTED          |
4707                           WINED3DPTEXTURECAPS_PERSPECTIVE;
4708
4709     if (!gl_info->supported[ARB_TEXTURE_NON_POWER_OF_TWO])
4710     {
4711         caps->TextureCaps  |= WINED3DPTEXTURECAPS_POW2 |
4712                               WINED3DPTEXTURECAPS_NONPOW2CONDITIONAL;
4713     }
4714
4715     if (gl_info->supported[EXT_TEXTURE3D])
4716     {
4717         caps->TextureCaps  |=  WINED3DPTEXTURECAPS_VOLUMEMAP      |
4718                                WINED3DPTEXTURECAPS_MIPVOLUMEMAP;
4719         if (!gl_info->supported[ARB_TEXTURE_NON_POWER_OF_TWO])
4720         {
4721             caps->TextureCaps |= WINED3DPTEXTURECAPS_VOLUMEMAP_POW2;
4722         }
4723     }
4724
4725     if (gl_info->supported[ARB_TEXTURE_CUBE_MAP])
4726     {
4727         caps->TextureCaps  |= WINED3DPTEXTURECAPS_CUBEMAP     |
4728                               WINED3DPTEXTURECAPS_MIPCUBEMAP;
4729         if (!gl_info->supported[ARB_TEXTURE_NON_POWER_OF_TWO])
4730         {
4731             caps->TextureCaps |= WINED3DPTEXTURECAPS_CUBEMAP_POW2;
4732         }
4733     }
4734
4735     caps->TextureFilterCaps =  WINED3DPTFILTERCAPS_MAGFLINEAR       |
4736                                WINED3DPTFILTERCAPS_MAGFPOINT        |
4737                                WINED3DPTFILTERCAPS_MINFLINEAR       |
4738                                WINED3DPTFILTERCAPS_MINFPOINT        |
4739                                WINED3DPTFILTERCAPS_MIPFLINEAR       |
4740                                WINED3DPTFILTERCAPS_MIPFPOINT        |
4741                                WINED3DPTFILTERCAPS_LINEAR           |
4742                                WINED3DPTFILTERCAPS_LINEARMIPLINEAR  |
4743                                WINED3DPTFILTERCAPS_LINEARMIPNEAREST |
4744                                WINED3DPTFILTERCAPS_MIPLINEAR        |
4745                                WINED3DPTFILTERCAPS_MIPNEAREST       |
4746                                WINED3DPTFILTERCAPS_NEAREST;
4747
4748     if (gl_info->supported[EXT_TEXTURE_FILTER_ANISOTROPIC])
4749     {
4750         caps->TextureFilterCaps  |= WINED3DPTFILTERCAPS_MAGFANISOTROPIC |
4751                                     WINED3DPTFILTERCAPS_MINFANISOTROPIC;
4752     }
4753
4754     if (gl_info->supported[ARB_TEXTURE_CUBE_MAP])
4755     {
4756         caps->CubeTextureFilterCaps =  WINED3DPTFILTERCAPS_MAGFLINEAR       |
4757                                        WINED3DPTFILTERCAPS_MAGFPOINT        |
4758                                        WINED3DPTFILTERCAPS_MINFLINEAR       |
4759                                        WINED3DPTFILTERCAPS_MINFPOINT        |
4760                                        WINED3DPTFILTERCAPS_MIPFLINEAR       |
4761                                        WINED3DPTFILTERCAPS_MIPFPOINT        |
4762                                        WINED3DPTFILTERCAPS_LINEAR           |
4763                                        WINED3DPTFILTERCAPS_LINEARMIPLINEAR  |
4764                                        WINED3DPTFILTERCAPS_LINEARMIPNEAREST |
4765                                        WINED3DPTFILTERCAPS_MIPLINEAR        |
4766                                        WINED3DPTFILTERCAPS_MIPNEAREST       |
4767                                        WINED3DPTFILTERCAPS_NEAREST;
4768
4769         if (gl_info->supported[EXT_TEXTURE_FILTER_ANISOTROPIC])
4770         {
4771             caps->CubeTextureFilterCaps  |= WINED3DPTFILTERCAPS_MAGFANISOTROPIC |
4772                                             WINED3DPTFILTERCAPS_MINFANISOTROPIC;
4773         }
4774     }
4775     else
4776     {
4777         caps->CubeTextureFilterCaps = 0;
4778     }
4779
4780     if (gl_info->supported[EXT_TEXTURE3D])
4781     {
4782         caps->VolumeTextureFilterCaps  = WINED3DPTFILTERCAPS_MAGFLINEAR       |
4783                                          WINED3DPTFILTERCAPS_MAGFPOINT        |
4784                                          WINED3DPTFILTERCAPS_MINFLINEAR       |
4785                                          WINED3DPTFILTERCAPS_MINFPOINT        |
4786                                          WINED3DPTFILTERCAPS_MIPFLINEAR       |
4787                                          WINED3DPTFILTERCAPS_MIPFPOINT        |
4788                                          WINED3DPTFILTERCAPS_LINEAR           |
4789                                          WINED3DPTFILTERCAPS_LINEARMIPLINEAR  |
4790                                          WINED3DPTFILTERCAPS_LINEARMIPNEAREST |
4791                                          WINED3DPTFILTERCAPS_MIPLINEAR        |
4792                                          WINED3DPTFILTERCAPS_MIPNEAREST       |
4793                                          WINED3DPTFILTERCAPS_NEAREST;
4794     }
4795     else
4796     {
4797         caps->VolumeTextureFilterCaps = 0;
4798     }
4799
4800     caps->TextureAddressCaps  =  WINED3DPTADDRESSCAPS_INDEPENDENTUV |
4801                                  WINED3DPTADDRESSCAPS_CLAMP  |
4802                                  WINED3DPTADDRESSCAPS_WRAP;
4803
4804     if (gl_info->supported[ARB_TEXTURE_BORDER_CLAMP])
4805     {
4806         caps->TextureAddressCaps |= WINED3DPTADDRESSCAPS_BORDER;
4807     }
4808     if (gl_info->supported[ARB_TEXTURE_MIRRORED_REPEAT])
4809     {
4810         caps->TextureAddressCaps |= WINED3DPTADDRESSCAPS_MIRROR;
4811     }
4812     if (gl_info->supported[ATI_TEXTURE_MIRROR_ONCE])
4813     {
4814         caps->TextureAddressCaps |= WINED3DPTADDRESSCAPS_MIRRORONCE;
4815     }
4816
4817     if (gl_info->supported[EXT_TEXTURE3D])
4818     {
4819         caps->VolumeTextureAddressCaps =   WINED3DPTADDRESSCAPS_INDEPENDENTUV |
4820                                            WINED3DPTADDRESSCAPS_CLAMP  |
4821                                            WINED3DPTADDRESSCAPS_WRAP;
4822         if (gl_info->supported[ARB_TEXTURE_BORDER_CLAMP])
4823         {
4824             caps->VolumeTextureAddressCaps |= WINED3DPTADDRESSCAPS_BORDER;
4825         }
4826         if (gl_info->supported[ARB_TEXTURE_MIRRORED_REPEAT])
4827         {
4828             caps->VolumeTextureAddressCaps |= WINED3DPTADDRESSCAPS_MIRROR;
4829         }
4830         if (gl_info->supported[ATI_TEXTURE_MIRROR_ONCE])
4831         {
4832             caps->VolumeTextureAddressCaps |= WINED3DPTADDRESSCAPS_MIRRORONCE;
4833         }
4834     }
4835     else
4836     {
4837         caps->VolumeTextureAddressCaps = 0;
4838     }
4839
4840     caps->LineCaps  = WINED3DLINECAPS_TEXTURE       |
4841                       WINED3DLINECAPS_ZTEST         |
4842                       WINED3DLINECAPS_BLEND         |
4843                       WINED3DLINECAPS_ALPHACMP      |
4844                       WINED3DLINECAPS_FOG;
4845     /* WINED3DLINECAPS_ANTIALIAS is not supported on Windows, and dx and gl seem to have a different
4846      * idea how generating the smoothing alpha values works; the result is different
4847      */
4848
4849     caps->MaxTextureWidth = gl_info->limits.texture_size;
4850     caps->MaxTextureHeight = gl_info->limits.texture_size;
4851
4852     if (gl_info->supported[EXT_TEXTURE3D])
4853         caps->MaxVolumeExtent = gl_info->limits.texture3d_size;
4854     else
4855         caps->MaxVolumeExtent = 0;
4856
4857     caps->MaxTextureRepeat = 32768;
4858     caps->MaxTextureAspectRatio = gl_info->limits.texture_size;
4859     caps->MaxVertexW = 1.0f;
4860
4861     caps->GuardBandLeft = 0.0f;
4862     caps->GuardBandTop = 0.0f;
4863     caps->GuardBandRight = 0.0f;
4864     caps->GuardBandBottom = 0.0f;
4865
4866     caps->ExtentsAdjust = 0.0f;
4867
4868     caps->StencilCaps   = WINED3DSTENCILCAPS_DECRSAT |
4869                           WINED3DSTENCILCAPS_INCRSAT |
4870                           WINED3DSTENCILCAPS_INVERT  |
4871                           WINED3DSTENCILCAPS_KEEP    |
4872                           WINED3DSTENCILCAPS_REPLACE |
4873                           WINED3DSTENCILCAPS_ZERO;
4874     if (gl_info->supported[EXT_STENCIL_WRAP])
4875     {
4876         caps->StencilCaps |= WINED3DSTENCILCAPS_DECR  |
4877                               WINED3DSTENCILCAPS_INCR;
4878     }
4879     if (gl_info->supported[EXT_STENCIL_TWO_SIDE] || gl_info->supported[ATI_SEPARATE_STENCIL])
4880     {
4881         caps->StencilCaps |= WINED3DSTENCILCAPS_TWOSIDED;
4882     }
4883
4884     caps->FVFCaps = WINED3DFVFCAPS_PSIZE | 0x0008; /* 8 texture coords */
4885
4886     caps->MaxUserClipPlanes = gl_info->limits.clipplanes;
4887     caps->MaxActiveLights = gl_info->limits.lights;
4888
4889     caps->MaxVertexBlendMatrices = gl_info->limits.blends;
4890     caps->MaxVertexBlendMatrixIndex   = 0;
4891
4892     caps->MaxAnisotropy = gl_info->limits.anisotropy;
4893     caps->MaxPointSize = gl_info->limits.pointsize_max;
4894
4895
4896     /* FIXME: Add D3DVTXPCAPS_TWEENING, D3DVTXPCAPS_TEXGEN_SPHEREMAP */
4897     caps->VertexProcessingCaps  = WINED3DVTXPCAPS_DIRECTIONALLIGHTS |
4898                                   WINED3DVTXPCAPS_MATERIALSOURCE7   |
4899                                   WINED3DVTXPCAPS_POSITIONALLIGHTS  |
4900                                   WINED3DVTXPCAPS_LOCALVIEWER       |
4901                                   WINED3DVTXPCAPS_VERTEXFOG         |
4902                                   WINED3DVTXPCAPS_TEXGEN;
4903
4904     caps->MaxPrimitiveCount   = 0xfffff; /* For now set 2^20-1 which is used by most >=Geforce3/Radeon8500 cards */
4905     caps->MaxVertexIndex      = 0xfffff;
4906     caps->MaxStreams          = MAX_STREAMS;
4907     caps->MaxStreamStride     = 1024;
4908
4909     /* d3d9.dll sets D3DDEVCAPS2_CAN_STRETCHRECT_FROM_TEXTURES here because StretchRects is implemented in d3d9 */
4910     caps->DevCaps2                          = WINED3DDEVCAPS2_STREAMOFFSET |
4911                                               WINED3DDEVCAPS2_VERTEXELEMENTSCANSHARESTREAMOFFSET;
4912     caps->MaxNpatchTessellationLevel        = 0;
4913     caps->MasterAdapterOrdinal              = 0;
4914     caps->AdapterOrdinalInGroup             = 0;
4915     caps->NumberOfAdaptersInGroup           = 1;
4916
4917     caps->NumSimultaneousRTs = gl_info->limits.buffers;
4918
4919     caps->StretchRectFilterCaps               = WINED3DPTFILTERCAPS_MINFPOINT  |
4920                                                 WINED3DPTFILTERCAPS_MAGFPOINT  |
4921                                                 WINED3DPTFILTERCAPS_MINFLINEAR |
4922                                                 WINED3DPTFILTERCAPS_MAGFLINEAR;
4923     caps->VertexTextureFilterCaps             = 0;
4924
4925     adapter->shader_backend->shader_get_caps(&adapter->gl_info, &shader_caps);
4926     adapter->fragment_pipe->get_caps(&adapter->gl_info, &fragment_caps);
4927
4928     /* Add shader misc caps. Only some of them belong to the shader parts of the pipeline */
4929     caps->PrimitiveMiscCaps |= fragment_caps.PrimitiveMiscCaps;
4930
4931     /* This takes care for disabling vertex shader or pixel shader caps while leaving the other one enabled.
4932      * Ignore shader model capabilities if disabled in config
4933      */
4934     if (vs_selected_mode == SHADER_NONE)
4935     {
4936         TRACE("Vertex shader disabled in config, reporting version 0.0.\n");
4937         caps->VertexShaderVersion          = 0;
4938         caps->MaxVertexShaderConst         = 0;
4939     }
4940     else
4941     {
4942         caps->VertexShaderVersion          = shader_caps.VertexShaderVersion;
4943         caps->MaxVertexShaderConst         = shader_caps.MaxVertexShaderConst;
4944     }
4945
4946     if (ps_selected_mode == SHADER_NONE)
4947     {
4948         TRACE("Pixel shader disabled in config, reporting version 0.0.\n");
4949         caps->PixelShaderVersion           = 0;
4950         caps->PixelShader1xMaxValue        = 0.0f;
4951     } else {
4952         caps->PixelShaderVersion           = shader_caps.PixelShaderVersion;
4953         caps->PixelShader1xMaxValue        = shader_caps.PixelShader1xMaxValue;
4954     }
4955
4956     caps->TextureOpCaps                    = fragment_caps.TextureOpCaps;
4957     caps->MaxTextureBlendStages            = fragment_caps.MaxTextureBlendStages;
4958     caps->MaxSimultaneousTextures          = fragment_caps.MaxSimultaneousTextures;
4959
4960     /* The following caps are shader specific, but they are things we cannot detect, or which
4961      * are the same among all shader models. So to avoid code duplication set the shader version
4962      * specific, but otherwise constant caps here
4963      */
4964     if (caps->VertexShaderVersion >= 3)
4965     {
4966         /* Where possible set the caps based on OpenGL extensions and if they
4967          * aren't set (in case of software rendering) use the VS 3.0 from
4968          * MSDN or else if there's OpenGL spec use a hardcoded value minimum
4969          * VS3.0 value. */
4970         caps->VS20Caps.caps = WINED3DVS20CAPS_PREDICATION;
4971         /* VS 3.0 requires MAX_DYNAMICFLOWCONTROLDEPTH (24) */
4972         caps->VS20Caps.dynamic_flow_control_depth = WINED3DVS20_MAX_DYNAMICFLOWCONTROLDEPTH;
4973         caps->VS20Caps.temp_count = max(32, adapter->gl_info.limits.arb_vs_temps);
4974         /* level of nesting in loops / if-statements; VS 3.0 requires MAX (4) */
4975         caps->VS20Caps.static_flow_control_depth = WINED3DVS20_MAX_STATICFLOWCONTROLDEPTH;
4976
4977         caps->MaxVShaderInstructionsExecuted    = 65535; /* VS 3.0 needs at least 65535, some cards even use 2^32-1 */
4978         caps->MaxVertexShader30InstructionSlots = max(512, adapter->gl_info.limits.arb_vs_instructions);
4979     }
4980     else if (caps->VertexShaderVersion == 2)
4981     {
4982         caps->VS20Caps.caps = 0;
4983         caps->VS20Caps.dynamic_flow_control_depth = WINED3DVS20_MIN_DYNAMICFLOWCONTROLDEPTH;
4984         caps->VS20Caps.temp_count = max(12, adapter->gl_info.limits.arb_vs_temps);
4985         caps->VS20Caps.static_flow_control_depth = 1;
4986
4987         caps->MaxVShaderInstructionsExecuted    = 65535;
4988         caps->MaxVertexShader30InstructionSlots = 0;
4989     }
4990     else
4991     { /* VS 1.x */
4992         caps->VS20Caps.caps = 0;
4993         caps->VS20Caps.dynamic_flow_control_depth = 0;
4994         caps->VS20Caps.temp_count = 0;
4995         caps->VS20Caps.static_flow_control_depth = 0;
4996
4997         caps->MaxVShaderInstructionsExecuted    = 0;
4998         caps->MaxVertexShader30InstructionSlots = 0;
4999     }
5000
5001     if (caps->PixelShaderVersion >= 3)
5002     {
5003         /* Where possible set the caps based on OpenGL extensions and if they
5004          * aren't set (in case of software rendering) use the PS 3.0 from
5005          * MSDN or else if there's OpenGL spec use a hardcoded value minimum
5006          * PS 3.0 value. */
5007
5008         /* Caps is more or less undocumented on MSDN but it appears to be
5009          * used for PS20Caps based on results from R9600/FX5900/Geforce6800
5010          * cards from Windows */
5011         caps->PS20Caps.caps = WINED3DPS20CAPS_ARBITRARYSWIZZLE |
5012                 WINED3DPS20CAPS_GRADIENTINSTRUCTIONS |
5013                 WINED3DPS20CAPS_PREDICATION          |
5014                 WINED3DPS20CAPS_NODEPENDENTREADLIMIT |
5015                 WINED3DPS20CAPS_NOTEXINSTRUCTIONLIMIT;
5016         /* PS 3.0 requires MAX_DYNAMICFLOWCONTROLDEPTH (24) */
5017         caps->PS20Caps.dynamic_flow_control_depth = WINED3DPS20_MAX_DYNAMICFLOWCONTROLDEPTH;
5018         caps->PS20Caps.temp_count = max(32, adapter->gl_info.limits.arb_ps_temps);
5019         /* PS 3.0 requires MAX_STATICFLOWCONTROLDEPTH (4) */
5020         caps->PS20Caps.static_flow_control_depth = WINED3DPS20_MAX_STATICFLOWCONTROLDEPTH;
5021         /* PS 3.0 requires MAX_NUMINSTRUCTIONSLOTS (512) */
5022         caps->PS20Caps.instruction_slot_count = WINED3DPS20_MAX_NUMINSTRUCTIONSLOTS;
5023
5024         caps->MaxPShaderInstructionsExecuted = 65535;
5025         caps->MaxPixelShader30InstructionSlots = max(WINED3DMIN30SHADERINSTRUCTIONS,
5026                 adapter->gl_info.limits.arb_ps_instructions);
5027     }
5028     else if(caps->PixelShaderVersion == 2)
5029     {
5030         /* Below we assume PS2.0 specs, not extended 2.0a(GeforceFX)/2.0b(Radeon R3xx) ones */
5031         caps->PS20Caps.caps = 0;
5032         caps->PS20Caps.dynamic_flow_control_depth = 0; /* WINED3DVS20_MIN_DYNAMICFLOWCONTROLDEPTH = 0 */
5033         caps->PS20Caps.temp_count = max(12, adapter->gl_info.limits.arb_ps_temps);
5034         caps->PS20Caps.static_flow_control_depth = WINED3DPS20_MIN_STATICFLOWCONTROLDEPTH; /* Minimum: 1 */
5035         /* Minimum number (64 ALU + 32 Texture), a GeforceFX uses 512 */
5036         caps->PS20Caps.instruction_slot_count = WINED3DPS20_MIN_NUMINSTRUCTIONSLOTS;
5037
5038         caps->MaxPShaderInstructionsExecuted    = 512; /* Minimum value, a GeforceFX uses 1024 */
5039         caps->MaxPixelShader30InstructionSlots  = 0;
5040     }
5041     else /* PS 1.x */
5042     {
5043         caps->PS20Caps.caps = 0;
5044         caps->PS20Caps.dynamic_flow_control_depth = 0;
5045         caps->PS20Caps.temp_count = 0;
5046         caps->PS20Caps.static_flow_control_depth = 0;
5047         caps->PS20Caps.instruction_slot_count = 0;
5048
5049         caps->MaxPShaderInstructionsExecuted    = 0;
5050         caps->MaxPixelShader30InstructionSlots  = 0;
5051     }
5052
5053     if (caps->VertexShaderVersion >= 2)
5054     {
5055         /* OpenGL supports all the formats below, perhaps not always
5056          * without conversion, but it supports them.
5057          * Further GLSL doesn't seem to have an official unsigned type so
5058          * don't advertise it yet as I'm not sure how we handle it.
5059          * We might need to add some clamping in the shader engine to
5060          * support it.
5061          * TODO: WINED3DDTCAPS_USHORT2N, WINED3DDTCAPS_USHORT4N, WINED3DDTCAPS_UDEC3, WINED3DDTCAPS_DEC3N */
5062         caps->DeclTypes = WINED3DDTCAPS_UBYTE4    |
5063                           WINED3DDTCAPS_UBYTE4N   |
5064                           WINED3DDTCAPS_SHORT2N   |
5065                           WINED3DDTCAPS_SHORT4N;
5066         if (gl_info->supported[ARB_HALF_FLOAT_VERTEX])
5067         {
5068             caps->DeclTypes |= WINED3DDTCAPS_FLOAT16_2 |
5069                                WINED3DDTCAPS_FLOAT16_4;
5070         }
5071     }
5072     else
5073     {
5074         caps->DeclTypes = 0;
5075     }
5076
5077     /* Set DirectDraw helper Caps */
5078     ckey_caps =                         WINEDDCKEYCAPS_DESTBLT              |
5079                                         WINEDDCKEYCAPS_SRCBLT;
5080     fx_caps =                           WINEDDFXCAPS_BLTALPHA               |
5081                                         WINEDDFXCAPS_BLTMIRRORLEFTRIGHT     |
5082                                         WINEDDFXCAPS_BLTMIRRORUPDOWN        |
5083                                         WINEDDFXCAPS_BLTROTATION90          |
5084                                         WINEDDFXCAPS_BLTSHRINKX             |
5085                                         WINEDDFXCAPS_BLTSHRINKXN            |
5086                                         WINEDDFXCAPS_BLTSHRINKY             |
5087                                         WINEDDFXCAPS_BLTSHRINKXN            |
5088                                         WINEDDFXCAPS_BLTSTRETCHX            |
5089                                         WINEDDFXCAPS_BLTSTRETCHXN           |
5090                                         WINEDDFXCAPS_BLTSTRETCHY            |
5091                                         WINEDDFXCAPS_BLTSTRETCHYN;
5092     blit_caps =                         WINEDDCAPS_BLT                      |
5093                                         WINEDDCAPS_BLTCOLORFILL             |
5094                                         WINEDDCAPS_BLTDEPTHFILL             |
5095                                         WINEDDCAPS_BLTSTRETCH               |
5096                                         WINEDDCAPS_CANBLTSYSMEM             |
5097                                         WINEDDCAPS_CANCLIP                  |
5098                                         WINEDDCAPS_CANCLIPSTRETCHED         |
5099                                         WINEDDCAPS_COLORKEY                 |
5100                                         WINEDDCAPS_COLORKEYHWASSIST         |
5101                                         WINEDDCAPS_ALIGNBOUNDARYSRC;
5102     pal_caps =                          WINEDDPCAPS_8BIT                    |
5103                                         WINEDDPCAPS_PRIMARYSURFACE;
5104
5105     /* Fill the ddraw caps structure */
5106     caps->ddraw_caps.caps =             WINEDDCAPS_GDI                      |
5107                                         WINEDDCAPS_PALETTE                  |
5108                                         blit_caps;
5109     caps->ddraw_caps.caps2 =            WINEDDCAPS2_CERTIFIED               |
5110                                         WINEDDCAPS2_NOPAGELOCKREQUIRED      |
5111                                         WINEDDCAPS2_PRIMARYGAMMA            |
5112                                         WINEDDCAPS2_WIDESURFACES            |
5113                                         WINEDDCAPS2_CANRENDERWINDOWED;
5114     caps->ddraw_caps.color_key_caps = ckey_caps;
5115     caps->ddraw_caps.fx_caps = fx_caps;
5116     caps->ddraw_caps.pal_caps = pal_caps;
5117     caps->ddraw_caps.svb_caps = blit_caps;
5118     caps->ddraw_caps.svb_color_key_caps = ckey_caps;
5119     caps->ddraw_caps.svb_fx_caps = fx_caps;
5120     caps->ddraw_caps.vsb_caps = blit_caps;
5121     caps->ddraw_caps.vsb_color_key_caps = ckey_caps;
5122     caps->ddraw_caps.vsb_fx_caps = fx_caps;
5123     caps->ddraw_caps.ssb_caps = blit_caps;
5124     caps->ddraw_caps.ssb_color_key_caps = ckey_caps;
5125     caps->ddraw_caps.ssb_fx_caps = fx_caps;
5126
5127     caps->ddraw_caps.dds_caps =         WINEDDSCAPS_ALPHA                   |
5128                                         WINEDDSCAPS_BACKBUFFER              |
5129                                         WINEDDSCAPS_FLIP                    |
5130                                         WINEDDSCAPS_FRONTBUFFER             |
5131                                         WINEDDSCAPS_OFFSCREENPLAIN          |
5132                                         WINEDDSCAPS_PALETTE                 |
5133                                         WINEDDSCAPS_PRIMARYSURFACE          |
5134                                         WINEDDSCAPS_SYSTEMMEMORY            |
5135                                         WINEDDSCAPS_VIDEOMEMORY             |
5136                                         WINEDDSCAPS_VISIBLE;
5137     caps->ddraw_caps.stride_align = DDRAW_PITCH_ALIGNMENT;
5138
5139     /* Set D3D caps if OpenGL is available. */
5140     if (adapter->opengl)
5141     {
5142         caps->ddraw_caps.dds_caps |=    WINEDDSCAPS_3DDEVICE                |
5143                                         WINEDDSCAPS_MIPMAP                  |
5144                                         WINEDDSCAPS_TEXTURE                 |
5145                                         WINEDDSCAPS_ZBUFFER;
5146         caps->ddraw_caps.caps |=        WINEDDCAPS_3D;
5147     }
5148
5149     return WINED3D_OK;
5150 }
5151
5152 HRESULT CDECL wined3d_device_create(struct wined3d *wined3d, UINT adapter_idx, enum wined3d_device_type device_type,
5153         HWND focus_window, DWORD flags, BYTE surface_alignment, struct wined3d_device_parent *device_parent,
5154         struct wined3d_device **device)
5155 {
5156     struct wined3d_device *object;
5157     HRESULT hr;
5158
5159     TRACE("wined3d %p, adapter_idx %u, device_type %#x, focus_window %p, flags %#x, device_parent %p, device %p.\n",
5160             wined3d, adapter_idx, device_type, focus_window, flags, device_parent, device);
5161
5162     /* Validate the adapter number. If no adapters are available(no GL), ignore the adapter
5163      * number and create a device without a 3D adapter for 2D only operation. */
5164     if (wined3d->adapter_count && adapter_idx >= wined3d->adapter_count)
5165         return WINED3DERR_INVALIDCALL;
5166
5167     object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object));
5168     if (!object)
5169     {
5170         ERR("Failed to allocate device memory.\n");
5171         return E_OUTOFMEMORY;
5172     }
5173
5174     hr = device_init(object, wined3d, adapter_idx, device_type,
5175             focus_window, flags, surface_alignment, device_parent);
5176     if (FAILED(hr))
5177     {
5178         WARN("Failed to initialize device, hr %#x.\n", hr);
5179         HeapFree(GetProcessHeap(), 0, object);
5180         return hr;
5181     }
5182
5183     TRACE("Created device %p.\n", object);
5184     *device = object;
5185
5186     device_parent->ops->wined3d_device_created(device_parent, *device);
5187
5188     return WINED3D_OK;
5189 }
5190
5191 static void WINE_GLAPI invalid_func(const void *data)
5192 {
5193     ERR("Invalid vertex attribute function called\n");
5194     DebugBreak();
5195 }
5196
5197 static void WINE_GLAPI invalid_texcoord_func(GLenum unit, const void *data)
5198 {
5199     ERR("Invalid texcoord function called\n");
5200     DebugBreak();
5201 }
5202
5203 /* Helper functions for providing vertex data to opengl. The arrays are initialized based on
5204  * the extension detection and are used in drawStridedSlow
5205  */
5206 static void WINE_GLAPI position_d3dcolor(const void *data)
5207 {
5208     DWORD pos = *((const DWORD *)data);
5209
5210     FIXME("Add a test for fixed function position from d3dcolor type\n");
5211     glVertex4s(D3DCOLOR_B_R(pos),
5212                D3DCOLOR_B_G(pos),
5213                D3DCOLOR_B_B(pos),
5214                D3DCOLOR_B_A(pos));
5215 }
5216
5217 static void WINE_GLAPI position_float4(const void *data)
5218 {
5219     const GLfloat *pos = data;
5220
5221     if (pos[3] != 0.0f && pos[3] != 1.0f)
5222     {
5223         float w = 1.0f / pos[3];
5224
5225         glVertex4f(pos[0] * w, pos[1] * w, pos[2] * w, w);
5226     }
5227     else
5228     {
5229         glVertex3fv(pos);
5230     }
5231 }
5232
5233 static void WINE_GLAPI diffuse_d3dcolor(const void *data)
5234 {
5235     DWORD diffuseColor = *((const DWORD *)data);
5236
5237     glColor4ub(D3DCOLOR_B_R(diffuseColor),
5238                D3DCOLOR_B_G(diffuseColor),
5239                D3DCOLOR_B_B(diffuseColor),
5240                D3DCOLOR_B_A(diffuseColor));
5241 }
5242
5243 static void WINE_GLAPI specular_d3dcolor(const void *data)
5244 {
5245     DWORD specularColor = *((const DWORD *)data);
5246     GLbyte d[] = {D3DCOLOR_B_R(specularColor),
5247             D3DCOLOR_B_G(specularColor),
5248             D3DCOLOR_B_B(specularColor)};
5249
5250     specular_func_3ubv(d);
5251 }
5252
5253 static void WINE_GLAPI warn_no_specular_func(const void *data)
5254 {
5255     WARN("GL_EXT_secondary_color not supported\n");
5256 }
5257
5258 static void fillGLAttribFuncs(const struct wined3d_gl_info *gl_info)
5259 {
5260     position_funcs[WINED3D_FFP_EMIT_FLOAT1]      = invalid_func;
5261     position_funcs[WINED3D_FFP_EMIT_FLOAT2]      = invalid_func;
5262     position_funcs[WINED3D_FFP_EMIT_FLOAT3]      = (glAttribFunc)glVertex3fv;
5263     position_funcs[WINED3D_FFP_EMIT_FLOAT4]      = position_float4;
5264     position_funcs[WINED3D_FFP_EMIT_D3DCOLOR]    = position_d3dcolor;
5265     position_funcs[WINED3D_FFP_EMIT_UBYTE4]      = invalid_func;
5266     position_funcs[WINED3D_FFP_EMIT_SHORT2]      = invalid_func;
5267     position_funcs[WINED3D_FFP_EMIT_SHORT4]      = (glAttribFunc)glVertex2sv;
5268     position_funcs[WINED3D_FFP_EMIT_UBYTE4N]     = invalid_func;
5269     position_funcs[WINED3D_FFP_EMIT_SHORT2N]     = invalid_func;
5270     position_funcs[WINED3D_FFP_EMIT_SHORT4N]     = invalid_func;
5271     position_funcs[WINED3D_FFP_EMIT_USHORT2N]    = invalid_func;
5272     position_funcs[WINED3D_FFP_EMIT_USHORT4N]    = invalid_func;
5273     position_funcs[WINED3D_FFP_EMIT_UDEC3]       = invalid_func;
5274     position_funcs[WINED3D_FFP_EMIT_DEC3N]       = invalid_func;
5275     position_funcs[WINED3D_FFP_EMIT_FLOAT16_2]   = invalid_func;
5276     position_funcs[WINED3D_FFP_EMIT_FLOAT16_4]   = invalid_func;
5277
5278     diffuse_funcs[WINED3D_FFP_EMIT_FLOAT1]       = invalid_func;
5279     diffuse_funcs[WINED3D_FFP_EMIT_FLOAT2]       = invalid_func;
5280     diffuse_funcs[WINED3D_FFP_EMIT_FLOAT3]       = (glAttribFunc)glColor3fv;
5281     diffuse_funcs[WINED3D_FFP_EMIT_FLOAT4]       = (glAttribFunc)glColor4fv;
5282     diffuse_funcs[WINED3D_FFP_EMIT_D3DCOLOR]     = diffuse_d3dcolor;
5283     diffuse_funcs[WINED3D_FFP_EMIT_UBYTE4]       = invalid_func;
5284     diffuse_funcs[WINED3D_FFP_EMIT_SHORT2]       = invalid_func;
5285     diffuse_funcs[WINED3D_FFP_EMIT_SHORT4]       = invalid_func;
5286     diffuse_funcs[WINED3D_FFP_EMIT_UBYTE4N]      = (glAttribFunc)glColor4ubv;
5287     diffuse_funcs[WINED3D_FFP_EMIT_SHORT2N]      = invalid_func;
5288     diffuse_funcs[WINED3D_FFP_EMIT_SHORT4N]      = (glAttribFunc)glColor4sv;
5289     diffuse_funcs[WINED3D_FFP_EMIT_USHORT2N]     = invalid_func;
5290     diffuse_funcs[WINED3D_FFP_EMIT_USHORT4N]     = (glAttribFunc)glColor4usv;
5291     diffuse_funcs[WINED3D_FFP_EMIT_UDEC3]        = invalid_func;
5292     diffuse_funcs[WINED3D_FFP_EMIT_DEC3N]        = invalid_func;
5293     diffuse_funcs[WINED3D_FFP_EMIT_FLOAT16_2]    = invalid_func;
5294     diffuse_funcs[WINED3D_FFP_EMIT_FLOAT16_4]    = invalid_func;
5295
5296     /* No 4 component entry points here */
5297     specular_funcs[WINED3D_FFP_EMIT_FLOAT1]      = invalid_func;
5298     specular_funcs[WINED3D_FFP_EMIT_FLOAT2]      = invalid_func;
5299     if (gl_info->supported[EXT_SECONDARY_COLOR])
5300     {
5301         specular_funcs[WINED3D_FFP_EMIT_FLOAT3]  = (glAttribFunc)GL_EXTCALL(glSecondaryColor3fvEXT);
5302     }
5303     else
5304     {
5305         specular_funcs[WINED3D_FFP_EMIT_FLOAT3]  = warn_no_specular_func;
5306     }
5307     specular_funcs[WINED3D_FFP_EMIT_FLOAT4]      = invalid_func;
5308     if (gl_info->supported[EXT_SECONDARY_COLOR])
5309     {
5310         specular_func_3ubv = (glAttribFunc)GL_EXTCALL(glSecondaryColor3ubvEXT);
5311         specular_funcs[WINED3D_FFP_EMIT_D3DCOLOR] = specular_d3dcolor;
5312     }
5313     else
5314     {
5315         specular_funcs[WINED3D_FFP_EMIT_D3DCOLOR] = warn_no_specular_func;
5316     }
5317     specular_funcs[WINED3D_FFP_EMIT_UBYTE4]      = invalid_func;
5318     specular_funcs[WINED3D_FFP_EMIT_SHORT2]      = invalid_func;
5319     specular_funcs[WINED3D_FFP_EMIT_SHORT4]      = invalid_func;
5320     specular_funcs[WINED3D_FFP_EMIT_UBYTE4N]     = invalid_func;
5321     specular_funcs[WINED3D_FFP_EMIT_SHORT2N]     = invalid_func;
5322     specular_funcs[WINED3D_FFP_EMIT_SHORT4N]     = invalid_func;
5323     specular_funcs[WINED3D_FFP_EMIT_USHORT2N]    = invalid_func;
5324     specular_funcs[WINED3D_FFP_EMIT_USHORT4N]    = invalid_func;
5325     specular_funcs[WINED3D_FFP_EMIT_UDEC3]       = invalid_func;
5326     specular_funcs[WINED3D_FFP_EMIT_DEC3N]       = invalid_func;
5327     specular_funcs[WINED3D_FFP_EMIT_FLOAT16_2]   = invalid_func;
5328     specular_funcs[WINED3D_FFP_EMIT_FLOAT16_4]   = invalid_func;
5329
5330     /* Only 3 component entry points here. Test how others behave. Float4 normals are used
5331      * by one of our tests, trying to pass it to the pixel shader, which fails on Windows.
5332      */
5333     normal_funcs[WINED3D_FFP_EMIT_FLOAT1]         = invalid_func;
5334     normal_funcs[WINED3D_FFP_EMIT_FLOAT2]         = invalid_func;
5335     normal_funcs[WINED3D_FFP_EMIT_FLOAT3]         = (glAttribFunc)glNormal3fv;
5336     normal_funcs[WINED3D_FFP_EMIT_FLOAT4]         = (glAttribFunc)glNormal3fv; /* Just ignore the 4th value */
5337     normal_funcs[WINED3D_FFP_EMIT_D3DCOLOR]       = invalid_func;
5338     normal_funcs[WINED3D_FFP_EMIT_UBYTE4]         = invalid_func;
5339     normal_funcs[WINED3D_FFP_EMIT_SHORT2]         = invalid_func;
5340     normal_funcs[WINED3D_FFP_EMIT_SHORT4]         = invalid_func;
5341     normal_funcs[WINED3D_FFP_EMIT_UBYTE4N]        = invalid_func;
5342     normal_funcs[WINED3D_FFP_EMIT_SHORT2N]        = invalid_func;
5343     normal_funcs[WINED3D_FFP_EMIT_SHORT4N]        = invalid_func;
5344     normal_funcs[WINED3D_FFP_EMIT_USHORT2N]       = invalid_func;
5345     normal_funcs[WINED3D_FFP_EMIT_USHORT4N]       = invalid_func;
5346     normal_funcs[WINED3D_FFP_EMIT_UDEC3]          = invalid_func;
5347     normal_funcs[WINED3D_FFP_EMIT_DEC3N]          = invalid_func;
5348     normal_funcs[WINED3D_FFP_EMIT_FLOAT16_2]      = invalid_func;
5349     normal_funcs[WINED3D_FFP_EMIT_FLOAT16_4]      = invalid_func;
5350
5351     multi_texcoord_funcs[WINED3D_FFP_EMIT_FLOAT1]    = (glMultiTexCoordFunc)GL_EXTCALL(glMultiTexCoord1fvARB);
5352     multi_texcoord_funcs[WINED3D_FFP_EMIT_FLOAT2]    = (glMultiTexCoordFunc)GL_EXTCALL(glMultiTexCoord2fvARB);
5353     multi_texcoord_funcs[WINED3D_FFP_EMIT_FLOAT3]    = (glMultiTexCoordFunc)GL_EXTCALL(glMultiTexCoord3fvARB);
5354     multi_texcoord_funcs[WINED3D_FFP_EMIT_FLOAT4]    = (glMultiTexCoordFunc)GL_EXTCALL(glMultiTexCoord4fvARB);
5355     multi_texcoord_funcs[WINED3D_FFP_EMIT_D3DCOLOR]  = invalid_texcoord_func;
5356     multi_texcoord_funcs[WINED3D_FFP_EMIT_UBYTE4]    = invalid_texcoord_func;
5357     multi_texcoord_funcs[WINED3D_FFP_EMIT_SHORT2]    = (glMultiTexCoordFunc)GL_EXTCALL(glMultiTexCoord2svARB);
5358     multi_texcoord_funcs[WINED3D_FFP_EMIT_SHORT4]    = (glMultiTexCoordFunc)GL_EXTCALL(glMultiTexCoord4svARB);
5359     multi_texcoord_funcs[WINED3D_FFP_EMIT_UBYTE4N]   = invalid_texcoord_func;
5360     multi_texcoord_funcs[WINED3D_FFP_EMIT_SHORT2N]   = invalid_texcoord_func;
5361     multi_texcoord_funcs[WINED3D_FFP_EMIT_SHORT4N]   = invalid_texcoord_func;
5362     multi_texcoord_funcs[WINED3D_FFP_EMIT_USHORT2N]  = invalid_texcoord_func;
5363     multi_texcoord_funcs[WINED3D_FFP_EMIT_USHORT4N]  = invalid_texcoord_func;
5364     multi_texcoord_funcs[WINED3D_FFP_EMIT_UDEC3]     = invalid_texcoord_func;
5365     multi_texcoord_funcs[WINED3D_FFP_EMIT_DEC3N]     = invalid_texcoord_func;
5366     if (gl_info->supported[NV_HALF_FLOAT])
5367     {
5368         /* Not supported by ARB_HALF_FLOAT_VERTEX, so check for NV_HALF_FLOAT */
5369         multi_texcoord_funcs[WINED3D_FFP_EMIT_FLOAT16_2] = (glMultiTexCoordFunc)GL_EXTCALL(glMultiTexCoord2hvNV);
5370         multi_texcoord_funcs[WINED3D_FFP_EMIT_FLOAT16_4] = (glMultiTexCoordFunc)GL_EXTCALL(glMultiTexCoord4hvNV);
5371     } else {
5372         multi_texcoord_funcs[WINED3D_FFP_EMIT_FLOAT16_2] = invalid_texcoord_func;
5373         multi_texcoord_funcs[WINED3D_FFP_EMIT_FLOAT16_4] = invalid_texcoord_func;
5374     }
5375 }
5376
5377 /* Do not call while under the GL lock. */
5378 static BOOL InitAdapters(struct wined3d *wined3d)
5379 {
5380     static HMODULE mod_gl;
5381     BOOL ret;
5382     int ps_selected_mode, vs_selected_mode;
5383
5384     /* No need to hold any lock. The calling library makes sure only one thread calls
5385      * wined3d simultaneously
5386      */
5387
5388     TRACE("Initializing adapters\n");
5389
5390     if(!mod_gl) {
5391         mod_gl = LoadLibraryA("opengl32.dll");
5392         if(!mod_gl) {
5393             ERR("Can't load opengl32.dll!\n");
5394             goto nogl_adapter;
5395         }
5396     }
5397
5398 /* Dynamically load all GL core functions */
5399 #ifdef USE_WIN32_OPENGL
5400     pwglGetProcAddress = (void*)GetProcAddress(mod_gl, "wglGetProcAddress");
5401 #define USE_GL_FUNC(pfn) pfn = (void*)GetProcAddress(mod_gl, #pfn);
5402     GL_FUNCS_GEN;
5403 #undef USE_GL_FUNC
5404 #else
5405     /* To bypass the opengl32 thunks retrieve functions from the WGL driver instead of opengl32 */
5406     {
5407         HDC hdc = GetDC( 0 );
5408         const struct opengl_funcs *wgl_driver = __wine_get_wgl_driver( hdc, WINE_WGL_DRIVER_VERSION );
5409
5410         if (wgl_driver && wgl_driver != (void *)-1)
5411             pwglGetProcAddress = wgl_driver->wgl.p_wglGetProcAddress;
5412
5413         ReleaseDC( 0, hdc );
5414         if (!pwglGetProcAddress) goto nogl_adapter;
5415 #define USE_GL_FUNC(pfn) pfn = wgl_driver->gl.p_##pfn;
5416         GL_FUNCS_GEN;
5417 #undef USE_GL_FUNC
5418     }
5419 #endif
5420
5421 /* Load WGL core functions from opengl32.dll */
5422 #define USE_WGL_FUNC(pfn) p##pfn = (void*)GetProcAddress(mod_gl, #pfn);
5423     WGL_FUNCS_GEN;
5424 #undef USE_WGL_FUNC
5425
5426     glEnableWINE = glEnable;
5427     glDisableWINE = glDisable;
5428
5429     /* For now only one default adapter */
5430     {
5431         struct wined3d_adapter *adapter = &wined3d->adapters[0];
5432         const struct wined3d_gl_info *gl_info = &adapter->gl_info;
5433         struct wined3d_fake_gl_ctx fake_gl_ctx = {0};
5434         struct wined3d_pixel_format *cfgs;
5435         int iPixelFormat;
5436         int res;
5437         DISPLAY_DEVICEW DisplayDevice;
5438         HDC hdc;
5439
5440         TRACE("Initializing default adapter\n");
5441         adapter->ordinal = 0;
5442         adapter->monitorPoint.x = -1;
5443         adapter->monitorPoint.y = -1;
5444
5445         if (!AllocateLocallyUniqueId(&adapter->luid))
5446         {
5447             DWORD err = GetLastError();
5448             ERR("Failed to set adapter LUID (%#x).\n", err);
5449             goto nogl_adapter;
5450         }
5451         TRACE("Allocated LUID %08x:%08x for adapter.\n",
5452                 adapter->luid.HighPart, adapter->luid.LowPart);
5453
5454         if (!WineD3D_CreateFakeGLContext(&fake_gl_ctx))
5455         {
5456             ERR("Failed to get a gl context for default adapter\n");
5457             goto nogl_adapter;
5458         }
5459
5460         ret = wined3d_adapter_init_gl_caps(adapter);
5461         if(!ret) {
5462             ERR("Failed to initialize gl caps for default adapter\n");
5463             WineD3D_ReleaseFakeGLContext(&fake_gl_ctx);
5464             goto nogl_adapter;
5465         }
5466         ret = initPixelFormats(&adapter->gl_info, adapter->driver_info.vendor);
5467         if(!ret) {
5468             ERR("Failed to init gl formats\n");
5469             WineD3D_ReleaseFakeGLContext(&fake_gl_ctx);
5470             goto nogl_adapter;
5471         }
5472
5473         hdc = fake_gl_ctx.dc;
5474
5475         adapter->TextureRam = adapter->driver_info.vidmem;
5476         adapter->UsedTextureRam = 0;
5477         TRACE("Emulating %dMB of texture ram\n", adapter->TextureRam/(1024*1024));
5478
5479         /* Initialize the Adapter's DeviceName which is required for ChangeDisplaySettings and friends */
5480         DisplayDevice.cb = sizeof(DisplayDevice);
5481         EnumDisplayDevicesW(NULL, 0 /* Adapter 0 = iDevNum 0 */, &DisplayDevice, 0);
5482         TRACE("DeviceName: %s\n", debugstr_w(DisplayDevice.DeviceName));
5483         strcpyW(adapter->DeviceName, DisplayDevice.DeviceName);
5484
5485         if (gl_info->supported[WGL_ARB_PIXEL_FORMAT])
5486         {
5487             GLint cfg_count;
5488             int attribute;
5489             int attribs[11];
5490             int values[11];
5491             int nAttribs = 0;
5492
5493             attribute = WGL_NUMBER_PIXEL_FORMATS_ARB;
5494             GL_EXTCALL(wglGetPixelFormatAttribivARB(hdc, 0, 0, 1, &attribute, &cfg_count));
5495             adapter->cfg_count = cfg_count;
5496
5497             adapter->cfgs = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, adapter->cfg_count * sizeof(*adapter->cfgs));
5498             cfgs = adapter->cfgs;
5499             attribs[nAttribs++] = WGL_RED_BITS_ARB;
5500             attribs[nAttribs++] = WGL_GREEN_BITS_ARB;
5501             attribs[nAttribs++] = WGL_BLUE_BITS_ARB;
5502             attribs[nAttribs++] = WGL_ALPHA_BITS_ARB;
5503             attribs[nAttribs++] = WGL_COLOR_BITS_ARB;
5504             attribs[nAttribs++] = WGL_DEPTH_BITS_ARB;
5505             attribs[nAttribs++] = WGL_STENCIL_BITS_ARB;
5506             attribs[nAttribs++] = WGL_DRAW_TO_WINDOW_ARB;
5507             attribs[nAttribs++] = WGL_PIXEL_TYPE_ARB;
5508             attribs[nAttribs++] = WGL_DOUBLE_BUFFER_ARB;
5509             attribs[nAttribs++] = WGL_AUX_BUFFERS_ARB;
5510
5511             for (iPixelFormat=1; iPixelFormat <= adapter->cfg_count; ++iPixelFormat)
5512             {
5513                 res = GL_EXTCALL(wglGetPixelFormatAttribivARB(hdc, iPixelFormat, 0, nAttribs, attribs, values));
5514
5515                 if(!res)
5516                     continue;
5517
5518                 /* Cache the pixel format */
5519                 cfgs->iPixelFormat = iPixelFormat;
5520                 cfgs->redSize = values[0];
5521                 cfgs->greenSize = values[1];
5522                 cfgs->blueSize = values[2];
5523                 cfgs->alphaSize = values[3];
5524                 cfgs->colorSize = values[4];
5525                 cfgs->depthSize = values[5];
5526                 cfgs->stencilSize = values[6];
5527                 cfgs->windowDrawable = values[7];
5528                 cfgs->iPixelType = values[8];
5529                 cfgs->doubleBuffer = values[9];
5530                 cfgs->auxBuffers = values[10];
5531
5532                 cfgs->numSamples = 0;
5533                 /* Check multisample support */
5534                 if (gl_info->supported[ARB_MULTISAMPLE])
5535                 {
5536                     int attrib[2] = {WGL_SAMPLE_BUFFERS_ARB, WGL_SAMPLES_ARB};
5537                     int value[2];
5538                     if(GL_EXTCALL(wglGetPixelFormatAttribivARB(hdc, iPixelFormat, 0, 2, attrib, value))) {
5539                         /* value[0] = WGL_SAMPLE_BUFFERS_ARB which tells whether multisampling is supported.
5540                         * value[1] = number of multi sample buffers*/
5541                         if(value[0])
5542                             cfgs->numSamples = value[1];
5543                     }
5544                 }
5545
5546                 TRACE("iPixelFormat=%d, iPixelType=%#x, doubleBuffer=%d, RGBA=%d/%d/%d/%d, "
5547                         "depth=%d, stencil=%d, samples=%d, windowDrawable=%d\n",
5548                         cfgs->iPixelFormat, cfgs->iPixelType, cfgs->doubleBuffer,
5549                         cfgs->redSize, cfgs->greenSize, cfgs->blueSize, cfgs->alphaSize,
5550                         cfgs->depthSize, cfgs->stencilSize, cfgs->numSamples, cfgs->windowDrawable);
5551                 cfgs++;
5552             }
5553         }
5554         else
5555         {
5556             int nCfgs = DescribePixelFormat(hdc, 0, 0, 0);
5557             adapter->cfgs = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, nCfgs * sizeof(*adapter->cfgs));
5558             adapter->cfg_count = 0; /* We won't accept all formats e.g. software accelerated ones will be skipped */
5559
5560             cfgs = adapter->cfgs;
5561             for(iPixelFormat=1; iPixelFormat<=nCfgs; iPixelFormat++)
5562             {
5563                 PIXELFORMATDESCRIPTOR ppfd;
5564
5565                 res = DescribePixelFormat(hdc, iPixelFormat, sizeof(PIXELFORMATDESCRIPTOR), &ppfd);
5566                 if(!res)
5567                     continue;
5568
5569                 /* We only want HW acceleration using an OpenGL ICD driver.
5570                  * PFD_GENERIC_FORMAT = slow opengl 1.1 gdi software rendering
5571                  * PFD_GENERIC_ACCELERATED = partial hw acceleration using a MCD driver (e.g. 3dfx minigl)
5572                  */
5573                 if(ppfd.dwFlags & (PFD_GENERIC_FORMAT | PFD_GENERIC_ACCELERATED))
5574                 {
5575                     TRACE("Skipping iPixelFormat=%d because it isn't ICD accelerated\n", iPixelFormat);
5576                     continue;
5577                 }
5578
5579                 cfgs->iPixelFormat = iPixelFormat;
5580                 cfgs->redSize = ppfd.cRedBits;
5581                 cfgs->greenSize = ppfd.cGreenBits;
5582                 cfgs->blueSize = ppfd.cBlueBits;
5583                 cfgs->alphaSize = ppfd.cAlphaBits;
5584                 cfgs->colorSize = ppfd.cColorBits;
5585                 cfgs->depthSize = ppfd.cDepthBits;
5586                 cfgs->stencilSize = ppfd.cStencilBits;
5587                 cfgs->windowDrawable = (ppfd.dwFlags & PFD_DRAW_TO_WINDOW) ? 1 : 0;
5588                 cfgs->iPixelType = (ppfd.iPixelType == PFD_TYPE_RGBA) ? WGL_TYPE_RGBA_ARB : WGL_TYPE_COLORINDEX_ARB;
5589                 cfgs->doubleBuffer = (ppfd.dwFlags & PFD_DOUBLEBUFFER) ? 1 : 0;
5590                 cfgs->auxBuffers = ppfd.cAuxBuffers;
5591                 cfgs->numSamples = 0;
5592
5593                 TRACE("iPixelFormat=%d, iPixelType=%#x, doubleBuffer=%d, RGBA=%d/%d/%d/%d, "
5594                         "depth=%d, stencil=%d, windowDrawable=%d\n",
5595                         cfgs->iPixelFormat, cfgs->iPixelType, cfgs->doubleBuffer,
5596                         cfgs->redSize, cfgs->greenSize, cfgs->blueSize, cfgs->alphaSize,
5597                         cfgs->depthSize, cfgs->stencilSize, cfgs->windowDrawable);
5598                 cfgs++;
5599                 adapter->cfg_count++;
5600             }
5601
5602             /* We haven't found any suitable formats. This should only happen
5603              * in case of GDI software rendering, which is pretty useless
5604              * anyway. */
5605             if (!adapter->cfg_count)
5606             {
5607                 ERR("Disabling Direct3D because no hardware accelerated pixel formats have been found!\n");
5608
5609                 WineD3D_ReleaseFakeGLContext(&fake_gl_ctx);
5610                 HeapFree(GetProcessHeap(), 0, adapter->cfgs);
5611                 goto nogl_adapter;
5612             }
5613         }
5614
5615         WineD3D_ReleaseFakeGLContext(&fake_gl_ctx);
5616
5617         select_shader_mode(&adapter->gl_info, &ps_selected_mode, &vs_selected_mode);
5618         fillGLAttribFuncs(&adapter->gl_info);
5619         adapter->opengl = TRUE;
5620     }
5621     wined3d->adapter_count = 1;
5622     TRACE("%u adapters successfully initialized.\n", wined3d->adapter_count);
5623
5624     return TRUE;
5625
5626 nogl_adapter:
5627     /* Initialize an adapter for ddraw-only memory counting */
5628     memset(wined3d->adapters, 0, sizeof(wined3d->adapters));
5629     wined3d->adapters[0].ordinal = 0;
5630     wined3d->adapters[0].opengl = FALSE;
5631     wined3d->adapters[0].monitorPoint.x = -1;
5632     wined3d->adapters[0].monitorPoint.y = -1;
5633
5634     wined3d->adapters[0].driver_info.name = "Display";
5635     wined3d->adapters[0].driver_info.description = "WineD3D DirectDraw Emulation";
5636     if (wined3d_settings.emulated_textureram)
5637         wined3d->adapters[0].TextureRam = wined3d_settings.emulated_textureram;
5638     else
5639         wined3d->adapters[0].TextureRam = 8 * 1024 * 1024; /* This is plenty for a DDraw-only card */
5640
5641     initPixelFormatsNoGL(&wined3d->adapters[0].gl_info);
5642
5643     wined3d->adapter_count = 1;
5644     return FALSE;
5645 }
5646
5647 static void STDMETHODCALLTYPE wined3d_null_wined3d_object_destroyed(void *parent) {}
5648
5649 const struct wined3d_parent_ops wined3d_null_parent_ops =
5650 {
5651     wined3d_null_wined3d_object_destroyed,
5652 };
5653
5654 /* Do not call while under the GL lock. */
5655 HRESULT wined3d_init(struct wined3d *wined3d, UINT version, DWORD flags)
5656 {
5657     wined3d->dxVersion = version;
5658     wined3d->ref = 1;
5659     wined3d->flags = flags;
5660
5661     if (!InitAdapters(wined3d))
5662     {
5663         WARN("Failed to initialize adapters.\n");
5664         if (version > 7)
5665         {
5666             MESSAGE("Direct3D%u is not available without OpenGL.\n", version);
5667             return E_FAIL;
5668         }
5669     }
5670
5671     return WINED3D_OK;
5672 }