quartz: Remove unused variables.
[wine] / dlls / wined3d / directx.c
1 /*
2  * Copyright 2002-2004 Jason Edmeades
3  * Copyright 2003-2004 Raphael Junqueira
4  * Copyright 2004 Christian Costa
5  * Copyright 2005 Oliver Stieber
6  * Copyright 2007-2008 Stefan Dösinger for CodeWeavers
7  * Copyright 2009-2011 Henri Verbeet for CodeWeavers
8  *
9  * This library is free software; you can redistribute it and/or
10  * modify it under the terms of the GNU Lesser General Public
11  * License as published by the Free Software Foundation; either
12  * version 2.1 of the License, or (at your option) any later version.
13  *
14  * This library is distributed in the hope that it will be useful,
15  * but WITHOUT ANY WARRANTY; without even the implied warranty of
16  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
17  * Lesser General Public License for more details.
18  *
19  * You should have received a copy of the GNU Lesser General Public
20  * License along with this library; if not, write to the Free Software
21  * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
22  */
23
24 #include "config.h"
25 #include "wine/port.h"
26
27 #include <stdio.h>
28
29 #include "wined3d_private.h"
30 #include "winternl.h"
31
32 WINE_DEFAULT_DEBUG_CHANNEL(d3d);
33
34 #define WINE_DEFAULT_VIDMEM (64 * 1024 * 1024)
35
36 /* The driver names reflect the lowest GPU supported
37  * by a certain driver, so DRIVER_AMD_R300 supports
38  * R3xx, R4xx and R5xx GPUs. */
39 enum wined3d_display_driver
40 {
41     DRIVER_AMD_RAGE_128PRO,
42     DRIVER_AMD_R100,
43     DRIVER_AMD_R300,
44     DRIVER_AMD_R600,
45     DRIVER_INTEL_GMA800,
46     DRIVER_INTEL_GMA900,
47     DRIVER_INTEL_GMA950,
48     DRIVER_INTEL_GMA3000,
49     DRIVER_NVIDIA_TNT,
50     DRIVER_NVIDIA_GEFORCE2MX,
51     DRIVER_NVIDIA_GEFORCEFX,
52     DRIVER_NVIDIA_GEFORCE6,
53     DRIVER_UNKNOWN
54 };
55
56 enum wined3d_driver_model
57 {
58     DRIVER_MODEL_WIN9X,
59     DRIVER_MODEL_NT40,
60     DRIVER_MODEL_NT5X,
61     DRIVER_MODEL_NT6X
62 };
63
64 enum wined3d_gl_vendor
65 {
66     GL_VENDOR_UNKNOWN,
67     GL_VENDOR_APPLE,
68     GL_VENDOR_FGLRX,
69     GL_VENDOR_INTEL,
70     GL_VENDOR_MESA,
71     GL_VENDOR_NVIDIA,
72 };
73
74 /* The d3d device ID */
75 static const GUID IID_D3DDEVICE_D3DUID = { 0xaeb2cdd4, 0x6e41, 0x43ea, { 0x94,0x1c,0x83,0x61,0xcc,0x76,0x07,0x81 } };
76
77 /* Extension detection */
78 struct wined3d_extension_map
79 {
80     const char *extension_string;
81     enum wined3d_gl_extension extension;
82 };
83
84 static const struct wined3d_extension_map gl_extension_map[] =
85 {
86     /* APPLE */
87     {"GL_APPLE_client_storage",             APPLE_CLIENT_STORAGE          },
88     {"GL_APPLE_fence",                      APPLE_FENCE                   },
89     {"GL_APPLE_float_pixels",               APPLE_FLOAT_PIXELS            },
90     {"GL_APPLE_flush_buffer_range",         APPLE_FLUSH_BUFFER_RANGE      },
91     {"GL_APPLE_ycbcr_422",                  APPLE_YCBCR_422               },
92
93     /* ARB */
94     {"GL_ARB_color_buffer_float",           ARB_COLOR_BUFFER_FLOAT        },
95     {"GL_ARB_depth_buffer_float",           ARB_DEPTH_BUFFER_FLOAT        },
96     {"GL_ARB_depth_clamp",                  ARB_DEPTH_CLAMP               },
97     {"GL_ARB_depth_texture",                ARB_DEPTH_TEXTURE             },
98     {"GL_ARB_draw_buffers",                 ARB_DRAW_BUFFERS              },
99     {"GL_ARB_draw_elements_base_vertex",    ARB_DRAW_ELEMENTS_BASE_VERTEX },
100     {"GL_ARB_fragment_program",             ARB_FRAGMENT_PROGRAM          },
101     {"GL_ARB_fragment_shader",              ARB_FRAGMENT_SHADER           },
102     {"GL_ARB_framebuffer_object",           ARB_FRAMEBUFFER_OBJECT        },
103     {"GL_ARB_framebuffer_sRGB",             ARB_FRAMEBUFFER_SRGB          },
104     {"GL_ARB_geometry_shader4",             ARB_GEOMETRY_SHADER4          },
105     {"GL_ARB_half_float_pixel",             ARB_HALF_FLOAT_PIXEL          },
106     {"GL_ARB_half_float_vertex",            ARB_HALF_FLOAT_VERTEX         },
107     {"GL_ARB_map_buffer_alignment",         ARB_MAP_BUFFER_ALIGNMENT      },
108     {"GL_ARB_map_buffer_range",             ARB_MAP_BUFFER_RANGE          },
109     {"GL_ARB_multisample",                  ARB_MULTISAMPLE               }, /* needs GLX_ARB_MULTISAMPLE as well */
110     {"GL_ARB_multitexture",                 ARB_MULTITEXTURE              },
111     {"GL_ARB_occlusion_query",              ARB_OCCLUSION_QUERY           },
112     {"GL_ARB_pixel_buffer_object",          ARB_PIXEL_BUFFER_OBJECT       },
113     {"GL_ARB_point_parameters",             ARB_POINT_PARAMETERS          },
114     {"GL_ARB_point_sprite",                 ARB_POINT_SPRITE              },
115     {"GL_ARB_provoking_vertex",             ARB_PROVOKING_VERTEX          },
116     {"GL_ARB_shader_bit_encoding",          ARB_SHADER_BIT_ENCODING       },
117     {"GL_ARB_shader_objects",               ARB_SHADER_OBJECTS            },
118     {"GL_ARB_shader_texture_lod",           ARB_SHADER_TEXTURE_LOD        },
119     {"GL_ARB_shading_language_100",         ARB_SHADING_LANGUAGE_100      },
120     {"GL_ARB_shadow",                       ARB_SHADOW                    },
121     {"GL_ARB_sync",                         ARB_SYNC                      },
122     {"GL_ARB_texture_border_clamp",         ARB_TEXTURE_BORDER_CLAMP      },
123     {"GL_ARB_texture_compression",          ARB_TEXTURE_COMPRESSION       },
124     {"GL_ARB_texture_compression_rgtc",     ARB_TEXTURE_COMPRESSION_RGTC  },
125     {"GL_ARB_texture_cube_map",             ARB_TEXTURE_CUBE_MAP          },
126     {"GL_ARB_texture_env_add",              ARB_TEXTURE_ENV_ADD           },
127     {"GL_ARB_texture_env_combine",          ARB_TEXTURE_ENV_COMBINE       },
128     {"GL_ARB_texture_env_dot3",             ARB_TEXTURE_ENV_DOT3          },
129     {"GL_ARB_texture_float",                ARB_TEXTURE_FLOAT             },
130     {"GL_ARB_texture_mirrored_repeat",      ARB_TEXTURE_MIRRORED_REPEAT   },
131     {"GL_ARB_texture_non_power_of_two",     ARB_TEXTURE_NON_POWER_OF_TWO  },
132     {"GL_ARB_texture_rectangle",            ARB_TEXTURE_RECTANGLE         },
133     {"GL_ARB_texture_rg",                   ARB_TEXTURE_RG                },
134     {"GL_ARB_vertex_array_bgra",            ARB_VERTEX_ARRAY_BGRA         },
135     {"GL_ARB_vertex_blend",                 ARB_VERTEX_BLEND              },
136     {"GL_ARB_vertex_buffer_object",         ARB_VERTEX_BUFFER_OBJECT      },
137     {"GL_ARB_vertex_program",               ARB_VERTEX_PROGRAM            },
138     {"GL_ARB_vertex_shader",                ARB_VERTEX_SHADER             },
139
140     /* ATI */
141     {"GL_ATI_fragment_shader",              ATI_FRAGMENT_SHADER           },
142     {"GL_ATI_separate_stencil",             ATI_SEPARATE_STENCIL          },
143     {"GL_ATI_texture_compression_3dc",      ATI_TEXTURE_COMPRESSION_3DC   },
144     {"GL_ATI_texture_env_combine3",         ATI_TEXTURE_ENV_COMBINE3      },
145     {"GL_ATI_texture_mirror_once",          ATI_TEXTURE_MIRROR_ONCE       },
146
147     /* EXT */
148     {"GL_EXT_blend_color",                  EXT_BLEND_COLOR               },
149     {"GL_EXT_blend_equation_separate",      EXT_BLEND_EQUATION_SEPARATE   },
150     {"GL_EXT_blend_func_separate",          EXT_BLEND_FUNC_SEPARATE       },
151     {"GL_EXT_blend_minmax",                 EXT_BLEND_MINMAX              },
152     {"GL_EXT_blend_subtract",               EXT_BLEND_SUBTRACT            },
153     {"GL_EXT_depth_bounds_test",            EXT_DEPTH_BOUNDS_TEST         },
154     {"GL_EXT_draw_buffers2",                EXT_DRAW_BUFFERS2             },
155     {"GL_EXT_fog_coord",                    EXT_FOG_COORD                 },
156     {"GL_EXT_framebuffer_blit",             EXT_FRAMEBUFFER_BLIT          },
157     {"GL_EXT_framebuffer_multisample",      EXT_FRAMEBUFFER_MULTISAMPLE   },
158     {"GL_EXT_framebuffer_object",           EXT_FRAMEBUFFER_OBJECT        },
159     {"GL_EXT_gpu_program_parameters",       EXT_GPU_PROGRAM_PARAMETERS    },
160     {"GL_EXT_gpu_shader4",                  EXT_GPU_SHADER4               },
161     {"GL_EXT_packed_depth_stencil",         EXT_PACKED_DEPTH_STENCIL      },
162     {"GL_EXT_paletted_texture",             EXT_PALETTED_TEXTURE          },
163     {"GL_EXT_point_parameters",             EXT_POINT_PARAMETERS          },
164     {"GL_EXT_provoking_vertex",             EXT_PROVOKING_VERTEX          },
165     {"GL_EXT_secondary_color",              EXT_SECONDARY_COLOR           },
166     {"GL_EXT_stencil_two_side",             EXT_STENCIL_TWO_SIDE          },
167     {"GL_EXT_stencil_wrap",                 EXT_STENCIL_WRAP              },
168     {"GL_EXT_texture3D",                    EXT_TEXTURE3D                 },
169     {"GL_EXT_texture_compression_rgtc",     EXT_TEXTURE_COMPRESSION_RGTC  },
170     {"GL_EXT_texture_compression_s3tc",     EXT_TEXTURE_COMPRESSION_S3TC  },
171     {"GL_EXT_texture_env_add",              EXT_TEXTURE_ENV_ADD           },
172     {"GL_EXT_texture_env_combine",          EXT_TEXTURE_ENV_COMBINE       },
173     {"GL_EXT_texture_env_dot3",             EXT_TEXTURE_ENV_DOT3          },
174     {"GL_EXT_texture_filter_anisotropic",   EXT_TEXTURE_FILTER_ANISOTROPIC},
175     {"GL_EXT_texture_lod_bias",             EXT_TEXTURE_LOD_BIAS          },
176     {"GL_EXT_texture_sRGB",                 EXT_TEXTURE_SRGB              },
177     {"GL_EXT_texture_sRGB_decode",          EXT_TEXTURE_SRGB_DECODE       },
178     {"GL_EXT_vertex_array_bgra",            EXT_VERTEX_ARRAY_BGRA         },
179
180     /* NV */
181     {"GL_NV_depth_clamp",                   NV_DEPTH_CLAMP                },
182     {"GL_NV_fence",                         NV_FENCE                      },
183     {"GL_NV_fog_distance",                  NV_FOG_DISTANCE               },
184     {"GL_NV_fragment_program",              NV_FRAGMENT_PROGRAM           },
185     {"GL_NV_fragment_program2",             NV_FRAGMENT_PROGRAM2          },
186     {"GL_NV_fragment_program_option",       NV_FRAGMENT_PROGRAM_OPTION    },
187     {"GL_NV_half_float",                    NV_HALF_FLOAT                 },
188     {"GL_NV_light_max_exponent",            NV_LIGHT_MAX_EXPONENT         },
189     {"GL_NV_point_sprite",                  NV_POINT_SPRITE               },
190     {"GL_NV_register_combiners",            NV_REGISTER_COMBINERS         },
191     {"GL_NV_register_combiners2",           NV_REGISTER_COMBINERS2        },
192     {"GL_NV_texgen_reflection",             NV_TEXGEN_REFLECTION          },
193     {"GL_NV_texture_env_combine4",          NV_TEXTURE_ENV_COMBINE4       },
194     {"GL_NV_texture_shader",                NV_TEXTURE_SHADER             },
195     {"GL_NV_texture_shader2",               NV_TEXTURE_SHADER2            },
196     {"GL_NV_vertex_program",                NV_VERTEX_PROGRAM             },
197     {"GL_NV_vertex_program1_1",             NV_VERTEX_PROGRAM1_1          },
198     {"GL_NV_vertex_program2",               NV_VERTEX_PROGRAM2            },
199     {"GL_NV_vertex_program2_option",        NV_VERTEX_PROGRAM2_OPTION     },
200     {"GL_NV_vertex_program3",               NV_VERTEX_PROGRAM3            },
201
202     /* SGI */
203     {"GL_SGIS_generate_mipmap",             SGIS_GENERATE_MIPMAP          },
204 };
205
206 static const struct wined3d_extension_map wgl_extension_map[] =
207 {
208     {"WGL_ARB_pixel_format",                WGL_ARB_PIXEL_FORMAT             },
209     {"WGL_EXT_swap_control",                WGL_EXT_SWAP_CONTROL             },
210     {"WGL_WINE_pixel_format_passthrough",   WGL_WINE_PIXEL_FORMAT_PASSTHROUGH},
211 };
212
213 /**********************************************************
214  * Utility functions follow
215  **********************************************************/
216
217 const struct min_lookup minMipLookup[] =
218 {
219     /* NONE         POINT                       LINEAR */
220     {{GL_NEAREST,   GL_NEAREST,                 GL_NEAREST}},               /* NONE */
221     {{GL_NEAREST,   GL_NEAREST_MIPMAP_NEAREST,  GL_NEAREST_MIPMAP_LINEAR}}, /* POINT*/
222     {{GL_LINEAR,    GL_LINEAR_MIPMAP_NEAREST,   GL_LINEAR_MIPMAP_LINEAR}},  /* LINEAR */
223 };
224
225 const struct min_lookup minMipLookup_noFilter[] =
226 {
227     /* NONE         POINT                       LINEAR */
228     {{GL_NEAREST,   GL_NEAREST,                 GL_NEAREST}},               /* NONE */
229     {{GL_NEAREST,   GL_NEAREST,                 GL_NEAREST}},               /* POINT */
230     {{GL_NEAREST,   GL_NEAREST,                 GL_NEAREST}},               /* LINEAR */
231 };
232
233 const struct min_lookup minMipLookup_noMip[] =
234 {
235     /* NONE         POINT                       LINEAR */
236     {{GL_NEAREST,   GL_NEAREST,                 GL_NEAREST}},               /* NONE */
237     {{GL_NEAREST,   GL_NEAREST,                 GL_NEAREST}},               /* POINT */
238     {{GL_LINEAR,    GL_LINEAR,                  GL_LINEAR }},               /* LINEAR */
239 };
240
241 const GLenum magLookup[] =
242 {
243     /* NONE     POINT       LINEAR */
244     GL_NEAREST, GL_NEAREST, GL_LINEAR,
245 };
246
247 const GLenum magLookup_noFilter[] =
248 {
249     /* NONE     POINT       LINEAR */
250     GL_NEAREST, GL_NEAREST, GL_NEAREST,
251 };
252
253 /* drawStridedSlow attributes */
254 glAttribFunc position_funcs[WINED3D_FFP_EMIT_COUNT];
255 glAttribFunc diffuse_funcs[WINED3D_FFP_EMIT_COUNT];
256 glAttribFunc specular_func_3ubv;
257 glAttribFunc specular_funcs[WINED3D_FFP_EMIT_COUNT];
258 glAttribFunc normal_funcs[WINED3D_FFP_EMIT_COUNT];
259 glMultiTexCoordFunc multi_texcoord_funcs[WINED3D_FFP_EMIT_COUNT];
260
261 /**
262  * Note: GL seems to trap if GetDeviceCaps is called before any HWND's created,
263  * i.e., there is no GL Context - Get a default rendering context to enable the
264  * function query some info from GL.
265  */
266
267 struct wined3d_fake_gl_ctx
268 {
269     HDC dc;
270     HWND wnd;
271     HGLRC gl_ctx;
272     HDC restore_dc;
273     HGLRC restore_gl_ctx;
274 };
275
276 static void WineD3D_ReleaseFakeGLContext(const struct wined3d_fake_gl_ctx *ctx)
277 {
278     TRACE("Destroying fake GL context.\n");
279
280     if (!wglMakeCurrent(NULL, NULL))
281         ERR("Failed to disable fake GL context.\n");
282
283     if (!wglDeleteContext(ctx->gl_ctx))
284     {
285         DWORD err = GetLastError();
286         ERR("wglDeleteContext(%p) failed, last error %#x.\n", ctx->gl_ctx, err);
287     }
288
289     ReleaseDC(ctx->wnd, ctx->dc);
290     DestroyWindow(ctx->wnd);
291
292     if (ctx->restore_gl_ctx && !wglMakeCurrent(ctx->restore_dc, ctx->restore_gl_ctx))
293         ERR("Failed to restore previous GL context.\n");
294 }
295
296 /* Do not call while under the GL lock. */
297 static BOOL WineD3D_CreateFakeGLContext(struct wined3d_fake_gl_ctx *ctx)
298 {
299     PIXELFORMATDESCRIPTOR pfd;
300     int iPixelFormat;
301
302     TRACE("getting context...\n");
303
304     ctx->restore_dc = wglGetCurrentDC();
305     ctx->restore_gl_ctx = wglGetCurrentContext();
306
307     /* We need a fake window as a hdc retrieved using GetDC(0) can't be used for much GL purposes. */
308     ctx->wnd = CreateWindowA(WINED3D_OPENGL_WINDOW_CLASS_NAME, "WineD3D fake window",
309             WS_OVERLAPPEDWINDOW, 10, 10, 10, 10, NULL, NULL, NULL, NULL);
310     if (!ctx->wnd)
311     {
312         ERR("Failed to create a window.\n");
313         goto fail;
314     }
315
316     ctx->dc = GetDC(ctx->wnd);
317     if (!ctx->dc)
318     {
319         ERR("Failed to get a DC.\n");
320         goto fail;
321     }
322
323     /* PixelFormat selection */
324     ZeroMemory(&pfd, sizeof(pfd));
325     pfd.nSize = sizeof(pfd);
326     pfd.nVersion = 1;
327     pfd.dwFlags = PFD_SUPPORT_OPENGL | PFD_DOUBLEBUFFER | PFD_DRAW_TO_WINDOW; /* PFD_GENERIC_ACCELERATED */
328     pfd.iPixelType = PFD_TYPE_RGBA;
329     pfd.cColorBits = 32;
330     pfd.iLayerType = PFD_MAIN_PLANE;
331
332     if (!(iPixelFormat = ChoosePixelFormat(ctx->dc, &pfd)))
333     {
334         /* If this happens something is very wrong as ChoosePixelFormat barely fails. */
335         ERR("Failed to find a suitable pixel format.\n");
336         goto fail;
337     }
338     DescribePixelFormat(ctx->dc, iPixelFormat, sizeof(pfd), &pfd);
339     SetPixelFormat(ctx->dc, iPixelFormat, &pfd);
340
341     /* Create a GL context. */
342     if (!(ctx->gl_ctx = wglCreateContext(ctx->dc)))
343     {
344         WARN("Failed to create default context for capabilities initialization.\n");
345         goto fail;
346     }
347
348     /* Make it the current GL context. */
349     if (!wglMakeCurrent(ctx->dc, ctx->gl_ctx))
350     {
351         ERR("Failed to make fake GL context current.\n");
352         goto fail;
353     }
354
355     return TRUE;
356
357 fail:
358     if (ctx->gl_ctx) wglDeleteContext(ctx->gl_ctx);
359     ctx->gl_ctx = NULL;
360     if (ctx->dc) ReleaseDC(ctx->wnd, ctx->dc);
361     ctx->dc = NULL;
362     if (ctx->wnd) DestroyWindow(ctx->wnd);
363     ctx->wnd = NULL;
364     if (ctx->restore_gl_ctx && !wglMakeCurrent(ctx->restore_dc, ctx->restore_gl_ctx))
365         ERR("Failed to restore previous GL context.\n");
366
367     return FALSE;
368 }
369
370 /* Adjust the amount of used texture memory */
371 unsigned int adapter_adjust_memory(struct wined3d_adapter *adapter, int amount)
372 {
373     adapter->UsedTextureRam += amount;
374     TRACE("Adjusted adapter memory by %d to %d.\n", amount, adapter->UsedTextureRam);
375     return adapter->UsedTextureRam;
376 }
377
378 static void wined3d_adapter_cleanup(struct wined3d_adapter *adapter)
379 {
380     HeapFree(GetProcessHeap(), 0, adapter->gl_info.formats);
381     HeapFree(GetProcessHeap(), 0, adapter->cfgs);
382 }
383
384 ULONG CDECL wined3d_incref(struct wined3d *wined3d)
385 {
386     ULONG refcount = InterlockedIncrement(&wined3d->ref);
387
388     TRACE("%p increasing refcount to %u.\n", wined3d, refcount);
389
390     return refcount;
391 }
392
393 ULONG CDECL wined3d_decref(struct wined3d *wined3d)
394 {
395     ULONG refcount = InterlockedDecrement(&wined3d->ref);
396
397     TRACE("%p decreasing refcount to %u.\n", wined3d, refcount);
398
399     if (!refcount)
400     {
401         unsigned int i;
402
403         for (i = 0; i < wined3d->adapter_count; ++i)
404         {
405             wined3d_adapter_cleanup(&wined3d->adapters[i]);
406         }
407         HeapFree(GetProcessHeap(), 0, wined3d);
408     }
409
410     return refcount;
411 }
412
413 /* GL locking is done by the caller */
414 static inline BOOL test_arb_vs_offset_limit(const struct wined3d_gl_info *gl_info)
415 {
416     GLuint prog;
417     BOOL ret = FALSE;
418     const char *testcode =
419         "!!ARBvp1.0\n"
420         "PARAM C[66] = { program.env[0..65] };\n"
421         "ADDRESS A0;"
422         "PARAM zero = {0.0, 0.0, 0.0, 0.0};\n"
423         "ARL A0.x, zero.x;\n"
424         "MOV result.position, C[A0.x + 65];\n"
425         "END\n";
426
427     while (gl_info->gl_ops.gl.p_glGetError());
428     GL_EXTCALL(glGenProgramsARB(1, &prog));
429     if(!prog) {
430         ERR("Failed to create an ARB offset limit test program\n");
431     }
432     GL_EXTCALL(glBindProgramARB(GL_VERTEX_PROGRAM_ARB, prog));
433     GL_EXTCALL(glProgramStringARB(GL_VERTEX_PROGRAM_ARB, GL_PROGRAM_FORMAT_ASCII_ARB,
434                                   strlen(testcode), testcode));
435     if (gl_info->gl_ops.gl.p_glGetError())
436     {
437         TRACE("OpenGL implementation does not allow indirect addressing offsets > 63\n");
438         TRACE("error: %s\n", debugstr_a((const char *)gl_info->gl_ops.gl.p_glGetString(GL_PROGRAM_ERROR_STRING_ARB)));
439         ret = TRUE;
440     } else TRACE("OpenGL implementation allows offsets > 63\n");
441
442     GL_EXTCALL(glBindProgramARB(GL_VERTEX_PROGRAM_ARB, 0));
443     GL_EXTCALL(glDeleteProgramsARB(1, &prog));
444     checkGLcall("ARB vp offset limit test cleanup");
445
446     return ret;
447 }
448
449 static BOOL match_amd_r300_to_500(const struct wined3d_gl_info *gl_info, const char *gl_renderer,
450         enum wined3d_gl_vendor gl_vendor, enum wined3d_pci_vendor card_vendor, enum wined3d_pci_device device)
451 {
452     if (card_vendor != HW_VENDOR_AMD) return FALSE;
453     if (device == CARD_AMD_RADEON_9500) return TRUE;
454     if (device == CARD_AMD_RADEON_X700) return TRUE;
455     if (device == CARD_AMD_RADEON_X1600) return TRUE;
456     return FALSE;
457 }
458
459 static BOOL match_geforce5(const struct wined3d_gl_info *gl_info, const char *gl_renderer,
460         enum wined3d_gl_vendor gl_vendor, enum wined3d_pci_vendor card_vendor, enum wined3d_pci_device device)
461 {
462     if (card_vendor == HW_VENDOR_NVIDIA)
463     {
464         if (device == CARD_NVIDIA_GEFORCEFX_5200 ||
465             device == CARD_NVIDIA_GEFORCEFX_5600 ||
466             device == CARD_NVIDIA_GEFORCEFX_5800)
467         {
468             return TRUE;
469         }
470     }
471     return FALSE;
472 }
473
474 static BOOL match_apple(const struct wined3d_gl_info *gl_info, const char *gl_renderer,
475         enum wined3d_gl_vendor gl_vendor, enum wined3d_pci_vendor card_vendor, enum wined3d_pci_device device)
476 {
477     /* MacOS has various specialities in the extensions it advertises. Some have to be loaded from
478      * the opengl 1.2+ core, while other extensions are advertised, but software emulated. So try to
479      * detect the Apple OpenGL implementation to apply some extension fixups afterwards.
480      *
481      * Detecting this isn't really easy. The vendor string doesn't mention Apple. Compile-time checks
482      * aren't sufficient either because a Linux binary may display on a macos X server via remote X11.
483      * So try to detect the GL implementation by looking at certain Apple extensions. Some extensions
484      * like client storage might be supported on other implementations too, but GL_APPLE_flush_render
485      * is specific to the Mac OS X window management, and GL_APPLE_ycbcr_422 is QuickTime specific. So
486      * the chance that other implementations support them is rather small since Win32 QuickTime uses
487      * DirectDraw, not OpenGL.
488      *
489      * This test has been moved into wined3d_guess_gl_vendor()
490      */
491     if (gl_vendor == GL_VENDOR_APPLE)
492     {
493         return TRUE;
494     }
495     return FALSE;
496 }
497
498 /* Context activation is done by the caller. */
499 static void test_pbo_functionality(struct wined3d_gl_info *gl_info)
500 {
501     /* Some OpenGL implementations, namely Apple's Geforce 8 driver, advertises PBOs,
502      * but glTexSubImage from a PBO fails miserably, with the first line repeated over
503      * all the texture. This function detects this bug by its symptom and disables PBOs
504      * if the test fails.
505      *
506      * The test uploads a 4x4 texture via the PBO in the "native" format GL_BGRA,
507      * GL_UNSIGNED_INT_8_8_8_8_REV. This format triggers the bug, and it is what we use
508      * for D3DFMT_A8R8G8B8. Then the texture is read back without any PBO and the data
509      * read back is compared to the original. If they are equal PBOs are assumed to work,
510      * otherwise the PBO extension is disabled. */
511     GLuint texture, pbo;
512     static const unsigned int pattern[] =
513     {
514         0x00000000, 0x000000ff, 0x0000ff00, 0x40ff0000,
515         0x80ffffff, 0x40ffff00, 0x00ff00ff, 0x0000ffff,
516         0x00ffff00, 0x00ff00ff, 0x0000ffff, 0x000000ff,
517         0x80ff00ff, 0x0000ffff, 0x00ff00ff, 0x40ff00ff
518     };
519     unsigned int check[sizeof(pattern) / sizeof(pattern[0])];
520
521     /* No PBO -> No point in testing them. */
522     if (!gl_info->supported[ARB_PIXEL_BUFFER_OBJECT]) return;
523
524     ENTER_GL();
525
526     while (gl_info->gl_ops.gl.p_glGetError());
527     gl_info->gl_ops.gl.p_glGenTextures(1, &texture);
528     gl_info->gl_ops.gl.p_glBindTexture(GL_TEXTURE_2D, texture);
529
530     gl_info->gl_ops.gl.p_glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAX_LEVEL, 0);
531     gl_info->gl_ops.gl.p_glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA8, 4, 4, 0, GL_BGRA, GL_UNSIGNED_INT_8_8_8_8_REV, 0);
532     checkGLcall("Specifying the PBO test texture");
533
534     GL_EXTCALL(glGenBuffersARB(1, &pbo));
535     GL_EXTCALL(glBindBufferARB(GL_PIXEL_UNPACK_BUFFER_ARB, pbo));
536     GL_EXTCALL(glBufferDataARB(GL_PIXEL_UNPACK_BUFFER_ARB, sizeof(pattern), pattern, GL_STREAM_DRAW_ARB));
537     checkGLcall("Specifying the PBO test pbo");
538
539     gl_info->gl_ops.gl.p_glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, 4, 4, GL_BGRA, GL_UNSIGNED_INT_8_8_8_8_REV, NULL);
540     checkGLcall("Loading the PBO test texture");
541
542     GL_EXTCALL(glBindBufferARB(GL_PIXEL_UNPACK_BUFFER_ARB, 0));
543     LEAVE_GL();
544
545     gl_info->gl_ops.gl.p_glFinish(); /* just to be sure */
546
547     memset(check, 0, sizeof(check));
548     ENTER_GL();
549     gl_info->gl_ops.gl.p_glGetTexImage(GL_TEXTURE_2D, 0, GL_BGRA, GL_UNSIGNED_INT_8_8_8_8_REV, check);
550     checkGLcall("Reading back the PBO test texture");
551
552     gl_info->gl_ops.gl.p_glDeleteTextures(1, &texture);
553     GL_EXTCALL(glDeleteBuffersARB(1, &pbo));
554     checkGLcall("PBO test cleanup");
555
556     LEAVE_GL();
557
558     if (memcmp(check, pattern, sizeof(check)))
559     {
560         WARN("PBO test failed, read back data doesn't match original.\n"
561                 "Disabling PBOs. This may result in slower performance.\n");
562         gl_info->supported[ARB_PIXEL_BUFFER_OBJECT] = FALSE;
563     }
564     else
565     {
566         TRACE("PBO test successful.\n");
567     }
568 }
569
570 static BOOL match_apple_intel(const struct wined3d_gl_info *gl_info, const char *gl_renderer,
571         enum wined3d_gl_vendor gl_vendor, enum wined3d_pci_vendor card_vendor, enum wined3d_pci_device device)
572 {
573     return (card_vendor == HW_VENDOR_INTEL) && (gl_vendor == GL_VENDOR_APPLE);
574 }
575
576 static BOOL match_apple_nonr500ati(const struct wined3d_gl_info *gl_info, const char *gl_renderer,
577         enum wined3d_gl_vendor gl_vendor, enum wined3d_pci_vendor card_vendor, enum wined3d_pci_device device)
578 {
579     if (gl_vendor != GL_VENDOR_APPLE) return FALSE;
580     if (card_vendor != HW_VENDOR_AMD) return FALSE;
581     if (device == CARD_AMD_RADEON_X1600) return FALSE;
582     return TRUE;
583 }
584
585 static BOOL match_dx10_capable(const struct wined3d_gl_info *gl_info, const char *gl_renderer,
586         enum wined3d_gl_vendor gl_vendor, enum wined3d_pci_vendor card_vendor, enum wined3d_pci_device device)
587 {
588     /* DX9 cards support 40 single float varyings in hardware, most drivers report 32. ATI misreports
589      * 44 varyings. So assume that if we have more than 44 varyings we have a dx10 card.
590      * This detection is for the gl_ClipPos varying quirk. If a d3d9 card really supports more than 44
591      * varyings and we subtract one in dx9 shaders its not going to hurt us because the dx9 limit is
592      * hardcoded
593      *
594      * dx10 cards usually have 64 varyings */
595     return gl_info->limits.glsl_varyings > 44;
596 }
597
598 static BOOL match_not_dx10_capable(const struct wined3d_gl_info *gl_info, const char *gl_renderer,
599         enum wined3d_gl_vendor gl_vendor, enum wined3d_pci_vendor card_vendor, enum wined3d_pci_device device)
600 {
601     return !match_dx10_capable(gl_info, gl_renderer, gl_vendor, card_vendor, device);
602 }
603
604 /* A GL context is provided by the caller */
605 static BOOL match_allows_spec_alpha(const struct wined3d_gl_info *gl_info, const char *gl_renderer,
606         enum wined3d_gl_vendor gl_vendor, enum wined3d_pci_vendor card_vendor, enum wined3d_pci_device device)
607 {
608     GLenum error;
609     DWORD data[16];
610
611     if (!gl_info->supported[EXT_SECONDARY_COLOR])
612         return FALSE;
613
614     ENTER_GL();
615     while (gl_info->gl_ops.gl.p_glGetError());
616     GL_EXTCALL(glSecondaryColorPointerEXT)(4, GL_UNSIGNED_BYTE, 4, data);
617     error = gl_info->gl_ops.gl.p_glGetError();
618     LEAVE_GL();
619
620     if (error == GL_NO_ERROR)
621     {
622         TRACE("GL Implementation accepts 4 component specular color pointers\n");
623         return TRUE;
624     }
625     else
626     {
627         TRACE("GL implementation does not accept 4 component specular colors, error %s\n",
628               debug_glerror(error));
629         return FALSE;
630     }
631 }
632
633 /* A GL context is provided by the caller */
634 static BOOL match_broken_nv_clip(const struct wined3d_gl_info *gl_info, const char *gl_renderer,
635         enum wined3d_gl_vendor gl_vendor, enum wined3d_pci_vendor card_vendor, enum wined3d_pci_device device)
636 {
637     GLuint prog;
638     BOOL ret = FALSE;
639     GLint pos;
640     const char *testcode =
641         "!!ARBvp1.0\n"
642         "OPTION NV_vertex_program2;\n"
643         "MOV result.clip[0], 0.0;\n"
644         "MOV result.position, 0.0;\n"
645         "END\n";
646
647     if (!gl_info->supported[NV_VERTEX_PROGRAM2_OPTION]) return FALSE;
648
649     ENTER_GL();
650     while (gl_info->gl_ops.gl.p_glGetError());
651
652     GL_EXTCALL(glGenProgramsARB(1, &prog));
653     if(!prog)
654     {
655         ERR("Failed to create the NVvp clip test program\n");
656         LEAVE_GL();
657         return FALSE;
658     }
659     GL_EXTCALL(glBindProgramARB(GL_VERTEX_PROGRAM_ARB, prog));
660     GL_EXTCALL(glProgramStringARB(GL_VERTEX_PROGRAM_ARB, GL_PROGRAM_FORMAT_ASCII_ARB,
661                                   strlen(testcode), testcode));
662     gl_info->gl_ops.gl.p_glGetIntegerv(GL_PROGRAM_ERROR_POSITION_ARB, &pos);
663     if(pos != -1)
664     {
665         WARN("GL_NV_vertex_program2_option result.clip[] test failed\n");
666         TRACE("error: %s\n", debugstr_a((const char *)gl_info->gl_ops.gl.p_glGetString(GL_PROGRAM_ERROR_STRING_ARB)));
667         ret = TRUE;
668         while (gl_info->gl_ops.gl.p_glGetError());
669     }
670     else TRACE("GL_NV_vertex_program2_option result.clip[] test passed\n");
671
672     GL_EXTCALL(glBindProgramARB(GL_VERTEX_PROGRAM_ARB, 0));
673     GL_EXTCALL(glDeleteProgramsARB(1, &prog));
674     checkGLcall("GL_NV_vertex_program2_option result.clip[] test cleanup");
675
676     LEAVE_GL();
677     return ret;
678 }
679
680 /* Context activation is done by the caller. */
681 static BOOL match_fbo_tex_update(const struct wined3d_gl_info *gl_info, const char *gl_renderer,
682         enum wined3d_gl_vendor gl_vendor, enum wined3d_pci_vendor card_vendor, enum wined3d_pci_device device)
683 {
684     char data[4 * 4 * 4];
685     GLuint tex, fbo;
686     GLenum status;
687
688     if (wined3d_settings.offscreen_rendering_mode != ORM_FBO) return FALSE;
689
690     memset(data, 0xcc, sizeof(data));
691
692     ENTER_GL();
693
694     gl_info->gl_ops.gl.p_glGenTextures(1, &tex);
695     gl_info->gl_ops.gl.p_glBindTexture(GL_TEXTURE_2D, tex);
696     gl_info->gl_ops.gl.p_glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
697     gl_info->gl_ops.gl.p_glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
698     gl_info->gl_ops.gl.p_glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA8, 4, 4, 0, GL_BGRA, GL_UNSIGNED_INT_8_8_8_8_REV, NULL);
699     checkGLcall("glTexImage2D");
700
701     gl_info->fbo_ops.glGenFramebuffers(1, &fbo);
702     gl_info->fbo_ops.glBindFramebuffer(GL_FRAMEBUFFER, fbo);
703     gl_info->fbo_ops.glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, tex, 0);
704     checkGLcall("glFramebufferTexture2D");
705
706     status = gl_info->fbo_ops.glCheckFramebufferStatus(GL_FRAMEBUFFER);
707     if (status != GL_FRAMEBUFFER_COMPLETE) ERR("FBO status %#x\n", status);
708     checkGLcall("glCheckFramebufferStatus");
709
710     memset(data, 0x11, sizeof(data));
711     gl_info->gl_ops.gl.p_glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, 4, 4, GL_BGRA, GL_UNSIGNED_INT_8_8_8_8_REV, data);
712     checkGLcall("glTexSubImage2D");
713
714     gl_info->gl_ops.gl.p_glClearColor(0.996f, 0.729f, 0.745f, 0.792f);
715     gl_info->gl_ops.gl.p_glClear(GL_COLOR_BUFFER_BIT);
716     checkGLcall("glClear");
717
718     gl_info->gl_ops.gl.p_glGetTexImage(GL_TEXTURE_2D, 0, GL_BGRA, GL_UNSIGNED_INT_8_8_8_8_REV, data);
719     checkGLcall("glGetTexImage");
720
721     gl_info->fbo_ops.glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, 0, 0);
722     gl_info->fbo_ops.glBindFramebuffer(GL_FRAMEBUFFER, 0);
723     gl_info->gl_ops.gl.p_glBindTexture(GL_TEXTURE_2D, 0);
724     checkGLcall("glBindTexture");
725
726     gl_info->fbo_ops.glDeleteFramebuffers(1, &fbo);
727     gl_info->gl_ops.gl.p_glDeleteTextures(1, &tex);
728     checkGLcall("glDeleteTextures");
729
730     LEAVE_GL();
731
732     return *(DWORD *)data == 0x11111111;
733 }
734
735 /* Context activation is done by the caller. */
736 static BOOL match_broken_rgba16(const struct wined3d_gl_info *gl_info, const char *gl_renderer,
737         enum wined3d_gl_vendor gl_vendor, enum wined3d_pci_vendor card_vendor, enum wined3d_pci_device device)
738 {
739     /* GL_RGBA16 uses GL_RGBA8 internally on Geforce 7 and older cards.
740      * This leads to graphical bugs in Half Life 2 and Unreal engine games. */
741     GLuint tex;
742     GLint size;
743
744     ENTER_GL();
745
746     gl_info->gl_ops.gl.p_glGenTextures(1, &tex);
747     gl_info->gl_ops.gl.p_glBindTexture(GL_TEXTURE_2D, tex);
748     gl_info->gl_ops.gl.p_glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA16, 4, 4, 0, GL_RGBA, GL_UNSIGNED_SHORT, NULL);
749     checkGLcall("glTexImage2D");
750
751     gl_info->gl_ops.gl.p_glGetTexLevelParameteriv(GL_TEXTURE_2D, 0, GL_TEXTURE_RED_SIZE, &size);
752     checkGLcall("glGetTexLevelParameteriv");
753     TRACE("Real color depth is %d\n", size);
754
755     gl_info->gl_ops.gl.p_glBindTexture(GL_TEXTURE_2D, 0);
756     checkGLcall("glBindTexture");
757     gl_info->gl_ops.gl.p_glDeleteTextures(1, &tex);
758     checkGLcall("glDeleteTextures");
759
760     LEAVE_GL();
761
762     return size < 16;
763 }
764
765 static BOOL match_fglrx(const struct wined3d_gl_info *gl_info, const char *gl_renderer,
766         enum wined3d_gl_vendor gl_vendor, enum wined3d_pci_vendor card_vendor, enum wined3d_pci_device device)
767 {
768     return gl_vendor == GL_VENDOR_FGLRX;
769 }
770
771 static void quirk_apple_glsl_constants(struct wined3d_gl_info *gl_info)
772 {
773     /* MacOS needs uniforms for relative addressing offsets. This can accumulate to quite a few uniforms.
774      * Beyond that the general uniform isn't optimal, so reserve a number of uniforms. 12 vec4's should
775      * allow 48 different offsets or other helper immediate values. */
776     TRACE("Reserving 12 GLSL constants for compiler private use.\n");
777     gl_info->reserved_glsl_constants = max(gl_info->reserved_glsl_constants, 12);
778 }
779
780 static void quirk_amd_dx9(struct wined3d_gl_info *gl_info)
781 {
782     /* MacOS advertises GL_ARB_texture_non_power_of_two on ATI r500 and earlier cards, although
783      * these cards only support GL_ARB_texture_rectangle(D3DPTEXTURECAPS_NONPOW2CONDITIONAL).
784      * If real NP2 textures are used, the driver falls back to software. We could just remove the
785      * extension and use GL_ARB_texture_rectangle instead, but texture_rectangle is inconvenient
786      * due to the non-normalized texture coordinates. Thus set an internal extension flag,
787      * GL_WINE_normalized_texrect, which signals the code that it can use non power of two textures
788      * as per GL_ARB_texture_non_power_of_two, but has to stick to the texture_rectangle limits.
789      *
790      * fglrx doesn't advertise GL_ARB_texture_non_power_of_two, but it advertises opengl 2.0 which
791      * has this extension promoted to core. The extension loading code sets this extension supported
792      * due to that, so this code works on fglrx as well. */
793     if(gl_info->supported[ARB_TEXTURE_NON_POWER_OF_TWO])
794     {
795         TRACE("GL_ARB_texture_non_power_of_two advertised on R500 or earlier card, removing.\n");
796         gl_info->supported[ARB_TEXTURE_NON_POWER_OF_TWO] = FALSE;
797         gl_info->supported[WINED3D_GL_NORMALIZED_TEXRECT] = TRUE;
798     }
799 }
800
801 static void quirk_no_np2(struct wined3d_gl_info *gl_info)
802 {
803     /*  The nVidia GeForceFX series reports OpenGL 2.0 capabilities with the latest drivers versions, but
804      *  doesn't explicitly advertise the ARB_tex_npot extension in the GL extension string.
805      *  This usually means that ARB_tex_npot is supported in hardware as long as the application is staying
806      *  within the limits enforced by the ARB_texture_rectangle extension. This however is not true for the
807      *  FX series, which instantly falls back to a slower software path as soon as ARB_tex_npot is used.
808      *  We therefore completely remove ARB_tex_npot from the list of supported extensions.
809      *
810      *  Note that wine_normalized_texrect can't be used in this case because internally it uses ARB_tex_npot,
811      *  triggering the software fallback. There is not much we can do here apart from disabling the
812      *  software-emulated extension and re-enable ARB_tex_rect (which was previously disabled
813      *  in wined3d_adapter_init_gl_caps).
814      *  This fixup removes performance problems on both the FX 5900 and FX 5700 (e.g. for framebuffer
815      *  post-processing effects in the game "Max Payne 2").
816      *  The behaviour can be verified through a simple test app attached in bugreport #14724. */
817     TRACE("GL_ARB_texture_non_power_of_two advertised through OpenGL 2.0 on NV FX card, removing.\n");
818     gl_info->supported[ARB_TEXTURE_NON_POWER_OF_TWO] = FALSE;
819     gl_info->supported[ARB_TEXTURE_RECTANGLE] = TRUE;
820 }
821
822 static void quirk_texcoord_w(struct wined3d_gl_info *gl_info)
823 {
824     /* The Intel GPUs on MacOS set the .w register of texcoords to 0.0 by default, which causes problems
825      * with fixed function fragment processing. Ideally this flag should be detected with a test shader
826      * and OpenGL feedback mode, but some GL implementations (MacOS ATI at least, probably all MacOS ones)
827      * do not like vertex shaders in feedback mode and return an error, even though it should be valid
828      * according to the spec.
829      *
830      * We don't want to enable this on all cards, as it adds an extra instruction per texcoord used. This
831      * makes the shader slower and eats instruction slots which should be available to the d3d app.
832      *
833      * ATI Radeon HD 2xxx cards on MacOS have the issue. Instead of checking for the buggy cards, blacklist
834      * all radeon cards on Macs and whitelist the good ones. That way we're prepared for the future. If
835      * this workaround is activated on cards that do not need it, it won't break things, just affect
836      * performance negatively. */
837     TRACE("Enabling vertex texture coord fixes in vertex shaders.\n");
838     gl_info->quirks |= WINED3D_QUIRK_SET_TEXCOORD_W;
839 }
840
841 static void quirk_clip_varying(struct wined3d_gl_info *gl_info)
842 {
843     gl_info->quirks |= WINED3D_QUIRK_GLSL_CLIP_VARYING;
844 }
845
846 static void quirk_allows_specular_alpha(struct wined3d_gl_info *gl_info)
847 {
848     gl_info->quirks |= WINED3D_QUIRK_ALLOWS_SPECULAR_ALPHA;
849 }
850
851 static void quirk_disable_nvvp_clip(struct wined3d_gl_info *gl_info)
852 {
853     gl_info->quirks |= WINED3D_QUIRK_NV_CLIP_BROKEN;
854 }
855
856 static void quirk_fbo_tex_update(struct wined3d_gl_info *gl_info)
857 {
858     gl_info->quirks |= WINED3D_QUIRK_FBO_TEX_UPDATE;
859 }
860
861 static void quirk_broken_rgba16(struct wined3d_gl_info *gl_info)
862 {
863     gl_info->quirks |= WINED3D_QUIRK_BROKEN_RGBA16;
864 }
865
866 static void quirk_infolog_spam(struct wined3d_gl_info *gl_info)
867 {
868     gl_info->quirks |= WINED3D_QUIRK_INFO_LOG_SPAM;
869 }
870
871 static void quirk_limited_tex_filtering(struct wined3d_gl_info *gl_info)
872 {
873     /* Nvidia GeForce 6xxx and 7xxx support accelerated VTF only on a few
874        selected texture formats. They are apparently the only DX9 class GPUs
875        supporting VTF.
876        Also, DX9-era GPUs are somewhat limited with float textures
877        filtering and blending. */
878     gl_info->quirks |= WINED3D_QUIRK_LIMITED_TEX_FILTERING;
879 }
880
881 struct driver_quirk
882 {
883     BOOL (*match)(const struct wined3d_gl_info *gl_info, const char *gl_renderer,
884             enum wined3d_gl_vendor gl_vendor, enum wined3d_pci_vendor card_vendor, enum wined3d_pci_device device);
885     void (*apply)(struct wined3d_gl_info *gl_info);
886     const char *description;
887 };
888
889 static const struct driver_quirk quirk_table[] =
890 {
891     {
892         match_amd_r300_to_500,
893         quirk_amd_dx9,
894         "AMD normalized texrect quirk"
895     },
896     {
897         match_apple,
898         quirk_apple_glsl_constants,
899         "Apple GLSL uniform override"
900     },
901     {
902         match_geforce5,
903         quirk_no_np2,
904         "Geforce 5 NP2 disable"
905     },
906     {
907         match_apple_intel,
908         quirk_texcoord_w,
909         "Init texcoord .w for Apple Intel GPU driver"
910     },
911     {
912         match_apple_nonr500ati,
913         quirk_texcoord_w,
914         "Init texcoord .w for Apple ATI >= r600 GPU driver"
915     },
916     {
917         match_dx10_capable,
918         quirk_clip_varying,
919         "Reserved varying for gl_ClipPos"
920     },
921     {
922         /* GL_EXT_secondary_color does not allow 4 component secondary colors, but most
923          * GL implementations accept it. The Mac GL is the only implementation known to
924          * reject it.
925          *
926          * If we can pass 4 component specular colors, do it, because (a) we don't have
927          * to screw around with the data, and (b) the D3D fixed function vertex pipeline
928          * passes specular alpha to the pixel shader if any is used. Otherwise the
929          * specular alpha is used to pass the fog coordinate, which we pass to opengl
930          * via GL_EXT_fog_coord.
931          */
932         match_allows_spec_alpha,
933         quirk_allows_specular_alpha,
934         "Allow specular alpha quirk"
935     },
936     {
937         match_broken_nv_clip,
938         quirk_disable_nvvp_clip,
939         "Apple NV_vertex_program clip bug quirk"
940     },
941     {
942         match_fbo_tex_update,
943         quirk_fbo_tex_update,
944         "FBO rebind for attachment updates"
945     },
946     {
947         match_broken_rgba16,
948         quirk_broken_rgba16,
949         "True RGBA16 is not available"
950     },
951     {
952         match_fglrx,
953         quirk_infolog_spam,
954         "Not printing GLSL infolog"
955     },
956     {
957         match_not_dx10_capable,
958         quirk_limited_tex_filtering,
959         "Texture filtering, blending and VTF support is limited"
960     },
961 };
962
963 /* Certain applications (Steam) complain if we report an outdated driver version. In general,
964  * reporting a driver version is moot because we are not the Windows driver, and we have different
965  * bugs, features, etc.
966  *
967  * The driver version has the form "x.y.z.w".
968  *
969  * "x" is the Windows version the driver is meant for:
970  * 4 -> 95/98/NT4
971  * 5 -> 2000
972  * 6 -> 2000/XP
973  * 7 -> Vista
974  * 8 -> Win 7
975  *
976  * "y" is the maximum Direct3D version the driver supports.
977  * y  -> d3d version mapping:
978  * 11 -> d3d6
979  * 12 -> d3d7
980  * 13 -> d3d8
981  * 14 -> d3d9
982  * 15 -> d3d10
983  * 16 -> d3d10.1
984  * 17 -> d3d11
985  *
986  * "z" is the subversion number.
987  *
988  * "w" is the vendor specific driver build number.
989  */
990
991 struct driver_version_information
992 {
993     enum wined3d_display_driver driver;
994     enum wined3d_driver_model driver_model;
995     const char *driver_name;            /* name of Windows driver */
996     WORD version;                       /* version word ('y'), contained in low word of DriverVersion.HighPart */
997     WORD subversion;                    /* subversion word ('z'), contained in high word of DriverVersion.LowPart */
998     WORD build;                         /* build number ('w'), contained in low word of DriverVersion.LowPart */
999 };
1000
1001 /* The driver version table contains driver information for different devices on several OS versions. */
1002 static const struct driver_version_information driver_version_table[] =
1003 {
1004     /* AMD
1005      * - Radeon HD2x00 (R600) and up supported by current drivers.
1006      * - Radeon 9500 (R300) - X1*00 (R5xx) supported up to Catalyst 9.3 (Linux) and 10.2 (XP/Vista/Win7)
1007      * - Radeon 7xxx (R100) - 9250 (RV250) supported up to Catalyst 6.11 (XP)
1008      * - Rage 128 supported up to XP, latest official build 6.13.3279 dated October 2001 */
1009     {DRIVER_AMD_RAGE_128PRO,    DRIVER_MODEL_NT5X,  "ati2dvaa.dll", 13, 3279,  0},
1010     {DRIVER_AMD_R100,           DRIVER_MODEL_NT5X,  "ati2dvag.dll", 14, 10, 6614},
1011     {DRIVER_AMD_R300,           DRIVER_MODEL_NT5X,  "ati2dvag.dll", 14, 10, 6764},
1012     {DRIVER_AMD_R600,           DRIVER_MODEL_NT5X,  "ati2dvag.dll", 14, 10, 8681},
1013     {DRIVER_AMD_R300,           DRIVER_MODEL_NT6X,  "atiumdag.dll", 14, 10, 741 },
1014     {DRIVER_AMD_R600,           DRIVER_MODEL_NT6X,  "atiumdag.dll", 14, 10, 741 },
1015
1016     /* Intel
1017      * The drivers are unified but not all versions support all GPUs. At some point the 2k/xp
1018      * drivers used ialmrnt5.dll for GMA800/GMA900 but at some point the file was renamed to
1019      * igxprd32.dll but the GMA800 driver was never updated. */
1020     {DRIVER_INTEL_GMA800,       DRIVER_MODEL_NT5X,  "ialmrnt5.dll", 14, 10, 3889},
1021     {DRIVER_INTEL_GMA900,       DRIVER_MODEL_NT5X,  "igxprd32.dll", 14, 10, 4764},
1022     {DRIVER_INTEL_GMA950,       DRIVER_MODEL_NT5X,  "igxprd32.dll", 14, 10, 4926},
1023     {DRIVER_INTEL_GMA3000,      DRIVER_MODEL_NT5X,  "igxprd32.dll", 14, 10, 5218},
1024     {DRIVER_INTEL_GMA950,       DRIVER_MODEL_NT6X,  "igdumd32.dll", 14, 10, 1504},
1025     {DRIVER_INTEL_GMA3000,      DRIVER_MODEL_NT6X,  "igdumd32.dll", 15, 10, 1666},
1026
1027     /* Nvidia
1028      * - Geforce6 and newer cards are supported by the current driver (197.x) on XP-Win7
1029      * - GeforceFX support is up to 173.x on <= XP
1030      * - Geforce2MX/3/4 up to 96.x on <= XP
1031      * - TNT/Geforce1/2 up to 71.x on <= XP
1032      * All version numbers used below are from the Linux nvidia drivers. */
1033     {DRIVER_NVIDIA_TNT,         DRIVER_MODEL_NT5X,  "nv4_disp.dll", 14, 10, 7186},
1034     {DRIVER_NVIDIA_GEFORCE2MX,  DRIVER_MODEL_NT5X,  "nv4_disp.dll", 14, 10, 9371},
1035     {DRIVER_NVIDIA_GEFORCEFX,   DRIVER_MODEL_NT5X,  "nv4_disp.dll", 14, 11, 7516},
1036     {DRIVER_NVIDIA_GEFORCE6,    DRIVER_MODEL_NT5X,  "nv4_disp.dll", 15, 12, 6658},
1037     {DRIVER_NVIDIA_GEFORCE6,    DRIVER_MODEL_NT6X,  "nvd3dum.dll",  15, 12, 6658},
1038 };
1039
1040 struct gpu_description
1041 {
1042     WORD vendor;                    /* reported PCI card vendor ID  */
1043     WORD card;                      /* reported PCI card device ID  */
1044     const char *description;        /* Description of the card e.g. NVIDIA RIVA TNT */
1045     enum wined3d_display_driver driver;
1046     unsigned int vidmem;
1047 };
1048
1049 /* The amount of video memory stored in the gpu description table is the minimum amount of video memory
1050  * found on a board containing a specific GPU. */
1051 static const struct gpu_description gpu_description_table[] =
1052 {
1053     /* Nvidia cards */
1054     {HW_VENDOR_NVIDIA,     CARD_NVIDIA_RIVA_TNT,           "NVIDIA RIVA TNT",                  DRIVER_NVIDIA_TNT,       16  },
1055     {HW_VENDOR_NVIDIA,     CARD_NVIDIA_RIVA_TNT2,          "NVIDIA RIVA TNT2/TNT2 Pro",        DRIVER_NVIDIA_TNT,       32  },
1056     {HW_VENDOR_NVIDIA,     CARD_NVIDIA_GEFORCE,            "NVIDIA GeForce 256",               DRIVER_NVIDIA_TNT,       32  },
1057     {HW_VENDOR_NVIDIA,     CARD_NVIDIA_GEFORCE2,           "NVIDIA GeForce2 GTS/GeForce2 Pro", DRIVER_NVIDIA_TNT,       32  },
1058     {HW_VENDOR_NVIDIA,     CARD_NVIDIA_GEFORCE2_MX,        "NVIDIA GeForce2 MX/MX 400",        DRIVER_NVIDIA_GEFORCE2MX,32  },
1059     {HW_VENDOR_NVIDIA,     CARD_NVIDIA_GEFORCE3,           "NVIDIA GeForce3",                  DRIVER_NVIDIA_GEFORCE2MX,64  },
1060     {HW_VENDOR_NVIDIA,     CARD_NVIDIA_GEFORCE4_MX,        "NVIDIA GeForce4 MX 460",           DRIVER_NVIDIA_GEFORCE2MX,64  },
1061     {HW_VENDOR_NVIDIA,     CARD_NVIDIA_GEFORCE4_TI4200,    "NVIDIA GeForce4 Ti 4200",          DRIVER_NVIDIA_GEFORCE2MX,64, },
1062     {HW_VENDOR_NVIDIA,     CARD_NVIDIA_GEFORCEFX_5200,     "NVIDIA GeForce FX 5200",           DRIVER_NVIDIA_GEFORCEFX, 64  },
1063     {HW_VENDOR_NVIDIA,     CARD_NVIDIA_GEFORCEFX_5600,     "NVIDIA GeForce FX 5600",           DRIVER_NVIDIA_GEFORCEFX, 128 },
1064     {HW_VENDOR_NVIDIA,     CARD_NVIDIA_GEFORCEFX_5800,     "NVIDIA GeForce FX 5800",           DRIVER_NVIDIA_GEFORCEFX, 256 },
1065     {HW_VENDOR_NVIDIA,     CARD_NVIDIA_GEFORCE_6200,       "NVIDIA GeForce 6200",              DRIVER_NVIDIA_GEFORCE6,  64  },
1066     {HW_VENDOR_NVIDIA,     CARD_NVIDIA_GEFORCE_6600GT,     "NVIDIA GeForce 6600 GT",           DRIVER_NVIDIA_GEFORCE6,  128 },
1067     {HW_VENDOR_NVIDIA,     CARD_NVIDIA_GEFORCE_6800,       "NVIDIA GeForce 6800",              DRIVER_NVIDIA_GEFORCE6,  128 },
1068     {HW_VENDOR_NVIDIA,     CARD_NVIDIA_GEFORCE_7300,       "NVIDIA GeForce Go 7300",           DRIVER_NVIDIA_GEFORCE6,  256 },
1069     {HW_VENDOR_NVIDIA,     CARD_NVIDIA_GEFORCE_7400,       "NVIDIA GeForce Go 7400",           DRIVER_NVIDIA_GEFORCE6,  256 },
1070     {HW_VENDOR_NVIDIA,     CARD_NVIDIA_GEFORCE_7600,       "NVIDIA GeForce 7600 GT",           DRIVER_NVIDIA_GEFORCE6,  256 },
1071     {HW_VENDOR_NVIDIA,     CARD_NVIDIA_GEFORCE_7800GT,     "NVIDIA GeForce 7800 GT",           DRIVER_NVIDIA_GEFORCE6,  256 },
1072     {HW_VENDOR_NVIDIA,     CARD_NVIDIA_GEFORCE_8300GS,     "NVIDIA GeForce 8300 GS",           DRIVER_NVIDIA_GEFORCE6,  128 },
1073     {HW_VENDOR_NVIDIA,     CARD_NVIDIA_GEFORCE_8400GS,     "NVIDIA GeForce 8400 GS",           DRIVER_NVIDIA_GEFORCE6,  128 },
1074     {HW_VENDOR_NVIDIA,     CARD_NVIDIA_GEFORCE_8600GT,     "NVIDIA GeForce 8600 GT",           DRIVER_NVIDIA_GEFORCE6,  256 },
1075     {HW_VENDOR_NVIDIA,     CARD_NVIDIA_GEFORCE_8600MGT,    "NVIDIA GeForce 8600M GT",          DRIVER_NVIDIA_GEFORCE6,  512 },
1076     {HW_VENDOR_NVIDIA,     CARD_NVIDIA_GEFORCE_8800GTS,    "NVIDIA GeForce 8800 GTS",          DRIVER_NVIDIA_GEFORCE6,  320 },
1077     {HW_VENDOR_NVIDIA,     CARD_NVIDIA_GEFORCE_8800GTX,    "NVIDIA GeForce 8800 GTX",          DRIVER_NVIDIA_GEFORCE6,  768 },
1078     {HW_VENDOR_NVIDIA,     CARD_NVIDIA_GEFORCE_9200,       "NVIDIA GeForce 9200",              DRIVER_NVIDIA_GEFORCE6,  256 },
1079     {HW_VENDOR_NVIDIA,     CARD_NVIDIA_GEFORCE_9300,       "NVIDIA GeForce 9300",              DRIVER_NVIDIA_GEFORCE6,  256 },
1080     {HW_VENDOR_NVIDIA,     CARD_NVIDIA_GEFORCE_9400M,      "NVIDIA GeForce 9400M",             DRIVER_NVIDIA_GEFORCE6,  256 },
1081     {HW_VENDOR_NVIDIA,     CARD_NVIDIA_GEFORCE_9400GT,     "NVIDIA GeForce 9400 GT",           DRIVER_NVIDIA_GEFORCE6,  256 },
1082     {HW_VENDOR_NVIDIA,     CARD_NVIDIA_GEFORCE_9500GT,     "NVIDIA GeForce 9500 GT",           DRIVER_NVIDIA_GEFORCE6,  256 },
1083     {HW_VENDOR_NVIDIA,     CARD_NVIDIA_GEFORCE_9600GT,     "NVIDIA GeForce 9600 GT",           DRIVER_NVIDIA_GEFORCE6,  384 },
1084     {HW_VENDOR_NVIDIA,     CARD_NVIDIA_GEFORCE_9800GT,     "NVIDIA GeForce 9800 GT",           DRIVER_NVIDIA_GEFORCE6,  512 },
1085     {HW_VENDOR_NVIDIA,     CARD_NVIDIA_GEFORCE_210,        "NVIDIA GeForce 210",               DRIVER_NVIDIA_GEFORCE6,  512 },
1086     {HW_VENDOR_NVIDIA,     CARD_NVIDIA_GEFORCE_GT220,      "NVIDIA GeForce GT 220",            DRIVER_NVIDIA_GEFORCE6,  512 },
1087     {HW_VENDOR_NVIDIA,     CARD_NVIDIA_GEFORCE_GT240,      "NVIDIA GeForce GT 240",            DRIVER_NVIDIA_GEFORCE6,  512 },
1088     {HW_VENDOR_NVIDIA,     CARD_NVIDIA_GEFORCE_GTX260,     "NVIDIA GeForce GTX 260",           DRIVER_NVIDIA_GEFORCE6,  1024},
1089     {HW_VENDOR_NVIDIA,     CARD_NVIDIA_GEFORCE_GTX275,     "NVIDIA GeForce GTX 275",           DRIVER_NVIDIA_GEFORCE6,  896 },
1090     {HW_VENDOR_NVIDIA,     CARD_NVIDIA_GEFORCE_GTX280,     "NVIDIA GeForce GTX 280",           DRIVER_NVIDIA_GEFORCE6,  1024},
1091     {HW_VENDOR_NVIDIA,     CARD_NVIDIA_GEFORCE_320M,       "NVIDIA GeForce 320M",              DRIVER_NVIDIA_GEFORCE6,  256},
1092     {HW_VENDOR_NVIDIA,     CARD_NVIDIA_GEFORCE_GT320M,     "NVIDIA GeForce GT 320M",           DRIVER_NVIDIA_GEFORCE6,  1024},
1093     {HW_VENDOR_NVIDIA,     CARD_NVIDIA_GEFORCE_GT325M,     "NVIDIA GeForce GT 325M",           DRIVER_NVIDIA_GEFORCE6,  1024},
1094     {HW_VENDOR_NVIDIA,     CARD_NVIDIA_GEFORCE_GT330,      "NVIDIA GeForce GT 330",            DRIVER_NVIDIA_GEFORCE6,  1024},
1095     {HW_VENDOR_NVIDIA,     CARD_NVIDIA_GEFORCE_GTS350M,    "NVIDIA GeForce GTS 350M",          DRIVER_NVIDIA_GEFORCE6,  1024},
1096     {HW_VENDOR_NVIDIA,     CARD_NVIDIA_GEFORCE_GT420,      "NVIDIA GeForce GT 420",            DRIVER_NVIDIA_GEFORCE6,  2048},
1097     {HW_VENDOR_NVIDIA,     CARD_NVIDIA_GEFORCE_GT430,      "NVIDIA GeForce GT 430",            DRIVER_NVIDIA_GEFORCE6,  1024},
1098     {HW_VENDOR_NVIDIA,     CARD_NVIDIA_GEFORCE_GT440,      "NVIDIA GeForce GT 440",            DRIVER_NVIDIA_GEFORCE6,  1024},
1099     {HW_VENDOR_NVIDIA,     CARD_NVIDIA_GEFORCE_GTS450,     "NVIDIA GeForce GTS 450",           DRIVER_NVIDIA_GEFORCE6,  1024},
1100     {HW_VENDOR_NVIDIA,     CARD_NVIDIA_GEFORCE_GTX460,     "NVIDIA GeForce GTX 460",           DRIVER_NVIDIA_GEFORCE6,  768 },
1101     {HW_VENDOR_NVIDIA,     CARD_NVIDIA_GEFORCE_GTX460M,    "NVIDIA GeForce GTX 460M",          DRIVER_NVIDIA_GEFORCE6,  1536},
1102     {HW_VENDOR_NVIDIA,     CARD_NVIDIA_GEFORCE_GTX465,     "NVIDIA GeForce GTX 465",           DRIVER_NVIDIA_GEFORCE6,  1024},
1103     {HW_VENDOR_NVIDIA,     CARD_NVIDIA_GEFORCE_GTX470,     "NVIDIA GeForce GTX 470",           DRIVER_NVIDIA_GEFORCE6,  1280},
1104     {HW_VENDOR_NVIDIA,     CARD_NVIDIA_GEFORCE_GTX480,     "NVIDIA GeForce GTX 480",           DRIVER_NVIDIA_GEFORCE6,  1536},
1105     {HW_VENDOR_NVIDIA,     CARD_NVIDIA_GEFORCE_GT540M,     "NVIDIA GeForce GT 540M",           DRIVER_NVIDIA_GEFORCE6,  1024},
1106     {HW_VENDOR_NVIDIA,     CARD_NVIDIA_GEFORCE_GTX550,     "NVIDIA GeForce GTX 550 Ti",        DRIVER_NVIDIA_GEFORCE6,  1024},
1107     {HW_VENDOR_NVIDIA,     CARD_NVIDIA_GEFORCE_GT555M,     "NVIDIA GeForce GT 555M",           DRIVER_NVIDIA_GEFORCE6,  1024},
1108     {HW_VENDOR_NVIDIA,     CARD_NVIDIA_GEFORCE_GTX560TI,   "NVIDIA GeForce GTX 560 Ti",        DRIVER_NVIDIA_GEFORCE6,  1024},
1109     {HW_VENDOR_NVIDIA,     CARD_NVIDIA_GEFORCE_GTX560,     "NVIDIA GeForce GTX 560",           DRIVER_NVIDIA_GEFORCE6,  1024},
1110     {HW_VENDOR_NVIDIA,     CARD_NVIDIA_GEFORCE_GTX570,     "NVIDIA GeForce GTX 570",           DRIVER_NVIDIA_GEFORCE6,  1280},
1111     {HW_VENDOR_NVIDIA,     CARD_NVIDIA_GEFORCE_GTX580,     "NVIDIA GeForce GTX 580",           DRIVER_NVIDIA_GEFORCE6,  1536},
1112     {HW_VENDOR_NVIDIA,     CARD_NVIDIA_GEFORCE_GT630M,     "NVIDIA GeForce GT 630M",           DRIVER_NVIDIA_GEFORCE6,  1024},
1113     {HW_VENDOR_NVIDIA,     CARD_NVIDIA_GEFORCE_GT640M,     "NVIDIA GeForce GT 640M",           DRIVER_NVIDIA_GEFORCE6,  1024},
1114     {HW_VENDOR_NVIDIA,     CARD_NVIDIA_GEFORCE_GT650M,     "NVIDIA GeForce GT 650M",           DRIVER_NVIDIA_GEFORCE6,  2048},
1115     {HW_VENDOR_NVIDIA,     CARD_NVIDIA_GEFORCE_GTX670,     "NVIDIA GeForce GTX 670",           DRIVER_NVIDIA_GEFORCE6,  2048},
1116     {HW_VENDOR_NVIDIA,     CARD_NVIDIA_GEFORCE_GTX680,     "NVIDIA GeForce GTX 680",           DRIVER_NVIDIA_GEFORCE6,  2048},
1117
1118     /* AMD cards */
1119     {HW_VENDOR_AMD,        CARD_AMD_RAGE_128PRO,           "ATI Rage Fury",                    DRIVER_AMD_RAGE_128PRO,  16  },
1120     {HW_VENDOR_AMD,        CARD_AMD_RADEON_7200,           "ATI RADEON 7200 SERIES",           DRIVER_AMD_R100,         32  },
1121     {HW_VENDOR_AMD,        CARD_AMD_RADEON_8500,           "ATI RADEON 8500 SERIES",           DRIVER_AMD_R100,         64  },
1122     {HW_VENDOR_AMD,        CARD_AMD_RADEON_9500,           "ATI Radeon 9500",                  DRIVER_AMD_R300,         64  },
1123     {HW_VENDOR_AMD,        CARD_AMD_RADEON_XPRESS_200M,    "ATI RADEON XPRESS 200M Series",    DRIVER_AMD_R300,         64  },
1124     {HW_VENDOR_AMD,        CARD_AMD_RADEON_X700,           "ATI Radeon X700 SE",               DRIVER_AMD_R300,         128 },
1125     {HW_VENDOR_AMD,        CARD_AMD_RADEON_X1600,          "ATI Radeon X1600 Series",          DRIVER_AMD_R300,         128 },
1126     {HW_VENDOR_AMD,        CARD_AMD_RADEON_HD2350,         "ATI Mobility Radeon HD 2350",      DRIVER_AMD_R600,         256 },
1127     {HW_VENDOR_AMD,        CARD_AMD_RADEON_HD2600,         "ATI Mobility Radeon HD 2600",      DRIVER_AMD_R600,         256 },
1128     {HW_VENDOR_AMD,        CARD_AMD_RADEON_HD2900,         "ATI Radeon HD 2900 XT",            DRIVER_AMD_R600,         512 },
1129     {HW_VENDOR_AMD,        CARD_AMD_RADEON_HD3200,         "ATI Radeon HD 3200 Graphics",      DRIVER_AMD_R600,         128 },
1130     {HW_VENDOR_AMD,        CARD_AMD_RADEON_HD4350,         "ATI Radeon HD 4350",               DRIVER_AMD_R600,         256 },
1131     {HW_VENDOR_AMD,        CARD_AMD_RADEON_HD4600,         "ATI Radeon HD 4600 Series",        DRIVER_AMD_R600,         512 },
1132     {HW_VENDOR_AMD,        CARD_AMD_RADEON_HD4700,         "ATI Radeon HD 4700 Series",        DRIVER_AMD_R600,         512 },
1133     {HW_VENDOR_AMD,        CARD_AMD_RADEON_HD4800,         "ATI Radeon HD 4800 Series",        DRIVER_AMD_R600,         512 },
1134     {HW_VENDOR_AMD,        CARD_AMD_RADEON_HD5400,         "ATI Radeon HD 5400 Series",        DRIVER_AMD_R600,         512 },
1135     {HW_VENDOR_AMD,        CARD_AMD_RADEON_HD5600,         "ATI Radeon HD 5600 Series",        DRIVER_AMD_R600,         512 },
1136     {HW_VENDOR_AMD,        CARD_AMD_RADEON_HD5700,         "ATI Radeon HD 5700 Series",        DRIVER_AMD_R600,         512 },
1137     {HW_VENDOR_AMD,        CARD_AMD_RADEON_HD5800,         "ATI Radeon HD 5800 Series",        DRIVER_AMD_R600,         1024},
1138     {HW_VENDOR_AMD,        CARD_AMD_RADEON_HD5900,         "ATI Radeon HD 5900 Series",        DRIVER_AMD_R600,         1024},
1139     {HW_VENDOR_AMD,        CARD_AMD_RADEON_HD6300,         "AMD Radeon HD 6300 series Graphics", DRIVER_AMD_R600,       1024},
1140     {HW_VENDOR_AMD,        CARD_AMD_RADEON_HD6400,         "AMD Radeon HD 6400 Series",        DRIVER_AMD_R600,         1024},
1141     {HW_VENDOR_AMD,        CARD_AMD_RADEON_HD6410D,        "AMD Radeon HD 6410D",              DRIVER_AMD_R600,         1024},
1142     {HW_VENDOR_AMD,        CARD_AMD_RADEON_HD6550D,        "AMD Radeon HD 6550D",              DRIVER_AMD_R600,         1024},
1143     {HW_VENDOR_AMD,        CARD_AMD_RADEON_HD6600,         "AMD Radeon HD 6600 Series",        DRIVER_AMD_R600,         1024},
1144     {HW_VENDOR_AMD,        CARD_AMD_RADEON_HD6600M,        "AMD Radeon HD 6600M Series",       DRIVER_AMD_R600,         512 },
1145     {HW_VENDOR_AMD,        CARD_AMD_RADEON_HD6700,         "AMD Radeon HD 6700 Series",        DRIVER_AMD_R600,         1024},
1146     {HW_VENDOR_AMD,        CARD_AMD_RADEON_HD6800,         "AMD Radeon HD 6800 Series",        DRIVER_AMD_R600,         1024},
1147     {HW_VENDOR_AMD,        CARD_AMD_RADEON_HD6900,         "AMD Radeon HD 6900 Series",        DRIVER_AMD_R600,         2048},
1148     {HW_VENDOR_AMD,        CARD_AMD_RADEON_HD7700,         "AMD Radeon HD 7700 Series",        DRIVER_AMD_R600,         1024},
1149     {HW_VENDOR_AMD,        CARD_AMD_RADEON_HD7800,         "AMD Radeon HD 7800 Series",        DRIVER_AMD_R600,         2048},
1150     {HW_VENDOR_AMD,        CARD_AMD_RADEON_HD7900,         "AMD Radeon HD 7900 Series",        DRIVER_AMD_R600,         2048},
1151     /* Intel cards */
1152     {HW_VENDOR_INTEL,      CARD_INTEL_830M,                "Intel(R) 82830M Graphics Controller",                       DRIVER_INTEL_GMA800,  32 },
1153     {HW_VENDOR_INTEL,      CARD_INTEL_855GM,               "Intel(R) 82852/82855 GM/GME Graphics Controller",           DRIVER_INTEL_GMA800,  32 },
1154     {HW_VENDOR_INTEL,      CARD_INTEL_845G,                "Intel(R) 845G",                                             DRIVER_INTEL_GMA800,  32 },
1155     {HW_VENDOR_INTEL,      CARD_INTEL_865G,                "Intel(R) 82865G Graphics Controller",                       DRIVER_INTEL_GMA800,  32 },
1156     {HW_VENDOR_INTEL,      CARD_INTEL_915G,                "Intel(R) 82915G/GV/910GL Express Chipset Family",           DRIVER_INTEL_GMA900,  64 },
1157     {HW_VENDOR_INTEL,      CARD_INTEL_E7221G,              "Intel(R) E7221G",                                           DRIVER_INTEL_GMA900,  64 },
1158     {HW_VENDOR_INTEL,      CARD_INTEL_915GM,               "Mobile Intel(R) 915GM/GMS,910GML Express Chipset Family",   DRIVER_INTEL_GMA900,  64 },
1159     {HW_VENDOR_INTEL,      CARD_INTEL_945G,                "Intel(R) 945G",                                             DRIVER_INTEL_GMA950,  64 },
1160     {HW_VENDOR_INTEL,      CARD_INTEL_945GM,               "Mobile Intel(R) 945GM Express Chipset Family",              DRIVER_INTEL_GMA950,  64 },
1161     {HW_VENDOR_INTEL,      CARD_INTEL_945GME,              "Intel(R) 945GME",                                           DRIVER_INTEL_GMA950,  64 },
1162     {HW_VENDOR_INTEL,      CARD_INTEL_Q35,                 "Intel(R) Q35",                                              DRIVER_INTEL_GMA950,  64 },
1163     {HW_VENDOR_INTEL,      CARD_INTEL_G33,                 "Intel(R) G33",                                              DRIVER_INTEL_GMA950,  64 },
1164     {HW_VENDOR_INTEL,      CARD_INTEL_Q33,                 "Intel(R) Q33",                                              DRIVER_INTEL_GMA950,  64 },
1165     {HW_VENDOR_INTEL,      CARD_INTEL_PNVG,                "Intel(R) IGD",                                              DRIVER_INTEL_GMA950,  64 },
1166     {HW_VENDOR_INTEL,      CARD_INTEL_PNVM,                "Intel(R) IGD",                                              DRIVER_INTEL_GMA950,  64 },
1167     {HW_VENDOR_INTEL,      CARD_INTEL_965Q,                "Intel(R) 965Q",                                             DRIVER_INTEL_GMA3000, 128},
1168     {HW_VENDOR_INTEL,      CARD_INTEL_965G,                "Intel(R) 965G",                                             DRIVER_INTEL_GMA3000, 128},
1169     {HW_VENDOR_INTEL,      CARD_INTEL_946GZ,               "Intel(R) 946GZ",                                            DRIVER_INTEL_GMA3000, 128},
1170     {HW_VENDOR_INTEL,      CARD_INTEL_965GM,               "Mobile Intel(R) 965 Express Chipset Family",                DRIVER_INTEL_GMA3000, 128},
1171     {HW_VENDOR_INTEL,      CARD_INTEL_965GME,              "Intel(R) 965GME",                                           DRIVER_INTEL_GMA3000, 128},
1172     {HW_VENDOR_INTEL,      CARD_INTEL_GM45,                "Mobile Intel(R) GM45 Express Chipset Family",               DRIVER_INTEL_GMA3000, 512},
1173     {HW_VENDOR_INTEL,      CARD_INTEL_IGD,                 "Intel(R) Integrated Graphics Device",                       DRIVER_INTEL_GMA3000, 512},
1174     {HW_VENDOR_INTEL,      CARD_INTEL_G45,                 "Intel(R) G45/G43",                                          DRIVER_INTEL_GMA3000, 512},
1175     {HW_VENDOR_INTEL,      CARD_INTEL_Q45,                 "Intel(R) Q45/Q43",                                          DRIVER_INTEL_GMA3000, 512},
1176     {HW_VENDOR_INTEL,      CARD_INTEL_G41,                 "Intel(R) G41",                                              DRIVER_INTEL_GMA3000, 512},
1177     {HW_VENDOR_INTEL,      CARD_INTEL_B43,                 "Intel(R) B43",                                              DRIVER_INTEL_GMA3000, 512},
1178     {HW_VENDOR_INTEL,      CARD_INTEL_ILKD,                "Intel(R) Ironlake Desktop",                                 DRIVER_INTEL_GMA3000, 1024},
1179     {HW_VENDOR_INTEL,      CARD_INTEL_ILKM,                "Intel(R) Ironlake Mobile",                                  DRIVER_INTEL_GMA3000, 1024},
1180     {HW_VENDOR_INTEL,      CARD_INTEL_SNBD,                "Intel(R) Sandybridge Desktop",                              DRIVER_INTEL_GMA3000, 1024},
1181     {HW_VENDOR_INTEL,      CARD_INTEL_SNBM,                "Intel(R) Sandybridge Mobile",                               DRIVER_INTEL_GMA3000, 1024},
1182     {HW_VENDOR_INTEL,      CARD_INTEL_SNBS,                "Intel(R) Sandybridge Server",                               DRIVER_INTEL_GMA3000, 1024},
1183     {HW_VENDOR_INTEL,      CARD_INTEL_IVBD,                "Intel(R) Ivybridge Desktop",                                DRIVER_INTEL_GMA3000, 1024},
1184     {HW_VENDOR_INTEL,      CARD_INTEL_IVBM,                "Intel(R) Ivybridge Mobile",                                 DRIVER_INTEL_GMA3000, 1024},
1185     {HW_VENDOR_INTEL,      CARD_INTEL_IVBS,                "Intel(R) Ivybridge Server",                                 DRIVER_INTEL_GMA3000, 1024},
1186 };
1187
1188 static const struct driver_version_information *get_driver_version_info(enum wined3d_display_driver driver,
1189         enum wined3d_driver_model driver_model)
1190 {
1191     unsigned int i;
1192
1193     TRACE("Looking up version info for driver=%d driver_model=%d\n", driver, driver_model);
1194     for (i = 0; i < (sizeof(driver_version_table) / sizeof(driver_version_table[0])); i++)
1195     {
1196         const struct driver_version_information *entry = &driver_version_table[i];
1197
1198         if (entry->driver == driver && entry->driver_model == driver_model)
1199         {
1200             TRACE("Found driver \"%s\", version %u, subversion %u, build %u.\n",
1201                     entry->driver_name, entry->version, entry->subversion, entry->build);
1202             return entry;
1203         }
1204     }
1205     return NULL;
1206 }
1207
1208 static void init_driver_info(struct wined3d_driver_info *driver_info,
1209         enum wined3d_pci_vendor vendor, enum wined3d_pci_device device)
1210 {
1211     OSVERSIONINFOW os_version;
1212     WORD driver_os_version;
1213     unsigned int i;
1214     enum wined3d_display_driver driver = DRIVER_UNKNOWN;
1215     enum wined3d_driver_model driver_model;
1216     const struct driver_version_information *version_info;
1217
1218     if (wined3d_settings.pci_vendor_id != PCI_VENDOR_NONE)
1219     {
1220         TRACE("Overriding PCI vendor ID with 0x%04x.\n", wined3d_settings.pci_vendor_id);
1221         vendor = wined3d_settings.pci_vendor_id;
1222     }
1223     driver_info->vendor = vendor;
1224
1225     if (wined3d_settings.pci_device_id != PCI_DEVICE_NONE)
1226     {
1227         TRACE("Overriding PCI device ID with 0x%04x.\n", wined3d_settings.pci_device_id);
1228         device = wined3d_settings.pci_device_id;
1229     }
1230     driver_info->device = device;
1231
1232     /* Set a default amount of video memory (64MB). In general this code isn't used unless the user
1233      * overrides the pci ids to a card which is not in our database. */
1234     driver_info->vidmem = WINE_DEFAULT_VIDMEM;
1235
1236     memset(&os_version, 0, sizeof(os_version));
1237     os_version.dwOSVersionInfoSize = sizeof(os_version);
1238     if (!GetVersionExW(&os_version))
1239     {
1240         ERR("Failed to get OS version, reporting 2000/XP.\n");
1241         driver_os_version = 6;
1242         driver_model = DRIVER_MODEL_NT5X;
1243     }
1244     else
1245     {
1246         TRACE("OS version %u.%u.\n", os_version.dwMajorVersion, os_version.dwMinorVersion);
1247         switch (os_version.dwMajorVersion)
1248         {
1249             case 4:
1250                 /* If needed we could distinguish between 9x and NT4, but this code won't make
1251                  * sense for NT4 since it had no way to obtain this info through DirectDraw 3.0.
1252                  */
1253                 driver_os_version = 4;
1254                 driver_model = DRIVER_MODEL_WIN9X;
1255                 break;
1256
1257             case 5:
1258                 driver_os_version = 6;
1259                 driver_model = DRIVER_MODEL_NT5X;
1260                 break;
1261
1262             case 6:
1263                 if (os_version.dwMinorVersion == 0)
1264                 {
1265                     driver_os_version = 7;
1266                     driver_model = DRIVER_MODEL_NT6X;
1267                 }
1268                 else
1269                 {
1270                     if (os_version.dwMinorVersion > 1)
1271                     {
1272                         FIXME("Unhandled OS version %u.%u, reporting Win 7.\n",
1273                                 os_version.dwMajorVersion, os_version.dwMinorVersion);
1274                     }
1275                     driver_os_version = 8;
1276                     driver_model = DRIVER_MODEL_NT6X;
1277                 }
1278                 break;
1279
1280             default:
1281                 FIXME("Unhandled OS version %u.%u, reporting 2000/XP.\n",
1282                         os_version.dwMajorVersion, os_version.dwMinorVersion);
1283                 driver_os_version = 6;
1284                 driver_model = DRIVER_MODEL_NT5X;
1285                 break;
1286         }
1287     }
1288
1289     /* When we reach this stage we always have a vendor or device id (it can be a default one).
1290      * This means that unless the ids are overridden, we will always find a GPU description. */
1291     for (i = 0; i < (sizeof(gpu_description_table) / sizeof(gpu_description_table[0])); i++)
1292     {
1293         if (vendor == gpu_description_table[i].vendor && device == gpu_description_table[i].card)
1294         {
1295             TRACE("Found card %04x:%04x in driver DB.\n", vendor, device);
1296
1297             driver_info->description = gpu_description_table[i].description;
1298             driver_info->vidmem = gpu_description_table[i].vidmem * 1024*1024;
1299             driver = gpu_description_table[i].driver;
1300             break;
1301         }
1302     }
1303
1304     if (wined3d_settings.emulated_textureram)
1305     {
1306         TRACE("Overriding amount of video memory with %u bytes.\n", wined3d_settings.emulated_textureram);
1307         driver_info->vidmem = wined3d_settings.emulated_textureram;
1308     }
1309
1310     /* Try to obtain driver version information for the current Windows version. This fails in
1311      * some cases:
1312      * - the gpu is not available on the currently selected OS version:
1313      *   - Geforce GTX480 on Win98. When running applications in compatibility mode on Windows,
1314      *     version information for the current Windows version is returned instead of faked info.
1315      *     We do the same and assume the default Windows version to emulate is WinXP.
1316      *
1317      *   - Videocard is a Riva TNT but winver is set to win7 (there are no drivers for this beast)
1318      *     For now return the XP driver info. Perhaps later on we should return VESA.
1319      *
1320      * - the gpu is not in our database (can happen when the user overrides the vendor_id / device_id)
1321      *   This could be an indication that our database is not up to date, so this should be fixed.
1322      */
1323     version_info = get_driver_version_info(driver, driver_model);
1324     if (version_info)
1325     {
1326         driver_info->name = version_info->driver_name;
1327         driver_info->version_high = MAKEDWORD_VERSION(driver_os_version, version_info->version);
1328         driver_info->version_low = MAKEDWORD_VERSION(version_info->subversion, version_info->build);
1329     }
1330     else
1331     {
1332         version_info = get_driver_version_info(driver, DRIVER_MODEL_NT5X);
1333         if (version_info)
1334         {
1335             driver_info->name = version_info->driver_name;
1336             driver_info->version_high = MAKEDWORD_VERSION(driver_os_version, version_info->version);
1337             driver_info->version_low = MAKEDWORD_VERSION(version_info->subversion, version_info->build);
1338         }
1339         else
1340         {
1341             driver_info->description = "Direct3D HAL";
1342             driver_info->name = "Display";
1343             driver_info->version_high = MAKEDWORD_VERSION(driver_os_version, 15);
1344             driver_info->version_low = MAKEDWORD_VERSION(8, 6); /* Nvidia RIVA TNT, arbitrary */
1345
1346             FIXME("Unable to find a driver/device info for vendor_id=%#x device_id=%#x for driver_model=%d\n",
1347                     vendor, device, driver_model);
1348         }
1349     }
1350
1351     TRACE("Reporting (fake) driver version 0x%08x-0x%08x.\n",
1352             driver_info->version_high, driver_info->version_low);
1353 }
1354
1355 /* Context activation is done by the caller. */
1356 static void fixup_extensions(struct wined3d_gl_info *gl_info, const char *gl_renderer,
1357         enum wined3d_gl_vendor gl_vendor, enum wined3d_pci_vendor card_vendor, enum wined3d_pci_device device)
1358 {
1359     unsigned int i;
1360
1361     for (i = 0; i < (sizeof(quirk_table) / sizeof(*quirk_table)); ++i)
1362     {
1363         if (!quirk_table[i].match(gl_info, gl_renderer, gl_vendor, card_vendor, device)) continue;
1364         TRACE("Applying driver quirk \"%s\".\n", quirk_table[i].description);
1365         quirk_table[i].apply(gl_info);
1366     }
1367
1368     /* Find out if PBOs work as they are supposed to. */
1369     test_pbo_functionality(gl_info);
1370 }
1371
1372 static DWORD wined3d_parse_gl_version(const char *gl_version)
1373 {
1374     const char *ptr = gl_version;
1375     int major, minor;
1376
1377     major = atoi(ptr);
1378     if (major <= 0)
1379         ERR("Invalid OpenGL major version %d.\n", major);
1380
1381     while (isdigit(*ptr)) ++ptr;
1382     if (*ptr++ != '.')
1383         ERR("Invalid OpenGL version string %s.\n", debugstr_a(gl_version));
1384
1385     minor = atoi(ptr);
1386
1387     TRACE("Found OpenGL version %d.%d.\n", major, minor);
1388
1389     return MAKEDWORD_VERSION(major, minor);
1390 }
1391
1392 static enum wined3d_gl_vendor wined3d_guess_gl_vendor(const struct wined3d_gl_info *gl_info,
1393         const char *gl_vendor_string, const char *gl_renderer)
1394 {
1395
1396     /* MacOS has various specialities in the extensions it advertises. Some have to be loaded from
1397      * the opengl 1.2+ core, while other extensions are advertised, but software emulated. So try to
1398      * detect the Apple OpenGL implementation to apply some extension fixups afterwards.
1399      *
1400      * Detecting this isn't really easy. The vendor string doesn't mention Apple. Compile-time checks
1401      * aren't sufficient either because a Linux binary may display on a macos X server via remote X11.
1402      * So try to detect the GL implementation by looking at certain Apple extensions. Some extensions
1403      * like client storage might be supported on other implementations too, but GL_APPLE_flush_render
1404      * is specific to the Mac OS X window management, and GL_APPLE_ycbcr_422 is QuickTime specific. So
1405      * the chance that other implementations support them is rather small since Win32 QuickTime uses
1406      * DirectDraw, not OpenGL. */
1407     if (gl_info->supported[APPLE_FENCE]
1408             && gl_info->supported[APPLE_CLIENT_STORAGE]
1409             && gl_info->supported[APPLE_YCBCR_422])
1410         return GL_VENDOR_APPLE;
1411
1412     if (strstr(gl_vendor_string, "NVIDIA"))
1413         return GL_VENDOR_NVIDIA;
1414
1415     if (strstr(gl_vendor_string, "ATI"))
1416         return GL_VENDOR_FGLRX;
1417
1418     if (strstr(gl_vendor_string, "Intel(R)")
1419             /* Intel switched from Intel(R) to Intel® recently, so just match Intel. */
1420             || strstr(gl_renderer, "Intel")
1421             || strstr(gl_vendor_string, "Intel Inc."))
1422         return GL_VENDOR_INTEL;
1423
1424     if (strstr(gl_vendor_string, "Mesa")
1425             || strstr(gl_vendor_string, "Advanced Micro Devices, Inc.")
1426             || strstr(gl_vendor_string, "DRI R300 Project")
1427             || strstr(gl_vendor_string, "X.Org R300 Project")
1428             || strstr(gl_vendor_string, "Tungsten Graphics, Inc")
1429             || strstr(gl_vendor_string, "VMware, Inc.")
1430             || strstr(gl_renderer, "Mesa")
1431             || strstr(gl_renderer, "Gallium"))
1432         return GL_VENDOR_MESA;
1433
1434     FIXME("Received unrecognized GL_VENDOR %s. Returning GL_VENDOR_UNKNOWN.\n",
1435             debugstr_a(gl_vendor_string));
1436
1437     return GL_VENDOR_UNKNOWN;
1438 }
1439
1440 static enum wined3d_pci_vendor wined3d_guess_card_vendor(const char *gl_vendor_string, const char *gl_renderer)
1441 {
1442     if (strstr(gl_vendor_string, "NVIDIA")
1443             || strstr(gl_vendor_string, "Nouveau")
1444             || strstr(gl_vendor_string, "nouveau"))
1445         return HW_VENDOR_NVIDIA;
1446
1447     if (strstr(gl_vendor_string, "ATI")
1448             || strstr(gl_vendor_string, "Advanced Micro Devices, Inc.")
1449             || strstr(gl_vendor_string, "X.Org R300 Project")
1450             || strstr(gl_renderer, "AMD")
1451             || strstr(gl_renderer, "R100")
1452             || strstr(gl_renderer, "R200")
1453             || strstr(gl_renderer, "R300")
1454             || strstr(gl_renderer, "R600")
1455             || strstr(gl_renderer, "R700"))
1456         return HW_VENDOR_AMD;
1457
1458     if (strstr(gl_vendor_string, "Intel(R)")
1459             /* Intel switched from Intel(R) to Intel® recently, so just match Intel. */
1460             || strstr(gl_renderer, "Intel")
1461             || strstr(gl_renderer, "i915")
1462             || strstr(gl_vendor_string, "Intel Inc."))
1463         return HW_VENDOR_INTEL;
1464
1465     if (strstr(gl_vendor_string, "Mesa")
1466             || strstr(gl_vendor_string, "Brian Paul")
1467             || strstr(gl_vendor_string, "Tungsten Graphics, Inc")
1468             || strstr(gl_vendor_string, "VMware, Inc."))
1469         return HW_VENDOR_SOFTWARE;
1470
1471     FIXME("Received unrecognized GL_VENDOR %s. Returning HW_VENDOR_NVIDIA.\n", debugstr_a(gl_vendor_string));
1472
1473     return HW_VENDOR_NVIDIA;
1474 }
1475
1476 static UINT d3d_level_from_gl_info(const struct wined3d_gl_info *gl_info)
1477 {
1478     UINT level = 0;
1479
1480     if (gl_info->supported[ARB_MULTITEXTURE])
1481         level = 6;
1482     if (gl_info->supported[ARB_TEXTURE_COMPRESSION]
1483             && gl_info->supported[ARB_TEXTURE_CUBE_MAP]
1484             && gl_info->supported[ARB_TEXTURE_ENV_DOT3])
1485         level = 7;
1486     if (level == 7 && gl_info->supported[ARB_MULTISAMPLE]
1487             && gl_info->supported[ARB_TEXTURE_BORDER_CLAMP])
1488         level = 8;
1489     if (level == 8 && gl_info->supported[ARB_FRAGMENT_PROGRAM]
1490             && gl_info->supported[ARB_VERTEX_SHADER])
1491         level = 9;
1492     if (level == 9 && gl_info->supported[EXT_GPU_SHADER4])
1493         level = 10;
1494
1495     return level;
1496 }
1497
1498 static enum wined3d_pci_device select_card_nvidia_binary(const struct wined3d_gl_info *gl_info,
1499         const char *gl_renderer)
1500 {
1501     UINT d3d_level = d3d_level_from_gl_info(gl_info);
1502     unsigned int i;
1503
1504     if (d3d_level >= 10)
1505     {
1506         static const struct
1507         {
1508             const char *renderer;
1509             enum wined3d_pci_device id;
1510         }
1511         cards[] =
1512         {
1513             {"GTX 680",     CARD_NVIDIA_GEFORCE_GTX680},    /* Geforce 600 - highend */
1514             {"GTX 670",     CARD_NVIDIA_GEFORCE_GTX670},    /* Geforce 600 - midend high */
1515             {"GT 650M",     CARD_NVIDIA_GEFORCE_GT650M},    /* Geforce 600 - midend mobile */
1516             {"GT 640M",     CARD_NVIDIA_GEFORCE_GT640M},    /* Geforce 600 - midend mobile */
1517             {"GT 630M",     CARD_NVIDIA_GEFORCE_GT630M},    /* Geforce 600 - midend mobile */
1518             {"GTX 580",     CARD_NVIDIA_GEFORCE_GTX580},    /* Geforce 500 - highend */
1519             {"GTX 570",     CARD_NVIDIA_GEFORCE_GTX570},    /* Geforce 500 - midend high */
1520             {"GTX 560 Ti",  CARD_NVIDIA_GEFORCE_GTX560TI},  /* Geforce 500 - midend */
1521             {"GTX 560",     CARD_NVIDIA_GEFORCE_GTX560},    /* Geforce 500 - midend */
1522             {"GT 555M",     CARD_NVIDIA_GEFORCE_GT555M},    /* Geforce 500 - midend mobile */
1523             {"GTX 550 Ti",  CARD_NVIDIA_GEFORCE_GTX550},    /* Geforce 500 - midend */
1524             {"GT 540M",     CARD_NVIDIA_GEFORCE_GT540M},    /* Geforce 500 - midend mobile */
1525             {"GTX 480",     CARD_NVIDIA_GEFORCE_GTX480},    /* Geforce 400 - highend */
1526             {"GTX 470",     CARD_NVIDIA_GEFORCE_GTX470},    /* Geforce 400 - midend high */
1527             {"GTX 465",     CARD_NVIDIA_GEFORCE_GTX465},    /* Geforce 400 - midend */
1528             {"GTX 460M",    CARD_NVIDIA_GEFORCE_GTX460M},   /* Geforce 400 - highend mobile */
1529             {"GTX 460",     CARD_NVIDIA_GEFORCE_GTX460},    /* Geforce 400 - midend */
1530             {"GTS 450",     CARD_NVIDIA_GEFORCE_GTS450},    /* Geforce 400 - midend low */
1531             {"GT 440",      CARD_NVIDIA_GEFORCE_GT440},     /* Geforce 400 - lowend */
1532             {"GT 430",      CARD_NVIDIA_GEFORCE_GT430},     /* Geforce 400 - lowend */
1533             {"GT 420",      CARD_NVIDIA_GEFORCE_GT420},     /* Geforce 400 - lowend */
1534             {"GT 330",      CARD_NVIDIA_GEFORCE_GT330},     /* Geforce 300 - highend */
1535             {"GTS 360M",    CARD_NVIDIA_GEFORCE_GTS350M},   /* Geforce 300 - highend mobile */
1536             {"GTS 350M",    CARD_NVIDIA_GEFORCE_GTS350M},   /* Geforce 300 - highend mobile */
1537             {"GT 330M",     CARD_NVIDIA_GEFORCE_GT325M},    /* Geforce 300 - midend mobile */
1538             {"GT 325M",     CARD_NVIDIA_GEFORCE_GT325M},    /* Geforce 300 - midend mobile */
1539             {"GT 320M",     CARD_NVIDIA_GEFORCE_GT320M},    /* Geforce 300 - midend mobile */
1540             {"320M",        CARD_NVIDIA_GEFORCE_320M},      /* Geforce 300 - midend mobile */
1541             {"GTX 295",     CARD_NVIDIA_GEFORCE_GTX280},    /* Geforce 200 - highend */
1542             {"GTX 285",     CARD_NVIDIA_GEFORCE_GTX280},    /* Geforce 200 - highend */
1543             {"GTX 280",     CARD_NVIDIA_GEFORCE_GTX280},    /* Geforce 200 - highend */
1544             {"GTX 275",     CARD_NVIDIA_GEFORCE_GTX275},    /* Geforce 200 - midend high */
1545             {"GTX 260",     CARD_NVIDIA_GEFORCE_GTX260},    /* Geforce 200 - midend */
1546             {"GT 240",      CARD_NVIDIA_GEFORCE_GT240},     /* Geforce 200 - midend */
1547             {"GT 220",      CARD_NVIDIA_GEFORCE_GT220},     /* Geforce 200 - lowend */
1548             {"Geforce 310", CARD_NVIDIA_GEFORCE_210},       /* Geforce 200 - lowend */
1549             {"Geforce 305", CARD_NVIDIA_GEFORCE_210},       /* Geforce 200 - lowend */
1550             {"Geforce 210", CARD_NVIDIA_GEFORCE_210},       /* Geforce 200 - lowend */
1551             {"G 210",       CARD_NVIDIA_GEFORCE_210},       /* Geforce 200 - lowend */
1552             {"GTS 250",     CARD_NVIDIA_GEFORCE_9800GT},    /* Geforce 9 - highend / Geforce 200 - midend */
1553             {"GTS 150",     CARD_NVIDIA_GEFORCE_9800GT},    /* Geforce 9 - highend / Geforce 200 - midend */
1554             {"9800",        CARD_NVIDIA_GEFORCE_9800GT},    /* Geforce 9 - highend / Geforce 200 - midend */
1555             {"GT 140",      CARD_NVIDIA_GEFORCE_9600GT},    /* Geforce 9 - midend */
1556             {"9600",        CARD_NVIDIA_GEFORCE_9600GT},    /* Geforce 9 - midend */
1557             {"GT 130",      CARD_NVIDIA_GEFORCE_9500GT},    /* Geforce 9 - midend low / Geforce 200 - low */
1558             {"GT 120",      CARD_NVIDIA_GEFORCE_9500GT},    /* Geforce 9 - midend low / Geforce 200 - low */
1559             {"9500",        CARD_NVIDIA_GEFORCE_9500GT},    /* Geforce 9 - midend low / Geforce 200 - low */
1560             {"9400M",       CARD_NVIDIA_GEFORCE_9400M},     /* Geforce 9 - lowend */
1561             {"9400",        CARD_NVIDIA_GEFORCE_9400GT},    /* Geforce 9 - lowend */
1562             {"9300",        CARD_NVIDIA_GEFORCE_9300},      /* Geforce 9 - lowend low */
1563             {"9200",        CARD_NVIDIA_GEFORCE_9200},      /* Geforce 9 - lowend low */
1564             {"9100",        CARD_NVIDIA_GEFORCE_9200},      /* Geforce 9 - lowend low */
1565             {"G 100",       CARD_NVIDIA_GEFORCE_9200},      /* Geforce 9 - lowend low */
1566             {"8800 GTX",    CARD_NVIDIA_GEFORCE_8800GTX},   /* Geforce 8 - highend high */
1567             {"8800",        CARD_NVIDIA_GEFORCE_8800GTS},   /* Geforce 8 - highend */
1568             {"8600M",       CARD_NVIDIA_GEFORCE_8600MGT},   /* Geforce 8 - midend mobile */
1569             {"8600 M",      CARD_NVIDIA_GEFORCE_8600MGT},   /* Geforce 8 - midend mobile */
1570             {"8700",        CARD_NVIDIA_GEFORCE_8600GT},    /* Geforce 8 - midend */
1571             {"8600",        CARD_NVIDIA_GEFORCE_8600GT},    /* Geforce 8 - midend */
1572             {"8500",        CARD_NVIDIA_GEFORCE_8400GS},    /* Geforce 8 - mid-lowend */
1573             {"8400",        CARD_NVIDIA_GEFORCE_8400GS},    /* Geforce 8 - mid-lowend */
1574             {"8300",        CARD_NVIDIA_GEFORCE_8300GS},    /* Geforce 8 - lowend */
1575             {"8200",        CARD_NVIDIA_GEFORCE_8300GS},    /* Geforce 8 - lowend */
1576             {"8100",        CARD_NVIDIA_GEFORCE_8300GS},    /* Geforce 8 - lowend */
1577         };
1578
1579         for (i = 0; i < sizeof(cards) / sizeof(*cards); ++i)
1580         {
1581             if (strstr(gl_renderer, cards[i].renderer))
1582                 return cards[i].id;
1583         }
1584         return PCI_DEVICE_NONE;
1585     }
1586
1587     /* Both the GeforceFX, 6xxx and 7xxx series support D3D9. The last two types have more
1588      * shader capabilities, so we use the shader capabilities to distinguish between FX and 6xxx/7xxx.
1589      */
1590     if (d3d_level >= 9 && gl_info->supported[NV_VERTEX_PROGRAM3])
1591     {
1592         static const struct
1593         {
1594             const char *renderer;
1595             enum wined3d_pci_device id;
1596         }
1597         cards[] =
1598         {
1599             {"Quadro FX 5", CARD_NVIDIA_GEFORCE_7800GT},    /* Geforce 7 - highend */
1600             {"Quadro FX 4", CARD_NVIDIA_GEFORCE_7800GT},    /* Geforce 7 - highend */
1601             {"7950",        CARD_NVIDIA_GEFORCE_7800GT},    /* Geforce 7 - highend */
1602             {"7900",        CARD_NVIDIA_GEFORCE_7800GT},    /* Geforce 7 - highend */
1603             {"7800",        CARD_NVIDIA_GEFORCE_7800GT},    /* Geforce 7 - highend */
1604             {"7700",        CARD_NVIDIA_GEFORCE_7600},      /* Geforce 7 - midend */
1605             {"7600",        CARD_NVIDIA_GEFORCE_7600},      /* Geforce 7 - midend */
1606             {"7400",        CARD_NVIDIA_GEFORCE_7400},      /* Geforce 7 - lower medium */
1607             {"7300",        CARD_NVIDIA_GEFORCE_7300},      /* Geforce 7 - lowend */
1608             {"6800",        CARD_NVIDIA_GEFORCE_6800},      /* Geforce 6 - highend */
1609             {"6700",        CARD_NVIDIA_GEFORCE_6600GT},    /* Geforce 6 - midend */
1610             {"6610",        CARD_NVIDIA_GEFORCE_6600GT},    /* Geforce 6 - midend */
1611             {"6600",        CARD_NVIDIA_GEFORCE_6600GT},    /* Geforce 6 - midend */
1612         };
1613
1614         for (i = 0; i < sizeof(cards) / sizeof(*cards); ++i)
1615         {
1616             if (strstr(gl_renderer, cards[i].renderer))
1617                 return cards[i].id;
1618         }
1619         return PCI_DEVICE_NONE;
1620     }
1621
1622     if (d3d_level >= 9)
1623     {
1624         /* GeforceFX - highend */
1625         if (strstr(gl_renderer, "5800")
1626                 || strstr(gl_renderer, "5900")
1627                 || strstr(gl_renderer, "5950")
1628                 || strstr(gl_renderer, "Quadro FX"))
1629         {
1630             return CARD_NVIDIA_GEFORCEFX_5800;
1631         }
1632
1633         /* GeforceFX - midend */
1634         if (strstr(gl_renderer, "5600")
1635                 || strstr(gl_renderer, "5650")
1636                 || strstr(gl_renderer, "5700")
1637                 || strstr(gl_renderer, "5750"))
1638         {
1639             return CARD_NVIDIA_GEFORCEFX_5600;
1640         }
1641
1642         /* GeforceFX - lowend */
1643         return CARD_NVIDIA_GEFORCEFX_5200; /* GeforceFX 5100/5200/5250/5300/5500 */
1644     }
1645
1646     if (d3d_level >= 8)
1647     {
1648         if (strstr(gl_renderer, "GeForce4 Ti") || strstr(gl_renderer, "Quadro4"))
1649         {
1650             return CARD_NVIDIA_GEFORCE4_TI4200; /* Geforce4 Ti4200/Ti4400/Ti4600/Ti4800, Quadro4 */
1651         }
1652
1653         return CARD_NVIDIA_GEFORCE3; /* Geforce3 standard/Ti200/Ti500, Quadro DCC */
1654     }
1655
1656     if (d3d_level >= 7)
1657     {
1658         if (strstr(gl_renderer, "GeForce4 MX"))
1659         {
1660             return CARD_NVIDIA_GEFORCE4_MX; /* MX420/MX440/MX460/MX4000 */
1661         }
1662
1663         if (strstr(gl_renderer, "GeForce2 MX") || strstr(gl_renderer, "Quadro2 MXR"))
1664         {
1665             return CARD_NVIDIA_GEFORCE2_MX; /* Geforce2 standard/MX100/MX200/MX400, Quadro2 MXR */
1666         }
1667
1668         if (strstr(gl_renderer, "GeForce2") || strstr(gl_renderer, "Quadro2"))
1669         {
1670             return CARD_NVIDIA_GEFORCE2; /* Geforce2 GTS/Pro/Ti/Ultra, Quadro2 */
1671         }
1672
1673         return CARD_NVIDIA_GEFORCE; /* Geforce 256/DDR, Quadro */
1674     }
1675
1676     if (strstr(gl_renderer, "TNT2"))
1677     {
1678         return CARD_NVIDIA_RIVA_TNT2; /* Riva TNT2 standard/M64/Pro/Ultra */
1679     }
1680
1681     return CARD_NVIDIA_RIVA_TNT; /* Riva TNT, Vanta */
1682 }
1683
1684 static enum wined3d_pci_device select_card_amd_binary(const struct wined3d_gl_info *gl_info,
1685         const char *gl_renderer)
1686 {
1687     UINT d3d_level = d3d_level_from_gl_info(gl_info);
1688
1689     /* See http://developer.amd.com/drivers/pc_vendor_id/Pages/default.aspx
1690      *
1691      * Beware: renderer string do not match exact card model,
1692      * eg HD 4800 is returned for multiple cards, even for RV790 based ones. */
1693     if (d3d_level >= 10)
1694     {
1695         unsigned int i;
1696
1697         static const struct
1698         {
1699             const char *renderer;
1700             enum wined3d_pci_device id;
1701         }
1702         cards[] =
1703         {
1704             /* Southern Islands */
1705             {"HD 7900", CARD_AMD_RADEON_HD7900},
1706             {"HD 7800", CARD_AMD_RADEON_HD7800},
1707             {"HD 7700", CARD_AMD_RADEON_HD7700},
1708             /* Northern Islands */
1709             {"HD 6970", CARD_AMD_RADEON_HD6900},
1710             {"HD 6900", CARD_AMD_RADEON_HD6900},
1711             {"HD 6800", CARD_AMD_RADEON_HD6800},
1712             {"HD 6770M",CARD_AMD_RADEON_HD6600M},
1713             {"HD 6750M",CARD_AMD_RADEON_HD6600M},
1714             {"HD 6700", CARD_AMD_RADEON_HD6700},
1715             {"HD 6670", CARD_AMD_RADEON_HD6600},
1716             {"HD 6630M",CARD_AMD_RADEON_HD6600M},
1717             {"HD 6600M",CARD_AMD_RADEON_HD6600M},
1718             {"HD 6600", CARD_AMD_RADEON_HD6600},
1719             {"HD 6500M",CARD_AMD_RADEON_HD6600M},
1720             {"HD 6500", CARD_AMD_RADEON_HD6600},
1721             {"HD 6400", CARD_AMD_RADEON_HD6400},
1722             {"HD 6300", CARD_AMD_RADEON_HD6300},
1723             {"HD 6200", CARD_AMD_RADEON_HD6300},
1724             /* Evergreen */
1725             {"HD 5870", CARD_AMD_RADEON_HD5800},    /* Radeon EG CYPRESS PRO */
1726             {"HD 5850", CARD_AMD_RADEON_HD5800},    /* Radeon EG CYPRESS XT */
1727             {"HD 5800", CARD_AMD_RADEON_HD5800},    /* Radeon EG CYPRESS HD58xx generic renderer string */
1728             {"HD 5770", CARD_AMD_RADEON_HD5700},    /* Radeon EG JUNIPER XT */
1729             {"HD 5750", CARD_AMD_RADEON_HD5700},    /* Radeon EG JUNIPER LE */
1730             {"HD 5700", CARD_AMD_RADEON_HD5700},    /* Radeon EG JUNIPER HD57xx generic renderer string */
1731             {"HD 5670", CARD_AMD_RADEON_HD5600},    /* Radeon EG REDWOOD XT */
1732             {"HD 5570", CARD_AMD_RADEON_HD5600},    /* Radeon EG REDWOOD PRO mapped to HD5600 series */
1733             {"HD 5550", CARD_AMD_RADEON_HD5600},    /* Radeon EG REDWOOD LE mapped to HD5600 series */
1734             {"HD 5450", CARD_AMD_RADEON_HD5400},    /* Radeon EG CEDAR PRO */
1735             {"HD 5000", CARD_AMD_RADEON_HD5600},    /* Defaulting to HD 5600 */
1736             /* R700 */
1737             {"HD 4890", CARD_AMD_RADEON_HD4800},    /* Radeon RV790 */
1738             {"HD 4870", CARD_AMD_RADEON_HD4800},    /* Radeon RV770 */
1739             {"HD 4850", CARD_AMD_RADEON_HD4800},    /* Radeon RV770 */
1740             {"HD 4830", CARD_AMD_RADEON_HD4800},    /* Radeon RV770 */
1741             {"HD 4800", CARD_AMD_RADEON_HD4800},    /* Radeon RV7xx HD48xx generic renderer string */
1742             {"HD 4770", CARD_AMD_RADEON_HD4700},    /* Radeon RV740 */
1743             {"HD 4700", CARD_AMD_RADEON_HD4700},    /* Radeon RV7xx HD47xx generic renderer string */
1744             {"HD 4670", CARD_AMD_RADEON_HD4600},    /* Radeon RV730 */
1745             {"HD 4650", CARD_AMD_RADEON_HD4600},    /* Radeon RV730 */
1746             {"HD 4600", CARD_AMD_RADEON_HD4600},    /* Radeon RV730 */
1747             {"HD 4550", CARD_AMD_RADEON_HD4350},    /* Radeon RV710 */
1748             {"HD 4350", CARD_AMD_RADEON_HD4350},    /* Radeon RV710 */
1749             /* R600/R700 integrated */
1750             {"HD 3300", CARD_AMD_RADEON_HD3200},
1751             {"HD 3200", CARD_AMD_RADEON_HD3200},
1752             {"HD 3100", CARD_AMD_RADEON_HD3200},
1753             /* R600 */
1754             {"HD 3870", CARD_AMD_RADEON_HD2900},    /* HD2900/HD3800 - highend */
1755             {"HD 3850", CARD_AMD_RADEON_HD2900},    /* HD2900/HD3800 - highend */
1756             {"HD 2900", CARD_AMD_RADEON_HD2900},    /* HD2900/HD3800 - highend */
1757             {"HD 3830", CARD_AMD_RADEON_HD2600},    /* China-only midend */
1758             {"HD 3690", CARD_AMD_RADEON_HD2600},    /* HD2600/HD3600 - midend */
1759             {"HD 3650", CARD_AMD_RADEON_HD2600},    /* HD2600/HD3600 - midend */
1760             {"HD 2600", CARD_AMD_RADEON_HD2600},    /* HD2600/HD3600 - midend */
1761             {"HD 3470", CARD_AMD_RADEON_HD2350},    /* HD2350/HD2400/HD3400 - lowend */
1762             {"HD 3450", CARD_AMD_RADEON_HD2350},    /* HD2350/HD2400/HD3400 - lowend */
1763             {"HD 3430", CARD_AMD_RADEON_HD2350},    /* HD2350/HD2400/HD3400 - lowend */
1764             {"HD 3400", CARD_AMD_RADEON_HD2350},    /* HD2350/HD2400/HD3400 - lowend */
1765             {"HD 2400", CARD_AMD_RADEON_HD2350},    /* HD2350/HD2400/HD3400 - lowend */
1766             {"HD 2350", CARD_AMD_RADEON_HD2350},    /* HD2350/HD2400/HD3400 - lowend */
1767         };
1768
1769         for (i = 0; i < sizeof(cards) / sizeof(*cards); ++i)
1770         {
1771             if (strstr(gl_renderer, cards[i].renderer))
1772                 return cards[i].id;
1773         }
1774         return PCI_DEVICE_NONE;
1775     }
1776
1777     if (d3d_level >= 9)
1778     {
1779         /* Radeon R5xx */
1780         if (strstr(gl_renderer, "X1600")
1781                 || strstr(gl_renderer, "X1650")
1782                 || strstr(gl_renderer, "X1800")
1783                 || strstr(gl_renderer, "X1900")
1784                 || strstr(gl_renderer, "X1950"))
1785         {
1786             return CARD_AMD_RADEON_X1600;
1787         }
1788
1789         /* Radeon R4xx + X1300/X1400/X1450/X1550/X2300/X2500/HD2300 (lowend R5xx)
1790          * Note X2300/X2500/HD2300 are R5xx GPUs with a 2xxx naming but they are still DX9-only */
1791         if (strstr(gl_renderer, "X700")
1792                 || strstr(gl_renderer, "X800")
1793                 || strstr(gl_renderer, "X850")
1794                 || strstr(gl_renderer, "X1300")
1795                 || strstr(gl_renderer, "X1400")
1796                 || strstr(gl_renderer, "X1450")
1797                 || strstr(gl_renderer, "X1550")
1798                 || strstr(gl_renderer, "X2300")
1799                 || strstr(gl_renderer, "X2500")
1800                 || strstr(gl_renderer, "HD 2300")
1801                 )
1802         {
1803             return CARD_AMD_RADEON_X700;
1804         }
1805
1806         /* Radeon Xpress Series - onboard, DX9b, Shader 2.0, 300-400MHz */
1807         if (strstr(gl_renderer, "Radeon Xpress"))
1808         {
1809             return CARD_AMD_RADEON_XPRESS_200M;
1810         }
1811     }
1812     return PCI_DEVICE_NONE;
1813 }
1814
1815 static enum wined3d_pci_device select_card_intel(const struct wined3d_gl_info *gl_info,
1816         const char *gl_renderer)
1817 {
1818     unsigned int i;
1819
1820     static const struct
1821     {
1822         const char *renderer;
1823         enum wined3d_pci_device id;
1824     }
1825     cards[] =
1826     {
1827         /* Ivybridge */
1828         {"Ivybridge Server",            CARD_INTEL_IVBS},
1829         {"Ivybridge Mobile",            CARD_INTEL_IVBM},
1830         {"Ivybridge Desktop",           CARD_INTEL_IVBD},
1831         /* Sandybridge */
1832         {"Sandybridge Server",          CARD_INTEL_SNBS},
1833         {"Sandybridge Mobile",          CARD_INTEL_SNBM},
1834         {"Sandybridge Desktop",         CARD_INTEL_SNBD},
1835         /* Ironlake */
1836         {"Ironlake Mobile",             CARD_INTEL_ILKM},
1837         {"Ironlake Desktop",            CARD_INTEL_ILKD},
1838         /* G4x */
1839         {"B43",                         CARD_INTEL_B43},
1840         {"G41",                         CARD_INTEL_G41},
1841         {"G45",                         CARD_INTEL_G45},
1842         {"Q45",                         CARD_INTEL_Q45},
1843         {"Integrated Graphics Device",  CARD_INTEL_IGD},
1844         {"GM45",                        CARD_INTEL_GM45},
1845         /* i965 */
1846         {"965GME",                      CARD_INTEL_965GME},
1847         {"965GM",                       CARD_INTEL_965GM},
1848         {"X3100",                       CARD_INTEL_965GM},  /* MacOS */
1849         {"946GZ",                       CARD_INTEL_946GZ},
1850         {"965G",                        CARD_INTEL_965G},
1851         {"965Q",                        CARD_INTEL_965Q},
1852         /* i945 */
1853         {"Pineview M",                  CARD_INTEL_PNVM},
1854         {"Pineview G",                  CARD_INTEL_PNVG},
1855         {"IGD",                         CARD_INTEL_PNVG},
1856         {"Q33",                         CARD_INTEL_Q33},
1857         {"G33",                         CARD_INTEL_G33},
1858         {"Q35",                         CARD_INTEL_Q35},
1859         {"945GME",                      CARD_INTEL_945GME},
1860         {"945GM",                       CARD_INTEL_945GM},
1861         {"GMA 950",                     CARD_INTEL_945GM},  /* MacOS */
1862         {"945G",                        CARD_INTEL_945G},
1863         /* i915 */
1864         {"915GM",                       CARD_INTEL_915GM},
1865         {"E7221G",                      CARD_INTEL_E7221G},
1866         {"915G",                        CARD_INTEL_915G},
1867         /* i8xx */
1868         {"865G",                        CARD_INTEL_865G},
1869         {"845G",                        CARD_INTEL_845G},
1870         {"855GM",                       CARD_INTEL_855GM},
1871         {"830M",                        CARD_INTEL_830M},
1872     };
1873
1874     for (i = 0; i < sizeof(cards) / sizeof(*cards); ++i)
1875     {
1876         if (strstr(gl_renderer, cards[i].renderer))
1877             return cards[i].id;
1878     }
1879
1880     return PCI_DEVICE_NONE;
1881 }
1882
1883 static enum wined3d_pci_device select_card_amd_mesa(const struct wined3d_gl_info *gl_info,
1884         const char *gl_renderer)
1885 {
1886     UINT d3d_level;
1887     unsigned int i;
1888
1889     /* See http://developer.amd.com/drivers/pc_vendor_id/Pages/default.aspx
1890      *
1891      * Beware: renderer string do not match exact card model,
1892      * eg HD 4800 is returned for multiple cards, even for RV790 based ones. */
1893     if (strstr(gl_renderer, "Gallium"))
1894     {
1895         /* 20101109 - These are never returned by current Gallium radeon
1896          * drivers: R700, RV790, R680, RV535, RV516, R410, RS485, RV360, RV351.
1897          *
1898          * These are returned but not handled: RC410, RV380. */
1899         static const struct
1900         {
1901             const char *renderer;
1902             enum wined3d_pci_device id;
1903         }
1904         cards[] =
1905         {
1906             /* Southern Islands */
1907             {"TAHITI",     CARD_AMD_RADEON_HD7900},
1908             {"PITCAIRN",   CARD_AMD_RADEON_HD7800},
1909             {"CAPE VERDE", CARD_AMD_RADEON_HD7700},
1910             /* Northern Islands */
1911             {"CAYMAN",  CARD_AMD_RADEON_HD6900},
1912             {"BARTS",   CARD_AMD_RADEON_HD6800},
1913             {"TURKS",   CARD_AMD_RADEON_HD6600},
1914             {"SUMO2",   CARD_AMD_RADEON_HD6410D},   /* SUMO2 first, because we do a strstr(). */
1915             {"SUMO",    CARD_AMD_RADEON_HD6550D},
1916             {"CAICOS",  CARD_AMD_RADEON_HD6400},
1917             {"PALM",    CARD_AMD_RADEON_HD6300},
1918             /* Evergreen */
1919             {"HEMLOCK", CARD_AMD_RADEON_HD5900},
1920             {"CYPRESS", CARD_AMD_RADEON_HD5800},
1921             {"JUNIPER", CARD_AMD_RADEON_HD5700},
1922             {"REDWOOD", CARD_AMD_RADEON_HD5600},
1923             {"CEDAR",   CARD_AMD_RADEON_HD5400},
1924             /* R700 */
1925             {"R700",    CARD_AMD_RADEON_HD4800},    /* HD4800 - highend */
1926             {"RV790",   CARD_AMD_RADEON_HD4800},
1927             {"RV770",   CARD_AMD_RADEON_HD4800},
1928             {"RV740",   CARD_AMD_RADEON_HD4700},    /* HD4700 - midend */
1929             {"RV730",   CARD_AMD_RADEON_HD4600},    /* HD4600 - midend */
1930             {"RV710",   CARD_AMD_RADEON_HD4350},    /* HD4500/HD4350 - lowend */
1931             /* R600/R700 integrated */
1932             {"RS880",   CARD_AMD_RADEON_HD3200},
1933             {"RS780",   CARD_AMD_RADEON_HD3200},
1934             /* R600 */
1935             {"R680",    CARD_AMD_RADEON_HD2900},    /* HD2900/HD3800 - highend */
1936             {"R600",    CARD_AMD_RADEON_HD2900},
1937             {"RV670",   CARD_AMD_RADEON_HD2900},
1938             {"RV635",   CARD_AMD_RADEON_HD2600},    /* HD2600/HD3600 - midend; HD3830 is China-only midend */
1939             {"RV630",   CARD_AMD_RADEON_HD2600},
1940             {"RV620",   CARD_AMD_RADEON_HD2350},    /* HD2350/HD2400/HD3400 - lowend */
1941             {"RV610",   CARD_AMD_RADEON_HD2350},
1942             /* R500 */
1943             {"R580",    CARD_AMD_RADEON_X1600},
1944             {"R520",    CARD_AMD_RADEON_X1600},
1945             {"RV570",   CARD_AMD_RADEON_X1600},
1946             {"RV560",   CARD_AMD_RADEON_X1600},
1947             {"RV535",   CARD_AMD_RADEON_X1600},
1948             {"RV530",   CARD_AMD_RADEON_X1600},
1949             {"RV516",   CARD_AMD_RADEON_X700},      /* X700 is actually R400. */
1950             {"RV515",   CARD_AMD_RADEON_X700},
1951             /* R400 */
1952             {"R481",    CARD_AMD_RADEON_X700},
1953             {"R480",    CARD_AMD_RADEON_X700},
1954             {"R430",    CARD_AMD_RADEON_X700},
1955             {"R423",    CARD_AMD_RADEON_X700},
1956             {"R420",    CARD_AMD_RADEON_X700},
1957             {"R410",    CARD_AMD_RADEON_X700},
1958             {"RV410",   CARD_AMD_RADEON_X700},
1959             /* Radeon Xpress - onboard, DX9b, Shader 2.0, 300-400MHz */
1960             {"RS740",   CARD_AMD_RADEON_XPRESS_200M},
1961             {"RS690",   CARD_AMD_RADEON_XPRESS_200M},
1962             {"RS600",   CARD_AMD_RADEON_XPRESS_200M},
1963             {"RS485",   CARD_AMD_RADEON_XPRESS_200M},
1964             {"RS482",   CARD_AMD_RADEON_XPRESS_200M},
1965             {"RS480",   CARD_AMD_RADEON_XPRESS_200M},
1966             {"RS400",   CARD_AMD_RADEON_XPRESS_200M},
1967             /* R300 */
1968             {"R360",    CARD_AMD_RADEON_9500},
1969             {"R350",    CARD_AMD_RADEON_9500},
1970             {"R300",    CARD_AMD_RADEON_9500},
1971             {"RV370",   CARD_AMD_RADEON_9500},
1972             {"RV360",   CARD_AMD_RADEON_9500},
1973             {"RV351",   CARD_AMD_RADEON_9500},
1974             {"RV350",   CARD_AMD_RADEON_9500},
1975         };
1976
1977         for (i = 0; i < sizeof(cards) / sizeof(*cards); ++i)
1978         {
1979             if (strstr(gl_renderer, cards[i].renderer))
1980                 return cards[i].id;
1981         }
1982         return PCI_DEVICE_NONE;
1983     }
1984
1985     d3d_level = d3d_level_from_gl_info(gl_info);
1986     if (d3d_level >= 9)
1987     {
1988         static const struct
1989         {
1990             const char *renderer;
1991             enum wined3d_pci_device id;
1992         }
1993         cards[] =
1994         {
1995             /* R700 */
1996             {"(R700",   CARD_AMD_RADEON_HD4800},    /* HD4800 - highend */
1997             {"(RV790",  CARD_AMD_RADEON_HD4800},
1998             {"(RV770",  CARD_AMD_RADEON_HD4800},
1999             {"(RV740",  CARD_AMD_RADEON_HD4700},    /* HD4700 - midend */
2000             {"(RV730",  CARD_AMD_RADEON_HD4600},    /* HD4600 - midend */
2001             {"(RV710",  CARD_AMD_RADEON_HD4350},    /* HD4500/HD4350 - lowend */
2002             /* R600/R700 integrated */
2003             {"RS880",   CARD_AMD_RADEON_HD3200},
2004             {"RS780",   CARD_AMD_RADEON_HD3200},
2005             /* R600 */
2006             {"(R680",   CARD_AMD_RADEON_HD2900},    /* HD2900/HD3800 - highend */
2007             {"(R600",   CARD_AMD_RADEON_HD2900},
2008             {"(RV670",  CARD_AMD_RADEON_HD2900},
2009             {"(RV635",  CARD_AMD_RADEON_HD2600},    /* HD2600/HD3600 - midend; HD3830 is China-only midend */
2010             {"(RV630",  CARD_AMD_RADEON_HD2600},
2011             {"(RV620",  CARD_AMD_RADEON_HD2350},    /* HD2300/HD2400/HD3400 - lowend */
2012             {"(RV610",  CARD_AMD_RADEON_HD2350},
2013         };
2014
2015         for (i = 0; i < sizeof(cards) / sizeof(*cards); ++i)
2016         {
2017             if (strstr(gl_renderer, cards[i].renderer))
2018                 return cards[i].id;
2019         }
2020     }
2021     return PCI_DEVICE_NONE;
2022 }
2023
2024 static enum wined3d_pci_device select_card_nvidia_mesa(const struct wined3d_gl_info *gl_info,
2025         const char *gl_renderer)
2026 {
2027     unsigned int i;
2028
2029     static const struct
2030     {
2031         const char *renderer;
2032         enum wined3d_pci_device id;
2033     }
2034     cards[] =
2035     {
2036         /* Kepler */
2037         {"NVE4",    CARD_NVIDIA_GEFORCE_GTX680},
2038         /* Fermi */
2039         {"NVCF",    CARD_NVIDIA_GEFORCE_GTX550},
2040         {"NVCE",    CARD_NVIDIA_GEFORCE_GTX560},
2041         {"NVC8",    CARD_NVIDIA_GEFORCE_GTX570},
2042         {"NVC4",    CARD_NVIDIA_GEFORCE_GTX460},
2043         {"NVC3",    CARD_NVIDIA_GEFORCE_GT440},
2044         {"NVC1",    CARD_NVIDIA_GEFORCE_GT420},
2045         {"NVC0",    CARD_NVIDIA_GEFORCE_GTX480},
2046         /* Tesla */
2047         {"NVAF",    CARD_NVIDIA_GEFORCE_GT320M},
2048         {"NVAC",    CARD_NVIDIA_GEFORCE_8200},
2049         {"NVAA",    CARD_NVIDIA_GEFORCE_8200},
2050         {"NVA8",    CARD_NVIDIA_GEFORCE_210},
2051         {"NVA5",    CARD_NVIDIA_GEFORCE_GT220},
2052         {"NVA3",    CARD_NVIDIA_GEFORCE_GT240},
2053         {"NVA0",    CARD_NVIDIA_GEFORCE_GTX280},
2054         {"NV98",    CARD_NVIDIA_GEFORCE_9200},
2055         {"NV96",    CARD_NVIDIA_GEFORCE_9400GT},
2056         {"NV94",    CARD_NVIDIA_GEFORCE_9600GT},
2057         {"NV92",    CARD_NVIDIA_GEFORCE_9800GT},
2058         {"NV86",    CARD_NVIDIA_GEFORCE_8500GT},
2059         {"NV84",    CARD_NVIDIA_GEFORCE_8600GT},
2060         {"NV50",    CARD_NVIDIA_GEFORCE_8800GTX},
2061         /* Curie */
2062         {"NV68",    CARD_NVIDIA_GEFORCE_6200},      /* 7050 */
2063         {"NV67",    CARD_NVIDIA_GEFORCE_6200},      /* 7000M */
2064         {"NV63",    CARD_NVIDIA_GEFORCE_6200},      /* 7100 */
2065         {"NV4E",    CARD_NVIDIA_GEFORCE_6200},      /* 6100 Go / 6150 Go */
2066         {"NV4C",    CARD_NVIDIA_GEFORCE_6200},      /* 6150SE */
2067         {"NV4B",    CARD_NVIDIA_GEFORCE_7600},
2068         {"NV4A",    CARD_NVIDIA_GEFORCE_6200},
2069         {"NV49",    CARD_NVIDIA_GEFORCE_7800GT},    /* 7900 */
2070         {"NV47",    CARD_NVIDIA_GEFORCE_7800GT},
2071         {"NV46",    CARD_NVIDIA_GEFORCE_7400},
2072         {"NV45",    CARD_NVIDIA_GEFORCE_6800},
2073         {"NV44",    CARD_NVIDIA_GEFORCE_6200},
2074         {"NV43",    CARD_NVIDIA_GEFORCE_6600GT},
2075         {"NV42",    CARD_NVIDIA_GEFORCE_6800},
2076         {"NV41",    CARD_NVIDIA_GEFORCE_6800},
2077         {"NV40",    CARD_NVIDIA_GEFORCE_6800},
2078         /* Rankine */
2079         {"NV38",    CARD_NVIDIA_GEFORCEFX_5800},    /* FX 5950 Ultra */
2080         {"NV36",    CARD_NVIDIA_GEFORCEFX_5800},    /* FX 5700/5750 */
2081         {"NV35",    CARD_NVIDIA_GEFORCEFX_5800},    /* FX 5900 */
2082         {"NV34",    CARD_NVIDIA_GEFORCEFX_5200},
2083         {"NV31",    CARD_NVIDIA_GEFORCEFX_5600},
2084         {"NV30",    CARD_NVIDIA_GEFORCEFX_5800},
2085         /* Kelvin */
2086         {"nv28",    CARD_NVIDIA_GEFORCE4_TI4200},
2087         {"nv25",    CARD_NVIDIA_GEFORCE4_TI4200},
2088         {"nv20",    CARD_NVIDIA_GEFORCE3},
2089         /* Celsius */
2090         {"nv1F",    CARD_NVIDIA_GEFORCE4_MX},       /* GF4 MX IGP */
2091         {"nv1A",    CARD_NVIDIA_GEFORCE2},          /* GF2 IGP */
2092         {"nv18",    CARD_NVIDIA_GEFORCE4_MX},
2093         {"nv17",    CARD_NVIDIA_GEFORCE4_MX},
2094         {"nv16",    CARD_NVIDIA_GEFORCE2},
2095         {"nv15",    CARD_NVIDIA_GEFORCE2},
2096         {"nv11",    CARD_NVIDIA_GEFORCE2_MX},
2097         {"nv10",    CARD_NVIDIA_GEFORCE},
2098         /* Fahrenheit */
2099         {"nv05",    CARD_NVIDIA_RIVA_TNT2},
2100         {"nv04",    CARD_NVIDIA_RIVA_TNT},
2101         {"nv03",    CARD_NVIDIA_RIVA_128},
2102     };
2103
2104     for (i = 0; i < sizeof(cards) / sizeof(*cards); ++i)
2105     {
2106         if (strstr(gl_renderer, cards[i].renderer))
2107             return cards[i].id;
2108     }
2109     return PCI_DEVICE_NONE;
2110 }
2111
2112 static const struct gl_vendor_selection
2113 {
2114     enum wined3d_gl_vendor gl_vendor;
2115     const char *description;        /* Description of the card selector i.e. Apple OS/X Intel */
2116     enum wined3d_pci_device (*select_card)(const struct wined3d_gl_info *gl_info, const char *gl_renderer);
2117 }
2118 nvidia_gl_vendor_table[] =
2119 {
2120     {GL_VENDOR_NVIDIA, "Nvidia binary driver", select_card_nvidia_binary},
2121     {GL_VENDOR_APPLE, "Apple OSX NVidia binary driver", select_card_nvidia_binary},
2122     {GL_VENDOR_MESA, "Mesa Nouveau driver", select_card_nvidia_mesa},
2123 },
2124 amd_gl_vendor_table[] =
2125 {
2126     {GL_VENDOR_APPLE, "Apple OSX AMD/ATI binary driver", select_card_amd_binary},
2127     {GL_VENDOR_FGLRX, "AMD/ATI binary driver", select_card_amd_binary},
2128     {GL_VENDOR_MESA, "Mesa AMD/ATI driver", select_card_amd_mesa},
2129 },
2130 intel_gl_vendor_table[] =
2131 {
2132     {GL_VENDOR_APPLE, "Apple OSX Intel binary driver", select_card_intel},
2133     {GL_VENDOR_INTEL, "Mesa Intel driver", select_card_intel},
2134     {GL_VENDOR_MESA, "Mesa Intel driver", select_card_intel},
2135 };
2136
2137 static enum wined3d_pci_device select_card_fallback_nvidia(const struct wined3d_gl_info *gl_info)
2138 {
2139     UINT d3d_level = d3d_level_from_gl_info(gl_info);
2140     if (d3d_level >= 10)
2141         return CARD_NVIDIA_GEFORCE_8800GTX;
2142     if (d3d_level >= 9 && gl_info->supported[NV_VERTEX_PROGRAM3])
2143         return CARD_NVIDIA_GEFORCE_6800;
2144     if (d3d_level >= 9)
2145         return CARD_NVIDIA_GEFORCEFX_5800;
2146     if (d3d_level >= 8)
2147         return CARD_NVIDIA_GEFORCE3;
2148     if (d3d_level >= 7)
2149         return CARD_NVIDIA_GEFORCE;
2150     if (d3d_level >= 6)
2151         return CARD_NVIDIA_RIVA_TNT;
2152     return CARD_NVIDIA_RIVA_128;
2153 }
2154
2155 static enum wined3d_pci_device select_card_fallback_amd(const struct wined3d_gl_info *gl_info)
2156 {
2157     UINT d3d_level = d3d_level_from_gl_info(gl_info);
2158     if (d3d_level >= 10)
2159         return CARD_AMD_RADEON_HD2900;
2160     if (d3d_level >= 9)
2161         return CARD_AMD_RADEON_9500;
2162     if (d3d_level >= 8)
2163         return CARD_AMD_RADEON_8500;
2164     if (d3d_level >= 7)
2165         return CARD_AMD_RADEON_7200;
2166     return CARD_AMD_RAGE_128PRO;
2167 }
2168
2169 static enum wined3d_pci_device select_card_fallback_intel(const struct wined3d_gl_info *gl_info)
2170 {
2171     UINT d3d_level = d3d_level_from_gl_info(gl_info);
2172     if (d3d_level >= 10)
2173         return CARD_INTEL_G45;
2174     return CARD_INTEL_915G;
2175 }
2176
2177 static enum wined3d_pci_device select_card_handler(const struct gl_vendor_selection *table,
2178         unsigned int table_size, enum wined3d_gl_vendor gl_vendor,
2179         const struct wined3d_gl_info *gl_info, const char *gl_renderer)
2180 {
2181     unsigned int i;
2182
2183     for (i = 0; i < table_size; ++i)
2184     {
2185         if (table[i].gl_vendor != gl_vendor)
2186             continue;
2187
2188         TRACE("Applying card selector \"%s\".\n", table[i].description);
2189         return table[i].select_card(gl_info, gl_renderer);
2190     }
2191     FIXME("Couldn't find a suitable card selector for GL vendor %04x (using GL_RENDERER %s)\n",
2192             gl_vendor, debugstr_a(gl_renderer));
2193
2194     return PCI_DEVICE_NONE;
2195 }
2196
2197 static const struct
2198 {
2199     enum wined3d_pci_vendor card_vendor;
2200     const char *description;        /* Description of the card selector i.e. Apple OS/X Intel */
2201     const struct gl_vendor_selection *gl_vendor_selection;
2202     unsigned int gl_vendor_count;
2203     enum wined3d_pci_device (*select_card_fallback)(const struct wined3d_gl_info *gl_info);
2204 }
2205 card_vendor_table[] =
2206 {
2207     {HW_VENDOR_NVIDIA,  "Nvidia",  nvidia_gl_vendor_table,
2208             sizeof(nvidia_gl_vendor_table) / sizeof(nvidia_gl_vendor_table[0]),
2209             select_card_fallback_nvidia},
2210     {HW_VENDOR_AMD,     "AMD",     amd_gl_vendor_table,
2211             sizeof(amd_gl_vendor_table) / sizeof(amd_gl_vendor_table[0]),
2212             select_card_fallback_amd},
2213     {HW_VENDOR_INTEL,   "Intel",   intel_gl_vendor_table,
2214             sizeof(intel_gl_vendor_table) / sizeof(intel_gl_vendor_table[0]),
2215             select_card_fallback_intel},
2216 };
2217
2218
2219 static enum wined3d_pci_device wined3d_guess_card(const struct wined3d_gl_info *gl_info, const char *gl_renderer,
2220         enum wined3d_gl_vendor *gl_vendor, enum wined3d_pci_vendor *card_vendor)
2221 {
2222     /* A Direct3D device object contains the PCI id (vendor + device) of the
2223      * videocard which is used for rendering. Various applications use this
2224      * information to get a rough estimation of the features of the card and
2225      * some might use it for enabling 3d effects only on certain types of
2226      * videocards. In some cases games might even use it to work around bugs
2227      * which happen on certain videocards/driver combinations. The problem is
2228      * that OpenGL only exposes a rendering string containing the name of the
2229      * videocard and not the PCI id.
2230      *
2231      * Various games depend on the PCI id, so somehow we need to provide one.
2232      * A simple option is to parse the renderer string and translate this to
2233      * the right PCI id. This is a lot of work because there are more than 200
2234      * GPUs just for Nvidia. Various cards share the same renderer string, so
2235      * the amount of code might be 'small' but there are quite a number of
2236      * exceptions which would make this a pain to maintain. Another way would
2237      * be to query the PCI id from the operating system (assuming this is the
2238      * videocard which is used for rendering which is not always the case).
2239      * This would work but it is not very portable. Second it would not work
2240      * well in, let's say, a remote X situation in which the amount of 3d
2241      * features which can be used is limited.
2242      *
2243      * As said most games only use the PCI id to get an indication of the
2244      * capabilities of the card. It doesn't really matter if the given id is
2245      * the correct one if we return the id of a card with similar 3d features.
2246      *
2247      * The code below checks the OpenGL capabilities of a videocard and matches
2248      * that to a certain level of Direct3D functionality. Once a card passes
2249      * the Direct3D9 check, we know that the card (in case of Nvidia) is at
2250      * least a GeforceFX. To give a better estimate we do a basic check on the
2251      * renderer string but if that won't pass we return a default card. This
2252      * way is better than maintaining a full card database as even without a
2253      * full database we can return a card with similar features. Second the
2254      * size of the database can be made quite small because when you know what
2255      * type of 3d functionality a card has, you know to which GPU family the
2256      * GPU must belong. Because of this you only have to check a small part of
2257      * the renderer string to distinguishes between different models from that
2258      * family.
2259      *
2260      * The code also selects a default amount of video memory which we will
2261      * use for an estimation of the amount of free texture memory. In case of
2262      * real D3D the amount of texture memory includes video memory and system
2263      * memory (to be specific AGP memory or in case of PCIE TurboCache /
2264      * HyperMemory). We don't know how much system memory can be addressed by
2265      * the system but we can make a reasonable estimation about the amount of
2266      * video memory. If the value is slightly wrong it doesn't matter as we
2267      * didn't include AGP-like memory which makes the amount of addressable
2268      * memory higher and second OpenGL isn't that critical it moves to system
2269      * memory behind our backs if really needed. Note that the amount of video
2270      * memory can be overruled using a registry setting. */
2271
2272     int i;
2273     enum wined3d_pci_device device;
2274
2275     for (i = 0; i < (sizeof(card_vendor_table) / sizeof(*card_vendor_table)); ++i)
2276     {
2277         if (card_vendor_table[i].card_vendor != *card_vendor)
2278             continue;
2279
2280         TRACE("Applying card selector \"%s\".\n", card_vendor_table[i].description);
2281         device = select_card_handler(card_vendor_table[i].gl_vendor_selection,
2282                 card_vendor_table[i].gl_vendor_count, *gl_vendor, gl_info, gl_renderer);
2283         if (device != PCI_DEVICE_NONE)
2284             return device;
2285
2286         TRACE("Unrecognized renderer %s, falling back to default.\n", debugstr_a(gl_renderer));
2287         return card_vendor_table[i].select_card_fallback(gl_info);
2288     }
2289
2290     FIXME("No card selector available for card vendor %04x (using GL_RENDERER %s).\n",
2291             *card_vendor, debugstr_a(gl_renderer));
2292
2293     /* Default to generic Nvidia hardware based on the supported OpenGL extensions. */
2294     *card_vendor = HW_VENDOR_NVIDIA;
2295     return select_card_fallback_nvidia(gl_info);
2296 }
2297
2298 static const struct fragment_pipeline *select_fragment_implementation(const struct wined3d_gl_info *gl_info)
2299 {
2300     int vs_selected_mode, ps_selected_mode;
2301
2302     select_shader_mode(gl_info, &ps_selected_mode, &vs_selected_mode);
2303     if (ps_selected_mode == SHADER_GLSL)
2304         return &glsl_fragment_pipe;
2305     if (ps_selected_mode == SHADER_ARB)
2306         return &arbfp_fragment_pipeline;
2307     if (ps_selected_mode == SHADER_ATI)
2308         return &atifs_fragment_pipeline;
2309     if (gl_info->supported[NV_REGISTER_COMBINERS] && gl_info->supported[NV_TEXTURE_SHADER2])
2310         return &nvts_fragment_pipeline;
2311     if (gl_info->supported[NV_REGISTER_COMBINERS])
2312         return &nvrc_fragment_pipeline;
2313     return &ffp_fragment_pipeline;
2314 }
2315
2316 static const struct wined3d_shader_backend_ops *select_shader_backend(const struct wined3d_gl_info *gl_info)
2317 {
2318     int vs_selected_mode, ps_selected_mode;
2319
2320     select_shader_mode(gl_info, &ps_selected_mode, &vs_selected_mode);
2321     if (vs_selected_mode == SHADER_GLSL || ps_selected_mode == SHADER_GLSL) return &glsl_shader_backend;
2322     if (vs_selected_mode == SHADER_ARB || ps_selected_mode == SHADER_ARB) return &arb_program_shader_backend;
2323     return &none_shader_backend;
2324 }
2325
2326 static const struct blit_shader *select_blit_implementation(const struct wined3d_gl_info *gl_info)
2327 {
2328     int vs_selected_mode, ps_selected_mode;
2329
2330     select_shader_mode(gl_info, &ps_selected_mode, &vs_selected_mode);
2331     if ((ps_selected_mode == SHADER_ARB || ps_selected_mode == SHADER_GLSL)
2332             && gl_info->supported[ARB_FRAGMENT_PROGRAM]) return &arbfp_blit;
2333     else return &ffp_blit;
2334 }
2335
2336 static void parse_extension_string(struct wined3d_gl_info *gl_info, const char *extensions,
2337         const struct wined3d_extension_map *map, UINT entry_count)
2338 {
2339     while (*extensions)
2340     {
2341         const char *start;
2342         size_t len;
2343         UINT i;
2344
2345         while (isspace(*extensions))
2346             ++extensions;
2347         start = extensions;
2348         while (!isspace(*extensions) && *extensions)
2349             ++extensions;
2350
2351         len = extensions - start;
2352         if (!len)
2353             continue;
2354
2355         TRACE("- %s.\n", debugstr_an(start, len));
2356
2357         for (i = 0; i < entry_count; ++i)
2358         {
2359             if (len == strlen(map[i].extension_string)
2360                     && !memcmp(start, map[i].extension_string, len))
2361             {
2362                 TRACE(" FOUND: %s support.\n", map[i].extension_string);
2363                 gl_info->supported[map[i].extension] = TRUE;
2364                 break;
2365             }
2366         }
2367     }
2368 }
2369
2370 static void load_gl_funcs(struct wined3d_gl_info *gl_info)
2371 {
2372 #define USE_GL_FUNC(pfn) gl_info->gl_ops.ext.p_##pfn = (void *)wglGetProcAddress(#pfn);
2373     GL_EXT_FUNCS_GEN;
2374 #undef USE_GL_FUNC
2375
2376 #ifndef USE_WIN32_OPENGL
2377     /* hack: use the functions directly from the TEB table to bypass the thunks */
2378     /* note that we still need the above wglGetProcAddress calls to initialize the table */
2379     gl_info->gl_ops.ext = ((struct opengl_funcs *)NtCurrentTeb()->glTable)->ext;
2380 #endif
2381 }
2382
2383 static void wined3d_adapter_init_limits(struct wined3d_gl_info *gl_info)
2384 {
2385     GLfloat gl_floatv[2];
2386     GLint gl_max;
2387
2388     gl_info->limits.blends = 1;
2389     gl_info->limits.buffers = 1;
2390     gl_info->limits.textures = 1;
2391     gl_info->limits.texture_coords = 1;
2392     gl_info->limits.fragment_samplers = 1;
2393     gl_info->limits.vertex_samplers = 0;
2394     gl_info->limits.combined_samplers = gl_info->limits.fragment_samplers + gl_info->limits.vertex_samplers;
2395     gl_info->limits.vertex_attribs = 16;
2396     gl_info->limits.glsl_vs_float_constants = 0;
2397     gl_info->limits.glsl_ps_float_constants = 0;
2398     gl_info->limits.arb_vs_float_constants = 0;
2399     gl_info->limits.arb_vs_native_constants = 0;
2400     gl_info->limits.arb_vs_instructions = 0;
2401     gl_info->limits.arb_vs_temps = 0;
2402     gl_info->limits.arb_ps_float_constants = 0;
2403     gl_info->limits.arb_ps_local_constants = 0;
2404     gl_info->limits.arb_ps_instructions = 0;
2405     gl_info->limits.arb_ps_temps = 0;
2406
2407     gl_info->gl_ops.gl.p_glGetIntegerv(GL_MAX_CLIP_PLANES, &gl_max);
2408     gl_info->limits.clipplanes = min(WINED3DMAXUSERCLIPPLANES, gl_max);
2409     TRACE("Clip plane support - max planes %d.\n", gl_max);
2410
2411     gl_info->gl_ops.gl.p_glGetIntegerv(GL_MAX_LIGHTS, &gl_max);
2412     gl_info->limits.lights = gl_max;
2413     TRACE("Light support - max lights %d.\n", gl_max);
2414
2415     gl_info->gl_ops.gl.p_glGetIntegerv(GL_MAX_TEXTURE_SIZE, &gl_max);
2416     gl_info->limits.texture_size = gl_max;
2417     TRACE("Maximum texture size support - max texture size %d.\n", gl_max);
2418
2419     gl_info->gl_ops.gl.p_glGetFloatv(GL_ALIASED_POINT_SIZE_RANGE, gl_floatv);
2420     gl_info->limits.pointsize_min = gl_floatv[0];
2421     gl_info->limits.pointsize_max = gl_floatv[1];
2422     TRACE("Maximum point size support - max point size %f.\n", gl_floatv[1]);
2423
2424     if (gl_info->supported[ARB_MAP_BUFFER_ALIGNMENT])
2425     {
2426         gl_info->gl_ops.gl.p_glGetIntegerv(GL_MIN_MAP_BUFFER_ALIGNMENT, &gl_max);
2427         TRACE("Minimum buffer map alignment: %d.\n", gl_max);
2428     }
2429     else
2430     {
2431         WARN("Driver doesn't guarantee a minimum buffer map alignment.\n");
2432     }
2433     if (gl_info->supported[NV_REGISTER_COMBINERS])
2434     {
2435         gl_info->gl_ops.gl.p_glGetIntegerv(GL_MAX_GENERAL_COMBINERS_NV, &gl_max);
2436         gl_info->limits.general_combiners = gl_max;
2437         TRACE("Max general combiners: %d.\n", gl_max);
2438     }
2439     if (gl_info->supported[ARB_DRAW_BUFFERS] && wined3d_settings.offscreen_rendering_mode == ORM_FBO)
2440     {
2441         gl_info->gl_ops.gl.p_glGetIntegerv(GL_MAX_DRAW_BUFFERS_ARB, &gl_max);
2442         gl_info->limits.buffers = gl_max;
2443         TRACE("Max draw buffers: %u.\n", gl_max);
2444     }
2445     if (gl_info->supported[ARB_MULTITEXTURE])
2446     {
2447         gl_info->gl_ops.gl.p_glGetIntegerv(GL_MAX_TEXTURE_UNITS_ARB, &gl_max);
2448         gl_info->limits.textures = min(MAX_TEXTURES, gl_max);
2449         TRACE("Max textures: %d.\n", gl_info->limits.textures);
2450
2451         if (gl_info->supported[ARB_FRAGMENT_PROGRAM])
2452         {
2453             GLint tmp;
2454             gl_info->gl_ops.gl.p_glGetIntegerv(GL_MAX_TEXTURE_COORDS_ARB, &gl_max);
2455             gl_info->limits.texture_coords = min(MAX_TEXTURES, gl_max);
2456             gl_info->gl_ops.gl.p_glGetIntegerv(GL_MAX_TEXTURE_IMAGE_UNITS_ARB, &tmp);
2457             gl_info->limits.fragment_samplers = min(MAX_FRAGMENT_SAMPLERS, tmp);
2458         }
2459         else
2460         {
2461             gl_info->limits.texture_coords = max(gl_info->limits.texture_coords, gl_max);
2462             gl_info->limits.fragment_samplers = max(gl_info->limits.fragment_samplers, gl_max);
2463         }
2464         TRACE("Max texture coords: %d.\n", gl_info->limits.texture_coords);
2465         TRACE("Max fragment samplers: %d.\n", gl_info->limits.fragment_samplers);
2466
2467         if (gl_info->supported[ARB_VERTEX_SHADER])
2468         {
2469             GLint tmp;
2470             gl_info->gl_ops.gl.p_glGetIntegerv(GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS_ARB, &tmp);
2471             gl_info->limits.vertex_samplers = tmp;
2472             gl_info->gl_ops.gl.p_glGetIntegerv(GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS_ARB, &tmp);
2473             gl_info->limits.combined_samplers = tmp;
2474             gl_info->gl_ops.gl.p_glGetIntegerv(GL_MAX_VERTEX_ATTRIBS_ARB, &tmp);
2475             gl_info->limits.vertex_attribs = tmp;
2476
2477             /* Loading GLSL sampler uniforms is much simpler if we can assume that the sampler setup
2478              * is known at shader link time. In a vertex shader + pixel shader combination this isn't
2479              * an issue because then the sampler setup only depends on the two shaders. If a pixel
2480              * shader is used with fixed function vertex processing we're fine too because fixed function
2481              * vertex processing doesn't use any samplers. If fixed function fragment processing is
2482              * used we have to make sure that all vertex sampler setups are valid together with all
2483              * possible fixed function fragment processing setups. This is true if vsamplers + MAX_TEXTURES
2484              * <= max_samplers. This is true on all d3d9 cards that support vtf(gf 6 and gf7 cards).
2485              * dx9 radeon cards do not support vertex texture fetch. DX10 cards have 128 samplers, and
2486              * dx9 is limited to 8 fixed function texture stages and 4 vertex samplers. DX10 does not have
2487              * a fixed function pipeline anymore.
2488              *
2489              * So this is just a check to check that our assumption holds true. If not, write a warning
2490              * and reduce the number of vertex samplers or probably disable vertex texture fetch. */
2491             if (gl_info->limits.vertex_samplers && gl_info->limits.combined_samplers < 12
2492                     && MAX_TEXTURES + gl_info->limits.vertex_samplers > gl_info->limits.combined_samplers)
2493             {
2494                 FIXME("OpenGL implementation supports %u vertex samplers and %u total samplers.\n",
2495                         gl_info->limits.vertex_samplers, gl_info->limits.combined_samplers);
2496                 FIXME("Expected vertex samplers + MAX_TEXTURES(=8) > combined_samplers.\n");
2497                 if (gl_info->limits.combined_samplers > MAX_TEXTURES)
2498                     gl_info->limits.vertex_samplers = gl_info->limits.combined_samplers - MAX_TEXTURES;
2499                 else
2500                     gl_info->limits.vertex_samplers = 0;
2501             }
2502         }
2503         else
2504         {
2505             gl_info->limits.combined_samplers = gl_info->limits.fragment_samplers;
2506         }
2507         TRACE("Max vertex samplers: %u.\n", gl_info->limits.vertex_samplers);
2508         TRACE("Max combined samplers: %u.\n", gl_info->limits.combined_samplers);
2509     }
2510     if (gl_info->supported[ARB_VERTEX_BLEND])
2511     {
2512         gl_info->gl_ops.gl.p_glGetIntegerv(GL_MAX_VERTEX_UNITS_ARB, &gl_max);
2513         gl_info->limits.blends = gl_max;
2514         TRACE("Max blends: %u.\n", gl_info->limits.blends);
2515     }
2516     if (gl_info->supported[EXT_TEXTURE3D])
2517     {
2518         gl_info->gl_ops.gl.p_glGetIntegerv(GL_MAX_3D_TEXTURE_SIZE_EXT, &gl_max);
2519         gl_info->limits.texture3d_size = gl_max;
2520         TRACE("Max texture3D size: %d.\n", gl_info->limits.texture3d_size);
2521     }
2522     if (gl_info->supported[EXT_TEXTURE_FILTER_ANISOTROPIC])
2523     {
2524         gl_info->gl_ops.gl.p_glGetIntegerv(GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT, &gl_max);
2525         gl_info->limits.anisotropy = gl_max;
2526         TRACE("Max anisotropy: %d.\n", gl_info->limits.anisotropy);
2527     }
2528     if (gl_info->supported[ARB_FRAGMENT_PROGRAM])
2529     {
2530         GL_EXTCALL(glGetProgramivARB(GL_FRAGMENT_PROGRAM_ARB, GL_MAX_PROGRAM_ENV_PARAMETERS_ARB, &gl_max));
2531         gl_info->limits.arb_ps_float_constants = gl_max;
2532         TRACE("Max ARB_FRAGMENT_PROGRAM float constants: %d.\n", gl_info->limits.arb_ps_float_constants);
2533         GL_EXTCALL(glGetProgramivARB(GL_FRAGMENT_PROGRAM_ARB, GL_MAX_PROGRAM_NATIVE_PARAMETERS_ARB, &gl_max));
2534         gl_info->limits.arb_ps_native_constants = gl_max;
2535         TRACE("Max ARB_FRAGMENT_PROGRAM native float constants: %d.\n",
2536                 gl_info->limits.arb_ps_native_constants);
2537         GL_EXTCALL(glGetProgramivARB(GL_FRAGMENT_PROGRAM_ARB, GL_MAX_PROGRAM_NATIVE_TEMPORARIES_ARB, &gl_max));
2538         gl_info->limits.arb_ps_temps = gl_max;
2539         TRACE("Max ARB_FRAGMENT_PROGRAM native temporaries: %d.\n", gl_info->limits.arb_ps_temps);
2540         GL_EXTCALL(glGetProgramivARB(GL_FRAGMENT_PROGRAM_ARB, GL_MAX_PROGRAM_NATIVE_INSTRUCTIONS_ARB, &gl_max));
2541         gl_info->limits.arb_ps_instructions = gl_max;
2542         TRACE("Max ARB_FRAGMENT_PROGRAM native instructions: %d.\n", gl_info->limits.arb_ps_instructions);
2543         GL_EXTCALL(glGetProgramivARB(GL_FRAGMENT_PROGRAM_ARB, GL_MAX_PROGRAM_LOCAL_PARAMETERS_ARB, &gl_max));
2544         gl_info->limits.arb_ps_local_constants = gl_max;
2545         TRACE("Max ARB_FRAGMENT_PROGRAM local parameters: %d.\n", gl_info->limits.arb_ps_instructions);
2546     }
2547     if (gl_info->supported[ARB_VERTEX_PROGRAM])
2548     {
2549         GL_EXTCALL(glGetProgramivARB(GL_VERTEX_PROGRAM_ARB, GL_MAX_PROGRAM_ENV_PARAMETERS_ARB, &gl_max));
2550         gl_info->limits.arb_vs_float_constants = gl_max;
2551         TRACE("Max ARB_VERTEX_PROGRAM float constants: %d.\n", gl_info->limits.arb_vs_float_constants);
2552         GL_EXTCALL(glGetProgramivARB(GL_VERTEX_PROGRAM_ARB, GL_MAX_PROGRAM_NATIVE_PARAMETERS_ARB, &gl_max));
2553         gl_info->limits.arb_vs_native_constants = gl_max;
2554         TRACE("Max ARB_VERTEX_PROGRAM native float constants: %d.\n",
2555                 gl_info->limits.arb_vs_native_constants);
2556         GL_EXTCALL(glGetProgramivARB(GL_VERTEX_PROGRAM_ARB, GL_MAX_PROGRAM_NATIVE_TEMPORARIES_ARB, &gl_max));
2557         gl_info->limits.arb_vs_temps = gl_max;
2558         TRACE("Max ARB_VERTEX_PROGRAM native temporaries: %d.\n", gl_info->limits.arb_vs_temps);
2559         GL_EXTCALL(glGetProgramivARB(GL_VERTEX_PROGRAM_ARB, GL_MAX_PROGRAM_NATIVE_INSTRUCTIONS_ARB, &gl_max));
2560         gl_info->limits.arb_vs_instructions = gl_max;
2561         TRACE("Max ARB_VERTEX_PROGRAM native instructions: %d.\n", gl_info->limits.arb_vs_instructions);
2562     }
2563     if (gl_info->supported[ARB_VERTEX_SHADER])
2564     {
2565         gl_info->gl_ops.gl.p_glGetIntegerv(GL_MAX_VERTEX_UNIFORM_COMPONENTS_ARB, &gl_max);
2566         gl_info->limits.glsl_vs_float_constants = gl_max / 4;
2567         TRACE("Max ARB_VERTEX_SHADER float constants: %u.\n", gl_info->limits.glsl_vs_float_constants);
2568     }
2569     if (gl_info->supported[ARB_FRAGMENT_SHADER])
2570     {
2571         gl_info->gl_ops.gl.p_glGetIntegerv(GL_MAX_FRAGMENT_UNIFORM_COMPONENTS_ARB, &gl_max);
2572         gl_info->limits.glsl_ps_float_constants = gl_max / 4;
2573         TRACE("Max ARB_FRAGMENT_SHADER float constants: %u.\n", gl_info->limits.glsl_ps_float_constants);
2574         gl_info->gl_ops.gl.p_glGetIntegerv(GL_MAX_VARYING_FLOATS_ARB, &gl_max);
2575         gl_info->limits.glsl_varyings = gl_max;
2576         TRACE("Max GLSL varyings: %u (%u 4 component varyings).\n", gl_max, gl_max / 4);
2577     }
2578
2579     if (gl_info->supported[NV_LIGHT_MAX_EXPONENT])
2580         gl_info->gl_ops.gl.p_glGetFloatv(GL_MAX_SHININESS_NV, &gl_info->limits.shininess);
2581     else
2582         gl_info->limits.shininess = 128.0f;
2583
2584     if ((gl_info->supported[ARB_FRAMEBUFFER_OBJECT] || gl_info->supported[EXT_FRAMEBUFFER_MULTISAMPLE])
2585             && wined3d_settings.allow_multisampling)
2586     {
2587         gl_info->gl_ops.gl.p_glGetIntegerv(GL_MAX_SAMPLES, &gl_max);
2588         gl_info->limits.samples = gl_max;
2589     }
2590 }
2591
2592 /* Context activation is done by the caller. */
2593 static BOOL wined3d_adapter_init_gl_caps(struct wined3d_adapter *adapter)
2594 {
2595     struct wined3d_driver_info *driver_info = &adapter->driver_info;
2596     const char *gl_vendor_str, *gl_renderer_str, *gl_version_str;
2597     struct wined3d_gl_info *gl_info = &adapter->gl_info;
2598     enum wined3d_pci_vendor card_vendor;
2599     struct fragment_caps fragment_caps;
2600     const char *WGL_Extensions = NULL;
2601     const char *GL_Extensions = NULL;
2602     enum wined3d_gl_vendor gl_vendor;
2603     enum wined3d_pci_device device;
2604     DWORD gl_version;
2605     HDC hdc;
2606
2607     TRACE("adapter %p.\n", adapter);
2608
2609     ENTER_GL();
2610
2611     gl_renderer_str = (const char *)gl_info->gl_ops.gl.p_glGetString(GL_RENDERER);
2612     TRACE("GL_RENDERER: %s.\n", debugstr_a(gl_renderer_str));
2613     if (!gl_renderer_str)
2614     {
2615         LEAVE_GL();
2616         ERR("Received a NULL GL_RENDERER.\n");
2617         return FALSE;
2618     }
2619
2620     gl_vendor_str = (const char *)gl_info->gl_ops.gl.p_glGetString(GL_VENDOR);
2621     TRACE("GL_VENDOR: %s.\n", debugstr_a(gl_vendor_str));
2622     if (!gl_vendor_str)
2623     {
2624         LEAVE_GL();
2625         ERR("Received a NULL GL_VENDOR.\n");
2626         return FALSE;
2627     }
2628
2629     /* Parse the GL_VERSION field into major and minor information */
2630     gl_version_str = (const char *)gl_info->gl_ops.gl.p_glGetString(GL_VERSION);
2631     TRACE("GL_VERSION: %s.\n", debugstr_a(gl_version_str));
2632     if (!gl_version_str)
2633     {
2634         LEAVE_GL();
2635         ERR("Received a NULL GL_VERSION.\n");
2636         return FALSE;
2637     }
2638     gl_version = wined3d_parse_gl_version(gl_version_str);
2639
2640     /* Parse the gl supported features, in theory enabling parts of our code appropriately. */
2641     GL_Extensions = (const char *)gl_info->gl_ops.gl.p_glGetString(GL_EXTENSIONS);
2642     if (!GL_Extensions)
2643     {
2644         LEAVE_GL();
2645         ERR("Received a NULL GL_EXTENSIONS.\n");
2646         return FALSE;
2647     }
2648
2649     LEAVE_GL();
2650
2651     memset(gl_info->supported, 0, sizeof(gl_info->supported));
2652     gl_info->supported[WINED3D_GL_EXT_NONE] = TRUE;
2653
2654     TRACE("GL extensions reported:\n");
2655     parse_extension_string(gl_info, GL_Extensions, gl_extension_map,
2656             sizeof(gl_extension_map) / sizeof(*gl_extension_map));
2657
2658     /* Now work out what GL support this card really has. */
2659     load_gl_funcs( gl_info );
2660
2661     hdc = wglGetCurrentDC();
2662     /* Not all GL drivers might offer WGL extensions e.g. VirtualBox. */
2663     if (GL_EXTCALL(wglGetExtensionsStringARB))
2664         WGL_Extensions = (const char *)GL_EXTCALL(wglGetExtensionsStringARB(hdc));
2665     if (!WGL_Extensions)
2666         WARN("WGL extensions not supported.\n");
2667     else
2668         parse_extension_string(gl_info, WGL_Extensions, wgl_extension_map,
2669                 sizeof(wgl_extension_map) / sizeof(*wgl_extension_map));
2670
2671     if (!gl_info->supported[EXT_TEXTURE3D] && gl_version >= MAKEDWORD_VERSION(1, 2))
2672     {
2673         TRACE("GL CORE: GL_EXT_texture3D support.\n");
2674         gl_info->gl_ops.ext.p_glTexImage3DEXT = (void *)gl_info->gl_ops.ext.p_glTexImage3D;
2675         gl_info->gl_ops.ext.p_glTexSubImage3DEXT = gl_info->gl_ops.ext.p_glTexSubImage3D;
2676         gl_info->supported[EXT_TEXTURE3D] = TRUE;
2677     }
2678
2679     if (!gl_info->supported[NV_POINT_SPRITE] && gl_version >= MAKEDWORD_VERSION(1, 4))
2680     {
2681         TRACE("GL CORE: GL_NV_point_sprite support.\n");
2682         gl_info->gl_ops.ext.p_glPointParameterivNV = gl_info->gl_ops.ext.p_glPointParameteriv;
2683         gl_info->gl_ops.ext.p_glPointParameteriNV = gl_info->gl_ops.ext.p_glPointParameteri;
2684         gl_info->supported[NV_POINT_SPRITE] = TRUE;
2685     }
2686
2687     if (!gl_info->supported[ARB_TEXTURE_NON_POWER_OF_TWO] && gl_version >= MAKEDWORD_VERSION(2, 0))
2688     {
2689         TRACE("GL CORE: GL_ARB_texture_non_power_of_two support.\n");
2690         gl_info->supported[ARB_TEXTURE_NON_POWER_OF_TWO] = TRUE;
2691     }
2692
2693     if (gl_version >= MAKEDWORD_VERSION(2, 0)) gl_info->supported[WINED3D_GL_VERSION_2_0] = TRUE;
2694
2695     if (gl_info->supported[APPLE_FENCE])
2696     {
2697         /* GL_NV_fence and GL_APPLE_fence provide the same functionality basically.
2698          * The apple extension interacts with some other apple exts. Disable the NV
2699          * extension if the apple one is support to prevent confusion in other parts
2700          * of the code. */
2701         gl_info->supported[NV_FENCE] = FALSE;
2702     }
2703     if (gl_info->supported[APPLE_FLOAT_PIXELS])
2704     {
2705         /* GL_APPLE_float_pixels == GL_ARB_texture_float + GL_ARB_half_float_pixel
2706          *
2707          * The enums are the same:
2708          * GL_RGBA16F_ARB     = GL_RGBA_FLOAT16_APPLE = 0x881a
2709          * GL_RGB16F_ARB      = GL_RGB_FLOAT16_APPLE  = 0x881b
2710          * GL_RGBA32F_ARB     = GL_RGBA_FLOAT32_APPLE = 0x8814
2711          * GL_RGB32F_ARB      = GL_RGB_FLOAT32_APPLE  = 0x8815
2712          * GL_HALF_FLOAT_ARB  = GL_HALF_APPLE         = 0x140b
2713          */
2714         if (!gl_info->supported[ARB_TEXTURE_FLOAT])
2715         {
2716             TRACE(" IMPLIED: GL_ARB_texture_float support (by GL_APPLE_float_pixels).\n");
2717             gl_info->supported[ARB_TEXTURE_FLOAT] = TRUE;
2718         }
2719         if (!gl_info->supported[ARB_HALF_FLOAT_PIXEL])
2720         {
2721             TRACE(" IMPLIED: GL_ARB_half_float_pixel support (by GL_APPLE_float_pixels).\n");
2722             gl_info->supported[ARB_HALF_FLOAT_PIXEL] = TRUE;
2723         }
2724     }
2725     if (gl_info->supported[ARB_MAP_BUFFER_RANGE])
2726     {
2727         /* GL_ARB_map_buffer_range and GL_APPLE_flush_buffer_range provide the same
2728          * functionality. Prefer the ARB extension */
2729         gl_info->supported[APPLE_FLUSH_BUFFER_RANGE] = FALSE;
2730     }
2731     if (gl_info->supported[ARB_TEXTURE_CUBE_MAP])
2732     {
2733         TRACE(" IMPLIED: NVIDIA (NV) Texture Gen Reflection support.\n");
2734         gl_info->supported[NV_TEXGEN_REFLECTION] = TRUE;
2735     }
2736     if (!gl_info->supported[ARB_DEPTH_CLAMP] && gl_info->supported[NV_DEPTH_CLAMP])
2737     {
2738         TRACE(" IMPLIED: ARB_depth_clamp support (by NV_depth_clamp).\n");
2739         gl_info->supported[ARB_DEPTH_CLAMP] = TRUE;
2740     }
2741     if (!gl_info->supported[ARB_VERTEX_ARRAY_BGRA] && gl_info->supported[EXT_VERTEX_ARRAY_BGRA])
2742     {
2743         TRACE(" IMPLIED: ARB_vertex_array_bgra support (by EXT_vertex_array_bgra).\n");
2744         gl_info->supported[ARB_VERTEX_ARRAY_BGRA] = TRUE;
2745     }
2746     if (!gl_info->supported[ARB_TEXTURE_COMPRESSION_RGTC] && gl_info->supported[EXT_TEXTURE_COMPRESSION_RGTC])
2747     {
2748         TRACE(" IMPLIED: ARB_texture_compression_rgtc support (by EXT_texture_compression_rgtc).\n");
2749         gl_info->supported[ARB_TEXTURE_COMPRESSION_RGTC] = TRUE;
2750     }
2751     if (gl_info->supported[NV_TEXTURE_SHADER2])
2752     {
2753         if (gl_info->supported[NV_REGISTER_COMBINERS])
2754         {
2755             /* Also disable ATI_FRAGMENT_SHADER if register combiners and texture_shader2
2756              * are supported. The nv extensions provide the same functionality as the
2757              * ATI one, and a bit more(signed pixelformats). */
2758             gl_info->supported[ATI_FRAGMENT_SHADER] = FALSE;
2759         }
2760     }
2761     if (gl_info->supported[ARB_TEXTURE_NON_POWER_OF_TWO])
2762     {
2763         /* If we have full NP2 texture support, disable
2764          * GL_ARB_texture_rectangle because we will never use it.
2765          * This saves a few redundant glDisable calls. */
2766         gl_info->supported[ARB_TEXTURE_RECTANGLE] = FALSE;
2767     }
2768     if (gl_info->supported[ATI_FRAGMENT_SHADER])
2769     {
2770         /* Disable NV_register_combiners and fragment shader if this is supported.
2771          * generally the NV extensions are preferred over the ATI ones, and this
2772          * extension is disabled if register_combiners and texture_shader2 are both
2773          * supported. So we reach this place only if we have incomplete NV dxlevel 8
2774          * fragment processing support. */
2775         gl_info->supported[NV_REGISTER_COMBINERS] = FALSE;
2776         gl_info->supported[NV_REGISTER_COMBINERS2] = FALSE;
2777         gl_info->supported[NV_TEXTURE_SHADER] = FALSE;
2778         gl_info->supported[NV_TEXTURE_SHADER2] = FALSE;
2779     }
2780     if (gl_info->supported[NV_HALF_FLOAT])
2781     {
2782         /* GL_ARB_half_float_vertex is a subset of GL_NV_half_float. */
2783         gl_info->supported[ARB_HALF_FLOAT_VERTEX] = TRUE;
2784     }
2785     if (gl_info->supported[ARB_FRAMEBUFFER_SRGB] && !gl_info->supported[EXT_TEXTURE_SRGB_DECODE])
2786     {
2787         /* Current wined3d sRGB infrastructure requires EXT_texture_sRGB_decode
2788          * for GL_ARB_framebuffer_sRGB support (without EXT_texture_sRGB_decode
2789          * we never render to sRGB surfaces). */
2790         gl_info->supported[ARB_FRAMEBUFFER_SRGB] = FALSE;
2791     }
2792
2793     ENTER_GL();
2794
2795     wined3d_adapter_init_limits(gl_info);
2796
2797     if (gl_info->supported[ARB_VERTEX_PROGRAM] && test_arb_vs_offset_limit(gl_info))
2798         gl_info->quirks |= WINED3D_QUIRK_ARB_VS_OFFSET_LIMIT;
2799
2800     if (gl_info->supported[ARB_SHADING_LANGUAGE_100])
2801     {
2802         const char *str = (const char *)gl_info->gl_ops.gl.p_glGetString(GL_SHADING_LANGUAGE_VERSION_ARB);
2803         unsigned int major, minor;
2804
2805         TRACE("GLSL version string: %s.\n", debugstr_a(str));
2806
2807         /* The format of the GLSL version string is "major.minor[.release] [vendor info]". */
2808         sscanf(str, "%u.%u", &major, &minor);
2809         gl_info->glsl_version = MAKEDWORD_VERSION(major, minor);
2810     }
2811
2812     checkGLcall("extension detection");
2813
2814     LEAVE_GL();
2815
2816     adapter->fragment_pipe = select_fragment_implementation(gl_info);
2817     adapter->shader_backend = select_shader_backend(gl_info);
2818     adapter->blitter = select_blit_implementation(gl_info);
2819
2820     adapter->fragment_pipe->get_caps(gl_info, &fragment_caps);
2821     gl_info->limits.texture_stages = fragment_caps.MaxTextureBlendStages;
2822     TRACE("Max texture stages: %u.\n", gl_info->limits.texture_stages);
2823
2824     if (gl_info->supported[ARB_FRAMEBUFFER_OBJECT])
2825     {
2826         gl_info->fbo_ops.glIsRenderbuffer = gl_info->gl_ops.ext.p_glIsRenderbuffer;
2827         gl_info->fbo_ops.glBindRenderbuffer = gl_info->gl_ops.ext.p_glBindRenderbuffer;
2828         gl_info->fbo_ops.glDeleteRenderbuffers = gl_info->gl_ops.ext.p_glDeleteRenderbuffers;
2829         gl_info->fbo_ops.glGenRenderbuffers = gl_info->gl_ops.ext.p_glGenRenderbuffers;
2830         gl_info->fbo_ops.glRenderbufferStorage = gl_info->gl_ops.ext.p_glRenderbufferStorage;
2831         gl_info->fbo_ops.glRenderbufferStorageMultisample = gl_info->gl_ops.ext.p_glRenderbufferStorageMultisample;
2832         gl_info->fbo_ops.glGetRenderbufferParameteriv = gl_info->gl_ops.ext.p_glGetRenderbufferParameteriv;
2833         gl_info->fbo_ops.glIsFramebuffer = gl_info->gl_ops.ext.p_glIsFramebuffer;
2834         gl_info->fbo_ops.glBindFramebuffer = gl_info->gl_ops.ext.p_glBindFramebuffer;
2835         gl_info->fbo_ops.glDeleteFramebuffers = gl_info->gl_ops.ext.p_glDeleteFramebuffers;
2836         gl_info->fbo_ops.glGenFramebuffers = gl_info->gl_ops.ext.p_glGenFramebuffers;
2837         gl_info->fbo_ops.glCheckFramebufferStatus = gl_info->gl_ops.ext.p_glCheckFramebufferStatus;
2838         gl_info->fbo_ops.glFramebufferTexture1D = gl_info->gl_ops.ext.p_glFramebufferTexture1D;
2839         gl_info->fbo_ops.glFramebufferTexture2D = gl_info->gl_ops.ext.p_glFramebufferTexture2D;
2840         gl_info->fbo_ops.glFramebufferTexture3D = gl_info->gl_ops.ext.p_glFramebufferTexture3D;
2841         gl_info->fbo_ops.glFramebufferRenderbuffer = gl_info->gl_ops.ext.p_glFramebufferRenderbuffer;
2842         gl_info->fbo_ops.glGetFramebufferAttachmentParameteriv
2843                 = gl_info->gl_ops.ext.p_glGetFramebufferAttachmentParameteriv;
2844         gl_info->fbo_ops.glBlitFramebuffer = gl_info->gl_ops.ext.p_glBlitFramebuffer;
2845         gl_info->fbo_ops.glGenerateMipmap = gl_info->gl_ops.ext.p_glGenerateMipmap;
2846     }
2847     else
2848     {
2849         if (gl_info->supported[EXT_FRAMEBUFFER_OBJECT])
2850         {
2851             gl_info->fbo_ops.glIsRenderbuffer = gl_info->gl_ops.ext.p_glIsRenderbufferEXT;
2852             gl_info->fbo_ops.glBindRenderbuffer = gl_info->gl_ops.ext.p_glBindRenderbufferEXT;
2853             gl_info->fbo_ops.glDeleteRenderbuffers = gl_info->gl_ops.ext.p_glDeleteRenderbuffersEXT;
2854             gl_info->fbo_ops.glGenRenderbuffers = gl_info->gl_ops.ext.p_glGenRenderbuffersEXT;
2855             gl_info->fbo_ops.glRenderbufferStorage = gl_info->gl_ops.ext.p_glRenderbufferStorageEXT;
2856             gl_info->fbo_ops.glGetRenderbufferParameteriv = gl_info->gl_ops.ext.p_glGetRenderbufferParameterivEXT;
2857             gl_info->fbo_ops.glIsFramebuffer = gl_info->gl_ops.ext.p_glIsFramebufferEXT;
2858             gl_info->fbo_ops.glBindFramebuffer = gl_info->gl_ops.ext.p_glBindFramebufferEXT;
2859             gl_info->fbo_ops.glDeleteFramebuffers = gl_info->gl_ops.ext.p_glDeleteFramebuffersEXT;
2860             gl_info->fbo_ops.glGenFramebuffers = gl_info->gl_ops.ext.p_glGenFramebuffersEXT;
2861             gl_info->fbo_ops.glCheckFramebufferStatus = gl_info->gl_ops.ext.p_glCheckFramebufferStatusEXT;
2862             gl_info->fbo_ops.glFramebufferTexture1D = gl_info->gl_ops.ext.p_glFramebufferTexture1DEXT;
2863             gl_info->fbo_ops.glFramebufferTexture2D = gl_info->gl_ops.ext.p_glFramebufferTexture2DEXT;
2864             gl_info->fbo_ops.glFramebufferTexture3D = gl_info->gl_ops.ext.p_glFramebufferTexture3DEXT;
2865             gl_info->fbo_ops.glFramebufferRenderbuffer = gl_info->gl_ops.ext.p_glFramebufferRenderbufferEXT;
2866             gl_info->fbo_ops.glGetFramebufferAttachmentParameteriv
2867                     = gl_info->gl_ops.ext.p_glGetFramebufferAttachmentParameterivEXT;
2868             gl_info->fbo_ops.glGenerateMipmap = gl_info->gl_ops.ext.p_glGenerateMipmapEXT;
2869         }
2870         else if (wined3d_settings.offscreen_rendering_mode == ORM_FBO)
2871         {
2872             WARN("Framebuffer objects not supported, falling back to backbuffer offscreen rendering mode.\n");
2873             wined3d_settings.offscreen_rendering_mode = ORM_BACKBUFFER;
2874         }
2875         if (gl_info->supported[EXT_FRAMEBUFFER_BLIT])
2876         {
2877             gl_info->fbo_ops.glBlitFramebuffer = gl_info->gl_ops.ext.p_glBlitFramebufferEXT;
2878         }
2879         if (gl_info->supported[EXT_FRAMEBUFFER_MULTISAMPLE])
2880         {
2881             gl_info->fbo_ops.glRenderbufferStorageMultisample
2882                     = gl_info->gl_ops.ext.p_glRenderbufferStorageMultisampleEXT;
2883         }
2884     }
2885
2886     gl_vendor = wined3d_guess_gl_vendor(gl_info, gl_vendor_str, gl_renderer_str);
2887     card_vendor = wined3d_guess_card_vendor(gl_vendor_str, gl_renderer_str);
2888     TRACE("Found GL_VENDOR (%s)->(0x%04x/0x%04x).\n", debugstr_a(gl_vendor_str), gl_vendor, card_vendor);
2889
2890     device = wined3d_guess_card(gl_info, gl_renderer_str, &gl_vendor, &card_vendor);
2891     TRACE("Found (fake) card: 0x%x (vendor id), 0x%x (device id).\n", card_vendor, device);
2892
2893     gl_info->wrap_lookup[WINED3D_TADDRESS_WRAP - WINED3D_TADDRESS_WRAP] = GL_REPEAT;
2894     gl_info->wrap_lookup[WINED3D_TADDRESS_MIRROR - WINED3D_TADDRESS_WRAP] =
2895             gl_info->supported[ARB_TEXTURE_MIRRORED_REPEAT] ? GL_MIRRORED_REPEAT_ARB : GL_REPEAT;
2896     gl_info->wrap_lookup[WINED3D_TADDRESS_CLAMP - WINED3D_TADDRESS_WRAP] = GL_CLAMP_TO_EDGE;
2897     gl_info->wrap_lookup[WINED3D_TADDRESS_BORDER - WINED3D_TADDRESS_WRAP] =
2898             gl_info->supported[ARB_TEXTURE_BORDER_CLAMP] ? GL_CLAMP_TO_BORDER_ARB : GL_REPEAT;
2899     gl_info->wrap_lookup[WINED3D_TADDRESS_MIRROR_ONCE - WINED3D_TADDRESS_WRAP] =
2900             gl_info->supported[ATI_TEXTURE_MIRROR_ONCE] ? GL_MIRROR_CLAMP_TO_EDGE_ATI : GL_REPEAT;
2901
2902     fixup_extensions(gl_info, gl_renderer_str, gl_vendor, card_vendor, device);
2903     init_driver_info(driver_info, card_vendor, device);
2904     add_gl_compat_wrappers(gl_info);
2905
2906     return TRUE;
2907 }
2908
2909 UINT CDECL wined3d_get_adapter_count(const struct wined3d *wined3d)
2910 {
2911     TRACE("wined3d %p, reporting %u adapters.\n",
2912             wined3d, wined3d->adapter_count);
2913
2914     return wined3d->adapter_count;
2915 }
2916
2917 HRESULT CDECL wined3d_register_software_device(struct wined3d *wined3d, void *init_function)
2918 {
2919     FIXME("wined3d %p, init_function %p stub!\n", wined3d, init_function);
2920
2921     return WINED3D_OK;
2922 }
2923
2924 HMONITOR CDECL wined3d_get_adapter_monitor(const struct wined3d *wined3d, UINT adapter_idx)
2925 {
2926     TRACE("wined3d %p, adapter_idx %u.\n", wined3d, adapter_idx);
2927
2928     if (adapter_idx >= wined3d->adapter_count)
2929         return NULL;
2930
2931     return MonitorFromPoint(wined3d->adapters[adapter_idx].monitorPoint, MONITOR_DEFAULTTOPRIMARY);
2932 }
2933
2934 /* FIXME: GetAdapterModeCount and EnumAdapterModes currently only returns modes
2935      of the same bpp but different resolutions                                  */
2936
2937 /* Note: dx9 supplies a format. Calls from d3d8 supply WINED3DFMT_UNKNOWN */
2938 UINT CDECL wined3d_get_adapter_mode_count(const struct wined3d *wined3d, UINT adapter_idx,
2939         enum wined3d_format_id format_id, enum wined3d_scanline_ordering scanline_ordering)
2940 {
2941     const struct wined3d_adapter *adapter;
2942     const struct wined3d_format *format;
2943     unsigned int i = 0;
2944     unsigned int j = 0;
2945     UINT format_bits;
2946     DEVMODEW mode;
2947
2948     TRACE("wined3d %p, adapter_idx %u, format %s, scanline_ordering %#x.\n",
2949             wined3d, adapter_idx, debug_d3dformat(format_id), scanline_ordering);
2950
2951     if (adapter_idx >= wined3d->adapter_count)
2952         return 0;
2953
2954     adapter = &wined3d->adapters[adapter_idx];
2955     format = wined3d_get_format(&adapter->gl_info, format_id);
2956     format_bits = format->byte_count * CHAR_BIT;
2957
2958     memset(&mode, 0, sizeof(mode));
2959     mode.dmSize = sizeof(mode);
2960
2961     while (EnumDisplaySettingsExW(adapter->DeviceName, j++, &mode, 0))
2962     {
2963         if (mode.dmFields & DM_DISPLAYFLAGS)
2964         {
2965             if (scanline_ordering == WINED3D_SCANLINE_ORDERING_PROGRESSIVE
2966                     && (mode.u2.dmDisplayFlags & DM_INTERLACED))
2967                 continue;
2968
2969             if (scanline_ordering == WINED3D_SCANLINE_ORDERING_INTERLACED
2970                     && !(mode.u2.dmDisplayFlags & DM_INTERLACED))
2971                 continue;
2972         }
2973
2974         if (format_id == WINED3DFMT_UNKNOWN)
2975         {
2976             /* This is for d3d8, do not enumerate P8 here. */
2977             if (mode.dmBitsPerPel == 32 || mode.dmBitsPerPel == 16) ++i;
2978         }
2979         else if (mode.dmBitsPerPel == format_bits)
2980         {
2981             ++i;
2982         }
2983     }
2984
2985     TRACE("Returning %u matching modes (out of %u total) for adapter %u.\n", i, j, adapter_idx);
2986
2987     return i;
2988 }
2989
2990 /* Note: dx9 supplies a format. Calls from d3d8 supply WINED3DFMT_UNKNOWN */
2991 HRESULT CDECL wined3d_enum_adapter_modes(const struct wined3d *wined3d, UINT adapter_idx,
2992         enum wined3d_format_id format_id, enum wined3d_scanline_ordering scanline_ordering,
2993         UINT mode_idx, struct wined3d_display_mode *mode)
2994 {
2995     const struct wined3d_adapter *adapter;
2996     const struct wined3d_format *format;
2997     UINT format_bits;
2998     DEVMODEW m;
2999     UINT i = 0;
3000     int j = 0;
3001
3002     TRACE("wined3d %p, adapter_idx %u, format %s, scanline_ordering %#x, mode_idx %u, mode %p.\n",
3003             wined3d, adapter_idx, debug_d3dformat(format_id), scanline_ordering, mode_idx, mode);
3004
3005     if (!mode || adapter_idx >= wined3d->adapter_count)
3006         return WINED3DERR_INVALIDCALL;
3007
3008     adapter = &wined3d->adapters[adapter_idx];
3009     format = wined3d_get_format(&adapter->gl_info, format_id);
3010     format_bits = format->byte_count * CHAR_BIT;
3011
3012     memset(&m, 0, sizeof(m));
3013     m.dmSize = sizeof(m);
3014
3015     while (i <= mode_idx)
3016     {
3017         if (!EnumDisplaySettingsExW(adapter->DeviceName, j++, &m, 0))
3018         {
3019             WARN("Invalid mode_idx %u.\n", mode_idx);
3020             return WINED3DERR_INVALIDCALL;
3021         }
3022
3023         if (m.dmFields & DM_DISPLAYFLAGS)
3024         {
3025             if (scanline_ordering == WINED3D_SCANLINE_ORDERING_PROGRESSIVE
3026                     && (m.u2.dmDisplayFlags & DM_INTERLACED))
3027                 continue;
3028
3029             if (scanline_ordering == WINED3D_SCANLINE_ORDERING_INTERLACED
3030                     && !(m.u2.dmDisplayFlags & DM_INTERLACED))
3031                 continue;
3032         }
3033
3034         if (format_id == WINED3DFMT_UNKNOWN)
3035         {
3036             /* This is for d3d8, do not enumerate P8 here. */
3037             if (m.dmBitsPerPel == 32 || m.dmBitsPerPel == 16) ++i;
3038         }
3039         else if (m.dmBitsPerPel == format_bits)
3040         {
3041             ++i;
3042         }
3043     }
3044
3045     mode->width = m.dmPelsWidth;
3046     mode->height = m.dmPelsHeight;
3047     mode->refresh_rate = DEFAULT_REFRESH_RATE;
3048     if (m.dmFields & DM_DISPLAYFREQUENCY)
3049         mode->refresh_rate = m.dmDisplayFrequency;
3050
3051     if (format_id == WINED3DFMT_UNKNOWN)
3052         mode->format_id = pixelformat_for_depth(m.dmBitsPerPel);
3053     else
3054         mode->format_id = format_id;
3055
3056     if (!(m.dmFields & DM_DISPLAYFLAGS))
3057         mode->scanline_ordering = WINED3D_SCANLINE_ORDERING_UNKNOWN;
3058     else if (m.u2.dmDisplayFlags & DM_INTERLACED)
3059         mode->scanline_ordering = WINED3D_SCANLINE_ORDERING_INTERLACED;
3060     else
3061         mode->scanline_ordering = WINED3D_SCANLINE_ORDERING_PROGRESSIVE;
3062
3063     TRACE("%ux%u@%u %u bpp, %s %#x.\n", mode->width, mode->height, mode->refresh_rate,
3064             m.dmBitsPerPel, debug_d3dformat(mode->format_id), mode->scanline_ordering);
3065
3066     return WINED3D_OK;
3067 }
3068
3069 HRESULT CDECL wined3d_get_adapter_display_mode(const struct wined3d *wined3d, UINT adapter_idx,
3070         struct wined3d_display_mode *mode, enum wined3d_display_rotation *rotation)
3071 {
3072     const struct wined3d_adapter *adapter;
3073     DEVMODEW m;
3074
3075     TRACE("wined3d %p, adapter_idx %u, display_mode %p, rotation %p.\n",
3076             wined3d, adapter_idx, mode, rotation);
3077
3078     if (!mode || adapter_idx >= wined3d->adapter_count)
3079         return WINED3DERR_INVALIDCALL;
3080
3081     adapter = &wined3d->adapters[adapter_idx];
3082
3083     memset(&m, 0, sizeof(m));
3084     m.dmSize = sizeof(m);
3085
3086     EnumDisplaySettingsExW(adapter->DeviceName, ENUM_CURRENT_SETTINGS, &m, 0);
3087     mode->width = m.dmPelsWidth;
3088     mode->height = m.dmPelsHeight;
3089     mode->refresh_rate = DEFAULT_REFRESH_RATE;
3090     if (m.dmFields & DM_DISPLAYFREQUENCY)
3091         mode->refresh_rate = m.dmDisplayFrequency;
3092     mode->format_id = pixelformat_for_depth(m.dmBitsPerPel);
3093
3094     /* Lie about the format. X11 can't change the color depth, and some apps
3095      * are pretty angry if they SetDisplayMode from 24 to 16 bpp and find out
3096      * that GetDisplayMode still returns 24 bpp. This should probably be
3097      * handled in winex11 instead. */
3098     if (adapter->screen_format && adapter->screen_format != mode->format_id)
3099     {
3100         WARN("Overriding format %s with stored format %s.\n",
3101                 debug_d3dformat(mode->format_id),
3102                 debug_d3dformat(adapter->screen_format));
3103         mode->format_id = adapter->screen_format;
3104     }
3105
3106     if (!(m.dmFields & DM_DISPLAYFLAGS))
3107         mode->scanline_ordering = WINED3D_SCANLINE_ORDERING_UNKNOWN;
3108     else if (m.u2.dmDisplayFlags & DM_INTERLACED)
3109         mode->scanline_ordering = WINED3D_SCANLINE_ORDERING_INTERLACED;
3110     else
3111         mode->scanline_ordering = WINED3D_SCANLINE_ORDERING_PROGRESSIVE;
3112
3113     if (rotation)
3114     {
3115         switch (m.u1.s2.dmDisplayOrientation)
3116         {
3117             case DMDO_DEFAULT:
3118                 *rotation = WINED3D_DISPLAY_ROTATION_0;
3119                 break;
3120             case DMDO_90:
3121                 *rotation = WINED3D_DISPLAY_ROTATION_90;
3122                 break;
3123             case DMDO_180:
3124                 *rotation = WINED3D_DISPLAY_ROTATION_180;
3125                 break;
3126             case DMDO_270:
3127                 *rotation = WINED3D_DISPLAY_ROTATION_270;
3128                 break;
3129             default:
3130                 FIXME("Unhandled display rotation %#x.\n", m.u1.s2.dmDisplayOrientation);
3131                 *rotation = WINED3D_DISPLAY_ROTATION_UNSPECIFIED;
3132                 break;
3133         }
3134     }
3135
3136     TRACE("Returning %ux%u@%u %s %#x.\n", mode->width, mode->height,
3137             mode->refresh_rate, debug_d3dformat(mode->format_id),
3138             mode->scanline_ordering);
3139     return WINED3D_OK;
3140 }
3141
3142 HRESULT CDECL wined3d_set_adapter_display_mode(struct wined3d *wined3d,
3143         UINT adapter_idx, const struct wined3d_display_mode *mode)
3144 {
3145     struct wined3d_display_mode current_mode;
3146     const struct wined3d_format *format;
3147     struct wined3d_adapter *adapter;
3148     DEVMODEW devmode;
3149     RECT clip_rc;
3150     HRESULT hr;
3151     LONG ret;
3152
3153     TRACE("wined3d %p, adapter_idx %u, mode %p (%ux%u@%u %s %#x).\n", wined3d, adapter_idx, mode,
3154             mode->width, mode->height, mode->refresh_rate, debug_d3dformat(mode->format_id),
3155             mode->scanline_ordering);
3156
3157     if (adapter_idx >= wined3d->adapter_count)
3158         return WINED3DERR_INVALIDCALL;
3159
3160     adapter = &wined3d->adapters[adapter_idx];
3161     format = wined3d_get_format(&adapter->gl_info, mode->format_id);
3162
3163     memset(&devmode, 0, sizeof(devmode));
3164     devmode.dmSize = sizeof(devmode);
3165     devmode.dmFields = DM_BITSPERPEL | DM_PELSWIDTH | DM_PELSHEIGHT;
3166     devmode.dmBitsPerPel = format->byte_count * CHAR_BIT;
3167     devmode.dmPelsWidth = mode->width;
3168     devmode.dmPelsHeight = mode->height;
3169
3170     devmode.dmDisplayFrequency = mode->refresh_rate;
3171     if (mode->refresh_rate)
3172         devmode.dmFields |= DM_DISPLAYFREQUENCY;
3173
3174     if (mode->scanline_ordering != WINED3D_SCANLINE_ORDERING_UNKNOWN)
3175     {
3176         devmode.dmFields |= DM_DISPLAYFLAGS;
3177         if (mode->scanline_ordering == WINED3D_SCANLINE_ORDERING_INTERLACED)
3178             devmode.u2.dmDisplayFlags |= DM_INTERLACED;
3179     }
3180
3181     /* Only change the mode if necessary. */
3182     if (FAILED(hr = wined3d_get_adapter_display_mode(wined3d, adapter_idx, &current_mode, NULL)))
3183     {
3184         ERR("Failed to get current display mode, hr %#x.\n", hr);
3185     }
3186     else if (current_mode.width == mode->width
3187             && current_mode.height == mode->height
3188             && current_mode.format_id == mode->format_id
3189             && (current_mode.refresh_rate == mode->refresh_rate
3190             || !mode->refresh_rate)
3191             && (current_mode.scanline_ordering == mode->scanline_ordering
3192             || mode->scanline_ordering == WINED3D_SCANLINE_ORDERING_UNKNOWN))
3193     {
3194         TRACE("Skipping redundant mode setting call.\n");
3195         return WINED3D_OK;
3196     }
3197
3198     ret = ChangeDisplaySettingsExW(adapter->DeviceName, &devmode, NULL, CDS_FULLSCREEN, NULL);
3199     if (ret != DISP_CHANGE_SUCCESSFUL)
3200     {
3201         if (devmode.dmDisplayFrequency)
3202         {
3203             WARN("ChangeDisplaySettingsExW failed, trying without the refresh rate.\n");
3204             devmode.dmFields &= ~DM_DISPLAYFREQUENCY;
3205             devmode.dmDisplayFrequency = 0;
3206             ret = ChangeDisplaySettingsExW(adapter->DeviceName, &devmode, NULL, CDS_FULLSCREEN, NULL);
3207         }
3208         if (ret != DISP_CHANGE_SUCCESSFUL)
3209             return WINED3DERR_NOTAVAILABLE;
3210     }
3211
3212     /* Store the new values. */
3213     adapter->screen_format = mode->format_id;
3214
3215     /* And finally clip mouse to our screen. */
3216     SetRect(&clip_rc, 0, 0, mode->width, mode->height);
3217     ClipCursor(&clip_rc);
3218
3219     return WINED3D_OK;
3220 }
3221
3222 /* NOTE: due to structure differences between dx8 and dx9 D3DADAPTER_IDENTIFIER,
3223    and fields being inserted in the middle, a new structure is used in place    */
3224 HRESULT CDECL wined3d_get_adapter_identifier(const struct wined3d *wined3d,
3225         UINT adapter_idx, DWORD flags, struct wined3d_adapter_identifier *identifier)
3226 {
3227     const struct wined3d_adapter *adapter;
3228     size_t len;
3229
3230     TRACE("wined3d %p, adapter_idx %u, flags %#x, identifier %p.\n",
3231             wined3d, adapter_idx, flags, identifier);
3232
3233     if (adapter_idx >= wined3d->adapter_count)
3234         return WINED3DERR_INVALIDCALL;
3235
3236     adapter = &wined3d->adapters[adapter_idx];
3237
3238     if (identifier->driver_size)
3239     {
3240         const char *name = adapter->driver_info.name;
3241         len = min(strlen(name), identifier->driver_size - 1);
3242         memcpy(identifier->driver, name, len);
3243         identifier->driver[len] = '\0';
3244     }
3245
3246     if (identifier->description_size)
3247     {
3248         const char *description = adapter->driver_info.description;
3249         len = min(strlen(description), identifier->description_size - 1);
3250         memcpy(identifier->description, description, len);
3251         identifier->description[len] = '\0';
3252     }
3253
3254     /* Note that d3d8 doesn't supply a device name. */
3255     if (identifier->device_name_size)
3256     {
3257         if (!WideCharToMultiByte(CP_ACP, 0, adapter->DeviceName, -1, identifier->device_name,
3258                 identifier->device_name_size, NULL, NULL))
3259         {
3260             ERR("Failed to convert device name, last error %#x.\n", GetLastError());
3261             return WINED3DERR_INVALIDCALL;
3262         }
3263     }
3264
3265     identifier->driver_version.u.HighPart = adapter->driver_info.version_high;
3266     identifier->driver_version.u.LowPart = adapter->driver_info.version_low;
3267     identifier->vendor_id = adapter->driver_info.vendor;
3268     identifier->device_id = adapter->driver_info.device;
3269     identifier->subsystem_id = 0;
3270     identifier->revision = 0;
3271     memcpy(&identifier->device_identifier, &IID_D3DDEVICE_D3DUID, sizeof(identifier->device_identifier));
3272     identifier->whql_level = (flags & WINED3DENUM_NO_WHQL_LEVEL) ? 0 : 1;
3273     memcpy(&identifier->adapter_luid, &adapter->luid, sizeof(identifier->adapter_luid));
3274     identifier->video_memory = adapter->TextureRam;
3275
3276     return WINED3D_OK;
3277 }
3278
3279 HRESULT CDECL wined3d_get_adapter_raster_status(const struct wined3d *wined3d, UINT adapter_idx,
3280         struct wined3d_raster_status *raster_status)
3281 {
3282     LONGLONG freq_per_frame, freq_per_line;
3283     LARGE_INTEGER counter, freq_per_sec;
3284     struct wined3d_display_mode mode;
3285     static UINT once;
3286
3287     if (!once++)
3288         FIXME("wined3d %p, adapter_idx %u, raster_status %p semi-stub!\n",
3289                 wined3d, adapter_idx, raster_status);
3290     else
3291         WARN("wined3d %p, adapter_idx %u, raster_status %p semi-stub!\n",
3292                 wined3d, adapter_idx, raster_status);
3293
3294     /* Obtaining the raster status is a widely implemented but optional
3295      * feature. When this method returns OK StarCraft 2 expects the
3296      * raster_status->InVBlank value to actually change over time.
3297      * And Endless Alice Crysis doesn't care even if this method fails.
3298      * Thus this method returns OK and fakes raster_status by
3299      * QueryPerformanceCounter. */
3300
3301     if (!QueryPerformanceCounter(&counter) || !QueryPerformanceFrequency(&freq_per_sec))
3302         return WINED3DERR_INVALIDCALL;
3303     if (FAILED(wined3d_get_adapter_display_mode(wined3d, adapter_idx, &mode, NULL)))
3304         return WINED3DERR_INVALIDCALL;
3305     if (mode.refresh_rate == DEFAULT_REFRESH_RATE)
3306         mode.refresh_rate = 60;
3307
3308     freq_per_frame = freq_per_sec.QuadPart / mode.refresh_rate;
3309     /* Assume 20 scan lines in the vertical blank. */
3310     freq_per_line = freq_per_frame / (mode.height + 20);
3311     raster_status->scan_line = (counter.QuadPart % freq_per_frame) / freq_per_line;
3312     if (raster_status->scan_line < mode.height)
3313         raster_status->in_vblank = FALSE;
3314     else
3315     {
3316         raster_status->scan_line = 0;
3317         raster_status->in_vblank = TRUE;
3318     }
3319
3320     TRACE("Returning fake value, in_vblank %u, scan_line %u.\n",
3321             raster_status->in_vblank, raster_status->scan_line);
3322
3323     return WINED3D_OK;
3324 }
3325
3326 static BOOL wined3d_check_pixel_format_color(const struct wined3d_gl_info *gl_info,
3327         const struct wined3d_pixel_format *cfg, const struct wined3d_format *format)
3328 {
3329     BYTE redSize, greenSize, blueSize, alphaSize, colorBits;
3330
3331     /* Float formats need FBOs. If FBOs are used this function isn't called */
3332     if (format->flags & WINED3DFMT_FLAG_FLOAT) return FALSE;
3333
3334     if(cfg->iPixelType == WGL_TYPE_RGBA_ARB) { /* Integer RGBA formats */
3335         if (!getColorBits(format, &redSize, &greenSize, &blueSize, &alphaSize, &colorBits))
3336         {
3337             ERR("Unable to check compatibility for format %s.\n", debug_d3dformat(format->id));
3338             return FALSE;
3339         }
3340
3341         if(cfg->redSize < redSize)
3342             return FALSE;
3343
3344         if(cfg->greenSize < greenSize)
3345             return FALSE;
3346
3347         if(cfg->blueSize < blueSize)
3348             return FALSE;
3349
3350         if(cfg->alphaSize < alphaSize)
3351             return FALSE;
3352
3353         return TRUE;
3354     }
3355
3356     /* Probably a RGBA_float or color index mode */
3357     return FALSE;
3358 }
3359
3360 static BOOL wined3d_check_pixel_format_depth(const struct wined3d_gl_info *gl_info,
3361         const struct wined3d_pixel_format *cfg, const struct wined3d_format *format)
3362 {
3363     BYTE depthSize, stencilSize;
3364     BOOL lockable = FALSE;
3365
3366     if (!getDepthStencilBits(format, &depthSize, &stencilSize))
3367     {
3368         ERR("Unable to check compatibility for format %s.\n", debug_d3dformat(format->id));
3369         return FALSE;
3370     }
3371
3372     /* Float formats need FBOs. If FBOs are used this function isn't called */
3373     if (format->flags & WINED3DFMT_FLAG_FLOAT) return FALSE;
3374
3375     if ((format->id == WINED3DFMT_D16_LOCKABLE) || (format->id == WINED3DFMT_D32_FLOAT))
3376         lockable = TRUE;
3377
3378     /* On some modern cards like the Geforce8/9 GLX doesn't offer some dephthstencil formats which D3D9 reports.
3379      * We can safely report 'compatible' formats (e.g. D24 can be used for D16) as long as we aren't dealing with
3380      * a lockable format. This also helps D3D <= 7 as they expect D16 which isn't offered without this on Geforce8 cards. */
3381     if(!(cfg->depthSize == depthSize || (!lockable && cfg->depthSize > depthSize)))
3382         return FALSE;
3383
3384     /* Some cards like Intel i915 ones only offer D24S8 but lots of games also need a format without stencil, so
3385      * allow more stencil bits than requested. */
3386     if(cfg->stencilSize < stencilSize)
3387         return FALSE;
3388
3389     return TRUE;
3390 }
3391
3392 HRESULT CDECL wined3d_check_depth_stencil_match(const struct wined3d *wined3d,
3393         UINT adapter_idx, enum wined3d_device_type device_type, enum wined3d_format_id adapter_format_id,
3394         enum wined3d_format_id render_target_format_id, enum wined3d_format_id depth_stencil_format_id)
3395 {
3396     const struct wined3d_format *rt_format;
3397     const struct wined3d_format *ds_format;
3398     const struct wined3d_adapter *adapter;
3399
3400     TRACE("wined3d %p, adapter_idx %u, device_type %s,\n"
3401             "adapter_format %s, render_target_format %s, depth_stencil_format %s.\n",
3402             wined3d, adapter_idx, debug_d3ddevicetype(device_type), debug_d3dformat(adapter_format_id),
3403             debug_d3dformat(render_target_format_id), debug_d3dformat(depth_stencil_format_id));
3404
3405     if (adapter_idx >= wined3d->adapter_count)
3406         return WINED3DERR_INVALIDCALL;
3407
3408     adapter = &wined3d->adapters[adapter_idx];
3409     rt_format = wined3d_get_format(&adapter->gl_info, render_target_format_id);
3410     ds_format = wined3d_get_format(&adapter->gl_info, depth_stencil_format_id);
3411     if (wined3d_settings.offscreen_rendering_mode == ORM_FBO)
3412     {
3413         if ((rt_format->flags & WINED3DFMT_FLAG_RENDERTARGET)
3414                 && (ds_format->flags & (WINED3DFMT_FLAG_DEPTH | WINED3DFMT_FLAG_STENCIL)))
3415         {
3416             TRACE("Formats match.\n");
3417             return WINED3D_OK;
3418         }
3419     }
3420     else
3421     {
3422         const struct wined3d_pixel_format *cfgs;
3423         unsigned int cfg_count;
3424         unsigned int i;
3425
3426         cfgs = adapter->cfgs;
3427         cfg_count = adapter->cfg_count;
3428         for (i = 0; i < cfg_count; ++i)
3429         {
3430             if (wined3d_check_pixel_format_color(&adapter->gl_info, &cfgs[i], rt_format)
3431                     && wined3d_check_pixel_format_depth(&adapter->gl_info, &cfgs[i], ds_format))
3432             {
3433                 TRACE("Formats match.\n");
3434                 return WINED3D_OK;
3435             }
3436         }
3437     }
3438
3439     TRACE("Unsupported format pair: %s and %s.\n",
3440             debug_d3dformat(render_target_format_id),
3441             debug_d3dformat(depth_stencil_format_id));
3442
3443     return WINED3DERR_NOTAVAILABLE;
3444 }
3445
3446 HRESULT CDECL wined3d_check_device_multisample_type(const struct wined3d *wined3d, UINT adapter_idx,
3447         enum wined3d_device_type device_type, enum wined3d_format_id surface_format_id, BOOL windowed,
3448         enum wined3d_multisample_type multisample_type, DWORD *quality_levels)
3449 {
3450     const struct wined3d_gl_info *gl_info;
3451
3452     TRACE("wined3d %p, adapter_idx %u, device_type %s, surface_format %s,\n"
3453             "windowed %#x, multisample_type %#x, quality_levels %p.\n",
3454             wined3d, adapter_idx, debug_d3ddevicetype(device_type), debug_d3dformat(surface_format_id),
3455             windowed, multisample_type, quality_levels);
3456
3457     if (adapter_idx >= wined3d->adapter_count)
3458         return WINED3DERR_INVALIDCALL;
3459
3460     gl_info = &wined3d->adapters[adapter_idx].gl_info;
3461
3462     if (multisample_type > gl_info->limits.samples)
3463     {
3464         TRACE("Returning not supported.\n");
3465         if (quality_levels)
3466             *quality_levels = 0;
3467
3468         return WINED3DERR_NOTAVAILABLE;
3469     }
3470
3471     if (quality_levels)
3472     {
3473         if (multisample_type == WINED3D_MULTISAMPLE_NON_MASKABLE)
3474             /* FIXME: This is probably wrong. */
3475             *quality_levels = gl_info->limits.samples;
3476         else
3477             *quality_levels = 1;
3478     }
3479
3480     return WINED3D_OK;
3481 }
3482
3483 /* Check if we support bumpmapping for a format */
3484 static BOOL CheckBumpMapCapability(const struct wined3d_adapter *adapter, const struct wined3d_format *format)
3485 {
3486     /* Ask the fixed function pipeline implementation if it can deal
3487      * with the conversion. If we've got a GL extension giving native
3488      * support this will be an identity conversion. */
3489     return (format->flags & WINED3DFMT_FLAG_BUMPMAP)
3490             && adapter->fragment_pipe->color_fixup_supported(format->color_fixup);
3491 }
3492
3493 /* Check if the given DisplayFormat + DepthStencilFormat combination is valid for the Adapter */
3494 static BOOL CheckDepthStencilCapability(const struct wined3d_adapter *adapter,
3495         const struct wined3d_format *display_format, const struct wined3d_format *ds_format)
3496 {
3497     /* Only allow depth/stencil formats */
3498     if (!(ds_format->depth_size || ds_format->stencil_size)) return FALSE;
3499
3500     /* Blacklist formats not supported on Windows */
3501     switch (ds_format->id)
3502     {
3503         case WINED3DFMT_S1_UINT_D15_UNORM: /* Breaks the shadowvol2 dx7 sdk sample */
3504         case WINED3DFMT_S4X4_UINT_D24_UNORM:
3505             TRACE("[FAILED] - not supported on windows.\n");
3506             return FALSE;
3507
3508         default:
3509             break;
3510     }
3511
3512     if (wined3d_settings.offscreen_rendering_mode == ORM_FBO)
3513     {
3514         /* With FBOs WGL limitations do not apply, but the format needs to be FBO attachable */
3515         if (ds_format->flags & (WINED3DFMT_FLAG_DEPTH | WINED3DFMT_FLAG_STENCIL)) return TRUE;
3516     }
3517     else
3518     {
3519         unsigned int i;
3520
3521         /* Walk through all WGL pixel formats to find a match */
3522         for (i = 0; i < adapter->cfg_count; ++i)
3523         {
3524             const struct wined3d_pixel_format *cfg = &adapter->cfgs[i];
3525             if (wined3d_check_pixel_format_color(&adapter->gl_info, cfg, display_format)
3526                     && wined3d_check_pixel_format_depth(&adapter->gl_info, cfg, ds_format))
3527                 return TRUE;
3528         }
3529     }
3530
3531     return FALSE;
3532 }
3533
3534 static BOOL CheckFilterCapability(const struct wined3d_adapter *adapter, const struct wined3d_format *format)
3535 {
3536     /* The flags entry of a format contains the filtering capability */
3537     if ((format->flags & WINED3DFMT_FLAG_FILTERING)
3538             || !(adapter->gl_info.quirks & WINED3D_QUIRK_LIMITED_TEX_FILTERING))
3539         return TRUE;
3540
3541     return FALSE;
3542 }
3543
3544 /* Check the render target capabilities of a format */
3545 static BOOL CheckRenderTargetCapability(const struct wined3d_adapter *adapter,
3546         const struct wined3d_format *adapter_format, const struct wined3d_format *check_format)
3547 {
3548     /* Filter out non-RT formats */
3549     if (!(check_format->flags & WINED3DFMT_FLAG_RENDERTARGET)) return FALSE;
3550     if (wined3d_settings.offscreen_rendering_mode == ORM_BACKBUFFER)
3551     {
3552         BYTE AdapterRed, AdapterGreen, AdapterBlue, AdapterAlpha, AdapterTotalSize;
3553         BYTE CheckRed, CheckGreen, CheckBlue, CheckAlpha, CheckTotalSize;
3554         const struct wined3d_pixel_format *cfgs = adapter->cfgs;
3555         unsigned int i;
3556
3557         getColorBits(adapter_format, &AdapterRed, &AdapterGreen, &AdapterBlue, &AdapterAlpha, &AdapterTotalSize);
3558         getColorBits(check_format, &CheckRed, &CheckGreen, &CheckBlue, &CheckAlpha, &CheckTotalSize);
3559
3560         /* In backbuffer mode the front and backbuffer share the same WGL pixelformat.
3561          * The format must match in RGB, alpha is allowed to be different. (Only the backbuffer can have alpha) */
3562         if (!((AdapterRed == CheckRed) && (AdapterGreen == CheckGreen) && (AdapterBlue == CheckBlue)))
3563         {
3564             TRACE("[FAILED]\n");
3565             return FALSE;
3566         }
3567
3568         /* Check if there is a WGL pixel format matching the requirements, the format should also be window
3569          * drawable (not offscreen; e.g. Nvidia offers R5G6B5 for pbuffers even when X is running at 24bit) */
3570         for (i = 0; i < adapter->cfg_count; ++i)
3571         {
3572             if (cfgs[i].windowDrawable
3573                     && wined3d_check_pixel_format_color(&adapter->gl_info, &cfgs[i], check_format))
3574             {
3575                 TRACE("Pixel format %d is compatible with format %s.\n",
3576                         cfgs[i].iPixelFormat, debug_d3dformat(check_format->id));
3577                 return TRUE;
3578             }
3579         }
3580     }
3581     else if(wined3d_settings.offscreen_rendering_mode == ORM_FBO)
3582     {
3583         /* For now return TRUE for FBOs until we have some proper checks.
3584          * Note that this function will only be called when the format is around for texturing. */
3585         return TRUE;
3586     }
3587     return FALSE;
3588 }
3589
3590 static BOOL CheckSrgbReadCapability(const struct wined3d_adapter *adapter, const struct wined3d_format *format)
3591 {
3592     return format->flags & WINED3DFMT_FLAG_SRGB_READ;
3593 }
3594
3595 static BOOL CheckSrgbWriteCapability(const struct wined3d_adapter *adapter, const struct wined3d_format *format)
3596 {
3597     /* Only offer SRGB writing on X8R8G8B8/A8R8G8B8 when we use ARB or GLSL shaders as we are
3598      * doing the color fixup in shaders.
3599      * Note Windows drivers (at least on the Geforce 8800) also offer this on R5G6B5. */
3600     if (format->flags & WINED3DFMT_FLAG_SRGB_WRITE)
3601     {
3602         int vs_selected_mode;
3603         int ps_selected_mode;
3604         select_shader_mode(&adapter->gl_info, &ps_selected_mode, &vs_selected_mode);
3605
3606         if ((ps_selected_mode == SHADER_ARB) || (ps_selected_mode == SHADER_GLSL))
3607         {
3608             TRACE("[OK]\n");
3609             return TRUE;
3610         }
3611     }
3612
3613     TRACE("[FAILED] - sRGB writes not supported by format %s.\n", debug_d3dformat(format->id));
3614     return FALSE;
3615 }
3616
3617 /* Check if a format support blending in combination with pixel shaders */
3618 static BOOL CheckPostPixelShaderBlendingCapability(const struct wined3d_adapter *adapter,
3619         const struct wined3d_format *format)
3620 {
3621     /* The flags entry of a format contains the post pixel shader blending capability */
3622     if (format->flags & WINED3DFMT_FLAG_POSTPIXELSHADER_BLENDING) return TRUE;
3623
3624     return FALSE;
3625 }
3626
3627 static BOOL CheckWrapAndMipCapability(const struct wined3d_adapter *adapter, const struct wined3d_format *format)
3628 {
3629     /* OpenGL supports mipmapping on all formats basically. Wrapping is unsupported,
3630      * but we have to report mipmapping so we cannot reject this flag. Tests show that
3631      * windows reports WRAPANDMIP on unfilterable surfaces as well, apparently to show
3632      * that wrapping is supported. The lack of filtering will sort out the mipmapping
3633      * capability anyway.
3634      *
3635      * For now lets report this on all formats, but in the future we may want to
3636      * restrict it to some should games need that
3637      */
3638     return TRUE;
3639 }
3640
3641 /* Check if a texture format is supported on the given adapter */
3642 static BOOL CheckTextureCapability(const struct wined3d_adapter *adapter, const struct wined3d_format *format)
3643 {
3644     const struct wined3d_gl_info *gl_info = &adapter->gl_info;
3645
3646     switch (format->id)
3647     {
3648         /*****
3649          *  supported: RGB(A) formats
3650          */
3651         case WINED3DFMT_B8G8R8_UNORM:
3652             TRACE("[FAILED] - Not enumerated on Windows.\n");
3653             return FALSE;
3654         case WINED3DFMT_B8G8R8A8_UNORM:
3655         case WINED3DFMT_B8G8R8X8_UNORM:
3656         case WINED3DFMT_B5G6R5_UNORM:
3657         case WINED3DFMT_B5G5R5X1_UNORM:
3658         case WINED3DFMT_B5G5R5A1_UNORM:
3659         case WINED3DFMT_B4G4R4A4_UNORM:
3660         case WINED3DFMT_A8_UNORM:
3661         case WINED3DFMT_B4G4R4X4_UNORM:
3662         case WINED3DFMT_R8G8B8A8_UNORM:
3663         case WINED3DFMT_R8G8B8X8_UNORM:
3664         case WINED3DFMT_B10G10R10A2_UNORM:
3665         case WINED3DFMT_R10G10B10A2_UNORM:
3666         case WINED3DFMT_R16G16_UNORM:
3667             TRACE("[OK]\n");
3668             return TRUE;
3669
3670         case WINED3DFMT_B2G3R3_UNORM:
3671             TRACE("[FAILED] - Not supported on Windows.\n");
3672             return FALSE;
3673
3674         /*****
3675          *  Not supported: Palettized
3676          *  Only some Geforce/Voodoo3/G400 cards offer 8-bit textures in case of <=Direct3D7.
3677          *  Since it is not widely available, don't offer it. Further no Windows driver offers
3678          *  WINED3DFMT_P8_UINT_A8_NORM, so don't offer it either.
3679          */
3680         case WINED3DFMT_P8_UINT:
3681         case WINED3DFMT_P8_UINT_A8_UNORM:
3682             return FALSE;
3683
3684         /*****
3685          *  Supported: (Alpha)-Luminance
3686          */
3687         case WINED3DFMT_L8_UNORM:
3688         case WINED3DFMT_L8A8_UNORM:
3689         case WINED3DFMT_L16_UNORM:
3690             TRACE("[OK]\n");
3691             return TRUE;
3692
3693         /* Not supported on Windows, thus disabled */
3694         case WINED3DFMT_L4A4_UNORM:
3695             TRACE("[FAILED] - not supported on windows\n");
3696             return FALSE;
3697
3698         /*****
3699          *  Supported: Depth/Stencil formats
3700          */
3701         case WINED3DFMT_D16_LOCKABLE:
3702         case WINED3DFMT_D16_UNORM:
3703         case WINED3DFMT_X8D24_UNORM:
3704         case WINED3DFMT_D24_UNORM_S8_UINT:
3705         case WINED3DFMT_S8_UINT_D24_FLOAT:
3706         case WINED3DFMT_D32_UNORM:
3707         case WINED3DFMT_D32_FLOAT:
3708             return TRUE;
3709
3710         case WINED3DFMT_INTZ:
3711             if (gl_info->supported[EXT_PACKED_DEPTH_STENCIL]
3712                     || gl_info->supported[ARB_FRAMEBUFFER_OBJECT])
3713                 return TRUE;
3714             return FALSE;
3715
3716         /* Not supported on Windows */
3717         case WINED3DFMT_S1_UINT_D15_UNORM:
3718         case WINED3DFMT_S4X4_UINT_D24_UNORM:
3719             TRACE("[FAILED] - not supported on windows\n");
3720             return FALSE;
3721
3722         /*****
3723          *  Not supported everywhere(depends on GL_ATI_envmap_bumpmap or
3724          *  GL_NV_texture_shader). Emulated by shaders
3725          */
3726         case WINED3DFMT_R8G8_SNORM:
3727         case WINED3DFMT_R8G8_SNORM_L8X8_UNORM:
3728         case WINED3DFMT_R5G5_SNORM_L6_UNORM:
3729         case WINED3DFMT_R8G8B8A8_SNORM:
3730         case WINED3DFMT_R16G16_SNORM:
3731             /* Ask the shader backend if it can deal with the conversion. If
3732              * we've got a GL extension giving native support this will be an
3733              * identity conversion. */
3734             if (adapter->shader_backend->shader_color_fixup_supported(format->color_fixup))
3735             {
3736                 TRACE("[OK]\n");
3737                 return TRUE;
3738             }
3739             TRACE("[FAILED]\n");
3740             return FALSE;
3741
3742         case WINED3DFMT_DXT1:
3743         case WINED3DFMT_DXT2:
3744         case WINED3DFMT_DXT3:
3745         case WINED3DFMT_DXT4:
3746         case WINED3DFMT_DXT5:
3747             if (gl_info->supported[EXT_TEXTURE_COMPRESSION_S3TC])
3748             {
3749                 TRACE("[OK]\n");
3750                 return TRUE;
3751             }
3752             TRACE("[FAILED]\n");
3753             return FALSE;
3754
3755
3756         /*****
3757          *  Odd formats - not supported
3758          */
3759         case WINED3DFMT_VERTEXDATA:
3760         case WINED3DFMT_R16_UINT:
3761         case WINED3DFMT_R32_UINT:
3762         case WINED3DFMT_R16G16B16A16_SNORM:
3763         case WINED3DFMT_R10G10B10_SNORM_A2_UNORM:
3764         case WINED3DFMT_R10G11B11_SNORM:
3765         case WINED3DFMT_R16:
3766         case WINED3DFMT_AL16:
3767             TRACE("[FAILED]\n"); /* Enable when implemented */
3768             return FALSE;
3769
3770         /*****
3771          *  WINED3DFMT_R8G8_SNORM_Cx: Not supported right now
3772          */
3773         case WINED3DFMT_R8G8_SNORM_Cx:
3774             TRACE("[FAILED]\n"); /* Enable when implemented */
3775             return FALSE;
3776
3777         /* YUV formats */
3778         case WINED3DFMT_UYVY:
3779         case WINED3DFMT_YUY2:
3780             if (gl_info->supported[APPLE_YCBCR_422])
3781             {
3782                 TRACE("[OK]\n");
3783                 return TRUE;
3784             }
3785             TRACE("[FAILED]\n");
3786             return FALSE;
3787         case WINED3DFMT_YV12:
3788             TRACE("[FAILED]\n");
3789             return FALSE;
3790
3791         case WINED3DFMT_R16G16B16A16_UNORM:
3792             if (gl_info->quirks & WINED3D_QUIRK_BROKEN_RGBA16)
3793             {
3794                 TRACE("[FAILED]\n");
3795                 return FALSE;
3796             }
3797             TRACE("[OK]\n");
3798             return TRUE;
3799
3800             /* Not supported */
3801         case WINED3DFMT_B2G3R3A8_UNORM:
3802             TRACE("[FAILED]\n"); /* Enable when implemented */
3803             return FALSE;
3804
3805             /* Floating point formats */
3806         case WINED3DFMT_R16_FLOAT:
3807         case WINED3DFMT_R16G16_FLOAT:
3808         case WINED3DFMT_R16G16B16A16_FLOAT:
3809             if (gl_info->supported[ARB_TEXTURE_FLOAT] && gl_info->supported[ARB_HALF_FLOAT_PIXEL])
3810             {
3811                 TRACE("[OK]\n");
3812                 return TRUE;
3813             }
3814             TRACE("[FAILED]\n");
3815             return FALSE;
3816
3817         case WINED3DFMT_R32_FLOAT:
3818         case WINED3DFMT_R32G32_FLOAT:
3819         case WINED3DFMT_R32G32B32A32_FLOAT:
3820             if (gl_info->supported[ARB_TEXTURE_FLOAT])
3821             {
3822                 TRACE("[OK]\n");
3823                 return TRUE;
3824             }
3825             TRACE("[FAILED]\n");
3826             return FALSE;
3827
3828         /* ATI instancing hack: Although ATI cards do not support Shader Model 3.0, they support
3829          * instancing. To query if the card supports instancing CheckDeviceFormat with the special format
3830          * MAKEFOURCC('I','N','S','T') is used. Should a (broken) app check for this provide a proper return value.
3831          * We can do instancing with all shader versions, but we need vertex shaders.
3832          *
3833          * Additionally applications have to set the D3DRS_POINTSIZE render state to MAKEFOURCC('I','N','S','T') once
3834          * to enable instancing. WineD3D doesn't need that and just ignores it.
3835          *
3836          * With Shader Model 3.0 capable cards Instancing 'just works' in Windows.
3837          */
3838         case WINED3DFMT_INST:
3839             TRACE("ATI Instancing check hack\n");
3840             if (gl_info->supported[ARB_VERTEX_PROGRAM] || gl_info->supported[ARB_VERTEX_SHADER])
3841             {
3842                 TRACE("[OK]\n");
3843                 return TRUE;
3844             }
3845             TRACE("[FAILED]\n");
3846             return FALSE;
3847
3848         /* Some weird FOURCC formats */
3849         case WINED3DFMT_R8G8_B8G8:
3850         case WINED3DFMT_G8R8_G8B8:
3851         case WINED3DFMT_MULTI2_ARGB8:
3852             TRACE("[FAILED]\n");
3853             return FALSE;
3854
3855         /* Vendor specific formats */
3856         case WINED3DFMT_ATI2N:
3857             if (gl_info->supported[ATI_TEXTURE_COMPRESSION_3DC]
3858                     || gl_info->supported[ARB_TEXTURE_COMPRESSION_RGTC])
3859             {
3860                 if (adapter->shader_backend->shader_color_fixup_supported(format->color_fixup)
3861                         && adapter->fragment_pipe->color_fixup_supported(format->color_fixup))
3862                 {
3863                     TRACE("[OK]\n");
3864                     return TRUE;
3865                 }
3866             }
3867             TRACE("[FAILED]\n");
3868             return FALSE;
3869
3870         /* Depth bound test. To query if the card supports it CheckDeviceFormat with the special
3871          * format MAKEFOURCC('N','V','D','B') is used.
3872          * It is enabled by setting D3DRS_ADAPTIVETESS_X render state to MAKEFOURCC('N','V','D','B') and
3873          * then controlled by setting D3DRS_ADAPTIVETESS_Z (zMin) and D3DRS_ADAPTIVETESS_W (zMax)
3874          * to test value.
3875          */
3876         case WINED3DFMT_NVDB:
3877             if (gl_info->supported[EXT_DEPTH_BOUNDS_TEST])
3878             {
3879                 TRACE("[OK]\n");
3880                 return TRUE;
3881             }
3882             TRACE("[FAILED]\n");
3883             return FALSE;
3884
3885         case WINED3DFMT_NVHU:
3886         case WINED3DFMT_NVHS:
3887             /* These formats seem to be similar to the HILO formats in GL_NV_texture_shader. NVHU
3888              * is said to be GL_UNSIGNED_HILO16, NVHS GL_SIGNED_HILO16. Rumours say that d3d computes
3889              * a 3rd channel similarly to D3DFMT_CxV8U8(So NVHS could be called D3DFMT_CxV16U16).
3890              * ATI refused to support formats which can easily be emulated with pixel shaders, so
3891              * Applications have to deal with not having NVHS and NVHU.
3892              */
3893             TRACE("[FAILED]\n");
3894             return FALSE;
3895
3896         case WINED3DFMT_NULL:
3897             if (gl_info->supported[ARB_FRAMEBUFFER_OBJECT])
3898                 return TRUE;
3899             return FALSE;
3900
3901         case WINED3DFMT_UNKNOWN:
3902             return FALSE;
3903
3904         default:
3905             ERR("Unhandled format %s.\n", debug_d3dformat(format->id));
3906             break;
3907     }
3908     return FALSE;
3909 }
3910
3911 static BOOL CheckSurfaceCapability(const struct wined3d_adapter *adapter,
3912         const struct wined3d_format *adapter_format,
3913         const struct wined3d_format *check_format,
3914         enum wined3d_surface_type surface_type)
3915 {
3916     if (surface_type == WINED3D_SURFACE_TYPE_GDI)
3917     {
3918         switch (check_format->id)
3919         {
3920             case WINED3DFMT_B8G8R8_UNORM:
3921                 TRACE("[FAILED] - Not enumerated on Windows.\n");
3922                 return FALSE;
3923             case WINED3DFMT_B8G8R8A8_UNORM:
3924             case WINED3DFMT_B8G8R8X8_UNORM:
3925             case WINED3DFMT_B5G6R5_UNORM:
3926             case WINED3DFMT_B5G5R5X1_UNORM:
3927             case WINED3DFMT_B5G5R5A1_UNORM:
3928             case WINED3DFMT_B4G4R4A4_UNORM:
3929             case WINED3DFMT_B2G3R3_UNORM:
3930             case WINED3DFMT_A8_UNORM:
3931             case WINED3DFMT_B2G3R3A8_UNORM:
3932             case WINED3DFMT_B4G4R4X4_UNORM:
3933             case WINED3DFMT_R10G10B10A2_UNORM:
3934             case WINED3DFMT_R8G8B8A8_UNORM:
3935             case WINED3DFMT_R8G8B8X8_UNORM:
3936             case WINED3DFMT_R16G16_UNORM:
3937             case WINED3DFMT_B10G10R10A2_UNORM:
3938             case WINED3DFMT_R16G16B16A16_UNORM:
3939             case WINED3DFMT_P8_UINT:
3940                 TRACE("[OK]\n");
3941                 return TRUE;
3942             default:
3943                 TRACE("[FAILED] - Not available on GDI surfaces.\n");
3944                 return FALSE;
3945         }
3946     }
3947
3948     /* All format that are supported for textures are supported for surfaces as well */
3949     if (CheckTextureCapability(adapter, check_format)) return TRUE;
3950     /* All depth stencil formats are supported on surfaces */
3951     if (CheckDepthStencilCapability(adapter, adapter_format, check_format)) return TRUE;
3952
3953     /* If opengl can't process the format natively, the blitter may be able to convert it */
3954     if (adapter->blitter->blit_supported(&adapter->gl_info, WINED3D_BLIT_OP_COLOR_BLIT,
3955             NULL, WINED3D_POOL_DEFAULT, 0, check_format,
3956             NULL, WINED3D_POOL_DEFAULT, 0, adapter_format))
3957     {
3958         TRACE("[OK]\n");
3959         return TRUE;
3960     }
3961
3962     /* Reject other formats */
3963     TRACE("[FAILED]\n");
3964     return FALSE;
3965 }
3966
3967 static BOOL CheckVertexTextureCapability(const struct wined3d_adapter *adapter,
3968         const struct wined3d_format *format)
3969 {
3970     const struct wined3d_gl_info *gl_info = &adapter->gl_info;
3971
3972     if (!gl_info->limits.vertex_samplers || !(format->flags & WINED3DFMT_FLAG_VTF))
3973         return FALSE;
3974
3975     switch (format->id)
3976     {
3977         case WINED3DFMT_R32G32B32A32_FLOAT:
3978         case WINED3DFMT_R32_FLOAT:
3979             return TRUE;
3980         default:
3981             return !(gl_info->quirks & WINED3D_QUIRK_LIMITED_TEX_FILTERING);
3982     }
3983 }
3984
3985 HRESULT CDECL wined3d_check_device_format(const struct wined3d *wined3d, UINT adapter_idx,
3986         enum wined3d_device_type device_type, enum wined3d_format_id adapter_format_id, DWORD usage,
3987         enum wined3d_resource_type resource_type, enum wined3d_format_id check_format_id,
3988         enum wined3d_surface_type surface_type)
3989 {
3990     const struct wined3d_adapter *adapter = &wined3d->adapters[adapter_idx];
3991     const struct wined3d_gl_info *gl_info = &adapter->gl_info;
3992     const struct wined3d_format *adapter_format = wined3d_get_format(gl_info, adapter_format_id);
3993     const struct wined3d_format *format = wined3d_get_format(gl_info, check_format_id);
3994     DWORD usage_caps = 0;
3995
3996     TRACE("wined3d %p, adapter_idx %u, device_type %s, adapter_format %s, usage %s, %s,\n"
3997             "resource_type %s, check_format %s, surface_type %#x.\n",
3998             wined3d, adapter_idx, debug_d3ddevicetype(device_type), debug_d3dformat(adapter_format_id),
3999             debug_d3dusage(usage), debug_d3dusagequery(usage), debug_d3dresourcetype(resource_type),
4000             debug_d3dformat(check_format_id), surface_type);
4001
4002     if (adapter_idx >= wined3d->adapter_count)
4003         return WINED3DERR_INVALIDCALL;
4004
4005     switch (resource_type)
4006     {
4007         case WINED3D_RTYPE_CUBE_TEXTURE:
4008             /* Cubetexture allows:
4009              *      - WINED3DUSAGE_AUTOGENMIPMAP
4010              *      - WINED3DUSAGE_DEPTHSTENCIL
4011              *      - WINED3DUSAGE_DYNAMIC
4012              *      - WINED3DUSAGE_NONSECURE (d3d9ex)
4013              *      - WINED3DUSAGE_RENDERTARGET
4014              *      - WINED3DUSAGE_SOFTWAREPROCESSING
4015              *      - WINED3DUSAGE_QUERY_WRAPANDMIP
4016              */
4017             if (surface_type != WINED3D_SURFACE_TYPE_OPENGL)
4018             {
4019                 TRACE("[FAILED]\n");
4020                 return WINED3DERR_NOTAVAILABLE;
4021             }
4022
4023             if (!gl_info->supported[ARB_TEXTURE_CUBE_MAP])
4024             {
4025                 TRACE("[FAILED] - No cube texture support.\n");
4026                 return WINED3DERR_NOTAVAILABLE;
4027             }
4028
4029             if (!CheckTextureCapability(adapter, format))
4030             {
4031                 TRACE("[FAILED] - Cube texture format not supported.\n");
4032                 return WINED3DERR_NOTAVAILABLE;
4033             }
4034
4035             if (usage & WINED3DUSAGE_AUTOGENMIPMAP)
4036             {
4037                 if (!gl_info->supported[SGIS_GENERATE_MIPMAP])
4038                     /* When autogenmipmap isn't around continue and return
4039                      * WINED3DOK_NOAUTOGEN instead of D3D_OK. */
4040                     TRACE("[FAILED] - No autogenmipmap support, but continuing.\n");
4041                 else
4042                     usage_caps |= WINED3DUSAGE_AUTOGENMIPMAP;
4043             }
4044
4045             /* Always report dynamic locking. */
4046             if (usage & WINED3DUSAGE_DYNAMIC)
4047                 usage_caps |= WINED3DUSAGE_DYNAMIC;
4048
4049             if (usage & WINED3DUSAGE_RENDERTARGET)
4050             {
4051                 if (!CheckRenderTargetCapability(adapter, adapter_format, format))
4052                 {
4053                     TRACE("[FAILED] - No render target support.\n");
4054                     return WINED3DERR_NOTAVAILABLE;
4055                 }
4056                 usage_caps |= WINED3DUSAGE_RENDERTARGET;
4057             }
4058
4059             /* Always report software processing. */
4060             if (usage & WINED3DUSAGE_SOFTWAREPROCESSING)
4061                 usage_caps |= WINED3DUSAGE_SOFTWAREPROCESSING;
4062
4063             if (usage & WINED3DUSAGE_QUERY_FILTER)
4064             {
4065                 if (!CheckFilterCapability(adapter, format))
4066                 {
4067                     TRACE("[FAILED] - No filter support.\n");
4068                     return WINED3DERR_NOTAVAILABLE;
4069                 }
4070                 usage_caps |= WINED3DUSAGE_QUERY_FILTER;
4071             }
4072
4073             if (usage & WINED3DUSAGE_QUERY_POSTPIXELSHADER_BLENDING)
4074             {
4075                 if (!CheckPostPixelShaderBlendingCapability(adapter, format))
4076                 {
4077                     TRACE("[FAILED] - No post pixelshader blending support.\n");
4078                     return WINED3DERR_NOTAVAILABLE;
4079                 }
4080                 usage_caps |= WINED3DUSAGE_QUERY_POSTPIXELSHADER_BLENDING;
4081             }
4082
4083             if (usage & WINED3DUSAGE_QUERY_SRGBREAD)
4084             {
4085                 if (!CheckSrgbReadCapability(adapter, format))
4086                 {
4087                     TRACE("[FAILED] - No sRGB read support.\n");
4088                     return WINED3DERR_NOTAVAILABLE;
4089                 }
4090                 usage_caps |= WINED3DUSAGE_QUERY_SRGBREAD;
4091             }
4092
4093             if (usage & WINED3DUSAGE_QUERY_SRGBWRITE)
4094             {
4095                 if (!CheckSrgbWriteCapability(adapter, format))
4096                 {
4097                     TRACE("[FAILED] - No sRGB write support.\n");
4098                     return WINED3DERR_NOTAVAILABLE;
4099                 }
4100                 usage_caps |= WINED3DUSAGE_QUERY_SRGBWRITE;
4101             }
4102
4103             if (usage & WINED3DUSAGE_QUERY_VERTEXTEXTURE)
4104             {
4105                 if (!CheckVertexTextureCapability(adapter, format))
4106                 {
4107                     TRACE("[FAILED] - No vertex texture support.\n");
4108                     return WINED3DERR_NOTAVAILABLE;
4109                 }
4110                 usage_caps |= WINED3DUSAGE_QUERY_VERTEXTEXTURE;
4111             }
4112
4113             if (usage & WINED3DUSAGE_QUERY_WRAPANDMIP)
4114             {
4115                 if (!CheckWrapAndMipCapability(adapter, format))
4116                 {
4117                     TRACE("[FAILED] - No wrapping and mipmapping support.\n");
4118                     return WINED3DERR_NOTAVAILABLE;
4119                 }
4120                 usage_caps |= WINED3DUSAGE_QUERY_WRAPANDMIP;
4121             }
4122             break;
4123
4124         case WINED3D_RTYPE_SURFACE:
4125             /* Surface allows:
4126              *      - WINED3DUSAGE_DEPTHSTENCIL
4127              *      - WINED3DUSAGE_NONSECURE (d3d9ex)
4128              *      - WINED3DUSAGE_RENDERTARGET
4129              */
4130             if (!CheckSurfaceCapability(adapter, adapter_format, format, surface_type))
4131             {
4132                 TRACE("[FAILED] - Not supported for plain surfaces.\n");
4133                 return WINED3DERR_NOTAVAILABLE;
4134             }
4135
4136             if (usage & WINED3DUSAGE_DEPTHSTENCIL)
4137             {
4138                 if (!CheckDepthStencilCapability(adapter, adapter_format, format))
4139                 {
4140                     TRACE("[FAILED] - No depth/stencil support.\n");
4141                     return WINED3DERR_NOTAVAILABLE;
4142                 }
4143                 usage_caps |= WINED3DUSAGE_DEPTHSTENCIL;
4144             }
4145
4146             if (usage & WINED3DUSAGE_RENDERTARGET)
4147             {
4148                 if (!CheckRenderTargetCapability(adapter, adapter_format, format))
4149                 {
4150                     TRACE("[FAILED] - No render target support.\n");
4151                     return WINED3DERR_NOTAVAILABLE;
4152                 }
4153                 usage_caps |= WINED3DUSAGE_RENDERTARGET;
4154             }
4155
4156             if (usage & WINED3DUSAGE_QUERY_POSTPIXELSHADER_BLENDING)
4157             {
4158                 if (!CheckPostPixelShaderBlendingCapability(adapter, format))
4159                 {
4160                     TRACE("[FAILED] - No post pixelshader blending support.\n");
4161                     return WINED3DERR_NOTAVAILABLE;
4162                 }
4163                 usage_caps |= WINED3DUSAGE_QUERY_POSTPIXELSHADER_BLENDING;
4164             }
4165             break;
4166
4167         case WINED3D_RTYPE_TEXTURE:
4168             /* Texture allows:
4169              *      - WINED3DUSAGE_AUTOGENMIPMAP
4170              *      - WINED3DUSAGE_DEPTHSTENCIL
4171              *      - WINED3DUSAGE_DMAP
4172              *      - WINED3DUSAGE_DYNAMIC
4173              *      - WINED3DUSAGE_NONSECURE (d3d9ex)
4174              *      - WINED3DUSAGE_RENDERTARGET
4175              *      - WINED3DUSAGE_SOFTWAREPROCESSING
4176              *      - WINED3DUSAGE_TEXTAPI (d3d9ex)
4177              *      - WINED3DUSAGE_QUERY_WRAPANDMIP
4178              */
4179             if (surface_type != WINED3D_SURFACE_TYPE_OPENGL)
4180             {
4181                 TRACE("[FAILED]\n");
4182                 return WINED3DERR_NOTAVAILABLE;
4183             }
4184
4185             if (!CheckTextureCapability(adapter, format))
4186             {
4187                 TRACE("[FAILED] - Texture format not supported.\n");
4188                 return WINED3DERR_NOTAVAILABLE;
4189             }
4190
4191             if (usage & WINED3DUSAGE_AUTOGENMIPMAP)
4192             {
4193                 if (!gl_info->supported[SGIS_GENERATE_MIPMAP])
4194                     /* When autogenmipmap isn't around continue and return
4195                      * WINED3DOK_NOAUTOGEN instead of D3D_OK. */
4196                     TRACE("[FAILED] - No autogenmipmap support, but continuing.\n");
4197                 else
4198                     usage_caps |= WINED3DUSAGE_AUTOGENMIPMAP;
4199             }
4200
4201             /* Always report dynamic locking. */
4202             if (usage & WINED3DUSAGE_DYNAMIC)
4203                 usage_caps |= WINED3DUSAGE_DYNAMIC;
4204
4205             if (usage & WINED3DUSAGE_RENDERTARGET)
4206             {
4207                 if (!CheckRenderTargetCapability(adapter, adapter_format, format))
4208                 {
4209                     TRACE("[FAILED] - No render target support.\n");
4210                     return WINED3DERR_NOTAVAILABLE;
4211                 }
4212                 usage_caps |= WINED3DUSAGE_RENDERTARGET;
4213             }
4214
4215             /* Always report software processing. */
4216             if (usage & WINED3DUSAGE_SOFTWAREPROCESSING)
4217                 usage_caps |= WINED3DUSAGE_SOFTWAREPROCESSING;
4218
4219             if (usage & WINED3DUSAGE_QUERY_FILTER)
4220             {
4221                 if (!CheckFilterCapability(adapter, format))
4222                 {
4223                     TRACE("[FAILED] - No filter support.\n");
4224                     return WINED3DERR_NOTAVAILABLE;
4225                 }
4226                 usage_caps |= WINED3DUSAGE_QUERY_FILTER;
4227             }
4228
4229             if (usage & WINED3DUSAGE_QUERY_LEGACYBUMPMAP)
4230             {
4231                 if (!CheckBumpMapCapability(adapter, format))
4232                 {
4233                     TRACE("[FAILED] - No legacy bumpmap support.\n");
4234                     return WINED3DERR_NOTAVAILABLE;
4235                 }
4236                 usage_caps |= WINED3DUSAGE_QUERY_LEGACYBUMPMAP;
4237             }
4238
4239             if (usage & WINED3DUSAGE_QUERY_POSTPIXELSHADER_BLENDING)
4240             {
4241                 if (!CheckPostPixelShaderBlendingCapability(adapter, format))
4242                 {
4243                     TRACE("[FAILED] - No post pixelshader blending support.\n");
4244                     return WINED3DERR_NOTAVAILABLE;
4245                 }
4246                 usage_caps |= WINED3DUSAGE_QUERY_POSTPIXELSHADER_BLENDING;
4247             }
4248
4249             if (usage & WINED3DUSAGE_QUERY_SRGBREAD)
4250             {
4251                 if (!CheckSrgbReadCapability(adapter, format))
4252                 {
4253                     TRACE("[FAILED] - No sRGB read support.\n");
4254                     return WINED3DERR_NOTAVAILABLE;
4255                 }
4256                 usage_caps |= WINED3DUSAGE_QUERY_SRGBREAD;
4257             }
4258
4259             if (usage & WINED3DUSAGE_QUERY_SRGBWRITE)
4260             {
4261                 if (!CheckSrgbWriteCapability(adapter, format))
4262                 {
4263                     TRACE("[FAILED] - No sRGB write support.\n");
4264                     return WINED3DERR_NOTAVAILABLE;
4265                 }
4266                 usage_caps |= WINED3DUSAGE_QUERY_SRGBWRITE;
4267             }
4268
4269             if (usage & WINED3DUSAGE_QUERY_VERTEXTEXTURE)
4270             {
4271                 if (!CheckVertexTextureCapability(adapter, format))
4272                 {
4273                     TRACE("[FAILED] - No vertex texture support.\n");
4274                     return WINED3DERR_NOTAVAILABLE;
4275                 }
4276                 usage_caps |= WINED3DUSAGE_QUERY_VERTEXTEXTURE;
4277             }
4278
4279             if (usage & WINED3DUSAGE_QUERY_WRAPANDMIP)
4280             {
4281                 if (!CheckWrapAndMipCapability(adapter, format))
4282                 {
4283                     TRACE("[FAILED] - No wrapping and mipmapping support.\n");
4284                     return WINED3DERR_NOTAVAILABLE;
4285                 }
4286                 usage_caps |= WINED3DUSAGE_QUERY_WRAPANDMIP;
4287             }
4288
4289             if (usage & WINED3DUSAGE_DEPTHSTENCIL)
4290             {
4291                 if (!CheckDepthStencilCapability(adapter, adapter_format, format))
4292                 {
4293                     TRACE("[FAILED] - No depth/stencil support.\n");
4294                     return WINED3DERR_NOTAVAILABLE;
4295                 }
4296                 if ((format->flags & WINED3DFMT_FLAG_SHADOW) && !gl_info->supported[ARB_SHADOW])
4297                 {
4298                     TRACE("[FAILED] - No shadow sampler support.\n");
4299                     return WINED3DERR_NOTAVAILABLE;
4300                 }
4301                 usage_caps |= WINED3DUSAGE_DEPTHSTENCIL;
4302             }
4303             break;
4304
4305         case WINED3D_RTYPE_VOLUME_TEXTURE:
4306         case WINED3D_RTYPE_VOLUME:
4307             /* Volume is to VolumeTexture what Surface is to Texture, but its
4308              * usage caps are not documented. Most driver seem to offer
4309              * (nearly) the same on Volume and VolumeTexture, so do that too.
4310              *
4311              * Volumetexture allows:
4312              *      - D3DUSAGE_DYNAMIC
4313              *      - D3DUSAGE_NONSECURE (d3d9ex)
4314              *      - D3DUSAGE_SOFTWAREPROCESSING
4315              *      - D3DUSAGE_QUERY_WRAPANDMIP
4316              */
4317             if (surface_type != WINED3D_SURFACE_TYPE_OPENGL)
4318             {
4319                 TRACE("[FAILED]\n");
4320                 return WINED3DERR_NOTAVAILABLE;
4321             }
4322
4323             if (!gl_info->supported[EXT_TEXTURE3D])
4324             {
4325                 TRACE("[FAILED] - No volume texture support.\n");
4326                 return WINED3DERR_NOTAVAILABLE;
4327             }
4328
4329             if (!CheckTextureCapability(adapter, format))
4330             {
4331                 TRACE("[FAILED] - Format not supported.\n");
4332                 return WINED3DERR_NOTAVAILABLE;
4333             }
4334
4335             /* Filter formats that need conversion; For one part, this
4336              * conversion is unimplemented, and volume textures are huge, so
4337              * it would be a big performance hit. Unless we hit an application
4338              * needing one of those formats, don't advertize them to avoid
4339              * leading applications into temptation. The windows drivers don't
4340              * support most of those formats on volumes anyway, except for
4341              * WINED3DFMT_R32_FLOAT. */
4342             switch (check_format_id)
4343             {
4344                 case WINED3DFMT_P8_UINT:
4345                 case WINED3DFMT_L4A4_UNORM:
4346                 case WINED3DFMT_R32_FLOAT:
4347                 case WINED3DFMT_R16_FLOAT:
4348                 case WINED3DFMT_R8G8_SNORM_L8X8_UNORM:
4349                 case WINED3DFMT_R5G5_SNORM_L6_UNORM:
4350                 case WINED3DFMT_R16G16_UNORM:
4351                     TRACE("[FAILED] - No converted formats on volumes.\n");
4352                     return WINED3DERR_NOTAVAILABLE;
4353
4354                 case WINED3DFMT_R8G8B8A8_SNORM:
4355                 case WINED3DFMT_R16G16_SNORM:
4356                     if (!gl_info->supported[NV_TEXTURE_SHADER])
4357                     {
4358                         TRACE("[FAILED] - No converted formats on volumes.\n");
4359                         return WINED3DERR_NOTAVAILABLE;
4360                     }
4361                     break;
4362
4363                 case WINED3DFMT_R8G8_SNORM:
4364                     if (!gl_info->supported[NV_TEXTURE_SHADER])
4365                     {
4366                         TRACE("[FAILED] - No converted formats on volumes.\n");
4367                         return WINED3DERR_NOTAVAILABLE;
4368                     }
4369                     break;
4370
4371                 case WINED3DFMT_DXT1:
4372                 case WINED3DFMT_DXT2:
4373                 case WINED3DFMT_DXT3:
4374                 case WINED3DFMT_DXT4:
4375                 case WINED3DFMT_DXT5:
4376                     /* The GL_EXT_texture_compression_s3tc spec requires that
4377                      * loading an s3tc compressed texture results in an error.
4378                      * While the D3D refrast does support s3tc volumes, at
4379                      * least the nvidia windows driver does not, so we're free
4380                      * not to support this format. */
4381                     TRACE("[FAILED] - DXTn does not support 3D textures.\n");
4382                     return WINED3DERR_NOTAVAILABLE;
4383
4384                 default:
4385                     /* Do nothing, continue with checking the format below */
4386                     break;
4387             }
4388
4389             /* Always report dynamic locking. */
4390             if (usage & WINED3DUSAGE_DYNAMIC)
4391                 usage_caps |= WINED3DUSAGE_DYNAMIC;
4392
4393             /* Always report software processing. */
4394             if (usage & WINED3DUSAGE_SOFTWAREPROCESSING)
4395                 usage_caps |= WINED3DUSAGE_SOFTWAREPROCESSING;
4396
4397             if (usage & WINED3DUSAGE_QUERY_FILTER)
4398             {
4399                 if (!CheckFilterCapability(adapter, format))
4400                 {
4401                     TRACE("[FAILED] - No filter support.\n");
4402                     return WINED3DERR_NOTAVAILABLE;
4403                 }
4404                 usage_caps |= WINED3DUSAGE_QUERY_FILTER;
4405             }
4406
4407             if (usage & WINED3DUSAGE_QUERY_POSTPIXELSHADER_BLENDING)
4408             {
4409                 if (!CheckPostPixelShaderBlendingCapability(adapter, format))
4410                 {
4411                     TRACE("[FAILED] - No post pixelshader blending support.\n");
4412                     return WINED3DERR_NOTAVAILABLE;
4413                 }
4414                 usage_caps |= WINED3DUSAGE_QUERY_POSTPIXELSHADER_BLENDING;
4415             }
4416
4417             if (usage & WINED3DUSAGE_QUERY_SRGBREAD)
4418             {
4419                 if (!CheckSrgbReadCapability(adapter, format))
4420                 {
4421                     TRACE("[FAILED] - No sRGB read support.\n");
4422                     return WINED3DERR_NOTAVAILABLE;
4423                 }
4424                 usage_caps |= WINED3DUSAGE_QUERY_SRGBREAD;
4425             }
4426
4427             if (usage & WINED3DUSAGE_QUERY_SRGBWRITE)
4428             {
4429                 if (!CheckSrgbWriteCapability(adapter, format))
4430                 {
4431                     TRACE("[FAILED] - No sRGB write support.\n");
4432                     return WINED3DERR_NOTAVAILABLE;
4433                 }
4434                 usage_caps |= WINED3DUSAGE_QUERY_SRGBWRITE;
4435             }
4436
4437             if (usage & WINED3DUSAGE_QUERY_VERTEXTEXTURE)
4438             {
4439                 if (!CheckVertexTextureCapability(adapter, format))
4440                 {
4441                     TRACE("[FAILED] - No vertex texture support.\n");
4442                     return WINED3DERR_NOTAVAILABLE;
4443                 }
4444                 usage_caps |= WINED3DUSAGE_QUERY_VERTEXTEXTURE;
4445             }
4446
4447             if (usage & WINED3DUSAGE_QUERY_WRAPANDMIP)
4448             {
4449                 if (!CheckWrapAndMipCapability(adapter, format))
4450                 {
4451                     TRACE("[FAILED] - No wrapping and mipmapping support.\n");
4452                     return WINED3DERR_NOTAVAILABLE;
4453                 }
4454                 usage_caps |= WINED3DUSAGE_QUERY_WRAPANDMIP;
4455             }
4456             break;
4457
4458         default:
4459             FIXME("Unhandled resource type %s.\n", debug_d3dresourcetype(resource_type));
4460             return WINED3DERR_NOTAVAILABLE;
4461     }
4462
4463     /* When the usage_caps exactly matches usage return WINED3D_OK except for
4464      * the situation in which WINED3DUSAGE_AUTOGENMIPMAP isn't around, then
4465      * WINED3DOK_NOAUTOGEN is returned if all the other usage flags match. */
4466     if (usage_caps == usage)
4467         return WINED3D_OK;
4468     if (usage_caps == (usage & ~WINED3DUSAGE_AUTOGENMIPMAP))
4469         return WINED3DOK_NOAUTOGEN;
4470
4471     TRACE("[FAILED] - Usage %#x requested for format %s and resource_type %s but only %#x is available.\n",
4472             usage, debug_d3dformat(check_format_id), debug_d3dresourcetype(resource_type), usage_caps);
4473
4474     return WINED3DERR_NOTAVAILABLE;
4475 }
4476
4477 HRESULT CDECL wined3d_check_device_format_conversion(const struct wined3d *wined3d, UINT adapter_idx,
4478         enum wined3d_device_type device_type, enum wined3d_format_id src_format, enum wined3d_format_id dst_format)
4479 {
4480     FIXME("wined3d %p, adapter_idx %u, device_type %s, src_format %s, dst_format %s stub!\n",
4481             wined3d, adapter_idx, debug_d3ddevicetype(device_type), debug_d3dformat(src_format),
4482             debug_d3dformat(dst_format));
4483
4484     return WINED3D_OK;
4485 }
4486
4487 HRESULT CDECL wined3d_check_device_type(const struct wined3d *wined3d, UINT adapter_idx,
4488         enum wined3d_device_type device_type, enum wined3d_format_id display_format,
4489         enum wined3d_format_id backbuffer_format, BOOL windowed)
4490 {
4491     UINT mode_count;
4492     HRESULT hr;
4493
4494     TRACE("wined3d %p, adapter_idx %u, device_type %s, display_format %s, backbuffer_format %s, windowed %#x.\n",
4495             wined3d, adapter_idx, debug_d3ddevicetype(device_type), debug_d3dformat(display_format),
4496             debug_d3dformat(backbuffer_format), windowed);
4497
4498     if (adapter_idx >= wined3d->adapter_count)
4499         return WINED3DERR_INVALIDCALL;
4500
4501     /* The task of this function is to check whether a certain display / backbuffer format
4502      * combination is available on the given adapter. In fullscreen mode microsoft specified
4503      * that the display format shouldn't provide alpha and that ignoring alpha the backbuffer
4504      * and display format should match exactly.
4505      * In windowed mode format conversion can occur and this depends on the driver. When format
4506      * conversion is done, this function should nevertheless fail and applications need to use
4507      * CheckDeviceFormatConversion.
4508      * At the moment we assume that fullscreen and windowed have the same capabilities. */
4509
4510     /* There are only 4 display formats. */
4511     if (!(display_format == WINED3DFMT_B5G6R5_UNORM
4512             || display_format == WINED3DFMT_B5G5R5X1_UNORM
4513             || display_format == WINED3DFMT_B8G8R8X8_UNORM
4514             || display_format == WINED3DFMT_B10G10R10A2_UNORM))
4515     {
4516         TRACE("Format %s is not supported as display format.\n", debug_d3dformat(display_format));
4517         return WINED3DERR_NOTAVAILABLE;
4518     }
4519
4520     /* If the requested display format is not available, don't continue. */
4521     mode_count = wined3d_get_adapter_mode_count(wined3d, adapter_idx,
4522             display_format, WINED3D_SCANLINE_ORDERING_UNKNOWN);
4523     if (!mode_count)
4524     {
4525         TRACE("No available modes for display format %s.\n", debug_d3dformat(display_format));
4526         return WINED3DERR_NOTAVAILABLE;
4527     }
4528
4529     /* Windowed mode allows you to specify WINED3DFMT_UNKNOWN for the backbuffer format,
4530      * it means 'reuse' the display format for the backbuffer. */
4531     if (!windowed && backbuffer_format == WINED3DFMT_UNKNOWN)
4532     {
4533         TRACE("backbuffer_format WINED3FMT_UNKNOWN only available in windowed mode.\n");
4534         return WINED3DERR_NOTAVAILABLE;
4535     }
4536
4537     /* In FULLSCREEN mode WINED3DFMT_B5G6R5_UNORM can only be mixed with
4538      * backbuffer format WINED3DFMT_B5G6R5_UNORM. */
4539     if (display_format == WINED3DFMT_B5G6R5_UNORM && backbuffer_format != WINED3DFMT_B5G6R5_UNORM)
4540     {
4541         TRACE("Unsupported display/backbuffer format combination %s / %s.\n",
4542                 debug_d3dformat(display_format), debug_d3dformat(backbuffer_format));
4543         return WINED3DERR_NOTAVAILABLE;
4544     }
4545
4546     /* In FULLSCREEN mode WINED3DFMT_B5G5R5X1_UNORM can only be mixed with
4547      * backbuffer formats WINED3DFMT_B5G5R5X1_UNORM and
4548      * WINED3DFMT_B5G5R5A1_UNORM. */
4549     if (display_format == WINED3DFMT_B5G5R5X1_UNORM
4550             && !(backbuffer_format == WINED3DFMT_B5G5R5X1_UNORM || backbuffer_format == WINED3DFMT_B5G5R5A1_UNORM))
4551     {
4552         TRACE("Unsupported display/backbuffer format combination %s / %s.\n",
4553                 debug_d3dformat(display_format), debug_d3dformat(backbuffer_format));
4554         return WINED3DERR_NOTAVAILABLE;
4555     }
4556
4557     /* In FULLSCREEN mode WINED3DFMT_B8G8R8X8_UNORM can only be mixed with
4558      * backbuffer formats WINED3DFMT_B8G8R8X8_UNORM and
4559      * WINED3DFMT_B8G8R8A8_UNORM. */
4560     if (display_format == WINED3DFMT_B8G8R8X8_UNORM
4561             && !(backbuffer_format == WINED3DFMT_B8G8R8X8_UNORM || backbuffer_format == WINED3DFMT_B8G8R8A8_UNORM))
4562     {
4563         TRACE("Unsupported display/backbuffer format combination %s / %s.\n",
4564                 debug_d3dformat(display_format), debug_d3dformat(backbuffer_format));
4565         return WINED3DERR_NOTAVAILABLE;
4566     }
4567
4568     /* WINED3DFMT_B10G10R10A2_UNORM is only allowed in fullscreen mode and it
4569      * can only be mixed with backbuffer format WINED3DFMT_B10G10R10A2_UNORM. */
4570     if (display_format == WINED3DFMT_B10G10R10A2_UNORM
4571             && (backbuffer_format != WINED3DFMT_B10G10R10A2_UNORM || windowed))
4572     {
4573         TRACE("Unsupported display/backbuffer format combination %s / %s.\n",
4574                 debug_d3dformat(display_format), debug_d3dformat(backbuffer_format));
4575         return WINED3DERR_NOTAVAILABLE;
4576     }
4577
4578     /* Use CheckDeviceFormat to see if the backbuffer_format is usable with the given display_format */
4579     hr = wined3d_check_device_format(wined3d, adapter_idx, device_type, display_format,
4580             WINED3DUSAGE_RENDERTARGET, WINED3D_RTYPE_SURFACE, backbuffer_format, WINED3D_SURFACE_TYPE_OPENGL);
4581     if (FAILED(hr))
4582         TRACE("Unsupported display/backbuffer format combination %s / %s.\n",
4583                 debug_d3dformat(display_format), debug_d3dformat(backbuffer_format));
4584
4585     return hr;
4586 }
4587
4588 HRESULT CDECL wined3d_get_device_caps(const struct wined3d *wined3d, UINT adapter_idx,
4589         enum wined3d_device_type device_type, WINED3DCAPS *caps)
4590 {
4591     const struct wined3d_adapter *adapter = &wined3d->adapters[adapter_idx];
4592     const struct wined3d_gl_info *gl_info = &adapter->gl_info;
4593     int vs_selected_mode;
4594     int ps_selected_mode;
4595     struct shader_caps shader_caps;
4596     struct fragment_caps fragment_caps;
4597     DWORD ckey_caps, blit_caps, fx_caps, pal_caps;
4598
4599     TRACE("wined3d %p, adapter_idx %u, device_type %s, caps %p.\n",
4600             wined3d, adapter_idx, debug_d3ddevicetype(device_type), caps);
4601
4602     if (adapter_idx >= wined3d->adapter_count)
4603         return WINED3DERR_INVALIDCALL;
4604
4605     select_shader_mode(&adapter->gl_info, &ps_selected_mode, &vs_selected_mode);
4606
4607     /* ------------------------------------------------
4608        The following fields apply to both d3d8 and d3d9
4609        ------------------------------------------------ */
4610     /* Not quite true, but use h/w supported by opengl I suppose */
4611     caps->DeviceType = (device_type == WINED3D_DEVICE_TYPE_HAL) ? WINED3D_DEVICE_TYPE_HAL : WINED3D_DEVICE_TYPE_REF;
4612     caps->AdapterOrdinal           = adapter_idx;
4613
4614     caps->Caps                     = 0;
4615     caps->Caps2                    = WINED3DCAPS2_CANRENDERWINDOWED |
4616                                      WINED3DCAPS2_FULLSCREENGAMMA |
4617                                      WINED3DCAPS2_DYNAMICTEXTURES;
4618     if (gl_info->supported[SGIS_GENERATE_MIPMAP])
4619         caps->Caps2 |= WINED3DCAPS2_CANAUTOGENMIPMAP;
4620
4621     caps->Caps3                    = WINED3DCAPS3_ALPHA_FULLSCREEN_FLIP_OR_DISCARD |
4622                                      WINED3DCAPS3_COPY_TO_VIDMEM                   |
4623                                      WINED3DCAPS3_COPY_TO_SYSTEMMEM;
4624
4625     caps->PresentationIntervals    = WINED3DPRESENT_INTERVAL_IMMEDIATE  |
4626                                      WINED3DPRESENT_INTERVAL_ONE;
4627
4628     caps->CursorCaps               = WINED3DCURSORCAPS_COLOR            |
4629                                      WINED3DCURSORCAPS_LOWRES;
4630
4631     caps->DevCaps                  = WINED3DDEVCAPS_FLOATTLVERTEX       |
4632                                      WINED3DDEVCAPS_EXECUTESYSTEMMEMORY |
4633                                      WINED3DDEVCAPS_TLVERTEXSYSTEMMEMORY|
4634                                      WINED3DDEVCAPS_TLVERTEXVIDEOMEMORY |
4635                                      WINED3DDEVCAPS_DRAWPRIMTLVERTEX    |
4636                                      WINED3DDEVCAPS_HWTRANSFORMANDLIGHT |
4637                                      WINED3DDEVCAPS_EXECUTEVIDEOMEMORY  |
4638                                      WINED3DDEVCAPS_PUREDEVICE          |
4639                                      WINED3DDEVCAPS_HWRASTERIZATION     |
4640                                      WINED3DDEVCAPS_TEXTUREVIDEOMEMORY  |
4641                                      WINED3DDEVCAPS_TEXTURESYSTEMMEMORY |
4642                                      WINED3DDEVCAPS_CANRENDERAFTERFLIP  |
4643                                      WINED3DDEVCAPS_DRAWPRIMITIVES2     |
4644                                      WINED3DDEVCAPS_DRAWPRIMITIVES2EX   |
4645                                      WINED3DDEVCAPS_RTPATCHES;
4646
4647     caps->PrimitiveMiscCaps        = WINED3DPMISCCAPS_CULLNONE              |
4648                                      WINED3DPMISCCAPS_CULLCCW               |
4649                                      WINED3DPMISCCAPS_CULLCW                |
4650                                      WINED3DPMISCCAPS_COLORWRITEENABLE      |
4651                                      WINED3DPMISCCAPS_CLIPTLVERTS           |
4652                                      WINED3DPMISCCAPS_CLIPPLANESCALEDPOINTS |
4653                                      WINED3DPMISCCAPS_MASKZ                 |
4654                                      WINED3DPMISCCAPS_BLENDOP               |
4655                                      WINED3DPMISCCAPS_MRTPOSTPIXELSHADERBLENDING;
4656                                     /* TODO:
4657                                         WINED3DPMISCCAPS_NULLREFERENCE
4658                                         WINED3DPMISCCAPS_FOGANDSPECULARALPHA
4659                                         WINED3DPMISCCAPS_MRTINDEPENDENTBITDEPTHS
4660                                         WINED3DPMISCCAPS_FOGVERTEXCLAMPED */
4661
4662     if (gl_info->supported[EXT_BLEND_EQUATION_SEPARATE] && gl_info->supported[EXT_BLEND_FUNC_SEPARATE])
4663         caps->PrimitiveMiscCaps |= WINED3DPMISCCAPS_SEPARATEALPHABLEND;
4664     if (gl_info->supported[EXT_DRAW_BUFFERS2])
4665         caps->PrimitiveMiscCaps |= WINED3DPMISCCAPS_INDEPENDENTWRITEMASKS;
4666     if (gl_info->supported[ARB_FRAMEBUFFER_SRGB])
4667         caps->PrimitiveMiscCaps |= WINED3DPMISCCAPS_POSTBLENDSRGBCONVERT;
4668
4669     caps->RasterCaps               = WINED3DPRASTERCAPS_DITHER    |
4670                                      WINED3DPRASTERCAPS_PAT       |
4671                                      WINED3DPRASTERCAPS_WFOG      |
4672                                      WINED3DPRASTERCAPS_ZFOG      |
4673                                      WINED3DPRASTERCAPS_FOGVERTEX |
4674                                      WINED3DPRASTERCAPS_FOGTABLE  |
4675                                      WINED3DPRASTERCAPS_STIPPLE   |
4676                                      WINED3DPRASTERCAPS_SUBPIXEL  |
4677                                      WINED3DPRASTERCAPS_ZTEST     |
4678                                      WINED3DPRASTERCAPS_SCISSORTEST   |
4679                                      WINED3DPRASTERCAPS_SLOPESCALEDEPTHBIAS |
4680                                      WINED3DPRASTERCAPS_DEPTHBIAS;
4681
4682     if (gl_info->supported[EXT_TEXTURE_FILTER_ANISOTROPIC])
4683     {
4684         caps->RasterCaps  |= WINED3DPRASTERCAPS_ANISOTROPY    |
4685                              WINED3DPRASTERCAPS_ZBIAS         |
4686                              WINED3DPRASTERCAPS_MIPMAPLODBIAS;
4687     }
4688     if (gl_info->supported[NV_FOG_DISTANCE])
4689     {
4690         caps->RasterCaps          |= WINED3DPRASTERCAPS_FOGRANGE;
4691     }
4692                         /* FIXME Add:
4693                            WINED3DPRASTERCAPS_COLORPERSPECTIVE
4694                            WINED3DPRASTERCAPS_STRETCHBLTMULTISAMPLE
4695                            WINED3DPRASTERCAPS_ANTIALIASEDGES
4696                            WINED3DPRASTERCAPS_ZBUFFERLESSHSR
4697                            WINED3DPRASTERCAPS_WBUFFER */
4698
4699     caps->ZCmpCaps =  WINED3DPCMPCAPS_ALWAYS       |
4700                       WINED3DPCMPCAPS_EQUAL        |
4701                       WINED3DPCMPCAPS_GREATER      |
4702                       WINED3DPCMPCAPS_GREATEREQUAL |
4703                       WINED3DPCMPCAPS_LESS         |
4704                       WINED3DPCMPCAPS_LESSEQUAL    |
4705                       WINED3DPCMPCAPS_NEVER        |
4706                       WINED3DPCMPCAPS_NOTEQUAL;
4707
4708     caps->SrcBlendCaps  =  WINED3DPBLENDCAPS_BOTHINVSRCALPHA |
4709                            WINED3DPBLENDCAPS_BOTHSRCALPHA    |
4710                            WINED3DPBLENDCAPS_DESTALPHA       |
4711                            WINED3DPBLENDCAPS_DESTCOLOR       |
4712                            WINED3DPBLENDCAPS_INVDESTALPHA    |
4713                            WINED3DPBLENDCAPS_INVDESTCOLOR    |
4714                            WINED3DPBLENDCAPS_INVSRCALPHA     |
4715                            WINED3DPBLENDCAPS_INVSRCCOLOR     |
4716                            WINED3DPBLENDCAPS_ONE             |
4717                            WINED3DPBLENDCAPS_SRCALPHA        |
4718                            WINED3DPBLENDCAPS_SRCALPHASAT     |
4719                            WINED3DPBLENDCAPS_SRCCOLOR        |
4720                            WINED3DPBLENDCAPS_ZERO;
4721
4722     caps->DestBlendCaps =  WINED3DPBLENDCAPS_DESTALPHA       |
4723                            WINED3DPBLENDCAPS_DESTCOLOR       |
4724                            WINED3DPBLENDCAPS_INVDESTALPHA    |
4725                            WINED3DPBLENDCAPS_INVDESTCOLOR    |
4726                            WINED3DPBLENDCAPS_INVSRCALPHA     |
4727                            WINED3DPBLENDCAPS_INVSRCCOLOR     |
4728                            WINED3DPBLENDCAPS_ONE             |
4729                            WINED3DPBLENDCAPS_SRCALPHA        |
4730                            WINED3DPBLENDCAPS_SRCCOLOR        |
4731                            WINED3DPBLENDCAPS_ZERO;
4732     /* NOTE: WINED3DPBLENDCAPS_SRCALPHASAT is not supported as dest blend factor,
4733      * according to the glBlendFunc manpage
4734      *
4735      * WINED3DPBLENDCAPS_BOTHINVSRCALPHA and WINED3DPBLENDCAPS_BOTHSRCALPHA are
4736      * legacy settings for srcblend only
4737      */
4738
4739     if (gl_info->supported[EXT_BLEND_COLOR])
4740     {
4741         caps->SrcBlendCaps |= WINED3DPBLENDCAPS_BLENDFACTOR;
4742         caps->DestBlendCaps |= WINED3DPBLENDCAPS_BLENDFACTOR;
4743     }
4744
4745
4746     caps->AlphaCmpCaps  = WINED3DPCMPCAPS_ALWAYS       |
4747                           WINED3DPCMPCAPS_EQUAL        |
4748                           WINED3DPCMPCAPS_GREATER      |
4749                           WINED3DPCMPCAPS_GREATEREQUAL |
4750                           WINED3DPCMPCAPS_LESS         |
4751                           WINED3DPCMPCAPS_LESSEQUAL    |
4752                           WINED3DPCMPCAPS_NEVER        |
4753                           WINED3DPCMPCAPS_NOTEQUAL;
4754
4755     caps->ShadeCaps      = WINED3DPSHADECAPS_SPECULARGOURAUDRGB |
4756                            WINED3DPSHADECAPS_COLORGOURAUDRGB    |
4757                            WINED3DPSHADECAPS_ALPHAFLATBLEND     |
4758                            WINED3DPSHADECAPS_ALPHAGOURAUDBLEND  |
4759                            WINED3DPSHADECAPS_COLORFLATRGB       |
4760                            WINED3DPSHADECAPS_FOGFLAT            |
4761                            WINED3DPSHADECAPS_FOGGOURAUD         |
4762                            WINED3DPSHADECAPS_SPECULARFLATRGB;
4763
4764     caps->TextureCaps   = WINED3DPTEXTURECAPS_ALPHA              |
4765                           WINED3DPTEXTURECAPS_ALPHAPALETTE       |
4766                           WINED3DPTEXTURECAPS_TRANSPARENCY       |
4767                           WINED3DPTEXTURECAPS_BORDER             |
4768                           WINED3DPTEXTURECAPS_MIPMAP             |
4769                           WINED3DPTEXTURECAPS_PROJECTED          |
4770                           WINED3DPTEXTURECAPS_PERSPECTIVE;
4771
4772     if (!gl_info->supported[ARB_TEXTURE_NON_POWER_OF_TWO])
4773     {
4774         caps->TextureCaps  |= WINED3DPTEXTURECAPS_POW2 |
4775                               WINED3DPTEXTURECAPS_NONPOW2CONDITIONAL;
4776     }
4777
4778     if (gl_info->supported[EXT_TEXTURE3D])
4779     {
4780         caps->TextureCaps  |=  WINED3DPTEXTURECAPS_VOLUMEMAP      |
4781                                WINED3DPTEXTURECAPS_MIPVOLUMEMAP;
4782         if (!gl_info->supported[ARB_TEXTURE_NON_POWER_OF_TWO])
4783         {
4784             caps->TextureCaps |= WINED3DPTEXTURECAPS_VOLUMEMAP_POW2;
4785         }
4786     }
4787
4788     if (gl_info->supported[ARB_TEXTURE_CUBE_MAP])
4789     {
4790         caps->TextureCaps  |= WINED3DPTEXTURECAPS_CUBEMAP     |
4791                               WINED3DPTEXTURECAPS_MIPCUBEMAP;
4792         if (!gl_info->supported[ARB_TEXTURE_NON_POWER_OF_TWO])
4793         {
4794             caps->TextureCaps |= WINED3DPTEXTURECAPS_CUBEMAP_POW2;
4795         }
4796     }
4797
4798     caps->TextureFilterCaps =  WINED3DPTFILTERCAPS_MAGFLINEAR       |
4799                                WINED3DPTFILTERCAPS_MAGFPOINT        |
4800                                WINED3DPTFILTERCAPS_MINFLINEAR       |
4801                                WINED3DPTFILTERCAPS_MINFPOINT        |
4802                                WINED3DPTFILTERCAPS_MIPFLINEAR       |
4803                                WINED3DPTFILTERCAPS_MIPFPOINT        |
4804                                WINED3DPTFILTERCAPS_LINEAR           |
4805                                WINED3DPTFILTERCAPS_LINEARMIPLINEAR  |
4806                                WINED3DPTFILTERCAPS_LINEARMIPNEAREST |
4807                                WINED3DPTFILTERCAPS_MIPLINEAR        |
4808                                WINED3DPTFILTERCAPS_MIPNEAREST       |
4809                                WINED3DPTFILTERCAPS_NEAREST;
4810
4811     if (gl_info->supported[EXT_TEXTURE_FILTER_ANISOTROPIC])
4812     {
4813         caps->TextureFilterCaps  |= WINED3DPTFILTERCAPS_MAGFANISOTROPIC |
4814                                     WINED3DPTFILTERCAPS_MINFANISOTROPIC;
4815     }
4816
4817     if (gl_info->supported[ARB_TEXTURE_CUBE_MAP])
4818     {
4819         caps->CubeTextureFilterCaps =  WINED3DPTFILTERCAPS_MAGFLINEAR       |
4820                                        WINED3DPTFILTERCAPS_MAGFPOINT        |
4821                                        WINED3DPTFILTERCAPS_MINFLINEAR       |
4822                                        WINED3DPTFILTERCAPS_MINFPOINT        |
4823                                        WINED3DPTFILTERCAPS_MIPFLINEAR       |
4824                                        WINED3DPTFILTERCAPS_MIPFPOINT        |
4825                                        WINED3DPTFILTERCAPS_LINEAR           |
4826                                        WINED3DPTFILTERCAPS_LINEARMIPLINEAR  |
4827                                        WINED3DPTFILTERCAPS_LINEARMIPNEAREST |
4828                                        WINED3DPTFILTERCAPS_MIPLINEAR        |
4829                                        WINED3DPTFILTERCAPS_MIPNEAREST       |
4830                                        WINED3DPTFILTERCAPS_NEAREST;
4831
4832         if (gl_info->supported[EXT_TEXTURE_FILTER_ANISOTROPIC])
4833         {
4834             caps->CubeTextureFilterCaps  |= WINED3DPTFILTERCAPS_MAGFANISOTROPIC |
4835                                             WINED3DPTFILTERCAPS_MINFANISOTROPIC;
4836         }
4837     }
4838     else
4839     {
4840         caps->CubeTextureFilterCaps = 0;
4841     }
4842
4843     if (gl_info->supported[EXT_TEXTURE3D])
4844     {
4845         caps->VolumeTextureFilterCaps  = WINED3DPTFILTERCAPS_MAGFLINEAR       |
4846                                          WINED3DPTFILTERCAPS_MAGFPOINT        |
4847                                          WINED3DPTFILTERCAPS_MINFLINEAR       |
4848                                          WINED3DPTFILTERCAPS_MINFPOINT        |
4849                                          WINED3DPTFILTERCAPS_MIPFLINEAR       |
4850                                          WINED3DPTFILTERCAPS_MIPFPOINT        |
4851                                          WINED3DPTFILTERCAPS_LINEAR           |
4852                                          WINED3DPTFILTERCAPS_LINEARMIPLINEAR  |
4853                                          WINED3DPTFILTERCAPS_LINEARMIPNEAREST |
4854                                          WINED3DPTFILTERCAPS_MIPLINEAR        |
4855                                          WINED3DPTFILTERCAPS_MIPNEAREST       |
4856                                          WINED3DPTFILTERCAPS_NEAREST;
4857     }
4858     else
4859     {
4860         caps->VolumeTextureFilterCaps = 0;
4861     }
4862
4863     caps->TextureAddressCaps  =  WINED3DPTADDRESSCAPS_INDEPENDENTUV |
4864                                  WINED3DPTADDRESSCAPS_CLAMP  |
4865                                  WINED3DPTADDRESSCAPS_WRAP;
4866
4867     if (gl_info->supported[ARB_TEXTURE_BORDER_CLAMP])
4868     {
4869         caps->TextureAddressCaps |= WINED3DPTADDRESSCAPS_BORDER;
4870     }
4871     if (gl_info->supported[ARB_TEXTURE_MIRRORED_REPEAT])
4872     {
4873         caps->TextureAddressCaps |= WINED3DPTADDRESSCAPS_MIRROR;
4874     }
4875     if (gl_info->supported[ATI_TEXTURE_MIRROR_ONCE])
4876     {
4877         caps->TextureAddressCaps |= WINED3DPTADDRESSCAPS_MIRRORONCE;
4878     }
4879
4880     if (gl_info->supported[EXT_TEXTURE3D])
4881     {
4882         caps->VolumeTextureAddressCaps =   WINED3DPTADDRESSCAPS_INDEPENDENTUV |
4883                                            WINED3DPTADDRESSCAPS_CLAMP  |
4884                                            WINED3DPTADDRESSCAPS_WRAP;
4885         if (gl_info->supported[ARB_TEXTURE_BORDER_CLAMP])
4886         {
4887             caps->VolumeTextureAddressCaps |= WINED3DPTADDRESSCAPS_BORDER;
4888         }
4889         if (gl_info->supported[ARB_TEXTURE_MIRRORED_REPEAT])
4890         {
4891             caps->VolumeTextureAddressCaps |= WINED3DPTADDRESSCAPS_MIRROR;
4892         }
4893         if (gl_info->supported[ATI_TEXTURE_MIRROR_ONCE])
4894         {
4895             caps->VolumeTextureAddressCaps |= WINED3DPTADDRESSCAPS_MIRRORONCE;
4896         }
4897     }
4898     else
4899     {
4900         caps->VolumeTextureAddressCaps = 0;
4901     }
4902
4903     caps->LineCaps  = WINED3DLINECAPS_TEXTURE       |
4904                       WINED3DLINECAPS_ZTEST         |
4905                       WINED3DLINECAPS_BLEND         |
4906                       WINED3DLINECAPS_ALPHACMP      |
4907                       WINED3DLINECAPS_FOG;
4908     /* WINED3DLINECAPS_ANTIALIAS is not supported on Windows, and dx and gl seem to have a different
4909      * idea how generating the smoothing alpha values works; the result is different
4910      */
4911
4912     caps->MaxTextureWidth = gl_info->limits.texture_size;
4913     caps->MaxTextureHeight = gl_info->limits.texture_size;
4914
4915     if (gl_info->supported[EXT_TEXTURE3D])
4916         caps->MaxVolumeExtent = gl_info->limits.texture3d_size;
4917     else
4918         caps->MaxVolumeExtent = 0;
4919
4920     caps->MaxTextureRepeat = 32768;
4921     caps->MaxTextureAspectRatio = gl_info->limits.texture_size;
4922     caps->MaxVertexW = 1.0f;
4923
4924     caps->GuardBandLeft = 0.0f;
4925     caps->GuardBandTop = 0.0f;
4926     caps->GuardBandRight = 0.0f;
4927     caps->GuardBandBottom = 0.0f;
4928
4929     caps->ExtentsAdjust = 0.0f;
4930
4931     caps->StencilCaps   = WINED3DSTENCILCAPS_DECRSAT |
4932                           WINED3DSTENCILCAPS_INCRSAT |
4933                           WINED3DSTENCILCAPS_INVERT  |
4934                           WINED3DSTENCILCAPS_KEEP    |
4935                           WINED3DSTENCILCAPS_REPLACE |
4936                           WINED3DSTENCILCAPS_ZERO;
4937     if (gl_info->supported[EXT_STENCIL_WRAP])
4938     {
4939         caps->StencilCaps |= WINED3DSTENCILCAPS_DECR  |
4940                               WINED3DSTENCILCAPS_INCR;
4941     }
4942     if (gl_info->supported[EXT_STENCIL_TWO_SIDE] || gl_info->supported[ATI_SEPARATE_STENCIL])
4943     {
4944         caps->StencilCaps |= WINED3DSTENCILCAPS_TWOSIDED;
4945     }
4946
4947     caps->FVFCaps = WINED3DFVFCAPS_PSIZE | 0x0008; /* 8 texture coords */
4948
4949     caps->MaxUserClipPlanes = gl_info->limits.clipplanes;
4950     caps->MaxActiveLights = gl_info->limits.lights;
4951
4952     caps->MaxVertexBlendMatrices = gl_info->limits.blends;
4953     caps->MaxVertexBlendMatrixIndex   = 0;
4954
4955     caps->MaxAnisotropy = gl_info->limits.anisotropy;
4956     caps->MaxPointSize = gl_info->limits.pointsize_max;
4957
4958
4959     /* FIXME: Add D3DVTXPCAPS_TWEENING, D3DVTXPCAPS_TEXGEN_SPHEREMAP */
4960     caps->VertexProcessingCaps  = WINED3DVTXPCAPS_DIRECTIONALLIGHTS |
4961                                   WINED3DVTXPCAPS_MATERIALSOURCE7   |
4962                                   WINED3DVTXPCAPS_POSITIONALLIGHTS  |
4963                                   WINED3DVTXPCAPS_LOCALVIEWER       |
4964                                   WINED3DVTXPCAPS_VERTEXFOG         |
4965                                   WINED3DVTXPCAPS_TEXGEN;
4966
4967     caps->MaxPrimitiveCount   = 0xfffff; /* For now set 2^20-1 which is used by most >=Geforce3/Radeon8500 cards */
4968     caps->MaxVertexIndex      = 0xfffff;
4969     caps->MaxStreams          = MAX_STREAMS;
4970     caps->MaxStreamStride     = 1024;
4971
4972     /* d3d9.dll sets D3DDEVCAPS2_CAN_STRETCHRECT_FROM_TEXTURES here because StretchRects is implemented in d3d9 */
4973     caps->DevCaps2                          = WINED3DDEVCAPS2_STREAMOFFSET |
4974                                               WINED3DDEVCAPS2_VERTEXELEMENTSCANSHARESTREAMOFFSET;
4975     caps->MaxNpatchTessellationLevel        = 0;
4976     caps->MasterAdapterOrdinal              = 0;
4977     caps->AdapterOrdinalInGroup             = 0;
4978     caps->NumberOfAdaptersInGroup           = 1;
4979
4980     caps->NumSimultaneousRTs = gl_info->limits.buffers;
4981
4982     caps->StretchRectFilterCaps               = WINED3DPTFILTERCAPS_MINFPOINT  |
4983                                                 WINED3DPTFILTERCAPS_MAGFPOINT  |
4984                                                 WINED3DPTFILTERCAPS_MINFLINEAR |
4985                                                 WINED3DPTFILTERCAPS_MAGFLINEAR;
4986     caps->VertexTextureFilterCaps             = 0;
4987
4988     adapter->shader_backend->shader_get_caps(&adapter->gl_info, &shader_caps);
4989     adapter->fragment_pipe->get_caps(&adapter->gl_info, &fragment_caps);
4990
4991     /* Add shader misc caps. Only some of them belong to the shader parts of the pipeline */
4992     caps->PrimitiveMiscCaps |= fragment_caps.PrimitiveMiscCaps;
4993
4994     /* This takes care for disabling vertex shader or pixel shader caps while leaving the other one enabled.
4995      * Ignore shader model capabilities if disabled in config
4996      */
4997     if (vs_selected_mode == SHADER_NONE)
4998     {
4999         TRACE("Vertex shader disabled in config, reporting version 0.0.\n");
5000         caps->VertexShaderVersion          = 0;
5001         caps->MaxVertexShaderConst         = 0;
5002     }
5003     else
5004     {
5005         caps->VertexShaderVersion = shader_caps.vs_version;
5006         caps->MaxVertexShaderConst = shader_caps.vs_uniform_count;
5007     }
5008
5009     if (ps_selected_mode == SHADER_NONE)
5010     {
5011         TRACE("Pixel shader disabled in config, reporting version 0.0.\n");
5012         caps->PixelShaderVersion           = 0;
5013         caps->PixelShader1xMaxValue        = 0.0f;
5014     } else {
5015         caps->PixelShaderVersion = shader_caps.ps_version;
5016         caps->PixelShader1xMaxValue = shader_caps.ps_1x_max_value;
5017     }
5018
5019     caps->TextureOpCaps                    = fragment_caps.TextureOpCaps;
5020     caps->MaxTextureBlendStages            = fragment_caps.MaxTextureBlendStages;
5021     caps->MaxSimultaneousTextures          = fragment_caps.MaxSimultaneousTextures;
5022
5023     /* The following caps are shader specific, but they are things we cannot detect, or which
5024      * are the same among all shader models. So to avoid code duplication set the shader version
5025      * specific, but otherwise constant caps here
5026      */
5027     if (caps->VertexShaderVersion >= 3)
5028     {
5029         /* Where possible set the caps based on OpenGL extensions and if they
5030          * aren't set (in case of software rendering) use the VS 3.0 from
5031          * MSDN or else if there's OpenGL spec use a hardcoded value minimum
5032          * VS3.0 value. */
5033         caps->VS20Caps.caps = WINED3DVS20CAPS_PREDICATION;
5034         /* VS 3.0 requires MAX_DYNAMICFLOWCONTROLDEPTH (24) */
5035         caps->VS20Caps.dynamic_flow_control_depth = WINED3DVS20_MAX_DYNAMICFLOWCONTROLDEPTH;
5036         caps->VS20Caps.temp_count = max(32, adapter->gl_info.limits.arb_vs_temps);
5037         /* level of nesting in loops / if-statements; VS 3.0 requires MAX (4) */
5038         caps->VS20Caps.static_flow_control_depth = WINED3DVS20_MAX_STATICFLOWCONTROLDEPTH;
5039
5040         caps->MaxVShaderInstructionsExecuted    = 65535; /* VS 3.0 needs at least 65535, some cards even use 2^32-1 */
5041         caps->MaxVertexShader30InstructionSlots = max(512, adapter->gl_info.limits.arb_vs_instructions);
5042     }
5043     else if (caps->VertexShaderVersion == 2)
5044     {
5045         caps->VS20Caps.caps = 0;
5046         caps->VS20Caps.dynamic_flow_control_depth = WINED3DVS20_MIN_DYNAMICFLOWCONTROLDEPTH;
5047         caps->VS20Caps.temp_count = max(12, adapter->gl_info.limits.arb_vs_temps);
5048         caps->VS20Caps.static_flow_control_depth = 1;
5049
5050         caps->MaxVShaderInstructionsExecuted    = 65535;
5051         caps->MaxVertexShader30InstructionSlots = 0;
5052     }
5053     else
5054     { /* VS 1.x */
5055         caps->VS20Caps.caps = 0;
5056         caps->VS20Caps.dynamic_flow_control_depth = 0;
5057         caps->VS20Caps.temp_count = 0;
5058         caps->VS20Caps.static_flow_control_depth = 0;
5059
5060         caps->MaxVShaderInstructionsExecuted    = 0;
5061         caps->MaxVertexShader30InstructionSlots = 0;
5062     }
5063
5064     if (caps->PixelShaderVersion >= 3)
5065     {
5066         /* Where possible set the caps based on OpenGL extensions and if they
5067          * aren't set (in case of software rendering) use the PS 3.0 from
5068          * MSDN or else if there's OpenGL spec use a hardcoded value minimum
5069          * PS 3.0 value. */
5070
5071         /* Caps is more or less undocumented on MSDN but it appears to be
5072          * used for PS20Caps based on results from R9600/FX5900/Geforce6800
5073          * cards from Windows */
5074         caps->PS20Caps.caps = WINED3DPS20CAPS_ARBITRARYSWIZZLE |
5075                 WINED3DPS20CAPS_GRADIENTINSTRUCTIONS |
5076                 WINED3DPS20CAPS_PREDICATION          |
5077                 WINED3DPS20CAPS_NODEPENDENTREADLIMIT |
5078                 WINED3DPS20CAPS_NOTEXINSTRUCTIONLIMIT;
5079         /* PS 3.0 requires MAX_DYNAMICFLOWCONTROLDEPTH (24) */
5080         caps->PS20Caps.dynamic_flow_control_depth = WINED3DPS20_MAX_DYNAMICFLOWCONTROLDEPTH;
5081         caps->PS20Caps.temp_count = max(32, adapter->gl_info.limits.arb_ps_temps);
5082         /* PS 3.0 requires MAX_STATICFLOWCONTROLDEPTH (4) */
5083         caps->PS20Caps.static_flow_control_depth = WINED3DPS20_MAX_STATICFLOWCONTROLDEPTH;
5084         /* PS 3.0 requires MAX_NUMINSTRUCTIONSLOTS (512) */
5085         caps->PS20Caps.instruction_slot_count = WINED3DPS20_MAX_NUMINSTRUCTIONSLOTS;
5086
5087         caps->MaxPShaderInstructionsExecuted = 65535;
5088         caps->MaxPixelShader30InstructionSlots = max(WINED3DMIN30SHADERINSTRUCTIONS,
5089                 adapter->gl_info.limits.arb_ps_instructions);
5090     }
5091     else if(caps->PixelShaderVersion == 2)
5092     {
5093         /* Below we assume PS2.0 specs, not extended 2.0a(GeforceFX)/2.0b(Radeon R3xx) ones */
5094         caps->PS20Caps.caps = 0;
5095         caps->PS20Caps.dynamic_flow_control_depth = 0; /* WINED3DVS20_MIN_DYNAMICFLOWCONTROLDEPTH = 0 */
5096         caps->PS20Caps.temp_count = max(12, adapter->gl_info.limits.arb_ps_temps);
5097         caps->PS20Caps.static_flow_control_depth = WINED3DPS20_MIN_STATICFLOWCONTROLDEPTH; /* Minimum: 1 */
5098         /* Minimum number (64 ALU + 32 Texture), a GeforceFX uses 512 */
5099         caps->PS20Caps.instruction_slot_count = WINED3DPS20_MIN_NUMINSTRUCTIONSLOTS;
5100
5101         caps->MaxPShaderInstructionsExecuted    = 512; /* Minimum value, a GeforceFX uses 1024 */
5102         caps->MaxPixelShader30InstructionSlots  = 0;
5103     }
5104     else /* PS 1.x */
5105     {
5106         caps->PS20Caps.caps = 0;
5107         caps->PS20Caps.dynamic_flow_control_depth = 0;
5108         caps->PS20Caps.temp_count = 0;
5109         caps->PS20Caps.static_flow_control_depth = 0;
5110         caps->PS20Caps.instruction_slot_count = 0;
5111
5112         caps->MaxPShaderInstructionsExecuted    = 0;
5113         caps->MaxPixelShader30InstructionSlots  = 0;
5114     }
5115
5116     if (caps->VertexShaderVersion >= 2)
5117     {
5118         /* OpenGL supports all the formats below, perhaps not always
5119          * without conversion, but it supports them.
5120          * Further GLSL doesn't seem to have an official unsigned type so
5121          * don't advertise it yet as I'm not sure how we handle it.
5122          * We might need to add some clamping in the shader engine to
5123          * support it.
5124          * TODO: WINED3DDTCAPS_USHORT2N, WINED3DDTCAPS_USHORT4N, WINED3DDTCAPS_UDEC3, WINED3DDTCAPS_DEC3N */
5125         caps->DeclTypes = WINED3DDTCAPS_UBYTE4    |
5126                           WINED3DDTCAPS_UBYTE4N   |
5127                           WINED3DDTCAPS_SHORT2N   |
5128                           WINED3DDTCAPS_SHORT4N;
5129         if (gl_info->supported[ARB_HALF_FLOAT_VERTEX])
5130         {
5131             caps->DeclTypes |= WINED3DDTCAPS_FLOAT16_2 |
5132                                WINED3DDTCAPS_FLOAT16_4;
5133         }
5134     }
5135     else
5136     {
5137         caps->DeclTypes = 0;
5138     }
5139
5140     /* Set DirectDraw helper Caps */
5141     ckey_caps =                         WINEDDCKEYCAPS_DESTBLT              |
5142                                         WINEDDCKEYCAPS_SRCBLT;
5143     fx_caps =                           WINEDDFXCAPS_BLTALPHA               |
5144                                         WINEDDFXCAPS_BLTMIRRORLEFTRIGHT     |
5145                                         WINEDDFXCAPS_BLTMIRRORUPDOWN        |
5146                                         WINEDDFXCAPS_BLTROTATION90          |
5147                                         WINEDDFXCAPS_BLTSHRINKX             |
5148                                         WINEDDFXCAPS_BLTSHRINKXN            |
5149                                         WINEDDFXCAPS_BLTSHRINKY             |
5150                                         WINEDDFXCAPS_BLTSHRINKXN            |
5151                                         WINEDDFXCAPS_BLTSTRETCHX            |
5152                                         WINEDDFXCAPS_BLTSTRETCHXN           |
5153                                         WINEDDFXCAPS_BLTSTRETCHY            |
5154                                         WINEDDFXCAPS_BLTSTRETCHYN;
5155     blit_caps =                         WINEDDCAPS_BLT                      |
5156                                         WINEDDCAPS_BLTCOLORFILL             |
5157                                         WINEDDCAPS_BLTDEPTHFILL             |
5158                                         WINEDDCAPS_BLTSTRETCH               |
5159                                         WINEDDCAPS_CANBLTSYSMEM             |
5160                                         WINEDDCAPS_CANCLIP                  |
5161                                         WINEDDCAPS_CANCLIPSTRETCHED         |
5162                                         WINEDDCAPS_COLORKEY                 |
5163                                         WINEDDCAPS_COLORKEYHWASSIST         |
5164                                         WINEDDCAPS_ALIGNBOUNDARYSRC;
5165     pal_caps =                          WINEDDPCAPS_8BIT                    |
5166                                         WINEDDPCAPS_PRIMARYSURFACE;
5167
5168     /* Fill the ddraw caps structure */
5169     caps->ddraw_caps.caps =             WINEDDCAPS_GDI                      |
5170                                         WINEDDCAPS_PALETTE                  |
5171                                         blit_caps;
5172     caps->ddraw_caps.caps2 =            WINEDDCAPS2_CERTIFIED               |
5173                                         WINEDDCAPS2_NOPAGELOCKREQUIRED      |
5174                                         WINEDDCAPS2_PRIMARYGAMMA            |
5175                                         WINEDDCAPS2_WIDESURFACES            |
5176                                         WINEDDCAPS2_CANRENDERWINDOWED;
5177     caps->ddraw_caps.color_key_caps = ckey_caps;
5178     caps->ddraw_caps.fx_caps = fx_caps;
5179     caps->ddraw_caps.pal_caps = pal_caps;
5180     caps->ddraw_caps.svb_caps = blit_caps;
5181     caps->ddraw_caps.svb_color_key_caps = ckey_caps;
5182     caps->ddraw_caps.svb_fx_caps = fx_caps;
5183     caps->ddraw_caps.vsb_caps = blit_caps;
5184     caps->ddraw_caps.vsb_color_key_caps = ckey_caps;
5185     caps->ddraw_caps.vsb_fx_caps = fx_caps;
5186     caps->ddraw_caps.ssb_caps = blit_caps;
5187     caps->ddraw_caps.ssb_color_key_caps = ckey_caps;
5188     caps->ddraw_caps.ssb_fx_caps = fx_caps;
5189
5190     caps->ddraw_caps.dds_caps =         WINEDDSCAPS_ALPHA                   |
5191                                         WINEDDSCAPS_BACKBUFFER              |
5192                                         WINEDDSCAPS_FLIP                    |
5193                                         WINEDDSCAPS_FRONTBUFFER             |
5194                                         WINEDDSCAPS_OFFSCREENPLAIN          |
5195                                         WINEDDSCAPS_PALETTE                 |
5196                                         WINEDDSCAPS_PRIMARYSURFACE          |
5197                                         WINEDDSCAPS_SYSTEMMEMORY            |
5198                                         WINEDDSCAPS_VIDEOMEMORY             |
5199                                         WINEDDSCAPS_VISIBLE;
5200     caps->ddraw_caps.stride_align = DDRAW_PITCH_ALIGNMENT;
5201
5202     /* Set D3D caps if OpenGL is available. */
5203     if (adapter->opengl)
5204     {
5205         caps->ddraw_caps.dds_caps |=    WINEDDSCAPS_3DDEVICE                |
5206                                         WINEDDSCAPS_MIPMAP                  |
5207                                         WINEDDSCAPS_TEXTURE                 |
5208                                         WINEDDSCAPS_ZBUFFER;
5209         caps->ddraw_caps.caps |=        WINEDDCAPS_3D;
5210     }
5211
5212     return WINED3D_OK;
5213 }
5214
5215 HRESULT CDECL wined3d_device_create(struct wined3d *wined3d, UINT adapter_idx, enum wined3d_device_type device_type,
5216         HWND focus_window, DWORD flags, BYTE surface_alignment, struct wined3d_device_parent *device_parent,
5217         struct wined3d_device **device)
5218 {
5219     struct wined3d_device *object;
5220     HRESULT hr;
5221
5222     TRACE("wined3d %p, adapter_idx %u, device_type %#x, focus_window %p, flags %#x, device_parent %p, device %p.\n",
5223             wined3d, adapter_idx, device_type, focus_window, flags, device_parent, device);
5224
5225     /* Validate the adapter number. If no adapters are available(no GL), ignore the adapter
5226      * number and create a device without a 3D adapter for 2D only operation. */
5227     if (wined3d->adapter_count && adapter_idx >= wined3d->adapter_count)
5228         return WINED3DERR_INVALIDCALL;
5229
5230     object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object));
5231     if (!object)
5232     {
5233         ERR("Failed to allocate device memory.\n");
5234         return E_OUTOFMEMORY;
5235     }
5236
5237     hr = device_init(object, wined3d, adapter_idx, device_type,
5238             focus_window, flags, surface_alignment, device_parent);
5239     if (FAILED(hr))
5240     {
5241         WARN("Failed to initialize device, hr %#x.\n", hr);
5242         HeapFree(GetProcessHeap(), 0, object);
5243         return hr;
5244     }
5245
5246     TRACE("Created device %p.\n", object);
5247     *device = object;
5248
5249     device_parent->ops->wined3d_device_created(device_parent, *device);
5250
5251     return WINED3D_OK;
5252 }
5253
5254 static void WINE_GLAPI invalid_func(const void *data)
5255 {
5256     ERR("Invalid vertex attribute function called\n");
5257     DebugBreak();
5258 }
5259
5260 static void WINE_GLAPI invalid_texcoord_func(GLenum unit, const void *data)
5261 {
5262     ERR("Invalid texcoord function called\n");
5263     DebugBreak();
5264 }
5265
5266 /* Helper functions for providing vertex data to opengl. The arrays are initialized based on
5267  * the extension detection and are used in drawStridedSlow
5268  */
5269 static void WINE_GLAPI position_d3dcolor(const void *data)
5270 {
5271     DWORD pos = *((const DWORD *)data);
5272
5273     FIXME("Add a test for fixed function position from d3dcolor type\n");
5274     context_get_current()->gl_info->gl_ops.gl.p_glVertex4s(D3DCOLOR_B_R(pos),
5275             D3DCOLOR_B_G(pos),
5276             D3DCOLOR_B_B(pos),
5277             D3DCOLOR_B_A(pos));
5278 }
5279
5280 static void WINE_GLAPI position_float4(const void *data)
5281 {
5282     const GLfloat *pos = data;
5283
5284     if (pos[3] != 0.0f && pos[3] != 1.0f)
5285     {
5286         float w = 1.0f / pos[3];
5287
5288         context_get_current()->gl_info->gl_ops.gl.p_glVertex4f(pos[0] * w, pos[1] * w, pos[2] * w, w);
5289     }
5290     else
5291     {
5292         context_get_current()->gl_info->gl_ops.gl.p_glVertex3fv(pos);
5293     }
5294 }
5295
5296 static void WINE_GLAPI diffuse_d3dcolor(const void *data)
5297 {
5298     DWORD diffuseColor = *((const DWORD *)data);
5299
5300     context_get_current()->gl_info->gl_ops.gl.p_glColor4ub(D3DCOLOR_B_R(diffuseColor),
5301             D3DCOLOR_B_G(diffuseColor),
5302             D3DCOLOR_B_B(diffuseColor),
5303             D3DCOLOR_B_A(diffuseColor));
5304 }
5305
5306 static void WINE_GLAPI specular_d3dcolor(const void *data)
5307 {
5308     DWORD specularColor = *((const DWORD *)data);
5309     GLbyte d[] = {D3DCOLOR_B_R(specularColor),
5310             D3DCOLOR_B_G(specularColor),
5311             D3DCOLOR_B_B(specularColor)};
5312
5313     specular_func_3ubv(d);
5314 }
5315
5316 static void WINE_GLAPI warn_no_specular_func(const void *data)
5317 {
5318     WARN("GL_EXT_secondary_color not supported\n");
5319 }
5320
5321 static void fillGLAttribFuncs(const struct wined3d_gl_info *gl_info)
5322 {
5323     position_funcs[WINED3D_FFP_EMIT_FLOAT1]      = invalid_func;
5324     position_funcs[WINED3D_FFP_EMIT_FLOAT2]      = invalid_func;
5325     position_funcs[WINED3D_FFP_EMIT_FLOAT3]      = (glAttribFunc)gl_info->gl_ops.gl.p_glVertex3fv;
5326     position_funcs[WINED3D_FFP_EMIT_FLOAT4]      = position_float4;
5327     position_funcs[WINED3D_FFP_EMIT_D3DCOLOR]    = position_d3dcolor;
5328     position_funcs[WINED3D_FFP_EMIT_UBYTE4]      = invalid_func;
5329     position_funcs[WINED3D_FFP_EMIT_SHORT2]      = invalid_func;
5330     position_funcs[WINED3D_FFP_EMIT_SHORT4]      = (glAttribFunc)gl_info->gl_ops.gl.p_glVertex2sv;
5331     position_funcs[WINED3D_FFP_EMIT_UBYTE4N]     = invalid_func;
5332     position_funcs[WINED3D_FFP_EMIT_SHORT2N]     = invalid_func;
5333     position_funcs[WINED3D_FFP_EMIT_SHORT4N]     = invalid_func;
5334     position_funcs[WINED3D_FFP_EMIT_USHORT2N]    = invalid_func;
5335     position_funcs[WINED3D_FFP_EMIT_USHORT4N]    = invalid_func;
5336     position_funcs[WINED3D_FFP_EMIT_UDEC3]       = invalid_func;
5337     position_funcs[WINED3D_FFP_EMIT_DEC3N]       = invalid_func;
5338     position_funcs[WINED3D_FFP_EMIT_FLOAT16_2]   = invalid_func;
5339     position_funcs[WINED3D_FFP_EMIT_FLOAT16_4]   = invalid_func;
5340
5341     diffuse_funcs[WINED3D_FFP_EMIT_FLOAT1]       = invalid_func;
5342     diffuse_funcs[WINED3D_FFP_EMIT_FLOAT2]       = invalid_func;
5343     diffuse_funcs[WINED3D_FFP_EMIT_FLOAT3]       = (glAttribFunc)gl_info->gl_ops.gl.p_glColor3fv;
5344     diffuse_funcs[WINED3D_FFP_EMIT_FLOAT4]       = (glAttribFunc)gl_info->gl_ops.gl.p_glColor4fv;
5345     diffuse_funcs[WINED3D_FFP_EMIT_D3DCOLOR]     = diffuse_d3dcolor;
5346     diffuse_funcs[WINED3D_FFP_EMIT_UBYTE4]       = invalid_func;
5347     diffuse_funcs[WINED3D_FFP_EMIT_SHORT2]       = invalid_func;
5348     diffuse_funcs[WINED3D_FFP_EMIT_SHORT4]       = invalid_func;
5349     diffuse_funcs[WINED3D_FFP_EMIT_UBYTE4N]      = (glAttribFunc)gl_info->gl_ops.gl.p_glColor4ubv;
5350     diffuse_funcs[WINED3D_FFP_EMIT_SHORT2N]      = invalid_func;
5351     diffuse_funcs[WINED3D_FFP_EMIT_SHORT4N]      = (glAttribFunc)gl_info->gl_ops.gl.p_glColor4sv;
5352     diffuse_funcs[WINED3D_FFP_EMIT_USHORT2N]     = invalid_func;
5353     diffuse_funcs[WINED3D_FFP_EMIT_USHORT4N]     = (glAttribFunc)gl_info->gl_ops.gl.p_glColor4usv;
5354     diffuse_funcs[WINED3D_FFP_EMIT_UDEC3]        = invalid_func;
5355     diffuse_funcs[WINED3D_FFP_EMIT_DEC3N]        = invalid_func;
5356     diffuse_funcs[WINED3D_FFP_EMIT_FLOAT16_2]    = invalid_func;
5357     diffuse_funcs[WINED3D_FFP_EMIT_FLOAT16_4]    = invalid_func;
5358
5359     /* No 4 component entry points here */
5360     specular_funcs[WINED3D_FFP_EMIT_FLOAT1]      = invalid_func;
5361     specular_funcs[WINED3D_FFP_EMIT_FLOAT2]      = invalid_func;
5362     if (gl_info->supported[EXT_SECONDARY_COLOR])
5363     {
5364         specular_funcs[WINED3D_FFP_EMIT_FLOAT3]  = (glAttribFunc)GL_EXTCALL(glSecondaryColor3fvEXT);
5365     }
5366     else
5367     {
5368         specular_funcs[WINED3D_FFP_EMIT_FLOAT3]  = warn_no_specular_func;
5369     }
5370     specular_funcs[WINED3D_FFP_EMIT_FLOAT4]      = invalid_func;
5371     if (gl_info->supported[EXT_SECONDARY_COLOR])
5372     {
5373         specular_func_3ubv = (glAttribFunc)GL_EXTCALL(glSecondaryColor3ubvEXT);
5374         specular_funcs[WINED3D_FFP_EMIT_D3DCOLOR] = specular_d3dcolor;
5375     }
5376     else
5377     {
5378         specular_funcs[WINED3D_FFP_EMIT_D3DCOLOR] = warn_no_specular_func;
5379     }
5380     specular_funcs[WINED3D_FFP_EMIT_UBYTE4]      = invalid_func;
5381     specular_funcs[WINED3D_FFP_EMIT_SHORT2]      = invalid_func;
5382     specular_funcs[WINED3D_FFP_EMIT_SHORT4]      = invalid_func;
5383     specular_funcs[WINED3D_FFP_EMIT_UBYTE4N]     = invalid_func;
5384     specular_funcs[WINED3D_FFP_EMIT_SHORT2N]     = invalid_func;
5385     specular_funcs[WINED3D_FFP_EMIT_SHORT4N]     = invalid_func;
5386     specular_funcs[WINED3D_FFP_EMIT_USHORT2N]    = invalid_func;
5387     specular_funcs[WINED3D_FFP_EMIT_USHORT4N]    = invalid_func;
5388     specular_funcs[WINED3D_FFP_EMIT_UDEC3]       = invalid_func;
5389     specular_funcs[WINED3D_FFP_EMIT_DEC3N]       = invalid_func;
5390     specular_funcs[WINED3D_FFP_EMIT_FLOAT16_2]   = invalid_func;
5391     specular_funcs[WINED3D_FFP_EMIT_FLOAT16_4]   = invalid_func;
5392
5393     /* Only 3 component entry points here. Test how others behave. Float4 normals are used
5394      * by one of our tests, trying to pass it to the pixel shader, which fails on Windows.
5395      */
5396     normal_funcs[WINED3D_FFP_EMIT_FLOAT1]         = invalid_func;
5397     normal_funcs[WINED3D_FFP_EMIT_FLOAT2]         = invalid_func;
5398     normal_funcs[WINED3D_FFP_EMIT_FLOAT3]         = (glAttribFunc)gl_info->gl_ops.gl.p_glNormal3fv;
5399     normal_funcs[WINED3D_FFP_EMIT_FLOAT4]         = (glAttribFunc)gl_info->gl_ops.gl.p_glNormal3fv; /* Just ignore the 4th value */
5400     normal_funcs[WINED3D_FFP_EMIT_D3DCOLOR]       = invalid_func;
5401     normal_funcs[WINED3D_FFP_EMIT_UBYTE4]         = invalid_func;
5402     normal_funcs[WINED3D_FFP_EMIT_SHORT2]         = invalid_func;
5403     normal_funcs[WINED3D_FFP_EMIT_SHORT4]         = invalid_func;
5404     normal_funcs[WINED3D_FFP_EMIT_UBYTE4N]        = invalid_func;
5405     normal_funcs[WINED3D_FFP_EMIT_SHORT2N]        = invalid_func;
5406     normal_funcs[WINED3D_FFP_EMIT_SHORT4N]        = invalid_func;
5407     normal_funcs[WINED3D_FFP_EMIT_USHORT2N]       = invalid_func;
5408     normal_funcs[WINED3D_FFP_EMIT_USHORT4N]       = invalid_func;
5409     normal_funcs[WINED3D_FFP_EMIT_UDEC3]          = invalid_func;
5410     normal_funcs[WINED3D_FFP_EMIT_DEC3N]          = invalid_func;
5411     normal_funcs[WINED3D_FFP_EMIT_FLOAT16_2]      = invalid_func;
5412     normal_funcs[WINED3D_FFP_EMIT_FLOAT16_4]      = invalid_func;
5413
5414     multi_texcoord_funcs[WINED3D_FFP_EMIT_FLOAT1]    = (glMultiTexCoordFunc)GL_EXTCALL(glMultiTexCoord1fvARB);
5415     multi_texcoord_funcs[WINED3D_FFP_EMIT_FLOAT2]    = (glMultiTexCoordFunc)GL_EXTCALL(glMultiTexCoord2fvARB);
5416     multi_texcoord_funcs[WINED3D_FFP_EMIT_FLOAT3]    = (glMultiTexCoordFunc)GL_EXTCALL(glMultiTexCoord3fvARB);
5417     multi_texcoord_funcs[WINED3D_FFP_EMIT_FLOAT4]    = (glMultiTexCoordFunc)GL_EXTCALL(glMultiTexCoord4fvARB);
5418     multi_texcoord_funcs[WINED3D_FFP_EMIT_D3DCOLOR]  = invalid_texcoord_func;
5419     multi_texcoord_funcs[WINED3D_FFP_EMIT_UBYTE4]    = invalid_texcoord_func;
5420     multi_texcoord_funcs[WINED3D_FFP_EMIT_SHORT2]    = (glMultiTexCoordFunc)GL_EXTCALL(glMultiTexCoord2svARB);
5421     multi_texcoord_funcs[WINED3D_FFP_EMIT_SHORT4]    = (glMultiTexCoordFunc)GL_EXTCALL(glMultiTexCoord4svARB);
5422     multi_texcoord_funcs[WINED3D_FFP_EMIT_UBYTE4N]   = invalid_texcoord_func;
5423     multi_texcoord_funcs[WINED3D_FFP_EMIT_SHORT2N]   = invalid_texcoord_func;
5424     multi_texcoord_funcs[WINED3D_FFP_EMIT_SHORT4N]   = invalid_texcoord_func;
5425     multi_texcoord_funcs[WINED3D_FFP_EMIT_USHORT2N]  = invalid_texcoord_func;
5426     multi_texcoord_funcs[WINED3D_FFP_EMIT_USHORT4N]  = invalid_texcoord_func;
5427     multi_texcoord_funcs[WINED3D_FFP_EMIT_UDEC3]     = invalid_texcoord_func;
5428     multi_texcoord_funcs[WINED3D_FFP_EMIT_DEC3N]     = invalid_texcoord_func;
5429     if (gl_info->supported[NV_HALF_FLOAT])
5430     {
5431         /* Not supported by ARB_HALF_FLOAT_VERTEX, so check for NV_HALF_FLOAT */
5432         multi_texcoord_funcs[WINED3D_FFP_EMIT_FLOAT16_2] = (glMultiTexCoordFunc)GL_EXTCALL(glMultiTexCoord2hvNV);
5433         multi_texcoord_funcs[WINED3D_FFP_EMIT_FLOAT16_4] = (glMultiTexCoordFunc)GL_EXTCALL(glMultiTexCoord4hvNV);
5434     } else {
5435         multi_texcoord_funcs[WINED3D_FFP_EMIT_FLOAT16_2] = invalid_texcoord_func;
5436         multi_texcoord_funcs[WINED3D_FFP_EMIT_FLOAT16_4] = invalid_texcoord_func;
5437     }
5438 }
5439
5440 /* Do not call while under the GL lock. */
5441 static BOOL InitAdapters(struct wined3d *wined3d)
5442 {
5443     struct wined3d_adapter *adapter = &wined3d->adapters[0];
5444     struct wined3d_gl_info *gl_info = &adapter->gl_info;
5445     BOOL ret;
5446     int ps_selected_mode, vs_selected_mode;
5447
5448     /* No need to hold any lock. The calling library makes sure only one thread calls
5449      * wined3d simultaneously
5450      */
5451
5452     TRACE("Initializing adapters\n");
5453
5454 /* Dynamically load all GL core functions */
5455 #ifdef USE_WIN32_OPENGL
5456     {
5457         HMODULE mod_gl = GetModuleHandleA("opengl32.dll");
5458 #define USE_GL_FUNC(f) gl_info->gl_ops.gl.p_##f = (void *)GetProcAddress(mod_gl, #f);
5459         ALL_WGL_FUNCS
5460 #undef USE_GL_FUNC
5461     }
5462 #else
5463     /* To bypass the opengl32 thunks retrieve functions from the WGL driver instead of opengl32 */
5464     {
5465         HDC hdc = GetDC( 0 );
5466         const struct opengl_funcs *wgl_driver = __wine_get_wgl_driver( hdc, WINE_WGL_DRIVER_VERSION );
5467         ReleaseDC( 0, hdc );
5468         if (!wgl_driver || wgl_driver == (void *)-1) goto nogl_adapter;
5469         gl_info->gl_ops.gl = wgl_driver->gl;
5470     }
5471 #endif
5472
5473     glEnableWINE = gl_info->gl_ops.gl.p_glEnable;
5474     glDisableWINE = gl_info->gl_ops.gl.p_glDisable;
5475
5476     /* For now only one default adapter */
5477     {
5478         struct wined3d_fake_gl_ctx fake_gl_ctx = {0};
5479         struct wined3d_pixel_format *cfgs;
5480         int iPixelFormat;
5481         int res;
5482         DISPLAY_DEVICEW DisplayDevice;
5483         HDC hdc;
5484
5485         TRACE("Initializing default adapter\n");
5486         adapter->ordinal = 0;
5487         adapter->monitorPoint.x = -1;
5488         adapter->monitorPoint.y = -1;
5489
5490         if (!AllocateLocallyUniqueId(&adapter->luid))
5491         {
5492             DWORD err = GetLastError();
5493             ERR("Failed to set adapter LUID (%#x).\n", err);
5494             goto nogl_adapter;
5495         }
5496         TRACE("Allocated LUID %08x:%08x for adapter.\n",
5497                 adapter->luid.HighPart, adapter->luid.LowPart);
5498
5499         if (!WineD3D_CreateFakeGLContext(&fake_gl_ctx))
5500         {
5501             ERR("Failed to get a gl context for default adapter\n");
5502             goto nogl_adapter;
5503         }
5504
5505         ret = wined3d_adapter_init_gl_caps(adapter);
5506         if(!ret) {
5507             ERR("Failed to initialize gl caps for default adapter\n");
5508             WineD3D_ReleaseFakeGLContext(&fake_gl_ctx);
5509             goto nogl_adapter;
5510         }
5511         ret = initPixelFormats(&adapter->gl_info, adapter->driver_info.vendor);
5512         if(!ret) {
5513             ERR("Failed to init gl formats\n");
5514             WineD3D_ReleaseFakeGLContext(&fake_gl_ctx);
5515             goto nogl_adapter;
5516         }
5517
5518         hdc = fake_gl_ctx.dc;
5519
5520         adapter->TextureRam = adapter->driver_info.vidmem;
5521         adapter->UsedTextureRam = 0;
5522         TRACE("Emulating %dMB of texture ram\n", adapter->TextureRam/(1024*1024));
5523
5524         /* Initialize the Adapter's DeviceName which is required for ChangeDisplaySettings and friends */
5525         DisplayDevice.cb = sizeof(DisplayDevice);
5526         EnumDisplayDevicesW(NULL, 0 /* Adapter 0 = iDevNum 0 */, &DisplayDevice, 0);
5527         TRACE("DeviceName: %s\n", debugstr_w(DisplayDevice.DeviceName));
5528         strcpyW(adapter->DeviceName, DisplayDevice.DeviceName);
5529
5530         if (gl_info->supported[WGL_ARB_PIXEL_FORMAT])
5531         {
5532             GLint cfg_count;
5533             int attribute;
5534             int attribs[11];
5535             int values[11];
5536             int nAttribs = 0;
5537
5538             attribute = WGL_NUMBER_PIXEL_FORMATS_ARB;
5539             GL_EXTCALL(wglGetPixelFormatAttribivARB(hdc, 0, 0, 1, &attribute, &cfg_count));
5540             adapter->cfg_count = cfg_count;
5541
5542             adapter->cfgs = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, adapter->cfg_count * sizeof(*adapter->cfgs));
5543             cfgs = adapter->cfgs;
5544             attribs[nAttribs++] = WGL_RED_BITS_ARB;
5545             attribs[nAttribs++] = WGL_GREEN_BITS_ARB;
5546             attribs[nAttribs++] = WGL_BLUE_BITS_ARB;
5547             attribs[nAttribs++] = WGL_ALPHA_BITS_ARB;
5548             attribs[nAttribs++] = WGL_COLOR_BITS_ARB;
5549             attribs[nAttribs++] = WGL_DEPTH_BITS_ARB;
5550             attribs[nAttribs++] = WGL_STENCIL_BITS_ARB;
5551             attribs[nAttribs++] = WGL_DRAW_TO_WINDOW_ARB;
5552             attribs[nAttribs++] = WGL_PIXEL_TYPE_ARB;
5553             attribs[nAttribs++] = WGL_DOUBLE_BUFFER_ARB;
5554             attribs[nAttribs++] = WGL_AUX_BUFFERS_ARB;
5555
5556             for (iPixelFormat=1; iPixelFormat <= adapter->cfg_count; ++iPixelFormat)
5557             {
5558                 res = GL_EXTCALL(wglGetPixelFormatAttribivARB(hdc, iPixelFormat, 0, nAttribs, attribs, values));
5559
5560                 if(!res)
5561                     continue;
5562
5563                 /* Cache the pixel format */
5564                 cfgs->iPixelFormat = iPixelFormat;
5565                 cfgs->redSize = values[0];
5566                 cfgs->greenSize = values[1];
5567                 cfgs->blueSize = values[2];
5568                 cfgs->alphaSize = values[3];
5569                 cfgs->colorSize = values[4];
5570                 cfgs->depthSize = values[5];
5571                 cfgs->stencilSize = values[6];
5572                 cfgs->windowDrawable = values[7];
5573                 cfgs->iPixelType = values[8];
5574                 cfgs->doubleBuffer = values[9];
5575                 cfgs->auxBuffers = values[10];
5576
5577                 cfgs->numSamples = 0;
5578                 /* Check multisample support */
5579                 if (gl_info->supported[ARB_MULTISAMPLE])
5580                 {
5581                     int attrib[2] = {WGL_SAMPLE_BUFFERS_ARB, WGL_SAMPLES_ARB};
5582                     int value[2];
5583                     if(GL_EXTCALL(wglGetPixelFormatAttribivARB(hdc, iPixelFormat, 0, 2, attrib, value))) {
5584                         /* value[0] = WGL_SAMPLE_BUFFERS_ARB which tells whether multisampling is supported.
5585                         * value[1] = number of multi sample buffers*/
5586                         if(value[0])
5587                             cfgs->numSamples = value[1];
5588                     }
5589                 }
5590
5591                 TRACE("iPixelFormat=%d, iPixelType=%#x, doubleBuffer=%d, RGBA=%d/%d/%d/%d, "
5592                         "depth=%d, stencil=%d, samples=%d, windowDrawable=%d\n",
5593                         cfgs->iPixelFormat, cfgs->iPixelType, cfgs->doubleBuffer,
5594                         cfgs->redSize, cfgs->greenSize, cfgs->blueSize, cfgs->alphaSize,
5595                         cfgs->depthSize, cfgs->stencilSize, cfgs->numSamples, cfgs->windowDrawable);
5596                 cfgs++;
5597             }
5598         }
5599         else
5600         {
5601             int nCfgs = DescribePixelFormat(hdc, 0, 0, 0);
5602             adapter->cfgs = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, nCfgs * sizeof(*adapter->cfgs));
5603             adapter->cfg_count = 0; /* We won't accept all formats e.g. software accelerated ones will be skipped */
5604
5605             cfgs = adapter->cfgs;
5606             for(iPixelFormat=1; iPixelFormat<=nCfgs; iPixelFormat++)
5607             {
5608                 PIXELFORMATDESCRIPTOR ppfd;
5609
5610                 res = DescribePixelFormat(hdc, iPixelFormat, sizeof(PIXELFORMATDESCRIPTOR), &ppfd);
5611                 if(!res)
5612                     continue;
5613
5614                 /* We only want HW acceleration using an OpenGL ICD driver.
5615                  * PFD_GENERIC_FORMAT = slow opengl 1.1 gdi software rendering
5616                  * PFD_GENERIC_ACCELERATED = partial hw acceleration using a MCD driver (e.g. 3dfx minigl)
5617                  */
5618                 if(ppfd.dwFlags & (PFD_GENERIC_FORMAT | PFD_GENERIC_ACCELERATED))
5619                 {
5620                     TRACE("Skipping iPixelFormat=%d because it isn't ICD accelerated\n", iPixelFormat);
5621                     continue;
5622                 }
5623
5624                 cfgs->iPixelFormat = iPixelFormat;
5625                 cfgs->redSize = ppfd.cRedBits;
5626                 cfgs->greenSize = ppfd.cGreenBits;
5627                 cfgs->blueSize = ppfd.cBlueBits;
5628                 cfgs->alphaSize = ppfd.cAlphaBits;
5629                 cfgs->colorSize = ppfd.cColorBits;
5630                 cfgs->depthSize = ppfd.cDepthBits;
5631                 cfgs->stencilSize = ppfd.cStencilBits;
5632                 cfgs->windowDrawable = (ppfd.dwFlags & PFD_DRAW_TO_WINDOW) ? 1 : 0;
5633                 cfgs->iPixelType = (ppfd.iPixelType == PFD_TYPE_RGBA) ? WGL_TYPE_RGBA_ARB : WGL_TYPE_COLORINDEX_ARB;
5634                 cfgs->doubleBuffer = (ppfd.dwFlags & PFD_DOUBLEBUFFER) ? 1 : 0;
5635                 cfgs->auxBuffers = ppfd.cAuxBuffers;
5636                 cfgs->numSamples = 0;
5637
5638                 TRACE("iPixelFormat=%d, iPixelType=%#x, doubleBuffer=%d, RGBA=%d/%d/%d/%d, "
5639                         "depth=%d, stencil=%d, windowDrawable=%d\n",
5640                         cfgs->iPixelFormat, cfgs->iPixelType, cfgs->doubleBuffer,
5641                         cfgs->redSize, cfgs->greenSize, cfgs->blueSize, cfgs->alphaSize,
5642                         cfgs->depthSize, cfgs->stencilSize, cfgs->windowDrawable);
5643                 cfgs++;
5644                 adapter->cfg_count++;
5645             }
5646
5647             /* We haven't found any suitable formats. This should only happen
5648              * in case of GDI software rendering, which is pretty useless
5649              * anyway. */
5650             if (!adapter->cfg_count)
5651             {
5652                 ERR("Disabling Direct3D because no hardware accelerated pixel formats have been found!\n");
5653
5654                 WineD3D_ReleaseFakeGLContext(&fake_gl_ctx);
5655                 HeapFree(GetProcessHeap(), 0, adapter->cfgs);
5656                 goto nogl_adapter;
5657             }
5658         }
5659
5660         WineD3D_ReleaseFakeGLContext(&fake_gl_ctx);
5661
5662         select_shader_mode(&adapter->gl_info, &ps_selected_mode, &vs_selected_mode);
5663         fillGLAttribFuncs(&adapter->gl_info);
5664         adapter->opengl = TRUE;
5665     }
5666     wined3d->adapter_count = 1;
5667     TRACE("%u adapters successfully initialized.\n", wined3d->adapter_count);
5668
5669     return TRUE;
5670
5671 nogl_adapter:
5672     /* Initialize an adapter for ddraw-only memory counting */
5673     memset(wined3d->adapters, 0, sizeof(wined3d->adapters));
5674     wined3d->adapters[0].ordinal = 0;
5675     wined3d->adapters[0].opengl = FALSE;
5676     wined3d->adapters[0].monitorPoint.x = -1;
5677     wined3d->adapters[0].monitorPoint.y = -1;
5678
5679     wined3d->adapters[0].driver_info.name = "Display";
5680     wined3d->adapters[0].driver_info.description = "WineD3D DirectDraw Emulation";
5681     if (wined3d_settings.emulated_textureram)
5682         wined3d->adapters[0].TextureRam = wined3d_settings.emulated_textureram;
5683     else
5684         wined3d->adapters[0].TextureRam = 8 * 1024 * 1024; /* This is plenty for a DDraw-only card */
5685
5686     initPixelFormatsNoGL(&wined3d->adapters[0].gl_info);
5687
5688     wined3d->adapter_count = 1;
5689     return FALSE;
5690 }
5691
5692 static void STDMETHODCALLTYPE wined3d_null_wined3d_object_destroyed(void *parent) {}
5693
5694 const struct wined3d_parent_ops wined3d_null_parent_ops =
5695 {
5696     wined3d_null_wined3d_object_destroyed,
5697 };
5698
5699 /* Do not call while under the GL lock. */
5700 HRESULT wined3d_init(struct wined3d *wined3d, UINT version, DWORD flags)
5701 {
5702     wined3d->dxVersion = version;
5703     wined3d->ref = 1;
5704     wined3d->flags = flags;
5705
5706     if (!InitAdapters(wined3d))
5707     {
5708         WARN("Failed to initialize adapters.\n");
5709         if (version > 7)
5710         {
5711             MESSAGE("Direct3D%u is not available without OpenGL.\n", version);
5712             return E_FAIL;
5713         }
5714     }
5715
5716     return WINED3D_OK;
5717 }