2 * Direct3D wine internal private include file
4 * Copyright 2002-2003 The wine-d3d team
5 * Copyright 2002-2003 Raphael Junqueira
6 * Copyright 2002-2003, 2004 Jason Edmeades
7 * Copyright 2005 Oliver Stieber
9 * This library is free software; you can redistribute it and/or
10 * modify it under the terms of the GNU Lesser General Public
11 * License as published by the Free Software Foundation; either
12 * version 2.1 of the License, or (at your option) any later version.
14 * This library is distributed in the hope that it will be useful,
15 * but WITHOUT ANY WARRANTY; without even the implied warranty of
16 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
17 * Lesser General Public License for more details.
19 * You should have received a copy of the GNU Lesser General Public
20 * License along with this library; if not, write to the Free Software
21 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
24 #ifndef __WINE_WINED3D_PRIVATE_H
25 #define __WINE_WINED3D_PRIVATE_H
27 #ifdef USE_WIN32_OPENGL
28 #define WINE_GLAPI __stdcall
36 #define NONAMELESSUNION
37 #define NONAMELESSSTRUCT
44 #include "wine/debug.h"
45 #include "wine/unicode.h"
48 #include "wine/wined3d.h"
49 #include "wined3d_gl.h"
50 #include "wine/list.h"
51 #include "wine/rbtree.h"
52 #include "wine/wgl_driver.h"
55 #define WINED3D_QUIRK_ARB_VS_OFFSET_LIMIT 0x00000001
56 #define WINED3D_QUIRK_SET_TEXCOORD_W 0x00000002
57 #define WINED3D_QUIRK_GLSL_CLIP_VARYING 0x00000004
58 #define WINED3D_QUIRK_ALLOWS_SPECULAR_ALPHA 0x00000008
59 #define WINED3D_QUIRK_NV_CLIP_BROKEN 0x00000010
60 #define WINED3D_QUIRK_FBO_TEX_UPDATE 0x00000020
61 #define WINED3D_QUIRK_BROKEN_RGBA16 0x00000040
62 #define WINED3D_QUIRK_INFO_LOG_SPAM 0x00000080
63 #define WINED3D_QUIRK_LIMITED_TEX_FILTERING 0x00000100
65 /* Texture format fixups */
67 enum fixup_channel_source
69 CHANNEL_SOURCE_ZERO = 0,
70 CHANNEL_SOURCE_ONE = 1,
75 CHANNEL_SOURCE_COMPLEX0 = 6,
76 CHANNEL_SOURCE_COMPLEX1 = 7,
81 COMPLEX_FIXUP_NONE = 0,
82 COMPLEX_FIXUP_YUY2 = 1,
83 COMPLEX_FIXUP_UYVY = 2,
84 COMPLEX_FIXUP_YV12 = 3,
89 struct color_fixup_desc
91 unsigned x_sign_fixup : 1;
92 unsigned x_source : 3;
93 unsigned y_sign_fixup : 1;
94 unsigned y_source : 3;
95 unsigned z_sign_fixup : 1;
96 unsigned z_source : 3;
97 unsigned w_sign_fixup : 1;
98 unsigned w_source : 3;
102 static const struct color_fixup_desc COLOR_FIXUP_IDENTITY =
103 {0, CHANNEL_SOURCE_X, 0, CHANNEL_SOURCE_Y, 0, CHANNEL_SOURCE_Z, 0, CHANNEL_SOURCE_W};
105 static inline struct color_fixup_desc create_color_fixup_desc(
106 int sign0, enum fixup_channel_source src0, int sign1, enum fixup_channel_source src1,
107 int sign2, enum fixup_channel_source src2, int sign3, enum fixup_channel_source src3)
109 struct color_fixup_desc fixup =
119 static inline struct color_fixup_desc create_complex_fixup_desc(enum complex_fixup complex_fixup)
121 struct color_fixup_desc fixup =
123 0, complex_fixup & (1 << 0) ? CHANNEL_SOURCE_COMPLEX1 : CHANNEL_SOURCE_COMPLEX0,
124 0, complex_fixup & (1 << 1) ? CHANNEL_SOURCE_COMPLEX1 : CHANNEL_SOURCE_COMPLEX0,
125 0, complex_fixup & (1 << 2) ? CHANNEL_SOURCE_COMPLEX1 : CHANNEL_SOURCE_COMPLEX0,
126 0, complex_fixup & (1 << 3) ? CHANNEL_SOURCE_COMPLEX1 : CHANNEL_SOURCE_COMPLEX0,
131 static inline BOOL is_identity_fixup(struct color_fixup_desc fixup)
133 return !memcmp(&fixup, &COLOR_FIXUP_IDENTITY, sizeof(fixup));
136 static inline BOOL is_complex_fixup(struct color_fixup_desc fixup)
138 return fixup.x_source == CHANNEL_SOURCE_COMPLEX0 || fixup.x_source == CHANNEL_SOURCE_COMPLEX1;
141 static inline enum complex_fixup get_complex_fixup(struct color_fixup_desc fixup)
143 enum complex_fixup complex_fixup = 0;
144 if (fixup.x_source == CHANNEL_SOURCE_COMPLEX1) complex_fixup |= (1 << 0);
145 if (fixup.y_source == CHANNEL_SOURCE_COMPLEX1) complex_fixup |= (1 << 1);
146 if (fixup.z_source == CHANNEL_SOURCE_COMPLEX1) complex_fixup |= (1 << 2);
147 if (fixup.w_source == CHANNEL_SOURCE_COMPLEX1) complex_fixup |= (1 << 3);
148 return complex_fixup;
151 void *wined3d_rb_alloc(size_t size) DECLSPEC_HIDDEN;
152 void *wined3d_rb_realloc(void *ptr, size_t size) DECLSPEC_HIDDEN;
153 void wined3d_rb_free(void *ptr) DECLSPEC_HIDDEN;
156 #define MAX_PALETTES 65536
157 #define MAX_STREAMS 16
158 #define MAX_TEXTURES 8
159 #define MAX_FRAGMENT_SAMPLERS 16
160 #define MAX_VERTEX_SAMPLERS 4
161 #define MAX_COMBINED_SAMPLERS (MAX_FRAGMENT_SAMPLERS + MAX_VERTEX_SAMPLERS)
162 #define MAX_ACTIVE_LIGHTS 8
163 #define MAX_CLIPPLANES WINED3DMAXUSERCLIPPLANES
167 GLenum mip[WINED3D_TEXF_LINEAR + 1];
170 extern const struct min_lookup minMipLookup[WINED3D_TEXF_LINEAR + 1] DECLSPEC_HIDDEN;
171 extern const struct min_lookup minMipLookup_noFilter[WINED3D_TEXF_LINEAR + 1] DECLSPEC_HIDDEN;
172 extern const struct min_lookup minMipLookup_noMip[WINED3D_TEXF_LINEAR + 1] DECLSPEC_HIDDEN;
173 extern const GLenum magLookup[WINED3D_TEXF_LINEAR + 1] DECLSPEC_HIDDEN;
174 extern const GLenum magLookup_noFilter[WINED3D_TEXF_LINEAR + 1] DECLSPEC_HIDDEN;
176 static inline GLenum wined3d_gl_mag_filter(const GLenum mag_lookup[], enum wined3d_texture_filter_type mag_filter)
178 return mag_lookup[mag_filter];
181 static inline GLenum wined3d_gl_min_mip_filter(const struct min_lookup min_mip_lookup[],
182 enum wined3d_texture_filter_type min_filter, enum wined3d_texture_filter_type mip_filter)
184 return min_mip_lookup[min_filter].mip[mip_filter];
187 /* float_16_to_32() and float_32_to_16() (see implementation in
188 * surface_base.c) convert 16 bit floats in the FLOAT16 data type
189 * to standard C floats and vice versa. They do not depend on the encoding
190 * of the C float, so they are platform independent, but slow. On x86 and
191 * other IEEE 754 compliant platforms the conversion can be accelerated by
192 * bit shifting the exponent and mantissa. There are also some SSE-based
193 * assembly routines out there.
195 * See GL_NV_half_float for a reference of the FLOAT16 / GL_HALF format
197 static inline float float_16_to_32(const unsigned short *in)
199 const unsigned short s = ((*in) & 0x8000);
200 const unsigned short e = ((*in) & 0x7c00) >> 10;
201 const unsigned short m = (*in) & 0x3ff;
202 const float sgn = (s ? -1.0f : 1.0f);
205 if(m == 0) return sgn * 0.0f; /* +0.0 or -0.0 */
206 else return sgn * powf(2, -14.0f) * ((float)m / 1024.0f);
208 return sgn * powf(2, (float)e - 15.0f) * (1.0f + ((float)m / 1024.0f));
210 if(m == 0) return sgn * INFINITY;
215 static inline float float_24_to_32(DWORD in)
217 const float sgn = in & 0x800000 ? -1.0f : 1.0f;
218 const unsigned short e = (in & 0x780000) >> 19;
219 const unsigned int m = in & 0x7ffff;
223 if (m == 0) return sgn * 0.0f; /* +0.0 or -0.0 */
224 else return sgn * powf(2, -6.0f) * ((float)m / 524288.0f);
228 return sgn * powf(2, (float)e - 7.0f) * (1.0f + ((float)m / 524288.0f));
232 if (m == 0) return sgn * INFINITY;
249 #define ORM_BACKBUFFER 0
253 #define SHADER_GLSL 2
255 #define SHADER_NONE 4
257 #define RTL_READDRAW 1
258 #define RTL_READTEX 2
260 #define PCI_VENDOR_NONE 0xffff /* e.g. 0x8086 for Intel and 0x10de for Nvidia */
261 #define PCI_DEVICE_NONE 0xffff /* e.g. 0x14f for a Geforce6200 */
263 /* NOTE: When adding fields to this structure, make sure to update the default
264 * values in wined3d_main.c as well. */
265 struct wined3d_settings
267 /* vertex and pixel shader modes */
270 /* Ideally, we don't want the user to have to request GLSL. If the
271 * hardware supports GLSL, we should use it. However, until it's fully
272 * implemented, we'll leave it as a registry setting for developers. */
274 int offscreen_rendering_mode;
275 int rendertargetlock_mode;
276 unsigned short pci_vendor_id;
277 unsigned short pci_device_id;
278 /* Memory tracking and object counting. */
279 unsigned int emulated_textureram;
281 int allow_multisampling;
282 BOOL strict_draw_ordering;
283 BOOL always_offscreen;
286 extern struct wined3d_settings wined3d_settings DECLSPEC_HIDDEN;
288 enum wined3d_sampler_texture_type
290 WINED3DSTT_UNKNOWN = 0,
294 WINED3DSTT_VOLUME = 4,
297 enum wined3d_shader_register_type
300 WINED3DSPR_INPUT = 1,
301 WINED3DSPR_CONST = 2,
303 WINED3DSPR_TEXTURE = 3,
304 WINED3DSPR_RASTOUT = 4,
305 WINED3DSPR_ATTROUT = 5,
306 WINED3DSPR_TEXCRDOUT = 6,
307 WINED3DSPR_OUTPUT = 6,
308 WINED3DSPR_CONSTINT = 7,
309 WINED3DSPR_COLOROUT = 8,
310 WINED3DSPR_DEPTHOUT = 9,
311 WINED3DSPR_SAMPLER = 10,
312 WINED3DSPR_CONST2 = 11,
313 WINED3DSPR_CONST3 = 12,
314 WINED3DSPR_CONST4 = 13,
315 WINED3DSPR_CONSTBOOL = 14,
316 WINED3DSPR_LOOP = 15,
317 WINED3DSPR_TEMPFLOAT16 = 16,
318 WINED3DSPR_MISCTYPE = 17,
319 WINED3DSPR_LABEL = 18,
320 WINED3DSPR_PREDICATE = 19,
322 WINED3DSPR_CONSTBUFFER,
328 enum wined3d_data_type
332 WINED3D_DATA_RESOURCE,
333 WINED3D_DATA_SAMPLER,
337 enum wined3d_immconst_type
339 WINED3D_IMMCONST_SCALAR,
340 WINED3D_IMMCONST_VEC4,
343 #define WINED3DSP_NOSWIZZLE (0 | (1 << 2) | (2 << 4) | (3 << 6))
345 enum wined3d_shader_src_modifier
347 WINED3DSPSM_NONE = 0,
349 WINED3DSPSM_BIAS = 2,
350 WINED3DSPSM_BIASNEG = 3,
351 WINED3DSPSM_SIGN = 4,
352 WINED3DSPSM_SIGNNEG = 5,
353 WINED3DSPSM_COMP = 6,
355 WINED3DSPSM_X2NEG = 8,
358 WINED3DSPSM_ABS = 11,
359 WINED3DSPSM_ABSNEG = 12,
360 WINED3DSPSM_NOT = 13,
363 #define WINED3DSP_WRITEMASK_0 0x1 /* .x r */
364 #define WINED3DSP_WRITEMASK_1 0x2 /* .y g */
365 #define WINED3DSP_WRITEMASK_2 0x4 /* .z b */
366 #define WINED3DSP_WRITEMASK_3 0x8 /* .w a */
367 #define WINED3DSP_WRITEMASK_ALL 0xf /* all */
369 enum wined3d_shader_dst_modifier
371 WINED3DSPDM_NONE = 0,
372 WINED3DSPDM_SATURATE = 1,
373 WINED3DSPDM_PARTIALPRECISION = 2,
374 WINED3DSPDM_MSAMPCENTROID = 4,
377 /* Undocumented opcode control to identify projective texture lookups in ps 2.0 and later */
378 #define WINED3DSI_TEXLD_PROJECT 0x1
379 #define WINED3DSI_TEXLD_BIAS 0x2
380 #define WINED3DSI_INDEXED_DYNAMIC 0x4
382 enum wined3d_shader_rel_op
384 WINED3D_SHADER_REL_OP_GT = 1,
385 WINED3D_SHADER_REL_OP_EQ = 2,
386 WINED3D_SHADER_REL_OP_GE = 3,
387 WINED3D_SHADER_REL_OP_LT = 4,
388 WINED3D_SHADER_REL_OP_NE = 5,
389 WINED3D_SHADER_REL_OP_LE = 6,
392 #define WINED3D_SM1_VS 0xfffe
393 #define WINED3D_SM1_PS 0xffff
394 #define WINED3D_SM4_PS 0x0000
395 #define WINED3D_SM4_VS 0x0001
396 #define WINED3D_SM4_GS 0x0002
398 /* Shader version tokens, and shader end tokens */
399 #define WINED3DPS_VERSION(major, minor) ((WINED3D_SM1_PS << 16) | ((major) << 8) | (minor))
400 #define WINED3DVS_VERSION(major, minor) ((WINED3D_SM1_VS << 16) | ((major) << 8) | (minor))
402 /* Shader backends */
404 /* TODO: Make this dynamic, based on shader limits ? */
405 #define MAX_ATTRIBS 16
406 #define MAX_REG_ADDR 1
407 #define MAX_REG_TEMP 32
408 #define MAX_REG_TEXCRD 8
409 #define MAX_REG_INPUT 32
410 #define MAX_REG_OUTPUT 32
411 #define MAX_CONST_I 16
412 #define MAX_CONST_B 16
413 #define WINED3D_MAX_CBS 15
415 /* FIXME: This needs to go up to 2048 for
416 * Shader model 3 according to msdn (and for software shaders) */
417 #define MAX_LABELS 16
419 #define SHADER_PGMSIZE 65535
421 struct wined3d_shader_buffer
429 enum WINED3D_SHADER_INSTRUCTION_HANDLER
445 WINED3DSIH_DCL_CONSTANT_BUFFER,
446 WINED3DSIH_DCL_INPUT_PRIMITIVE,
447 WINED3DSIH_DCL_OUTPUT_TOPOLOGY,
448 WINED3DSIH_DCL_VERTICES_OUT,
507 WINED3DSIH_SAMPLE_GRAD,
508 WINED3DSIH_SAMPLE_LOD,
522 WINED3DSIH_TEXDP3TEX,
526 WINED3DSIH_TEXM3x2DEPTH,
527 WINED3DSIH_TEXM3x2PAD,
528 WINED3DSIH_TEXM3x2TEX,
530 WINED3DSIH_TEXM3x3DIFF,
531 WINED3DSIH_TEXM3x3PAD,
532 WINED3DSIH_TEXM3x3SPEC,
533 WINED3DSIH_TEXM3x3TEX,
534 WINED3DSIH_TEXM3x3VSPEC,
535 WINED3DSIH_TEXREG2AR,
536 WINED3DSIH_TEXREG2GB,
537 WINED3DSIH_TEXREG2RGB,
542 WINED3DSIH_TABLE_SIZE
545 enum wined3d_shader_type
547 WINED3D_SHADER_TYPE_PIXEL,
548 WINED3D_SHADER_TYPE_VERTEX,
549 WINED3D_SHADER_TYPE_GEOMETRY,
552 struct wined3d_shader_version
554 enum wined3d_shader_type type;
559 #define WINED3D_SHADER_VERSION(major, minor) (((major) << 8) | (minor))
561 struct wined3d_shader_reg_maps
563 struct wined3d_shader_version shader_version;
564 BYTE texcoord; /* MAX_REG_TEXCRD, 8 */
565 BYTE address; /* MAX_REG_ADDR, 1 */
566 WORD labels; /* MAX_LABELS, 16 */
567 DWORD temporary; /* MAX_REG_TEMP, 32 */
568 DWORD *constf; /* pixel, vertex */
569 DWORD texcoord_mask[MAX_REG_TEXCRD]; /* vertex < 3.0 */
570 DWORD input_registers; /* max(MAX_REG_INPUT, MAX_ATTRIBS), 32 */
571 DWORD output_registers; /* MAX_REG_OUTPUT, 32 */
572 WORD integer_constants; /* MAX_CONST_I, 16 */
573 WORD boolean_constants; /* MAX_CONST_B, 16 */
574 WORD local_int_consts; /* MAX_CONST_I, 16 */
575 WORD local_bool_consts; /* MAX_CONST_B, 16 */
576 UINT cb_sizes[WINED3D_MAX_CBS];
578 enum wined3d_sampler_texture_type sampler_type[max(MAX_FRAGMENT_SAMPLERS, MAX_VERTEX_SAMPLERS)];
579 BYTE bumpmat; /* MAX_TEXTURES, 8 */
580 BYTE luminanceparams; /* MAX_TEXTURES, 8 */
589 WORD usesrelconstF : 1;
597 DWORD rt_mask; /* Used render targets, 32 max. */
599 /* Whether or not loops are used in this shader, and nesting depth */
601 UINT min_rel_offset, max_rel_offset;
604 /* Keeps track of details for TEX_M#x# instructions which need to maintain
605 * state information between multiple instructions. */
606 struct wined3d_shader_tex_mx
608 unsigned int current_row;
612 struct wined3d_shader_loop_state
618 struct wined3d_shader_context
620 const struct wined3d_shader *shader;
621 const struct wined3d_gl_info *gl_info;
622 const struct wined3d_shader_reg_maps *reg_maps;
623 struct wined3d_shader_buffer *buffer;
624 struct wined3d_shader_tex_mx *tex_mx;
625 struct wined3d_shader_loop_state *loop_state;
629 struct wined3d_shader_register_index
631 const struct wined3d_shader_src_param *rel_addr;
635 struct wined3d_shader_register
637 enum wined3d_shader_register_type type;
638 enum wined3d_data_type data_type;
639 struct wined3d_shader_register_index idx[2];
640 enum wined3d_immconst_type immconst_type;
641 DWORD immconst_data[4];
644 struct wined3d_shader_dst_param
646 struct wined3d_shader_register reg;
652 struct wined3d_shader_src_param
654 struct wined3d_shader_register reg;
656 enum wined3d_shader_src_modifier modifiers;
659 struct wined3d_shader_semantic
661 enum wined3d_decl_usage usage;
663 enum wined3d_sampler_texture_type sampler_type;
664 struct wined3d_shader_dst_param reg;
667 struct wined3d_shader_instruction
669 const struct wined3d_shader_context *ctx;
670 enum WINED3D_SHADER_INSTRUCTION_HANDLER handler_idx;
673 const struct wined3d_shader_src_param *predicate;
675 const struct wined3d_shader_dst_param *dst;
677 const struct wined3d_shader_src_param *src;
680 struct wined3d_shader_semantic semantic;
681 enum wined3d_primitive_type primitive_type;
682 struct wined3d_shader_src_param src;
687 struct wined3d_shader_attribute
689 enum wined3d_decl_usage usage;
693 struct wined3d_shader_loop_control
700 struct wined3d_shader_frontend
702 void *(*shader_init)(const DWORD *ptr, const struct wined3d_shader_signature *output_signature);
703 void (*shader_free)(void *data);
704 void (*shader_read_header)(void *data, const DWORD **ptr, struct wined3d_shader_version *shader_version);
705 void (*shader_read_instruction)(void *data, const DWORD **ptr, struct wined3d_shader_instruction *ins);
706 BOOL (*shader_is_end)(void *data, const DWORD **ptr);
709 extern const struct wined3d_shader_frontend sm1_shader_frontend DECLSPEC_HIDDEN;
710 extern const struct wined3d_shader_frontend sm4_shader_frontend DECLSPEC_HIDDEN;
712 typedef void (*SHADER_HANDLER)(const struct wined3d_shader_instruction *);
720 DWORD vs_uniform_count;
721 DWORD ps_uniform_count;
722 float ps_1x_max_value;
737 enum vertexprocessing_mode {
743 #define WINED3D_CONST_NUM_UNUSED ~0U
752 /* Stateblock dependent parameters which have to be hardcoded
753 * into the shader code
756 #define WINED3D_PSARGS_PROJECTED (1 << 3)
757 #define WINED3D_PSARGS_TEXTRANSFORM_SHIFT 4
758 #define WINED3D_PSARGS_TEXTRANSFORM_MASK 0xf
760 struct ps_compile_args {
761 struct color_fixup_desc color_fixup[MAX_FRAGMENT_SAMPLERS];
762 enum vertexprocessing_mode vp_mode;
764 WORD tex_transform; /* ps 1.0-1.3, 4 textures */
765 /* Texture types(2D, Cube, 3D) in ps 1.x */
766 WORD srgb_correction;
768 /* Bitmap for NP2 texcoord fixups (16 samplers max currently).
769 D3D9 has a limit of 16 samplers and the fixup is superfluous
770 in D3D10 (unconditional NP2 support mandatory). */
771 WORD shadow; /* MAX_FRAGMENT_SAMPLERS, 16 */
779 struct vs_compile_args {
782 WORD swizzle_map; /* MAX_ATTRIBS, 16 */
785 enum wined3d_shader_mode
787 WINED3D_SHADER_MODE_NONE,
788 WINED3D_SHADER_MODE_FFP,
789 WINED3D_SHADER_MODE_SHADER,
792 struct wined3d_context;
793 struct wined3d_state;
794 struct fragment_pipeline;
796 struct wined3d_shader_backend_ops
798 void (*shader_handle_instruction)(const struct wined3d_shader_instruction *);
799 void (*shader_select)(const struct wined3d_context *context, enum wined3d_shader_mode vertex_mode,
800 enum wined3d_shader_mode fragment_mode);
801 void (*shader_select_depth_blt)(void *shader_priv, const struct wined3d_gl_info *gl_info,
802 enum tex_types tex_type, const SIZE *ds_mask_size);
803 void (*shader_deselect_depth_blt)(void *shader_priv, const struct wined3d_gl_info *gl_info);
804 void (*shader_update_float_vertex_constants)(struct wined3d_device *device, UINT start, UINT count);
805 void (*shader_update_float_pixel_constants)(struct wined3d_device *device, UINT start, UINT count);
806 void (*shader_load_constants)(const struct wined3d_context *context, BOOL usePS, BOOL useVS);
807 void (*shader_load_np2fixup_constants)(void *shader_priv, const struct wined3d_gl_info *gl_info,
808 const struct wined3d_state *state);
809 void (*shader_destroy)(struct wined3d_shader *shader);
810 HRESULT (*shader_alloc_private)(struct wined3d_device *device, const struct fragment_pipeline *fragment_pipe);
811 void (*shader_free_private)(struct wined3d_device *device);
812 void (*shader_context_destroyed)(void *shader_priv, const struct wined3d_context *context);
813 void (*shader_get_caps)(const struct wined3d_gl_info *gl_info, struct shader_caps *caps);
814 BOOL (*shader_color_fixup_supported)(struct color_fixup_desc fixup);
815 BOOL (*shader_has_ffp_proj_control)(void *shader_priv);
818 extern const struct wined3d_shader_backend_ops glsl_shader_backend DECLSPEC_HIDDEN;
819 extern const struct wined3d_shader_backend_ops arb_program_shader_backend DECLSPEC_HIDDEN;
820 extern const struct wined3d_shader_backend_ops none_shader_backend DECLSPEC_HIDDEN;
822 #define ENTER_GL() do {} while(0)
823 #define LEAVE_GL() do {} while(0)
825 /*****************************************************************************
829 /* GL related defines */
830 /* ------------------ */
831 #define GL_EXTCALL(f) (gl_info->gl_ops.ext.p_##f)
833 #define D3DCOLOR_B_R(dw) (((dw) >> 16) & 0xff)
834 #define D3DCOLOR_B_G(dw) (((dw) >> 8) & 0xff)
835 #define D3DCOLOR_B_B(dw) (((dw) >> 0) & 0xff)
836 #define D3DCOLOR_B_A(dw) (((dw) >> 24) & 0xff)
838 #define D3DCOLOR_R(dw) (((float) (((dw) >> 16) & 0xff)) / 255.0f)
839 #define D3DCOLOR_G(dw) (((float) (((dw) >> 8) & 0xff)) / 255.0f)
840 #define D3DCOLOR_B(dw) (((float) (((dw) >> 0) & 0xff)) / 255.0f)
841 #define D3DCOLOR_A(dw) (((float) (((dw) >> 24) & 0xff)) / 255.0f)
843 #define D3DCOLORTOGLFLOAT4(dw, vec) do { \
844 (vec)[0] = D3DCOLOR_R(dw); \
845 (vec)[1] = D3DCOLOR_G(dw); \
846 (vec)[2] = D3DCOLOR_B(dw); \
847 (vec)[3] = D3DCOLOR_A(dw); \
850 #define HIGHEST_TRANSFORMSTATE WINED3D_TS_WORLD_MATRIX(255) /* Highest value in wined3d_transform_state. */
852 /* Checking of API calls */
853 /* --------------------- */
854 #ifndef WINE_NO_DEBUG_MSGS
855 #define checkGLcall(A) \
858 if (!__WINE_IS_DEBUG_ON(_ERR, __wine_dbch___default)) break; \
859 err = gl_info->gl_ops.gl.p_glGetError(); \
860 if (err == GL_NO_ERROR) { \
861 TRACE("%s call ok %s / %d\n", A, __FILE__, __LINE__); \
864 ERR(">>>>>>>>>>>>>>>>> %s (%#x) from %s @ %s / %d\n", \
865 debug_glerror(err), err, A, __FILE__, __LINE__); \
866 err = gl_info->gl_ops.gl.p_glGetError(); \
867 } while (err != GL_NO_ERROR); \
870 #define checkGLcall(A) do {} while(0)
873 /* Trace vector and strided data information */
874 #define TRACE_STRIDED(si, name) do { if (si->use_map & (1 << name)) \
875 TRACE( #name " = (data {%#x:%p}, stride %d, format %s, stream %u)\n", \
876 si->elements[name].data.buffer_object, si->elements[name].data.addr, si->elements[name].stride, \
877 debug_d3dformat(si->elements[name].format->id), si->elements[name].stream_idx); } while(0)
879 /* Global variables */
880 extern const struct wined3d_matrix identity DECLSPEC_HIDDEN;
884 WINED3D_FFP_POSITION = 0,
885 WINED3D_FFP_BLENDWEIGHT = 1,
886 WINED3D_FFP_BLENDINDICES = 2,
887 WINED3D_FFP_NORMAL = 3,
888 WINED3D_FFP_PSIZE = 4,
889 WINED3D_FFP_DIFFUSE = 5,
890 WINED3D_FFP_SPECULAR = 6,
891 WINED3D_FFP_TEXCOORD0 = 7,
892 WINED3D_FFP_TEXCOORD1 = 8,
893 WINED3D_FFP_TEXCOORD2 = 9,
894 WINED3D_FFP_TEXCOORD3 = 10,
895 WINED3D_FFP_TEXCOORD4 = 11,
896 WINED3D_FFP_TEXCOORD5 = 12,
897 WINED3D_FFP_TEXCOORD6 = 13,
898 WINED3D_FFP_TEXCOORD7 = 14,
901 enum wined3d_ffp_emit_idx
903 WINED3D_FFP_EMIT_FLOAT1 = 0,
904 WINED3D_FFP_EMIT_FLOAT2 = 1,
905 WINED3D_FFP_EMIT_FLOAT3 = 2,
906 WINED3D_FFP_EMIT_FLOAT4 = 3,
907 WINED3D_FFP_EMIT_D3DCOLOR = 4,
908 WINED3D_FFP_EMIT_UBYTE4 = 5,
909 WINED3D_FFP_EMIT_SHORT2 = 6,
910 WINED3D_FFP_EMIT_SHORT4 = 7,
911 WINED3D_FFP_EMIT_UBYTE4N = 8,
912 WINED3D_FFP_EMIT_SHORT2N = 9,
913 WINED3D_FFP_EMIT_SHORT4N = 10,
914 WINED3D_FFP_EMIT_USHORT2N = 11,
915 WINED3D_FFP_EMIT_USHORT4N = 12,
916 WINED3D_FFP_EMIT_UDEC3 = 13,
917 WINED3D_FFP_EMIT_DEC3N = 14,
918 WINED3D_FFP_EMIT_FLOAT16_2 = 15,
919 WINED3D_FFP_EMIT_FLOAT16_4 = 16,
920 WINED3D_FFP_EMIT_COUNT = 17
923 struct wined3d_bo_address
925 GLuint buffer_object;
929 struct wined3d_stream_info_element
931 const struct wined3d_format *format;
932 struct wined3d_bo_address data;
937 struct wined3d_stream_info
939 struct wined3d_stream_info_element elements[MAX_ATTRIBS];
940 DWORD position_transformed : 1;
942 WORD swizzle_map; /* MAX_ATTRIBS, 16 */
943 WORD use_map; /* MAX_ATTRIBS, 16 */
946 /*****************************************************************************
950 /* Routine common to the draw primitive and draw indexed primitive routines */
951 void drawPrimitive(struct wined3d_device *device, UINT index_count,
952 UINT start_idx, BOOL indexed, const void *idxData) DECLSPEC_HIDDEN;
953 DWORD get_flexible_vertex_size(DWORD d3dvtVertexType) DECLSPEC_HIDDEN;
955 typedef void (WINE_GLAPI *glAttribFunc)(const void *data);
956 typedef void (WINE_GLAPI *glMultiTexCoordFunc)(GLenum unit, const void *data);
957 extern glAttribFunc position_funcs[WINED3D_FFP_EMIT_COUNT] DECLSPEC_HIDDEN;
958 extern glAttribFunc diffuse_funcs[WINED3D_FFP_EMIT_COUNT] DECLSPEC_HIDDEN;
959 extern glAttribFunc specular_func_3ubv DECLSPEC_HIDDEN;
960 extern glAttribFunc specular_funcs[WINED3D_FFP_EMIT_COUNT] DECLSPEC_HIDDEN;
961 extern glAttribFunc normal_funcs[WINED3D_FFP_EMIT_COUNT] DECLSPEC_HIDDEN;
962 extern glMultiTexCoordFunc multi_texcoord_funcs[WINED3D_FFP_EMIT_COUNT] DECLSPEC_HIDDEN;
966 #define GET_TEXCOORD_SIZE_FROM_FVF(d3dvtVertexType, tex_num) \
967 (((((d3dvtVertexType) >> (16 + (2 * (tex_num)))) + 1) & 0x03) + 1)
969 /* Routines and structures related to state management */
971 #define STATE_RENDER(a) (a)
972 #define STATE_IS_RENDER(a) ((a) >= STATE_RENDER(1) && (a) <= STATE_RENDER(WINEHIGHEST_RENDER_STATE))
974 #define STATE_TEXTURESTAGE(stage, num) (STATE_RENDER(WINEHIGHEST_RENDER_STATE) + 1 + (stage) * (WINED3D_HIGHEST_TEXTURE_STATE + 1) + (num))
975 #define STATE_IS_TEXTURESTAGE(a) ((a) >= STATE_TEXTURESTAGE(0, 1) && (a) <= STATE_TEXTURESTAGE(MAX_TEXTURES - 1, WINED3D_HIGHEST_TEXTURE_STATE))
977 /* + 1 because samplers start with 0 */
978 #define STATE_SAMPLER(num) (STATE_TEXTURESTAGE(MAX_TEXTURES - 1, WINED3D_HIGHEST_TEXTURE_STATE) + 1 + (num))
979 #define STATE_IS_SAMPLER(num) ((num) >= STATE_SAMPLER(0) && (num) <= STATE_SAMPLER(MAX_COMBINED_SAMPLERS - 1))
981 #define STATE_PIXELSHADER (STATE_SAMPLER(MAX_COMBINED_SAMPLERS - 1) + 1)
982 #define STATE_IS_PIXELSHADER(a) ((a) == STATE_PIXELSHADER)
984 #define STATE_TRANSFORM(a) (STATE_PIXELSHADER + (a))
985 #define STATE_IS_TRANSFORM(a) ((a) >= STATE_TRANSFORM(1) && (a) <= STATE_TRANSFORM(WINED3D_TS_WORLD_MATRIX(255)))
987 #define STATE_STREAMSRC (STATE_TRANSFORM(WINED3D_TS_WORLD_MATRIX(255)) + 1)
988 #define STATE_IS_STREAMSRC(a) ((a) == STATE_STREAMSRC)
989 #define STATE_INDEXBUFFER (STATE_STREAMSRC + 1)
990 #define STATE_IS_INDEXBUFFER(a) ((a) == STATE_INDEXBUFFER)
992 #define STATE_VDECL (STATE_INDEXBUFFER + 1)
993 #define STATE_IS_VDECL(a) ((a) == STATE_VDECL)
995 #define STATE_VSHADER (STATE_VDECL + 1)
996 #define STATE_IS_VSHADER(a) ((a) == STATE_VSHADER)
998 #define STATE_GEOMETRY_SHADER (STATE_VSHADER + 1)
999 #define STATE_IS_GEOMETRY_SHADER(a) ((a) == STATE_GEOMETRY_SHADER)
1001 #define STATE_VIEWPORT (STATE_GEOMETRY_SHADER + 1)
1002 #define STATE_IS_VIEWPORT(a) ((a) == STATE_VIEWPORT)
1004 #define STATE_VERTEXSHADERCONSTANT (STATE_VIEWPORT + 1)
1005 #define STATE_PIXELSHADERCONSTANT (STATE_VERTEXSHADERCONSTANT + 1)
1006 #define STATE_IS_VERTEXSHADERCONSTANT(a) ((a) == STATE_VERTEXSHADERCONSTANT)
1007 #define STATE_IS_PIXELSHADERCONSTANT(a) ((a) == STATE_PIXELSHADERCONSTANT)
1009 #define STATE_ACTIVELIGHT(a) (STATE_PIXELSHADERCONSTANT + (a) + 1)
1010 #define STATE_IS_ACTIVELIGHT(a) ((a) >= STATE_ACTIVELIGHT(0) && (a) < STATE_ACTIVELIGHT(MAX_ACTIVE_LIGHTS))
1012 #define STATE_SCISSORRECT (STATE_ACTIVELIGHT(MAX_ACTIVE_LIGHTS - 1) + 1)
1013 #define STATE_IS_SCISSORRECT(a) ((a) == STATE_SCISSORRECT)
1015 #define STATE_CLIPPLANE(a) (STATE_SCISSORRECT + 1 + (a))
1016 #define STATE_IS_CLIPPLANE(a) ((a) >= STATE_CLIPPLANE(0) && (a) <= STATE_CLIPPLANE(MAX_CLIPPLANES - 1))
1018 #define STATE_MATERIAL (STATE_CLIPPLANE(MAX_CLIPPLANES))
1019 #define STATE_IS_MATERIAL(a) ((a) == STATE_MATERIAL)
1021 #define STATE_FRONTFACE (STATE_MATERIAL + 1)
1022 #define STATE_IS_FRONTFACE(a) ((a) == STATE_FRONTFACE)
1024 #define STATE_POINTSPRITECOORDORIGIN (STATE_FRONTFACE + 1)
1025 #define STATE_IS_POINTSPRITECOORDORIGIN(a) ((a) == STATE_POINTSPRITECOORDORIGIN)
1027 #define STATE_BASEVERTEXINDEX (STATE_POINTSPRITECOORDORIGIN + 1)
1028 #define STATE_IS_BASEVERTEXINDEX(a) ((a) == STATE_BASEVERTEXINDEX)
1030 #define STATE_FRAMEBUFFER (STATE_BASEVERTEXINDEX + 1)
1031 #define STATE_IS_FRAMEBUFFER(a) ((a) == STATE_FRAMEBUFFER)
1033 #define STATE_HIGHEST (STATE_FRAMEBUFFER)
1041 #define WINED3D_MAX_FBO_ENTRIES 64
1043 struct wined3d_occlusion_query
1047 struct wined3d_context *context;
1050 union wined3d_gl_query_object
1056 struct wined3d_event_query
1059 union wined3d_gl_query_object object;
1060 struct wined3d_context *context;
1063 enum wined3d_event_query_result
1065 WINED3D_EVENT_QUERY_OK,
1066 WINED3D_EVENT_QUERY_WAITING,
1067 WINED3D_EVENT_QUERY_NOT_STARTED,
1068 WINED3D_EVENT_QUERY_WRONG_THREAD,
1069 WINED3D_EVENT_QUERY_ERROR
1072 void wined3d_event_query_destroy(struct wined3d_event_query *query) DECLSPEC_HIDDEN;
1073 enum wined3d_event_query_result wined3d_event_query_finish(const struct wined3d_event_query *query,
1074 const struct wined3d_device *device) DECLSPEC_HIDDEN;
1075 void wined3d_event_query_issue(struct wined3d_event_query *query, const struct wined3d_device *device) DECLSPEC_HIDDEN;
1076 BOOL wined3d_event_query_supported(const struct wined3d_gl_info *gl_info) DECLSPEC_HIDDEN;
1078 struct wined3d_context
1080 const struct wined3d_gl_info *gl_info;
1081 const struct StateEntry *state_table;
1082 /* State dirtification
1083 * dirtyArray is an array that contains markers for dirty states. numDirtyEntries states are dirty, their numbers are in indices
1084 * 0...numDirtyEntries - 1. isStateDirty is a redundant copy of the dirtyArray. Technically only one of them would be needed,
1085 * but with the help of both it is easy to find out if a state is dirty(just check the array index), and for applying dirty states
1086 * only numDirtyEntries array elements have to be checked, not STATE_HIGHEST states.
1088 DWORD dirtyArray[STATE_HIGHEST + 1]; /* Won't get bigger than that, a state is never marked dirty 2 times */
1089 DWORD numDirtyEntries;
1090 DWORD isStateDirty[STATE_HIGHEST / (sizeof(DWORD) * CHAR_BIT) + 1]; /* Bitmap to find out quickly if a state is dirty */
1092 struct wined3d_swapchain *swapchain;
1093 struct wined3d_surface *current_rt;
1094 DWORD tid; /* Thread ID which owns this context at the moment */
1096 /* Stores some information about the context state for optimization */
1097 DWORD render_offscreen : 1;
1098 DWORD last_was_rhw : 1; /* true iff last draw_primitive was in xyzrhw mode */
1099 DWORD last_was_pshader : 1;
1100 DWORD last_was_vshader : 1;
1101 DWORD namedArraysLoaded : 1;
1102 DWORD numberedArraysLoaded : 1;
1103 DWORD last_was_blit : 1;
1104 DWORD last_was_ckey : 1;
1105 DWORD fog_coord : 1;
1106 DWORD fog_enabled : 1;
1107 DWORD num_untracked_materials : 2; /* Max value 2 */
1109 DWORD destroyed : 1;
1111 DWORD select_shader : 1;
1112 DWORD load_constants : 1;
1114 BYTE texShaderBumpMap; /* MAX_TEXTURES, 8 */
1115 BYTE lastWasPow2Texture; /* MAX_TEXTURES, 8 */
1116 DWORD numbered_array_mask;
1117 GLenum tracking_parm; /* Which source is tracking current colour */
1118 GLenum untracked_materials[2];
1119 UINT blit_w, blit_h;
1120 enum fogsource fog_source;
1121 DWORD active_texture;
1122 DWORD texture_type[MAX_COMBINED_SAMPLERS];
1124 /* The actual opengl context */
1136 UINT fbo_entry_count;
1137 struct list fbo_list;
1138 struct list fbo_destroy_list;
1139 struct fbo_entry *current_fbo;
1140 GLuint fbo_read_binding;
1141 GLuint fbo_draw_binding;
1143 struct wined3d_surface **blit_targets;
1144 GLenum *draw_buffers;
1145 DWORD draw_buffers_mask; /* Enabled draw buffers, 31 max. */
1148 GLuint *free_occlusion_queries;
1149 UINT free_occlusion_query_size;
1150 UINT free_occlusion_query_count;
1151 struct list occlusion_queries;
1153 union wined3d_gl_query_object *free_event_queries;
1154 UINT free_event_query_size;
1155 UINT free_event_query_count;
1156 struct list event_queries;
1158 /* Extension emulation */
1159 GLint gl_fog_source;
1160 GLfloat fog_coord_value;
1161 GLfloat color[4], fogstart, fogend, fogcolor[4];
1162 GLuint dummy_arbfp_prog;
1165 struct wined3d_fb_state
1167 struct wined3d_surface **render_targets;
1168 struct wined3d_surface *depth_stencil;
1171 typedef void (*APPLYSTATEFUNC)(struct wined3d_context *ctx, const struct wined3d_state *state, DWORD state_id);
1175 DWORD representative;
1176 APPLYSTATEFUNC apply;
1179 struct StateEntryTemplate
1182 struct StateEntry content;
1183 enum wined3d_gl_extension extension;
1186 struct fragment_caps
1188 DWORD PrimitiveMiscCaps;
1189 DWORD TextureOpCaps;
1190 DWORD MaxTextureBlendStages;
1191 DWORD MaxSimultaneousTextures;
1194 struct fragment_pipeline
1196 void (*enable_extension)(const struct wined3d_gl_info *gl_info, BOOL enable);
1197 void (*get_caps)(const struct wined3d_gl_info *gl_info, struct fragment_caps *caps);
1198 void *(*alloc_private)(const struct wined3d_shader_backend_ops *shader_backend, void *shader_priv);
1199 void (*free_private)(struct wined3d_device *device);
1200 BOOL (*color_fixup_supported)(struct color_fixup_desc fixup);
1201 const struct StateEntryTemplate *states;
1202 BOOL ffp_proj_control;
1205 extern const struct StateEntryTemplate misc_state_template[] DECLSPEC_HIDDEN;
1206 extern const struct StateEntryTemplate ffp_vertexstate_template[] DECLSPEC_HIDDEN;
1207 extern const struct fragment_pipeline ffp_fragment_pipeline DECLSPEC_HIDDEN;
1208 extern const struct fragment_pipeline atifs_fragment_pipeline DECLSPEC_HIDDEN;
1209 extern const struct fragment_pipeline arbfp_fragment_pipeline DECLSPEC_HIDDEN;
1210 extern const struct fragment_pipeline nvts_fragment_pipeline DECLSPEC_HIDDEN;
1211 extern const struct fragment_pipeline nvrc_fragment_pipeline DECLSPEC_HIDDEN;
1212 extern const struct fragment_pipeline glsl_fragment_pipe DECLSPEC_HIDDEN;
1214 /* "Base" state table */
1215 HRESULT compile_state_table(struct StateEntry *StateTable, APPLYSTATEFUNC **dev_multistate_funcs,
1216 const struct wined3d_gl_info *gl_info, const struct StateEntryTemplate *vertex,
1217 const struct fragment_pipeline *fragment, const struct StateEntryTemplate *misc) DECLSPEC_HIDDEN;
1219 enum wined3d_blit_op
1221 WINED3D_BLIT_OP_COLOR_BLIT,
1222 WINED3D_BLIT_OP_COLOR_FILL,
1223 WINED3D_BLIT_OP_DEPTH_FILL,
1224 WINED3D_BLIT_OP_DEPTH_BLIT,
1227 /* Shaders for color conversions in blits. Do not do blit operations while
1228 * already under the GL lock. */
1231 HRESULT (*alloc_private)(struct wined3d_device *device);
1232 void (*free_private)(struct wined3d_device *device);
1233 HRESULT (*set_shader)(void *blit_priv, struct wined3d_context *context, const struct wined3d_surface *surface);
1234 void (*unset_shader)(const struct wined3d_gl_info *gl_info);
1235 BOOL (*blit_supported)(const struct wined3d_gl_info *gl_info, enum wined3d_blit_op blit_op,
1236 const RECT *src_rect, DWORD src_usage, enum wined3d_pool src_pool, const struct wined3d_format *src_format,
1237 const RECT *dst_rect, DWORD dst_usage, enum wined3d_pool dst_pool, const struct wined3d_format *dst_format);
1238 HRESULT (*color_fill)(struct wined3d_device *device, struct wined3d_surface *dst_surface,
1239 const RECT *dst_rect, const struct wined3d_color *color);
1240 HRESULT (*depth_fill)(struct wined3d_device *device,
1241 struct wined3d_surface *surface, const RECT *rect, float depth);
1244 extern const struct blit_shader ffp_blit DECLSPEC_HIDDEN;
1245 extern const struct blit_shader arbfp_blit DECLSPEC_HIDDEN;
1246 extern const struct blit_shader cpu_blit DECLSPEC_HIDDEN;
1248 const struct blit_shader *wined3d_select_blitter(const struct wined3d_gl_info *gl_info, enum wined3d_blit_op blit_op,
1249 const RECT *src_rect, DWORD src_usage, enum wined3d_pool src_pool, const struct wined3d_format *src_format,
1250 const RECT *dst_rect, DWORD dst_usage, enum wined3d_pool dst_pool, const struct wined3d_format *dst_format)
1253 /* Temporary blit_shader helper functions */
1254 HRESULT arbfp_blit_surface(struct wined3d_device *device, DWORD filter,
1255 struct wined3d_surface *src_surface, const RECT *src_rect,
1256 struct wined3d_surface *dst_surface, const RECT *dst_rect) DECLSPEC_HIDDEN;
1258 struct wined3d_context *context_acquire(const struct wined3d_device *device,
1259 struct wined3d_surface *target) DECLSPEC_HIDDEN;
1260 void context_alloc_event_query(struct wined3d_context *context,
1261 struct wined3d_event_query *query) DECLSPEC_HIDDEN;
1262 void context_alloc_occlusion_query(struct wined3d_context *context,
1263 struct wined3d_occlusion_query *query) DECLSPEC_HIDDEN;
1264 void context_apply_blit_state(struct wined3d_context *context, const struct wined3d_device *device) DECLSPEC_HIDDEN;
1265 BOOL context_apply_clear_state(struct wined3d_context *context, const struct wined3d_device *device,
1266 UINT rt_count, const struct wined3d_fb_state *fb) DECLSPEC_HIDDEN;
1267 BOOL context_apply_draw_state(struct wined3d_context *context, struct wined3d_device *device) DECLSPEC_HIDDEN;
1268 void context_apply_fbo_state_blit(struct wined3d_context *context, GLenum target,
1269 struct wined3d_surface *render_target, struct wined3d_surface *depth_stencil, DWORD location) DECLSPEC_HIDDEN;
1270 void context_active_texture(struct wined3d_context *context, const struct wined3d_gl_info *gl_info,
1271 unsigned int unit) DECLSPEC_HIDDEN;
1272 void context_bind_texture(struct wined3d_context *context, GLenum target, GLuint name) DECLSPEC_HIDDEN;
1273 void context_check_fbo_status(const struct wined3d_context *context, GLenum target) DECLSPEC_HIDDEN;
1274 struct wined3d_context *context_create(struct wined3d_swapchain *swapchain, struct wined3d_surface *target,
1275 const struct wined3d_format *ds_format) DECLSPEC_HIDDEN;
1276 void context_destroy(struct wined3d_device *device, struct wined3d_context *context) DECLSPEC_HIDDEN;
1277 void context_free_event_query(struct wined3d_event_query *query) DECLSPEC_HIDDEN;
1278 void context_free_occlusion_query(struct wined3d_occlusion_query *query) DECLSPEC_HIDDEN;
1279 struct wined3d_context *context_get_current(void) DECLSPEC_HIDDEN;
1280 DWORD context_get_tls_idx(void) DECLSPEC_HIDDEN;
1281 void context_invalidate_state(struct wined3d_context *context, DWORD state_id) DECLSPEC_HIDDEN;
1282 void context_release(struct wined3d_context *context) DECLSPEC_HIDDEN;
1283 void context_resource_released(const struct wined3d_device *device,
1284 struct wined3d_resource *resource, enum wined3d_resource_type type) DECLSPEC_HIDDEN;
1285 void context_resource_unloaded(const struct wined3d_device *device,
1286 struct wined3d_resource *resource, enum wined3d_resource_type type) DECLSPEC_HIDDEN;
1287 BOOL context_set_current(struct wined3d_context *ctx) DECLSPEC_HIDDEN;
1288 void context_set_draw_buffer(struct wined3d_context *context, GLenum buffer) DECLSPEC_HIDDEN;
1289 void context_set_tls_idx(DWORD idx) DECLSPEC_HIDDEN;
1290 void context_state_drawbuf(struct wined3d_context *context,
1291 const struct wined3d_state *state, DWORD state_id) DECLSPEC_HIDDEN;
1292 void context_state_fb(struct wined3d_context *context,
1293 const struct wined3d_state *state, DWORD state_id) DECLSPEC_HIDDEN;
1294 void context_surface_update(struct wined3d_context *context, const struct wined3d_surface *surface) DECLSPEC_HIDDEN;
1296 /*****************************************************************************
1297 * Internal representation of a light
1299 struct wined3d_light_info
1301 struct wined3d_light OriginalParms; /* Note D3D8LIGHT == D3D9LIGHT */
1302 DWORD OriginalIndex;
1306 /* Converted parms to speed up swapping lights */
1315 /* The default light parameters */
1316 extern const struct wined3d_light WINED3D_default_light DECLSPEC_HIDDEN;
1318 struct wined3d_pixel_format
1320 int iPixelFormat; /* WGL pixel format */
1321 int iPixelType; /* WGL pixel type e.g. WGL_TYPE_RGBA_ARB, WGL_TYPE_RGBA_FLOAT_ARB or WGL_TYPE_COLORINDEX_ARB */
1322 int redSize, greenSize, blueSize, alphaSize, colorSize;
1323 int depthSize, stencilSize;
1324 BOOL windowDrawable;
1330 enum wined3d_pci_vendor
1332 HW_VENDOR_SOFTWARE = 0x0000,
1333 HW_VENDOR_AMD = 0x1002,
1334 HW_VENDOR_NVIDIA = 0x10de,
1335 HW_VENDOR_INTEL = 0x8086,
1338 enum wined3d_pci_device
1342 CARD_AMD_RAGE_128PRO = 0x5246,
1343 CARD_AMD_RADEON_7200 = 0x5144,
1344 CARD_AMD_RADEON_8500 = 0x514c,
1345 CARD_AMD_RADEON_9500 = 0x4144,
1346 CARD_AMD_RADEON_XPRESS_200M = 0x5955,
1347 CARD_AMD_RADEON_X700 = 0x5e4c,
1348 CARD_AMD_RADEON_X1600 = 0x71c2,
1349 CARD_AMD_RADEON_HD2350 = 0x94c7,
1350 CARD_AMD_RADEON_HD2600 = 0x9581,
1351 CARD_AMD_RADEON_HD2900 = 0x9400,
1352 CARD_AMD_RADEON_HD3200 = 0x9620,
1353 CARD_AMD_RADEON_HD4350 = 0x954f,
1354 CARD_AMD_RADEON_HD4600 = 0x9495,
1355 CARD_AMD_RADEON_HD4700 = 0x944e,
1356 CARD_AMD_RADEON_HD4800 = 0x944c,
1357 CARD_AMD_RADEON_HD5400 = 0x68f9,
1358 CARD_AMD_RADEON_HD5600 = 0x68d8,
1359 CARD_AMD_RADEON_HD5700 = 0x68be,
1360 CARD_AMD_RADEON_HD5800 = 0x6898,
1361 CARD_AMD_RADEON_HD5900 = 0x689c,
1362 CARD_AMD_RADEON_HD6300 = 0x9803,
1363 CARD_AMD_RADEON_HD6400 = 0x6770,
1364 CARD_AMD_RADEON_HD6410D = 0x9644,
1365 CARD_AMD_RADEON_HD6550D = 0x9640,
1366 CARD_AMD_RADEON_HD6600 = 0x6758,
1367 CARD_AMD_RADEON_HD6600M = 0x6741,
1368 CARD_AMD_RADEON_HD6700 = 0x68ba,
1369 CARD_AMD_RADEON_HD6800 = 0x6739,
1370 CARD_AMD_RADEON_HD6900 = 0x6719,
1371 CARD_AMD_RADEON_HD7700 = 0x683d,
1372 CARD_AMD_RADEON_HD7800 = 0x6819,
1373 CARD_AMD_RADEON_HD7900 = 0x679a,
1375 CARD_NVIDIA_RIVA_128 = 0x0018,
1376 CARD_NVIDIA_RIVA_TNT = 0x0020,
1377 CARD_NVIDIA_RIVA_TNT2 = 0x0028,
1378 CARD_NVIDIA_GEFORCE = 0x0100,
1379 CARD_NVIDIA_GEFORCE2_MX = 0x0110,
1380 CARD_NVIDIA_GEFORCE2 = 0x0150,
1381 CARD_NVIDIA_GEFORCE3 = 0x0200,
1382 CARD_NVIDIA_GEFORCE4_MX = 0x0170,
1383 CARD_NVIDIA_GEFORCE4_TI4200 = 0x0253,
1384 CARD_NVIDIA_GEFORCEFX_5200 = 0x0320,
1385 CARD_NVIDIA_GEFORCEFX_5600 = 0x0312,
1386 CARD_NVIDIA_GEFORCEFX_5800 = 0x0302,
1387 CARD_NVIDIA_GEFORCE_6200 = 0x014f,
1388 CARD_NVIDIA_GEFORCE_6600GT = 0x0140,
1389 CARD_NVIDIA_GEFORCE_6800 = 0x0041,
1390 CARD_NVIDIA_GEFORCE_7400 = 0x01d8,
1391 CARD_NVIDIA_GEFORCE_7300 = 0x01d7, /* GeForce Go 7300 */
1392 CARD_NVIDIA_GEFORCE_7600 = 0x0391,
1393 CARD_NVIDIA_GEFORCE_7800GT = 0x0092,
1394 CARD_NVIDIA_GEFORCE_8200 = 0x0849, /* Other PCI ID 0x084b */
1395 CARD_NVIDIA_GEFORCE_8300GS = 0x0423,
1396 CARD_NVIDIA_GEFORCE_8400GS = 0x0404,
1397 CARD_NVIDIA_GEFORCE_8500GT = 0x0421,
1398 CARD_NVIDIA_GEFORCE_8600GT = 0x0402,
1399 CARD_NVIDIA_GEFORCE_8600MGT = 0x0407,
1400 CARD_NVIDIA_GEFORCE_8800GTS = 0x0193,
1401 CARD_NVIDIA_GEFORCE_8800GTX = 0x0191,
1402 CARD_NVIDIA_GEFORCE_9200 = 0x086d,
1403 CARD_NVIDIA_GEFORCE_9300 = 0x086c,
1404 CARD_NVIDIA_GEFORCE_9400M = 0x0863,
1405 CARD_NVIDIA_GEFORCE_9400GT = 0x042c,
1406 CARD_NVIDIA_GEFORCE_9500GT = 0x0640,
1407 CARD_NVIDIA_GEFORCE_9600GT = 0x0622,
1408 CARD_NVIDIA_GEFORCE_9800GT = 0x0614,
1409 CARD_NVIDIA_GEFORCE_210 = 0x0a23,
1410 CARD_NVIDIA_GEFORCE_GT220 = 0x0a20,
1411 CARD_NVIDIA_GEFORCE_GT240 = 0x0ca3,
1412 CARD_NVIDIA_GEFORCE_GTX260 = 0x05e2,
1413 CARD_NVIDIA_GEFORCE_GTX275 = 0x05e6,
1414 CARD_NVIDIA_GEFORCE_GTX280 = 0x05e1,
1415 CARD_NVIDIA_GEFORCE_320M = 0x08a3,
1416 CARD_NVIDIA_GEFORCE_GT320M = 0x0a2d,
1417 CARD_NVIDIA_GEFORCE_GT325M = 0x0a35,
1418 CARD_NVIDIA_GEFORCE_GT330 = 0x0ca0,
1419 CARD_NVIDIA_GEFORCE_GTS350M = 0x0cb0,
1420 CARD_NVIDIA_GEFORCE_GT420 = 0x0de2,
1421 CARD_NVIDIA_GEFORCE_GT430 = 0x0de1,
1422 CARD_NVIDIA_GEFORCE_GT440 = 0x0de0,
1423 CARD_NVIDIA_GEFORCE_GTS450 = 0x0dc4,
1424 CARD_NVIDIA_GEFORCE_GTX460 = 0x0e22,
1425 CARD_NVIDIA_GEFORCE_GTX460M = 0x0dd1,
1426 CARD_NVIDIA_GEFORCE_GTX465 = 0x06c4,
1427 CARD_NVIDIA_GEFORCE_GTX470 = 0x06cd,
1428 CARD_NVIDIA_GEFORCE_GTX480 = 0x06c0,
1429 CARD_NVIDIA_GEFORCE_GT540M = 0x0df4,
1430 CARD_NVIDIA_GEFORCE_GTX550 = 0x1244,
1431 CARD_NVIDIA_GEFORCE_GT555M = 0x04b8,
1432 CARD_NVIDIA_GEFORCE_GTX560TI = 0x1200,
1433 CARD_NVIDIA_GEFORCE_GTX560 = 0x1201,
1434 CARD_NVIDIA_GEFORCE_GTX570 = 0x1081,
1435 CARD_NVIDIA_GEFORCE_GTX580 = 0x1080,
1436 CARD_NVIDIA_GEFORCE_GT630M = 0x0de9,
1437 CARD_NVIDIA_GEFORCE_GT640M = 0x0fd2,
1438 CARD_NVIDIA_GEFORCE_GT650M = 0x0fd1,
1439 CARD_NVIDIA_GEFORCE_GTX670 = 0x1189,
1440 CARD_NVIDIA_GEFORCE_GTX680 = 0x1180,
1442 CARD_INTEL_830M = 0x3577,
1443 CARD_INTEL_855GM = 0x3582,
1444 CARD_INTEL_845G = 0x2562,
1445 CARD_INTEL_865G = 0x2572,
1446 CARD_INTEL_915G = 0x2582,
1447 CARD_INTEL_E7221G = 0x258a,
1448 CARD_INTEL_915GM = 0x2592,
1449 CARD_INTEL_945G = 0x2772,
1450 CARD_INTEL_945GM = 0x27a2,
1451 CARD_INTEL_945GME = 0x27ae,
1452 CARD_INTEL_Q35 = 0x29b2,
1453 CARD_INTEL_G33 = 0x29c2,
1454 CARD_INTEL_Q33 = 0x29d2,
1455 CARD_INTEL_PNVG = 0xa001,
1456 CARD_INTEL_PNVM = 0xa011,
1457 CARD_INTEL_965Q = 0x2992,
1458 CARD_INTEL_965G = 0x2982,
1459 CARD_INTEL_946GZ = 0x2972,
1460 CARD_INTEL_965GM = 0x2a02,
1461 CARD_INTEL_965GME = 0x2a12,
1462 CARD_INTEL_GM45 = 0x2a42,
1463 CARD_INTEL_IGD = 0x2e02,
1464 CARD_INTEL_Q45 = 0x2e12,
1465 CARD_INTEL_G45 = 0x2e22,
1466 CARD_INTEL_G41 = 0x2e32,
1467 CARD_INTEL_B43 = 0x2e92,
1468 CARD_INTEL_ILKD = 0x0042,
1469 CARD_INTEL_ILKM = 0x0046,
1470 CARD_INTEL_SNBD = 0x0122,
1471 CARD_INTEL_SNBM = 0x0126,
1472 CARD_INTEL_SNBS = 0x010a,
1473 CARD_INTEL_IVBD = 0x0162,
1474 CARD_INTEL_IVBM = 0x0166,
1475 CARD_INTEL_IVBS = 0x015a,
1478 struct wined3d_fbo_ops
1480 GLboolean (WINE_GLAPI *glIsRenderbuffer)(GLuint renderbuffer);
1481 void (WINE_GLAPI *glBindRenderbuffer)(GLenum target, GLuint renderbuffer);
1482 void (WINE_GLAPI *glDeleteRenderbuffers)(GLsizei n, const GLuint *renderbuffers);
1483 void (WINE_GLAPI *glGenRenderbuffers)(GLsizei n, GLuint *renderbuffers);
1484 void (WINE_GLAPI *glRenderbufferStorage)(GLenum target, GLenum internalformat,
1485 GLsizei width, GLsizei height);
1486 void (WINE_GLAPI *glRenderbufferStorageMultisample)(GLenum target, GLsizei samples,
1487 GLenum internalformat, GLsizei width, GLsizei height);
1488 void (WINE_GLAPI *glGetRenderbufferParameteriv)(GLenum target, GLenum pname, GLint *params);
1489 GLboolean (WINE_GLAPI *glIsFramebuffer)(GLuint framebuffer);
1490 void (WINE_GLAPI *glBindFramebuffer)(GLenum target, GLuint framebuffer);
1491 void (WINE_GLAPI *glDeleteFramebuffers)(GLsizei n, const GLuint *framebuffers);
1492 void (WINE_GLAPI *glGenFramebuffers)(GLsizei n, GLuint *framebuffers);
1493 GLenum (WINE_GLAPI *glCheckFramebufferStatus)(GLenum target);
1494 void (WINE_GLAPI *glFramebufferTexture1D)(GLenum target, GLenum attachment,
1495 GLenum textarget, GLuint texture, GLint level);
1496 void (WINE_GLAPI *glFramebufferTexture2D)(GLenum target, GLenum attachment,
1497 GLenum textarget, GLuint texture, GLint level);
1498 void (WINE_GLAPI *glFramebufferTexture3D)(GLenum target, GLenum attachment,
1499 GLenum textarget, GLuint texture, GLint level, GLint layer);
1500 void (WINE_GLAPI *glFramebufferRenderbuffer)(GLenum target, GLenum attachment,
1501 GLenum renderbuffertarget, GLuint renderbuffer);
1502 void (WINE_GLAPI *glGetFramebufferAttachmentParameteriv)(GLenum target, GLenum attachment,
1503 GLenum pname, GLint *params);
1504 void (WINE_GLAPI *glBlitFramebuffer)(GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1,
1505 GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter);
1506 void (WINE_GLAPI *glGenerateMipmap)(GLenum target);
1509 struct wined3d_gl_limits
1514 UINT texture_stages;
1515 UINT texture_coords;
1516 UINT fragment_samplers;
1517 UINT vertex_samplers;
1518 UINT combined_samplers;
1519 UINT general_combiners;
1522 UINT texture3d_size;
1523 float pointsize_max;
1524 float pointsize_min;
1529 UINT vertex_attribs;
1532 UINT glsl_vs_float_constants;
1533 UINT glsl_ps_float_constants;
1535 UINT arb_vs_float_constants;
1536 UINT arb_vs_native_constants;
1537 UINT arb_vs_instructions;
1539 UINT arb_ps_float_constants;
1540 UINT arb_ps_local_constants;
1541 UINT arb_ps_native_constants;
1542 UINT arb_ps_instructions;
1546 struct wined3d_gl_info
1549 struct wined3d_gl_limits limits;
1550 DWORD reserved_glsl_constants;
1552 BOOL supported[WINED3D_GL_EXT_COUNT];
1553 GLint wrap_lookup[WINED3D_TADDRESS_MIRROR_ONCE - WINED3D_TADDRESS_WRAP + 1];
1555 struct opengl_funcs gl_ops;
1556 struct wined3d_fbo_ops fbo_ops;
1558 struct wined3d_format *formats;
1561 struct wined3d_driver_info
1563 enum wined3d_pci_vendor vendor;
1564 enum wined3d_pci_device device;
1566 const char *description;
1567 unsigned int vidmem;
1572 /* The adapter structure */
1573 struct wined3d_adapter
1579 enum wined3d_format_id screen_format;
1581 struct wined3d_gl_info gl_info;
1582 struct wined3d_driver_info driver_info;
1583 WCHAR DeviceName[CCHDEVICENAME]; /* DeviceName for use with e.g. ChangeDisplaySettings */
1584 unsigned int cfg_count;
1585 struct wined3d_pixel_format *cfgs;
1586 unsigned int TextureRam; /* Amount of texture memory both video ram + AGP/TurboCache/HyperMemory/.. */
1587 unsigned int UsedTextureRam;
1590 const struct fragment_pipeline *fragment_pipe;
1591 const struct wined3d_shader_backend_ops *shader_backend;
1592 const struct blit_shader *blitter;
1595 unsigned int adapter_adjust_memory(struct wined3d_adapter *adapter, int amount) DECLSPEC_HIDDEN;
1597 BOOL initPixelFormats(struct wined3d_gl_info *gl_info, enum wined3d_pci_vendor vendor) DECLSPEC_HIDDEN;
1598 BOOL initPixelFormatsNoGL(struct wined3d_gl_info *gl_info) DECLSPEC_HIDDEN;
1599 extern void add_gl_compat_wrappers(struct wined3d_gl_info *gl_info) DECLSPEC_HIDDEN;
1601 /*****************************************************************************
1602 * High order patch management
1604 struct wined3d_rect_patch
1608 struct wined3d_strided_data strided;
1609 struct wined3d_rect_patch_info rect_patch_info;
1611 char has_normals, has_texcoords;
1615 HRESULT tesselate_rectpatch(struct wined3d_device *device, struct wined3d_rect_patch *patch) DECLSPEC_HIDDEN;
1617 enum projection_types
1630 /*****************************************************************************
1631 * Fixed function pipeline replacements
1633 #define ARG_UNUSED 0xff
1634 struct texture_stage_op
1646 struct color_fixup_desc color_fixup;
1647 unsigned tex_type : 3;
1649 unsigned projected : 2;
1650 unsigned padding : 10;
1653 struct ffp_frag_settings {
1654 struct texture_stage_op op[MAX_TEXTURES];
1656 /* Use shorts instead of chars to get dword alignment */
1657 unsigned short sRGB_write;
1658 unsigned short emul_clipplanes;
1661 struct ffp_frag_desc
1663 struct wine_rb_entry entry;
1664 struct ffp_frag_settings settings;
1667 extern const struct wine_rb_functions wined3d_ffp_frag_program_rb_functions DECLSPEC_HIDDEN;
1668 extern const struct wined3d_parent_ops wined3d_null_parent_ops DECLSPEC_HIDDEN;
1670 void gen_ffp_frag_op(const struct wined3d_device *device, const struct wined3d_state *state,
1671 struct ffp_frag_settings *settings, BOOL ignore_textype) DECLSPEC_HIDDEN;
1672 const struct ffp_frag_desc *find_ffp_frag_shader(const struct wine_rb_tree *fragment_shaders,
1673 const struct ffp_frag_settings *settings) DECLSPEC_HIDDEN;
1674 void add_ffp_frag_shader(struct wine_rb_tree *shaders, struct ffp_frag_desc *desc) DECLSPEC_HIDDEN;
1675 void wined3d_get_draw_rect(const struct wined3d_state *state, RECT *rect) DECLSPEC_HIDDEN;
1683 struct wined3d_adapter adapters[1];
1686 HRESULT wined3d_init(struct wined3d *wined3d, UINT version, DWORD flags) DECLSPEC_HIDDEN;
1687 BOOL wined3d_register_window(HWND window, struct wined3d_device *device) DECLSPEC_HIDDEN;
1688 void wined3d_unregister_window(HWND window) DECLSPEC_HIDDEN;
1690 /*****************************************************************************
1691 * IWineD3DDevice implementation structure
1693 #define WINED3D_UNMAPPED_STAGE ~0U
1695 /* Multithreaded flag. Removed from the public header to signal that IWineD3D::CreateDevice ignores it */
1696 #define WINED3DCREATE_MULTITHREADED 0x00000004
1698 struct wined3d_device
1702 /* WineD3D Information */
1703 struct wined3d_device_parent *device_parent;
1704 struct wined3d *wined3d;
1705 struct wined3d_adapter *adapter;
1707 /* Window styles to restore when switching fullscreen mode */
1711 /* X and GL Information */
1712 GLenum offscreenBuffer;
1714 /* Selected capabilities */
1715 int vs_selected_mode;
1716 int ps_selected_mode;
1717 const struct wined3d_shader_backend_ops *shader_backend;
1719 void *fragment_priv;
1721 struct StateEntry StateTable[STATE_HIGHEST + 1];
1722 /* Array of functions for states which are handled by more than one pipeline part */
1723 APPLYSTATEFUNC *multistate_funcs[STATE_HIGHEST + 1];
1724 const struct blit_shader *blitter;
1726 unsigned int max_ffp_textures;
1727 UINT vs_version, gs_version, ps_version;
1728 DWORD d3d_vshader_constantF, d3d_pshader_constantF; /* Advertised d3d caps, not GL ones */
1731 WORD view_ident : 1; /* true iff view matrix is identity */
1732 WORD vertexBlendUsed : 1; /* To avoid needless setting of the blend matrices */
1733 WORD isRecordingState : 1;
1735 WORD bCursorVisible : 1;
1736 WORD d3d_initialized : 1;
1737 WORD inScene : 1; /* A flag to check for proper BeginScene / EndScene call pairs */
1738 WORD softwareVertexProcessing : 1; /* process vertex shaders using software or hardware */
1739 WORD useDrawStridedSlow : 1;
1740 WORD instancedDraw : 1;
1741 WORD filter_messages : 1;
1744 BYTE fixed_function_usage_map; /* MAX_TEXTURES, 8 */
1746 #define DDRAW_PITCH_ALIGNMENT 8
1747 #define D3D8_PITCH_ALIGNMENT 4
1748 unsigned char surface_alignment; /* Line Alignment of surfaces */
1750 /* State block related */
1751 struct wined3d_stateblock *stateBlock;
1752 struct wined3d_stateblock *updateStateBlock;
1754 /* Internal use fields */
1755 struct wined3d_device_creation_parameters create_parms;
1758 struct wined3d_swapchain **swapchains;
1759 UINT swapchain_count;
1761 struct list resources; /* a linked list to track resources created by the device */
1762 struct list shaders; /* a linked list to track shaders (pixel and vertex) */
1764 /* Render Target Support */
1765 DWORD valid_rt_mask;
1766 struct wined3d_fb_state fb;
1767 struct wined3d_surface *onscreen_depth_stencil;
1768 struct wined3d_surface *auto_depth_stencil;
1770 /* For rendering to a texture using glCopyTexImage */
1771 GLuint depth_blt_texture;
1773 /* Cursor management */
1778 UINT cursorWidth, cursorHeight;
1779 GLuint cursorTexture;
1780 HCURSOR hardwareCursor;
1782 /* The Wine logo surface */
1783 struct wined3d_surface *logo_surface;
1785 /* Textures for when no other textures are mapped */
1786 UINT dummy_texture_2d[MAX_COMBINED_SAMPLERS];
1787 UINT dummy_texture_rect[MAX_COMBINED_SAMPLERS];
1788 UINT dummy_texture_3d[MAX_COMBINED_SAMPLERS];
1789 UINT dummy_texture_cube[MAX_COMBINED_SAMPLERS];
1791 /* With register combiners we can skip junk texture stages */
1792 DWORD texUnitMap[MAX_COMBINED_SAMPLERS];
1793 DWORD rev_tex_unit_map[MAX_COMBINED_SAMPLERS];
1795 /* Stream source management */
1796 struct wined3d_stream_info strided_streams;
1797 const struct wined3d_strided_data *up_strided;
1798 struct wined3d_event_query *buffer_queries[MAX_ATTRIBS];
1799 unsigned int num_buffer_queries;
1801 /* Context management */
1802 struct wined3d_context **contexts;
1805 /* High level patch management */
1806 #define PATCHMAP_SIZE 43
1807 #define PATCHMAP_HASHFUNC(x) ((x) % PATCHMAP_SIZE) /* Primitive and simple function */
1808 struct list patches[PATCHMAP_SIZE];
1811 void device_clear_render_targets(struct wined3d_device *device, UINT rt_count, const struct wined3d_fb_state *fb,
1812 UINT rect_count, const RECT *rects, const RECT *draw_rect, DWORD flags,
1813 const struct wined3d_color *color, float depth, DWORD stencil) DECLSPEC_HIDDEN;
1814 BOOL device_context_add(struct wined3d_device *device, struct wined3d_context *context) DECLSPEC_HIDDEN;
1815 void device_context_remove(struct wined3d_device *device, struct wined3d_context *context) DECLSPEC_HIDDEN;
1816 HRESULT device_init(struct wined3d_device *device, struct wined3d *wined3d,
1817 UINT adapter_idx, enum wined3d_device_type device_type, HWND focus_window, DWORD flags,
1818 BYTE surface_alignment, struct wined3d_device_parent *device_parent) DECLSPEC_HIDDEN;
1819 void device_preload_textures(const struct wined3d_device *device) DECLSPEC_HIDDEN;
1820 LRESULT device_process_message(struct wined3d_device *device, HWND window, BOOL unicode,
1821 UINT message, WPARAM wparam, LPARAM lparam, WNDPROC proc) DECLSPEC_HIDDEN;
1822 void device_resource_add(struct wined3d_device *device, struct wined3d_resource *resource) DECLSPEC_HIDDEN;
1823 void device_resource_released(struct wined3d_device *device, struct wined3d_resource *resource) DECLSPEC_HIDDEN;
1824 void device_stream_info_from_declaration(struct wined3d_device *device,
1825 struct wined3d_stream_info *stream_info) DECLSPEC_HIDDEN;
1826 void device_switch_onscreen_ds(struct wined3d_device *device, struct wined3d_context *context,
1827 struct wined3d_surface *depth_stencil) DECLSPEC_HIDDEN;
1828 void device_update_stream_info(struct wined3d_device *device, const struct wined3d_gl_info *gl_info) DECLSPEC_HIDDEN;
1829 void device_update_tex_unit_map(struct wined3d_device *device) DECLSPEC_HIDDEN;
1830 void device_invalidate_state(const struct wined3d_device *device, DWORD state) DECLSPEC_HIDDEN;
1832 static inline BOOL isStateDirty(const struct wined3d_context *context, DWORD state)
1834 DWORD idx = state / (sizeof(*context->isStateDirty) * CHAR_BIT);
1835 BYTE shift = state & ((sizeof(*context->isStateDirty) * CHAR_BIT) - 1);
1836 return context->isStateDirty[idx] & (1 << shift);
1839 static inline void invalidate_active_texture(const struct wined3d_device *device, struct wined3d_context *context)
1841 DWORD sampler = device->rev_tex_unit_map[context->active_texture];
1842 if (sampler != WINED3D_UNMAPPED_STAGE)
1843 context_invalidate_state(context, STATE_SAMPLER(sampler));
1846 #define WINED3D_RESOURCE_ACCESS_GPU 0x1
1847 #define WINED3D_RESOURCE_ACCESS_CPU 0x2
1848 /* SCRATCH is mostly the same as CPU, but can't be used by the GPU at all,
1849 * not even for resource uploads. */
1850 #define WINED3D_RESOURCE_ACCESS_SCRATCH 0x4
1852 struct wined3d_resource_ops
1854 void (*resource_unload)(struct wined3d_resource *resource);
1857 struct wined3d_resource
1862 struct wined3d_device *device;
1863 enum wined3d_resource_type type;
1864 const struct wined3d_format *format;
1865 enum wined3d_multisample_type multisample_type;
1866 UINT multisample_quality;
1868 enum wined3d_pool pool;
1875 BYTE *allocatedMemory; /* Pointer to the real data location */
1876 BYTE *heapMemory; /* Pointer to the HeapAlloced block of memory */
1877 struct list privateData;
1878 struct list resource_list_entry;
1881 const struct wined3d_parent_ops *parent_ops;
1882 const struct wined3d_resource_ops *resource_ops;
1885 void resource_cleanup(struct wined3d_resource *resource) DECLSPEC_HIDDEN;
1886 DWORD resource_get_priority(const struct wined3d_resource *resource) DECLSPEC_HIDDEN;
1887 HRESULT resource_init(struct wined3d_resource *resource, struct wined3d_device *device,
1888 enum wined3d_resource_type type, const struct wined3d_format *format,
1889 enum wined3d_multisample_type multisample_type, UINT multisample_quality,
1890 DWORD usage, enum wined3d_pool pool, UINT width, UINT height, UINT depth, UINT size,
1891 void *parent, const struct wined3d_parent_ops *parent_ops,
1892 const struct wined3d_resource_ops *resource_ops) DECLSPEC_HIDDEN;
1893 DWORD resource_set_priority(struct wined3d_resource *resource, DWORD priority) DECLSPEC_HIDDEN;
1894 void resource_unload(struct wined3d_resource *resource) DECLSPEC_HIDDEN;
1896 /* Tests show that the start address of resources is 32 byte aligned */
1897 #define RESOURCE_ALIGNMENT 16
1899 enum wined3d_texture_state
1901 WINED3DTEXSTA_ADDRESSU = 0,
1902 WINED3DTEXSTA_ADDRESSV = 1,
1903 WINED3DTEXSTA_ADDRESSW = 2,
1904 WINED3DTEXSTA_BORDERCOLOR = 3,
1905 WINED3DTEXSTA_MAGFILTER = 4,
1906 WINED3DTEXSTA_MINFILTER = 5,
1907 WINED3DTEXSTA_MIPFILTER = 6,
1908 WINED3DTEXSTA_MAXMIPLEVEL = 7,
1909 WINED3DTEXSTA_MAXANISOTROPY = 8,
1910 WINED3DTEXSTA_SRGBTEXTURE = 9,
1911 WINED3DTEXSTA_SHADOW = 10,
1912 MAX_WINETEXTURESTATES = 11,
1917 SRGB_ANY = 0, /* Uses the cached value(e.g. external calls) */
1918 SRGB_RGB = 1, /* Loads the rgb texture */
1919 SRGB_SRGB = 2, /* Loads the srgb texture */
1924 DWORD states[MAX_WINETEXTURESTATES];
1929 struct wined3d_texture_ops
1931 HRESULT (*texture_bind)(struct wined3d_texture *texture,
1932 struct wined3d_context *context, BOOL srgb);
1933 void (*texture_preload)(struct wined3d_texture *texture, enum WINED3DSRGB srgb);
1934 void (*texture_sub_resource_add_dirty_region)(struct wined3d_resource *sub_resource,
1935 const struct wined3d_box *dirty_region);
1936 void (*texture_sub_resource_cleanup)(struct wined3d_resource *sub_resource);
1939 #define WINED3D_TEXTURE_COND_NP2 0x1
1940 #define WINED3D_TEXTURE_POW2_MAT_IDENT 0x2
1941 #define WINED3D_TEXTURE_IS_SRGB 0x4
1943 struct wined3d_texture
1945 struct wined3d_resource resource;
1946 const struct wined3d_texture_ops *texture_ops;
1947 struct gl_texture texture_rgb, texture_srgb;
1948 struct wined3d_resource **sub_resources;
1951 float pow2_matrix[16];
1953 enum wined3d_texture_filter_type filter_type;
1956 const struct min_lookup *min_mip_lookup;
1957 const GLenum *mag_lookup;
1961 static inline struct wined3d_texture *wined3d_texture_from_resource(struct wined3d_resource *resource)
1963 return CONTAINING_RECORD(resource, struct wined3d_texture, resource);
1966 static inline struct gl_texture *wined3d_texture_get_gl_texture(struct wined3d_texture *texture,
1967 const struct wined3d_gl_info *gl_info, BOOL srgb)
1969 return srgb && !gl_info->supported[EXT_TEXTURE_SRGB_DECODE]
1970 ? &texture->texture_srgb : &texture->texture_rgb;
1973 void wined3d_texture_apply_state_changes(struct wined3d_texture *texture,
1974 const DWORD samplerStates[WINED3D_HIGHEST_SAMPLER_STATE + 1],
1975 const struct wined3d_gl_info *gl_info) DECLSPEC_HIDDEN;
1976 void wined3d_texture_set_dirty(struct wined3d_texture *texture, BOOL dirty) DECLSPEC_HIDDEN;
1978 struct wined3d_volume
1980 struct wined3d_resource resource;
1981 struct wined3d_texture *container;
1984 struct wined3d_box lockedBox;
1985 struct wined3d_box dirtyBox;
1989 static inline struct wined3d_volume *volume_from_resource(struct wined3d_resource *resource)
1991 return CONTAINING_RECORD(resource, struct wined3d_volume, resource);
1994 void volume_add_dirty_box(struct wined3d_volume *volume, const struct wined3d_box *dirty_box) DECLSPEC_HIDDEN;
1995 void volume_load(const struct wined3d_volume *volume, struct wined3d_context *context, UINT level, BOOL srgb_mode) DECLSPEC_HIDDEN;
1996 void volume_set_container(struct wined3d_volume *volume, struct wined3d_texture *container) DECLSPEC_HIDDEN;
1998 struct wined3d_surface_dib
2005 struct wined3d_renderbuffer_entry
2016 struct wined3d_surface **render_targets;
2017 struct wined3d_surface *depth_stencil;
2024 enum wined3d_container_type
2026 WINED3D_CONTAINER_NONE = 0,
2027 WINED3D_CONTAINER_SWAPCHAIN,
2028 WINED3D_CONTAINER_TEXTURE,
2031 struct wined3d_subresource_container
2033 enum wined3d_container_type type;
2036 struct wined3d_swapchain *swapchain;
2037 struct wined3d_texture *texture;
2042 struct wined3d_surface_ops
2044 HRESULT (*surface_private_setup)(struct wined3d_surface *surface);
2045 void (*surface_realize_palette)(struct wined3d_surface *surface);
2046 void (*surface_map)(struct wined3d_surface *surface, const RECT *rect, DWORD flags);
2047 void (*surface_unmap)(struct wined3d_surface *surface);
2050 struct wined3d_surface
2052 struct wined3d_resource resource;
2053 const struct wined3d_surface_ops *surface_ops;
2054 struct wined3d_subresource_container container;
2055 struct wined3d_palette *palette; /* D3D7 style palette handling */
2060 enum wined3d_surface_type surface_type;
2064 /* A method to retrieve the drawable size. Not in the Vtable to make it changeable */
2065 void (*get_drawable_size)(const struct wined3d_context *context, UINT *width, UINT *height);
2069 GLuint rb_multisample;
2071 GLuint texture_name;
2072 GLuint texture_name_srgb;
2073 GLint texture_level;
2074 GLenum texture_target;
2079 #define MAXLOCKCOUNT 50 /* After this amount of locks do not free the sysmem copy */
2082 struct wined3d_surface_dib dib;
2085 /* Color keys for DDraw */
2086 struct wined3d_color_key dst_blt_color_key;
2087 struct wined3d_color_key src_blt_color_key;
2088 struct wined3d_color_key dst_overlay_color_key;
2089 struct wined3d_color_key src_overlay_color_key;
2092 struct wined3d_color_key gl_color_key;
2094 struct list renderbuffers;
2095 const struct wined3d_renderbuffer_entry *current_renderbuffer;
2096 SIZE ds_current_size;
2098 /* DirectDraw Overlay handling */
2099 RECT overlay_srcrect;
2100 RECT overlay_destrect;
2101 struct wined3d_surface *overlay_dest;
2102 struct list overlays;
2103 struct list overlay_entry;
2106 static inline struct wined3d_surface *surface_from_resource(struct wined3d_resource *resource)
2108 return CONTAINING_RECORD(resource, struct wined3d_surface, resource);
2111 static inline GLuint surface_get_texture_name(const struct wined3d_surface *surface,
2112 const struct wined3d_gl_info *gl_info, BOOL srgb)
2114 return srgb && !gl_info->supported[EXT_TEXTURE_SRGB_DECODE]
2115 ? surface->texture_name_srgb : surface->texture_name;
2118 void surface_add_dirty_rect(struct wined3d_surface *surface, const struct wined3d_box *dirty_rect) DECLSPEC_HIDDEN;
2119 HRESULT surface_color_fill(struct wined3d_surface *s,
2120 const RECT *rect, const struct wined3d_color *color) DECLSPEC_HIDDEN;
2121 GLenum surface_get_gl_buffer(const struct wined3d_surface *surface) DECLSPEC_HIDDEN;
2122 void surface_internal_preload(struct wined3d_surface *surface, enum WINED3DSRGB srgb) DECLSPEC_HIDDEN;
2123 BOOL surface_is_offscreen(const struct wined3d_surface *surface) DECLSPEC_HIDDEN;
2124 HRESULT surface_load(struct wined3d_surface *surface, BOOL srgb) DECLSPEC_HIDDEN;
2125 void surface_load_ds_location(struct wined3d_surface *surface,
2126 struct wined3d_context *context, DWORD location) DECLSPEC_HIDDEN;
2127 void surface_load_fb_texture(struct wined3d_surface *surface, BOOL srgb) DECLSPEC_HIDDEN;
2128 HRESULT surface_load_location(struct wined3d_surface *surface, DWORD location, const RECT *rect) DECLSPEC_HIDDEN;
2129 void surface_modify_ds_location(struct wined3d_surface *surface, DWORD location, UINT w, UINT h) DECLSPEC_HIDDEN;
2130 void surface_modify_location(struct wined3d_surface *surface, DWORD location, BOOL persistent) DECLSPEC_HIDDEN;
2131 void surface_prepare_rb(struct wined3d_surface *surface,
2132 const struct wined3d_gl_info *gl_info, BOOL multisample) DECLSPEC_HIDDEN;
2133 void surface_prepare_texture(struct wined3d_surface *surface,
2134 struct wined3d_context *context, BOOL srgb) DECLSPEC_HIDDEN;
2135 void surface_set_compatible_renderbuffer(struct wined3d_surface *surface,
2136 const struct wined3d_surface *rt) DECLSPEC_HIDDEN;
2137 void surface_set_container(struct wined3d_surface *surface,
2138 enum wined3d_container_type type, void *container) DECLSPEC_HIDDEN;
2139 void surface_set_texture_name(struct wined3d_surface *surface, GLuint name, BOOL srgb_name) DECLSPEC_HIDDEN;
2140 void surface_set_texture_target(struct wined3d_surface *surface, GLenum target, GLint level) DECLSPEC_HIDDEN;
2141 void surface_translate_drawable_coords(const struct wined3d_surface *surface, HWND window, RECT *rect) DECLSPEC_HIDDEN;
2142 void surface_update_draw_binding(struct wined3d_surface *surface) DECLSPEC_HIDDEN;
2143 HRESULT surface_upload_from_surface(struct wined3d_surface *dst_surface, const POINT *dst_point,
2144 struct wined3d_surface *src_surface, const RECT *src_rect) DECLSPEC_HIDDEN;
2146 void get_drawable_size_swapchain(const struct wined3d_context *context, UINT *width, UINT *height) DECLSPEC_HIDDEN;
2147 void get_drawable_size_backbuffer(const struct wined3d_context *context, UINT *width, UINT *height) DECLSPEC_HIDDEN;
2148 void get_drawable_size_fbo(const struct wined3d_context *context, UINT *width, UINT *height) DECLSPEC_HIDDEN;
2150 void draw_textured_quad(const struct wined3d_surface *src_surface, struct wined3d_context *context,
2151 const RECT *src_rect, const RECT *dst_rect, enum wined3d_texture_filter_type filter) DECLSPEC_HIDDEN;
2152 void flip_surface(struct wined3d_surface *front, struct wined3d_surface *back) DECLSPEC_HIDDEN;
2154 /* Surface flags: */
2155 #define SFLAG_CONVERTED 0x00000001 /* Converted for color keying or palettized. */
2156 #define SFLAG_DISCARD 0x00000002 /* ??? */
2157 #define SFLAG_NONPOW2 0x00000004 /* Surface sizes are not a power of 2 */
2158 #define SFLAG_NORMCOORD 0x00000008 /* Set if GL texture coordinates are normalized (non-texture rectangle). */
2159 #define SFLAG_LOCKABLE 0x00000010 /* Surface can be locked. */
2160 #define SFLAG_DYNLOCK 0x00000020 /* Surface is often locked by the application. */
2161 #define SFLAG_PIN_SYSMEM 0x00000040 /* Keep the surface in sysmem, at the same address. */
2162 #define SFLAG_DCINUSE 0x00000080 /* Set between GetDC and ReleaseDC calls. */
2163 #define SFLAG_LOST 0x00000100 /* Surface lost flag for ddraw. */
2164 #define SFLAG_GLCKEY 0x00000200 /* The GL texture was created with a color key. */
2165 #define SFLAG_CLIENT 0x00000400 /* GL_APPLE_client_storage is used with this surface. */
2166 #define SFLAG_INOVERLAYDRAW 0x00000800 /* Overlay drawing is in progress. Recursion prevention. */
2167 #define SFLAG_DIBSECTION 0x00001000 /* Has a DIB section attached for GetDC. */
2168 #define SFLAG_USERPTR 0x00002000 /* The application allocated the memory for this surface. */
2169 #define SFLAG_ALLOCATED 0x00004000 /* A GL texture is allocated for this surface. */
2170 #define SFLAG_SRGBALLOCATED 0x00008000 /* A sRGB GL texture is allocated for this surface. */
2171 #define SFLAG_PBO 0x00010000 /* The surface has a PBO. */
2172 #define SFLAG_INSYSMEM 0x00020000 /* The system memory copy is current. */
2173 #define SFLAG_INTEXTURE 0x00040000 /* The GL texture is current. */
2174 #define SFLAG_INSRGBTEX 0x00080000 /* The GL sRGB texture is current. */
2175 #define SFLAG_INDRAWABLE 0x00100000 /* The GL drawable is current. */
2176 #define SFLAG_INRB_MULTISAMPLE 0x00200000 /* The multisample renderbuffer is current. */
2177 #define SFLAG_INRB_RESOLVED 0x00400000 /* The resolved renderbuffer is current. */
2178 #define SFLAG_DISCARDED 0x00800000 /* Surface was discarded, allocating new location is enough. */
2180 /* In some conditions the surface memory must not be freed:
2181 * SFLAG_CONVERTED: Converting the data back would take too long
2182 * SFLAG_DIBSECTION: The dib code manages the memory
2183 * SFLAG_DYNLOCK: Avoid freeing the data for performance
2184 * SFLAG_PBO: PBOs don't use 'normal' memory. It is either allocated by the driver or must be NULL.
2185 * SFLAG_CLIENT: OpenGL uses our memory as backup
2187 #define SFLAG_DONOTFREE (SFLAG_CONVERTED | \
2190 SFLAG_DIBSECTION | \
2195 #define SFLAG_LOCATIONS (SFLAG_INSYSMEM | \
2198 SFLAG_INDRAWABLE | \
2199 SFLAG_INRB_MULTISAMPLE | \
2200 SFLAG_INRB_RESOLVED)
2202 enum wined3d_conversion_type
2205 WINED3D_CT_PALETTED,
2206 WINED3D_CT_PALETTED_CK,
2209 WINED3D_CT_CK_RGB24,
2210 WINED3D_CT_RGB32_888,
2211 WINED3D_CT_CK_ARGB32,
2214 void d3dfmt_p8_init_palette(const struct wined3d_surface *surface, BYTE table[256][4], BOOL colorkey) DECLSPEC_HIDDEN;
2216 struct wined3d_vertex_declaration_element
2218 const struct wined3d_format *format;
2228 struct wined3d_vertex_declaration
2232 const struct wined3d_parent_ops *parent_ops;
2233 struct wined3d_device *device;
2235 struct wined3d_vertex_declaration_element *elements;
2238 DWORD streams[MAX_STREAMS];
2240 BOOL position_transformed;
2241 BOOL half_float_conv_needed;
2244 struct wined3d_saved_states
2246 DWORD transform[(HIGHEST_TRANSFORMSTATE >> 5) + 1];
2247 WORD streamSource; /* MAX_STREAMS, 16 */
2248 WORD streamFreq; /* MAX_STREAMS, 16 */
2249 DWORD renderState[(WINEHIGHEST_RENDER_STATE >> 5) + 1];
2250 DWORD textureState[MAX_TEXTURES]; /* WINED3D_HIGHEST_TEXTURE_STATE + 1, 18 */
2251 WORD samplerState[MAX_COMBINED_SAMPLERS]; /* WINED3D_HIGHEST_SAMPLER_STATE + 1, 14 */
2252 DWORD clipplane; /* WINED3DMAXUSERCLIPPLANES, 32 */
2253 WORD pixelShaderConstantsB; /* MAX_CONST_B, 16 */
2254 WORD pixelShaderConstantsI; /* MAX_CONST_I, 16 */
2255 BOOL *pixelShaderConstantsF;
2256 WORD vertexShaderConstantsB; /* MAX_CONST_B, 16 */
2257 WORD vertexShaderConstantsI; /* MAX_CONST_I, 16 */
2258 BOOL *vertexShaderConstantsF;
2259 DWORD textures : 20; /* MAX_COMBINED_SAMPLERS, 20 */
2260 DWORD primitive_type : 1;
2264 DWORD vertexDecl : 1;
2265 DWORD pixelShader : 1;
2266 DWORD vertexShader : 1;
2267 DWORD scissorRect : 1;
2276 struct wined3d_stream_state
2278 struct wined3d_buffer *buffer;
2285 struct wined3d_state
2287 const struct wined3d_fb_state *fb;
2289 struct wined3d_vertex_declaration *vertex_declaration;
2290 struct wined3d_stream_state streams[MAX_STREAMS + 1 /* tesselated pseudo-stream */];
2292 struct wined3d_buffer *index_buffer;
2293 enum wined3d_format_id index_format;
2294 INT base_vertex_index;
2295 INT load_base_vertex_index; /* Non-indexed drawing needs 0 here, indexed needs base_vertex_index. */
2296 GLenum gl_primitive_type;
2298 struct wined3d_shader *vertex_shader;
2299 BOOL vs_consts_b[MAX_CONST_B];
2300 INT vs_consts_i[MAX_CONST_I * 4];
2303 struct wined3d_shader *geometry_shader;
2305 struct wined3d_shader *pixel_shader;
2306 BOOL ps_consts_b[MAX_CONST_B];
2307 INT ps_consts_i[MAX_CONST_I * 4];
2310 struct wined3d_texture *textures[MAX_COMBINED_SAMPLERS];
2311 DWORD sampler_states[MAX_COMBINED_SAMPLERS][WINED3D_HIGHEST_SAMPLER_STATE + 1];
2312 DWORD texture_states[MAX_TEXTURES][WINED3D_HIGHEST_TEXTURE_STATE + 1];
2313 DWORD lowest_disabled_stage;
2315 struct wined3d_matrix transforms[HIGHEST_TRANSFORMSTATE + 1];
2316 struct wined3d_vec4 clip_planes[MAX_CLIPPLANES];
2317 struct wined3d_material material;
2318 struct wined3d_viewport viewport;
2321 /* Light hashmap . Collisions are handled using standard wine double linked lists */
2322 #define LIGHTMAP_SIZE 43 /* Use of a prime number recommended. Set to 1 for a linked list! */
2323 #define LIGHTMAP_HASHFUNC(x) ((x) % LIGHTMAP_SIZE) /* Primitive and simple function */
2324 struct list light_map[LIGHTMAP_SIZE]; /* Hash map containing the lights */
2325 const struct wined3d_light_info *lights[MAX_ACTIVE_LIGHTS]; /* Map of opengl lights to d3d lights */
2327 DWORD render_states[WINEHIGHEST_RENDER_STATE + 1];
2330 struct wined3d_stateblock
2332 LONG ref; /* Note: Ref counting not required */
2333 struct wined3d_device *device;
2335 /* Array indicating whether things have been set or changed */
2336 struct wined3d_saved_states changed;
2337 struct wined3d_state state;
2339 /* Contained state management */
2340 DWORD contained_render_states[WINEHIGHEST_RENDER_STATE + 1];
2341 unsigned int num_contained_render_states;
2342 DWORD contained_transform_states[HIGHEST_TRANSFORMSTATE + 1];
2343 unsigned int num_contained_transform_states;
2344 DWORD contained_vs_consts_i[MAX_CONST_I];
2345 unsigned int num_contained_vs_consts_i;
2346 DWORD contained_vs_consts_b[MAX_CONST_B];
2347 unsigned int num_contained_vs_consts_b;
2348 DWORD *contained_vs_consts_f;
2349 unsigned int num_contained_vs_consts_f;
2350 DWORD contained_ps_consts_i[MAX_CONST_I];
2351 unsigned int num_contained_ps_consts_i;
2352 DWORD contained_ps_consts_b[MAX_CONST_B];
2353 unsigned int num_contained_ps_consts_b;
2354 DWORD *contained_ps_consts_f;
2355 unsigned int num_contained_ps_consts_f;
2356 struct StageState contained_tss_states[MAX_TEXTURES * (WINED3D_HIGHEST_TEXTURE_STATE + 1)];
2357 unsigned int num_contained_tss_states;
2358 struct StageState contained_sampler_states[MAX_COMBINED_SAMPLERS * WINED3D_HIGHEST_SAMPLER_STATE];
2359 unsigned int num_contained_sampler_states;
2362 void stateblock_init_contained_states(struct wined3d_stateblock *stateblock) DECLSPEC_HIDDEN;
2363 void stateblock_init_default_state(struct wined3d_stateblock *stateblock) DECLSPEC_HIDDEN;
2364 void stateblock_unbind_resources(struct wined3d_stateblock *stateblock) DECLSPEC_HIDDEN;
2366 /* Direct3D terminology with little modifications. We do not have an issued state
2367 * because only the driver knows about it, but we have a created state because d3d
2368 * allows GetData on a created issue, but opengl doesn't
2376 struct wined3d_query_ops
2378 HRESULT (*query_get_data)(struct wined3d_query *query, void *data, DWORD data_size, DWORD flags);
2379 HRESULT (*query_issue)(struct wined3d_query *query, DWORD flags);
2382 struct wined3d_query
2385 const struct wined3d_query_ops *query_ops;
2386 struct wined3d_device *device;
2387 enum query_state state;
2388 enum wined3d_query_type type;
2393 /* TODO: Add tests and support for FLOAT16_4 POSITIONT, D3DCOLOR position, other
2394 * fixed function semantics as D3DCOLOR or FLOAT16 */
2395 enum wined3d_buffer_conversion_type
2402 struct wined3d_map_range
2408 #define WINED3D_BUFFER_OPTIMIZED 0x01 /* Optimize has been called for the buffer */
2409 #define WINED3D_BUFFER_HASDESC 0x02 /* A vertex description has been found */
2410 #define WINED3D_BUFFER_CREATEBO 0x04 /* Attempt to create a buffer object next PreLoad */
2411 #define WINED3D_BUFFER_DOUBLEBUFFER 0x08 /* Use a vbo and local allocated memory */
2412 #define WINED3D_BUFFER_FLUSH 0x10 /* Manual unmap flushing */
2413 #define WINED3D_BUFFER_DISCARD 0x20 /* A DISCARD lock has occurred since the last PreLoad */
2414 #define WINED3D_BUFFER_NOSYNC 0x40 /* All locks since the last PreLoad had NOOVERWRITE set */
2415 #define WINED3D_BUFFER_APPLESYNC 0x80 /* Using sync as in GL_APPLE_flush_buffer_range */
2417 struct wined3d_buffer
2419 struct wined3d_resource resource;
2421 struct wined3d_buffer_desc desc;
2423 GLuint buffer_object;
2424 GLenum buffer_object_usage;
2425 GLenum buffer_type_hint;
2426 UINT buffer_object_size;
2429 struct wined3d_map_range *maps;
2430 ULONG maps_size, modified_areas;
2431 struct wined3d_event_query *query;
2433 /* conversion stuff */
2434 UINT decl_change_count, full_conversion_count;
2436 UINT stride; /* 0 if no conversion */
2437 UINT conversion_stride; /* 0 if no shifted conversion */
2438 enum wined3d_buffer_conversion_type *conversion_map; /* NULL if no conversion */
2441 static inline struct wined3d_buffer *buffer_from_resource(struct wined3d_resource *resource)
2443 return CONTAINING_RECORD(resource, struct wined3d_buffer, resource);
2446 void buffer_get_memory(struct wined3d_buffer *buffer, const struct wined3d_gl_info *gl_info,
2447 struct wined3d_bo_address *data) DECLSPEC_HIDDEN;
2448 BYTE *buffer_get_sysmem(struct wined3d_buffer *This, const struct wined3d_gl_info *gl_info) DECLSPEC_HIDDEN;
2450 struct wined3d_rendertarget_view
2454 struct wined3d_resource *resource;
2458 struct wined3d_swapchain_ops
2460 void (*swapchain_present)(struct wined3d_swapchain *swapchain, const RECT *src_rect,
2461 const RECT *dst_rect, const RGNDATA *dirty_region, DWORD flags);
2464 struct wined3d_swapchain
2468 const struct wined3d_parent_ops *parent_ops;
2469 const struct wined3d_swapchain_ops *swapchain_ops;
2470 struct wined3d_device *device;
2472 struct wined3d_surface **back_buffers;
2473 struct wined3d_surface *front_buffer;
2474 struct wined3d_swapchain_desc desc;
2475 DWORD orig_width, orig_height;
2476 enum wined3d_format_id orig_fmt;
2477 struct wined3d_gamma_ramp orig_gamma;
2479 const struct wined3d_format *ds_format;
2481 LONG prev_time, frames; /* Performance tracking */
2483 struct wined3d_context **context;
2484 unsigned int num_contexts;
2493 void x11_copy_to_screen(const struct wined3d_swapchain *swapchain, const RECT *rect) DECLSPEC_HIDDEN;
2495 struct wined3d_context *swapchain_get_context(struct wined3d_swapchain *swapchain) DECLSPEC_HIDDEN;
2496 void swapchain_destroy_contexts(struct wined3d_swapchain *swapchain) DECLSPEC_HIDDEN;
2497 HDC swapchain_get_backup_dc(struct wined3d_swapchain *swapchain) DECLSPEC_HIDDEN;
2498 void swapchain_update_draw_bindings(struct wined3d_swapchain *swapchain) DECLSPEC_HIDDEN;
2499 void swapchain_update_render_to_fbo(struct wined3d_swapchain *swapchain) DECLSPEC_HIDDEN;
2501 #define DEFAULT_REFRESH_RATE 0
2503 /*****************************************************************************
2504 * Utility function prototypes
2507 /* Trace routines */
2508 const char *debug_d3dformat(enum wined3d_format_id format_id) DECLSPEC_HIDDEN;
2509 const char *debug_d3ddevicetype(enum wined3d_device_type device_type) DECLSPEC_HIDDEN;
2510 const char *debug_d3dresourcetype(enum wined3d_resource_type resource_type) DECLSPEC_HIDDEN;
2511 const char *debug_d3dusage(DWORD usage) DECLSPEC_HIDDEN;
2512 const char *debug_d3dusagequery(DWORD usagequery) DECLSPEC_HIDDEN;
2513 const char *debug_d3ddeclmethod(enum wined3d_decl_method method) DECLSPEC_HIDDEN;
2514 const char *debug_d3ddeclusage(enum wined3d_decl_usage usage) DECLSPEC_HIDDEN;
2515 const char *debug_d3dprimitivetype(enum wined3d_primitive_type primitive_type) DECLSPEC_HIDDEN;
2516 const char *debug_d3drenderstate(enum wined3d_render_state state) DECLSPEC_HIDDEN;
2517 const char *debug_d3dsamplerstate(enum wined3d_sampler_state state) DECLSPEC_HIDDEN;
2518 const char *debug_d3dstate(DWORD state) DECLSPEC_HIDDEN;
2519 const char *debug_d3dtexturefiltertype(enum wined3d_texture_filter_type filter_type) DECLSPEC_HIDDEN;
2520 const char *debug_d3dtexturestate(enum wined3d_texture_stage_state state) DECLSPEC_HIDDEN;
2521 const char *debug_d3dtstype(enum wined3d_transform_state tstype) DECLSPEC_HIDDEN;
2522 const char *debug_d3dpool(enum wined3d_pool pool) DECLSPEC_HIDDEN;
2523 const char *debug_fbostatus(GLenum status) DECLSPEC_HIDDEN;
2524 const char *debug_glerror(GLenum error) DECLSPEC_HIDDEN;
2525 const char *debug_d3dbasis(enum wined3d_basis_type basis) DECLSPEC_HIDDEN;
2526 const char *debug_d3ddegree(enum wined3d_degree_type order) DECLSPEC_HIDDEN;
2527 const char *debug_d3dtop(enum wined3d_texture_op d3dtop) DECLSPEC_HIDDEN;
2528 void dump_color_fixup_desc(struct color_fixup_desc fixup) DECLSPEC_HIDDEN;
2529 const char *debug_surflocation(DWORD flag) DECLSPEC_HIDDEN;
2531 BOOL is_invalid_op(const struct wined3d_state *state, int stage,
2532 enum wined3d_texture_op op, DWORD arg1, DWORD arg2, DWORD arg3) DECLSPEC_HIDDEN;
2533 void set_tex_op_nvrc(const struct wined3d_gl_info *gl_info, const struct wined3d_state *state,
2534 BOOL is_alpha, int stage, enum wined3d_texture_op op, DWORD arg1, DWORD arg2, DWORD arg3,
2535 INT texture_idx, DWORD dst) DECLSPEC_HIDDEN;
2536 void set_texture_matrix(const struct wined3d_gl_info *gl_info, const float *smat, DWORD flags,
2537 BOOL calculatedCoords, BOOL transformed, enum wined3d_format_id coordtype,
2538 BOOL ffp_can_disable_proj) DECLSPEC_HIDDEN;
2539 void texture_activate_dimensions(const struct wined3d_texture *texture,
2540 const struct wined3d_gl_info *gl_info) DECLSPEC_HIDDEN;
2541 void sampler_texdim(struct wined3d_context *context,
2542 const struct wined3d_state *state, DWORD state_id) DECLSPEC_HIDDEN;
2543 void tex_alphaop(struct wined3d_context *context,
2544 const struct wined3d_state *state, DWORD state_id) DECLSPEC_HIDDEN;
2545 void apply_pixelshader(struct wined3d_context *context,
2546 const struct wined3d_state *state, DWORD state_id) DECLSPEC_HIDDEN;
2547 void state_fogcolor(struct wined3d_context *context,
2548 const struct wined3d_state *state, DWORD state_id) DECLSPEC_HIDDEN;
2549 void state_fogdensity(struct wined3d_context *context,
2550 const struct wined3d_state *state, DWORD state_id) DECLSPEC_HIDDEN;
2551 void state_fogstartend(struct wined3d_context *context,
2552 const struct wined3d_state *state, DWORD state_id) DECLSPEC_HIDDEN;
2553 void state_fog_fragpart(struct wined3d_context *context,
2554 const struct wined3d_state *state, DWORD state_id) DECLSPEC_HIDDEN;
2555 void state_srgbwrite(struct wined3d_context *context,
2556 const struct wined3d_state *state, DWORD state_id) DECLSPEC_HIDDEN;
2558 BOOL getColorBits(const struct wined3d_format *format,
2559 BYTE *redSize, BYTE *greenSize, BYTE *blueSize, BYTE *alphaSize, BYTE *totalSize) DECLSPEC_HIDDEN;
2560 BOOL getDepthStencilBits(const struct wined3d_format *format,
2561 BYTE *depthSize, BYTE *stencilSize) DECLSPEC_HIDDEN;
2562 GLenum gl_primitive_type_from_d3d(enum wined3d_primitive_type primitive_type) DECLSPEC_HIDDEN;
2565 void multiply_matrix(struct wined3d_matrix *dest, const struct wined3d_matrix *src1,
2566 const struct wined3d_matrix *src2) DECLSPEC_HIDDEN;
2567 UINT wined3d_log2i(UINT32 x) DECLSPEC_HIDDEN;
2568 unsigned int count_bits(unsigned int mask) DECLSPEC_HIDDEN;
2570 void select_shader_mode(const struct wined3d_gl_info *gl_info, int *ps_selected, int *vs_selected) DECLSPEC_HIDDEN;
2572 struct wined3d_shader_lconst
2579 struct wined3d_shader_limits
2581 unsigned int sampler;
2582 unsigned int constant_int;
2583 unsigned int constant_float;
2584 unsigned int constant_bool;
2585 unsigned int packed_output;
2586 unsigned int packed_input;
2590 #define PRINTF_ATTR(fmt,args) __attribute__((format (printf,fmt,args)))
2592 #define PRINTF_ATTR(fmt,args)
2595 /* Base Shader utility functions. */
2596 int shader_addline(struct wined3d_shader_buffer *buffer, const char *fmt, ...) PRINTF_ATTR(2,3) DECLSPEC_HIDDEN;
2597 int shader_vaddline(struct wined3d_shader_buffer *buffer, const char *fmt, va_list args) DECLSPEC_HIDDEN;
2599 /* Vertex shader utility functions */
2600 BOOL vshader_get_input(const struct wined3d_shader *shader,
2601 BYTE usage_req, BYTE usage_idx_req, unsigned int *regnum) DECLSPEC_HIDDEN;
2603 struct wined3d_vertex_shader
2605 struct wined3d_shader_attribute attributes[MAX_ATTRIBS];
2608 struct wined3d_geometry_shader
2610 enum wined3d_primitive_type input_type;
2611 enum wined3d_primitive_type output_type;
2615 struct wined3d_pixel_shader
2617 /* Pixel shader input semantics */
2618 DWORD input_reg_map[MAX_REG_INPUT];
2619 BOOL input_reg_used[MAX_REG_INPUT];
2620 unsigned int declared_in_count;
2622 /* Some information about the shader behavior */
2627 struct wined3d_shader
2630 struct wined3d_shader_limits limits;
2632 UINT functionLength;
2633 BOOL load_local_constsF;
2634 const struct wined3d_shader_frontend *frontend;
2635 void *frontend_data;
2639 const struct wined3d_parent_ops *parent_ops;
2641 /* Programs this shader is linked with */
2642 struct list linked_programs;
2644 /* Immediate constants (override global ones) */
2645 struct list constantsB;
2646 struct list constantsF;
2647 struct list constantsI;
2648 struct wined3d_shader_reg_maps reg_maps;
2650 struct wined3d_shader_signature_element input_signature[max(MAX_ATTRIBS, MAX_REG_INPUT)];
2651 struct wined3d_shader_signature_element output_signature[MAX_REG_OUTPUT];
2653 /* Pointer to the parent device */
2654 struct wined3d_device *device;
2655 struct list shader_list_entry;
2659 struct wined3d_vertex_shader vs;
2660 struct wined3d_geometry_shader gs;
2661 struct wined3d_pixel_shader ps;
2665 void pixelshader_update_samplers(struct wined3d_shader_reg_maps *reg_maps,
2666 struct wined3d_texture * const *textures) DECLSPEC_HIDDEN;
2667 void find_ps_compile_args(const struct wined3d_state *state,
2668 const struct wined3d_shader *shader, struct ps_compile_args *args) DECLSPEC_HIDDEN;
2670 void find_vs_compile_args(const struct wined3d_state *state,
2671 const struct wined3d_shader *shader, struct vs_compile_args *args) DECLSPEC_HIDDEN;
2673 void shader_buffer_clear(struct wined3d_shader_buffer *buffer) DECLSPEC_HIDDEN;
2674 BOOL shader_buffer_init(struct wined3d_shader_buffer *buffer) DECLSPEC_HIDDEN;
2675 void shader_buffer_free(struct wined3d_shader_buffer *buffer) DECLSPEC_HIDDEN;
2676 void shader_dump_src_param(const struct wined3d_shader_src_param *param,
2677 const struct wined3d_shader_version *shader_version) DECLSPEC_HIDDEN;
2678 void shader_dump_dst_param(const struct wined3d_shader_dst_param *param,
2679 const struct wined3d_shader_version *shader_version) DECLSPEC_HIDDEN;
2680 unsigned int shader_find_free_input_register(const struct wined3d_shader_reg_maps *reg_maps,
2681 unsigned int max) DECLSPEC_HIDDEN;
2682 void shader_generate_main(const struct wined3d_shader *shader, struct wined3d_shader_buffer *buffer,
2683 const struct wined3d_shader_reg_maps *reg_maps, const DWORD *byte_code, void *backend_ctx) DECLSPEC_HIDDEN;
2684 BOOL shader_match_semantic(const char *semantic_name, enum wined3d_decl_usage usage) DECLSPEC_HIDDEN;
2686 static inline BOOL shader_is_scalar(const struct wined3d_shader_register *reg)
2690 case WINED3DSPR_RASTOUT:
2692 if (reg->idx[0].offset)
2697 case WINED3DSPR_DEPTHOUT: /* oDepth */
2698 case WINED3DSPR_CONSTBOOL: /* b# */
2699 case WINED3DSPR_LOOP: /* aL */
2700 case WINED3DSPR_PREDICATE: /* p0 */
2701 case WINED3DSPR_PRIMID: /* primID */
2704 case WINED3DSPR_MISCTYPE:
2705 switch (reg->idx[0].offset)
2715 case WINED3DSPR_IMMCONST:
2716 return reg->immconst_type == WINED3D_IMMCONST_SCALAR;
2723 static inline void shader_get_position_fixup(const struct wined3d_context *context,
2724 const struct wined3d_state *state, float *position_fixup)
2726 position_fixup[0] = 1.0f;
2727 position_fixup[1] = 1.0f;
2728 position_fixup[2] = (63.0f / 64.0f) / state->viewport.width;
2729 position_fixup[3] = -(63.0f / 64.0f) / state->viewport.height;
2731 if (context->render_offscreen)
2733 position_fixup[1] *= -1.0f;
2734 position_fixup[3] *= -1.0f;
2738 static inline BOOL shader_constant_is_local(const struct wined3d_shader *shader, DWORD reg)
2740 struct wined3d_shader_lconst *lconst;
2742 if (shader->load_local_constsF)
2745 LIST_FOR_EACH_ENTRY(lconst, &shader->constantsF, struct wined3d_shader_lconst, entry)
2747 if (lconst->idx == reg)
2754 /* Using additional shader constants (uniforms in GLSL / program environment
2755 * or local parameters in ARB) is costly:
2756 * ARB only knows float4 parameters and GLSL compiler are not really smart
2757 * when it comes to efficiently pack float2 uniforms, so no space is wasted
2758 * (in fact most compilers map a float2 to a full float4 uniform).
2760 * For NP2 texcoord fixup we only need 2 floats (width and height) for each
2761 * 2D texture used in the shader. We therefore pack fixup info for 2 textures
2762 * into a single shader constant (uniform / program parameter).
2764 * This structure is shared between the GLSL and the ARB backend.*/
2765 struct ps_np2fixup_info {
2766 unsigned char idx[MAX_FRAGMENT_SAMPLERS]; /* indices to the real constant */
2767 WORD active; /* bitfield indicating if we can apply the fixup */
2771 /* sRGB correction constants */
2772 static const float srgb_cmp = 0.0031308f;
2773 static const float srgb_mul_low = 12.92f;
2774 static const float srgb_pow = 0.41666f;
2775 static const float srgb_mul_high = 1.055f;
2776 static const float srgb_sub_high = 0.055f;
2778 struct wined3d_palette
2782 struct wined3d_device *device;
2785 WORD palVersion; /*| */
2786 WORD palNumEntries; /*| LOGPALETTE */
2787 PALETTEENTRY palents[256]; /*| */
2788 /* This is to store the palette in 'screen format' */
2789 int screen_palents[256];
2793 /* DirectDraw utility functions */
2794 extern enum wined3d_format_id pixelformat_for_depth(DWORD depth) DECLSPEC_HIDDEN;
2796 /*****************************************************************************
2797 * Pixel format management
2800 /* WineD3D pixel format flags */
2801 #define WINED3DFMT_FLAG_POSTPIXELSHADER_BLENDING 0x00000001
2802 #define WINED3DFMT_FLAG_FILTERING 0x00000002
2803 #define WINED3DFMT_FLAG_DEPTH 0x00000004
2804 #define WINED3DFMT_FLAG_STENCIL 0x00000008
2805 #define WINED3DFMT_FLAG_RENDERTARGET 0x00000010
2806 #define WINED3DFMT_FLAG_FOURCC 0x00000020
2807 #define WINED3DFMT_FLAG_FBO_ATTACHABLE 0x00000040
2808 #define WINED3DFMT_FLAG_FBO_ATTACHABLE_SRGB 0x00000080
2809 #define WINED3DFMT_FLAG_GETDC 0x00000100
2810 #define WINED3DFMT_FLAG_FLOAT 0x00000200
2811 #define WINED3DFMT_FLAG_BUMPMAP 0x00000400
2812 #define WINED3DFMT_FLAG_SRGB_READ 0x00000800
2813 #define WINED3DFMT_FLAG_SRGB_WRITE 0x00001000
2814 #define WINED3DFMT_FLAG_VTF 0x00002000
2815 #define WINED3DFMT_FLAG_SHADOW 0x00004000
2816 #define WINED3DFMT_FLAG_COMPRESSED 0x00008000
2817 #define WINED3DFMT_FLAG_BROKEN_PITCH 0x00010000
2818 #define WINED3DFMT_FLAG_BLOCKS 0x00020000
2819 #define WINED3DFMT_FLAG_HEIGHT_SCALE 0x00040000
2821 struct wined3d_rational
2827 struct wined3d_format
2829 enum wined3d_format_id id;
2845 UINT block_byte_count;
2847 enum wined3d_ffp_emit_idx emit_idx;
2848 GLint component_count;
2850 GLint gl_vtx_format;
2851 GLboolean gl_normalized;
2852 unsigned int component_size;
2855 GLint glGammaInternal;
2859 UINT conv_byte_count;
2861 struct wined3d_rational height_scale;
2862 struct color_fixup_desc color_fixup;
2863 void (*convert)(const BYTE *src, BYTE *dst, UINT pitch, UINT width, UINT height);
2866 const struct wined3d_format *wined3d_get_format(const struct wined3d_gl_info *gl_info,
2867 enum wined3d_format_id format_id) DECLSPEC_HIDDEN;
2868 UINT wined3d_format_calculate_size(const struct wined3d_format *format,
2869 UINT alignment, UINT width, UINT height) DECLSPEC_HIDDEN;
2870 DWORD wined3d_format_convert_from_float(const struct wined3d_surface *surface,
2871 const struct wined3d_color *color) DECLSPEC_HIDDEN;
2873 static inline BOOL use_vs(const struct wined3d_state *state)
2875 /* Check stateblock->vertexDecl to allow this to be used from
2876 * IWineD3DDeviceImpl_FindTexUnitMap(). This is safe because
2877 * stateblock->vertexShader implies a vertex declaration instead of ddraw
2878 * style strided data. */
2879 return state->vertex_shader && !state->vertex_declaration->position_transformed;
2882 static inline BOOL use_ps(const struct wined3d_state *state)
2884 return !!state->pixel_shader;
2887 static inline void context_apply_state(struct wined3d_context *context,
2888 const struct wined3d_state *state, DWORD state_id)
2890 const struct StateEntry *state_table = context->state_table;
2891 DWORD rep = state_table[state_id].representative;
2892 state_table[rep].apply(context, state, rep);
2895 /* The WNDCLASS-Name for the fake window which we use to retrieve the GL capabilities */
2896 #define WINED3D_OPENGL_WINDOW_CLASS_NAME "WineD3D_OpenGL"
2898 #define MAKEDWORD_VERSION(maj, min) (((maj & 0xffff) << 16) | (min & 0xffff))