Added Dutch translations.
[wine] / dlls / wined3d / directx.c
1 /*
2  * IWineD3D implementation
3  *
4  * Copyright 2002-2004 Jason Edmeades
5  * Copyright 2003-2004 Raphael Junqueira
6  * Copyright 2004 Christian Costa
7  * Copyright 2005 Oliver Stieber
8  *
9  * This library is free software; you can redistribute it and/or
10  * modify it under the terms of the GNU Lesser General Public
11  * License as published by the Free Software Foundation; either
12  * version 2.1 of the License, or (at your option) any later version.
13  *
14  * This library is distributed in the hope that it will be useful,
15  * but WITHOUT ANY WARRANTY; without even the implied warranty of
16  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
17  * Lesser General Public License for more details.
18  *
19  * You should have received a copy of the GNU Lesser General Public
20  * License along with this library; if not, write to the Free Software
21  * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA
22  */
23
24 /* Compile time diagnostics: */
25
26 /* Uncomment this to force only a single display mode to be exposed: */
27 /*#define DEBUG_SINGLE_MODE*/
28
29
30 #include "config.h"
31 #include "wined3d_private.h"
32
33 WINE_DEFAULT_DEBUG_CHANNEL(d3d);
34 WINE_DECLARE_DEBUG_CHANNEL(d3d_caps);
35 #define GLINFO_LOCATION This->gl_info
36
37 /**********************************************************
38  * Utility functions follow
39  **********************************************************/
40
41 /* x11drv GDI escapes */
42 #define X11DRV_ESCAPE 6789
43 enum x11drv_escape_codes
44 {
45     X11DRV_GET_DISPLAY,   /* get X11 display for a DC */
46     X11DRV_GET_DRAWABLE,  /* get current drawable for a DC */
47     X11DRV_GET_FONT,      /* get current X font for a DC */
48 };
49
50 /* retrieve the X display to use on a given DC */
51 inline static Display *get_display( HDC hdc )
52 {
53     Display *display;
54     enum x11drv_escape_codes escape = X11DRV_GET_DISPLAY;
55
56     if (!ExtEscape( hdc, X11DRV_ESCAPE, sizeof(escape), (LPCSTR)&escape,
57                     sizeof(display), (LPSTR)&display )) display = NULL;
58     return display;
59 }
60
61 /* lookup tables */
62 int minLookup[MAX_LOOKUPS];
63 int maxLookup[MAX_LOOKUPS];
64 DWORD *stateLookup[MAX_LOOKUPS];
65
66 DWORD minMipLookup[D3DTEXF_ANISOTROPIC + 1][D3DTEXF_LINEAR + 1];
67
68
69
70 /**
71  * Note: GL seems to trap if GetDeviceCaps is called before any HWND's created
72  * ie there is no GL Context - Get a default rendering context to enable the
73  * function query some info from GL
74  */
75 static WineD3D_Context* WineD3D_CreateFakeGLContext(void) {
76     static WineD3D_Context ctx = { NULL, NULL, NULL, 0, 0 };
77     WineD3D_Context* ret = NULL;
78
79     if (glXGetCurrentContext() == NULL) {
80        BOOL         gotContext  = FALSE;
81        BOOL         created     = FALSE;
82        XVisualInfo  template;
83        HDC          device_context;
84        Visual*      visual;
85        BOOL         failed = FALSE;
86        int          num;
87        XWindowAttributes win_attr;
88
89        TRACE_(d3d_caps)("Creating Fake GL Context\n");
90
91        ctx.drawable = (Drawable) GetPropA(GetDesktopWindow(), "__wine_x11_whole_window");
92
93        /* Get the display */
94        device_context = GetDC(0);
95        ctx.display = get_display(device_context);
96        ReleaseDC(0, device_context);
97
98        /* Get the X visual */
99        ENTER_GL();
100        if (XGetWindowAttributes(ctx.display, ctx.drawable, &win_attr)) {
101            visual = win_attr.visual;
102        } else {
103            visual = DefaultVisual(ctx.display, DefaultScreen(ctx.display));
104        }
105        template.visualid = XVisualIDFromVisual(visual);
106        ctx.visInfo = XGetVisualInfo(ctx.display, VisualIDMask, &template, &num);
107        if (ctx.visInfo == NULL) {
108            LEAVE_GL();
109            WARN_(d3d_caps)("Error creating visual info for capabilities initialization\n");
110            failed = TRUE;
111        }
112
113        /* Create a GL context */
114        if (!failed) {
115            ctx.glCtx = glXCreateContext(ctx.display, ctx.visInfo, NULL, GL_TRUE);
116
117            if (ctx.glCtx == NULL) {
118                LEAVE_GL();
119                WARN_(d3d_caps)("Error creating default context for capabilities initialization\n");
120                failed = TRUE;
121            }
122        }
123
124        /* Make it the current GL context */
125        if (!failed && glXMakeCurrent(ctx.display, ctx.drawable, ctx.glCtx) == False) {
126            glXDestroyContext(ctx.display, ctx.glCtx);
127            LEAVE_GL();
128            WARN_(d3d_caps)("Error setting default context as current for capabilities initialization\n");
129            failed = TRUE;
130        }
131
132        /* It worked! Wow... */
133        if (!failed) {
134            gotContext = TRUE;
135            created = TRUE;
136            ret = &ctx;
137        } else {
138            ret = NULL;
139        }
140
141    } else {
142      if (ctx.ref > 0) ret = &ctx;
143    }
144
145    if (NULL != ret) InterlockedIncrement(&ret->ref);
146    return ret;
147 }
148
149 static void WineD3D_ReleaseFakeGLContext(WineD3D_Context* ctx) {
150     /* If we created a dummy context, throw it away */
151     if (NULL != ctx) {
152         if (0 == InterlockedDecrement(&ctx->ref)) {
153             glXMakeCurrent(ctx->display, None, NULL);
154             glXDestroyContext(ctx->display, ctx->glCtx);
155             ctx->display = NULL;
156             ctx->glCtx = NULL;
157             LEAVE_GL();
158         }
159     }
160 }
161
162 /**********************************************************
163  * IUnknown parts follows
164  **********************************************************/
165
166 HRESULT WINAPI IWineD3DImpl_QueryInterface(IWineD3D *iface,REFIID riid,LPVOID *ppobj)
167 {
168     IWineD3DDeviceImpl *This = (IWineD3DDeviceImpl *)iface;
169     /* FIXME: This needs to extend an IWineD3DBaseObject */
170
171     TRACE("(%p)->(%s,%p)\n",This,debugstr_guid(riid),ppobj);
172     if (IsEqualGUID(riid, &IID_IUnknown)
173         || IsEqualGUID(riid, &IID_IWineD3DDevice)) {
174         IUnknown_AddRef(iface);
175         *ppobj = This;
176         return D3D_OK;
177     }
178
179     return E_NOINTERFACE;
180 }
181
182 ULONG WINAPI IWineD3DImpl_AddRef(IWineD3D *iface) {
183     IWineD3DImpl *This = (IWineD3DImpl *)iface;
184     ULONG refCount = InterlockedIncrement(&This->ref);
185
186     TRACE("(%p) : AddRef increasing from %ld\n", This, refCount - 1);
187     return refCount;
188 }
189
190 ULONG WINAPI IWineD3DImpl_Release(IWineD3D *iface) {
191     IWineD3DImpl *This = (IWineD3DImpl *)iface;
192     ULONG ref;
193     TRACE("(%p) : Releasing from %ld\n", This, This->ref);
194     ref = InterlockedDecrement(&This->ref);
195     if (ref == 0) {
196         HeapFree(GetProcessHeap(), 0, This);
197     }
198
199     return ref;
200 }
201
202 /**********************************************************
203  * IWineD3D parts follows
204  **********************************************************/
205
206 static BOOL IWineD3DImpl_FillGLCaps(WineD3D_GL_Info *gl_info, Display* display) {
207     const char *GL_Extensions    = NULL;
208     const char *GLX_Extensions   = NULL;
209     const char *gl_string        = NULL;
210     const char *gl_string_cursor = NULL;
211     GLint       gl_max;
212     GLfloat     gl_float;
213     Bool        test = 0;
214     int         major, minor;
215     WineD3D_Context *fake_ctx = NULL;
216     BOOL        gotContext    = FALSE;
217     int         i;
218
219     /* Make sure that we've got a context */
220     if (glXGetCurrentContext() == NULL) {
221         /* TODO: CreateFakeGLContext should really take a display as a parameter  */
222         fake_ctx = WineD3D_CreateFakeGLContext();
223         if (NULL != fake_ctx) gotContext = TRUE;
224     } else {
225         gotContext = TRUE;
226     }
227
228
229     TRACE_(d3d_caps)("(%p, %p)\n", gl_info, display);
230
231     /* Fill in the GL info retrievable depending on the display */
232     if (NULL != display) {
233         test = glXQueryVersion(display, &major, &minor);
234         gl_info->glx_version = ((major & 0x0000FFFF) << 16) | (minor & 0x0000FFFF);
235         gl_string = glXGetClientString(display, GLX_VENDOR);
236     } else {
237         FIXME("Display must not be NULL, use glXGetCurrentDisplay or getAdapterDisplay()\n");
238         gl_string = (const char *) glGetString(GL_VENDOR);
239     }
240     TRACE_(d3d_caps)("Filling vendor string %s\n", gl_string);
241     if (gl_string != NULL) {
242         /* Fill in the GL vendor */
243         if (strstr(gl_string, "NVIDIA")) {
244             gl_info->gl_vendor = VENDOR_NVIDIA;
245         } else if (strstr(gl_string, "ATI")) {
246             gl_info->gl_vendor = VENDOR_ATI;
247         } else if (strstr(gl_string, "Mesa")) {
248             gl_info->gl_vendor = VENDOR_MESA;
249         } else {
250             gl_info->gl_vendor = VENDOR_WINE;
251         }
252     } else {
253         gl_info->gl_vendor = VENDOR_WINE;
254     }
255
256
257     TRACE_(d3d_caps)("found GL_VENDOR (%s)->(0x%04x)\n", debugstr_a(gl_string), gl_info->gl_vendor);
258
259     /* Parse the GL_VERSION field into major and minor information */
260     gl_string = (const char *) glGetString(GL_VERSION);
261     if (gl_string != NULL) {
262
263         switch (gl_info->gl_vendor) {
264         case VENDOR_NVIDIA:
265             gl_string_cursor = strstr(gl_string, "NVIDIA");
266             gl_string_cursor = strstr(gl_string_cursor, " ");
267             while (*gl_string_cursor && ' ' == *gl_string_cursor) ++gl_string_cursor;
268             if (*gl_string_cursor) {
269                 char tmp[16];
270                 int cursor = 0;
271
272                 while (*gl_string_cursor <= '9' && *gl_string_cursor >= '0') {
273                     tmp[cursor++] = *gl_string_cursor;
274                     ++gl_string_cursor;
275                 }
276                 tmp[cursor] = 0;
277                 major = atoi(tmp);
278
279                 if (*gl_string_cursor != '.') WARN_(d3d_caps)("malformed GL_VERSION (%s)\n", debugstr_a(gl_string));
280                 ++gl_string_cursor;
281
282                 cursor = 0;
283                 while (*gl_string_cursor <= '9' && *gl_string_cursor >= '0') {
284                     tmp[cursor++] = *gl_string_cursor;
285                     ++gl_string_cursor;
286                 }
287                 tmp[cursor] = 0;
288                 minor = atoi(tmp);
289             }
290             break;
291
292         case VENDOR_ATI:
293             major = minor = 0;
294             gl_string_cursor = strchr(gl_string, '-');
295             if (gl_string_cursor) {
296                 int error = 0;
297                 gl_string_cursor++;
298
299                 /* Check if version number is of the form x.y.z */
300                 if (*gl_string_cursor > '9' && *gl_string_cursor < '0')
301                     error = 1;
302                 if (!error && *(gl_string_cursor+2) > '9' && *(gl_string_cursor+2) < '0')
303                     error = 1;
304                 if (!error && *(gl_string_cursor+4) > '9' && *(gl_string_cursor+4) < '0')
305                     error = 1;
306                 if (!error && *(gl_string_cursor+1) != '.' && *(gl_string_cursor+3) != '.')
307                     error = 1;
308
309                 /* Mark version number as malformed */
310                 if (error)
311                     gl_string_cursor = 0;
312             }
313
314             if (!gl_string_cursor)
315                 WARN_(d3d_caps)("malformed GL_VERSION (%s)\n", debugstr_a(gl_string));
316             else {
317                 major = *gl_string_cursor - '0';
318                 minor = (*(gl_string_cursor+2) - '0') * 256 + (*(gl_string_cursor+4) - '0');
319             }
320             break;
321
322         case VENDOR_MESA:
323             gl_string_cursor = strstr(gl_string, "Mesa");
324             gl_string_cursor = strstr(gl_string_cursor, " ");
325             while (*gl_string_cursor && ' ' == *gl_string_cursor) ++gl_string_cursor;
326             if (*gl_string_cursor) {
327                 char tmp[16];
328                 int cursor = 0;
329
330                 while (*gl_string_cursor <= '9' && *gl_string_cursor >= '0') {
331                     tmp[cursor++] = *gl_string_cursor;
332                     ++gl_string_cursor;
333                 }
334                 tmp[cursor] = 0;
335                 major = atoi(tmp);
336
337                 if (*gl_string_cursor != '.') WARN_(d3d_caps)("malformed GL_VERSION (%s)\n", debugstr_a(gl_string));
338                 ++gl_string_cursor;
339
340                 cursor = 0;
341                 while (*gl_string_cursor <= '9' && *gl_string_cursor >= '0') {
342                     tmp[cursor++] = *gl_string_cursor;
343                     ++gl_string_cursor;
344                 }
345                 tmp[cursor] = 0;
346                 minor = atoi(tmp);
347             }
348             break;
349
350         default:
351             major = 0;
352             minor = 9;
353         }
354         gl_info->gl_driver_version = MAKEDWORD_VERSION(major, minor);
355         TRACE_(d3d_caps)("found GL_VERSION  (%s)->(0x%08lx)\n", debugstr_a(gl_string), gl_info->gl_driver_version);
356
357         /* Fill in the renderer information */
358         gl_string = (const char *) glGetString(GL_RENDERER);
359         strcpy(gl_info->gl_renderer, gl_string);
360
361         switch (gl_info->gl_vendor) {
362         case VENDOR_NVIDIA:
363             if (strstr(gl_info->gl_renderer, "GeForce4 Ti")) {
364                 gl_info->gl_card = CARD_NVIDIA_GEFORCE4_TI4600;
365             } else if (strstr(gl_info->gl_renderer, "GeForceFX")) {
366                 gl_info->gl_card = CARD_NVIDIA_GEFORCEFX_5900ULTRA;
367             } else {
368                 gl_info->gl_card = CARD_NVIDIA_GEFORCE4_TI4600;
369             }
370             break;
371
372         case VENDOR_ATI:
373             if (strstr(gl_info->gl_renderer, "RADEON 9800 PRO")) {
374                 gl_info->gl_card = CARD_ATI_RADEON_9800PRO;
375             } else if (strstr(gl_info->gl_renderer, "RADEON 9700 PRO")) {
376                 gl_info->gl_card = CARD_ATI_RADEON_9700PRO;
377             } else {
378                 gl_info->gl_card = CARD_ATI_RADEON_8500;
379             }
380             break;
381
382         default:
383             gl_info->gl_card = CARD_WINE;
384             break;
385         }
386     } else {
387         FIXME("get version string returned null\n");
388     }
389
390     TRACE_(d3d_caps)("found GL_RENDERER (%s)->(0x%04x)\n", debugstr_a(gl_info->gl_renderer), gl_info->gl_card);
391
392     /*
393      * Initialize openGL extension related variables
394      *  with Default values
395      */
396     memset(&gl_info->supported, 0, sizeof(gl_info->supported));
397     gl_info->max_textures   = 1;
398     gl_info->max_samplers   = 1;
399     gl_info->ps_arb_version = PS_VERSION_NOT_SUPPORTED;
400     gl_info->vs_arb_version = VS_VERSION_NOT_SUPPORTED;
401     gl_info->vs_nv_version  = VS_VERSION_NOT_SUPPORTED;
402     gl_info->vs_ati_version = VS_VERSION_NOT_SUPPORTED;
403
404     /* Now work out what GL support this card really has */
405 #define USE_GL_FUNC(type, pfn) gl_info->pfn = NULL;
406     GL_EXT_FUNCS_GEN;
407 #undef USE_GL_FUNC
408
409     /* Retrieve opengl defaults */
410     glGetIntegerv(GL_MAX_CLIP_PLANES, &gl_max);
411     gl_info->max_clipplanes = min(D3DMAXUSERCLIPPLANES, gl_max);
412     TRACE_(d3d_caps)("ClipPlanes support - num Planes=%d\n", gl_max);
413
414     glGetIntegerv(GL_MAX_LIGHTS, &gl_max);
415     gl_info->max_lights = gl_max;
416     TRACE_(d3d_caps)("Lights support - max lights=%d\n", gl_max);
417
418     glGetIntegerv(GL_MAX_TEXTURE_SIZE, &gl_max);
419     gl_info->max_texture_size = gl_max;
420     TRACE_(d3d_caps)("Maximum texture size support - max texture size=%d\n", gl_max);
421
422     glGetFloatv(GL_POINT_SIZE_RANGE, &gl_float);
423     gl_info->max_pointsize = gl_float;
424     TRACE_(d3d_caps)("Maximum point size support - max texture size=%f\n", gl_float);
425
426     /* Parse the gl supported features, in theory enabling parts of our code appropriately */
427     GL_Extensions = (const char *) glGetString(GL_EXTENSIONS);
428     TRACE_(d3d_caps)("GL_Extensions reported:\n");
429
430     if (NULL == GL_Extensions) {
431         ERR("   GL_Extensions returns NULL\n");
432     } else {
433         while (*GL_Extensions != 0x00) {
434             const char *Start = GL_Extensions;
435             char        ThisExtn[256];
436
437             memset(ThisExtn, 0x00, sizeof(ThisExtn));
438             while (*GL_Extensions != ' ' && *GL_Extensions != 0x00) {
439                 GL_Extensions++;
440             }
441             memcpy(ThisExtn, Start, (GL_Extensions - Start));
442             TRACE_(d3d_caps)("- %s\n", ThisExtn);
443
444             /**
445              * ARB
446              */
447             if (strcmp(ThisExtn, "GL_ARB_fragment_program") == 0) {
448                 gl_info->ps_arb_version = PS_VERSION_11;
449                 TRACE_(d3d_caps)(" FOUND: ARB Pixel Shader support - version=%02x\n", gl_info->ps_arb_version);
450                 gl_info->supported[ARB_FRAGMENT_PROGRAM] = TRUE;
451                 glGetIntegerv(GL_MAX_TEXTURE_IMAGE_UNITS_ARB, &gl_max);
452                 TRACE_(d3d_caps)(" FOUND: ARB Pixel Shader support - GL_MAX_TEXTURE_IMAGE_UNITS_ARB=%u\n", gl_max);
453                 gl_info->max_samplers = min(MAX_SAMPLERS, gl_max);
454             } else if (strcmp(ThisExtn, "GL_ARB_multisample") == 0) {
455                 TRACE_(d3d_caps)(" FOUND: ARB Multisample support\n");
456                 gl_info->supported[ARB_MULTISAMPLE] = TRUE;
457             } else if (strcmp(ThisExtn, "GL_ARB_multitexture") == 0) {
458                 glGetIntegerv(GL_MAX_TEXTURE_UNITS_ARB, &gl_max);
459                 TRACE_(d3d_caps)(" FOUND: ARB Multitexture support - GL_MAX_TEXTURE_UNITS_ARB=%u\n", gl_max);
460                 gl_info->supported[ARB_MULTITEXTURE] = TRUE;
461                 gl_info->max_textures = min(MAX_TEXTURES, gl_max);
462                 gl_info->max_samplers = max(gl_info->max_samplers, gl_max);
463             } else if (strcmp(ThisExtn, "GL_ARB_texture_cube_map") == 0) {
464                 TRACE_(d3d_caps)(" FOUND: ARB Texture Cube Map support\n");
465                 gl_info->supported[ARB_TEXTURE_CUBE_MAP] = TRUE;
466                 TRACE_(d3d_caps)(" IMPLIED: NVIDIA (NV) Texture Gen Reflection support\n");
467                 gl_info->supported[NV_TEXGEN_REFLECTION] = TRUE;
468             } else if (strcmp(ThisExtn, "GL_ARB_texture_compression") == 0) {
469                 TRACE_(d3d_caps)(" FOUND: ARB Texture Compression support\n");
470                 gl_info->supported[ARB_TEXTURE_COMPRESSION] = TRUE;
471             } else if (strcmp(ThisExtn, "GL_ARB_texture_env_add") == 0) {
472                 TRACE_(d3d_caps)(" FOUND: ARB Texture Env Add support\n");
473                 gl_info->supported[ARB_TEXTURE_ENV_ADD] = TRUE;
474             } else if (strcmp(ThisExtn, "GL_ARB_texture_env_combine") == 0) {
475                 TRACE_(d3d_caps)(" FOUND: ARB Texture Env combine support\n");
476                 gl_info->supported[ARB_TEXTURE_ENV_COMBINE] = TRUE;
477             } else if (strcmp(ThisExtn, "GL_ARB_texture_env_dot3") == 0) {
478                 TRACE_(d3d_caps)(" FOUND: ARB Dot3 support\n");
479                 gl_info->supported[ARB_TEXTURE_ENV_DOT3] = TRUE;
480             } else if (strcmp(ThisExtn, "GL_ARB_texture_border_clamp") == 0) {
481                 TRACE_(d3d_caps)(" FOUND: ARB Texture border clamp support\n");
482                 gl_info->supported[ARB_TEXTURE_BORDER_CLAMP] = TRUE;
483             } else if (strcmp(ThisExtn, "GL_ARB_texture_mirrored_repeat") == 0) {
484                 TRACE_(d3d_caps)(" FOUND: ARB Texture mirrored repeat support\n");
485                 gl_info->supported[ARB_TEXTURE_MIRRORED_REPEAT] = TRUE;
486             } else if (strcmp(ThisExtn, "GLX_ARB_multisample") == 0) {
487                 TRACE_(d3d_caps)(" FOUND: ARB multisample support\n");
488                 gl_info->supported[ARB_MULTISAMPLE] = TRUE;
489             } else if (strcmp(ThisExtn, "GL_ARB_pixel_buffer_object") == 0) {
490                 TRACE_(d3d_caps)(" FOUND: ARB Pixel Buffer support\n");
491                 gl_info->supported[ARB_PIXEL_BUFFER_OBJECT] = TRUE;
492             } else if (strcmp(ThisExtn, "GL_ARB_point_sprite") == 0) {
493                 TRACE_(d3d_caps)(" FOUND: ARB point sprite support\n");
494                 gl_info->supported[ARB_POINT_SPRITE] = TRUE;
495             } else if (strstr(ThisExtn, "GL_ARB_vertex_program")) {
496                 gl_info->vs_arb_version = VS_VERSION_11;
497                 TRACE_(d3d_caps)(" FOUND: ARB Vertex Shader support - version=%02x\n", gl_info->vs_arb_version);
498                 gl_info->supported[ARB_VERTEX_PROGRAM] = TRUE;
499             } else if (strcmp(ThisExtn, "GL_ARB_vertex_blend") == 0) {
500                 glGetIntegerv(GL_MAX_VERTEX_UNITS_ARB, &gl_max);
501                 TRACE_(d3d_caps)(" FOUND: ARB Vertex Blend support GL_MAX_VERTEX_UNITS_ARB %d\n", gl_max);
502                 gl_info->max_blends = gl_max;
503                 gl_info->supported[ARB_VERTEX_BLEND] = TRUE;
504             } else if (strcmp(ThisExtn, "GL_ARB_vertex_buffer_object") == 0) {
505                 TRACE_(d3d_caps)(" FOUND: ARB Vertex Buffer support\n");
506                 gl_info->supported[ARB_VERTEX_BUFFER_OBJECT] = TRUE;
507             } else if (strcmp(ThisExtn, "GL_ARB_occlusion_query") == 0) {
508                 TRACE_(d3d_caps)(" FOUND: ARB Occlusion Query support\n");
509                 gl_info->supported[ARB_OCCLUSION_QUERY] = TRUE;
510             /**
511              * EXT
512              */
513             } else if (strcmp(ThisExtn, "GL_EXT_fog_coord") == 0) {
514                 TRACE_(d3d_caps)(" FOUND: EXT Fog coord support\n");
515                 gl_info->supported[EXT_FOG_COORD] = TRUE;
516             } else if (strcmp(ThisExtn, "GL_EXT_framebuffer_object") == 0) {
517                 TRACE_(d3d_caps)(" FOUND: EXT Frame Buffer Object support\n");
518                 gl_info->supported[EXT_FRAMEBUFFER_OBJECT] = TRUE;
519             } else if (strcmp(ThisExtn, "GL_EXT_paletted_texture") == 0) { /* handle paletted texture extensions */
520                 TRACE_(d3d_caps)(" FOUND: EXT Paletted texture support\n");
521                 gl_info->supported[EXT_PALETTED_TEXTURE] = TRUE;
522             } else if (strcmp(ThisExtn, "GL_EXT_point_parameters") == 0) {
523                 TRACE_(d3d_caps)(" FOUND: EXT Point parameters support\n");
524                 gl_info->supported[EXT_POINT_PARAMETERS] = TRUE;
525             } else if (strcmp(ThisExtn, "GL_EXT_secondary_color") == 0) {
526                 TRACE_(d3d_caps)(" FOUND: EXT Secondary coord support\n");
527                 gl_info->supported[EXT_SECONDARY_COLOR] = TRUE;
528             } else if (strcmp(ThisExtn, "GL_EXT_stencil_wrap") == 0) {
529                 TRACE_(d3d_caps)(" FOUND: EXT Stencil wrap support\n");
530                 gl_info->supported[EXT_STENCIL_WRAP] = TRUE;
531             } else if (strcmp(ThisExtn, "GL_EXT_texture_compression_s3tc") == 0) {
532                 TRACE_(d3d_caps)(" FOUND: EXT Texture S3TC compression support\n");
533                 gl_info->supported[EXT_TEXTURE_COMPRESSION_S3TC] = TRUE;
534             } else if (strcmp(ThisExtn, "GL_EXT_texture_env_add") == 0) {
535                 TRACE_(d3d_caps)(" FOUND: EXT Texture Env Add support\n");
536                 gl_info->supported[EXT_TEXTURE_ENV_ADD] = TRUE;
537             } else if (strcmp(ThisExtn, "GL_EXT_texture_env_combine") == 0) {
538                 TRACE_(d3d_caps)(" FOUND: EXT Texture Env combine support\n");
539                 gl_info->supported[EXT_TEXTURE_ENV_COMBINE] = TRUE;
540             } else if (strcmp(ThisExtn, "GL_EXT_texture_env_dot3") == 0) {
541                 TRACE_(d3d_caps)(" FOUND: EXT Dot3 support\n");
542                 gl_info->supported[EXT_TEXTURE_ENV_DOT3] = TRUE;
543             } else if (strcmp(ThisExtn, "GL_EXT_texture_filter_anisotropic") == 0) {
544                 gl_info->supported[EXT_TEXTURE_FILTER_ANISOTROPIC] = TRUE;
545                 glGetIntegerv(GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT, &gl_max);
546                 TRACE_(d3d_caps)(" FOUND: EXT Texture Anisotropic filter support. GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT %d\n", gl_max);
547                 gl_info->max_anisotropy = gl_max;
548             } else if (strcmp(ThisExtn, "GL_EXT_texture_lod") == 0) {
549                 TRACE_(d3d_caps)(" FOUND: EXT Texture LOD support\n");
550                 gl_info->supported[EXT_TEXTURE_LOD] = TRUE;
551             } else if (strcmp(ThisExtn, "GL_EXT_texture_lod_bias") == 0) {
552                 TRACE_(d3d_caps)(" FOUND: EXT Texture LOD bias support\n");
553                 gl_info->supported[EXT_TEXTURE_LOD_BIAS] = TRUE;
554             } else if (strcmp(ThisExtn, "GL_EXT_vertex_weighting") == 0) {
555                 TRACE_(d3d_caps)(" FOUND: EXT Vertex weighting support\n");
556                 gl_info->supported[EXT_VERTEX_WEIGHTING] = TRUE;
557
558             /**
559              * NVIDIA
560              */
561             } else if (strstr(ThisExtn, "GL_NV_fog_distance")) {
562                 TRACE_(d3d_caps)(" FOUND: NVIDIA (NV) Fog Distance support\n");
563                 gl_info->supported[NV_FOG_DISTANCE] = TRUE;
564             } else if (strstr(ThisExtn, "GL_NV_fragment_program")) {
565                 gl_info->ps_nv_version = PS_VERSION_11;
566                 TRACE_(d3d_caps)(" FOUND: NVIDIA (NV) Pixel Shader support - version=%02x\n", gl_info->ps_nv_version);
567             } else if (strcmp(ThisExtn, "GL_NV_register_combiners") == 0) {
568                 TRACE_(d3d_caps)(" FOUND: NVIDIA (NV) Register combiners (1) support\n");
569                 gl_info->supported[NV_REGISTER_COMBINERS] = TRUE;
570             } else if (strcmp(ThisExtn, "GL_NV_register_combiners2") == 0) {
571                 TRACE_(d3d_caps)(" FOUND: NVIDIA (NV) Register combiners (2) support\n");
572                 gl_info->supported[NV_REGISTER_COMBINERS2] = TRUE;
573             } else if (strcmp(ThisExtn, "GL_NV_texgen_reflection") == 0) {
574                 TRACE_(d3d_caps)(" FOUND: NVIDIA (NV) Texture Gen Reflection support\n");
575                 gl_info->supported[NV_TEXGEN_REFLECTION] = TRUE;
576             } else if (strcmp(ThisExtn, "GL_NV_texture_env_combine4") == 0) {
577                 TRACE_(d3d_caps)(" FOUND: NVIDIA (NV) Texture Env combine (4) support\n");
578                 gl_info->supported[NV_TEXTURE_ENV_COMBINE4] = TRUE;
579             } else if (strcmp(ThisExtn, "GL_NV_texture_shader") == 0) {
580                 TRACE_(d3d_caps)(" FOUND: NVIDIA (NV) Texture Shader (1) support\n");
581                 gl_info->supported[NV_TEXTURE_SHADER] = TRUE;
582             } else if (strcmp(ThisExtn, "GL_NV_texture_shader2") == 0) {
583                 TRACE_(d3d_caps)(" FOUND: NVIDIA (NV) Texture Shader (2) support\n");
584                 gl_info->supported[NV_TEXTURE_SHADER2] = TRUE;
585             } else if (strcmp(ThisExtn, "GL_NV_texture_shader3") == 0) {
586                 TRACE_(d3d_caps)(" FOUND: NVIDIA (NV) Texture Shader (3) support\n");
587                 gl_info->supported[NV_TEXTURE_SHADER3] = TRUE;
588             } else if (strcmp(ThisExtn, "GL_NV_occlusion_query") == 0) {
589                 TRACE_(d3d_caps)(" FOUND: NVIDIA (NV) Occlusion Query (3) support\n");
590                 gl_info->supported[NV_OCCLUSION_QUERY] = TRUE;
591             } else if (strstr(ThisExtn, "GL_NV_vertex_program")) {
592                 gl_info->vs_nv_version = max(gl_info->vs_nv_version, (0 == strcmp(ThisExtn, "GL_NV_vertex_program1_1")) ? VS_VERSION_11 : VS_VERSION_10);
593                 gl_info->vs_nv_version = max(gl_info->vs_nv_version, (0 == strcmp(ThisExtn, "GL_NV_vertex_program2"))   ? VS_VERSION_20 : VS_VERSION_10);
594                 TRACE_(d3d_caps)(" FOUND: NVIDIA (NV) Vertex Shader support - version=%02x\n", gl_info->vs_nv_version);
595                 gl_info->supported[NV_VERTEX_PROGRAM] = TRUE;
596
597             /**
598              * ATI
599              */
600             /** TODO */
601             } else if (strcmp(ThisExtn, "GL_ATI_texture_env_combine3") == 0) {
602                 TRACE_(d3d_caps)(" FOUND: ATI Texture Env combine (3) support\n");
603                 gl_info->supported[ATI_TEXTURE_ENV_COMBINE3] = TRUE;
604             } else if (strcmp(ThisExtn, "GL_ATI_texture_mirror_once") == 0) {
605                 TRACE_(d3d_caps)(" FOUND: ATI Texture Mirror Once support\n");
606                 gl_info->supported[ATI_TEXTURE_MIRROR_ONCE] = TRUE;
607             } else if (strcmp(ThisExtn, "GL_EXT_vertex_shader") == 0) {
608                 gl_info->vs_ati_version = VS_VERSION_11;
609                 TRACE_(d3d_caps)(" FOUND: ATI (EXT) Vertex Shader support - version=%02x\n", gl_info->vs_ati_version);
610                 gl_info->supported[EXT_VERTEX_SHADER] = TRUE;
611             }
612
613
614             if (*GL_Extensions == ' ') GL_Extensions++;
615         }
616     }
617
618     /* Load all the lookup tables
619     TODO: It may be a good idea to make minLookup and maxLookup const and populate them in wined3d_private.h where they are declared */
620     minLookup[WINELOOKUP_WARPPARAM] = D3DTADDRESS_WRAP;
621     maxLookup[WINELOOKUP_WARPPARAM] = D3DTADDRESS_MIRRORONCE;
622
623     minLookup[WINELOOKUP_MAGFILTER] = D3DTEXF_NONE;
624     maxLookup[WINELOOKUP_MAGFILTER] = D3DTEXF_ANISOTROPIC;
625
626
627     for (i = 0; i < MAX_LOOKUPS; i++) {
628         stateLookup[i] = HeapAlloc(GetProcessHeap(), 0, sizeof(*stateLookup[i]) * (1 + maxLookup[i] - minLookup[i]) );
629     }
630
631     stateLookup[WINELOOKUP_WARPPARAM][D3DTADDRESS_WRAP   - minLookup[WINELOOKUP_WARPPARAM]] = GL_REPEAT;
632     stateLookup[WINELOOKUP_WARPPARAM][D3DTADDRESS_CLAMP  - minLookup[WINELOOKUP_WARPPARAM]] = GL_CLAMP_TO_EDGE;
633     stateLookup[WINELOOKUP_WARPPARAM][D3DTADDRESS_BORDER - minLookup[WINELOOKUP_WARPPARAM]] =
634              gl_info->supported[ARB_TEXTURE_BORDER_CLAMP] ? GL_CLAMP_TO_BORDER_ARB : GL_REPEAT;
635     stateLookup[WINELOOKUP_WARPPARAM][D3DTADDRESS_BORDER - minLookup[WINELOOKUP_WARPPARAM]] =
636              gl_info->supported[ARB_TEXTURE_BORDER_CLAMP] ? GL_CLAMP_TO_BORDER_ARB : GL_REPEAT;
637     stateLookup[WINELOOKUP_WARPPARAM][D3DTADDRESS_MIRROR - minLookup[WINELOOKUP_WARPPARAM]] =
638              gl_info->supported[ARB_TEXTURE_MIRRORED_REPEAT] ? GL_MIRRORED_REPEAT_ARB : GL_REPEAT;
639     stateLookup[WINELOOKUP_WARPPARAM][D3DTADDRESS_MIRRORONCE - minLookup[WINELOOKUP_WARPPARAM]] =
640              gl_info->supported[ATI_TEXTURE_MIRROR_ONCE] ? GL_MIRROR_CLAMP_TO_EDGE_ATI : GL_REPEAT;
641
642     stateLookup[WINELOOKUP_MAGFILTER][D3DTEXF_NONE        - minLookup[WINELOOKUP_MAGFILTER]]  = GL_NEAREST;
643     stateLookup[WINELOOKUP_MAGFILTER][D3DTEXF_POINT       - minLookup[WINELOOKUP_MAGFILTER]] = GL_NEAREST;
644     stateLookup[WINELOOKUP_MAGFILTER][D3DTEXF_LINEAR      - minLookup[WINELOOKUP_MAGFILTER]] = GL_LINEAR;
645     stateLookup[WINELOOKUP_MAGFILTER][D3DTEXF_ANISOTROPIC - minLookup[WINELOOKUP_MAGFILTER]] =
646              gl_info->supported[EXT_TEXTURE_FILTER_ANISOTROPIC] ? GL_LINEAR : GL_NEAREST;
647
648
649     minMipLookup[D3DTEXF_NONE][D3DTEXF_NONE]     = GL_LINEAR;
650     minMipLookup[D3DTEXF_NONE][D3DTEXF_POINT]    = GL_LINEAR;
651     minMipLookup[D3DTEXF_NONE][D3DTEXF_LINEAR]   = GL_LINEAR;
652     minMipLookup[D3DTEXF_POINT][D3DTEXF_NONE]    = GL_NEAREST;
653     minMipLookup[D3DTEXF_POINT][D3DTEXF_POINT]   = GL_NEAREST_MIPMAP_NEAREST;
654     minMipLookup[D3DTEXF_POINT][D3DTEXF_LINEAR]  = GL_NEAREST_MIPMAP_LINEAR;
655     minMipLookup[D3DTEXF_LINEAR][D3DTEXF_NONE]   = GL_LINEAR;
656     minMipLookup[D3DTEXF_LINEAR][D3DTEXF_POINT]  = GL_LINEAR_MIPMAP_NEAREST;
657     minMipLookup[D3DTEXF_LINEAR][D3DTEXF_LINEAR] = GL_LINEAR_MIPMAP_LINEAR;
658     minMipLookup[D3DTEXF_ANISOTROPIC][D3DTEXF_NONE]   = gl_info->supported[EXT_TEXTURE_FILTER_ANISOTROPIC] ?
659     GL_LINEAR_MIPMAP_LINEAR : GL_LINEAR;
660     minMipLookup[D3DTEXF_ANISOTROPIC][D3DTEXF_POINT]  = gl_info->supported[EXT_TEXTURE_FILTER_ANISOTROPIC] ? GL_LINEAR_MIPMAP_NEAREST : GL_LINEAR;
661     minMipLookup[D3DTEXF_ANISOTROPIC][D3DTEXF_LINEAR] = gl_info->supported[EXT_TEXTURE_FILTER_ANISOTROPIC] ? GL_LINEAR_MIPMAP_LINEAR : GL_LINEAR;
662
663 /* TODO: config lookups */
664
665
666 #define USE_GL_FUNC(type, pfn) gl_info->pfn = (type) glXGetProcAddressARB( (const GLubyte *) #pfn);
667     GL_EXT_FUNCS_GEN;
668 #undef USE_GL_FUNC
669
670     if (display != NULL) {
671         GLX_Extensions = glXQueryExtensionsString(display, DefaultScreen(display));
672         TRACE_(d3d_caps)("GLX_Extensions reported:\n");
673
674         if (NULL == GLX_Extensions) {
675             ERR("   GLX_Extensions returns NULL\n");
676         } else {
677             while (*GLX_Extensions != 0x00) {
678                 const char *Start = GLX_Extensions;
679                 char ThisExtn[256];
680
681                 memset(ThisExtn, 0x00, sizeof(ThisExtn));
682                 while (*GLX_Extensions != ' ' && *GLX_Extensions != 0x00) {
683                     GLX_Extensions++;
684                 }
685                 memcpy(ThisExtn, Start, (GLX_Extensions - Start));
686                 TRACE_(d3d_caps)("- %s\n", ThisExtn);
687                 if (*GLX_Extensions == ' ') GLX_Extensions++;
688             }
689         }
690     }
691
692 #define USE_GL_FUNC(type, pfn) gl_info->pfn = (type) glXGetProcAddressARB( (const GLubyte *) #pfn);
693     GLX_EXT_FUNCS_GEN;
694 #undef USE_GL_FUNC
695
696     /* If we created a dummy context, throw it away */
697     if (NULL != fake_ctx) WineD3D_ReleaseFakeGLContext(fake_ctx);
698
699     /* Only save the values obtained when a display is provided */
700     if (fake_ctx == NULL) {
701         return TRUE;
702     } else {
703         return FALSE;
704     }
705 }
706
707 /**********************************************************
708  * IWineD3D implementation follows
709  **********************************************************/
710
711 UINT     WINAPI  IWineD3DImpl_GetAdapterCount (IWineD3D *iface) {
712     IWineD3DImpl *This = (IWineD3DImpl *)iface;
713
714     /* FIXME: Set to one for now to imply the display */
715     TRACE_(d3d_caps)("(%p): Mostly stub, only returns primary display\n", This);
716     return 1;
717 }
718
719 HRESULT  WINAPI  IWineD3DImpl_RegisterSoftwareDevice(IWineD3D *iface, void* pInitializeFunction) {
720     IWineD3DImpl *This = (IWineD3DImpl *)iface;
721     FIXME("(%p)->(%p): stub\n", This, pInitializeFunction);
722     return D3D_OK;
723 }
724
725 HMONITOR WINAPI  IWineD3DImpl_GetAdapterMonitor(IWineD3D *iface, UINT Adapter) {
726     IWineD3DImpl *This = (IWineD3DImpl *)iface;
727     FIXME_(d3d_caps)("(%p)->(Adptr:%d)\n", This, Adapter);
728     if (Adapter >= IWineD3DImpl_GetAdapterCount(iface)) {
729         return NULL;
730     }
731     return D3D_OK;
732 }
733
734 /* FIXME: GetAdapterModeCount and EnumAdapterModes currently only returns modes
735      of the same bpp but different resolutions                                  */
736
737 /* Note: dx9 supplies a format. Calls from d3d8 supply D3DFMT_UNKNOWN */
738 UINT     WINAPI  IWineD3DImpl_GetAdapterModeCount(IWineD3D *iface, UINT Adapter, WINED3DFORMAT Format) {
739     IWineD3DImpl *This = (IWineD3DImpl *)iface;
740     TRACE_(d3d_caps)("(%p}->(Adapter: %d, Format: %s)\n", This, Adapter, debug_d3dformat(Format));
741
742     if (Adapter >= IWineD3D_GetAdapterCount(iface)) {
743         return 0;
744     }
745
746     if (Adapter == 0) { /* Display */
747         int i = 0;
748         int j = 0;
749 #if !defined( DEBUG_SINGLE_MODE )
750         DEVMODEW DevModeW;
751
752         /* Work out the current screen bpp */
753         HDC hdc = CreateDCA("DISPLAY", NULL, NULL, NULL);
754         int bpp = GetDeviceCaps(hdc, BITSPIXEL);
755         DeleteDC(hdc);
756
757         while (EnumDisplaySettingsExW(NULL, j, &DevModeW, 0)) {
758             j++;
759             switch (Format)
760             {
761             case D3DFMT_UNKNOWN:
762                    i++;
763                    break;
764             case D3DFMT_X8R8G8B8:
765             case D3DFMT_A8R8G8B8:
766                    if (min(DevModeW.dmBitsPerPel, bpp) == 32) i++;
767                    if (min(DevModeW.dmBitsPerPel, bpp) == 24) i++;
768                    break;
769             case D3DFMT_X1R5G5B5:
770             case D3DFMT_A1R5G5B5:
771             case D3DFMT_R5G6B5:
772                    if (min(DevModeW.dmBitsPerPel, bpp) == 16) i++;
773                    break;
774             default:
775                    /* Skip other modes as they do not match requested format */
776                    break;
777             }
778         }
779 #else
780         i = 1;
781         j = 1;
782 #endif
783         TRACE_(d3d_caps)("(%p}->(Adapter: %d) => %d (out of %d)\n", This, Adapter, i, j);
784         return i;
785     } else {
786         FIXME_(d3d_caps)("Adapter not primary display\n");
787     }
788     return 0;
789 }
790
791 /* Note: dx9 supplies a format. Calls from d3d8 supply D3DFMT_UNKNOWN */
792 HRESULT WINAPI IWineD3DImpl_EnumAdapterModes(IWineD3D *iface, UINT Adapter, WINED3DFORMAT Format, UINT Mode, D3DDISPLAYMODE* pMode) {
793     IWineD3DImpl *This = (IWineD3DImpl *)iface;
794     TRACE_(d3d_caps)("(%p}->(Adapter:%d, mode:%d, pMode:%p, format:%s)\n", This, Adapter, Mode, pMode, debug_d3dformat(Format));
795
796     /* Validate the parameters as much as possible */
797     if (NULL == pMode ||
798         Adapter >= IWineD3DImpl_GetAdapterCount(iface) ||
799         Mode    >= IWineD3DImpl_GetAdapterModeCount(iface, Adapter, Format)) {
800         return D3DERR_INVALIDCALL;
801     }
802
803     if (Adapter == 0) { /* Display */
804 #if !defined( DEBUG_SINGLE_MODE )
805         DEVMODEW DevModeW;
806         int ModeIdx = 0;
807
808         /* Work out the current screen bpp */
809         HDC hdc = CreateDCA("DISPLAY", NULL, NULL, NULL);
810         int bpp = GetDeviceCaps(hdc, BITSPIXEL);
811         DeleteDC(hdc);
812
813         /* If we are filtering to a specific format, then need to skip all unrelated
814            modes, but if mode is irrelevant, then we can use the index directly      */
815         if (Format == D3DFMT_UNKNOWN)
816         {
817             ModeIdx = Mode;
818         } else {
819             int i = 0;
820             int j = 0;
821             DEVMODEW DevModeWtmp;
822
823
824             while (i<(Mode) && EnumDisplaySettingsExW(NULL, j, &DevModeWtmp, 0)) {
825                 j++;
826                 switch (Format)
827                 {
828                 case D3DFMT_UNKNOWN:
829                        i++;
830                        break;
831                 case D3DFMT_X8R8G8B8:
832                 case D3DFMT_A8R8G8B8:
833                        if (min(DevModeWtmp.dmBitsPerPel, bpp) == 32) i++;
834                        if (min(DevModeWtmp.dmBitsPerPel, bpp) == 24) i++;
835                        break;
836                 case D3DFMT_X1R5G5B5:
837                 case D3DFMT_A1R5G5B5:
838                 case D3DFMT_R5G6B5:
839                        if (min(DevModeWtmp.dmBitsPerPel, bpp) == 16) i++;
840                        break;
841                 default:
842                        /* Skip other modes as they do not match requested format */
843                        break;
844                 }
845             }
846             ModeIdx = j;
847         }
848
849         /* Now get the display mode via the calculated index */
850         if (EnumDisplaySettingsExW(NULL, ModeIdx, &DevModeW, 0))
851         {
852             pMode->Width        = DevModeW.dmPelsWidth;
853             pMode->Height       = DevModeW.dmPelsHeight;
854             bpp                 = min(DevModeW.dmBitsPerPel, bpp);
855             pMode->RefreshRate  = D3DADAPTER_DEFAULT;
856             if (DevModeW.dmFields & DM_DISPLAYFREQUENCY)
857             {
858                 pMode->RefreshRate = DevModeW.dmDisplayFrequency;
859             }
860
861             if (Format == D3DFMT_UNKNOWN)
862             {
863                 switch (bpp) {
864                 case  8: pMode->Format = D3DFMT_R3G3B2;   break;
865                 case 16: pMode->Format = D3DFMT_R5G6B5;   break;
866                 case 24: /* Robots and EVE Online need 24 and 32 bit as A8R8G8B8 to start */
867                 case 32: pMode->Format = D3DFMT_A8R8G8B8; break;
868                 default: pMode->Format = D3DFMT_UNKNOWN;
869                 }
870             } else {
871                 pMode->Format = Format;
872             }
873         }
874         else
875         {
876             TRACE_(d3d_caps)("Requested mode out of range %d\n", Mode);
877             return D3DERR_INVALIDCALL;
878         }
879
880 #else
881         /* Return one setting of the format requested */
882         if (Mode > 0) return D3DERR_INVALIDCALL;
883         pMode->Width        = 800;
884         pMode->Height       = 600;
885         pMode->RefreshRate  = D3DADAPTER_DEFAULT;
886         pMode->Format       = (Format == D3DFMT_UNKNOWN) ? D3DFMT_A8R8G8B8 : Format;
887         bpp = 32;
888 #endif
889         TRACE_(d3d_caps)("W %d H %d rr %d fmt (%x - %s) bpp %u\n", pMode->Width, pMode->Height,
890                  pMode->RefreshRate, pMode->Format, debug_d3dformat(pMode->Format), bpp);
891
892     } else {
893         FIXME_(d3d_caps)("Adapter not primary display\n");
894     }
895
896     return D3D_OK;
897 }
898
899 HRESULT WINAPI IWineD3DImpl_GetAdapterDisplayMode(IWineD3D *iface, UINT Adapter, D3DDISPLAYMODE* pMode) {
900     IWineD3DImpl *This = (IWineD3DImpl *)iface;
901     TRACE_(d3d_caps)("(%p}->(Adapter: %d, pMode: %p)\n", This, Adapter, pMode);
902
903     if (NULL == pMode ||
904         Adapter >= IWineD3D_GetAdapterCount(iface)) {
905         return D3DERR_INVALIDCALL;
906     }
907
908     if (Adapter == 0) { /* Display */
909         int bpp = 0;
910         DEVMODEW DevModeW;
911
912         EnumDisplaySettingsExW(NULL, (DWORD)-1, &DevModeW, 0);
913         pMode->Width        = DevModeW.dmPelsWidth;
914         pMode->Height       = DevModeW.dmPelsHeight;
915         bpp                 = DevModeW.dmBitsPerPel;
916         pMode->RefreshRate  = D3DADAPTER_DEFAULT;
917         if (DevModeW.dmFields&DM_DISPLAYFREQUENCY)
918         {
919             pMode->RefreshRate = DevModeW.dmDisplayFrequency;
920         }
921
922         switch (bpp) {
923         case  8: pMode->Format       = D3DFMT_R3G3B2;   break;
924         case 16: pMode->Format       = D3DFMT_R5G6B5;   break;
925         case 24: pMode->Format       = D3DFMT_X8R8G8B8; break; /* Robots needs 24bit to be X8R8G8B8 */
926         case 32: pMode->Format       = D3DFMT_X8R8G8B8; break; /* EVE online and the Fur demo need 32bit AdapterDisplatMode to return X8R8G8B8 */
927         default: pMode->Format       = D3DFMT_UNKNOWN;
928         }
929
930     } else {
931         FIXME_(d3d_caps)("Adapter not primary display\n");
932     }
933
934     TRACE_(d3d_caps)("returning w:%d, h:%d, ref:%d, fmt:%s\n", pMode->Width,
935           pMode->Height, pMode->RefreshRate, debug_d3dformat(pMode->Format));
936     return D3D_OK;
937 }
938
939 static Display * WINAPI IWineD3DImpl_GetAdapterDisplay(IWineD3D *iface, UINT Adapter) {
940     Display *display;
941     HDC     device_context;
942     /* only works with one adapter at the moment... */
943
944     /* Get the display */
945     device_context = GetDC(0);
946     display = get_display(device_context);
947     ReleaseDC(0, device_context);
948     return display;
949 }
950
951 /* NOTE: due to structure differences between dx8 and dx9 D3DADAPTER_IDENTIFIER,
952    and fields being inserted in the middle, a new structure is used in place    */
953 HRESULT WINAPI IWineD3DImpl_GetAdapterIdentifier(IWineD3D *iface, UINT Adapter, DWORD Flags,
954                                                    WINED3DADAPTER_IDENTIFIER* pIdentifier) {
955     IWineD3DImpl *This = (IWineD3DImpl *)iface;
956
957     TRACE_(d3d_caps)("(%p}->(Adapter: %d, Flags: %lx, pId=%p)\n", This, Adapter, Flags, pIdentifier);
958
959     if (Adapter >= IWineD3D_GetAdapterCount(iface)) {
960         return D3DERR_INVALIDCALL;
961     }
962
963     if (Adapter == 0) { /* Display - only device supported for now */
964
965         BOOL isGLInfoValid = This->isGLInfoValid;
966
967         /* FillGLCaps updates gl_info, but we only want to store and
968            reuse the values once we have a context which is valid. Values from
969            a temporary context may differ from the final ones                 */
970         if (isGLInfoValid == FALSE) {
971             /* If we don't know the device settings, go query them now */
972             isGLInfoValid = IWineD3DImpl_FillGLCaps(&This->gl_info, IWineD3DImpl_GetAdapterDisplay(iface, Adapter));
973         }
974
975         /* If it worked, return the information requested */
976         if (isGLInfoValid) {
977           TRACE_(d3d_caps)("device/Vendor Name and Version detection using FillGLCaps\n");
978           strcpy(pIdentifier->Driver, "Display");
979           strcpy(pIdentifier->Description, "Direct3D HAL");
980
981           /* Note dx8 doesn't supply a DeviceName */
982           if (NULL != pIdentifier->DeviceName) strcpy(pIdentifier->DeviceName, "\\\\.\\DISPLAY"); /* FIXME: May depend on desktop? */
983           pIdentifier->DriverVersion->u.HighPart = 0xa;
984           pIdentifier->DriverVersion->u.LowPart = This->gl_info.gl_driver_version;
985           *(pIdentifier->VendorId) = This->gl_info.gl_vendor;
986           *(pIdentifier->DeviceId) = This->gl_info.gl_card;
987           *(pIdentifier->SubSysId) = 0;
988           *(pIdentifier->Revision) = 0;
989
990         } else {
991
992           /* If it failed, return dummy values from an NVidia driver */
993           WARN_(d3d_caps)("Cannot get GLCaps for device/Vendor Name and Version detection using FillGLCaps, currently using NVIDIA identifiers\n");
994           strcpy(pIdentifier->Driver, "Display");
995           strcpy(pIdentifier->Description, "Direct3D HAL");
996           if (NULL != pIdentifier->DeviceName) strcpy(pIdentifier->DeviceName, "\\\\.\\DISPLAY"); /* FIXME: May depend on desktop? */
997           pIdentifier->DriverVersion->u.HighPart = 0xa;
998           pIdentifier->DriverVersion->u.LowPart = MAKEDWORD_VERSION(53, 96); /* last Linux Nvidia drivers */
999           *(pIdentifier->VendorId) = VENDOR_NVIDIA;
1000           *(pIdentifier->DeviceId) = CARD_NVIDIA_GEFORCE4_TI4600;
1001           *(pIdentifier->SubSysId) = 0;
1002           *(pIdentifier->Revision) = 0;
1003         }
1004
1005         /*FIXME: memcpy(&pIdentifier->DeviceIdentifier, ??, sizeof(??GUID)); */
1006         if (Flags & D3DENUM_NO_WHQL_LEVEL) {
1007             *(pIdentifier->WHQLLevel) = 0;
1008         } else {
1009             *(pIdentifier->WHQLLevel) = 1;
1010         }
1011
1012     } else {
1013         FIXME_(d3d_caps)("Adapter not primary display\n");
1014     }
1015
1016     return D3D_OK;
1017 }
1018
1019 static BOOL IWineD3DImpl_IsGLXFBConfigCompatibleWithRenderFmt(WineD3D_Context* ctx, GLXFBConfig cfgs, WINED3DFORMAT Format) {
1020 #if 0 /* This code performs a strict test between the format and the current X11  buffer depth, which may give the best performance */
1021   int gl_test;
1022   int rb, gb, bb, ab, type, buf_sz;
1023
1024   gl_test = glXGetFBConfigAttrib(ctx->display, cfgs, GLX_RED_SIZE,   &rb);
1025   gl_test = glXGetFBConfigAttrib(ctx->display, cfgs, GLX_GREEN_SIZE, &gb);
1026   gl_test = glXGetFBConfigAttrib(ctx->display, cfgs, GLX_BLUE_SIZE,  &bb);
1027   gl_test = glXGetFBConfigAttrib(ctx->display, cfgs, GLX_ALPHA_SIZE, &ab);
1028   gl_test = glXGetFBConfigAttrib(ctx->display, cfgs, GLX_RENDER_TYPE, &type);
1029   gl_test = glXGetFBConfigAttrib(ctx->display, cfgs, GLX_BUFFER_SIZE, &buf_sz);
1030
1031   switch (Format) {
1032   case WINED3DFMT_X8R8G8B8:
1033   case WINED3DFMT_R8G8B8:
1034     if (8 == rb && 8 == gb && 8 == bb) return TRUE;
1035     break;
1036   case WINED3DFMT_A8R8G8B8:
1037     if (8 == rb && 8 == gb && 8 == bb && 8 == ab) return TRUE;
1038     break;
1039   case WINED3DFMT_A2R10G10B10:
1040     if (10 == rb && 10 == gb && 10 == bb && 2 == ab) return TRUE;
1041     break;
1042   case WINED3DFMT_X1R5G5B5:
1043     if (5 == rb && 5 == gb && 5 == bb) return TRUE;
1044     break;
1045   case WINED3DFMT_A1R5G5B5:
1046     if (5 == rb && 5 == gb && 5 == bb && 1 == ab) return TRUE;
1047     break;
1048   case WINED3DFMT_R5G6B5:
1049     if (5 == rb && 6 == gb && 5 == bb) return TRUE;
1050     break;
1051   case WINED3DFMT_R3G3B2:
1052     if (3 == rb && 3 == gb && 2 == bb) return TRUE;
1053     break;
1054   case WINED3DFMT_A8P8:
1055     if (type & GLX_COLOR_INDEX_BIT && 8 == buf_sz && 8 == ab) return TRUE;
1056     break;
1057   case WINED3DFMT_P8:
1058     if (type & GLX_COLOR_INDEX_BIT && 8 == buf_sz) return TRUE;
1059     break;
1060   default:
1061     ERR("unsupported format %s\n", debug_d3dformat(Format));
1062     break;
1063   }
1064   return FALSE;
1065 #else /* Most of the time performance is less of an issue than compatibility, this code allows for most common opengl/d3d formats */
1066 switch (Format) {
1067   case WINED3DFMT_X8R8G8B8:
1068   case WINED3DFMT_R8G8B8:
1069   case WINED3DFMT_A8R8G8B8:
1070   case WINED3DFMT_A2R10G10B10:
1071   case WINED3DFMT_X1R5G5B5:
1072   case WINED3DFMT_A1R5G5B5:
1073   case WINED3DFMT_R5G6B5:
1074   case WINED3DFMT_R3G3B2:
1075   case WINED3DFMT_A8P8:
1076   case WINED3DFMT_P8:
1077 return TRUE;
1078   default:
1079     ERR("unsupported format %s\n", debug_d3dformat(Format));
1080     break;
1081   }
1082 return FALSE;
1083 #endif
1084 }
1085
1086 static BOOL IWineD3DImpl_IsGLXFBConfigCompatibleWithDepthFmt(WineD3D_Context* ctx, GLXFBConfig cfgs, WINED3DFORMAT Format) {
1087 #if 0/* This code performs a strict test between the format and the current X11  buffer depth, which may give the best performance */
1088   int gl_test;
1089   int db, sb;
1090
1091   gl_test = glXGetFBConfigAttrib(ctx->display, cfgs, GLX_DEPTH_SIZE, &db);
1092   gl_test = glXGetFBConfigAttrib(ctx->display, cfgs, GLX_STENCIL_SIZE, &sb);
1093
1094   switch (Format) {
1095   case WINED3DFMT_D16:
1096   case WINED3DFMT_D16_LOCKABLE:
1097     if (16 == db) return TRUE;
1098     break;
1099   case WINED3DFMT_D32:
1100     if (32 == db) return TRUE;
1101     break;
1102   case WINED3DFMT_D15S1:
1103     if (15 == db) return TRUE;
1104     break;
1105   case WINED3DFMT_D24S8:
1106     if (24 == db && 8 == sb) return TRUE;
1107     break;
1108   case WINED3DFMT_D24FS8:
1109     if (24 == db && 8 == sb) return TRUE;
1110     break;
1111   case WINED3DFMT_D24X8:
1112     if (24 == db) return TRUE;
1113     break;
1114   case WINED3DFMT_D24X4S4:
1115     if (24 == db && 4 == sb) return TRUE;
1116     break;
1117   case WINED3DFMT_D32F_LOCKABLE:
1118     if (32 == db) return TRUE;
1119     break;
1120   default:
1121     ERR("unsupported format %s\n", debug_d3dformat(Format));
1122     break;
1123   }
1124   return FALSE;
1125 #else /* Most of the time performance is less of an issue than compatibility, this code allows for most common opengl/d3d formats */
1126   switch (Format) {
1127   case WINED3DFMT_D16:
1128   case WINED3DFMT_D16_LOCKABLE:
1129   case WINED3DFMT_D32:
1130   case WINED3DFMT_D15S1:
1131   case WINED3DFMT_D24S8:
1132   case WINED3DFMT_D24FS8:
1133   case WINED3DFMT_D24X8:
1134   case WINED3DFMT_D24X4S4:
1135   case WINED3DFMT_D32F_LOCKABLE:
1136     return TRUE;
1137   default:
1138     ERR("unsupported format %s\n", debug_d3dformat(Format));
1139     break;
1140   }
1141   return FALSE;
1142 #endif
1143 }
1144
1145 HRESULT WINAPI IWineD3DImpl_CheckDepthStencilMatch(IWineD3D *iface, UINT Adapter, D3DDEVTYPE DeviceType,
1146                                                    WINED3DFORMAT AdapterFormat,
1147                                                    WINED3DFORMAT RenderTargetFormat,
1148                                                    WINED3DFORMAT DepthStencilFormat) {
1149     IWineD3DImpl *This = (IWineD3DImpl *)iface;
1150     HRESULT hr = D3DERR_NOTAVAILABLE;
1151     WineD3D_Context* ctx = NULL;
1152     GLXFBConfig* cfgs = NULL;
1153     int nCfgs = 0;
1154     int it;
1155
1156     WARN_(d3d_caps)("(%p)-> (STUB) (Adptr:%d, DevType:(%x,%s), AdptFmt:(%x,%s), RendrTgtFmt:(%x,%s), DepthStencilFmt:(%x,%s))\n",
1157            This, Adapter,
1158            DeviceType, debug_d3ddevicetype(DeviceType),
1159            AdapterFormat, debug_d3dformat(AdapterFormat),
1160            RenderTargetFormat, debug_d3dformat(RenderTargetFormat),
1161            DepthStencilFormat, debug_d3dformat(DepthStencilFormat));
1162
1163     if (Adapter >= IWineD3D_GetAdapterCount(iface)) {
1164         TRACE("(%p) Failed: Atapter (%u) higher than supported adapters (%u) returning D3DERR_INVALIDCALL\n", This, Adapter, IWineD3D_GetAdapterCount(iface));
1165         return D3DERR_INVALIDCALL;
1166     }
1167     /* TODO: use the real context if it's available */
1168     ctx = WineD3D_CreateFakeGLContext();
1169     if(NULL !=  ctx) {
1170         cfgs = glXGetFBConfigs(ctx->display, DefaultScreen(ctx->display), &nCfgs);
1171     } else {
1172         TRACE_(d3d_caps)("(%p) : Unable to create a fake context at this time (there may already be an active context)\n", This);
1173     }
1174
1175     if (NULL != cfgs) {
1176         for (it = 0; it < nCfgs; ++it) {
1177             if (IWineD3DImpl_IsGLXFBConfigCompatibleWithRenderFmt(ctx, cfgs[it], RenderTargetFormat)) {
1178                 if (IWineD3DImpl_IsGLXFBConfigCompatibleWithDepthFmt(ctx, cfgs[it], DepthStencilFormat)) {
1179                     hr = D3D_OK;
1180                     break ;
1181                 }
1182             }
1183         }
1184         XFree(cfgs);
1185         cfgs = NULL;
1186     } else {
1187         /* If there's a corrent context then we cannot create a fake one so pass everything */
1188         hr = D3D_OK;
1189     }
1190
1191     if (ctx != NULL)
1192         WineD3D_ReleaseFakeGLContext(ctx);
1193
1194     if (hr != D3D_OK)
1195         TRACE_(d3d_caps)("Failed to match stencil format to device\b");
1196
1197     TRACE_(d3d_caps)("(%p) : Returning %lx\n", This, hr);
1198     return hr;
1199 }
1200
1201 HRESULT WINAPI IWineD3DImpl_CheckDeviceMultiSampleType(IWineD3D *iface, UINT Adapter, D3DDEVTYPE DeviceType, 
1202                                                        WINED3DFORMAT SurfaceFormat,
1203                                                        BOOL Windowed, D3DMULTISAMPLE_TYPE MultiSampleType, DWORD*   pQualityLevels) {
1204
1205     IWineD3DImpl *This = (IWineD3DImpl *)iface;
1206     TRACE_(d3d_caps)("(%p)-> (STUB) (Adptr:%d, DevType:(%x,%s), SurfFmt:(%x,%s), Win?%d, MultiSamp:%x, pQual:%p)\n",
1207           This,
1208           Adapter,
1209           DeviceType, debug_d3ddevicetype(DeviceType),
1210           SurfaceFormat, debug_d3dformat(SurfaceFormat),
1211           Windowed,
1212           MultiSampleType,
1213           pQualityLevels);
1214
1215     if (Adapter >= IWineD3D_GetAdapterCount(iface)) {
1216         return D3DERR_INVALIDCALL;
1217     }
1218
1219     if (pQualityLevels != NULL) {
1220         static int s_single_shot = 0;
1221         if (!s_single_shot) {
1222             FIXME("Quality levels unsupported at present\n");
1223             s_single_shot = 1;
1224         }
1225         *pQualityLevels = 1; /* Guess at a value! */
1226     }
1227
1228     if (D3DMULTISAMPLE_NONE == MultiSampleType) return D3D_OK;
1229     return D3DERR_NOTAVAILABLE;
1230 }
1231
1232 HRESULT WINAPI IWineD3DImpl_CheckDeviceType(IWineD3D *iface, UINT Adapter, D3DDEVTYPE CheckType,
1233                                             WINED3DFORMAT DisplayFormat, WINED3DFORMAT BackBufferFormat, BOOL Windowed) {
1234
1235     IWineD3DImpl *This = (IWineD3DImpl *)iface;
1236     TRACE_(d3d_caps)("(%p)-> (STUB) (Adptr:%d, CheckType:(%x,%s), DispFmt:(%x,%s), BackBuf:(%x,%s), Win?%d): stub\n",
1237           This,
1238           Adapter,
1239           CheckType, debug_d3ddevicetype(CheckType),
1240           DisplayFormat, debug_d3dformat(DisplayFormat),
1241           BackBufferFormat, debug_d3dformat(BackBufferFormat),
1242           Windowed);
1243
1244     if (Adapter >= IWineD3D_GetAdapterCount(iface)) {
1245         return D3DERR_INVALIDCALL;
1246     }
1247
1248     {
1249       GLXFBConfig* cfgs = NULL;
1250       int nCfgs = 0;
1251       int it;
1252       HRESULT hr = D3DERR_NOTAVAILABLE;
1253
1254       WineD3D_Context* ctx = WineD3D_CreateFakeGLContext();
1255       if (NULL != ctx) {
1256         cfgs = glXGetFBConfigs(ctx->display, DefaultScreen(ctx->display), &nCfgs);
1257         for (it = 0; it < nCfgs; ++it) {
1258             if (IWineD3DImpl_IsGLXFBConfigCompatibleWithRenderFmt(ctx, cfgs[it], DisplayFormat)) {
1259                 hr = D3D_OK;
1260                 break ;
1261             }
1262         }
1263         XFree(cfgs);
1264
1265         WineD3D_ReleaseFakeGLContext(ctx);
1266         return hr;
1267       }
1268     }
1269
1270     return D3DERR_NOTAVAILABLE;
1271 }
1272
1273 HRESULT WINAPI IWineD3DImpl_CheckDeviceFormat(IWineD3D *iface, UINT Adapter, D3DDEVTYPE DeviceType, 
1274                                               WINED3DFORMAT AdapterFormat, DWORD Usage, D3DRESOURCETYPE RType, WINED3DFORMAT CheckFormat) {
1275     IWineD3DImpl *This = (IWineD3DImpl *)iface;
1276     TRACE_(d3d_caps)("(%p)-> (STUB) (Adptr:%d, DevType:(%u,%s), AdptFmt:(%u,%s), Use:(%lu,%s), ResTyp:(%x,%s), CheckFmt:(%u,%s)) ",
1277           This,
1278           Adapter,
1279           DeviceType, debug_d3ddevicetype(DeviceType),
1280           AdapterFormat, debug_d3dformat(AdapterFormat),
1281           Usage, debug_d3dusage(Usage),
1282           RType, debug_d3dresourcetype(RType),
1283           CheckFormat, debug_d3dformat(CheckFormat));
1284
1285     if (Adapter >= IWineD3D_GetAdapterCount(iface)) {
1286         return D3DERR_INVALIDCALL;
1287     }
1288
1289     if (GL_SUPPORT(EXT_TEXTURE_COMPRESSION_S3TC)) {
1290         switch (CheckFormat) {
1291         case D3DFMT_DXT1:
1292         case D3DFMT_DXT2:
1293         case D3DFMT_DXT3:
1294         case D3DFMT_DXT4:
1295         case D3DFMT_DXT5:
1296           TRACE_(d3d_caps)("[OK]\n");
1297           return D3D_OK;
1298         default:
1299             break; /* Avoid compiler warnings */
1300         }
1301     }
1302
1303     switch (CheckFormat) {
1304     /*****
1305      * check supported using GL_SUPPORT
1306      */
1307     case D3DFMT_DXT1:
1308     case D3DFMT_DXT2:
1309     case D3DFMT_DXT3:
1310     case D3DFMT_DXT4:
1311     case D3DFMT_DXT5:
1312
1313     /*****
1314      *  supported
1315      */
1316       /*case D3DFMT_R5G6B5: */
1317       /*case D3DFMT_X1R5G5B5:*/
1318       /*case D3DFMT_A1R5G5B5: */
1319       /*case D3DFMT_A4R4G4B4:*/
1320
1321     /*****
1322      * unsupported
1323      */
1324
1325       /* color buffer */
1326       /*case D3DFMT_X8R8G8B8:*/
1327     case D3DFMT_A8R3G3B2:
1328
1329       /* Paletted */
1330     case D3DFMT_P8:
1331     case D3DFMT_A8P8:
1332
1333       /* Luminance */
1334     case D3DFMT_L8:
1335     case D3DFMT_A8L8:
1336     case D3DFMT_A4L4:
1337
1338       /* Bump */
1339 #if 0
1340     case D3DFMT_V8U8:
1341     case D3DFMT_V16U16:
1342 #endif
1343     case D3DFMT_L6V5U5:
1344     case D3DFMT_X8L8V8U8:
1345     case D3DFMT_Q8W8V8U8:
1346     case D3DFMT_W11V11U10:
1347
1348     /****
1349      * currently hard to support
1350      */
1351     case D3DFMT_UYVY:
1352     case D3DFMT_YUY2:
1353
1354       /* Since we do not support these formats right now, don't pretend to. */
1355       TRACE_(d3d_caps)("[FAILED]\n");
1356       return D3DERR_NOTAVAILABLE;
1357     default:
1358       break;
1359     }
1360
1361     TRACE_(d3d_caps)("[OK]\n");
1362     return D3D_OK;
1363 }
1364
1365 HRESULT  WINAPI  IWineD3DImpl_CheckDeviceFormatConversion(IWineD3D *iface, UINT Adapter, D3DDEVTYPE DeviceType,
1366                                                           WINED3DFORMAT SourceFormat, WINED3DFORMAT TargetFormat) {
1367     IWineD3DImpl *This = (IWineD3DImpl *)iface;
1368
1369     FIXME_(d3d_caps)("(%p)-> (STUB) (Adptr:%d, DevType:(%u,%s), SrcFmt:(%u,%s), TgtFmt:(%u,%s))",
1370           This,
1371           Adapter,
1372           DeviceType, debug_d3ddevicetype(DeviceType),
1373           SourceFormat, debug_d3dformat(SourceFormat),
1374           TargetFormat, debug_d3dformat(TargetFormat));
1375     return D3D_OK;
1376 }
1377
1378 /* Note: d3d8 passes in a pointer to a D3DCAPS8 structure, which is a true
1379       subset of a D3DCAPS9 structure. However, it has to come via a void *
1380       as the d3d8 interface cannot import the d3d9 header                  */
1381 HRESULT WINAPI IWineD3DImpl_GetDeviceCaps(IWineD3D *iface, UINT Adapter, D3DDEVTYPE DeviceType, WINED3DCAPS* pCaps) {
1382
1383     IWineD3DImpl    *This = (IWineD3DImpl *)iface;
1384
1385     TRACE_(d3d_caps)("(%p)->(Adptr:%d, DevType: %x, pCaps: %p)\n", This, Adapter, DeviceType, pCaps);
1386
1387     if (Adapter >= IWineD3D_GetAdapterCount(iface)) {
1388         return D3DERR_INVALIDCALL;
1389     }
1390
1391     /* If we don't know the device settings, go query them now */
1392     if (This->isGLInfoValid == FALSE) {
1393         /* use the desktop window to fill gl caps */
1394         BOOL rc = IWineD3DImpl_FillGLCaps(&This->gl_info, IWineD3DImpl_GetAdapterDisplay(iface, Adapter));
1395
1396         /* We are running off a real context, save the values */
1397         if (rc) This->isGLInfoValid = TRUE;
1398
1399     }
1400
1401     /* ------------------------------------------------
1402        The following fields apply to both d3d8 and d3d9
1403        ------------------------------------------------ */
1404     *pCaps->DeviceType              = (DeviceType == D3DDEVTYPE_HAL) ? D3DDEVTYPE_HAL : D3DDEVTYPE_REF;  /* Not quite true, but use h/w supported by opengl I suppose */
1405     *pCaps->AdapterOrdinal          = Adapter;
1406
1407     *pCaps->Caps                    = 0;
1408     *pCaps->Caps2                   = D3DCAPS2_CANRENDERWINDOWED;
1409     *pCaps->Caps3                   = D3DDEVCAPS_HWTRANSFORMANDLIGHT;
1410     *pCaps->PresentationIntervals   = D3DPRESENT_INTERVAL_IMMEDIATE;
1411
1412     *pCaps->CursorCaps              = 0;
1413
1414
1415     *pCaps->DevCaps                 = D3DDEVCAPS_DRAWPRIMTLVERTEX    |
1416                                       D3DDEVCAPS_HWTRANSFORMANDLIGHT |
1417                                       D3DDEVCAPS_PUREDEVICE          |
1418                                       D3DDEVCAPS_HWRASTERIZATION;
1419
1420
1421     *pCaps->PrimitiveMiscCaps       = D3DPMISCCAPS_CULLCCW               |
1422                                       D3DPMISCCAPS_CULLCW                |
1423                                       D3DPMISCCAPS_COLORWRITEENABLE      |
1424                                       D3DPMISCCAPS_CLIPTLVERTS           |
1425                                       D3DPMISCCAPS_CLIPPLANESCALEDPOINTS |
1426                                       D3DPMISCCAPS_MASKZ;
1427                                /*NOT: D3DPMISCCAPS_TSSARGTEMP*/
1428
1429     *pCaps->RasterCaps              = D3DPRASTERCAPS_DITHER    |
1430                                       D3DPRASTERCAPS_PAT       |
1431                                       D3DPRASTERCAPS_WFOG      |
1432                                       D3DPRASTERCAPS_ZFOG      |
1433                                       D3DPRASTERCAPS_FOGVERTEX |
1434                                       D3DPRASTERCAPS_FOGTABLE  |
1435                                       D3DPRASTERCAPS_FOGRANGE;
1436
1437     if (GL_SUPPORT(EXT_TEXTURE_FILTER_ANISOTROPIC)) {
1438       *pCaps->RasterCaps |= D3DPRASTERCAPS_ANISOTROPY    |
1439                             D3DPRASTERCAPS_ZBIAS         |
1440                             D3DPRASTERCAPS_MIPMAPLODBIAS;
1441     }
1442                         /* FIXME Add:
1443                            D3DPRASTERCAPS_COLORPERSPECTIVE
1444                            D3DPRASTERCAPS_STRETCHBLTMULTISAMPLE
1445                            D3DPRASTERCAPS_ANTIALIASEDGES
1446                            D3DPRASTERCAPS_ZBUFFERLESSHSR
1447                            D3DPRASTERCAPS_WBUFFER */
1448
1449     *pCaps->ZCmpCaps = D3DPCMPCAPS_ALWAYS       |
1450                        D3DPCMPCAPS_EQUAL        |
1451                        D3DPCMPCAPS_GREATER      |
1452                        D3DPCMPCAPS_GREATEREQUAL |
1453                        D3DPCMPCAPS_LESS         |
1454                        D3DPCMPCAPS_LESSEQUAL    |
1455                        D3DPCMPCAPS_NEVER        |
1456                        D3DPCMPCAPS_NOTEQUAL;
1457
1458     *pCaps->SrcBlendCaps  = 0xFFFFFFFF;   /*FIXME: Tidy up later */
1459     *pCaps->DestBlendCaps = 0xFFFFFFFF;   /*FIXME: Tidy up later */
1460     *pCaps->AlphaCmpCaps  = 0xFFFFFFFF;   /*FIXME: Tidy up later */
1461
1462     *pCaps->ShadeCaps     = D3DPSHADECAPS_SPECULARGOURAUDRGB |
1463                             D3DPSHADECAPS_COLORGOURAUDRGB;
1464
1465     *pCaps->TextureCaps =  D3DPTEXTURECAPS_ALPHA              |
1466                            D3DPTEXTURECAPS_ALPHAPALETTE       |
1467                            D3DPTEXTURECAPS_VOLUMEMAP          |
1468                            D3DPTEXTURECAPS_MIPMAP             |
1469                            D3DPTEXTURECAPS_PROJECTED          |
1470                            D3DPTEXTURECAPS_PERSPECTIVE        |
1471                            D3DPTEXTURECAPS_VOLUMEMAP_POW2 ;
1472                           /* TODO: add support for NON-POW2 if avaialble
1473
1474                           */
1475     if (This->dxVersion > 8) {
1476         *pCaps->TextureCaps |= D3DPTEXTURECAPS_NONPOW2CONDITIONAL;
1477
1478     } else {  /* NONPOW2 isn't accessible by d3d8 yet */
1479         *pCaps->TextureCaps |= D3DPTEXTURECAPS_POW2;
1480     }
1481
1482     if (GL_SUPPORT(ARB_TEXTURE_CUBE_MAP)) {
1483         *pCaps->TextureCaps |= D3DPTEXTURECAPS_CUBEMAP     |
1484                              D3DPTEXTURECAPS_MIPCUBEMAP    |
1485                              D3DPTEXTURECAPS_CUBEMAP_POW2;
1486
1487     }
1488
1489     *pCaps->TextureFilterCaps = D3DPTFILTERCAPS_MAGFLINEAR |
1490                                 D3DPTFILTERCAPS_MAGFPOINT  |
1491                                 D3DPTFILTERCAPS_MINFLINEAR |
1492                                 D3DPTFILTERCAPS_MINFPOINT  |
1493                                 D3DPTFILTERCAPS_MIPFLINEAR |
1494                                 D3DPTFILTERCAPS_MIPFPOINT;
1495
1496     *pCaps->CubeTextureFilterCaps = 0;
1497     *pCaps->VolumeTextureFilterCaps = 0;
1498
1499     *pCaps->TextureAddressCaps =  D3DPTADDRESSCAPS_BORDER |
1500                                   D3DPTADDRESSCAPS_CLAMP  |
1501                                   D3DPTADDRESSCAPS_WRAP;
1502
1503     if (GL_SUPPORT(ARB_TEXTURE_BORDER_CLAMP)) {
1504         *pCaps->TextureAddressCaps |= D3DPTADDRESSCAPS_BORDER;
1505     }
1506     if (GL_SUPPORT(ARB_TEXTURE_MIRRORED_REPEAT)) {
1507         *pCaps->TextureAddressCaps |= D3DPTADDRESSCAPS_MIRROR;
1508     }
1509     if (GL_SUPPORT(ATI_TEXTURE_MIRROR_ONCE)) {
1510         *pCaps->TextureAddressCaps |= D3DPTADDRESSCAPS_MIRRORONCE;
1511     }
1512
1513     *pCaps->VolumeTextureAddressCaps = 0;
1514
1515     *pCaps->LineCaps = D3DLINECAPS_TEXTURE |
1516                        D3DLINECAPS_ZTEST;
1517                       /* FIXME: Add
1518                          D3DLINECAPS_BLEND
1519                          D3DLINECAPS_ALPHACMP
1520                          D3DLINECAPS_FOG */
1521
1522     *pCaps->MaxTextureWidth  = GL_LIMITS(texture_size);
1523     *pCaps->MaxTextureHeight = GL_LIMITS(texture_size);
1524
1525     *pCaps->MaxVolumeExtent = 0;
1526
1527     *pCaps->MaxTextureRepeat = 32768;
1528     *pCaps->MaxTextureAspectRatio = 32768;
1529     *pCaps->MaxVertexW = 1.0;
1530
1531     *pCaps->GuardBandLeft = 0;
1532     *pCaps->GuardBandTop = 0;
1533     *pCaps->GuardBandRight = 0;
1534     *pCaps->GuardBandBottom = 0;
1535
1536     *pCaps->ExtentsAdjust = 0;
1537
1538     *pCaps->StencilCaps =  D3DSTENCILCAPS_DECRSAT |
1539                            D3DSTENCILCAPS_INCRSAT |
1540                            D3DSTENCILCAPS_INVERT  |
1541                            D3DSTENCILCAPS_KEEP    |
1542                            D3DSTENCILCAPS_REPLACE |
1543                            D3DSTENCILCAPS_ZERO;
1544     if (GL_SUPPORT(EXT_STENCIL_WRAP)) {
1545       *pCaps->StencilCaps |= D3DSTENCILCAPS_DECR  |
1546                              D3DSTENCILCAPS_INCR;
1547     }
1548
1549     *pCaps->FVFCaps = D3DFVFCAPS_PSIZE | 0x0008; /* 8 texture coords */
1550
1551     *pCaps->TextureOpCaps =  D3DTEXOPCAPS_ADD         |
1552                              D3DTEXOPCAPS_ADDSIGNED   |
1553                              D3DTEXOPCAPS_ADDSIGNED2X |
1554                              D3DTEXOPCAPS_MODULATE    |
1555                              D3DTEXOPCAPS_MODULATE2X  |
1556                              D3DTEXOPCAPS_MODULATE4X  |
1557                              D3DTEXOPCAPS_SELECTARG1  |
1558                              D3DTEXOPCAPS_SELECTARG2  |
1559                              D3DTEXOPCAPS_DISABLE;
1560 #if defined(GL_VERSION_1_3)
1561     *pCaps->TextureOpCaps |= D3DTEXOPCAPS_DOTPRODUCT3 |
1562                              D3DTEXOPCAPS_SUBTRACT;
1563 #endif
1564     if (GL_SUPPORT(ARB_TEXTURE_ENV_COMBINE) ||
1565         GL_SUPPORT(EXT_TEXTURE_ENV_COMBINE) ||
1566         GL_SUPPORT(NV_TEXTURE_ENV_COMBINE4)) {
1567         *pCaps->TextureOpCaps |= D3DTEXOPCAPS_BLENDDIFFUSEALPHA |
1568                                 D3DTEXOPCAPS_BLENDTEXTUREALPHA  |
1569                                 D3DTEXOPCAPS_BLENDFACTORALPHA   |
1570                                 D3DTEXOPCAPS_BLENDCURRENTALPHA  |
1571                                 D3DTEXOPCAPS_LERP;
1572     }
1573     if (GL_SUPPORT(NV_TEXTURE_ENV_COMBINE4)) {
1574         *pCaps->TextureOpCaps |= D3DTEXOPCAPS_ADDSMOOTH             |
1575                                 D3DTEXOPCAPS_MULTIPLYADD            |
1576                                 D3DTEXOPCAPS_MODULATEALPHA_ADDCOLOR |
1577                                 D3DTEXOPCAPS_MODULATECOLOR_ADDALPHA |
1578                                 D3DTEXOPCAPS_BLENDTEXTUREALPHAPM;
1579     }
1580
1581 #if 0
1582     *pCaps->TextureOpCaps |= D3DTEXOPCAPS_BUMPENVMAP;
1583                             /* FIXME: Add
1584                             D3DTEXOPCAPS_BUMPENVMAPLUMINANCE 
1585                             D3DTEXOPCAPS_PREMODULATE */
1586 #endif
1587
1588     *pCaps->MaxTextureBlendStages   = GL_LIMITS(textures);
1589     *pCaps->MaxSimultaneousTextures = GL_LIMITS(textures);
1590     *pCaps->MaxUserClipPlanes       = GL_LIMITS(clipplanes);
1591     *pCaps->MaxActiveLights         = GL_LIMITS(lights);
1592
1593
1594
1595 #if 0 /* TODO: Blends support in drawprim */
1596     *pCaps->MaxVertexBlendMatrices      = GL_LIMITS(blends);
1597 #else
1598     *pCaps->MaxVertexBlendMatrices      = 0;
1599 #endif
1600     *pCaps->MaxVertexBlendMatrixIndex   = 1;
1601
1602     *pCaps->MaxAnisotropy   = GL_LIMITS(anisotropy);
1603     *pCaps->MaxPointSize    = GL_LIMITS(pointsize);
1604
1605
1606     *pCaps->VertexProcessingCaps = D3DVTXPCAPS_DIRECTIONALLIGHTS |
1607                                    D3DVTXPCAPS_MATERIALSOURCE7   |
1608                                    D3DVTXPCAPS_POSITIONALLIGHTS  |
1609                                    D3DVTXPCAPS_LOCALVIEWER |
1610                                    D3DVTXPCAPS_TEXGEN;
1611                                   /* FIXME: Add 
1612                                      D3DVTXPCAPS_TWEENING */
1613
1614     *pCaps->MaxPrimitiveCount   = 0xFFFFFFFF;
1615     *pCaps->MaxVertexIndex      = 0xFFFFFFFF;
1616     *pCaps->MaxStreams          = MAX_STREAMS;
1617     *pCaps->MaxStreamStride     = 1024;
1618
1619     if (((wined3d_settings.vs_mode == VS_HW) && GL_SUPPORT(ARB_VERTEX_PROGRAM)) || (wined3d_settings.vs_mode == VS_SW) || (DeviceType == D3DDEVTYPE_REF)) {
1620       *pCaps->VertexShaderVersion = D3DVS_VERSION(1,1);
1621
1622       if (This->gl_info.gl_vendor == VENDOR_MESA ||
1623           This->gl_info.gl_vendor == VENDOR_WINE) {
1624         *pCaps->MaxVertexShaderConst = 95;
1625       } else {
1626         *pCaps->MaxVertexShaderConst = WINED3D_VSHADER_MAX_CONSTANTS;
1627       }
1628     } else {
1629         *pCaps->VertexShaderVersion  = 0;
1630         *pCaps->MaxVertexShaderConst = 0;
1631     }
1632
1633     if ((wined3d_settings.ps_mode == PS_HW) && GL_SUPPORT(ARB_FRAGMENT_PROGRAM) && (DeviceType != D3DDEVTYPE_REF)) {
1634         *pCaps->PixelShaderVersion    = D3DPS_VERSION(1,4);
1635         *pCaps->PixelShader1xMaxValue = 1.0;
1636     } else {
1637         *pCaps->PixelShaderVersion    = 0;
1638         *pCaps->PixelShader1xMaxValue = 0.0;
1639     }
1640     /* TODO: ARB_FRAGMENT_PROGRAM_100 */
1641
1642     /* ------------------------------------------------
1643        The following fields apply to d3d9 only
1644        ------------------------------------------------ */
1645     if (This->dxVersion > 8) {
1646         GLint max_buffers = 1;
1647         FIXME("Caps support for directx9 is nonexistent at the moment!\n");
1648         *pCaps->DevCaps2                          = 0;
1649         /* TODO: D3DDEVCAPS2_CAN_STRETCHRECT_FROM_TEXTURES */
1650         *pCaps->MaxNpatchTessellationLevel        = 0;
1651         *pCaps->MasterAdapterOrdinal              = 0;
1652         *pCaps->AdapterOrdinalInGroup             = 0;
1653         *pCaps->NumberOfAdaptersInGroup           = 1;
1654         *pCaps->DeclTypes                         = 0;
1655 #if 0 /*FIXME: Simultaneous render targets*/
1656         GL_MAX_DRAW_BUFFERS_ATI 0x00008824
1657         if (GL_SUPPORT(GL_MAX_DRAW_BUFFERS_ATI)) {
1658             ENTER_GL();
1659             glEnable(GL_MAX_DRAW_BUFFERS_ATI);
1660             glGetIntegerv(GL_MAX_DRAW_BUFFERS_ATI, &max_buffers);
1661             glDisable(GL_MAX_DRAW_BUFFERS_ATI);
1662             LEAVE_GL();
1663         }
1664 #endif
1665         *pCaps->NumSimultaneousRTs                = max_buffers;
1666         *pCaps->StretchRectFilterCaps             = 0;
1667         /* TODO: add
1668            D3DPTFILTERCAPS_MINFPOINT
1669            D3DPTFILTERCAPS_MAGFPOINT
1670            D3DPTFILTERCAPS_MINFLINEAR
1671            D3DPTFILTERCAPS_MAGFLINEAR
1672         */
1673         *pCaps->VS20Caps.Caps                     = 0;
1674         *pCaps->PS20Caps.Caps                     = 0;
1675         *pCaps->VertexTextureFilterCaps           = 0;
1676         *pCaps->MaxVShaderInstructionsExecuted    = 0;
1677         *pCaps->MaxPShaderInstructionsExecuted    = 0;
1678         *pCaps->MaxVertexShader30InstructionSlots = 0;
1679         *pCaps->MaxPixelShader30InstructionSlots  = 0;
1680     }
1681
1682     return D3D_OK;
1683 }
1684
1685
1686 /* Note due to structure differences between dx8 and dx9 D3DPRESENT_PARAMETERS,
1687    and fields being inserted in the middle, a new structure is used in place    */
1688 HRESULT  WINAPI  IWineD3DImpl_CreateDevice(IWineD3D *iface, UINT Adapter, D3DDEVTYPE DeviceType, HWND hFocusWindow,
1689                                            DWORD BehaviourFlags, WINED3DPRESENT_PARAMETERS* pPresentationParameters,
1690                                            IWineD3DDevice** ppReturnedDeviceInterface, IUnknown *parent,
1691                                            D3DCB_CREATEADDITIONALSWAPCHAIN D3DCB_CreateAdditionalSwapChain) {
1692
1693     IWineD3DDeviceImpl *object  = NULL;
1694     IWineD3DImpl       *This    = (IWineD3DImpl *)iface;
1695     IWineD3DSwapChainImpl *swapchain;
1696
1697     /* Validate the adapter number */
1698     if (Adapter >= IWineD3D_GetAdapterCount(iface)) {
1699         return D3DERR_INVALIDCALL;
1700     }
1701
1702     /* Create a WineD3DDevice object */
1703     object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(IWineD3DDeviceImpl));
1704     *ppReturnedDeviceInterface = (IWineD3DDevice *)object;
1705     TRACE("Created WineD3DDevice object @ %p\n", object);
1706     if (NULL == object) {
1707       return D3DERR_OUTOFVIDEOMEMORY;
1708     }
1709
1710     /* Set up initial COM information */
1711     object->lpVtbl  = &IWineD3DDevice_Vtbl;
1712     object->ref     = 1;
1713     object->wineD3D = iface;
1714     IWineD3D_AddRef(object->wineD3D);
1715     object->parent  = parent;
1716
1717     /* Set the state up as invalid until the device is fully created */
1718     object->state   = D3DERR_DRIVERINTERNALERROR;
1719
1720     TRACE("(%p)->(Adptr:%d, DevType: %x, FocusHwnd: %p, BehFlags: %lx, PresParms: %p, RetDevInt: %p)\n", This, Adapter, DeviceType,
1721           hFocusWindow, BehaviourFlags, pPresentationParameters, ppReturnedDeviceInterface);
1722     TRACE("(%p)->(DepthStencil:(%u,%s), BackBufferFormat:(%u,%s))\n", This,
1723           *(pPresentationParameters->AutoDepthStencilFormat), debug_d3dformat(*(pPresentationParameters->AutoDepthStencilFormat)),
1724           *(pPresentationParameters->BackBufferFormat), debug_d3dformat(*(pPresentationParameters->BackBufferFormat)));
1725
1726     /* Save the creation parameters */
1727     object->createParms.AdapterOrdinal = Adapter;
1728     object->createParms.DeviceType     = DeviceType;
1729     object->createParms.hFocusWindow   = hFocusWindow;
1730     object->createParms.BehaviorFlags  = BehaviourFlags;
1731
1732     /* Initialize other useful values */
1733     object->adapterNo                    = Adapter;
1734     object->devType                      = DeviceType;
1735
1736     /* FIXME: Use for dx8 code eventually too! */
1737     /* Deliberately no indentation here, as this if will be removed when dx8 support merged in */
1738     if (This->dxVersion > 8) {
1739         TRACE("(%p) : Creating stateblock\n", This);
1740         /* Creating the startup stateBlock - Note Special Case: 0 => Don't fill in yet! */
1741         if (D3D_OK != IWineD3DDevice_CreateStateBlock((IWineD3DDevice *)object,
1742                                          WINED3DSBT_INIT,
1743                                         (IWineD3DStateBlock **)&object->stateBlock,
1744                                         NULL)  || NULL == object->stateBlock) {   /* Note: No parent needed for initial internal stateblock */
1745             WARN("Failed to create stateblock\n");
1746             goto create_device_error;
1747         }
1748         TRACE("(%p) : Created stateblock (%p)\n", This, object->stateBlock);
1749         object->updateStateBlock = object->stateBlock;
1750         IWineD3DStateBlock_AddRef((IWineD3DStateBlock*)object->updateStateBlock);
1751         /* Setup surfaces for the backbuffer, frontbuffer and depthstencil buffer */
1752
1753         /* Setup some defaults for creating the implicit swapchain */
1754         ENTER_GL();
1755         IWineD3DImpl_FillGLCaps(&This->gl_info, IWineD3DImpl_GetAdapterDisplay(iface, Adapter));
1756         LEAVE_GL();
1757
1758         /* Setup the implicit swapchain */
1759         TRACE("Creating implicit swapchain\n");
1760         if (D3D_OK != D3DCB_CreateAdditionalSwapChain((IUnknown *) object->parent, pPresentationParameters, (IWineD3DSwapChain **)&swapchain) || swapchain == NULL) {
1761             WARN("Failed to create implicit swapchain\n");
1762             goto create_device_error;
1763         }
1764
1765         object->renderTarget = swapchain->backBuffer;
1766         IWineD3DSurface_AddRef(object->renderTarget);
1767         /* Depth Stencil support */
1768         object->stencilBufferTarget = object->depthStencilBuffer;
1769         if (NULL != object->stencilBufferTarget) {
1770             IWineD3DSurface_AddRef(object->stencilBufferTarget);
1771         }
1772
1773         /* Set up some starting GL setup */
1774         ENTER_GL();
1775         /*
1776         * Initialize openGL extension related variables
1777         *  with Default values
1778         */
1779
1780         This->isGLInfoValid = IWineD3DImpl_FillGLCaps(&This->gl_info, swapchain->display);
1781         /* Setup all the devices defaults */
1782         IWineD3DStateBlock_InitStartupStateBlock((IWineD3DStateBlock *)object->stateBlock);
1783 #if 0
1784         IWineD3DImpl_CheckGraphicsMemory();
1785 #endif
1786         LEAVE_GL();
1787
1788         { /* Set a default viewport */
1789             D3DVIEWPORT9 vp;
1790             vp.X      = 0;
1791             vp.Y      = 0;
1792             vp.Width  = *(pPresentationParameters->BackBufferWidth);
1793             vp.Height = *(pPresentationParameters->BackBufferHeight);
1794             vp.MinZ   = 0.0f;
1795             vp.MaxZ   = 1.0f;
1796             IWineD3DDevice_SetViewport((IWineD3DDevice *)object, &vp);
1797         }
1798
1799
1800         /* Initialize the current view state */
1801         object->modelview_valid = 1;
1802         object->proj_valid = 0;
1803         object->view_ident = 1;
1804         object->last_was_rhw = 0;
1805         glGetIntegerv(GL_MAX_LIGHTS, &object->maxConcurrentLights);
1806         TRACE("(%p,%d) All defaults now set up, leaving CreateDevice with %p\n", This, Adapter, object);
1807
1808         /* Clear the screen */
1809         IWineD3DDevice_Clear((IWineD3DDevice *) object, 0, NULL, D3DCLEAR_STENCIL|D3DCLEAR_ZBUFFER|D3DCLEAR_TARGET, 0x00, 1.0, 0);
1810
1811     } else { /* End of FIXME: remove when dx8 merged in */
1812
1813         FIXME("(%p) Incomplete stub for d3d8\n", This);
1814
1815     }
1816
1817     /* set the state of the device to valid */
1818     object->state = D3D_OK;
1819
1820     return D3D_OK;
1821 create_device_error:
1822
1823     /* Set the device state to error */
1824     object->state = D3DERR_DRIVERINTERNALERROR;
1825
1826     if (object->updateStateBlock != NULL) {
1827         IWineD3DStateBlock_Release((IWineD3DStateBlock *)object->updateStateBlock);
1828         object->updateStateBlock = NULL;
1829     }
1830     if (object->stateBlock != NULL) {
1831         IWineD3DStateBlock_Release((IWineD3DStateBlock *)object->stateBlock);
1832         object->stateBlock = NULL;
1833     }
1834     if (object->renderTarget != NULL) {
1835         IWineD3DSurface_Release(object->renderTarget);
1836         object->renderTarget = NULL;
1837     }
1838     if (object->stencilBufferTarget != NULL) {
1839         IWineD3DSurface_Release(object->stencilBufferTarget);
1840         object->stencilBufferTarget = NULL;
1841     }
1842     if (object->stencilBufferTarget != NULL) {
1843         IWineD3DSurface_Release(object->stencilBufferTarget);
1844         object->stencilBufferTarget = NULL;
1845     }
1846     if (swapchain != NULL) {
1847         IWineD3DSwapChain_Release((IWineD3DSwapChain *)swapchain);
1848         swapchain = NULL;
1849     }
1850     HeapFree(GetProcessHeap(), 0, object);
1851     *ppReturnedDeviceInterface = NULL;
1852     return D3DERR_INVALIDCALL;
1853
1854 }
1855
1856 HRESULT WINAPI IWineD3DImpl_GetParent(IWineD3D *iface, IUnknown **pParent) {
1857     IWineD3DImpl *This = (IWineD3DImpl *)iface;
1858     IUnknown_AddRef(This->parent);
1859     *pParent = This->parent;
1860     return D3D_OK;
1861 }
1862
1863 /**********************************************************
1864  * IWineD3D VTbl follows
1865  **********************************************************/
1866
1867 const IWineD3DVtbl IWineD3D_Vtbl =
1868 {
1869     /* IUnknown */
1870     IWineD3DImpl_QueryInterface,
1871     IWineD3DImpl_AddRef,
1872     IWineD3DImpl_Release,
1873     /* IWineD3D */
1874     IWineD3DImpl_GetParent,
1875     IWineD3DImpl_GetAdapterCount,
1876     IWineD3DImpl_RegisterSoftwareDevice,
1877     IWineD3DImpl_GetAdapterMonitor,
1878     IWineD3DImpl_GetAdapterModeCount,
1879     IWineD3DImpl_EnumAdapterModes,
1880     IWineD3DImpl_GetAdapterDisplayMode,
1881     IWineD3DImpl_GetAdapterIdentifier,
1882     IWineD3DImpl_CheckDeviceMultiSampleType,
1883     IWineD3DImpl_CheckDepthStencilMatch,
1884     IWineD3DImpl_CheckDeviceType,
1885     IWineD3DImpl_CheckDeviceFormat,
1886     IWineD3DImpl_CheckDeviceFormatConversion,
1887     IWineD3DImpl_GetDeviceCaps,
1888     IWineD3DImpl_CreateDevice
1889 };