rpcrt4: Forward RpcBindingSetAuthInfo to RpcBindingSetAuthInfoEx.
[wine] / dlls / d3d8 / vertexbuffer.c
1 /*
2  * IDirect3DVertexBuffer8 implementation
3  *
4  * Copyright 2005 Oliver Stieber
5  *
6  * This library is free software; you can redistribute it and/or
7  * modify it under the terms of the GNU Lesser General Public
8  * License as published by the Free Software Foundation; either
9  * version 2.1 of the License, or (at your option) any later version.
10  *
11  * This library is distributed in the hope that it will be useful,
12  * but WITHOUT ANY WARRANTY; without even the implied warranty of
13  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
14  * Lesser General Public License for more details.
15  *
16  * You should have received a copy of the GNU Lesser General Public
17  * License along with this library; if not, write to the Free Software
18  * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA
19  */
20
21 #include "config.h"
22 #include "d3d8_private.h"
23
24 WINE_DEFAULT_DEBUG_CHANNEL(d3d8);
25
26 /* IDirect3DVertexBuffer8 IUnknown parts follow: */
27 HRESULT WINAPI IDirect3DVertexBuffer8Impl_QueryInterface(LPDIRECT3DVERTEXBUFFER8 iface, REFIID riid, LPVOID *ppobj) {
28     IDirect3DVertexBuffer8Impl *This = (IDirect3DVertexBuffer8Impl *)iface;
29
30     if (IsEqualGUID(riid, &IID_IUnknown)
31         || IsEqualGUID(riid, &IID_IDirect3DResource8)
32         || IsEqualGUID(riid, &IID_IDirect3DVertexBuffer8)) {
33         IUnknown_AddRef(iface);
34         *ppobj = This;
35         return D3D_OK;
36     }
37
38     WARN("(%p)->(%s,%p),not found\n", This, debugstr_guid(riid), ppobj);
39
40     return E_NOINTERFACE;
41 }
42
43 ULONG WINAPI IDirect3DVertexBuffer8Impl_AddRef(LPDIRECT3DVERTEXBUFFER8 iface) {
44     IDirect3DVertexBuffer8Impl *This = (IDirect3DVertexBuffer8Impl *)iface;
45     ULONG ref = InterlockedIncrement(&This->ref);
46
47     TRACE("(%p) : AddRef from %ld\n", This, ref - 1);
48
49     return ref;
50 }
51
52 ULONG WINAPI IDirect3DVertexBuffer8Impl_Release(LPDIRECT3DVERTEXBUFFER8 iface) {
53     IDirect3DVertexBuffer8Impl *This = (IDirect3DVertexBuffer8Impl *)iface;
54     ULONG ref = InterlockedDecrement(&This->ref);
55
56     TRACE("(%p) : ReleaseRef to %ld\n", This, ref);
57
58     if (ref == 0) {
59         IWineD3DVertexBuffer_Release(This->wineD3DVertexBuffer);
60         IUnknown_Release(This->parentDevice);
61         HeapFree(GetProcessHeap(), 0, This);
62     }
63
64     return ref;
65 }
66
67 /* IDirect3DVertexBuffer8 IDirect3DResource8 Interface follow: */
68 HRESULT WINAPI IDirect3DVertexBuffer8Impl_GetDevice(LPDIRECT3DVERTEXBUFFER8 iface, IDirect3DDevice8 **ppDevice) {
69     IDirect3DVertexBuffer8Impl *This = (IDirect3DVertexBuffer8Impl *)iface;
70     TRACE("(%p) Relay\n", This);
71
72     return IDirect3DResource8Impl_GetDevice((LPDIRECT3DRESOURCE8) This, ppDevice);
73 }
74
75 HRESULT WINAPI IDirect3DVertexBuffer8Impl_SetPrivateData(LPDIRECT3DVERTEXBUFFER8 iface, REFGUID refguid, CONST void *pData, DWORD SizeOfData, DWORD Flags) {
76     IDirect3DVertexBuffer8Impl *This = (IDirect3DVertexBuffer8Impl *)iface;
77     TRACE("(%p) Relay\n", This);
78
79     return IWineD3DVertexBuffer_SetPrivateData(This->wineD3DVertexBuffer, refguid, pData, SizeOfData, Flags);
80 }
81
82 HRESULT WINAPI IDirect3DVertexBuffer8Impl_GetPrivateData(LPDIRECT3DVERTEXBUFFER8 iface, REFGUID refguid, void *pData, DWORD *pSizeOfData) {
83     IDirect3DVertexBuffer8Impl *This = (IDirect3DVertexBuffer8Impl *)iface;
84     TRACE("(%p) Relay\n", This);
85
86     return IWineD3DVertexBuffer_GetPrivateData(This->wineD3DVertexBuffer, refguid, pData, pSizeOfData);
87 }
88
89 HRESULT WINAPI IDirect3DVertexBuffer8Impl_FreePrivateData(LPDIRECT3DVERTEXBUFFER8 iface, REFGUID refguid) {
90     IDirect3DVertexBuffer8Impl *This = (IDirect3DVertexBuffer8Impl *)iface;
91     TRACE("(%p) Relay\n", This);
92
93     return IWineD3DVertexBuffer_FreePrivateData(This->wineD3DVertexBuffer, refguid);
94 }
95
96 DWORD WINAPI IDirect3DVertexBuffer8Impl_SetPriority(LPDIRECT3DVERTEXBUFFER8 iface, DWORD PriorityNew) {
97     IDirect3DVertexBuffer8Impl *This = (IDirect3DVertexBuffer8Impl *)iface;
98     TRACE("(%p) Relay\n", This);
99
100     return IWineD3DVertexBuffer_SetPriority(This->wineD3DVertexBuffer, PriorityNew);
101 }
102
103 DWORD WINAPI IDirect3DVertexBuffer8Impl_GetPriority(LPDIRECT3DVERTEXBUFFER8 iface) {
104     IDirect3DVertexBuffer8Impl *This = (IDirect3DVertexBuffer8Impl *)iface;
105     TRACE("(%p) Relay\n", This);
106
107     return IWineD3DVertexBuffer_GetPriority(This->wineD3DVertexBuffer);
108 }
109
110 void WINAPI IDirect3DVertexBuffer8Impl_PreLoad(LPDIRECT3DVERTEXBUFFER8 iface) {
111     IDirect3DVertexBuffer8Impl *This = (IDirect3DVertexBuffer8Impl *)iface;
112     TRACE("(%p) Relay\n", This);
113     IWineD3DVertexBuffer_PreLoad(This->wineD3DVertexBuffer);
114
115     return;
116 }
117
118 D3DRESOURCETYPE WINAPI IDirect3DVertexBuffer8Impl_GetType(LPDIRECT3DVERTEXBUFFER8 iface) {
119     IDirect3DVertexBuffer8Impl *This = (IDirect3DVertexBuffer8Impl *)iface;
120     TRACE("(%p) Relay\n", This);
121
122     return IWineD3DVertexBuffer_GetType(This->wineD3DVertexBuffer);
123 }
124
125 /* IDirect3DVertexBuffer8 Interface follow: */
126 HRESULT WINAPI IDirect3DVertexBuffer8Impl_Lock(LPDIRECT3DVERTEXBUFFER8 iface, UINT OffsetToLock, UINT SizeToLock, BYTE **ppbData, DWORD Flags) {
127     IDirect3DVertexBuffer8Impl *This = (IDirect3DVertexBuffer8Impl *)iface;
128     TRACE("(%p) Relay\n", This);
129
130     return IWineD3DVertexBuffer_Lock(This->wineD3DVertexBuffer, OffsetToLock, SizeToLock, ppbData, Flags);
131 }
132
133 HRESULT WINAPI IDirect3DVertexBuffer8Impl_Unlock(LPDIRECT3DVERTEXBUFFER8 iface) {
134     IDirect3DVertexBuffer8Impl *This = (IDirect3DVertexBuffer8Impl *)iface;
135     TRACE("(%p) Relay\n", This);
136
137     return IWineD3DVertexBuffer_Unlock(This->wineD3DVertexBuffer);
138 }
139
140 HRESULT WINAPI IDirect3DVertexBuffer8Impl_GetDesc(LPDIRECT3DVERTEXBUFFER8 iface, D3DVERTEXBUFFER_DESC *pDesc) {
141     IDirect3DVertexBuffer8Impl *This = (IDirect3DVertexBuffer8Impl *)iface;
142     TRACE("(%p) Relay\n", This);
143
144     return IWineD3DVertexBuffer_GetDesc(This->wineD3DVertexBuffer, (WINED3DVERTEXBUFFER_DESC *) pDesc);
145 }
146
147 const IDirect3DVertexBuffer8Vtbl Direct3DVertexBuffer8_Vtbl =
148 {
149     /* IUnknown */
150     IDirect3DVertexBuffer8Impl_QueryInterface,
151     IDirect3DVertexBuffer8Impl_AddRef,
152     IDirect3DVertexBuffer8Impl_Release,
153     /* IDirect3DResource8 */
154     IDirect3DVertexBuffer8Impl_GetDevice,
155     IDirect3DVertexBuffer8Impl_SetPrivateData,
156     IDirect3DVertexBuffer8Impl_GetPrivateData,
157     IDirect3DVertexBuffer8Impl_FreePrivateData,
158     IDirect3DVertexBuffer8Impl_SetPriority,
159     IDirect3DVertexBuffer8Impl_GetPriority,
160     IDirect3DVertexBuffer8Impl_PreLoad,
161     IDirect3DVertexBuffer8Impl_GetType,
162     /* IDirect3DVertexBuffer8 */
163     IDirect3DVertexBuffer8Impl_Lock,
164     IDirect3DVertexBuffer8Impl_Unlock,
165     IDirect3DVertexBuffer8Impl_GetDesc
166 };