gdiplus: Implement GdipGetFontUnit.
[wine] / include / wine / wined3d_interface.h
1 /*
2  * Direct3D wine internal public interface file
3  *
4  * Copyright 2002-2003 The wine-d3d team
5  * Copyright 2002-2003 Raphael Junqueira
6  * Copyright 2005 Oliver Stieber
7  * Copyright 2006 Stefan Dösinger for CodeWeavers
8  *
9  * This library is free software; you can redistribute it and/or
10  * modify it under the terms of the GNU Lesser General Public
11  * License as published by the Free Software Foundation; either
12  * version 2.1 of the License, or (at your option) any later version.
13  *
14  * This library is distributed in the hope that it will be useful,
15  * but WITHOUT ANY WARRANTY; without even the implied warranty of
16  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
17  * Lesser General Public License for more details.
18  *
19  * You should have received a copy of the GNU Lesser General Public
20  * License along with this library; if not, write to the Free Software
21  * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
22  */
23
24 #ifndef __WINE_WINED3D_INTERFACE_H
25 #define __WINE_WINED3D_INTERFACE_H
26
27 #if !defined( __WINE_CONFIG_H )
28 # error You must include config.h to use this header
29 #endif
30
31 #define COM_NO_WINDOWS_H
32 #include <objbase.h>
33
34 /* Stupid DDraw Struct references surfaces */
35 struct IWineD3DSurface;
36
37 #include "wined3d_types.h"
38 /*****************************************************************
39  * THIS FILE MUST NOT CONTAIN X11 or MESA DEFINES 
40  * PLEASE USE wine/wined3d_gl.h INSTEAD
41  */
42
43 /*****************************************************************************
44  * #defines and error codes
45  */
46 #define _FACWINED3D  0x876
47 #define MAKE_WINED3DHRESULT( code )                 MAKE_HRESULT( 1, _FACWINED3D, code )
48 #define MAKE_WINED3DSTATUS( code )                  MAKE_HRESULT( 0, _FACWINED3D, code )
49
50 /*****************************************************************************
51  * Direct3D Errors
52  */
53 #define WINED3D_OK                                  S_OK
54 #define WINED3DERR_WRONGTEXTUREFORMAT               MAKE_WINED3DHRESULT(2072)
55 #define WINED3DERR_UNSUPPORTEDCOLOROPERATION        MAKE_WINED3DHRESULT(2073)
56 #define WINED3DERR_UNSUPPORTEDCOLORARG              MAKE_WINED3DHRESULT(2074)
57 #define WINED3DERR_UNSUPPORTEDALPHAOPERATION        MAKE_WINED3DHRESULT(2075)
58 #define WINED3DERR_UNSUPPORTEDALPHAARG              MAKE_WINED3DHRESULT(2076)
59 #define WINED3DERR_TOOMANYOPERATIONS                MAKE_WINED3DHRESULT(2077)
60 #define WINED3DERR_CONFLICTINGTEXTUREFILTER         MAKE_WINED3DHRESULT(2078)
61 #define WINED3DERR_UNSUPPORTEDFACTORVALUE           MAKE_WINED3DHRESULT(2079)
62 #define WINED3DERR_CONFLICTINGRENDERSTATE           MAKE_WINED3DHRESULT(2081)
63 #define WINED3DERR_UNSUPPORTEDTEXTUREFILTER         MAKE_WINED3DHRESULT(2082)
64 #define WINED3DERR_CONFLICTINGTEXTUREPALETTE        MAKE_WINED3DHRESULT(2086)
65 #define WINED3DERR_DRIVERINTERNALERROR              MAKE_WINED3DHRESULT(2087)
66 #define WINED3DERR_NOTFOUND                         MAKE_WINED3DHRESULT(2150)
67 #define WINED3DERR_MOREDATA                         MAKE_WINED3DHRESULT(2151)
68 #define WINED3DERR_DEVICELOST                       MAKE_WINED3DHRESULT(2152)
69 #define WINED3DERR_DEVICENOTRESET                   MAKE_WINED3DHRESULT(2153)
70 #define WINED3DERR_NOTAVAILABLE                     MAKE_WINED3DHRESULT(2154)
71 #define WINED3DERR_OUTOFVIDEOMEMORY                 MAKE_WINED3DHRESULT(380)
72 #define WINED3DERR_INVALIDDEVICE                    MAKE_WINED3DHRESULT(2155)
73 #define WINED3DERR_INVALIDCALL                      MAKE_WINED3DHRESULT(2156)
74 #define WINED3DERR_DRIVERINVALIDCALL                MAKE_WINED3DHRESULT(2157)
75 #define WINED3DERR_WASSTILLDRAWING                  MAKE_WINED3DHRESULT(540)
76 #define WINEDDERR_NOTAOVERLAYSURFACE                MAKE_WINED3DHRESULT(580)
77 #define WINEDDERR_NODC                              MAKE_WINED3DHRESULT(586)
78 #define WINEDDERR_DCALREADYCREATED                  MAKE_WINED3DHRESULT(620)
79 #define WINEDDERR_NOTFLIPPABLE                      MAKE_WINED3DHRESULT(582)
80 #define WINEDDERR_SURFACEBUSY                       MAKE_WINED3DHRESULT(430)
81 #define WINEDDERR_INVALIDRECT                       MAKE_WINED3DHRESULT(150)
82 #define WINEDDERR_NOCLIPLIST                        MAKE_WINED3DHRESULT(205)
83 #define WINED3DOK_NOAUTOGEN                         MAKE_WINED3DSTATUS(2159)
84
85  /*****************************************************************************
86  * Predeclare the interfaces
87  */
88
89 struct IWineD3D;
90 struct IWineD3DBase;
91 struct IWineD3DDevice;
92 struct IWineD3DPalette;
93 struct IWineD3DResource;
94 struct IWineD3DVertexBuffer;
95 struct IWineD3DIndexBuffer;
96 struct IWineD3DBaseTexture;
97 struct IWineD3DTexture;
98 struct IWineD3DCubeTexture;
99 struct IWineD3DVolumeTexture;
100 struct IWineD3DStateBlock;
101 struct IWineD3DVolume;
102 struct IWineD3DVertexDeclaration;
103 struct IWineD3DBaseShader;
104 struct IWineD3DVertexShader;
105 struct IWineD3DPixelShader;
106 struct IWineD3DQuery;
107 struct IWineD3DSwapChain;
108 struct IWineD3DClipper;
109
110
111 /* {108F9C44-6F30-11d9-C687-00046142C14F} */
112 DEFINE_GUID(IID_IWineD3D, 
113 0x108f9c44, 0x6f30, 0x11d9, 0xc6, 0x87, 0x0, 0x4, 0x61, 0x42, 0xc1, 0x4f);
114
115 DEFINE_GUID(IID_IWineD3DBase,
116 0x46799311, 0x8e0e, 0x40ce, 0xb2, 0xec, 0xdd, 0xb9, 0x9f, 0x18, 0xfc, 0xb4);
117
118 /* {108F9C44-6F30-11d9-C687-00046142C14F} */
119 DEFINE_GUID(IID_IWineD3DDevice, 
120 0x108f9c44, 0x6f30, 0x11d9, 0xc6, 0x87, 0x0, 0x4, 0x61, 0x42, 0xc1, 0x4f);
121
122 /* {f756720c-32b9-4439-b5a3-1d6c97037d9e} */
123 DEFINE_GUID(IID_IWineD3DPalette,
124 0xf756720c, 0x32b9, 0x4439, 0xb5, 0xa3, 0x1d, 0x6c, 0x97, 0x03, 0x7d, 0x9e);
125
126 /* {1F3BFB34-6F30-11d9-C687-00046142C14F} */
127 DEFINE_GUID(IID_IWineD3DResource, 
128 0x1f3bfb34, 0x6f30, 0x11d9, 0xc6, 0x87, 0x0, 0x4, 0x61, 0x42, 0xc1, 0x4f);
129
130 /* {217F671E-6F30-11d9-C687-00046142C14F} */
131 DEFINE_GUID(IID_IWineD3DVertexBuffer, 
132 0x217f671e, 0x6f30, 0x11d9, 0xc6, 0x87, 0x0, 0x4, 0x61, 0x42, 0xc1, 0x4f);
133
134 /* {24769ED8-6F30-11d9-C687-00046142C14F} */
135 DEFINE_GUID(IID_IWineD3DVolume, 
136 0x24769ed8, 0x6f30, 0x11d9, 0xc6, 0x87, 0x0, 0x4, 0x61, 0x42, 0xc1, 0x4f);
137
138
139 /* {34D01B10-6F30-11d9-C687-00046142C14F} */
140 DEFINE_GUID(IID_IWineD3DSwapChain, 
141 0x34d01b10, 0x6f30, 0x11d9, 0xc6, 0x87, 0x0, 0x4, 0x61, 0x42, 0xc1, 0x4f);
142
143 /* {37CD5526-6F30-11d9-C687-00046142C14F} */
144 DEFINE_GUID(IID_IWineD3DSurface, 
145 0x37cd5526, 0x6f30, 0x11d9, 0xc6, 0x87, 0x0, 0x4, 0x61, 0x42, 0xc1, 0x4f);
146
147
148 /* {3A02A54E-6F30-11d9-C687-00046142C14F} */
149 DEFINE_GUID(IID_IWineD3DIndexBuffer, 
150 0x3a02a54e, 0x6f30, 0x11d9, 0xc6, 0x87, 0x0, 0x4, 0x61, 0x42, 0xc1, 0x4f);
151
152 /* {3C2AEBF6-6F30-11d9-C687-00046142C14F} */
153 DEFINE_GUID(IID_IWineD3DBaseTexture, 
154 0x3c2aebf6, 0x6f30, 0x11d9, 0xc6, 0x87, 0x0, 0x4, 0x61, 0x42, 0xc1, 0x4f);
155
156 /* {3E72CC1C-6F30-11d9-C687-00046142C14F} */
157 DEFINE_GUID(IID_IWineD3DTexture, 
158 0x3e72cc1c, 0x6f30, 0x11d9, 0xc6, 0x87, 0x0, 0x4, 0x61, 0x42, 0xc1, 0x4f);
159
160 /* {41752900-6F30-11d9-C687-00046142C14F} */
161 DEFINE_GUID(IID_IWineD3DCubeTexture, 
162 0x41752900, 0x6f30, 0x11d9, 0xc6, 0x87, 0x0, 0x4, 0x61, 0x42, 0xc1, 0x4f);
163
164 /* {7B39470C-6F30-11d9-C687-00046142C14F} */
165 DEFINE_GUID(IID_IWineD3DVolumeTexture, 
166 0x7b39470c, 0x6f30, 0x11d9, 0xc6, 0x87, 0x0, 0x4, 0x61, 0x42, 0xc1, 0x4f);
167
168 /* {7CD55BE6-6F30-11d9-C687-00046142C14F} */
169 DEFINE_GUID(IID_IWineD3DVertexDeclaration, 
170 0x7cd55be6, 0x6f30, 0x11d9, 0xc6, 0x87, 0x0, 0x4, 0x61, 0x42, 0xc1, 0x4f);
171
172 /* {EAC93065-A4DF-446F-86A1-9EF2BCA40A3C} */
173 DEFINE_GUID(IID_IWineD3DBaseShader,
174 0xeac93065, 0xa4df, 0x446f, 0x86, 0xa1, 0x9e, 0xf2, 0xbc, 0xa4, 0x0a, 0x3c);
175
176 /* {7F7A2B60-6F30-11d9-C687-00046142C14F} */
177 DEFINE_GUID(IID_IWineD3DVertexShader, 
178 0x7f7a2b60, 0x6f30, 0x11d9, 0xc6, 0x87, 0x0, 0x4, 0x61, 0x42, 0xc1, 0x4f);
179
180 /* {818503DA-6F30-11d9-C687-00046142C14F} */
181 DEFINE_GUID(IID_IWineD3DPixelShader, 
182 0x818503da, 0x6f30, 0x11d9, 0xc6, 0x87, 0x0, 0x4, 0x61, 0x42, 0xc1, 0x4f);
183
184 /* {83B073CE-6F30-11d9-C687-00046142C14F} */
185 DEFINE_GUID(IID_IWineD3DStateBlock, 
186 0x83b073ce, 0x6f30, 0x11d9, 0xc6, 0x87, 0x0, 0x4, 0x61, 0x42, 0xc1, 0x4f);
187
188 /* {905DDBAC-6F30-11d9-C687-00046142C14F} */
189 DEFINE_GUID(IID_IWineD3DQuery, 
190 0x905ddbac, 0x6f30, 0x11d9, 0xc6, 0x87, 0x0, 0x4, 0x61, 0x42, 0xc1, 0x4f);
191
192 /* {8f2bceb1-d338-488c-ab7f-0ec980bf5d2d} */
193 DEFINE_GUID(IID_IWineD3DClipper,
194 0x8f2bceb1, 0xd338, 0x488c, 0xab, 0x7f, 0x0e, 0xc9, 0x80, 0xbf, 0x5d, 0x2d);
195
196 /*****************************************************************************
197  * Callback functions required for predefining surfaces / stencils
198  */
199 typedef HRESULT (WINAPI *D3DCB_CREATERENDERTARGETFN) (IUnknown *pDevice,
200                                                IUnknown   *pSuperior,
201                                                UINT       Width,
202                                                UINT       Height,
203                                                WINED3DFORMAT  Format,
204                                                WINED3DMULTISAMPLE_TYPE MultiSample, 
205                                                DWORD      MultisampleQuality, 
206                                                BOOL       Lockable, 
207                                                struct IWineD3DSurface **ppSurface,
208                                                HANDLE    *pSharedHandle);
209
210 typedef HRESULT (WINAPI *D3DCB_CREATESURFACEFN) (IUnknown *pDevice,
211                                                IUnknown   *pSuperior,
212                                                UINT       Width,
213                                                UINT       Height,
214                                                WINED3DFORMAT Format,
215                                                DWORD      Usage,
216                                                WINED3DPOOL Pool,            
217                                                UINT       Level,
218                                                WINED3DCUBEMAP_FACES Face,
219                                                struct IWineD3DSurface **ppSurface,
220                                                HANDLE    *pSharedHandle);
221
222 typedef HRESULT (WINAPI *D3DCB_CREATEDEPTHSTENCILSURFACEFN) (IUnknown *pDevice,
223                                                IUnknown   *pSuperior,
224                                                UINT       Width,
225                                                UINT       Height,
226                                                WINED3DFORMAT  Format,
227                                                WINED3DMULTISAMPLE_TYPE MultiSample, 
228                                                DWORD      MultisampleQuality, 
229                                                BOOL       Discard, 
230                                                struct IWineD3DSurface **ppSurface,
231                                                HANDLE    *pSharedHandle);
232
233
234 typedef HRESULT (WINAPI *D3DCB_CREATEVOLUMEFN) (IUnknown *pDevice,
235                                                IUnknown   *pSuperior,
236                                                UINT       Width,
237                                                UINT       Height,
238                                                UINT       Depth,
239                                                WINED3DFORMAT  Format, 
240                                                WINED3DPOOL Pool,
241                                                DWORD      Usage,
242                                                struct IWineD3DVolume **ppVolume,
243                                                HANDLE    *pSharedHandle);
244
245 typedef HRESULT (WINAPI *D3DCB_CREATEADDITIONALSWAPCHAIN) (IUnknown *pDevice,
246                                                WINED3DPRESENT_PARAMETERS *pPresentationParameters,
247                                                struct IWineD3DSwapChain **pSwapChain
248                                                );
249
250 typedef HRESULT (WINAPI *D3DCB_ENUMRESOURCES) (struct IWineD3DResource *resource,
251                                                void *pData
252                                                );
253
254 /*****************************************************************************
255  * Callback functions for custom implicit object destruction.
256  */
257 typedef ULONG (WINAPI *D3DCB_DESTROYSWAPCHAINFN) (struct IWineD3DSwapChain *pSwapChain);
258
259 typedef ULONG (WINAPI *D3DCB_DESTROYSURFACEFN) (struct IWineD3DSurface *pSurface);
260
261 typedef ULONG (WINAPI *D3DCB_DESTROYVOLUMEFN) (struct IWineD3DVolume *pVolume);
262
263 /*****************************************************************************
264  * IWineD3DBase interface
265  */
266
267 #define INTERFACE IWineD3DBase
268 DECLARE_INTERFACE_(IWineD3DBase, IUnknown)
269 {
270     /*** IUnknown methods ***/
271     STDMETHOD_(HRESULT,QueryInterface)(THIS_ REFIID riid, void **ppvObject) PURE;
272     STDMETHOD_(ULONG,AddRef)(THIS) PURE;
273     STDMETHOD_(ULONG,Release)(THIS) PURE;
274     /*** IWineD3DBase methods ***/
275     STDMETHOD(GetParent)(THIS_ IUnknown **pParent) PURE;
276 };
277 #undef INTERFACE
278
279 #if !defined(__cplusplus) || defined(CINTERFACE)
280 /*** IUnknown methods ***/
281 #define IWineD3DBase_QueryInterface(p,a,b)                    (p)->lpVtbl->QueryInterface(p,a,b)
282 #define IWineD3DBase_AddRef(p)                                (p)->lpVtbl->AddRef(p)
283 #define IWineD3DBase_Release(p)                               (p)->lpVtbl->Release(p)
284 /*** IWineD3DBase methods ***/
285 #define IWineD3DBase_GetParent(p,a)                           (p)->lpVtbl->GetParent(p,a)
286 #endif
287
288 /*****************************************************************************
289  * IWineD3D interface 
290  */
291
292 #define INTERFACE IWineD3D
293 DECLARE_INTERFACE_(IWineD3D, IWineD3DBase)
294 {
295     /*** IUnknown methods ***/
296     STDMETHOD_(HRESULT,QueryInterface)(THIS_ REFIID riid, void **ppvObject) PURE;
297     STDMETHOD_(ULONG,AddRef)(THIS) PURE;
298     STDMETHOD_(ULONG,Release)(THIS) PURE;
299     /*** IWineD3DBase methods ***/
300     STDMETHOD(GetParent)(THIS_ IUnknown **pParent) PURE;
301     /*** IWineD3D methods ***/
302     STDMETHOD_(UINT,GetAdapterCount)(THIS) PURE;
303     STDMETHOD(RegisterSoftwareDevice)(THIS_ void * pInitializeFunction) PURE;
304     STDMETHOD_(HMONITOR,GetAdapterMonitor)(THIS_ UINT Adapter) PURE;
305     STDMETHOD_(UINT,GetAdapterModeCount)(THIS_ UINT Adapter, WINED3DFORMAT Format) PURE;
306     STDMETHOD(EnumAdapterModes)(THIS_ UINT  Adapter, UINT  Mode, WINED3DFORMAT Format, WINED3DDISPLAYMODE * pMode) PURE;
307     STDMETHOD(GetAdapterDisplayMode)(THIS_ UINT  Adapter, WINED3DDISPLAYMODE *pMode) PURE;
308     STDMETHOD(GetAdapterIdentifier)(THIS_ UINT Adapter, DWORD Flags, WINED3DADAPTER_IDENTIFIER* pIdentifier) PURE;
309     STDMETHOD(CheckDeviceMultiSampleType)(THIS_ UINT  Adapter, WINED3DDEVTYPE  DeviceType, WINED3DFORMAT  SurfaceFormat, BOOL  Windowed, WINED3DMULTISAMPLE_TYPE  MultiSampleType, DWORD *pQuality) PURE;
310     STDMETHOD(CheckDepthStencilMatch)(THIS_ UINT  Adapter, WINED3DDEVTYPE  DeviceType, WINED3DFORMAT  AdapterFormat, WINED3DFORMAT  RenderTargetFormat, WINED3DFORMAT  DepthStencilFormat) PURE;
311     STDMETHOD(CheckDeviceType)(THIS_ UINT  Adapter, WINED3DDEVTYPE  CheckType, WINED3DFORMAT  DisplayFormat, WINED3DFORMAT  BackBufferFormat, BOOL  Windowed) PURE;
312     STDMETHOD(CheckDeviceFormat)(THIS_ UINT  Adapter, WINED3DDEVTYPE  DeviceType, WINED3DFORMAT  AdapterFormat, DWORD  Usage, WINED3DRESOURCETYPE  RType, WINED3DFORMAT  CheckFormat) PURE;
313     STDMETHOD(CheckDeviceFormatConversion)(THIS_ UINT Adapter, WINED3DDEVTYPE DeviceType, WINED3DFORMAT SourceFormat, WINED3DFORMAT TargetFormat) PURE;
314     STDMETHOD(GetDeviceCaps)(THIS_ UINT  Adapter, WINED3DDEVTYPE  DeviceType, WINED3DCAPS *pCaps) PURE;
315     STDMETHOD(CreateDevice)(THIS_ UINT  Adapter, WINED3DDEVTYPE  DeviceType,HWND  hFocusWindow, DWORD  BehaviorFlags, struct IWineD3DDevice **ppReturnedDeviceInterface, IUnknown *parent) PURE;
316
317 };
318 #undef INTERFACE
319
320 #if !defined(__cplusplus) || defined(CINTERFACE)
321 /*** IUnknown methods ***/
322 #define IWineD3D_QueryInterface(p,a,b)                    (p)->lpVtbl->QueryInterface(p,a,b)
323 #define IWineD3D_AddRef(p)                                (p)->lpVtbl->AddRef(p)
324 #define IWineD3D_Release(p)                               (p)->lpVtbl->Release(p)
325 /*** IWineD3DBase methods ***/
326 #define IWineD3D_GetParent(p,a)                           (p)->lpVtbl->GetParent(p,a)
327 /*** IWineD3D methods ***/
328 #define IWineD3D_GetAdapterCount(p)                       (p)->lpVtbl->GetAdapterCount(p)
329 #define IWineD3D_RegisterSoftwareDevice(p,a)              (p)->lpVtbl->RegisterSoftwareDevice(p,a)
330 #define IWineD3D_GetAdapterMonitor(p,a)                   (p)->lpVtbl->GetAdapterMonitor(p,a)
331 #define IWineD3D_GetAdapterModeCount(p,a,b)               (p)->lpVtbl->GetAdapterModeCount(p,a,b)
332 #define IWineD3D_EnumAdapterModes(p,a,b,c,d)              (p)->lpVtbl->EnumAdapterModes(p,a,b,c,d)
333 #define IWineD3D_GetAdapterDisplayMode(p,a,b)             (p)->lpVtbl->GetAdapterDisplayMode(p,a,b)
334 #define IWineD3D_GetAdapterIdentifier(p,a,b,c)            (p)->lpVtbl->GetAdapterIdentifier(p,a,b,c)
335 #define IWineD3D_CheckDeviceMultiSampleType(p,a,b,c,d,e,f) (p)->lpVtbl->CheckDeviceMultiSampleType(p,a,b,c,d,e,f)
336 #define IWineD3D_CheckDepthStencilMatch(p,a,b,c,d,e)      (p)->lpVtbl->CheckDepthStencilMatch(p,a,b,c,d,e)
337 #define IWineD3D_CheckDeviceType(p,a,b,c,d,e)             (p)->lpVtbl->CheckDeviceType(p,a,b,c,d,e)
338 #define IWineD3D_CheckDeviceFormat(p,a,b,c,d,e,f)         (p)->lpVtbl->CheckDeviceFormat(p,a,b,c,d,e,f)
339 #define IWineD3D_CheckDeviceFormatConversion(p,a,b,c,d)   (p)->lpVtbl->CheckDeviceFormatConversion(p,a,b,c,d)
340 #define IWineD3D_GetDeviceCaps(p,a,b,c)                   (p)->lpVtbl->GetDeviceCaps(p,a,b,c)
341 #define IWineD3D_CreateDevice(p,a,b,c,d,e,f)              (p)->lpVtbl->CreateDevice(p,a,b,c,d,e,f)
342 #endif
343
344 /* Define the main WineD3D entrypoint */
345 IWineD3D* WINAPI WineDirect3DCreate(UINT SDKVersion, UINT dxVersion, IUnknown *parent);
346
347 /*****************************************************************************
348  * IWineD3DDevice interface 
349  */
350 #define INTERFACE IWineD3DDevice
351 DECLARE_INTERFACE_(IWineD3DDevice,IWineD3DBase) 
352
353     /*** IUnknown methods ***/
354     STDMETHOD_(HRESULT,QueryInterface)(THIS_ REFIID riid, void** ppvObject) PURE;
355     STDMETHOD_(ULONG,AddRef)(THIS) PURE;
356     STDMETHOD_(ULONG,Release)(THIS) PURE;
357     /*** IWineD3DBase methods ***/
358     STDMETHOD(GetParent)(THIS_ IUnknown **pParent) PURE;
359     /*** IWineD3DDevice methods ***/
360     STDMETHOD(CreateVertexBuffer)(THIS_ UINT  Length,DWORD  Usage,DWORD  FVF,WINED3DPOOL  Pool,struct IWineD3DVertexBuffer **ppVertexBuffer, HANDLE *sharedHandle, IUnknown *parent) PURE;
361     STDMETHOD(CreateIndexBuffer)(THIS_ UINT Length, DWORD Usage, WINED3DFORMAT Format, WINED3DPOOL Pool, struct IWineD3DIndexBuffer** ppIndexBuffer, HANDLE* pSharedHandle, IUnknown *parent) PURE;
362     STDMETHOD(CreateStateBlock)(THIS_ WINED3DSTATEBLOCKTYPE Type, struct IWineD3DStateBlock **ppStateBlock, IUnknown *parent) PURE;
363     STDMETHOD(CreateSurface)(THIS_ UINT Width, UINT Height, WINED3DFORMAT Format,  BOOL Lockable, BOOL Discard, UINT Level,  struct IWineD3DSurface** ppSurface, WINED3DRESOURCETYPE Type, DWORD Usage, WINED3DPOOL Pool, WINED3DMULTISAMPLE_TYPE MultiSample ,DWORD MultisampleQuality,  HANDLE* pSharedHandle, WINED3DSURFTYPE Impl, IUnknown *parent) PURE;    
364     STDMETHOD(CreateTexture)(THIS_ UINT Width, UINT Height, UINT Levels, DWORD Usage, WINED3DFORMAT Format, WINED3DPOOL Pool, struct IWineD3DTexture** ppTexture, HANDLE* pSharedHandle, IUnknown *parent, D3DCB_CREATESURFACEFN pFn) PURE;
365     STDMETHOD(CreateVolumeTexture)(THIS_ UINT Width, UINT Height, UINT Depth, UINT Levels, DWORD Usage, WINED3DFORMAT Format, WINED3DPOOL Pool, struct IWineD3DVolumeTexture** ppVolumeTexture, HANDLE* pSharedHandle, IUnknown *parent, D3DCB_CREATEVOLUMEFN pFn) PURE;
366     STDMETHOD(CreateVolume)(THIS_ UINT Width, UINT Height, UINT Depth, DWORD Usage, WINED3DFORMAT Format, WINED3DPOOL Pool, struct IWineD3DVolume** ppVolumeTexture, HANDLE* pSharedHandle, IUnknown *parent) PURE;
367     STDMETHOD(CreateCubeTexture)(THIS_ UINT EdgeLength, UINT Levels, DWORD Usage, WINED3DFORMAT Format, WINED3DPOOL Pool, struct IWineD3DCubeTexture** ppCubeTexture, HANDLE* pSharedHandle, IUnknown *parent, D3DCB_CREATESURFACEFN pFn) PURE;
368     STDMETHOD(CreateQuery)(THIS_ WINED3DQUERYTYPE Type, struct IWineD3DQuery **ppQuery, IUnknown *pParent);
369     STDMETHOD(CreateAdditionalSwapChain)(THIS_ WINED3DPRESENT_PARAMETERS *pPresentationParameters, struct IWineD3DSwapChain **pSwapChain, IUnknown *pParent, D3DCB_CREATERENDERTARGETFN pFn, D3DCB_CREATEDEPTHSTENCILSURFACEFN pFn2);
370     STDMETHOD(CreateVertexDeclaration)(THIS_ struct IWineD3DVertexDeclaration** ppDecl, IUnknown* pParent, const WINED3DVERTEXELEMENT *elements, UINT element_count) PURE;
371     STDMETHOD(CreateVertexDeclarationFromFVF)(THIS_ struct IWineD3DVertexDeclaration** ppDecl, IUnknown* pParent, DWORD Fvf) PURE;
372     STDMETHOD(CreateVertexShader)(THIS_ struct IWineD3DVertexDeclaration *vertex_declaration, CONST DWORD* pFunction, struct IWineD3DVertexShader** ppShader, IUnknown *pParent) PURE;
373     STDMETHOD(CreatePixelShader)(THIS_ CONST DWORD* pFunction, struct IWineD3DPixelShader** ppShader, IUnknown *pParent) PURE;
374     STDMETHOD_(HRESULT,CreatePalette)(THIS_ DWORD Flags, PALETTEENTRY *PalEnt, struct IWineD3DPalette **Palette, IUnknown *Parent);
375     STDMETHOD(Init3D)(THIS_ WINED3DPRESENT_PARAMETERS* pPresentationParameters, D3DCB_CREATEADDITIONALSWAPCHAIN D3DCB_CreateAdditionalSwapChain);
376     STDMETHOD(Uninit3D)(THIS, D3DCB_DESTROYSURFACEFN pFn, D3DCB_DESTROYSWAPCHAINFN pFn2);
377     STDMETHOD_(void, SetFullscreen)(THIS_ BOOL fullscreen);
378     STDMETHOD_(void, SetMultithreaded)(THIS);
379     STDMETHOD(EvictManagedResources)(THIS) PURE;
380     STDMETHOD_(UINT, GetAvailableTextureMem)(THIS) PURE;
381     STDMETHOD(GetBackBuffer)(THIS_ UINT iSwapChain, UINT BackBuffer, WINED3DBACKBUFFER_TYPE, struct IWineD3DSurface** ppBackBuffer) PURE;
382     STDMETHOD(GetCreationParameters)(THIS_ WINED3DDEVICE_CREATION_PARAMETERS *pParameters) PURE;
383     STDMETHOD(GetDeviceCaps)(THIS_ WINED3DCAPS* pCaps) PURE;
384     STDMETHOD(GetDirect3D)(THIS_ IWineD3D** ppD3D) PURE;
385     STDMETHOD(GetDisplayMode)(THIS_ UINT iSwapChain, WINED3DDISPLAYMODE* pMode) PURE;
386     STDMETHOD(SetDisplayMode)(THIS_ UINT iSwapChain, WINED3DDISPLAYMODE* pMode) PURE;
387     STDMETHOD(GetHWND)(THIS_ HWND *hwnd) PURE;
388     STDMETHOD(SetHWND)(THIS_ HWND hwnd) PURE;
389     STDMETHOD_(UINT, GetNumberOfSwapChains)(THIS) PURE;
390     STDMETHOD(GetRasterStatus)(THIS_ UINT iSwapChain, WINED3DRASTER_STATUS* pRasterStatus) PURE;
391     STDMETHOD(GetSwapChain)(THIS_ UINT iSwapChain, struct IWineD3DSwapChain **pSwapChain) PURE;
392     STDMETHOD(Reset)(THIS_ WINED3DPRESENT_PARAMETERS* pPresentationParameters) PURE;
393     STDMETHOD(SetDialogBoxMode)(THIS_ BOOL bEnableDialogs) PURE;
394     STDMETHOD(SetCursorProperties)(THIS_ UINT XHotSpot, UINT YHotSpot, struct IWineD3DSurface* pCursorBitmap) PURE;
395     STDMETHOD_(void, SetCursorPosition)(THIS_ int XScreenSpace, int YScreenSpace, DWORD Flags) PURE;
396     STDMETHOD_(BOOL, ShowCursor)(THIS_ BOOL bShow) PURE;
397     STDMETHOD(TestCooperativeLevel)(THIS) PURE;
398     STDMETHOD(SetClipPlane)(THIS_ DWORD  Index,CONST float * pPlane) PURE;
399     STDMETHOD(GetClipPlane)(THIS_ DWORD  Index,float * pPlane) PURE;
400     STDMETHOD(SetClipStatus)(THIS_ CONST WINED3DCLIPSTATUS * pClipStatus) PURE;
401     STDMETHOD(GetClipStatus)(THIS_ WINED3DCLIPSTATUS * pClipStatus) PURE;
402     STDMETHOD(SetCurrentTexturePalette)(THIS_ UINT PaletteNumber) PURE;
403     STDMETHOD(GetCurrentTexturePalette)(THIS_ UINT *PaletteNumber) PURE;
404     STDMETHOD(SetDepthStencilSurface)(THIS_ struct IWineD3DSurface* pNewZStencil) PURE;
405     STDMETHOD(GetDepthStencilSurface)(THIS_ struct IWineD3DSurface** ppZStencilSurface) PURE;
406     STDMETHOD(SetFVF)(THIS_ DWORD  fvf) PURE;
407     STDMETHOD(GetFVF)(THIS_ DWORD * pfvf) PURE;
408     STDMETHOD_(void, SetGammaRamp)(THIS_ UINT iSwapChain, DWORD Flags, CONST WINED3DGAMMARAMP* pRamp) PURE;
409     STDMETHOD_(void, GetGammaRamp)(THIS_ UINT iSwapChain, WINED3DGAMMARAMP* pRamp) PURE;
410     STDMETHOD(SetIndices)(THIS_ struct IWineD3DIndexBuffer * pIndexData) PURE;
411     STDMETHOD(GetIndices)(THIS_ struct IWineD3DIndexBuffer ** ppIndexData) PURE;
412     STDMETHOD(SetBaseVertexIndex)(THIS_ INT baseIndex);
413     STDMETHOD(GetBaseVertexIndex)(THIS_ INT *baseIndex);
414     STDMETHOD(SetLight)(THIS_ DWORD  Index,CONST WINED3DLIGHT * pLight) PURE;
415     STDMETHOD(GetLight)(THIS_ DWORD  Index,WINED3DLIGHT * pLight) PURE;
416     STDMETHOD(SetLightEnable)(THIS_ DWORD  Index,BOOL  Enable) PURE;
417     STDMETHOD(GetLightEnable)(THIS_ DWORD  Index,BOOL * pEnable) PURE;
418     STDMETHOD(SetMaterial)(THIS_ CONST WINED3DMATERIAL * pMaterial) PURE;
419     STDMETHOD(GetMaterial)(THIS_ WINED3DMATERIAL *pMaterial) PURE;
420     STDMETHOD(SetNPatchMode)(THIS_ float nSegments) PURE;
421     STDMETHOD_(float, GetNPatchMode)(THIS) PURE;
422     STDMETHOD(SetPaletteEntries)(THIS_ UINT PaletteNumber, CONST PALETTEENTRY* pEntries) PURE;
423     STDMETHOD(GetPaletteEntries)(THIS_ UINT PaletteNumber,PALETTEENTRY* pEntries) PURE;
424     STDMETHOD(SetPixelShader)(THIS_ struct IWineD3DPixelShader  *pShader) PURE;
425     STDMETHOD(GetPixelShader)(THIS_ struct IWineD3DPixelShader **ppShader) PURE;
426     STDMETHOD(SetPixelShaderConstantB)(THIS_ UINT StartRegister, CONST BOOL* pConstantData, UINT  BoolCount) PURE;
427     STDMETHOD(GetPixelShaderConstantB)(THIS_ UINT StartRegister, BOOL* pConstantData, UINT BoolCount) PURE;
428     STDMETHOD(SetPixelShaderConstantI)(THIS_ UINT StartRegister, CONST int* pConstantData, UINT Vector4iCount) PURE;
429     STDMETHOD(GetPixelShaderConstantI)(THIS_ UINT StartRegister, int* pConstantData, UINT Vector4iCount) PURE;
430     STDMETHOD(SetPixelShaderConstantF)(THIS_ UINT StartRegister, CONST float* pConstantData, UINT Vector4fCount) PURE;
431     STDMETHOD(GetPixelShaderConstantF)(THIS_ UINT StartRegister, float* pConstantData, UINT Vector4fCount) PURE;
432     STDMETHOD(SetRenderState)(THIS_ WINED3DRENDERSTATETYPE  State, DWORD  Value) PURE;
433     STDMETHOD(GetRenderState)(THIS_ WINED3DRENDERSTATETYPE  State, DWORD * pValue) PURE;
434     STDMETHOD(SetRenderTarget)(THIS_ DWORD RenderTargetIndex, struct IWineD3DSurface* pRenderTarget) PURE;
435     STDMETHOD(GetRenderTarget)(THIS_ DWORD RenderTargetIndex, struct IWineD3DSurface** ppRenderTarget) PURE;
436     STDMETHOD(SetFrontBackBuffers)(THIS_ struct IWineD3DSurface *Front, struct IWineD3DSurface *Back) PURE;
437     STDMETHOD(SetSamplerState)(THIS_ DWORD Sampler, WINED3DSAMPLERSTATETYPE Type, DWORD Value) PURE;
438     STDMETHOD(GetSamplerState)(THIS_ DWORD Sampler, WINED3DSAMPLERSTATETYPE Type, DWORD* Value) PURE;
439     STDMETHOD(SetScissorRect)(THIS_ CONST RECT* pRect) PURE;
440     STDMETHOD(GetScissorRect)(THIS_ RECT* pRect) PURE;
441     STDMETHOD(SetSoftwareVertexProcessing)(THIS_ BOOL bSoftware) PURE;
442     STDMETHOD_(BOOL, GetSoftwareVertexProcessing)(THIS) PURE;
443     STDMETHOD(SetStreamSource)(THIS_ UINT  StreamNumber,struct IWineD3DVertexBuffer * pStreamData,UINT Offset,UINT  Stride) PURE;
444     STDMETHOD(GetStreamSource)(THIS_ UINT  StreamNumber,struct IWineD3DVertexBuffer ** ppStreamData,UINT *pOffset, UINT * pStride) PURE;
445     STDMETHOD(SetStreamSourceFreq)(THIS_ UINT StreamNumber, UINT Divider) PURE;
446     STDMETHOD(GetStreamSourceFreq)(THIS_ UINT StreamNumber, UINT* Divider) PURE;
447     STDMETHOD(SetTexture)(THIS_ DWORD Stage, struct IWineD3DBaseTexture* pTexture) PURE;
448     STDMETHOD(GetTexture)(THIS_ DWORD Stage, struct IWineD3DBaseTexture** ppTexture) PURE;
449     STDMETHOD(SetTextureStageState)(THIS_ DWORD Stage, WINED3DTEXTURESTAGESTATETYPE Type,DWORD Value) PURE;
450     STDMETHOD(GetTextureStageState)(THIS_ DWORD Stage, WINED3DTEXTURESTAGESTATETYPE Type,DWORD *pValue) PURE;
451     STDMETHOD(SetTransform)(THIS_ WINED3DTRANSFORMSTATETYPE  State, CONST WINED3DMATRIX * pMatrix) PURE;
452     STDMETHOD(GetTransform)(THIS_ WINED3DTRANSFORMSTATETYPE  State, WINED3DMATRIX * pMatrix) PURE;
453     STDMETHOD(SetVertexDeclaration)(THIS_ struct IWineD3DVertexDeclaration* pDecl) PURE;
454     STDMETHOD(GetVertexDeclaration)(THIS_ struct IWineD3DVertexDeclaration** ppDecl) PURE;
455     STDMETHOD(SetVertexShader)(THIS_ struct IWineD3DVertexShader* pShader) PURE;
456     STDMETHOD(GetVertexShader)(THIS_ struct IWineD3DVertexShader** ppShader) PURE;
457     STDMETHOD(SetVertexShaderConstantB)(THIS_ UINT StartRegister, CONST BOOL*  pConstantData, UINT BoolCount) PURE;
458     STDMETHOD(GetVertexShaderConstantB)(THIS_ UINT StartRegister, BOOL*        pConstantData, UINT BoolCount) PURE;
459     STDMETHOD(SetVertexShaderConstantI)(THIS_ UINT StartRegister, CONST int*   pConstantData, UINT Vector4iCount) PURE;
460     STDMETHOD(GetVertexShaderConstantI)(THIS_ UINT StartRegister, int*         pConstantData, UINT Vector4iCount) PURE;
461     STDMETHOD(SetVertexShaderConstantF)(THIS_ UINT StartRegister, CONST float* pConstantData, UINT Vector4fCount) PURE;
462     STDMETHOD(GetVertexShaderConstantF)(THIS_ UINT StartRegister, float*       pConstantData, UINT Vector4fCount) PURE;
463     STDMETHOD(SetViewport)(THIS_ CONST WINED3DVIEWPORT * pViewport) PURE;
464     STDMETHOD(GetViewport)(THIS_ WINED3DVIEWPORT * pViewport) PURE;
465     STDMETHOD(MultiplyTransform)(THIS_ WINED3DTRANSFORMSTATETYPE  State, CONST WINED3DMATRIX * pMatrix) PURE;
466     STDMETHOD(ValidateDevice)(THIS_ DWORD* pNumPasses) PURE;
467     STDMETHOD(ProcessVertices)(THIS_ UINT SrcStartIndex, UINT DestIndex, UINT VertexCount, struct IWineD3DVertexBuffer* pDestBuffer, struct IWineD3DVertexDeclaration* pVertexDecl, DWORD Flags) PURE;
468     STDMETHOD(BeginStateBlock)(THIS) PURE;
469     STDMETHOD(EndStateBlock)(THIS_ struct IWineD3DStateBlock** ppStateBlock) PURE;
470     STDMETHOD(BeginScene)(THIS) PURE;
471     STDMETHOD(EndScene)(THIS) PURE;
472     STDMETHOD(Present)(THIS_ CONST RECT * pSourceRect,CONST RECT * pDestRect,HWND  hDestWindowOverride,CONST RGNDATA * pDirtyRegion) PURE;
473     STDMETHOD(Clear)(THIS_ DWORD Count, CONST WINED3DRECT * pRects, DWORD Flags, WINED3DCOLOR Color, float Z, DWORD Stencil) PURE;
474     STDMETHOD(DrawPrimitive)(THIS_ WINED3DPRIMITIVETYPE PrimitiveType, UINT StartVertex, UINT PrimitiveCount) PURE;
475     STDMETHOD(DrawIndexedPrimitive)(THIS_ WINED3DPRIMITIVETYPE PrimitiveType, UINT minIndex, UINT NumVertices, UINT startIndex, UINT primCount) PURE;
476     STDMETHOD(DrawPrimitiveUP)(THIS_ WINED3DPRIMITIVETYPE PrimitiveType, UINT PrimitiveCount, CONST void * pVertexStreamZeroData, UINT VertexStreamZeroStride) PURE;
477     STDMETHOD(DrawIndexedPrimitiveUP)(THIS_ WINED3DPRIMITIVETYPE PrimitiveType, UINT MinVertexIndex, UINT NumVertexIndices, UINT PrimitiveCount, CONST void * pIndexData, WINED3DFORMAT IndexDataFormat, CONST void * pVertexStreamZeroData, UINT VertexStreamZeroStride) PURE;
478     STDMETHOD(DrawPrimitiveStrided)(THIS_ WINED3DPRIMITIVETYPE PrimitiveType, UINT PrimitiveCount, WineDirect3DVertexStridedData *DrawPrimStrideData) PURE;
479     STDMETHOD(DrawIndexedPrimitiveStrided)(THIS_ WINED3DPRIMITIVETYPE PrimitiveType, UINT PrimitiveCount, WineDirect3DVertexStridedData *DrawPrimStrideData, UINT NumVertices, CONST void *pIndexData, WINED3DFORMAT IndexDataFormat) PURE;
480     STDMETHOD(DrawRectPatch)(THIS_ UINT Handle, CONST float* pNumSegs, CONST WINED3DRECTPATCH_INFO* pRectPatchInfo) PURE;
481     STDMETHOD(DrawTriPatch)(THIS_ UINT Handle, CONST float* pNumSegs, CONST WINED3DTRIPATCH_INFO* pTriPatchInfo) PURE;
482     STDMETHOD(DeletePatch)(THIS_ UINT Handle) PURE;
483     STDMETHOD(ColorFill)(THIS_ struct IWineD3DSurface* pSurface, CONST WINED3DRECT* pRect, WINED3DCOLOR color) PURE;
484     STDMETHOD(UpdateTexture)(THIS_ struct IWineD3DBaseTexture *pSourceTexture, struct IWineD3DBaseTexture *pDestinationTexture) PURE;
485     STDMETHOD(UpdateSurface)(THIS_ struct IWineD3DSurface* pSourceSurface, CONST RECT* pSourceRect, struct IWineD3DSurface* pDestinationSurface, CONST POINT* pDestPoint) PURE;
486     STDMETHOD(GetFrontBufferData)(THIS_ UINT iSwapChain,struct IWineD3DSurface* pSurface) PURE;
487     /*** object tracking ***/
488     STDMETHOD_(void, ResourceReleased)(THIS_ struct IWineD3DResource *resource);
489     STDMETHOD(EnumResources)(THIS_ D3DCB_ENUMRESOURCES pCallback, void *pData);
490 };
491 #undef INTERFACE
492
493 #if !defined(__cplusplus) || defined(CINTERFACE)
494 /*** IUnknown methods ***/
495 #define IWineD3DDevice_QueryInterface(p,a,b)             (p)->lpVtbl->QueryInterface(p,a,b)
496 #define IWineD3DDevice_AddRef(p)                         (p)->lpVtbl->AddRef(p)
497 #define IWineD3DDevice_Release(p)                        (p)->lpVtbl->Release(p)
498 /*** IWineD3DBase methods ***/
499 #define IWineD3DDevice_GetParent(p,a)                           (p)->lpVtbl->GetParent(p,a)
500 /*** IWineD3DDevice methods ***/
501 #define IWineD3DDevice_CreateVertexBuffer(p,a,b,c,d,e,f,g)      (p)->lpVtbl->CreateVertexBuffer(p,a,b,c,d,e,f,g)
502 #define IWineD3DDevice_CreateIndexBuffer(p,a,b,c,d,e,f,g)       (p)->lpVtbl->CreateIndexBuffer(p,a,b,c,d,e,f,g)
503 #define IWineD3DDevice_CreateStateBlock(p,a,b,c)                (p)->lpVtbl->CreateStateBlock(p,a,b,c)
504 #define IWineD3DDevice_CreateSurface(p,a,b,c,d,e,f,g,h,i,j,k,l,m,n,o)      (p)->lpVtbl->CreateSurface(p,a,b,c,d,e,f,g,h,i,j,k,l,m,n,o)
505 #define IWineD3DDevice_CreateTexture(p,a,b,c,d,e,f,g,h,i,j)     (p)->lpVtbl->CreateTexture(p,a,b,c,d,e,f,g,h,i,j)
506 #define IWineD3DDevice_CreateVolumeTexture(p,a,b,c,d,e,f,g,h,i,j,k)    (p)->lpVtbl->CreateVolumeTexture(p,a,b,c,d,e,f,g,h,i,j,k)
507 #define IWineD3DDevice_CreateVolume(p,a,b,c,d,e,f,g,h,i)        (p)->lpVtbl->CreateVolume(p,a,b,c,d,e,f,g,h,i)
508 #define IWineD3DDevice_CreateCubeTexture(p,a,b,c,d,e,f,g,h,i)   (p)->lpVtbl->CreateCubeTexture(p,a,b,c,d,e,f,g,h,i)
509 #define IWineD3DDevice_CreateQuery(p,a,b,c)                     (p)->lpVtbl->CreateQuery(p,a,b,c)
510 #define IWineD3DDevice_CreateAdditionalSwapChain(p,a,b,c,d,e)   (p)->lpVtbl->CreateAdditionalSwapChain(p,a,b,c,d,e)
511 #define IWineD3DDevice_CreateVertexDeclaration(p,a,b,c,d)       (p)->lpVtbl->CreateVertexDeclaration(p,a,b,c,d)
512 #define IWineD3DDevice_CreateVertexDeclarationFromFVF(p,a,b,c)  (p)->lpVtbl->CreateVertexDeclarationFromFVF(p,a,b,c)
513 #define IWineD3DDevice_CreateVertexShader(p,a,b,c,d)            (p)->lpVtbl->CreateVertexShader(p,a,b,c,d)
514 #define IWineD3DDevice_CreatePixelShader(p,a,b,c)               (p)->lpVtbl->CreatePixelShader(p,a,b,c)
515 #define IWineD3DDevice_CreatePalette(p, a, b, c, d)             (p)->lpVtbl->CreatePalette(p, a, b, c, d)
516 #define IWineD3DDevice_Init3D(p, a, b)                          (p)->lpVtbl->Init3D(p, a, b)
517 #define IWineD3DDevice_Uninit3D(p, a, b)                        (p)->lpVtbl->Uninit3D(p, a, b)
518 #define IWineD3DDevice_SetFullscreen(p, a)                      (p)->lpVtbl->SetFullscreen(p, a)
519 #define IWineD3DDevice_SetMultithreaded(p)                      (p)->lpVtbl->SetMultithreaded(p)
520 #define IWineD3DDevice_EvictManagedResources(p)                 (p)->lpVtbl->EvictManagedResources(p)
521 #define IWineD3DDevice_GetAvailableTextureMem(p)                (p)->lpVtbl->GetAvailableTextureMem(p)
522 #define IWineD3DDevice_GetBackBuffer(p,a,b,c,d)                 (p)->lpVtbl->GetBackBuffer(p,a,b,c,d)
523 #define IWineD3DDevice_GetCreationParameters(p,a)               (p)->lpVtbl->GetCreationParameters(p,a)
524 #define IWineD3DDevice_GetDeviceCaps(p,a)                       (p)->lpVtbl->GetDeviceCaps(p,a)
525 #define IWineD3DDevice_GetDirect3D(p,a)                         (p)->lpVtbl->GetDirect3D(p,a)
526 #define IWineD3DDevice_GetDisplayMode(p,a,b)                    (p)->lpVtbl->GetDisplayMode(p,a,b)
527 #define IWineD3DDevice_SetDisplayMode(p,a,b)                    (p)->lpVtbl->SetDisplayMode(p,a,b)
528 #define IWineD3DDevice_GetHWND(p, a)                            (p)->lpVtbl->GetHWND(p, a)
529 #define IWineD3DDevice_SetHWND(p, a)                            (p)->lpVtbl->SetHWND(p, a)
530 #define IWineD3DDevice_GetNumberOfSwapChains(p)                 (p)->lpVtbl->GetNumberOfSwapChains(p)
531 #define IWineD3DDevice_Reset(p,a)                               (p)->lpVtbl->Reset(p,a)
532 #define IWineD3DDevice_SetDialogBoxMode(p,a)                    (p)->lpVtbl->SetDialogBoxMode(p,a)
533 #define IWineD3DDevice_SetCursorProperties(p,a,b,c)             (p)->lpVtbl->SetCursorProperties(p,a,b,c)
534 #define IWineD3DDevice_SetCursorPosition(p,a,b,c)               (p)->lpVtbl->SetCursorPosition(p,a,b,c)
535 #define IWineD3DDevice_ShowCursor(p,a)                          (p)->lpVtbl->ShowCursor(p,a)
536 #define IWineD3DDevice_TestCooperativeLevel(p)                  (p)->lpVtbl->TestCooperativeLevel(p)
537 #define IWineD3DDevice_SetFVF(p,a)                              (p)->lpVtbl->SetFVF(p,a)
538 #define IWineD3DDevice_GetFVF(p,a)                              (p)->lpVtbl->GetFVF(p,a)
539 #define IWineD3DDevice_SetClipPlane(p,a,b)                      (p)->lpVtbl->SetClipPlane(p,a,b)
540 #define IWineD3DDevice_GetClipPlane(p,a,b)                      (p)->lpVtbl->GetClipPlane(p,a,b)
541 #define IWineD3DDevice_SetClipStatus(p,a)                       (p)->lpVtbl->SetClipStatus(p,a)
542 #define IWineD3DDevice_GetClipStatus(p,a)                       (p)->lpVtbl->GetClipStatus(p,a)
543 #define IWineD3DDevice_SetCurrentTexturePalette(p,a)            (p)->lpVtbl->SetCurrentTexturePalette(p,a)
544 #define IWineD3DDevice_GetCurrentTexturePalette(p,a)            (p)->lpVtbl->GetCurrentTexturePalette(p,a)
545 #define IWineD3DDevice_SetDepthStencilSurface(p,a)              (p)->lpVtbl->SetDepthStencilSurface(p,a)
546 #define IWineD3DDevice_GetDepthStencilSurface(p,a)              (p)->lpVtbl->GetDepthStencilSurface(p,a)
547 #define IWineD3DDevice_SetGammaRamp(p,a,b,c)                    (p)->lpVtbl->SetGammaRamp(p,a,b,c)
548 #define IWineD3DDevice_GetGammaRamp(p,a,b)                      (p)->lpVtbl->GetGammaRamp(p,a,b)
549 #define IWineD3DDevice_SetIndices(p,a)                          (p)->lpVtbl->SetIndices(p,a)
550 #define IWineD3DDevice_GetIndices(p,a)                          (p)->lpVtbl->GetIndices(p,a)
551 #define IWineD3DDevice_SetBaseVertexIndex(p, a)                 (p)->lpVtbl->SetBaseVertexIndex(p, a)
552 #define IWineD3DDevice_GetBaseVertexIndex(p,a)                  (p)->lpVtbl->GetBaseVertexIndex(p,a)
553 #define IWineD3DDevice_SetLight(p,a,b)                          (p)->lpVtbl->SetLight(p,a,b)
554 #define IWineD3DDevice_GetLight(p,a,b)                          (p)->lpVtbl->GetLight(p,a,b)
555 #define IWineD3DDevice_SetLightEnable(p,a,b)                    (p)->lpVtbl->SetLightEnable(p,a,b)
556 #define IWineD3DDevice_GetLightEnable(p,a,b)                    (p)->lpVtbl->GetLightEnable(p,a,b)
557 #define IWineD3DDevice_SetMaterial(p,a)                         (p)->lpVtbl->SetMaterial(p,a)
558 #define IWineD3DDevice_GetMaterial(p,a)                         (p)->lpVtbl->GetMaterial(p,a)
559 #define IWineD3DDevice_SetNPatchMode(p,a)                       (p)->lpVtbl->SetNPatchMode(p,a)
560 #define IWineD3DDevice_GetNPatchMode(p)                         (p)->lpVtbl->GetNPatchMode(p)
561 #define IWineD3DDevice_SetPaletteEntries(p,a,b)                 (p)->lpVtbl->SetPaletteEntries(p,a,b)
562 #define IWineD3DDevice_GetPaletteEntries(p,a,b)                 (p)->lpVtbl->GetPaletteEntries(p,a,b)
563 #define IWineD3DDevice_SetPixelShader(p,a)                      (p)->lpVtbl->SetPixelShader(p,a)
564 #define IWineD3DDevice_GetPixelShader(p,a)                      (p)->lpVtbl->GetPixelShader(p,a)
565 #define IWineD3DDevice_SetPixelShaderConstantB(p,a,b,c)         (p)->lpVtbl->SetPixelShaderConstantB(p,a,b,c)
566 #define IWineD3DDevice_GetPixelShaderConstantB(p,a,b,c)         (p)->lpVtbl->GetPixelShaderConstantB(p,a,b,c)
567 #define IWineD3DDevice_SetPixelShaderConstantI(p,a,b,c)         (p)->lpVtbl->SetPixelShaderConstantI(p,a,b,c)
568 #define IWineD3DDevice_GetPixelShaderConstantI(p,a,b,c)         (p)->lpVtbl->GetPixelShaderConstantI(p,a,b,c)
569 #define IWineD3DDevice_SetPixelShaderConstantF(p,a,b,c)         (p)->lpVtbl->SetPixelShaderConstantF(p,a,b,c)
570 #define IWineD3DDevice_GetPixelShaderConstantF(p,a,b,c)         (p)->lpVtbl->GetPixelShaderConstantF(p,a,b,c)
571 #define IWineD3DDevice_GetRasterStatus(p,a,b)                   (p)->lpVtbl->GetRasterStatus(p,a,b)
572 #define IWineD3DDevice_SetRenderState(p,a,b)                    (p)->lpVtbl->SetRenderState(p,a,b)
573 #define IWineD3DDevice_GetRenderState(p,a,b)                    (p)->lpVtbl->GetRenderState(p,a,b)
574 #define IWineD3DDevice_SetRenderTarget(p,a,b)                   (p)->lpVtbl->SetRenderTarget(p,a,b)
575 #define IWineD3DDevice_GetRenderTarget(p,a,b)                   (p)->lpVtbl->GetRenderTarget(p,a,b)
576 #define IWineD3DDevice_SetFrontBackBuffers(p, a, b)             (p)->lpVtbl->SetFrontBackBuffers(p,a,b);
577 #define IWineD3DDevice_SetSamplerState(p,a,b,c)                 (p)->lpVtbl->SetSamplerState(p,a,b,c)
578 #define IWineD3DDevice_GetSamplerState(p,a,b,c)                 (p)->lpVtbl->GetSamplerState(p,a,b,c)
579 #define IWineD3DDevice_SetScissorRect(p,a)                      (p)->lpVtbl->SetScissorRect(p,a)
580 #define IWineD3DDevice_GetScissorRect(p,a)                      (p)->lpVtbl->GetScissorRect(p,a)
581 #define IWineD3DDevice_SetSoftwareVertexProcessing(p,a)         (p)->lpVtbl->SetSoftwareVertexProcessing(p,a)
582 #define IWineD3DDevice_GetSoftwareVertexProcessing(p)           (p)->lpVtbl->GetSoftwareVertexProcessing(p)
583 #define IWineD3DDevice_SetStreamSource(p,a,b,c,d)               (p)->lpVtbl->SetStreamSource(p,a,b,c,d)
584 #define IWineD3DDevice_GetStreamSource(p,a,b,c,d)               (p)->lpVtbl->GetStreamSource(p,a,b,c,d)
585 #define IWineD3DDevice_SetStreamSourceFreq(p,a,b)               (p)->lpVtbl->SetStreamSourceFreq(p,a,b)
586 #define IWineD3DDevice_GetStreamSourceFreq(p,a,b)               (p)->lpVtbl->GetStreamSourceFreq(p,a,b)
587 #define IWineD3DDevice_GetSwapChain(p,a,b)                      (p)->lpVtbl->GetSwapChain(p,a,b)
588 #define IWineD3DDevice_SetTextureStageState(p,a,b,c)            (p)->lpVtbl->SetTextureStageState(p,a,b,c)
589 #define IWineD3DDevice_GetTextureStageState(p,a,b,c)            (p)->lpVtbl->GetTextureStageState(p,a,b,c)
590 #define IWineD3DDevice_SetTexture(p,a,b)                        (p)->lpVtbl->SetTexture(p,a,b)
591 #define IWineD3DDevice_GetTexture(p,a,b)                        (p)->lpVtbl->GetTexture(p,a,b)
592 #define IWineD3DDevice_SetTransform(p,a,b)                      (p)->lpVtbl->SetTransform(p,a,b)
593 #define IWineD3DDevice_GetTransform(p,a,b)                      (p)->lpVtbl->GetTransform(p,a,b)
594 #define IWineD3DDevice_SetVertexDeclaration(p,a)                (p)->lpVtbl->SetVertexDeclaration(p,a)
595 #define IWineD3DDevice_GetVertexDeclaration(p,a)                (p)->lpVtbl->GetVertexDeclaration(p,a)
596 #define IWineD3DDevice_SetVertexShader(p,a)                     (p)->lpVtbl->SetVertexShader(p,a)
597 #define IWineD3DDevice_GetVertexShader(p,a)                     (p)->lpVtbl->GetVertexShader(p,a)
598 #define IWineD3DDevice_SetVertexShaderConstantB(p,a,b,c)        (p)->lpVtbl->SetVertexShaderConstantB(p,a,b,c)
599 #define IWineD3DDevice_GetVertexShaderConstantB(p,a,b,c)        (p)->lpVtbl->GetVertexShaderConstantB(p,a,b,c)
600 #define IWineD3DDevice_SetVertexShaderConstantI(p,a,b,c)        (p)->lpVtbl->SetVertexShaderConstantI(p,a,b,c)
601 #define IWineD3DDevice_GetVertexShaderConstantI(p,a,b,c)        (p)->lpVtbl->GetVertexShaderConstantI(p,a,b,c)
602 #define IWineD3DDevice_SetVertexShaderConstantF(p,a,b,c)        (p)->lpVtbl->SetVertexShaderConstantF(p,a,b,c)
603 #define IWineD3DDevice_GetVertexShaderConstantF(p,a,b,c)        (p)->lpVtbl->GetVertexShaderConstantF(p,a,b,c)
604 #define IWineD3DDevice_SetViewport(p,a)                         (p)->lpVtbl->SetViewport(p,a)
605 #define IWineD3DDevice_GetViewport(p,a)                         (p)->lpVtbl->GetViewport(p,a)
606 #define IWineD3DDevice_MultiplyTransform(p,a,b)                 (p)->lpVtbl->MultiplyTransform(p,a,b)
607 #define IWineD3DDevice_ValidateDevice(p,a)                      (p)->lpVtbl->ValidateDevice(p,a)
608 #define IWineD3DDevice_ProcessVertices(p,a,b,c,d,e,f)           (p)->lpVtbl->ProcessVertices(p,a,b,c,d,e,f)
609 #define IWineD3DDevice_BeginStateBlock(p)                       (p)->lpVtbl->BeginStateBlock(p)
610 #define IWineD3DDevice_EndStateBlock(p,a)                       (p)->lpVtbl->EndStateBlock(p,a)
611 #define IWineD3DDevice_BeginScene(p)                            (p)->lpVtbl->BeginScene(p)
612 #define IWineD3DDevice_EndScene(p)                              (p)->lpVtbl->EndScene(p)
613 #define IWineD3DDevice_Present(p,a,b,c,d)                       (p)->lpVtbl->Present(p,a,b,c,d)
614 #define IWineD3DDevice_Clear(p,a,b,c,d,e,f)                     (p)->lpVtbl->Clear(p,a,b,c,d,e,f)
615 #define IWineD3DDevice_DrawPrimitive(p,a,b,c)                   (p)->lpVtbl->DrawPrimitive(p,a,b,c)
616 #define IWineD3DDevice_DrawIndexedPrimitive(p,a,b,c,d,e)        (p)->lpVtbl->DrawIndexedPrimitive(p,a,b,c,d,e)
617 #define IWineD3DDevice_DrawPrimitiveUP(p,a,b,c,d)               (p)->lpVtbl->DrawPrimitiveUP(p,a,b,c,d)
618 #define IWineD3DDevice_DrawIndexedPrimitiveUP(p,a,b,c,d,e,f,g,h) (p)->lpVtbl->DrawIndexedPrimitiveUP(p,a,b,c,d,e,f,g,h)
619 #define IWineD3DDevice_DrawPrimitiveStrided(p,a,b,c)            (p)->lpVtbl->DrawPrimitiveStrided(p,a,b,c)
620 #define IWineD3DDevice_DrawIndexedPrimitiveStrided(p,a,b,c,d,e,f) (p)->lpVtbl->DrawIndexedPrimitiveStrided(p,a,b,c,d,e,f)
621 #define IWineD3DDevice_DrawRectPatch(p,a,b,c)                   (p)->lpVtbl->DrawRectPatch(p,a,b,c)
622 #define IWineD3DDevice_DrawTriPatch(p,a,b,c)                    (p)->lpVtbl->DrawTriPatch(p,a,b,c)
623 #define IWineD3DDevice_DeletePatch(p,a)                         (p)->lpVtbl->DeletePatch(p,a)
624 #define IWineD3DDevice_ColorFill(p,a,b,c)                       (p)->lpVtbl->ColorFill(p,a,b,c)
625 #define IWineD3DDevice_UpdateTexture(p,a,b)                     (p)->lpVtbl->UpdateTexture(p,a,b)
626 #define IWineD3DDevice_UpdateSurface(p,a,b,c,d)                 (p)->lpVtbl->UpdateSurface(p,a,b,c,d)
627 #define IWineD3DDevice_GetFrontBufferData(p,a,b)                (p)->lpVtbl->GetFrontBufferData(p,a,b)
628 #define IWineD3DDevice_ResourceReleased(p,a)                    (p)->lpVtbl->ResourceReleased(p,a)
629 #define IWineD3DDevice_EnumResources(p,a,b)                     (p)->lpVtbl->EnumResources(p,a,b)
630 #endif
631
632 /*****************************************************************************
633  * WineD3DResource interface 
634  */
635 #define INTERFACE IWineD3DResource
636 DECLARE_INTERFACE_(IWineD3DResource,IWineD3DBase)
637 {
638     /*** IUnknown methods ***/
639     STDMETHOD_(HRESULT,QueryInterface)(THIS_ REFIID riid, void** ppvObject) PURE;
640     STDMETHOD_(ULONG,AddRef)(THIS) PURE;
641     STDMETHOD_(ULONG,Release)(THIS) PURE;
642     /*** IWineD3DBase methods ***/
643     STDMETHOD(GetParent)(THIS_ IUnknown **pParent) PURE;
644     /*** IWineD3DResource methods ***/
645     STDMETHOD(GetDevice)(THIS_ IWineD3DDevice ** ppDevice) PURE;
646     STDMETHOD(SetPrivateData)(THIS_ REFGUID  refguid, CONST void * pData, DWORD  SizeOfData, DWORD  Flags) PURE;
647     STDMETHOD(GetPrivateData)(THIS_ REFGUID  refguid, void * pData, DWORD * pSizeOfData) PURE;
648     STDMETHOD(FreePrivateData)(THIS_ REFGUID  refguid) PURE;
649     STDMETHOD_(DWORD,SetPriority)(THIS_ DWORD  PriorityNew) PURE;
650     STDMETHOD_(DWORD,GetPriority)(THIS) PURE;
651     STDMETHOD_(void,PreLoad)(THIS) PURE;
652     STDMETHOD_(void,UnLoad)(THIS) PURE;
653     STDMETHOD_(WINED3DRESOURCETYPE,GetType)(THIS) PURE;
654 };
655 #undef INTERFACE
656
657 #if !defined(__cplusplus) || defined(CINTERFACE)
658 /*** IUnknown methods ***/
659 #define IWineD3DResource_QueryInterface(p,a,b)        (p)->lpVtbl->QueryInterface(p,a,b)
660 #define IWineD3DResource_AddRef(p)                    (p)->lpVtbl->AddRef(p)
661 #define IWineD3DResource_Release(p)                   (p)->lpVtbl->Release(p)
662 /*** IWineD3DBase methods ***/
663 #define IWineD3DResource_GetParent(p,a)               (p)->lpVtbl->GetParent(p,a)
664 /*** IWineD3DResource methods ***/
665 #define IWineD3DResource_GetDevice(p,a)               (p)->lpVtbl->GetDevice(p,a)
666 #define IWineD3DResource_SetPrivateData(p,a,b,c,d)    (p)->lpVtbl->SetPrivateData(p,a,b,c,d)
667 #define IWineD3DResource_GetPrivateData(p,a,b,c)      (p)->lpVtbl->GetPrivateData(p,a,b,c)
668 #define IWineD3DResource_FreePrivateData(p,a)         (p)->lpVtbl->FreePrivateData(p,a)
669 #define IWineD3DResource_SetPriority(p,a)             (p)->lpVtbl->SetPriority(p,a)
670 #define IWineD3DResource_GetPriority(p)               (p)->lpVtbl->GetPriority(p)
671 #define IWineD3DResource_PreLoad(p)                   (p)->lpVtbl->PreLoad(p)
672 #define IWineD3DResource_UnLoad(p)                    (p)->lpVtbl->UnLoad(p)
673 #define IWineD3DResource_GetType(p)                   (p)->lpVtbl->GetType(p)
674 #endif
675
676 /*****************************************************************************
677  * WineD3DVertexBuffer interface 
678  */
679 #define INTERFACE IWineD3DVertexBuffer
680 DECLARE_INTERFACE_(IWineD3DVertexBuffer,IWineD3DResource)
681 {
682     /*** IUnknown methods ***/
683     STDMETHOD_(HRESULT,QueryInterface)(THIS_ REFIID riid, void** ppvObject) PURE;
684     STDMETHOD_(ULONG,AddRef)(THIS) PURE;
685     STDMETHOD_(ULONG,Release)(THIS) PURE;
686     /*** IWineD3DBase methods ***/
687     STDMETHOD(GetParent)(THIS_ IUnknown **pParent) PURE;
688     /*** IWineD3DResource methods ***/
689     STDMETHOD(GetDevice)(THIS_ IWineD3DDevice ** ppDevice) PURE;
690     STDMETHOD(SetPrivateData)(THIS_ REFGUID  refguid, CONST void * pData, DWORD  SizeOfData, DWORD  Flags) PURE;
691     STDMETHOD(GetPrivateData)(THIS_ REFGUID  refguid, void * pData, DWORD * pSizeOfData) PURE;
692     STDMETHOD(FreePrivateData)(THIS_ REFGUID  refguid) PURE;
693     STDMETHOD_(DWORD,SetPriority)(THIS_ DWORD  PriorityNew) PURE;
694     STDMETHOD_(DWORD,GetPriority)(THIS) PURE;
695     STDMETHOD_(void,PreLoad)(THIS) PURE;
696     STDMETHOD_(void,UnLoad)(THIS) PURE;
697     STDMETHOD_(WINED3DRESOURCETYPE,GetType)(THIS) PURE;
698     /*** IWineD3DVertexBuffer methods ***/
699     STDMETHOD(Lock)(THIS_ UINT  OffsetToLock, UINT  SizeToLock, BYTE ** ppbData, DWORD  Flags) PURE;
700     STDMETHOD(Unlock)(THIS) PURE;
701     STDMETHOD(GetDesc)(THIS_ WINED3DVERTEXBUFFER_DESC  * pDesc) PURE;
702 };
703 #undef INTERFACE
704
705 #if !defined(__cplusplus) || defined(CINTERFACE)
706 /*** IUnknown methods ***/
707 #define IWineD3DVertexBuffer_QueryInterface(p,a,b)        (p)->lpVtbl->QueryInterface(p,a,b)
708 #define IWineD3DVertexBuffer_AddRef(p)                    (p)->lpVtbl->AddRef(p)
709 #define IWineD3DVertexBuffer_Release(p)                   (p)->lpVtbl->Release(p)
710 /*** IWineD3DBase methods ***/
711 #define IWineD3DVertexBuffer_GetParent(p,a)               (p)->lpVtbl->GetParent(p,a)
712 /*** IWineD3DResource methods ***/
713 #define IWineD3DVertexBuffer_GetDevice(p,a)               (p)->lpVtbl->GetDevice(p,a)
714 #define IWineD3DVertexBuffer_SetPrivateData(p,a,b,c,d)    (p)->lpVtbl->SetPrivateData(p,a,b,c,d)
715 #define IWineD3DVertexBuffer_GetPrivateData(p,a,b,c)      (p)->lpVtbl->GetPrivateData(p,a,b,c)
716 #define IWineD3DVertexBuffer_FreePrivateData(p,a)         (p)->lpVtbl->FreePrivateData(p,a)
717 #define IWineD3DVertexBuffer_SetPriority(p,a)             (p)->lpVtbl->SetPriority(p,a)
718 #define IWineD3DVertexBuffer_GetPriority(p)               (p)->lpVtbl->GetPriority(p)
719 #define IWineD3DVertexBuffer_PreLoad(p)                   (p)->lpVtbl->PreLoad(p)
720 #define IWineD3DVertexBuffer_UnLoad(p)                    (p)->lpVtbl->UnLoad(p)
721 #define IWineD3DVertexBuffer_GetType(p)                   (p)->lpVtbl->GetType(p)
722 /*** IWineD3DVertexBuffer methods ***/
723 #define IWineD3DVertexBuffer_Lock(p,a,b,c,d)              (p)->lpVtbl->Lock(p,a,b,c,d)
724 #define IWineD3DVertexBuffer_Unlock(p)                    (p)->lpVtbl->Unlock(p)
725 #define IWineD3DVertexBuffer_GetDesc(p,a)                 (p)->lpVtbl->GetDesc(p,a)
726 #endif
727
728 /*****************************************************************************
729  * WineD3DIndexBuffer interface 
730  */
731 #define INTERFACE IWineD3DIndexBuffer
732 DECLARE_INTERFACE_(IWineD3DIndexBuffer,IWineD3DResource)
733 {
734     /*** IUnknown methods ***/
735     STDMETHOD_(HRESULT,QueryInterface)(THIS_ REFIID riid, void** ppvObject) PURE;
736     STDMETHOD_(ULONG,AddRef)(THIS) PURE;
737     STDMETHOD_(ULONG,Release)(THIS) PURE;
738     /*** IWineD3DBase methods ***/
739     STDMETHOD(GetParent)(THIS_ IUnknown **pParent) PURE;
740     /*** IWineD3DResource methods ***/
741     STDMETHOD(GetDevice)(THIS_ IWineD3DDevice ** ppDevice) PURE;
742     STDMETHOD(SetPrivateData)(THIS_ REFGUID  refguid, CONST void * pData, DWORD  SizeOfData, DWORD  Flags) PURE;
743     STDMETHOD(GetPrivateData)(THIS_ REFGUID  refguid, void * pData, DWORD * pSizeOfData) PURE;
744     STDMETHOD(FreePrivateData)(THIS_ REFGUID  refguid) PURE;
745     STDMETHOD_(DWORD,SetPriority)(THIS_ DWORD  PriorityNew) PURE;
746     STDMETHOD_(DWORD,GetPriority)(THIS) PURE;
747     STDMETHOD_(void,PreLoad)(THIS) PURE;
748     STDMETHOD_(void,UnLoad)(THIS) PURE;
749     STDMETHOD_(WINED3DRESOURCETYPE,GetType)(THIS) PURE;
750     /*** IWineD3DIndexBuffer methods ***/
751     STDMETHOD(Lock)(THIS_ UINT  OffsetToLock, UINT  SizeToLock, BYTE ** ppbData, DWORD  Flags) PURE;
752     STDMETHOD(Unlock)(THIS) PURE;
753     STDMETHOD(GetDesc)(THIS_ WINED3DINDEXBUFFER_DESC  * pDesc) PURE;
754 };
755 #undef INTERFACE
756
757 #if !defined(__cplusplus) || defined(CINTERFACE)
758 /*** IUnknown methods ***/
759 #define IWineD3DIndexBuffer_QueryInterface(p,a,b)        (p)->lpVtbl->QueryInterface(p,a,b)
760 #define IWineD3DIndexBuffer_AddRef(p)                    (p)->lpVtbl->AddRef(p)
761 #define IWineD3DIndexBuffer_Release(p)                   (p)->lpVtbl->Release(p)
762 /*** IWineD3DBase methods ***/
763 #define IWineD3DIndexBuffer_GetParent(p,a)               (p)->lpVtbl->GetParent(p,a)
764 /*** IWineD3DResource methods ***/
765 #define IWineD3DIndexBuffer_GetDevice(p,a)               (p)->lpVtbl->GetDevice(p,a)
766 #define IWineD3DIndexBuffer_SetPrivateData(p,a,b,c,d)    (p)->lpVtbl->SetPrivateData(p,a,b,c,d)
767 #define IWineD3DIndexBuffer_GetPrivateData(p,a,b,c)      (p)->lpVtbl->GetPrivateData(p,a,b,c)
768 #define IWineD3DIndexBuffer_FreePrivateData(p,a)         (p)->lpVtbl->FreePrivateData(p,a)
769 #define IWineD3DIndexBuffer_SetPriority(p,a)             (p)->lpVtbl->SetPriority(p,a)
770 #define IWineD3DIndexBuffer_GetPriority(p)               (p)->lpVtbl->GetPriority(p)
771 #define IWineD3DIndexBuffer_PreLoad(p)                   (p)->lpVtbl->PreLoad(p)
772 #define IWineD3DIndexBuffer_UnLoad(p)                    (p)->lpVtbl->UnLoad(p)
773 #define IWineD3DIndexBuffer_GetType(p)                   (p)->lpVtbl->GetType(p)
774 /*** IWineD3DIndexBuffer methods ***/
775 #define IWineD3DIndexBuffer_Lock(p,a,b,c,d)              (p)->lpVtbl->Lock(p,a,b,c,d)
776 #define IWineD3DIndexBuffer_Unlock(p)                    (p)->lpVtbl->Unlock(p)
777 #define IWineD3DIndexBuffer_GetDesc(p,a)                 (p)->lpVtbl->GetDesc(p,a)
778 #endif
779
780 /*****************************************************************************
781  * IWineD3DBaseTexture interface
782  *   Note at d3d8 this does NOT extend Resource, but at d3d9 it does
783  *     since most functions are common anyway, it makes sense to extend it
784  */
785 #define INTERFACE IWineD3DBaseTexture
786 DECLARE_INTERFACE_(IWineD3DBaseTexture,IWineD3DResource)
787 {
788     /*** IUnknown methods ***/
789     STDMETHOD_(HRESULT,QueryInterface)(THIS_ REFIID riid, void** ppvObject) PURE;
790     STDMETHOD_(ULONG,AddRef)(THIS) PURE;
791     STDMETHOD_(ULONG,Release)(THIS) PURE;
792     /*** IWineD3DBase methods ***/
793     STDMETHOD(GetParent)(THIS_ IUnknown **pParent) PURE;
794     /*** IWineD3DResource methods ***/
795     STDMETHOD(GetDevice)(THIS_ IWineD3DDevice ** ppDevice) PURE;
796     STDMETHOD(SetPrivateData)(THIS_ REFGUID  refguid, CONST void * pData, DWORD  SizeOfData, DWORD  Flags) PURE;
797     STDMETHOD(GetPrivateData)(THIS_ REFGUID  refguid, void * pData, DWORD * pSizeOfData) PURE;
798     STDMETHOD(FreePrivateData)(THIS_ REFGUID  refguid) PURE;
799     STDMETHOD_(DWORD,SetPriority)(THIS_ DWORD  PriorityNew) PURE;
800     STDMETHOD_(DWORD,GetPriority)(THIS) PURE;
801     STDMETHOD_(void,PreLoad)(THIS) PURE;
802     STDMETHOD_(void,UnLoad)(THIS) PURE;
803     STDMETHOD_(WINED3DRESOURCETYPE,GetType)(THIS) PURE;
804     /*** IWineD3DBaseTexture methods ***/
805     STDMETHOD_(DWORD, SetLOD)(THIS_ DWORD LODNew) PURE;
806     STDMETHOD_(DWORD, GetLOD)(THIS) PURE;
807     STDMETHOD_(DWORD, GetLevelCount)(THIS) PURE;
808     STDMETHOD(SetAutoGenFilterType)(THIS_ WINED3DTEXTUREFILTERTYPE FilterType) PURE;
809     STDMETHOD_(WINED3DTEXTUREFILTERTYPE, GetAutoGenFilterType)(THIS) PURE;
810     STDMETHOD_(void, GenerateMipSubLevels)(THIS) PURE;
811     STDMETHOD_(BOOL, SetDirty)(THIS_ BOOL) PURE;
812     STDMETHOD_(BOOL, GetDirty)(THIS) PURE;
813     STDMETHOD(BindTexture)(THIS) PURE;
814     STDMETHOD(UnBindTexture)(THIS) PURE;
815     STDMETHOD_(UINT, GetTextureDimensions)(THIS) PURE;
816     STDMETHOD_(void, ApplyStateChanges)(THIS_ const DWORD textureStates[WINED3D_HIGHEST_TEXTURE_STATE + 1], const DWORD samplerStates[WINED3D_HIGHEST_SAMPLER_STATE + 1]) PURE;
817
818 };
819 #undef INTERFACE
820
821 #if !defined(__cplusplus) || defined(CINTERFACE)
822 /*** IUnknown methods ***/
823 #define IWineD3DBaseTexture_QueryInterface(p,a,b)      (p)->lpVtbl->QueryInterface(p,a,b)
824 #define IWineD3DBaseTexture_AddRef(p)                  (p)->lpVtbl->AddRef(p)
825 #define IWineD3DBaseTexture_Release(p)                 (p)->lpVtbl->Release(p)
826 /*** IWineD3DBase methods ***/
827 #define IWineD3DBaseTexture_GetParent(p,a)             (p)->lpVtbl->GetParent(p,a)
828 /*** IWineD3DBaseTexture methods: IWineD3DResource ***/
829 #define IWineD3DBaseTexture_GetDevice(p,a)             (p)->lpVtbl->GetDevice(p,a)
830 #define IWineD3DBaseTexture_SetPrivateData(p,a,b,c,d)  (p)->lpVtbl->SetPrivateData(p,a,b,c,d)
831 #define IWineD3DBaseTexture_GetPrivateData(p,a,b,c)    (p)->lpVtbl->GetPrivateData(p,a,b,c)
832 #define IWineD3DBaseTexture_FreePrivateData(p,a)       (p)->lpVtbl->FreePrivateData(p,a)
833 #define IWineD3DBaseTexture_SetPriority(p,a)           (p)->lpVtbl->SetPriority(p,a)
834 #define IWineD3DBaseTexture_GetPriority(p)             (p)->lpVtbl->GetPriority(p)
835 #define IWineD3DBaseTexture_PreLoad(p)                 (p)->lpVtbl->PreLoad(p)
836 #define IWineD3DBaseTexture_UnLoad(p)                  (p)->lpVtbl->UnLoad(p)
837 #define IWineD3DBaseTexture_GetType(p)                 (p)->lpVtbl->GetType(p)
838 /*** IWineD3DBaseTexture methods ***/
839 #define IWineD3DBaseTexture_SetLOD(p,a)                (p)->lpVtbl->SetLOD(p,a)
840 #define IWineD3DBaseTexture_GetLOD(p)                  (p)->lpVtbl->GetLOD(p)
841 #define IWineD3DBaseTexture_GetLevelCount(p)           (p)->lpVtbl->GetLevelCount(p)
842 #define IWineD3DBaseTexture_SetAutoGenFilterType(p,a)  (p)->lpVtbl->SetAutoGenFilterType(p,a)
843 #define IWineD3DBaseTexture_GetAutoGenFilterType(p)    (p)->lpVtbl->GetAutoGenFilterType(p)
844 #define IWineD3DBaseTexture_GenerateMipSubLevels(p)    (p)->lpVtbl->GenerateMipSubLevels(p)
845 #define IWineD3DBaseTexture_SetDirty(p,a)              (p)->lpVtbl->SetDirty(p,a)
846 #define IWineD3DBaseTexture_GetDirty(p)                (p)->lpVtbl->GetDirty(p)
847 /*** internal methods ***/
848 #define IWineD3DBaseTexture_BindTexture(p)             (p)->lpVtbl->BindTexture(p)
849 #define IWineD3DBaseTexture_UnBindTexture(p)           (p)->lpVtbl->UnBindTexture(p)
850 #define IWineD3DBaseTexture_GetTextureDimensions(p)    (p)->lpVtbl->GetTextureDimensions(p)
851 #define IWineD3DBaseTexture_ApplyStateChanges(p,a,b)   (p)->lpVtbl->ApplyStateChanges(p,a,b)
852 #endif
853
854 /*****************************************************************************
855  * IWineD3DTexture interface
856  */
857 #define INTERFACE IWineD3DTexture
858 DECLARE_INTERFACE_(IWineD3DTexture,IWineD3DBaseTexture)
859 {
860     /*** IUnknown methods ***/
861     STDMETHOD_(HRESULT,QueryInterface)(THIS_ REFIID riid, void** ppvObject) PURE;
862     STDMETHOD_(ULONG,AddRef)(THIS) PURE;
863     STDMETHOD_(ULONG,Release)(THIS) PURE;
864     /*** IWineD3DBase methods ***/
865     STDMETHOD(GetParent)(THIS_ IUnknown **pParent) PURE;
866     /*** IWineD3DResource methods ***/
867     STDMETHOD(GetDevice)(THIS_ IWineD3DDevice ** ppDevice) PURE;
868     STDMETHOD(SetPrivateData)(THIS_ REFGUID  refguid, CONST void * pData, DWORD  SizeOfData, DWORD  Flags) PURE;
869     STDMETHOD(GetPrivateData)(THIS_ REFGUID  refguid, void * pData, DWORD * pSizeOfData) PURE;
870     STDMETHOD(FreePrivateData)(THIS_ REFGUID  refguid) PURE;
871     STDMETHOD_(DWORD,SetPriority)(THIS_ DWORD  PriorityNew) PURE;
872     STDMETHOD_(DWORD,GetPriority)(THIS) PURE;
873     STDMETHOD_(void,PreLoad)(THIS) PURE;
874     STDMETHOD_(void,UnLoad)(THIS) PURE;
875     STDMETHOD_(WINED3DRESOURCETYPE,GetType)(THIS) PURE;
876     /*** IWineD3DBaseTexture methods ***/
877     STDMETHOD_(DWORD, SetLOD)(THIS_ DWORD LODNew) PURE;
878     STDMETHOD_(DWORD, GetLOD)(THIS) PURE;
879     STDMETHOD_(DWORD, GetLevelCount)(THIS) PURE;
880     STDMETHOD(SetAutoGenFilterType)(THIS_ WINED3DTEXTUREFILTERTYPE FilterType) PURE;
881     STDMETHOD_(WINED3DTEXTUREFILTERTYPE, GetAutoGenFilterType)(THIS) PURE;
882     STDMETHOD_(void, GenerateMipSubLevels)(THIS) PURE;
883     STDMETHOD_(BOOL, SetDirty)(THIS_ BOOL) PURE;
884     STDMETHOD_(BOOL, GetDirty)(THIS) PURE;
885     STDMETHOD(BindTexture)(THIS) PURE;
886     STDMETHOD(UnBindTexture)(THIS) PURE;
887     STDMETHOD_(UINT, GetTextureDimensions)(THIS) PURE;
888     STDMETHOD_(void, ApplyStateChanges)(THIS_ const DWORD textureStates[WINED3D_HIGHEST_TEXTURE_STATE + 1], const DWORD samplerStates[WINED3D_HIGHEST_SAMPLER_STATE + 1]) PURE;
889     /*** IWineD3DTexture methods ***/
890     STDMETHOD_(void, Destroy)(THIS_ D3DCB_DESTROYSURFACEFN pFn) PURE;
891     STDMETHOD(GetLevelDesc)(THIS_ UINT Level, WINED3DSURFACE_DESC* pDesc) PURE;
892     STDMETHOD(GetSurfaceLevel)(THIS_ UINT Level, struct IWineD3DSurface** ppSurfaceLevel) PURE;
893     STDMETHOD(LockRect)(THIS_ UINT Level, WINED3DLOCKED_RECT* pLockedRect, CONST RECT* pRect, DWORD Flags) PURE;
894     STDMETHOD(UnlockRect)(THIS_ UINT Level) PURE;
895     STDMETHOD(AddDirtyRect)(THIS_ CONST RECT* pDirtyRect) PURE;
896 };
897 #undef INTERFACE
898
899 #if !defined(__cplusplus) || defined(CINTERFACE)
900 /*** IUnknown methods ***/
901 #define IWineD3DTexture_QueryInterface(p,a,b)      (p)->lpVtbl->QueryInterface(p,a,b)
902 #define IWineD3DTexture_AddRef(p)                  (p)->lpVtbl->AddRef(p)
903 #define IWineD3DTexture_Release(p)                 (p)->lpVtbl->Release(p)
904 /*** IWineD3DBase methods ***/
905 #define IWineD3DTexture_GetParent(p,a)             (p)->lpVtbl->GetParent(p,a)
906 /*** IWineD3DTexture methods: IWineD3DResource ***/
907 #define IWineD3DTexture_GetDevice(p,a)             (p)->lpVtbl->GetDevice(p,a)
908 #define IWineD3DTexture_SetPrivateData(p,a,b,c,d)  (p)->lpVtbl->SetPrivateData(p,a,b,c,d)
909 #define IWineD3DTexture_GetPrivateData(p,a,b,c)    (p)->lpVtbl->GetPrivateData(p,a,b,c)
910 #define IWineD3DTexture_FreePrivateData(p,a)       (p)->lpVtbl->FreePrivateData(p,a)
911 #define IWineD3DTexture_SetPriority(p,a)           (p)->lpVtbl->SetPriority(p,a)
912 #define IWineD3DTexture_GetPriority(p)             (p)->lpVtbl->GetPriority(p)
913 #define IWineD3DTexture_PreLoad(p)                 (p)->lpVtbl->PreLoad(p)
914 #define IWineD3DTexture_UnLoad(p)                  (p)->lpVtbl->UnLoad(p)
915 #define IWineD3DTexture_GetType(p)                 (p)->lpVtbl->GetType(p)
916 /*** IWineD3DTexture methods: IWineD3DBaseTexture ***/
917 #define IWineD3DTexture_SetLOD(p,a)                (p)->lpVtbl->SetLOD(p,a)
918 #define IWineD3DTexture_GetLOD(p)                  (p)->lpVtbl->GetLOD(p)
919 #define IWineD3DTexture_GetLevelCount(p)           (p)->lpVtbl->GetLevelCount(p)
920 #define IWineD3DTexture_SetAutoGenFilterType(p,a)  (p)->lpVtbl->SetAutoGenFilterType(p,a)
921 #define IWineD3DTexture_GetAutoGenFilterType(p)    (p)->lpVtbl->GetAutoGenFilterType(p)
922 #define IWineD3DTexture_GenerateMipSubLevels(p)    (p)->lpVtbl->GenerateMipSubLevels(p)
923 #define IWineD3DTexture_SetDirty(p,a)              (p)->lpVtbl->SetDirty(p,a)
924 #define IWineD3DTexture_GetDirty(p)                (p)->lpVtbl->GetDirty(p)
925 #define IWineD3DTexture_BindTexture(p)             (p)->lpVtbl->BindTexture(p)
926 #define IWineD3DTexture_UnBindTexture(p)           (p)->lpVtbl->UnBindTexture(p)
927 #define IWineD3DTexture_GetTextureDimensions(p)    (p)->lpVtbl->GetTextureDimensions(p)
928 #define IWineD3DTexture_ApplyStateChanges(p,a,b)   (p)->lpVtbl->ApplyStateChanges(p,a,b)
929 /*** IWineD3DTexture methods ***/
930 #define IWineD3DTexture_Destroy(p,a)               (p)->lpVtbl->Destroy(p,a)
931 #define IWineD3DTexture_GetLevelDesc(p,a,b)        (p)->lpVtbl->GetLevelDesc(p,a,b)
932 #define IWineD3DTexture_GetSurfaceLevel(p,a,b)     (p)->lpVtbl->GetSurfaceLevel(p,a,b)
933 #define IWineD3DTexture_LockRect(p,a,b,c,d)        (p)->lpVtbl->LockRect(p,a,b,c,d)
934 #define IWineD3DTexture_UnlockRect(p,a)            (p)->lpVtbl->UnlockRect(p,a)
935 #define IWineD3DTexture_AddDirtyRect(p,a)          (p)->lpVtbl->AddDirtyRect(p,a)
936 #endif
937
938 /*****************************************************************************
939  * IWineD3DCubeTexture interface
940  */
941 #define INTERFACE IWineD3DCubeTexture
942 DECLARE_INTERFACE_(IWineD3DCubeTexture,IWineD3DBaseTexture)
943 {
944     /*** IUnknown methods ***/
945     STDMETHOD_(HRESULT,QueryInterface)(THIS_ REFIID riid, void** ppvObject) PURE;
946     STDMETHOD_(ULONG,AddRef)(THIS) PURE;
947     STDMETHOD_(ULONG,Release)(THIS) PURE;
948     /*** IWineD3DBase methods ***/
949     STDMETHOD(GetParent)(THIS_ IUnknown **pParent) PURE;
950     /*** IWineD3DResource methods ***/
951     STDMETHOD(GetDevice)(THIS_ IWineD3DDevice ** ppDevice) PURE;
952     STDMETHOD(SetPrivateData)(THIS_ REFGUID  refguid, CONST void * pData, DWORD  SizeOfData, DWORD  Flags) PURE;
953     STDMETHOD(GetPrivateData)(THIS_ REFGUID  refguid, void * pData, DWORD * pSizeOfData) PURE;
954     STDMETHOD(FreePrivateData)(THIS_ REFGUID  refguid) PURE;
955     STDMETHOD_(DWORD,SetPriority)(THIS_ DWORD  PriorityNew) PURE;
956     STDMETHOD_(DWORD,GetPriority)(THIS) PURE;
957     STDMETHOD_(void,PreLoad)(THIS) PURE;
958     STDMETHOD_(void,UnLoad)(THIS) PURE;
959     STDMETHOD_(WINED3DRESOURCETYPE,GetType)(THIS) PURE;
960     /*** IWineD3DBaseTexture methods ***/
961     STDMETHOD_(DWORD, SetLOD)(THIS_ DWORD LODNew) PURE;
962     STDMETHOD_(DWORD, GetLOD)(THIS) PURE;
963     STDMETHOD_(DWORD, GetLevelCount)(THIS) PURE;
964     STDMETHOD(SetAutoGenFilterType)(THIS_ WINED3DTEXTUREFILTERTYPE FilterType) PURE;
965     STDMETHOD_(WINED3DTEXTUREFILTERTYPE, GetAutoGenFilterType)(THIS) PURE;
966     STDMETHOD_(void, GenerateMipSubLevels)(THIS) PURE;
967     STDMETHOD_(BOOL, SetDirty)(THIS_ BOOL) PURE;
968     STDMETHOD_(BOOL, GetDirty)(THIS) PURE;
969     STDMETHOD(BindTexture)(THIS) PURE;
970     STDMETHOD(UnBindTexture)(THIS) PURE;
971     STDMETHOD_(UINT, GetTextureDimensions)(THIS) PURE;
972     STDMETHOD_(void, ApplyStateChanges)(THIS_ DWORD const textureStates[WINED3D_HIGHEST_TEXTURE_STATE + 1], const DWORD samplerStates[WINED3D_HIGHEST_SAMPLER_STATE + 1]) PURE;
973     /*** IWineD3DCubeTexture methods ***/
974     STDMETHOD_(void, Destroy)(THIS_ D3DCB_DESTROYSURFACEFN pFn) PURE;
975     STDMETHOD(GetLevelDesc)(THIS_ UINT Level,WINED3DSURFACE_DESC* pDesc) PURE;
976     STDMETHOD(GetCubeMapSurface)(THIS_ WINED3DCUBEMAP_FACES FaceType, UINT Level, struct IWineD3DSurface** ppCubeMapSurface) PURE;
977     STDMETHOD(LockRect)(THIS_ WINED3DCUBEMAP_FACES FaceType, UINT Level, WINED3DLOCKED_RECT* pLockedRect, CONST RECT* pRect, DWORD Flags) PURE;
978     STDMETHOD(UnlockRect)(THIS_ WINED3DCUBEMAP_FACES FaceType, UINT Level) PURE;
979     STDMETHOD(AddDirtyRect)(THIS_ WINED3DCUBEMAP_FACES FaceType, CONST RECT* pDirtyRect) PURE;
980 };
981 #undef INTERFACE
982
983 #if !defined(__cplusplus) || defined(CINTERFACE)
984 /*** IUnknown methods ***/
985 #define IWineD3DCubeTexture_QueryInterface(p,a,b)      (p)->lpVtbl->QueryInterface(p,a,b)
986 #define IWineD3DCubeTexture_AddRef(p)                  (p)->lpVtbl->AddRef(p)
987 #define IWineD3DCubeTexture_Release(p)                 (p)->lpVtbl->Release(p)
988 /*** IWineD3DBase methods ***/
989 #define IWineD3DCubeTexture_GetParent(p,a)             (p)->lpVtbl->GetParent(p,a)
990 /*** IWineD3DCubeTexture methods: IWineD3DResource ***/
991 #define IWineD3DCubeTexture_GetDevice(p,a)             (p)->lpVtbl->GetDevice(p,a)
992 #define IWineD3DCubeTexture_SetPrivateData(p,a,b,c,d)  (p)->lpVtbl->SetPrivateData(p,a,b,c,d)
993 #define IWineD3DCubeTexture_GetPrivateData(p,a,b,c)    (p)->lpVtbl->GetPrivateData(p,a,b,c)
994 #define IWineD3DCubeTexture_FreePrivateData(p,a)       (p)->lpVtbl->FreePrivateData(p,a)
995 #define IWineD3DCubeTexture_SetPriority(p,a)           (p)->lpVtbl->SetPriority(p,a)
996 #define IWineD3DCubeTexture_GetPriority(p)             (p)->lpVtbl->GetPriority(p)
997 #define IWineD3DCubeTexture_PreLoad(p)                 (p)->lpVtbl->PreLoad(p)
998 #define IWineD3DCubeTexture_UnLoad(p)                  (p)->lpVtbl->UnLoad(p)
999 #define IWineD3DCubeTexture_GetType(p)                 (p)->lpVtbl->GetType(p)
1000 /*** IWineD3DCubeTexture methods: IWineD3DBaseTexture ***/
1001 #define IWineD3DCubeTexture_SetLOD(p,a)                (p)->lpVtbl->SetLOD(p,a)
1002 #define IWineD3DCubeTexture_GetLOD(p)                  (p)->lpVtbl->GetLOD(p)
1003 #define IWineD3DCubeTexture_GetLevelCount(p)           (p)->lpVtbl->GetLevelCount(p)
1004 #define IWineD3DCubeTexture_SetAutoGenFilterType(p,a)  (p)->lpVtbl->SetAutoGenFilterType(p,a)
1005 #define IWineD3DCubeTexture_GetAutoGenFilterType(p)    (p)->lpVtbl->GetAutoGenFilterType(p)
1006 #define IWineD3DCubeTexture_GenerateMipSubLevels(p)    (p)->lpVtbl->GenerateMipSubLevels(p)
1007 #define IWineD3DCubeTexture_SetDirty(p,a)              (p)->lpVtbl->SetDirty(p,a)
1008 #define IWineD3DCubeTexture_GetDirty(p)                (p)->lpVtbl->GetDirty(p)
1009 #define IWineD3DCubeTexture_BindTexture(p)              (p)->lpVtbl->BindTexture(p)
1010 #define IWineD3DCubeTexture_UnBindTexture(p)            (p)->lpVtbl->UnBindTexture(p)
1011 #define IWineD3DCubeTexture_GetTextureDimensions(p)     (p)->lpVtbl->GetTextureDimensions(p)
1012 #define IWineD3DCubeTexture_ApplyStateChanges(p,a,b)   (p)->lpVtbl->ApplyStateChanges(p,a,b)
1013 /*** IWineD3DCubeTexture methods ***/
1014 #define IWineD3DCubeTexture_Destroy(p,a)               (p)->lpVtbl->Destroy(p,a)
1015 #define IWineD3DCubeTexture_GetLevelDesc(p,a,b)        (p)->lpVtbl->GetLevelDesc(p,a,b)
1016 #define IWineD3DCubeTexture_GetCubeMapSurface(p,a,b,c) (p)->lpVtbl->GetCubeMapSurface(p,a,b,c)
1017 #define IWineD3DCubeTexture_LockRect(p,a,b,c,d,e)      (p)->lpVtbl->LockRect(p,a,b,c,d,e)
1018 #define IWineD3DCubeTexture_UnlockRect(p,a,b)          (p)->lpVtbl->UnlockRect(p,a,b)
1019 #define IWineD3DCubeTexture_AddDirtyRect(p,a,b)        (p)->lpVtbl->AddDirtyRect(p,a,b)
1020 #endif
1021
1022
1023 /*****************************************************************************
1024  * IWineD3DVolumeTexture interface
1025  */
1026 #define INTERFACE IWineD3DVolumeTexture
1027 DECLARE_INTERFACE_(IWineD3DVolumeTexture,IWineD3DBaseTexture)
1028 {
1029     /*** IUnknown methods ***/
1030     STDMETHOD_(HRESULT,QueryInterface)(THIS_ REFIID riid, void** ppvObject) PURE;
1031     STDMETHOD_(ULONG,AddRef)(THIS) PURE;
1032     STDMETHOD_(ULONG,Release)(THIS) PURE;
1033     /*** IWineD3DBase methods ***/
1034     STDMETHOD(GetParent)(THIS_ IUnknown **pParent) PURE;
1035     /*** IWineD3DResource methods ***/
1036     STDMETHOD(GetDevice)(THIS_ IWineD3DDevice ** ppDevice) PURE;
1037     STDMETHOD(SetPrivateData)(THIS_ REFGUID  refguid, CONST void * pData, DWORD  SizeOfData, DWORD  Flags) PURE;
1038     STDMETHOD(GetPrivateData)(THIS_ REFGUID  refguid, void * pData, DWORD * pSizeOfData) PURE;
1039     STDMETHOD(FreePrivateData)(THIS_ REFGUID  refguid) PURE;
1040     STDMETHOD_(DWORD,SetPriority)(THIS_ DWORD  PriorityNew) PURE;
1041     STDMETHOD_(DWORD,GetPriority)(THIS) PURE;
1042     STDMETHOD_(void,PreLoad)(THIS) PURE;
1043     STDMETHOD_(void,UnLoad)(THIS) PURE;
1044     STDMETHOD_(WINED3DRESOURCETYPE,GetType)(THIS) PURE;
1045     /*** IWineD3DBaseTexture methods ***/
1046     STDMETHOD_(DWORD, SetLOD)(THIS_ DWORD LODNew) PURE;
1047     STDMETHOD_(DWORD, GetLOD)(THIS) PURE;
1048     STDMETHOD_(DWORD, GetLevelCount)(THIS) PURE;
1049     STDMETHOD(SetAutoGenFilterType)(THIS_ WINED3DTEXTUREFILTERTYPE FilterType) PURE;
1050     STDMETHOD_(WINED3DTEXTUREFILTERTYPE, GetAutoGenFilterType)(THIS) PURE;
1051     STDMETHOD_(void, GenerateMipSubLevels)(THIS) PURE;
1052     STDMETHOD_(BOOL, SetDirty)(THIS_ BOOL) PURE;
1053     STDMETHOD_(BOOL, GetDirty)(THIS) PURE;
1054     STDMETHOD(BindTexture)(THIS) PURE;
1055     STDMETHOD(UnBindTexture)(THIS) PURE;
1056     STDMETHOD_(UINT, GetTextureDimensions)(THIS) PURE;
1057     STDMETHOD_(void, ApplyStateChanges)(THIS_ const DWORD textureStates[WINED3D_HIGHEST_TEXTURE_STATE + 1], const DWORD samplerStates[WINED3D_HIGHEST_SAMPLER_STATE + 1]) PURE;
1058     /*** IWineD3DVolumeTexture methods ***/
1059     STDMETHOD_(void, Destroy)(THIS_ D3DCB_DESTROYVOLUMEFN pFn) PURE;
1060     STDMETHOD(GetLevelDesc)(THIS_ UINT Level, WINED3DVOLUME_DESC *pDesc) PURE;
1061     STDMETHOD(GetVolumeLevel)(THIS_ UINT Level, struct IWineD3DVolume** ppVolumeLevel) PURE;
1062     STDMETHOD(LockBox)(THIS_ UINT Level, WINED3DLOCKED_BOX* pLockedVolume, CONST WINED3DBOX* pBox, DWORD Flags) PURE;
1063     STDMETHOD(UnlockBox)(THIS_ UINT Level) PURE;
1064     STDMETHOD(AddDirtyBox)(THIS_ CONST WINED3DBOX* pDirtyBox) PURE;
1065 };
1066 #undef INTERFACE
1067
1068 #if !defined(__cplusplus) || defined(CINTERFACE)
1069 /*** IUnknown methods ***/
1070 #define IWineD3DVolumeTexture_QueryInterface(p,a,b)      (p)->lpVtbl->QueryInterface(p,a,b)
1071 #define IWineD3DVolumeTexture_AddRef(p)                  (p)->lpVtbl->AddRef(p)
1072 #define IWineD3DVolumeTexture_Release(p)                 (p)->lpVtbl->Release(p)
1073 /*** IWineD3DBase methods ***/
1074 #define IWineD3DVolumeTexture_GetParent(p,a)             (p)->lpVtbl->GetParent(p,a)
1075 /*** IWineD3DVolumeTexture methods: IWineD3DResource ***/
1076 #define IWineD3DVolumeTexture_GetDevice(p,a)             (p)->lpVtbl->GetDevice(p,a)
1077 #define IWineD3DVolumeTexture_SetPrivateData(p,a,b,c,d)  (p)->lpVtbl->SetPrivateData(p,a,b,c,d)
1078 #define IWineD3DVolumeTexture_GetPrivateData(p,a,b,c)    (p)->lpVtbl->GetPrivateData(p,a,b,c)
1079 #define IWineD3DVolumeTexture_FreePrivateData(p,a)       (p)->lpVtbl->FreePrivateData(p,a)
1080 #define IWineD3DVolumeTexture_SetPriority(p,a)           (p)->lpVtbl->SetPriority(p,a)
1081 #define IWineD3DVolumeTexture_GetPriority(p)             (p)->lpVtbl->GetPriority(p)
1082 #define IWineD3DVolumeTexture_PreLoad(p)                 (p)->lpVtbl->PreLoad(p)
1083 #define IWineD3DVolumeTexture_UnLoad(p)                  (p)->lpVtbl->UnLoad(p)
1084 #define IWineD3DVolumeTexture_GetType(p)                 (p)->lpVtbl->GetType(p)
1085 /*** IWineD3DVolumeTexture methods: IWineD3DBaseTexture ***/
1086 #define IWineD3DVolumeTexture_SetLOD(p,a)                (p)->lpVtbl->SetLOD(p,a)
1087 #define IWineD3DVolumeTexture_GetLOD(p)                  (p)->lpVtbl->GetLOD(p)
1088 #define IWineD3DVolumeTexture_GetLevelCount(p)           (p)->lpVtbl->GetLevelCount(p)
1089 #define IWineD3DVolumeTexture_SetAutoGenFilterType(p,a)  (p)->lpVtbl->SetAutoGenFilterType(p,a)
1090 #define IWineD3DVolumeTexture_GetAutoGenFilterType(p)    (p)->lpVtbl->GetAutoGenFilterType(p)
1091 #define IWineD3DVolumeTexture_GenerateMipSubLevels(p)    (p)->lpVtbl->GenerateMipSubLevels(p)
1092 #define IWineD3DVolumeTexture_SetDirty(p,a)              (p)->lpVtbl->SetDirty(p,a)
1093 #define IWineD3DVolumeTexture_GetDirty(p)                (p)->lpVtbl->GetDirty(p)
1094 #define IWineD3DVolumeTexture_BindTexture(p)              (p)->lpVtbl->BindTexture(p)
1095 #define IWineD3DVolumeTexture_UnBindTexture(p)            (p)->lpVtbl->UnBindTexture(p)
1096 #define IWineD3DVolumeTexture_GetTextureDimensions(p)     (p)->lpVtbl->GetTextureDimensions(p)
1097 #define IWineD3DVolumeTexture_ApplyStateChanges(p,a,b)   (p)->lpVtbl->ApplyStateChanges(p,a,b)
1098 /*** IWineD3DVolumeTexture methods ***/
1099 #define IWineD3DVolumeTexture_Destroy(p,a)               (p)->lpVtbl->Destroy(p,a)
1100 #define IWineD3DVolumeTexture_GetLevelDesc(p,a,b)        (p)->lpVtbl->GetLevelDesc(p,a,b)
1101 #define IWineD3DVolumeTexture_GetVolumeLevel(p,a,b)      (p)->lpVtbl->GetVolumeLevel(p,a,b)
1102 #define IWineD3DVolumeTexture_LockBox(p,a,b,c,d)         (p)->lpVtbl->LockBox(p,a,b,c,d)
1103 #define IWineD3DVolumeTexture_UnlockBox(p,a)             (p)->lpVtbl->UnlockBox(p,a)
1104 #define IWineD3DVolumeTexture_AddDirtyBox(p,a)           (p)->lpVtbl->AddDirtyBox(p,a)
1105 #endif
1106
1107 /*****************************************************************************
1108  * IWineD3DSurface interface
1109  */
1110 #define INTERFACE IWineD3DSurface
1111 DECLARE_INTERFACE_(IWineD3DSurface,IWineD3DResource)
1112 {
1113     /*** IUnknown methods ***/
1114     STDMETHOD_(HRESULT,QueryInterface)(THIS_ REFIID riid, void** ppvObject) PURE;
1115     STDMETHOD_(ULONG,AddRef)(THIS) PURE;
1116     STDMETHOD_(ULONG,Release)(THIS) PURE;
1117     /*** IWineD3DBase methods ***/
1118     STDMETHOD(GetParent)(THIS_ IUnknown **pParent) PURE;
1119     /*** IWineD3DResource methods ***/
1120     STDMETHOD(GetDevice)(THIS_ IWineD3DDevice ** ppDevice) PURE;
1121     STDMETHOD(SetPrivateData)(THIS_ REFGUID  refguid, CONST void * pData, DWORD  SizeOfData, DWORD  Flags) PURE;
1122     STDMETHOD(GetPrivateData)(THIS_ REFGUID  refguid, void * pData, DWORD * pSizeOfData) PURE;
1123     STDMETHOD(FreePrivateData)(THIS_ REFGUID  refguid) PURE;
1124     STDMETHOD_(DWORD,SetPriority)(THIS_ DWORD  PriorityNew) PURE;
1125     STDMETHOD_(DWORD,GetPriority)(THIS) PURE;
1126     STDMETHOD_(void,PreLoad)(THIS) PURE;
1127     STDMETHOD_(void,UnLoad)(THIS) PURE;
1128     STDMETHOD_(WINED3DRESOURCETYPE,GetType)(THIS) PURE;
1129     /*** IWineD3DSurface methods ***/
1130     STDMETHOD(GetContainer)(THIS_ REFIID  riid, void ** ppContainer) PURE;
1131     STDMETHOD(GetDesc)(THIS_ WINED3DSURFACE_DESC * pDesc) PURE;
1132     STDMETHOD(LockRect)(THIS_ WINED3DLOCKED_RECT * pLockedRect, CONST RECT * pRect,DWORD  Flags) PURE;
1133     STDMETHOD(UnlockRect)(THIS) PURE;
1134     STDMETHOD(GetDC)(THIS_ HDC *pHdc) PURE;
1135     STDMETHOD(ReleaseDC)(THIS_ HDC hdc) PURE;
1136     STDMETHOD(Flip)(THIS_ IWineD3DSurface *Override, DWORD FLAGS) PURE;
1137     STDMETHOD(Blt)(THIS_ RECT *DestRect, IWineD3DSurface *SrcSurface, RECT *SrcRect, DWORD Flags, WINEDDBLTFX *DDBltFx, WINED3DTEXTUREFILTERTYPE Filter) PURE;
1138     STDMETHOD(GetBltStatus)(THIS_ DWORD Flags) PURE;
1139     STDMETHOD(GetFlipStatus)(THIS_ DWORD Flags) PURE;
1140     STDMETHOD(IsLost)(THIS) PURE;
1141     STDMETHOD(Restore)(THIS) PURE;
1142     STDMETHOD(BltFast)(THIS_ DWORD dstx, DWORD dsty, IWineD3DSurface *src, RECT *rsrc, DWORD trans) PURE;
1143     STDMETHOD(GetPalette)(THIS_ struct IWineD3DPalette **Palette) PURE;
1144     STDMETHOD(SetPalette)(THIS_ struct IWineD3DPalette *Palette) PURE;
1145     STDMETHOD(RealizePalette)(THIS) PURE;
1146     STDMETHOD(SetColorKey)(THIS_ DWORD Flags, WINEDDCOLORKEY *CKey) PURE;
1147     STDMETHOD_(DWORD,GetPitch)(THIS) PURE;
1148     STDMETHOD(SetMem)(THIS_ void *mem) PURE;
1149     STDMETHOD(SetOverlayPosition)(THIS_ LONG X, LONG Y) PURE;
1150     STDMETHOD(GetOverlayPosition)(THIS_ LONG *X, LONG *Y) PURE;
1151     STDMETHOD(UpdateOverlayZOrder)(THIS_ DWORD Flags, IWineD3DSurface *Ref) PURE;
1152     STDMETHOD(UpdateOverlay)(THIS_ RECT *SrcRect, IWineD3DSurface *DstSurface, RECT *DstRect, DWORD Flags, WINEDDOVERLAYFX *FX);
1153     STDMETHOD(SetClipper)(THIS_ struct IWineD3DClipper *clipper);
1154     STDMETHOD(GetClipper)(THIS_ struct IWineD3DClipper **clipper);
1155     /* Internally used methods */
1156     STDMETHOD(AddDirtyRect)(THIS_ CONST RECT* pRect) PURE;
1157     STDMETHOD(LoadTexture)(THIS, BOOL srgb_mode) PURE;
1158     STDMETHOD_(void, BindTexture)(THIS) PURE;
1159     STDMETHOD(SaveSnapshot)(THIS_ const char *filename) PURE;
1160     STDMETHOD(SetContainer)(THIS_ IWineD3DBase *container) PURE;
1161     STDMETHOD_(void,SetGlTextureDesc)(THIS_ UINT textureName, int target) PURE;
1162     STDMETHOD_(void,GetGlDesc)(THIS_ glDescriptor **glDescription) PURE;
1163     STDMETHOD_(CONST void *, GetData)(THIS) PURE;
1164     STDMETHOD(SetFormat)(THIS_ WINED3DFORMAT format) PURE;
1165     STDMETHOD(PrivateSetup)(THIS) PURE;
1166     STDMETHOD_(void,ModifyLocation)(THIS_ DWORD flag, BOOL persistent);
1167     STDMETHOD(LoadLocation)(THIS_ DWORD flag, const RECT *rect);
1168     STDMETHOD_(WINED3DSURFTYPE,GetImplType)(THIS);
1169 };
1170 #undef INTERFACE
1171
1172 #if !defined(__cplusplus) || defined(CINTERFACE)
1173 /*** IUnknown methods ***/
1174 #define IWineD3DSurface_QueryInterface(p,a,b)        (p)->lpVtbl->QueryInterface(p,a,b)
1175 #define IWineD3DSurface_AddRef(p)                    (p)->lpVtbl->AddRef(p)
1176 #define IWineD3DSurface_Release(p)                   (p)->lpVtbl->Release(p)
1177 /*** IWineD3DBase methods ***/
1178 #define IWineD3DSurface_GetParent(p,a)               (p)->lpVtbl->GetParent(p,a)
1179 /*** IWineD3DResource methods ***/
1180 #define IWineD3DSurface_GetDevice(p,a)               (p)->lpVtbl->GetDevice(p,a)
1181 #define IWineD3DSurface_SetPrivateData(p,a,b,c,d)    (p)->lpVtbl->SetPrivateData(p,a,b,c,d)
1182 #define IWineD3DSurface_GetPrivateData(p,a,b,c)      (p)->lpVtbl->GetPrivateData(p,a,b,c)
1183 #define IWineD3DSurface_FreePrivateData(p,a)         (p)->lpVtbl->FreePrivateData(p,a)
1184 #define IWineD3DSurface_SetPriority(p,a)             (p)->lpVtbl->SetPriority(p,a)
1185 #define IWineD3DSurface_GetPriority(p)               (p)->lpVtbl->GetPriority(p)
1186 #define IWineD3DSurface_PreLoad(p)                   (p)->lpVtbl->PreLoad(p)
1187 #define IWineD3DSurface_UnLoad(p)                    (p)->lpVtbl->UnLoad(p)
1188 #define IWineD3DSurface_GetType(p)                   (p)->lpVtbl->GetType(p)
1189 /*** IWineD3DSurface methods ***/
1190 #define IWineD3DSurface_GetContainer(p,a,b)          (p)->lpVtbl->GetContainer(p,a,b)
1191 #define IWineD3DSurface_GetDesc(p,a)                 (p)->lpVtbl->GetDesc(p,a)
1192 #define IWineD3DSurface_LockRect(p,a,b,c)            (p)->lpVtbl->LockRect(p,a,b,c)
1193 #define IWineD3DSurface_UnlockRect(p)                (p)->lpVtbl->UnlockRect(p)
1194 #define IWineD3DSurface_GetDC(p,a)                   (p)->lpVtbl->GetDC(p,a)
1195 #define IWineD3DSurface_ReleaseDC(p,a)               (p)->lpVtbl->ReleaseDC(p,a)
1196 #define IWineD3DSurface_Flip(p,a,b)                  (p)->lpVtbl->Flip(p,a,b)
1197 #define IWineD3DSurface_Blt(p,a,b,c,d,e,f)           (p)->lpVtbl->Blt(p,a,b,c,d,e,f)
1198 #define IWineD3DSurface_GetBltStatus(p,a)            (p)->lpVtbl->GetBltStatus(p,a)
1199 #define IWineD3DSurface_GetFlipStatus(p,a)           (p)->lpVtbl->GetFlipStatus(p,a)
1200 #define IWineD3DSurface_IsLost(p)                    (p)->lpVtbl->IsLost(p)
1201 #define IWineD3DSurface_Restore(p)                   (p)->lpVtbl->Restore(p)
1202 #define IWineD3DSurface_BltFast(p,a,b,c,d,e)         (p)->lpVtbl->BltFast(p,a,b,c,d,e)
1203 #define IWineD3DSurface_GetPalette(p, a)             (p)->lpVtbl->GetPalette(p, a)
1204 #define IWineD3DSurface_SetPalette(p, a)             (p)->lpVtbl->SetPalette(p, a)
1205 #define IWineD3DSurface_RealizePalette(p)            (p)->lpVtbl->RealizePalette(p)
1206 #define IWineD3DSurface_SetColorKey(p, a, b)         (p)->lpVtbl->SetColorKey(p, a, b)
1207 #define IWineD3DSurface_GetPitch(p)                  (p)->lpVtbl->GetPitch(p)
1208 #define IWineD3DSurface_SetMem(p, a)                 (p)->lpVtbl->SetMem(p, a)
1209 #define IWineD3DSurface_SetOverlayPosition(p, a, b)  (p)->lpVtbl->SetOverlayPosition(p, a, b)
1210 #define IWineD3DSurface_GetOverlayPosition(p, a, b)  (p)->lpVtbl->GetOverlayPosition(p, a, b)
1211 #define IWineD3DSurface_UpdateOverlayZOrder(p, a, b) (p)->lpVtbl->UpdateOverlayZOrder(p, a, b)
1212 #define IWineD3DSurface_UpdateOverlay(p, a, b, c, d, e) (p)->lpVtbl->UpdateOverlay(p, a, b, c, d, e)
1213 #define IWineD3DSurface_SetClipper(p, a)             (p)->lpVtbl->SetClipper(p, a)
1214 #define IWineD3DSurface_GetClipper(p, a)             (p)->lpVtbl->GetClipper(p, a)
1215 /*** IWineD3DSurface (Internal, no d3d mapping) methods ***/
1216 #define IWineD3DSurface_AddDirtyRect(p,a)            (p)->lpVtbl->AddDirtyRect(p,a)
1217 #define IWineD3DSurface_LoadTexture(p,a)             (p)->lpVtbl->LoadTexture(p,a)
1218 #define IWineD3DSurface_BindTexture(p)               (p)->lpVtbl->BindTexture(p)
1219 #define IWineD3DSurface_SaveSnapshot(p,a)            (p)->lpVtbl->SaveSnapshot(p,a)
1220 #define IWineD3DSurface_SetContainer(p,a)            (p)->lpVtbl->SetContainer(p,a)
1221 #define IWineD3DSurface_SetGlTextureDesc(p,a,b)      (p)->lpVtbl->SetGlTextureDesc(p,a,b)
1222 #define IWineD3DSurface_GetGlDesc(p,a)               (p)->lpVtbl->GetGlDesc(p,a)
1223 #define IWineD3DSurface_GetData(p)                   (p)->lpVtbl->GetData(p)
1224 #define IWineD3DSurface_SetFormat(p,a)               (p)->lpVtbl->SetFormat(p,a)
1225 #define IWineD3DSurface_PrivateSetup(p)              (p)->lpVtbl->PrivateSetup(p)
1226 #define IWineD3DSurface_ModifyLocation(p,a,b)        (p)->lpVtbl->ModifyLocation(p,a,b)
1227 #define IWineD3DSurface_LoadLocation(p,a,b)          (p)->lpVtbl->LoadLocation(p,a,b)
1228 #define IWineD3DSurface_GetImplType(p)               (p)->lpVtbl->GetImplType(p)
1229 #endif
1230
1231 /*****************************************************************************
1232  * IWineD3DVolume interface
1233  */
1234 #define INTERFACE IWineD3DVolume
1235 DECLARE_INTERFACE_(IWineD3DVolume,IWineD3DResource)
1236 {
1237     /*** IUnknown methods ***/
1238     STDMETHOD_(HRESULT,QueryInterface)(THIS_ REFIID riid, void** ppvObject) PURE;
1239     STDMETHOD_(ULONG,AddRef)(THIS) PURE;
1240     STDMETHOD_(ULONG,Release)(THIS) PURE;
1241     /*** IWineD3DBase methods ***/
1242     STDMETHOD(GetParent)(THIS_ IUnknown **pParent) PURE;
1243     /*** IWineD3DResource methods ***/    
1244     STDMETHOD(GetDevice)(THIS_ IWineD3DDevice ** ppDevice) PURE;
1245     STDMETHOD(SetPrivateData)(THIS_ REFGUID  refguid, CONST void * pData, DWORD  SizeOfData, DWORD  Flags) PURE;
1246     STDMETHOD(GetPrivateData)(THIS_ REFGUID  refguid, void * pData, DWORD * pSizeOfData) PURE;
1247     STDMETHOD(FreePrivateData)(THIS_ REFGUID  refguid) PURE;
1248     STDMETHOD_(DWORD,SetPriority)(THIS_ DWORD  PriorityNew) PURE;
1249     STDMETHOD_(DWORD,GetPriority)(THIS) PURE;
1250     STDMETHOD_(void,PreLoad)(THIS) PURE;
1251     STDMETHOD_(void,UnLoad)(THIS) PURE;
1252     STDMETHOD_(WINED3DRESOURCETYPE, GetType)(THIS) PURE;
1253     /*** IWineD3DVolume methods ***/    
1254     STDMETHOD(GetContainer)(THIS_ REFIID  riid, void ** ppContainer) PURE;
1255     STDMETHOD(GetDesc)(THIS_ WINED3DVOLUME_DESC * pDesc) PURE;
1256     STDMETHOD(LockBox)(THIS_ WINED3DLOCKED_BOX* pLockedVolume, CONST WINED3DBOX* pBox, DWORD Flags) PURE;
1257     STDMETHOD(UnlockBox)(THIS) PURE;
1258     STDMETHOD(AddDirtyBox)(THIS_ CONST WINED3DBOX* pDirtyBox) PURE;
1259     STDMETHOD(CleanDirtyBox)(THIS) PURE;
1260     STDMETHOD(LoadTexture)(THIS_ int gl_level, BOOL srgb_mode) PURE;
1261     STDMETHOD(SetContainer)(THIS_ IWineD3DBase *container) PURE;
1262 };
1263 #undef INTERFACE
1264
1265 #if !defined(__cplusplus) || defined(CINTERFACE)
1266 /*** IUnknown methods ***/
1267 #define IWineD3DVolume_QueryInterface(p,a,b)      (p)->lpVtbl->QueryInterface(p,a,b)
1268 #define IWineD3DVolume_AddRef(p)                  (p)->lpVtbl->AddRef(p)
1269 #define IWineD3DVolume_Release(p)                 (p)->lpVtbl->Release(p)
1270 /*** IWineD3DBase methods ***/
1271 #define IWineD3DVolume_GetParent(p,a)             (p)->lpVtbl->GetParent(p,a)
1272 /*** IWineD3DResource methods ***/
1273 #define IWineD3DVolume_GetDevice(p,a)             (p)->lpVtbl->GetDevice(p,a)
1274 #define IWineD3DVolume_SetPrivateData(p,a,b,c,d)  (p)->lpVtbl->SetPrivateData(p,a,b,c,d)
1275 #define IWineD3DVolume_GetPrivateData(p,a,b,c)    (p)->lpVtbl->GetPrivateData(p,a,b,c)
1276 #define IWineD3DVolume_FreePrivateData(p,a)       (p)->lpVtbl->FreePrivateData(p,a)
1277 #define IWineD3DVolume_SetPriority(p,a)           (p)->lpVtbl->SetPriority(p,a)
1278 #define IWineD3DVolume_GetPriority(p)             (p)->lpVtbl->GetPriority(p)
1279 #define IWineD3DVolume_PreLoad(p)                 (p)->lpVtbl->PreLoad(p)
1280 #define IWineD3DVolume_UnLoad(p)                  (p)->lpVtbl->UnLoad(p)
1281 #define IWineD3DVolume_GetType(p)                 (p)->lpVtbl->GetType(p)
1282 /*** IWineD3DVolume methods ***/
1283 #define IWineD3DVolume_GetContainer(p,a,b)        (p)->lpVtbl->GetContainer(p,a,b)
1284 #define IWineD3DVolume_GetDesc(p,a)               (p)->lpVtbl->GetDesc(p,a)
1285 #define IWineD3DVolume_LockBox(p,a,b,c)           (p)->lpVtbl->LockBox(p,a,b,c)
1286 #define IWineD3DVolume_UnlockBox(p)               (p)->lpVtbl->UnlockBox(p)
1287 #define IWineD3DVolume_AddDirtyBox(p,a)           (p)->lpVtbl->AddDirtyBox(p,a)
1288 #define IWineD3DVolume_CleanDirtyBox(p)           (p)->lpVtbl->CleanDirtyBox(p)
1289 #define IWineD3DVolume_LoadTexture(p,a,b)         (p)->lpVtbl->LoadTexture(p,a,b)
1290 #define IWineD3DVolume_SetContainer(p,a)          (p)->lpVtbl->SetContainer(p,a)
1291 #endif
1292
1293 /*****************************************************************************
1294  * IWineD3DVertexDeclaration interface
1295  */
1296 #define INTERFACE IWineD3DVertexDeclaration
1297 DECLARE_INTERFACE_(IWineD3DVertexDeclaration,IWineD3DBase)
1298 {
1299     /*** IUnknown methods ***/
1300     STDMETHOD_(HRESULT,QueryInterface)(THIS_ REFIID riid, void **ppvObject) PURE;
1301     STDMETHOD_(ULONG,AddRef)(THIS) PURE;
1302     STDMETHOD_(ULONG,Release)(THIS) PURE;
1303     /*** IWineD3DBase methods ***/
1304     STDMETHOD(GetParent)(THIS_ IUnknown **pParent) PURE;
1305     /*** IWineD3DVertexDeclaration methods ***/
1306     STDMETHOD(GetDevice)(THIS_ IWineD3DDevice **ppDevice) PURE;
1307     STDMETHOD(GetDeclaration)(THIS_ WINED3DVERTEXELEMENT *elements, UINT *elements_count) PURE;
1308     STDMETHOD(SetDeclaration)(THIS_ const WINED3DVERTEXELEMENT *elements, UINT element_count) PURE;
1309 };
1310 #undef INTERFACE
1311
1312 #if !defined(__cplusplus) || defined(CINTERFACE)
1313 /*** IUnknown methods ***/
1314 #define IWineD3DVertexDeclaration_QueryInterface(p,a,b)      (p)->lpVtbl->QueryInterface(p,a,b)
1315 #define IWineD3DVertexDeclaration_AddRef(p)                  (p)->lpVtbl->AddRef(p)
1316 #define IWineD3DVertexDeclaration_Release(p)                 (p)->lpVtbl->Release(p)
1317 /*** IWineD3DBase methods ***/
1318 #define IWineD3DVertexDeclaration_GetParent(p,a)             (p)->lpVtbl->GetParent(p,a)
1319 /*** IWineD3DVertexDeclaration methods ***/
1320 #define IWineD3DVertexDeclaration_GetDevice(p,a)             (p)->lpVtbl->GetDevice(p,a)
1321 #define IWineD3DVertexDeclaration_GetDeclaration(p,a,b)      (p)->lpVtbl->GetDeclaration(p,a,b)
1322 #define IWineD3DVertexDeclaration_SetDeclaration(p,a,b)      (p)->lpVtbl->SetDeclaration(p,a,b)
1323 #endif
1324
1325 /*****************************************************************************
1326  * IWineD3DStateBlock interface 
1327  */
1328 #define INTERFACE IWineD3DStateBlock
1329 DECLARE_INTERFACE_(IWineD3DStateBlock,IWineD3DBase)
1330 {
1331     /*** IUnknown methods ***/
1332     STDMETHOD_(HRESULT,QueryInterface)(THIS_ REFIID riid, void** ppvObject) PURE;
1333     STDMETHOD_(ULONG,AddRef)(THIS) PURE;
1334     STDMETHOD_(ULONG,Release)(THIS) PURE;
1335     /*** IWineD3DBase methods ***/
1336     STDMETHOD(GetParent)(THIS_ IUnknown **pParent) PURE;
1337     /*** IWineD3DStateBlock methods ***/
1338     STDMETHOD(GetDevice)(THIS_ IWineD3DDevice **pDevice) PURE;
1339     STDMETHOD(Capture)(THIS) PURE;
1340     STDMETHOD(Apply)(THIS) PURE;
1341     STDMETHOD(InitStartupStateBlock)(THIS) PURE;
1342 };
1343 #undef INTERFACE
1344
1345 #if !defined(__cplusplus) || defined(CINTERFACE)
1346 /*** IUnknown methods ***/
1347 #define IWineD3DStateBlock_QueryInterface(p,a,b)                (p)->lpVtbl->QueryInterface(p,a,b)
1348 #define IWineD3DStateBlock_AddRef(p)                            (p)->lpVtbl->AddRef(p)
1349 #define IWineD3DStateBlock_Release(p)                           (p)->lpVtbl->Release(p)
1350 /*** IWineD3DBase methods ***/
1351 #define IWineD3DStateBlock_GetParent(p,a)                       (p)->lpVtbl->GetParent(p,a)
1352 /*** IWineD3DStateBlock methods ***/
1353 #define IWineD3DStateBlock_GetDevice(p,a)                       (p)->lpVtbl->GetDevice(p,a)
1354 #define IWineD3DStateBlock_Capture(p)                           (p)->lpVtbl->Capture(p)
1355 #define IWineD3DStateBlock_Apply(p)                             (p)->lpVtbl->Apply(p)
1356 #define IWineD3DStateBlock_InitStartupStateBlock(p)             (p)->lpVtbl->InitStartupStateBlock(p)
1357 #endif
1358
1359 /*****************************************************************************
1360  * WineD3DQuery interface 
1361  */
1362 #define INTERFACE IWineD3DQuery
1363 DECLARE_INTERFACE_(IWineD3DQuery,IWineD3DBase)
1364 {
1365     /*** IUnknown methods ***/
1366     STDMETHOD_(HRESULT,QueryInterface)(THIS_ REFIID riid, void **ppvObject) PURE;
1367     STDMETHOD_(ULONG,AddRef)(THIS) PURE;
1368     STDMETHOD_(ULONG,Release)(THIS) PURE;
1369     /*** IWineD3DBase methods ***/
1370     STDMETHOD(GetParent)(THIS_ IUnknown **pParent) PURE;
1371     /*** IWineD3DQuery methods ***/
1372     STDMETHOD(GetDevice)(THIS_ IWineD3DDevice **ppDevice) PURE;
1373     STDMETHOD(GetData)(THIS_  void *pData, DWORD dwSize, DWORD dwGetDataFlags) PURE;
1374     STDMETHOD_(DWORD,GetDataSize)(THIS) PURE;
1375     STDMETHOD_(WINED3DQUERYTYPE, GetType)(THIS) PURE;
1376     STDMETHOD(Issue)(THIS_ DWORD dwIssueFlags) PURE;
1377     
1378 };
1379 #undef INTERFACE
1380
1381 #if !defined(__cplusplus) || defined(CINTERFACE)
1382 /*** IUnknown methods ***/
1383 #define IWineD3DQuery_QueryInterface(p,a,b)        (p)->lpVtbl->QueryInterface(p,a,b)
1384 #define IWineD3DQuery_AddRef(p)                    (p)->lpVtbl->AddRef(p)
1385 #define IWineD3DQuery_Release(p)                   (p)->lpVtbl->Release(p)
1386 /*** IWineD3DBase methods ***/
1387 #define IWineD3DQuery_GetParent(p,a)               (p)->lpVtbl->GetParent(p,a)
1388 /*** IWineD3DQuery methods ***/
1389 #define IWineD3DQuery_GetDevice(p,a)               (p)->lpVtbl->GetDevice(p,a)
1390 #define IWineD3DQuery_GetData(p,a,b,c)             (p)->lpVtbl->GetData(p,a,b,c)
1391 #define IWineD3DQuery_GetDataSize(p)               (p)->lpVtbl->GetDataSize(p)
1392 #define IWineD3DQuery_GetType(p)                   (p)->lpVtbl->GetType(p)
1393 #define IWineD3DQuery_Issue(p,a)                   (p)->lpVtbl->Issue(p,a)
1394
1395 #endif
1396
1397 /*****************************************************************************
1398  * IWineD3DSwapChain interface
1399  * TODO: add gamma-ramp setting functions to make life easier
1400  * (There kinda missing from Microsofts DirectX!)
1401  */
1402 #define INTERFACE IWineD3DSwapChain
1403 DECLARE_INTERFACE_(IWineD3DSwapChain,IWineD3DBase)
1404 {
1405     /*** IUnknown methods ***/
1406     STDMETHOD_(HRESULT,QueryInterface)(THIS_ REFIID riid, void **ppvObject) PURE;
1407     STDMETHOD_(ULONG,AddRef)(THIS) PURE;
1408     STDMETHOD_(ULONG,Release)(THIS) PURE;
1409     /*** IWineD3DBase methods ***/
1410     STDMETHOD(GetParent)(THIS_ IUnknown **pParent) PURE;
1411     /*** IDirect3DSwapChain9 methods ***/
1412     STDMETHOD_(void, Destroy)(THIS_ D3DCB_DESTROYSURFACEFN pFn) PURE;
1413     STDMETHOD(GetDevice)(THIS_ IWineD3DDevice **ppDevice) PURE;
1414     STDMETHOD(Present)(THIS_ CONST RECT *pSourceRect, CONST RECT *pDestRect, HWND hDestWindowOverride, CONST RGNDATA *pDirtyRegion, DWORD dwFlags) PURE;
1415     STDMETHOD(GetFrontBufferData)(THIS_ IWineD3DSurface *pDestSurface) PURE;
1416     STDMETHOD(GetBackBuffer)(THIS_ UINT iBackBuffer, WINED3DBACKBUFFER_TYPE Type, IWineD3DSurface **ppBackBuffer) PURE;
1417     STDMETHOD(GetRasterStatus)(THIS_ WINED3DRASTER_STATUS *pRasterStatus) PURE;
1418     STDMETHOD(GetDisplayMode)(THIS_ WINED3DDISPLAYMODE *pMode) PURE;
1419     STDMETHOD(GetPresentParameters)(THIS_ WINED3DPRESENT_PARAMETERS *pPresentationParameters) PURE;
1420     STDMETHOD(SetGammaRamp)(THIS_ DWORD Flags, const WINED3DGAMMARAMP *pRamp) PURE;
1421     STDMETHOD(GetGammaRamp)(THIS_ WINED3DGAMMARAMP *pRamp) PURE;
1422 };
1423 #undef INTERFACE
1424
1425 #if !defined(__cplusplus) || defined(CINTERFACE)
1426 /*** IUnknown methods ***/
1427 #define IWineD3DSwapChain_QueryInterface(p,a,b)        (p)->lpVtbl->QueryInterface(p,a,b)
1428 #define IWineD3DSwapChain_AddRef(p)                    (p)->lpVtbl->AddRef(p)
1429 #define IWineD3DSwapChain_Release(p)                   (p)->lpVtbl->Release(p)
1430 /*** IWineD3DBase methods ***/
1431 #define IWineD3DSwapChain_GetParent(p,a)               (p)->lpVtbl->GetParent(p,a)
1432 /*** IWineD3DSwapChain methods ***/
1433 #define IWineD3DSwapChain_Destroy(p,a)                 (p)->lpVtbl->Destroy(p,a)
1434 #define IWineD3DSwapChain_GetDevice(p,a)               (p)->lpVtbl->GetDevice(p,a)
1435 #define IWineD3DSwapChain_Present(p,a,b,c,d,e)         (p)->lpVtbl->Present(p,a,b,c,d,e)
1436 #define IWineD3DSwapChain_GetFrontBufferData(p,a)      (p)->lpVtbl->GetFrontBufferData(p,a)
1437 #define IWineD3DSwapChain_GetBackBuffer(p,a,b,c)       (p)->lpVtbl->GetBackBuffer(p,a,b,c)
1438 #define IWineD3DSwapChain_GetRasterStatus(p,a)         (p)->lpVtbl->GetRasterStatus(p,a)
1439 #define IWineD3DSwapChain_GetDisplayMode(p,a)          (p)->lpVtbl->GetDisplayMode(p,a)
1440 #define IWineD3DSwapChain_GetPresentParameters(p,a)    (p)->lpVtbl->GetPresentParameters(p,a)
1441 #define IWineD3DSwapChain_SetGammaRamp(p,a,b)          (p)->lpVtbl->SetGammaRamp(p,a,b)
1442 #define IWineD3DSwapChain_GetGammaRamp(p,a)            (p)->lpVtbl->GetGammaRamp(p,a)
1443 #endif
1444
1445 /*****************************************************************************
1446  * IWineD3DBaseShader interface
1447  */
1448 #define INTERFACE IWineD3DBaseShader
1449 DECLARE_INTERFACE_(IWineD3DBaseShader,IWineD3DBase)
1450 {
1451     /*** IUnknown methods ***/
1452     STDMETHOD_(HRESULT,QueryInterface)(THIS_ REFIID riid, void** ppvObject) PURE;
1453     STDMETHOD_(ULONG,AddRef)(THIS) PURE;
1454     STDMETHOD_(ULONG,Release)(THIS) PURE;
1455     /*** IWineD3DBase methods ***/
1456     STDMETHOD(GetParent)(THIS_ IUnknown **pParent) PURE;
1457     /*** IWineD3DBaseShader methods ***/
1458     STDMETHOD(SetFunction)(THIS_ CONST DWORD *pFunction) PURE;
1459     STDMETHOD(CompileShader)(THIS) PURE;
1460 };
1461 #undef INTERFACE
1462
1463 #if !defined(__cplusplus) || defined(CINTERFACE)
1464 /*** IUnknown methods ***/
1465 #define IWineD3DBaseShader_QueryInterface(p,a,b)     (p)->lpVtbl->QueryInterface(p,a,b)
1466 #define IWineD3DBaseShader_AddRef(p)                 (p)->lpVtbl->AddRef(p)
1467 #define IWineD3DBaseShader_Release(p)                (p)->lpVtbl->Release(p)
1468 /*** IWineD3DBase methods ***/
1469 #define IWineD3DBaseShader_GetParent(p,a)            (p)->lpVtbl->GetParent(p,a)
1470 /*** IWineD3DBaseShader methods ***/
1471 #define IWineD3DBaseShader_SetFunction(p,a)          (p)->lpVtbl->SetFunction(p,a)
1472 #define IWineD3DBaseShader_CompileShader(p)          (p)->lpVtbl->CompileShader(p)
1473 #endif
1474
1475 /*****************************************************************************
1476  * IWineD3DVertexShader interface 
1477  */
1478 #define INTERFACE IWineD3DVertexShader
1479 DECLARE_INTERFACE_(IWineD3DVertexShader,IWineD3DBaseShader)
1480 {
1481     /*** IUnknown methods ***/
1482     STDMETHOD_(HRESULT,QueryInterface)(THIS_ REFIID riid, void** ppvObject) PURE;
1483     STDMETHOD_(ULONG,AddRef)(THIS) PURE;
1484     STDMETHOD_(ULONG,Release)(THIS) PURE;
1485     /*** IWineD3DBase methods ***/
1486     STDMETHOD(GetParent)(THIS_ IUnknown **pParent) PURE;
1487     /*** IWineD3DBaseShader methods ***/
1488     STDMETHOD(SetFunction)(THIS_ CONST DWORD *pFunction) PURE;
1489     STDMETHOD(CompileShader)(THIS) PURE;
1490     /*** IWineD3DVertexShader methods ***/
1491     STDMETHOD(GetDevice)(THIS_ IWineD3DDevice** ppDevice) PURE;
1492     STDMETHOD(GetFunction)(THIS_ VOID *pData, UINT *pSizeOfData) PURE;
1493     STDMETHOD_(void, FakeSemantics)(THIS_ struct IWineD3DVertexDeclaration *vertex_declaration) PURE;
1494     STDMETHOD(SetLocalConstantsF)(THIS_ UINT start_idx, const float *src_data, UINT count) PURE;
1495 };
1496 #undef INTERFACE
1497
1498 #if !defined(__cplusplus) || defined(CINTERFACE)
1499 /*** IUnknown methods ***/
1500 #define IWineD3DVertexShader_QueryInterface(p,a,b)          (p)->lpVtbl->QueryInterface(p,a,b)
1501 #define IWineD3DVertexShader_AddRef(p)                      (p)->lpVtbl->AddRef(p)
1502 #define IWineD3DVertexShader_Release(p)                     (p)->lpVtbl->Release(p)
1503 /*** IWineD3DBase methods ***/
1504 #define IWineD3DVertexShader_GetParent(p,a)                 (p)->lpVtbl->GetParent(p,a)
1505 /*** IWineD3DBaseShader methods ***/
1506 #define IWineD3DVertexShader_SetFunction(p,a)               (p)->lpVtbl->SetFunction(p,a)
1507 #define IWineD3DVertexShader_CompileShader(p)               (p)->lpVtbl->CompileShader(p)
1508 /*** IWineD3DVertexShader methods ***/
1509 #define IWineD3DVertexShader_GetDevice(p,a)                 (p)->lpVtbl->GetDevice(p,a)
1510 #define IWineD3DVertexShader_GetFunction(p,a,b)             (p)->lpVtbl->GetFunction(p,a,b)
1511 #define IWineD3DVertexShader_FakeSemantics(p,a)             (p)->lpVtbl->FakeSemantics(p,a)
1512 #define IWineD3DVertexShader_SetLocalConstantsF(p,a,b,c)    (p)->lpVtbl->SetLocalConstantsF(p,a,b,c)
1513 #endif
1514
1515 /*****************************************************************************
1516  * IWineD3DPixelShader interface
1517  */
1518 #define INTERFACE IWineD3DPixelShader
1519 DECLARE_INTERFACE_(IWineD3DPixelShader,IWineD3DBaseShader)
1520 {
1521     /*** IUnknown methods ***/
1522     STDMETHOD_(HRESULT,QueryInterface)(THIS_ REFIID riid, void** ppvObject) PURE;
1523     STDMETHOD_(ULONG,AddRef)(THIS) PURE;
1524     STDMETHOD_(ULONG,Release)(THIS) PURE;
1525     /*** IWineD3DBase methods ***/
1526     STDMETHOD(GetParent)(THIS_ IUnknown **pParent) PURE;
1527     /*** IWineD3DBaseShader methods ***/
1528     STDMETHOD(SetFunction)(THIS_ CONST DWORD *pFunction) PURE;
1529     STDMETHOD(CompileShader)(THIS) PURE;
1530     /*** IWineD3DPixelShader methods ***/
1531     STDMETHOD(GetDevice)(THIS_ IWineD3DDevice** ppDevice) PURE;
1532     STDMETHOD(GetFunction)(THIS_ VOID* pData, UINT* pSizeOfData) PURE;
1533 };
1534 #undef INTERFACE
1535
1536 #if !defined(__cplusplus) || defined(CINTERFACE)
1537 /*** IUnknown methods ***/
1538 #define IWineD3DPixelShader_QueryInterface(p,a,b)      (p)->lpVtbl->QueryInterface(p,a,b)
1539 #define IWineD3DPixelShader_AddRef(p)                  (p)->lpVtbl->AddRef(p)
1540 #define IWineD3DPixelShader_Release(p)                 (p)->lpVtbl->Release(p)
1541 /*** IWineD3DBase methods ***/
1542 #define IWineD3DPixelShader_GetParent(p,a)             (p)->lpVtbl->GetParent(p,a)
1543 /*** IWineD3DBaseShader methods ***/
1544 #define IWineD3DPixelShader_SetFunction(p,a)           (p)->lpVtbl->SetFunction(p,a)
1545 #define IWineD3DPixelShader_CompileShader(p)           (p)->lpVtbl->CompileShader(p)
1546 /*** IWineD3DPixelShader methods ***/
1547 #define IWineD3DPixelShader_GetDevice(p,a)             (p)->lpVtbl->GetDevice(p,a)
1548 #define IWineD3DPixelShader_GetFunction(p,a,b)         (p)->lpVtbl->GetFunction(p,a,b)
1549 #endif
1550
1551 /*****************************************************************************
1552  * IWineD3DPalette interface
1553  */
1554 #define INTERFACE IWineD3DPalette
1555 DECLARE_INTERFACE_(IWineD3DPalette,IUnknown)
1556 {
1557     /*** IUnknown methods ***/
1558     STDMETHOD_(HRESULT,QueryInterface)(THIS_ REFIID riid, void** ppvObject) PURE;
1559     STDMETHOD_(ULONG,AddRef)(THIS) PURE;
1560     STDMETHOD_(ULONG,Release)(THIS) PURE;
1561     /*** IWineD3DPalette methods ***/
1562     STDMETHOD_(HRESULT,GetParent)(THIS_ IUnknown **Parent);
1563     STDMETHOD_(HRESULT,GetEntries)(THIS_ DWORD Flags, DWORD Start, DWORD Count, PALETTEENTRY *PalEnt);
1564     STDMETHOD_(HRESULT,GetCaps)(THIS_ DWORD *Caps);
1565     STDMETHOD_(HRESULT,SetEntries)(THIS_ DWORD Flags, DWORD Start, DWORD Count, PALETTEENTRY *PalEnt);
1566 };
1567 #undef INTERFACE
1568
1569 #if !defined(__cplusplus) || defined(CINTERFACE)
1570 /*** IUnknown methods ***/
1571 #define IWineD3DPalette_QueryInterface(p,a,b)      (p)->lpVtbl->QueryInterface(p,a,b)
1572 #define IWineD3DPalette_AddRef(p)                  (p)->lpVtbl->AddRef(p)
1573 #define IWineD3DPalette_Release(p)                 (p)->lpVtbl->Release(p)
1574 /*** IWineD3DPalette methods ***/
1575 #define IWineD3DPalette_GetParent(p, a)            (p)->lpVtbl->GetParent(p, a)
1576 #define IWineD3DPalette_GetEntries(p, a, b, c, d)  (p)->lpVtbl->GetEntries(p, a, b, c, d)
1577 #define IWineD3DPalette_GetCaps(p, a)              (p)->lpVtbl->GetCaps(p, a)
1578 #define IWineD3DPalette_SetEntries(p, a, b, c, d)  (p)->lpVtbl->SetEntries(p, a, b, c, d)
1579 #endif
1580
1581 /*****************************************************************************
1582  * IDirectDrawClipper interface
1583  */
1584 #define INTERFACE IWineD3DClipper
1585 DECLARE_INTERFACE_(IWineD3DClipper,IUnknown)
1586 {
1587     /*** IUnknown methods ***/
1588     STDMETHOD_(HRESULT,QueryInterface)(THIS_ REFIID riid, void** ppvObject) PURE;
1589     STDMETHOD_(ULONG,AddRef)(THIS) PURE;
1590     STDMETHOD_(ULONG,Release)(THIS) PURE;
1591     /*** WineD3DBase methods ***/
1592     STDMETHOD_(HRESULT,GetParent)(THIS_ IUnknown **parent) PURE;
1593     /*** IWineD3DClipper methods ***/
1594     STDMETHOD(GetClipList)(THIS_ LPRECT lpRect, LPRGNDATA lpClipList, LPDWORD lpdwSize) PURE;
1595     STDMETHOD(GetHWnd)(THIS_ HWND *lphWnd) PURE;
1596     STDMETHOD(IsClipListChanged)(THIS_ BOOL *lpbChanged) PURE;
1597     STDMETHOD(SetClipList)(THIS_ LPRGNDATA lpClipList, DWORD dwFlags) PURE;
1598     STDMETHOD(SetHWnd)(THIS_ DWORD dwFlags, HWND hWnd) PURE;
1599 };
1600 #undef INTERFACE
1601
1602 #if !defined(__cplusplus) || defined(CINTERFACE)
1603 /*** IUnknown methods ***/
1604 #define IWineD3DClipper_QueryInterface(p,a,b)      (p)->lpVtbl->QueryInterface(p,a,b)
1605 #define IWineD3DClipper_AddRef(p)                  (p)->lpVtbl->AddRef(p)
1606 #define IWineD3DClipper_Release(p)                 (p)->lpVtbl->Release(p)
1607 /*** IWineD3DClipper methods ***/
1608 #define IWineD3DClipper_GetClipList(p,a,b,c)       (p)->lpVtbl->GetClipList(p,a,b,c)
1609 #define IWineD3DClipper_GetHWnd(p,a)               (p)->lpVtbl->GetHWnd(p,a)
1610 #define IWineD3DClipper_IsClipListChanged(p,a)     (p)->lpVtbl->IsClipListChanged(p,a)
1611 #define IWineD3DClipper_SetClipList(p,a,b)         (p)->lpVtbl->SetClipList(p,a,b)
1612 #define IWineD3DClipper_SetHWnd(p,a,b)             (p)->lpVtbl->SetHWnd(p,a,b)
1613 #else
1614 /*** IUnknown methods ***/
1615 #define IWineD3DClipper_QueryInterface(p,a,b)      (p)->QueryInterface(a,b)
1616 #define IWineD3DClipper_AddRef(p)                  (p)->AddRef()
1617 #define IWineD3DClipper_Release(p)                 (p)->Release()
1618 /*** IWineD3DClipper methods ***/
1619 #define IWineD3DClipper_GetClipList(p,a,b,c)       (p)->GetClipList(a,b,c)
1620 #define IWineD3DClipper_GetHWnd(p,a)               (p)->GetHWnd(a)
1621 #define IWineD3DClipper_IsClipListChanged(p,a)     (p)->IsClipListChanged(a)
1622 #define IWineD3DClipper_SetClipList(p,a,b)         (p)->SetClipList(a,b)
1623 #define IWineD3DClipper_SetHWnd(p,a,b)             (p)->SetHWnd(a,b)
1624 #endif
1625
1626 /* DDraw Clippers are not created from DDraw objects, they have a separate creation function */
1627 IWineD3DClipper* WINAPI WineDirect3DCreateClipper(IUnknown *parent);
1628
1629 #if 0 /* FIXME: During porting in from d3d8 - the following will be used */
1630 extern HRESULT WINAPI IDirect3DVertexShaderImpl_ParseProgram(IDirect3DVertexShaderImpl* This, CONST DWORD* pFunction);
1631 /* internal Interfaces */
1632 extern HRESULT WINAPI IDirect3DVertexShaderImpl_ExecuteSW(IDirect3DVertexShaderImpl* This, VSHADERINPUTDATA* input, VSHADEROUTPUTDATA* output);
1633 #endif /* Temporary #if 0 */
1634
1635
1636 #endif