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HEAD
wined3d: Use shader_sm1_read_opcode() in shader_get_registers_used().
[wine]
/
dlls
/
dmloader
/
Makefile.in
1
TOPSRCDIR = @top_srcdir@
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TOPOBJDIR = ../..
3
SRCDIR = @srcdir@
4
VPATH = @srcdir@
5
MODULE = dmloader.dll
6
IMPORTS = dxguid uuid ole32 advapi32 kernel32
7
8
C_SRCS = \
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classfactory.c \
10
container.c \
11
debug.c \
12
dmloader_main.c \
13
loader.c \
14
loaderstream.c \
15
regsvr.c
16
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RC_SRCS = version.rc
18
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@MAKE_DLL_RULES@
20
21
@DEPENDENCIES@ # everything below this line is overwritten by make depend