wined3d: Use shader_sm1_read_opcode() in shader_get_registers_used().
[wine] / dlls / dmloader / Makefile.in
1 TOPSRCDIR = @top_srcdir@
2 TOPOBJDIR = ../..
3 SRCDIR    = @srcdir@
4 VPATH     = @srcdir@
5 MODULE    = dmloader.dll
6 IMPORTS   = dxguid uuid ole32 advapi32 kernel32
7
8 C_SRCS = \
9         classfactory.c \
10         container.c \
11         debug.c \
12         dmloader_main.c \
13         loader.c \
14         loaderstream.c \
15         regsvr.c
16
17 RC_SRCS = version.rc
18
19 @MAKE_DLL_RULES@
20
21 @DEPENDENCIES@  # everything below this line is overwritten by make depend