wined3d: Use shader_sm1_read_opcode() in shader_get_registers_used().
[wine] / dlls / dmloader / dmloader.spec
1 @ stdcall -private DllCanUnloadNow()
2 @ stdcall -private DllGetClassObject(ptr ptr ptr)
3 @ stdcall -private DllRegisterServer()
4 @ stdcall -private DllUnregisterServer()