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HEAD
wined3d: Use shader_sm1_read_opcode() in shader_get_registers_used().
[wine]
/
dlls
/
inetmib1
/
inetmib1.spec
1
@ stdcall SnmpExtensionInit(long ptr ptr)
2
@ stub SnmpExtensionInitEx
3
@ stdcall SnmpExtensionQuery(long ptr ptr ptr)
4
@ stub SnmpExtensionTrap