wined3d: Use shader_sm1_read_opcode() in shader_get_registers_used().
[wine] / dlls / inetmib1 / inetmib1.spec
1 @ stdcall SnmpExtensionInit(long ptr ptr)
2 @ stub SnmpExtensionInitEx
3 @ stdcall SnmpExtensionQuery(long ptr ptr ptr)
4 @ stub SnmpExtensionTrap