wined3d: Use shader_sm1_read_opcode() in shader_get_registers_used().
[wine] / dlls / printui / printui.spec
1 @ stub ConnectToPrinterDlg
2 @ stub ConnectToPrinterPropertyPage
3 @ stub ConstructPrinterFriendlyName
4 @ stub DllCanUnloadNow
5 @ stub DllGetClassObject
6 @ stub DocumentPropertiesWrap
7 @ stub PnPInterface
8 @ stub PrintNotifyTray_Exit
9 @ stub PrintNotifyTray_Init
10 @ stdcall PrintUIEntryW(ptr ptr wstr long)
11 @ stub PrinterPropPageProvider
12 @ stub RegisterPrintNotify
13 @ stub ShowErrorMessageHR
14 @ stub ShowErrorMessageSC
15 @ stub UnregisterPrintNotify
16 @ stub bFolderEnumPrinters
17 @ stub bFolderGetPrinter
18 @ stub bFolderRefresh
19 @ stub bPrinterSetup
20 @ stub vDocumentDefaults
21 @ stub vPrinterPropPages
22 @ stub vQueueCreate
23 @ stub vServerPropPages