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HEAD
wined3d: Use shader_sm1_read_opcode() in shader_get_registers_used().
[wine]
/
dlls
/
sane.ds
/
Makefile.in
1
TOPSRCDIR = @top_srcdir@
2
TOPOBJDIR = ../..
3
SRCDIR = @srcdir@
4
VPATH = @srcdir@
5
MODULE = sane.ds
6
IMPORTS = comctl32 user32 gdi32 kernel32
7
EXTRAINCL = @SANEINCL@
8
9
C_SRCS = \
10
capability.c \
11
ds_ctrl.c \
12
ds_image.c \
13
options.c \
14
sane_main.c \
15
ui.c
16
17
RC_SRCS = \
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rsrc.rc
19
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@MAKE_DLL_RULES@
21
22
@DEPENDENCIES@ # everything below this line is overwritten by make depend