wined3d: Use shader_sm1_read_opcode() in shader_get_registers_used().
[wine] / dlls / sane.ds / Makefile.in
1 TOPSRCDIR = @top_srcdir@
2 TOPOBJDIR = ../..
3 SRCDIR    = @srcdir@
4 VPATH     = @srcdir@
5 MODULE    = sane.ds
6 IMPORTS   = comctl32 user32 gdi32 kernel32
7 EXTRAINCL = @SANEINCL@
8
9 C_SRCS = \
10         capability.c \
11         ds_ctrl.c \
12         ds_image.c \
13         options.c \
14         sane_main.c \
15         ui.c
16
17 RC_SRCS = \
18         rsrc.rc
19
20 @MAKE_DLL_RULES@
21
22 @DEPENDENCIES@  # everything below this line is overwritten by make depend